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Infinity is a "28mm" scale Sci-Fi Skirmish game by Corvus Belli who has a brand ambassador that outright lies to you.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com

>Semi-unofficial catalog of fluff, dossiers, and unit models:
https://human-sphere.com/index.php?title=Main_Page

>Rules Wiki:
http://www.infinitythewiki.com/en/Main_Page

>Official Army Builder:
https://army.infinitythegame.com/

>Dice Calculator:
http://inf-dice.ghostlords.com/n3/

>Token Generator:
http://inf-dice.ghostlords.com/markers

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/channel/UCe4dp7Cge1mNkJwK9V2sdJQ/videos
https://www.youtube.com/user/VaulSC/videos

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Unit Dossiers Archive
https://drive.google.com/open?id=1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>released RPG books (+ a couple rulebook scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread: >>66648452
>>
My first time doing the new thread. Hope I did good.
>>
Fuck it, at this point I'm willing to believe Sygmaa Trihedron is the other faction in the Wildfire Box. Why should anything make sense anymore
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>>66716517
3rd for Aristeia!
>>
What was the lie? I've been a time out of the general.
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I am starting Haqqislam (with prospects to down the road doing Dahshat and Yu Jing). I have Red Veil + Beyond which is a solid Ramah Taskforce base. Where do I go from here to get the sectorial to 300? What other things would be good options to spice up / change the list?
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>>66716817
There was a leak of the September products, and the scenery pack for Op Wildfire is an O-12 installation on Salvora, so some anons believe that means O-12 is coming and Bostria was fibbing about it not being around for ages.

Pretty sure that image is much older, though.
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>>66716841
I say Ghulam core. They should be cheap enough to work well with Maggie. Remotes with Total Reaction are always a good pickup.

If you aren't interested in Maghariba, I highly suggest The Man, The Plan, Al Fasid.

Namurr also seem like a good choice if not really weird to wrap your head around.
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>>66716946
I do like the Maggie. I just dunno if it's worth it when I'm starting the game and the model scares me a bit (hobby-wise). And I always hear TAGs usually aren't worth it.
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>>66717174
TAGs are harder to use than the equivalent points of elite infantry, so its not a bad idea to put a maggie purchase off for the time being.
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>>66717174
>and the model scares me a bit (hobby-wise)
I believe there's an instruction set for assembling it on the website, so you can see how to put the thing together.
>>
>>66716743
A truly great game.

Our local league is starting next week!
>>
Am I nuts or did there used to be a link to a model gallery in the general? Was it taken down?
>>
>>66719650
The official model catalogue? Yeah, they got rid of it, probably because the new store has detailed enough photos.
>>
>>66719650
It was always supposed to be "temporary."
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>>66716817
That Aristeia is good.
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anyone got the winrate image?
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>>66720535

Nevermind, I found it.
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>>66720757
Asking for context:

Was this for a specific tournament or overall for Season x?
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>>66719978
Youve clearly never played it.

Its not my cup of tea but i acknowledge its a very well done system.
>>
>>66716841
>>66717174
Maggy can work really well with Ramah. Just make sure you have an engineer and an MSV model to help protect it. Always bring Tarik, your opponet will underestimate the Maggy and instead focus on Captain Islam. Use this to your advantage. Don't be scared to move it up and be aggressive, one flank with Tarik and the other with a Maggy is scary as hell. Also highly suggest bringing a Nahab with killer hacking device, in case someone tries to take over the Maggy.

For Ramah in general on the other hand bring a Ghulam core that has some Khawarijs/Naffatun mixed in. I usually bring one Khawarij with a HRL and the other with the MSV Marksmanship Rifle. Make sure one of the Ghulams is the NCO version, and you can add some more special weapons to the squad if you have the points. This fire team core is great at defensive cover, and can be quite aggressive with smoke template placement allowing sneaky shots. Throw in some Naffatun if you want flame throwers. Don't forget the NCO order.

Secondly always bring Captain Islam, throw him in a haris with two Mukhtars. Make one the doctor plus and the other the Haris profile. This is your hunting unit and objective grabber. If the team somehow find itself pinned down which would be rare have the Ghulam team throw down a smoke template for them.

Nahabs are great specialists. I like the killer hacking profile the most, and they are very effective at wasting opponent's orders.

That is the basics of a Ramah lists. You can go other ways with it of course, personally I like Janissary cores with the same Tarik haris team. A list focused around a Maggy could also work very well.
>>
>>66720810

if I remember right, it was something like top 10% of all players for season 10, as of March-April-ish?

I dunno, I got it from /tg/ around then.
>>
>>66721639
I wonder how large that makes the margin of error.
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Here's the Fluff for the NAA armies from the RPG

For that anon that asked.
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>>66721639
I made it from 15,000 recorded Season X games on ITS, nothing to do with players skill. Made it a few months ago.
>>
>>66721954
>>66721639
Oh, another thing. It is 'normalized' based upon tournament points and then extrapolated to percentages. The average win is pretty equally between minor/major, and the more majors a faction wins the higher their winrate is. It's quite possible that some factions win more individual matches than factions higher up the graph, but they'd show higher because they're winning more majors. It tends to also mean that deviations from 50% are actually more pronounced than the graph seems to illustrate.
>>
>>66721534
I have played it. It was dull as shit, but I'll admit the biggest detractor for me is the blizzard-like art direction, but worst because at least blizzard's character design has appeal. Also can't stand some of the dumb quirky humor - which is partially why i never got into malifaux.

At my flgs it's dead weight on the shelves, and in the greater area organized play it's non-existent.
>>
>>66721922
Why are you taking pictures of it when the PDF is in the OP?
>>
>>66720757
From a game balance perspective, do these numbers reflect a less-than-terribe balance?
>>
>>66723100

Most factions are balanced. I'd argue that Tohaa and ALEPH (+ OSS) are overpowered.
>>
>>66723113

>t. Varuna player
>>
>>66723100
Yeah, though it's pretty obvious why the few at the top are at the top. Aleph and OSS are working with an extra ~30 points pretty much every game thanks to Posthumans, and Tohaa have their various bullshit. Varuna is that special kind of new faction where it brings out some never-before-seen fucked up thing (linked Kamau sniper and to a lesser extent Helots) and has a massive surge of early victories as a result. It's still a powerful faction and Kamau wildcard should be fucking removed, but it isn't at Tohaa levels.

CA is that high due to its superior playerbase and their exquisite taste, obviously.


Druze being at the bottom isn't surprising desu, they can be tricky to play and are kind of unversatile when weird mission bullshit shows up. I guess CJC shouldn't surprise me either, the only thing I've heard about it in a long time is people saying it's shit while completely misunderstanding what makes the sectorial tick, which probably scared off most of the players who want to win and doesn't fill me with confidence for those remaining.

As for the rest, PanO is full of bads (though the army itself was a little limited too, I expect some improvement with VIRD units), FRRM shows its age a bit and can be tough to play for many, MAF's entire style means you're fighting the ITS format as well as your opponent, and MO is for real genuinely full of bads.
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>>66723376

Corregidor's won a few major tournaments lately, I thought. This might be from pre-update.
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>>66723100
More or less top 3 need nerfs and bottom 10 need fixes. Other than that Infinity is very balanced.
>>
>>66722557
You just described so many tabletop games I forgot which one we were talking about specifically.
>>
>>66723457
>bottom 10 need fixes.
Is that taking into account the QK, SEF, MAF, JCC, and MO updates that have happened over the past couple of books?
>>
>>66724394

I think those all happened after this data was captured.
>>
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Uma's model render.
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>>66725001
It's going to be the new Patsy, isn't it?
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>>66725036
Eh, aside from the open faceplate and slightly stilted looking pose on the SMG she's fine. Patsy had a whole lot more shit going wrong.

