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File: .0 Untamed.jpg (788 KB, 2031x1838)
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Welcome to the world of Untamed, a collaborative Civilization-style world-building project. I use Project instead of Quest because you, the players, are going to control a civilization from nomadic hunter-gatherers to a massive empire instead of a traditional story-driven quest. The only story here will be an emergent one that concerns the history of an ever-growing population of people and the struggles they face throughout the ages. Eventually, at the end of the project, a fully fleshed-out world will have emerged.

You, the anons of /qst/ will not be the only ones controlling a civilization. For the last several months, I have been running this project with individual players controlling their own civilizations on a randomly-generated fantasy world of my design. The game is played out in a series of ages, in which players experience random events, are given the choice to perform a number of actions of their desire, and progress along technological and magical trees. Much like in a Civilization-style game, once each player has finished their actions for an age, all players advance to the next era and the cycle continues.

I have decided to allow you, the anonymous players of /qst/, in on the project, now that we are about ten ages into the world's history. You will be playing the game alongside my players, eventually interacting with them through the lens of these threads. You will vote on everything that happens to your civilization, which will be the only one in this game with more than one person controlling it and the only anonymously-controlled society. Once we catch up to where my others players are located in the timeline, we shall postpone the game until the next age, at which point I will make another thread.

This is going to be a long-form game, and may not be akin to traditional civ-style quest threads on this board.
>>
Everything in this game, absolutely everything, is randomly generated. Nothing is pre-determined. Random events each age, things on the map, etc., absolutely nothing is set in stone before we begin. This is a game to play, this is also a project to build a world and its history. The civilization you control will eventually make contact with other players and the interractions between them will shape the borders, battles, and fate of this world.

A broad overview of the game:

- You control a civilization in a fantasy world. Not a character, but a people, and your decisions will shape them over generations. You start by selecting a species and a real-world cultural basis for flavor and inspiration.
- At the end of each age, you will decide on a technology to research based on the tech tree. Each player starts off on even footing as a hunter/gatherer society.
- As ages progress, your population will increase, and you will be faced with choices of how your population grows, such as allowing other species into your society and how they are integrated, or what percentage of the population goes into which job, or how much of your population will split when you form a new settlement, etc.
- Each age, you will encounter randomly-generated events that occur within your civilization. You will get to react to them and determine a course of action; factors within your civilization will influence the end result. These are referred to as "Player Reactions" and you will get one per random event (if it demands it; some events are simple and require no reaction).
- Each age, you will be allowed to make decisions outside of simply reacting to events, such as exploring, or focusing on certain things (developing works and wonders, for example). These are referred to as "Player Actions" and you will get more of them as your population increases.
- When you explore the world around you, you will encounter randomly-generated things, to include natural resources, NPC civilizations (controlled by the GM) and a large number of other possibilities (ruins, creatures, extreme terrain features, etc)
- Over the ages, you will cultivate bloodlines, magic, religion, forms of government and aesthetics, as well as things like traditions, languages and such.
- Your chosen cultural reference will influence your society in a number of ways, from unique units and buildings to exclusive forms of religion, magic, traditions, etc.
- Eventually, you will encounter other players. How you interact with them, and how they interact with you, will be up to the players.
- Your civilization will face many challenges, both from within and without: barbarians, famine, disease, dissent, influence from foreign powers and interests, and more. You will have to react to these problems and manage them as they come.
- The success, or failure, of your civilization will ultimately be up to you.
>>
First and foremost, a species and a cultural basis must be chosen. Any species can be selected, but no cultural basis may be selected twice. As such, the following cultures are not allowed to be selected due to my players having already selected them:

>Aleutian
>Anasazi
>Arabian
>Aztec
>Babylonian
>Celtic
>Chinese
>Egyptian
>English
>Greek
>Haitian
>Japanese
>Korean
>Mediterranean
>Mongolian
>Norwegian
>Ottoman
>Scottish
>Sumerian
>Zulu

As a general rule of thumb, I use the Civilization games as a point of reference for cultures as well as things like cultural bonuses, unique units and such. Though as you can see from above, I have allowed unique or slightly more obscure cultures that don't make it into the games.

Here are pages with acceptable cultures to pull from:

https://civilization.fandom.com/wiki/Civilizations_(Civ5)
https://civilization.fandom.com/wiki/Civilizations_(Civ6)

To sum up, to begin, we need:

>A species (Generally anything found in fantasy will do, provided they are biological in nature; no golems, or mechanical beings, or living crystals or what have you)
>A culture (not one from the posted list above)

Please, discuss and vote.
>>
>>5468995
>Ant people
>Ancient Greek
Myrmidon time
>>
>>5469003
I'm afraid Greek's already been taken by another civilization, so it's off the table.
>>
>>5468995
>Roman
>Half Elves
>>
>>5468995
Hmm interesting premise. As for choice of culture, maybe an eastern european one like polish czech or hungarian? Or should we go further back in time with classics like roman or carthaginian? Actually im surprised roman hasn't already been taken, makes me want to choose it even if it's so "cliche".
>>
>>5469006
I confused the list of what would be available instead of the other way around
French Frogs then
>>
>>5469014
A vote for Roman, then.
>>5469015
I was a bit surprised myself; Roman seems like a pretty common go-to, but perhaps that's why nobody selected it.
>>5469019
A vote for French Frogs/bullywugs.
>>
I'll give a little more time for suggestions and discussion, but so far that's two for Roman, one for Roman Half-Elves, and one for French Bullywugs.
>>
>>5468995
The more I think about the weirder it gets to imagine non-humans having these cultures. Humanity is too intrinsic to them in my monkey brain.

Anyway, I'll vote for
>Roman
>Human
It sounds so cliche that it's funny. Although maybe, to make it even more ridiculous, they could be something lile hyper humans. Where every man is herculean and every woman is amazonian. Like the average male is an inbetween of a normal guy and a space marine. Does that make sense?
>>
>>5469048
>Like the average male is an inbetween of a normal guy and a space marine. Does that make sense?
Based on what has happened with other cultures, and magic being a thing in this setting, I wouldn't rule it out as a possibility, but I don't think it would start off as such.
>>
>>5469048
Romans, but they are fantasy barbarians? Call them Conans
>>
I'm game for french frogs, that would be silly perkeks
>>
>>5468995
>Giants
>Germanic
>>
If I've read it right, we're up to:

Two votes for Roman Humans/Half-Elves
Two for French Frogs/Bullywugs
One for Germanic Giants
>>
>>5469049
I dunno what the exact restrictions are so im just spitballing, don't think my suggestion is too far out but the space marine comparison might have scared you right?

>>5469052
Something like that though don't take that to mean they're stupid.
>>
>>5469067
>but the space marine comparison might have scared you right?
Not nearly as much as what some of the other players are planning with their civs long-term.
>don't take that to mean they're stupid.
Conan is incredibly intelligent; scholars of his age marvel at this surprising level of intellect. But that's neither here nor there.

I'll give it some more time for votes/discussion.
>>
>>5469063
Fuck it

I vote for
>Roman
>Goblins
>>
>>5469014
>>5469048
>>5469104
Well, three for Roman, I'll go ahead and call it, Roman it is.

But what species?

>Human
>Half-Elf
>Goblin
>Other
>>
>>5469107
>Half-Elf
>>
>>5469107
You already know my vote.

"You see, aliens can never be as good as humankind"
"A more delightful race than us you'll never, ever find~"
>>
>>5469107
>Half-Elf

Two half dead tribes met eachother and decided to say "fuck it"
>>
>>5469107
>Human
Mankind rules! Whoop Whoop!
>>
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>>5469114
>>5469118
Two for Half-Elf.
>>5469116
>>5469122
And two for human.

I don't know if it will affect the decision, but there are already two human civilizations---the Japanese and Sumerian players are both human.

Might I also recommend a species that is generally accepted as being descended from humans and elves---such as the Bretons, from the Elder Scrolls?
>>
>>5469107
>>Half-Elf
>>
>>5469131
I mean... In that case there's no need to call the Bretons a different race from Half-elf

So yeah, in that case my vote goes for half-elf/Bretons
>>
>>5469131
That picture does not inspire confidence in me but the knife ear lovers have my choice outvoted so no matter.
>>
>>5469114
>>5469118
>>5469133
>>5469137
Half-elves it is, and Roman will be our cultural basis.

Now, for our randomly-generated starting location on our World Map.

I need a roll of 1d100.
>>
Rolled 56 (1d100)

>>5469141
Here
>>
>>5469139
Tbh that pic looks like some VTM vampire art
>>
Rolled 20 (1d100)

>>5469141
>>
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>>5469052
>>
>>5469139
I voted for Half-elf because some of the roman founding myths are how they are foreigners mixed with locals, so half-elf kind of fits.
>>
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>>5469143
>>5469146
Alright folks, here's our starter region on the world.

We must now select a Hex that our first settlement finds itself in.

A quick key:

>Blue: Water
>Green: Forest
>Tan: Plains
>Black: Swamp
>Brown: Hills
>Red: Mountains
>>
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>>5469154
X marks the spot
>>
>>5469157
Good spot. Supporting
>>
>>5469154
I'm between the Hex with the Swamp, Forest and Sea on it, just going for full Green Hex, or one of the Swamp hex with the river

What do you anons think? Or maybe go for some of the plain or even the Hill hex in the middle of the Forest
>>
>>5469154
Mountains, plains, forest, and a nice glacial (?) trade-river tuns through it down to the sea!
>>
>>5469157
Damn, I like it. Support
>>
>>5469160
I went for that spot because it seems defensible, being in a forest with a swamp to the direction to the sea, and the direction to the plains is shielded by a lake.
Also, we could access to to all the three rivers by going upstream and the sea by going downstream through the swamp.
>>
>>5469157
>>5469159
>>5469163
Very well, three votes. Shall we place our settlement on the northern (forest) or southern (plains) side of the lake?
>>
>>5469154
This one >>5469157
I like it as a starting location.
>>
>>5469169
Northern, because of what I said here
>>5469167
>>
>>5469167
>Also, we could access to to all the three rivers by going upstream and the sea by going downstream through the swamp.
I think we should expand to the swamp later, between that and the rest of the rivers there's plenty or routes for trading and stuff
>>
>>5469169
Northern.
>>
>>5469169
Forest
>>
>>5469169
Northren side of the lake
>>
>>5469177
That river mouth in the swamp does seem a good place to make a port.
We also should expand to the plains to get some farming, maybe that spot where the tributary meets the main river.
>>
>>5469169
>northern (forest)
>>
>>5469186
You're hunter-gatherers. You don't get farming out of the gate.
>>
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>>5469175
>>5469178
>>5469179
>>5469180
>>5469188
Very well then.

The origins of our people are not well known. Descended from two races, yet the nature of how these races came together in this world are unknown, a subject of oral tradition that has become lost over time. For a long time, several generations at least, our people have roamed; hunting and gathering. It is the only life we have known up until this point.

We have come to settle here, along the lake, shielded within the forest.

Our nomadic life, for the time being, has come to an end.

Of the following Tier 1 Technologies, we must select one to have at the start of the game:

>Stone Tools (Leads to Bladed Tools)
>Weaving (Leads to Clothing, and Fishing)
>Fire (Leads to Advanced Foraging, and Society)
>Abstract Art (Leads to Art, Music, and Society)
>Burial Rites (Leads to Society)

(A brief note on Technology: you will note that some of these techs lead to the same tech. Every tech must be acquired before the tech can be selected. In other words, Society can only be unlocked when Fire, Abstract Art and Burial Rites are themselves acquired.)
>>
>>5469192
That's fine. We're planning ahead is all.
>>
>>5469194
>Stone Tools (Leads to Bladed Tools)

bang rocks together
>>
>>5469194
>Stone Tools (Leads to Bladed Tools)
>>
>>5469194
How about Fire -> Weaving -> Fishing?
I think it's the best route for food.
>>
>>5469194
>Stone Tools (Leads to Bladed Tools)

YO I've been waiting for one of these
>>
>>5469194
>Weaving (Leads to Clothing, and Fishing)
If we're on a river then let's use it. After that we select Fire and we have another food source and advanced our foraging
>>
>>5469198
>>5469201
>>5469204
Stone Tools it is.

Our starting population is:

21 Children
24 Hunters
23 Gatherers
68 Total

With our starter location, starter tech, and starter population, it's now time to enter the 1st Age.

Three random events happen to our civilization each age (currently). As a reminder, I generate these completely randomly, using a generator of my own creation in excel.

As these events happen sequentially, we'll start with the first:

The very first thing that happens to our people is the appearance of a strange entity. A talking snake, very large and with red scales, makes its presence known to your people. It explains that it has led them to this place, the hex that is your home, and now that your people have arrived it has prepared the lands for you. The nearby lands have been cleared of monsters and other terrifying threats; all six hexes surrounding our own contain no dangers to our people.

When asked why, the serpent explains that it is part of its penance. With no greater context given, the snake vanishes without a trace.

Event 2:

We have the opportunity to form the early basis of a religion. A simple structure, for now, is all that is required. Early religions tend to center around the worship of simple concepts; the sky, the water, the earth, the stars, etc. Attribution of souls or spirits to inanimate objects, or animism, is common. Essentially, we're looking for: what we worship and how we worship it. It will start out simple and over time grow more complicated.

Event 3:

Divine favor brings about a miracle. In a turn of events likely related to the starting of our religion in the previous event, a divine source has blessed our people with a bountiful source of food in the form of bountiful fruits and vegetables which grow in this region: grapes and turnips, respectively.

What is our reaction to these three events? A player reaction is effectively a means to establish facts about our growing society with a reaction to the random events, and often only warrant a single line or so. In this instance, the first and third events don't require much of a player reaction; we simply reap the rewards they present. Events like the second event allow a more complex reaction which allow us to expand the foundational basis of our civilization.
>>
>>5469237
I mean, looking at these three, it seems obvious we should begin a process of snake-worship, and prioritize gathering the bounty. I propose collecting as much fruit as possible and fighting off any interfering predators with our tools, then offering the flesh and blood of these predators to the snake-god in the form of a totem, or feeding smaller local serpents.
>>
>>5469254
Does anyone have any objections to snake worship as an early religion?
>>
>>5469254
+1

snake worship seems like a decent idea
>>
>>5469254
>>5469283
Very well then, Snake worship it shall be.

With our reactions out of the way, we will now move onto the Player Action for the age. Player Actions allow for the players to do what they would like, within reason and technological limitations. For example, common actions are Explore, stockpile food, breed (for a population boost), attack, defend, build something, etc.

What will this first age's player action be?
>>
>>5469321
>stockpile food
Sad Snake Dad gave us all this food. Let's gather it up!
>>
Check out Cyclopes Civilization Quest for inspiration!
https://suptg.thisisnotatrueending.com/archive.html?tags=Cyclops%20quest
>>
>>5469321
explore the hex to the right
>>
>>5469321
>build something
The first snake temples.
It's probably just going to be a hut with a statue, but we got to start somewhere.
>>
>>5469322
+1
>>
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>>5469322
>>5469531

Very well, this age we stockpile food. Should a food crisis emerge next age, this will counter it, and it will bring with it a very slight population boost due to the excess we generate.

Nothing further significant happens this age. Many years pass, and with it comes a greater mastery of the land and new ideas to advance society.

What is our technology advancement choice at the end of this age?

Tier 1
>Weaving (Leads to Clothing, and Fishing)
>Fire (Leads to Advanced Foraging, and Society)
>Abstract Art (Leads to Art, Music, and Society)
>Burial Rites (Leads to Society)

Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture)
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
Because winter is a thing.
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
Can even tie this into our snake cult's rites and shit. Smoke rising does look like a slithering snake at times
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
>>
>>5469547
>Weaving (Leads to Clothing, and Fishing)
Weren't we beelining for Fishing?
>>
>>5469640
We can always spear fish until then. Or, ya know, huck large rocks into the water and grab water ever floats up
>>
>>5469640
Fire is important to cook the food.
But I'm beelining to sailing, so Weaving, fishing, bladed tools next.
>>
>>5469648
I'ma push for religion myself. The snake god must be honored
>>
>>5469649
And I mean a more organized, codified religion than our current worship. Shamans or a priest caste and shit
>>
>>5469653
Shit, dude, at least let us invent agriculture first to feed all these non-food-producers.
>>
>>5469660
Let them eat cake. And children.
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
I guess fire is the basis here :
- advanced cooking abilities,
- advanced crasfmanship
- helps in winter and darkness
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)

>>5469649
>>5469653
Yep, can't discount the need for a powerful priest-king central authority; especially at this stage of development.
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)
>>
>>5469547
>Fire (Leads to Advanced Foraging, and Society)

We all follow the Path of the Red Snake, going through the river, riding his scales.

We all offer fire for it's Kin, because the Red Snake gave us a safe place to be.

We all attack from bellow the high grass, ever grandious and lethal, and only those that survive will taste the painful embrace of our venom
>>
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>>5469561
>>5469564
>>5469569
>>5469591
>>5469680
>>5469712
>>5469715
>>5469804
>>5469808
Fire it is.

The age concludes with our people harnessing the power of fire, and integrating it with home, hunting and religious rites.

An age passes, and a new one begins.

Each age, our population increases based on a random roll of the die. Certain techs grant population boosts, like sustainable sources of food like Fishing or Agriculture. Other techs grant things like combat bonuses, culture boosts and so on.

Our population is now:

>127 Children
>53 Hunters
>48 Gatherers
>228 Total

Our random events for this age are as follows:

It is an age of terrible winter, a cold and lingering snow. It is fortunate that a combination of fire and stored food has saved our people.

1) This age, amidst the terrible snow and harsh conditions, a traveler appears to our people. He leads a group of half-elven people, and he himself is one of our kind. They claim to have been guided here by visions, much like your people were last age. Many have died on their journey, and they seek to join with your people. Their leader is tall and strong, a Heroic unit. Should you accept him and his retinue into your culture this age, he can accomplish a single significant feat of your choosing; as a Great Hero, he can do something along the lines of adventuring in a direction of your choosing, slaying a monster, securing a significant hold, or something else similarly heroic. Should he survive this age, a bloodline carrying his heroic traits will go forward.

2) At night, in the cosmos high above, twisting around the stars, a strange creature can be glimpsed, a serpentine figure of equal parts light and darkness, moving between the stars. It is infrequently seen, and its true length is impossible to determine.

3) During one such stargazing event, one of your people becomes possessed by a supernatural entity, possibly the same one seen above. With her eyes glowing white, she proclaims herself to be the Snake God, the one who coils around the stars themselves, and demands your worship. The Snake God has taken this female mortal's form to receive your adoration and tribute.

How do you react to these events?

A quick RIP to JDF the Green Ranger. May the power protect you, Tommy.
>>
>>5469903
The traveler must breed with the avatar of the snake goddess. He must undergo a great quest to earn her favor
>>
>>5469908
"Hey guys! A vision brought me her,e and I'm pretty strong, smart, and fast. I know you don't know me, but what can I do to earn me and my people the privilege of --"
"FUCK THIS SNAKE."
"...I'm sorry, what did you say? it sound like -- "
"STICK YOUR DICK IN THE SNIK, NOOOOW!"
Let's, uh... Not.

>>5469903
>Bow down to the Snake God
>Ask what she wants
>Have Hero Boy there go fetch it
I guess if what she wants IS for him to fuck her, uh, okay?
>>
>>5469903
accept the hero into our ranks. perhaps ask them to explore the tiles beyond the snake protected tiles and slay any threats potentially out there.

also. ... im kinda sus on the woman. just a little . maybe ask for proof they are indeed the god who guided us here. (new blessing?) but if they prove we should indeed give them offerings. because the god who wr saw originally did not seem to have anything to do with the stars. why didnt they return in that form? (though might be intresting to have a whole snake pantheon)
>>
>>5469912
+1
>>
>>5469912
+1
Never change quest, never change.
>>
>>5469903
1
>Accept the traveler and his people. Have him go on more vision quests to expand our faith.

2
>The people start debating among themselves if the Sky Serpent is the same Snake God that helped our people or another one.

3
>Plead to the Snake God to release the hold of the woman. Offer to create new forms so it can be worshiped. Ask questions to it, like why it was seeking penance and if it's complete

Just got to be sure it's the same one.
>>
>>5469903

Supporting >>5469920
>>
>>5469920
this is getting my support since its somewhat like my suggestion on figuring out if same god

(still wanna send the hero out to explore unprotected tiles though
>>
>>5469929
It's what I thought the expand the faith would be.
Either exploring more hexes, or becoming a sort of Priest-King.
>>
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>>5469903

Accept the Hero, as it was the will of Providence that he should arrive.

