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File: Scav.jpg (326 KB, 709x1002)
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Some 80 years before your birth the world that was ceased to exist; none alive today know exactly how it happened. A conflict between empires? A mistake? Ultimately it doesn't matter, the shining towers of old won't be restored to their former glory when someone figures out what caused their destruction.

You come from a relatively prosperous town called Safford, home to a population of no more than 500. The people here owe their meager wealth to an active coal mine in town, a source of power and heat that they trade with others. You however, have nothing to do with the coal mining business of your community.

All your life you've been a scavenger; picking over the remains of the old world in search of all the things your community needed but couldn't produce; medicine, ammunition primers, electrical components, engine parts. It is thankless work, despite the importance of these goods you never receive anything more than a pittance.
That begs the question; why do you put up with it? What made you turn to this lifestyle in the first place? (This will determine your starting gear and your relationship with the townsfolk. Basic gear is a gas mask + leather satchel)

>You've always been the sort that looks for trouble, you were not meant for the mines like your friends. When the opportunity arose you sold all your knick knacks for a gun and volunteered to become one of the town's scavengers. [Sawn-off pump action shotgun, holds six shells, you've got 8 + 1 syringe of morphine]
>Your parents died shortly after you were born, as an orphan you needed to fend for yourself, you begged, you stole and eventually you became a scavenger. You were always an outcast so it was only natural you'd end up on this path. [rusty 9mm pistol, comes with one 17 round magazine + crowbar + flashlight]
>You were content to live an ordinary life but a night of drinking and a debt to a shady man had forced you to leave the comfort of your settlement's walls. After paying off your debt you came to realize working for old "Saul" (as you are sure that is not his real name) has it's benefits. He supplies you with quality gear but the jobs are a little strange and quite dangerous. Your employer seems to keep a close eye on you. [body armor vest + 9mm SMG with two 30 round mags + flashlight]
>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
>>
>>5439664
>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
>>
>>5439664
>>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
Someone who wants to understand as much as pilfer. Also, tense revolver reloading goodness ahead?
>>
>>5439664
>>You've always been the sort that looks for trouble, you were not meant for the mines like your friends. When the opportunity arose you sold all your knick knacks for a gun and volunteered to become one of the town's scavengers. [Sawn-off pump action shotgun, holds six shells, you've got 8 + 1 syringe of morphine]
>>
>>5439664
>>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
>>
>>5439664
>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
A sawed-off is very nice but X-COM has taught me light sources are the most important thing you can have when you don't know where danger is
>>
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>>5439668
>>5439672
>>5439685
>>5439707
The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins.

You were different from the other scavs, carefully scanning ruins not only for dangers and useful resources but also for history; clues as to how the old society operated. You chose your scavenging sites based on your interests so your most common haul included books, medical equipment, chemical supplies and computer parts. And today you seemed to be in luck, your satchel was bursting with unused syringes and surgical tools that you were halfway sure wouldn't give a patient tetanus. On top of that you'd found a city map in the half buried metro tunnels! Almost all papers had become illegible over the last century but this one had stayed sealed behind a glass pane. "Oxbow City Subway" was barely readable on the bottom right but all the metro lines and major landmarks retained most of their colour. Sure a lot of the tunnels had collapsed and there were pockets of radiation throughout the city but this would aid you greatly in moving around.

You had already gathered enough supplies to justify the hike back to Safford but you needed to satiate your own curiosity as well. The map teased you with a couple interesting places.

>Oxbow University, a treasure trove for a seeker of knowledge like yourself (if it's library was in any way intact). However you'd heard from the other scavs that the area was host to strange mutants, nobody had gotten a good look at them but they seemed humanoid.
>Heaphestus Industries factory, an old arms supplier, perhaps you'd find a replacement for your weathered revolver or some information on how war was conducted in a bygone era. You doubted such a place would remain unpilfered or unoccupied.
>Oxbow City Council, not much to be found there, if time was kind to the building it might house some legible documents or maybe an intact computer. It is most likely abandoned.
>Old Town Police Station, the chance of finding any equipment is tiny but perhaps some of the files have survived the ravages of time? Other scavs mention that it has automated defenses in the form of turrets (wether they still have ammunition is anyone's guess)
>Galaxy Shopping Centre, a most interesting prospect, various stores that might contain useful supplies as well as historical curios. However it is half flooded and irradiated, best not to dawdle.
>>
>>5439727
>>Heaphestus Industries factory, an old arms supplier, perhaps you'd find a replacement for your weathered revolver or some information on how war was conducted in a bygone era. You doubted such a place would remain unpilfered or unoccupied.
>>
>>5439727
>Heaphestus Industries factory, an old arms supplier, perhaps you'd find a replacement for your weathered revolver or some information on how war was conducted in a bygone era. You doubted such a place would remain unpilfered or unoccupied.
>>
>>5439727
>>Galaxy Shopping Centre, a most interesting prospect, various stores that might contain useful supplies as well as historical curios. However it is half flooded and irradiated, best not to dawdle.
>>
>>5439727
>Oxbow City Council, not much to be found there, if time was kind to the building it might house some legible documents or maybe an intact computer. It is most likely abandoned.
>>
(Gonna hit the hay, feel free to continue voting, see you in a couple hours.)
>>
>>5439727
>Oxbow City Council, not much to be found there, if time was kind to the building it might house some legible documents or maybe an intact computer. It is most likely abandoned.
paperwork, documents, and computers will contain the most leads. Especially since apparently nobody knows how to read anymore or decipher it. What we should look for are leads to military or police surplus storage depots.
>>
>>5439727
>>>Heaphestus Industries factory, an old arms supplier, perhaps you'd find a replacement for your weathered revolver or some information on how war was conducted in a bygone era. You doubted such a place would remain unpilfered or unoccupied.
>>
>>5439909
>Oxbow City Council, not much to be found there, if time was kind to the building it might house some legible documents or maybe an intact computer. It is most likely abandoned.
Even if the papers are all not legible there must be something pointing to somewhere else, especially if we can cross-reference with our map
>>
>>5439727

>Oxbow City Council, not much to be found there, if time was kind to the building it might house some legible documents or maybe an intact computer. It is most likely abandoned.

Safford legitimacy increase
>>
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>>5440226
>>5440205
>>5439909
>>5439845
You chose the safest if least interesting option, hoping that the City Council might hold some information pointing in the direction of more interesting locations. Fortunately the trek there was uneventful, spent mostly underground, navigating the metro tunnels and their maintenance corridors. After what felt like around half an hour you emerged through a collapsed section of tunnels onto a street. The City Council was visible from here and it, much like the other structures around you, was in pretty damn good shape. This however just made you more tense, people or things could be hiding in the intact shells of these buildings. Cautiosly making your way towards the government building you took in some of it's features; it was made out of brick instead of concrete, it stood slightly elevated with a set of steps leading towards the entrance and it had a big punctured dome for a roof. Upon getting closer to the entrance you also noticed the decayed remains of what looked like steel raillings and strange flat wooden squares on sticks strewn about the area.