Though someone really needs to tell CB about a revolutionary new invention called "helmets designed to not cover the face". Or even "helmets designed to look good with the faceplate open". That could help them a lot, I think.
>>
>>66722557
>blizzard's character design has appeal.
Opinion discarded
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>>66725309
>Eh, aside from the open faceplate and slightly stilted looking pose on the SMG she's fine. Patsy had a whole lot more shit going wrong.
No I meant everyone will use her mini to proxy Patsy
>>
>>66725001
Official Patsy model everyone
>>
>>66725362
>>66725352
Excellent senors, the plan to get all the Varuna players to back Defiance is going wonderfully.
>>
>>66725397
>get Varuna players to back Defiance
>get Nomad players into Aristeia with Laxmee
Devilish.
>>
Do you use sin eaters? What would need to change to get you to use one?
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>>66725001
>open visor
There is no sigh deep enough in this world.
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>>66725001
The PanO smg makes no sense in the context of their other guns.
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>>66725800
I would need to stop playing Corregidor.
A Sin Eater with a Healer behind him was extremely annoying in one game. I kept shooting him down to Unconscious, which made him fall out of LoF (he was behind a low wall), Healer would crawl to him to put him back up, rinse and repeat. I didn't have a template weapon on that flank.
>>
>>66726422
This, I don't understand why they didn't go for the usual mag design
>>
>>66726422
>>66726593
>people complain about reverse mags
>CB fixes them on the SMG
>people complain they're not reverse

Maybe the SMG is not made by CineticS.
The core rulebook for the RPG has no SMGs and thus no manufacturers listed.
>>
>>66726668
Consistency would be nice.
>>
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>>66726679
I for one hate the guns looking too samey. Currently it's almost impossible to tell a PanO (CineticS) Combi from a Boarding shotgun. What the did to the Nomad Spitfire is awful as well. Now it just looks like a boxy Combi.
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>>66726757
>t's almost impossible to tell a PanO combi from a bsg
Does it have a elaborate foregrip? Bsg. Does it have a elongated barrel? Breaker. Suppressor and foregrip? Marksman rifle. Gubbins under the barrel? Combi+lsg. It's really not that difficult.
And the same goes for Nomads.
>>
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Anyone played with Spiral Corps? How good are Tohaa only lists? How good are the humans you can use (Brawlers, Wardriver Hacker)?
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>>66720757

What is it about DBS that places them that low? Ive played them in my meta and I generally place middlish and they havent really felt that gimped.
They feel extremely cohesive and lean to play, but perhaps nothing that stands out in their rosters.
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>>66728158
Low flexibility and suffering from being low order because of expensive troops. It's a small sectorial based around MI without Mimetism.
>>
>>66723376
>>66723384
It's season 10, so it's certainly pre-DF.
Which is why Shas is so low. They'd probably be around low-mid 50's now.
>>66725347
>pornhub hits for "Aristeia": 0 results
>pornhub hits for Overwatch: billions of results
checkmate, atheists :^)
>>
>>66728301
This makes a whole lot of sense to me.

The factions/sectorials that are at the upper end of the curve according to that chart can easily do 16+ orders including a cheap core team with a powerful HMG and multiple infiltrators. Druze just can't do that. They pay for flexibility and it's fundamentally not worth it, specialisation is just better thanks to the points calculation they use.
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>>66728407
The biggest gimmicks DBS had were given to everyone else. Mixed links, Wildcards, and Spec Fire E/M LGL with X-visors were all given to better armies.
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>>66728522
Exactly. And they are just that, gimmicks.

EM LGL is powerful, then your opponent learns how to counter it, mixed links are great but mixing mid 20 point profiles with around 20 point profiles isn't that efficient and Wildcard singular (on a model you often wouldn't want linked anyway) is fine.

Some additions like the Al Fasid, Hardcase and Helots would open up DBS a whole lot
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>>66728835
If the ABH got Wildcard like in Dahshat that would help.
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>>66727102
>Gubbins under the barrel? Combi+lsg.
Or Combi+LGL.
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>>66730230
Doesn't exist in PanO yet.
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>>66730312
>yet
Didn't there used to be a Fusilier one in the old models?
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>>66730375
Might have been in the ancient starter? Not in recent memory at any rate.
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>>66730375
Yes, also Emily has a PanO model.
>>
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>>66730686
Oh shit, yeah, that is true. Totally forgot about her.
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>>66716817
Everything, he's spanish.
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>>66728382
I would pay good money for GataXValkyrie.
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>>66731302
Same, but for GaiaXTentacles
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>>66731302
Just makes some SFM-compatible nude models bro.
>>
>>66731302
>not ParvatiXOrissa
Bah, what a waste.
>>
>>66729559
That'd be great, bring a lot of cheap flexibility to the fireteams. even AVA 4 on the ABHs would help, the SMG ones make good (relatively cheap) order generators and booty means they might get something dry useful
>>
>>66726757
I don't think the new Nomad spitfire looks that close to a combi. I can tell them apart because the combi doesn't look like shit.
>>
>>66730863

Emily was a mistake.

StarCo would be a more interesting sectorial if she were just flat-out deleted.
>>
>>66716517
How would you rate the following list?

Combat group 1:

Jeanne d'arc lt. mobility armor spitfire and AP weapon. 51pts

Hospitalier with boarding shotgun. 31pts.

Hospitalier with HMG. 39pts.

Hospitalier doctor with combi rifle. 35pts

Hospitalier with multirifle. 35pts.

Warcor 'n' Techbees. 8pts for those two gofers.

2xFOOTO sarges with mines. 54pts

1x paramedic sarge. 15pts
2nd combat group.

2 order sarges with HRLs 30pts.

Most likely will swap a HRL for the paramedic.
>>
>>66731999
You have no real reactive options. You can try to get 1-2 TOMSROS in there. And it also depends on the mission. The Multi Hospitaller is definitely better as a KHD Santiago.
>>
>>66732209
Will swap the regular hospitalier with MR. Dunno where I can shave off points for a TOMSROS, though. Will have to crunch a bit.
>>
>>66732209
Also, my opponent is the combined army. he will go generic if memory serves right.
>>
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>>66732397
>yfw Skiavoros sepsistors Joan and her full link as they attempt to dodge into CC
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>>66733119
>and her full link
>not surrounding the guy
There's a lot of ZoC to play with, you shouldn't have all your dudes under a single Large Teardrop.
>>
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Is Aleph a good starter army? Is Coldfront + Beyond Coldfront the best way to start Aleph?
>>
>>66734086
Kind of. You don't have many dudes, so each loss hurts more, but they're generally elite and durable enough that they're less likely to go down to mistakes in the first place.

I'd say so, yes, unless you really want to stack up all the Greek heroes to play Trojan War 2: Electric Boogaloo, in which case you're better off accepting from the very beginning that you're an ASShole who craves the tactical girth that only the Steel Phallus starter can provide.
Greek homoman.
>>
>>66734171
I'm a noob. Care to explain the ASS / Phallic jokes?
>>
>>66734488
The Greek Aleph force is known either as the Assault Sub Section (just as the coldfront box is the Operations Sub Section, or OSS) or colloquially, in setting, as the Steel Phalanx.
>>
>>66725001
These are going to be standard Infinity-like multi-part minis, right? Not single piece ones?
>>
>>66735614
I recall reading or hearing Bostria say they're going to be metal minis
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>>66735614
>>66735707
>Infinity Defiance is a dungeon crawler with high quality metal miniatures that are compatible with Infinity.
They might be single-piece if they set the molds up exactly right (like one of old Seed-Soldiers), but probably not. They're just showing that render on a base instead of the tab for some reason.
>>
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Got a tourney saturday, the missions are Decapitation, Show of Force, and Supplies.

I'm thinking I run the second list for the first two missions, and the first for Supplies.

Thoughts?
>>
>>66733119
Why is his unit logo so tiny?
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>>66731447
Orissa?

Who dat?

Love parv though.
>>
>>66737117
Orisa, one of the newer Overwatch dudes.
>>
Is playing a Hollowmen Core into Engineering Deck suicidal? I know their PH and CC are ass, but I feel like multiple chain colts on 2W models forcing trades isn’t bad. Unlike Armory I don’t really need them to be in the Objective Room until the ens.
>>
>>66725800
Very rarely. When I do it's almost always the mk12 in a limited insertion list. They are way too many points for something purely defensive and easily maneuvered around. If they were cheaper more like helots I'd use them all the time.
>>
>>66736605
No infiltrating grunts? Why even play US Ariadna?
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>>66731302
Find an artist to draw them.
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>>66716517
Help a newfag out, if a prone model moves in to base to base with a ladder and moves up it, does he go straight from not prone on the vertical surface to prone on the higher horizontal surface? Because it seems important, but i don't see where in the rules its specifically mentioned, only that you can't be prone during the climbing segment of the movement. The model is never S2 on the higher surface, right?
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>>66738638
You have to cancel the Prone state to be able to Climb the ladder, so you get to the top and then have to declare Prone again.
>>
>>66732209
IwBgzAPmIhEEwFIDsBWR8BsJEEIlobZ4HpbB7rIAcGyyeAnItUvI2HrdRQCyrJOuZqwyMKuXigbxkSfCjI0puTskxENAATBSODMKmDMtWoA=

How about this one?
>>
>>66739017
10 orders is better than 11. If you have 2 groups he can use a command token to take away 2 orders.
Crusaders suck in general, but suck even more in MO where you don't have the orders to fuel them.
At least 1 HMG is 100% mandatory for MO. You cannot play without it. Include it ALWAYS.
You can't form a link with this at all. It's a horrible list honestly, what models do you have?
>>
>>66739391

>You can't form a link.

