Archive :https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dragon%2C+Dungeon%2C+Strategy%2C+Warhammer%2C+City+buildingYou are Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon. A young one, hatched in the early spring eleven months ago. Not a wyrmling anymore, but still far from adulthood.Your defining features are your Arcanic affinity; the legacy of your draconic ancestor, your Presence; inherent to your crystaline blood, Your Flight mastery, the way you broke out of your egg, and your Breath, light element multi shaped tool.Last, but not least, your Strategy prowess, developped since you are an hatchling thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.You started a conflicting relationship with your litter. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunters, which killed Father. Now you only have your prized crystal necklace as a memento: an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.What about Mother? Well, some recent third eye vision might explain her behavior as natural and normal Draconic hatching mindwarp, and you decided to go look for her. More on that later.Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her cubs, which now have left the nest.You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.You recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair. The humans were lead by a young noble, Hector, that tamed one of the griffin cub, Vaillant.Hector proceed to tie a deep relation with you, becoming your guardian. You bailed him out several time, until he saved your life by defeating countless undead while you were out after a demon hunt.He proceeded to transform into a worthy, then unstoppable fighter, thanks to the power brought by your link on one hand, and the runic relic he found on the other, leading two squads of battle-proven Errant Knights.And he have not checked on you since way too long. Ungrateful kid. Well, he's got his big thing coming, leave him be.You then acquired your first inhabitant, an human girl named Agathe you healed from a condition crippling her mental abilities, and since then she's been delightful to have around.
You met some highborn elves and a dragon faithful to their cause, which lead to a name-giving ceremony for the four or you.Your siblings have been named Verthicha (The Mountain), Throdenslemoni (Of Many shapes), and Wanotreyxkaiv (The Princess)You also recruited a master Runesmith, Borri Ironbrow (currently on the verge of full mental collapse due to the loss of a rediscovered technology), and one thing leading to an other, Urist Fonderferson the steel smith and Thurmoum, the Orichalcum smith. You also have stolen the whole dwarven orichalcum reserve and kidnapped their king, corrupted by chaos. Strangely, the bearded Axe-crazy people doesn't seem to take goodly your benevolence.After a few battles, you succesfully routed skaven, dwarven and undead forces several times. Your sibling acquired their own guardians :Kvar the dwarven child, Verthicha's Mountainborn'Chadlin the snotlin, Verthicha's bedrock's steadiness'Edwyrd the dexterous highborn elf, Throdenslemoni's InfiltratorGwendolyne the Empire Noble, Wanotreyxkaiv's Gracious RulerRegarding battles, things settled down for winter. However, days are getting longer again, snow is melting, and thread of fates warned you of three battles - of skaven and undead, that you manipulate to meet before attacking - and of dwarves, coming in a bit more than a week.You are slowly tuning your lair to your taste and need, with the crafting of the Three-Moon Astrolabus, the Orichalcum Scepter, and the Glass Pannel flooring, respectively enhancing your Divination, Light Magics and Breath attacks.You feel a great need for hoarding valuables. You have far from enough of them, the missing gold somewhat offsetted by your growing population.You also are attempting to turn your home in a mystical place of importance related to the dragon Priest project, using your Miracle ability to birth a spring at hiking distance.Speaking of the dragon Priesthood project, you found in your latest trip (that got completely derailed and failed its purpose) a suitable dwarf kid, and a couple lizardmen aligned to your elements.They are becoming the basis of your clergy. But more importantly, you turned deer, deer Agathe into Dragon Priest, giving her the Gift of the White Hierophant.Something concerning happened, a team lead by dragon slayers invaded by the tunnels. You hate to admit it, but Verthicha dealt with it like a champ. The only remains are two prisoners for the goblin pit - an equitanian peasant and a tree-hugger elf with slivers of magics.
