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Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

New Discord for questions, discussions and announcements: https://discord.com/channels/968086995756793897/968098198411440128

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills.

Last time, you went out for dinner, sparred with Fie's Blaziken, earned the Geode Badge, battled Mike, set out for Saltcoast City and battled a Gentleman and his Daughter, whereupon Syurm evolved.
>>
>>5402508
>>5402534

"So, are there any good places to camp along the way?" You ask Fie as you walk.

She nods in confirmation.

"There's one, but unless we get a move on, it'll be dark by the time we get there." She says.

>Take your time and talk.
>Take your time and look for pokemon.
>See what pokemon live along this Route.
>Talk with Gareth about that last battle.
>Other
>>
>>5402615
>>Talk with Gareth about that last battle.
that one went surprisingly well
>>
>>5402615
>Talk with Gareth about that last battle.
>>
>>5402615
>Talk with Gareth about that last battle.
>>
>>5402621
>>5402676
>>5402699

"That battle went better than I expected." You say to Gareth as you keep walking.

"Yeah." Gareth says. "I was kind of expecting to lose that one outright. At least Riolu got some experience out of it."

"Mien should be able to show him a few tricks when we stop though." You note.

He brightens.

"Yeah, now that you mention it, she should know a few moves he can pick up." He agrees.

>Roll. Will determine if you reach camp before nightfall.
>>
Rolled 70 (1d100)

>>5402800
>>
Rolled 40 (1d100)

>>5402800
>>
Rolled 89 (1d100)

>>5402800
>>
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>>5402810
>>5402811
>>5402825

There's not especially much talking after that as you keep walking.

The path grows gradually steeper as you start seeing hills around you and making your way up into the hills that dominated the eastern horizon up until now.

With the hills, comes more greenery as the scrub turns to lush bushland.

You can hear bird pokemon of all sorts off in the trees, though they're difficult to see off in the trees.

Around about five in the afternoon, Fie indicates a well-worn trail off the main path and leads the way down it to a camping ground.

It's got every indication of being well-maintained...

But it's also been trashed.

There's food wrappers everywhere and the picnic benches and the roof of the shelter have been splashed with green paint and graffiti'd with the symbol of a bloody fist.

Evidently, Team Green stopped here for the night either on the way to Silveridge, or on the way back.

>Make camp.
>Clean up after the animals.
>...Let's find another spot.
>Other
>>
>>5402829
>Clean up after the animals.
>>
>>5402829
>Clean up after the animals.
Do what we can but do make a report to the authorities.
If anything it can inform them of any major movements.
>>
>>5402829
>>Clean up after the animals.
>>
>>5402829
>Clean up after the animals.
Other people will need to use it too
>>
>>5402829
>>Clean up after the animals.
>>
>>5402829
>Clean up after the animals.
>>
>>5402833
>>5402838
>>5402840
>>5402856
>>5403213
>>5403861

You sigh tiredly.

"Alright, looks like we have to clean up after the animals." You say tiredly.

Fortunately, the wrappers are easy to take care of, as there's a bin provided, but the grafitti is another matter.

Fie winds up getting her Skrelp to use Scald into a the camp sink and adding detergent and then going to town with a scrub brush, but it seems like the only way to get rid of the paint will be to scrape it. Meaning you'd need to repaint the bench.

"We'll just have to report this." You say, shaking your head.

"Fortunately, the Rangers have a pokedex app." Fie says, taking out her own and showing you.

"Huh. I'll have to grab that one." You note as Fie takes pictures of the grafitti and logs a report.

The process takes barely two minutes and there's confirmation within five that the report's been received and a work order filed.

That taken care of, Fie gets to work on a fire while you, Gareth and Holly pitch the tents.

>Start on dinner.
>Look for pokemon.
>Do some training.
>See what pokemon live on Route 3.
>Study your map.
>Other
>>
>>5403907
>>See what pokemon live on Route 3.
When Mudkip?
>>
>>5403907
>>Start on dinner.
>>
>>5403907
>>Start on dinner.
Better to get that done early.
Play with Fluffy after dinner or try to teach him Secret Power.
>>
>>5403907
>Start on dinner.
>>
>>5403907
>Start on dinner.
And then play with Fluffy to get an Umbreon.
>>
>>5403930
>>5403945
>>5403963
>>5404121

Once you've got your tent set up, you dig out your cooking pots and utensils and start preparing ingredients for a stew.

It's a process that takes you all of fifteen minutes before you decide that spending some time with Fluffy while you wait for the food to cook is the best use of your time.

>Teach him Secret Power. (Roll)
>Just play. (Roll)
>Other
>>
>>5404639
>>Just play. (Roll)
>>
Rolled 90 (1d100)

>>5404639
>Just play. (Roll)
>>
Rolled 16 (1d100)

>>5404639
>Teach him Secret Power. (Roll)
>>
Rolled 64 (1d100)

>>5404639
>Just play. (Roll)
>>
One more roll.
>>
Rolled 63 (1d100)

>>5404858
>>
>>5404643
>>5404651
>>5404861

Considering you were interrupted earlier today and didn't get that much time to just bond with Fluffy, you decide now is a good time for it.

You release him and bring out some toys and start playing, cycling between fetch, tug-of-war and catch-the-featherstick over the course of the next hour, by which time it's full dark and everyone's settled by the fire as dinner gets closer to being done.

By the end of it, Fluffy is dusty, has leaves caught in his coat and is beaming up at you happily and you're feeling rather tired and sweaty yourself.