Now you had to choose how exactly you'd make your way inside. You only had so much time before it started to get dark; and you can't shake the feeling you're not alone.
>The front door is always the simplest option but if the building has any current occupants they would probably be watching it. But then again, who would choose to make a nest here?
>Pretty much all windows were blown out, you could slide into the basement and try to make your way up from there. The lower levels are probably where you'd find archives and such.
>A building as big as this ought to have a back entrance you could use, you'd also get to circle the building and inspect it from a distance.
>Write-in
>>
>>5440239
>>A building as big as this ought to have a back entrance you could use, you'd also get to circle the building and inspect it from a distance.
>>
>>5440239
>>Pretty much all windows were blown out, you could slide into the basement and try to make your way up from there. The lower levels are probably where you'd find archives and such.
>>
>>5440239
>>A building as big as this ought to have a back entrance you could use, you'd also get to circle the building and inspect it from a distance.
It's good to figure out exits in a situation like this. And we have a lamp for the inside anyway. Let's give it a once over before going in.
>>
>>5440239
>Write in
Find a good hiding spot and throw a big rock at the door, see if anyone or anything comes to investigate
>>
>>5440239
>A building as big as this ought to have a back entrance you could use, you'd also get to circle the building and inspect it from a distance.
>>
>>5440239
>Pretty much all windows were blown out, you could slide into the basement and try to make your way up from there. The lower levels are probably where you'd find archives and such.
>>
>>5440274
+1
>>
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>>5440302
>>5440257
>>5440250
You decided to be cautious, flanking the building from the right. Some kind of cloth seems to be pinned to the walls of the building in various places. A quick glance makes you realize they've got writing on them though none are fully legible. After a bit of squinting you manage to make out one sentence that you're pretty confident about.
"Evacuate the area, consult your radio for directions, all other channels-" and that's about it. It does give you a few clues as to what transpired here a century ago. First off the old government was organizing evacuations, meaning they had time to react to whatever destroyed them. You still have no clue what those wooden squares on the steps of the City Council where but now you've got something.

You are broken out of your musings when you notice something in the periphery of your vision; a silhouette on the 2nd floor window. Ducking behind an old bench you fumble for the revolver only to realize the figure isn't moving. They're shrouded in shadow but they don't appear to be looking in your direction. How to proceed?

>Call out to them, after all we humans have to stick together with the world as it is now. Maybe it's not even a person but just a weirdly cast shadow? Either way it's good to give the impression you're friendly.
>They're not moving, you've got a clean shot, take the revolver and put a round in them. You can never be too safe.
>You can see a small parking lot at the back of the building likely intended for employees. It should have a staff entrance, the best bet would be to try and move there stealthily.
>Wait until the figure moves away from the window and then proceed forward
>Write-in
>>
>>5440396
>Call out to them, after all we humans have to stick together with the world as it is now. Maybe it's not even a person but just a weirdly cast shadow? Either way it's good to give the impression you're friendly.
>>
>>5440396
>>Call out to them, after all we humans have to stick together with the world as it is now. Maybe it's not even a person but just a weirdly cast shadow? Either way it's good to give the impression you're friendly.
>>
>>5440396
>You can see a small parking lot at the back of the building likely intended for employees. It should have a staff entrance, the best bet would be to try and move there stealthily.
>>
>>5440396
>You can see a small parking lot at the back of the building likely intended for employees. It should have a staff entrance, the best bet would be to try and move there stealthily.
>>
>>5440396
>>Wait until the figure moves away from the window and then proceed forward
>>
>>5440396
>Call out to them, after all we humans have to stick together with the world as it is now. Maybe it's not even a person but just a weirdly cast shadow? Either way it's good to give the impression you're friendly
>>
>>5440396
Before doing much else, QM our guy is a pretty experienced scav and should know some of the dangers of it. Can we get a qrd?

Humans are always unpredictable but not always blind to a friendly. I'm more concerned about mutants and monsters. Do they have any strange or otherworldly abilities we should know about, or are they just beasts?
>>
>>5440396
>>Wait until the figure moves away from the window and then proceed forward
>>
>>5440396
>Wait until the figure moves away from the window and then proceed forward
>>
>>5441006
This character has never ventured far beyond the area surrounding his town, other more experienced scavs and wasteland travellers do tell tales of strange, unnatural things but there is no way to be sure how much of it is true. Personally the Scav is aware of a few kinds of mutants descended from animals, However he knows humanoid mutants also exist; based on tales he's heard from others in his profession.
>>
>>5440396
Call out to them, after all we humans have to stick together with the world as it is now. Maybe it's not even a person but just a weirdly cast shadow? Either way it's good to give the impression you're friendly.
If he doesn't respond we got that flashlight too
>>5441048
What does our guy know about, history, science, technology?
>>
>>5441058
Historically he knows just about everything he was able to squeeze out of the people in his community; the land they live on used to be called America, things were great but then a great cataclysm destroyed civilization. Beyond knowing the symbols and some of the culture of old America he doesn't know much. He reads books whenever possible and has scant knowledge of a few unrelated historical events. Generally uneducated but interested.
In terms of tech he knows how to pull apart old machinery without damaging the parts. He could tell you what part does what on a computer but he's no IT wiz. Actually building something or repairing it? That might prove troublesome.
>>
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>>5441058
>>5440874
>>5440412
>>5440471
Believing in good manners first and foremost you call out to the stranger while peeking out from behind the bench.
"Hello!"
You get no response.
"Hello?"
The silhouette in the window does not seem to react in any way to your calls. Perhaps they just can't hear very well? Your headlamp flickers to life a few times trying to signal the figure. Again. No response. Finding yourself somewhere between frustrated and curious you walk closer to the building to get a better look at whoever is standing in the window. As you get within 20 meters of the building the figure moves away from the window with uncanny speed, disappearing into the shadows.
Now you don't know what to think. Are they hostile? Trying to lure you into a trap? Maybe they're just scared? Or maybe this isn't a human at all?