Right now, you examinate the wood elf scepter.It is made of Yew wood, carved with greater care. You're pretty sure it have been woodsung - explaining how it encased barely discernable golden gem mounted on it.You open your inner eye, and gaze. You know that magic. Close to your own. That crystal certainly grew by the sole presence of your Father.You're not sure how to feel about that. You knew it was linked to your sire - but were you hoping, or dreading finding a piece of his unburied, scattered to the fourth winds body?You decide to...>Break the scepter. Collect the crystal. Place it in a special part of your hoard, hoping to build a memorial in the future.>Acquire the scepter. Place it in your lair - that way your Father can provide assistance across time and space?.>Gift the scepter. Agathe will be more suited as a wielder than whatever-her-name the elf.That matter settled, you decide to...>Go on an adventure for treasure. You, Agathe, the world.>Travel toward the elves to require help for the forecoming assault>Travel toward the dwarves to require help for the forecoming assault>Train light-aligned crew : Kreenio, Valric, Sennri and Agathe can progress on that field>Fortifications! Supervise and mediate among Chadlin and Anemom to improve your defenses>Write in
>>5604237>Acquire the scepter. Place it in your lair - that way your Father can provide assistance across time and space?.>Tell our siblings about the crystal and it's origin. This is a treasure that belongs to the family, not a single one of us.>Train light-aligned crew : Kreenio, Valric, Sennri and Agathe can progress on that field>Fortifications! Supervise and mediate among Chadlin and Anemom to improve your defensesVert deals with fortifying, we deal with trainingThough about sending purple to warn the elves or dwarves, but I have a gut that it's not going to end up well
>>5604237>>5604250Supporting.Good to see this back.
>>5604250Support>>5604232Always happy to see you come back
>>5604237>Acquire the scepter. Place it in your lair - that way your Father can provide assistance across time and space?.>Train light-aligned crew : Kreenio, Valric, Sennri and Agathe can progress on that field
Locking the scepter.Training time. I need : >1 anon roll 1d100 braincells for the lizard (DC 85)>1 anon roll 1d20 for Valric>1 anon roll 2d20 for Sennri>1 anon roll 3d20 for Agathe
Rolled 57 (1d100)>>5604507Big brain or smol brain?
Rolled 29 (1d100)>>5604507Valric!
Rolled 12, 6 = 18 (2d20)>>5604507>>5604527wrong Dice Size dude.
Rolled 8 (1d20)>>5604527>>5604507fuck, meant to roll this one
Rolled 11, 18, 9 = 38 (3d20)>>5604507agathe
>>5604525It's a busy day.You try to explain the fundamentals of Light arcana to your pupils.>Valric : 8The kid lose focus quite fast. He's trying, but he's not very bright.>Sennri : 12The nun follows longer, but you can feel she's overwhelmed.>Kreenio : braincell failThe skink is happy to be with people. He express it by reeeeeeing really hard and trying to mimick some movements he's seen somewhere. He's not even attempting to use his power to create sparkles to enhance his skink-fu mock-fighting.>Agathe : 18Something surprising happens : despite already trying earlier in the year - and showing no inclination - Light magic have came to your second guardian in an upside down waterfall of sparkles."Something's bright... Agathe is that your doing? - I.. Think so.... - Congrats! Once I'm back I'll show you Boniface's technique and the other tricks I picked. - When are you coming back? Ungrateful one! I miss you!- You didn't managed to conceal your real thoughts, dragon. I almost made it to the capital for the End of Errance ceremony. I'll request the lands of Griffinmount in the name of King Henri. Then, I'll ride back. In theory, alone. Practically, a few landless newly anointed knights might stick around." Nothing particulary interesting happened to Hector for a good two weeks. Renée, Claire and Evette still seems interested, but the conflict evolved in some cold war with dirty set up to prevent any alone time of the ladies with their target - which is still oblivious to everything. The end of world wouldn't be looming, You'd fine this as apex of entertainment. You take a mental note to ask Guillot to turn it into a song or a tale-story.>1 anon roll 1d20 for how Fortification work have been going (DC : 13 thanks to tomb king pedantically lording over Chadlin)Once calm comes back, you decide to hang the scepter somewhere in your lair.This scepter...>Is a weapon. Use it as an inspiration to let your enemy know how deep the dragon's wrath burn. >Is a piece of art, despite all. Use it as an inspiration to surpass the humanoid's handy work>Is a symbol of power. Use it to lord over lesser beings - that is, frankly, almost any one you ever met.
Trying to make it up for slow posting since two month with high-quality update at a redemption rate.
Rolled 15 (1d20)>>5604992Come on Chadlin!
>>5604992>Is a weapon. Use it as an inspiration to let your enemy know how deep the dragon's wrath burn.
>>5604992>Is a piece of art, despite all. Use it as an inspiration to surpass the humanoid's handy workHaving it as a weapon is the most useful, but the temptation to flex...