But you can, though?

Specifically with the 2 magisters, santiago, teuton, and order sarge.
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>>66739391
>At least 1 HMG is 100% mandatory for MO. You cannot play without it. Include it ALWAYS.
Untrue, but only in the sense that a spitfire on a FD2 Sepulchre or Peacemaker can fill that role.

And Teuton+Santiago+Magister*2+OS is a valid link. Not a great one when you're pointlessly doubling up on spitfires, but it can be formed and isn't the worst.
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>>66739445
>Untrue, but only in the sense that a spitfire on a FD2 Sepulchre or Peacemaker can fill that role.
If you are going first. You often aren't, which is a problem IMO. And neither the Sepulchre nor the Peacemaker are as reliable as I'd like compared to TAGs or linked Hospitaller.
>>
>>66739472
They're not that hard to protect. Peacemaker can sometimes get into trouble with its fat robot ass (at which point you bring in TOFOOS to pick up the slack like the real heroes they are) but you get what you pay for with that one. And if you can keep a TAG alive for a turn then you should be able to easily keep a Sepulchre alive.

Solo Hospitaller doesn't get enough appreciation either imo. Frenzy doesn't kick in until second turn, at which point it doesn't matter much. The extra 50pts for a haris isn't even close to worthwhile if all you're looking for is a gun to stomp ARO turrets.
>>
>>66739716
I mean you are getting a Hospitaller Doctor anyway. Might as well take the Harris since it only need a single OS more. It's not like many other harris teams where you don't get much from it, like say Bagh Mari.
And Tags are deployed in your DZ, unlike the Sepulchrer (and if you aren't FDing it's not fulfilling the whole take out AROs).
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>>66739791
How would this third variant look like, then?

IwBgzAPmIhEJwFIAcAmRr7EQQgKyIDsyGhhuALEeagGxI5VmIV6HY7qEGrFWdEeeWri49aIUYIwTcJZNlTJy+IiV4iAAtqA=

Went and switched a magister for a KHD santiago for the sake of keeping the order count at 10.
>>
>>66739791
Sep instead has holo2 and a tiny prone state to work with, plus TOFOOS/Dart/shotty Peacemaker can act as babysitters if need be. It's a hell of a lot more than Thrasymedes or Zerats get, and they make it work. Do your tables have no annoying corners to cower in?

>I mean you are getting a Hospitaller Doctor anyway
Well yeah, if you're bringing a doc anyway then you might as well haris the two, but that profile is no autoinclude. It's pretty good, but not even close to mandatory.
>>
Wait a minute. Is O-12 actually coming?
>>
>>66740014
Much better. I don't think you want a Teuton and I'd go for just about any other HI in the price range, but it's perfectly playable like this and you'll get a hang of things and tweak as needed in the future.
>>
>>66740168
No. It's unlikely, so no hype allowed. You'll just set yourself up for probable disappointment.
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>>66740168
Nobody knows. They are about to sell scenery for a O-12 planet but it could mean anything
>>
>>66740175
By the by.

Does my KHD allow me to use only sword programs, or do I have access to Claw and Shield 1?
>>
>>66740382
Sword only.
>>
>>66740382
KHD can only be used to get into Impersonation 1 or kill other hackers. In the app you can see the list of programs in your list and for which device they come from.
>>
>>66740382
http://www.captainspud.com/n3hacking/
>>
>>66740261
>for a O-12 planet
No, it's still Paradiso, just the O-12-run island.

>>66740382
There's a hacking programs chart on the wiki that tells you exactly what you get.
>>
>>66740168
Probably not. It's more likely Foreign Company.
>>
>>66741182
I think that people who say Foreign Company based just on that Bran said "they're going to be popular" is pretty far fetched. I think they are just excited about mixing Aristeia with Infinity.
>>
>>66741210
They also have a pretty easy starter to make: The three missing SoF dudes and three model-less CSU profiles, done.
>>
>>66737068
It's not the size that counts, it's how you use it.
>>66737137
>newer
Wasn't she even before Moira and Doomfist? Either way, there's been at least Hammond and Baptiste since then.
>>
>>66741210
Well, who else?
- Neoterra and MO have old-ass starters, but they're not gonna put in PanO yet again.
- ASS and O-12 are too Aleph-centric this close on the heels of Vedic.
- FRRM, Acon, QK and Tohaa just got discontinued and won't be brought back within months.
- Corregidor starter is still in production.
- Spiral, MO and JSA just got a 300pts box.
- Druze have nearly every profile stretched across an assload of products.
>>
>>66743156
She was the third hero released after launch and after Ana and Sombra. Doomfist, Moira, Brigitte, Hammond, Ashe and Baptiste have been released after her.
I have no idea how I know this, I can't even play the damn game.
>>
I just bought a bunch of old Infinity miniatures on the cheap from a toystore that's closing down. 90% discount is nothing to sniff at. Lots of French stuff.
>>
>>66743437
>Lots of French stuff.
Most of those are probably still valid. The army is currently OOP
>>
>>66743312
>me forgetting Brigitte
This gives me the sad boner.
>>
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>>66716530
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>>66743461
Totally valid, I think.
>Loup Garou box
>Loup Garou sniper
>Zouave hmg
>Zouave sniper
>Chasseur adhl
>Ariadna starter (i.e. Chasseur)
>112
I'll pick up the new Chasseur and a Hunzakut at the FLGS tomorrow to round things out.
The only thing I'm really missing is Moblots, Metros and Briscards; and, honesty, the first two are not much of a loss.
Incidentally, what's a good proxy for the Briscards? Djanbazans?
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>>66740175
Same guy here.

Played the game against the combined army. Fought the avatar himself. I won.

The hero of the battle was a santiago knight by critting him with an E/P grenade and securing an HVT in the last order. That gave me the victory in two decisive orders as we played highly classified, he had scored one, and I scored another prior to the HVT objective. The remaining one was to kill stuff in meelee.

And given that the closest models I had to him were sporting CC22 and MAs? He conceded at the end of the second turn. He was a good sport and a very engaging opponent and was a great afternoon.

Thanks for the input guys.
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>>66747174
>Fought the avatar himself. I won.
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/tg/, redpill me on Aleph lore.
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>>66747991
The actual redpill is that Aleph is the hero of the setting and did nothing wrong
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Hello.
Just here to shill our nice comfy wargaming server. We have a strong historical emphasis but also have active fantasy and scifi tabletop players. Including some infinity players.
Also stuff like movie stream and painting competitions.
Do you want to know more?
https://discord.gg/R3RYbm5
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>>66743255
>O-12 are too Aleph-centric
Bostria's said that O-12 is going to be its own standalone faction if/when it gets released, instead of being a bunch of shit from all over bolted together like an NA2.
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>>66744063
Why so mean? The anon did pretty good.
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>>66748174
>discord
No, I don't want to know more.
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>>66748194
Bostria also said that they're not doing O-12 at the moment because too much Aleph, so please refer to the OP picture.
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>>66747245

I've killed the Avatar with my 112 doctor before. After my Blackjack straight up died to it, the Unknown Ranger was killed, and several foxtrots and hardcases all went down to it, my 112 finishes it off. This was before I had any 112 doctor minis, so I was proxying with one of the female kazak infantry models, who I have since kit-bashed into being a 112 and I have dubbed her Doctor Chan.
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>>66746392
Djan aren't great, you'd have to convert the hacker and the HMG. I'd go with Frontoviks, the loadouts work for Briscards if you swap the Molotok for a rifle. Add the one in the Beyond box gives you a good fireteam.