>Groom Fluffy.
>Just relax and talk.
>See what pokemon live around Route 3
>Study your map.
>Other
>>
>>5404996
>Groom Fluffy.
>Not the team-green kind of grooming
>>
>>5404996
>Groom Fluffy.
>Check what pokemon are on the route
(we are still aiming at domestic mons from Rapidash,Tauros, Miltank, Mareep, Gogoat etc.)
>>
>>5405027
>Support
>>
>>5405027
+1
>>
>>5405000
>>5405027
>>5405047
>>5405049

Gimme some rolls.
>>
Rolled 2 (1d100)

>>5405055
>>
Rolled 45 (1d100)

>>5405055
>>
Rolled 36 (1d100)

>>5405055
ok
>>
>>5405061
Ouch. Seems we pulled a few strands of furr from Fluffy.
>>
>>5405000
>>Not the team-green kind of grooming
kek
>>
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>>5405061
>>5405078
>>5405080

You decide that you might as well get Fluffy cleaned up after that and break out the grooming kit.

Fluffy holds still patiently while you work for the first few minutes, before the brush gets caught on a particularly stubborn tangle and yanks several strands of his fur out, eliciting a high-pitched yelp from him, before he bolts across the fire and looks up at you with a look of betrayal.

>Apologise profusely.
>Apology pats.
>Try again, but be more careful this time.
>Other
>>
>>5405653
>Apologize
>Give him a berry to make for it
>Try again, but be more careful this time.
>>
>>5405653
>Apology pats.
>>
>>5405653
>Apology pats.
Ask Holly for tips on tangled hair.
>>
>>5405653
>Apology pats.
>Try again, but be more careful this time.
>>
>>5405715
>>5405751
>>5405815
>>5405657

"Aw, sorry Fluffy." You say, setting aside the brush and petting him gently, before gathering him into your lap when he relaxes.

He licks your cheek, evidently forgiving you once he's relaxed.

"D'you want me to show you how to deal with tangles?" Holly offers from across the fire as Fluffy settles down fully, the pulled hairs forgotten.

>No, I think I know what I did wrong.
>Please?
>I think that's all for tonight.
>Other
>>
>>5406247
>Please?
>>
>>5406247
>Please?
Never gonna say no to good advice
>>
>>5406247
>Please?
>>
>>5406247
>>Please?
>>
>>5406247
>Please?
>>
>>5406315
>>5406332
>>5406333
>>5406414
>>5406451

"Please?"

What follows over the next five minutes is Holly showing you the intricacies of dealing with tangles, knots, snarls and the other hazards of long hair.

By the time she's done, Fluffy is clean and nodding, apparently having been lulled into a light doze by Holly's practiced demonstration.

"You're really good at this." You note.

She grins and flicks her own long brown tresses for emphasis.

"I've had a lot of practice." She says modestly.

Shortly thereafter, Gareth serves up dinner and you release your team so you can all eat and relax.

>Talk with someone.
>Spend time with Latias.
>Study your map.
>See what pokemon live on Route 3
>Other
>>
>>5407241
>>Talk with someone.

Suggest to the group that we volunteer at Fies Gym to rack up experience with work and focus on training our teams in the evenings when the secondary arenas should be more available.
Mention the Latias/Latios training matter.

(It is a good idea to incorporate time skips)
>>
>>5407241
>Spend time with Latias.
>See what pokemon live on Route 3
>>
>>5407250

Yeah, there'll be a montage with highlights once you hit Saltcoast. There's a *lot* of stuff you kind of want to be doing. We'll revert back to detailed for specific stuff, like if you choose to check out the Barrier Islands orfuck with Team Green one way or another.
>>
>>5407309
+1
>>
>>5407309
+1
>>
>>5407309
>>5408196
>>5408623

The nights are starting to get pretty cold, so you bolt down your food quickly to make the best of the heat, before you all just sit back and relax to digest for a while.

Holly cuddles up with Latios and you lean against Latias's flank and let Blitz and Fluffy cuddle up to you while you read the entry of Route 3 to Latias, while you see what pokemon live around here:

Pidgey
Skwovet
Spearow
Electrike
Seedot
Spinarak
Oddish
Tailow
Budew
Yamper
Applin
Rookidee
Hoothoot
Murkrow
Swablu
Fletchling
Shroomish
Natu
Rufflet
Rowlet

There's a lot of variety there and Latias listens raptly, while you read about how Route 3 tends to be steep and fairly lush compared to Route 2 owing to the mountain range causing a lot of rainfall throughout and being a major reason why the Silveridge side of the mountain is arid rather than lush, while Gareth is doing much the same as you inbetween tending the fire, While Fie huddles up with Cinder for warmth.

Eventually, you yawn, before blinking and checking the time.

It's getting late and you've still got a fair way to go tomorrow.

At the same time, several pokemon found around here are only active at night.

>Get some sleep.
>Stay up and read a while longer.
>Go look for pokemon.
>Other
>>
>Go look for pokemon.
I'm interested in Fletchling, Shroomish, Rookidee, Murkrow and Rowlet
>>
>>5408673
>Go look for pokemon.
Now that it's been brought up, I would love to find a Shroomish. And considering they spend all day hiding...
>>
>>5408673
>Go look for pokemon.
Shroomis, rookidee
>>
>>5408675
>>5408677
>>5408752

Alright, roll.
>>
Rolled 13 (1d100)

>>5408837
>>
Rolled 9 (1d10)

>>5408837
>>
How to waste a good roll >>5408841
>>
Rolled 70 (1d100)

>>5408837

We find a sleeping Swablu or Shroomish.
>>
Rolled 17 (1d100)

>>
File: Spoiler Image (29 KB, 250x250)
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>>5408840
>>5408841
>>5408973

You could probably spend some time while you're in Saltcoast looking for pokemon out here at night, but you're here now, so you decide you might as well.

