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File: qtg oktoberfest.png (101 KB, 1024x614)
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>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

>https://pastebin.com/Z78p8gXf
A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>QTG Discord:
For some reason https://discord.gg/bAnhvd83WV

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text[ /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>QM Question:
How many readers do you think you have? Between people who vote, post outside of voting, and lurk?

>Player Question
How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?

>General Question
What one-shot do you think deserves to be a full quest?

>Misc. Question
How much free time do you generally set aside for questing? As a reader and/or a QM?

>Lurker Question
There is no question. Vote.
>>
>>5406933
>>QM Question:
I'd like to stay humble on this question, but I know I got at least 1 lurker at any time.

>Player Question

I love shooting the shit in a quest thread when the time is right or when something interesting happens. Off-putting stuff includes the kind of autistic and/or coomshit stuff that happens in Space Monke Quest/ Gnoll Quest. Kind of hard to catch up with Space Monke when half of the thread is in-fighting amongst quest participants.

>General Question
Lioncat quest, though it would suffer the same fate as Gnoll Quest with all the coomers ITT.

>Misc. Question
As long as it takes to either a) finish an update b) read/vote on someone else's update. Though, if an update seems to be taking too long, I'll generally stop where I'm at and sleep on it or something.
>>
>>5406933
>QM Question:
At last count I had at least two regulars, but naturally that number fluctuates!
>Player Question
Usually if there's a difficult decision or something I'll pitch in with reasoning behind my vote--haven't really gotten deep into, like, theorizing yet or whatever, but yea! I get put-off by stupid arguments--makes me not want to put my two cents in when two or more anons are filling up the thread with their flirting.
>General Question
No clue. Most 'one-shot's tend to end up becoming two/three-shots anyways if they don't get flaked on.
>Misc. Question
Too much. I try to update every day because I like the writing practice and am generally invested, but I won't pretend it hasn't carved out a big chunk of my personal life.

>Follow-Up Question just to add to the mix:
If your favorite /qst/-protag/character was in a /qst/-themed fighting game, what would their moveset be?

By the by, at long last BONES QUEST is officially in the EPILOGUE PHASE, and while it's still a doozy it's basically done! Good time to catch up if you haven't!
>>
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>>5407055

>If your favorite /qst/-protag/character was in a /qst/-themed fighting game, what would their moveset be?

Hell yeah now these are the questions I live and breathe for!

I'd say my favorite /qst/ character would be a total bruiser-- punches, kicks, and, of course, a special Berserker Mode to tie it all together (a rechargeable supermove that would give a powerup to the user but would end in a temporary debuff)! So... essentially a close-range fighter. Picrel
>>
>What one-shot do you think deserves to be a full quest?
Probably not a full quest, but i still want to see at least a second beastars thread
>>
>>5407153
Beastars is so dead. Such a shame.
>>
>>5406933
>QM Question:
How many readers do you think you have? Between people who vote, post outside of voting, and lurk?

Goblin Assassin - One voter. One poster. Maybe two lurkers.

Return to High School - Four voters. One or two posters. Maybe six lurkers.

>Player Question
How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?

If I like the setting/whatever the QM is doing or if I have questions, I'll mention it in the QTG or in the qst itself. The QM clearly stating they are willing to answer questions. I believe Slumlord and the Gunship QM did that. The QM acknowledging trolls or derailing the qst just to spite them I suppose. Tell them to fuck off and not give them attention.

>General Question
What one-shot do you think deserves to be a full quest?

"Operation Overlord" WW2 alt history quest

>Misc. Question
How much free time do you generally set aside for questing? As a reader and/or a QM?

Reader about 30min
As QM, about one or two hours of writing although that's assuming I have the ideas clearly laid out


>My question for other QMs: Where do you draw the line when it comes to the protag's actions?
>>
>>5407231
>Other QM Question
Do you mean for, like, write-ins, or just stuff they do as a character?

>>5407060
I too would play as feesh
>>
>>5407264
Both. What they are willing to do as a character and what write in is acceptable
>>
>>5406933
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?

It depends on if i know the subject matter or not. Usually I just want a story, and the ability to choose where it goes. every so often interacting with the others to iron stuff out, or shitpost and meme.
>what puts me off
>>5407356
>>5407349
>>5407339
>>5407313
This shit.
>>
>>5407279
Ah, gotcha. I guess it all depends on the character and how they're established, really. I'm a big fan of write-ins and all, but if something's suggested that's way outside of Stan's wheelhouse I'd probably assume it was a joke or something. That said, it hasn't really been a problem since my readers seem to have a better grasp on what my characters would do than I do, but I suppose if it came up I'd wait to see what other players voted for and go from there.
>>
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Barovian Legends soon.
>>
>>5406933
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
For voters, probably 3 to 4 voters at any given time, 2 of which are regulars. For readers it's a toss-up, some people come out of the woodwork to kek or commentate when something crazy happens, otherwise there's no way to know.
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
I like when a lot of information is protrayed in easy-to-digest chunks, and when a quest is beginner friendly and doesn't rely solely on an existing audience that's been there from the start. Categorizing posts in such a way that the reader doesn't have to do much work to participate is a good choice.
>How much free time do you generally set aside for questing? As a reader and/or a QM?
When I was running my quest actively, at peak I allocated 2-3 hours per day, at minimum 2 hours every few days.
>>
>>5407384
>my readers seem to have a better grasp on what my characters would do than I do
Same. Sometimes I have prompts of Pine in less serious situations like teasing her bf on their first date but the player chose the more serious options

">Store the dried fishes at home, go to a bathhouse together.
Pine seems too serious about relationships (understandably, since she stabbed her ex to death, if I recall?) to be very mischievous."

"Correct. She arranged her husband’s death after he tried to fatten her by adding stuff in her food without her knowledge (this was in early in the 2nd thread iirc, when she talked to zeal and cris at sunset)"
>>5407370
this mf thinks hes jules
>>
>>5406933
>QM Question
About 5 to 7 regular voters, 8-to-12 readers counting lurkers who rarely vote.

>Player Question(s)
"How often do you engage a quest outside of voting?"
Depends on the quest.

"What makes you want to post discussion or feedback, or any other kind of engagement?"
If it's very deep or encourages fun banter, a lot. if it has a smaller/quieter playerbase, or is just simpler, less. Likewise if I have little to add to the stock options or feel intellectually under-equipped.

"What puts you off?"
Especially aggressive assholes, especially people bitching about other people voting "wrong" when they really just mean "in a way that is contrary to their personal preferences". Bringing in real-life politics unnecessarily is also awful, and inevitably results in unproductive and unpleasant shitposting or getting into off-topic debate about it.

>What one-shot do you think deserves to be a full quest?
Nothing wrong with a good one-shot, but I would say Haremvania II (though it's technically a TWO-shot, and a sequel) or Shopkeeper Quest from way back when.

>How much free time do you generally set aside for questing? As a reader and/or a QM?

It used to be an hour a day in the morning and a couple hours in the evening, sometimes more on weekends. My energy is waning lately, though, so one hour for writing on a given day and an hour or two for reading and voting (usually in intervals through the day).
>>
>Player Question
Depending on the quest I post once to a few times a week about planning, logistics, or setting detail speculation. Leftypol tirades and kang spam tends to shit up threads and the board the worst.

>General Question
One-shots are a great thing on their own for flexing skills and testing systems. Wish there were more.

>Misc. Question
As a reader... these days about 2-3 hours a day for 4chan spread out. Browsing boards to kill time between sweeps back to qst to check for updates.
>>
>>5407055

>If your favorite /qst/-protag/character was in a /qst/-themed fighting game, what would their moveset be?

Reynauld from Kobolt Klan Adoption would have a potent-but-slow projectile for starting combat and stunning targets, then would get into grappling; he'd get stronger as he takes damage.

Jezyrene from Forgotten Realms would be exactly as she is in her quest: swift, brutal, a little underarmoured, with a few semi-divine super-attacks and a "blade dancer" specialty for keeping foes at the edge of her reach and away from her hitbox.

>>5407231
>Where do you draw the line when it comes to the protag's actions?

I don't, really, but if they rape or torture I only describe it in broad strokes or shove it off-screen. I'm fine with any degree of awfulness from a character I'm writing for, but I'm not PERSONALLY into that and therefore don't enjoy writing the actual acts in great detail.

When I'm reading quests, if they get TOO fetishistic about that sort of thing, or it's the primary focus of the quest, I can't get into it.
>>
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Pikmin QM here. While my current player count seems good and players are attentive in this early stage (I know some of you are players from the previous QTG) I'd like a little feedback or advice for how to keep the quest fresh and interesting in the event travelling to each area becomes repetitive.

My current concept is a puzzle solve-y kind of feel with the overarching time restraint. Each area will have a challenge requiring a type of Pikmin to solve, with optional bonuses on the side in the dungeons. I also wanted to set tge quest's timescale to real life, meaning the 21 day time limit is actually going to be 21 days.

Obviously it's very early but I'd like to make the quest mechanically interesting- any ideas on how to translate the 'Dondori' feel of Pikmin to a play by post format? Perhaps something like a collective dice roll to fulfill quest objectives? Having multiple things to vote on in one update never works in my experience but I'm curious on your thoughts.
>>
>>5406933
https://wiki.teamfortress.com/w/images/1/17/Medic_taunts16.wav
https://wiki.teamfortress.com/w/images/1/17/Medic_taunts16.wav
https://wiki.teamfortress.com/w/images/1/17/Medic_taunts16.wav
https://wiki.teamfortress.com/w/images/1/17/Medic_taunts16.wav
https://wiki.teamfortress.com/w/images/1/17/Medic_taunts16.wav
>>
Now THIS is what I'm talking about. A RESPECTABLE, NOT-SHIT, AESTHETICALLY PLEASING opening picture, and the questions are certainly at least a step ahead of the last set snoozers.

>Lurker question
Hypothetically, no. Now what?
>>
>>5406933
>QM Question:
I'll say around five or six active voter ones, with two or three that like to meme around. No clue about lurkers; and I might overestimate active ones.

>Player Question
When I don't have my fill of updates, or when I want to draw out long-term plan

>Misc. Question
I'll say half an hour per morning for reading, half an hour per evening. Half an hour or one hour to work on my updates.
>>
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House of the Dragon - based quest when? Me personally, I would like a quest where we are the OC son of Daemon and Rhea Royce (pic related) who's a real cutie pie. We can even tame Vermithor to keep up with the bronze theme.
>>
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Final Girl Quest update is up.
>>5392504
Never on time; always overbudget. The Final Girl Quest guarantee. ;~;
>>
>>5407740
Theres a viserys targaryen qst
>>
>>5407740
I was thinking about it since I have the Sword chronicles book on my shelf but the inevitable outcome of it makes it a dubious prospect.
>>
Anyone doing any quests with lolis?
>>
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>>5408002
>>
>>5406933
>Player Question
I have done a lil bit of non-vote interaction in my time here, if I like something enough I like making stuff for it, and that's reason enough for me. Other than that, conversation between updates or sessions is a natural part of the experience for me. keeps the noggin joggin, and whatnot. That's reason enough for me

>General Question
There's alot for me but a specific one was a mech related quest where the pc was in a mercenary group I think. Had a real damn good final one on one fight between another unit that was genuinely fun, but I can't for the life of me remember it's name. If I find it I'll let y'all know, but if someone else does on the archives, if it is even archived in the first place mind you, go ahead and bring it up
>>
>>5408002
>>5402550
This one has an old man who's turned himself into a lolibaba, if that counts.
>>
>>5408017
this post is so stupid my eyes crossed twice reading it and I had to stop in the middle just to reign in my exasperation.

I love it, thanks for bringing it to my attention.
>>
>>5408021
Your welcome. Please help break the tie on current vote, we're currently trying to figure out what to do with some delinquents.
>>
>>5408024
having caught up, this went distinctly in a coomer direction and did not proceed in the direction I thought it would. I broke the tie but it isn't to my taste after all. Best of luck to all the rest of you, may you coom greatly.
>>
>>5408032
Unfortunate, but I guess that's what happens when we voted to become part succubus. It also seems that someone is definitely a tiefag, as they tied it up again almost immediately after you posted.
>>
>>5408037
For a couple years now I've fancied the concept of a succubus MC but without a focus on lewdness. There was some story I read so long ago most of it has slipped my memory, but the premise was effectively that of all the demons in hell, succubi and incubi were the most agreeable to integration into human society in the post-invasion era, so the government had taken to recruiting them into a special forces-esque paramilitary structure because, while they were humanoid in feature, their demonic bodies and vitality made them excellent shocktroopers that most normal humans couldn't physically compare to.

It went into fascinating world building on the familial structures and hierarchies of succubi/incubi groups, living habits, diet and metabolism, as well as the social acclimation process of trying to integrate humanoid demonics quietly into human society in what was effectively a post war environment which still had remnants running guerilla warfare efforts, or causing havoc after deserting hell's armies and being stranded earthside.

If I had any confidence in doing the premise justice I'd love to have tried a quest of it out, but alas. I imagine it'd also fall into a weird middle-ground where coomers who came for the succubi/incubi would be put off by lack of focus on lewdness, while more serious players would be put off by the focal lenspoint being said succubi/incubi, so maybe it's for the best.
>>
>>5406933
>QM Question:
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
Certain votes definitely get more than others, but I'm going to guess around nine or ten vote, at least. It's impossible to say who only reads and just lurks, because they don't discuss anything.

>Player Question
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
I like to craft theories and engage with potential future plans or character motivations, and the more mystery or potential there is the more I'm tempted to do it, but I'd rather not waste my time doing that if nobody else is going to talk.
At the very least trying to prompt discussion is easier than trying to sway a vote. I don't really do it myself, but I see it a lot and it's very seldom that anybody tries to justify their vote to somebody objecting, even if it's a really good issue being brought up.

>Misc. Question
>How much free time do you generally set aside for questing? As a reader and/or a QM?
Reading doesn't really require particular time to be set aside- it doesn't take long. Writing takes longer but I either don't do it all at once so I can review things a bit (or if it gets too late in the night), I can usually get it done in about an hour or so. If I decide to draw something for it, despite my attempts to get faster at things, it invariably takes an hour or two unless it's purposefully quick like something for battles, where the pace needs to be faster by nature and there's prefab assets to facilitate that.
>>
>>5408032
>went in a coomer direction
>went

I say this as someone who ran a quest with an MC who got succubus powers and enjoyed them overmuch, so I'm not JUDGING, but... Like, the opening post included mind control rape and a citywide orgy, plus a robust private market for lewd magic items that give you heart pupils and pelvic tattoos.

It was big on the coom from the starting line.

>>5408046
That sounds like a really cool premise. Have you considered just using a different term instead of "succubus" and "incubus"? Maybe even have those be slang terms or slurs, but remove some of the weighty baggage attached to the base concept by having them use a different, "politically correct" endonym?
>>
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>QM Question:
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
8-12 voters, how many readers I have is meaningless. Lurkers may as well disappear forever

>Player Question
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
I used to do fanart for quests i like but I don't read quests anymore, can't stand being forced to play with other anons and no good fantasy quests.

>>General Question
>What one-shot do you think deserves to be a full quest?
Calco civ

>Misc. Question
>How much free time do you generally set aside for questing? As a reader and/or a QM?
2 h a day to run, not counting "brain time". But I definitely don't spend as much of that as I used to.
>>
>>5408068
My reluctant to run it stems more from the feeling I wouldn't be satisfied with my ability to run it than the baggage of the term. Though I have considered it, and honestly I think it's part of the appeal to me? It's hard to explain exactly, but taking a look at something that is traditionally just objectified as a 2d sex icon and then exploring it as an entire species with an inherent culture, biology, and social structure that has little if anything to do with its shallow perception is a large degree of my enjoyment.

It doesn't have to be a sex icon though, you're right. Succubi/incubi just fit the bill because I've already read a story that used them in that role. It could just as easily be any number of folklore types. Fairies, yokai, etc... I do think it is strictly better to pick a specific area of folklore to focus on for thematic purposes however, since it allows you to draw together more coherent world elements in reaction to it.

For example, christianity/catholicism (the vatican particularly) had a rather strong presence in the story I read because of the confirmation of their version of hell from faith to fact, even if many of their preconceptions about how to handle demons and devilry were misguided. I think a similar role should be played if, say, specific divisions of japanese yokai were treated as the focus, allowing for a greater inclusion on the side effects, prevalence, and perhaps resurgence of beliefs in animism and the like.

In either case, it is a strong feeling of mine that slicing thinly is a boon in circumstances like these, because it allows a more detailed look at the events and problems surrounding your given focal point compared to, say... "all myths were real! everywhere!" - Which is another thing I've enjoyed in the past, but it certainly has its place and I do not believe that place to be in this sort of narrative.
>>
>>5408062
>. It's impossible to say who only reads and just lurks, because they don't discuss anything.

Post an update in a pastebin, you can see how many unique ip hits you get.
>>
>>5408088
That will then be affected by dynamic IPs and mobile browsers, though, right?

>>5408083
Well, what I was saying was use succubi/incubi... But just don't use that as the main/preferred term for the race. If they aren't doings ex stuff "on-screen" all that often, and they don't call THEMSELVES succubi, and other characters don't USUALLY call them that, you can explore all the related non-lewd concepts without running into the trouble you were worried about coomers get disappointed because they expected a fuckfest and non-coomers avoid it based on the same preconception.
>>
>>5408068
City wide?

No, that was nation wide. The entire country got hit for like a week.
>>
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>>5407457
>Haremvania

The next one will probably be a little longer, hopefully.
>>
>>5408199
GET HYPE.

(but no rush, I'm quite enjoying Greenhorn)
>>
>>5407177
I actually don't care much about the series itself, i haven't even read it. I just liked that specific quest, it felt very baki-ish

Plus you played as an male hyena that wasn't a little bitch.
>>
>>5408199
Interesting.

One thing i noticed, though. The original haremvania was in 1699, the second was in 1799. Does this mean that a third one would be set in 1899?

Either way, it's interesting really to see how i'd go, because first you had jeff, who was kind of an generic 'charisma man', and he basically just strolled through the whole thing. Then, you had Von Gundyr, who was the complete opposite and instead didn't even really get an actual 'accepted' romance, and mostly just had like, three girls he was with (though they actually felt like characters instead of just cute monster girls)

So it'd be interesting to see how it'd go next.
>>
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>>5407493
>Zero replies
>>
>>5407493
>>5408403
I quite like your quest, but I don't know what "dondori" is (google suggests a settlement in Kenya, but THAT can't be right) and I haven't played Pikmin in over a decade. Sorry!

The only thing is that you may wish to consider extending your timescale. Quests fly by faster than you'd expect. If you think21 days will be enough without rushing, plan for 42.
>>
>>5407060
I miss this fish like you wouldn't believe
>>
>>5407384
I'm having a hard time imagining a set of behaviors Stan wouldn't do, short of dickish evil.
>>
>>5407493
>>5408403
Okay, okay, I'll take a crack at it because I dig the quest so far... first and foremost I'd reconsider the timescale idea--cool as it sounds, /qst/ gets pretty slow at the best of times and it'll result in a bad end as well as limit player creativity. The practical side of me says to scrap the time mechanic, but maybe another QM's done time better and can weigh in on methods to keep things punctual.

Since players come and go, maybe introducing a collective dice roll as well as write-in bonuses for creative ways to solve/tackle a puzzle would keep things interesting? The original game is constrained by gameplay--you throw Pikmin at an enemy and sometimes you hit them with a bomb rock. Maybe player input and creativity could assist in speeding up actions and help with success? For example, say a player encounters a pack of shearwigs and a large pikmin pellet atop a ledge. Maybe if a player suggests chucking a few pikmin onto the shearwigs and using their flight to boost up to the pellet could result in a bonus?

Mechanics aren't really my strong suit, but I find myself constantly impressed by player creativity, so I definitely recommend giving your readers wiggle room and rewarding them for it. Other than that I hope you keep going with the quest--Pikmin's an underrated setting on this board and it's nice to see someone taking a swing at it!

>>5407778
Just building up the tension and suspense, right? :^)

>>5408454
Me too, friend. Me too...

>>5408511
She's certainly proven herself to be volatile which helps me quite a bit in the writing department! She can be vindictive and outright stupid at times (most of the time in regards to the latter), but you're right--at the heart of it all Stan seems to lean towards good over evil, even when the latter could benefit her in the short or long run. It's been a blast writing her, that's for sure, and I'm gonna miss her once this epilogue is said and done!
>>
Has anyone else noticed that in every quest where the protagonist is a noble the players constantly vote for the edgy dishonourable options and the QM never gives negative consequences for it? There's no reason to actually be honourable in those quests. The protagonist benefits from the privileges of nobility but never from its constraints.
>>
>>5407493
Supportin' the timescale upgrade. Also, feel free to make us roll (BO3 d100 is the standard) for any action to add more fun
>>
>>5408739
Accurate to real life
>>
>>5408773
No, in real history nobles have to follow a very strict code of honour and there are very severe consequences for violating it. Have you ever heard of noblesse oblige?
>>
>>5408739
Do you mind giving particular examples? Quests and said options voted for.
>>
>>5408784
You should know, anon, that there is a very deep divide between the stated ideals of behavior and how people really behave. In fact, the more texts espousing certain values we find, the more we can be sure they weren't that widely upheld in that time period, because you don't need to tell people to do what they're already doing.
You should also know that idealized descriptions of the customs and qualities of people in the past (or people considered hostile) usually have very little to do with their actual customs and qualities and everything to do with what the author wants their readers to become like. Humans have been doing it since Ancient Greece.
>>
>>5408805
You are erring in the opposite direction. Existence of moral codes does not imply they are massively disregarded, and just because there are laws against being murderous rapists does not mean people consider murder or rape as normal behaviour.
>>
You know, i wonder if even a single one of those 'character in estabilished universe long running quest' ever actually reached an end

Every single one of those i've seen gets abandoned, usually after the author says they don't want to abandon it.
>>
>>5408819
>just because there are laws against being murderous rapists does not mean people consider murder or rape as normal behaviour
This is correct, but I wasn't speaking about laws (and noblesse oblige was never codified into law AFAIK). I was speaking about literature. If you see didactic texts, morality fables, life advice collections etc. saying that one should not murder and rape, you can be sure that murder and rape was reasonably common, even if not something socially acceptable.
Consider modern fiction: it doesn't try to convince you that murder is bad. On the contrary, committing murder is used to show that someone is a bad person. Now compare this with depictions of, say, drunken driving.
>>
>>5408842
Drug use in general is much better example than drunken driving.
>>
>>5408842
>This is correct, but I wasn't speaking about laws (and noblesse oblige was never codified into law AFAIK). I was speaking about literature. If you see didactic texts, morality fables, life advice collections etc. saying that one should not murder and rape, you can be sure that murder and rape was reasonably common, even if not something socially acceptable.