If you want to be really anal about WYSIWYG you could model some sort of scopes on the rifles so they look more marksman like.
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>>66748684
No, he said they're not doing White Company because too much ALEPH, as that's the ALEPH + O-12 (maybe) merc sectorial.
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>>66743255
Neoterra's starter isn't that old, it's in the 400-series releases.
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>>66743255
>FRRM just got discontinued and won't be brought back within months.
They were discontinued almost a year ago, since the announcement (preceding the actual discontinuation) was sometime in June IIRC.
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>>66752140
Still pretty unlikely, since TAK was in the previous Operation.
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>>66723844
no you didnt

>>66725347
Never said anything about it being good or bad. Just that it has appeal. Can't say the same for Aristeia, and the two fans still playing it - which is another similarity to blizzard's overwatch

>>66731302
do it faggot

>>66731908
>Emily was a mistake.
NA2 was a mistake
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>>66743461
>Most of those
I don't think any of the FRRM models have been replaced, other than the original starter Chasseur, so they should all still be OK.
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Nocturne mission download when? It's been out for weeks already.
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>>66746392
Also, the line Kazaks work fine as Metros and the
Vet Kazak looks enough like a moblot. The grey is basically useless though
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>>66753988
>NA2 was a mistake
You may be a moron, but at least on that part we are agreed.
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>>66753988
You are a mistake.
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I think the key to predicting wildfire is that the con exclusive is very likely infinity and aristeia. That would point to foreign company to me.
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Just putting together the Chasseurs I mentioned yesterday and, jeez, those guys are tiny. The new Chasseur is, like, well over a head taller than those.
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>>66758270
Yeah they're all pre-CAD
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>>66757371
You're a mistake! You're all a mistake!
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>>66758796
Fucking hell, mate, I knew there was a difference, but I hadn't been aware it was this substantial! I think I might need to find some other proxies for the two Chasseurs, the new one and the Hunzacute are both distractingly tall.
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>>66738651

That's incorrect. You don't Climb on ladders.
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>>66761213
What this guy said. Ladders are special because they basically are like vertical ground, you just walk sideways up
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>>66759562
The old hunzakut fits in pretty well
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>>66761235

infinitythewiki com/en/Climb

Troops can never be in the Prone state while they Climb or hold on to a vertical surface.
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>>66762590

That really only applies to Climb, and you don't Climb while using ladders.
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Slimy New Tohaa player here. Was talking with an Infinity Vet yesterday after our match, and he was commenting about Tohaa still being overtuned.

I'd agree that between Symbiomates not really being much of a nerf, if it's one at all, and the influx of new profiles, they haven't had much power taken *out* of their lists. But, I'm not sure how bad it really is, seeing as I'm behind them.

What's the consensus around here? What changes would you make to them, if you had the chance?

Without just weeding my plants, please
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>>66763210

Delete the Kaeltar profile that grants symbiomates and has CoC, delete the HMG Sukeul profile. Makauls would probably still be in every list but whatever.
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>>66763210
I thnik they are much more balanced now
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>>66763490

The changes to SymbioMates were arguably a buff, since now they are flat-out immune to nonlethal ammo while they have a SymbioMate, and taking a hit from non-lethal ammo doesn't expend the SymbioMate.
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>>66763558
Is there any ofgi ial statement this is the case? I've only seen some forum trolls toting this opinion.
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>>66763738
*official*
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>>66763316
>>66763490
>>66763558

Appreciate the responses. I know people hate talking about Tohaa.

Do you think it's best to remove the HMG Sukuel, or increase it's point cost? I enjoy the piece, but I wouldn't weep at losing it, I suppose. Symbiomates, I won't argue. I know people hate them, and I can't defend them much without coming off as a prick.

Besides on Symbiomates not being much of a nerf, that's also not to mention that they retain Total Immunity against crits as well, which means a lot against Rockets, etc. The obligatory part, and the rolling for ARM/BTS part at least make it combatable now, I think. But I can see where they'd still be rough to play against.

My opponents bigger complaints were, surprisingly to me, actually moreso regarding our access to unique special rules. He didn't like Pheroware and it's lack of interaction with hacking, or that we dont commonly run HIs because of Symbiont Armor/Mates which reduced the usefulness of hackers on against them. A lot of this felt like it was inspired by him playing Nomads, but I didn't want to typecast him.

He also really has a distaste for Counterintelligence, which I'm iffy on agreeing with.
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>>66763750
>>66763738

Not sure if it's the intent, but specifically Symbiomates have this line:

A SymbioMate provides its user in the Active Symbiont Armor state an ARM and BTS value of 9—replacing the ARM and BTS values of the user's Troop Profile—and it also provides the Total Immunity Special Skill.

The existence of that line is the problem, it seems. Combo'd with the fact that they're only expended when you actually make a roll...
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>>66763738
>>66763750

Just IJW, for however you take him. I would have interpreted it the other way.
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>>66763558
>If affected by a weapon or Ammunition with the Non-Lethal Trait (see Infinity N3) that forces an ARM or BTS Roll, owners of Total Immunity won't suffer its effects, so they won't make the ARM or BTS Roll, nor any corresponding Guts Roll.
Why is this even a thing?
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>>66766156

Because CB has stopped playtesting, and the people writing the rules don't play the game anymore. They're like GW without the success.
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>>66766156
I wrote this mostly thinking of E/M and Adhesive, but then I read further:
>A trooper with Total Immunity who suffers a successful Attack with E/M Special Ammunition will make 1 BTS Roll, ignoring the special effects of this ammunition (that is, halving the BTS value). If the roll is failed, then the trooper will lose 1 Wounds point, as for receiving a successful Attack with Normal Ammunition. However, if the trooper has a high ARM value, they can make an ARM Roll instead of BTS, without halving the ARM value, and not applying the special effects of the ammo, treating it as Normal Ammunition.
>A trooper with Total Immunity who is affected by Adhesive Special Ammunition cannot apply Total Immunity, as this is a Non-Lethal Special Ammunition forcing a PH-6 Roll, not an ARM or BTS Roll.
It didn't occur to me that E/M weapons aren't non-lethal. Shock still gets messed up, though; maybe it's a fringe case, but I could see it being a problem in some missions.

Best way to fix it would be to keep the effects as is, but only give the player the option to use it when they declare an ARO order, or as the order itself, before any rolls are made.
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>>66762694
Yeah, newfag who asked here. From what i can tell the restriction on prone while climbing is a function of a skill you are using on a ladder.
I don't want to climb halfway up a ladder and say im in cover because i'm prone or anything, i just want to know if my model's silhouette will be prone sized or not when he leaves the ladder for the new horizontal surface, since that will determine AROs. Its not even about being prone while on the ladder itself, its whether the model is prone coming off it.
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>>66767972

You can go up a ladder prone.
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>>66725800
Expensive, not really versatile, and I like running sexy-violence-nun links so not a lot of room left for redundantly defensive units.
To fix them I would say give them a nun haris option for an extra .5 SWC point (maybe)
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>>66768075
>B5 hmg in ARO
>potentially next to a wip14 doctor
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>>66769108
With mimetic and arm 3
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Recently I got into an argument with a couple of friends about Infinity. We all thought it was a great game but came to the conclusion that if we were going to play we would play 3.0 with no expansion books.

From my perspective Infinity as it stands would be a great RPG with the volumes of items lists, skills, and massive weapon selection. Not the modiphius 2d20 version, that is terrible and doesn't work, Fight me if you want. But as a result this complexity is making it so I can't make a battlefield judgement in a skirmish game.

Why are there so many camo rules, why so many counter camo rules. Why are there so many edge case rules that make it so I can't go and play a game without looking at the rule book ever time my opponent brings out a new model.

I personally think Corvus Belli need to take a seriously long look at the game and other skirmish games like Malifaux which gutted its special rules or else Infinity will become just another legacy game that people remember fondly for its unique ARO mechanics. Then look at the actual rules and realise that it was terrible.

I hope we get a 4th edition soon, something that balances the link teams and individual models. Fixes the minigames that are present with command points and eight types of hacking. Which reduces the number of camo and deployment option to a simple set as half of them are the same but ever so slightly different. And rules that make it fun to play and teach without requiring five books, a wiki and the most recent ITC rules faq.
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>>66763210
Change the burning rule so that instead of automatically killing the symbioarmour (which is fucking meaningless against most dudes) it instead deals 2 wounds. That's a nerf to the cheap assholes, buff to Gorgos, HI remain the same. Then change symbiomates back to their original firefighter selves since dealing with fire ammo specifically would actually be useful again. Hell, they could probably afford to even be a little more versatile than they originally were.