>Pursue the original plan and enter through the staff entrance in the parking lot
>Try to climb to the 2nd floor window where you saw the figure
>Continue to observe the building from a safe distance
>Write-in
>>
>>5441350
>>Pursue the original plan and enter through the staff entrance in the parking lot
GAYSP4
>>
>>5441350
>Pursue the original plan and enter through the staff entrance in the parking lot
>>
>>5441350
>Pursue the original plan and enter through the staff entrance in the parking lot
>>
>>5441350
>>Pursue the original plan and enter through the staff entrance in the parking lot
>>
>>5441350
>Write-in: Move a ways behind cover out of line of sight of the windows and hide somewhere you can watch from, like in a car.
>>
>>5441754
>Move a ways behind cover out of line of sight of the windows and hide somewhere you can watch from, like in a car.
support
If we have any books on hand we should study while we wait
>>
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>>5441640
>>5441511
>>5441447
>>5441377
You brush off the strange encounter and carry on to the parking lot where you enter the building through it's staff entrance. Luckily enough the door had long fallen off it's hinges.
You find yourself in a corridor leading towards a staff room, some offices and the public section of the building. Before you investigate any further something catches your attention, a noise from the upper floor, faint, very faint. It's vague enough that it could be anything, a person talking, the wind blowing in through the windows or maybe a fire. Before you can get to scouting the area you need to decided on what comes first:
>Head up to the 2nd floor immediately, the noise combined with the silhouette you saw earlier only confirm that someone is here. Better to meet them head on than have them surprise you later.
>Ignore the noises, head for the basement and see if it houses any archives
>Check the offices on all floors, it's as good of a place as any to start your search
>Check the staff rooms first, maybe the people who worked here left some personal effects behind.
>Write-in
>>
>>5442425
>Head up to the 2nd floor immediately, the noise combined with the silhouette you saw earlier only confirm that someone is here. Better to meet them head on than have them surprise you later.
>>
>>5442425
>Check the staff rooms first, maybe the people who worked here left some personal effects behind.
>>
>>5442425
>>Head up to the 2nd floor immediately, the noise combined with the silhouette you saw earlier only confirm that someone is here. Better to meet them head on than have them surprise you later.
>>
>>5442425
>Head up to the 2nd floor immediately, the noise combined with the silhouette you saw earlier only confirm that someone is here. Better to meet them head on than have them surprise you later.
>>
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>>5442694
>>5442481
>>5442428
The sound of your steps reverberates throughout the whole building as you climb the crumbling stairs, occassionaly having to jump over a gap. Once you get to the 2nd floor the faint sound completely ceases leaving you in an eerie silence. This floor houses some maintenance rooms, a few offices and according to faded plaque on the wall; the mayor's office. How do you proceed?

>The figure you saw stood in a large office area directly ahead of you, best to check that first.
>Head for the mayor's office, it should contain some useful information, maybe even a layout of the bulding.
>Check the maintenance closet first, it's right next to you though it appears to be locked, maybe you could figure out how to open it? (Write-in)
>>
>>5443817
>The figure you saw stood in a large office area directly ahead of you, best to check that first.
>>
>>5443817
>>Head for the mayor's office, it should contain some useful information, maybe even a layout of the building.
>>
>>5443817
>>The figure you saw stood in a large office area directly ahead of you, best to check that first.
>>
>>5443817
>The figure you saw stood in a large office area directly ahead of you, best to check that first
>>
>>5443817
>The figure you saw stood in a large office area directly ahead of you, best to check that first.
>>
>>5443817
>The figure you saw stood in a large office area directly ahead of you, best to check that first.
>Check for traps
>>
>>5444976
>Ignore the figures and tinker with the computer. You could either take out it's hard drive and other useful electric parts and take them back to Safford with you. Alternatively you could try to get it running with the tools you have; provided it's insides are in the condition the shell would suggest. (roll 1d10, result will be determined by the average score of the first 3 rolls)
Spooky
>>
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>>5444563
>>5444556
>>5444373
>>5444003
>>5443832
You make your way into the room once occupied by the silhouette. Each step is deliberate and slow, checking for any shards of glass that might give you away or trip wires connected to traps. It's a fairly mundane office space you see a few folders containing moldy and unreadable papers, some posters with men in green uniforms holding out a hand towards the viewer. There's also a seemingly intact computer. Alarmingly though no sign of anyone's presence can be found. Ideas rush through your brain as to where they could be hiding, you scan the room with your revolver when something outside the window grabs your attention.
The windows of the other buildings in this district, specifically one across the street from where you're standing, have occupants. Three to be precise, three dark silhouettes standing in windows just like the one before; featureless and still. Worse of all it seems you've dawdled a bit, dusk is upon you. Do you:

>Ignore the figures and tinker with the computer. You could either take out it's hard drive and other useful electric parts and take them back to Safford with you. Alternatively you could try to get it running with the tools you have; provided it's insides are in the condition the shell would suggest. (roll 1d10, result will be determined by the average score of the first 3 rolls)
>Screw this place, there's obviously something wrong going on, grab whatever documents look halfway legible and bolt out of here before it gets dark.
>Return to the maintenance closet and try your luck there (roll 1d10, same rules as the computer)
>Write-in

>>5444977
(forgot my name, forget this ever happened) I'll assume that no roll means you chose the former option.
>>
Rolled 4 (1d10)

>>5444979
We are supposed to roll at the time of voting then?
>>
>>5444981
Yes I would think so.
>>
Rolled 2 (1d10)

>>5444979
>>Ignore the figures and tinker with the computer. You could either take out it's hard drive and other useful electric parts and take them back to Safford with you. Alternatively you could try to get it running with the tools you have; provided it's insides are in the condition the shell would suggest. (roll 1d10, result will be determined by the average score of the first 3 rolls)

Attempt to get it running.
>>
>>5444979
>Ignore the figures and tinker with the computer. You could either take out it's hard drive and other useful electric parts and take them back to Safford with you. Alternatively you could try to get it running with the tools you have; provided it's insides are in the condition the shell would suggest. (roll 1d10, result will be determined by the average score of the first 3 rolls)
Let's try getting the computer running.
>>
>>5444979
dice+1d10
>>5444981
>>5444987
Fuck we deep in it. Worse case lets just take whatever parts we can scrap
>>
Rolled 1 (1d10)

>>5445102
I'm retarded plz ignore kek
>>
Rolled 5 (1d10)

>>5444979
>>Ignore the figures and tinker with the computer. You could either take out it's hard drive and other useful electric parts and take them back to Safford with you. Alternatively you could try to get it running with the tools you have; provided it's insides are in the condition the shell would suggest. (roll 1d10, result will be determined by the average score of the first 3 rolls)

Come on big numbers
>>
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>>5445140
>>5445104
>>5445064
>>5444987
>>5444981
Using the screwdriver in your tool pouch you carefully remove the computer's outer shell and begin trying to turn it on. It's gonna need power first and foremost and you just so happen to have a portable source on hand. You fidget around with the copper wiring on your hand-crank charger and manage to attach it to the computer's power supply. You crank it for a good minute before gingerly pressing the power button whilst continually cranking with your other hand. The machine's mechanical insides make a terrible noise, the screen flashes with colour for an instant and then fades to black. No further attempts to turn it on yield anything. Atleast it doesn't look like you broke anything important. Dissapointedly you remove the hard drive and struggle to fit it into your satchel. Guess you'll need to hit up a technician back in Safford to read the information on it.
Turning to the window once again the silhouettes from the building across the street are gone but now you've begun to hear that faint noise again, this time from below you. How to proceed?