"Anyone want to come looking for pokemon?" You ask.

Gareth nods.

"Yeah, that should be worthwhile." He agrees.

"Just don't go getting lost, you two." Fie advises.

You both nod before retrieving your torches and heading out of the camp ground to have a look around.

You've not gone more than ten metres from camp before you spot Skwovet scurrying about in the branches of a tree and not long afterwards, you spot a flock of Spearow asleep in the hollow of another, before a discordant 'crark' has you shining your light up into another tree to see a lone Murkrow peering down at you imperiously.

>Check your pokedex.
>See if Gareth is interested in any of them.
>Keep looking.
>Catch something yourself.
>Other
>>
>>5409534
>Catch something yourself.
Murkrow
>>Other
Tell Gareth not ti wake up the whole flock of Sparrow. Think of a way to safely catch one.
>>
>>5409534
Supportin' Murkrow
>>
>>5409534
>See if Gareth is interested in any of them.
>>
>>5409534
>See if Gareth is interested in any of them.
>Catch something yourself.
Murkrow
>>
>>5409602
>>5409610
>>5409670

Alright, gimme some rolls.
>>
Rolled 38 (1d100)

>>5409671
>>
Rolled 17 (1d100)

>>5409671
>>
Rolled 80 (1d100)

>>5409671
>>
>>5409680
>>5409691
>>5409701

You give Gareth a questioning look.

He shakes his head subtly as you reach for a poke ball, before whipping it up and at Murkrow.

It squawks in surprise before the ball has closed around it.

The ball falls to the ground and rocks once...

Twice...

Then clicks softly.

Gareth blinks, taken aback.

"Surprised that worked." He admits as the ball vanishes.

"Same." You agree.

You're a good way into the bush way, so the pokemon here ought to be at least a little stronger than close to the road.

"You want to keep looking?" Gareth asks.

>No, that's enough searching tonight.
>Do you?
>Yeah, let's.
>Other
>>
>>5410538
>>Do you?
>>Yeah, let's.
We are a lot wantin' shroomish. And I won't give away an opportunity to get a Corviknight.
>>
>>5410556
In addition, not-4-moves-restricted Breloom would be insanely strong.
Poison orb - Poison heal - Sub punch set comes to mind. Technician breloom is also a late-game sweeper.
Wen Landorus?
>>
>>5410558

He's on the list, but he's a ways into the future.
>>
>>5410538
>Yeah, let's.
>>
>>5410538
>Yeah, let's.
>>
>>5410556
>>5410677
>>5410701

Roll
>>
Rolled 93 (1d100)

>>5410746
>>
Rolled 24 (1d100)

>>5410746
>>
Rolled 29 (1d100)

>>5410746
>>
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>>5410754
>>5410769
>>5410788

"Yeah, let's." You agree.

You keep going.

As you go, you see a few Seedot hanging silently in the trees and in another, a Spinarak weaving a web, before a warbling hoot comes from a little way ahead and further in the brush.

When you go investigate, it's to find a Rowlet fossicking through the grass.

It doesn't seem to have noticed you yet.

>See if Gareth wants something.
>Catch something yourself.
>Oh, cool. Watch for a bit.
>Other
>>
>>5411445
>See if Gareth wants something.
Does Gareth have a full team yet?
>>
>>5411455

A team of six, yeah.
>>
>>5411445
>See if Gareth wants something.
And if not.
>Oh, cool. Watch for a bit.
The Rowlet specifically, might be interesting.
>>
>>5411445
>>5411497
This.
I'd totally go for including RobinHoot in the team.
>>
>>5411445
>>5411497 +1
>>
>>5411455
>>5411497
>>5411558
>>5411576

"Oh, cool." You say quietly, hunkering down to watch the Rowlet fossick for a bit.

Gareth follows suit as it looks around before swallowing whatever it had just found.

It peers around at you curiously before returning to digging around again.

"D'you want to catch this one?" You ask.

You figure it's only fair to ask after you caught that Murkrow.

Gareth frowns, thinking for a moment, before nodding.

"Yes. I think I had best." He admits, reaching into his pack and withdrawing a Quick Ball and his Geodude's ball.

The Rowlet is well and truly distracted right now, so when Gareth throws, it disappears and clicks almost immediately before vanishing.

Gareth lets out a breath and grins.

"Alright, we're a pretty long way from camp now." He says, sobering. "I think we ought to start heding back now. I mean, I can still make out the girls from here, but still. No need to go tempting fate on winding up in a fight with a powerful pokemon."

>Just a little longer.
>Yeah, we can come back another time.
>Other
>>
>>5411619
>>Just a little longer.
I want my shroom.
>>
>>5411619
>Yeah, we can come back another time.
>>
>>5411619
>Yeah, we can come back another time.
>>
>>5411619
>Yeah, we can come back another time.
Stay on the lookout for any concealed pokemon by using aura sight.
>>
>>5411693
>>5411702
>>5411828

Alright, roll for aura sight then.

You can do it no porblem, it's just a question of what you see.
>>
Rolled 8 (1d100)

>>5412354
>>
Rolled 21 (1d100)

>>5412354
Rollin
>>
Rolled 92 (1d100)

>>5412354
>5412354
>>
Rolled 41 (1d100)

>>5412354
>>
>>5412355
>>5412380
>>5412507
>>5412539


"Yeah, we can come back and do this another time." You agree, before blinking and calling on your own aura as your breathing takes on a meditative quality.