Sukeul either drops the HMG or stops linking. Kaeltar probably stops linking.

Reex get BS12 and MML1 on everything while retaining their price (except K1 marksman, which gets 2pts cheaper). Longarms get mimetism and maybe BS12 for free. Taqeul get 2 symbiont wounds like Rasail, with some stat and price adjustments.

A Tohaa player is required to remove one item of clothing for every Makaul they put on the table, and they must remain like that until the match ends. The unit otherwise remains the same.
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>>66769379
It's not any more complex than a normal game. It's just that instead of every second unit getting some crazy unique rule nailed to their statblock, all those rules get put into the collective pile. There's not really that much to clean up.

I really want to see which camo rules you think are redundant, because the differences between all of them are pretty massive. Ambush camo is the only one that even gets close since minelayer can do something similar, but there's still a significant power difference there.
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Noob here. I started ALEPH with Operation Coldfront and Beyond Coldfront. I got a Dakini box.

I played around in the Army app and with the models at hand I can make this.
OwBgzAPmIhEIwFJ72EgLNdiCESVqKbi5jKpmbwCcuAbOcMEWGNjgEwCs51z66eOwAc5YSBbpmeWimoYw1DqUaUw8HnkYKSAAWwEemdbhRi1dUbt1A===

I'm a total noob, how should I distribute the models between groups? I tried to fit a medic Dakini but I'm at 300 on the nose with those 11 models.
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>>66769612
Coming from 40k, Warmachine, and Warhammer Fantasy, Infinity feels pretty impenetrable. Those games are much more willing to have units be pure statblocks or have a largely throwaway ability that won't turn the tide in most cases. It's saving grace is that it lacks a lot of the bookkeeping and positioning shenanigans that those other games have. While there are way more keywords, the game is entirely those keywords.

Rules bloat definitely is a thing that needs to get cut down on.
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>>66769945
Specialists and very mobile guys go into one group of ten. Long range support/stationary guys in the second
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>>66769945
Also considering getting a model that could replace 2 to make a ten model limited insertion list. Possible candidate is the latest Asura Hacker but dunno if the loadout is good.
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>>66770331
So the Yadu/Shaki/Rudra on their own (and maybe the Naga) with the rest on the other group?
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>>66770358
>dunno if the loadout is good.
The Infinity community is pretty much universally blase towards proxying, feel free to use your models for whatever profiles you like, so long as your opponent finds it easy to tell which mini is meant to represent what.
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>>66770587
I'm well aware it is. And i welcome anyone across the table to do so. I was never put WYSIWYG impetus on others on my previous games but I'm not like that myself. I like my models to match the rules. Might change overtime.
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>>66770297
It's an entirely different kind of game imo. I can't properly wrap my head around those games you mentioned because the weird combo stacking fundamentally does not fit the way I think. Infinity might give you a TO camo infiltrator with x visor, a normal camo infiltrator with dogged, a mechanized remote with a synchronized buddy and a heavy infantry with multispectral visor, but those things can be compartmentalized since each unit plays alone. Sure you can smoke combo and supportware and set up repeaters and use all the pieces together effectively, but direct interaction is extremely limited compared to something like WMH where you'd have to think about TO camo combining with thirty different buffs and debuffs that some big dick character can give you.

There's some cleaning up to be done, but I don't think the game would benefit at all from a big push to cut down on abilities, because as you said that's the whole game. The nuance between skills, even many of the more similar ones, is important because skills have a huge effect on the game. Pure statblock troops exist, there's just not many of them because there's only so much a statblock can do in Infinity.
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>>66769108
Sure that monster could be made into the haris option, but I had the MSR profile in mind.
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>>66767130
>Shock still gets messed up, though
Do you mean Stun? Shock's lethal.
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>>66769379
Infinity always had a more simulationist approach to wargame. That's why many people like it and it works well for a small skirmish game with low model count
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What's your favourite old, deprecated model, anons? Mine's the Caskuda, it's such a lovable big chunker. And it's perfectly sized and posed to give the Anathematic a pat on the head. It's not without its flaws, of course (pose isn't actually rather weird for being dropped into the middle of conflict, since it fires from the top of its wrists; the little plastic wings are a nightmare to glue on, to the point that they actually left them off the box picture model and just shopped them in later; and it doesn't really fit on the 40mm base it comes with, instead being sized just about right for the 55mm base that it got moved to), but I love it anyway.
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>>66769612
The camo may not be the best example, but having moved away from Infinity for a while to play some other games I come back and see more books and more rules. A friend who has been playing thinks it is all to counterbalance link teams.

Different commanders who are not the 2ic but are mostly I can't believe it's not a link leader. For people who think their link team should never be allowed to be broken.

The game needs half the number of special rules. It used to be a game me and my mates could bust out and play two or three games while others were playing 40k. Now we have as many reference books as 40k, a tenth the models and an even slower turn count as we refer to a rule, or look up which hacking program we need. Should I use the command token, wait can a command token be used for that. Wait the new rules in ITC mean x,y,z.

It's at the point where I consider it a chore to play, I would rather teach dropzone, learn Malifaux 3.0, play several rounds of Killteam rather then pick up my case of Infinity minies and plan a game.

You might be fine with it, you might have played though all the changes. But looking through the changes and new special rules makes me look fondly at my RPG collection and for a quick pick up and play game.
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>>66772800
If you want simulation warfare you play an RPG like twilight 2000, or a computer game like ARMA with all the mods to make it realistic. A key thing is this is still a game. I should be able to play Infinity in less then two hours. I have played in tournaments at the end of version 2 that would run 4 missions a day. And there would be spare time to do other things. Right now I wouldn't be able to play a game in anything less then half a day. And that was with me and a friend running basic lists to try and get back into Infinity.

When there is a website that helps make decisions for the Hacking programs you have made your table top game into something that I think is too complex for a tabletop game.

Yes Infinity is about small model count warfare, but simulation is not it. Simulation doesn't have a power armoured knight being attacked by a werewolf that jumped over a building.

Maybe we are getting different things out of the game, but I feel I should congratulate my opponent for a good game, not spend an entire afternoon looking up the next abusive rule that was introduced.
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>>66773075
>looking up the next abusive rule that was introduced.
If you don't know your army's rules well enough to explain them to your opponent, and your opponent doesn't know his rules well enough to explain them to you, then you're both idiots who need to actually prepare properly for your game.
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>>66772945
>reference books
Oh yeah, if you're dealing with the physical books then I can see that being a fucking nightmare. Infinity's rule format has been bad with that stuff for a long time (since original Human Sphere really) and has only gotten worse as CB got used to having a wiki. I've had totally opposite experiences after taking breaks specifically because the army builder and wiki make everything go smoothly.
It is very much a game that likes you to have an internet connection, desu I have no idea why they haven't made an offline wiki app.

>I would rather teach dropzone
I mean DZC is definitely in need of more help than Infinity, it's been hemorrhaging players everywhere I've looked since the acquisition.

>>66773075
>at the end of version 2
N2 was fucking overflowing with awkward rules that barely worked and were barely explained. N3 cut back massively on that and made the game a lot smoother, they've just been building on it for 5 years. At least the current smorgasbord of rules has the good grace to make most of them useful.
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>>66773233
There's an unofficial wiki app and it's really helpful.
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>>66772905
Loup-Garous, hands down. Gorgeous models, probably better than anything CB has made before or since. I don't even play the French, but those are just fantastic.
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>>66773075
Shit man, i'm new and i taught my wife and friends to play. Games take like 45 minutes. There's a wiki for rules you can't remember.
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>>66772905
The old CA REM box had better style in my opinion but it's not my overall favorite nor did I buy the box. I defend the Karakuri models to death but there's no need to stand on that hill as they're still in production. Asuka's up there but I don't think it's in the spirit of the question as it was too modern.

I don't want recency bias to get me as my main answer was going to be Saito Togan with whom I like the pose (reminiscent of a dance to ward off spirits) and the general look more, especially in comparison with the resculpt which just got duller and following more of the modern Infinity sculpt tropes. If it wasn't just singular model my answer would've been Haramaki as they looked boss, I liked the girls, and had overall more style than the current ones.