>You're already here, might as well try the maintenance closet (1d10, an average of all rolls will determine the result)
>Going downstairs sounds like a bad idea, maybe you could climb out of the window? It's only the 2nd floor, the fall's not that bad.
>Bolt it down the stairs and out of the staff entrance you came through, everything else be damned.
>The Mayor's office IS on this floor, it might contain juicier informartion than the hard drive you managed to nab.
>>
Rolled 3 (1d10)

>>5445475
>You're already here, might as well try the maintenance closet (1d10, an average of all rolls will determine the result)
We can roll bad twice in a roll, right?
>>
>>5445475
>The Mayor's office IS on this floor, it might contain juicier informartion than the hard drive you managed to nab.
>>
Rolled 1 (1d10)

>>5445475
>You're already here, might as well try the maintenance closet (1d10, an average of all rolls will determine the result)

Attempts to spoop us will fail.
>>
Rolled 2 (1d10)

>>5445477
>You're already here, might as well try the maintenance closet (1d10, an average of all rolls will determine the result)
>>
>>5445475
>>The Mayor's office IS on this floor, it might contain juicier informartion than the hard drive you managed to nab.
>>
>>5445475
>The Mayor's office IS on this floor, it might contain juicier informartion than the hard drive you managed to nab.
>>
>>5445475
>Mayor's office
To save us from that awful roll
>>
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>>5446530
>>5445715
>>5445508
You think about going over to the maintenance closet but something tugs at the back of your brain telling you it's an awful idea.
Instead you strut into the mayor's office. Before even stepping in one thing becomes apparent; this place had reinforced doors. Key word; HAD. They were seemingly blown open with explosives. It's a pretty spacious office with a large desk and a bookshelf taking up the entire wall behind it. Your keen eye also notices two far more subtle signs of recent human activity: the distinct lack of a computer on the desk and some rifle round casings on the floor. A clear outline of dust where a computer once sat is visible; it was moved out of here recently. More interestingly these rifle casings are of a far higher quality than any produced in Safford, and they're obviously not from before the fall.
Incidentally it appears the good mayor always came strapped, you manage to find a 6-shooter revoler in his desk! Sadly it uses a different caliber than your current one. Before you can celebrate the hairs on the back of your neck shoot up. There's fresh casings but there's no blood anywhere. You slowly turn around only to be greeted by the silhouette from earlier only this time it's standing maybe five meters away from you. The thing standing before you couldn't be a person, it looks like a shadow that came to life. It emits the same quiet murmur you heard before wich only now comes across as whispering. It's moving towards you.
What's the plan?

>Scream like a girl and dive out the window!
>Shoot it with your loaded gun! (roll 1d10, average of all rolls yaddi-yadda)
>You watched an old horror movie once, flash your headlamp at it!
>Pray as loudly as you can and don't look at it.
>Write-in
>>
>>5446583
>You watched an old horror movie once, flash your headlamp at it!
>>
>>5446583
>You watched an old horror movie once, flash your headlamp at it!
>Pray as loudly as you can and don't look at it.
Begone sleep paralysis demon!
>>
>>5446583
>You watched an old horror movie once, flash your headlamp at it!
>>
>>5446597
>You watched an old horror movie once, flash your headlamp at it!
>>
>>5446583
>>Pray as loudly as you can and don't look at it.
>>
>>5446583
>You watched an old horror movie once, flash your headlamp at it!
Get fucked, shadow creep!
>>
>>5448075
>They seem averse to light, maybe you could light a fire? But with what? (write-in)
We are in the mayor office, start burning documents.
Sucks to lose on history, but ghosts are real
>>
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>>5447177
>>5446703
>>5446649
>>5446597
>>5446612
In a fit of panic the only thing that comes to your mind is a trite horror movie cliche so you begin frantically flashing your light at the figure. This provokes the first sign of "natural" movement with the shadow person rubbing their non-existent eyes. After a while it backs out of the room, gliding above the floor as it does so. You've managed to chase it away, FOR NOW. You're still stuck in this room on the 2nd floor and you can hear more of them below you, all emitting the same muttering noises. The worst part is that the last rays of dusklight are flickering way and total darkness is setting in. You have to bolt and FAST.

>Fuck it! Jump out the window in the mayor's office, it's the quickest way. If you land right you should survive a fall from the 2nd floor uninjured. (roll 1d6, average of all rolls)
>Sprint down the stairs and to the exit with your light on, if you're quick they should leave you alone.
>They seem averse to light, maybe you could light a fire? But with what? (write-in)
>Make your way out guns blazing, shoot any weird shadow creeps in the face with your gun (roll 4d2, each die determines the effectiveness of one bullet, best roll will be chosen)
>>
>>5448076
Tricked again lmao
(I'm new to this QM shit if you couldn't tell, I keep forgetting the name)
>>
>>5448077
>Sprint down the stairs and to the exit with your light on, if you're quick they should leave you alone.
It's Alan Wake time.
>>
>>5448077
>Sprint down the stairs and to the exit with your light on, if you're quick they should leave you alone.

Worth a shot.
>>
>>5448077
>>Make your way out guns blazing, shoot any weird shadow creeps in the face with your gun (roll 4d2, each die determines the effectiveness of one bullet, best roll will be chosen)
>>
>>5448077
>Sprint down the stairs and to the exit with your light on, if you're quick they should leave you alone.
>>
>>5448077
>Sprint down the stairs and to the exit with your light on, if you're quick they should leave you alone.
>>
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>>5448635
>>5448728
>>5448226
>>5448084
Adrenaline takes over, your brain is running on factory settings. The headlamp on your head flickers to light as you run down the hallway to the stairwell. No shadow stops you on the second floor but as you leap down the stairwell you see them blocking your path, waiting at the bottom. Without a thought you emit a loud yell and charge forward, aiming your light at the figures. Miraculously they seem to part just enough for you to elbow your way past them. Touching them causes a deeply uncomfortable sensation that almost makes you drop to the floor. This close the whispers become intelligible but they seem to be completely random ramblings.
Yes we're gonna get it done by this Sunday-
(...) the reports are coming in and they're-
He just doesn't understand that I-
We need to do something about the people outside-
(...) evacuation is-
(...) military-
You don't even try to make sense of it, running for your life, practically leaping out of the staff entrance you originally came in through. You keep running. You run through the collapsed metro tunnels. You run through the streets. You don't stop running until you're on the edge of the city in the remains of a forest. Your body is drenched in cold sweat, for a minute you stand there shaking before falling to the ground. Darkness fills your vision and you lose consciousness.
There's no telling how long you were out but when you open your eyes it's still dark. You've been in this forest before, it's only a couple hours travel from home; but it is night. What should you do?

>It's time to head back to Safford. This area has never been troublesome and with the cover of darkness you should be able to safely make it home just before dawn.
>You're shaken by the things you've witnessed, and tired from the effort. It might be better to camp here for the night, do a once-over of your gear.
>You've already had a meeting with the supernatural, things can't get much worse can they? You've only ever been in this forest when passing through, might as well explore it.
>>
>>5449354
>You're shaken by the things you've witnessed, and tired from the effort. It might be better to camp here for the night, do a once-over of your gear.
>>
>>5449354
>You're shaken by the things you've witnessed, and tired from the effort. It might be better to camp here for the night, do a once-over of your gear.
>>
>>5449354
>>It's time to head back to Safford. This area has never been troublesome and with the cover of darkness you should be able to safely make it home just before dawn.
>>
>>5449354

>It's time to head back to Safford. This area has never been troublesome and with the cover of darkness you should be able to safely make it home just before dawn
GO HOME, JOHNNY BOY!
>>
>>5449354
>You're shaken by the things you've witnessed, and tired from the effort. It might be better to camp here for the night, do a once-over of your gear.
>>
File: Safford.png (1.68 MB, 1632x918)
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>>5449508
>>5449362
>>5449361
Exhausted, you slump down against a nearby tree for a moment. Checking your satchel you note that the hard drive is still fine though a few of the syringes you gathered earlier got squished. Still, most of the haul survived unscathed. The mayor's revolver is nicer than yours, it's in good condition, chambered in a higher caliber and with 6 rounds instead of 5. You rotate the cyllinder a few times and try to get a feel for the weapon. It's empty and you've got no ammo for it, you could just sell it. Your own weapon still looks the same as ever, a little worn but perfectly reliable; 5 rounds in the cyllinder and 2 in your pocket. The light emiting from the headlamp seems a little dim so you give the charger a few cranks.
After milling over your equipment the only thing left is to get a little fire going; luckily there's kindling everywhere. After a few failed attempts using various friction methods you eventually create a few precious embers. With some small measure of comfort provided by the fire you drift away into sleep. Thankfully you're able to get a full night's sleep uninterrupted. You awaken just as the sun's light begins to fill the forest. The rest of the trip to Safford is completely mundane.

