>What is a quest?An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.Questionably Useful links:>https://pastebin.com/Z78p8gXfA collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchiveWorth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.htmlFill out the request form to archive a thread.Threads are also automatically archived by other websites, such as archived.moe.>/qst/-related Discords:QTG: https://discord.gg/bAnhvd83WVEvo Games: https://discord.gg/USm4dAVwSkirmishes: https://discord.com/invite/DZCVvVU>Formatting guide:Only the thread's OP can format.Remove the spaces between the [] brackets and the letters:Bold: [ b ]text[ /b ]Italics: [ i ]text[ /i ]Red: [ red ]text[ /red ]Blue: [ blue ]text[ /blue ]Green: [ green ]text[ /green ]In addition, anyone can spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread>QM Question:How do you keep yourself from getting burned out or discouraged while writing, especially now that threads last so long on the board? Especially if you've ever run a longer quest. >Player Question:Would you rather have faster, possibly smaller or sloppier updates or consistently high-quality writing (or art, in the case of drawquests)? Which do you think is more important for a quest and why?>General Question:If you could give every QM one piece of advice, what would it be?>Misc. Question:Which two /qst/ characters would you want to see meet up? What two quest characters should never meet up? >Lurker Question:There is no question. Vote. Why aren't you voting yet? We won't make fun of you for posting from your phone, pinky promise.
>>5603637>If you could give every QM one piece of advice, what would it be?consistency, everyone is dogshit when they first start, even the people who're great at it, the reason why they're great is that they keep churning out material and refining their skills by doing so
>How do you keep yourself from getting burned out or discouraged while writing, especially now that threads last so long on the board? Especially if you've ever run a longer quest. My threads are usually 1-3 threads long. I usually keep myself motivated by having outlines of the plot / NPCs and changing things around to fit what the players are doing. Improvising and thinking about new ideas on the spot is also important. Sometimes it takes only an hour or so, and sometimes it takes nearly half a day.>Would you rather have faster, possibly smaller or sloppier updates or consistently high-quality writing (or art, in the case of drawquests)? Which do you think is more important for a quest and why?It depends on the original pace of the thread. I usually do one update per day but with Sira cannot run a brothel! I decide to do 2-3 updates per day with ~7-12 hours of voting. Personally I feel like shorter and faster updates are better since the players votes then to happen after a couple hours and then drop off anyways.>If you could give every QM one piece of advice, what would it be?Don’t push yourself to write something too long. Get rid of anything that feels like a slog to write. >Which two /qst/ characters would you want to see meet up? What two quest characters should never meet up? Tyrant Queen Quest’s Isabella and Elf Maiden Quest’s Lagneia. >Lurker question: for the fantasy QMs, what time period do you draw inspiration from?
>>5603637>QM Question:Dunno man, I just post when I arrive home.>Player Question:I like meaty updates.>General Question:Don't run civ threads.>Misc. Question:I think the guy from lamplighter should meet the guy from the sayan quest. I think the hero should never meet the princess, it is anti climatic. Maybe the dragon was the princess all along.>Lurker Question:I don't vote if I think my vote is pointless
>>5603637>How do you keep yourself from getting burned out or discouraged while writing, especially now that threads last so long on the board? Especially if you've ever run a longer quest.I have a vague outline of where I want it to go and a few ideas or setpieces I want to explore at the beginning, but I make sure not to get too attached. Nothing burns a quest out faster than getting super fixated on an event or endpoint which the layers steer WELL away from. There are huge battles which never happened, specific adversaries, allies, and waifus which have never been met or only glanced at and ignored, and spectacular twists which never occurred in my quest. Gotta' roll with the punches and find joy in the unexpected. Also, adjust your schedule to your energy levels, but keep SOME sort of schedule. Habit-forming is key to follow-through.>Would you rather have faster, possibly smaller or sloppier updates or consistently high-quality writing (or art, in the case of drawquests)? Which do you think is more important for a quest and why?Either is fine, but I have an easier time following quests which update no more than two or three times on most days. Otherwise, it's easy to fall behind, especially if the posts are long or numerous. Plus, it gives me more of a sense of participation, as I miss fewer vote. If your players are around and active, though, you can certainly do more! For a good enough quest, I'll make an exception.>If you could give every QM one piece of advice, what would it be?Shut down outright hostility and IRL political bickering in your quest ASAP. Arguments about "fags, trannies, kikes, and niggers" or "trmptards and liberal snowflakes" or whatever else can be fun times for everyone that hangs out on 4chan routinely, but if you let the accusations start flying and the real world parallels get established to characters, events, and factions in your game, it will usually lead to shitflinging that will spoil the whole experience and drown your post in a sea of piss and vinegar until people are trying to sabotage the quest itself out of misguided spite. Exceptions can be made for historical quests, or for quests ABOUT concepts like racial tension or sexuality, sometimes, but even then it's important to make your basic understanding of history and events clear and to discourage personal attacks and lengthy, barely-on-topic rants. Make it clear the basic approach you're taking, and let the people who can't jive with that filter themselves out. Encourage their departure, if you must. e don't need to be polite or politically correct, but this medium breaks down without basic civility and restraint.
>>5603968>Which two /qst/ characters would you want to see meet up?It's a bit self-indulgent, but I'd quite like to see a meeting between the Dragonborn Antipaladin and his Novice Fleshweaver (Dragonborn Antipaladin) and Reynauld and Paracelsus (Kobolt Klan Adoption). Alternatively, Gurie Niamic (Hex Maniac Prison) and Penny Pudding (Pokemon: Fork & Spoon)>What two quest characters should never meet up?Probably the above combos, which is why I’d want to see it. Maybe… Lagneia (Elf Maiden) and Wyald Honta (Dragon Ball: Legacy)? He’s too pure for that level of lewd, and too fit and adorably naïve for the elf to keep her grubby orifices off of him.
>>5603637>Player QuestionIt honestly depends on the QM, Forgotten QM's updates seem to have vastly improved due to the relaxed schedule of his updates whereas someone like Munkunwho I sincerely hope is still around in some capacity seemed to crap out decent writing in even sloppy posts.>General QuestionDon't get discouraged by infighting but clearly settle issues for better or worse when you think its necessary, If you play tabletop of any kind the same Etiquette and sensibilities apply to managing players with the exception being you dont need to be half as polite about your own needs or players being shits>Misc. Question>who should meet upSnake eyes and Emille for the laughsPrince and Emille because they are complete opposites>who shouldn't meet upPrince and Emille because it can only end badly and in suffering.
Inner District Blues continues with intermittent updates.>>5590114
Do only square braces [b]bold text[/b]?Or do brackets (b)bold text(/b)?Or greater/less than signs <b>bold text</b>?Or curly brackets {b}bold text{/b}?
>>5604045only square braces [b]bold text[/b] is the correct way
>>5603969The funny thing is that, the only character seen eating meat in hex maniac is the Teeth Man from the little side cutscenes. So Gurie seeing a fish restaurant would be interesting.
So over the past year I've been trying to gather quest ideas, concepts, or requests from the /QTG/. Some of these are posted by myself, some by others, and some sucked up from the general thread posts. I've tried to keep this project a bit of a secret(?). While I'm 100% sure I missed a bunch, I tried to search each document with words like "concept, ideas, quests like, quest where-" etc. The document was originally organized by month, but since QTGs sometimes go more then a month it wasn't a perfect split. I also made a few observations I'd like to share while I post these.>The most popular genre for quest ideas was Fantasy, which is almost exactly tied with Modern or Supernatural. The least popular genre was alt-history or historical quests, which were still very represented.>Fan-fiction settings or established settings are almost exactly tied with original or new settings.>Quests with a specific theme or tone were about twice as likely to be "dark" or grim compared to bright/uplifting/heroic, etc. However comedy or shitpost quests were even more popular then grimdark.>Quest ideas focused on mechanics or with unique forms of interaction were actually more popular then quests that were more "plot driven", but not by much.>Requests for "Drawquests" were the smallest of all categories, only being mentioned a handful of times>According to this list, civ-releated quests are about twice as popular as waifu or romance related quests>The least popular genre or subgenre was Superhero quests.
Last one.
>>5604092>The least popular genre or subgenre was Superhero quests.this can't be true. all the best and most popular quests i've been a part of has been capeshit quests. i think it's more so that not many people want to run a capeshit quest so there's not that many of them and that skews the result.
>>5603637>QM Question:That's the need part. I don't. Help. Joking aside, before it was mainly by just stopping once the thread was on page 9 or so and then getting back to it the moment it fell off and needed to be archived. Now it's easy because it usually takes a day or two to get more than two responses.>Player Question:High quality. I'd rather have one update a day that is of good quality and length than ten small updates a day that are meh. >General Question:Try and go for a middle ground between planning out everything and just going off the seat of your pants. Do some set up and make some basic outlines or things that can happen if dice go a certain way. Don't go so far into planning that one move by the players makes an entire plot impossible, but you also shouldn't just constantly be making things up on the fly either. Also, if you really want a plot point that everyone is ignoring to happen, do it in a way that makes sense. Say, gently nudge the players to it and give them the option to do something that can lead to them engaging with it. Don't just force it down their throats.>Misc. Question:I haven't a scooby.
>How do you keep yourself from getting burned out or discouraged while writing, especially now that threads last so long on the board? Especially if you've ever run a longer quest.pic rel>Would you rather have faster, possibly smaller or sloppier updates or consistently high-quality writing (or art, in the case of drawquests)? Which do you think is more important for a quest and why?The latter. The former is probably more important for keeping it alive and the audience engaged, but I've always preferred waiting for better stuff. I wish I could apply that mindset to my own quest without going insane.>>5604092>>5604095>>5604098ooh, interesting. Surprised civ quests are so popular, weren't they just being shit on last thread?
>>5604248>Surprised civ quests are so popular, weren't they just being shit on last thread?It's a loud minority, and at least some of that group is made up of people who mostly are just embittered by the abundance of low-effort, quick-to-flake template civs. The reason those get spamme dso much, though, is they attrwct a lot of voters in soute of being so basic and likely to fail, attsting to the enduring popularity of a good civ.
>>5603717My main problem is committment. I feel like I'll just drop the shit out of nowhere because I'm thrown off balance IRL and can't recalibrate
Elf Maiden when
Rolled 6, 1, 6, 3, 2, 2, 2, 4, 2, 5, 4, 1, 1, 1, 1, 2, 5, 1, 5, 4 = 58 (20d6)Testing something for a goblinic idea I had, unrelated to my current quest.Also new update for Quest Within >>5604289Vank the Jester experiences near death, memories and yet more mysteries.
>>5604092>It's a "people request quests that no one reads or writes instead of things that are clearly already popular" episode so basically everything here is wrong and the opposite is true.
>>5604388>>5604092I have my doubts that civilization can beat elf slave wat do? But it's easier to enslave all the elves in civ isn't it?
>>5604388What are you talking about? Last QTG, someone tallied up all the quests on the board. This isn't THAT far off-base. Fantasy dominates, supernatural elements in a modern setting are popular, fanfic quests and OC are both abundant (though fic is more popular by posting volume on average. Grim/dark/edgy content is more popular on 4chan in general. The only stats that don't line up neatly are superherodom (capeshit's pretty popular) and civs.
>>5604092Here's an idea: Space Jihad quest! You play as a follower of Mohammed the Younger, the 4th and final prophet on his crusade to bring neo-islam to the heathen galaxy of men.
>>5604630When was last time there was a Dune quest, actually?
>>5604890https://archived.moe/qst/thread/4916930/
>>5604600I don't want to argue
>>5604928It's a shame it got dropped in one quest, but people didnt show much interest
New thread, new opportunity to drop this custom DE skill chart. Somebody please use this, I'm too busy flaking on three quests to use this right now.
Why you acting like Civ threads aren't popular? If one stuck around long enough it could do great.
>>5605303
>>5605251I already have a disco elysium skill list set up, each of the powers are based on the 18 pokemon types.
>>5605319
Has there really only been a single Half-Life quest before? I was looking through the archives and the only one I could find ended 2 years ago. The universe is so rich with story and mystery, I'm surprised only one guy's done anything with it. Not even an Escape from Black Mesa quest?
>>5605589Vidya quests in general aren't very popular, as far as I can remember. Exceptions, particularly Japanese ones, exist.
>>5605589That wasn't two-->May 2021fuck me it wasI recall they said they had some plans for a sequel quest but seems like they got cursed
>>5603637>QM questionIf any answer worked for me I’d be a QM instead of doing long-ass write-ins.>Player questionI am personally okay with either, though too many spelling/grammar mistakes do start to break my immersion. I have a limit of about 2 or 3 posts daily though. I get too far behind past that. Exception for continuous sessions that only run a couple days a week, of course.More generally, anons will go both ways so it’s more important for the QM to figure out their style and go with that. Deviations are fine too, just keep yourself from burning out like question 1 discusses.>GeneralHave a general game plan. The few times I’ve started and finished any short stories/writing on my personal leisure time have been cases where I had a general idea of the world and the characters. Getting words onto the page was easy, then came the hard part of cleaning up, reworking the paragraphs to make sure everything still flowed properly since I could have changed tack multiple times during writing, and adding things I thought of later.You can’t control anons or always account for them, but you still control the world, characters that react to anons, events that happen outside the scope of player action, and events that DO happen from player action. Find that right combination of planning and flexibility to keep yourself chugging along without spending hours building new stuff for anons or nuking several days worth of ideas because anons voted/dice rolled something unexpected.>MiscHmm. I suppose Huan and Beta from Heretic Cultivator and Core of Steel. Not because of any particular interaction between the characters, but because a combined Wuxia/Mecha genre quest where cultivators pilot mecha with AI supplementing them would be interesting.No idea on the negative interaction one. I don’t care as much for the fireworks for two people who hate each other.>LurkerI perpetually phone post. It’s part of why I have so many little mistakes. Can’t see most of what I typed at the end and I’m not screening everything in the tiny box.
>>5604264Do you have a stroke
>>5603637>civ quests shill timeDo you want to lead the survivors of a horrific calamity trough harsh and turbulent times?Have you ever wanted to defend your god given right to rule in a godless world?Are you craving for a fantasy civ quest where you can establish a state monopol on serfdom?Search no further then Godlings, a civ quest >>5602173
>>5606272Wrong image.
test?
>>5606431fucking finally
>>5606272Why does the Golden Council have control of all the semen?
>>5606433Have fun samefriending
>>5606438ip range block stgstill disgusted I actually bought a pass.
>>5605948>>5604264>It's a loud minority, and at least some of that group is made up of people who mostly are just embittered by the abundance of low-effort, quick-to-flake template civs. The reason those get spammed so much, though, is they attract a lot of voters in spite of being so basic and likely to fail, attesting to the enduring popularity of a good civ.Mobileposting.
>>5606435He who controls the semen, controls the world.
>>5605251>Making a quest where each anon can influence a different voice to steer the main characters choices.
>>5605589>Black Mesa Black OpsGood taste, I played it back in the day. I’m actually rereading it now since I’m planning a Half-Life quest and don’t want to end up copying story beats by mistake. I have always liked Laszlo’s threshold system for combat a lot, so I might lift that.Laszlo, you still here?
>>5606591That's Maga Civ.
>>5603637>If you could give every QM one piece of advice, what would it be?talk with your players, they aren't your enemies.
>>5606596Poor Lazlo, the finest mind of his generation, to come to such an end...I'll play your quest tho, you should just steal all that shit
>>5606662In some quests, they like to act as if they are, that's for sure.
>>5603399>>5603399>>5603399Evangelion quest is almost done, can somebody help with the vote count?
Hey quick question, how does one do a jumpcain quest character creation? Split it all up into parts and just put some text in between? Or have them do it all at once?