Other honorable mentions for me is the Moira rifle and agreeing with the Loup Garou
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>>66772905
Old CA drones and Seed-Soldiers are whatr actually got me into the game. Also Caskuda, some MRRF (Chasseurs, Zouaves, Metros, Loups), Boss Hafza, old Alguacil sniper.

>Cascuda is perfectly sized and posed to give the Anathematic a pat on the head
You've just given me the motivation to assemble my big bug after all these years.
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>>66772905
Loup-Garou are my favourite minis of all time and most of FRRM in general is amazing looking, but people have already brought them up so today I'm reppin the old Nisse sniper. She's got a lot of personality compared to the new one, very comfy.
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>>66773233
Australian internet is great for internet based solutions. The wiki is great for looking things up but I have not found the rules a problem. And I find it kind of rude to be looking at my books or a tablet all the time.

Most of the rules are very similar and work on the same principle. It's playing that I have a problem with. When I need a reference table for my models and my opponents to make sure I can make a judgement call on whether I can make push to an objective or if I'll be killed immediately. When I can play the objective to the best of my ability and not feel like some rule that wasn't explained or seen on any model until now ruins my entire plan, that's a great game.
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>>66772905
The cutter sold me on infinity.
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>>66769108
>not putting one of avicenna's zondbots next to him
We have to go crunchier.
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So, did an inventory of all the stuff I got (>>66743437). Gave away a bunch to people at the flgs and kept the stuff I thought I could use. Makes a solid basis for Merovingia, I hope. Anything glaring that's missing? The Haqq starter is empty bar the Hunzakut, which will make another Chasseur.
The lack of Briscards kinda annoys me, though. Still, for 50€ this wasn't a bad purchase.
I also have the new Chasseur and a Hunzakut, but they're way oversized compared to everything else, so I probably won't use them. I assume the 112, both on foot and on bike, are equally large-sized?
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>>66774702
I don't understand what you're stuck on. In every wargame I've played knowing what your opponents models and your own are capable of is the way to win. Infinity should make this easier because every rule and piece of equipment is fairly universal and you can always ask your opponent (who should know how his models work unless he's a jackass) what his models have and are capable of.
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>>66775556
You're missing the comfiest moblot, unfortunately.

112 is in the right scale, though a bit bulky. Not sure how the bike compares, since I've not seen it in person yet.
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>>66775586
I don't want to sound bitchy, but it sounds like he suffered a gotcha. It happens when you don't keep up with a game.
Infinity is pretty good as far as game go, given that most rules are universal, and the unusual ones can befound in seconds with your phone.
Compare to current edition 40k where all the rules that used to be generic have been written on every profile in sometimes slightly different ways and everyone just has to use the old generic tems so that their opponents understand what the fuck their units do.
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>>66775688
You know, despite the model looking aces I have never used the sapper 'blot. It's just, like, I may as well use the Zuave for that job, y'know?
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>>66776272
Zouave has a completely different job, you know?
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>>66776272
It's occasionally okay linked if you need a bit of extra power, but that power is pretty inefficient to use and for solo work you've got superior Zouave.
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>>66769108
I'm partial to the MK12 FTO myself. It would be a game changer but wouldn't immediately rise to the top of best ARO in game.
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>>66776568
The Moblot in general? Sure, he's okay if you want a competent gunfighter core link and desperatly hate both Loupy and Biscuit for some reason.
But the sapper hmg dude is just not that great. The Zouave shoots nearly as well, is nearly as tough and can set up shop in a comfy position from the word go. He also doesn't pay 2swc.
Moblots really need more of an identity – Mormaers have ARM5 and Dogged, 3rd Grey Rifles have smoke and Dogged, Vet Kazaks have every good skill under the sun and Minutemen...also suck.
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>>66777138
Blots could go for universal mimetism. They've kept their one mimetic profile that nobody uses, might as well give it out to everyone. It's what happened with Vet Kazaks.
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>>66771864
>Stun
Yeah, I did mean that. I'm an idort.
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>>66777215
Yeah, sure, that'd be mechanically enough, but giving everybody Mimetism is boring. I'd rather they find a niche of their own.
What niche I have no idea, though. Their profiles and skills are such a weird hodge-podge that it's hard to determine a clear identity.
>Can't really give them any of the toughness-related stuff without stepping on the toes of other Ariadnan HI.
>Can't give them FD 1/2 or MechDep, that's what the Zuaves do.
>Special ammo is handled better by the Loup-Garous.
>Mid-range shooting is the area of the Briscards.
>Infiltration? Yeah, well, Chasseurs.
The only things I can think of are things like putting AP ammo on all rifles by default and giving the lot Fatality1 or Marsmanship1, and neither is ideal, though for very different reasons.
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>>66769379
Sounds like you got problems with (re)learning priorities. Gimmicks are plentiful, but quite streamlined and most units get 0-3 and they very rarely interact directly (stuff like "NWI is basically 2 wounds, but Shock counters NWI, but there is shock immune NWI models, but those are still vunerable to Viral which is Shock DT, but checks BTS while also beating Total Immunity, but only some TI" which I had to pull out of the arse cause you never need more than one link of this chain and when you need other it's trivial to check).

Like why the fuck you even reading all camo rules, if you model gets only one of them, all of them are variants of same mechanic with different twists and you rarely get more than 2 per roster (not every (sub)faction gets even 2 per army).
Or you mention counter camo rules, and there are like one common options (Sixth Sense, which usually comes with core fireteams and mostly does other shit and literally *only* special effect of fireteams as general mechanic). I just can't believe you tried to play and ended up overloaded with them anticamo tools.

Or 8 types of hacking, which are in fact more like short spell lists, and you see only up to 3 of them 99% of time.

I suggest you try to play, not to analyze ruleset. I mean it: you overemphasize the keywords and abilities.
>>
>>66779764
100% this.

Though i hope CB throws out half the special rules that do basically nothing.
>>
>>66779819
Biggest upside is that you can slap shit on profile without affecting anything other than that. It goes well with rule-wiki, because it's quite reminiscent of actual wiki concept, where more stuff is available at click's reach, but self-contained if you don't need extra detail.
>>
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Margot and Duroc are fucking, right?
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>>66779819
Good for otherwise clumsy sidegrades to keep stuff fun. Also works as balancing with their formulaic approach.
>>
>>66780333
You just KNOW...
>>
>>66780333
How do you think dogaces come to life?
>>
So I have to play DBS as a deal with a friend. And I have trouble making a good list I am happy with?


Can someone explain what is good about DBS? Theme cannot be used as a reason.
>>
>>66780503
An unkillable core due to having so many replacements. Also good midfield with hunzas, peacemaker, and Saito
>>
>>66780503
You've got Brawlers and Druze; they will have to do your heavy lifting.
>>
>>66780503
The models are very cool
>>
>>66780503
Extremely streamlined and thematic. Freqently considered best NA2 because apparently it implements some folks' idea of proper mini-fraction, "what if we got army around Druze fireteam".
Plentiful configurations of this team and no so much besides it. They have worst winrate for a reason.
>>
>>66780560
Their skirmish options are definitely good, but their links are only decent since you have good AVA.
>>66780564
So the thing is that Druze and Brawlers are kind of meh due to their cost for what you get. The 2 Druze and up to three Brawlers is good but can miss out on some of the good options Druze have.
>>
>>66780503

IMO the strengths of DBS, gameplay-wise

>Mid field presence
Cheap and effective midfield pieces like Hunzakuts, Peacemaker, Bashi Bazouk and (maybe not cheap) Saito Togan makes the midfield your home ground
>Resilient and well armed Core
The core centered around Druze with a plethora of weapon and specialist options, filled in with Brawlers makes your team deadly and in a roundabout-way resilient since you will have plenty of replacement members for the team available
>Good REM selection
No real killers, but high ava on Pathfinders, fireteam option for Smart Missile-remote makes cheap orders available and a cheap ARO net to support your already strong mid field

IMO not so strong sides
>MI-curse
Druze, your core dudes, are suffering from a bad case of MI being expensive, no defensive modifiers and still only 1W
>Almost no options for +1W models
Almost everything you can field, tags aside, are single wound models which makes you vulnerable to templates and will fall quickly, even your most expensive models

DBS is a tight experience to play but unforgiving. Expensive 1W models leaves you vulnerable to cheap killers and there are no second wounds to save you. It is not at all beginner friendly since it will punish your mistakes so damn quickly and harshly. You have to get good at deployment and placement when spending orders, more so than other factions IMO. For me, they have been hard-mode to play with since there are so unforgiving for mistakes.
>>
>>66780363
Generally by antipodes biting pregnant women, infecting them with a genetic marker in form of a retrovirus.
But I like your idea better.
>>
>>66780363
That's wulvers you're thinking of.
>>
>>66775688
Which bits of this are actually model, and which are just extra decoration they've added to the base?
>>
A friend and I are going to start getting into Infinity however I still don't know what faction I want to play.