Medieval writings aren't just about virtues themselves, but about actual historical knights who exemplified those virtues such as Charlemagne's Paladins. Chivalry is far deeper than just "don't murder and rape", even peasants and serfs didn't murder nor rape.
>>
>>5408842
Hmm… how frequent, in fiction, are honest politicians and civil servants nowadays?
>>
>>5408857
>Charlemagne's Paladins
>historical knights
I should've realized you're trolling earlier.

Anyway, the Song of Roland is about Roland in the same way as the story of Washington and a cherry tree is about Washington. That is to say, it's not a presentation of a historical fact, but a morality tale promoting virtues by ascribing them to a well-respected historical figure (or a figure considered historical at the time of writing, in the former case)
>>
>>5408868
>You're missing anon's point. Nobody is saying that noblisse oblige was just "don't murder or rape", nor that there have never been good nobles (though before you assume Charlemagne and his Paladins were as good as the tales of them say they are, consider the bias of the sources). What that anon is saying is that "noblisse oblige" was an ideal, which pilosophers and writers wrote about and which individual nobles might strive towards, but it wasn't generally a LAW, and it wasn't always enforced or obeyed.

It was socially enforced. A knight who violated chivalry could lose his knighthood. There were serious consequences for nobles not following honour and chivalry.
https://www.traditioninaction.org/Cultural/F012cpPublicAwards.htm
>>
>>5408868
You've said it better than I did.
>>
>>5408877
> All medieval legends are just made-up morality tales

This is your brain on modernism.
>>
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>nobility

Please enjoy these verses from Edmund Spenser dedicating some descriptions of rape and nudity to Queen Elizabeth (Canto VI, VIII).

To read it just randomly replace v and u, and assume all words can be spelt however you want. Also, it is not explained in the excerpt, but the first section involves a black saracen man.


With fawning wordes he courted her a while,
And looking louely, and oft sighing sore,
Her constant hart did tempt with diuerse guile:
But wordes and lookes, and sighes she did abhore,
As rocke of Diamond stedfast euermore.
Yet for to feed his fyrie lustfull eye,
He snatcht the vele, that hong her face before;
Then gan her beautie shine, as brightest skye,
And burnt his beastly hart t’efforce her chastitye.

So when he saw his flatt’ring arts to fayle,
And subtile engines bet from batteree,
With greedy force he gan the fort assayle,
Whereof he weend possessed soone to bee,
And win rich spoile of ransackt chastetee.
Ah heauens, that do this hideous act behold,
And heauenly virgin thus outraged see,
How can ye vengeance iust so long withhold,
And hurle not flashing flames vpon that Paynim bold?

The pitteous maiden carefull comfortlesse,
Does throw out thrilling shriekes, & shrieking cryes,
The last vaine helpe of womens great distresse,
And with loud plaints importuneth the skyes,
That molten starres do drop like weeping eyes;
And Phœbus flying so most shamefull sight,
His blushing face in foggy cloud implyes,
And hides for shame. What wit of mortall wight
Can now deuise to quit a thrall from such a plight?

(...)

So as she bad, that witch they disaraid,
And robd of royall robes, and purple pall,
And ornaments that richly were displaid;
Ne spared they to strip her naked all.
Then when they had despoild her tire and call,
Such as she was, their eyes might her behold,
That her mishaped parts did them appall,
A loathly, wrinckled hag, ill fauoured, old,
Whose secret filth good manners biddeth not be told.

Her craftie head was altogether bald,
And as in hate of honorable eld,
Was ouergrowne with scurfe and filthy scald;
Her teeth out of her rotten gummes were feld,
And her sowre breath abhominably smeld;
Her dried dugs, like bladders lacking wind,
Hong downe, and filthy matter from them weld;
Her wrizled skin as rough, as maple rind,
So scabby was, that would haue loathd all womankind.

Her neather parts, the shame of all her kind,
My chaster Muse for shame doth blush to write
But at her rompe she growing had behind
A foxes taile, with dong all fowly dight;
And eke her feete most monstrous were in sight;
For one of them was like an Eagles claw,
With griping talaunts armd to greedy fight,
The other like a Beares vneuen paw:
More vgly shape yet neuer liuing creature saw
>>
>>5408878
Yes, anon. Sometimes it was socially enforced. It really depended on the era, region, legal system, current sovereign, etcetera. Are you truly of the belief that MOST nobility has earnestly and truly hewn close to chivalric ideals across history?
>>
>>5408868
>>5408880

I think we can all agree that ideals of conduct are not the same as actual conduct but I think point of contention here is extent to which that is so.
I'd say it's too cynical to assume that those ideals are nothing but wishful thinking of the writers. Power corrupts and gives plenty of opportunity for moral failure, but that doesn't mean individuals are not capable of restraint, especially if they believe a higher being - or at least public image of his peers - is hanging over them.

although I'd also like to know to what extent adherence to such moral ideals would be something the people demanded from themselves (and felt bad about trespassing), or hypocritical posturing only thought about in terms of gossip or scandal.
>>
>>5408878
While nobles certainly couldn't kill, rob and betray willy-nilly (a notion probably stemming from GoT), social enforcement is not nearly as strict as you seem to think. You can compare it to using racist slurs - there can be serious consequences for it, but they only rarely happen.
>>
>>5408883
In case any anons have not watched it, I highly recommend the 1998 film by Shekhar Kapur Elizabeth. It features Galadriel before Amazon did whatever they did to her recently, as well as that actor man who dies in Enemy At The Gates the film with the cool Russian/German sniper duel that Call Of Duty 2 (the old one) was sort of based on.

Whilst Shekhar Kapur's film is not entirely historically accurate the costumes, architecture, music are so incredible, the mise-en-scene is rich and evocative and the lighting is utterly enchanting. The poison dress thing I think might be stolen a bit from Glauce's fate in Medea, I do not think it actually happened.

The look of this Elizabethan costume film influences every courtly scene in every game I ever imagined. I think the director made only one follow up sequel and then faded back into the obscurity of Indian cinema? Not sure what happened, but this 1998 film was an utter visual masterpiece.
>>
>>5406933

>QM Question:
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
I think I have 4-6 regular voters with maybe 10 people that vote more than once per thread. No idea how many readers.

>Player Question
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
I try to tell my opinion why my vote happens with every vote. While I don't exactly argue against other voters, I sometimes do engage with them.

>>General Question
>What one-shot do you think deserves to be a full quest?
The one with the police whose robot partner was going to be decommissioned.

>Misc. Question
>How much free time do you generally set aside for questing? As a reader and/or a QM?
Maybe about 1-2h a day for writing and keeping my notes up to date.
>>
>>5406933
>QM Question:
I have about four people who comment, post pics or both, some more regularly than others. I've gotten ten votes or so at times, so at least that many, though the average vote count is lower. There's no way to tell how many lurkers there are, but there have been cases of people who wrote something or rolled a dice without voting, so more than a couple. So, a dozen tops? Usually fewer than that.

>Player Question
I always do more than just vote in any quest that I like, even if it's just a few words to go with my vote. I like talking and I know how important comments and discussions can be for a QM's motivation. The one thing that grinds my gears is stupid drama, especially when it's left to fester or even encouraged by a QM.

>Misc. Question
2-3 hours a day is my average. I hope I can learn to write faster with experience or I may have to eventually slow down my rate of updates.
>>
>>5408883
This is an example of the degeneracy of Protestantism and the Renaissance. Poems from medieval Europe were nothing like this.
>>5408887
>Are you truly of the belief that MOST nobility has earnestly and truly hewn close to chivalric ideals across history?
Yes. Historical evil kings and nobles are so famous because they were the exception to the rule. Nobles are called nobles because they are noble in the sense of honourable.
>>5408890
There are sadly serious consequences for saying nigger in public or on normie websites.
>>
>>5408923
well going by your earlier posts you of all people should be happy that moral standards are being enforced by the society when it comes to public discourse.
>>
>>5408926
>well going by your earlier posts you of all people should be happy that moral standards are being enforced by the society when it comes to public discourse.

I would only be happy if right moral standards are being enforced. It is not immoral to say "nigger".
>>
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>>5408930
“Oh, yes, this is a wonderful govment, wonderful. Why, looky here. There was a free nigger there from Ohio—a mulatter, most as white as a white man. He had the whitest shirt on you ever see, too, and the shiniest hat; and there ain’t a man in that town that’s got as fine clothes as what he had; and he had a gold watch and chain, and a silver-headed cane—the awfulest old gray-headed nabob in the State. And what do you think? They said he was a p’fessor in a college, and could talk all kinds of languages, and knowed everything. And that ain’t the wust. They said he could vote when he was at home. Well, that let me out. Thinks I, what is the country a-coming to? It was ’lection day, and I was just about to go and vote myself if I warn’t too drunk to get there; but when they told me there was a State in this country where they’d let that nigger vote, I drawed out. I says I’ll never vote agin. Them’s the very words I said; they all heard me; and the country may rot for all me—I’ll never vote agin as long as I live. And to see the cool way of that nigger—why, he wouldn’t a give me the road if I hadn’t shoved him out o’ the way. I says to the people, why ain’t this nigger put up at auction and sold?—that’s what I want to know. And what do you reckon they said? Why, they said he couldn’t be sold till he’d been in the State six months, and he hadn’t been there that long yet. There, now—that’s a specimen. They call that a govment that can’t sell a free nigger till he’s been in the State six months. Here’s a govment that calls itself a govment, and lets on to be a govment, and thinks it is a govment, and yet’s got to set stock-still for six whole months before it can take a hold of a prowling, thieving, infernal, white-shirted free nigger, and—”
>>
Nobody cares about your political beliefs or opinions you worthless loser
>>
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Call Of Cthulhu rpg never included any mechanics for this
>>
>>5408970
>>5408971
>>5408972
I never really use the naughty naughty word at all myself, I am far too scared! But I think it is important not to forget this history. It remains, after all, the same land and nation.
>>
>>5408972
wtf i love H.P. Lovecraft now
>>
>>5408082
yay, your pic rel Baldur's Gate 2 Jon Irenicus! He was a bit disappointing as a villain though lol the elf Suldanessar revelation. The hardest fight was demogorgon in the optional Watcher's Keep for me. Spam Khelben's whip and Breach spell nonstop plus two simulacrum spells with the special helmet if I remember.
>>
>>5408890
>Game Of Thrones
The most morally intolerable aspect of GOT is why GRRMartin gives his characters names like AEGON (not even the greek like Aegaeon) Bran or Exxon. This ruins the entire setting and world for me. Why why why noooooo

https://awoiaf.westeros.org/index.php/Aegon_I_Targaryen

https://en.m.wikipedia.org/wiki/Aegon_N.V.
Aegon N.V. is a Dutch multinational life insurance, pensions and asset management company headquartered in The Hague, Netherlands.
>>
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>>5409114
>>
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Monsterpunk Quest #3 is afoot.
>>5407126
If isolated societies between man and monster, pact-based superpowers, a world after the apocalypse and slightly silly dialogue is your thing, consider checking it out!

>>5406933
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
Last thread I've seen 3 different IPs stay for the end. I don't know if there are lurkers, but I am tending towards "not really".

>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
If the art is good, I like to compliment that, usually with something more than just "I like the art". In 40k Minor Xenos, I like to speculate about potential avenues and make a case for a particular evolution, rather than just vote for something. I don't know if there is engagement that puts me off - I often skip the votes and only look for the QM's posts.

>What one-shot do you think deserves to be a full quest?
Honestly, I don't play a lot of quests, so I couldn't say.

>How much free time do you generally set aside for questing? As a reader and/or a QM?
Definitely more for writing/drawing. I don't really set aside time though, I usually write a bit throughout the day, until it gets late and I go into crunch mode and focus for a few hours.
>>
>>5408923
>Nobles are called nobles because they are noble in the sense of honourable.
Actually, they are called "noble" because they were well-known (ie. from a famous and powerful lineage). It comes from nobilis amd noscere, words which derive from "to know" or "to be known". The word came to mean honourable because of circular and self-justifying monarchical ideals, similar to how the term "villein" originally referred neutrally to serfs bound to the land (or "villa") and later came to refer to doshonourable and evil people.

It's just classism baked into language, not an actual attestation to moral character.
>>
>>5409306
God damn I love etymology.
>>
That bad huh?
>>
>>5406933

Flake QMs should just be range banned.
>>
>>5409436
No. Actually quite good. Just certain "people" getting triggeted over it.
>>
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>>5408454
>>5408544

And I definitely miss mutant!posting with you fine folks. College has me up to my ears in work for now-- fun stuff, but difficult!

Good news for you guys is that no matter what, next thread starts with action and nothing but action!

I will now proceed to bless this thread with more fishposting. ultra-kawaii edition
>saucey-sauce: https://lws.thisisnotatrueending.com/qstarchive.html?searchall=mutant%21quest

BUt now it's question time once again, folks!
With Octoberfest nearly in full-swing, what's your favorite /qst/ protag's drink-of-choice?
And will they or will they not proceed to get stupidly, stupidly drunk?!
>>
>>5409477
Reginald Mantle loves soda. Just guzzles the stuff.
>>
>>5409485
Don't think he does alcohol though.
>>
who is best qm
>>
>>5409498
Souv
>>
>>5409503
+1
>>
>>5409477
Keep those fish drawings comin', man!

>>5409498
>>5409503
>>5409505
+2
>>
>>5409498
There are quite a few good ones. I find Local Lord, Hypercrisis Bro, and Schizo all quite personable. Bones and Mutant seem nice, too, but I haven't played their no-doubt awesome quests. Souvarine and Fey Smelter are always entertaining. Haremvania's QM and Bananas both put out quality content and have my utmost respect for it, but I have less of a feel for their personalities, so I can only judge them by their great work. These QMs and more make the board worth staying on.
>>
>>5409532
Oh, and that Indonesian Gentleman is a generous artist and relianle QM who knows how to put his foot down on /pol/ or SJW debates. He is severely underrated.
>>
>>5409498
Slumlord - QM of Cyberpunk capeshit quest
>>
>>5409498
I'll throw my hat at ReptoidQM for that one.
>>
>>5409498
I miss Level and the crazy Godzilla carnage he could churn out at a maximum rate
>>
>>5409477
>With Octoberfest nearly in full-swing, what's your favorite /qst/ protag's drink-of-choice?
It's funny, I don't think most players would really know that one for quests, especially considering quest protagonist preferences are as split as their voters, unless declared by the QM as a character trait.
Thankfully, this one has a default. Essence of a dead god that obliterates one's attunement to natural forces as efficiently as it destroys brain cells.
>And will they or will they not proceed to get stupidly, stupidly drunk?!
As always. Despite claiming not even once.
>>
>>5409498
WhatIsAQM
>>
>>5409498
Me.
>>
>>5409436
I liked most of the thread, but then the ending was fucking horrible because the author decided to just end it out of nowhere in the most stupid way possible because he didn't want to write it anymore
>>
>>5409498
>>5409672
Agreed
>>
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Why are there seemingly so few quests with MCs at the extreme high end of power levels? Like elder gods and cosmic-level super beings? It seems like Quests are one of the few forms of media that could actually explore the concept with any degree of accuracy or investment.
>>
>>5409696
Well, story-wise, not a lot you can do at those levels. Either you interact with other cosmic beings and their problems, or you go make your own problems.
There's other cosmic beings? There's gonna only be a handful at most, and if you have conflicts with them, the fights will get boring quickly.
Creating your own world? Meddling in the mortal realm? Counts as creating problems for yourself.

I think that story-wise, it is more interesting to follow the journey of someone who is not powerful, up to the point they become all-powerful.
>>
>>5409696
Created's your friend
>>
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>Five billion ideas cascade through my autistic brain every second
>Can't choose one to focus on and develop into a quest
>>
>>5409696
Power wank isn't that interesting. Not to me anyways.

For me, interesting stories are about relationships and seizing potential and building community.
>>
>>5409696
A lot of quests trade on offering menaingful choices, with consequences and trade-offs. The closer you get to omnipotence, the harder it is to enforce that.
>>
>>5409696
I'd like to run a Godbound quest someday - it's not omnipotence per se, but it gets pretty close. A oneshot would be nice, but the system is really built for a massive campaign...
>>
>>5409760
Combine them all and then prune ideas until you have something coherent.
>>
>>5409503
>>5409505
>>5409516
>>5409532
Thank you kind anons, I am really humbled by your appreciation! I actually do not think my quests are that impressive, most of them are just philosophical or literary worldbuilding experiments or random news articles and poems I have read or pilfered from wikipedia hehe. I do like seeing the different styles and approaches of everyone else, I am always fascinated to find out what other people find intriguing, immersive, entertaining, enjoyable etc.

I think this anon >>5409532
already cited many of the other very impressive QMs. I borrow/steal hehe all of my art whilst most of the other dedicated QMs here hand-draw everything, I admire their commitment for those and also all the QMs with long-running saga quests, I tend to prefer shorter quest formats, and whilst I keep some of the names and characters, factions and places my inclination is to change the setting in every new game thread.

Also my games always tend to be grimdark fairly serious horror cringedark tragedy lol, I especially admire all the QMs who can maintain whimsical, lighthearted happy or funny comedy settings, sadly vampire sorcery extinguishes all ability to transmit joy or love.

I always think I could do more improvising at the table as DM instead of in this asynchronous text thread format. When I ran games when I was younger I used to create little item cards (really just cut up printed pictures on paper) for special equipment or magic game items and outfits etc, some of that I miss doing nowadays. Also there are some things like tarot card spells or items factions npcs etc, it is not the same rolling for it with virtual dice, it is much better if you have the cards or item sheets in your hand to cast / use etc. I used to have this table rule where if you had combat dice in your hand ready to roll, it meant you had weapons drawn etc and could not be ambushed. That was always a fun and tactile gameplay thing, and you could also (engage evil DM mode) trick people with it (eg oh you have combat dice in your hand? How will you grab onto the ledge when a trapdoor opens beneath you muahahaha) A lot of stuff like this is lost in the text thread format.
>>
>>5409696
So a few ideas I had for this:

You play as a god/divine being, but what happens is you hear prayers, ie missions, quests as in prayer requests and beseeching from supplicants or sacrifices. These could be various factions or rival houses or in an urban fantasy setting it could be occult rituals and summonings etc. But all you can do is deliver signs and vague omens and interactions with which to inspire npcs. So you do not actually descend upon the earth bestriding it like a burning whirlwind or god-avatar messiah, but you have to interact with npcs The Chosen One etc. and answer prayers through their human actions and deeds. A possible system for this could be Legacy Life After The Ruins, it is a pbta game if you know the ruleset and it involves creating heirs and descendants which I thought might work for followers or acolytes in a divine inspiration framework etc. If an acolyte or follower is killed you just find another, though you lose some resource (faith, followers, or gain some negative eg heresy increases)
>>
>>5409696
>>5409760
For true godlike power you really just want a worldbuilding game like Microscope RPG. In that game every player is effectively like a god possessing DM author/director power over world events and the chronology of time itself. You step into the actor stance/traditional rpg player roles for specific scenes to resolve events, discover what happened in detail, after determining the outcome by roleplaying it you step back out into god mode / worldbuilding DM creator role, and create a new set of events and occurrences in the world chronology.
>>
>>5409696
I was close to writeing a quest about this, you were a godlike powerful wizard but the quest starts out with you having no memory (since you wiped it yourself). It's a picking up the pieces kind if quest.
>>
>>5409498
Bathsalts, then me
>>
>>5406933
>How often do you engage a quest outside of voting?
Every few days to a week or so I express my dissatisfaction with not hearing anything from gnollqm
>>
>>5409651
You're god damn right.
>>
>>5409981
I am a Bunnychad we should cheat on Daitza with her
>>
>>5410005
go back
>>
How many of you actually write outside of /qst/?
If so, what?
Have you made money off of it?

The closest thing I've done before this is plan some one-shots and a campaign for TRPG, but even that was just notes for worldbuilding.
>>
>>5410082
I dream of making comic books.
>>
>>5409498
Timekiller for sure
>>
>>5410097
Do it, then!
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
>>5410082
I've been trying to write a fantasy book, but I've fallen into the trap of creating expansive lore before I start writing. Almost considered making a quest about the setting before I settled on my Spider-Man quest.
>>
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>That bizarre feeling that only you will ever remember what might be your only moment of fame
>>
>>5410082
I write, but mostly either for other kinds of roleplaying or for fun. I've never been paid for my writing.
>>
>>5410082
I don't write anything professional (clearly), but my pals turned me into their forever DM ever since I experimented with a few other systems besides the usual D&D. Not that I mind, of course--it's probably what got me into the idea of communal gameplay and /qst/ing in the first place!

As for the third question, the day I make money from my writing is the day pigs fly, cats chase dogs, and Stan learns to say no to 'one last drink'.
>>
>>5409981
I miss GnollQM. I wish he'd post updates on his twitter.

>>5410005
>>5410061
ngl I hope Ruby bulks up so she can challenge Daitza to a fight. Can't just have one waifu now can we.
>>
>>5410082
Nah, but I certainly daydream about writing out one of the more extensive settings I have in my head into a couple of books. Probably will never happen due to the fact that it’s a hell of a daunting task, and I feel as if I would never write anything the population at large would ever want to read.
>>
>>5410223
>I feel as if I would never write anything the population at large would ever want to read.
You might be surprised.
Whether or not the gold strike is with the pick one wants is another question.
>>
>>5410223
The population at large is overrated. Write something an obsessive niche group would want to read, and you'll be more distinctive and better appreciated, ith less compromise, and you can STILL make cash that way.
>>
>>5410230

>>QM Question:
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
About 4 players and 1+ lurker. 1 lurker said he stepped out of lurking just to not have alienwaifu's name be Sippy.