>>5606788and that's such a big problem. i mean, even if the quest itself is adversarial at its core, the only way a quest can keep going is when the players and the QM are in agreement with what's happening on the text deliveries and that means that the players should know the intentions of the QM and the QM has to know if they're taking the quest a place the players weren't expecting. otherwise the players leave, and the QM is left wondering why did his players disappeared in just a single post
>>5607146just make the character you want to runif you make a character creation make it as short as possible, three posts maximum
>>5607159This. I don't know how Jumpchain works as an rpg, but I do know that choices comprising straight-up chargen should only be the very beginning of the quest.
>>5607146Jumpchain is retarded and everyone who participated in it on /tg/ should be permabanned and I am NOT kidding.
>>5606619Help me break this tie please
I'm still thinking about running an Arknights quest but I just can't figure out a proper gameplay system that could involve the classes and skills from the game. Maybe I should forego it entirely in favour of a more simple multi-choice option system with dice on occasion, since it'll be my first time ever running a quest.I'm also worried about committment and I can't quite push myself to just do it ;_; Would anyone have any advice?
To those who have the desire to run a quest, what’s the thing that’s keeping you from making the jump?
>>5607581I can only post on the weekends but this board seems to require daily updates. It's way too slow for a live quest that runs two days out of the week.
>>5607611Sessions are an option. AxisQM does Wednesdays and Fridays each week for several hours. To keep the writing from getting overwhelming in something like combat, they give prompts and call for rolls, then give a couple sentence summary of the result and provide new prompts for responses until they hit a good breakpoint to say “alright, time to take these 3-5 rolls and write the full combat scene”. Same deal with some narrative scenes where it makes sense (deciding on what to do about captured enemies followed immediately by a question on how to get them out or what your next objective is after dealing with them) happens too. Axie has been doing it for a long time too so it seems to work.Look up the most recent thread of DC: Henchman Quest for an example of the style.Alternately, you can look at something like Elf Maiden or Magical Girl For Hire in the archives. Had quite the following in spite of the long update schedule. They generally made it up with long-ass writing updates.Not sure what would work best for the idea you have in mind.
>>5607631I'd either be running a Crusader Kings style fantasy (or maybe space) civ quest or a Beowulf-inspired mythical dark ages quest. The plan for the first would be to have all the NPCs make "moves" during the weekdays and then use that as setup for the live weekend session. The plan for the second would just be to prep on the weekdays whatever the players decided to follow up on last session. Both would be narrative heavy with only occasional dice rolling. I can also write a little bit through out the week and post that as the first post of the session.
>>5607520I have more experience with writing/editing than anything else so I can start there.Avoid dabbling too much with the existing characters in the game. That level of fanfic weirds me out and seems to do the same for others.Since you’re starting with an established property, you already have a base to start with for the world and characters. Given the wide variety of characters and skills, I’d limit chargen to a few predefined templates so you can slip anons into a fairly balanced party that explores all the mechanics you want to before they have true freedom.Don’t be afraid to shuffle personalities around. If anons go heavy on one class, feel free to borrow a character from a different you had prepped. Save some work.Figure out the scope of the story you feel comfortable telling. Would you want anons to travel between nations and cities or be local? Are you okay with anons creating characters on their own, or do you want to control it yourself and offer choices? Do you want the focus on the infected and their plight or the “normal” people and their own shitty lives? Figure out what you *don’t* want to do and either limit that or make achieving it the end goal of the quest. Something like saving up enough money to clear your debts, securing a party who you’ll need to survive a trip, and leaving your home for some happy place that may or may not exist if you want the scope to stay local.Crunch-wise… I can spitball I guess. Char classes should have a set of generic skills they can share to keep things easier on you and anons. Something like every class has 3-4 general skills and everyone gets 2 from that pool. 1-2 additional skills specific to the character can be unlocked through experience and/or bonding. If you control chargen then you can make them in advance, otherwise you can make some example ones up for each class and have anons pick a “specialty” when they unlock it.If you stick with TD gameplay, let anons focus on placing the chars and handle the abilities/targeting narratively unless you feel an important choice needs to be made like holding one in reserve for a later threat. Having anons give general rules for targeting (prioritize healing so-and-so, target a specific enemy with an AOE caster vs. always hitting groups to maximize the AOE) should be acceptable. You can spell out general rules you’re following for chars on the field at the end of each combat round prompt.If you feel like a group can easily handle multiple waves as-is, skip a couple ahead before calling another round. Also, skip the narrative for the battle a few rounds at a time a-la AxisQM method >>5607631. Multiple days of combat are a slog, so do what you can to get multiple rounds in each session and do the narrative to close out the session with all the combined actions. Lets you streamline the writing too. You could even skip all narrative until the end or leave it out entirely for combat barring quips, bosses, or unlocks.
>>5607581Mostly indecisiveness. I can't settle on a singular idea for a quest, of which I've had many. Also, I'm worried that I won't live up to the high standards I will no doubt be setting for myself and will likely abandon the quest out of dissatisfaction with what I've produced.
>>5607520I’d say resolve encounters narratively and ad-hoc unless you really want the quest to have a game-y feel, but in that case I’d question quests being a good medium.I’ve seen people trying to run fire emblem quest literally turn by turn with impressive endurance on both player and QM part but it slowed pace of the story to an encounter that would take minutes in real-time into a month-long sequence of updates of nothing but saying who hit who and how hard.
>>5607658CK or Star Dynasties civ quest sounds perfect for a weekly format, especially if the scale starts at a mid-sized level like a duchy. Gives anons time to weigh in and work out plots. Just be prepared for a ton of actions to take all at once since people will have a whole week to think of things. Maybe Tyrant Queen QM is here and has ideas for how to run something like that? They mentioned they had ideas for crunch at higher-level gameplay but wanted to do a single thread with more narrative instead so the structure wasn’t in place for that transition. They’d have a better idea on what that next step could look like.For the latter, maybe having “hubs” for equipment/rest/study where anons prepare for the next mission/leg of the journey to really use the full week, then 3-5 sessions for the next section before another hub? Keeps things anchored to something that really could take a whole week of back-and-forth (equipment loadouts are always a bitch) while not pegging everything to that gameplay. It also encourages anons to be thorough during the “downtime” at a hub to prepare for the challenges that lay ahead.>>5607690That’s fair. Perfectionism is the greatest enemy of all to a quest. Besides the dreaded QM curse.
>>5607699That kind of combat kills me, but I DO like multiple-round fights... As long as each round has a meaningful choice and a dramatic effect, ideally something personal/narrative as well as strategic. That's what I try to do when I run a combat scene, in turn.>>5607520That would be my advcie: keep the combat system simple and narrative, with stats a lot more basic and dice mechanics that don't generally require multiple successive rolls. I've dabbled in more complex tables and mechanics, and sometimes they're fun, but in the end a basic statblock that tells me how many dice to roll and whether to set the DC high, low, or with a gradient of success is all I need nine times out of ten.
>>5607581Procrastination. Haven't written in a while.
>>5607581I have my systemI have a way to get a character goingJust need to think of realistic events that aren't repetitive
>>5608015Do you have the actual narrative of the quest? That's more important than systems or characters
>>5608031>planning out the narrative in advanceYou've got a choice, you can either deny your players any real agency or you give them the freedom to derail things completely and render all of your planning moot. Anything other than a few basic notes is pointless.
>>5608041I guess it depends on the scale of your quest. If your quest is about participating in a war for instance, the necessary broad strokes of the story can be painted without any diminishment of player agency. After all, one character can only change so much about such a massive sequence of events. Freedom to derail things completely depends on the character having the power to do so, which with respect to what I like to run is absurd.
>>5608031Yeah, I have my end, I have events that will happen within the game for plot reasons, I just don't think it's fleshed out enough. Like, I need to think of varied events that will change depending on certain actions that the players and other NPCs makes. There are things that WILL happen and things that might happen, it's that second one which I think I need to plan more for. I've got like maybe 4? Not really enough...
>>5608053Well, I've been writing the "might-happens" by the seat of my pants. Those are so dependent on player behavior that (IMO) it's folly to try to fully prepare them.
>>5607703>Perfectionism is the greatest enemy of all to a quest.What's the best way to combat this perfectionist mindset? At the end of the day, I'm tired of waiting around for a quest I might be interested in to appear and would prefer to run the sorts of quests I'd like to see.
>>5608319Accept that quests are flawed by nature. Continue running quests until one satisfies you, or until you die.
>>5608319If you struggle with >>5608323, the few times I’ve successfully started and finished personal writing involved putting out a bunch of stuff on paper as the starting point and forcing myself to NOT go back until I wrote a full section/thought. Saved me from the endless tweaking I do mid-writing.For questing, I’d probably do the same. Hell, I’m doing it in small scale for this post right here. Finish a paragraph, think over it, decide if I want to keep it or not. I’ve already nuked one that felt like it lost the train of thought. But one paragraph isn’t bad compared to rewriting individual sentences constantly.All that said, I make a better editor than a writer. Lets me use my perfectionism as an asset instead of a liability. If I were to ever QM it’d be as a partner to someone else with fewer reservations about getting content out there and wanted someone to think through things alongside them.
>>5608346>If I were to ever QM it’d be as a partner to someone elseDoes that ever happen? Quests with multiple QMs working on content? I imagine it would help with consistency and motivation.
>>5608527It does sometimes. The longrunning Megaman quest on /tg/ was a collaboration between friends.
>>5608527yeah, i've seen it in the past; some years ago. shame i can't remember the quest
>>5604098Oh hey there's mine
does anyone remember a medieval pokemon quest? it starts with the MCs family getting butchered by their rivals. I don't think it ran very long but I was reminded of it the other day.
>>5607581WorkObligationsFamily harassmentA desire to organize myself in my lifeTravelSuffering
>>5604098Some of the ideas are quests right now!>slice of life brothel manager quest>trojan war questare currently running.
>>5608561I think so...
>>5608572I can't remember if it ran on /qst/ or /tg/. I don't know if it was even archived.
>>5604098Harry pooter with guns seems actually interesting.
>>5608636Anon who had that idea here. I actually have a semi-substantial plan for it already, I'm just busy running some other quests + general reluctance to put effort into what's effectively a giant shitpost. Basic idea is choice of playing one of three characters who will interact over the course of the quest, a muggle born kid attending hogwarts, his SAS uncle, and a dark wizard who's had the bright idea to use guns to carry out his plans at getting back at the Ministry. I also don't know whether I should set it during the events of the actual series and see what fuckery results from that or keep it separate. In any case, it'll probably be a while if I do end up running it.
>>5608636>>5608690
>>5608636>>5608690>>5608768Here is how I would do Harry Potter with guns:>DEATH EATERmix in their masks with Army Of Two / Ghost Recon Wildlands style cartel style Tom Clancy tactical gear, can do that Elite Squad Brazil BOPE film, pic rel depicts I think some Bolivian UTARC ballistic masks, you can do COD Modern Warfare skull mask aesthetic too for visual inspirationPlay as Death Eaters with machine guns, yay
Sworn to Valour will return 8pm AEST 2nd April 2023.The Long Walk begins (although heads up I am taking a week off around Easter).
>>5608568The OC Tokukatsu/Kamen Rider quest too.It needs more players though
>>5608768>>5608782also, you could combine the DEATH EATERS / Harry Potter with guns gameplay into something like Ubisoft The Division storyline: the Death Eaters are like the agents "left behind" in the Division videogame, fighting against the muggle / half-blood apocalypse collapse caused by the arrival of the Dark One, Daniel Radcliffe. Maybe the missions could be about uncovering and retrieving weapons caches of stay-behind networks, like Operation Gladiohttps://en.m.wikipedia.org/wiki/Operation_Gladio
>>5607671Thanks a lot for the detailed reply! I'll take all of this into consideration and see if I can make anything good out of it.I did want to make something with low contact with canon characters, so this comforts me in that belief. >>5607699The current FE quest I've been following is working quite well, I believe, but the QM shows serious dedication and commitment to detail. I'm not sure I'd be able to do something quite as well, but I do want to have some interactive gameplay... I'll have to try and playtest it with the advice given here.>>5607797Aye, it's important for the sake of players to basically make a TL;DR of what should be rolled and whatnot, either way.
Thinking about trying to run a quest with dual protagonists about the parties to an arranged marriage orchestrated by the state as part of a eugenics program to bring about some sort of Kwisatz Haderach type.
>>5608690For the harry potter gun quest I would personally I would go for an older setting (pre magic war and pre voldermort)Set it around the 1500s-1700sIt would feel relatively similar to Dishonored - Knife of DunwallArmed with magic powers, a reliable matchlock / wheellock / flintlock arquebus, and a few magic items, you must investigate clues and find out the location of the death eaters and their plot
>>5608536>>5608541Maverick Hunter quest. Very high-quality stuff, if incredibly depressing.I need to go back and finish it. I stopped a while ago when I was “caught up” and never got back around to it as new threads came out. I’ll have a lot to reread though…
>>5608883>JEZZAIL QUIDDITCHThe historical setting could be one route also, use Afghan or Indian jezzails with long stocks and barrels, they look a bit like Harry Potter broomsticks hehe. But I think you would run out of gun ideas after a while, there are only so many variants of matchlock and arquebus etc.I just like the idea of playing as the DEATH EATERS, just like how the Helghast were always cooler than ISA in Killzone, it would be tantalising to play as Tom Clancy tactical Death Eaters vs muggle apocalypse collapse
>>5608872>Kwisatz HaderachI found it anon, this is the salvation of Dunehttps://www.dailymail.co.uk/news/article-6197705/City-workers-hit-gender-fluid-banker-works-days-Philip-Pippa.html23 Sep 2018 A male bank director who wears wigs and dresses to work on some days and men’s suits on others has sparked controversy by accepting an award for top female executives.Married father-of-two Philip Bunce describes himself as ‘gender-fluid’ and ‘non-binary’ – meaning neither male nor female – and decides each day whether to dress as a man or a woman and whether to call himself Philip or Pippa.He even has a security badge featuring both his male and female identities for when he arrives at the offices of top investment bank Credit Suisse.
>>5608872Space or medieval?
>>5608902>Playing as tge Death Eaters4chan DOES have a unique proclivity for quests where you play as rac-nationalist, fascists, evil cults, or generally tge bad guys/"bad guys" of stage, screen, and history. After the Fall, Death's Head, Loli Voldemprt and SI Joffrey, Space Monke Supreme Ruler, MAGA Civ (don't start, I mean that some of his cabinet advisors are Satan, Dark Brandon, and the Hate-Monger), and even my quests. Maybe it's because it's so discouraged everywhere else online, even as a value-neutral or deliberately-villainous exploration of these aspects of human society?
>>5608910That in a space setting sounds very fun, potentially.
>>5608910The operaest space opera with space feudalism, obviously.
>>5608902...no it wouldn't what are you on?Yeah the mob of magical teleporting demigods with instant kill sticks vs a buncha fucking nobodies who dont even know they are at war thanks to the mind control jinxs. Gonna be REAL exciting. Boy howdy i sure wonder if I can successfuly butcher this household of farmers... WOW I CAN? Phew I only had a 99% chance of successfully doing that! Really came in clutch there.
Man I'm still kinda sorta hankering to run a Homestuck Quest.
>>5608902>there are only so many variants of matchlock and arquebus etc.That is true, but the magic spells related to guns could be more than enough.Sectumsempra conjures invisible cuts. There’s nothing stopping the existence of a spell that ignites gunpowder, snuffs it out, increases the power of it, or conjure a volley of gunfire.Magic cartridges are also possible — maybe a bullet that can turn things into stone or create a barriers.I did something similar in reopened wounds quest, actually. A Bo hiya that launches arrows that conjure lightning
>>5608950I guess it depends if, in this version of the setting, muggles/nonmages have any way to counter those spells and/or are aware of wizards.
>>5608960Why would they? The definition of muggles is NOT having magical powers.Its like XMen but you have every mutant power and the humans dont have sentinels either. The Gun, the great equalizer, doesnt mean shit if its the WIZARDS who use them, since you just got teleporting snipers.Imagine Superman just being a common mugger, its going to be super fucking banal. You took the mechanics and stakes of Animal Crossing and put it in your gritty tacticool setting, it just won't work.