Aside from it's coal mines Safford was also blessed with a relatively clean enviroment thanks to being located in the mountains away from any nuclear targets. You are soon welcome by the sight of evergreen trees and the town's industrial buildings on the horizon. You're fairly certain Safford didn't use to be a town before the fall but your people have managed to turn it into one. You wonder where you'll head first but before that decision can come you're stopped by a member of the town guard.
Morning Scav! You've been gone for a bit, a few of the guys were starting to think you wouldn't come back.
Morning John. Sorry to dissapoint but I'm still breathing.
Got anything good in that pouch of yours?
Some medical equipment.
Not talkative are we?
I've had a rough night.
He shrugs and lets you pass. Now where to?

>Safford's clinic would probably give you something good in exchange for the medical supplies. If the wasteland can be said to have a currency it'd be either medicine or ammunition.
>The town guard would probably like the revolver, they might spare you some ammo for it, or maybe some knick knack for your gun.
>You could just sell all of your supplies to Brad at the general store, he's probably got some good utility items on offer.
>You know a guy who could probably plug into the hard drive and read the data on it, might be best to head to him first
>After a tough day of being a badass out in the wilderness you deserve a little break. Head to May's bar, get some food in yourself, talk to the people, see what's been happening while you were gone.
>Visit home, it's always good to keep up with your parents, in a world like this you never know when they might go.
>>
>>5450206
>After a tough day of being a badass out in the wilderness you deserve a little break. Head to May's bar, get some food in yourself, talk to the people, see what's been happening while you were gone.
We've got the whole day, presumably. Let's chill out for a little while.
>>
>>5450206
>>You know a guy who could probably plug into the hard drive and read the data on it, might be best to head to him first
>>
>>5450206
>Visit home, it's always good to keep up with your parents, in a world like this you never know when they might go.
>>
>>5450206
>You know a guy who could probably plug into the hard drive and read the data on it, might be best to head to him first
>>
>>5450206
>You know a guy who could probably plug into the hard drive and read the data on it, might be best to head to him first
>>
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>>5450988
>>5450485
>>5450223
Moe was the kind of guy that could be described as a tinkerer. He dabbled in things, repaired some old junk here, sold some parts there. He was far from the only mechanic in town but he had the greatest experience with computers. The problem was that he'd always been a bit of a scrooge, not deigning to lift a finger without some incentive. You thought just what he might want in exchange for reading the hard drive when you got to his door. The workshop was a small wooden thing, made after the fall. Upon entering you were greeted by the faint blue light of a monitor and the sound of clicking on a keyboard.

I'm busy.
And I need someone to access this drive
You tossed it on his desk with a thump.
Well lookie here, this one's nice... why are you so interested in it?
Call it curiosity.
Well, unlike you lazy bumfucks I actually have something to do instead of satiating my "curiosity". The mine computer has been acting up so I'm fixing it. If you want me to drop this you're gonna-
You can take the drive after I read what's on it. It's in good condition, gotta be worth a lot right?
Moe rubbed his chin for a while before taking the hard drive into his hands.
Alright, I'll take a look at it, but I've still got other work orders, come back in the evening, or better, come back tommorow.
Well, you've still got some time on your hands, where to now?

>Head to the clinic to sell your medical gear
>Hit up the town guard barracks about selling the mayor's revolver
>Sell both at the general store
>Get some R&R at the bar and ask around about the latest happenings
>Visit your family
>>
>>5451116
>>Head to the clinic to sell your medical gear
>>
>>5451116
>>Visit your family
>>
>>5451116
>Head to the clinic to sell your medical gear
Well, we've already started selling off the stuff we found.
>>
>>5451116
>Head to the clinic to sell your medical gear
>>
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>>5451194
>>5451119
>>5451538
Because of the sites you choose to scavenge you're something of a regular with the Safford clinic. Not a word is spoken as you empty the bag full of surgical tubing, syringes and other medical doodads onto the counter at the reception. The lady sitting in front of you slides a couple items your way. A single syringe of morphine, a pack of gauze and a cyllindrical can of some medical ointment.

The ointment's for infections and burns.
Without uttering another word the woman wordlessly turns to whatever papers she was sorting through when you came in.
Don't you have some patients to deal with?
No, not now atleast. This whole business with the mine is bound to leave people with a few bruises though.
First I hear about anything being wrong in the mines.
I don't have time for gossip, all I heard is that the miners are on strike because some people haven't come back from their shift.
This information is both interesting and worrisome; your father is a miner and any distruption to coal extraction would spell bad news for Safford. With this newfound knowledge do you;

>Head home to see if mom is still there and ask her about dad
>Head directly for the mines to see what the fuss is about for yourself
>Sell your newly acquired gun first, either at the general store or with the town guard (write-in wich)
>>
>>5451593
>Head home to see if mom is still there and ask her about dad
>>
>>5451593
>Head home to see if mom is still there and ask her about dad
>>
>>5451593
>>Head home to see if mom is still there and ask her about dad
>>
>>5451593
>Head home
>>
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>>5451595
>>5451630
>>5452010
Becoming a little concerned as to the wellbeing of your family you make your way home. Your family's home was a converted industrial space, thus being made out of concrete. It always made you feel cold, even wrapped under a blanket. Standing before the door you give it three knocks before checking the handle; it's open.
Hello?
Nobody responds. You calmly make your way towards your childhood room. You've had your own little shed for the last couple of years but mother always kept this room clean in case you came over. Before you can have a moment to take in the nostalgia you catch the sound of footsteps behind you, it's mom. You whip around to see her trying to sneak up on you.
Almost had you!
Don't take this the wrong way ma but if you had it wouldn't bode well for my scavenger career.
You embrace the graying woman for a few quiet moments. It's been a while since your last meeting and she's worried sick every time you leave on another of your "expeditions". Even as she speaks she's inspecting you for injuries.
I hope everything went ok?
Yeah things went... uhh alright, yeah totally, I already dropped off my stuff at the medical clinic
Well that's good to hear, come to the kitchen I'll get you something
Due to Safford's geography and it's history as an industrial area it's not really fit for normal farming; your mother works in one of the large greenhouses in town. This means she always had a few extra ingredients to throw into the pot; her cooking is one of your fondest childhood memories.
Mom I'd love to but what's all this business with the mine?
She deflates a little upon hearing your words.
Some boys didn't come back from their shift, twelve men. There was no cave-in they just... didn't come back. Nobody knows what happened and the town guard is just telling the miners to go back to work. Your father is there protesting with the others. They won't go back to work until the guard sends some men to investigate.
It seems you won't be able to relax quite yet.
I gotta get there, I'll see you later, promise
She can't even protest before you're out the door.