>>Player Question
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
I don't have time to participate in many quests, but if the quest is interesting I add some cheeky comment and if there's a decision I want to pass I'll add additional information and explain why. Ridiculous drama and shitposting puts me off.

>>Misc. Question
>How much free time do you generally set aside for questing? As a reader and/or a QM?
As a QM, I put aside 2-4 hours for writing an update and then editing and checking it for grammar. It goes Scrivener>Grammarly>/qst/

>>Lurker Question
>There is no question. Vote.
>>
>>5410082
I've been a DM for more than a decade, though not continuously. I've also written some cringe fanfics. No money was made off of it, writing is just a hobby.
>>
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>>5410082
I've always wanted to manifest Mutant!Quest into existence in some way. Funnily enough, the impetus for putting Mutant!Quest on /qst/ and finally bringing it to life was because of a failed Masks campaign... for... participation reasons.

>>5410287
>+1 lurker
Currently a non-lurker :-)

>>5410288
Cringy fanfic gang whaddup!


>>5409498
More important question is which QMs are pro-skub and anti-skub...
>>
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>>5406933
>QM Question
A few hundred. Unspeakable had 170+ posters, but was unpopular and shorter then other threads. Last mainline thread had 220+ posters with an average of around 10 votes I'd say. Much of the posting was off topic however. Since voters are a minority compared to lurkers, I imagine there are many more lurkers overall and makes up for the dynamic IP and IP resets that invariably inflate the poster total.

>General Question
I'll skip this one because I haven't seen any other then the ones I have made.

>Misc. Question
While I have an active thread, I'll spend multiple hours per day just thinking about it and what may happen, planning the next update, and the possible consequences of player choices. However this is double duty; thinking about the quest while driving or working isn't the same as actually sitting down and writing or drawing an update. I typically spend a couple of hours per update, though most of that is drawing, with a good half hour to an hour writing especially for multi-part updates. I haven't actually timed a typical update yet so I don't know exactly how long it takes on average, but it is quite a lot.
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>>5406933
>QM Question:
Currently there are 2 actively participating, one or two others may trickle in for a vote, probably not very many lurkers. I think a lot of anons on this board are tired of being disappointed by Fate quests going off the rails or the QM's dropping them, and I can't really blame them for feeling that way.

>Player Question:
I generally would be more engaged when the story's setup left a lot of room for discussion and planning. It's a bit hard to pin down when I'd be most motivated to discuss things, probably when decisions come up that would heavily affect an MC's character-arc. I kind of found myself tuning out of combat votes from time to time, just figuring things would work themselves out eventually. I would get annoyed if other players wanted to take the MC's character-arc in a direction that made the character unlikable (at least to me).

>General Question:
I'm sure there are good one-shots out right now but I've been too busy QMing to browse them.

>Misc. Question:
QMing has kind of become my new go-to "filler" hobby, where if I have some time to kill at my PC I'll usually try to make some progress writing.
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>>5406933
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
I know for a fact that I have 3-5 people fully caught up, ~2 people caught up-ish, and 2 more in the process of catching up. Despite this I usually pull 5 voters tops, more commonly 3-4, so I suspect there's some lurkers out there.

>How much free time do you generally set aside for questing?
Easy prompts usually take 90-120 minutes. More complex ones, which are most of them, take 3-5 hours. Granted I do have a tendency to get distracted halfway through, so that's not entirely writing time.

>>5409477
>With Octoberfest nearly in full-swing, what's your favorite /qst/ protag's drink-of-choice?
Drownedchads know this one, I hope. Not my art.

>>5410082
My quest(s) are the only creative writing I've ever done, and I'm certainly not getting paid for them. I'm not fully ruling out doing something else in the future but there's no chance I can support more than one creative project at a time.
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>>5410413
I'm not sure /qst/ has that many players TOTAL. Individual IPs do not players make, even if yours is one of the most popular quests on the board and very, very good
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>>5410424
Charlotte strikes me as the type to order a drink that looks overtly classy--most likely sporting a nice, fizzy texture, a bold color, and maybe a citrus wedge or cocktail umbrella--and trying to coin it as 'The Fawkins' despite having to instruct every bartender she comes across on how to make it. It won't catch on, obviously, but she'll be damned if she ain't gonna try at each gin joint she visits...
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>>5410454
If Charlotte ever visited more than one bar, this'd be a decent assessment. As it is, she's just got The Pink Drink (real name forever unknown).

>citrus wedge or cocktail umbrella
Unquestionably the latter.
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>>5409498
snail
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>>5406933

>QM Question
Probably 6-7? Hard to count, but I do recognize some of my regulars based on how they write.

>Player Question
I made fanart for a few quests I follow, but I'm a bit embarrassed to post. The only thing that puts me off is politics or really hostile posting.

>General Question
I liked Schizo's elden ring oneshot.

>Misc.
Rendering times used to be 20 minutes, but I fucked up by adding volumetrics to my newest environments for gunships. Now it takes like 1HR+ to render an animation, so I need to either get a better computer or optimize my shaders. Pain peko.

>Also
Thank you to whoever archived the glitter band prologue quest. I was kinda embarrassed to do so since I flaked midway, but I do plan to continue/resume the quest setting at some point in the near future.
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>>5410120
Life is too busy now. But I'm writing on scenario and I bought a graphical pad that I still have to learn how to use; thanks for the spirit lifting
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Dunno bout you fellow faggots, but I'm enjoying Dragon Warhammer and Pikmin quest. Both are flavors of silly I subscribe too. Same for Cochrane's HFY quest.
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>>5410541
Thank you. I'm trying not be silly, but looks like this is the most serious I can do.
By the way, should I change the thread name starting next one? Because of your first thread crit, what I was planning originally with the quest quite derailled.
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>>5410488
>I made fanart for a few quests I follow, but I'm a bit embarrassed to post.
Too embarrassed to post in this thread with your name, or too embarrassed to post anonymously in the thread?
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>>5410488
As a QM or content producer, even the shittiest meme 2-second made fanart is a proof what I did impacted someone enough that he devoted time on that. So please, post your fanarts in quests.
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>>5410488
>I liked Schizo's elden ring oneshot.

That’s awesome! What did you like or dislike about it?
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>>5409596
D'aww. Means a lot, anon!
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Gimme some quest ideas. Maybe I'll run one or more of them.
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>>5410811
Fate quest but you are female Servant and big historical figure but your Master is also female and she was your fangirl but thought that you were a manly man just like in history books.
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>>5410811
What sort of quests do you like to run, in terms of scope, genre, tone, and theme?
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>>5410892
Not civ games. Not absurdly silly in tone. Not stuff like this
>>5410857
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>>5410901
Cyberpunk PMC fighting for a good cause
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Is the 72 hour autosage still in effect? This thread is still bumping even though it's been up for four days.
If threads do still autosage, what's the protocol at that time? Do you switch to a new thread so it'll bump and show that the quest's still active, or do you just stick with the sinking thread?
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>>5410994
The sticky lies. It's five days, not 72 hours. You stick with the sinking thread until it's almost off the catalogue, or very, very rarely until it grows big enough to be unwieldy.
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Ok, i'm trying something in my quest.
Letting player vote on backstory of one of the main characters introduced in thread one.
Let's hope this won't backfire.
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>>5410811
> You're the leader/scientist of the evil organization opposing a Super Sentai team and have to make monsters of the day.
> You know the exact time of any person you look at, except yourself.
> You run a business specialized in flipping dungeons.
> You're trying to break out of a prison that resets every 24 hours.
> You are a botanist, breeding plants for demon lords and kings alike.
> You are a tarot reader, with the ability to change a person's future as long as they believe what you are saying. (actually roll for cards, and come up with the interpretation)
> You live in an isolated self-sufficient space station, tasked with regular repairs, when an unknown signal arrives.
> You can craft potions with randomly generated (mostly useless) effects and have to peddle them to customers to pay for rent and cheap food.
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>>5411095
> You can craft potions with randomly generated (mostly useless) effects and have to peddle them to customers to pay for rent and cheap food.

Ah yes, Nicolas Flamenco, the exuberant explosion obsessed alchemist.
Let me sell you today... Potion of EXPLOSIVE healing. [regarding roll, either smash it for a zone heal or heal someone, then a random body part explode)
Let me sell you today... Potion of EXPLOSIVE sleep. Never something so loud could be thought to be use for sneaking. Or maybe take care about that guard's snore.
Let me sell you today... Potion of EXPLOSIVE explosion. When one explosion is not enough.
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>>5411117
Questing Beast's Knave (or was it Maze Rats?) has a really neat system where instead of fixed spells, every time you rest, you roll from 4 different tables to combine 2 keywords, and the DM will make up what exactly the spell does. I imagine either this, or the Tome Of Adventure Design. There's probably really good books dedicated to (mediocre) potion generation, though.
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>>5411117
The potion salesman is also my favourite of the prompts in >>5411095
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Whatcha' reading and playing, /qst/?
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>>5410561
no idea dude. my brain is too soft for big decision making ideas.
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>>5411289
It is Maze Rats. This is an amazing system. Incidentally, this two page spread is basically the entire ruleset! I prefer the OSR style of this, as opposed to 200 page rulebooks.
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>>5411478
Reminded me of this lol
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>>5411482
Grant Howitt is an amazing designer! His lorebook settings HEART, SPIRE and STRATA (dark elves enslaved in a gothic Cthulhu steampunk / post-apocalyptic urban vertical tower city, there are Iraqi? gnoll warlocks Decadent high elf masques!) are so evocative.

But here is one of his simplest games, FORCEBLADEPUNK. It is actually an adaptation of Ron Edwards Sorcerer / Trollbabe style roll to resolve mechanics.

My DM style is closer to that, I generally tend not to roll for simulation (ie agility check, roll to move, roll to see, roll to climb world physics, roll to persuade social physics etc) but ROLL TO FEEL morality physics, hehe.
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>>5411489
This is a pretty neat system!
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>>5411478
Here is another cool technique I have used as DM, this one illustrated from LotFP Vornheim by Zak Smith. Strangely I knew of this one even before reading it in this inspiration lore book, not sure if it was from an old ttrpg magazine or some other forgotten blog or website. Basically, even if you cannot draw, you can create intricate street maps or topological dungeon routes by just writing and linking together number words (also works with number figures). You can combine this with a location / item / npc, monster random table. See the pic rel for roughly how it works.
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>>5411491
Another technique that requires physical dice is the scatter map technique. Here is another Vornheim illustration. What you do is gather a handful of dice and roll them on a piece of paper (eg marked as pic rel). Where the dice land become physical locations, what I often did was use the larger dice d12s d20s as the main hub areas or districts, the smaller d4s d6s become side areas or dungeon alcoves etc. You then look up the physical position of your dice against the random table references from your piece of paper. See pic rel for examples of how it works. If prepared correctly you magically auto generate entire cities with one dice roll.
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>>5411489
>>5411490
Here is a variant of that FORCEBLADEPUNK roll, this time 4d6 narration motion life safety from an obscure game called Otherkind by Vincent Baker (he invented pbta, blame him). All of these games to me trace their origin to the feel of Sorcerer rpg by Ron Edwards, the first rpg which to me felt like it definitively departed from dnd AC THAC0 or +1 magic swords etc mechanics.
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Here is just a cool picture of a city I found from Vaults of Vaarn, it is a sci-fantasy Dark Sun with laser guns type setting. The city is formed from a gigantic ancient sun dial, that casts its shadow over various districts; the city is called Gnomon (ha, clever). Also, Lonrot - it seems someone has been reading either Jorge Luis Borges or the Kalevala too, hehe.
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>>5411478
>Two page spread is the entire ruleset
... Ok guys, there's no rules for it in Anima. But there is that neat arcana tree that allows to pick specialties in the related 200-pages book dedicated to magical casters
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>>5411533
wow, that is impressive! I do like both approaches, in actual games I always inclined more to rules-light approaches, but it is fun to read and collect and hoard the 200 page lore books hehe.

If you are the Tenra Bansho Zero anon from the last thread, I remember that rpg book had a cool First Impressions d66 table, basically you rolled to lookup and determine what npcs thought of you the first time they met or encountered you. I do not have the pdf of it just some of my notes but there was a funny spectrum of first NPC thought-reactions it was a bit anime:

11 unsettled mind
12 loyalty
13 hatred
14 purity, innocence
15 soulmate
16 deja vu

21 acquaintance
22 they hate you
23 I Am Salvation
24 killing intent
25 master
26 chaos

31 desire
32 like your child
33 a warning
34 love at first sight
35 shock
36 a worthy rival

41 pursuer
42 dark dreams
43 deep impression
44 fear
45 goodwill
46 thirst for your blood

51 nostalgia
52 admiration
53 rival
54 like a brother/sister
55 chains of fate
56 blood relative

61 annihilation
62 hmmmm
63 companionship
64 unstable emotions
65 strange interest
66 a dark flame
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>>5411521
>whimsical magical mystical fantasy rpg sundial city, such imagination!
>the architecture looks like an enormous lopsided phallus
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>>5411567
I once had a conversation with an architecture lady about how difficult it is to design a building that does not resemble a phallus, a gigantic towering erection proudly thrusting and penetrating the sky. There is actually a concept for this, it is called yonic architecture. Basically make orifices in everything.
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>>5411570
>Don't want to create huge concrete dicks
>Instead create humongous steel and glass Vagina

Ok Now I want an Orificed- building pierced by a gigantic tower, with rope-bridge allowing to cross from one to the other.
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>>5411572
>Orifice phallus tower
>Yonic architecture
You get this concept art by Daniel Dociu, I think he did some designs for Guild Wars mmorpg? (I have not played it)

A lot of dnd theme park formalisation and the 200 page rule books have lost this aesthetic of hallucinated, phantasmagoric illusion visionary fantasy, which you can only find in some obscure OSR games nowadays. I am always hunting for this sort of surreal bizarre fantasy imagery.
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Taking /qst/ suggestions.
I have some experience with writing quests, but I've kinda fallen off the wagon and haven't written anything in a long while.

>Isekai trash, but the MC is so painfully normal that fantasy physics break down around them
>LitRPG trash, but from the perspective of an NPC
>Other (Write-in)
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>>5411587
A lot of that Daniel Dociu artwork reminds me of the fantastical architecture of Lebbeus Woods, which exhibits this fractured angularity. I used to follow this architecture website called BLDGBLOG, they had a lot of images of his work.
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>>5411591
Here is Lebbeus Woods concept
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>>5411592
Here is more Daniel Dociu
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>>5411588
>>5411095
>>5411117

Take the "Unwanted effect" alchemist one. I beg you.
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On the other thread I mentioned how games as gesamtkunstwerk, Total Art Work, ie Art that incorporates all other Art, games as literature, poetry, music, painting, theatre, film, fashion, dance, architecture etc.

There is a pbta horror / art game called Bluebeard's Bride, it is based on the eponymous fairy tale set in a gothic mansion and it shows how you incorporate architecture into game items.

The general idea is that architecture naturally creates these holonym-meronym associations nooks and places so when you combine them with emotions you can create more memorable objects that "come alive" as opposed to another +3 burning sword of frost or fire etc.

Basically the method to create an item is like this:
1/ first, subdivide your fantasy location space into areas. So if this is a gothic mansion it is easy, you have a vestibule, a pantry, maybe a music room, a dining hall, servants quarters, a conservatory or arboretum etc etc. You can do similar things for a castle, a spaceship or space station, an urban shopping mall, supermarket, museum or skyscraper office etc.

2/ then from that architectural location subdivided function site, find an item. So it can be obvious, e.g. candlesticks, mirrors in the gothic mansion, a fire extinguisher in a shopping mall or a water dispenser in an office etc. It can be an ordinary or unusual object, but the method works better for mundane ones.

3/ What you then do is imbue the object with AN EMOTION. You can use complex ones but an easy thing to do is just use variants of the seven deadly sins, like lust hate pride envy etc. So for instance, a JEALOUS MIRROR, a HATEFUL CHALICE etc etc. This works best if the object seems ordinary and mundane to the architectural zone / location. Also you can just create some d20 table of emotions and roll against another d20 table of objects.

4/ From the EMOTION object you then permutate and describe its manifestation, it should be quite easy to visualise from strong or unnatural emotions eg decayed, anthropomorphic, gilded, misshapen, pristine etc. Again you can create some d20 descriptor table, or just find related word vectors, or use a thesaurus rooted in the EMOTION.

5/ Finally, you place the object. There is I think a random table for this in the game, but it is basically tied again to the architecture and EMOTION. So an object could be openly displayed, hidden, abandoned, locked away, veiled behind something, discarded or cast aside, balanced precariously somewhere etc. There are a lot of kinetic possibilities afforded by the architecture of the surroundings.
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>>5411095
>>5411117
>>5411594
http://foreignplanets.blogspot.com/2020/07/naively-simple-alchemy.html?m=1

I have this OSR blog link saved on potions, it has been a while since I read that pdf but it had some system for crafting based on this

All Potions require 4 things;

1. An Oil (1 item slot, provides adjective)

2. A Powder (1 item slot, provides noun/verb)

3. A Catalyst (1 item slot, provides tone + potency)

4. Alchemical Equipment (1 encumbrance slot)
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>>5411434
Not a whole lot, at the moment.
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>>5411095
>>5411117
>>5411594
>>5411600
>potions
You get this intriguing honeycomb vial concotion of mystery, it is probably safe to drink...

>roll 1d6

1 You scream: Werner Baumann! NOOOO! Do not acquire the accursed agrochemical Slayer Of The Bees for EUR61 BILLION! It is a TRAP! Helplessly you watch a nightmarish horror of wealth being shovelled into the glorious pyre; a pyre of carcinogenic dreams.

https://www.wsj.com/articles/how-bayer-monsanto-became-one-of-the-worst-corporate-dealsin-12-charts-11567001577

2 What an interesting novel this Die Verwandlung is, you ponder as pollen grains twitch upon your proboscis.

3 Well Aristaeus, why not take this brief respite offered in your toils and chase after that beautiful maiden Eurydice over there? It is not like she will die and then your bees will die and also some magician musician will have to journey into the underworld to recover her and fail and then also die.

4 You see now that bees are the tears of the Sun God Ra, descended from burning heaven into the parched desert sands.

5 You break out into a merry song:

Where the bee sucks. there suck I:
In a cowslip's bell I lie;
There I couch when owls do cry.
On the bat's back I do fly
After summer merrily.
Merrily, merrily shall I live now
Under the blossom that hangs on the bough.

6 The words of a powerful ancient spell are bestowed upon your curious mind:

Sitte ge, sīgewīf, sīgað tō eorðan, [a]
næfre ge wilde tō wuda fleogan, [b]
beō ge swā gemindige, mīnes gōdes, [c]
swā bið manna gehwilc, metes and ēðeles.[d]
...
Settle down, victory-women, sink to earth,
never be wild and fly to the woods.
Be as mindful of my welfare,
as is each man of border and of home.[4]
...
Sige is a homonym for both victory in war and sunset[2] and it is related to the Sigel (Sowilo) rune.

Jacob Grimm proposed wille instead of wilde for grammatical or poetic reasons but it does not fundamentally alter his translation.[6] Wilde means wildly, whereas wille means willfully, as well as a literal or figurative stream.[2]

Beo may mean both "bee" and "be thou".[2]

Eðel may be both the name of the Odal rune as well as having all of its variant implications ranging from home, property, inheritance, country, fatherland, to nobility.[2]
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>>5411565
Found the table. There's also a system where the player and DM can exchange chits (a bit similar to inspiration, but a bit more involved) to move increase or decrease the result of either die.
>>
Rolled 4, 5 = 9 (2d6)

>>5411607
Forgot to add the screenshot.
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>>5411607
>>5411608
oh wow! Thank you anon, I am glad to see my notes were pretty accurate hehe. I may have deleted that Tenra Bansho Zero pdf because I am scared of anime, I only keep and collect artpunk OSR game lorebooks, no anime noooo. But that emotion matrix system is indeed very cool, it is what inspired me to do a lot of those tarot emotion npc generators.

>Rolled 4, 5
>like a brother/sister
oh no, it is... that sort of anime. Well Tristan and Iseult is a very old story

The token thing is also very fun, a lot of games have similar systems (I think maybe Dream Askew? Not sure if I remembered it correctly, never played it). A common one is something like if you think a DM ruling is unfair, you can reverse it but the DM gets some token on you that they can then play later to inflict some harm trap or penalty etc. I think a few rpgs implement that one. Also WFRP the modern edition (is it 4e now? I forgot) had the momentum token, in combat every success makes you stronger and stronger (I think every token is a +10 percentile success) until your first failure where you lose all momentum etc. It actually helps speed up mass combat fights really well and creates these frantic swings of triumph and despair (enemies also gain momentum etc). Tokens are pretty cool, but you really need a physical thing or maybe VTT, it is not quite the same.
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>>5411618
Fate uses coins that both DM and player can use to get better rolls and change what happens. Coriolis also has some system where players can get better results in exchange for points for the DM that can be used to make encounters more difficult.

TBZ, on the other hand, has this crazy system where you use chits to make rolls based on fates (basically the things your character cares about) to convert them into a different currency to use to improve rolls and improve your character (there are no levels, you can continuously improve the stats of your character), which then turns into YET ANOTHER currency that lets you get better fates, but if you accumulate too many of those, your character becomes evil and you have to hand in your character sheet.

As obtuse as it is, I think it's a really unique approach because it rewards good RP with something more than just "you get to DM for a second" or "free reroll", and in this case RP doesn't just mean acting, but also making an interesting character.
I actually haven't had the chance to play it yet, but all in all, the system seems to be more geared towards building scenes like a stage play.
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>>5411643
Wow MPQM, I really respect your detailed rpg knowledge! I have not played most of these rpgs I just enjoy hoarding some of the rulesets and artbooks yay. My background is mainly old WFRP 1e 2e but basically no-one really paid much attention to the rules in those days hehe. I am also very influenced by old Steve Jackson / Ian Livingstone gamebooks like Fighting Fantasy, Dungeoneer and also Lone Wolf by Joe Dever.

