>Operation Overlord, June 6th 1944. Better known as D-Day.This will be an alternative History quest, Experimenting with the question if Hitler had seen through the feint in the north, and reinforced defenses on the Beaches of Normandy.The setting will be held in the Omaha sector between the American attackers and the German defenders.I will have you first pick a side, then a type of soldier to play as.First things first.Which side do you choose?I will leave this vote up for a day since this is very important.>Allied powers>Axis powers
>>5361577>>Axis powersI'm a nazi! ...In Minecraft
>>5361577>>Axis powersSieg Heil!
>>5361577>Axis powersClassic man in the high castle
>>5361577>Axis powersAll we gotta do is hold the Atlantikwall, what could go wrong?
>>5361577>Axis powersSend the American Golems back in to the ocean!
>>5361577>Axis powersI have to admit it sounds like a better challenge for a combat oriented quest. It's not like we can win the the war at this point anyway.
>>5361577>>Axis powersLets play the good guys
>>5361577>Axis powersAs the SS.Honestly, a more pivotal question would be if the German High Command actually followed Hitler’s orders and focused on the oil fields to the south. Imagine a 1941 Operation Fall Blau on steroids, it would’ve been nuts!
>>5361577>>Allied powersI want to play Saving Private Ryan('s body) Quest
Good morning. I will post classes to choose from at 5PM CST.>>5361860Indeed, though if they successfully repelled the landing force at Normandy, then they would be able to concentrate on the Eastern front, and possible push them back to Moscow. it would be a long slog though.
>>5361641>>5361764>>5361765>>5361781>>5361790>>5361795>>5361811>>5361835>>5361836>>5361845>>5361848>>5361850>>5361856>>5361860>>5361899While we are waiting, I will have you choose a name for your soldier.>Maximilian Hoffmann>Aksel Thomas>Lanzo Schulze>Heinz Winkler>write in
>>5361998>Maximilian HoffmannMaximum German.
>>5361998>Maximilian VON HoffmanFrom a juncker family ofcourse, they call us Hoff for sure amongst friends.
>>5362001>>5362003>>5362004>>5362021>>5362023>>5362032>>5362034Alright. I'll start the vote early to let the morning people voteSelect a class>Rifleman>Grenadier >Machine Gunner>SniperYour loadout will be available upon request for each class.
>>5362089>SniperA bullet between the balls at 100 yards.
>>5362089Aww man, I was really hoping we'd be a tanker.For thus of us not in the know, what does Grenadier mean in this context, infantry attached to armored division or just a dude who lobs grenades or mortar user?
>>5362097The Grenadier has a muzzle mounted 30mm grenade launcher with the K98 to set it off, and 4 stick grenades. ie: k98 with a Schiessbecher to launch the grenades.https://en.wikipedia.org/wiki/SchiessbecherI would have put it in, but anyway i tried to put it tank combat would be hard to do. But be assured, there WILL be tanks.
>SniperConsidering how heavy a machine gun is, I’d rather not lug one around at Normandy if we ever need t of all back. A sniper is a good and reliable killer in my books.
>>5362089>SniperLet's do an Axis Sniper Elite scenario, that sounds fun. We get to fight legendary snipers from Russia, Finland and other countries.Also pic related, that's us.
>>5362113Sigh, looks like we're going Sniper. But I'm still rooting for>Machine Gunner
>>5362113>>5362119Woops didn't mean to quote your post
>>5361860tbf, they did concentrate on the south a bit, one of the problems was that they sent a lone division to secure stalingrad and the slowness of capturing the city gave time for the infamous slaughterhouse to happen>>5362089>Machine Gunner
>>5362107thanks for the clarification. And yeah that's fair enough on the tanker thing!Then I vote>>5362089GrenadierThe reason i'm not voting for sniper is that Snipers work fairly isolated and frankly relatively passively in the sense that we will be holing up in some areas for x amount of time. I have to believe we need to be playing something more aggressive mobile that works in a group if this is going to interesting at ALL to read/play.
The Class Vote will stay up until 8pm CST>>5362129You will have a spotter to point out Targets of Opportunity if Sniper is the selected class.
>>5362089>Machine GunnerGoing Brrrrrrrr
>>5362089>Machine Gunnereat lead.will their be conscripts.
TFW you will now never shoot a man's balls off at 500 yards.
>>5362092>>5362110>>5362113>>5362114Sniper of balls>>5362119>>5362128>>5362155>>5362253>>5362290>>5362357Machine Gunner>>5362129GrenadierMachine Gunner wins. Adjusting Dice and writing.
Rolled 27 (1d100)>>5362455>June 6th 1944, 0500 hoursDarkness. You dream of the days back on your fathers dairy farm. You are milking the prize cow Lisa, when there is an earthquake, causing her to moo in distress.Light. Thats the first thing you see through your window, as someone is shaking you awake. "Max, Max wake up. Max!"You grunt. "30 more minutes". The shaking intensifies 'Hoffmann wake up!". "WHAT"??!! you finally relent.Its Stephan Groß, your friend and assistant gunner. "Wake up you retard, its time for us to take the morning watch"."Why do we have to be morning watch?", you groan. "Because its what the Kommandant assigned to us. We wouldn't want to make him [r]angry[/r] now would we?", Stephan asks you.dont mind the dice>"fuck the Kommandant">"I guess you're right">"I wish we had noon watch">"I miss Lisa">write in
>>5362357no. this is not the eastern front.