Seek the counsel of this Star Serpent which has mounted one of our own. This may yet intertwine with the fate of our wayward hero.
>>
Wait, could the hero unit be powerful enough to successfully question the snake possession and discover what it is?
Because the snake god is the one that lead our people here, if he was having visions, than he was also chosen.
Besides, the snake god wasn't demanding worship and tribute before, we started doing it out of gratitude. Why would it be doing it now? And it did it in his physical form, why it's possessing someone now?

If it's a different snake deity, I'm ok with forming a pantheon though. But the Red Snake will always be the one above the others, and the Star Serpent will be know as a trickster for what it tried to do.
>>
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>>5469912
>>5469917
>>5469918
>>5469920
>>5469923
>>5469929
We'll start with the Great Hero, going on a vision quest in a direction of our choosing. Refer to our map here: >>5469157
Which direction will he travel?

As for the possessed woman, the Snake God possessing her claims that it is the one responsible for bestowing your people with bountiful food in the past, and is offended at the line of questioning in regards to its authenticity. In response, it immediately kills a nearby gatherer with a baleful gaze, turning that poor villager to stone on the spot, which then crumbles to dust.

Once again the Snake God asserts itself, claiming that all that is good that has happened to your people is because of it, and demands both loyalty and tribute. It claims your people should be thankful for its benevolence. While many immediately bow out of fear, some of your people hold doubts that this is the same entity encountered in the first age...
>>
>>5469957
Let's explore NE
>>
>>5469957
Ok, it's denifately not the the same god, or whatever penance it did it went back to being evil immediately afterwards.
Have our people pray in secret for the real Snake God to save us. Hope that the hero can become strong enough to kill the evil Star Serpent.
Have him downstream towards the swamp. We need to make sure the river is safe.
>>
>>5469964
+1

Either it's another Snake Deity that it's a trickster like >>5469942 said, or some demon/evil spirit that saw us from afar an decided yo take control earlier before things spiral out of it's control with the Arrival of our Hero
>>
>>5469903
Supporting >>5469920

Cool quest OP. Where did you get all your tables from? Did you make them yourself?
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>>5469964
>>5469975
The hero departs, leaving his people with ours, heading northwest and downstream towards the swamp.

The first land he passes through contains bountiful groves of trees which bear sweet fruit---nectarines.

To the north of that, upon entering the murky swamp, he passes vast natural deposits of gold, as well as discovering abundant plants upon which large bell peppers grow.

And finally, having followed the river north to the sea, at the mouth of the river feeding into the vast ocean to the north, there are herds of large six-legged insects. These arthropods seem to display a kind of herd mentality, and seem docile and even-tempered, moving in familial groups across the land.

Pausing at the sea, the traveler is concerned. He has traveled for many days now, and had hoped to receive another vision. He resolves to wait until one comes to him.

As fate would have it, a vision does indeed come, but not one of what will be, which is what led him and his people to our lands, but rather one of what once was. Long ago, there were many snakes, an empire of them that stretched across the land. Many races were dominated under their cruel and dispassionate and immortal serpentine masters. Forced to work, or fight, or entertain their snake masters, the serpents reached a level of decadence and arrogance that angered a mighty primordial force.

Their civilization was wiped away; the entire world cleansed of their filth, and the worst of them locked away. So great was the cleansing that even all memory of their empire---its name, its holdings, its history---all gone in a brilliant blaze of white light, leaving the land once again wild, rife for the former servants of this snake empire to reclaim what was once theirs.

The vision ends, and the traveler reflects upon what he has learned before following the river south and returning. He spreads word of his vision. However, when it reaches the ear of the possessed woman, she demands his capture; she declares the story to be false and heresy and intends to make an example of him.

Your people are divided. The half that follow the Snake God out of fear begin to clash with the half that have come to believe the story of the traveler's vision and that this entity is not the one from the first age. In the chaos and confusion of the melee, just as the Snake God is about to strike down the traveler, someone runs up from behind with a rock and bashes the possessed woman in the back of the head.

The snake god, denied its corporeal vessel, rises back into the sky in a long, coiling spectral display, claiming that it shall return.

The traveler checks the woman, discovering that although the blow was severe, she was merely knocked unconscious and, once awakened, is back to her normal self. He nurses her back to health and in time takes her as his mate, producing two children; a daughter, followed by a son.

For the remainder of this age, the false trickster snake god does not bother your people.
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>>5470009
We need to establish an Inquisition.
No more false gods.
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>>5470009

That resolves the Great Hero's free action for the age. What shall our player action for this age be? As a reminder, a player action is anything we wish to accomplish within reason and technological limitation, as described in >>5469321

>>5470000
All tables used in this quest are of my design. Some quick background; back in 2014 I tried to get Untamed off the ground, but it wasn't quite ready, and the project fell through. After revisiting it with a new format, new tables and redesigning several aspects of what came before, building off of it and improving it, it has so far been a rousing success. Fifteen people have controlled their civilizations up to Age 10, which is where we'll get up to in this thread.

Each age, I generate three or more random events from a list that (so far) has 684 entries, which are designed to give me brief context about what the event concerns. I then roll a few dice to narrow down specifics. Here's a glimpse at some of those random events.
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Death to the false god. Death to the Star Serpent the only true god is the Red Serpent!
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>>5470024
>Player action
Let's expand into the lands explored by the hero.
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>>5470024
>>5470000
In addition to that, the main page of my generator is basically a bunch of buttons on a spreadsheet that I can click which randomizes a bunch of lists I've created, using things from various sources; D&D, vidya, novels, etc.

Here, you can see the three random events I generated for this age right here, along with several other random lists. There is more to the bottom of this, much more in fact, and I also keep track of the current stats of each player civilization on it, but that's confidential information.

Anyway, back to the game, still need that Player Action for this age: >>5470024
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>>5470032
This is neat!
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>>5470024
Damn Anon, that's great! Would it be possible that by the end of this Thread (when we reach Age 10) You could share the tables and stuff? If it won't give us some kind of spoiler.

I really like this kind of Civ Quests, and I wanted to make a Game for my group with a system like that, but I don't find a system that catch my attention (except for Reign, but it's not 100% Civ building system).

Also >>5470031
+1

In the Next Age, I say we could try and tap into magical stuff. Maybe the possesed Girl has some Magical fingerprint of the Star Snake that we could use for some Magical Inquisition.
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>>5470036
>Damn Anon, that's great! Would it be possible that by the end of this Thread (when we reach Age 10) You could share the tables and stuff? If it won't give us some kind of spoiler.
In the long run, I do plan on sharing what I tentatively refer to as the Untamed System, which I'd like to develop into a proper game/RPG. I'm constantly adding onto it, but I'm the kind of guy who rarely thinks anything he starts is ever "done". I'm always looking for inspiration for new events, or other random lists I can add onto it, ways to refine it, etc. but I do feel that it isn't quite ready as of yet. This game, this civilization (along with all of the other player's) is the first trial run of my newly refined system (Untamed 22, if I had to differentiate it from my earlier attempt at Untamed 14). The end result will be a world built from the ground up with a complete and total history, almost like a D&D setting that stories/quests could be run in. I would share the world map, but I haven't allowed anyone to see the total world beyond each civ's starting area.
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>>5470031
>>5470036
So, basically establishing a range of our people moving from our hex to the sea, following the river up and down to and from home, to hunt and gather? Am I reading that correctly?

Because currently our population is too small to split into another settlement, which historically I have restricted until Society is unlocked.
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>>5470024
>player action

A society shaken by such supernatural events falls back on itself. The peoples of the land coalesce around the Hero and his vision quests.

Considering this is what, Roman half-elves? I see this a prime time to coalesce around a Romulus figure. Better still that he's got elements of Viracocha going on.
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>>5470052
Yeah, why not? If things looks that are safe up there we could use some of those bell pepper, hunt those bugs and maybe even in a future we could domesticate them
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>>5470024
Let's build a commemorative snake temple.

During this age our people met the deceiver snake, and i guess the whole schism made everything unclear. I think it would be important for the memory and the birth of the cult to have a place where the story about the snakes is set to the stone.

So in a future age, when the deceiver comes back from the stars, our people would be able to see through its lies.

Also we already talked about having a formal religion.
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>>5470063
>>5470036
>>5470031
Very well then, our people will follow the path the hero laid out and cleared along the river to the sea, and for ages will hunt and gather along that line.

What is our choice of technology at the end of this age?

Tier 1
>Weaving (Leads to Clothing, and Fishing) (Protection Boost)
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
>Burial Rites (Leads to Society) (Culture Boost)

Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat Boost)
>Advanced Foraging (Leads to Pathfinding, and Early Medicine) (Food Boost)
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>>5470086
>Weaving (Leads to Clothing, and Fishing) (Protection Boost)
Now we have access to a River and sea, we will take a huge advantage from this plus the Protection Boost
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>>5470021
>>5470028
>>5470064
Scarlet Snake = Penitent, Protective, Paternal = Good
Star Serpent = Liar, Murderer, Thief = Evil
This is the Twin Coiled Faith
>>5470086
>Weaving (Leads to Clothing, and Fishing) (Protection Boost)
Do we aim for sailing or society?
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>>5470086
Burial Rites

I want society soon so we can have Roman Basket Weaving forums
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>>5470086
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
We have to make art to commemorate this, so our descendants never forget and, in their ignorance, fall prey to the Star Serpent's tricks.
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>>5470129
+1

also id say society
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How about we go for fishing after this, since we are moving to the coast and swamp, and then we focus on society?
Then we can either go for domestication to make use of the herding bugs, or balded tools to either get sailing or weapons.
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>>5470129
+1
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>>5470086
I've enjoyed reading the tale that has transpired after my departure. Now we have an interesting good and evil dychotomy between two divinities with this new Adversary figure.

>>5470129
Can we only record this myth through oral tradition or can we use writing? If we can't use writing then we better have a very specific story that can be memorized so as to be better preserved for when we eventually unlock better methods of recording information.
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>>5470349
It goes Abstract Art > Art > Proto-Writing > Writing
Until then, oral tradition

>>5470089
>>5470129
>>5470270
>>5470308

Weaving it shall be. An age passes, and as our people traverse the river from the lake to the sea they gather reeds and vines and weave them into baskets and clothing to aid in carrying our forage and protecting against the weather.

We proceed onto the 3rd Age.

>...

Our population as of the 3rd Age:

203 Children
94 Hunters
77 Gatherers

Our random events for this age are as follows:

1) A great meteor streaks across the night sky. This is no mere pretty light show however; it crash lands somewhere northwest, west of the river we have ranged upon. A great fireball and an earth-shattering quake follows, but harms no one; everyone is roused in the night and hears the tale of those who were awake to see it happen.

2) This age, a focus on hunting over gathering brings about a boost to the population of your hunters occurs, bringing the total from 85 to 94; this is already reflected above.

3) This age, we have the opportunity to lay down some foundational laws for our society. This can relate to early governance, such as how leaders are chosen or earn their position, or can relate to the punishment of crime, or something else. What laws do our people lay down in this age? They will be passed down orally, as we currently lack a form of writing.

What are your reactions to these events?
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>>5470364
>203 Children
>94 Hunters
>77 Gatherers
Forgot: 374 total.
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>>5470349
> Now we have an interesting good and evil dychotomy between two divinities with this new Adversary figure.

So snake Zoroastrianism ?
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>>5470364
1
We must explore n the direction of the meteor. It came from the night sky, there is a risk it is a servant of the Star Serpent
3
There must be warrior-priests, protectors of both the soul and body of our people. They will go through vision quests to understand the journey of our people and the heroes.
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>>5470364
investigate meteor maybe figure out a use for some of the minerals (may be an easy way to jumpstart our civ)

not sure what i wanna do about law though too tired so ill let other anons figure it out desu

(id say something to do with leadership though
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>>5470364
Leaders are elected by popular vote to form a council.
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>>5470375
+1
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>>5470367
Something like that.

>>5470375
This sounds like the right direction, the vision quests are weird but they basis on the history of our people. I'd like to create the conditions for the begginning of a martial society, I'll think on interesting suggestions in service of that goal.

>>5470388
>popular vote
pic related
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>>5470401
Dont worry, give it a few ages and the Elders are gonna turn it into an Oligarchy intill they get overturned by a dictator
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>>5470378
Support, We must investigate the meteor but bear in mind it might not just be us going there so we must be prepared to fight.

3) Should one commit a crime to the tribe they must endure years of servitude, the length of servitude is based on how grave their crimes are.
Can't have the senile lead our people so there must be an age cut off for leadership so the mind of the leader is always sharp and ready
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>>5470388
shit way of picking a leader at this time, but nice way to decide whether or not a person is a criminal though
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>>5470401
The vision quests idea is because of our people's history, but also becuase this style of mixing lore, civilization building and character development reminded me of King of Dragon Pass and Heroquest

>popular vote
To be fair, we are romans, and they did have the republic after the kingdom and before the empire.
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>>5470404
That doesn't make it any better.

>>5470405
I think this should only apply for things like theft or an alternative punishment for things like assault. For murder or rape or any of the heavier stuff it should be a ceremonial execution.

>>5470408
>King of Dragon Pass and Heroquest
I looked them up and damn that's some old shool stuff, no wonder I never heard of them.

And yeah we're the romans but popular vote is not necessarily a requirement for representative government, though I don't think too highly of that either.

>>5470375
I think I know what I'd like to add. A direct descendant of the great hero should be made king of our people, with a warror-priest council to rule alongside him. Distribution of power and duties pending.
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>>5470421
How about
>We have a day dedicated to sentencing criminals and have the whole community decide on what the punishment should be for that person via popular vote
or if we're going with the warrior priest council idea
>Have the warrior priest council vote on how a person will be sentenced

either way we should have a person whose whole job is to remember what the previous decisions/punishments or something so we don't have to come up with new punishments per each new crime.
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>>5470443
>We have a day dedicated to sentencing criminals and have the whole community decide on what the punishment should be for that person via popular vote
Why would we wait for a specific day to sentence a criminal? They should be sentenced as they come up.

>Have the warrior priest council vote on how a person will be sentenced
A better idea, maybe the king could be the tie-breaker.

>either way we should have a person whose whole job is to remember what the previous decisions/punishments or something so we don't have to come up with new punishments per each new crime.
A member of the council, with the title of Justiciar?
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>>5470462
yeah the popular vote for all people was kinda bad so new idea

>the council and the king decides on the punishment of the criminal
>There is a member of the council with the title of justiciar meant to record all the previous decisions of the council regarding the punishments of criminals.
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>>5470364
>Seek out the meteor
>Send people on vision-quests and, if they come back with useful wisdom, appoint them Justicar
>If someone commits a crime, send them on a LONGER vision quest to somewhere dangerous or unknown; if they return, they must submit to the Justicar for final judgement, resulting in death, exile, or atonement and forgiveness
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>>5470421
>that's some old shool stuff
The game got a spiritual sucessor with Six Ages: Ride Like The Wind too, and Heroquest got some new editions
But yeah, Glorantha is a bit under the radar. Which is a shame, Sword and Sorcery is a cool genre.
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>>5469547
>Fire (Leads to Advanced Foraging, and Society)

I think we should skip advanced foraging, everything else is worth picking up to have a fleshed out people though.
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>>5470576
How the fuck am I so far behind? Did I just suffer a small bout of memory loss or something? WHY IS IT NIGHTTIME?!
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>>5470578
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>>5470375
>>5470390
>>5470401
>>5470378
>>5470405
>>5470476

Alright, so I'm getting a combination of searching out the meteor, and developing some manner of vision-questing-warrior-priest-justicars, but we'll deal with the meteor first.

A party led by the secondborn child of the traveler hero from the first age (the son) sets out northwest, crossing the river into lands your people have never ventured.

Thankfully, west of the river is a land claimed only by wild growths of barley. Your people move on.

Your people come upon the meteor. It is truly massive, having made both a gigantic impact and trail. Its eventual resting place is discovered by following the trail, and a massive mishapen red-hot rock is discovered, still smoking, with glowing orange bits seen between the cracks.

However, as your people advance, nervously edging closer and closer, a strange cracking sound is heard and the rock begins to move. It is discovered that this is no rock, but some manner of creature! It begins to uncurl itself, revealing a pair of wings that obsidian glass fall off of as they break off of their flaming surfaces while the winds unfurl and stretch. A massive tail uncoils from being wrapped around the body, crested with glowing spikes. Four limbs and a long, serpentine neck follow, terminating in a terrifying head of lava-like rock.

This primordial creature, finding itself upon this world from another time and place after hurtling through the heavens from unknown origins, lets out a massive roar, belching a torrent of flame that rains down upon the land, setting fire to the forest and melting anyone it touches. Your people run and hide as this winged fiery terror's eyes open, beacons of orange light within a black skull. Its chest burns hotter than any fire that man could conjure, its heart a forge that could melt the world.

It is no natural beast, and certainly not one of this world, for upon exposure to this environment it undergoes a rapid change. Perhaps this is part of some manner of magical lifecycle for these creatures, or perhaps this was merely the means to deliver something to this world from an elemental realm, but the dragon begins to shift its appearance, breaking apart, as though the very world itself is killing it; breathing our air is poisonous to it. The body of this massive monstrosity loses its fire and begins to crumble to ash, and from within this mountain of ash is uncovered two objects: eggs. They do not burn, but are very warm to the touch. Each egg is nearly the size of a man.

What do our people do?
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>>5470633
>Pray on it
>If no answer comes, smash them
>if they can't be smashed, cast them into the sea
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>>5470633
>Use them as permanent heating fixtures in buildings/places of importance/religious significance.

I guess I'll just pick up my day here then...or night rather.
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>>5470641
+1 but remove the smashing part, just cast them into the sea if no answer comes.
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>>5470666
+1 to devil trips
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>>5470633
Into the sea they go, we can't risk two more such creatures emerging.
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>>5470641
>>5470666
>>5470729
>>5470749

Very well then, we shall cast them into the sea, rolling them to the river. Thankfully, they do not hatch on the way there, and once pushed north, are shoved from a small peak into the water. There is a great splash and the two eggs sink, where they remain... for now. Who is to say what the future holds?

As for the earlier point, we shall create a small group of warrior-priests, who engage in vision quests and seek to protect our people both physically and spiritually. Of those initially selected, sixteen pass the first trials and become our first group of warrior-priests, of which both children of the traveler from the second age belong to.

We may now specify our player action for the age.

As a reminder, here is our current region map.
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>>5469194
How did you make this chart? I need an org chart where multiple lower level items can connect to the same higher level ones

Thanks
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>>5470406
Many if not most early societies with small numbers of people organized themselves democratically. At that level every government tends to be democratic in practice anyway because of a majority of the people don't agree with the leadership they can just not follow it.
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>>5470850
Build some sort of temple to the Scarlet Snake. It's probably going to be very primitive, but we take what we can get, a place that the Warrior-Priests-Justicars (Can we just call them Pontifex?) can pass judgement and the people gather to listen to the stories, a reminder of the Star Serpent evil deeds.
The meteor creature fell from the night sky, and then immediately began destroying it's surroundings, with a serpentine neck. Our people should believe that dragons are evil beings related to the Star Serpent.
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>>5470850
If a true vision quest was give to the traveler at the sea, we must travel to the same shore and gain our own vision quest. While they pray and fast to the Snek, they build a shine on the coast and consecrate these ‘herd bugs’ a holy animal, for their home is clearly holy.
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>>5470850
>into the sea they go
Oh no, no, no, no, no........ Oh well, too late now.

The people have need of the law, for none other will make them flourish. Democracy will lead to naught but squander and ruin.

We should make central the role of the Pontifex/Warrior Flamen order in this society. As oral tradition is fallible, the capable must be central to passing on the knowledge of the Serpents, of the Dragon of the Fallen Star, and of the clutch of spawn cast away, hopefully to never return.