The forest lights up around you with the varigated auras of pokemon everywhere:

In the trees, in the brush, sleeping in burrows or in hollows or out on the prowl looking for food.

You see the Skwovet colony again, outlined in grey and yellow, while the Seedot are green.

You spy sleeping Budew clustered at the base of another tree and just as you're getting close to the camp...

Another Rowlet.

This one seems to be interested in what you had for dinner, as it's standing just at the edge of the campsite, apparently debating whether to chance trying to get some food.

>Leave it be.
>Leave a bowl for it.
>Try catch it.
>Try invite it to the group.
>Other
>>
I hope Team Green hasn't wrecked our home yet...

>>5412577
>Try invite it to the group.
>Leave a bowl for it.
The little guy will probably like us. Even if we don't catch him, it's nice being nice with the wild 'mons.
>>
>>5412584
+1
Also if it's female then we have a mate for Rascal.
>>
>>5412584
Supportin'
>>
>>5412619
Good idea. But we'll need Kathryn's help to figure out the basics of poke-breeding 101 (or just dump them in a Day-Care, but I bet Rascal will hate it).
>>
>>5412577
>>5412584 +1
>>
>>5412584
>>5412619
>>5412627
>>5412647


You go on to the camp unconcerned before ladling out some of the stew you had for dinner before going and leaving the bowl about equidistant between the fire where you're sitting and where this Rowlet is watching in the bushes before going back to your place by the fire.

"You know there're Skwovet that live around here, right?" Fie asks. "Because that's how you get Skwovet. And Ratata."

"I know." You assure. "There's a Rowlet just on the edge of the camp." You explain.

"Really?" Fie says, perking up, before repositioning herself a little to watch the bowl without it being obvious.

>Join her in watching.
>You like Rowlet, huh?
>Don't go scaring the little guy off.
>Other
>>
>>5412674
>You like Rowlet, huh?
>>
>>5412674
>>Join her in watching.
Whisper ''Quietly''
>>You like Rowlet, huh?
>>
>>5412674
>>Join her in watching.
>>You like Rowlet, huh?
>>
>>5412674

>Join her in watching.
>You like Rowlet, huh?
>>
>>5412674
>Join her in watching.
>You like Rowlet, huh?
>>
>>5412716
>>5412734
>>5412735
>>5412741
>>5413016

You decide to join her in watching the bowl.

"You like Rowlet, huh?" You ask quietly.

She nods.

"Mmhm." She confirms, smiling. "Got a great big plushie at home. You'll know it when you see it when we get there." She adds, mirroring your lowered voice.

It takes a few minutes, but the Rowlet does eventually come into the edge of the firelight and starts pecking at the bowl with gusto.

"Poor thing's starving." Fie says quietly. "Looks kind of undergrown as well."

"Runt of the litter?" You guess.

"Maybe." Fie says, frowning.

>What's on your mind.
>Catch Rowlet.
>Other
>>
>>5413899
>Befriend and catch Rowlet, like we did with Fluffy. But let Fie be the one to do it.
>>
>>5413899
>Catch Rowlet.
>>Other
"Wanna catch and raise it?"
>>
>>5413899
>>5413903 +1
>>
>>5413903
>support
>>
>>5413903
>>5413908
>>5414472

Okay, gimme some rolls.

Unrelated:

How d'you think Jesse and James would fortify a house.

Gimme some ideas.
>>
Rolled 3 (1d100)

>>5414971
They would definitely surround it with trapholes. They might have some of those robot hands to try and grab intruders with
>>
Rolled 7 (1d100)

>>5414971
For James :
>Alley of Victreebell-ground pit
>Mareanie ambushed over doors like the bucket gag
>Electrodes. Lot of them.
>>
Rolled 62 (1d100)

>>5414971
Certainly well insulated against electricity. Maybe even using it for defensive purposes.
>>
>>5414971
>>5414996
>>5415017
>>5415020

Hidden air balloon for emergency escape
>>
>>5414996
>>5415017
>>5415020

"I'm going to try make friends." You say in an undertone.

"Good luck." Fie says, before you carefully start moving forward.

Unfortunately, this Rowlet seems to be rather skittish and not interested in making friends so much as food and flutters off into the bush leaving the bowl half finished.

"Damn." You say, settling back down to watch.

>Wait and see if it comes back (Roll.)
>Ah well. It's late, turn in.
>Another time, maybe.
>Other
>>
Rolled 58 (1d100)

>>5415138
>>Wait and see if it comes back (Roll.)
>>
Rolled 16 (1d100)

>>5415138
>Wait and see if it comes back (Roll.)
Leave a trail of food leading closer to us
>>
Rolled 53 (1d100)

>>5415138
>Wait and see if it comes back (Roll.)
Please do, I like the ball owl
>>
Rolled 69 (1d100)

>>5414971
Probably using whatever experience they had as Rockets. I guess if worse comes to worse they would either escape using the Meowth Balloon like >>5415036 said, or as a last resort use guns (didn't they have a MP5s and Javelin launchers in the basement?)

>>5415138
>Wait and see if it comes back (Roll.)
Still want to let Fie catch it.
>>
Rolled 60 (1d100)

>>5415138
>Wait and see if it comes back (Roll.)
>>
>>5415779

They do, but they're an absolute last resort if things are truly dire.
>>
>>5414971
Reinforced foundation. Huge steel beams surrounded by concrete as the support beams. Trapholes. Backup generators, Fireproof everything. Grounding on the entire structure to prevent electrical issues/attacks. Stun powder launchers built into the locks.
>>
>>5415150
>>5415184
>>5415254

You shimmy back to your prior position to wait, but after about five minutes, it doesn't look like Rowlet is coming back tonight.