I think it is very interesting you mentioned Fate, the ++/../-- Fate dice system clearly maps to that 12, 34, 56 d6 dice resolution mechanic in the Vincent Baker storygame roll etc. I read a lot about Fate but I never got to play it.

If you go back a bit further, I think the old Prince Valiant coin flip game (it had some "dice pool" mechanic akin to a d2 dice pool based on heads tails coin flips) also influenced Ron Edwards Sorcerer and also Burning Wheel (the basic unmastered grey skill d6 dice pool roll there is effectively a d2). Especially the Prince Valiant trait system, that was implemented in a more byzantine complicated manner with Lifepaths in Burning Wheel.

The key thing though is that many of those systems were still roll to simulate, to use the hipster pbta language, TASK resolution not CONFLICT resolution. So you are still in the dnd world physics social physics, roll to see/observe argh, roll to climb, roll to jump, roll to persuade etc. (I think in FATE system these are called stunts or feats?)

The shift into the morality physics (ie pure battle of what actions are punished, what actions are rewarded) is instead roll to resolve outcomes, "roll to fulfill your intention". Ie in that Otherkind storygame, you just roll to kill the enemy (the exact stunts or feats or actions you use you can then just describe however you want).

The idea is that the roll mechanic is really designed to apportion credibility / world coherence between player and DM, the mechanics are really about allocating who gets to say and decide what is punished and rewarded (morality physics) as opposed to modelling or simulating the game world physics social world npc interaction physics. I think I tend to oscillate in between these two approaches, the thing with the roll to resolve storygame thing is it can become too much of a metagame (Burning Wheel constantly makes you explicitly state a goal or intention, so that you can roll to achieve / progress it and gain Artha / xp. Stating goals all the time is not very enjoyable). On the other hand, I never liked the dnd roll to observe, roll to perceive, roll to detect lies thing lol. If you explicitly say you look at a thing, you should just see it.
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>>5411489
>>5411606
On the subject of bees and Grant Howitt rpg games, here is an excerpt of the Deep Apiarist class from HEART and SPIRE (Heart is the underspire district, imagine Necromunda underhive as a dungeon delve). This class is some sort of occult warlock beekeeper.
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>>5411659
This is approximately one third of the 30Mb cross-section image of the Spire and Heart districts it actually takes a bit of hesitation to open that file lol and for it to display at correct resolution. There are some cool names and ideas like The Perch (it is an entire city section that is hung from ropes and chains, and I think some of the brigands there use weighted ropes and things as weapons)
>>
Just two bizarre amusing random tables I enjoyed from A Red And Pleasant Land, again Zak Smith artwork, a vampire Alice In Wonderland inspired dark rpg from LotFP.

All npcs should initiate conversations in a manner suggested by the second table. Incidentally, voivode I believe means warlord; it was the title of Vlad The Impaler.
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>>5406933
>QM question
I think I have at least like, twenty readers, I typically get about ten votes.

>Player Question
depends on the quest, but if I like it enough I'll try to drum up discussion, I know that there's few things I as a QM enjoy more than the players being invested enough to discuss things.

>Misc
I stay away from One-Shot quests because I always get too invested and end up being crushingly disappointed when they just end.
The answer is probably "all of them". then.
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>>5411656
Thanks, though I don't have nearly as much experience actually playing the games. I also like to pick up interesting looking books and fly through the rulebook.
Personally, I don't like systems where players can dictate the outcome of a scene. I like collaborative storytelling games with no DM such as A Quiet Year or Microscope, but I've never felt like these mechanics really add anything, while taking power away from the DM.

I'm with you with passive rolls, I prefer an all-or-nothing approach with stuff like social interactions or environmental hazards.
Are you trained in trapmaking? Good, you can detect all non-magical traps. Otherwise, you detect them by stepping in one and only get to ask one question about the environment before choosing to raise your shield, jump to the side, cast a spell etc. Depending on how well your reaction counters the effect of the trap, you don't suffer any negative consequences.
Do you have the blessing of The Sentinel? Great, now you always know when someone is lying to you, unless they were born under the cursed star of The Coward or have erected an advanced anti-magic totem. Otherwise, you have to figure it out the old-fashioned way: Comparing testimonies and using your own intuition. If this is in the context of an actual TTRPG, let the players know that facial gestures, rambling and misspeaking aren't indicative of the NPC lying, because we aren't actors and don't follow a script, unlike CR.

Anyway, that's why my favorite system is Godbound, it's full of absolutes and lets you skip anything minor without compromising the OSR ruleset.
>>
Don't you hate it when you're running some quests already and then you think of the greatest quest idea of all time?
>>
>>5411764
There is no such thing as the "greatest idea".

Your idea can be as good or as bad as it can be, what matters is how you pull it off.
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>>5406933
>QM Question:
>How many readers do you think you have? Between people who vote, post outside of voting, and lurk?
On average, I'd say that I have 7 regular voters these days, and possibly 3 or 4 lurkers that come out to beef up those numbers once they've got some time to catch up. Ideally, they come out of hiding to break ties every now and again.

>Player Question:
>How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?
To my regret, I usually don't have a ton of time to play other quests these days. I like to look around and glance over some of the newer ones, but I doubt that I'd be able to catch up with the longer running quests. I do miss diving into the archives and searching around for dead quests that had a lot of potential. There were a lot that I wished had proper conclusions.

>General Question:
>What one-shot do you think deserves to be a full quest?
I've got no idea. In general, it's my hope that most quests will at least make it past that first thread. I sensed an insane amount of anxiety from my players when I first started my new quest because they were unsure as to my flake status. I think most anons just want QM's to be upfront about what they want and communicate more.

>Misc. Question:
>How much free time do you generally set aside for questing? As a reader and/or a QM?
Not as much as I'd like. In general, I try to set aside at least 2 hours or more for every update, because I have no idea of how long they might take sometimes. On average I'd say that it can take from 40 minutes to an hour and a half depending on the length of the update and how much information I have to cover. I'm big on character interaction, and I like to make them flow as naturally as possible. Sometimes that makes the writing process take a bit longer, but I feel like its worth it.
>>
Allright, /QTG

>>>>5411742
>Last, Knight-building minigame. Each player rolls 2d20 (first is martial prowess, second is likeability), write a name, specify male or female, a few physical/Mental characteristics, and we'll choose three of them

If any one got a knight design under hand he wishes to include in a setting, feel free to drop in my thread, Knightpost, and never come back.
>>
test
ǝʌɐǝl plnoɥs ı ʞuıɥʇ I
I ƬΉIПK I ƧΉӨЦᄂD ᄂΣΛVΣ
>>
>>5412111
I'm a demon? OP spotted.
>>
Today I posted a 7000 word long 15 post update and I want to ask my fellow QMs what the longest update they've posted is.
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>>5412310
I usually write 3k-6k word posts because I can only post once or twice a day

Probably the longest was like 9k

Its the ending to my qst
https://suptg.thisisnotatrueending.com/qstarchive/2022/5385165/
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>>5412318
Wait nvm i messed up its ~300-600 words not 3k
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>>5412320
I was gonna say, writing a 15 post long update took a hell of a lot out of me, and I can't really imagine being able to consistently post 3-6k word long updates twice a day lol.
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>>5412310
Malal from 2nd primarch and Our-Grandfather from heretic cultivator sometimes drop some very big ones.
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>>5412310
What is your qst?
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>>5412329
I'm running One Piece: Game of the Seas.
Having a lot of fun writing it too.
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>>5412310

Approx. 2283 words.
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>>5412329
One Piece: Game of the Seas
It's an isekai (but a good one) where someone is in the One Piece world with Guybrush Threpwood's abilities.
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am I still range banned on this garbage site?
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oh my god! I'm free! free from the coomers at anonkun, no more of "lets have the mc have a sister to fuck" "uuuh lets name the mc alexander or solomon" "lets have the mc be 16 but be as op as possible and act like an adult"
I'm finally back home
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>>5412412
I can't tell if this is irony or not.
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>>5412415
its not, I tried reading and running but the community is too fucking rotten
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>>5412310
My largest update was about 2k words and it was not easy to do. I can't imagine what it'd take for a 7k word one.
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>>5412415
Can confirm, it's genuinely worse there. All the shit people complain about here? Imagine that if it ripped a line of coke and tried to cut it with some heroin only for the heroin to be low quality gunk and it's half brake fluid.

It's a trip but never do it more than once a month or you'll fucking die.
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>>5412310
My longest update has 3.4k words. I had to look up the word count because I use Notepad++ and that only shows character count. I usually aim for 3 posts per update, but they can easily go beyond that.
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>>5412596
You know you can just click "view" and then click "summary" and it gives both wordcount and character count, no?
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>>5412310
hehe, I just did about a 4,487 word update to The LIGHTNING SEA, although I cheated a little. If you read a lot of literature you probably know what is going on.

It begins here:
>>5412598

According to my own rough metric, most players only ever explore about 2-5% of my games, a twentieth or so, a tiny sliver of the locations and characters I have prepared (this ratio is just % of pictures I uploaded versus pictures remaining in my folder / game image hoard hehe. In the campaign story mode every text update I post is 1:1 accompanied by a picture). I usually end quests with a lot of unused material, but maybe they can be adapted or repurposed into other things.
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>>5412597
Oh yeah, I didn't know about that, thanks. I keep everything in a single file and the summary can't check the selection only, but at least I don't have to paste the text in a different application anymore.
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Beware of her, she creeps
And leaps and glides and slides
Across the floor
R̶i̶g̶h̶t̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶t̶h̶e̶ ̶d̶o̶o̶r̶
And all around the wall
A splotch, a blotch
Be careful of this girl.

>>5412765
>>5412765
>>5412765
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>>5412651
Bob would often break tgchan's character limit, to the bemusement of the person who ran the site (as he said, he set the limit so high because he thought no one would hit it) but now, years later, Ive come to realize he's just not very good at writing and often just vomits into the text box.
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One Piece: Game of the Seas is on its second thread! Just in case anybody wants to join in, I guess.
>>5412943
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>>5412930
Hehe, nearly everything I write has a hidden meaning. None of my fantasy or science fiction names or concepts are entirely made up, for instance, the skyrmion and spintronics is an area of research.

https://en.m.wikipedia.org/wiki/Spintronics
https://en.m.wikipedia.org/wiki/Magnetic_skyrmion

Usually I just combine myths, occult technosorcery and current scientific research theories in unusual ways. I like to overload the meanings and layer several coincidental ideas and concepts compacted into one sci-fi or fantasy symbol, hehe.

If you were wondering about the plasma antenna, and also that mysterious SQUID, in the game yes SQUID is a Philip K Dick noir sci-fi thing, if you have seen that 1995 Katherine Bigelow / Ralph Fiennes film Strange Days you may know of it (again this was 1995, before TikTok or ASMR videos existed, it seemed pretty sci-fi back then). But maybe you also know of this military technology?

https://www.militaryaerospace.com/rf-analog/article/16724496/hypres-transitions-squid-array-technology-for-hdr-antenna-applications-to-sbir-phase-3-contract
Hypres transitions SQUID array technology for HDR antenna applications to SBIR Phase 3 contract

I was also wondering if any anon understood the bizarre imagery with which I opened my quest The LIGHTNING SEA, this astronaut on a horse.
>>5391397
I wondered if any player would see that image, given all the interest and experimentation with the DALL-E and CLIP transformer models here, and make the connection: (see the first picture from this wiki article famously cited by many research papers)
https://en.m.wikipedia.org/wiki/Stable_Diffusion
>An image generated by Stable Diffusion based on the text prompt "a photograph of an astronaut riding a horse""

What I did was I somehow found a traditional artist on artstation who had drawn this imagery already without using Midjourney or stable diffusion hehe. I was really hoping an anon would see the visual metaphor and image sequence there. And of course there is that semantic relations flaw thing of how the models cannot handle the more imaginative reverse, a horse riding an astronaut etc, because of the limitations of their training input image datasets etc. Perhaps this will improve over time.

If there is any physics anon who has detailed knowledge of the physics I would welcome any clarification, I do not possess that much detailed mathematical knowledge. I know how to handle a Lagrangian and just about Jacobian and Hamiltonian determinants from the vampire sorcery / econometric horror. If any anon has some physics or sci-fi ideas about spintronics or deconfined monopoles I would be very interested to learn about them, for worldbuilding!
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>>5412773
Woah-oh, here she comes
Watch out boys, she'll chew you up

>>5412972
Shit, that was fast. I wasn't sure if I should read your quest until >>5412334 said the PC has Guybrush Threepwood powers.
>>
Maximum Spider Quest's 6th thread is up and running!
>>5412960
>>5412960
>>5412960
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>>5412975
Something I should also mention is that the sci-fi in my game setting is inspired by some real world research phenomena but is not meant to be taken literally (I have no idea if spintronics is overhyped or a dead-end minimal impact research technology, the physics is far too hard for me to understand). I used to spend a lot of time thinking about semiconductor wafer fabrication and EUV but mostly emergent technologies fell outside of my knowledge and experience, though I did encounter them at conferences sometimes.

The idea of the Lightning Sea is actually inspired by something far more primitive. If you know economics, perhaps you have heard of the Phillips Machine (of the infamous Phillips inflation-unemployment curve) pic related.
https://en.wikipedia.org/wiki/MONIAC

Yes, it is exactly what it looks like. It is some sort of hydraulic plumbing and piping bucket computer, designed as some sort of joke, but apocryphally used in the 1950s? to perform economic calculations (eg volume of water as solving integration etc) within a crude circular flow macro model. I witnessed one in action as part of a demonstration once. I read about fluidic computing afterwards but in my head I thought, it would be much cooler if the computer operated at a planetary / geological / tidal scale eroding continents and civilisations, like an Oracle Sea. The more terrifying observation is that modern macroeconomic management adopts far more esoteric and occult ritual systems of differential equations and computing power, with perhaps even less intellectual rigour (at least with the bucket computer, you can watch valves opening and water squirting around)

Anyway, I hope anons use more real world scientific phenomena to inspire their games and settings, there is an endless amount of bizarre research flying around nowadays.
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>>5413030
On the last thread I mentioned this link
http://technovelgy.com/ct/ctnlistalpha.asp
which has over 3600 terms from fiction of sci-fi concepts, including cool ideas like that drug narcotic in the form of music from Dune, and the Photic Borer from 19th-20th century proto science fiction which I am stealing at some point hehe. Now you can also just look at these two lists from wikipedia:

https://en.m.wikipedia.org/wiki/List_of_emerging_technologies
some of which exist in varying stages of commercial viability, and then also these which are more speculative:

https://en.m.wikipedia.org/wiki/List_of_hypothetical_technologies

Some of the ideas which intrigued me are programmable matter (the Lightning Sea is basically an imagined version of that category) and another known as Uplift, which you can imagine as accelerated or managed animal evolution of the Island Of Doctor Moreau variety.

All of these concepts from wikipedia could be incorporated into various sci-fi, fantasy or speculative fiction settings. An rpg I know that does sci-fi well from both a worldbuilding and fictional reference perspective is Eclipse Phase. The literature list they cite includes a lot of hard sci-fi and all of those cool technologies and ideas are incorporated into the gameplay.
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>>5406933
>QM Question:

That's a hard question... Probably around 3-5 active players, could be as high as 10 at it's peak if I feel like ego tripping, but given breaks, wait between updates and the low userbase of the board in general, I wouldn't fuss about numbers. I am just about to adapt the part of the story nobody likes so it's only natural people stop reading for a bit.

>Player Question
I actually like to discuss votes and moral conundrums a lot more than voting itself, when people talk about their motives it triggers my autism and makes me want to learn every nook and cranny about said thing.

>Misc. Question
Before it was just a weekend, then I started to get slower and changed to every day until I nearly burnt out, then I realized I had a problem with time management so I had to take a break to get my head straight. Shouldn't take more than 1 hour to write a single post if I'm feeling alright that day.

>>5407055
>If your favorite /qst/-protag/character was in a /qst/-themed fighting game, what would their moveset be?

Oh I would love to see Vlad in a fighting game, he'd fit right into Soul Calibur. Perhaps an install would be cool since he switches between magic and puncturing blows now.

Also, Berserk Quest #9 is up! We're close to reaching the boat arc so I'm wondering how I'll make this part interesting...
>>5413369
>>
>Run Pikmin Quest and give players a generous time limit and things that take time but have large rewards
>Players find a ship part that, due to luck, gives them more days then they started with to work with at the point they started.
>Players still refuse to explore any of the optional dungeons and make a beeline for the parts without any deviation.
How disappointing
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>>5413578
Player, or QM? If the latter: don't be passive aggressive. Don't present options you don't want to write. If the former: sorry, sucks to be the minority vote (and I generally vote with you, so I get it).
>>
What are the dumbest choices you've ever seen people pick in a quest
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>>5413587
I love the quest regardless, but I really don't get some of the choices anons made in the last thread of Small Titty Tomboy GF. They seem to want to end up with Reb and to be a cool dude, but then constantly pick options that make Martin more deranged and abrasive, sometimes inw ays that seem specifically-designed to annoy or upset Reb. It's fun, but weird.
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>>5413587
I hesitate to call any choice dumb, because a lot of these games have pages and pages of lore and characters, threads and threads of setting information and choice history.

Some of those seemingly inexplicable decisions could just be an interested player trying their best to choose from reading the most recent text section and taking a brave guess with what feels right, or incomplete information.

Something I am trying to think about is some game format which is more modular and self contained, suited to this age of TWTR and TikTok, if you could get the satisfaction of a mini-quest in a sort of single choice paragraph epigram like format.

Maybe you have seen those micro-stories or flash fiction, a lot of Kafka short stories in his notebooks were just two or three paragraphs. I am still thinking about this, because it is a bit difficult for speculative fiction as sci fi fantasy genres rely on heavy exposition and worldbuilding as opposed to say poetry.

But there are also myths and parables and legends, like an Aesop fable. Some quest format which is a concatenated chain of choice-fables, self-contained paragraph stories within a coherent over-arching or umbrella story (maybe with some random table or random generation element?) I think this would be much more accessible for new players to just leap into, engage and choose.
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>>5413587
I remember when anons chose to put on the mask.
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>>5413578
Honestly, this is first day when our food storage has felt ample enough NOT to feel we have to focus on supplies or parts right away.
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>>5413437
>Soul Calibur, yay!
>fighting game glossary
>install, tech, invincibility frames etc
https://glossary.infil.net/index.html
I love glossaries! I have to admit, I played through Soul Calibur 2-4 (maybe 5 also? cannot remember they all blend together) pure buttonmashing ogling some outfits especially Setsuka iaijutsu moves, whilst trying not to think of Voldo groin pumping combo. But I had no idea as to really all the arcane fighting game terminology and strategies it is really insane how detailed and involved they become. I only learnt later on that Raphael (he was a favourite character) is actually not very good lol and when I switched to Siegfried / Nightmare the game actually became a lot easier lol.

Do you have a favourite Soul Calibur character? The game is so perfect, the archetypes are so well made. I used to like Raphael aesthetically, mainly because I did some sabre and epee fencing when I was younger; Kilik for his cheap huge distance ranged quarterstaff spamming, Voldo for humiliation manoeuvres, and Siegfried/Nightmare if playing more seriously lol. I actually also found Maxi very easy to use, I learnt later that he was apparently designed as a Tekken style (nunchucks sort of like close quarters punching) for players who wanted to button mash without understanding Soul Calibur weapon mechanics in depth lol. The hardest character for me included Yoshimitsu and also Setsuka even though I really liked her moves and look, as well as Ivy. I also got really annoyed by the blonde greek woman with the shield, her shield slam/crush is really cheap and annoying.
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>>5407055
>If your favorite /qst/-protag/character was in a /qst/-themed fighting game, what would their moveset be?

I like to design characters like Capcom fighting game characters to begin with, so I usually make a clear image of how they would move and fight.

My protagonist, Sergey, is pretty difficult to fully represent in a fighting game because he's a puppet character with the ability to mount. But his core abilities would make him a tanky rushdown, with the ability to apply debuffs to weaken escape options and increase damage of his specials. It probably would be easiest to have him in his mounted form permanently.
Another character, Gwynn, would make an excellent transition in most games, but an anime fighter might be better suited for her abilities. She'd be a stance character, but the stances are her own tag-in partner, so she can perform things like assists, super combos and maybe even an install to control both characters at the same time.
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>>5413587
Picking the eye in gnoll quest thread 1. It only worked out because gnollqm (speaking of him, where is he?) was nice and wrote several deus ex machina to save our ass
Not building a grand AoT dreadnought fleet to carry out Total Knife-ear Destruction
Not rerolling the blow that almost killed herald in a Herald’s Journey, resulting in us losing an arm and our patron god, and then declining to use our demonic favor to regenerate the arm. The quest died shortly after however so I guess it doesn’t matter too much.
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>>5413779
I always wondered why this sort of videogame does not exist: an open world battle royale style fighting game / beat-em-up type genre. I think you have to go back to obscure PSX games like Destrega (?) to sort of imagine it: think of PUBG or Apex Legends, but instead of shooting guns you traverse a map looting armour and weapons and then it turns into a fighting game when you encounter or lock onto an opponent. You could either do this just like Dark Souls, or in the floaty 3d combat in a cube box arena ring akin to PS1 Destrega / the beat-em-up genre, or if you wanted a traditional fighting approach you could even do it like in those jrpgs with wandering monsters and when you ambush or attack an opponent in the open world, it transitions to your 2D or 2.5D traditional fighting game view.

Why hasn't anyone tried to blend open world battle royale and fighting games, because fighting games already take the format of a knockout and also battle royale or the looter shooters like Apex Legends also have cooldown abilities / heroes which are sort of like very very slow fighting game combos on 240second countdown lol.