>>5362467>"I guess you're right"
>>5362467>"I guess you're rightWe were ordered, not like we can really disagree. Following orders is a big thing here
>>5362467>>"I guess you're right"
>>5362467>>5362467>incoherent mumbling followed by getting up and grabbing the Customized Thompson you captured in North Africa and schlepped with you ever since.>good thing we were a giant of a man otherwise carrying a MG, Thompson, other assorted loot and equipment would have been unthinkable. We weren’t called the mountain for nothing after all
>>5362467>>"I wish we had noon watch">>"I miss Lisa"
Rolled 42 (1d100)>>5362588"I guess you're right" you grumble. "I'm always right." Stephan boasts.You then proceed to put on your fatigues, tie your boots, and check your gear less the Kommandant makes an issue of it. You walk out of the barracks, but Stephan shouts, " Max! you almost forgot your weapons!". You sigh internally, knowing such as breech in protocol would restrict your rations for the week. He hands you your,Pick one of each>MG 34>MG 42and your>Mauser C96>Walther P38>Kongsberg Coltlastly>Hitler Youth knife>Standard K98k Bayonet>16 inch Bowie knifeYou thank him and make sure your weapons would at least past a visionary inspection and start walking to the briefing yard."GOOD MORNING SOLDATS!" the Kommandant yells. You know this is to help you awaken more, so you don't take offense to it. "Gruppe 11-MG! Report to Bunker 3-D for morning watch!""YES KOMMANDANT!" you and your fellow squadmates yell. You then begin the march to the coastal defenses, when the Kommandant pulls the Squad leader aside, and seem to have a serious discussion. When they are finished, the Kommandant then waves for you to come over. "Good job keeping morale high Soldat. Take these extra ammo cans just in-case.">received 3 250 round ammo boxes for your machine gun"Good luck Soldat." and with that the Kommandant dismisses you.The Squad Leader then comes over and tells you "the Kommandant says a landing is due any day now, we are to be at high combat readiness." He then pats your back and goes to tell the rest of your Gruppe.Stephan manages to overhears this. "We should head to the bunker, let the rifle squads handle the perimeter defenses."0600 hours You now have a choice.>Set up inside the bunker overlooking the beach>Set up below the bunker in the raised trench>Set up on top of the bunker
Last post of the night, going to make dinner and sleep. I will call this vote at 1pm CSTAny questions, comments and concerns, reply to this post.
>>5362610>MG 42>Kongsberg Colt>16 inch Bowie knife>Set up below the bunker in the raised trenchBunkers are an obvious target for enemy bombers, the trench is unironically safer.
>>5362491Germany also used Conscription. especially from conquered areas.>MG 42>Walther P38>16 inch Bowie knife>Set up below the bunker in the raised trench
>>5362610>MG 42>Kongsberg Colt>Standard K98k Bayonet>Set up below the bunker in the raised trenchIs the trench by the seawall? Let's hope those DD Shermans do just as bad in this timeline.
>>5362646+1 to these choices but I pick Hitler Youth Knife insteadRaised trench instead of bunker because our Deutsch balls are made of premium Deutsch steel, ja?
>>5362610>MG 42>Walther P38>Standard K98k Bayonet>Set up below the bunker in the raised trench
>>5362610>MG 42>Mauser C96>Hitler Youth knife>Set up inside the bunker overlooking the beach
>MG42>Captured Tokarev (loaded with German rounds as opposed to the 7.62x25mm)>Hitler Youth Knife>Bunker
>>5362646I know, but wither or not there are conscripts is a non issue in this setting.>>5362681In the picture of the bunker, right below it, imagine a Raised trench. I'll draw it so you can see.
>>5362610>MG 42>Walther p38>Hitler Youth Knife>Set up below the bunker in the raised trenchThis looks like fun I wonder how Alt Hist this is going to get
>>5362621>>5362646>>5362681>>5362733>>5362799>>5362850>>5362961>>5363046>MG42>Walther p38>Trench timeSelected>>5363046Not that much.Writing....
Rolled 57 (1d100)>>5363072Here goesOh and what kind of knife do we have?
>>5363063oof formattingYou set up below the bunker in the trench system, get your MG42 into place, and get ready for a boring morning.0630 hoursYou hear low rumbling in the distance......"uh, Max?" you look over to Stephan " It sounds like a storm is com- wait, are those plane engines?""oh Schei-" you are cut off by incoming shellsROOOAAAAAARRRRRRRRRRRRRhttps://youtu.be/we72zI7iOjk [Embed]You and your squad immediately hit the deck and you go deaf as the air vibrates and the ground trembles around you.>Roll 3 1d100 for the effectiveness of the Artillery, Air bombing, and landing craft speed.Lower is better.
>>5363077We have the Hitler Youth knife. Complete loadout below.PrimaryMG 42SecondaryWalther P38MeleeHitler Youth knifeutilityShovelThrown2 smoke grenades
Rolled 92 (1d100)>>5363079OH SWEET JESUS, HIT THE FUCKING DECK!!!!