You leave a trail of food back to the bowl anyway, but after another twenty minutes, there's no sign of it.

"I guess he got proper spooked." You say, shaking your head.

"Probably." Fie agrees. "It's still remarkable the little guy came out to begin with. Rowlet are really skittish." She notes.

"You think he might've been abandoned?"

"It's possible." Fie concedes.

"I guess I'll have to try again some other time if he's still here."

"Mm. Anyway, it's late. Let's get some sleep." She suggests.

>Just a little longer. (Roll)
>You're right. Let's turn in.
>Clean up the food to avoid Skwovets.
>Other
>>
>>5415806
Just as a side note, how much trouble would they get into with the poke-straya police if they used them?

>>5415812
>You're right. Let's turn in.
Leave the food there in case the Rowlet decides to eat it later. inb4 Skwovet Horde Battle 2: Electric Boogaloo
>>
>>5415812
>Clean up the food to avoid Skwovets.
Don't want to have to hunt for Fie's clothes again.
>>
>>5415834

Facing potentially a decade or two in prison, minimum, sort of trouble.

That's just for the MP5s. The Javelins would be another couple of decades on its own.

As to why they have them...

Habit. And a just-in-case considering they kind of have enemies.
>>
>>5415859
>they kind of have enemies
this is going to be a major plot point later on, isn't it? [/spoilers]
>>
>>5415880

Maybe, potentially.
>>
>>5415859
They will have dug out of prison with spoons in a week.
>>
>>5415812
>Clean up the food to avoid Skwovets.
Hey, at least Gareth got his Rowlet.
>>
>>5415812
>Clean up the food to avoid Skwovets.
>>
>>5415812
>You're right. Let's turn in.
>>
>>5415841
>>5415899
>>5415964

"First thing's first." You reply, before going and cleaning up the food you left out and putting a convenient rock on top of the cooking pot with the leftovers to discourage Skwovet.

"Good thinking." Fie agrees, before you head to bed, Gareth and Holly having already gone ahead of you.

>Sleep in.
>Wake up on time.
>Wake up early.
>>
>>5416023
>Wake up early.
I want my shroomish.
>>
>>5416023
>Wake up early.
Train Blitz in the morning and start teaching Morning Sun.
>>
>>5416023
>>5416037 +1
>>
>>5416025
>>5416037
>>5416064

Okay, give me two rolls.

One for training and one for sparring with Fie.
>>
Rolled 56, 86 = 142 (2d100)

>>5416072
>>
Rolled 62, 63 = 125 (2d100)

>>5416072
>>
Rolled 6, 98 = 104 (2d100)

>>5416072
>>
>>5416087
Guess the training with Fie leads to intense results.
Alex is a natural born fighter.
>>
Rolled 22 (1d100)

>>5416075
>>5416079
>>5416087
>>
File: boxing-practice.jpg (23 KB, 373x249)
23 KB
23 KB JPG
>>5416075
>>5416079
>>5416087
>>5416120

You get up to see Fie finishing getting dressed.

She heads out, giving you the privacy to change before the two of you get to warming up, then sparring.

You're feeling good this morning and Fie is either off her game or taking it easy on you so you can get a feel for boxing and incorporating it into your style, but more often than not, you have her on the back foot or off-balance.

When she calls a halt, she's drenched in sweat and panting.

"Damn, you're a fast learner." She says, impressed, patting your shoulder, before leaving you to your own training while she goes to drill her team.

You release Blitz and do some basic warm-ups with him before realising you haven't actually thought about what you're going to do with him this morning.

>Do speed drills
>Do strength drills.
>Do endurance drills.
>Finish learning Crunch.
>Learn another move.
>Other
>>
>>5416130
>Finish learning Crunch.
>>
>>5416130
>Finish learning Crunch.
>>
>>5416130
>Finish learning Crunch.
Better to focus on something he almost learned,

>>5416092
Being a martial-arts guy helps too.
>>
>>5416130
>Learn another move.
Crunch failed because Blitz hasn't grown enough..
Lets wait for lvl 20 range before trying again.
Meanwhile we can teach him other useful moves.

Start teaching Morning Sun after getting a good run so he can practice with peace of mind.
Release Syrum to demonstrate Synthesis since it's a similar sun based move.
>>
>>5416141
>>5416138
>>5416135
Guys I urge you to reconsider.
Failing to learn Crunch is what put Blitz out of commission last time.
The reason given by OP is that he hasn't grown enough to learn an overly powerful move.
So trying again without leveling up is high risk.
>>
>>5416155
Shit, forgot about that.

>>5416130
Changing my vote from >>5416141 to
>Learn another move.
>>
>>5416155
>>5416160
What about
>Asking Fie if Blitz have grown enough for Crunch
>>
>>5416155
Ok, I thought since OP put it as a option it would be fine.
>Learn another move.
But truth will always be that she got hurt because of a crit fail
>>
>>5416155

Good catch.

>>5416178

The reason I put finishing learning Crunch as an option, is because I want there to be opportunities for Alex to screw up organically. (Potentially)

So, occasionally, there'll be an option that could go badly if a roll goes particularly poorly, or you're not careful.

After all, what's a story without some stakes and danger every now and then?