>>5604992>Is a piece of art, despite all. Use it as an inspiration to surpass the humanoid's handy workYey my tomb king is doing something! And errands ceremony? Sounds like another round of knight posting
>>5604992>Is a piece of art, despite all. Use it as an inspiration to surpass the humanoid's handy workInspiration from Anger and Rage!
>3 anon roll 1d4
Rolled 2 (1d4)>>5605643
Rolled 4 (1d4)>>5605643another one!
>>5605667>>5605679>>5605681>Is a piece of art, despite all. Use it as an inspiration to surpass the humanoid's handy workYou are full of anger and rage. But instead of turning into a new spell, or an intimidating leader aura, you want to channel this into creation - what better retribution for death and destruction than creation?Lair bonus : Gold-Crystal Yew wood woodsong scepter : Woodcraft and Woodsing DC reduced by (Bo3 d4 - 1)You take a breath outside. Chadlin is getting ordered around by Anemom - valuable input but the snotling is starting to get a handle on things. There is a lot to do, and Chadlin managed to order the snotlings to dig the earth and move things around.No way to convince the greenskin higher in the pecking order to help and become a booger's subaltern. But you can feel Chadlin is on the verge of a growth spurt. Good for him, you couldn't care less. " That's not true, Dracosir high and mighty. stop pretending. " Hector is right, as hard as it pains you. He'll be turning in a more valuable asset.You have a little bit of time before nightfall>You can feel Agathe is curled alone in a ball in her room - maybe go check on her?>Smoke and explosion noises are coming out of Ame's shack - more than usual, that is.>You never interacted with the Tomb Architect, can be a good time?>You don't know what your sister's been up to since you are back, go bond with her>Write-in interactions with some peoples
>>5606287>You never interacted with the Tomb Architect, can be a good time?lets talk to the guy directing our Defensive Projects.
>>5606287>You can feel Agathe is curled alone in a ball in her room - maybe go check on her?
>>5606287>You can feel Agathe is curled alone in a ball in her room - maybe go check on her?This seem to be serious
>>5606287>You never interacted with the Tomb Architect, can be a good time?Its my characters turn for the spotlight
Would you look at that : a tie!
>>5607436i would also be fine with looking after Agatha if that is required for this to move forward.
She's in her little house, alone, curled. But why?You lightly probe your guardian mind - inexperienced as she is, in a way she doesn't feel your intrusion. The brush turns into a light touch, a caress, allowing to assert the situation better. She's clutching at your gifted fang. Now, you have to subtly entangle the mess of her emotions...>4 anon roll 1d20 Empathy
Rolled 8 (1d20)>>5607480
Rolled 18 (1d20)>>5607480
Rolled 12 (1d20)>>5607480
>>5607485>>5607539>>5607561>>5607593>SuccessYou feel in her some pride - chosen as guardian, succeeding at new magics - but those facts are drown in a sea of insecurities. She feels she have no self worth, no skills, just a burden.>Crit successKeeping your link, you engage conversation."Agathe? I'd like to talk with you."You feel her worries, depression and neurosis vanish under your unfelt connection. You connect the dot immediately - As your tutelage made Hector even more reckless and socially oblivious Hector is a /fit/izen Chad that doesn't realize his own value, Agathe didn't got only benefits from becoming your guardian : you fear it increased her dependency to you Turning her in a magical-girl /r9k/ femanonShe gets on the move to join you in your lair.>Write-in what you want to say to her
>>5608008>Agathe, I'm worried about you. I've noticed that you have been very insecure about your self-worth for a while now, and it has become even worse now that you became my guardian.>I did not choose you for pity, or for gratitude for saving my life during the battle. I did it because I know that you are a capable and smart girl. I noticed it as soon as I healed you, and your natural affinity for magic and your actions have only strengthened that conclusion. >You are one of my guardians Agathe, one of the only three that can be. And you are my dragon priestess, the first, and highest there can be. I wouldn't have chosen you as either if I wasn't certain that you are capable of great feats.>Know that to me, you are one of the most valuable persons that exist, far, far from even being close to worthless. And any that say or think otherwise are mistaken.
Does anyone have any idea on how to help someone with Impostor Syndrome? I think it might be similar to what Agathe is experiencing, so it could help
>>5608035Sorry anon but every time I hear 'imposter' all I can think about is the funny little astronauts.