Rolled 93 (1d100)>>5363079OH SHIT OH FUCK OH SHIT OH FUCK
You get up once the shaking has stopped, you look up and spot the Bunker has beem badly damaged. You then look to see if everyone is alright. Stephan lays there unmoving. You shaking him like he shook you this morning.Stephan has survived"Stephan wake up!" you yell. He opens his eyes and coughs a bit. "Im fine retard, watch the beach!"You then look over the trench line and see 4 troop carriers hit the shore and lower the ramps, disgorging troops that take cover behind the tank traps.>combat initiated.You have 5 options>Aimed burst - Plus 10 to actually hit, enemy has an oppurtunity to fire back.Uses 100 rounds>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.Uses 200 rounds>Change barrels - Switches out the barrel for it to cool down and replaces it with a new one.The barrel works like this every time you fire. Cold,Warm,Hot, Very Hot, and Melting. It is preferable to change out a barrel before it gets to Melting. but it gives the enemy a chance to move up on you.>Hold fire - Cools the barrel down without switching, not good if you need to put more rounds down range fast, use if there is a lull in the enemy advance.>Reload - Your assistant is currently linking the ammo/ use only if Assistant is badly injured or deadYour currently have 2250 rounds of ammunition.and>write in for any other actions beside shooting
>>5363115>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.FOR THE GLORY OF THE REICH!!!!!
>>5363115>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.DON'T LET THEM TAKE AN INCH!
>SuppressionWe have a shovel? Game changer, we can dig our way to Agartha for reinforcements if need be.
>>5363148>SuppressionPin them down before they can even start>Write inPray to Gott
>>5363115>Aimed burst - Plus 10 to actually hit, enemy has an oppurtunity to fire back.Why bother with anything else?
>>5363120>>5363122>>5363148>>5363156>>5363162Sorry roll me 1 1d100
>>5363169best of 3
Rolled 92 (1d100)>>5363169Ere we go
Rolled 66 (1d100)>>5363169pewpewpew
Rolled 22 - 10 (1d100 - 10)>>5363169Lesgo
Rolled 53 (1d100)>>5363169
Rolled 4 (1d30)>>5363175>>5363185>>5363195>>5363196writing
Rolled 10 (1d20)You manage to cut down 4 brave souls trying to rush your position. The rest are smarter and are regrouping behind the Tank traps.140 left"where the fuck is the artillery?" Stephan yells. "I hope the bombing run didnt take them out.""Gerwulf!" the rifleman looks over, " find out if the artillery batteries are working or not! We need them to hit the beach!"He nods and waits for a lull in fire to jump out and run up the hill. "Max! We need to clear them out before the next wave comes or hold them in place until some sort of artillery or the tank divisions get here!" Stephan yellsYou nod and steel yourself for the hours of fighting to come.Barrel is now Warm>6450 hours2050 rounds remaining>Aimed burst>Suppression>Change barrels>Hold fire
>>5363217>Aimed burstThey aren't advancing yet, so we don't have to suppress.
>>5363217>>Aimed burstCaptcha: DRNJAM
>>5363222>>5363228>>5363238>>5363232Roll 3 1d100
Rolled 36 (1d100)>>5363254oops lmao
>>5363259>nat 0 how the fuck
Rolled 16 (1d100)>>5363254Send them back from whence they came.
Rolled 66 (1d100)>>5363254
>>5363278>>5363267>>5363260roll 2 1d50 best of two
>>5363263I think anon rolled a d100 instead of 1d100, like so
Rolled 38 (1d50)>>5363280>1d50whew
Rolled 20 (1d50)>>5363280Cut them down!
Rolled (0d100)>>5363281Hmm... might be 0d100, then. Don't mind me RetardQM-kun, just testing the dice function...
>>5363289Huh. Y'know, I have no idea how, wait a minute, fuck. >>5363259 is a 1d00! No wonder, kek.
Rolled 5 (1d6)>>5363292>>5363284>>5363260Writing
Your fellow riflemen eliminate a group of ten that decided to push at the end of your suppressing fire.You fire again, this time aiming down the sight to nick those who think they are safe behind the tank traps. You pull the trigger in two second bursts to maximize your accuracy.You fire at the masses that are huddled around the tank traps, and while you can safely say you managed to get over 20 of them, Stephan says he counts 38 dead when he looks up from his binoculars.You feel pretty proud of that number. You move to tell ask Stephan if he has seen Gerwulf yet, but spot a glint next to a distant Tank trap....>roll 2 1d100 best of 2Higher is better
Rolled 68 (1d100)>>5363298SHEIT
Rolled 33 (1d100)>>5363298
Rolled 4 (1d20)You feel a burning sensation on the side of your cheek, "Scheiße!". Just a graze, but too close for comfort. 82 remain>6550 hoursYou hear rocks tumble down behind you and find Gerwulf there bleeding from his arm. He notices you looking at his wound, "just a scratch" he grumbles."The bombardment took out four guns and damaged the fifth. It can fire, but only where the GIs are now and further out to hit the boats. They will be firing it any second now.""Good, go tell the Squad Leader and have him use his backpack to tell them if the hits are good.""Roger" he then moves down the trench.Stephen then shouts, "Max! five more boats incoming!". Dammit, with no one in the bunker to provide additional support, we might loose the beach!enemy reinforcments arrive next round of combat>roll 1 1d100 for artillery effectivenessBarrel is now Hot>Aimed burst>Suppression>Change barrels>Hold fireany other action>write in
>>5363320>Aimed burst>pour some water from our canteen unto the barrel.