We should construct an oracular hall of the learned ones. A temple to the knowledge of the people. In veneration, not worship of the tradition and the wisdom.
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>>5470902
Don’t worry, I have a plan for those eggs. We just have to wait a bit…
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>>5470857
>How did you make this chart? I need an org chart where multiple lower level items can connect to the same higher level ones
For a few years now I've been making use of a program called Realm Works, a worldbuilding program that allows one to keep track of as many details about a world as they like; characters, locations, items, plots, concepts, gameplay mechanics, etc.
Here's a picture of another world of mine, from a different project, unrelated to Untamed, that I use Realm Works for. (It's a MtG lore thing I do)
It also has a storyboard section, which is the specific thing I use for each civ's technology and bloodline flowcharts.
Here's a link: https://www.wolflair.com/realmworks/
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I found an image of depiction of a bronze age roman village
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Here's another.
For some reason I can only find tiny images.
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>>5470850
A heretic spurned by the tribe goes off in search of the dragon eggs
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>>5470870
+1
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>>5470915
>Bronze Age Rome
Not only was Rome founded in the Iron Age, even evidence of pre-Roman Bronze Age settlements at its location is "conspicuously absent".
You picture seems to be of Archaic Period Greece.
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>>5470925
Nah senpai, we need to wait for domestication. Waiting would also allow the population and the myth of the Star Eggs to grow. I’ve got a plan, if anons are willing to entertain it.
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>>5470930
It's actually etruscans (proto-villanoviana to be exact) and the latial culture, but it's the closest to pre-iron age romans we could get to have inspiration.
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>>5470935
I personally can't wait until we tame the big bugs, ride them like ashlanders
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The latial culture were probably the real version of the mythological Alba Longa.
Also they had a tradition of making hut urns, so we atleast know how they looked like.
Originally I was going to post the reconstruction in Fidenae, but all the images are tiny.
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>>5470956
Same, it’s gonna be rad. My plan there is to make them holy steeds for our elite Pontifex or whatever we eventually call them, along with labor bugs and hopefully honey(dew?) producing cattle.
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>>5470958
Huh, it seems the hut is actually from the Iron-age.
Still, it matches the look of the bronze age urn
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And here's another, I already wasted too much time searching for these huts.
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>>5470959
YES! And if we're lucky, they produce silk of a kind as well. But that's probably a pipe dream. Though there might be another breed that could.
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>>5470930
Yeah, my mistake, the Latial culture, and the Latium speaking people themselves are Iron Age, but the proto-villanoviana are bronze. So it's more Etruscans and Italiotes than actual Romans.
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>>5470963
I bet they do produce silk (or some breeds will), it’s gonna be neat!
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>>5470968
We should come up with a bullshit explanation of silk to sell to outsiders so we can maintain a monopoly on it.
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>>5470972
it is actually tiny worms that produces the silk!
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>>5470976
And the worms turn into moths, so you can't even hoard them!
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>>5470972
Call it holy, say it comes from tiny snake children.

>>5470976
Genius!
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>>5470976
>>5470979
Yes, and they die very easily, sometimes rotting in their cocoons, ruining the harvest and can only eat one plants leaf
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>>5470981
And the leaves are from fruit and berry trees, so if you grow silk you have to give up food.
>>5470967
Also, that image seem to be from the villanoviana people, not the proto, meaning it's an iron age village and not a bronze age one.
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>>5470990
Well, the huts themselves probably didn't change too much.
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>>5470870
Supporting this.

>>5470850
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>>5470870
>>5470927
>>5471113
>>5470875
>>5470902

Very well, a temple (albeit right now a simple one) will be constructed, dedicated to the Red Serpent (or Scarlet Snake, or Scarlet Serpent, etc.), where the Warrior-Priests will preside over congregations, mettle out justice, hold meetings and set out from/return to on their vision quests.

Let's talk about Tech, shall we?

Tier 1
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
>Burial Rites (Leads to Society) (Culture Boost)

Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)
>Advanced Foraging (Leads to Pathfinding, and Early Medicine) (Food Boost)
>Fishing (Leads to Sailing) (Food Boost)
>Clothing (Leads to Architecture) (Cultural/Protection Boost)
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>>5471140
>Fishing (Leads to Sailing) (Food Boost)
I want to get fishing, so we can focus solely on society.
Then bladed tools and clothing for architecture and sailing.
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>>5471140
>>Fishing (Leads to Sailing) (Food Boost)
Definitely, given the village's location upon the estuary. Food is still key right now, and this furthers the route to sailing also, which will be paramount.

>>5471144
I support this route, then shift focus back to society.
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>>5471140
>Fishing (Leads to Sailing) (Food Boost)
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>>5471144
After society, we can go for domestication or agriculture too, instead of architecture or sailing. Or weaponry, depending on how dangerous things might get
But Bladed tools are important for most of them.
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>>5471140
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
Need society and writing to record our judgements and dire warnings about the Star Serpent and cursed dragon eggs we plopped in the river.
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>>5471140
>Fishing (Leads to Sailing) (Food Boost)
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>>5471161
Australian Aborigines had amazingly precise oral history (corroborated by geology) about a 50000-old event, so we can get by for a bit more.
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>>5471167
And they also stopped expressing the knowledge of building seafaring craft which had originally brought them across the Timor Sea. And they were still clubbing each other and 'roos to death when Europeans showed up, literally 50 millennia later. Time well spent, clearly.
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>>5471173
They just wanted to return to monke
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>>5471176
And desu I can't blame them. It would've been amazing.
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>>5471173
>Me: oral history can be really accurate, so no need to go into Abstract Art right now
>You: but Aborigines are dumb!!11
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>>5471140
Red Serpent (or Scarlet Snake, or Scarlet Serpent)
Praise the Rubrum Serpens Optimi Maximi and beware the Sidereum Hydra. I probably mangled the latim, I just used google translated
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>>5471187
Also, apparently there was a snake god on later Rome, but it was an imported, and minor one.
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>>5471192
Since there's no proper snake god in Rome, I propose we base our own on Chinese Nuwa (https://en.wikipedia.org/wiki/N%C3%BCwa)
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>>5471183
My point was being an unlettered peoples yielded them absolutely no advancement, in fact dragged them down through the ages and eventually was their undoing at the hands of the lettered peoples of the earth.
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>>5471201
Point to where I said we shouldn't invent writing at all ever.
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>>5471199
Mix her with Fuxi into only one god.
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>>5471220
This works.
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>>5471144
>>5471160
Just had an idea for a plan.
Fishing -> Abstract art -> Burial Rites -> Society -> Bladed Tools -> Agriculture -> Domestication -> Clothing - > Weaponry -> Art -> Architecture
>>
>>5471234
Honestly I like that. The tiles around our village are safe, and up to the Swamp there isn't no inmediate threat. So unless we're unlucky with the random events and there's a important enemy that wants to fuck us over, there should be no need for weapons yet. Unless we really wanna go for the true roman route and start going for the Smith and Weapons techbologies fast
>>
>>5471167
>>5471183
I recognize your point, but written records tend to be more accurate across world civilizations, and also art is kino, so I'd still like to spec into it personally.

Plus, our demi-elves are Roman-based, not Aborigine-based.

Though goddamn, that would have been kind of neat
>>
Appreciate your patience, it's just Monday so the work week has begun.

For those of you interested, the project's discord link is here: https://discord.gg/xeYq6mJ9TB

Each other civ has a player controlling it, and they're all in here. They have access to a player's only chat, as well as one for their individual civilization. People in this thread who wish to join will get alerts as to when an age has ended and a new one will begin (once this thread catches up to Age 10, I'll be making a new thread for this civ on /qst/.)

No obligation on any anon to join, I'll be making the threads regardless, but if you wanted to discuss the game with the other players, perhaps hear some stories about the crazy things that have happened to other civs, the general chat is for you.
>>
>>5471256
Imagine if we made them Polynesean or Maori.
>>5470850
Anons, I just had a thought. I thinknour people would consider both our original home hex and the ocean swamp hex to be holy sites. Now, what connects both of them? That river that comes from the lake. I think we should considered it a sacred river, and it's even snake-like.
Also, I think we should call it the Viper river, because it's close to Tiber while also being snake themed.
>>
>>5471327
Hey, that was MY idea anon. >>5469808

Jk, now really I like the idea, but still the Snakes bring a bunch of conflict with the histories of the past and the present. They we're dictators until they recieve Divine Retribution (or maybe there's something even more ancient that this Breed of Snake Dictators, even maybe out of our Gods of this Realm), and the fact that we worship a Snake God even tho we know their origin and stuff, brings a lot of Moral and Phylosofical (idk how it writes, i'm a ESL), like for example: We hate the Deciever and Trickters Snakes, the ones that we're tyrants in the Past but we worship one that we found in our Village, Do we forgive people for their errors and let them seek redemption? Do we worship the correct Idol? What are the stance of other civilization if there's any that now about the Tyrant Snakes and how are they going to view us? We're absolutely against the Sky Snake, but what about the others that are still in this world? Why the Sky Snake isn't doing things like the Red Snake for his past actions and what is the morality of the other Snakes? In which other way does these Snakes could manifest and present themselves in the world?
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>>5471140
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
Focus on society.
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>>5471365
I think we can consider the Red Snake a good one because he is a redeemed one, since he went on a penance.
>>5470129
Our warrior-priests judge people, I think the idea of not only forgiveness, but having to go on a quest our do deeds to prove it should be part of it.
>>5470476
Kind of like this anon said
Maybe we will eventually get fanatics or flagellants.

The Star Serpent, and any other of their kind, that refuse to admit their mistakes are evil. Specially if they try to taint the works of those that are like the Red Snake. I also like to consider the meteor dragons to be servants of the SS.
>>
>>5471365
I’m honestly hoping to bring the Star Sneak back, but this time have our society accept him as a Loki tier trickster god (instead of old Satan) with old crimson snake being our Thor, and have this be our Romulus and Remus myth.
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>>5471371
>I also like to consider the meteor dragons to be servants of the SS.
That's something that has me worried. I don't think is a Servant, by the description they might be an entire different stuff like an Elemental, and I believe that because the only Powers the Sky Snake showed were Possesion and like a Medusa's Stare. If he could make a Elemental Dragon like that, he could just make a smaller servant and instantly use that Strenght instead of killing with the Stare. But, maybe he didn't because that needs time and power to do, something that by this moment we won't know, unless we dwelve into that.

And from how I see our civ is going, I have some heavy Targon vibes. If we really grab onto "Astral Magic" if something like that exist, we could use the river and in a future make a city in the Mountain at the left side of our village, following the river.
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>>5471380
Oh, I don't think they are really servants, only that it's something our people would connect in their religion to explain it. Let's hope that is the case, right?
>>
Alright, back home and writing an update now.
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>>5471385
R-Right...

Honestly I wanted to vote for us to bring those eggs to home, but after seen the How To Train Your Dragon and how those dragons hatch, I was worried that it was going to turn into a huge inferno when they came out. But for the moment, i'm still wondering what >>5470908 plan is

>>5470908
Honestly I think that's hard considering how our first meeting went. Of we somehow find him again there will be a fight, and if we came on top and he pays for his past sins, maybe then he could be integrated. But for the moment he's going to be Ye Olde Satan
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>>5471396
It isn’t necessarily about integrating the Star Snake himself per se, just not making the Celestial the root of all evil, Eden Snake style. Would you like to hear the plan, or prefer me to wait until the time is right?
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>>5471144
>>5471148
>>5471164
>>5471158

Over the course of our age, with a slowly-expanding spiritual and organizational basis forming amongst our people, guided by our new Warrior-Priests, we continue to rely upon the lake, the river and the sea. This is exemplified by our advancement from weaving baskets and simple clothing to weaving nets and pioneering new ways to fish.

Another age passes; our people continue to learn, grow and for the time being thrive, thanks to bountiful sources of fish we have chosen to live adjacent to. Occasionally, other small bands of people like ourselves join, adding onto our population and biological diversity. Our bloodlines carry forward into a new age.

>The Fourth Age

Our population as of the 4th Age:

305 Children
129 Hunters
104 Gatherers
24 Warrior-Priests
Total: 562

Our random events for this age are as follows:

1) In the night, while a mother was sitting with her child, they are attacked by a horrible monster. Screams fill the night air and rouse many others, who come to look, but all that is left are stains of blood and tattered clothing, and a visage of something flying off into the night sky. The night after, it comes again, this time swooping down upon a man standing watch over his family. It mauls him to death and drags him away, but not before being glimpsed in the light of the two moons; a winged cat beast, larger than a man, with glowing red eyes and jaws that snap bone and swallow flesh. It spreads its membranous and expansive wings and takes off into the night. If the pattern holds, it will return for more flesh.

2) An age of comfort and simple hunting and gathering has not prepared the current generation of warrior-priests for a beast such as this. Despite qualifying for their roles, a majority of them suggest cowardly means to deal with the threat, or outright inaction, hoping it will go away. These fearful warrior-priests suggest appealing to the crimson snake god to bail your people out of the problem, so that they themselves will not be put in harm's way, and use their position in an attempt to guard their own lives; they fear to even leave on a vision quest, lest they be picked off in the dark away from home. A minority of the warrior-priests live up to the warrior part of their title, however, and are prepared to face the creature, decrying the others as cowards.

3) The appearance of the creature, and the division in the until-now unified warrior-priests, has caused a significant amount of unrest amongst your people, who fear that any one of them could be next. The creature drags its victims off somewhere else to devour them; what if it is feeding its young? What if more of them come? Why won't the warrior-priests or the Red Serpent protect us? Have we done something wrong? These are the questions that fuel their fear and panic threatens to overwhelm your people. Already one fight has broken out; more may follow if something is not done.

What is your reaction to these events?
>>
>>5471407
If the star snek didn't want to be the origin of evil, then maybe it shouldn't have killed that woman, or tried to suppress the evils it's kind did before.
Hydra delenda est.
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>>5471408
Prepare a trap for the beast, so that when it tries to swoop in for the kill, it's wings will be torn, and the warriors may be able to kill or hunt down the beast.

The Scarlet Serpent believes in self reliance: a father knows that one day the child will have to leave their home. He protected us in our early days so that we may be able to grow strong. He does not save us because this monster is a trouble for us to solve: The original hex and the six surroundings were our cribs, but the world is ours to take.

One of the Warrior-Priests, a descendant from the the hero will take the reins of the situation. If the siblings bicker among themselves, then it is the duty of the oldest to put the house in order.
>>
>>5471408
Why are there 24 warrior priests? I never intended for them to be so numerous and clearly a lot of them aren't worthy of the title. I also never intended for the title of Justiciar to equal being a warrior priest. As >>5470443 this anon had said, it was meant to be a position encharged with remembering previous decisions/punishments.

I'll mantain again that a descendant of the Traveler should be made king so as to have more decisive leadership instead of this bickering oligarchy.

As the creature, we can either go the pragmatic route or the spiritual route. The former, we lay a trap an attack it with everything we got. The latter, we send an expedition of our best and bravest to hunt down and slay the creature.
>>
>>5471408
The people demand that action be taken, and the minority of warrior-priests willing to fight convince the populace to support them, purging the cowards from the priesthood. Now unified, they take action to actively hunt and fight the beast, and when it’s eventually wounded, follow the trail of blood to it’s lair to finite job.
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>>5471422
I say we should empower the fighting minority, purge the cowardly, unify the priesthood and society, and turn this into a spiritual moment. These are supposed to be warrior-priests, not cowards who shy away from battle.
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>>5471408
1) A small group of Hunters will be tasked with finding a trail of the creature, keeping company with our Hero and his son, just to find the Beast lair. The rest of the Warrior-Priest will stay and protect the families.

While the Hero and co. Hunt the Beast, the men and Woman of the village will weave webs for the Beast, anything to restrain it movement so the Warrior-Priest and Hunters attack with bows. The ones coward Warrior-Priest will have three options: Either they hide with the Hunters to be ready and throw the Web with the potential threath of being caught by the Beast, stay near the center of the village in the light as Bait, or go with the Hero into the unknow to fight.

We're in a crisis for our people, families and friends, we can't hope that the Red Snake for always saving us
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>>5471409
Again, Trickster God. You never fully trust the trickster, but this is mainly about not turning the Celestial body into our religious hell.
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>>5471422
There are around 9,7 person to each warrior-priest, I discounted the children because there are a lot of them.
Maybe we should create internal ranks? A warrior-priest that is more warrior, a warrior priest that is more priest, a warrior-priest that is justicar, and a warrior-priest that is king.
We can call them Pontifex, Flamens, Epolones and the Rex. When we get magic we can create the Augures too.
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>>5471432
I like the night sky as hell though, it's very unique.
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>>5471199

https://en.m.wikipedia.org/wiki/Glycon

Glycon is Macedonian but had a cult in Rome
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>>5471429
Of course, I didn't say abolish the priesthood. No man can rule alone after all. I only think that having a maestro to coordinate and give direction to the council would be for the best.

>>5471427
Anyway, I think this order is backwards. The brave and courageous should use their success against the beast as proof of their righteousness in casting out the cowards.

>>5471432
I like it this way. It's different from polytheistic religions in that it has that abrahamic dychotomy but it's different from those too because both divinities are much more earthly than them.

>>5471433
This was my intention from the begginning. A King and his council, as it should be.
>>
I think we should strip the rank of Warrior-Priest from the cowards until they earn it back either though service in dealing with the beast or some other means


I also agree that we should use our weaving skills to make a trap for the beast. It has wings so a net or the like weighted with heavy river stones could keep it down long enough to be killed.

I don't think we should have a hunting party. The beast is coming to us, no need to exhaust our forces flailing around the woods for something that can just fly away anyway.

We could use fish as bait.

And it's so big we should have the Warrior-Priest lead the charge but let anyone who volunteers also pile on for the killing blow once the mantifore is trapped
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>>5471408
This is a turn most dark indeed. Division among the tribe at such a fledgling stage could lead to ruin. The solution must be found in unity and cohesion, we must unify the tribe against the foul beast of the air. But with such meager weapons as those we bear we must rely most upon our dearest asset. The intellect.

Families must fall together into the strongest dwellings at nightfall, none are bade wander at dark. The vigils of the night will be drawn of the men, hunter and priest alike. Lay a trap, of live bait.. The beast must return and when it does it will be ensnared and brought to heel under savage blows.
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>>5471408
Only those who can prove their wisdom or courage by participating in trapping the beast should remain warrior-priests. This id their job: to use their vision-wisdom, gleaned through brave travels and travails, to protect and lead our people. Any who fail, or back failed methods, cannot be warrior-priests anymore.
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>>5471430
To be clear, the hero is dead, he passed either in late Age 2 or early Age 3; it's always a bit vague intentionally unless they die in a specific manner.

Each age, I roll for how the bloodline continues; how many children each generation has, their genders, etc. Notable traits are passed down, like "Great Hero"; this doesn't guarantee that his descendants will be great heroes, but they have the legacy in their blood and is a factor in considerations I make towards them (it gives them an edge in certain conditions, is what I mean).

The hero, and the woman who was possessed that he nursed back to health, had a son and a daughter. This age, they each had a child; the daughter had a son, and the son had a daughter. Here's a chart.
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Ok, so ideas so far:

>>5471421
Make a trap.
This is a mortal problem.
Get a king.

>>5471422
Get a king
Trap
Hunting expedition

>>5471427
>>5471429
Purge the cowards
Hunt the beast
Find nest

>>5471430
Hunt the beast
Warriors stay home to make a trap
This is a mortal problem

>>5471433
Reform the warrior-priests

>>5471439
Demote cowards
Make trap

>>5471441
Make trap

>>5471442
Demote cowards

Seems to be a majority towards some sort of trap and to remove the title of the priests.
Personally, I think we should make some sort of reform. The cowards would lose the title of warrior-priests and would have to go on penance, but they could become a sort of non-military priest if they fail. I also want to have a king so unite the people.
And separate the justicar into it's own thing maybe.
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>>5471434
I don’t, it’s generic satanism. Besides, the brothers Orobos would be cool iconography, each nipping playfully at the other’s tail.

>>5471437
I’m fine with a warrior-king leading the minority, I just don’t want the minority to get so bloodied as to lose the political battle with the cowards. Unity before we fight.

I think making the snakes more earthly makes more sense since they had an empire that decayed, and that the Pantheon was earthy itself instead of black vs white.

>>5471439
I think we need to imbue a warrior spirit into our priest class, ensure that the cowards don’t retake to priesthood with tales of valor and glory. Trapping the monster with fish just isn’t valorous, it’s cowardly.
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>>5471439
>I think we should strip the rank of Warrior-Priest from the cowards until they earn it back either though service in dealing with the beast or some other means
This, we clearly stated that the Warrior-Priests are supposed to keep our people safe from physical and spiritual danger. If the cowards are REALLY more inclined into the spiritual and don't lean into the Snake because of cowardice we understand, but this is something really troublesome and that it need our inmediate attention.

If they have some kind of distinctive they will be striped out of it.

And still, ALL OF THIS DOESN'T MAKE SENSE!! I say that aside from the trap and coordinate the people, we should make it so the coward Warrior-Priests know that, it doesn't matter tif they don't want to directly fight, there's hardly any other alternative. Don't wanna fight something like that? Sure, but still your family and Friends could be the next meal of the Beast. You don't want to fight straight against it? Ok, and still the creature have wings that make it SO much faster than we do, so if we leave it will just keep following us. So there's no escape nor alternative, so there's only an outcome: they stay inside their homes, and hope that that night they aren't attacked by the Beast, and still they will have only one alternative that is defend themselves if they really don't wanna die, with the only difference that THEY or their families might not have a chance against it, while the whole Warrior-Priests, together like brothers and sisters will have each other backs and slay the Beast.

I say we should really push their unity and try to make them see how things could develope if they stay cowards.
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>>5471449
I don’t think we should tolerate cowardice, and force the cowards on a pilgrimage or else lose their religious status as priests.