The one i have an eye on is aleph, but i wanna go with more heavy units and mechs.
I haven't research that much into all the factions, so any advice would be great.

Also, what would you guys say are the popular factions?
>>
>>66784099

Aleph can do heavy units and mechs, but other factions that leans towards those is Yu Jing with their Heavy Infantry and PanO with some good Heavy Infantry and TAGs.

Aleph is more about having more durable line troopers but also more equipment and well-rounded hence tend to be on the pricier in terms of points.

PanOceania is more about winning outright gunfights at first to secure the objective after you obliterated the opponent. This is due to being weaker in the specialists front and require a bit more orders to possibly get control of the objective.

Yu Jing is similar to PanO but requires some tricks in order to get the advantage. They have better specialists to grab the objectives but Yu Jing can start to peter out in the late game (more so than other faction) if they lose their order pool.

As for popular factions...I cannot recall off the top of my head but there is a pic of who played which faction/sectorial over the year. This said, the game is well-balanced enough that you can play with any faction/sectorial and win. Some just require more skill or idea how to use to play them well.
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>>66784248
>I cannot recall off the top of my head but there is a pic of who played which faction/sectorial over the year.
Doesn't take into account the new updates, of course.
>>
>>66784324

Ah, thank you kind anon. Though I thought there was a more recent one.
>>
>>66784465
It was part of the ITS summary, so I think the next one will come out after Interplanetario.
>>
>>66784248
>>66784324

Thanks for the info.
i'm still favoring aleph but i wanna learn more about the game before i start buying them.
hacking still confuses me...
>>
>>66784843

I'd say wait to start hacking until you get the basics down.

But the best way to explain hacking is that it functions similarly to spell-casting where you have a list of hacking programs that counts as 'spells'. This can be from buffing your remotes, hacking the opponent's TAGs or HI to stop them in their tracks, isolate them or in the case of TAGs possess them. There are other ones in which you can attack other hackers. It does not require LoS and is in your 8-inch radius of your Zone of Control.
>>
>>66784843
Don't use hacking for your first few games at least, play a couple short simple demo games and then start introducing your more complex units 1 or 2 at a time once you have a feel for the basic gameplay.
>>
>>66784929
>is in your 8-inch radius of your Zone of Control.
Or your Repeaters' ZoCs, but fucking about with Repeater nets is more advanced hacking.
>>
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Whose butt is this?
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>>66770390
Probably. Being real with you, putting in the army code is too much work for me so I don't know your exact list. Screenshots tend to get more responses
>>
>>66787614
>putting in the army code is too much work
Ain't that the truth? I can never be arsed to do that, either.
>>
>>66787280
Most likely, Valkyrie.
>>
>>66772905
What >>66773311 said. Great unit design and perfect execution by the sculpter. The 5 models looks great together too. The whole French range is almost (looking at you Duroc) perfect, even the basic shitty line troops are stunning models.

>>66783805
It's pretty much all model
>>
>>66786177
As someone just starting to use hacking is it worth coordinating a few order at the start to get a network up so i can ARO as much as possible with my hackers? I play against a lot of invincible army so actually hacking shit successfully might be challenging but forcing move+resets everywhere might help neutralize the order efficiency.
>>
>>66788261
Eh, Duroc isn't too bad. He's not incredible but is solid enough. Margot, on the other hand...
>>
Anything on Wildfire?
Sertain warcor said that Daedalus Fall contains a spoiler picture like "garuda vs. Irmandinho" but for this year's Operation.
>>
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>>66788246
Yeah, the belts look like they match. There was a snipershot of a braid with a pointy tip a while back, which looks like it could fit her as well.
>>
>>66788265
It can be, depending on lists. If they have hackable shit everywhere, and you have multiple hackers (not even good ones, just anything that forces a roll) then coordinating some repeater bots can be great. A lot of times however you can cover the one or two lanes of their approach with a single repeater, which leaves your orders and tokens for other stuff. It's the classic case of cost vs usefulness for spending those orders and tokens
>>
>>66788410
Yet, she is not in the release plan at least till September. Or maybe not?
>>
>>66788401
Damn, I will have to check the book then. I only read campaign rules.
>>
>>66788401
About the only one that could qualify for that is the wide shot of Foreign Co. (where Valkyrie is noticeably absent, because Hannibal and Laxmee's Aristeia minis show up), all the others are either pictures of minis that already exist, or Spiral vs. Ariadna pics to illustrate the section about the Aurora.
>>
>>66788401
>like "garuda vs. Irmandinho"
I don't remember seeing one of those in Uprising.
>>
>>66788575
That's what I was told. The guy is very close to CB.
>>
>>66788850
Apparently not close enough to ever take a look into Uprising.
>>
>>66788857
That picture didn't have to be in Uprising, it could be released in one of the website PDFs or something. I just looked in Uprising because it correlated with Daedalus' Fall.
>>
>>66788913
>>66788857
I could also have just missed the picture when I was looking through.
>>
>>66788913
It was from uprising presentation first. Not from the book. He said to look for the same kind of picture.
>>
>>66788928
Is this just a ploy to drum up views on the CB Youtube channel from people looking for the picture?
>>
>>66788943
From his side I think this is to boost book sales.
>>
>>66788923
I'm sitting here with Uprising, I can't find shit.
>>
>>66789008
There was a picture wits Tunguskans fighting Shas, not a photo but an artwork.
>>
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should a tag list stick to 10 regular orders or the usual 14-15? how many specialists are needed?

>pic unrelated, from CB's youtube channel
>>
>>66789179
My dahshat one has 18. 14-15 is optimal.
>>
>>66787280
>>66788246
>>66788401
>>66788410
If Wildfire ends up being Shas vs Foreign Co I'm going to firebomb CB's headquarters
>>
>>66789208
I'll help you light that torch anon.
>>
>>66788400
It's the cartoony OOT animeness of him I don't like. Much prefer the newer style angry dogs

>>66787280
>>66788410
Hot. Now I just need Valkyrie to be put into an army I actually want to play as FC can go FuCk itself

>>66789208
As much as I don't care about FC I'd love a starter with the 4 characters + 3 Kaplan. Laxmee is a perfect extra Druze hacker, Massacre could use an update, Hannibal is a good ABH or Lucien Sforza (with weapon swap), Valkyrie is just gonna be badass and new Kaplans cos why not?

As has been discussed to death it probably will be FC in the box unless CB are going to pull a surprise out of the bag.
>>
>>66789208
So why is CB's den of darkness still standing after Tohaa discontinuation? That was pure evil. Shas/fco. is nowhere near.
>>
>>66789361
>and new Kaplans cos why not?
Funny thing is, my other source says, that Beyhan Security (Kaplan sectorial) is most likely dead. And recent supposed leak said nothing on them too.
>>
>>66789372
Because nobody gives a single shit about Tohaa.