>>5363320>SuppressionKeep them right where the artillery wants them.
Rolled 74 (1d100)>>5363320>Aimed burst>Have Stephen get a barrel ready to change, so that you can swap it fast
Rolled 72 (1d100)>>5363320forgot the dice
>>5363320>SuppressionWe have to switch next turn
Will leave this up for 2 hours, need to go eat.>>5363329>>5363344>>5363327Should note that if the barrel does get to Melting it gets a permanent penalty mod on it if you use it.Sorry if I wasn't clear on that.
Rolled 2 (1d3)>>5363327>>5363328>>5363329>>5363344>>5363353>>5363405Solving the 3 way tie1 Aim burst2 Suppression3 Change barrels
fuck roll 3 1d100+-10
Rolled 83 - 10 (1d100 - 10)>>5363433Hoping for a good roll
Rolled 64 - 10 (1d100 - 10)>>5363433BLOOD! BLOOD FOR DER REICHSFUHRER!
Rolled 75 - 10 (1d100 - 10)>>5363433Fun
>>5363434>>5363455>>5363464Very good. I will write an update and leave it overnight
Rolled 16 (1d30)rolling for Suppression casualties
Rolled 35 (1d100)You spray the machine gun left and right in an attempt to suppress the GI's in order for the atillery to blow them sky high.Another group of 4 tries to break out while you arnt looking and they are swiftly dealt with by your accompanying Riflemen."INCOMING!" some riflemen take cover, and some keep shooting. Showing who is the experienced out of them.https://youtu.be/UaqKE54svWs?t=831750 ammunition remainingYou watch as the Shells impact near the tank traps, one even landing in an abandoned tropp carrier and sending it sky high26 remainingStephan gives you a head count of the remaining GI's left,"26 left brother, right on time for the next wave". You congratulate your fellow Gruppe members on holding the beach, the Panzer divisions should be here within the hour.
Rolled 1 (1d20)Wait, whats that? OH SHIT!"PANZER!" The DD Sherman appears a little off shore "TAKE COV-" you hear a thundering, then the DD Sherman Detonates right before it could get on the shore."must have hit the ammo rack for it to do that. Thank god we still have the Anti-tank guns still up." Stephan comments. You all watch the flames die out once it sinks below the waves.The 5 landing craft are about to hit the beach. Barrel is now Meltingcurrent barrel has -10 to accuracy until removed with a new barrel.>Aimed burst>Suppression>Change barrels>Hold fireNew Actions>EntrenchUse your shovel to build up your position to lessen sniper fire effects from Aimed BurstOther actions>write in
Last post of the night. Running again around noon tomorrow
>>5363506>Change barrelsLet's getter done before they hit the beach
>>5363506>Change barrelsBut what happened to the Very Hot stage, QM?
>>5363519Suppression makes it go up 2 tiers of hotness as it uses more ammo and uses longer bursts to suppress infantry.
>>5363506>Change Barrels Better now than later
>>5363259>>5363260Kek what a happy little mistake
>>5363506Hecka based design>>5363523Change dem barrels
>>5363506I have a question, QM. How many spare barrels do we have?
>>53637912 Spare barrels
Rolled 7 (1d20)>0705 hours"Stephan! Need a barrel change!" He disengages the barrel lock on the MG and takes the glowing tube out with a pair of tongs. "Whewy! Thats hot! Remember to change the barrel out before it gets to melting, unless we are in dire circumstances."He then inserts a new barrel in and turns the barrel lock on. You turn back and see that the 5 transports have arrived and are lowering the ramps.>2 Wave has arrived205 Remaining"Hoffmann!" you look over and see your squad leader calling to you. "The Panzer divisions are on the way! Reinforcments are arriving in around an hour, but it might take longer due to enemy paratroopers!"You nod. An hour or so to go. May Gott help us.The enemy troops have begun to rush your position and are now halfway to your trench"HERE THEY COME!" Stephan yells aiming his pistol>Aimed burst>Suppression>Change barrels>Hold fire>Entrench>write in
>>5363988>Hold fireAnd next round aimed burst when they're past the tank traps
Rolled 7 (1d8)>>5364000>>5364018>>5364019>>5364025>>5364051You sweep your MG across the beach in an attempt to suppress them and halt their advance.>roll 3 1d100
Rolled 43 (1d100)>>5364075
Rolled 22 (1d100)>>5364075
Rolled 47 (1d100)>>5364075
Rolled 2 (1d40)>>5364077>>5364078>>5364085Uh ohDue to distance the Dice has been upgraded for this round.
Rolled 18 (1d20)>>5364077>>5364078>>5364085> 0720 hoursYour Sweeping has proved less effective than you thought,stopping the advance but only killing a few of them. Though, this could be an advantage, as their fellow soldiers come and try to drag them back behind the Tank traps."I spot seven more transports farther out Max! We might need to relocate to the bunker soon to gain a further advantage point." Barrel is now HotEnemy reinforcments will arrive in 2 rounds1550 rounds remaining.Artillery has finished reloading"Prepare for grenades!" Squad Lead shouts. Your riflemen get their grenades ready to throw incase they get closer.