>>5608051ඞ
>>5608008>Agathe. I can feel your insecurities. Your fear to disappoint or that you are a burden.>I chose you as my Guardian because you have potential. A Diamond just carved from stone does not shine it requires time and effort to bring out its true brilliance.>But nothing has any value unless there is effort put into it. And i know that you are absolutely capable of bringing forth the potential i see in you.>>5608035sorry no clue. if i had i would have helped a DM of mine who ended a campaign due to that.... he did not tell me but i am pretty sure that was it because he was beating himself up over some players leaving. If he had a Cat-o-ninetails i am pretty sure he would have flagellated himself. i think the best we can do is try to help her see her own value and how she can try to polish said value to shine more brightly.
>>5608032>>5608051>>5608062>Agathe, I'm worried about you. >I can feel that you have been very insecure about your self-worth for a while now, and it has become even worse now that you became my guardian.>You fear to disappoint. Your fear of being a burden. Your fear of not being loved.>I did not choose you for pity, or for gratitude for saving my life during the battle. >I chose you as one of my Guardians because I know that you are a capable and smart girl. I noticed it as soon as I healed you, and your natural affinity for magic and your actions have only strengthened that conclusion.>You are one of my guardians Agathe, one of the only three that can be. And you are my dragon priestess, the first, and highest there can be. I wouldn't have chosen you as either if I wasn't certain that you are capable of great feats.>Because beyond all that have already said, there is anothing I view in you. Potential.A Diamond just carved from stone does not shine it requires time and effort to bring out its true brilliance.>But nothing has any value unless there is effort put into it. And i know that you are absolutely capable of bringing forth the inner greatness i see in you.>Know that to me, you are one of the most valuable persons that exist, far, far from even being close to worthless. And any that say or think otherwise are mistaken.You guys managed to touch the small shriveled black heart of your QM. Here's the reward : >3 anon roll 1d20 Miracle (Can't crit fail)
Rolled 4 (1d20)>>5608876
Rolled 7 (1d20)>>5608876This was nice.Now its time to crit fail
Rolled 13 (1d20)>>5608876
>>5608878>>5608887>>5608898No miracle for usHopefully Agathe becomes at least a bit less sad anyway
>>5608944lets hope we operate under Rule of Cool rules that when we deliver good enough reasons we can straight skip the roll to cheer her up.
>>5608878>>5608887>>5608898Your kind words seems to have comforted the girl.You leave, eat, go to sleep. You decide to check on her one last time, where she sends a mental greeting when she feels your touch across the linkYou go and sleep a dreamless night. The next battles are looming closer, and the only certitude you have is that you're not ready.It's a new day, and you...>Keep training your spellcaster. A circle of wizard is one of the deadliest thing one can met on a Battlefield.>Go fly toward some allies to gather troops. Number matter, and it's better to get not your people dying for your fights. You still have time for that, tomorrow will be too late>Go on an adventure for finding something to help for the battles. It's a gamble you're willing to take.>You still have some of the elvian precious pollen in your stockpiles - right now would be a perfect timing to get some hold guardians back into business
>>5609039>Go fly toward some allies to gather troops. Number matter, and it's better to get not your people dying for your fights. You still have time for that, tomorrow will be too late
>>5609039>Go fly toward some allies to gather troops. Number matter, and it's better to get not your people dying for your fights. You still have time for that, tomorrow will be too lateHold guardians are a scam, just like miracles
>>5609049>>5609053>>5609054Precise which allies, who are you bringing, other logistics
>>5609078The lizards, we can see the dwarves on the way
>>5609078try and ask the Lizards for some help. Maybe they have a Magiccaster or would allow us some warriors they still have lying around. If we can get some flying Dinosaurs that could help with transportation. Some Ground Troops we can transport in our necklace
>>5609083or maybe we should ask the humans again..... they are pretty close by and their militia is hopefully a bit better than last time with our improved defenses we might be able to do a lot better. Opinions Anons?
QM Opinions : >Lizard are High-risk, high reward. They are quite far, so you have a high risk of marching with an army and making it back after the armies have attacked.>Elves are Mystery box. They'll gladly help you, but you'll have to return a favor.>Humans are a given factor. The usual few will come to help.>Dwarves are a complicated matter. They are close enough to be guaranteed to march in time. But will you convince them? Will your relation survive?