That being said, everyone's been playing really smart, so it's not come up too much.
>>
>>5416191
>That being said, everyone's been playing really smart, so it's not come up too much.
And I'm the first surprised at that; it's /qst after all.
Nobody took the Holly bait; and I'm pretty sure things would have been catastrophic with Fie afterwards.
>>
>>5416191
Alright chief, I'll be on the lookout for trap options from now on. Atleast until I immediately forget
>>5416196
Anons have been surprisingly mature about all of it, I was expecting to be a chorus for a harem instead.
>>
>>5416196
OP did say the harem route was a possibility but only with the right maneouvering.
That being said the reason why Alex snapped out of it was:
>not wanting to hurt both Holly and Fie that way
>not wanting to use a moment of weakness from Holly who clearly needs to become independent first
>>
>>5416155
>>5416152
+1 On Learning Morning Sun.
Use Aura sight to observe the process during training.
Maybe we can also pick it up.
>>
>>5416161
Not a bad idea, but there's still too much of a risk involved given how low of a level Blitz is. Although we could ask Fie if we can train our teams together.

>>5416355
>can dragon dance
>knows capoeira
>has aura powers
>knows capoeira
Yeah, I'm down for basically becoming as strong as a pokemon.
>>
>>5416373
OP basically confirmed Aura training or Innate Psychics are just humans that are able to use Pokemon moves.

We should definitely question Gareth more about it and ask if there was any scientific research done in regards to this.

We should also take the tame to learn an aura move mimicking Protect or at least Iron Defense.
>>
>>5416160
>>5416178
>>5416355

You're tempted to try and continue training Blitz on Crunch, but after what happened last time, you think better of it and go to your pokedex instead to look at other moves.

There's a pretty decent selection there, but after how Crunch went, you decide to stick to some less 'powerful' moves for the time being.

The only question is where to start.

Moves Known:
Bite
Howl
Ember
Leer
Roar
Fire Fang

>Teach Blitz Flame Wheel
>Teach Blitz Agility
>Teach Blitz Incinerate
>Teach Blitz Flame Burst
>Teach Blitz Odor Sleuth
>Teach Blitz Rock Smash
>Teach Blitz Morning Sun
>Other
>>
>>5417116
>Teach Blitz Morning Sun
>>
>>5417116
>Teach Blitz Morning Sun
>>
>>5417116
>Teach Blitz Morning Sun
And then, if we have the time, teach him Rock Smash.
>>
>>5417149
>>5417228
>>5417231

Roll.
>>
Rolled 55 (1d100)

>>5417234
We should also observe it with aura sight at a later time.
>>
Rolled 87 (1d100)

>>5417234
>>
Rolled 4 (1d100)

>>5417234
>>
>>5417246
Thank Arceus Blitz has Flashfire, he nearly set himself on fire.
>>
>>5417235
>>5417236
>>5417246

You decide that all things considered, a healing move wouldn't be a bad idea for Blitz, so you decide to go with Morning Sun.

It seems simple enough.

As it turns out, it isn't.

You get the feeling this would probably be easier for Syurm to figure out, but as you watch the clip through a few times with Blitz before attempting it, you get the feeling this might be a little advanced for him.

A fact borne out as he doesn't so much as glow during the whole half hour you try and practice the move.

"What are you doing over here?" Fie asks curiously as she comes over, evidently taking a break from her sparring with Cinder.

"Trying to teach Blitz Morning Sun." You explain.

"Is he hurt?" Fie asks with the barest hint of a smile.

"No... shit." You clap your forehead as you realise that that's probably half your problem right there.

"Yeah, Morning Sun is kind of a fiddly move to teach." Fie agrees. "If you don't have access to some [i]very[/i] restricted specialist equipment, it's a downright pain in the ass."

>Do you have access to this equipment?
>Ugh. Let's try something else.
>Mind helping somehow? Maybe a mock battle?
>Whatever. Let's get breakfast ready.
>Other
>>
>>5417397
>Do you have access to this equipment?
>>
>>5417397
>I'm assuming you don't have the equipment on you either right?

>>Mind helping somehow? Maybe a mock battle?

>Other
Also would having Syrum show off Synthesis work to get the initial feel for it? I know it's a different process but the initial start for both is taking some power from sunlight.
>>
>>5417397
>>5417406 +1
>>
>>5417406
+2
>>
Update tomorrow.

I'm dog tired and really can't come up with anything decent to write today.
>>
>>5418543
Have a good rest OP.
>>
>>5418543
Stay safe, health comes first.
>>
>>5418543
Rest well, otherwise you'll go from SuperBusy to SuperTired
>>
>>5418543
It's dangerous to overextert yourself. Go to poke center and get better
>>
>>5417406
>>5417410
>>5417414

"I'm assuming you don't have the equipment on you." You more state than ask.

Fie shakes her head.

"No, although I do have a set up at my gym." She says.

That's definitely something worth keeping in mind.

"Mind helping somehow? A mock battle, maybe?" You ask after a moment's thought.

Fie brightens.

"That sounds like a good idea." She agrees. "I've not really done much actual battling with Skrelp, so the experience would be good."

A course of action decided upon, the two of you move to a clear area, Fie releases Skrelp and at your call, Blitz happily trots into position.