Another weird videogame idea I once had is a game which adjusts its gameplay based on latency. So if you have fast ping it is a battle royale or twitch shooter. If you have slow ping, it turns gradually into a turn-based game (lol qst slow pace text thread) like a strategy jrpg where your character inputs some moves or combos, and these power moves are then eventually translated into world events in the fast paced battle royale mode. I reckon if you integrated fighting games and battle royale (ie created some game where it is not just guns and twitch reactions) you could maybe implement this idea.
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>>5413798
Fucking Daitzsa in the fortress was also a bad decision
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>>5413799
I think there was some anon who played Warframe, is Warframe sort of this (melee fighting combos and shooting? I have not played it, but I like the art and world design). Though to answer my own question, the reason is of course videogame companies are pretty risk averse; they just iterate incrementally on already established formulas and gameplay loops. So more Assassins Creed tower climbing and Call Of Duty and Battlefield.
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>>5413799
Closest thing to that would be The Culling

Melee focused battle royales is quite rare, especially nowadays when the BR craze isn’t as strong.
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>>5413813
Interesting, I have not heard of that game before, though I have heard of Lichdom Battlemage from that studio(?). Not really sure about their pay per match played monetisation lol that sounds horrible!

I have to admit I am a bit out of the hype cycle with videogames over the last few years, I used to play everything, I only really play old familiar nostalgia games now. Sometimes a bit of PUBG and Apex Legends non-seriously just as chillout games, the formula is still fun. Not sure what the hottest videogame trend of 2022 has been...?

In the past I always used videogames for my worldbuilding inspiration, I still do this for the character item location art and look etc. But I think nowadays I try to use more literature, poetry. I think maybe I might even switch or blend from Artstation videogame concept art to actual art or museum collections, fashion lookbooks etc. The videogame aesthetic is sort of becoming very homogeneous (I wonder if this is due to concentration of the middleware layer, tools like Unreal Engine or Unity that consolidate all production and give lots of games the same "look" and feel, the same easily built and adapted mechanics). There are some conceptually innovative or aesthetically different games - Cruelty Squad (2021) is one example I admire - but mostly in their pursuit of the largest possible audience, the developers just emulate endlessly the same genres and gameplay loops and aesthetics. It is hard to find truly unique concepts executed well.
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>>5413888
So a game I like to use to illustrate this feel is just Doom. I have played every doom on every device imaginable, from emulating the PSX one to yes that bizarre Doom rpg?! and of course so many WADs and custom mods in the old 1993 doom, there is a Deus Ex HR map and a Bioshock one lol, the Brutal Doom versions that bring it up to date with shaders and also the Doom 3 remake of that quake 3 phrantic deathmatch map and the recent Doom with weird Bethesda sound mixing and also some of Doom eternal rip and tear until it is done releases etc. The new games are... not bad. I played them and enjoyed them, maybe the weapons do not feel or sound quite as good as even the Brutal Doom 1993 graphics / fx / lighting mods, but there is just something missing. I never felt the same sense of awe or flesh-tingling horror wonder as say even Doom 3, the moment you unleashed the Soul Cube, or fought Sabaoth or that dragon with a human skull face mouth thing lol. You can see that in the newest Doom they are trying, but some art stuff just does not look right, it is sort of cartoony-looking? But not in the 1993 cacodemon or flat imp sprite way, and not in the horrifying doom 3 narrow claustrophobia tunnel corridor way either. And I think this epitomises a lot of videogames today - they do not know whether to look back or look forwards, they have so much graphics capability but no ability to grasp the present.

(yes, the E1M1 shotgun in my game was a reference to Doom. I was hoping some anon would try and grab that as soon as possible, hehe)
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>>5413799
There's a lot to battle royale that makes it antithetical to fighting games. One of the inherent elements that emerges is stealth, but you can't really have that. Another one is character growth, usually in the form of items, but one of the key points of fighting games is that each battle starts with an even playing field. There are some games that experiment with growth such as Red Earth and Smash (Smash Run from 3DS was actually a really interesting concept), but those usually only see continuous play with buffs disabled and all moves unlocked.
I think a beat-em-up in the style of Tetris 99 would be the most successful. Have each player on their own stage, but by increasing your combo count, you send more obstacles at the other players. You could even have each player face another one for 30 seconds when reaching 60,20, 10 and finally 2 players, with the last encounter being to the death.
But if you think about it, a tournament basically already is a battle royale, so maybe we've had it all along.
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>>5413720
A string of sequential myths or fables, with outcomes and morals players choose, gradually shaping a society, cosmology, or religion could be really neat.
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>two-vote tie early in first thread

Ah, yes, Despair and Imposter Syndrome, how nice of you to both stop by at once

no no, it's fine, there's plenty of room!

please help, i hate begging but i don't want things to end like this

>>5410134
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>>5413897
>stealth, ambush
>battle royale

This is an excellent point, I always played PUBG like an utter creeping stealth coward lol looting in the blue zone eating pain until dashing for the centre in a vehicle in the final circle (also, the PUBG ranking system I think used to give points for healing damage, at least when I was ranking up). I tastelessly grinded to Ace that way even though my aim is really bad, and overall it probably inhibited me from ever getting better lol because if you avoid fights or never jump to hotzones like School or Pochinki your combat reflexes never improve. In Apex there is many heroes that scan and detect stealth / hidden enemies so that makes for a different more intense action driven game.

But I still think it could be done, just like in an srpg or those jrpgs when you reverse walk into or ambush an unaware wandering enemy: the game could just switch into Fighting Game 2.5d battle mode and the surprised enemy gets a debuff like 0.8x damage or something for the first few combos. I guess what I imagine is a hybrid or extended version of the Soul Calibur "adventure mode" singleplayer map in the older games, or even something like the Dissidia "overworld" type map except it is an open world PUBG map with real-time knockout opponents like in battle royale.
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>>5414042
The Dissidia overworld type map, I played about 40-50% of this? Never completed it but I could see it was a very complex and well-designed game. I am not too knowledgeable about Final Fantasy and all the characters, no idea what I was doing with all the moves lol.

I liked the Dissidia rollercoaster fast travel hovering magic levitation lines during the combat stages, I do not think I have seen any other fighting game that has that mechanic (it reminded me a bit of jump-pads in quake 3 / unreal tournament!)

The idea is that you have some sort of overworld map with real-time players, they try and loot some armour and weapons and power ups (maybe they could even loot their advanced moveset, unlock combos as skills scrolls or something?)

When they encounter another player it can be either dark souls type gank combat lol directly or it can switch to a 2.5d Soul Calibur stage, with debuffs or buffs for various overworld map tactical positioning advantages etc. And of course you have the battle royale blue ring of death constricting the zones of traversal over time etc.

The reason also why I am thinking about all this is I am slightly obsessed with transposing some multiplayer videogame mechanics like battle royale and other gameloops into ttrpgs. It may just be too much effort because at the table you can improvise and hand draw maps or just use words in real-time lol, whereas preparing overworld maps pictures and text for every contingent decision and player development might be too strenuous here.
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>>5413916
>morality, worldbuilding
It is a good suggestion, I think that is the direction I am already heading in with The LIGHTNING SEA and the current game. I decided that my last few games were too genre conventional (maybe as a result from too much artstation generic videogame inspired visuals). I want my settings to be utterly bizarre, hence Generation Ships as colossal flying beaked crow skulls.

Just worldbuilding and mythopoeic lore guiding with player collaboration shaping the story. It is sort of difficult if the players just pick default choices though, really I am interested in any insane ideas! Don't be shy! Please send forth all your weird sci-fantasy ideas!

And I have so many pictures of laser guns and monsters and spaceships and mechs, oh no! If I run out of imagination, I am apocalyptically unleashing them all (evil DM laughter)
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>>5413762
Soul Calibur is admittedly the series I suck the most, up there with Tekken, I'm more of a Street Fighter/Marvel guy myself, even tried getting in a few local tourneys, but never got past the semifinals.

I remember being an Ivy Main in 4 due to being a coomer kid. Voldo and Cervantes from the new game are pretty based too, something about zombie pirates just sounds awesome to me.

Though being good at the game is not all there is to it, even if it comes with bragging rights, sometimes a button mashing session with your buddies is just as fun as attempting a Daigo parry.

It's also better for your fingers, I need to save the carpal tunnel syndrome for the writing gig.
>>
>>5414252
hehe, for some reason I always imagined 4chan's ultimate romantic ideal to be Raphael's foster(?) daughter Amy, as opposed to terrifying massive bosom mountain physics Ivy. I was also annoyed by this character, because her animation in the old games messed up one of Raphael's grab moves, the sort of horizontal spine stab twist one(?), and it was always infuriating if you got beaten by a tiny girl using similar moves to Raphael lol (I think Amy was a bit quicker, not sure if it is actually true but she felt like a faster character). Watching some of the youtube tournaments I think Amy still ranks higher than Raphael and gets more use. Maybe Raphael is just terrible.

I switched to Nightmare and Siegfried for their ring out moves, the massive horizontal sword swipes. I only really began to understand their stances watching youtube (mostly after I had stopped playing the games lol). I enjoy only weapon fighters, Soul Calibur, Last Blade on psx and Samurai Shodown, I liked Ukyo there (just the character and his apple slice moves) but know even less about that game lol. I tried Tekken and could not understand it; I have never played any Street Fighter at all. I did play several versions of Guilty Gear and BlazBlue, admired their cool characters and music but again it just seemed too hard to understand.
>>
>>5414410
Please contrast the character design of Soul Calibur with the modern equivalent, the very first hero designed for Apex Legends, Gibraltar. Before you ask, yes he is attracted to men. Maybe Respawn Entertainment taking some design inspiration from Bioware within EA there lol. But the main question I have is this pose??? What is this pose?! Every match, you must watch this bizarre unskippable constipated battle-squat. It looks anatomically painful. If this is some special Polynesian cultural posture I apologise for my ignorance, but I just think they could have picked a better and less bizarre pose for this character.
>>
Rolled 1 + 5 (1d4 + 5)

dice test
>>
>>5414430
>If this is some special Polynesian cultural posture I apologise for my ignorance

https://youtu.be/3BoNmpvkavo?t=26

It actually might be! A squatting pose is used in the famous Maori haka pre-battle psych-up/intimidation dance. The fact that it is an awkward and painful pose to hold may be the point -- you're showing off strength, endurance, and pain-tolerance.
>>
Been thinking of running a Witcher Quest pretty much ignoring the games and picking up right after the end of the books, but running into a couple snags makes me want to run my earlier idea of running a simpler quest.
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>>5414827
oh no, I feel like the my dignity has been squatted upon. Well you are probably right! I did know about that haka thing though I thought the Maori were from New Zealand not Hawaii (also despite his name, Gibraltar is not from Gibraltar, he is meant to be from Titanfall future Hawaii, it is all really confusing) The thing is though his haka pose is just sort of static, it is not like the New Zealand rugby pre-match display or any traditional war dance video. Imagine if you saw someone squatting permanently like in that pic rel >>5414430 it is so awkward. This paralysed groin clench is more bizarre than Soul Calibur Voldo pumping.
>>
>>5414933
Frankly, and no shade intended, a traditional male Hawaiian war-dance is just as weirdly-posed and probably much better if they wanted to appeal to gay dudes.

https://www.youtube.com/watch?v=BFT-M18N2A4

That's some hip-movement, that's for sure. Gives Voldo a run for his money.

Maybe future-Hawaii embraces pan-Polyneisian sentiment and decides that the haka is cooler?
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>>5414936
hehe, it is fair enough, I definitely concede! I do enjoy Apex Legends and I play Gibraltar quite a lot just for the shield and airstrike bombardment that takes about half the match to charge lol and yes I am terrible at the game because I cannot use my PUBG coward hiding tactics which are invalidated by the design. I like the game for the Titanfall weapons, the guns feel really good like the revolver and the SMGs which fire insanely fast, and also the charge rifle (it is like the quake 3 lightning rifle and railgun combined, it is satisfying).

Just none of the heroes really appeal to me, unlike Soul Calibur which has such memorable characters.

I think the Apex heroes have sort of generic names (a lot named after real-world geographic places but repurposed like Gibraltar?) they all have modern Bioware style design argh. I play the gas mask trap man sometimes too but he is not really very good in open spaces. The real heroes in this game are the guns, the sci-fi guns that are recycled from Titanfall 2; they are not that original but just all well designed with clear purpose and distinctive uses.
>>
>>5414939
Trying to find a better Voldo hump attack gif. This one and the doughnut roll explosion combo always cheers me up lol
>>
>>5414939
The Charge Rifle is the real hero in the game, for me. The beam and delayed damage slam is so satisfying if you can ever even connect with it.

An interesting mechanic from Apex Legends which you could adapt for ttrpgs is the EVO Shield. Basically as I mentioned, the entire game is set up for combat (no PUBG hiding). The shield begins at two slots and automatically self-upgrades to 3,4,5 slots only if you deal out more damage, it is an aggressive positive feedback momentum mechanic. If you never fight, you can never tank.

So in rpg dice terms it would be like an AC that improves only with more successful damaging attacks. All players are equipped with this, so you have to fight in order to stand a chance against survivors in a damage race or when trading shots etc. Maybe this mechanic from Apex is something that can be adapted to encourage battles in more combat-driven dice scenarios.
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>>5414944
Took about 1 minute, here you go.
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>>5414963
where did you get this gif of dolomite???
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>>5414963
haha, that is the one! I saw a low resolution version of it, I was hunting for that exact move animation from one of the newer games. This Voldo move, the Yoshimitsu helicopter one and the Yoshimitsu sword hopping stilt one (?) are some of the most bizarre fighting stances.

In fact I think Soul Calibur ruined all other fighting games for me, I know Tekken and Street Fighter are admired for the depth and high skill required but I just loved how you could flick Voldo into his wriggly backward facing stance or Siegfried into his weird low kneeling greatsword grind rush stance (another painful looking position, I am pretty sure some organs somewhere would be crushed by massive pauldrons).
>>
Oh BecchiQM of Berserk Quest, just a really cool interesting coincidence I noticed! You know how you mentioned Farnese here (I think a Berserk character?)
>>5413409

Did you know that name comes from the statue of Dirce, this thing
https://en.m.wikipedia.org/wiki/Farnese_Bull
https://en.m.wikipedia.org/wiki/Dirce

This is the myth I am hinting at in my invented lore here
>>5412737

Now if anyone has been paying attention to what has been happening to the capital markets in recent days it is not like I inserted a reference to taurobolium and mythical sacrifice, with a woman tied to the horns of a bull and getting trampled and gored as an unsubtle reference to what happens when you bind the animal spirits of economic exuberance to the ferocious temperament of a "bull market" (vampire sorceror laughter ahahaha). Now I just need to find some unsubtle bear myth.

(apologies for momentary descent into economic turboautism)
>>
>>5415009
>Farnese
I swear every person i talk to says her name differently

Do you pronounce it as

Far ne se

or

Far niece
>>
>>5415031
Oh I feel like it is probably the former, but I do not speak Italian. I am not actually that much of a polyglot, a long time ago I studied enough French to read L'Etranger but mostly lost a lot of the fluency. I do enjoy reading a lot of translated historical literature, from Beowulf Anglo saxon stuff to Sumerian Gilgamesh and Egyptian and Greek and Latin stuff, Zhuangzi in China etc. I am reading the Satakatraya poems by Bhartrihari at the moment - they are very short epigrams and witticisms and fit well into the modern age of the compressed attention span hehe.

The way to make your rpg settings feel really strange is to shamelessly steal all the names ideas and myths from history there is so much endless inspiration. Also if you cannot be bothered to read the ancient text directly you can just use wikipedia lol though I think any entries that are not of English speaking / vaguely Hellenistic philosophy / Anglo-saxon type myths are somewhat poor in detail. For example the wikipedia on Bhartrihari is fairly minimal, but I think his work is quite famous (? maybe the second most translated and accessible Sanskrit work in India?) Even the wikipedia on old French myths like the medieval animals Chaunticlere and Reynard (it is a bit like Redwall, do not think of the furries urgh) is missing huge amounts of narrative detail. And the wikipedia on the Faerie Queene by Edmund Spenser is also somewhat sparse, it is not cited that much nowadays but that poem was read and influenced / plagiarised / borrowed from by nearly every English poet from Byron to Shelley, TS Eliot etc.

>>5408883
The Faerie Queene is notable in that it is insanely long, and reads exactly like a dungeons and dragons campaign. In that there are literal dungeons, and dragons, knights fighting sorcerors etc (sorry it is Catholicism, or maybe the suspiciously Spanish looking Inquisition from Warhammer 40k). It does take a lot of effort to read I can only handle short bursts of it lol. Edmund Spenser spent a long time writing it and forgot that he lived in Ireland which was like the eve of the US withdrawal from Afghanistan back then. So his pretty mansion got burnt down by Irish insurgents and he fled back to England and died in poverty. And that is what happens if you write fantasy poetry and play too much dungeons and dragons.
>>
Another random qst coincidence, recent history this time.

I only caught this section a few days ago from a WSJ article, a reference to this speech transcript.
https://www.wsj.com/articles/joe-bidens-sound-and-fury-speech-philadelphia-trump-maga-anger-president-partisan-democracy-white-house-address-11662401459
>Surely it’s damning that what so many people seem to remember isn’t Mr. Biden’s message but the nakedly political use of the uniformed Marines behind him (calling Gen. Mark Milley)—and the neon illumination that made the stately face of Independence Hall look like the entrance to a bordello in some red-light district.

The Wall Street Journal article was discussing specifically Biden's 2022 Sept 1 speech, the one where he mentioned "the dagger at the throat of democracy", the televised one with the garish red lighting(?) and Biden's strange use of metaphors, where he said this:

https://www.whitehouse.gov/briefing-room/speeches-remarks/2022/09/01/remarks-by-president-bidenon-the-continued-battle-for-the-soul-of-the-nation/
>They look at the mob that stormed the United States Capitol on January 6th — brutally attacking law enforcement — not as insurrectionists who placed a dagger to the throat of our democracy, but they look at them as patriots.(...)

What a peculiar coincidence of metaphors to the very first line of the very first paragraph of my very first quest hehe. I have to admit I reuse this dagger throat one quite a lot in my games, it is like Matt Mercer with the toothy maw in old Critical Role, there are always swords or daggers or throats being threatened somewhere nooooo
https://archived.moe/qst/thread/5054156/#5054156

I N V U L T U A Souvarine !!NU6pWV7z9Pv (ID: LAiUi3Zs )

11/12/21(Fri)18:12:29 No.5054156

PRELUDE
From the sun-scarred edge of darkness the LADY Of SORROWS descends, a jewelled dagger transfixed upon the pale throat of the city below.

BERCEUSE, cradle-city of ten thousand shrines and a hundred thousand dynasties.

Strands of light entwined amidst the spires, the Hoisted Sea, a vertiginous lattice of ancient pathways, reaching heavenwards from immiserated depths, into the decadent orbit of pleasures beyond.

>tldr; President Biden lurks on 4chan qst
>(no really this is just coincidence and confirmation bias)
>...or is it...??? nooooooo aarggghhh
>>
>>5415066
And on the red/blue lighting in that Biden speech, I explored that in my Golgotha game hehe. I was inspired by Nicholas Winding Refn and his use of red/blue colour imagery in films like the Neon Demon (I think the director is colour blind?) The lighting and colour of the art is actually a part of the quest itself, as I was trying to hint at some of the puzzles with the red/blue choice symbolism (also, an unsubtle allegory to thr Bioware style Mass Effect Paragon Blue Good, Renegade Red Bad etc)

So for instance, the artwork here
https://archived.moe/qst/thread/5121867/
https://archived.moe/files/qst/image/1642/34/1642346636819.jpg
https://archived.moe/files/qst/image/1642/24/1642249057963.jpg
https://archived.moe/files/qst/image/1642/35/1642358118849.jpg
etc etc. A lot of choices guided by the colour of those images.
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I still kinda wanna lowkey run a Homestuck Quest.
>>
>>5415031
Far ness
>>
>>5415092
What is stopping you?
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>>5414867
It's a pretty cool setting for sure, but yea, you might have more freedom if you whip up a similar concept in your own setting. Maybe a monster slayer quest?

>>5415092
Go for it! Do what your heart desires!
>>
>>5415092
The basic mechanics and the background lore of Sburb does eem like it would lend itself well to TTRPG or questing. It's worth a go!
>>
ive been thinking about those ask fm's wheres they Jonathhan
>>
>>5415243
>>5415243
>>5415243
Bleach: Our Eyes
Can you change the destiny of the world? Bring the Quincy back to their former glory? Destroy the Soul Society? Or even bring the Hollow to the human world? It’s your choice. The world is your oyster, eat it, throw it out, or leave it to rot. Or, will you let the hands of fate choke the very breach from your lungs?

————————
In the middle of the making the MC, would appreciate some votes.
>>
whatever happened to spymaster anti isekai quest?
>>
>>5415549
OP got hit by truck-kun
>>
>QM Question: How many readers do you think you have? Between people who vote, post outside of voting, and lurk?

Maybe 10? Somebody told me that the amount of votes I get is not representative of the amount of people reading. I get a lot of votes from people with only 1 post, so I wonder if they get sick of waiting on the regulars.
>>
Do people still review quests? I'd like to see a review of my quest for reasons of honing my craft and vanity.
>>
The top 16 quests...
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>>5415966
Wow, did I made it as a QM?
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>>5415966
>Sorting by reply count in this exact second
>When all of these threads were made at different times
>Some have many replies because their threads are close to falling off
>Other quests have more activity but don't appear because their threads are too new
You and anyone else who takes this seriously are completely retarded.
>>
>>5415980
All I did was hide the sticky, /qtg/ and the older one piece and saiyan conqueror threads to show more different quests dude chill.
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>>5415966
Wooooo, space quest representation!
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>>5415983
And if you do that next week, there will be different quests in your list even if the popularity hasn't changed much. You are completely retarded.
>>
>>5415996
How would you even find the most popular quest?
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>>5416041
Divide total posts by time active. It's the only fair comparison.
>>
>>5415996
Nowhere was biggest by amount of replies = popular implied tho???
>>
>top 16 quests
>>5416054
You are painfully retarded too
>>
Kismet you lazy piece of shit what's up with Jade-Sworn Quest?
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>>5415966
What's their secret?
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>>5416096
Yeah i'm waitin' for that too.
>>
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>>5416041
You just have to know where to look
https://4stats.io/
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>>5416103
Autisim
>>
>>5416103
>>5416306
>Autism
Can confirm
>>
>>5416294
Mostly animu and 40K, therefore a [Trending Anime]x40K would reach post activity not seen for years.
>>
>>5416096
>>5416139

JSQ bros, give it a few more days. Exams end tomorrow. Thread 2 starts proper on the 8th. I'll need a bit of time to review my notes.
>>
>>5412310
Maybe at around 10k characters, don't remember how many words. Usually my longer updates tend to hover at around 7-8k characters.
>>
>>5413720
>>5413916
So on creating the myth fable thing, a complete quest in one paragraph, the nested story within a story, sort of like Scheherazade/1001 nights; I have given that some thought and here is my attempt at it:
>>
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The Vampire

Once there was a Magician, who was little more than a Child.