Rolled 1 (1d100)>>5364122Secret rollYour riflemen make up for your lack of kills and put down the injured and their rescuers.185 remaining. 150 still at the shoreline. 35 halfway to the trench, suppressed>Aimed burst>Suppression>Change barrels>Hold fire>Entrench>write inNew Options>RelocateWill relocate to the inside of the bunker, granting you a small defense from snipers, a bounus to Hitting Enemies , and upgrade your Killing Dice. You will not be able to shoot those who close the distance to the bunker, but there will be a small rifle squad covering the trench until they die. Will incur a Sniper role for Max and Stephan>Call for artilleryWill call an artillery strike against the beach. and use 1d100 for its effectiveness.
>>5364134>Entrench>Have your loader call for artillery fire to cover your movement to comeI think it makes sense to build up this position a bit before moving to the bunker
Rolled 33 (1d100)>>5364134 THE SECRET ROLL CANNOT BE GOOD >Suppression>Relocate>Call for artilleryRolling for artillery.
>>5364134>Call for artillery
>>5364134>Change barrelsWe only have one spare barrel left, we have to be careful not to bring it to melting. We should swap it for the spare one, then by the time the spare one gets hot hopefully the one we're using now will cool down and we'll be able to swap it again and so on back and forth.>Call for artilleryIf we can do this at the same time then do so.
>>5364142Ill prompt you when to roll my dude.youll see
>>5364141>>5364142>>5364144>>53641453 way tie between suppression, entrench, and change barrels.You can call artillery at the same time as any other action.
>>5364233If we pick entrench will our barrel cool down the same way as if we picked hold fire?
>>5364134>Aimed burstNext turn we call in Artillery while we pull back to the Bunker, afterwards which we can cover the riflemen as they withdraw.
>>5364134>Call for Artillery
>>5364247you can pick another action my dude.
>>5364253With this in mind, I am going to change my vote to >Entrench>Call for artillery
>>5364255>>5364247>>5364134Ah, shit. Long day.>Call for artillery>Entrench
>>5364134>>Entrench>>Call for artillery
>>5364141>>5364142>>5364144>>5364145>>5364235>>5364242>>5364247>>5364263>>5364271need 3d20 best of 3and 3d100 best of 3
Rolled 18, 13, 5 = 36 (3d20)>>5364280
Rolled 3, 38, 42 = 83 (3d100)>>5364280
Rolled 19, 11, 18 = 48 (3d20)>>5364280
>>5364280>>5364289>>5364291>>5364293Goddammit I need 3 1d100 best of 3 and 3 1d20 best of threesorry
Rolled 72 (1d100)>>5364295
Rolled 31 (1d100)>>5364295
Rolled 75 (1d100)>>5364295No problem lol.
Rolled 11 (1d20)>>5364295
Rolled 16 (1d20)>>5364295
Rolled 8 (1d20)>>5364295
Rolled 5 + 20 (1d20 + 20)You decide to dig in and reinforce your position, while Stephan calls for artilley. "Squad Lead! We need Artillery!" Stephan shouts. Squad Lead nods and radios the artillery using his backpack.You dig and dig till you have a decent enough birm to protect you from sniper fire.+16 to Sniper rollsEntrench option has been removed"Artillery incoming!"You watch as the shoreline is pocketed explosions and bodies are flung high up in the air.69 enemys killed by artilleryThose 35 that were suppressed start to move forward to avoid the artillery, and Squad Lead gives the order to throw the grenades.[cont]
Rolled 14 (1d20)>>5364373The grenades take out most of them, but there are still 10 left
>>5364378> 0730 hoursThe riflemen clean up the remaining pushers with accurate rifle fire.81 enemys remainEnemy reinforcements arrive in 1 roundBarrel is now warm>artillery will be reloaded in 2 rounds??? arrives in 2 rounds>aimed burst>suppression>change barrels>hold fire>write in
>>5364389>Hold FireWe're keeping a good pace lads.
>>5364389>hold firehow many barrels do we have.
>>53645103 in total. one in use, other 2 are with Stephan. One of the barrels has a permanent -10 modifier due to it melting, not the one we are using.
>>5364389>hold fireDon't overextend, trust in our defense
Rolled 14 (1d16)You hold fire and trust in your defenses to keep any sniper fire at bay. Barrel is now coldThe riflemen are starting to run out of ammo, so the Squad leader sends two out to collect some more.riflemen will return after 2 rounds of combatThe seven troop transports start disgorging a truly massive amount of soldiers at the shoreline. The ones already there take this lull in the fire to rush forwards.contfuck formatting
>>5364680The remaining riflemen shoot the forerunners of the pack and slow them down.319 enemys remaining. 67 enemys are 1/4th of the way to your trench"Wish we saved that artillery for when these troops landed, it would have been a massacre." Stephan comments. Sometimes, you just want to punch the guy."Do you hear that Steph? I hear something in the distance behind us." Stephan listens, but shrugs. "Cant hear anything. You must be shell shocked." Oh boy, that does make you a little angry.??? arriving in 1 round. >aimed burst>suppression>change barrels>hold fire>write in
>>5364692>SuppressionWe should probably skedaddle to the bunker after this round.
>>5364695No, we have entrenched ourselves. The bunker is an obvious target for enemy rockets.https://en.wikipedia.org/wiki/Mattress_(rocket)https://en.wikipedia.org/wiki/T34_Calliope
>>5364692>Suppression>Tell the squad leader to keep the artillery pouring on as it becomes available- the beach is swarming with foes, and doesnt look like it's going to lessen anytime soon
>>5364703Rockets which didn't show up until after the landing operations were completed on cargo barges. I'd be more worried about flammenwerfers.