Also, the trap would be the cowardly action, so I wouldn’t know how we role play it and still retain the courageous nobility of the priesthood.
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>>5471451
Warriors lay traps all the time. Romans were all about fortifications and maneuvers.
Just rushing in will get a lot of brave man killed, since our people only have hides and rocks.
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>>5471455
I guess it would make more sense for the Bloodline Daughter to bring this up, and have it be associated with the Trickster God.
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>>5471449
Besides what I've already said, I agree with the thought of "This is a mortal problem". And the Justiciar WAS supposed to be it's own thing within the warrior priests.

>>5471451
But in this small clan we lead, getting bloodied but ultimately winning would destroy any and all political or spiritual clout the cowards have. As for the black and white thing. It's not like the Scarlet Snake is the embodiment of all good and the Star Serpent is the embodiment of all evil, one is merely good and the other is merely evil. Just as a man can be good or evil, so too can the snakes even if they are still gods.

>>5471454
I prefer the hunt myself. It seems more in line with martial culture I want to instill.

>>5471455
Ehhh they more liked just using their heavy infantry to bully everyone else instead of being crafty. It's part of the reason that Hannibal was able to trick them so often.
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>>5471454
I my opinion the cowardly option would be to hide, run away or try to appease the beast, and any option to fight it would be courageous. Like, I don't think it would matters that much if the monster got tangled in webs, or got mobbed by a bunch of people at once, since in the end it was confronted
I'm struggling to think of a great hero, general or warrior that didn't use guile to win, but just ran in and beat people. Even Hercules did some crafty things.
I'm not being sarcastic about this, if there's one I would like to learn about them. History and mythology is fun.
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>>5471458
The roman civil wars were amazing. They had fort and wall offs all the time.
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>>5471454
>Also, the trap would be the cowardly action
I don't think so. There's a narrow line between cowardice and wit:

Just hide/run from the problem, and wait for the enemy to down their guard to make a nasty attack: cowardice, trying to avoid any confrontation like the coward warrios says (pray for the Red Snake to save us, inaction, use their high status to safe themselves) everything so they are out of harm, even being fearful to doing their Vision quests

Lay low, using our inteligence and the assets/technology we have to gain an edge against a dangerous beast with many natural advantage and going straight into the enemy: wit and courage. Unfortunally the Warrior-Priests that actually want to fight are a minority, but still since we make them there has being a direct role for them: guard their people from physical and spiritual danger. The people are more than right to be angry against the cowards, their first line of defend only to be trying to make nothing or using their status to save themselves.
>>
>>5471449
Ok, so RP would be a division between the majority and the minority, with the male bloodline advocating on courage and action on behalf of the minority, consolidating power into a priest-king. Meanwhile, the majority advocate for tricking and trapping the monster, with the bloodline female being the heir apparent for their cause, being the only elite to support their cause.
>>
>>5471458
I see you’re point.

>>5471460
Achilles just ran in and beat up people.
>>
I just had a thought.
>what if it is feeding its young? What if more of them come?
What if this is right? I think we actually should do both the trap and the hunt. Kill the monster that attacks, and then lead a hunt to find it's lair.
That way, the people would be safe from being preyed upon while the warrior-priests and the hunters try to track down the source of the beast.
>>
>>5471461
Yeah there was a big use of forts and the like but trickery and guile? Most of that was Caesar and he was quite the outlier.

>>5471462
A fair enough observation

>>5471464
No, I'd like instead for them to work towards:

>>5471468
This fair compromise. The cowardly warrior priests should be driven out for they possess neither wit nor bravery.
>>
>>5471468
That was the original intention with my ‘wound and follow the beast to it’s lair via bloodtrail.

I think the comprise would be to do both. Make a trap the wounds the beast, then track and hunt down the wounded beast to it’s lair. In the process, the minority conspires to install the male hier as king, and purge the cowardly tricksters from power, which said purged (not dead) rallying around the female bloodline.
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>>5471408
>in the light of the two moons
A brief detail that I have neglected to mention up until now is that when I randomly generated our planet, it has two moons and a ring (like Saturn).
Here's a mockup I made a while back from a few different assets.
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>>5471475
I can see us naming the two moons after the Snake Brothers.
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>>5471467
Oh yeah, that he did, thanks anon. For some reason I was thinking that he had a hand on the Trojan Horse, when it was Odysseus and he was only involved in being on the same side.
I never understood why he was always called brave. Is it really bravery to go to war if you know that you are (mostly) invulnerable? He should have been banned for cheating in a PvP server.
>>5471473
To be fair, I also had a similar idea before
>and the warriors may be able to kill or hunt down the beast.
But I'm adding that even if the manage to kill it, a hunting party should still be made to find the lair.
>>5471475
Two moons, just like the two snakes.
The Twin Coiled faith deepens
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>>5471475
In addition to this, with one of my player's specializing into moon worship/moon magic, here's a moon phase chart detailing the two moons and their appearances in the sky.

That's essentially 24 unique combinations of their phases:

Double Full Moon
Double Waning Gibbous
Big Last Quarter, Small Waning Gibbous
Big Waning Crescent, Small Last Quarter
Big New Moon, Small Waning Crescent
Big Waxing Crescent, Small Waning Crescent
Big First Quarter, Small New Moon
Big Waxing Gibbous, Small Waxing Crescent
Big Full Moon, Small Waxing Crescent
Big Waning Gibbous, Small First Quarter
Big Last Quarter, Small Waxing Gibbous
Big Waning Crescent, Small Waxing Gibbous
Big New Moon, Small Full Moon
Big Waxing Crescent, Small Waning Gibbous
Big First Quarter, Small Waning Gibbous
Big Waxing Gibbous, Small Last Quarter
Big Full Moon, Small Waning Crescent
Big Waning Gibbous, Small Waning Crescent
Big Last Quarter, Small New Moon
Big Waning Crescent, Small Waxing Crescent
Big New Moon, Small Waxing Crescent
Big Waxing Crescent, Small First Quarter
Big First Quarter, Small Waxing Crescent
Double Waxing Gibbous

Assuming a three-month cycle, four times a year, then each year there's about 12 full Big Moons, like our real moon's cycle, and thus about six small Full Moons, and four Double Full Moons a year.

Just flavor for the world, for those curious. Now I have to parse through all this dialogue you've had to figure out what we're doing in reaction to the random events.
>>
>>5471477
Nothing states that the snakes are brothers and, now that I think about it, that they're both male. And I think it detracts from their earthlyness to name a celestial bodies after them.

>>5471482
Now that's some deep flavor.
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>>5471482
>moon magic
How do we unlock magic? Is it from the tech tree? A random event? Player actions?
I want to get divination, for the full Rome experience.
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>>5471486
Player here. You'll get it when you get it. There will be a "eureka" moment at some point, and you'll begin unlocking magic.
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>>5471486
>Is it from the tech tree?
Yes.
>A random event?
Yes.
>Player actions?
And yes (eventually, after certain technological and society conditions are met).
Unlocking all of the tech in a tier grants a bonus to magic (in other words, an advancement in a school of choice after all Tier 1 techs are unlocked, Tier 2, etc.) Society also comes with, in addition to other things, a magical boost. Some techs on the tech tree later on will allow for the studying and advancement of magic to be a player action.
>>
>>5471480
Myth-wise, he went to war to No or his duties even though he knew it would kill him via prophecy. I think he was just very brave in general, and so good at fighting in combat unscathed that the soldiery believed him to be invulnerable (until that faith Achilles heel finish him off).

>>5471482
Neat

>>5471485
Nothing states they aren’t either, and I honestly would think that over the generations, people would associate the joining of the two bloodlines (Serpentgirl and Traveler) into one as the God’s bond being familial in nature.

Also, naming our only two lunar celestial bodies after the two snake gods, one of which is literally a Star Snake that came down from the heavens, isn’t as far fetched or unearthly as it seems. I am open for other suggestions though.
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>>5471501
Ah, so that give an incentive to just not rush a branch of the tech tree.
I like it.
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>>5471505
>war to do* his duties
>until that faithful Achilles heel
Fucking autocorrect.
>>
>>5471506
Just know that we didn't know some of this in the early goings of the game where you're at right now, so you've got a bit of a meta-advantage with this knowledge. Do with it what you will, but at least try and be authentic about how your civ develops.
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>>5471507
I understood you anon, no worries
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>>5471505
>Nothing states they aren’t either
Then you have proof to your assertion. And "serpent girl" had nothing to do with the Star Serpent beside being it's victim. And yes the Serpent came from the heavens but how does that translate to it being one of the moons?
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>>5471508
Well, we were planning on getting abstract art and burial rituals next to make society, so we would end up learning about it soon enough.
>>
Okay, after parsing through ALL of that, I'll proceed with something along the lines of, "The brave warrior-priests will defy the cowards and set a trap; after the beast is lured in, it will be either killed or chased to its lair to finish it off. Afterwards, settling the matter of those who refused to take action will be done."

Writing now.
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>>5471508
It’s why I’m trying to RP.

>>5471511
>And "serpent girl" had nothing to do with the Star Serpent beside being it's victim
You have to proof your assertion :^)

In all seriousness, I think the mythos would eventually see these events with more symbolism, the girl representing the Star Serpent, the traveler as the visionary Red Serpent, and their unified bloodline as indication (right or wrong meta-wise) as them being brother gods, similar to Thor and Loki. This would be our founding Romulus and Remus mythos.

As for the moons, it wouldn’t be the serpents turning into moons, but our Romans merely honoring them by naming the two largest celestial bodies after them.
>>
>>5471518
It's lair should be investigated regardless of it being killed or not.

Also wasn't there a consensus to demoting the cowards?
>>
>>5471519
>>5469903
>During one such stargazing event, one of your people becomes possessed by a supernatural entity, possibly the same one seen above. With her eyes glowing white, she proclaims herself to be the Snake God, the one who coils around the stars themselves, and demands your worship. The Snake God has taken this female mortal's form to receive your adoration and tribute.
One of our people. You have no evidence that she was anything but a normal woman.

You are also way too fond of your own brother gods idea.
>>
>>5471521
I think that's what will happen, but after the beast is dead.
But I agree on trying to find the lair whether the monster dies or not.
>>5471519
Agreed, RPing a nation is fun.
>>
>>5471523
He means that the details would eventually get muddled, not that it's the truth.
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>>5471519
And I mean that you are too fond of it despite how antithetical the behaviours of the snakes are to each other. One was good and one was evil, one tried to repent and the other tried to do the same evil. If something comes up that fits with the brother myth then I would be more than happy to go along but this just doesn't fit.

>>5471525
Didn't seem like it.
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>>5471528
I personally prefer the Snake Zoroastrianism, and while I think it's a bit of a stretch, he did mention the mythos being reinterpreted though symbolism and time here. >>5471519
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>>5471518

In the day, the warrior-priests work with the best weavers to develop a strong net. Your people work diligently, as fast yet as competently as they can, to ensure its size and strength. It shall be weighted down by large stones woven into its perimeter. By the time of the setting sun, the net is complete, and a place is chosen for the trap's placement.

All that remains now is for the bait. Many suggestions are made; fish, animal meat, but the grandson of the hero of the second age steps forward, offering himself as bait. He points out that the beast hasn't come for fish or animal meat, but for the flesh of man. He will make himself bait for the trap, for though there are others around him who are brave and will help trap and fight the beast, it is he who will take the ultimate risk.

There is no time for further deliberation, and so the trap is set into motion. In the night, the grandson waits in the darkness, with the others hidden nearby, ready to spring into place with the net. Armed only with stones, they wait in tense silence.

A flapping of wings and a growl from above is all the warning there is. The beast strikes, darting down to attack the grandson. He lets out a cry, one of both warning and defiance, as he raises his stone in hand to greet the beast. The others leap into action, throwing the net atop them, and bashing with their rocks. The monster struggles as it takes the savage blows from your people, but unfortunately it uses its claws and teeth to escape from the net, carrying the grandson in its jaws. It tries to fly away, but its wings are wounded, and so it bounds.

Your people give chase, following the trail of blood, the scent of the beast, the thick trail it leaves in the brush, and the ferocious cries of the still-living grandson. When the sounds cease, your people come upon a clearing, where a somber sight is discovered: both the beast and the grandson are dead. He died lodging his rock down the throat of the creature, his own wounds too severe to endure.

As the beast perished before reaching its lair, your people know not where it is, or if the fears of it having young have any basis. All that is known is that when the beast fled on foot, it fled towards the southwest.

Both the man and the beast are brought back home.

>...

With the death of the creature, the fears of the people are pacified, but faith must be restored in the warrior-priests. The cowardly warrior-priests must now be dealt with. Shall they be removed from their position? Exiled? Punished in some way? Sent on some task? What manner of reform shall be made?
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>>5471523
>You have no evidence that she was anything but a normal woman.
Except that she was possessed by the Star Serpent. It’s literally the same with the Traveler, we wouldn’t know he was important if the QM did explain him as a hero unit.

I also think interpretations would change thought the generations via oral tradition. We have no way of keeping records beyond stories, and no way of these characters knowing that the Star Snake just picked a host at random. They’d apply symbolism to make more sense and make it more entertaining, and through the generations distort the truth into myth. Thinking they’d have a rigid history of their founding is faulty logic.

>>5471528
Again, you assume these people would see this as binary good/evil from their actions, but I think they’d take a more symbolic view, and see their connection as familial due to the two competing bloodlines (First gen) combining into one over generations of retellings.
>>
>>5471537
>>5471528
>>5471523
>>5471524
>>5471525
>>5471519
Alright, alright, the point's been made; there's no reason for anyone to get too ahead of themselves. Religion, like government, magic, tech---all of these things will develop in time, and hopefully mostly organically. This is long-form and things are meant to start off simple and become more complex over time. Let's just focus on the now for now.
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>>5471534
>Removed from their positions, and forced to make a trial of redemption. They are to explore the south-west, to find the beast’s den and deal with it permanently. Only after proving themselves in atonement will they be allowed back into the fold of the priesthood.
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>>5471525
>He means that the details would eventually get muddled, not that it's the truth.
It seems it's both.

>>5471537
Bah, it's both still within living memory and you put too much emphasis on a flimsy connection between the divinities and the bloodline. One divinity protected and fed our people in penance and the other terrorized and tyrannized them in pursuit of the same evil the other repented for, they couldn't be more dychotomous.

>>5471534
I'd just remove them but maybe that's too boring? hmm.
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>>5471534
The cowardly priests will be removed from their position, and must go on a penance quest.
They will be barred from going on a vision quest again to regain their position.
Reorganize the priesthood into the Pontifex, the proper warrior-priests, who must constantly train and be ready for battle; the Epulones who will focus on the faith, ritual and festivals; the Flamens, who will focus on being justicars, upholding justice and order; and finally the Rex, who will oversee the other groups to ensure that they will not falter on their ways like the cowardly priests did.
The grandson will be honored. Twice now his kin has saved the people. If there is a descendant from the hero lines, and succeeded a hero quest, they shall be the Rex.
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>>5471541
Yes, their penance quest will be to explore the south-west.
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>>5471544
I didn’t say they believed it now mate, and I don’t think they’d believe in a Good vs Evil dichotomy until Christianity comes around. We’re playing as pre-Romans, not late-Romans. A Greek-esk Pagan Pantheon is more likely to develop.
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>>5471546
Now, I do have some thoughts on this, however---I feel it is too early in this society of still hunter-gatherers to have so many titled positions. Jumping from having none to having one is fine, but jumping from having one to several at once doesn't work for me. With each other civ I have allowed the introduction of specialty classes typically one at a time, usually coinciding with either a random event allowing the advancement of government, a player action of government organization, or a tech like Society which unlocks higher tiers of governance and itself leads to things like agriculture, which is also where hunting and gathering stops being a thing.

To be clear, I don't see anything wrong with your suggestions, but I think it's too early for them. I don't rule anything out, given enough time. Just give it some time, let things grow organically, it's worked for the other twenty civs I'm monitoring in this game and it'll work for this one as well.
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>>5471544
>>5471549
Ok you two, no more fighting, before we scare Damashi with our autism.
>>5471546
This reform might be too complex, given that we don't have society and QM wants things to be more natural
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>>5471544
Also, it’ll be a mixing of truth and myth. I don’t believe the Star Serpent is actually the Red Seprent’s brother, I just think our civ would make the connection to make it more entertaining, engaging, and relatable.
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>>5471554
Kay kay, I’m willing to drop it.
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>>5471553
I think we can just create the Rex position, someone to oversee the warrior-priests and make sure they aren't fucking up for now.
Time for a priest-king.
I still want to rename them to Pontifex though.
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>>5471549
>I didn’t say they believed it now mate
Fair point, my mistake.

But you've got the completely wrong mindset imo. Im not laying things out like this because I want to make it like christianity nor should you be trying to make it hellenic pagan. Im working with what has transpired, not trying to emulate our own world. This "we're playing romans so a pantheon should happen" is the wrong way to do things.

>>5471554
No, I loik foighting.

>>5471555
And I think it'd be dychotomous to make it more engaging, exemplary and principled

>>5471559
This, I support you.
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>>5471559
Unless having two positions is aso bad. In which case there's no reforms to be done then, just keep going until we unlock society.
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>>5471534
+1 to >>5471541

I want to believe that we could tame the offspring if there's any, but idk if there's a specific Tech path for that and any try will be bad.

Also, I think we should make the Courageous Warrior-Priests to decide for a leader for their group that will train the future Warrior-Priests and uphold their duty and values.

Also, if the grandson/granddaughter of the Hero is not the Warrior-Priests Chief, he/she should be the actual voice of the whole village.

The Hero's Grandson will recieve a place in the Altar, with a figure of him on top of the Beast Hide for his sacrifice and his ultimate victory over such a dangerous enemy
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>>5471569
>The Hero's Grandson will recieve a place in the Altar, with a figure of him on top of the Beast Hide for his sacrifice and his ultimate victory over such a dangerous enemy
We should make our next tech burial rites, to represent the people starting to honor their recently dead.
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>>5471562
>This "we're playing romans so a pantheon should happen" is the wrong way to do things.
Wasn’t using that logic, but I’ll drop it.

>>5471576
I think that’ll be a good progression desu.
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>>5471576
This was a support that idea.
I like the idea of our people carving little figurines of their dead and putting in the temple to remember them. A bit of ancestor worship I guess.
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>>5471541
>>5471547
>>5471569

The cowardly warrior-priests, stripped of their positions, are given the task of a forced redemption: traveling southwest to find the lair of the beast. If they do not retain, their fate will be to remain in exile, or death. Any who do return must bring proof; or lead a remaining warrior-priest back to the lair to verify its discovery.

And so they set out. In time, a portion of their group returns, only to report that they discovered the lair of the beast. It does indeed have children, perhaps two or three, nesting in a cave on the peninsula to the south. When questioned as to where the others went, they attempted to attack the children of the winged lion, but were killed. The others have crawled back on their hands and knees, pleading for their lives; even if they are unworthy of the title of warrior-priest, they at least found the cave and will accept meager positions as gatherers within the community.

They are capable of leading others back to the cave, whereupon their story can be proven true; there are three winged cubs within; much smaller than their parent, but no less voracious and deadly.

When the question is posed as to why these monsters have come to lair so close to home (one hex southwest), when the red serpent god promised safety, a logical answer is divined: for four generations this place was devoid of the presence of your people, for you have ranged solely along the north-running river. These beasts simply moved in not far from where you live because it was, for lack of a better term, free real estate.

What will you do with the cubs? What will you do with the men who returned?
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>>5471585
Kill thecubs, they will become a danger, since they have dined on the flesh of people, and even now can kill fully grown man.
The priests that returned have completed their penance, and can become gatherers and members of the tribe once again.
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>>5471585
>What will you do with the cubs? What will you do with the men who returned?
They will be forgiven, but won't be Warrior-Priests. They will be under training and they will be given their status as Warrior-Priests once their brothers think they have learned from their mistakes and they fit for the role

For the cubs: I suggest maybe try and tame them, and if they're REALLY dangerous to even try and tame the three, we could kill them. But before we do anything I say maybe making a wall or something to make sure the cubs don't escape, a perimeter, tho they look really young for even venturing outside, but kitten do that often
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>>5471585
Have the bloodline train them. The Grandson died protecting us, so their penance shall be to take his place in his duties.

If that’s not possible, then there really is only one solution.
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>>5471585
>>5471593
Just to make clear, this applies to the cubs as well.

>>5471592
Support, it’s similar enough to mine.
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>>5471590
Know what? You're right, kill the cubs instead of what I said in >>5471592

I'm still down for trying to tame them, but if they killed grown adults (armed with rocks, but still) that means they're a problem, and we don't know if there's some sadistic taste in them for Human meat, but for their mother always hunting us it looks that it is. Maybe if it was only 1 ir won't be that risky, but three are a huge deal
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>>5471592
>>5471593
You really want to try to tame predators of men? Before our tribe even knows how to tame herbivores?
>>
I'll be honest, if we had domestication as a tech I would have voted to try and tame them. This is a bit of a meta choice.
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>>5471602
If’s it’s the bloodline, yea. Tbh though, I don’t know why else we would be allowed the the choice of what to do with them otherwise, and we already threw the dragon eggs in the river. I assume it’s a hint.
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>>5471602
They are cute! Look at the pic!