A changeling Child Of Two Worlds, exiled from his own sorcery and power.

The Magician-Child met a Girl, who was Ugly. He gave her a Rose. The Ugly Girl loved him and led him to another: this Woman was beautiful, but bewitched. The Magician was fascinated by her, for somehow in her beauty the woman seemed to command both worlds, overcoming the curse of Exile. The woman seemed to possess the magic of belonging in both worlds together.

The Magician abandoned the Ugly Girl to follow the bewitched Woman, Beauty. He reasoned that because the Ugly Girl could not even speak (perhaps because the Magician cared not to understand her), Love would never last; he did not even remember the Ugly Girl's Name.

Even then, the Magician knew he did not Love the other, the woman possessed by the Beauty of two worlds. He must have followed her only because he was Bewitched, but in truth because The Exile told him it was right.

The Magician gave the Woman gifts and lavished all his attentions upon her. He took her to great ceremonies and showed her secret wonders; she took his gifts, and saw him revealed of all his mysteries. He showed Beauty all the magic of the ancient world, banquets and conjurations of golden splendour; yet she possessed greater power, possessed by the desire of others the Magician could never even approach. The woman did not tell the Magician of her world, for she held her own secrets close to herself.

Perhaps it was not enough, or as the Magician had felt even from the beginning - the feelings were false, for all magic Betrays; Beauty was always promised to another.

For all his magic, his illusions and conjurations, the Magician could not compel a woman to feel Love. Perhaps this was not the right way; perhaps he did not care. Then the Magician remembered what he had always known with the Ugly Girl, the devoted girl he had left and whose Name he could not even remember; recalled how he had felt even then: one who abandons is abandoned in return.

There were never Two Worlds; you choose only One.

And so the aged Magician surrendered all his magic of old, and returned to The Exile alone.

The strangest part of the story is this: it happened twice, under nearly the exact same circumstances; once with a Stranger, then again with another - of my own Blood.
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Who is The Vampire in this story?
>>5417160

>The Magician
>The Ugly Girl
>The Woman
>The Exile? Is it a person?
>The Stranger?
>The Narrator? Are all the characters the same person?
>Is the Woman capitalism? Maybe communism? Or fascism? Probably one of those....
>Have you tried... like using online dating? It is pretty easy.
>The title of this story is wrong and stupid. There is no vampire, vampires do not exist. In fact there is not even any magic in this stupid story either.
>The Magician is not The Vampire, because he ages from a child to an old man. The World is the vampire because it lies, deceives the Magician with two appearances of Ugliness and Beauty and takes his youth and magic away from him.
>>
>>5413720
>>5413916
>>5417159
>>5417160
>>5417162
Anyway, I kept the story very vague and general, it can be transposed I think to any time and place or setting, and I avoided additional embellishments keeping to just the bare minimal archetypes.

I placed this story into my quest The Lightning Sea, you can see the complete framing of it in 1001 Arabian Nights style (lol I made it quite cumbersome and convoluted and long) beginning with the exchange here
>>5415934
And perhaps in that different story context, with the sequence of pictures, the meaning of the story changes a little, hehe
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>>5411624
I took over this quest, and now it is mine. Muahaha.

Everyone come join, every additional player is a spit in the face of the flake OP.
>>5411624

"FOR HOUSE STAGGHORNN!!"
>>
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IDK if any of my players are here, but the next installment of gunship quest might be delayed a bit since I'm getting fisted by applications. I can also probably keep it running this next month in a new thread, but the update rate will be pretty abysmal (er...even more abysmal than before). Up to you guys, so let me know.
>>
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>>5412111
pic

>>5412310
Was just thinking of this today. I've only really paid attention to character count, for posting purposes. I think ~23,000 was my longest. Some bullshit conversion chart I found online in 2 seconds with Google says that's around 3.5-4.5k words.
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I can't think of anything more pathetic than advertising your quest on /qtg/.
Dropping a "hey guys I'm running again" after a hiatus, sure. But all that bullshit you wrote there? You think that will convince anyone to play your garbage? It just reeks of desperation. "please I'm so insecure about my player count! Please read this intro and dive into the sewage we call my quest's suptg archive!"
Get real
>>
>>5417211
Muscular torso tattoo man, which quest are you discussing? It must be really good if it has made all your clothes fall off in excitement, yay!

I really want to know about it and play it now, you have convinced me, tee hee hee

>>5417201
No worries gunship anon! I read through your quests a bit sometimes and I really like your cool graphics and military weaponry descriptions (I also have some space military sci-fi fetishes hehe). If the computer art takes too much effort to produce I would not obsess about it as I think your story and action sequences and scenarios are strong even standing alone without the art. Hopefully real life becomes a bit less stressful for you, and you can find some time to take it easy and relax!
>>
>>5417229
Hey Souvarine, what is your opinion on Space Monke Quest?
>>
>>5417191
Doin' the lord's work.
>>
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>>5417238
I have to admit, it is far too intellectually advanced for me to understand. I think it is because of that phenomena I mentioned where there is so much lore spread over many threads, such a history of player interaction and game involvement, I tried reading a bit but I could not follow or comprehend all the names and setting detail. And I would say that whilst the aesthetic is not entirely to my taste hehe I think it has a unique and very distinctive look - that is generally what art is about, even if you may not necessarily enjoy or understand the appeal etc.

I think though if the author is creating all that unique art and putting some effort into it, the game clearly deserves some audience, and if the players and the author are engaged and enjoying themselves, that is all that one can ask for!
>>
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>>5417267
Maybe this one fits in with the colour palette of the game art a bit better, though it is a bit more cyberpunk than outerspace
>>
>>5417238
In fact, I am a little embarrassed to ask: is the quest even about monkeys, or outer space? (Apologies I am retarded) I was not entirely sure reading some of those quests; I wondered if it was some form of complex xeno political (genetic?) allegory.
>>
>>5417274
It is literally about outer space monkeys, but said outer space monkeys parallel real world political stances and debates in many ways. I wouldn't call it a straight allegory, since it tells its own story independent of these parallels, but it's probably one of the closest things on the board to one (barring your quests).
>>
>>5417229
This wasn't even directed at you, if that makes you feel better.
>>
>>5417277
Ah thank you for the explanation, I thought as much! I could not always work out was going on from the bits I read. To be honest lol when I look back at some of my own gibberish it probably makes no sense hehe, this is the path of turboautism.

To be honest I hate how I always feel compelled to write weird allegorical stuff (argh the vampire sorcery argh nooo) I wish I could just write pure escapist noblebright fantasy like Tad Williams Memory Sorrow And Thorn or Redwall etc, those were the books I liked as a child.

I am not very good at writing about Love or humans either lol, my default fetish is just to write videogame descriptions of guns and swords and weird occult magic. I am actually trying to change this, I want to put a lot of Love if I can manage to summon it in any next quest, but it is surprisingly hard lol.

I think Love is a bit subtle, it is harder than an anatomical description. Maybe the best way to depict it is by the absence of it (Tad Williams does this sometimes). Also, it is a bit hard to... perform the onanism when it is absent.

I mentioned on an old qtg fictional depictions of romance stuff never really did anything for me, it was sort of strange because I used to read all the melodramatic 19th century stuff, from Tess Of The D'Urbervilles to Charles Dicken oh look it is another despoiled idolised maiden virgin girl, huge amounts of Jane Austen and Bronte and Jane Eyre type stuff etc but somehow when I write it always comes out grimdark DEATH DEATH DEATH muahahaha plus here is a cool laser machine gun. And I read a lot of Virginia Woolf too, and all the Sylvia Plath poetry etc, I somehow cannot manifest it into my consciousness. Maybe to become the ultimate Dungeonmaster, you just really have to become transgender (multi-gender? not sure what is the word; maybe only Matt Mercer knows). Like even when I play ttrpgs lol videogames and Soul Calibur I do not really enjoy playing as women characters lol. I think this inhibits your narrative range in terms of what you can fictionally or poetically accomplish.

>tldr; your quest will never become convincing until you become transgender. Just give in, you know you want to...
>>
>>5417291
oh I thought you were directing it at the dnd erotic love quest anon hehe.

I think a few days ago there was some 161 page lol manual ("Rolling For Seduction") on /tg about how to incorporate, er... love rolls and dice mechanics in your ttrpgs.

Look, I read it, I am not ashamed, the rules are not very good but the art is surprisingly beautiful (it is all open source graeco roman and renaissance museum naked art, it is really very exquisite). And it made me think about how my ttrpgs never feature any Love, it is all swords and occult grimdeath or robots and laser guns, maybe I need to work out how to incorporate more Love into my quests. But it is really very difficult...!
>>
>>5417201
As one of the players of that quest, I don't mind waiting until you're ready to provide more consistent updates. Will you be returning to Glitter Band as well?
>>
Currently in the midst of planning/brainstorming a Backrooms-flavored Digimon quest. Hence looking for some potential interests.

The basic premise being that it takes place a decade after a group of 'chosen ones' saved and rebooted the Digital World. Since the debacle was caused by an experimental human learning AI (think Tay)
MC and his childhood friend get tossed straight into the Digital World, skipping the Purgatory/Backrooms, and must find a way back by traversing through said Backrooms levels. On the way they unravel the events 10 years ago regarding the digidestined. Entities would correspond to Digimon.

Will probably keep the partner Digimon pool limited for plot reasons. Plan is to let readers pick partners from two separate pools. One pool of normal mons and one pool of waifu mons so things balance out.
>>
>>5415966
>The thread I burnt out on is still on the top 12

Ohoho, wait until you see where the next one goes...

>>5416103
>>5416306
Pretty much lmao
>>
>>5417267
>>5417274
Imagine this but the chud is a monkey and the nogs are aliens
Now you understand space monke quest
>>
>>5413578

See, when I saw a large time limit my immediate reaction was "oh shit, we're going to need multiple days for some of these parts, and we're going to need to dedicate some days to gathering pikmin, and some to gathering food and oh god there's not enough time!"

Any time limit provokes a survival instinct.
>>
>>5413916

Something I've toyed with is the idea of a quest where you play as the Over God, the god who makes gods, where your limitation is that you can't act on anything less than a cosmic/divine scale, you have to make independent entities to shape the world at a micro level.
>>
>>5416045
Not really accurate though, my quest has like four hundred replies but 99% of it just dice slog and like one player 75% of the time.
>>
>>5417631
Ava, is that you?
>>
>>5417600
Not really. We've actually been pretty okay with aliens. Almost all the genocidal acts which have been taken were done by characters iutside of our control and/or prior to the main quest. The one and only time we voted explicitly for violent genocide, we were piloting a Supreme Leader who was too soft/empathetic to do so. The closest we've gotten besides thar is voting for policies which will gradually force all the Red Hazaar to hybridize with monkes or other aliens who will improve their own artifically-stunted capacity for empathy.
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I was rereading an old quest a bit, and usually im pretty embarrassed at my older works but this isnt too bad. At least the start when I had more time to think and write.

I got to thinking that not enough quests put you as a third party, just observing the story and making slight alterations. Most quests you are playing a protagonist character and the story revolves around you. I think If I ever make a new quest I would like to make the player a wandering spirit, guardian angel/devil, the protagonists cat or something. You can make big impacts on how the story develops but not as the central character. I think that as a basis for a quest concept has not been explored enough.
>>
>>5417667
Well my quest is shifting towards multi-protagonist. White got a human guardian, that takes its own decisions, and is way more independant and less submitted to player's agency and more to roll. This creates interesting situations and choices.
>>
>>5417667
Gorgon Child quest was like that. The players played as the spirits in a bracelet owned by a gorgon girl and her mother. They didn't control them, just gave advice. It was pretty neat.
>>
>>5417162
well I guess the actual picture was not quite as dramatic as the one I chose for the quest here
>>5417146
>>5413987
>>5416210
https://www.bloomberg.com/news/articles/2022-09-27/ukraine-latest-zelenskiy-wants-more-sanctions-pressure-on-putin

Denmark, Sweden Say Nord Stream Leaks Caused Deliberately (9:37 p.m.)

Danish and Swedish governments both concluded that the leaks on the Nord Stream gas pipelines were the result of deliberate actions.

Sweden Detected Underwater Blasts Near Nord Stream Leak (4 p.m.)

Two powerful underwater explosions were detected on Monday in the same area of sea as the Nord Stream gas leaks, according to the Swedish National Seismic Network.

The monitoring network said the first explosion occurred on Monday at 2:03 a.m. Swedish time with a magnitude of 1.9 on the Richter scale, followed by a second at 7:04 p.m. on the same day with a magnitude of 2.3.

“It’s clear that there has been some kind of explosions, and the coordinates match the leaks,” Peter Schmidt, a seismologist who works with the group, said by phone.

The leaks on the Nord Stream pipelines are forming an area of natural gas bubbles about 1 kilometer (1,090 yards) in diameter in the Baltic Sea, a video released by the Danish army showed.

Another smaller area with gas bubbles measured about 200 meters in diameter, according to the footage, which the Danish Defense shared on its website and via its Twitter account.
>>
>>5417624
A pretty neat idea.

>>5417667
The Demon Ring was fun while it lasted. If only it lasted!
>>
>>5417667
So like Princess Guard Quest or Gorgon Child?
Since everyone manages to do it differently I always wind up playing those kinds of quests, if I can find them.

It works if the players know. My experience is determinators have different railroading thresholds and people willing to discuss things want their thoughts rewarded in mutable potential and effect. If those can be accomplished without the world revolving around the player character I think it's better than the, (strawman alternative), of a world that relies on its MC to an extreme. I've always enjoyed QMs who approach their world with an understanding our MC is inherently a third party to the setting, it tends to feel realer that way. The opportunity to affect the world feels greater, because the world isn't us.

That drops if they get chosen-oned, or any equivalent. Any world that achieves the feeling its progress is bought by the main character gains an imbalance to the interaction, the character follows their path and its the players along for the ride. This leads a path where the world in essence follows their primary character, not the players, and the opportunity for them to put meaning to their agency in the story becomes focused and the narrative effectively collapses into the black hole that main character represents. To be mean, that's generally the natural result of protag-centric worldbuilding or power fantasy shounen fanfiction that is written without delicacy or restraint, as the latter ideas aren't the point or interest of writing those things in the first place.

Playing an Advisor to an Emperor in an Empire undergoing its descent, being a Demon who grants or exchanges random isekai self-proclaimed protagonists abilities for its own amusements, being a high-born Art Patron whom decides which sculptors or painters starve or flourish, being a magical wizened Mentor figure to heroes and villains of great power, being the guy holding the last stand arrow and turning it into a reusable pellet for a high-powered airsoft gun, or being a geneticist weirdo that injects random people with phasing powers, and unlimited others besides.

So much can be accomplished through influencers of those who act, with the story never being outside of their agency or existing as a thing that takes away the meaning players can put into the world.

Side-Character quests walk with kino as their marrow and potential as their breath. They always have. The QM just has to use it good enough and not kick the players' puppies too hard or too beyond the presented expectation.
>>
> finished writing the update and want to post it before going to bed
> "Our system thinks this post is spam. Please reformat and try again."

What's going on? It doesn't look any different from the usual updates. Is my quest finally so bad, it's compared to spam?
>>
>>5417844
Sometimes the 4chan spam filter gets overly sensitive. There was a time that the words motor and engine combined with a word in the middle triggered it.
>>
>>5417847
Is there a way I can tell what the trigger is?
>>
>>5417848
No. If you could, it would rather diminish the effectiveness of it as an actual filter since real spammers could just word their posts around it.
>>
>>5417844
I had this problem when I tried to post the same thing three times on different lines.
Try to mix up any repitition you've got if you have any..
>>
>>5412310
Just finished writing a 1058 word long update for goblin assassin quest a few hours ago

in ghostbin[spoiler/]
>>
>>5417904
da heck you have those goblins doing that you need to ghostbin it?
>>
>>5417926

Might as well advertise
https://boards.4channel.org/qst/thread/5389007#bottom

Goblin assassin - Reopened Wounds

Is relatively low stakes slice of life story about Pine, a former assassin who now works as a cook. While she does interact with people in the criminal underworld, she doesn’t have any desire to return to it… unless the players want it, of course.

Set in ~1500s in a setting based on SEA country and a few of it’s mythologies .
>>
Someone please explain Souvarine to me. His threads don't make any sense and his schizoposting on /qtg/ doesn't help at all. Are all of his quests connected or are they entirely separate from each other? Did I get filtered?
>>
>>5418044
I actually wrote two of these before, Goblin assassin 1 & 2, which focuses on her assassin life and has more action.
>>
>>5417667
Demon Ring was the last quest of yours I bothered with.

>>5418055
You need 300+ IQ to understand
>>
>>5418055
>Are all of his quests connected or are they entirely separate from each other?
Seems like it's Final fantasy type of deal. Uses lots of the same "stuff" but gives it a new spin every new story.
>>
>>5418055
im pretty sure he is a bot. He replies to my post sometimes and it has nothing to do with anything.
>>
>>5418055
I also don't really understand Souv's quests, but I still enjoy them for the experience! The ideas and pics are genuinely very creative, and most (all?) of his settings are OC content - which is kinda rare here anyways. It scratches the same autistic itch as reading FROM SOFT item descriptions and getting curious-confused about ideas that are very interesting yet intentionally left vague.
>>
>>5417926
They activated goblin mode
>>
>>5418055
>>5418173
"Give me a glass, Madame Rasseneur. No, I'm not going out to-night; my legs are too stiff."

And he turned towards a comrade, who always sat at the bottom table with his head against the wall.

"Souvarine, won't you have one?"

"No, thanks; nothing."

Étienne had become acquainted with Souvarine through living there side by side. He was an engine-man at the Voreux, and occupied the furnished room upstairs next to his own. He must have been about thirty years old, fair and slender, with a delicate face framed by thick hair and a slight beard. His white pointed teeth, his thin mouth and nose, with his rosy complexion, gave him a girlish appearance, an air of obstinate gentleness, across which the grey reflection of his steely eyes threw savage gleams. In his poor workman's room there was nothing but a box of papers and books. He was a Russian, and never spoke of himself, so that many stories were afloat concerning him. The colliers, who are very suspicious with strangers, guessing from his small middle-class hands that he belonged to another caste, had at first imagined a romance, some assassination, and that he was escaping punishment. But then he had behaved in such a fraternal way with them, without any pride, distributing to the youngsters of the settlement all the sous in his pockets, that they now accepted him, reassured by the term "political refugee" which circulated about him—a vague term, in which they saw an excuse even for crime, and, as it were, a companionship in suffering.

During the first weeks, Étienne had found him timid and reserved, so that he only discovered his history later on. Souvarine was the latest born of a noble family in the Government of Tula. At St. Petersburg, where he studied medicine, the socialistic enthusiasm which then carried away all the youth in Russia had decided him to learn a manual trade, that of a mechanic, so that he could mix with the people, in order to know them and help them as a brother. And it was by this trade that he was now living after having fled, in consequence of an unsuccessful attempt against the tsar's life: for a month he had lived in a fruiterer's cellar, hollowing out a mine underneath the road, and charging bombs, with the constant risk of being blown up with the house. Renounced by his family, without money, expelled from the French workshops as a foreigner who was regarded as a spy, he was dying of starvation when the Montsou Company had at last taken him on at a moment of pressure. For a year he had laboured there as a good, sober, silent workman, doing day-work one week and night-work the next week, so regularly that the masters referred to him as an example to the others.
>>
>>5418055
>>5418173
>>5418232
(...)
Étienne pricked up his ears in attention. He was burning to gain knowledge, to understand this worship of destruction, regarding which the engine-man only uttered occasional obscure words, as though he kept certain mysteries to himself.

"Well, but explain to me. What is your aim?"

"To destroy everything. No more nations, no more governments, no more property, no more God nor worship."

"I quite understand. Only what will that lead you to?"

"To the primitive formless commune, to a new world, to the renewal of everything."

"And the means of execution? How do you reckon to set about it?"

"By fire, by poison, by the dagger. The brigand is the true hero, the popular avenger, the revolutionary in action, with no phrases drawn out of books. We need a series of tremendous outrages to frighten the powerful and to arouse the people."

As he talked, Souvarine grew terrible. An ecstasy raised him on his chair, a mystic flame darted from his pale eyes, and his delicate hands gripped the edge of the table almost to breaking. The other man looked at him in fear, and thought of the stories of which he had received vague intimation, of mines charged beneath the tsar's palace, of chiefs of police struck down by knives like wild boars, of his mistress, the only woman he had loved, hanged at Moscow one rainy morning, while in the crowd he kissed her with his eyes for the last time.
>>
>>5418232
Wait Souv you have a girlish appearance?
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>>5418269
Yes, I forgot to mention that vampire sorcery does this to you
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>>5418232
>>5418245
https://www.youtube.com/watch?v=1q82twrdr0U
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>>5418275
(look at her hands)
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>>5418278
>>
>>5418232
Just re-reading this, I noticed Zola does a very clever thing; I have to remember this one for the future.

When you first introduce a character, have them speak (out of context) the exact words that encapsulate their entire purpose and philosophy, everything they believe.