>Head straight to the mine
>Hit up the town guard armory first, might be good to load up on ammo, maybe sell the other revolver
>>
>>5452475
>Hit up the town guard armory first, might be good to load up on ammo, maybe sell the other revolver
>>
>>5452475
>Hit up the town guard armory first, might be good to load up on ammo, maybe sell the other revolver
>>
>>5452475
>>Head straight to the mine
>>
>>5452475
>Hit up the town guard armory first, might be good to load up on ammo, maybe sell the other revolver
>>
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>>5453090
>>5452508
>>5452477
As long as you can remember the headquarters of the town guard were located in one of the larger pre-war administrative buildings. You rarely set foot here when not trading your haul, guardsmen always felt separate from the rest of the community. And you could kind of see that now; the guards don't respond to any of your attempts at broaching the topic of the mine incident. Seems like this stuff has everyone in town on edge. All you can do is peddle the revolver you found. The fat quartermaster raises an eyebrow at the item and inspects it closely.
Well this is... a nice piece, well preserved. Not all too practical being a revolver but it's certainly worth a lot. I can get you a couple of things for this...
You have a couple of options laid out before you:

>Sell the mayor's gun for a reflex sight for your current 5-shooter and an additional 6 bullets.
>Sell the mayor's gun for a reinforced leather jacket with some steel plates, hardly any protection against firearms but it'll save you from bladed weapons and animal attacks
>Sell the mayor's gun for two frag grenades and a combat knife
>Sell both of your revolvers and the ammo in exchange for a compact if slightly rusted 9mm SMG, one full 32 round mag included.
>Sell both of the revolvers for a sawn-off double-barrel shotgun with 10 shells
>>
>>5453289
>Sell the mayor's gun for a reinforced leather jacket with some steel plates, hardly any protection against firearms but it'll save you from bladed weapons and animal attacks
>>
>>5453289
>Sell the mayor's gun for a reinforced leather jacket with some steel plates, hardly any protection against firearms but it'll save you from bladed weapons and animal attacks
Got to complete the post-apocalypse look
>>
>>5453289
>Sell the mayor's gun for a reflex sight for your current 5-shooter and an additional 6 bullets.
>>
>>5453302
>>5453301
Additional protection never hurts, ballistic plates would be nice but this will do too. You get a good look at yourself in a well polished piece of metal before heading towards the mine. It's a black leather jacket with steel plates covering your shoulders, chest and arms with some chainlink woven into the abdominal part. You walk out looking fly as fuck.

The mines are located in the upper portion of town, nestled into a large mountain. No matter how fit you get trekking through the wastes you always get a little winded going up this path. Even from afar you can see a crowd of people scuffling with the town guard. You recognize some of the miners as your father's friends but you can't pick your old man out of the crowd. The confrontation looks like it's starting to turn violent.
YOU FUCKING BASTARDS!
FUCK THE GUARDS!
The foreman's meager cries do nothing to dissuade the crowd. The guards are swinging away with their batons and truncheons but the miners aren't stepping down. You're not sure what to do;

>Join in and support the miners, you never liked the guard anyway, piss on the consequences, your dad's in there
>Observe the confrontation from the sidelines, best not to get involved
>Head to the foreman and the guard officer positioned at the back, try asking what happened in the mine, maybe talk some sense into them
>Write-in
>>
>>5454392
>Observe the confrontation from the sidelines, best not to get involved
>>
>>5454392
Offer to go in and see what happened.
>>
>>5454392
>Head to the foreman and the guard officer positioned at the back, try asking what happened in the mine, maybe talk some sense into them
>>
>>5454392
>Observe the confrontation from the sidelines, best not to get involved
This could be a chance to get explosives since we didn't pick up any frag grenades earlier, although I'm more worried about dear old dad
>>
>>5454392
>>Observe the confrontation from the sidelines, best not to get involved
>>
>>5454392
>Head to the foreman and the guard officer positioned at the back, try asking what happened in the mine, maybe talk some sense into them
Maybe we can offer to search the mine for them.
>>
>>5454392
>Head to the foreman and the guard officer positioned at the back, try asking what happened in the mine, maybe talk some sense into them
>>
>>5454426
>>5454667
>>5454773
>>5454410
You flank the crowd and try to make your way towards the foreman and the officer next to him but are stopped by three guards.
Hey! I wanna talk!
You wrestle with the guards for a little before the officer whistles for them to stop.
This is none of your business scavenger, clear off.
It IS my business!
He looks at you from under his wide brimmed hat, a little intrigued
Oh really? How so?

>Can't help but notice you're missing a few miners. Don't wanna send anyone in to look for them? I get why, wich is why I can check it out for you. You don't wanna lose a guard but a scav? Just keep the miners out of the mine until I figure out what happened.
>I know you lost people in there, if you don't check what happened to them it's only gonna spell trouble later. Hard workers like these are hard to replace. Send them into the safe shafts and I'll check out the one you sent the missing shift to.
>You're the guards, isn't it your job to keep the people here safe? A scandal like this will do wonders for your reputation. "The Guards sent more people in to die and didn't lift a finger!". You sure you want that? If you organized a joint expedition with the miners you could turn this around.
>>
>>5455358
>Well, for one my father is one of the miners, so I got to look out for family.
>Second of all, I've heard of the missing people when I got back from one of my runs. A scavenger like me has the skills to go searching for them to find out what happened. One of the guards, me and a miner, we go in and take a look. A joint expedition so no-one can blame the other group.
>>
>>5455363
Oh yeah write-ins allowed by the way
>>
>>5455358
>>Can't help but notice you're missing a few miners. Don't wanna send anyone in to look for them? I get why, wich is why I can check it out for you. You don't wanna lose a guard but a scav? Just keep the miners out of the mine until I figure out what happened.
>>
>>5455363
+1
>>
>>5455363
+2
>>
>>5455363
+1 to this.
>>
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>>5455363
>>5455495
>>5455606
>>5455918
Well, for one my father is a miner. Second, I've heard of the missing people when I got back from my run. A scavenger like me has the skills to find out what happened. One of the guards, me and a miner, we go in and take a look. A joint expedition so no-one can blame the other group.
The officer mulls over your offer for a few seconds during wich you can see him stare at the ground and lightly nod his head.
I'm willing to take you up on that but we can't afford a halt in extraction, we'll send the miners to the top shafts, the missing shift was at the bottom.
Any clue as to what happened?
None beyond the fact it wasn't a mining accident.
While you were having a chat the miners were still brawling with the guards. The foreman tries the relay the officer's offer to the miners but to no avail, even with his megaphone. A shot from the officer's weapon silences the entire crowd.
After much deliberation we've decided to put one of our scavvers on the job. You'll be happy to hear he's gonna be accompanied by one of the guard. We're also gonna need a volunteer from amongst the miners to guide them.
Quiet murmurs reverberate throughout the whole crowd before an older man makes his way through. It's your father.
I'll do it.
Dad, you sho-
I'm not sending you down there alone
Your old man pulls you into an embrace wich lasts for several seconds. He's happy to see you weren't eaten by anything out there just as much as you are happy he didn't croak under the working conditions here. You are interrupted as one of the guards steps towards you. He's wearing ballistic armor, a helmet with a gas mask and he's got an old MP5 with a flashlight taped to it.
Looks like I drew the short straw, let's get a move on

Even as someone who inhales unhealthy amounts of ash and dust you're still sent into a coughing fit upon entering the mine. Your father hands you a piece of cloth to cover your face as you descend into the darkness.
I was hoping you wouldn't ever have come down here. I just never imagined you'd be stalking the ruins instead.
What can I say, the best research is done-
-in the field, yeah, you say that a lot.
You can't help but snicker though that just makes you cough more.
I don't wanna interrupt the reunion but what's our plan?
I've never been to that shaft, they'd just dug it out before they disappeared. Any ideas son?