>Let Fie move first.
>Go first.
>See who breaks first. (Roll)
>Other

Moves:
Bite
Howl
Ember
Leer
Roar
Fire Fang
>>
>>5419177
>Let Fie move first.
We're trying to get Blitz to learn Morning Sun after all.
>>
>>5419177
>Let Fie go first
>Bite

Use aura sight to stop the battle once either is too injured.
>>
>>5419177
>Let Fie move first.
>Leer
>>
Rolled 20 (1d100)

>>5419189
>>5419192
>>5419211

Alright, roll.
>>
Rolled 70 (1d100)

>>5419299
>>
Rolled 47 (1d100)

>>5419299
>>
Rolled 60 (1d100)

>>5419299
>>
Rolled 94 (1d100)

>>5419299
>>
>>5419311
>>5419322
>>5419324

"Skrelp, Water Gun. Tone it back a little." Fie orders as she waits for you to make a move, only to take the hint as you wait for her to move.

Skrelp blasts Blitz with a gentle stream of water that makes him recoil and yelp, but he's not actually that badly hurt by it.

"Bite." You order as you blink and call upon your aura, seeing the familiar outlines superimposed on your vision as Blitz bounds forward and nips Skrelp as you ordered, apparently picking up on the fact this is effectively rough housing instead of a serious fight.

Both Skrelp and Blitz are still plenty energetic and healthy after the exchange.

>Time to practice Morning Sun (Roll)
>Just focus on the battle, such as it is.
>Other

Moves:
Bite
Howl
Ember
Leer
Roar
Fire Fang
>>
>>5419437
>>Time to practice Morning Sun (Roll)
>>
>>5419437
>Time to practice Morning Sun (Roll)
>>
Rolled 17 (1d100)

>>5419437
>>Time to practice Morning Sun (Roll)
>>
>>5419437
>Time to practice Morning Sun (Roll)
>Release Syrum at the side to show off Synthesis as a refference

If it does not work out continue by having Blitz practice dodging and trying to use morning sun after he's hit again.
>>
Rolled 95 (1d100)

>>5419490
>>
Should we just continue the rest of the spar as dodging practice?
>>
Rolled 66 (1d100)

>>5419437
>>Time to practice Morning Sun (Roll)
>>
Rolled 36 (1d100)

>>5419505
Depends on how well Blitz learns the move, and if we have the time.

>>5419446
>>5419437
>rolling for Morning Sun
>>
>>5419509
Well we have a 17,95 and 66.
Seems like he learned well enough.
>>
>>5419512
That's fair. Though at that point we may as well take out our entire team and do some dodging/accuracy drills.
>>
>>5419467
>>5419491
>>5419508

"Alright Blitz, let's try Morning Sun again." You say.

He barks, before beginning to glow and as you watch, his aura regains the vibrant green of a pokemon at the peak of their stamina again.

"Awesome work!" You cheer.

Fie has Skrelp cycle Water Gun a few more times while you have Blitz do the same with Morning Sun just to make sure he's got the move down, but he performs it without issue and by the time Holly and Gareth are exiting their tents, you and Fie are winding down after a rather productive mock battle.

"Phew, not a bad morning's work, all things considered." Fie says cheerfully as you dish out last night's dinner for breakfast. "Morning Sun is kind of niche and kind of hard to learn, but you really do have a talent for training." She adds.

"Thanks." You reply, feeling rather warm and fuzzy at the compliment.

>Do some more training after breakfast.
>Just go. Saltcoast City awaits.
>Other
>>
>>5419524
>>Just go. Saltcoast City awaits.

Let's have Blitz walk with us instead of returning him to the pokeball.
He's an active fella so a good walk is a decent reward for him.
>>
>>5419524
>Do some more training after breakfast.
But not for long, and focus a bit on dodging (either just with Blitz himself or the whole team).
>>
>>5419526
Support
>>
>>5419526
>support
>>
>>5419526
Support
>>
>>5419526
>>5419533
>>5419833
>>5419836

You eat quickly and pack up camp within the hour before hitting the road again, letting Blitz out to walk beside you as you focus on making distance.

This close to the first real goal you've had for this journey, you're not in the mood for dawdling or sight-seeing.

Once you've reached the city, then you can worry about sightseeing and whatever else you're going to do when you get there, but for now, you've got to get there.

>Roll.
>>
Rolled 84 (1d100)

>>5420293
>>
Rolled 8 (1d100)

>>5420293
>>
Rolled 30 (1d100)

>>5420293
>>
>>5420300
>>5420303
>>5420306

It takes you most of the day, but around 4PM, you make it out of the hills to see Saltcoast unrolled before you.

It's not exactly an Alolan paradise, but it's pretty damn close and from your vantage point, you can see the southern most of the Barrier Islands out to the north.

"What d'you think?" Fie asks, looking between you, Gareth and Holly expectantly.

>Yeah, wow.
>I always thought this place was more like Hau'oli City as a kid. This is... a little disappointing.
>I'm thinking I'm looking forward to going to the beach.
>Other
>>
File: Gold Coast.jpg (7 KB, 292x173)
7 KB
7 KB JPG
>>5421099

Ugh... forgot a reference pic.
>>
>>5421099
>>5421102
>What's this, a city for durants?
>>
>>5421107
Jokes aside, I'm going with this
>>I'm thinking I'm looking forward to going to the beach.
>>
>>5421099
>I'm thinking I'm looking forward to going to the beach.
>>Other
Can't wait for some seafood.
>>
>>5421099
>I'm thinking I'm looking forward to going to the beach.
Seems like a good time all around.
>>
>>5421099
>I'm thinking I'm looking forward to going to the beach.
>>
>>5421109
>>5421162
>>5421176
>>5421205

"I'm thinking I'm looking forward to going to the beach." You reply after a moment's thought.

Fie actually laughs at this.

"Yeah, that's everyone's first instinct when they see Saltcoast City." She agrees. "For the time being, I'm thinking it'll be nice to be back home." She adds. "And don't worry, there'll be room enough for everyone." She assures.