>>5364715They still had bazookas.
>>5364692Reminds me of that one old flash game...>Aimed BurstWith such a target rich environment, provided we actually aim our shots we can mow down plenty. I have to ask though, are we killing Canadians, Merry cans, or Brits?
>>5364692>suppressionKeep them still
>>5364718True, and they still have flamethrowers too. However the former wasn't fielded in appreciable number until late June, while the latter is vastly more effective at clearing both trenches and bunkers.
>>5364736Flamethrowers are only a threat if they get close to us whereas bazookas can be fired from long range.
>>5364762You are correct, a max range of 300 yards on the M1. Either way, they WILL overrun are position at some point.
>>5364776Stop fucking reading my notes
>>5364776My point is that the bunker is an easier target to hit with the bazooka than the trench, therefore the trench is safer.
>>5364823Certainly, I don't disagree in the context of rockets or really any heavy ordinance. My hang up is in infantry getting up to us faster than we can manage.>>5364793>spoilersCan't make me. Also, can we know what beach we're on or is that too meta? If it's Omaha I like our chances. If not I don't really want our boy to get castrated by angry Canadians.
Rolled 2 (1d16)>>5364695>>5364704>>5364721>>5364738Suppression>>5364696>>5364720AimedWriting...>>5364833Its Omaha. Its in the OP.Captcha: KRAAP
>>5364833>CastratedNah they'd crucify a Jerry, especially one with our knife
>>5364840>It's in the OPApparently I'm blind. Thanks QM.>>5364846You're right, that's way more likely.
>>5364849>>5364846>>5364833>>5364823>>5364738>>5364721>>5364720>>5364704>>5364696fucks sake I always forget,Roll 3 1d100s best of 3
Rolled 54 (1d100)>>5364876>>5364878>Forgot the 1 in 100Todays just not my day is it
Rolled 5 (1d100)>>5364872Rule Brittania and God Save Canada
Rolled 59 (1d100)>>5364872Coming in to save the dayI hope
Rolled 17 (1d30)
Rolled 4 (1d10)> 0745 hoursThe riflemen pick off 2 more runners, and you start spraying lead wildly down range. While it does hit some,it doesnt manage to stop their advance much, the ones just arrived starting to rush behind the others."what are you shooting at you retard?! Kill them!" Stephan wacks you on the helmet. Damn, you are off your game right now.65 enemys halfway to your position. 124 enemys now 1/4th of the way to your position. 300 total enemys remainArtillery ReloadedKönigstiger has ArrivedYou hear an immense rumbling up the hill behind you, you and Stephan chance a glance behind you and spot it. A King Tiger! "Mein Gott!" Stephan cries out.God has certainly heard your prayers, and has given you a good chance to hold this beach.1350 rounds remainingcont
" I see 4 more transports incoming Max, we need to wipe these fuckers out!" Stephan shouts.Barrel is now Hot>roll 3 1d100 for the KönigstigerChoices>aimed burst>suppression>change barrels>hold fire>Find more ammo>Call for artillery>write in
Rolled 64 (1d100)>>5364953>Aimed burstThere's no point to doing anything else
Rolled 96 (1d100)>>5364953>Change barrelsWe'll have to change next round anyways, doing it now prevents damage and a permanent debuff.
Rolled 38 (1d100)>>5364953>aimed burst>call for artilleryThe artillery will come in clutcb
Rolled 92 (1d100)>>5364953>call for artilleryThere's a full company and a platoon marching towards us with more soldiers on the way. We can either call the arty now or change barrels now and waste the cool down on the barrel that calling arty next turn would give.
>>5364984You can choose another option.
shutting down for tonight
>>5364953>Change barrels>call for artillery
>>5364720Mud and Blood (2)?>>5364776>>5364793>>5364833I just hope there's more after this battle!>Change barrels>call for artillery
>>5364953>aimed burst>Call for artilleryThis is our opportunity to get as many kills as possible.>>5364969>>5365045>>5365052Doing an aimed burst instead of suppression will bring our barrel to very hot, not melting. We can swap the barrel next round.
>>5364953>>5364969Changing my vote to>Aimed burst>>5365064I forgot about the very hot stage. I still think we should save the artillery for when we do barrel swap though.
>>5365066>I still think we should save the artillery for when we do barrel swap though.The tank, the artillery and our machine gun firing all in the same round will kill a large amount of enemies unless our rolls go very poorly. This will give us breathing room to safely swap our barrel in the next round.
>>5365069>Unless our rolls go very poorly.Which is what I'm anticipating. I don't think blowing our load so hard and so early is a good idea.