>"You're the miner here, figure we could get some dynamite or something like that?"
>"Let's go for the direct approach, the sooner we get there the better. I'm hoping against hope that they're still alive. Worst case scenario me and the guard have a gun and you've got your pick"
>"How's about I be the point man? You guys cover my back and I'll scope the place ou"
>Write-in
>>
>>5456332
>>"How's about I be the point man? You guys cover my back and I'll scope the place out"
>>
>>5456332
>>"How's about I be the point man? You guys cover my back and I'll scope the place out"
>"It's what a scavver does best."
>>
>>5456332
>Write-in: I think we need more light and some rope. I'm more worried about poison gas and some torches and a rope tied to our belts should let us space out a bit and the other two pull one of us out if overcome by gas.
>>
>>5456332
>>5456457
+1
>>5456388
>>5456359
Why not write in all the above? We want rope to tie us together, dynamite in case we need to blow something open, and we lead with dad in the middle
>>
>>5456457
I can support the rope and light
>>
>>5456810
This
>>
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>>5456359
>>5456388
>>5456457
>>5456810
>>5456814
>>5457040
First off I think it's best if I be the point man, Second, we could use a little more light, maybe some torches. Thirdly, we should connect ourselves via rope, just in case something tries to pull one of us away. Oh and some dynamite maybe
No way are we using dynamite, atleast not until we find out what happened down there.Your other ideas are good. We've got nothing that could really pass for a torch down here but there's old flares, they should do. We've got some rope too, I'll head to the strorage area for them.

You and the guard wait at the entrance to the bottom shafts as your father runs back to the storage area.
So, what's got the guards so spooked about this tunnel situation?
We don't know what happened but it's not really about the incident itself. I'll give you this bit for free, boss-man doesn't want us losing men, says "something big" is coming.

Before you get to ask him what he means your father returns with the flares and the rope. The entire group ties it to their belts and you head into the lowest levels of the mine. Despite being fresh they look delapidated, like someone tore the hell out of the place. Your father's expression makes you think this place is unstable. The tunnel is relatively narrow with very few off-shoots. You toss flares as you advance but so far there is no trace of the miners. There is an uncomfortable silence that is only broken by a low guttural sound at the far end of the tunnel.

>Your headlamp isn't doing much to pierce the darkness and you can't throw a flare that far. Creep up as close as you can, as quietly as you can and toss a flare.
>Tell the guard to blind fire into the dark
>Wait and observe, it might be a person or just a weird sound
>Write-in
>>
>>5457955
>>Your headlamp isn't doing much to pierce the darkness and you can't throw a flare that far. Creep up as close as you can, as quietly as you can and toss a flare.
>>
>>5457955
>Your headlamp isn't doing much to pierce the darkness and you can't throw a flare that far. Creep up as close as you can, as quietly as you can and toss a flare.
>>
>>5457955
>>Your headlamp isn't doing much to pierce the darkness and you can't throw a flare that far. Creep up as close as you can, as quietly as you can and toss a flare.
>>
File: Natural Cave system.png (1.78 MB, 1500x1000)
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>>5460445
>>5457974
>>5457961
The faint noise of your boots crushing gravel is the only sound that fills the mineshaft as you creep forward. The low guttural sounds have stopped and as you toss a flare into the darkness you realize the miners managed to run into a natural cave formation. You are now faced with a dilemma.

>Continue down the man-made shafts in hopes of finding the miners
>Continue through the cave system, you're starting to get a good idea what might've happened to the miners
>Split up and send the guard down into the shafts while you and your father explore the caves
>Write-in
>>
>>5460595
>Continue down the man-made shafts in hopes of finding the miners
This is going to be like that cavern horror movie, isn't it?
>>
>>5460595
>>Continue down the man-made shafts in hopes of finding the miners
>>
>>5460595
>Continue through the cave system, you're starting to get a good idea what might've happened to the miners
The creature is probably in the cave. If we go into the manmade shaft it could come out of the cave and cut off our escape.
>>
>>5460595
>Continue through the cave system, you're starting to get a good idea what might've happened to the miners

>Inb4 Natural gas wipes us out
>>
>>5460595
>Continue through the cave system, you're starting to get a good idea what might've happened to the miners
>>
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>>5462003
>>5462630
>>5463519
I do not like this ONE BIT...
Your father gets a better grip on his mining pick as your trio stalks into the natural cavern system. It's fairly expansive though it's completely dark save for the light your lamps produce. The only sounds are your footsteps and a very quiet noise reminiscent of hissing coming from further in the cave. As you continue down the only corridor large enough to walk through you notice what befell the miners who never returned from their shift.
A pile of shredded bones, organs and limbs lies in the corner of a natural chamber. Your father is a strong man and has seen many of his friends lose their lives down here but none quite so gruesomely. He manages to recognize a few people; John a man with a sixth toe, Paul a fellow with a wolf tattoo. Most are impossible to recognize and are barely intact. This gruesome sight also leaves an impression on you and the guard.
Whatever did this must've dragged them here when they were still alive, there was no blood here or in the shaft...
Wich means we're-
As your father quietly mutters some farewells the reality of the situation hits you; you're in a nest. The hissing stops and turns into a powerful growl that comes from a tunnel leading out of this chamber. What do you do?
>Blind fire into the tunnel where the noise is coming from
>Leg it through the tunnel you came in and return to the mineshafts
>Tell everyone to pop a flare and hold your ground
>Write-in
>>
>>5464361
>Tell everyone to pop a flare and hold your ground
Blind-firing would waste precious ammo and running back the way we came might cause the mine to collapse, crushing us. Let's at least see what we're dealing with.
>>
>>5464361
>Tell everyone to pop a flare and orderly fall back
>>
>>5464361
>>Tell everyone to pop a flare and hold your ground
>>
>>5464361
>Tell everyone to pop a flare and orderly fall back

Easy does it, boys.
>>
>>5464361
>Tell everyone to pop a flare and hold your ground
>>
>>5464361
>Tell everyone to pop a flare and orderly fall back
>>
>>5465595
>>5464813
>>5464743
>>5464603
>>5464423
>>5464409
Flares! Everyone move back, slowly...
As you all pop your flares and illuminate the chamber a large feline shape stalks closer. It's eyes almost glow in the dark, the beast is tall and muscular. Your inner scholar vaguely remembers seeing something similar to this called a mountain lion in a pre-fall textbook but this thing is clearly some mutated descendant.
Before you can do anything, the guard is the first to panic.
Fucking hell!
A click proceeds a very loud series of bangs that fill the entire cave as the guard unloads on the thing with his MP5. The combination of his panic, general darkness and the weapon being automatic mean his bullets only graze the mutant. The creature hisses loudly before running in the direction of the guard, it's muscles flexing as it prepares to pounce. Your mind is pulling overtime work, you're making 12 calculations a second.
What do you do?