So a nihilist mystic exile might say as his very first words

>"No, thanks; nothing."

and it is not about the beer or what he orders at the bar, hehe.
>>
Vampire devil autism wins again

Literally undefeated on this board
>>
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>>5418497
It's true.
>>
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So what's the big deal? Why can't we get a GOOD fantasy quest on /qst/?
>>
>>5418591
low effort troll
>>
>>5418591
because all the good fantasy qms are on sufficient velocity
>>
So are we going to do anything about the Quest page on 1d4chan? Because like, it’s only filed with pre-2015 quest with no mention of anything after that. And yes, I know we’re not /tg/ anymore, but it’s sill OUR page. Shouldn’t we do something?
>>
>>5418637
>So are we going to do anything about the Quest page on 1d4chan?
>Shouldn’t we do something?
>we
No.
If anybody feels like going and writing up their summarized chronicle on seven years of /qst/ history and scrubbing out each outdated conclusion then nothing is stopping them but it's going to be an individual effort (good luck getting multiple people to agree on what's worth mentioning) for the sake of an article that's clearly seen as so lacking in significance it still claims /qtg/ is banned, and at that point who are you really making it for?
>>
>>5418591
Define “Good”
>>
>>5418591
Define how current fantasy quest sucks so QM improve.
Else you're just a sad, lonely troll that repost the same exact prompt just to get a ping of dopamine at each (You). So take your shot and thank me for it, junkie.
>>
Hey anons, we over at Dragon's dungeon quest need help for a loot roll.
Could anyone please just come in and reply to this post >>5417713 with "Dear Sidridijika, I've been nice this year"?
>>
>>5418673
....I do like loot
>>
>>5418637
There used to be a guy who posted a monthly summary of all the quests that had been started that month, and kept it up for years until a couple of years ago. Shame he doesn't do it any more.
>>
>>5418591
Please leave a comment on every fantasy /qst/ not to your taste, summarizing what parts you liked, disliked and what the QM can do to make it better! Your feedback will be greatly appreciated.
>>
>>5418671
Not him. Here is some stuff I dislike:
>too much sex
>situations where the MC knows info the players do not, and vice versa. Often caused by:
>> QM answering player questions beyond what the MC knows
>> QM not properly fleshing out areas that the MC should be *very* familiar with (a good way to avoid this problem is to put the MC in an unfamiliar place rather than the tribe/village/town they grew up in)
>> QM copy pasting elements from a well-known setting
>> QM using a well-known setting with lots of lore, especially 40k
>QM not planning ahead well enough and making it exceedingly obvious that the MC only lives because of QM intervention
>>
>>5418881
Ok; so what quest do you like? What quest did you drop?
>>
>>5418881
How much sex is the right amount?
>>
>>5418887
I like anything on this board that stays alive and isn't the white slave quest with a 143 post write-up. Not perfect /= not good
>>5419034
Mentioned = fine as long as it's not a central theme
Described in detail = bad
this is just my opinion btw. On the bright side, sex updates tend to contribute nothing to the plot so I can ignore them
>>
>>5419088
>Described in detail = bad
Missionary sex for the purpose of reproduction.
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>>5419101
Bad anon. Bad anon! We don't talk about such lewd things here.
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>>5419291
handholding
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>>5419291
>she could feel the rough, calloused warmth of his hand brushing against, then enveloping her own delicate hand in tender embrace that slowly grew in firmness, their fingers intertwining, the warmth spreading up her arm all the way to her very heart and soul.
>They walked as one. They would never let go again.
>>
>>5419304
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>>5419304
(this is a picture of the hand)
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>>5419304
>>5419312
here is the heartwarming handholding scene, reaching tenderly for the heart
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>>5419314
>Honey, I love you but you really need to let me handle your manicure. And please wash your hands, it’s all sticky and shit.
>>
>>5419304
Degenerate, it's a blue board. Outsource such atrocities or at least spoiler it.
>>
>>5419304
This is actually really well written, I like it! Let me have a try:
>>
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Hands ran through the river of her dark tresses and laid gifts of flowers at her feet. By moonlight she drank the nectar of desire and kissed the lightning of dreams; maddened with pangs of longing as soaring mountains before the sky cut her wings. Then her body became the forest, her voice the song; her scent the fragrant petals, the taste of luscious dew, and her tremulous glance the lingering touch of wandering love. And the wild caught her as she swooned in bliss, the wind gnawing her garments in the thrill of shivering bites; clasped her in a close, cold embrace; seized her hand in the love-knot of passion, and bound her to the hunter's cage.

*It is a reference to the myth of Indra the lightning, cutting off the wings of mountains flying in the sky.
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I am trying to write a deeply romantic Love story; true Love in all its tenderness and longing and affection.

So what I did was incorporate this character art which is a shameless rip-off of Baron Harkonnen from Dune and also that obese vampire meat mound torched by Wesley Snipes in Blade (1998), to help to contribute to the dreamy and impassioned atmosphere of romantic infatuation.

>>5418055
>>5418173
How metaphors work in my games:
- The grotesquely obese Lord Praecentor Grotius Balbinus is an embodiment of the economy

- The sycophantic attendants collecting his drool / saliva froth represent literal trickle-down economics
>>5418530
>>5418540

- Lord Grotius infantile gibber of "No pee!" represents lack of liquidity and collapse of the monetary transmission mechanism that precipitates economic crises. Also, imagine him as an emasculated castrati choir singer (Praecentor Of The Church Of The Oration). He literally can no longer relieve himself unassisted, which is what the modern economy has become
>>5418538
>>5418706

- The Five Hundredfold Banner carried by the woman is of course SPX, S&P500 Index.
>>5419269
The concubines represent female workforce ie labour participation ratio.
>>5419273

- His name Grotius Balbinus references
https://en.m.wikipedia.org/wiki/Hugo_Grotius
a founder of modern jurisprudence, the notion of rights, just war and legal doctrines of warfare etc, and
https://en.m.wikipedia.org/wiki/Balbinus
one of the Roman barracks emperors, during a period of political instability

The section begins here
>>5418508

>tldr; welcome to my magic realm. YES IT IS THAT SORT OF MAGIC REALM. I am immensely enjoying this, it must be the very pinnacle of self-pleasure.
>>
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>>5419345
I always felt a great affection for this character who was apparently named Pearl from Blade (1998). This was a really great film with a lot of violence and action as well as some intriguing imagery (the main narrative is pretty Oedipal). Not sure if any Marvel films have approached the level of this adaptation in recent years.
>>
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>>5419345
>>5419350
About 15 years ago, when I was still clinging to the dregs of youth but just as I was commencing the vampire sorcery I met this man at a Mayfair gathering for the naive. He told me an interesting story about one of his clients and a Swiss astrologer. His longer term performance is somewhat mixed, but he claims to have recently "pound(ed)" the "wife". Good for him!
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>>5407231
On a different note, Goblin Assassin quest QM, I really like your arquebus and handgonne! This one:
>>5405129
More matchlocks and strange firearms in adventures, yay! I always liked these things in games ever since that whale-oil wheel-lock pistol thing in Dishonored.

So I mentioned how I use a lot of just artstation and google for images. But I think players and anons can expand the sourcing for artifacts and rpg game inspiration. So I use the Met museum for some ideas, they provide very high quality open source imagery, for instance picrel or this link:

https://www.metmuseum.org/art/collection/search/25098

It is an axe-pistol of the Renaissance Medicis, I really like this one.

You can also just use the wikipedia open source images, or other museum collections. The good thing about the museum stuff is sometimes they have descriptions regarding the provenance or history of the collection, the story behind a weapon, armour or artifact etc, it might help inspire some ideas for you. So I think this is a more engaging source of creative inspiration beyond just googling some generic art etc for rpg game loot.
>>
>>5418055
High level autism
>>
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I used to be interested in fashion partially from some consumer discretionary / luxury sector vampire sorcery investment analysis stuff but also from sponsoring art and literary journals and attending some fashion exhibitions (tragic romance suppressed tearful sob >>5417160 ).

Another cool source of inspiration is the lookbooks of various collections. You can just start by usual search etc if you do not know any already, some of these designers have completely insane avant garde visual ideas that will make you unlearn how to perceive shapes, colours and outlines in the world.

I guess this is why I really like Zak Smith artpunk rpgs, you can see from the way he draws his art in his ttrpg books he has thought about design and aesthetics a lot. With my weird setting in the Lightning Sea and the Highborn fashion I am thinking of the dark Gareth Pugh look, maybe early Alexander Mcqueen when he was still alive with Isabella Blow still alive, Iris van Herpen cathedral 3d printed wooden dress I mentioned on the other qtg and maybe a bit of Issey Miyake geometrical construction. Fashion is basically another language, you do not have to wear it to understand it. I was also told by various ateliers condescendingly that good fashion is architectural; fashion is NOT COSTUME. But these days we have cosplay hee hee (look, how many shares can you get out of tightly laced corsets and bosom) and some designers are indeed influenced by that.

So basically you can do some image searches of fashion lookbook collections, and use those shapes to inspire some NPCs / various social strata etc, or just guide the look of your world.

Here is some Gareth Pugh (annoying slideshow)
https://www.anothermag.com/fashion-beauty/12811/gareth-pugh-interview-lfw-ss-21-the-reconstruction-nick-knight-jon-emmony

>tldr; fashion urgh so gay
>watch Zoolander
>just play the Paris level in HITMAN where you can assassinate that fashion designer guy using the light rig on the catwalk runway
>>
/Schizo Thread General/
>>
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>>5419414
>try to inspire greater creative aesthetic sensibility in rpg and worldbuilding
Maybe this image from I think Rick Owens 2015 collection may appeal more. Of course, to decode this fashion symbolism, you immediately recognise that back in 2015 this was a prescient critique of social media turning humans into accessories, friends and human relationships all converted to human accessories just like fashion handbags to be bought and sold.
>imagine the smell
>>
>>5419304
You sick fuck!
>>
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>>5419304
>(...) tender embrace (...)
>They walked as one. They would never let go again.
>>
>>5411095
>>5411117
Another thought, instead of that quest with a potion harvesting theme (OSR blog I linked already has done that one) what about a quest where you are some travelling weaver, mercer or tailor providing outfits for various characters, from adventurers to diplomats, merchants or emissaries and nobility. You could combine this in a way with the potion one, if you wanted to harvest say rare feathers or gems or materials to make the clothes.

And instead of dungeons, the setting could be various festivals, or fantasy calendar celebrations and occasions across different realms or worlds, which require different or elaborate ceremonial outfits for rituals etc.

If you pick the wrong or inappropriate outfit, you get executed by tyrannical sumptuary law fascist / fashion guards!

I do not have enough pictures of weird clothes, too many laser guns. But I think it might be a viable idea.
>>
>>5419426
Based, I want one.
>>
>>5419339
thanks for kind words m8

maybe I'm too simple a dimwit but I feel going too far into lyrical carries too much risk of misrepresenting the message or emotion to be conveyed. Sometimes I wonder how many of ancient master smiths of the word ended up having what was intended as a cool way of saying "haha benis in bagina" into a deep and scathing commentary on contemporary social dynamics - or vice versa.

respect for eloquence with which you share your carnival of ideas though
>>
>>5419474
What quests are you reading souv?
>>
>>5419488
You are not a dimwit at all! I write that ridiculous macroeconomic turboautism stuff just to entertain myself lol. It really is not necessary, on some level you can just enjoy it visually as imagining Baron Harkonnen and his weird spider-pet concubine from the recent Dune film adaptation hehe. I like to read a lot of literary criticism etc (this is what happens if you get involved with art journals) and you tend to start seeing and constructing weird symbols and metaphors everywhere.

Here is how deep the turboautism in my quest goes:
>>5412610
- Setebos is a reference to the god of Caliban, from Shakespeare's play the Tempest. No, not that Caliban from WH40k. The actual Caliban of Shakespeare.
- Mariamne Ilsapesi Truss is my lame pun on Liz Truss (her full name is Mary Elizabeth Truss). In the twisted lore of my setting, the characters believe all the Elizabeths of ancient history ie our current day to be the same. They think Elizabeth I of Shakespeare, Elizabeth II of the recent funeral and Liz/Elizabeth Truss are all the same cloned person.
- The reason why Setebos/Caliban rants about Searlas, ie Charles, is he is referencing this historical event
https://en.m.wikipedia.org/wiki/Algiers_expedition_(1541)
Charles V of Spain led a disastrous expedition attacking Algeria. It was a naval armada, a fleet utterly destroyed by the storm. If you know a little of Shakespeare's play the Tempest, have read WH Auden analysis of it, you know that the storm, the witch Sycorax and Caliban's mother in that play are inspired by this actual historical event, this catastrophic invasion and failed war. Essentially this historical event was Shakespeare's backstory for the Tempest.
- Who is Setebos? Hmmm now I wonder if there is some person in the government of this "Ilsapesi Truss", who might have provoked a bit of a Tempest or storm recently
https://en.m.wikipedia.org/wiki/Kwasi_Kwarteng

(Also, check the dates of when I wrote all this against GBPUSD. Everyone could see it coming)
>>
>>5419503
I flick through a lot of the quests, the one I used to quite like was Local Lord, I also admire Heretic Cultivator though I have not caught up on it as much.

I really like the art and whimsical tone of Greenhorn Quest too! Moss people are always fun, though I think of the Moss Dwarves from Dolmenwood (OSR rpg setting) hehe.

I also admire the Pike and Shot English Civil War quest. I would favour historically situated rpgs, but I actually do not know enough history beyond just searching wikipedia lol. If I knew more history I would just want to run a dedicated historical setting like that QM did as opposed to what I do mixing Shakespeare Aztec Tolkien nonsense lol.

When I am worldbuilding or collecting pictures and visual inspiration I tend to get consumed and lost in that, but I still tend to poke around and look at a few other quest updates every now and then. As mentioned I think the anons who recommended
>>5409532
>>5409541
>>5409552
>>5409596
all of these quests are very interesting!
>>
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>>5419540
Setebos introduced on Friday, 2022 Sept 23
>>5412604
ranting about Searlas V, Saturday (GBPUSD breakdown, does not feel good)
>>5413994

Here are the headlines in the FT from yesterday lol
https://www.ft.com/content/a46e53bb-e23d-4450-a70e-05f71d2e57ef
Tory MPs question Kwasi Kwarteng’s future as market turmoil continues
Liz Truss must jettison chancellor or risk losing premiership, says member of government

A number of Conservative MPs claimed on Wednesday that UK chancellor Kwasi Kwarteng cannot survive the market turmoil unleashed by his new economic plan, with one former cabinet minister saying “I think he’s dead”.

Tory MPs were despairing after another day of market chaos, with the Bank of England announcing plans to buy government bonds, effectively to defend the economy from Kwarteng’s own policy.

Some MPs claimed that UK prime minister Liz Truss was trying to distance herself from Kwarteng’s economic strategy, even though she was instrumental in devising the plan of debt-funded tax cuts worth £45bn

Truss has not made a public statement since the market turmoil began and there have been tensions between the prime minister and Kwarteng over how to handle it. Kwarteng’s allies said the chancellor would not quit (...)
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>>5419345
So your quests are just allegories/metaphors about real-life politics and current events?
>>5419398
Souvarine or I?
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>>5419604
Souvarine.
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>>5419304
DEGENERACY!

>>5419604
What? Elaborate please?
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>>5419604
When I write my quests, I generally do not know exactly what will happen but I have a sort of oracle of ideas based upon various image-symbols and scenarios. If you know tarot it is not that different. And to be entirely honest, a lot of investment analysis / research forecasts used this methodology too with vaguely interpreted colourful overlay line charts.

Usually my image-symbols are derived from films videogames art literature poetry history etc but also what is occurring in the world.

So for example when I started writing The LIGHTNING SEA on 2022 Sept 2,
>>5391397
I did not predict the exact idea that there would be a sabotage explosion at sea that irrevocably disrupts European electricity grids,
>>5417146 (in the quest)
>>5413987 (another quest image)

>>5417162 (picture in the qtg.)
>>5417769 (qtg, the actual real world situation)

but if you looked around the world at the time you could see a lot of weird naval antics/tension and a lot of fears for the power generation situation in Europe this coming winter, all of these phenomena were known. So I had prepared a lot of images based on the idea of a fire at sea, an explosion at sea etc (some of these from my old Galerne game setting). And then I just wait and see what develops.

The reason why you might obscure and obfuscate with the turboautism is because it is unlikely that you will get a highly specific prediction exactly correct (investment people know all about this). You have to be prepared for a wide range of scenarios to emerge and develop with your forecast/prediction still retaining some validity. With some events there is certainty, eg the Queen's death, all people die, there are actuarial probability tables used by pension funds to predict death by age and year etc, and it was a coincidence that it occurred within a few months of my mentioning it in my setting Song Of The Oath And Wild.
https://archived.moe/qst/thread/5265138/#5268132

What a lot of people get wrong is they cannot distinguish between apophenia and confirmation bias etc when predicting. There is a huge swathe of these human behavioural phenomena, some of which contradict each other, you can see
https://en.m.wikipedia.org/wiki/Cognitive_bias
or just this graphic (picrel)
https://upload.wikimedia.org/wikipedia/commons/thumb/6/65/Cognitive_bias_codex_en.svg/2560px-Cognitive_bias_codex_en.svg.png
that investment people use to try and dehumanise lol themselves with so that they can feel superior lol.

This is why you should not use tarot or astrology to predict the nth digit of pi, use a spigot alogrithm instead lol. But I reckon you can use these behavioural heuristics beyond seeing them as errors or mental defects. Because you can put them to use to make interesting imaginative narratives, and that is how you make games, and remain human.
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>>5419540
The Dune Villeneuve film spider-pet of Baron Harkonnen. (Is this what he did to Dr Yue's wife?) Whilst the unfinished and flawed 1984 Lynch Dune film was visually more imaginative, I did like the Villeneuve spider addition.
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>>5419414
>>5419656
I have a feeling Gareth Pugh also enjoys this Dune spider imagery
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>>5419656
On the old qtg thread I was discussing space opera with that DM anon and I agree it can get quite ridiculous as the fundamental premise of space opera is vast space which is hard to convey without suspension of disbelief etc in any game which does not just convey parsecs of emptiness and nothing. I think the older Dune film, the Lynch 1984 one handled it better visually, instead of trying to make it realistic like the Villeneuve Dune helicopters in Iraq, what Lynch did is he embraces the ridiculousness and surreal nature of it all.

Here the Dune Heighliner is inexplicably depicted as a gigantic golden gilded gate/painting frame suspended in space.

This imagery is far more bizarre than Yet Another Vaguely Futuristic Sci-Fi Star Portal Construct etc. it makes you think of space as something inwardly accessed, psychological space from any image-painting. This is the sort of feel I am trying to capture in my settings.
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>Hey, sorry for the radio silence. Been taking breaks from social media to work on the game. Demo is not coming out anytime soon unfortunately - however, if by the end of the year it's still not out, I'll postpone it and continue Gnoll Quest. As always, thanks for your patience.
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>>5419684
It's never coming back, accept it
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Mahou Shoujo Academia Quest OP, where you ?
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>>5419684
Get rekt, furfag
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Also Hyenus should’ve went with Natasha. Daitsza is used goods and is preventing him from reaching his true potential and power level.
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>>5419672
Villeneueve's stylistic choices in Dune were incredibly underwhelming. Dune is an incredibly rich, saturated world of space fantasy and future feudalism in the books, but Villeneuve just depicted everything as minimalist grey blocks and drab uniforms. The imperial representative who comes to Caladan and the space wizard guild reps were about the only thing that actually looked like they belonged in Dune and not some generic sci-fi military flick.
The Lynch film might fucking suck as a film but at least it had some colour.
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>>5419853
"Color is too much for audiences these days. What everyone wants to see is the schema of GoT. If there are colors, people don't take it seriously. And we must be very serious with Dune."
-Denis Villeneuve
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>>5419855
What an assclown kek.
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>>5419853
>Dune is an incredibly rich, saturated world of space fantasy and future feudalism in the books
I've read four (4) of these fucking """books""" and I can only disagree. The entire CONCEPT behind the world of Dune is great, fantastic even. Tons of planets with noble houses in space feudalism doing swordfights with cool deflector shields and swords, advanced technology but everyone tries to kill each other with poisons and stuff, etc. It's great. Except we barely get to see any of it and every single fucking book has to focus on the one important magic planet. Such a wasted opportunity. I'm literally begging for some EU garbage made by some shitty tv studio or Telltale games type of thing with some OC planets and houses that have NOTHING to do with the Harkonian v Atredias nonsense on Arrakis. I'm fucking begging for it.
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>>5406933
I'm considering a scifi quest, wanna ask what sounds more interesting to you anons, a scifi quest where a lonely MC scavenges for parts in a wasteland to create a spaceship or a scifi quest thats just pure exploration in the unknown universe thats since been colonized
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>>5419966
I'd be inclined to check out either, but the latter definitely sounds more appealing to me. Maybe the MC would be part of a scouting organization that rates planets on various scales of hazards and habitability.
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>>5419976
I remember there was a quest like that here before, but it died after the first thread.
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>>5419977
>>5419976


it was based on a game called seedship
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>>5419976
if i were to make the second one i'd probably make the MC have no real knowledge of the outside world nor of any of the aliens or factions vying for power
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>>5419966
I'd follow either. Is the ship a waifu?
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>>5419729
>gnoll quest for furfags even doe the only time gnollqm devoted an update to a detailed description and several original pictures of 2 furry dog people having sex it was between a male and a female
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>>5420027
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>>5420060
Only one? Seems unlikely.
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>>5420060
>server
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>>5419996
of course it is
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>>5407740
it'd actually be pretty fun to fuck around in the Vale until the DotD, maybe unite the Mountain Clans under your banner, convince your cousin to give you his Valyrian sword Lamentation, apparently they have strong connections with House Stark and they're descendants of the First Men so that'd lend itself to some plotting and magic
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>>5419853
>>5419928
I have to agree with you!