But yeah no, after your post I think it could be a trouble to tame the three.

But if Damashi could clarify if we need to investigate domestication to even trying or having a chance to sucess, it would be nice
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>>5471614
Moonman supported my french frogs idea. I'm truly honored.
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>>5471614
Woah! Hey Moon Man! Thanks for the wisdom. Blessings of the Scarlet Serpent upon your house.
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Oh no, the Star Serpent ate the Moonman! We must have our revenge!
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>>5471625
Maybe later, for now I think it's best that we delight in the mere fact that we could be here to receive the wisdom at that moment. We should keep quiet.

OP your secret is safe with me, at least.
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>>5471628
Very well, the time of the Augurs will come one day, but for now, it must remain a secret.
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>>5471590
>>5471592
>>5471597
>>5471600
>>5471611
>>5471613

After attempts are made to capture and utilize the animals, it becomes clear that they are too wild to tame. Thankfully, no further men are killed, though no small amount of scratches and bites are sustained. Best to put them down before their wings fully develop and they become truly uncontrollable. Perhaps one day such a thing can be accomplished, but it is not this day.

Faith is restored in the warrior-priesthood for this age. The ones who returned are allowed positions within society, but none of them attempt to regain their former station.

>...

What shall be our player action for the age?
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>>5471632
We should make it so the Hunters and Gatherers go to our "safety hexes" around our village, the Hunters go first doing the job to see if they're still safe from any other Monster, and then the Gatherers go si that they aren't any free real state
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>>5471632
Explore these tiles, in this order. I don't know how many we are allowed to do at once, so feel free to cut it off at the limit.
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>>5471631
Indeed. And for now, we wait and watch.

>>5471585
Curveball thought, the Red Serpent was not wrong. These cubs could be useful but not as mundane tools of safety. Maybe we don't kill the cubs, but instead invoke the star serpent to claim them as his avatars upon this plane.
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>>5471635
Also damn, I wasn't here to read the wisdom of Moonman
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>>5471635
That's a better idea actually, let me amend my vote
>>5471636
>>
>>5471636
An exploration player action, at this time, allows for only one tile.
Further tiles can be revealed through random events, and future techs will allow for exploring more than one tile per action, like Pathfinding which comes after Advanced Foraging, and there are other techs afterwards that allow for per-age revealing of the map around you; following the techs of writing allows the creation of maps which mechanically serve that purpose.
But for now, each exploration action serves only one hex. There is a chance that a random encounter can occur on each hex we visit, and those could also potentially reveal more around us, but that's random as well.
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>>5471642
Huh, so we can't really explore the surrounding of our home.
Guess I'll vote to explore that forest tile to the east of the river then.
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>>5471635
I support this. We have too much of our border undefended and frankly just sitting there as terra incognita.

>>5471637
And fuck, too late. That's what I get for sitting around typing but I see that's not the popular consensus anyway.
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>>5471642
In that case, I vote we explore this one.
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>>5471642
In that case, I say we should explore and expand our activity to the tile to the right, next to the Beast Nest.

Exploring tiles is just an action for the moment, but does this kind of action it still affect the last one where we make a focus on the Swamp? Not of making a new settlement, but I mean that if we give our attention in another tile aside from the Swamp ones, do the Swamp tiles turns into free state or no?
>>
>>5471649
It's also a nice option honestly, not bad
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>>5471649
This is the tile I was talking about here by the way
>>5471646
>>
>>5471652
>but I mean that if we give our attention in another tile aside from the Swamp ones, do the Swamp tiles turns into free state or no?
No, once we explore a hex, unless a danger is present, our people are assumed to roam within those lands, hunting and gathering and such.
>>5471646
>>5471649
>>5471653

Very well then. Directly north of our home, deeper into the forest, there is a section where the forest gives way to deposits of natural stone; granite, specifically. But there is more to it than that; it seems that a chunk of metal has fallen from the sky here, leaving chunks of meteoric iron embedded across the land of this hex.

However, whilst exploring the deeper regions of this forest hex, we happen upon a random encounter.

A strange creature is glimpsed. At first, it seems as though part of the forest has come to life, as though a shrub is moving on its own, but it is revealed to be the wild green main of an emerald-skinned girl, standing some four feet tall, thin and lithe, with bright eyes and a lustrous smile. She is collecting butterflies, it seems, and dancing amongst the flowers.

When approached, she vanishes from sight, but then appears behind one of the hunters. She laughs at their surprise, and dances around them, walking upon the thinnest branches of a tree as though they were a tightrope and giggling all the while, apparently having no end of fun in playing hide and seek and dancing out of their field of view.

She says not a word, beyond her laughing and smiling, before eventually vanishing altogether and not reappearing.

Your hunters bring the story back, but few believe them. But there is something, perhaps a group of somethings, living in those woods...
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>>5471660

Another age passes. The granddaughter of our first hero has a single son, named in honor of her deceased cousin who died killing the winged lion.

We now proceed to the tech choice at the end of this age.

Tier 1
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
>Burial Rites (Leads to Society) (Culture Boost)

Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)
>Advanced Foraging (Leads to Pathfinding, and Early Medicine) (Food Boost)
>Clothing (Leads to Architecture) (Cultural/Protection Boost)
>>
>>5471660
Maybe we should tell anyone that goes in that part of the woods to bring a small offering, like some grapes, turnips or nectarines.
Got to be a good neighbor with we plan on making use of that tile
>>5471663
>Burial Rites (Leads to Society) (Culture Boost)
Do like this anon said
>>5471569
Small figurines of the deceased to be brought to the temple to be blessed, and then brought back home. A Memento Mori if you will.
>>
>>5471663
What's up with these low birth rates? Or is almost every child dying before adulthood? That makes a lot of sense actually.

Anyway
>Burial Rites
I want to basically follow this >>5471234
>>
>>5471663
>Burial Rites (Leads to Society) (Culture Boost
It looks like for the moment we're out of danger, unless we get unlucky with another event
>>
>>5471671
>Or is almost every child dying before adulthood? That makes a lot of sense actually.
Correct. Life expectancy is currently very short. The overall length of an "age" is subject to intentional vagueness, but it's essentially a generation or two long.
Advances in technology and magic will allow for greater quality of life and with it longer lifespans.
>>
>>5471666
Oh, and the figurines of the Hero and the Grandson should stay at the temple.
Something simple, that could be whittled by someone with a sharp rock. This image is a bit too complex, but it's only to give the idea.
>>
>>5471671
Birthrates are low until society and food surplus producing techs. Once we move on from just subsistence gathering and hunting, people will have more time for babymaking
>>
>>5471676
Agriculture, domestication and early medicine are going to be game changers.
>>
>>5471674
Well natural (half)human life expectancy is pretty good, biggest issue is not dying during childhood. That's why life expectancy figures from the past are the way they are, not because most people died in their 40s or 50s.
>>
>>5471663
>>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)

As sweet as getting to society already would be, I get the feeling that we're still more or less undefended as a society. And if the random encounter of a winged-lion was more high end for us, I think we should get strapped before winding up in some "Get off my lawn" situation from some random encounter.
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>>5471682
Do not underestimate the rock
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>>5471680
>Well natural (half)human life expectancy is pretty good, biggest issue is not dying during childhood. That's why life expectancy figures from the past are the way they are, not because most people died in their 40s or 50s.
Yes, I'm familiar with that, I boned up a lot on anthropology prior to my reboot of this game. Regardless, lives still run comparatively short compared to what will come in the future. As for the bloodline mechanic, my generator does favor fewer children (which is to say, it's weighted that having a single child is more common than two, two more common than three, etc.)
I'm not really interested in keeping track of how many children someone has that don't make it to adulthood; if they are generated by my system, they'll have made it to adulthood within their age and if they survive by the end of it will have the next generation generated at that time.
>>
>>5471663
>Burial Rites (Leads to Society) (Culture Boost)

I liked anon's idea.
>>
Train the cubs to hunt with us.

Domesticated manticores sounds cool as fuck
>>
Blades tools
>>
>>5471663
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)

>>5471675
Carve carvings and sing songs of our heroes! Make art recording their deeds!
Maybe art can impress the woodwomen?
>>
>>5471663
>Burial Rites (Leads to Society) (Culture Boost)
It must be.
>>
>>5471632
Next time that there realistically is only one option available to us, don’t have it be an open write in, alright?

>>5471663
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)

But seriously, what’s our tech plan for the future? We should start planning it out rather than it being hodgepodge.
>>
>>5471993
I had a plan here
>>5471234
And I'm still trying to more or less follow it, even knowing that filling an entire tier gives us more magic.
The only reason I'm picking burial first than art is to give the Grandson and the Traveler something worthy to be remembered by.
>>
>>5471993
>Next time that there realistically is only one option available to us, don’t have it be an open write in, alright?
Not sure what you mean by this, player actions are intentionally open-ended by design. While I personally feel that Exploration is weighted disproportionately in the early ages, as it fills out the map around a civ and allows for more possible random encounters, players are afforded the opportunity to do whatever they please within reason and technological limitations. Past actions have included, but are far from limited to: Attacking, Defending, Stockpiling, Building, Breeding, Worshiping, Governing, Repairing, Modifying/Enhancing/Refining, and more. In my story-driven quests I always list out about four options for the character to do and include an "Other" option, but that isn't how I see this; I'll always ask "What is our Player Action for this age?" and when we get more I'll ask, "What is our first Player Action?" and so on, just as I'll always ask "What is our reaction to these events?" in response to the random events.

>>5471666
>>5471671
>>5471673
>>5471762
>>5471904

Burial Rites it is. As our people grow and survive, as ages of our blood come and go, a greater understanding of our place in the world begins to form, and with it the concept of the soul, the afterlife, and the transition between begins to emerge, particularly in the wake of such significant death as in an age such as this. For pure flavor, what form do our earliest burial rites take? Burial mounds? Cremation? Setting a body out to sea? Individual graves, familial plots, cemetery grounds? Please discuss.

>>5471666
>>5471675
>Small figurines of the deceased to be brought to the temple to be blessed, and then brought back home. A Memento Mori if you will.
I would allow this if Abstract Art were taken. A possible addition to whatever burial rites we establish in this age.
>>
>>5472040
I'm going for urns. Cremate our dead, and put their ashes in these little huts and keep them in a family plot behind the house.
If making the urns look like urns is too much without abstract art, then they can be normal ones, and we can upgrade to hut-urns when we get it.

>I would allow this if Abstract Art were taken. A possible addition to whatever burial rites we establish in this age.
I'm planning on abstract art in the next age, so I think it would be a good addition.
>>
>>5472051
urns look like huts
>>
>>5472040
>Exploration is weighted disproportionately in the early ages, as it fills out the map around a civ and allows for more possible random encounters, players are afforded the opportunity to do whatever they please within reason and technological limitations.

So I've been meaning to ask and this reminds me, have any of your Civs sought an exclusively nomadic existence yet?

Also for burials I'm going with cremations also, placing the ashes and bones in urns, but burying the urns in large specific necropolis fields. Like the Urnfield culture of bronze age Europe.
>>
>>5472040
I was referring about what to do with the winged cubs. If we couldn’t train them, then the only realistic choice was to kill them. Everywhere else, write ins are fine, it was just that specific situation that irked me.

Family shines, and I think a Viking funeral for heroes would be nice.
>>
>>5472064
>I was referring about what to do with the winged cubs. If we couldn’t train them, then the only realistic choice was to kill them. Everywhere else, write ins are fine, it was just that specific situation that irked me.
Ah, I see, my apologies; wasn't certain what you were referring to. For clarity in that specific situation, on my end the choice to try to train them resulted in me making a roll to determine if they kill any more men or not; it just so happened that they did not. The end result that occurred may have made it seem like there was no other option, but the chance of more people dying was at stake; it simply didn't turn out that way this time. I'll try to be more clear on it in the future.
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>>5472063
I didn't want to go for urn-fields, since the hut-urns are already what they did. So with the family shrines we could take inspiration without being a 1 to 1 copy
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>>5472063
>So I've been meaning to ask and this reminds me, have any of your Civs sought an exclusively nomadic existence yet?
I don't want to give away specifics as to who, but I would say that one particular civilization has designed itself around mobility and just last age packed up and moved their entire populace further away from an enemy.
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>>5472073
Hopefully they are not mongolians centaur starting a mass migration west, culminating in a different type of barbarians destroying the roman half-elves.
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>>5472040
Cremation + Urn it's fine for me, and a little of space in the huts like >>5472051 said.
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>>5472070
I respect that but I don't mind ripping off graveyards. Necropoli had good reasons for gaining popularity in many places.

I like the family interment shrines in the town, or someday city, but I worry they would get to be a chaotic situation involving relatively sacred ground present at each home; which would lead to land rights disputes when we reach the point of having to redevelop portions of the city.

I still think we can do ancestor veneration shrines at home like the Romans did, but the actual remains being present will make it far trickier to change internal policy in future generations. So that's why I was leaning to sacred internment spaces being centralized and outside the city.

>>5471686
Lol.
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>>5472202
I didn't want them to actually bury the urns, but keep them in their backyard.
So they could transport it if necessary.
But maybe there could be a necropolis, where older urns are buried? Like they only keep the urns up to their grandfather in the family shrine, but older ones get buried near a temple or a sacred place.
It would give time for our culture to develop the abstract art and statues, since each turn is one generation.
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>>5472229
I like the mix, considering they would revere the ones from living memory far more. And yeah I didn't think you implied burying them in the yard, I just thought each family's mausoleum might eventually get to be a liability.
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>>5472040
Personally I'd like individual plots in catacombs. Though hut-urns are also fine with me.
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>>5472051
>>5472063
>>5472099

Very well then, noted on our early burial rites rituals.

We now move onto the fifth age.

>...

Our population more than doubles from the previous age. Groups of half-elves, scattered throughout the land, follow the rivers to the lake adjacent to our home, joining with the next generation of children. Our prosperous growth is, however, interrupted when we are attacked.

Our current population for this age:

473 Children
285 Hunters
248 Gatherers
17 Warrior-Priests
1023 Total

Our random events this age are as follows:

1) For generations now our people have been following the river north to the sea through the swamp. However, recently, strange lights have seen in the distance of the bog, odd patterns of blinking and moving colors that vanish after being approached. This odd curiosity turned deadly when these lights began to attack our people, appearing in front of them and sucking the very essence of their life through a stream of light from their eyes and mouths. The victims shrivel up and perish, leaving a hollow body with no eyes behind.

2) It seems that history is repeating itself. Much as in the last age, when the appearance of the winged lion divided the warrior-priests, so too does the matter of these strange lights. Some warrior-priests advocate hunting them down, while others advocate forbidding anyone from entering the swamp. Others yet call for an attempt to appease these clearly angry spirits, while others claim that these lights were sent from the stars as another manifestation of the evil cosmic spirit.

3) Corrupt warrior-priests, using their position as spiritual shepherds and defenders of the people, take advantage of this climate of fear caused by the appearance of the strange lights to manipulate events to their favor. The warrior-priests in favor of hunting down the lights are persuaded to go out and attack them; this results in their deaths, as your stone tools are completely ineffective against these incorporeal foes. With the more adventurous warrior-priests dealt with, the remainder consolidate their power and influence over the people by convincing them that only they can keep the lights away from your home. They intend to use this to gather stockpiles of food, ostensibly to offer to the lights to keep them away, but in reality to enjoy for themselves. The great-grandson of the second age's heroic traveler, who was named after the one who killed the winged lion, and himself is a young aspiring warrior-priest on the cusp of earning his position, overhears the remaining warrior-priests discussing this. Having heard the tales of his mother about the difficulties with the cowardly warrior-priests of the past, this young warrior aspires to create actual, long-lasting change in his society, for something must be done before history repeats itself endlessly every time a threat is encountered.

What is your reaction to these events?
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>>5472299
Forgot picture.
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>>5472299
Make the bog a forbidden ares until the evil lights are purged.
The great-grandson will go on a journey to the forest, seeking the odd tree people that old stories have been told about. Perhaps they have knowledge of these monsters. He will bring gifts of fresh fruit to the grove. He will also meditate and pray to the Red Snake, and hope that he too, receives a vision that would be able to banish these spirits.
Also, he will seek the rock that struck his gret-grandmother and freed her from the control of the Star Serpent.
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>>5472299
>Reveal what we've heard the the public for discussion. Demand the Warrior-Priests prove that they can protect our homes. Have them all take witnesses - not friends or family of theirs - into the swamp and each 'protect' a temporary shelter. Meanwhile have the descendent of the heroic traveller take the other warrior-priests that did not advocate for forbidding entrance to the swamp and stockpiling food for themselves go and take the stockpiles of food to sacrifice in a ritual for guidance on how to solve this problem for real.

Yeah, that's all I've got. There are any number of ways to deal with this batch of corrupt priests but I don't think the general direction of how to deal with them is super in question. The real trouble is dealing with the mote-of-light spirits. I have some ideas of flavour for ideas on how to deal with them but no idea on what will actually work, so barring divine intervention or our sudden discovery of magic all I can think of is praying.
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>>5472319
That's why I want to petition the nymphs on how to deal with these will-o-wisps.
If the great-granson succeeds, i think he should take power. Twice now the warrior-priests have failed.
But before we have some way to damage them, there's nothing we can do, even if we had bladed tools, we wouldn't be able to hurt the things.
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>>5472299
Take tribute of nectarines, gold and woven goods to the residents of the forest and seek their counsel. That they know more of these matters is nearly assured.
>>
Interesting and well made thread, great job QM

>>5472299
Have the great-grandson spread rumors of the corruption of the warrior-priest's, and build support from there. Then he must go to the forest bringing valuable gifts to them and ask for their guidance/assistance in defeating the lights.
Once there is enough support have him denounce their corruption publicly and rally his followers against them.
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>>5472299
A combination of >>5472312 and >>5472319: send the corrupt priests into the swamp to test them, but instead of sacrificing food, to use it to try to bargain for help with the forest people.
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>>5472312
>>5472319
>>5472334
>>5472342
>>5472352
>>5472368

The scion of the heroic bloodline begins to tell others of what he has heard, and comes up with a plan to recruit the assistance of both his people and the strange fey beings that rumors have persisted about in the northern reaches of the forest. He plans to offer them a gift, a bounty of fruits and such, but in the midst of his planning the older and more influential warrior-priests catch word of his scheme and stop him.

Using their influence over the people, they decry him as fearmongering and smear his name, denying his accusations at every turn. They claim he is an upstart and that his bloodline has grown thin; he isn't to be listened to. They also deny the existence of the strange beings that reside in the forest; no proof of them beyond the words of a few whose judgements are easily questioned. Unfortunately the people believe the warrior-priests that he knows are leading them astray.

Determined, emboldened by the support of his mother and the burning desire to rid his people of these cowards, he prepares his gift and ventures off into the forest. He travels far north, where the forest grows thick, dark and old and calls out to them. He tries to leave his gift and wait, but nothing happens. No one appears; no magical dancing girl surrounded by butterflies whose laughter is like the wind manifests.

He returns home and is mocked widely for believing in the fairy tales. Shunned and with no help from his fellow people, he secludes himself, falling back on one final hope: receiving a vision much like his ancestor once did. In the ages since, warrior-priests have sought visions, and many have claimed to have had them, but in secret most of these were imagined, made-up or simply dreams. The scion focuses, trying as hard as he can to conjure whatever power may yet linger in his blood.

And his efforts are rewarded, for he does indeed receive a vision. Once, long ago, in a time forgotten, two factions made war on a scale the young warrior can barely imagine. Thousands upon thousands of men, serving at the behest of their masters, charged into battle, wearing armor that shined brightly and with blades of sharpened steel. They clashed, a display of brutality unlike any his people's simple hunters had ever experienced, a bloody conflict miles long. The dizzying vision places him in the heart of the battle, with the screams of dying men and ringing steel echoing in his ears. Then, there is a bright flash of light, and something sweeps across the land. Both sides are caught in it, wiped out of existence in a moment's notice, their arms and armor disintegrating along with them.
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>>5472601

What remains is an empty battlefield. A few lone survivors, stripped of their clothing and weaponry, pick themselves up, looking confused and lost, as though they know not where, or who, they are. They leave this place and begin to wander in small groups. As though he were standing amongst them, he spies one of them passing by a piece of metal on the ground, ignoring it in his confusion. The vision then seems to speed up; nature reclaims the land as grass and trees return, but the metal remains, covered loosely by dirt.