>>5609098Fuck it, let's go for the elves.And the humans too, they are nearby, so it shouldn't take long
>>5609078I'll support >>5609105
>>5609105yeah alright. lets go for the elves and humans.
All right.Are you going alone or with Purple?
>>5609127Let's go with Purple, in honor of your ID's color.Just tell her to not take the elf form she used for the heist, just in case.
>>5609127can purple instead work on additional defenses?if not we can take her with us as long as she does not use her shapeshifting.
>>5609132Oh yeah, purp is our trap maker.She could be of more uses making dragon vietnamMaybe we could send a message to blue to join us instead, but she might be too far away to arrive in time.
>>5609127Alone is fine by me, as long as we ask her to make traps around.
>>5609129>>5609135>>5609162>5 anon roll 1d20 with the mention "Rolling For Dragon Vietnam" (3 dice purple, one Edwyrd, one Kudunddt, DC : ??? but lowered because of time spent and not emergency)>4 anon roll 1d20 Flight, subskill : long range, with mention "Super Speed Flying Dragon"
Rolled 17 (1d20)>>5609176>Rolling For Dragon VietnamBack in 'nam...
>>5609176Rolling For Dragon VietnamI would send a Knight for help... but its not painted yet and i dont know if a Chaos Knight Titan would be appreciated very much.
Rolled 12 (1d20)>>5609176forgot to roll. so yeah. roll for mentioned in this post >>5609193
Rolled 3 (1d20)>>5609176>Super Speed Flying Dragonone more roll before i go to sleep.
Rolled 6 (1d20)>>5609176Rolling For Dragon VietnamMaybe we will be the fortunate sons
Rolled 7 (1d20)>>5609176Super Speed Flying Dragon
Rolled 4 (1d20)>>5609191Super Speed Flying DragonBy thr gods
Rolled 20 (1d20)>>5609176rolling for dragon vietnam
>>5609176>Rolling For Dragon Vietnam>>5609211shit... i fucked up our flights.
Rolled 3 (1d20)>>5609176bloody hell. i forgot too much shit.>>5609631
I think there's one more flight roll missingMiss means crit fail, but no pressure.
Rolled 5 (1d20)>>5609998Fine, I'll bite the bullet>Super Speed Flying Dragon
>>5610006Well, crit fail it is.Did some dwarves threw nets at us again?
>>5610008No, but this coordinated with the miracle fail and the nat 1 at how things will go for the attack will make for some entertainment.
>Flight : Crit fail.You've been struggling against bad weather and overall poor conditions for a few days already, and you're falling way behind schedule. Your magic shield you, but for a couple hours a day before exhaustion. You thought it would pass, but it didn't. You overcommitted, and now, you're stranded in the middle of nowhere and time is getting short.>Turn back, go home.You'll have to fight the armies almost by yourself... If you make it home>Push forwardYou might get really late for the battle, unless you manage a Miracle
>>5611248>Turn back, go home.Miracles are a scam.
>>5611248>Turn back, go home.
>>5611248>Push forward>Use ScamAll in.
Important vote, so I'll leave it open.It's a choose your own salt situation.
>>5611255>>5611263>>5611361Locking in turning back, going home.>5 anon roll 1d20 Arcana, subskill : divination
Rolled 3 (1d20)>>5613348
>>5613368FFS!!!!What is it with my rolls
Rolled 13 (1d20)>>5613348Time to die
>Double roll allowed
Rolled 5 (1d20)>>5613348now.... will i continue dooming us...
Rolled 4 (1d20)>>5613430Oh no
Amazing how you manage to dig more, more and more in the hole that first 1 made for you.Just waiting for one more roll, but I'm Entertained.You will be soon.
Rolled 19 (1d20)>>5613348
>>5613438Our hero
>>5613438thank God at least someone rolled well.