Villeneuve at first was interesting with Sicario and Arrival; I think Sicario is maybe his best film. I was infuriated with what he did to Blade Runner (I have a feeling Harrison Ford's acting presence is now cursed to retire his replicant self by killing any nostalgia the audience possessed for any of his original iconic role depictions - Indiana Jones, Star Wars, Blade Runner noooo). I did like the Dune ornithopter Iraq thing, but it was the wrong aesthetic choice I think. The costumes for Lady Jessica were not as inspiring as the 1984 look, which I think created the whole Wh40k Rogue Trader Elizabethan space aesthetic.

I have never read Dune (as you can tell from my quest, I read Asimov snd Foundation instead)

But I know of this: here is a 4chan tier transcript directly recorded from the words of Frank Herbert the author himself where he explains the unusual philosophical inspiration behind his books.

Dune is essentially about... an orgasm. Seriously. Think about the giant phallus worms and er... Oedipus mother Lady Jessica.

One of Frank Herbert's many obscure inspirations was the book "The Sexual Cycle of Human Warfare" by N.I.M. Walter which argues that war is a civilisational-level collective orgasm.
http://www.sinanvural.com/seksek/inien/tvd/tvd2.htm

FH: But at this point he becomes that…that impossible thing, that non-existent thing, the absolute evil.

WM: Yes.

FH: You see, and so we turn the whole thing whirling backward through the story. There was another thing there, in the pacing of the story, very slow at the beginning. It’s a coital rhythm all the way through the story.

WM: It’s a what?

FH: Coital rhythm.

WM: OK.
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>>5420091
What the actual fuck
I have some genuinely hideous fetishes but never have I considered war in that specific light.
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>>5420091
>>5420093
I was trying to find the most phallic looking gun I could think of to prove this. It is probably the Maxim (MG08). The magazine and barrel shroud.
>>5411570
>>5411572
>>5411587
If skyscrapers can be made into orifices with yonic architecture, I wonder if someone can design "yonic guns". Hmmm this basically feels like how Frank Herbert would create sci-fi
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>>5420102
Hmmm no yonic weapons I can think of or imagine, but here is an interesting sci-fi wheel-sword thing from Warframe. I guess this is the closest we can get to yonic orifice-shaped weaponry.

(Tira from Soul Calibur gymnastic squeal noises)
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>>5420093
Reminds me of the Killer Folk from All Tomorrow, who had a religious ceremony fo sex and violence, and then prayer. I think there was a race of man in Last and Future Men, as well, whose members committed very rare and mild violence in their day-to-day lives, but every few centuries had a planetwide war of unparalleled devastation... Which still left them with a lower average annual death-toll than Homo sapiens, but expunged all their pent-up urges and renewed their society.
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>>5420102
>>5420103
I have a mental idea for this! If guns and swords are all about penetrating and thrusting, the sci-fi weird yonic orifice weaponry should be about receiving.

So some sort of bowl, chalice, grail... receptacle. Something to... receive or maybe contain the... er... emissions, warfare as orgasm Dune/Frank Herbert metaphor.

So instead of shooting bullets or thrusting sword edges, you want some sort of bowl-shaped dish to sort of contain and receive the incoming violence. There is a medical device called a lithotripter the breaks up stones with sonic waves... argh Dune already did this. There is that Raytheon ADS active denial system, satellite dish on a truck crowd control weapon that fires microwaves, hmmm.

But basically some sort of bizarre sci-fi weaponry with the shape of a bowl or dish that receives / acts as a receptacle for violence. Here is a picture of I think the grappling gun from Battlefield, the visual outline of it might look something like this. Yonic weapons, yay!

>I have no idea why you might need a sci-fi vulva gun, but I tried to imagine one and conceive it (kek) into being
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>>5420106
Interesting, I did not know those references! I will look those up and research them a bit. The last one to me reminds me a bit of the rationale of the Purge films, with a sanctioned / permitted catharsis of violence to prevent societal instability.
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>>5420106
I just realised, Last And Future Men is from an Olaf Stapledon novel! I have not read it, but his novel Star maker ? is on my very very long sci-fi reading list; Olaf Stapledon is meant to be extremely influential - apparently Virginia Woolf, Jorge Luis Borges and many many traditional literary authors were influenced by his galactic visionary ideas. Very thought-provoking recommendations, thank you!
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>>5420132
One thing I find really interesting in The Purge is that the government's stated rationale is more and more obviously a lie as it goes on. Access to homes, and the capital to reinforce them with panic rooms and security systems, is from the outset of the first film an integral part of The Purge festivities. The "new Founding Fathers" hype it up as some act of fundamental emotional catharsis, like a country-wide violence-gasm, but it's ACTUALLY just an excuse to exterminate homeless and poor people, lowering expenses and discouraging sympathy for them so the government isn't pressured to create expensive new social programs or confront rising inequality.

>>5420135
No worries! I really like exploring transhumanist ideas and near-alien psychology with a twinge of fundamental human drives built in. It probably shows in my quest(s).
>>
Mods here are no fun and have no logic, the reason for my warning didn't correspond with my post at all.

How do I report a janny?
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>>5420144
I think you are right (I should say that the only Purge films I watched were the 2nd and I think 3rd ones, I actually found the story ending in the 2nd one fairly moving with the police officer who lost his son). The basic plot is similar to what was historically alleged with the Spartans and helotes, the Spartans according to Herodotus apparently ritually hunted and killed their slave class to make them fear to ever attempt to overthrow them or initiate an uprising. I have not read Herodotus, but I played that mission in Assassin's Creed Odyssey lol. And I quite like the "urban homeless vagrant" aesthetic (Zoolander derelicte lol) + creepy psycho masks because I was really into videogames like Condemned and also Manhunt, those videogames basically resemble the Purge. I always thought it was ironic how The Last Of Us was acclaimed, Manhunt was banned, yet the gameplay is sort of similar (there is a fight in the Last Of Us 1 as Ellie which feels almost exactly the same mechanically as the Piggy fight in Manhunt, and you collect knife shards / shivs from broken glass like Manhunt etc)

>Killer Folk from All Tomorrow
wow, I cannot believe there is a fandom named, sexypedia. It feels a bit like Gor with tusks lol.

>4chan
>tried to learn how to depict a poignant, moving love scene like this anon
>>5419304

>instead I designed a vagina gun, remembered some bdsm human luggage fashion, and followed a link to a sexypedia fandom

That fandom link on speculative biology has given me some ideas for the yonic weaponry sci-fi vulva gun lol. Still annoyed that Dune already has taken the sonic weaponry / cavity theme.

But maybe yonic weaponry and the bowls and orifice things could be about... returning enemies back to the womb, some sort of foetal state.

Like a weapon that engulfs a target in a placenta membrane, a bit like cells and phagocytosis. Maybe a gun that somehow returns targets to a womb-like state of umbilical dependency...
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>>5420168
>Trying to conceptualize an unbirth-gun

That is the weirdest thing I've read today. Thank you.
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>>5420252
>BEHOLD MY BIRTH CANAL RIFLE

>PINNACLE OF YONIC WEAPONRY, THE UNBIRTH THAT RETURNS FOES TO THE WOMB

>it is blue

>LIKE THE STILLBORN


...
(this is actually some silly plasma rifle from Elite Dangerous. I am not fond of how it looks, I just thought it was amusing)
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>>5420278
(this weapon will not feature in any of my games or settings)
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>>5411570
Some of this yonic iconography and symbolism really does look like it could come from that Destiny or Halo genre of ancient galactic spacefaring etc.
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>>5420159
4chan isn't a free speech democracy. It's a mod ruled dictatorship. You don't report jannies, they report you.
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>>5420159
Become a janny.
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Final Girl Quest update is up.
>>5392504
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>>5420336
Good to have you back!
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>>5419993
yeah i have the game on my phone. Pretty good time waster.
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How many people would be interested in a Stargate Quest?
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>>5420159
Go poke mods around in IRC?
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text to 3d soon, via a so-called neural radiance field. Basically gradient descent and minimise loss from random viewing angles of 2d renderings.

Maybe gunship anon could use this as a sort of 3d mesh DALL-E for his quests? These models are probably all static though but it is a start.

You can load the 3d models on the website here.

There is a frog.

https://dreamfusion3d.github.io/
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A new update to The Penitence of Sir Ambrose Carouliti, if anyone in here was following along (and if they are, my apologies for the very delayed update: I was away longer than I was anticipating and had to get back into the swing of writing and drawing).

>>5420407
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>>5420632
>links to another post in this thread like a retard

>>5420621
>>5420621
>>5420621
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>>5420634
You now have to add a frog with a scarf in the quest.
Maybe inside the monument or as a village pet.
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>>5420636
I really like frogs and frogmen so I was definitely considering having one or more appear at some point, looks like I'm compelled to do it now.
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>>5420641
Frogs are based.
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>>5420641
Nice frog, I look forward to meeting him as Ambrose's neighboring lord. You know, since he is a baron.
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>>5420365
I would
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>>5420027
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>>5420125
This is just life drain but for damage absorption, lol.
And guns aren't about penetration, the real damage comes from energy being released into your body and shockwave ripping your tissues, destroying organs and breaking bones even if they aren't directly hit by projectile.
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>>5420027
>>5419684
Wait what? What's going on with GnollQM and Gnoll Quest? is it being further delayed?
is GnollQM making progress on his game? has he considered splitting work between another game maker friend?
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>>5420858
Yeah, and that's why gun lethality depends so much on shot placement, I suppose /s
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>>5420858
Guns are absolutely about putting a lot of force in one spot that isn't resilient enough to absorb said force. The shockwaves of damage are a bonus, not the main pull. If you shoot someone in the sternum, it's a lot likely to bust the heart than if you score a grazing shot to the ribs. You can even survive a headshot if it's a skull-grazer, because skulls are fucking thick. You won't LIKE surviving it, but you may live with the most painful concussion you can conceive of.
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>>5420865
According to gnollqm, it’s delayed until early January at the latest
This means that the quest will probably resume sometime in February
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>>5421518
Damn, I hope his game is cool. Maybe he should team up with some people to get some music done for ambiance and fights.
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>>5421222
For those who haven't seen: a continuation of Barovian Legends by Peekay, who is the new the sole QM of the quest from now on
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Oyez oyez, gentes dames, belles demoiselles, preux seigneurs et gentils damoiseaux, I am glad to announce you that Local Lord quest is back, right here.

>>5422744
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>>5422775
i can finally achieve orgasm thanks you
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>>5421898
Or he can pull a toby fox and do the music himself as well, further delaying his quest.
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>>5423044
ngl that'd be cool, but he hasn't put out any music before as far as I aware.
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Dragon's dungeon quest Volume 4 is out.
>>>>5423182
>>>>5423182
A story about a dragon in not-warhammer fantasy, struggling for survival.
For now, the dice have been extremely swingy, for our biggest entertainment.
>>
>want to run a simple fantasy dungeon crawling quest
>no idea how to resolve encounters
>no idea how to carry it once heroes emerge from their first dungeon dive
help me pls
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>>5423209
>How to resolve encounter
Do you know any system? No? Then time to make shit up.
So basically if you let several anons roll for your hero and you keep the best, heroes will be really strong. If they roll 1d100 or 1d20 only, they'll be pretty weak. Thus why I choose an approach similar to ReptoidQM with skill representing the amount of d20 rolled. 2dice is already quite skilled.
Create a few stats. Either rip off dnd with Strength, Agility, Constitution, Wisdom, Intelligence and Charisma or decrease it even more like Strength, Agility, Mental, Social. A goblin will make the hero roll a 7+Strength, for example, while a slime will be a 9+ Agility and a succubus a 14+ Social.
Create your first dungeon. Let your player create the hero party. Check out why heroes do that and let the world build itself.
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>>5423209
Well shit, son, do some thinking first. I bet loads of people here would be willing to help you(myself included), if you showed any indication of effort and that you might actually have the discipline to run this supposed quest. Don’t just sit there posting shit from your collection of reaction images asking for help.
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What the hell is happening this morning? I've never seen the board so dead.
>No update in 8 over nine quest I'm actively following
>Activity is extremely down in my own quest.

Are you okay guys?
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>>5423347
First Monday of September, which means university classes are just starting up again for a lot of people.
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>>5423352
Anon, we are in October...
Are you one month late to uni?
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>>5423347
Its spookily quiet.
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>DungeonQM disappears without a word halfway through a thread
>TactiQM still in mourning
>necromancer quest where we named our minions after mexican clothing is dead and buried
>40kAIQM is scared away by player autism again
Is our only purpose on /qst/ to suffer?
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>>5423415
Atleast Falling star dungeon has been scratching the itch after DungeonQM got eaten by giant spiders
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>>5423423
Pretty sure Falling star is DungeonQM taking the mantle again after failing at creating a balanced system
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>>5423367
You didn't see that.
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>>5423347
Preparing the new OP and doing check ups on notes. Sometimes getting everything up and ready will take time.
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>>5423347
Nah, but the quest isn't dead. Just can't muster the energy for my old two-post-a-day schedule right now. According to the government's self-screening quiz I'm "depressed" and "should seek professional help', but also I used up all my sick and vacation days while I have Covid so #YOLO I guess.

I will post this evening!
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>>5420407
Thank you souv this looks really cool.

Out of curiosity are you still running your sci-fi/S&P banner quest? Or is the thing you are running now more of an epilogue.
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>>5423575
No worries! I think it may still be a bit too early for all that text to 3d model stuff, but it is worth keeping an eye on, this tech may get developed very quickly. Having read the paper I think it may still be a bit experimental, but it is futuristic enough for me to incorporate into my game world lore as inspiration hehe.

I am running my quest but I think I lost any players hee hee after the main campaign ended. I did not get any votes for the last two choices,
>>5414003
>>5417146
so I am just using it as a worldbuilding thing for the moment, and to dump some art for all the weapons / costumes / vehicles / npcs / locations / factions lore etc I had in mind.

I might turn it into a Microscope rpg style setting building thing, if any anon is interested.

The setting elements I was thinking of

- The Underdistrict is like Necromunda, Blade Runner, that French film Banlieue 13 hehe, the vertical tower from DREDD, Elysium / lol Matt Damon, and also whatever happened to South Africa in that Chappie film. In my mind it has a more shantytown / favela look than Necromunda.

- There is a corporate district, it looks like those Blackout towers in Blade Runner 2049. It is actually mostly empty and uninhabited (corporation governance mostly controlled by AI)

- The Verdant Sanctum is like the Iraq Green Zone; Dubai, vaguely luxurious conference centre white marble palace stuff as well as a controlled arcology. There are lots of gardens and peacocks and exotic synthetic animals wandering everywhere. Originally I was going to set it on a planet with only one terraformed canyon / chasm and this was going to be the paradise situated there.

- The Desolation / Rust Dunes / Flayed Lands are like Dune Arrakis, Dark Sun, Mad Max Fury Road, and actually, Conan. I am a huge fan of the pre Horus Heresy technobarbarian theme, it is basically that. Maybe also Mogadishu from that Ridley Scott Black Hawk Down film.

- One other area I was thinking of was a transition wharf / hydroponic district (no name yet), it features some reservoirs and voidship graveyards. Also I have some cool near future pictures of VAWTs, I want a vertical turbine forest hehe in the Lightning Sea - except it will be disused and dilapidated.

The chronology for the setting is sort of like our world but either alternate or parallel to it. Some of the lore I wrote hints at this eg instead of planes they had paravanes and kytoons and a fusion rocket etc (this was their past history). Figures that exist in our world and mythology exist for them, but they interpret it differently (they emphasise some different myths, and remember them in peculiar ways eg
>>5412737

The fashion also hints at this. Basically the Lowborn look more conventional, near contemporary clothing, whereas the Highborn and more aristocratic you become, the more bizarre / medieval and alien the clothing becomes.
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>>5423575
>>5423586
Some other ideas I had was to name all the sci-fi weapons, missiles tanks vehicles cannons etc after cognitive warfare, sixth domain warfare techniques made manifest or financial warfare sanctions, ie propaganda stuff has been made visible in this world as literal physical weapons.

Still thinking about this, for instance this gun
>>5418520
was meant to be a reference to liquidity withdrawal in the financial system hehe. But maybe that is going too far, will just have the guns shoot bullets and plasma and lasers instead.

In terms of the chronology of the setting, it is sort of like this

Our Present

(TERRIFYING BLANK)
...
...
...
Discovery Of Synthemata
Generation Ships Exodus to Space
Generation Ships fail
Discovery Of Void
(Paracosm Hypercorporation founded here???)
Creation Of Voidships (ie, give up on travelling physically, simulate everything)

Some stuff about Old Sioloc? The old rites and myths here

A LOT MORE BLANK STUFF

The Game Setting here

So if we were playing Microscope RPG these would be the setting episode cards to rearrange in the chronology for the scenes / Lens and Focus roleplaying etc. Not sure if the thread format can accommodate it though
>>
>>5423572
Take care, man.
Wish I could send you a get well package or anything, but so is the cruel and fickle nature of such boards, so take the thought of a broke internet stranger sending a nice-ish gift package with comforting food
>>
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>>5423572
>>5423601
I only have a handful of cute pictures, they are very rare in my mire of grimdark rpg art; I send forth my adorable kitten bard to comfort you!

(comfort in an entirely innocent non shameful way! eurgh)
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>>5423586
>>5423593
Here is a render of an actual proposed VAWT project - those wind turbine blades rotate around the horizontal plane perpendicular to the vertical axis, which tilts with the wind. The benefit to the traditional wind turbine is the weight is all at the bottom (versus the traditional fan blade where the nacelle/turbine is hoisted to the very top). My understanding is that the torque efficiency of these experimental VAWTs is much further behind the optimised traditional fielded design - but those may not work as well at sea, and also are not as easily integrated with solar. There is also some fluid dynamics stuff which means VAWT can be stacked much closer together in a denser field than the traditional turbine, where air speed dissipates in the wake behind the turbine. I do have a feeling that if the team that proposed the R&D for this could not secure financing in a low volatility low interest rate environment of permissive free capital and ESG investment mania lol this project will probably find it a lot tougher in the months to come hehe.
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>>5423649
>playing Prince Of Persia Warrior Within, encounter deadly blade trap spinning scythe pillar
>let us electrify them and also tilt them to generate power from the wind!
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The Spacefolder Monococque was inspired by Dune spacefolders but more particularly this picrel. I read an article about foldable batteries, someone made a battery out of hygroscopic hydrogel that pulls electricity out of demoisturised air ions - the battery is foldable like a sheet of paper, you can make origami out of it and it still works. They claimed they could get it to generate up to as much voltage as a conventional battery.

There used to be a lot of research around ambient energy, parasitic energy etc, and ultra low voltage applications, it would be cool if clothes and things could just draw power from your movement or the air moisture around you.

I then decided it would be much cooler if you made a foldable tank or infantry fighting vehicle / armoured personnel carrier. And the tank transports people like a spacefolder, a teleporting foldable tank.
>>5418519
>>5423382
>>5423383
>>5423384
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I did some research and I was dismayed to discover that one of my ideas which I thought was amazingly innovative has of course been already imagined elsewhere. So one of the things I was hoping to incorporate within the setting is that the ordinary materials and commodities like Salt, Iron etc are not the same as what they are named (Iron is star-metal, kamacite or tetrataenite etc. Salt is probably literal human sorrow and harvested seething hehe)

One of these pseudomagical commodities I was planning to be Silk, a transportation thing - but Infinity sci-fi rpg already has this (in that setting, Silk is a biosynthetic substance that weaves into bodies to grant immortality). So I may either shamelessly steal some of those ideas lol or have to throw out a lot of lore stuff I was planning.

Here is also a cool OSR link I found with a very original sketch of a cyberpunk game mechanic.

https://throneofsalt.blogspot.com/2022/06/the-great-chain-ontology.html?m=1

Three stats, Credit, Debt, Default Limit.

Humans are all born in synthetic wombs, and at some point if (debt-credit) > default limit, your emulated consciousness is returned to a cloud processing cluster, and your physical body is killed and recycled! Maybe this idea of Repossession is something worth stealing for cyberpunk games...
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>>5423415
maaaaan. Necromancer Quest was a blast.
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>>5423572
Good luck man. I have a hard time writing as well. It’s hard come up with shit all the time
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>>5423347
It is nearly first-exam season in burgerland, where the majority of activity comes from...
Looking on 4stats, October/November are pretty slow, activity-wise (at least last year it was).

>>5423572
Yo take it easy, man! A quest isn't a job, so take care of yourself first and foremost!

I offer you some pepes in these trying times.
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Is there any interest in The Dead Don't Dream coming back? It's coming back eventually regardless, probably around the end of October, but I'm curious if any of my players are still around and interested. Also
>QM Question:
I had about 3-6 votes every update, so about that much, not counting those who could only vote every once in a while and/or drifted in and out of the thread.
>Player Question:
Generally if I'm taking the time to actively vote in a quest every update, then I'm invested enough to plan and argue with anons with my votes.
>General Question:
Cyberpunk Vigilante Quest. Come back Slumlord, we need you :(
>Misc. Question:
When I am actively running a quest, then about 2 hours a day to make the update, along with small bursts of time spent planning and making changes to certain aspects of the long term plot.
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>>5423914
Forgot pic
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>>5423572
Take care of yourself, man--no need to force an update if you aren't feeling up to it! Your readers will be there for you once you're in a more comfortable place. Let this picture assist you in regaining your strength!
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>>5423601
>>5423623
>>5423765
>>5423934
You're all very kind, and I appreciate it. The quest is my main outlet for my creative impulses, though, so even if I'm struggling I would hate to let it die or wane for my momentary (hopefully) weakness.
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>>5423947
I think a good thing to try if you get stuck with narrative is to read around for inspiration elsewhere. Or take a remote unrelated corner of your world and build that out (a distant place historically or spatially). Then try connecting that back to what you have already etc.

I probably would not become too emotionally invested in this site though hee hee. I chose it deliberately because I think no one really reads it and the traffic is declining. Nothing really lasts on the internet, it is better to accept impermanence, yay!
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>>5423947
Let me try and inspire you with some pictures of alluring dragons! I like interesting and unusual ones like this it looks a bit moon-like to me, perhaps to with a certain sword, hehe ^_^



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