He awakens from the vision, experiencing a strong feeling of knowing just where this place was. He rushes from home and leaves the village, running northeast, into a part of the forest your people have never tread. Here he discovers a wide and open field; the ancient battleground. He searches furiously, digging into the earth with his bare hands for many hours in many spots, until at last discovering it: the only remnant that survived the blast that annihilated both forces, a single rusted shield.

Prying it from the earth, he gazes upon it as though it were a marvel beyond his reckoning, and it very well is. Whatever markings or emblems may have once decorated its surface are long gone, but the metal remains. He hefts it and, remembering the vision, slides it onto his arm. It feels right.

From this place, he sets out west, heading into the swamp. Once within its boggy borders, he prepares for the lights, and soon enough they arrive, blinking in and out of sight as they grow closer. He feels a chill grow up his spine as he hides behind the shield, waiting for them to strike, but not quite knowing what to do.

As it turns out, he can do nothing, for the shield has no effect on these spectral assailants. They surround him and paralyze him in a field of mist, preparing to feast upon his life essence. In this, what he believes to be his final moments, he curses his fortune and wishes he could say goodbye to his mother one last time.
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>>5472602

Then, suddenly, the lights stop. A strange sparkle of twisting energy shoots out from the forest, striking one of the lights and causing it to blink out of existence. More flashes come, killing more of the lights, and the paralyzing mist dissipates, freeing the young warrior. He falls to his knees and looks up as a veritable fighting force of green-skinned fey-like beings emerges from the forest, dancing upon leaves and the water's surface as they strike out and kill the lights, chasing them into the swamp.

A beautiful maiden, with eyes of rich amber and a smile warmer than the sun gently helps him to his feet. She explains that she is the one your people glimpsed long ago, when she was but a playful child, and she is the one who found the scion's gift and heard his plea for help. It took some time for her to convince her people, and even then they had their doubts, but when they saw him attempting to face the lights alone they were inspired and moved to action.

He is struck by the otherworldly and almost primordial beauty of the being before him, averting his eyes. She gently touches his cheek to turn his head to face her once more and asks what further assistance they can provide to your people.

>What do we ask of the forest-folk? What happens once the scion returns home?
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>>5472605
A joining of our two peoples, bond by marriage- our marriage, if I’m so bold.

The man returns to his village a hero, and cast’s out and purges the cowardly priests yet again. This time, it will be his line that rules the village, with the help and guidance of the warrior-priests.
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>>5472605

>>5472610
I'm supporting this right off the bat. It's the right move on a multitude of levels. The hero's return, not only triumphant but with powerful new unions would return the bloodline to its' rightful place.
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>>5472610
+1 there's need to be a higher position in our village aside from the Warrior-Priests, because it looks like each generation of these assholes get worst.
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>>5472622
Also, what if we implement a new way to fuck these kinds of traitors?

The abusive Warrior-Priests are going to wear white clothes/painting (if we can produce any paint at all) and they will lost all their prestige. Like the Sky Snake, they tried to decieve and lie to our people, and now they will turn essencially as slaves, doing the servitude for the people and the new rulling bloodline of the Traveler. They will have no vote nor choice because of their arrogance and betraying their people. At least the past generation was just cowards, but this one didn't act out of cowardice, they didn't have fear at all, they decided to do it because they can afford it and would let people die if the Will-o-Wisp problem grew or if any tried to do something by themselves
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>>5472605
Did you know that the Romans basically reproduced by integrating other peoples? Granted, they did it by conquest, but we're not literal Romans, so I support >>5472610
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>>5472605
>He ask for knowledge and wisdom. On how to protect his people from beings like the lights, and how to stop them from being led astray. Twice now the warrior-priests that meant to guide the people have become corrupt, instead of faithful.
>He promises an oath of friendship between his family and the forest folk. He will always make the journey to give offerings and thanks, never forget what she did for him. He asks a token of hers, to prove their existence and help, and to always remember her by.
>He returns victorious, with proof of not only of his success, but also of a true vision and the deeds of the forest folk. The people become enraged at the corrupt warrior-priests, and armed with his knowledge, wisdom and shield, he casts them down. He becomes the first Rex.
>He spread the word of the holyness of the forest people. They were from one of the safe tiles of Scarlet Serpent, and as such the nymphs will be know as his envoys.
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>>5472610
I also wanted for him to marry her, but I tried to be more subtle, with him courting her first.
>>5472637
>white clothes/painting
They are going to be naked
Also, here's a cool thing I found out the romans did
https://en.wikipedia.org/wiki/Homo_sacer
The will be know as the accursed holy men. This will be their penance, they will continue to live in the tribe, but will have no rights.
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>>5472642
This is be our Rape of the Sabine Women, except instead of abducting them, it will be voluntary.
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>>5472655
So it's more like a Date of the Sabine Women (And Probably the Men Too)
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>>5472637
I think making them to dangerous but community-rewarding trials before being induced into the priesthood would solve some of the problems, it seems like there’s just no moral standards that they’re forced to uphold after they achieve the rank of warrior-priest.

>>5472653
Anon, if we’re not blunt, our hero be dead in the next age without our two peoples joining.
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>>5472610
>>5472620
>>5472622
>>5472642
>>5472644
>>5472653
>>5472662

With his heart in his throat, he asks for her hand, and she laughs. His heart is nearly broken by this, but she laughs not at the prospect, but at how surprisingly forward he is. She says that she knows him very little, but that he may return with her to her people to learn their ways and, in time, she may very well just accept such a proposal.

He agrees, and asks only to return to his people, asking for her to accompany him. She does so. Upon his triumphant return, he tells them the tale, showing the shield and speaking of how the lights will no longer haunt the swamp. With the evidence of his tale standing right alongside him, the village turns upon the conspirators within the warrior-priests and casts them from their position.

The scion prepares for his journey, says farewell to his mother with a promise to return, and travels with the girl back to her people, who live in the northernmost section of the forest which borders the sea. Along the way, he learns of her people as she tells him stories. For ages unknown they have lived within this forest, living off of all that it provides. The forestkin, as they call themselves, are some ancient merging of feyfolk such as spirtes and pixies and more traditional elves. They have a natural affinity for the magic of the natural world, as it comes to them like second nature, and seek above all else to live in harmony with the world. There is shared ancestry amongst your people and her own, with traces of elvish fey within both.

Her people are not very accepting of others. While amongst them, it takes time for him to grow accustomed to their ways. In time, as he learns to live as they do, running through the forests and listening to the heartbeat of the land, a deeper understanding and appreciation of both cultures for the other begins to develop. He earns a place amongst their kind, developing into a strong and capable leader.

When the time comes for him to leave and take his new bride with him, for over time their love did indeed grow, the forestkin pledge their friendship and support to his people, so long as a member of his bloodline endures. They do not wish to forsake their ancestral homeland and depart from it, but will be receptive of visitors, and will send visitors of their own to your people. Perhaps in time your two peoples may even reach greater heights of unity, but for now this will do.

>Mechanically, this is an allied community. Over time, provided relations do not sour and are actively improved upon, they will join with your people fully. Each age, there is a chance that some immigrants from a neighboring community will find their way to live with your people, and in the case of compatible species a chance that hybrids will arise.

The scion returns home with his new wife, ready to lead them into the future, and with the two twin children she has produced---a son and a daughter---the bloodline seems secure.
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>>5472605
Just caught up to the thread, loving this so far, Damashi!

>>5472610
Supporting this. More magical interweaving bloodlines will make our future nation strong.
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>>5472679
I wanted them to marry, but, something that he would do during this age, not as part of the favor he asks right now.
>He will always make the journey to give offerings and thanks
> He asks a token of hers ... to always remember her by.
I meant to mean he would continuosly journey there to court her until they fall in love.
It's not a "wait for the next age." but a "do it during this age"

But I'm not averse for him to just ask her out right now.
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>>5472691

During his time with the forestkin, he learned some of their magic.

Choose a school from the following list for your civilization to gain a rank in. A total of five ranks in any school of magic results in its total mastery and the ability to wield its most powerful spells, with the ranks being: Novice, Apprentice, Journeyman, Expert and Master.

>Evocation (Offense-based magic with spells that harm at range or make use of arcane force; magic missiles, walls of force, fireballs, etc.)
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)
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>>5472691
It worked out, nice
>>5472702
>Evocation (Offense-based magic with spells that harm at range or make use of arcane force; magic missiles, walls of force, fireballs, etc.)
Some defense in case more intangible monsters appear.
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>>5472702
>Evocation (Offense-based magic with spells that harm at range or make use of arcane force; magic missiles, walls of force, fireballs, etc.)
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>>5472702
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
We can calm and domesticate all the animals easier with this, focus on our diplomacy game, and maybe we can create a permanent anti-corruption/coward enchantment that’ll help keep warrior-priests standards up.
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>>5472719
I think it's enchantment on the enchant a person meaning, not the enchantment of runes and crafting type, otherwise I would vote for it.
>>5472702
Damashi, could you confirm if that is indeed the case?
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>>5472724
Ah, that would make more sense now. Still, I think we should focus on our diplomacy game and get a head start on domestication.
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>>5472695
Oof missed it by that much.

>>5472702
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)

We should start the early shift from hunting to the more long-term sustainable gathering. Ranching/Herding seems like a great way to go as >>5472719
this anon indicates. Plus whenever we get into trade and diplomacy this will give us an edge. Rome wasn't built in a day, boyos
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>>5472724
Correct, it's enchantment in the D&D sense of the school, which is to say spells that charm, manipulate, beguile, embolden, confuse, or otherwise alter the mental states of living beings. Due to a variety of sources using the term "Enchantment" to refer to creating magical equipment, video games and such, there's often confusion. Make no mistake, such a school of magic DOES exist in this, but it comes later as a specialized school (artifice) and requires some foundations in other schools of magic as well as technological development.
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>>5472702
>Evocation (Offense-based magic with spells that harm at range or make use of arcane force; magic missiles, walls of force, fireballs, etc.)
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>>5472731
>>5472730
I'm worried if more intangible monster like ghosts show up. Some way to defend ourselves would be nice.
We can get agriculture and/or domestication in 3 to 4 turns, since it needs abstract art, society and bladed tools.
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>>5472702
>>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)
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>>5472733
Thanks boss.
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>>5472738
If we get started early and invest in food gathering early, we will grow faster. Plus, the chance we can turn enemies into allies would be a great boon.
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>>5472702
>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)
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>>5472707
>>5472715
>>5472737
>>5472719
>>5472731
>>5472741
>>5472767
Alright, looks like that's three for Evocation, two for Enchantment, and two for Illusion.

Evocation it is.

To be clear going forward, this does not mean that everyone in our civilization can do novice-level evocation magic. Magic, like any skill, is practiced by a minority within any given population. Some take to it naturally, others can train themselves, but most people live normally without it. Certain choices we make may influence the degree to which spellcasters, mages, wizards and such influence our society and how prevalent they are, but for the time being only a fraction of our people are capable of wielding magic.

Now then, one final question before we move on to the player action for the age; what shall our scion's leader role be called? King? Chief? Rex (suggestion from earlier)? Something else?
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>>5472781
Headman.

This is still a village, after all.
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>>5472781
Well, both King and Rex mean the same thing. Only one's in english and the other in latin and since we're inspired by the romans then might as well call it Rex.
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>>5472781
Rex (it means king in latin)
Or even Rex Sacrorum if we want to go for priest-king
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>>5472781
Considering our culture's inspiration is Roman, how about our leader acting like a classic dictator? In times of peace the clerics will guide the people but in times of crisis the heir of the heroic lineage will assume absolute power over our people.

Also Salvatore something that resembles the word savior in Latin would be the appropriate title for this leader.
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>>5472804
Fuck no. The Warrior Priest class has shown itself incapable of not being corrupt cowards. I say The Fey Layer calls himself King. Chosen by Forest, Fey and Serpent.
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>>5472781
Yeah, something like this >>5472804 sounds good.
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>>5472804
The most I'm willing to cede power to the Warrior-Priests (Pontifex) is letting them be a council that the King (Rex) rules over.
But he has the authority, and the warrior-priests are not a hereditary title, while his is.
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>>5472804
Salvatore could only be an epithet to this scion not the title for a monarch. Also no, every time shit has happened most of the warrior priests do fuck all and then a descendant of the traveler bails everyone out. Therefore, I don't see why the power of the descendants should be temporary and conditional.

>>5472819
Yeah, agreed.
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>>5472781
Princeps, which means "first in time or order; the foremost, the most eminent, the first man, first person"

Central concept in the Roman principate and the Imperial cult.
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>>5472809
100% this.
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>>5472804
Classic dictator sounds interesting, and the hero did want to reform society into something better. Making it so that the warrior-priests need to meet more demands (acts of bravery and maybe even pledge loyalty to the hero's bloodline) if they want to be part of it could help in that regard.
Besides, if we go down the monarchical route corruption will still be there, whether in the form of aristocrats or civil bureaucrats (though to be fair these are both problems for the future, but I'd like to have a class of people the hero's lineage can influence).

>>5472838
This also sounds good.
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>>5472787
>>5472803
>>5472809
>>5472841
Very well then, King, or Rex, it shall be.

What shall be our player action for this age?

By the by, I didn't mention it, but between our lands and the forestfolk was a hex that got filled in; stegosaurus herds roam there in the forest/swamp.
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>>5472937
Forgot map.
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>>5472939
stego's
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>>5472937
The new king will begin taking a more active role rule the people and overseeing the warrior-priests.
Perhaps create a council chamber, separate but nearby the temple so that the Rex can govern and solve their woes? It's probably still going to be just a large hut.
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>>5472939
I would say explore directly to the south
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>>5472948
Also, a reminder of suggestions that Damashi said we can do as the player actions.
>Past actions have included, but are far from limited to: Attacking, Defending, Stockpiling, Building, Breeding, Worshiping, Governing, Repairing, Modifying/Enhancing/Refining, and more

We could also start experimenting with the nearly gained magic too.

I don't know which to choose between governing, building the council chamber, experimenting with magic or just exploring, so I'll just leave these ideas here.
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>>5472937
We should have the Warrior-Priests, under the auspices and governance of the Rex, found a school of sacred study as part of the Temple of the Scarlet Serpent dedicated to understanding the divine and arcane powers we have begun to grasp.

Pic unrelated. I hope.
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>>5472937
Social reform. Bring greater cebtrakization of authority, and greater vetting of the warrior-priests. Make sure each warrior-priest proves themselves worthy in our ways and the ways of the forestkin, and make them perform a brave act and a generous act before they officially graduate to their position.
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>>5472974
Supporting this.
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>>5472974
Is it time for the Augurs, secret keepr? To follow the lost wisdom of moonman?
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>>5472974
+1 for the wizard school
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>>5472974
Fuck it, I'll join the bandwagon.
Besides, I suggested something similar, and I was there to learn the hidden knowledge.
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>>5472988
>>5472998
Should the auspices hold then all things will work in our favor, but I'm not spilling anything. All things in due course; the augurs are coming.
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>>5472937
I think we should try to consolidate our governance more, maybe even build a council like >>5472948 suggested?
Making sure the warrior-priests have better standards should be a priority.

>>5472974
We shouldn't trust the warrior-priests yet, I think we should make sure they can't repeat history before giving them any power.
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>>5473005
>We shouldn't trust the warrior-priests yet
But anon, we're in charge of them now. We purged the assholes and are recruiting and training anew, to purify their order.
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>>5473005
I think the new school would be more of rivals to the warrior-priests than giving them power.
Also magic was taught to us by the forestkin I hate that name, makes me think of foreskin and brought by the Rex, it's likely they would be more loyal to the bloodline.
>>
>>5473009
That's good, but I was hoping for a codified set of rules for people to be able to join the warrior-priests. I mean, the king won't always be alive forever to do it and I fear that warrior-priests might become a type of aristocracy and eventually try to usurp power.

>>5473016
I don't think that was what >>5472974 had in mind though, I see it as just giving the new warrior-priests power under our guidance and I fear that history will repeat with a new set of cowardly members (but this time with magical abilities).
>>
>>5472974 >>5472937
I don't think it should be a school so much as a thing that the King and his council do when possible.

Furthermore, the warrior priest as a position needs to be better filtered. There needs to be some kind of standard or test or requirement because they have failed their duties twice in a row now.
>>
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>>5473005
I think I tried to cover that with "under the auspices and governance of the Rex." Yes, they clearly can't be trusted to rule and have to be brought to heel by someone, it might as well be the Rex with the sexy green wife.

Evocation is highly offensive magic, and they are warrior-priests. So really who better to be slinging the spells than the guys we already call our initiated caste.

>>5473022
Agreed and I was thinking a codified set of rules was very much part of the scheme here. It can't be a hereditary class, nor become an aristocracy. It's intended to be a school of the driven, bellicose, adept, and highly initiated members of society, so by definition it is intended to be a meritocratic process.
>>
>>5473022
Well, the school is founded a pasrt the temple, but since not everyone has the potential to learn magic, and studying probably takes times away from training, the members of this school wouldn't really be all warrior-priests themselves.
Since it would have been founded under the authority of the Rex, and he agreed with the Augur idea >>5473003, then I see it as separate things, clerics vs wizards kind of thing.

But I do agree that perhaps we should have a way to see if the vision quests are legit, since a big part of the corruption of the warrior-priesthood was that.
>>5472948
It's why my first idea was a governance action, and a council chamber.
Damn, all of this is reinforcing waht I said here
>>5472955
>I don't know which to choose between governing, building the council chamber, experimenting with magic or just exploring
>>
Ok, quick check for the ideas so far so we can think about it

Study magic, either with a new school, type of priest or a side thing

Spend time governing the people, overseeing the warrior-priests, reforming their trials and laws

Build a council chamber separate from the temple

Explore south
>>
>>5473033
Maybe we could make the school a type of induction class? What I want to avoid is potential nepotism on part of the warrior-priests, and allow only the bravest (those that passed trials, are passionate about it and are allowed under set conditions)
But talking about making a magic-school, if we choose to do that we ask some of the forestkin to come and teach us, for payment and gifts of course.

>>5473039
It's true that not all members would be warrior-priests, I just don't want them to have too much power so soon.
>we should have a way to see if the vision quests are legit
Yes, especially if we go down the route of making a school that teaches magic.

>>5473044
I still think we should consolidate first. We can focus on building the school later, but right now while the priesthood is under our complete control we should try to make sure the warrior-priests won't ever become corrupt again.
>>
>>5473053
Maybe we should consolidate this turn, and create the school on the next, if things stay stable.
>>5472998
>>5472937
>>5472948
Changing my vote to to spend the action governing and overseeing the warrior-priests. Some type of laws or reforms to combat corruption, validate the vision quests and regularly test them to see if they aren't slacking.
>>
>>5472937
>Explore South

Guys, we just went over this, we don't even have society tech yet, it is a bit soon for codifying laws and making a bunch of different hierarchical positions.
>>
>>5472937
I typically ignore civ quests anymore, saw your quest recommended and I have to say I'm not disappointed in the slightest.

>>5473084
Support, anons are getting ahead of themselves.
>>
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Alright there's quite a bit to take in, so I'll offer a compromise and consider the scion/First Rex's final action in his story this age to be the act of government reform, and we'll also explore south.

Essentially, he'll position himself as Rex, and now that he has authority over the warrior-priests and can personally vet him, will act as a shield against corruption. He'll instill these values into his children, and ensure the warrior-priest's selection and duties are refined, also to act against corruption, perhaps by lessening their overall power and direct influence over the people, and perhaps elevating non-warrior-priests to positions of importance/authority. Overall a stronger sense of delegated duty and responsibility. It seems, based on the current goodwill of our relationship with the forestkin and the significance of our bloodline, that Rex will be an inherited title, for the time being.

As for the hex directly south of us, it is wide open land, plenty of fertile plains, a river running through it along with the southern tip of the lake, and partially forested, but overall empty with nothing significant upon it. (For clarity, my generator does allow for hexes to have nothing at all. It's not the most likely outcome, about 20% or so.)

So, with all that settled, let's move onto Tech for Age 5.

Tier 1
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)

Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)
>Advanced Foraging (Leads to Pathfinding, and Early Medicine) (Food Boost)
>Clothing (Leads to Architecture) (Cultural/Protection Boost)
>>
>>5473090
>can personally vet him
can personally vet them*
Proofreading, Damashi, c'mon, get your head in the game.
>>
>>5473090
>>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
Finish Tier 1, and get started on society.
Glad to see the Rex isn't incompetent. It would have been weird if we built simple temples without architecture, created a tradition of vision quest without literature, but he couldn't oversee the warrior-priests without society
>>
>>5473090

>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)

finishing up teir one
>>
>>5473090
Huh...what was the supposed plan we apparently had again?

I guess for now I'll vote for Abstract Art with the intent to go for Society, since anons seem pretty eager to flesh us out as proper fantasy Romans.