With this cheering prospect, you set off down the road into the city proper.

The sun's gone down by the time Fie leads you to the gym, though the city hasn't slowed down any.

There're people out partying or having dinner or working overtime in some cases, while in front of the gym proper, you're met by nearly a dozen figures dressed in black bloc.


>Looks like we are getting a battle in today.
>Oh good grief, is this just going to be a thing in every town?
>Sigh...
>Other
>>
>>5422415
>Looks like we are getting a battle in today.
>>
>>5422415
>Looks like we are getting a battle in today.
>>
>>5422415
>Looks like we are getting a battle in today.
>>
>>5422415
>>Looks like we are getting a battle in today.
>Ponder the mudkip or sandyghast in the beach
>>
>>5422415
>>Looks like we are getting a battle in today.

Let Syrum out to help immobilize the lot.
Blitz and KayO can battle.
Keep Aura sight active to track everything going on accurately.

As for the rest of our mons they can be saved up for any chase needed to take them down.

Ask Holly if her Swablu can use Sing to put the Team Green nutjobs out of commission.
>>
>>5422415
>Sigh...
>Oh good grief, is this just going to be a thing in every town?
>>
Rolled 92, 87, 66, 37 = 282 (4d100)

>>5422420
>>5422429
>>5422431
>>5422437
>>5422466

"Holly, see if you can't get Cotton to put some of these nutters to sleep." You say as you release Syurm and Kay O-o to join Blitz, who, while tired from the work has gotten in front of you defensively as a four of the thugs release pokemon of their own while their fellows move to hem you in.

She nods and releases her Swablu, while Fie releases Cinder and Gareth does the same with Mien and Druddigon.

Arrayed against you are what you're beginning to recognise as the standard for Team Green: Grass and Dark types.

You see a Breloom, a Houndour, a Gloom and a Liepard.

>No ceremony. Get 'em.
>Take on the Houndour.
>Take on the Gloom
>Take on the Liepard
>Take on the Breloom.

Blitz:

Bite
Howl
Ember
Leer
Roar
Fire Fang
Morning Sun

Kay O-o:

Tackle
Leer
Protect
Dragon Tail
Scary Face
Headbutt
Low Kick
Dragon Dance
Aqua Tail
Aerial Ace
Rock Smash
Dragonbreath
>>
>>5422490
>>Take on the Breloom.
KayO Aerial Ace
>>Take on the Gloom
Blitz Fire Fang
>>
>>5422490
>>5422495 +1
And while Syrum ties them up, we should probably Dragon Dance just in case.
>>
>>5422495
Supportin'
>>
>>5422495
>>5422501
This
>>
>>5422495
>>5422501
>>5422593
>>5422597

Alright, roll three dice then.

One for you, one for Blitz, one for Kay O-o
>>
Rolled 57 (1d100)

>>5422950
>>
Rolled 91, 73, 67 = 231 (3d100)

>>5422951

Like this.
>>
Rolled 16, 47 = 63 (2d100)

>>5422953
Here's the other 2
>>
Rolled 15, 82, 25 = 122 (3d100)

>>5422950
>>
Rolled 4, 31, 95 = 130 (3d100)

>>5422950
>>
Rolled 69, 37, 47 = 153 (3d100)

>>
Ugh. Headache again, update tomorrow.
>>
>>5423284
Rest well, OP.
>>
>>5423284
Night OP. Try some lind tea or light meals (soup, salad or chicken) to get over the headache.
>>
>>5422490
>>5422951
>>5422956
>>5422957
>>5422988

You decide to do a Dragon Dance, just in case anyone tries to assault you this time, but you fumble the steps around about the time you've ordered Kay O-o to Aerial Ace Breloom and Blitz to Fire Fang Gloom.

Breloom slugs Blitz first with a Mach Punch, while Houndour gets Double Kicked by Cinder, before Fie directs her further back where more Team Green members are releasing pokemon, scattering them like Ratata as they're put in harm's way.

The Liepard Sucker Punches Mien, only to receive a heavy Drain Punch in retaliation, before Blitz bites down on the Gloom, making it flinch before Kay O-o scythe's Breloom's legs with a pair of sweeps, sending it crashing to the ground, out cold.

Then, Cotton begins to Sing, lulling several of the Team Green thugs to sleep and leaving the others swaying drowsily, even as a few of them lurch towards you.

The downed pokemon are replaced by a Roselia, a Golbat and a Thievul, while the Liepard sways from its hard hit.

It's hard to tell if they're receiving much, if any direction over Cotton's singing, while Syurm waits beside you, poised to web anyone who gets close.

Blitz:

Bite
Howl
Ember
Leer
Roar
Fire Fang
Morning Sun

Kay O-o:

Tackle
Leer
Protect
Dragon Tail
Scary Face
Headbutt
Low Kick
Dragon Dance
Aqua Tail
Aerial Ace
Rock Smash
Dragonbreath
>>
>>5424158
>KayO Dragonbreath on Golbat
>Blitz Firefang on Gloom
>>
>>5424158
>>5424188 +1
>>
>>5424158
>>5424188
Supporting.
>>
>>5424188
Yeah, that
>>
Rolled 26, 67, 40, 97 = 230 (4d100)

>>5424188
>>5424191
>>5424269
>>5424490

Alright, roll.
>>
Rolled 22, 44 = 66 (2d100)

>>5424829
>>
Rolled 59, 31 = 90 (2d100)

>>5424829
>>
Rolled 61, 37 = 98 (2d100)

>>5424829



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