>Try to do that old western move one older scavver taught you, fan your revolver and unload into it's side; it's aiming for the guard so you should hit it. (Roll 5d3, 5 best rolls will determine the result)
>Get your dad and run the fuck out of there, the guard just signed his own death warrant
>Take your handy knife out and try to stab it in the throat (Roll 1d3, Average of all rolls determines result)
>Write-in
>>
Rolled 2, 3, 1, 1, 2 = 9 (5d3)

>>5468586
>>Try to do that old western move one older scavver taught you, fan your revolver and unload into it's side; it's aiming for the guard so you should hit it. (Roll 5d3, 5 best rolls will determine the result)
>>Get your dad and run the fuck out of there, the guard just signed his own death warrant
It's high noon.
>>
>>5468597
Ah, I copied the second choice by accident. Though, I don't see a reason to not do the second thing if the first thing fails.
>>
Rolled 3, 1, 3, 1, 3 = 11 (5d3)

>>5468586
>Try to do that old western move one older scavver taught you, fan your revolver and unload into it's side; it's aiming for the guard so you should hit it. (Roll 5d3, 5 best rolls will determine the result)
Draw
>>
>>5468609
That's an interesting spread of numbers I guess
>>
Rolled 2, 3, 3, 3, 3 = 14 (5d3)

>>5468586
>>Try to do that old western move one older scavver taught you, fan your revolver and unload into it's side; it's aiming for the guard so you should hit it. (Roll 5d3, 5 best rolls will determine the result)
>>
>>5468586
>Stay calm. After it grabs the gaurd, run up and shoot it in the head, nearly point blank.
>>
Rolled 2, 3, 3, 1, 2 = 11 (5d3)

>>5468586
>Try to do that old western move one older scavver taught you, fan your revolver and unload into it's side; it's aiming for the guard so you should hit it. (Roll 5d3, 5 best rolls will determine the result)
The fastest gun in the wasteland
>>
File: Mutated beast.png (1.96 MB, 1632x918)
1.96 MB
1.96 MB PNG
>>5468674
>>5468880
>>5468609
>>5468597
You fumble a little as you had never actually done this move under any amount of stress. The world slows down to a crawl, you do not breathe and the only parts of you that move are your hands. One cocks the hammer of your five shooter and holds it down while the other pulls the trigger. The first shot grazes the top of the beast's neck as you hadn't aimed the gun properly but the next four shots all find their mark. One hits it square in the center of the neck, two through the ribs and one punches clean through it's eye. The mutant's movements seize almost immediately but due to inertia it's body still crashes into the guard.

Dude... are you ok?
The guard grunts under the weight of the massive creature but seems to be otherwise none the worse for wear.
Fuck me...
After standing there stunned for a moment trying to process what the hell just happened you and your father have the same realization at about the same time and pull the carcass off the guard. The man in ballistic armor lies there for a few seconds before the two of you help him back up. After a bit of help he manages to find his footing.
Well, I guess this concludes our investigation? A massive fucking cat killed the miners? Case closed?
Rest in peace boys...
Your father quickly does the sign of the cross before sighing.
That move you pulled was something else, I'd be dead if it wasn't for you. Here, I want you to have this. I can get a new one from storage and you could use it out in the ruins. I'll also be sure to put in a good word with the captain for you.
The guard takes off his gas mask and hands it to you. It's an old military model but it's been kept in good condition by the guards. For now you attach it to your belt as you look down at the beast's dead body. Your father seems to be able to read your mind as he knows what you're thinking.
We'll get someone to pick this thing up later... when we send a crew to take care of the bodies. For now let's get back up.

The entire trio makes their way back up the shafts and to the mine's entrance. The guard marches up to the same officer you saw earlier and gives him the report while you and your old man sit down on some crates. You both smile even if there is an awkward silence between the two of you.
So, how's life son?

>Write-in
>>
>>5469427
>"Well, I'm currently not being eaten alive. So, I'd say life's all right."
>>
>>5469427
>"I would say same as always, but I just discovered that ghosts are real. So I'm still shaken up a bit."
>>
>>5469513
kek
support
>>
>>5469427
>"Ghosts are real and I need a beer."
>>
>>5469513
Support
>>
>>5470019
>>5470881
>>5469513
[b]I would say same as always, but I just discovered that ghosts are real. So I'm still shaken up a bit.[/b]
Your dad doesn't really react at first, staring out into space for two seconds before nodding his head once.
[i]I see the radiation hasn't done your head any good.[/i]
He lets out a chuckle and punches you on the shoulder.
[b]I'm serious.[/b]
[i]Yeah of course you are; you can tell me all about it over a cup of something strong.[/i]
[b]Good to know risking your life fighting giant cats nets you a day off in here.[/b]
[i]Oh it was already my day off, you know I like to spend my free time with the lads.[/i]
[b]No better bonding experience than a miners' strike huh?[/b]

Before the two of you can continue your conversation you're approached by the same guard officer who agreed to send your expedition down into the mine.
[blue]My man tells me you did a damn fine job down there. Swing by the barracks some time, we'll arrange a little 'care package' for you.[/blue]
Before you're able to respond the officer spins on his heel and marches off to presumably take care of other matters and whatever "big thing" the other guard mentioned. Your father shrugs his shoulders and looks at you.
[i]So, where are we going?[/i]

>Let's get home, mum's probably worried sick about the both of us, you can catch me up on all that I've missed.
>After all that's happened to me in the last 24 hours I need some alcohol in my system. To the bar it is.
>I'd love to catch up but I need to get some sleep, on an actual bed. I'm going home, I'll see you and mom tomorrow.
>I'm gonna swing by the barracks, I'll catch you later at home aight?
>Write-in
>>
>>5474959
>Let's get home, mum's probably worried sick about the both of us, you can catch me up on all that I've missed.
>>
Uhhh can the board just FORGET that I'm the OP of the thread?
>>
>>5474959
>>I'd love to catch up but I need to get some sleep, on an actual bed. I'm going home, I'll see you and mom tomorrow.
>>
>>5474969
Your ID changed, if you had a tripcode the board would remember and you would still have the OP editing rights.
>>
>>5474973
Oddly enough, it didn't happen when your ID changed before.
>>
>>5474959
>Let's get home, mum's probably worried sick about the both of us, you can catch me up on all that I've missed.
>>
>>5474959
>Let's get home, mum's probably worried sick about the both of us, you can catch me up on all that I've missed.

We're probably hella hungry after all that



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