>>5364953>>aimed burst>>Call for artillery
>>5365052Swapping to Aimed Burst only
>>5364964>>5364969>>5364977>>5364984>>5365045>>5365052>>5365064>>5365148>>5365197>>5365289Roll 3 1d60 best of 3
Rolled 26 (1d60)>>5365435https://www.youtube.com/watch?v=3xYXUeSmb-Y
Rolled 17 (1d60)>>5365435
Rolled 28 (1d60)>>5365435
Rolled 83, 3 = 86 (2d100)>>5365438>>5365447>>5365460Writing
Rolled 3 (1d18)The Königstiger fires its main gun into the horde of enemys rushing forwards, and takes a huge chunk of them out. It also caused a secondary explosion which set multiple people near it on fire.You spring into action and fire short, accurate bursts into the remaining front runners making them faceplant into the sand.The two Riflemen have returned, but two cracks sound out and one falls to the ground while the other one makes it back to the trench with the clips for the riflemen."Stephan! Call for artillery!" Stephan nods and waves for the Squad leader. "Squad Lead! We need artillery!" Squad lead nods, and shouts "Artillery incoming!"You get ready to watch the show, but you notics a glint, coming from a crater near the tank traps.>Roll 3 2d100 best of 3 First one is for the sniper and second one is for the artillery effectiveness.
Rolled 87, 81 = 168 (2d100)>>5365498
Rolled 28, 87 = 115 (2d100)>>5365498
Rolled 3, 67 = 70 (2d100)>>5365498
>>5365509Nice rolls, anon
Rolled 12 (1d12)You hear a bullet whiz by, no where near hitting you. 'Where the fuck did these snipers train at?' you think to yourself.Stephan further complements the snipers saying, "then need to try and hit a barn before trying to hit a person at 700 meters."You then hear the screaming of artillery and then see the impacts and resulting body parts fly everywhere. You and your Gruppe cheering as the enemy is decimated. Unfortunately it stops before the incoming transports hit the beach depositing more menStatus101 enemies remainingArtillery reloading in 2 roundsKönigstiger reloads in 1 roundBarrel is now Very HotEnemy reinforcements Now arriving every round1250 ammo remaining??? arriving in 5 roundsTime0755>Aimed burst>Suppression>Change barrels>Hold fire>find ammo>relocate>write in
>>5365547>Change barrel>>5365514Just you wait for the critfail.
>>5365547Forgot to update the troop counter, should be 245 remaining
>>5365547>Change barrelsWe're close to the end boys, just have to be smart about this
Rolled 6 (1d12)>>5365559>>5365560>>5365565>>5365566>>5365568>>5365579writing
Rolled 2 (1d18)You have Stephan change your very hot barrel with a new cold one so you can keep firing. "Jesus, 12 more transports just landed, and 6 more are on the way! They are really determined to take this beach huh?" Stephan states the obvious. "No shit Steph. Just keep linking my ammo."cont
Your riflemen shots go wide, bit still take a couple downStatus677 enemies remaining, All currently charging you.Artillery reloading in 1 roundKönigstiger reloadedBarrel is now coldEnemy reinforcements Now arriving every round1250 ammo remaining??? arriving in 4 roundsTime0800>roll 3 1d100 for Königstiger accuracy >Aimed burst>Suppression>Change barrels>Hold fire>find ammo>relocate>write in
Rolled 1 (1d100)>>5365611>Suppression
Rolled 70 (1d100)>>5365611>Suppression
Rolled 65 (1d100)>>5365611>>Aimed burst
>>5365663>>5365611Wait miss read changing vote to >Suppression
Rolled 70 (1d100)>>5365611>Aimed Burst
>>5365617>>5365618>>5365631>>5365663>>5365679writingget ready to cry
You open fire on the infantry advancing, but Stephan notifies you of a worrying development."Why is the Königstiger looking at us?"It fires."Scheiße">roll 3 1d100+-20 for damage.
Rolled 88 - 20 (1d100 - 20)>>5365736Impressive. Very nice.
Rolled 3 - 20 (1d100 - 20)>>5365736Wut
Rolled 94 - 20 (1d100 - 20)>>5365736
>>5365737>>5365749>>5365766writing>>5365766Came in clutch
>>5365780The shell impacts just forward of your trench and it miraculously doesn't kill or injure anyone.You are certainly going to have a talk with the tank crew when this is over."Fucking retards!" Stephan shouts. The Squad Leader currently cussing out the tank crew over his radio backpack.When you look back down the beach the suppressing fire from your MG has worked and stalled them, but it will not keep them down for long.Status805 enemies remaining, All currently SuppressedArtillery reloading in 1 roundKönigstiger reloading in 1 roundBarrel is now HotEnemy reinforcements Now arriving every round1050 ammo remaining??? arriving in 4 roundsTime0815>Aimed burst>Suppression>Change barrels>Hold fire>find ammo>relocate>write in
>>5365799>SuppressionWe need to delay them as long as possible until we can whittle them down more. Next round we can change barrels, find ammo, and let the tank and artillery sort the full regiment of men on the beach at that point, then get to work on really laying the hurt on em.
>>5365799>>Aimed burst>>5365814Our barrel is hot. Suppression would bring it to melting.
>>5365799>Aimed burstIf we suppress, it'll melt.
>>5365814>>5365837>>5365838>>5365842>>5365843Roll 3d70 best of 3, due to the sheer amount of bodies down range
Rolled 24 (1d70)>>5365845
Rolled 26, 45, 47 = 118 (3d70)>>5365845
Rolled 47, 25, 32 = 104 (3d70)>>5365845We probably need to scoot sooner rather than later.
Rolled 14, 17, 19 = 50 (3d70)>>5365845
>>5365853>>5365851>>5365848>>5365847Did it again. Ill take it though.Writing.