>>5608561>https://suptg.thisisnotatrueending.com/archive/2014/34509629/>https://suptg.thisisnotatrueending.com/archive/2010/12388602/>https://suptg.thisisnotatrueending.com/qstarchive/2016/372476/was it one of these?
>>5608976Well, that's what I'm getting at: maybe in this version of the setting, Muggles have a "Sentinel" equivalent? No magic, but science (unbrainwashable AI killdrones? Sonic weapons to disrupt verbal and somatic components? Harvested magical creature bits to emulate spells?) to make it a fairer fight? Otherwise, Souv's pitch admittedly falls apart, because the idea of a Mugle apocalypse at ALL is a pipe-dream. Then again, eh also mentioned "half-bloods" and "mudbloods" helping... Maybe it's an alliance of wizards born of regular humans who want to end the masquerade and reveal themselves to the world, becoming part of regular muggle government structures and society so they can live openly and normally with their extended families?
>>5608992Honestly that sounds more like some half baked wannabe Boogaloo shit then like... a good story. You REALLY have to shoe in any premise that keeps this from being Edgy Captain Marvel, and it still will always be KINDA Edgy Captain Marvel anyway.
>>5609015I mean, any quest where you play as inbred wizard supremacists following an evil racist snake-man is gonna' be "some half baked wannabe Boogaloo shit" in tone one way or another, right? I'm just trying to think of how it could be mechanically/narratively interesting in terms of presenting the sinister Nazi wizards a challenge.
>>5609016You have two options.1. Wizard XCOM: You play a buncha humans with guns trying to defeat the death eaters. You form a experimental 1950s "are human psychics" group formed of mudbloods and no one knows what the fuck that means its all coincidence as you try to backwards learn magic.2. You are death eaters, but you lost your wands during a wizard jail breakout and your magics just sol3. You just accept your a edgy power trip quest with the narrative teeth of a Revenge Isekai and just lie, you lie to yourself.Harry potter with Guns CAN work but Muggle enemies are super fucking tricky to pull off unless your facing off against Lex Luthor, and then the Gun aspect is kinda pointless cause your just using the tool of your "inferior enemy" against them.
>>5608636>>5608690>>5608768>>5608782>>5608833>>5608883>>5608902>>5608950>>5608957>>5608960>>5608976>>5608992>>5609016>>5609029Look, this is the box art
>>5609037Kek.>>5609029Number one sounds most interesting to me, personally, though I could see number 2 work... Or something where Death Eaters and other edgy criminal supremacist types and more "normal" wizards are forced by circumstance to team up against a Luthor/Bolivar Trask type and his "psychic" squads and killer drones.
>>5609037>The Death Eaters have gone underground and are now magic terrorists fighting against the Ministry Kek
I remember reading in somewhere (probably the harry potter wiki but i cant remember) that wands exposed to muggles are left in their possession for too long will magically explode. Maybe that means muggles have an inherent anti magic aura that is very very subtle? Maybe it works by slowly deteriorating and undoing magical systems? Any suffieciently advanced muggle enemy could try to amplify that
>>5609048Oh yeah we can run Arcanum too.>>5609041I mean yeah you could throw in Trask as a villian but it'd still be weird...Maybe you do some mage the awakening shit and the "Muggles" are mostly technocrats?It reminded me of a setting i had, where like wizards exist... but so do "Ninjas" and "Psychics" and every "mundane" was actually a member of their OWN secret society that they assumed was the only one that existed because of the secrecy act. So everyone was "Special" but also convinced they were alone amongst the elite few.
>>5609064>"everyone is secretly special" settingThat sounds like a recipe for hijinx of the highest order.
>>5609037I think I watched Haute Tension / Switchblade Romance (2003) by Alexandre Aja a long time ago (yay lesbians! chainsaws!) But apparently he made some devil film with evil Daniel Radcliffe already, so graphics of this exist. Demon-possessed Daniel Radcliffe is an intriguing concept>DEATH EATER>Magicapocalypse as a result of all-pervasive widespread incorporation of wizardry amongst muggles / halfbloods, rampant overuse of magic / fusion of technosorcery; thaumaturgic hypercapitalist societal collapse ensues>The wise ancient Enchanter Voldemort foresaw this, which is why he advocated the restriction of magic to hereditary bloodlines to prevent the unleashing of anarchy and chaos, the unravelling of reality>Voldemort hid caches of wizard-killing weapons and ammunition around the world, Operation Gladio style / Tom Clancy The Division sleeper cell stay-behind networks to purge technosorcerous abominations, in preparation for the uprising against demonic warlocks and their sacrificial rituals>You play as DEATH EATER commando assault squad, assassinate demon warlock cultist Harry Potter before he completes his unspeakable gruesome ritual sacrificeA weird game which comes to mind (it is cringe / terrible) is Clive Barker's Jericho, it is about a magical sorcerous tactical assault squad with desert eagles and MP7s and G36 rifles confronting some Sumerian cataclysm abomination thing in Iraq or something. The game and especially the voiceacting was humiliating but I always thought the premise might have potential if executed differently. And some of their magic abilities were very cool, there was some bloke with a dragon (?) demon ? imprisoned in a stone gatling gun on his arm, some katana witch girl, a priest with dual desert eagles, etc.
>>5609077>HornsDaniel Radcliffe's character isn't evil. It's a movie about the rumour mill/court of public opinion and stigma/demonization. Radcliffe is the protagonist.That said, the basic premise there has potential...
>>5609016This is true. And if you divorce that stuff from the premise then it’s not really Harry Potter anymore. You’re left with more generic magic vs. nonmagic tropes to work with that are a dime a dozen as Mimikyu pointed out in >>5609029 and >>5609064.The most unique you could probably get is muggles reverse-engineering scientific principles for magic and using that to build anti-magic weaponry. But you’ve moved the setting to something closer to a military shooter between an advanced race and a primitive but magical one. Or the more traditional “X invaded humanity and now they’re going to use their own stuff against them” stuff I’ve already seen enough of. Once you add in guns to the magic side to balance it, is it really worth adding in the HP elements anymore?For what it’s worth, XCom or UFO would be the way to go with that general setting. Keeping a small scale with personal stories seems to lean too heavily on the weakest part of the hodgepodge, the narrative. Better to abstract it and turn it into a wargame.
>>5608883>matchlock, wheel-lock, flintlock, arquebusHere are some post-apocalyptic paranormal wasteland aesthetics from the F.E.A.R. 2 videogame yay, you see this is precisely what the wise and benevolent enchanter Voldemort was trying to prevent. I think these scorched city ruins from FEAR 2 and Clive Barker's Jericho is the look of the occult warfare / thaumaturgical apocalypse overload from too much halfblood magick, heheRalph Fiennes also had a very memorable cameo in the Hurt Locker, the Barrett sniper scene lol, could also mash together some storyboard concept graphics from those film stills to match the desert camouflage / jezzail aesthetics >>5608902>>5609037Endless potential for remixing wizards and tactical gun genres, yay!
>>5609071You have no idea.So theres a actual rule in setting that if you cast a spell on a mundane (Or a Jutsu, or Sacredtech etc) it actually bounces back and hits you thanks to The Will (Aka God). So EVERYONE hides their secret gibs except in these clandestine inner circles to avoid the horrific consequences violating them would have... which created this land of conspiracy where no one REALLY knows whats going on and the same magic has expanded and deviated to all these clusters and no one really KNOWS whats going on, and if someone tries to do a magic mass shooting your just exposing the fact that you can be BLAM'D safely so its a recipe for disaster.MASS Hijinks. >>5609077But thats not what Voldermort foresaw, thats not a muggle apocalypse, thats just the Wizard boogaloo. Or... avengers 2?You are just a wizard fighting wizards with robots, and you have a gun... wait hold on."I have a great idea for a harry potter game... what if... it WASNT a harry potter game? Or a game about wizards? What if Voldermort actually LIKED muggle stuff and kept guns around? What if the british boarding school mystery was actually the F.E.A.R 2 video game? What if, instead of running a quest... we played STALKER? Attached is a picture of the vibe I am trying to evoke in my open world wizard nazi story where the halfblood's muggle relics are the only way to stop the rampant technology of the other muggles and half bloods. There is a movie thats really evocative of the core principles my naziless nazi game is trying to evoke, I believe Tom Hardy evokes a zealous reverence to despair that really will blend together with the tones that we can draw from Wii Sports Tennis.
>>5609064Sounds like World of Darkness with all the splats at once.Absolute madness
>>5603637>QM QuestionYou just do it. It's just a hobby in the end, if you don't like it, don't do it.>General QuestionGet a little discord. It's great for communicating with players and posting updates.>Misc QuestionI want to see Izzy meet with other super-characters. The MHA group would probably be the most interesting given the cultural differences between the schools.>>5603717Yeah. My problem is that I get distracted by SRW and bootleg action figures. Some guy said that 99% of anything is showing up, can't remember who said it, but they were right.>>5603968I'm amazed there hasn't been political shitflinging in my quest given the political background of the setting.>>5608561Wasn't there a Fire Emblem Pokemon game like that or did I hallucinate it?>>5608817Link please, that sounds awesome?
>>5609189Pokemon Conquest yes. It was made by Konami and thus featured the samurai warriors cast. It was a trip.
>>5608976>>5608992>>5609029>Harry Potter with gunsCan they enchant the guns to shoot through walls?
>>5609210yes, this gif shows how
Oh sweet jesus I can feel it overtaking me againI'm gonna.. I'm gonnnna..I'M GONNA START A SHITTY 40keks QUEST AND FLAKE AFTER 6 POSTSHELP ME AAAAAAGGGHH
>>5609257Are you me?
>>5609210Probably one of the upgrades they’d have to research. Something something the explosive propellant and speed of the bullet destabilize the magic and the ejected casing reduces the efficiency, refinement needed.Beaten by localized antimagic or enhanced walls that shift their “phase” to oppose the magical bullet like introducing a magnet to unpolarized iron.
>>5609259Yes.
>>5609268>tfw my flake powers have advanced to the point that an alternate universe version of me is breaking into my reality to flake on quests i haven't even started yetwoah...
>>5608984no
>>5609189Here you go>>5597141Join us just me in the fight for justice in the post-apocalypse alien invasion!
>>5609300>>5608984pretty sure the main dude had a charmander
>>5609327Since I already shilled it here, I'll just say that there has been an update.
>>5603637>>QM Question:I love my lore and the universe I have created. If my readers were to disappear, I would have to find some other way to manifest them into reality.>>Player Question:Imminently, you'll need to sacrifice one for the other, unless you plan to do less-frequent updates. Drawings are the icing on an already-sufficient cake, so, for plot-heavy quests, it's better to sacrifice art quality for plot quality imo.Helps to gather lots of relevant pictures beforehand.>>General Question:Avoid waifufaggotry at all costs. Leads to autism that would ruin an otherwise-good quest and leads players to make decisions that are shitty or out-of-character.
We have (another) tie in the PMD quest lol, help me break it pls>>5609282
[b]test[/b][i]test[/i]
>>5609654only OP can use theseyou will have to make your own thread
>>5609658I see, I was wondering if I did it wrong or the formatting was disabled. Thanks.
Sun Belt Crusader Post. Faith remains eternal.
>>5603637>QM Question:I take break or procrastinate on my next update.>Player Question:I prefer longer updates personally, but it does depend on the type of quest. As long as the update schedule is semi regular IDRC personally. >General Question.Please try your best to check basic grammar! There's been a few new quests that I've really wanted to enjoy, but I have a hard time reading them due to extremely prevalent formatting/tensing/punctuation issues. I get that QMing isn't really formal writing, but I feel like basic stuff like this can still get in the way of readability and can be fixed with little effort relative to how much you're putting into the quest as a whole.
I want to make a quest and I have two conflicting ideas. One is a nice adventure time style fantasy quest and the other is an insane shitposty Space station 13 inspired quest. Been reading through these >>5604092 and still cant decide.
>>5609900Do both and flake 30 posts in
>>5609902excellent idea
>>5609769Spellchecking is important>>5609726>Given the strained state of their inner-system infrastructure, I suspect the Mizarians will be exceptionally eagder to get one last food shipment off the moon.>eagder
I hope the Elf Maiden quest comes back soon, I want to see the lady in red get punished.
>>5609939He said he will be out of town for a couple of weeks. That was early March.Remain steadfast, cunnychad.
>>5609946We need more blatant coom/cunny quests desu
>>5609952This but it also should be Fate quest with loli servant.
>>5608976>>5609029>>5609037>>5609118>>5609210This reminds me of my TTRPG setting where all of the fantasy races are represented by their ranged weapon choices.>Humans have guns and are the dominant race because of it (Cowboy and very early WW1 guns at the most complex)>Gnomes/Dwraves/Hobbits/etc. are one race; just use slings>Elves use bows, ALMOST as good as guns but just barely not quite, declining for obvious reasons>Goblins are all about their silly crossbows and little siege weapons>Gnolls use atlatls and thrown spears; primitive as can be>Finally Orcs are all the shitty almost-gun blackpowder weapons- chinese fire arrows, wheellocks, handgonnes, etc. Just not quite smart enough to figure out how to make chambered rounds.
For anyone who's been following my Voidship Bridge Simulation quest, we're up to the final update of the thread and we need to decide where the next thread is going to head.Also looking for general feedback for the last two threads if anyone's got some advice/insights/opinions to share.>>5609931
>>5609992not bad, but I feel the only appropriate weapon for goblins would be this, the squig catapult. Perhaps some marsh blowpipes / darts / bolas or weighted throwing nets and hooks also acceptable
>>5610009I wish we had dug deeper into the cores peeking through the simulation more, but that’s an anon thing.I noticed the shift away from the targetting system we employed before and during the XCom fight. I had enjoyed that, but I’m guessing due to the quantities of torps we were using later it became unmanageable to simulate using that hit grid?The reveals have been pretty well placed and it seems you can still surprise us. I don’t think anyone called that all 3 AIs were active the whole time and running the simulation together. We had accepted the assumption that some of them were inaccessible due to Peedee not seeing Teacher for a while but it seems that was a red herring.Pics are cute, writing is free of obvious errors in spelling and grammar and I found the pace to be generally appopriate. XCom took a while compared to a lot of other things though, maybe have smaller encounter sizes with stronger enemies for that?
>>5610047Now cordially inviting new playersand to my main bitches we finally back!
>>5610106He appeared once more when we needed him the most! Gonna check in once I'm out of work, but welcome back!
>>5610106
>>5609992Have wizards be guys that figured out rifling, making them able to kill beyond the range of everyone else.
>>5609992Honestly i think, personaly, itd be improved if EVERYONE used guns (Except maybe elves or other luddites) but they have a specific firearm that defines their group.Like how in honest heart each of the "Tribes" has a weapon, the Mormons use the .45 Auto Pistol, the White Legs use the "Storm Drums" etc. So youd have some sortof magic weapon kinda thing going.
>>5610019Diggin the model.Damn you making me spend my disposable outcome in minis again
>>5609939Stay strong elf cunny brother
>>5609769>proofreadingI try, but I'm notorious for it. The problem is that when i reread my own work, I read it as I MEANT to write it unless I give it at least a good hour before rereading, and I rarely have that kind of time to wait after writing a post before I post it, since I try to do other stuff as well. I've always benefited immensely from an editor or proofreader... But I don't have one for /qst/.
>>5610106The suffering returns.Join in assholes, it's one of the good ones
>>5609327Wonderful! I'll check it out.
Barely having time to run one quest, feel temptation to run several.
>>5610808I know that feeling. It's why Martin's Quest is so eclectic. It's partly made of quest ideas.
>>5610808I'm blessed that the trajectory of my current quest allowed me to revisut variations on many of the things I didn't get to do (but had planned to do) in my last one.>>5610838That CAN be a really good strat for how to deal with that feeling: find ways to incorporate it into the narrative of an existing quest!