Though personally I think it might be wiser to go for food boosting techs, maybe some stuff like clothing for protection as well. The point being to get a early-game boost to population.

Or we could go for pathfinding for the early exploration benefits.

>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
>>
>>5473090
>>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
>>
>>5473105
Society is important good for food too, since it unlocks domestication, and plus bladed tools unlocks agriculture.
>>
>>5473090
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
That empty hex might be a good place to farm once we get Agriculture.
>>
>>5473105
Also, I found it
>>5471234
But maybe we should amend it to be
Abstract art -> Society -> Domestication -> Bladed Tools -> Agriculture
>>
>>5473098
>>5473099
>>5473105
>>5473108
>>5473110

I'd say that's pretty definitive. Unlocking each tech in a tier is awarded with a bonus rank in a school of our choice, from each of the nine basic or foundational schools of magic.

You got a taste of this earlier with the options in >>5472702, so our civilization possesses a rank in Evocation (one out of five).

Select one school out of the following list:

Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)
Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)
Abjuration (Defensive magic that combats other magic; spells that negate, counter, bind, reverse or otherwise hamper magic users and magical beings.)
Restoration (Spells of healing, curatives against disease, cleansing of bodies and souls, imbuing of energy and vitality.)
Transmutation (Twisting the physical nature of reality to transform substances into something else; spells that can alter objects and people to become something they were not previously.)
Conjuration (Spells that summon, to include summoning substances, creatures, as well as effects like moving the user like teleportation.)
Evocation (Offense-based magic with spells that harm at range or make use of arcane force; magic missiles, walls of force, fireballs, etc.)
Necromancy (Spells dealing with the resurrection or animation of the dead; flesh and bones, as well as harnessing the life force of living beings for various purposes.)

These are the basic schools. More advanced schools will become available in time.
>>
>>5473124
Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)
Fits well with the visions that are part of our society
>>
>>5473124
Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)
>>
>>5473109
Yes, well, I was count agriculture in the 'food boosting techs'.

>>5473114
Sounds good to me. I forgot to mention in my last post, but with our discovery of magic I feel slightly less pressure to obtain weapons now that we have an alternative means of defence. Sure, most people can't use it yet and we are nowhere near mastery, but at this stage we don't really have to worry about armies clashing or large scale conflict beyond what a few magic-wielders could fend off with the help of warriors. This is the era of the raid, at least for civilizations, gods and monsters are a different deal entirely.

>>5473124
>Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)

As >>5473128 says, it fits with our whole vision quest thing. Though healing spells to help people live beyond childhood and deal with any soul fuckery from any monsters we encounter is tempting. I also kinda like the idea of us resurrecting or reanimating our past heros either for holiday celebrations or to rally society during momentous events where failure could result in calamity, could be a cool cultural knack.
>>
>>5473124
>Divination
>>
>>5473124
>Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)
Making a school for Oracles sounds cool.
>>
>>5473124
>Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)
>>
>>5472691
You seem to have a picture for every occasion, nice!

>>5472787
>>5472803
>>5472809
>>5472841
This reminds me how fucking proud the Romans were that they have no king, even when they had emperors...

>>5473124
>Divination
>>
>>5473240
Roman were massive hypocrites, it's just like they were proud of having no human sacrifices, but every triumph ended with the prisoners being executed in the temple of Jupiter, or how they claimed that every war they had was actually in self defense.
They had a king for some time, but then they overthrew the monarchy and started the republic. During the empire, they pretended that the emperor was actually just the most important citizen and that the senate was still in control.
>>5472838
Which is the princeps deal. There was also the whole imperium concept of absolute authority, that they gave to rome and the senate, but extended to the emperor. Or how imperator was a military title, but then it became exclusive to the emperor, and he didn't even to actually command a legion for it.
>>
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>>5473124
>Divination (Magic rites and rituals that assist in foretelling the future, seeing events before they happen, and communicating over long distances.)

Considering divination has saved our asses on no fewer than two occasions already.
>>
>>5473343
Yeah I always had to give it to Augustus for having the absolute PR vision to go with a title that implies "first citizen."
>>
>>5473349
Yeah, he did what Caesar seemed to tried to do, being a king in all but name. The man knew how to maneuver politically without losing his popularity
He learned well from his grand-uncle, from both his successes ad his mistakes.
>>
>>5473240
>You seem to have a picture for every occasion, nice!
To be fair I made that on the spot and it isn't very good, lol
>>5473128
>>5473136
>>5473143
>>5473160
>>5473237
>>5473148
>>5473240
>>5473344

Very well then, Divination it is.

We proceed onto the 6th Age.

>...

Over the course of the last age, our people have begun proper divination rituals. The magic of divination, combined with the new Rex's vetting of warrior-priests, has resulted in a lack of corruption and those chosen for their position living up to their role. Some forestkin have come to live with us, curious about the ways of our people due to the first Rex's positive influence among them. In coming and going between our home and theirs, a path of quick navigation, or shortcut, is eventually codified.

Our population for this age:

899 Children
542 Hunters
471 Gatherers
20 Warrior-Priests
13 Forestkin
2 Half-Forestkin
1 Rex
1932 Total

Our random events for this age are as follows:

1) This age, a monument may be constructed by our people. It can take whatever form we desire, given reason and technological limitations. The form, purpose, and overall role in our society may be determined by us, from a statue to a temple to an open space of some variety, or otherwise.

2) A strange, pale and sickly-looking half-elf is spotted on the border of your lands and is investigated. He attacks one of your hunters, biting him and attempting to feast upon the hunter's blood. The other hunters manage to drive him off and he flees in the forest where his trail is lost.

3) Later that evening, as the Rex and warrior-priests discuss the report of the hunters, a strange chill makes its way into the village. A dark figure emerges, tall and thin, with white skin and red eyes, feminine in form and shrouded in mist. She identifies herself as the master of the "stray" that attacked your men. She explains that he was lost and confused and hungry, but that her "flock" has retaken him. She wishes for no more blood to be spilled between your people and her own, and came to deliver the message personally. When asked who or what she is, she replies that she was once just as you are, only now is something more. After promising that her people will not stray into your lands further, she warns your people not to hunt her or her other "children of the night," for her power is great and it is a fight you will not win. With that, she vanishes in a cloud of fog into the darkness and the chill goes with her.

What is our reaction to these events?
>>
>>5473409
>Build a statue depicting the first hero, using what knowledge we have of him.
>Have the hunter that was bitten placed under observation, see if he acts strangely.
>Increase the training of the warrior-priests and try to make a divination (with our most talented Oracles/Magicians) on who these 'children of the night' are.
>>
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>>5473409
1
Create the Forum: The center of religious, magical and political power of our people.
A plaza in front of the old snake temple, the council chamber from where the Rex rules, and a magic hall for divination. All huts, obviously
At the center, a statue to the Scarlet Serpent, probably made of wood. painted red if possible.
2 + 3
The night is the domain of the Star Serpent, it's children are not to be trusted. Set up night patrols and a buddy system to protect the people.
>>
>>5473415
I can support making statues of the first hero, the grandson killing the beast and the first Rex to decorate the plaza as well.
>>
>>5473409
1. Lets build a monument that honors our relations with the forestkin, maybe even with their help/input. Maybe a statue of the couple.
2. Keep close eye on the bitten hunter to see if he changes, if he does we may have to deliver him to the vampires
3. For now, lets try to ally ourselves with the vampires. Maybe we can send them criminals to feast on, as a form of capital punishment. Assuming they're not insulted by the gesture, of course.
>>
>>5473409
The monument should be practical in nature. A grand square, city center or agora for use as a market, civic center, etc.

With a column at the center depicting the genesis of the nation, and it's union with the forestkin.

>>5473416
Oh good, we've grok'd


>forestkin
>foreskin
>>
>>5473416
My idea was a collection of lesser structures being collectively a monument, instead of one giant building being one.
If it's too much, than just the council chamber.
>>
>>5473420
>forestkin
>foreskin
I also said that before here
>>5473016
>>
>>5473420
So I'm not the only that keeps seeing "foreskin"
>>
>>5473422
Lol, yeah I think I caught your spoiler-text. And yeah >>5473423 it's haunting me every time I read it, haha.Very giggle worthy.
>>
Petition to rename the forestkin to Silvans
>>
>>5473427
Actually, name them Silvians
Silva means forest in latim, and wikitionary says that "Rhea Silvia was the mother of famous twins Romulus and Remus, the founders of Rome." https://en.wiktionary.org/wiki/Silvia#Latin
>>
>>5473409
>build a statue of the Scarlet Serpent
>keep an eye on the bitten hunter
>conduct a divination to reveal as much as we can about these apparent vampires

I say we leave them alone unless they become a problem.
>>
>>5473409
>Make a monument like pic related, to symbolize the our founding tale of the Celestial and Crimson Serpents.

>Send out a hunting party for the sick half-elf, have our forest allies Enchant and converse with him.

>Have Rex converse with Lady Night and see if we can’t become, if not allies, mutually cordial.
Sorta digging the vampires.
>>
>>5473431
I say we incorporate them, Lady of the Night and Divination magic combines into a Celestial Oracle, which would be rather neat.
>>
>>5473409
>1 build a forum complex, with statues of the red serpent and the first hero
>2 put the injured under observation
>3 establish a standing night guard force
>>
Quick check since the ideas are a bit scattered

Monument:

Statue of first hero
2
Statue of the Scarlet Snake
2
Forum complex/civic center
3
Statue of the forestkin alliance
2
Statue of the Star Serpent together with Scarlet Snake
1

Vampires:
Observe bitten
5
Night Guard
2
Divine about them
2
Ally with vampires
2
>>
>>5473409
This >>5473416 but also with a depiction of the Traveller within the council chamber.
>>
>>5473492
im going to add a vote of

forestkin alliance and observe bitten

if i still can add vote
>>
>>5473498
Of course you can, I'm not the QM to end the voting.
It's an unofficial tally so we can organize ourselves
>>
>>5473481
I also counted this one as observe bitten, since I had the feeling it's the same general idea, just explained in more detail on how to do it.
If that wasn't what you intended, feel free to object anon.
>>
>>5473510
I object …to nothing.
>>
>>5473409
I support the idea of great-house or council-chmaber, comemorating each ecah with a pictogram inside: the Scarlet serpent's gift of penance, the coming and banishing of the Star Serpent, the battle against the winged panthers and arrival of yhe Meteor Dragon, the will-o-wisps and forestkin/Sylvian alliance...

As for vampire-bitten boy, maybe try to use divination to figure out how bad or danegrous his condition is? If he gets sick ro turns vampiric, deifnitely send him and a warrior-priest on a quest to seek advice from the Pale Lady.
>>
>>5473529
If the forum is too complex, then I fully support this idea on how the council chamber should be.
Apparently the romans did have something similar, they called it Basilica
https://en.wikipedia.org/wiki/Basilica
>>
>>5473492
If it's a choice between just a statue and the Forum complex, I'll go with the latter. But I'd still like to make statues as here >>5473417 and maybe along the statue of the first Rex have one of his wife there as well to commemorate the friendship between the forestkin and us.
And I think allying with the children of the night might be a bad idea, since the stars and the night harbored the Star Serpent. There is a chance they might be related, so we should learn more about them through divination before interacting with them again.
>>
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>>5473567
Instead of a bunch of statures of the heroes, how about we go with this anon's idea >>5473529 of there being pictograms inside the relevant buildings?
Here, I made an updated scheme
>>
>>5473589
I forgot to put the arrival of the dragons in the aedes, and the sylvian banishing the wisps in the curia
>>
>>5473589
Sounds good by me.
>>
>>5473589
Ayo, add the Possesed Wife of the Traveler in the Basilica too
>>
A combination council chamber, plaza and forum containing artistic representations of our historic events, such as the scarlet snake, first Rex, and so on, will be erected. For the time being the art will be comparatively simple, but over time it can grow more complex as our art and skills advance; statues and such will eventually take form and greater works like paintings will fill it in time. The chamber will be a place of meeting and discussion, where the Rex and the warrior-priests meet with each other and the commonfolk, and where other groups can meet over organizational, religious and magical matters.

As for the bitten hunter, he is observed while being tended to. Thankfully he shows no signs of any manner of affliction, and makes a full recovery, despite having a nasty scar.

A night watch is put into effect. Your people keep perimeter fires lit and patrol, forbidding civilians to go out at night. Between the lights from the swamp, the winged lion and now these strange pale folk, your people have developed a fear and wariness of the dark. For days your people keep watch, but no signs of them are witnessed.

The Rex, however, finds himself increasingly distracted as time goes on. His thoughts continually turn towards the mysterious pale woman; her almost ethereal nature and piercing red eyes gazing at him through the veil of mist she cloaked herself in continually burn within his mind. The strange, almost melodic tone she spoke in, the mystery surrounding her and her disciples and children, the stark beauty of her ghostly-white skin. She vexes him, haunting his every thought as time goes on. Has she cast some manner of spell upon him, or is this how his father felt when he first gazed upon his sylvian mother?

He finds himself torn between his duty to his people and his insatiable curiosity surrounding this woman.

>What is our reaction to this?
>>
>>5473614
I thought that would be covered in the Star Serpent treachery.
>>
>>5473620
Perhaps he should make a journey to the home of the Sylvians, so they may inspect him to see whether it is magic or the matters of the heart.
>>
>>5473620
Let's meet with the vampire lady. She's been true to her word so far (no further sightings of vampires) and it would be nice to know how they're getting along. They must be feeding on something/someone and so have some information about the area that we currently lack.
>>
>>5473627
>>5473630
Oh, and if it is love do this, but if he was hit with an enchantment, try to dispel it.
>>
>>5473620
He takes his warrior-priests and a fae or two with him to visit the Lady- maybe they can come to an accord, like the forest folk?
>>
>>5473620
The mark of a good king is to put his people first before any of his own desires, and so I think we should continue to focus on building up the foundations of a proper school of magic.
But if these feelings persist we can always ask our Oracles (Diviners? Magicians?) if they could divine anything about the vampires or go to the forestkin (can we call the Sylvians? I really hate the name forestkin) to inquire if they know anything about what's happening.
>>
>>5473631
Actually, it might be a bad idea for him to go after the woman, even if she didn't charm him.
He could end up a thrall, there is a chance vampires are undead and she can't conceive a heir, and if she can, she might be immortal and outive him, and if she does turn him, he might just leave.
In the best case scenario we get an immortal vampire king, but I'm unsure if that's even a good thing, since the lady sees mortals as lesser. Maybe he could warm her heart, but it's just as likely we end up with a tyrannical vampire aristocracy.
Of course, all of this is a bit meta, since we don't know about vampires in-character
>>
>>5473634
>>5473630
The main reason why I'm so hesitant to ask for their friendship is just in case they might try to assimilate us into their culture.
>>
>>5473636
Seems that QM has accepted to call the forestkin Sylvians
>his sylvian mother?
>>5473631
Ignore this part of my vote, I'll support this anon
>>5473636
And my original of asking the sylvians for help
>>5473627
>>
>>5473636
>can we call the Sylvians? I really hate the name forestkin
Yes, yes, yes, I already referred to them as sylvians in the last post, I'm accommodating it.
>>
>>5473636
Supporting this
>>
>>5473641
Atleast the forestkins gave us a good laugh though.
>>
>>5473640
My bad, I didn't notice that.

>>5473641
Thank you QM, sorry.
>>
>>5473639
The point is to assimilate them first. We have the cultural advantage with our tech now, right?
>>
>>5473666
>The point is to assimilate them first.
I don't think we're gonna be able to assimilate a culture as foreign as theirs after only one age. You need to make friends with them or subjugate them first, then attempt to assimilate.
>>
>>5473679
Yes, hence the making friends first bit in my vote.
>>
>>5473687
I'm worried that the vampires might take us over instead being assimilated. They are clearly powerful and see themselves as superior to mortals.
The sylvian were isolitionalists, but we had a shared ancestry, and our first contact was peaceful.
>>
>>5473636
>>5473640
>>5473647
>>5473627
>>5473630

Traveling north to the sylvians to seek their guidance, and bringing his most skilled diviners amongst the warrior-priests, the Rex seeks to learn why this woman has haunted his thoughts. After much determination, it is conclusively narrowed down that this woman has cast no spell upon the Rex, save for the manner of spell that a beautiful woman can cast upon a man.

Once again his feelings are torn. A dutiful king would put his people first; she has kept her word and hasn't sent any of her kind back into your lands. They have not even been seen. The matter should be closed. The sylvians are familiar with this kind of feeling; the inexorable draw towards the unknown. There is a lingering feeling within each living being that causes them to seek out that which they do not know, sometimes against better judgement or reason. They have a parable of one of their own who sought to cross the ocean just to see what lies beyond---and he drowned. The nature of the story is clear; if he seeks out these creatures, he may be bitten.

Even so, knowing he may very well be marching to his doom, he takes his retinue and heads towards the lands where the first pale one was encountered. It isn't long before a familiar chill begins to cause the hairs on their arms to stand up. They find themselves surrounded by pale folk hiding amongst and within the trees, staring down at them with bright eyes. A swirling cloud of mist appears, and from within it she emerges.

She asks why they have come, and the Rex says that he came to see her. He replies that if there is to be a fight, then let it happen, else she may hear what he has to say. Perhaps driven by a curiosity of her own, she commands her underlings to fall back, vanishing into the darkness, but doubtless only just out of sight. She agrees to hear his words, and invites him to walk with her. The warrior-priests object, but he departs with her and they walk alone.

He asks her what she is; the true nature of her and her people. She explains that they are creatures of the night, unable to walk within the day lest they perish. Provided they avoid the sun, death and age cannot find them, and the only requirement is to dine upon the blood of the living. It needn't be men or women; animals will do, and that is what they hunt.

When asked how she has created others of her kind, she explains that each of them were lost souls in the wild that she appeared before, offering them the choice to live eternally at the cost of never again knowing the light of day. She herself was offered the choice by her own sire, of whom she knows very little, only that he imparted upon her the importance of controlling the power it bestows. It can overpower one of weak will, turning them into little more than a savage monster, a bloodlust-driven fiend who preys upon people like cattle. When one first turns, they nearly fall to feral status, much like the one who encountered your people.
>>
>>5473703

She has taken it upon herself to guide her "family" and keep them in check, which were her master's final wishes before his suicide, for he could not control himself fully. He bestowed upon her a form of his power that was more easily controlled, and strode into the light.

She has lived a long time, and grown a small clan, some two dozen or so. The gift brings with it enhanced senses, as well as speed and strength, along with unnatural magical abilities. When asked why she is being so forthcoming with all of this, she responds that she does not know; perhaps she feels she has no reason to be, since he sought her out to speak. Or, she admits, perhaps she has grown lonely.

In seclusion, she places a hand upon his chest and stares into his eyes. She confesses that she too has thought of him, and knew not why until this moment. She desires a companion, a leader to stand at her side, perhaps even to stand alongside her for all time. Yet, she knows that there is no hope for such a thing; the nature of her curse is to inspire fear and dread in the living. No matter what, someone will fear her kind, and resolve to hunt them down. Nothing can be done about it, for it is the natural state of the living to hate the unliving. Even worse, the sylvians and her kind have no love for each other; they who hold the lives of animals and the living to be sacred, and her kind who can only consume the blood of the living. There is no reconciling such a blatant contradiction between their peoples.

She can provide no heirs such as she is. As part of the friendship you have with the sylvians, provided a living member of the bloodline is always there upon the throne, she cannot abide destabilizing the region by falling in love with him. Tearfully, she asks that he forget her, for she desires only peace and for her people to be left alone. It would be wonderful if things could change, if she could love him openly without having to hide in the forest, but she has no hope that they ever could. One of the last things her master ever told her was that no matter what, in spite of whatever one may try, the living will always seek to destroy what which should be dead. It is merely one last cruel price for immortality.

>What is the Rex's reaction to her plea?
>>
>>5473706
He should forget his passion for her for they were not meant to be but that does not mean he must forget about her. If she were willing, would she continue to speak with him throughout his life? Could there still be a friendship to be found within?
>>
>>5473706
Is there any possibility of a cure? (If this is in fact an affliction or curse and not a separate species). If so, maybe we can get our magicians to research it. If not, I still say we get together, creating a new culture that unites the living and the dead.
>>
>>5473729
Looking for a cure is also a good idea but I don't want to choose between having the Rex become a vampire or dying with no heir. Such a match is simply not meant to be.
>>
>>5473739
You don't need an heir if you're immortal
>thinkingblackman.jpg
>>
>>5473706
If true peace/assimilation is truly impossible, then what about something akin to a reservation, or protectorate?
>>
>>5473745
Yeah. As I said, I don't want him to become a vampire.
>>
>>5473706
>>5473720
Supporting this. No reason why we can't be friends while he's alive, though love is pretty much out of the question.
Still, we should ask if there is a cure for her and her kind, and if she would be willing to take it and join us in our mortality (though from what she said it's not likely, considering what she said about her master's final wishes and all).