>>66789429
>Beyhan Security (Kaplan sectorial) is most likely dead.
Your source is full of it, if the Kaplans were dead they wouldn't have put them in a brand new NA2. Unless he's just badly phrased "they're not going to get new models for ages".
>>
>>66789196
fugg. How do they fit everything with the tag without filling up on cheerleaders and leaving SWC on the table?
>>
>>66789372
You mean the discontinuation that got Tohaa a bunch of replacement models and new units? Oh woe is you, poor vegetable victim
>>
>>66789533
Vegetable man, the source is talking about the Kaplan sectorial, not the Kaplan unit. Probably because they had trouble getting DBS to play ball, and can't be fucked making another sectorial that's just as much of a pain to get to work.
>>
>>66789179
I just played a 13 order list with a lizard at 250 points. Was sorta functional, didn't have much in the way of backup though. I think you need to aim for over ten though, TAGs can be real order hogs so you want a few support units in a backup group.
>>
>>66789533
>Unless he's just badly phrased "they're not going to get new models for ages".
Kaplan sectorial is dead, not their models, obviously.
>>
>>66789664
They killed half of an army for the price of barely that number of new ones. Ex. let's kill MO, Neoterra and add Svalarheima.
>>
>>66790295
>They killed half of an army
No they didn't, they put the models out of production. 95% of all Tohaa players would have had all of them anyway, so what's the problem?
>>
>>66778762
Native Duo, AP-rifle by default, FTO profile that can link with anything.
>>
>>66790344
95% of old players, not the new bloods. A faction with two main problems- small playerbase and high power level got stronger and harder to get to said level for a new player.
>>
>>66790344
>95% of all players
Meanwhile I'm just sitting here, fuming over the total lack of Briscards in my life.
>>
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>>66789585

AVA3 Fanous Remotes
AVA2 Traktor Muls

And a ton of efficient (Hunzakuts) or hyper-optimized (Libertos) profiles. Pic related is just one example.
>>
>>66791709
Where is mcMurder? You can slam it everywhere.
>>
>>66788575
Garuda reveal had it against Irmadihno released at the same time. The Garuda was actually shown off before the new Irmadihno, which made it a double preview.
>>
>>66791709
With a list like that, sure you have a ton of orders but besides the maggy I'm not scared of a single other thing on the table. Once that's handled, a smaller list could just walk through the rest of your models.

>>66789179
Back to this, it really depends on the faction. You're never going to have an avatar/marut list with over 10 orders, but cheaper 70-80s tags can fit an easy 13+ orders with only giving up some direct power. As long as you have cheap ways to speed bump the opponent you can afford to have more orders.
>>
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>>66790478

That's how the guy on the design team who fanboys Tohaa likes it. He wants a broken faction that he doesn't have to try to beat his coworkers with.
>>
>>66795124

It's kind of disgusting that HellLois's fursona got put into the game.
>>
>>66790596
Briscards were probably the weakest sculpts in MRRF lineup that weren't really old like some Paracommandos.
>>
>>66795595
What is your opinion on Bakunin?
>>
>>66788410
>aristeia garbage in infinity trash
God, she looks fucking retarded.

>>66789208
Can't make it to spain, but I'll send you some matches or something

>>66789429
That makes sense since they got shoved into a worthless and shitty muhocdonutsteal sectorial for arbitrary reasons like all the other units that are shoved into Foreign Cunts.
>>
>>66796774
True, but what are you gonna do when you just need them for a Haris, assuming you don't want to proxy?
>>
>>66798068
Why are you still here if you hate everything that CB is doing?
>>
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>go into thread on forum complaining about Krit
>someone makes argument that different people get different value out of units, so Krit is still potentially playable

>immediately step in with an obvious bait post saying not only is Krit bad, but the Caliban and Tomcat are too
>2 days worth of replies

This shouldn't be as funny as it is.
>>
>>66798285
>the Caliban
Did you include this one to put a good unit alongside the questionable ones?
>>
>>66795124
Final boss is a sex symbol.
>>
>>66798068
This idiot has been overactive this thread.
>>
>>66798181
>SKU issues because of poor planning
>discontinuing armies
>recent 3 books with awful lore eaching adding a fusillade of new skills
>rules creep with older factions needing updates.
>mixed fireteams everywhere
>lolyujingtears
>loljustusebiketoken
>army compositions that make no sense like Tikbalangs and Dart in MO
>lolmorecapeshitereferences
>NA2 is a giant clusterfuck
>possibly worse of all: Patsy's miniature
Oh gosh, does it really sound like I hate everything CB is doing? I wouldn't want you to think that!

>>66798567
>overactive
Made like 5 posts in the entire thread, faggo
>>
>>66798880
Again, why are you still here if you hate everything CB is doing? Just leave and find a game you don't hate.
>>
>>66797692

Mostly degenerate.
>>
>>66798918
I'm here because I can be, nigger
>>
>>66798880
I mean, I don't necessarily agree with you on everything, but that is a valid list.
I, for one, will never not be salty about the removal of Monty.
>>
>>66798880
>3 books with awful lore
The only shit lore in those is the Uprising section of Uprising.
>>
>>66798127
>assuming you don't want to proxy?
In that case you have to scrape eBay, look at weird foreign sites, or nut up and accept your proxying fate.
>>
I'm new to this and still have problems with understanding the rules.
Is there a video that breaks it down really well?
>>
>>66800754

Not really. Have you read the rules pdf?
>>
>>66799475
This has to be an AoS false flag.

No one who plays infinity is this dumb and terrible.
>>
>>66798540
God, i hope they give him a banana hammock skin.
>>
>>66801110

Counterpoint: psychoticstorm
>>
>>66801075
I have, so has my friend however it feels like we've read 2 different rules in some areas.
>>
>>66801224

With respect to which rules?
>>
>>66801316
with hacking. <- main one
some shooting.
reaction shots.
smoke grenades (even if you miss,does it still go off?)

those are the main ones I remember.
>>
>>66801360

>even if you miss,does it still go off?

From the rules for smoke special ammunition:

>When, as part of an Order or ARO, the trooper throwing Smoke is facing off against several enemies, his Roll is used against all eligible Face to Face Attack Rolls, but he will need to win every single Face to Face Roll in order to leave the Smoke Template on the table.

You have to "hit" (and win all FtF rolls) to place a smoke grenade on the table.

http://infinitythewiki.com/en/Smoke_Special_Ammunition

For the rest I would need more specific questions.
>>
>>66798880
I...I dont disagree with anything on that list except that you can throw a bunch more minis onto that list like that new speculo killer
>>
>>66801406
I think i'm going to re read the all the rules again.
thanks for the info.
>>
>>66801520
>like that new speculo killer
The new Speculo is an improvement over the old one in every way.
>>
>>66801963
It's an improvement if the goal was to make a worse miniature
>>
>>66802040
Nah, it's a much better mini.
>>
>>66802046
Well...I guess someone has to like it.
>>
>>66802040

It's an objectively better miniature.
>>
>>66802215
>objectively better miniature
This I don't agree with. The original is ugly, but definitely better as a game piece than the new one. New one has her sword out and ready to snap. Also the pose is weird and unnatural too
>>
>>66798285
Reading the thread now....Holy shit, is psychoticstorm the only moderator in that cesspool?
>>
>>66802327
>New one has her sword out and ready to snap
The old one does too, arguably worse so since although it doesn't stick out so far (probably), it's a very thin rod that bends at the slightest touch, and the joint is a flat joint at the wrist, so it doesn't take much torque to break it off.
>>
>>66802879
>sword completely stretch out perpendicular to the base.
>the sword to the side barely leaving the silhouette is worse.
lol sure. It's better to have the sword snap at a joint than bend/snap at a weak point in the sculpt.

I had the same issue with the Oznat with shotgun. Sword snapped at the 'hilt'. So in addition to repositioning the arm down, sculpting a bit of the shoulder back on, I also needed to pin the damn sword it back on her hand.
>>
>>66803012
Did you miss the bit where I said the old Speculo's lightsaber is a flimsy piece of shit, so if you catch it on anything and the joint doesn't break then it'll bend like the skinny bit of wire it is?
>>
>>66803270
and did you miss the bit where I said it barely leaves the silhouette while the new speculo sword is a flimsy piece of shit that will actually break if it catch on anything. Or shit, position her up against a wall for cover?

My oznat's sword broke while she was in a foam case, I'm willing to bet the new speculo will too
>>
>>66803379
>Or shit, position her up against a wall for cover?
What sort of ham-handed ape retard are you?

>My oznat's sword broke while she was in a foam case
I don't believe you. Mine didn't even bend in the blister, and I get my stuff shipped across the Pacific, where there's plenty of banging around to bend swords.
>>
>>66803617
>What sort of ham-handed ape retard are you?
I'm a ham-handed ape retard for using the cover mechanic and trying to get my miniature touching cover. I wouldn't have to worry about this if I had a miniature who was, say, just standing straight up and posing for the camera as oppose to trying to look like an epic badass girl jumping off a rock with a flimsy sword.

>Mine didn't even bend in the blister
The sword is safer lying flat against a piece of foam than it is fully assembled and sticking straight out, you huge faggot.

You may like the miniature, but it's a bad game piece. There's no objectivity to the 'improvements'. Get over it
>>
Someone else make the thread, I'm not doing another phone one. I just deleted all my images anyway.

>>66803617
Do your blisters come pre-assembled?



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