>>5609037lol no need for me to photoshop crude box art, from image search this film apparently exists. Literally looks like Tom Clancy The DivisionMaybe wizard wands are like gun attachments and perks from Call of Duty; literally the first wizard spell is Light, well you can have a tactical flashlight foregripThat might actually make for a fun game, convert low level spells into a gun attachment / tactical gear equivalent***Fire spells - incendiary shotgun rounds, dragon's breath shotgun shell thingLightning spells - tazerSummon creatures - police dog?Sleep - tear gas?Colour spray - flashbang / concussion grenadeHold person - handcuffs / zip tieCommand - loudspeaker / handheld megaphoneCharm person - law enforcement de-escalation training / psychological counselling / conflict management. Or just shoot them in the faceInvisibility - either that Splinter Cell optical camo or ghillie suitDetect alignment - lol COD heartbeat sensorEntangle - maybe that spike trap used to burst car tires? The traffic tire deflation device. Oh wait, also just barbed wire lolIdentify - forensic kitKnock - that battering ram used in police raids to breach doorsMage armour - I like the Call Of Duty Battle Royale animation, where he unzips and inserts an armour plate into his ballistic vestHeal - Escape From Tarkov has a good set of these. Painkillers, hemostatic tourniquet, CMS field kit, surgical kit, IFAK (individual first aid kit), etcHaste - combat stimulant injectorSpeak with dead - "our thoughts and prayers are with the victim's family during this difficult time...", news conference
>>5608636>>5608782>>5609037>>5610846so many memes could be made with these images
>>5610850Movie is Guns Akimbo, story is ass but its a fun shooty gun movie
HYPERBOREA discovered in MAGA Quest! >>5599624Come join the cabinet of President Trump as they seek to Make America Great Again! Explore Hybperborea and prevent globohomo from destroying it! Free cabinet positions listed below.>President of the United States of America: Donald Trump (MISSING), Michael Flynn>Vice President: VACANT >Secretary of State: Brandon>Secretary of the Treasury: Michael Flynn>Secretary of Defense: Michael Flynn>Attorney General: >Secretary of the Interior: Dr. Jack Bright>Secretary of Agriculture: VACANT>Secretary of Commerce: VACANT>Secretary of Labor: The IKEA Board of Directors>Secretary of Health and Human Services: VACANT>Secretary of Housing and Urban Development: Dr. Jack Bright>Secretary of Transportation: Elon Musk>Secretary of Energy: VACANT>Secretary of Education: VACANT>Secretary of Veterans Affairs: VACANT>Secretary of Homeland Security: Hate-Monger>Secretary of News: SATAN>White House Chief of Staff: Hate-Monger>Ambassador to the United Nations: VACANT>Director of National Intelligence: VACANT>Director of the Office of Management and Budget: A Bunch of Random Cats>National Security Advisor: Henry Kissinger
>>5610044>I wish we had dug deeper into the coresSome mystery is good, leaves more to discover later I suppose.>I noticed the shift away from the targetting systemI wanted to try a new way of doing things, but it really only made the targeting in the XCOM segment unique in terms of damage and criticals. Against things like torpedoes it was really just a time consuming way of setting the DC which I had to optimise out. The grid would have made a reappearance had an attack torpedo reached a ship but our defences were too good and our own attack was with more indiscriminate nukes.I'm glad the plot and pics were up to scratch. I agree that the XCOM dragged on but the concept was fun to play with. I'm tempted to try running a proper skirmish with similar/refined mechanics if that would interest people. Might map out the terrain in something more sophisticated than Garry's mod this time though lol.
its been a long time but I would like to sincerely thank that one samefag anon who cockblocked all Tracker Jean votes in Sworn to Valourit aint much but you are still my hero
>>5608808Once again I'm calling out the entire Australian people>Stop doing crimes >But most importantly>STOP GETTING COUGHT DOING CRIMEI just want forgotten to have a more manageable work load.
>>5610884I blame the Northern Territory.
>>5610884I blame Sydney dirtbag capital.
>>5610884I blame Queensland bogans
>>5608636>>5608782>>5608833>>5609037>>5610846>>5610850FROM THE CREATORS of acclaimed franchises Ass-stain's Creed: Odd sissy and Rainbow Sex: Sieg! powered by cutting edge next gen graphics engine Snowflake with dynamic globo illumination, procedural destruction, post FX AA and misanthropic filtering:A devastating magical pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The DEATH EATERS, a classified unit of self-supported tactical agents are activated.Leading seemingly ordinary lives among us, DEATH EATER agents are trained to operate independently of command, when all else fails.Fighting to prevent the fall of society, the DEATH EATERS find themselves caught up in a magical conspiracy, forced to combat not only the effects of a mysterious virus, but also the rising threat of those behind it. When everything collapses, your mission begins. ***-STEP INTO THE DIVERSE and inclusive world of elite Tier One operators, bearded and tattooed military muscle men in a heart-racing saga that will affect the global balance of power-PREPARE TO GO DARK with extensive character customisation options, exclusively African-A CUTTING-EDGE ARSENAL Unleash your combat creativity with over 100 assault rifles that are exactly the same-EMBARK ON A DESPERATE MISSION as DEATH EATER pushes the boundaries of ultrarealism in an incredibly raw, gritty and provocative narrative on the true nature of modern warfare: wizards riding on broomsticks flinging sparkly spells at each other-MULTIPLAYER Take part in exhilarating 32v32 player vs aimbot matches, where advanced ranking ensures that you are paired with open mic screaming baby man, eating breakfast every time-POST LAUNCH Content will release for free each season after you pay again for everythingBox Contains:Digital codeSystem Requirements:Supported OS: Huawei HarmonyOSGraphics: MS PaintProcessor: Intel Celeron 7305 SeriesHard Drive: 666 TB free disk spacePeripherals: Oculus Rift DK1, Apple Watch and Wiimote
>>5610967So your exciting pitch for why harry potter death eaters with guns work is to make Metal Gear Surviveyouve somehow taken a funny concept, tossed a edgy twist, and came out with nothing.
>>5611585>Nothing + Nothing = NothingMath checks out
>>5611585I don't think >>5610967 is at all a genuine pitch, Mimi. It's Souv memeing.
>>5611585>>5611630>>5611743you are correct
There are four readable fantasy quests on this board. But where are the GOOD fantasy quests?
>>5608636>>5610967 Dumbledore: [to the cat] I should have known that you would be here... Professor McGonagall. [The cat turns into McGonagall.] McGonagall: Good evening, Professor Dumbledore. Are the rumours true, Albus? Dumbledore: I'm afraid so, Professor. The good and the bad. McGonagall: And the boy? Dumbledore: Hagrid is bringing him. McGonagall: Do you think it wise to trust Hagrid with something as important as this? Dumbledore: Ah, Professor. I would trust Hagrid with my life. [Hagrid appears on a flying motorcycle] Hagrid: Professor Dumbledore, sir. Professor McGonagall. Dumbledore: No problems, I trust, Hagrid? Hagrid: No, sir. Little tyke fell asleep just as we were flying over Bristol. [hands Dumbledore a bundle – Harry] Try not to wake him. There you go. [Dumbledore takes Harry and heads for the Dursleys] McGonagall: Albus, do you really think it's safe, leaving him with these people? I have watched them all day, they're the worst sort of... Muggles imaginable. They really are– Dumbledore: The only family he has. McGonagall: This boy will be famous! There won't be a child in our world that doesn't know his name!
>>5611743Well then new topic... Modern fantasies.Does tossing modern conviences in your oc setting make it less interesting, or does it allow for one to actually do new things?
>>5610884I mean at least have the decency to die heroically in a shoot out with corrupt authorities like a proper bushranger like Ned Kelly god knows the people (nature) in Australia could use a champion right now.
W-when is the lord of local going to return and save the board from being shit?
>>5611883Fiction.live
>>5611883Mine.>>5611924
>>5611883What are those readable quests, anon?
>>5612115Got any names?
>>5611902Depends. Ideally, points of modern familiairty should serve a purpose. That may be to help introduce the audience or playerbase into the weirder elements of the setting by giving them a sort of baseline that they can use as a starting place and measuring stick for the degree to which ither things are straneg or alien. It could be a means to make commentary upon real life and the weirdness inherent to it be recontextualizing aspects fo mdoern living. Or it could be for the sake of comedy and meta-commentary: "imagine how many common pitfalls of the fantasy isekai genre would be obviated if protag-kun had a smart phone?"In the end, though, there's no reason fantasy shoukd HAVE to be set in pre-industrial times exceot genre convention. Harry Potter and Pokemon are just two major examples of interesting and succesful fantasy settings that dispense with that conceit.
Whipped up a OPM quest>>5612163Check it.
>>5612265>Monster girl 100% guarantee
How do qms approach pacing? Do you allow your mc to keep winning if it's reasonable or do you pit the players against a threat that can't win against?
>>5612410Let the dice punish/reward the MC as it sees fit
>>5612419Seems kinda irresponsible. What happens if we roll 1s on a minion?
Rolled 82 (1d100)>>5612419I invoke the curse to judge you. Rolling for curse damage.
>>5612440
>>5612440Just bleed anon
>>5612410Is it a little Too easy? Maybe the opponents have something up their sleeve.Pitting them against something that's WAY out of their dice bracket is often a bit of a feelsbad for the players. It kinda depends on what kind of quest you want to run I think.>>5612440If you're really worried about the MC jobbing while facing ants, then perhaps you should just not roll for it.
>>5612440Hubris happens to everyone
>>5612440Make the minion a reoccurring character, the players will carry a grudge against them for hurting their pride
>>5612410I’d go with what’s reasonable. Unless your quest specifically puts you, the QM, in an adversarial stance against the players then you shouldn’t need to make a no-win situation unless you gave anons a couple opportunities to avoid that no-win and they barreled through heedless of the consequences.If part of the reason for anons’ success is dice then you can always wait it out. The dice will eventually taketh whatever it giveth. If their success is based on narrative then offer them harder challenges to take and see if they take the bait. As long as the story is still going in a direction you’re okay with then I see no reason to worry too much.
>>5612440Turns out the minion was actually someone very dangerous in disguise/vacations/fooling around
>>5612668>It's not a troll>We're tiny big tiddy spider mommy>Potential giantess if we get big enoughbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbasedbased
>>5612205there is only 4 fantasy quests in the catalogue. Not counting stuff like wizard tower (which is good) of course. Stuff that's a serious attempt only.
>>5612707Cunny chads rejoice
>>5612710But what are those quests?
>>5612712Is it cunny if she has the body of a MILF, but the size of a teacup?
>>5612714guess
>>5612900>Extremely Low Effort Fetish Isekai Quest>NawtyQ's Naughty Quest!!>Crossdressing School for DelinquentS>Terra Noir
>>5612916One of these is not like the othersthat's right it's NawtyQ
>>5612916Thats not fantasy. Only the isekai quest is. Even then its not a serious quest. Honestly its probably elf maiden QM making a new quest because he is bored of effort posting in the other thread.
>>5613078I'm always a little astounded that NawtyQ is still marching along. More staying power and persistence against the curse than me.
>>5613142>NawtyQ's dimension-hopping adventrues through magical realms (both meanings of the word)>Not magicThe MC is literally magically cursed, isn't s/he?Terra Noir was a TYPE of fantasy.
>>5613234you know i'm out here talking about dragons and orcs, no need to argue in bad faith.
>>5613246>argue in bad faithThis isn't a debate. I'm memeing at you because you're being a goofball yourself with trolly nonsense like>the GOOD fantasy questand>guess which fantasy quests I deem worthyIf you wanted to have a real, serious discussion about what you want in a fantasy quest and what makes a quest good/bad/readable-but-not-good, you'd already be doing so.
>>5613259well lets goof ball with each other in good faith then, arguing semantics and wasting time pretending to misunderstand each other isnt fun for anyone, unless its to set up a joke.
>>5613262>goofball in good faithWhat. Deliberately misunderstanding your pointand accusing you of just being into fetish smut IS the joke. You're really taking the fun out of this, anon.
>>5613265I didnt realize some of those quests were smut as I never read them. In the future, please consider adding a spoilered explanation of your joke so there wont be confusion in the future
>>5612410>>5612440You roll with it. My players rolled a 1 recently, and while it locked out a power as a consequence, it led to a lot of character development and Izzy getting a tool instead of a power.If its a more dungeon crawler-esque game, just die and start over. It's all about acting within the expectations and tone of the gameworld.
>>5612410keep them winning if they make the right choicesif youre concerned with the players blazing through the plot / NPCs / bosses, throw a problem at them that they require different solutions to solve.
>>5612265Are you sore not one proposed character was a monster girl?
>Write a prompt for players to choose if they want to mentally scar and traumatize young children to try and develop psionic abilities>Over 50% "Yes" votesDon't let Monke players tell you I railroad them into being evil again. Kek.
>>5613463You put us in a position where this was the only sensible choice. We know that if we didn't do this, you would dick us over. So yes, you have railroaded us into this situation.
>>5613463>Try to not be horrifically evil>Everything goes wrong, beloved characters die instantly and anons are left with no good options>Every choice left is just another "what do you want to lose now?">But I'm not railroading you to be evil, you're free to keep trying to do the right thing and losing, teeheeWhat did Bananas mean by this?
Big vote in Transcendence- our first level up, and the prelude to a substantial operation. Come join in if modern eldritch fantasy is your thing.>>5613113
>>5613479This is true. We tried to do some mote heroic/non-evil actions only for them to backfire.>>5613463I don't think most anons feel you railroaded us into evil, though. Just into eugenics (which we never chose, and actually selected a different path initially) and specifically into the Hazaar/Swalli genocide.
>>5612113You are harsh with the board good sir, it is full of fine quests, I will be able to begin to write the prologue this weekend but I am not sure if I will have the time to finish.
>>5612250I know ONE qm that writes GREAT fantasy quests on akun but I don't want qtg shitposters there therefore I won't link them
>>5613583It is indeed filled with good quests, however, recently there's been plenty of... rotten quest about men becoming women through a variety of means (those all die which I find quite ironic) and low-effort scribblings made by insane people (those also die). It's far from a holy place, this is.
>>5613652>4chan>unholySurely not! Say it ain't so!
Sorry for not following through last time, but my life has finally settled to the point that I can run again. Namely, Warhammer 40K: Christian Cult in The Underhive is returning this evening, around 7-8 PM! I hope to see all my old readers there, and apologies for flaking in the first place.
What's the recipe for a good civ thread? And how do you make the maps?
>>5613687Please time the post keeping in mind your retard gestalt mind are one in new zealand, one in scotland, one on the US west coast and one in Sao Paulo. 7-8 PM was in the past for me
40K Commissar Quest when?Need to BLAM a few of our own guardsmen
>>5613776It's simple really, it consists of 12 steps:Step 1: Don't flake.That's about it really.
And here's the new thread!>>5614105>>5614105>>5614105
>>5613776Keeping the scale small seems to be a common thread of successful ones. A focus on a few characters guiding the fate of a tribe or village is way more likely to survive than the usual large nation.
>>5613776Don't forget it's still a quest. It should have characters, emotional stakes, planned events, and an endgoal so it doesn't just go on and on until you get bored or die.Kobold Swamp Survival Civ was good, but it ended up having that problem.
Kaz, I'm fifty-five percent sure you're in here. Come out with your hands up and your next thread in a week or I'm bringing in the big guns bad/weird Star Wars art.
>>5614418Quest Within needs that simplest of interactions, a few dice rolls.
Sira cannot run a brothel! needs a tiebreakerWould you kindly vote?>>5614239
Realized I haven't shamelessly advertised here.Dragon's dungeon new thread up.>>5604232This time, the vote is open for one of the most important choices so far.
>>5603637>>5614557New thread! Come eat Hellfire Stew!
This update was heavily inspired by the recent Haremvania thread…>>5614606
>>5614614What elements of SEA mythology does your quest use?