>>5613438Congrats on keeping the agency on the player side.The storm gets worst, and unnatural. You're a firefly in a sea of oily tendrils. Your innate nature dispel the tendrils just fine - thank you - but it messes up heavily with your innate orientation abilities. It also seems to cut your link with the loom of fate.You struggle, try to trace back, can't recognize landmarks. The currents keep tossing you around once the little mana shielding you is depleted. Your link with guardians also dwindle. You can barely sense their worry in an intermittent noisy line.It's been two days. You take shelter under a rocky ledge and take time to ascertain the situation.Unwanted guest will show up and you are not ready. You failed to find reinforcements, Hector's knight can't help you this time, and Verthicha's WAAAAGH! is more a wag? for now. If things continue that way, you'll even miss the battle itself.Until a bright idea comes to you. You launch yourself in the storm, letting the currents carrying you. While the erratic movements throw you around, you focus on your link with Agathe, until you can feel her less bad than the past days. You launch all your mana for divination.>SuccessYou find a convoluted path out of the storm. Turning your consciousness away, guided by the thread, you follow the link to safety for two other days. The storm raging around you fails to hold you back, and you exit it not too far from the human settlement. Behind you, the storm dissipates.What now? You're still stuck deep in future sight - you will use that for your next actions.>Crit success :First, what about the exact day of the attacks? Tomorrow. The rats and the undead will meet, that have been ensured. However the exact circumstances are shrouded in the metaphorical equivalent of the storm that assault you. The only thing you can see is that the attacks are creating a Fate Node : This event will happen.You look at the outcomes. They're... Not good to say the least.You will have to choose a course of action.>Fight teeth and nails the losing battle. Almost certain doom awaits - risks range from the death of some of your guardians to that of your siblings and yourself. In case of victory, you're keeping everything and you'll prove the world your home is unbreakable. >Evacuate. Verthicha can locks himself underground with your least mobile companions, you can relocate some to the human village, and go on the road to gather troups for claiming your home back. This reduces the risks of life loss, but almost ensure you'll lose everything you will leave behind.
>>5613474>Evacuate. Verthicha can locks himself underground with your least mobile companions, you can relocate some to the human village, and go on the road to gather troups for claiming your home back. This reduces the risks of life loss, but almost ensure you'll lose everything you will leave behind.We can loot more and guerrilla warfare this
>>5613474>Evacuate. Verthicha can locks himself underground with your least mobile companions, you can relocate some to the human village, and go on the road to gather troups for claiming your home back. This reduces the risks of life loss, but almost ensure you'll lose everything you will leave behind.We are not the unbreakable rock... yet. If need be we will find a new place to set up shop until we can recover.
>>5613474>Fight teeth and nails the losing battle. Almost certain doom awaits - risks range from the death of some of your guardians to that of your siblings and yourself. In case of victory, you're keeping everything and you'll prove the world your home is unbreakable.
Feel free to argue among each other to try and influence votes.For those who wants to evacuate, what to do with all the hold inhabitants? For those who want to fight, what is your battle plan?Do you want to attempt miracle to try cutting losses?
>>5614579>What to do with all the hold inhabitantsWe need to get them away from here. Probably get Vert's minions to dig tunnels out of the forest.Them we can try to move towards some of our allies, or any place we know is empty to serve as a temporary base.Maybe use the necklace as emergency instead.transport?
>>5613474>Evacuate. Verthicha can locks himself underground with your least mobile companions, you can relocate some to the human village, and go on the road to gather troups for claiming your home back. This reduces the risks of life loss, but almost ensure you'll lose everything you will leave behind.
>>5614585fortress, not forest.I blame autocorrect
>>5614585That sounds like a good idea with the tunnels. And the necklace will definitely be an important part of things.>>5614579>Do you want to attempt miracle to try cutting losses?Sure, using scam sounds fun.
>>5613581>>5614506for those that want to fight. Dont forget there is gonna be a third army that will show up some time after these two Armys will have bled us. Running away and letting our enemies eat each other will be the most prudent choice. >>5614585>>5614610we could try some IED'S if we use the Siege Weapon by sacrificing it. Make sure it is overloaded in the middle of the enemy army to sow confusion and maybe make them turn upon each other while still on route to our fortress.and in the meantime we evacuate the fortress through the underground tunnels we know are there already. maybe using the scam might help>>5614579The humans and halflings can probably take their resources and go to the village we take our militia from and just rest there for a while. The Waagh goes to rage and get more Gits while some of the less mobile people stay at the fortress underground to keep our way in clear.
>>5614616I also thoughtt of overloading the rat artillery and the infernal engine as a little "gift" for the conquering army, but then I remembered that the infernal dwarves somehow created the wasteland with their tech, and warpstone is be volatile and unpredictable.So we could end up causing some kind of magic chaos pollution, making our life harder instead of easier.
Actually, did Chad use his fortification power in the the fortress itself, or some pass nearby? If it's another place, we could draw the two armies there first and activate the booby trap, without corrupting our fortress.