>>5473729
>creating a new culture that unites the living and the dead.
That would probably make the sylvians hate us though. We should put the wishes of our people before the desires of the Rex.
Besides, I still feel like becoming a vampire might come from the same power the Star Serpent possesses.

>>5473746
Not sure if that's a good idea, especially if the sylvians caught wind of it.
Though maybe we could make a deal of non-aggression?
>>
>>5473706
The Rex understand the price of rulership and the sacrifices that need to be made, and accepts to forgo their love.
However, he refuses part of her plea. Our people hunt animals still, and the sylvan still live among them. They may not need to be completely alone. extend friendship and cooperation, so that we can be the bridge between the forest and the night.
Our people fear the night, yet theirs live in it. Could not the living dead protect the living form death? What if there are others like her, but that does not care about restraint?
Every animal will die. Do they need to drain the animals? Could them not capture animals that the Sylvian mark as as too old, or too many, and slowly drain them?
If peace is impossible, then the Rex accepts to declare her home protectorate, as long as their kin does not become larger.
>>
>>5473746
But peace is possible, it's just assimilation that isn't. And why would we make a "reservation"? What purpose would that serve? Just have the Rex and the vampire lady become lifelong friends and then, when she has nothing else tying her to this region, she can move on. We don't need to collect every type of human like pokemon. And since she's immortal, she can come back whenever she wants.
>>
>>5473729
>>5473739
I can support looking for a cure.
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>>5473755
I think the reservation is just to mark the area that they live in as offbounds to our people. That way they can live in solitude and peace like she wants to.
Atleast that's what I meant for the protectorate, don't know what that anon did.
>>
>>5473706
Put the duty to our people first. This love wasn't meant to be. Maybe compose a sorrowful song and give birth to a lyric poetry tradition.

>>5473720
The Rex has fallen for the vampire based on her appearance only, without knowing her personality. This is not friendship material, and in such cases it's better to cut contact and stop pining for the unachievable.
>>
>>5473759
That's what I meant, yeah.
>>
>>5473706
So as a wrap-up, here's what I support.

He should forget his passion for her for they were not meant to be but that does not mean he must forget about her. If she were willing, would she continue to speak with him throughout his life? Could there still be a friendship to be found within? After some time, he would even become willing to look for a cure for her if she wishes to forsake her immortality.

>>5473760
He didn't fall for her so much as get attracted by her, not exactly the same. And yes they might not become friends but why not try? She's been quite pleasant so far.
>>
>>5473409
Holy hell you drew that? That quick? In color? Your skills are amazing!
>>
>>5473767
That's a good one.
I wanted to go talk about the sylvian to see if their ways of life are really incompatible, or if it's just the goth gf being overly dramatic.
If the sylvians care so much about the animals, would they eventually object to domestication?
>>
>>5473481
The Rex should open up relationships with the Vampires. We will build a mighty magic alliance among the people in the area and ensure peace and prosperity.
>>
>>5473772
>Holy hell you drew that? That quick? In color? Your skills are amazing!
No, anon, I just made the girl green, lol
>>
>>5473774
While doing this sounds tempting, if we became too close to her and her kind we risk alienating the sylvians, the warrior-priests, and most of our people.
It might end in some sort of civil conflict between the Rex-vampires and the Sylvians.
>>
>>5473706
>>5473753
Just to be clear, I'm not against completely forgoing her and making some sad poetry if she refuses like the anon said here >>5473760
As the Rex, we must always put our people first.
>>
I say we just leave the vampires alone, it's going to lead to nothing but trouble trying to integrate them or anything like that
>>
>>5473760
Supporting break up and sad boy poetry
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>>5473821
Im not trying to integrate them but only to make the Rex a personal friend of the vampire lady. It is only the two of them who would interact, maybe some others if the Rex brought them over.
>>
>>5473780
We bought a lot of Goodwill with our people given our heroic blood line and esteem.

My proposal

1. People who want to become vampires (for example the dying or incapacitated) are given the option to go to the Vampire lands and ask to be turned
2. The Vampire Queen keeps the Vampires from killing what they aren't allowed to kill (people, encroaching into hunting grounds without permission)
3. Our people can visit the Vampire lands during which they will be fully protected from nonconsensual feeding
4. We can ask Vampires for help with fighting various monsters


Also if the Rex is truly in love with the Vampire queen let them date. Either we make the title non-hereditary, we make our twin sibling and their descendants the heirs or we just introduce polyamory/polygamy.
>>
>>5473821
I'm starting to agree with that the more I think about it. It's just too much of a chance to take, and I don't want to cause civil strife.

>>5473706
>>5473753
Changing my vote to support >>5473760
>>
>>5473831
The Vampires have a supportive immortal leader who is against feeding on people, they have superpowers and they are a way to convert dead numbers into superhuman allied shock troops.

If we Varangian Guard them it's all upside.
>>
>>5473831
What do you mean too much of a chance to take? How's being friends with the vampire lady risky?

>>5473830
No.
>>
>>5473851
>How's being friends with the vampire lady risky?
Alienating the whole Sylvian tribe, for once.
>>
>>5473857
I sincerely doubt that the sylvians would be so dogmatic and zealous as to be alienated just by the Rex going out to meet a vampire once in a while.
>>
Isn't the current Rex betrothed to the Sylvian lady? Let's stop playing dating sim
>>
>>5473857
Our leader is half Sylvan we can smooth things over with diplomacy. And if we can't from a pure realpolitik standpoint the Vampires are more powerful allies than the Sylvan

And from an ethnical standpoint the Sylvan are being prejudiced against a culture that has self control and regulation as a central value. Their leaders sire died rather than go feral, the current regime eats only animals and the one time a vampire went wild they reign them in.

We're basically dealing with the Cullens.
>>
>>5473830
That's a fair point. But I still think it'll make the sylvians mad at us if we don't at least consult them first before doing anything that has to do with the undead. And I still suspect that vampire magic has something to do with the Star Serpent.

>>5473834
>Vampiric Varangian Guard
Interesting and a bit tempting, but I think they'll be too unreliable and situational (considering they can't fight in the sun, and they probably have to be wrangled by a vampire).

>>5473851
Well, I'm afraid the Rex might fall for her and not make any heirs. There's also the chance that he might be tempted to become a vampire after he dies, and I fear this could cause the beginnings of a rift in our classes (warrior-priests now decide that the Rex is being too cowardly now, or some other group of people in our tribe start to get angry and break off).
>>
>>5473862
This is the child of that Rex, half Sylvan

Who also has a twin so we don't even need to be caught up over inheritance since we can pass the Rex title to their sibling or their sibling's kid.
>>
>>5473866
Isn't it us who decides what the Rex does? >>5473706
>What is the Rex's reaction to her plea?

It'd be railroady of Damashi to make him do something that directly contradicts what we decided.
>>
>>5473862
This is the half-Sylvan child of that Rex.

They also have a twin. So we don't need to worry about inheritance through the bloodline because if that's so important we can pass the Rex title to our twin or our twin's child.
>>
>>5473866
I mean, we do have a spare heir here… though desu, the Lady here should allow us at least one heir before we devote ourselves to her.
>>
>>5473866
The Rex pursuing a relationship with the Vampire Queen doesn't threaten to succession.

Many options

1. We pass the title to our twin
2. We pass the title to our twin's child
3. We have a relationship with the Vampire Queen but have a kid with someone else
4. We pass the title to a non-relative
5. We set up some type of trial or contest for someone to earn the title of our heir.
>>
>>5473877
>>5473870
No on the vampire marriage from me. It should purely platonic, it is not meant to be. i.e. I don't feel like min maxing.
>>
>>5473880
I don't care about the stats,(they are a bonus) they're into eachother and I don't want them to not try it out just because his grandparents will give him shit . I'm team love.
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>>5473880
Also they don't have to get married I am pro them hanging out and seeing where it goes while at the same time building a normalized relationship between our governments
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>>5473866
>wrangled by a vampire
*wrangled by a vampire that can control his or her impulses.

>>5473868
I meant in more of a story tone, making the vampires closer to us politically. Though this might not necessarily be a bad thing, I imagine most mortal beings will start to be wary of us and refuse to interact with our tribe.

>>5473877
>>5473871
While that's true, I don't want to end up with a big chunk of the world against us because we're too friendly with the undead.
That and it sounds more poetic to leave a love that's not meant to be.
>>
>>5473885
Then you wouldn't you vote for the Rex to fuck off with her and to pass the crown to his sibling?
>>
>>5473889
But the closeness would not only be minimal given he has to go out to meet her but also limited to the lifetime of this Rex.
>>
Honestly, I’d like to try to broker an accord between the two divides. If we can have good relations and ally both, however strenuous, we should attempt to do so.
>>
>>5473864
>from a pure realpolitik standpoint the Vampires are more powerful allies than the Sylvan
Nope. There's two dozen vampires and probably about as many Sylvians as us. And their numbers will grow faster than the vampires'. That's not even considering that the assumption that a single vampire is a stronger ally than a single Sylvian isn't actually supported by any evidence.
>>
The Rex brings his hands up, gently cupping her face. Her skin is cold to the touch, her breath even colder, yet her words contain such an ernest desire for peaceful coexistence even at the cost of her loneliness that it enflames his heart. Were he a lesser man, he'd have left everything behind for such a woman, but he knows it cannot be. He has his people, and she has hers. Even so, he cannot deny himself one small indulgence, and leans forward to kiss her. It is a powerful and passionate kiss, one laden with desire from both of them, but when they part, she replies with a voice full of sadness, "I only wish I could have felt it."

He parts ways with her, leaving her with a promise to leave her people alone. His people still fear and spread rumors of the vampires, but he protects them by forbidding any to venture within their lands. He wishes to pursue more diplomatic initiatives and friendship, but whispered rumors of his time with the vampire woman have been difficult, and he risks losing the faith of his people and the relations with the sylvians should he attempt it; he elects to keep the faith of his people. In time, the ache of his heart passes, and he marries a strong woman warrior-priest, a skilled diviner and seer, whose visions and guidance are invaluable in the later years of his reign. Together they beget a son, the next Rex.

In the last days of his life, he sees her again, the immortal girl he could never have. She stands across the lake as he sits near its edge in the night. He has grown older and wearier, twilight and eternity lingering just beyond and growing ever so close, but she is the same. Even from this distance, he can see the intent in her eyes: she is offering him the choice. But his time has passed; the new Rex will soon take over, and he himself will soon join with his wife in rest. It isn't his place to become an immortal Rex and deny his lineage their legacy. He smiles and shakes his head, and she nods in understanding, holding up a single hand in a mournful, yet grateful, goodbye. She fades in the fog, leaving the old Rex to contemplate which is the more tragic; to die, or to never die at all?

>...

What is our player action for this age?
>>
>>5473895
Initially I assume so, but I imagine she'll take a deeper interest in at least being close to the people that her love ruled over.
>>
>>5473899
This
>>5472974
Now that we have civil stability, and two types of magic, it's time to seriously study it.
>>
>>5473899
Bravo, beautiful writing QM!

>Continue on with the magical training, focus on laying the foundations of magical schools and keeping the warriors strong.
>The next Rex decides to continue his father's policy of avoiding the vampires, and he tries to foster closer relations with the sylvians (especially by learning their magics)
>>
>>5473908
Also next turn we can get society and start dividing the warrior-priests into specializations. With the Curia we can have dedicated wizards, with the temple dedicated clerics, and the council can have dedicated fighters.
Can't wait to get domestication to tame bugs and dinosaurs. Big morrowind vibes.
>>
>Seek peace with the Vampires
I still have a dream that all the peoples if the coast can live in harmony.
>>
>>5473899
>Study magic, diplomatic initiatives on both neighbors to improve relations.

I’m saddened that they never got to be together ;_;
>>
>>5473918
The burden of the crown
>>5473917
I think we should wait until domestication for that.
No need to hunt animal to drain if they can take just drain a stego.
>>
>>5473928
Although the
>he risks losing the faith of his people and the relations with the sylvians should he attempt it
Means that maybe we shouldn't do it at all, to avoid a civil war.
>>
>>5473929
That’s because he actually visited her, this would be ‘influence free’ initiative.
>>
>>5473929
Also we have had the majority of the nation be wrong before, the first Rex bucked against them because they were wrong and made us stronger for it
>>
>>5473911
Support
>>
>>5473899
>Establish a reciprocal gift-giving tradition with the sylvians
This will maintain relations and give our people more chances to interact and possibly interbreed and integrate.
>>
>>5473899
+1 to >>5473908
But also add

>The next Rex will try to have more time in understanding the Sylvans, their philosophy and their thoughts on Vampires, so that the Sylvans and his people start understanding each other

This is to try and better our relationship with the Sylvans and make more sturdier the bridge between our communities, and hopefully also so that the next player action we have we have a better understanding of the Sylvans so we can make friendly relationships with the Vampires. For how I see things, it's better to have a new friend that a potential enemy.

If we can gain the favor of the Sylvans and make them see the good side of the Vampires (and maybe make some neutral ground so they understand each other) there will be no need to spill halfelves or Sylvan blood at the first misunderstanding between the two.
>>
>>5473987
Supportin'
>>
>>5473908
>>5473911
>>5473948
>>5473987

This selection results in an age of mages. In taking the time to study and codify magic use for our people, we will unlock a new class of magic user for our civilization, the Seer, who specialize in divination magic. The warrior-priests, in turn, will focus more heavily on the offense-based evocation magic, following the warrior portion of their title. They will also specialize in a second school of magic, selected now:

Due in part to our association with and continued study alongside the sylvians and seeking out their guidance, we made select another school of magic that remained previously unselected in >>5472702, so our options are:

>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)

In addition to this, our population has grown large enough to support a second player action per age. What will our second action be?
>>
>>5474018
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
>>
>>5474018
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)
>>5474018
Build the Curia (Magic Hall) for the seers in the forum complex, so they can work on their magic in peace. >>5473589
If it was already exists, then explore some more tiles. Did we explore the south-east one already?
>>
>>5474030
I'm only mentioning it beacuse here >>5473620
you said "A combination council chamber, plaza and forum," but then you said "other groups can meet over organizational, religious and magical matters." so I'm not sure if the magical hall exists or not.
I probably should have asked for clarification back then actually. Sorry
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>>5474030
>Did we explore the south-east one already?
No, not yet.
>>5474030
>>5474033
Right now I'm envisioning it as only one structure, so a second hall would need to be constructed to be its own thing.
>>
>>5474039
Is there a way to mark explored, but empty hexes? Because we might forget we already checked the southern hex.
Thanks, I think it might be better to make a separate building dedicated solely to magic study. It would be safer in case something bad happens, and gives some silence.
We can even add different "wings" depending on the type of magic, like a divination part, evocation part, enchantment part, and then expand as we learn more
>>
>Enchantment
With Enchantment we can both domesticate animals and also charm Vampires to calm there bloodlust and make them safe to be around.
>>
>>5474018
>>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)

I mean we ARE half elves. Watch yourselves.
>>
>>5474018
>Illusion (The creation of sights, smells and sounds that do not truly exist; magic that fools the senses. Invisibility, deceptive images, etc.)
>>
>>5474018
>Enchantment
And this >>5474030
>>
>>5474026
>>5474047
>>5474057
>>5474059
Anons, don't forget about this
>What will our second action be?

We can do an extra action. Do you want to explore the south-east? Make a wizard college with wings for each school? Something else?
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>>5474044
Oh, I just forgot to mark that one as empty, my bad.
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>>5474065
>explore the south-east

Why not
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>>5474018
>Enchantment (Spells that charm, calm, and communicate with other living creatures, such as animals, people and monsters.)

>Continue to foster better relations with the sylvians, give them gifts and help them out.
>>
>>5474065
im aware just dont have time to think about what i want desu. and am letting other peeps vote for it
>>
>>5474018
>Enchantment
>For the second action, I again propose >>5473951
There's no point exploring while we don't actually have the population or techs to do anything with those tiles.
>>
>>5474026
>>5474030
>>5474047
>>5474061
>>5474072
>>5474073

Very well then, Enchantment it is.

In exploring southeast, we discover two vegetables; wild rice and truffles.

We also happen upon a random encounter:

A lone figure is seen in the distance, somewhat short and hunch-backed. When a better look at him is achieved, your hunters are bewildered at what they see: for lack of a better term, he is some kind of rat-faced goblin-thing. This rat-goblin looks very ugly, aesthetically speaking, with muddy skin and patches of rough-looking hair or fur, a face somewhere between a rat's and a man's with overt goblinoid features thrown in and two prominent gnawing teeth.

The rat-goblin, to our surprise, speaks our tongue and says that it means no harm, it is alone, and merely on a quest. Though it speaks rather hoarsely, and is generally foul to look at, it holds its hands up in a gesture of submission and peace.

What is our reaction to this?
>>
>>5474095
Ask what is his quest. Our people have a deep respect for those that go on them.
If we can not help then say that we wish that the Scarlet Serpent protects and guides him.
>>
>>5474098
+1
>>
>>5474098
+1
>>
>>5474098
>>5474103
>>5474109

He explains that he has been sent on a holy quest by his people's god to find them a new home. He has been searching for some time, but believes he is close. The lake your people live upon is a very large place; surely there is room for others to live nearby? If not directly upon its edge, then along one of the tributaries that feed into it. His people are few in number, he readily admits, and they seek no quarrel with any others who stake claims upon these lands.

If you would have them live elsewhere, he will heed your words.

What say you?
>>
>>5474124
Our people also have been brought here by a holy quest by our god, in ages long past,.There is empty land directly to the south of our home
However, these are the holy lands of the Scarlet Snake, their people would need to accept him alongside their god.
>>
>>5474124
This >>5474135 but we won't let them live here, better keep looking.

I don't any other people group collecting. We already got the Sylvians to handle. That's enough.
>>
>>5474124 >>5474140
As in,
Our people were both protected and brought here with the blessings of our god, in ages long since past. We wish you luck in finding the same success our ancestors had, may the Scarlet Snake guide and protect you on the way.
>>
>>5474140
>>5474152
I for one want to collect groups because when I play Age of Wonders 3, going Keeper of Peace Theocrat and integrating everything that moves is the only way I can win.
But if we do send them away, could we ask for a diviner to try and divine a good home for them first? Maybe give him a little token of the Scarlet Snake too.
>>
>>5474165
Hey, I like your idea. If the rest of anons don't want to keep taking communities close, then we at least help them with divination to this rat fellow
>>
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>>5474165
>>
>>5474165
+1
>>
>>5474165
I too want to catch 'em all. Let's at least find out more about them, their strengths and weaknesses, why they're looking for a new place to settle to begin with (could be a potential danger for us too)
>>
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>>5474165
>>5474180
I don't. It is both not something you can do and then go back on if you regret it and it's not how the people living on the ground would see it. This ugly ratman comes along to the land you and your ancestors have been living in with the blessing of your god for generations and he thinks he can just mosey up to the place on a quest from his own god and bring his entire extended family along? From that perspective, it really doesn't sound appealing.

The Sylvians are the exception because they have also lived here along side us since our arrival and so must also have the blessing of our god and, now, Sylvian blood flows through the veins of our ruling dynasty ever since their instrumental help to the Scion in defeating the Swamp Lights that terrorized our people.

'Tism rant over.
>>
>>5474196
It's ok anon, your arguments are completely valid, and I recognize mine is purely emotional.
I would hardly call what you said a rant or autistic.
>>
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>>5474165
I almost forgot, if the problem with the suggestion is it being on one of the holy hexes, or right next to our home, I also marked other potential places they could settle.
But if you don't want them on the map, or at all, it's fine.
>>
>>5474215
The one next to our home wasn't meant to be there in that image. I must had a brainfart while making it.
>>
>>5474203
It is surprising to hear such words coming from a fellow anon. As for the tism comment, it was mostly hyperbole.

>>5474215
I'd prefer it to be off the map but we wouldn't be able to enforce such a thing as of now. At least proverbially telling him to fuck off would give us a casus belli (ha) later.
>>
>>5474227
Alright, just had to be sure there wasn't any misunderstandings.
>>
>>5474124
I say that we have a meeting with their leaders and discuss it then, so long as they are not a danger to us I suppose it might not hurt to have a friendly neighbor, or perhaps tributary.
>>
>>5474095
>don't share our holy lands so readily
>Offer him food, the help of a seer to guide him, and send our neophyte warrior-priests to aid him in safely reaching a different place to call home to to guide him back to his family to report back
>>
>>5474253
Could you argue against >>5474196 this? I'd only accept them as tributary or vassal if expelling them was too burdensome.

>>5474257
Yes on the seer, maybe on the food, no on the escort.
>>