>>5614641Mainly supernatural creatures, but buddhism is also used Right now, the ones I use currently areNagaGarudaKrasueTree spiritsPretaI really like the opposition between the Naga and Garuda — the current story arc is about the protagonist wanting to commission an illustrator, but she comes from a town where the Naga made it prosperous while Sira is in a town where the Garuda made it prosperous. To get people off his back, he needs to do a favor for his gang — that’s where his mage comes in. I tend to extrapolate a bit. For example, one of the ways a Krasue is created is from a black magic practitioner breaking a rule. Having her own magic knife be the one to kill her directly is something I extrapolated.The country where the story takes place is heavily inspired by Thailand (the month system, the new years, the ghosts, and the influence of the monarchy)There’s a little bit of alt history as well (so I could justify some foreign things being present)
There’s also no reason whatsoever that I decide to set the quest in 16th centuryyes, the garters are historically accurate
>>5614654Neat twist with the Krasue. So the brothel the protag runs, is it is human brothel or does it have supernatural creatures? It is like Spirited Away but a brothel instead of a bath house?
>>5614672Are there any historic illustrations of these garters?
>>5614675Humans, goblins, and giantesses, I gather. These seem to be the main raves of the setting, with Serpents and Birdmen being rarer or regional.
>>5614676https://www.properlydressed.co.uk/mens-tudor-clothesYeah>>5614675Brothel has human / goblins / giants (yaksha) in this setting there is no cross species breeding which is why the brothel works. There’s also a medical staff that provides the prostitutes with contraceptives and abortifacients Sira actually began his work here as executioner and grave digger for unwanted children of the brothel
>>5612265Blonde Questborg where are you?
>>5614834Lost his life in the shipping wars over the latest chapter, probably.
>>5614916Shipping wars?
>>5614943Oh yeah. The last few chapters of OPM brought the shippers into turmoil. It's chaos there, every man for himself, survival of the fittest.
>>5614564Poor Izzy. He's powerful but he's real clumsy.
>>5614952I could never get into OPM girls. Are any of them interesting besides Tatsumaki?
>>5614955"Any of them" meaning basically the only other major one?
>>5614958She got serious development starting with several chapters ago.
>>5614958Yeah I guess that's one way of looking at it.
>>5614968Oh, she has had "development" for a while.
>>5614988According to the artist, she was drawn using a JAV star as reference.
What degree of preparation do you put into your quest?
>>5615193I plan ahead somewhat, but most of my "prep" happened when I studied classics in HS/College/habitually in the past.
>>5615197Ah My friend became a transexual quest, is that you?
>>5615200ah, is this a design by Eisaku Kito who did some art for the PSX / PS2 game Baroque? It is pretty obscure, I did not expect to see that here! I originally thought it was visually reminiscent of Machinarium or Atomic Heart. I have sadly played none of these games but I like the art style, yay
>>5615333Baroque sort of sucked. One of the first games I absolutely regret purchasing. Very cool aesthetic, though.
>>5615200>>5615333>>5615335hehe if we are playing the battle game of obscure PSX Japanese videogame art, I present this game Volfoss which I have only read about and not played as I believe it is JP only release. It has some incredible monster design, here is some walking dice (?) leg woman you can see the bestiary here including a bondage roast chicken, some sort of chained spike mace mermaid, formaldehyde jar lady spider/mosquito and many more. Some interesting inspiration herehttps://bogleech.com/halloween/hall14-volfoss
>>5615358At their best, Japanese monster catalogue franchises (Pokemon, Digimon, Yokai Watch, Monster Rancher, Dragon Quest, et al) remind me a lot of medieval bestiaries and demonologies, with their meticulous and earnest categorization of every weird rumour that passed through anyone's lips.
>>5614676>>5614687>garter>Harry Potter (weird scarf colours??)I greatly fear for the sartorial direction of couture this seasonMALVOLIO(...)I do not now fool myself, to let imagination jade me; for every reason excites to this, that my lady loves me. She did commend my yellow stockings of late, she did praise my leg being cross-gartered; and in this she manifests herself to my love, and with a kind of injunction drives me to these habits of her liking. I thank my stars I am happy. I will be strange, stout, in yellow stockings, and cross-gartered, even with the swiftness of putting on. Jove and my stars be praised! (...)(...)OLIVIA: Go call him hither. [Exit MARIA] I am as mad as he, If sad and merry madness equal be. [Re-enter MARIA, with MALVOLIO] How now, Malvolio!MALVOLIO: Sweet lady, ho, ho.OLIVIA: Smilest thou? I sent for thee upon a sad occasion.MALVOLIO: Sad, lady! I could be sad: this does make some obstruction in the blood, this cross-gartering; but what of that? if it please the eye of one, it is with me as the very true sonnet is, 'Please one, and please all.'OLIVIA: Why, how dost thou, man? what is the matter with thee?MALVOLIO: Not black in my mind, though yellow in my legs. It did come to his hands, and commands shall be executed: I think we do know the sweet Roman hand.OLIVIA: Wilt thou go to bed, Malvolio?MALVOLIO: To bed! ay, sweet-heart, and I'll come to thee.OLIVIA: God comfort thee! Why dost thou smile so and kiss thy hand so oft?MARIA: How do you, Malvolio?MALVOLIO: At your request! yes; nightingales answer daws.MARIA: Why appear you with this ridiculous boldness before my lady?MALVOLIO: 'Be not afraid of greatness:' 'twas well writ.OLIVIA: What meanest thou by that, Malvolio?MALVOLIO: 'Some are born great,'--OLIVIA: Ha!MALVOLIO: 'Some achieve greatness,'--OLIVIA: What sayest thou?MALVOLIO: 'And some have greatness thrust upon them.'OLIVIA: Heaven restore thee!MALVOLIO: 'Remember who commended thy yellow stockings,'--OLIVIA: Thy yellow stockings!MALVOLIO: 'And wished to see thee cross-gartered.'OLIVIA: Cross-gartered!MALVOLIO: 'Go to thou art made, if thou desirest to be so;'--OLIVIA: Am I made?MALVOLIO: 'If not, let me see thee a servant still.'OLIVIA: Why, this is very midsummer madness.
>>5615373>medieval bestiaryI quite like the Ichneumon; always carry an otter to win Dungeons and Dragonshttps://en.m.wikipedia.org/wiki/Ichneumon_(medieval_zoology)>In medieval literature, the ichneumon or echinemon was the enemy of the dragon. When it sees a dragon, the ichneumon covers itself with mud, and closing its nostrils with its tail, attacks and kills the dragon. The ichneumon was also considered by some to be the enemy of the crocodile and the asp, and attack them in the same way. The name was used for the pharaoh's rat, mongoose, or Egyptian mongoose (Herpestes ichneumon), which attacks snakes; it can also mean otter.
>>5614988>>5614955childhood is preferring Fabuki Adulthood is switching to Tatsumaki
>>5615385>this pic>John Wick plus Superman plus Harry Potter plus Batman moulded into a parody Bruce Timm-style hypermasculine silhouette but with effeminate BDSM leggings and bootsThat legit looks like an artpiece meant to mock the modern cinematic concept of a hero, and i that's what the designer was going for, kudos.>>5615391That's a neat, weird one. A weird dragon-smothering hare-lizard. I am quite fond of the weirdness of these sorts of monster-collections.
>>5615402>superhero silhouetteI have heard that referred to as the mesomorphic body profile. On that specific jacket >>5615385I would question the narrow notch lapel, I think the Mad Men tv series started that trend revival, whereas I always preferred the wide peak lapel look hehe, see the lapels of this Michael Keaton image for visual reference. And yes, I do think the suits looked better in the 80s
>>5615385>>5615422If I recall, prior to his 4chan tier anti-semitic Hitler outburst and subsequent rehabilitation, John Galliano often used Tudor and renaissance influenced designs. This collection (58 images)https://www.vogue.com/fashion-shows/fall-2008-menswear/john-galliano/slideshow/collectionappears to combine Zoolander Derelicte lol with Elizabethans, jester harlequin clowns, beggars, executioners, zombies (?), punk, some 2008 technical proto ACRONYM streetwear precursors, duellist side-capes and also furred hats
urge to start new quest intensifies
>>5615445What the fuck is wrong with fashion designers
>>5615606Its a show they dont actually expect you to wear that
>>5615606>>5615664>need a ZOOLANDER FASHION questexcept I don't have enough picture references. There probably could be some fantasy / sci-fi genre to be remixed with Zoolander akin to Harry Potter / Tom Clancy. I really wanted the Mugatu Derelicte dramatic unveiling .gif lol sadly I cannot find a good clip or high resolution version of it on the internetA while back I did propose some medieval setting where you could be a tailor creating outfits for various dignitaries or nobles. Could combine it with my theatre troupe idea, costume performances for various festivals or diplomatic occasionsI suppose the easy one would be some space opera like Luc Besson Fifth Element, given Milla Jovovich. There is always outrageous fashion in space eg Amidala or whatever Jabba does to his chained entertainment. Actually come to think of it Luc Besson got another model Cara Delevingne for Valerian City Of A Thousand Planets too, a cinematic verdict that is best analysed through the delisting, bankruptcy and restructuring proceedings of Luc Besson's EuropaCorp film company
>>5615606its art, the model is just a walking frame. its not designed with the intention of being streetwear.
>>5615606>>5615664>>5615709>"Let me show you Derelicte. It is a fashion, a way of life inspired by the very homeless, the vagrants, the crack whores that make this wonderful city so unique."
>>5615711That Zoolander Derelicte shopping trolley homeless man reminds me of this Chanel Fall / Winter 2014 runway exhibition. No, that is not a supermarket, it is a fashion catwalk, Lagerfeld perhaps channelling some inner Warhol pop art. I did actually see one of the Chanel shopping trolleys in some fashion art exhibition a few years afterwards. https://www.independent.co.uk/life-style/fashion/news/paris-fashion-week-is-karl-lagerfeld-off-his-trolley-audience-strips-shelves-after-chanel-show-9169290.htmlBut the point of FASHION QUEST is because a huge element of rpgs and videogames is dressup, whether it is Call Of Duty / Tom Clancy tactical gear loadouts or character customisation etc. Everyone loves character creators, so maybe there is some way to make a game just out of the character fashion customisation / lookbook experience? Maybe the idea is players suggest some sort of look, and the game involves casting votes in a beauty parade of sorts? Another idea I had from the Theatre Troupe performance frame setting is that perhaps the audience consists of various dignitaries and also commoners / mob rabble etc who have different tastes. So for example maybe some Wizard/Scholar/Philosopher has intellectual interests, the common rabble just want to see action violence / crude lovemaking / coarse humour, some Highborn Lady wants delicate romance, some Noble Courtier wants historical scenes, some Warrior wants a reenactment of past conquests military expeditions etc... the audience members you get are randomised, and you have to create some performance / costumes / theatrical effects that will satisfy whoever turns up etc. Also if your play becomes too scandalous or salacious you might get arrested or secretly denounced to the inquisition etc.
>>5615729So the Theatre troupe quest might look like this. You have some audience dignitary archetypes with preferences (illustrative example, can come up with detailed backstory / portraits, names etc)Scholar / PhilosopherLikes: intellectual / moral themes, history, satireDislikes: RomanceWarriorLikes: battles, violence/gore, historical stratagems, female protagonistsDislikes: intellectual moralising, court intriguesHighborn LadyLikes: delicate romance, handsome male protagonistsDislikes: gore/violenceMerchant PrinceLikes: court intrigues, mercantile schemes, historyDislikes: gore/violence, satire/comedy, romanceCommoner RabbleLikes: gore violence, gratuitious sex, comedy crude humourDislikes: complex narrative, moral / intellectual themes, court intrigueetc. etc.Then you create a performance and your attributes are assessed. So unlike your dnd character attributes, in this game your stats are the narrative dimensions of the performance. So they could be things likeViolenceRomanceIntrigueComedyRealism vs fantasy (History? some measure of anachronism etc)Morality (measure of if the play has "a message" vs entertainment)Length (duration of performance, vs attention span of audience etc)etcYour "inventory items" assets are the various theatre participants and mise en scene, eg actors, costumes, props / stage decoration backdrops, lighting, music, theatre effects (eg cannons, animals, thunder/theatre weather etc) Based on what anons invent, some assessment is made as to the attributes of the production (Violence, Romance, Intrigue... etc). I actually also think it might be worth having some specific actor NPCs to recruit (it might be hilarious to have to rehire them to perform different roles repeatedly etc) They can be like the Hero characters you get in wargames but they do not have to be outlined in as much detail as the important high value audience counterpartsPlayers get bonuses if they specify or outline the broad narrative shape of the production etc. it can literally be something like Star Wars but it is Shakespearean or Graeco-Roman Batman etc. Then in the end there is a random roll to determine who arrives in the audience (the common rabble is always present) maybe also a roll to determine the overall audience mood (eg sombre, agitated, bawdy/raucous, welcoming etc...) and an assessment is made as to performance reception / success. I think for this concept to work it is best to keep it more storygaming / not number crunching focused, with as few rolls as possible. I think the concept is also setting agnostic, you could make it futuristic eg some cyberpunk live-streaming performance show, or urban modern day tv executive series, a rock concert etc. It might work better at a table face to face with real-time improvisation rather than via text threads on a forum though
*test*
>>5615358>e if we are playing the battle game of obscure PSX Japanese videogame artWe were not but i did look at that games art. I was just looking up some horror stuff and it had a nice design.>>5615764I'm sorry, the test came back positive.
>>5614672>>5614676>>5614677>16th Century ThailandWow look these names are so cool, historical names are always superior to invented fantasy ones;SongthamEkathotsarot; I mentally imagine this as: e(Girl) thot tarot ?!, sorryKing Uthong... even better, heheInthrarachaSukhothaiNaresuan, wow there is some impressive looking film of him. I cannot tell if costumes and the historical look are accurate thoughTaungoo EmpirePic related is as close as I can find to the contemporaneous depiction of 16th Century thailand attire (?) it is from a wikipedia Chinese illustration unfortunately. If someone has a native colour drawing of Siam costumes it might be interesting to compare. Maybe also check out that King Naresuan film if they have accurate period costumes, sometimes Asian films become a bit Power Rangers
>>5615834>King Naresuan film if they have accurate period costumesI’m not an expert on period clothing but one thing for sure isn’t accurate ー his long gun that he shots his rival with is a matchlockin the movie it is flintlockalso its kinda funny that the camera work presents him like this ultimate badass like he’s in an mlg montage or something>historical names are always superior to invented fantasy onesI do make some concessions with my quest regarding the names. Certain Thai names cannot be translated into English accurately.Sira (ศิลา) and Warin (วาริน) are easy.Some names aren’t as intuitive Example: Ekathotsarot (Ay - ga - toht - sa - roht )
>>5615839Actually Warin is a bit of a non sensical word Wari is just this really old word for waterInn is this really old word for someone powerfulIm not some expert on sanskrit so i just look shit up lolSiraArunBowTongTianNhonSongKhaoFhaDaoare legit tho
>>5615839(wow, thank you, this is very interesting!)>I DEMAND TO SEE WAR ELEPHANT DUELShehe
>>5615847I’m afraid not. I made some alt history stuff and pushed the Thai - Burmese war to the late 1400s. We’re in the 1550s. For now, enjoy a tree spirit roasting a mage >>5615827
>>5615843>Names, etymology, onomastics etcWow, I really like this! It doesn't have to be accurate but I like it when the names have some hidden meanings heheI was actually a bit surprised initially I thought in your quest Sira was a girl that name just felt feminine to me, but maybe it has different associations in other languages. Meanwhile Warin felt male hehe, like Warren lol. But it is not that big a deal, yayOnomastics pretty important in all fantasy and sci-fi settings, especially if the world is unfamiliar, the name anchors the audience to various myths and allusions. I think in ancient times, scholars actually kept books / lists of people places and names eg Irish Dinnseanchas (Robert Jordan Wheel Of Time Man, did you steal Seanchan from this??) they can provide an amazing encyclopedic fantasy reference of ready-made world lore if you can source and find them. I know of this effect in linguistics, the "bouba-kiki" phenomenonhttps://en.m.wikipedia.org/wiki/Bouba/kiki_effectYou see this onomatopoeic (?) sound symbolism effect in English, "bubble" versus "spike" etc not sure how robust it is across other languages. Of course in fantasy if you encounter some made up people like Gothagula vs Luthlorien you can take a guess as to which is the Evil One vs Elf Hero etc. (Random pretty Princess lady picture to counteract previous John Galliano and weird Zoolander male humiliation fashions)
>>5615857picrel seems legit but im not good enough to discern the exact time period but based on the chong kben https://en.wikipedia.org/wiki/Sompot_Chong_Kben I think this is somewhere in Ayuttaya period and I estimate it to be late 1400s to 1700s>names have some hidden meaningsThat is the main reason on why the names of the countries / towns / provinces are not in sansakrit / bali since the meaning wouldn’t translate to the playersSilverport, Clawflash, Cinderpath ー each of these names means somethingThe names do have meaning, although most aren’t relevant to the characters. For my protagonist…Sira (ศิลา) means a rock, or stone, mostly used in words that refers to a specific type of rock, such as laterite (ศิลาแลง)Interestingly, it is also used to refer to flint in flintlock guns (ปืนคาบศิลา)Perhaps “Flint” would fit best as far as the English meaning is concerned.
>>5615193A decent amount I'd say. But I try to be flexible. I make characters that survive important, and have a table of events and the like that can change things dependent on dice rolls of how those events go. However, to use my game as an example, while this effects what happens on the front in my game a bit, I also actually try and have two overarching goals for both factions armies (and a few others given disunity of command) that are attempted to be achieved through operations that push the pendulum in favor of their overarching goal, alongside major goals under it that are seen as vital to securing said overarching objective. I try and make my game world a breathing world. It doesn't merely react to the players, but acts both with and against them at times, as do the agents in it. Question for you other QMs out there btw, have you ever wanted to run a quest really badly but were already running one and didn't want to quit/flake out? If so, what did you do? Run two quests at once like a mad man? (and like I am probably unwisely considering)
>>5615839>FlintlockYou are probably right with the matchlocks I think flintlocks might be a bit early for the 16th century, but there are also snaplock and snaphaunce type weapons. They visually look a bit similar to the flintlock but are an older mechanism and apparently less sophisticated design. Also I think just from reading wikipedia that snaphaunce firearms were widespread in the Netherlands, so there is a good chance Siam (Ayutthaya?) encountered them in trade with the Dutch East India company, but probably from late 1500s - early 1600 onwards>>5615863wow, that makes a lot more sense - Flint makes for a pretty good protagonist name! And thank you very much for that Sompot Chong Kben knee breeches costume wiki link, always very fascinating to read about these things!***ok, I found another wiki source with less convincing pictures lol, but this time with weapons yay because we just want to see exotic fantasy warriors and swords. Frustratingly this one is Spanish c.1590 though, it is not as flattering or detailed as the Chinese one; some historians think these Spanish illustrations may have been copied or redrawn from an older sourcehttps://en.m.wikipedia.org/wiki/Boxer_CodexIt does however cover a huge region from Philippines, China, Japan, Vietnam, Siam, Khmer / Kampuchea, etc. Thinking back to those Dark Sun halfling cannibal pygmies I quite like the Taiwanese aboriginal couple his cannibal wife cradling a skull yay
>>5615922Can you show off an example of your table planning? Also, while i'm not well known, I simply resist the urge to start a second quest. Every other qm i've seen that tries 2 at once eventually just flakes/quits and neither quest finishes. You could be built differently tho
>>5615922do not.
>>5615922Depends on what you are planning. A non serious shitpost one shot could work. But generally, don't.
>>5615994A table of planning? It's basically just a list with dice numbers for a d100 tied to them that gets crossed out as certain events happen, or which are locked behind certain dates. Otherwise, the whole planning thing for what each side does is more so done by hand and just thinking "If I was the commander in this situation, what would I do?". An example of one of these was the blockade of Prußenmark. Another was the duel between ocean liners. The former had a massive DC chance, IIRC it was at the time a 30-80. The latter was a tiny one, 20-25. But after I take these, I roll for both sides if it's a battle. I usually roll these once every couple of in game months, so, once every 4-6 turns and then just spread them out across the month randomly. >>5616033Serious long form game similar to Air Wing Commander Quest but set in a sort of spy fi setting of real life. Even made some rules in my spare time. Would have a few settings though at the start determined by the players, like the start date, and if it's hard realism, spy fi, or what have you with different effects for each. Also players would be able to chose if they are running an agency for a country or an evil genius. Regardless only reason I'm probably thinking about it is because it's been almost a year of running Air Wing Commander Quest. And given the rate of how things are going, it'll probably take another one or two unless the players do something to get themselves killed.
>>5616051So instead of running pilots you're running agents?
>>5616061Or mooks/henchmen if you go for being an Evil Genius instead of spymaster, but yeah, basically. It'd also be far more complex. You'd actually have to gather intel if you were an agency and work to dismantle operations of an evil genius bit by bit, or try and find the head of the snake and cut it off while also dealing with rival agencies trying to steal your nations national secrets or influence your politics. Or alternatively as an evil genius, get the research, influence and materials required for whatever your goal is. Be it a superweapon that'll allow you to force the nations of the world to kneel and bow down to you, manipulating the governments into fighting and setting up a sort of illuminati style rule from the shadows, or specifically destroying/fucking over some country, agency, or what have you. This is a bit of a simplified explination but I think it gets the point across. As an agency at the start you'd probably be fighting off organized crime like the Mafia if you were in the states or Bratva in the ol' USSR, while as a evil genius you would probably start off with setting up illegal businesses and maybe some classic heists. You get the general idea however. I will note one concern I have about it is it'll rely on at least one of the players actually investing some time making operations/plans in a fair bit of detail more often than not, but it won't be too bad I hope.
>>5616051>>5616061>>5616074>hard realism, spy fi, espionage fictionA lot of intelligence gathering is open source, literally wikipedia what is the capital of Iran lol, some people claim this is 80-90% of intelligence. Another technique commonly used in the US is a compilation method I believe called All Source Fusion. It sounds a bit similar to the Mosaic Theory in investment research lol, but basically compiling and corroborating across many varied sources open and clandestine, HUMINT, SIGINT, ELINT, IMINT etc. Maybe it is like those academic papers that summarise hundreds / thousands of other papers research findings to establish a comprehensive picture. I believe All Source Fusion and various likelihood assessments are made to attentuate the effects of targeted counterintelligence poisoning information gathering. The ultimate aim of intelligence is to insert yourself invisibly into the opponents OODA loop, decisionmaking etc.Another interesting angle to explore is the heavy use of third party contractors. Take a look at the 10-Ks of BAH, PLTR etc lol. Or maybe something like Hakluyt hehe. I was actually quite impressed I think there was some Delta Green supplement dedicated to this (I have not read this lore book though) that directly cited BAH lolThe gentleman I met was Nigel Inkster. He must have been a very good spy, because I remember nothing of what he told me during the meeting. I tried to ask him about ETERNALBLUE and DOUBLEPULSAR, they were in the news at the time, I think one of those vulns affected WPP. In fact I believe Nigel Inkster actually conveyed negative information, he somehow extracted knowledge out of my head, I actually left the meeting feeling more stupid and knowing much less than I did before.
>>5616118>espionageIn the UK back in the 90s perhaps because of Ian Hislop's Private Eye magazine connections, topical satirical news comedy tv show Have I Got News For You used to broadcast some strange phenomena over public airwaves. For instance (apologies youtube pre internet VHS hideous resolution) how about this random commentary from host Angus Deayton prior to his cocaine antics lol where he casually describes a curious episode involving the death of a British journalist (agent?) via poison injection to the heel after he was investigating arms sales from Chile to Iraq involving Mark Thatcher, son of Margaret Thatcherhttps://youtube.com/watch?v=snMzGtS_Iws&t=23m53s(hope this timestamp URL works)https://en.m.wikipedia.org/wiki/Jonathan_MoyleSadly from the land of Swift and Defoe, it seems British television no longer provides this form of incisive critique nowadays. Well at least we have the plot of Call Of Duty Modern Warfare something something Qassim Suleimani Iran Russia Mexican Cartel
welp my civ quest fizzledhad a good runI will start a new one later so you may vote on the old quest what race you want and such so I don't use the template on the OP
I keep wanting to run an old-school rpg styled quest where you start of as a simple fighting-man and eventually get to 11th level with your own stronghold and a colorful history of feats and misdeeds. I just can't figure out a way to do dungeon crawling in quest form, it's just not fun to read or write.
My next quest is taking inspiration from open world video games like breath of the wild. The basic idea is that I plop down the MC on a map they can explore and give them an overarching goal. (The current idea is that they can pick from several MCs and each MC gets a different choice of goals.) At any time they can vote to try to achieve this final goal (Akin to the final boss) but each section of the map has various rewards and power ups the players can accumulate to make that final challenge easier. Does anyone have any suggestions on how to best execute this set up?So for exampleVote 1: Choose your character>The Captain>The Politician>The ZealotThen if you choose the PoliticianVote 2: Choose your goal>Start a revolution>Take over the government legally>Conquer the land by forceThen you go across each section of the map building allies and boosting your stats and when the players feel ready they can try to execute the goal from vote 2
>>5616234https://suptg.thisisnotatrueending.com/archive/2014/30265887/
>>5616118The game would likely be set at latest in the 80's. At earliest, the 40's. Obviously, there's some stuff that just requires someone to read over reports in a room and a quark board with some pins and string and just do some detective work with the materials they have to figure things out (one of the stats an agent has is called Espionage, and covers stealing things, information gathering and doing detective work) and this is actually what I expected you to mainly be doing at the start if you went for an agency over being an EVIL GENIUS in helping deal with crime syndicates for the local police. In other cases, you will need people on the ground to set up informants or directly infiltrate. If things went hard realism, expect the former and practically none of the latter, if not, the latter is probably more likely because it's more rule of cool and more in line with the whole 'James Bond badassery' slant. Also, Delta Green would 100% be considered Espionage Fiction which would probably in some rare cases have paranormal stuff.The stuff about third party contractors was actually something I was considering, at least as potential leads into how some people are getting their equipment or materials, and maybe a way to outsource your own with different prices and quality control depending on the company. Though I partially thought against it in the case of a hard realism because then I'd need to research a fuck ton of real life companies as it'd be a bit out of place for every company to be fictional in a nonfiction setting. Maybe that wouldn't bother people but I suppose I'll still have to think on it. >>5616136Interesting. Very interesting.
>>5616264>Third party contractors, research real life defense industrial base companies etcA good illustration of interweaving fiction and reality I mentioned before is something like Armored Core 4, For Answer. In that game, all the military mech armament companies are fictitious but they have weird analogies to real life counterparts, eg Rayleonard (fictional) Raytheon / Leonardo S.p.A (formerly Finmeccanica) They even suspiciously adapted Lockheed logo in the game lol. Other games I remember that had a convincing corporate feel include Deus Ex Human Revolution (I think a lot of research went into their news articles and technology, game world item brands and marketing) and strangely Armacham the defense corp from the paranormal military shooter F.E.A.R. videogamesSo what you could do is just find say one real world company, and them slightly mix and match its name with some competitors or fantasy sounding analogies etc. You can build a reality-adjacent / fiction parallel world very quickly using alt names from real world entities. For example, take DARPA or In-Q-Tel or MITRE, you could just mix and modify these names etc. >DARPA + MITREthe secret anagram conspiracy has been revealed>DAM IT, RAPE (R)
>>5616264>set in 1980sI really like the old 80s LMT logo, prior to the 1995 Martin Marietta acquisition. This style makes me think of Judge DREDD and Mega-City One for some reason, hehe
>>5616234Ghost Recon Wildlands literally had this. Each map region culminated in a mission involving a cartel High Value Target. You could go anywhere in the entire map from the very start of the game (in my opinion, Ubisoft wrecked their design making it worse by locking regions to level grinding in Assassins Creed Origins Egypt, Greek Odyssey etc) however you could only progress missions by converging to the central cartel ringleader by systematically dismantling / sabotaging / eliminating his lieutenants in his social graph / contact network. The contacts had to be discovered vua some intel gathering missions first. Each contact / mission occurs in a setpiece open world location, some were truly breathtaking, I remember the salt flats, terraced hills, the jungles rivers snow mountains and deserts with impressive draw distance even from helicopter UBI did all the biomes lol. Remember stumbling on some unmarked underground mine / cave network that was not part of any mission, there was some impromptu gunfight chase in the tunnels it felt like the ending of Sicario and I shot out all the lights and it was completely pitch black lol. The stealth and enemy infinite (?) alert respawn in this game was frustrating but overall I spent a lot of time just wandering around gawking at the scenery in this game
>>5603637>QM QuestionIf I feel the burnout coming, I just take a break. In my first quest I'd take a week off at the end of every thread. If the QM isn't enjoying it anymore, the writings gonna be shit and then nobody is gonna have fun, so IMO it's better just take a step back for a while if you feel the magic start to leave.>Player QuestionIt depends on the quest. For me the most important thing is consistency. If the QM just makes one update a day but you're guaranteed that one update every day, then that's preferable over anything else. Hell, even 2-3 consistent updates a week is preferable over something where you're never sure if the QM is about to flake.>General QuestionOnly ever write things that you personally want to write, and if anons start voting for something that turns you off, either shut it down or better yet, don't ever include that option to begin with. Because if you're not enjoying what you write, then it's only a matter of time before your quest dies.>Misc. QuestionI'd like to see Haphazard (the MC mutant from Homeless Mutant Quest) and Simon P. Campbell from Grimdark Cyberpunk Capeshit Quest meet up. I have a feeling it would only be a matter of time before one of them tries to kill the other, but just seeing such opposite viewpoints collide would be really cool.
>>5616402Huh, I've kinda done that with Air Wing Commander in some respects. For example, Faeco is an analog to Airco. Fletcher to Sopwith, Dupont to Hanriot, Vérany to SPAD. Bergen to Fokker. Falke to Albatross...You get the idea. In fact just about every aircraft company has an analog to a real life one that existed at some point. Still, I suppose I'll keep that in mind. Though it'll still be a pain to research all the companies you might possibly desire to work with or try and sabotage, and which ones would actually be useful for spy equipment. Still, it'd not be the main focus, to be fair. But they could perhaps help supply key components and the like or the production of the equipment you research. I'm still not entirely sure on their inclusion outside of maybe a side thing supplying enemies, but I suppose I can be won over to the idea in time.
>>5616478>Air Wing Commander quest, aircraft alt names>Faeco is an analog to Airco. Fletcher to Sopwith, Dupont to Hanriot, Vérany to SPAD. Bergen to Fokker. Falke to Albatross...wow, I just had a quick read-through of your quest, you certainly have created a very intricate and detailed alternate world! I was not aware of that close correspondence you had established between those company manufacturer names and their real-world counterparts, you possess very advanced worldbuilding already! Usually I only use this parallel world naming technique when I am a bit less confident on the history, afraid of anachronism or tonal oddities / genre mismatch etc so smoothing it over with the appurtenances of fantasy etc. But it seems like you are very very knowledgeable about this era and historical events, maybe there is no need for fake names at all!I actually was inspired by this technique from when I first read Neuromancer by William Gibson. In that novel there was a casual reference to "Dornier-Fujitsu">Haniwa was a product of the Dornier-Fujitsu yards, herinterior informed by a design philosophy similar to the one thathad produced the Mercedes that had chauffeured them throughIstanbul. The novel is filled with fractal references to brands, events, products and corporations etc. (seems like microlights never took off, I guess even Larry Page eventually shut down his Kitty Hawk flying cars Sept 2022. "Microsofts" however did occur, in a meaning and manner not as William Gibson originally envisioned in 1984 hehe)So ages back when I read Neuromancer, I was intrigued about what this Dornier referenced and realised upon researching it that it was a real German aircraft company, but in the Gibson cyberpunk 80s Japan alt-world it had been imbued with different history, significance and meaning! In fact the entire novel is filled with metatextual fractal references like this, and many of his later novels also continue this technique from the Idoru, Pattern Recognition, Peripheral / Agency series etc. Agency as a novel for instance features a long allusion to s startup company that any venture capitalist would immediately recognise as similar to the (not that successful) augmented reality company Layar, though that Gibson novel was still contextually set in the frictionless technosingularity hype abundant liquidity world of low interest rates utopian post-scarcity hehe, maybe the world is different now, a different future.Anyway I am really impressed by your worldbuilding, thank you very much for explaining it! I always like it when QMs provide the thinking and inspirations between their settings and real-world influences, it is very fascinating to understand and explore this!
>>5616626Here are those references from Neuromancer:>microsoft, but not MSFT(...)Holograms twisted and shuddered to the roaring of the games,ghosts overlapping in the crowded haze of the place, a smellof sweat and bored tension. A sailor in a white t-shirt nukedBonn on a Tank War console, an azure flash.She was playing Wizard's Castle, lost in it, her gray eyesrimmed with smudged black paintstick.She looked up as he put his arm around her, smiled. "Hey.How you doin'? Look wet."He kissed her."You made me blow my game," she said. "Look thereass hole. Seventh level dungeon and the god dam vampires gotme." She passed him a cigarette. "You look pretty strung, man.Where you been?""I don't know.""You high, Case? Drinkin' again? Eatin' Zone's dex?""Maybe . . . how long since you seen me?""Hey, it's a put-on, right?" She peered at him. "Right?""No. Some kind of blackout. I . . . I woke up in the alley.""Maybe somebody decked you, baby. Got your roll intact?"He shook his head."There you go. You need a place to sleep, Case?""I guess so.""Come on, then." She took his hand. "We'll get you a coffeeand something to eat. Take you home. It's good to see you,man." She squeezed his hand.He smiled.Something cracked.Something shifted at the core of things. The arcade froze,vibrated--She was gone. The weight of memory came down, an entire body ofknowledge driven into his head like a microsoft into a socket. Gone. He smelled burning meat.(...)>microlights (aircraft)(...)The shuttles had createdthe hole with pulse bombs, and Corto's team had dropped in in Nightwing microlights, their wings snapping taut in moon-light, reflected in jags of silver along the rivers Angara andPodhamennaya, the last light Corto would see for fifteen months.Case tried to imagine the microlights blossoming out of their launch capsules, high above a frozen steppe."They sure as hell did shaft you, boss," Case said, andMolly stirred beside him.The microlights had been unarmed, stripped to compensatefor the weight of a console operator, a prototype deck, and avirus program called Mole IX, the first true virus in the historyof cybernetics. Corto and his team had been training for therun for three years. They were through the ice, ready to injectMole IX, when the emps went off. The Russian pulse gunsthrew the jockeys into electronic darkness; the Nightwings suffered systems crash, flight circuitry wiped clean.Then the lasers opened up, aiming on infrared, taking outthe fragile, radar-transparent assault planes, and Corto and hisdead console man fell out of a Siberian sky. Fell and keptfalling....
>>5616640gaargh, clearly some weird invisible char hacked new linebreaks on my edition of neuromancer lol, oh well. Cannot see this before copying nooo
Lighthearted question for QMs - If you ever posted /thought of posting “Interesting theories” (or some variation thereof) to anons combing over your writing for clues/backstory/lore etc. etc. is that more often because you think:>Haha these people are so clueless.>Haha these people are so clueless but the theories are legit interesting.>Haha these people have hit the nail on the head and I’m sweating a little.>Haha this shit is gold and I’m updating my notes to crib from them now.Had it happen in a few threads and I’m wondering how much of a consensus there is among QMs.
A similar question to qms. Have you ever tried to foreshadow a certain event or characters but felt you were being too subtle? Maybe you were particularly proud of being sneaky?
>>5616655Every one of those other than >Haha these people have hit the nail on the head and I’m sweating a little.It's rare that their complex theorization about "deep lore" is even approximately accurate, but it is both funny when they're very wrong and exceedingly useful when an idea of theirs is worth "borrowing".
>>5616655A little of 2, and 4.>>5616664I always feel like I'm being too subtle, but I'm used to players being dense motherfuckers. So I'm probably not subtle enough.
>>5616655They’re pretty good. They picked up on the clues pretty well.Their theories are interesting, but they’re not quite correct. Very close, though
>>5616655you know, its funny that QMs sometimes begin to sweat bullets if the anons manage to guess/nail down what's going on. if anything, the QMs should be proud that the anons actually "get it" and be rewarded with actually following through the original plan instead of giving them a plot twist just to throw them off the tracks
>>5616678+1Honestly that means you’ve done your job as qm. You’ve given them all the clues required.
>>5604001Just on the topic of cyberpunk, I really want to commend Chairman QM of the futuristic Inner District Blues quest, this one>>5590114Your writing is really amazing and the art selection is incredibly synthwave lol, very precise and evocative of the genre! Especially all the neon-drenched misty saturated bloom lighting urban dystopias look yay. I also really like the stylised hacker encrypted emoji chat conversations yayI strongly recommend reading the Mork Borg supplement CY_BORG (maybe you read it already) it just has so much terminology and worldbuilding inspiration, the language is also quite unusual. Cyberpunk nowadays is a bit of an overexplored genre, there have been a lot of videogames now lol not just Deus Ex HR and 2077 and the Shadowrun isometric games etc and real life also exhibits some dystopian convergence lol (CY_BORG rpg has many parallels) it can be hard to imagine what postcyberpunk could resemble. I mentioned in the last qtg, given we exited postscarcity technosingularity utopian abundance and are now back in the after hype SIVB collapse higher interest rates age of reestablished scarcity hehe some demoscene tech people have been considering collapse informatics, antivirtualism, antiutilitarianism computing (this takes on an exceptional meaning in the age of aggressive prompt engineering of ChatGPT or the ubiquitous Unreal Engine "fluffy glamour glow" look of Midjourney Stable Diffusion etc) it could be permacomputing or postidigital stuff but that may stray a bit into solarpunk lol. I guess we all have to become that lo-tek guy with the crossbow from Keanu Reeves Johnny Mnemonic film
>>5616626I will say Vérany arguably could be considered akin to Nieuport as well at this point, but given the future aircraft they will have it's more akin to SPAD. It helps that I know a fuck ton of the aircraft in WW1 and even WW2...There was a fuck ton of aircraft manufacturers in WW1. It's kind of a shame that most of them died off. Though, fun fact. Hawker, the one aircraft company that made the Hurricane among others actually came to be from Sopwith staff and assets. But yeah, I'm quite familiar with the era. Part of the reason I've used fake names though is because it's not a 1 to 1 to Europe. Partially because while I am familiar with the companies and some of the people, I'm not familiar with all of them and would rather not find out months later I've played them 'wrong' and done things their personality would never do. And Partially because it allows me to do some unique, alternative things in some regards with some of the nations strategies and tactics. Like for example Gallonia being far more bitter than the real life france about their version of the Franco-Prussian War. Along with the obvious of them trying to pull an 'anything you can do I can do better' with Lothring.Regardless, my goal with AWCQ was to basically make a alternate ww1 focused on a single wing or a small upstart air corps. One instrumental in the war sure, but not so grand and mighty as to completely render all other forces, including allied wings, ineffectual or unneeded. I hope I have done well in that regard, making the players actions meaningful, but not overbearing. Also, glad you like the quick read-through. If you have any other critique I'd appreciate it. Otherwise, I could use more players. After the first thread I've kind of had a consistent 3-4 players only and could maybe use more.
Quest Within needs a few rolls.>>5616709
>>5616764So I really like the attention to historical details in your quest, just from a quick skim read-through your established world is very detailed, very immersive! But I am a fairly shallow visual reader hehe, I like graphics, pictures. I am not really an expert on WW1 though I was quite interested in synchronisation or interruptor gears firing through airplane propellers for machine guns hehe. Basically I like machine guns yay, WW1 grimdark aesthetics and I guess also the look of Aeronautica Imperialis (2007) in 40k lolSo what I would recommend would be you change nothing about your world or characters or story, but maybe just include some pictures of all these cool planes, names and factions to make it easier and more accessible to readers who are not that knowledgeable regarding the era and all the machines etc. just so they can visually leap into the setting faster. You could invent a signature faction emblem for each world entity (just borrow / steal a real world historical one, invent a fantasy one etc) or even just a brief summary section that states just the fictional name and the real world counterpart inspirations (like what you already did above) so that anons who are interested can research the setting themselves independently. You could also include a brief portrait / short bio of the major characters sort of Baldurs Gate style lol just to give an approximate visual indication of what they look like and what faction affiliations / history they have or battle accolades etc. Because you have done a lot of the difficult work of worldbuilding already names characters locations etc., all this is really just admin work finding pictures to help a new or less knowledgeable player understand and appreciate your setting better.You probably know more than I do about where to find pictures for WW1 aircraft, probably museum or war documentary footage, there are probably videogame simulators for screenshots or you can search models on 3d videogame asset stores I had a look around on artstation for aviation artists there is this person amongst many others no idea how accurate etc. (pic rel)https://www.artstation.com/itifonhom
>>5616764>>5616847In my trendhunting visual folder I have this picture for ww1; no idea where this was, which side or what it depicted. There is something about the discarded cylindrical abstraction of hollow spaces, the ammunition shell casings, the vast scale of this level of industrial warfare and the mechanised desolation of the landscape that haunts the imagination. If you crop out the trees and the soldier, the right side resembles the absurd chiaroscuro of some postmodern art installation, Heap Of Stuff At Hauser & Wirth gallery lol. Except the stuff slaughtered a lot of people. The world witnessed by this image, this reality, is never too far away from the civilisation we reside in today.
>>5616847>>5616863Appreciate the advice. I have at a few times made pixel art aircraft to show roughly what some of the aircraft that you or your enemies are flying look like. Though I haven't done such in a while. As for emblems, the only roundels that have been directly shown so far is Loathing's, which is a orange diamond with a tulip and is shown with the Koerkamp T.II's introduction to the war, and Gallonia's roundel, which has been shown with the very first aircraft in the thread and the Dupont 6 C. I have mentioned in thread that the Prußenmarkians have a cross, though I have yet to show it. I'll try and make more pixel art aircraft in the future I suppose. As for pictures for important characters, that's gonna be a lot harder because I have no clue how to make Pixel art profile pictures for pilots or something like that. I've tried a few times even with tutorials but while I think I can do eyes decently, the hair is something I really struggle with. Suppose I could also just spend 25 bucks on some art though given I know an artist who'll do decent work for that much money. Though they do anime style stuff. Then again, ace combat was mentioned in the very first thread by an anon, so I suppose it'd not be too bad if I did that. Well, not too bad to anything but my wallet given how many characters there are who are important anyway. I also posted a pic when tanks were unveiled upon the battle field since it was a special occasion. I'll try and find more black and white pictures for showing how things are going on the ground for the future, when writing proper turns. I'll also be nicking that second picture. Lastly the first pic that you uploaded seems to be an Albatross D.Va and a burning Sopwith Camel. Quite accurate too, given both started getting delivered to squadrons in the same month of the same year. Also, it's probably something L'ange gardien would paint, though probably with the roles reversed for obvious reasons. Still, glad you seem to enjoy the quest. Speaking of I need to work on another post for it soon.
>>5616881Maybe there should be a retrofuture Blade Runner 1947 edition; the visual references might be stuff like that strange Rocketeer (1991) film, inevitably something like Sky Captain And The World Of Tomorrow urgh lol, Gattaca which was better, some Art Deco stuff and probably some Bioshock / Infinite, the amazing skyhook concepts etc, of course WOLFENSTEIN and also this ominously film noir photograph I enjoyed. >>5616881No worries, no pressure to find all this art hehe I can see you have put in a lot of imagination and creative effort into your quest setting, you should only do whatever you find enjoyable lol otherwise it becomes less like a game more like work lol. Pixel art for everything might be really too much effort for anyone to handle, but I think just an occasional besprinkling of plane pictures or engines and machine guns MACHINE GUNS might satisfy readers (also it helps to coalesce a common shared world image / aesthetic with the audience etc, exactly what you are imagining). If you use anime girls I will be scared though nooooo, anime is very frightening
Please all QM anons, I really want pictures! I know some of you have very good picture collections hehe. And also just on a practical level for the lengthy text mega threads, the images if they are memorable help with speed scrolling through as a visual anchor or index, because sometimes you ctrl+f a thing or name and there are like >100 hits etc.>>5616919Oh and I did watch Fritz Lang Metropolis (1927) a long time ago, that film really confused me. There seems to be a lot of theological imagery. How many times have you burnt a witch at the stake but discovered SHE IS A ROBOT
Has there ever been a time when someone took over an inactive/abandoned quest? >>5616921Like, any pictures?
>>5616863The image shows shell casings fired at the Germans during the Somme offensive. Some 1.7 million artillery rounds were fired in just 140 days, about 100 thousand shells a day. Imagine the devastation.>>5616881You could use AI these days to make decent character portraits.
>>5617173Yes. Often. Like, this guy ran a self insert Joffery isekai quest, flaked early. Pissed off an autist who went full smut for a couple threads than dipped himself when his hate boner ran dry.Asoiaf quests are cursed man.
>>5616921Metropolis is thoroughly schizophrenic, you have the deranged Inventor being clearly occult evil, and there's the whole equating the oppressive industry with human sacrifice(and understandable position), but then it uses Babel as a good example of human unity.I mean, it is a good example of human unity. The issue is, we are talking about humans united against God.It was weirdly incongruous to me, what with the robot being a whore of Babylon expy too. If only the builders and planners unite, we can avoid building demon sexbots! Surely utopia will come then!A work of art, (Technically impressive for the time too) regardless of whatever Fritz meant anyway. Probably just a clash of using christian imagery, while advocating humanist ideals.Would not be the first time that has happened, I mean a lot of christians don't even realise that christianity is incompatible with things like liberty, fraternity and equality or indeed most forms of human unity. The big man himself even said he didn't come to bring peace, but division, brother against brother, split families and so on.From 40k to anime, christian imagery gets used, regardless of actual meaning. Really though, is there any religion whose window dressing isn't good fodder for fiction? Who doesn't love ripping off the norse, buddhism, hinduism, shinto, egyptians and greeks? Fantasy is often myth and religion stew. Usually only the surface though.Anyway new update up for Quest Within>>5617158Nightmare within a nightmare really.
>>5617173Schizo QM's SEA-inspired universe of quests started with an adopted Goblin Assassin Quest, and he also adopted a "reborn in high school" quest to great effect (I still hope it comes back).Most other examples I've seen haven't lasted so long. I remember a really promising Planet of the Apes quest from a few months back, as well as surprisingly wacky and interesting adoption of one of the generic tarns-themed bait threads into a haunted house tail. Both died, though.
>>5617186>40k Christian influences>Christianity is incompatible with libertuty, fraternity, and equalityWell, the Emperor of Man is a domineering and despotic savior figure who rose to prominence through war and the establishment of an oppressive eugenic regime, and whose legacy is a split, fractious universe of Only War where brother fights (chaos-tainted) brother while the masses are ground into grist...I guess the creators might share some of your sentiments?
>>5617186It has been a while since I watched it, I remember Metropolis being very religious / allegorical a bit communist lol the defining image for me was not the famous robot woman one or even the architectural marvels of that skyscraper tower but the workers being monotonously devoured by the cog machine factory gate thing, that was sort of some industrial Hieronymous Bosch triptych-styled imagery. It does not seem really that subtle nowadays because it has been endlessly imitated, in fact thinking of Perturbator cyberwomen themes and the Ariel Zucker-Brull pentagram art, Carpenter Brut machine / synthwave type videos the Fritz Lang robot pentagram lady is like the Art Deco de-make of those hehe. The work which I think of is obviously Mary Shelley's Frankenstein The Modern Prometheus 1818, they are all disguised / transposed Rousseau noble savage variants (monster / robot as what does it mean to birth/create a "New Man" ? Human Nature as goodness vs the Fall of Man etc) what moral values arise in a society distanced from Nature due to corruption of civilisation, indignity of industry / machine labour etc. Probably all of this will become relevant again in the age of stochastic tokens anthropomorphised text inference as human impersonation/mimicry, ChatGPT algorithmic idolatry
>>5617223If I remember correctly from the old 40k editions, the Emperor's Golden Throne converts his excrement into psyk-out grenades. POO FRAGSPic related from the 54mm miniature Inquistor (2004) rulebook by Gav Thorpe(also if you like those ww1 infantry 40k aesthetics eg Death Korps Of Krieg miniatures it gives this picture a different meaning >>5616863 )
>>5617223IT IS THE 21st millennium. For more than a hundred centuries the Emperor has sat on the Golden Peloton of Earth. He/him/his is the instructor of mankind by the will of social workers, and master of a million NGOs by the might of his inexhaustible charity. He is a health conscious gender-inclusive activist passionately calling for change using his influence to support the Dark Age of Technology. He is the vegan host of dietary protein for whom a thousand followers are added every day, so that he may hope the environmental impact of meat production will someday truly die.YET EVEN IN his state of wellbeing, the Emperor continues his eternal mindfulness. Vigorous election campaigns criss-cross the red-blue state divide, the only route between distant celebrity endorsements, their way lit by Wall Street, the psychic manifestation of the Emperor's mental health meditation regimen. Small groups of democracy activists and dissidents fight for serfdom on uncounted worlds. Greatest amongst his followers are the Non-Governmental Organisations, the nonprofit entities, socially-engineered humanitarians. Their comrades in arms are legion: the civil society organisations and countless human rights defense forces, the ever-vigilant centres for empowerment, social justice and the technology of Silicon Valley to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to national security from illegal aliens, terrorists, Iran, Russia, China, 4chan - and worse.TO BE AN incel in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Remember the power of technology and science, for so much has been forgotten, never to be re-learned. Remember the promise of progress and understanding, for in the bright hope of the future there is only seethe and cope. There is no peace upon the internet, only the autism of pornography and gore, and the laughter of thirsting men.
>>5617236>It does not seem really that subtle nowadays because it has been endlessly imitated, in fact thinking of Perturbator cyberwomen themes and the Ariel Zucker-Brull pentagram art, Carpenter Brut machine / synthwave type videos the Fritz Lang robot pentagram lady is like the Art Deco de-make of those hehe.Are you familiar with Perturbator's most recent work, Lustful Sacraments? It takes the occult/Satanic themes present in most of his work and combines them with references to the likes of Metropolis and Citizen Kane ("the city of Xanadu"). I also believe there to be a strong Hugh Ferriss influence, based on the artwork produced for the album.https://www.youtube.com/watch?v=vp_GZnEAd1cIt's easily my favourite album of his, and I've been toying with the idea of running a quest in a setting similar to the one presented in the music video above.
>>5617173The OPM quest on the board got hijacked before QM did more than call for character creation. Pretty weird for me to see, but we’ll see how long it lasts.
>>5617384Certainly an interesting development. Popped over to look for myself. It's kinda funny how early the qm flaked.
>Fantasy Neckbeard Quest 2 hasn't been posted yetLucasbros...
>>5617384Something that's interesting is that it got hijacked by players into some sort of skirmish game without a QM.
>>5617173It does happen. QMs also sometimes copy the premise of a quest and run a better version of it. I remember one quest about a sex robot in the apocalypse that was kino.
how do you handle new threads here? are they only made after the first has been archived/reached bump limit? or just whenever the QM thinks it’s necessary?
>>5617653forgot to clarify: new threads for old quests, not new threads in general
>>5617653The latter. Tradition holds that your first thread should be approaching page 10, the image limit, or be so long it's troublesome to load on mobile (1000 to 2000 replies) before you make thread , though.
>>5617656alright, thanks, I thought soJust wanted to confirm since I’m setting up a few things for my own quest and it’s on page 8. Wanted to do a session of replies for the new thread that’d rapid-fire some stuff and just wanted to see when that was possible. At least I know I won’t have to worry about my thread becoming unreadable before I can make a new one lol
>>5617271Starts strong, but the copypasta formula really starts to fall apart quite quickly. How is Wall Street like the Astronomcian? How is it the "physic manifestation" or ANYONE's personal "mental health regimen"? How is following the Emperor in 40k equivalent to fighting for "serfdom" in a left-leaning democatic regime? Also, the notion that progressive socialist types like Silicon Valley is very dated, since for the last decade the Western Left has been increasingly mistrustful of Big Tech just as the Western Right has been, albeit for different reasons. And if you're going off on The Left, why are you also talking about protecting " national security" from "illegal aliens [and] terrorists"? Those are stereotypically right-wing concerns, not those of the left, regardless of whether or not either side is correct in their perspective.>tl;dr: rework this and I think you can do better, but I don't think 40k works as a good analogy to any current Western democratic political force and, with its hodge-podge of ornate gothic, Roman Catholic, imperialist, and Nazi imagery, it's a bad fit aesthetically for contemporary Leftism.
>>5617656+1If your thread hits page 10 then should a new one (if your quest isn’t finished)
>>5617295>Still no use of Lustful sacrament in STVabsolutely criminal Imma use it whenever I run my quest
>>5617295I just watched that Perturbator Death Of The Soul music video from Lustful Sacramentshttps://m.youtube.com/watch?v=h_XSKj_qX4gmIt is interesting because the pinball seems to be seeking signage in a world maybe a decade earlier than the William Gibson Neuromancer (1984) - I kept thinking of the neon delirium nightscape montage in the hallucinatory Scorsese Taxi Driver (1974) opening sequence, the luminous flaring enticements and promise presented by the bars and nightlife etc. Perturbator is very consistent in what he delivers! >Hugh Ferriss, architecturewow, I was not aware of this! I definitely see the visual art resemblance! Those human shadows on skyscrapers do seem to evoke the 1920s film noir feel. It also reminds me a bit of Antony Gormley, who often juxtaposes the human form with geometrical / architectural constructions. I saw one he made called Sleeping Field exhibited at White Cube gallery, which was a vast city composed of hundreds of geometrical buildings that could also (when viewed from a certain angle) be each seen as squatting or reclining rectilinear people. There was another installation he made of an upright vertical coffin sarcophagus tunnel, very narrow and constricted, made entirely of sheet metal; you could just about walk inside it, echoing footsteps proceeding further and further into utter pitch darkness down the long passage - at the end, when you turned round back to face where you came from, the ordinary yet faraway entrance was transformed into a human-shaped blaze of light. It was a very interesting, numinous and metaphysical gallery experience.
What's the slowest update in /qst/ history?
>>5617683hehe, I was the author of this copypasta, but it probably makes sense only if you have read a lot of Dan Abnett novels lol, and are also familiar with the doctrines of Gene Sharp.I don't know if they still use that exact worded intro for the recent 40k fiction anymore as I stopped following the newer reboot editions of warhammer. I actually chose the words carefully, for instance I used regimen because it half rhymes with Astronomican etc, if you compare it to the original text read aloud some of it matches the ungainly rhythms and cadences lol. Originally I had K Street instead of Wall Street, but some people may not know what that is, in the UK I guess it would probably be Tufton Street. But I feel Wall Street as a metonymic substitution also works for manifestations of consensual psychic hallucination hehe. >Western Left has been increasingly mistrustful of Big TechI think some AI safety people voiced objections at googl msft meta etc, but they have mostly all been fired. Eric Schmidt was the inaugural Chairman of the Defense Innovation Board, In-Q-Tel funds everything, things like Project Keyhole / googl Earth, googl Jigsaw, or googl advertising executive Wael Ghonim doing Arab Spring and the idea of Silicon Valley as Grateful Dead Burning Man anti-war hippies is mostly a masquerade when you realise that as far back as David Packard (yes, of Hewlett-Packard, right in the middle of Palo Alto venture capital land) was US Deputy Secretary Of Defense during Vietnam. Then there is Peter Thiel or disturbing Sword Art Online anime fanatic Palmer Luckey, PLTR Palantir amusing Lord Of The Rings national security hehe. The threat of Big Tech anti-trust and the repudiation of the Bork (1978) consumer welfare oriented monopoly regulatory stance is mostly instrumentative pressure keeping tech in alignment to the defense industrial base. Some of the source of those articles began with Pierre Omidyar and the Skoll Foundation, Omidyar has some... strange affiliations. I never met them but I did meet Meg Whitman, she was very nice.My favourite image of US tech was captured by this photographer for a Bloomberg news article. I mentioned I really liked Tom Clancy tactical military videogames. Well here is Larry Page outside Trump Tower, with some cool assault rifle guards blurred in the background. This is what tech looks like when you see it in the flesh
also, I just wanted to thank Wizard Tower QM for his elaborate drawings the funny art and bringing his quest to an amusing conclusion lol. The quest archived so fast >>5616754I couldn't find it to reply there before the final post, but your illustrations are so unique and talented / demented, I did burst out laughing many times. Also immense respect for your creation of the puzzles, the Cluedo detective murder mystery one was very very memorable. All the anons who participated contributed so many hilarious original and bizarre ideas, I was surprised at the enthusiasm given there appeared to be a lack of romantic / erotic / perverted overtures. But many many thanks for your hard work QM with the drawings and running an amazing game!
>>5617236Artificial humans just being humans happens sometimes, but from materialist to spiritualist there's a tendency for a lot of writers to jump straight to demon or god as the result of manufacturing a human. It is at least more dramatic than neo human civil rights.As for AI, an underused implementation in fiction is the horror of making an illusion of man, that people mistake for man. After all, in the real world AI neither thinks nor feels, the name is more marketing than anything else.Unless there's a ghost in the machine, a program will only do what it is programmed to do, which a lot of the time is crash due to poor coding.There's a greater danger of spaghetti code pulling everything down than big tech making skynet.Still, tis all grist to the mill of stories. Will Pygmalion slay, lay or obey his creation, there isn't really a story we get tired of telling or listening to.>>5617223Nah, the people who make 40k were above else having a lot of fun. Good old Brit black humour and the like.Another Update up for Quest Within>>5617851
>>5617173Map Quest was abandoned and someone took over and made Map Quest Rebooted >>5583779
>>5617865>Pygmalion, slay, lay or obey>MANNERPUNK, finallyhehe that is a really elegant phrasing of it! I was so tempted to use Pygmalion as the ultimate 19th century qst quest scenario framing; you are a Victorian gentleman, challenged to a a wager to DESIGN THE ULTIMATE WIFE, choose and see if you can you inculcate genteel refinement into these prospective candidates? -foul mouthed beggar urchin girl (possible secret stolen inheritance, look Oliver Twist, Olivia Twist??)-disturbing phosphorous jaw match factory girl, see Wizard Tower quest for worrying Victorian image references-feral wolf lady (nooo furries) raised amongst circus beasts from birth. Sort of a bit Angela Carter Wolf Alice short story here-demented pyromaniac Mrs Rochester crouching in the attic. Also possibly Jamaican? because Jane Eyre-Aouda the widow, rescued from self-immolation and the suttee upon her deceased husband's funeral pyre, cinders of the plundered gates of Somnauth still glowing behind her. Colonialism, yay-demonic polydactyly occult spiritualist woman, theosophy was very fashionable back then. In no way are her dendritic fingers and multi-jointed phalanges indicative of her being the fiendish algorithmic horror spawn of Cthulhu-Midjourney-all of these are horrible, you become gay and turn into Dorian Gray / Sebastian Melmoth insteadBonus: you are also Phileas Fogg, you must attempt this reform towards ladylike elegance in manners and comportment whilst also circumnavigating the world from a balloon
>>5617865>AI implementation in fictionFrom what I have read of the LLMs I wonder if AI might not lead to incredible banality and ubiquitous airbnb ETSY pinterest aesthetic instead. Because all the censorship of commercialisation converges towards the inoffensive and banal, no gore sex violence, and a lot of the model regularisation and optimisation revolves around parameters like top-p top-k etc (excludes the long tail of low probability peculiarities and eccentrities) of course people will try to jailbreak or some might try to recalibrate differently but the incredible weight and pressure of commercial AI is just propelling people irrevocably towards this sterile stochastic autocomplete blandness. I was really confused by the Blake Lemoine ranting, surely if he had been a googl engineer he knows of the stop sequences, ie if you omit them, because AI is just text inference it will actually imitate / hallucinate the chained continuation patterns of complete dialogue question and response, ie start asking your own questions for you and answering and asking etc incessantly unless the stop sequence is correctly calibrated. So how would Blake Lemoine not know of this? How would he be fooled that AI is now human OH MY GOD lol. I wonder if he was operating on some different level (maybe he knows of the danger but tries to deliberately exaggerate the anthropomorphic human mimicry, ie fake himself being convinced by the AI, as some way of drawing attention to algorithmic idolatry?) It had the feel of a very strange self-sabotaging PR stuntA lot of people tried to make straightforward ChatGPT generated quests here but surely the more obvious way to do it would be something like incorporate the Turing test GPT strangeness into the game. So some setting say where you are Blade Runner and you are trying to detect if a person is a replicant or not, and you use ChatGPT for some suspects and write yourself in character for others. Or you could take it further and introduce some dreamworld dungeon, use ChatGPT to describe the dream realm and your own writing for another realm, and the anons have to try and detect when they have crossed over from one world to another (oh no it is Silent Hill mirror fog land gaaarrghh) just through the text clues. No idea if any of this is viable or not
I'm going to be starting a quest based on the world of The Demon Prince goes to the Academy, set a a good few years before the Demon War even starts and with entirely new characters. You'll be a student going to Temple in their 1st year. I'm going to shamelessly post the link to the first thread in here whenever I'm done writing everything.
>>5618027There we go>>5618051
Hi, I'm the QM for Wizard Tower. You might remember me from such quests as Wizard Tower, Alien Prison Ship Quest, and Western Quest(ern).The Wizard Tower thread fell off too quickly for me to ask, but I'd like to hear thoughts on what I could have done better and what I could have done worse.>>5617795Thanks bro.
>>5618122I liked everything about this quest! Something I already praised about it was the pure simplicity of the core game loop, I think every game needs this cycle / elements of repetition, and what I really liked about your quest format was that a player did not need to expend huge effort to follow the thread or lore etc, every new room / floor was essentially a reset so you could just leap in immediately at any point with zero knowledge and just some imaginative ideas to contribute and participate in the game. The spell rules were similarly very concise and clear, easy to understand and use. I also really appreciated how you stretched yourself artistically and genuinely accommodated every quirk and bizarre recommendation made by anons lol this added immensely to the hilarity. I mentioned how I was slightly disappointed with the Devil May Cry 4 style reverse back through all the levels we just completed lol I was hoping for a big secret twist or lore reveal on floor 50, but to be honest I felt the anons ideas on the speedrun back down were really good and you went into HYPERMODE OVERDRIVE lol lol with the art drawing level rush and descending tower self-destruct chamber design, the ultimate ending was completely fine and felt very tonally appropriate. I also really appreciated how you kept drawing the damaged wizard staff lol from the goblin Jenga obstacle lol (yes that was me that suggested damaging it) I was amused to see it kept all the way to the end. The monster I liked the best was that Reverse Medusa lol (hair of human heads on a snake) that petrified if you stopped looking at it. That was a really clever design heheI feel the formula is basically pretty good already, you could just run another and it would play just as well. You could add a lot of things easily but it might ruin the frictionless simplicity of the formatMy questions:>Were you the QM of that White Tower (?) draw quest, the one with the massive snake lair battle and also the gladiatorial arena etc? I just thought it had similar comedy, feel and approach>Any particular inspirations or influences behind your game design? Was there any lore behind Procandran (procedural random??) and Bupparbo? WHAT IS TEBAAL I MUST KNOW