Rolled 31 (1d100)Secret rollYou Begin pouring led down range, cutting them down, as a scythe would wheat. Stephan also says that the last two transports landed, and he sees no more Transports incoming.You have cut so many down, that the advance has slowed down to a crawl, and they are only Halfway to your trench. You then hear two Stuka Sirens and their bombs blow big holes in the enemies advance.Squad leader shouts to you, "Hoffman, we have reports of an large object coming to shore. Be Sufficiently prepared "Status605 enemies remaining, Halfway to your position.Artillery has reloadedKönigstiger has reloadedBarrel is now Very HotEnemy reinforcements have stopped arriving.950 ammo remaining??? arriving in 3 rounds>Roll 3 1d100 for Königstiger accuracy>Aimed burst>Suppression>Change barrels>Hold fire>call for artillery>find ammo>relocate>write in
Rolled 75 (1d100)>>5365884>Change barrelsIt's going to be an LST isn't it
Rolled 93 (1d100)>>5365884>Change barrels>call for artillery
Rolled 74 (1d100)>>5365884>change barrels>Call for Arty
>>5365893>>5365895>>5365896>>5365928Changing barrels and arty it is.Roll 3 1d100 for effect
Rolled 14 (1d100)>>5365960
Rolled 83 (1d100)>>5365960
Rolled 58 (1d100)>>5365960
>>5365964>>5365965>>5365970You call over Stephan to help change your barrel, and tell him once he is done to tell the Squad Leader to call in artillery.But after Stephan leaves to do so, You see a small flash down at the beach."Gott dammit".>roll 3 1d100+16
Rolled 54 + 16 (1d100 + 16)>>5365973
Rolled 54 + 16 (1d100 + 16)>>5365973Sheeiiit
Rolled 56 (1d100)>>5365973
>>5365977>>5365994Do dubs get a crit?
>>5366001>>5366000Who cares about dobs when you got trips.
>>5365977>>5365994>>5366000You feel a bullet graze your arm, cutting a shallow valley there. You think its a good idea to get that checked once the battle is over. Stephan wraps your arm with a bandage, " It will do for now" he then finishes the barrel change.You hear the thundering of the Königstiger and see a whole score of men vaporized by the explosion. You are glad that the shell from earlier didnt hit you. Then an american helmet lands by you. Probrobly from the explosion."hey, it brought us cigarettes!" Stephan plucks a cigarette tin off of the helmet. "you want one?">yes>noSuddenly you hear a swoosh sound and see the Königstiger hit by a Bazooka shot. You hope it didnt kill the crew.Status480 enemies remaining, Halfway to your position suppressedArtillery will be reloaded in 2 roundsKönigstiger will reload in ??? roundsBarrel is now coldEnemy reinforcements have stopped arriving.950 ammo remaining??? arriving in 2 roundsTime0830>Aimed burst>Suppression>Change barrels>Hold fire>find ammo>relocate>write in
Last post of the night. I plan on finishing the quest tomorrow!If you need anything I will be here for a couple hours before bed.
>>5366031>Yes>Aimed burstFrontal armor for a tiger 2 is 3+ inches, it's probably fine.>>5366037Good stuff so far QM, not too many historical quests get ran.
>>5366039Thanks. This is my first quest.
>>5366031>no>Aimed burstPrioritise the men with bazookas.
>>5366031>Aimed burstBetter clear out as many as we can before the next batch arrives. We've dealt with a full regiment more or less now. 905 down, Just 42,345 more to go...Yeah we're fucked.
>>5366081Forgot to add this>YesMay as well enjoy our final moments.
>>5366031>yes>Suppressionthey are fucking halfway, and we need to keep it that way
Rolled 13 (1d18)>>5366039>>5366066>>5366081>>5366102>>5366274>>5366289>>5366373>>5366391Need 3 1d70 best of 3
Rolled 21 (1d70)>>5366407
Rolled 23 (1d70)>>5366407lets gooooo
Rolled 35 (1d70)Ill roll the last one
Rolled 4 (1d70)>>5366407
You take Stephan up on his offer and take the cigarette, and ask for a light. Even though they are bad for you, who will tell once you are dead?You spray more lead down range, and the riflemen also send as many rounds as their K98s can too. You had fired in the direction where the Bazooka team was, but you are unsure if you got them.One thing is for sure, they are almost to your position. Stephan has even started firing his pistol, killing a few at such long distance.You see yet another glint in the distance. You fucking hate snipers.>roll 3 1d100 for sniper accuracy
Rolled 13 (1d100)>>5366452headshot, quest over
Rolled 18 (1d100)>>5366452
Rolled 38 (1d100)>>5366452SAVE ME ARYAN SPIRIT
>>5366459aryan spirit gave you a +20
>>5366466so far we got what? an arm wound? well, here comes the gut shot
>>5366469A tiny graze on your cheek and a more severe graze on your arm.
>>5366469>>5366459>>5366455You Stumble back as you are hit in the shoulder by the sniper shot. Damn that one hurts alot. But this is no time to check your wound, you have to FIGHT!-5 to accuracy rolls with MGYour Squad Lead gives the go ahead for grenades to be thrown at will once they reach optimum range. " Men! We will hold this beach for our Führer or die trying!" Status428 enemies remaining, 3/4ths of the way to your positionArtillery will be reloaded in 1 roundKönigstiger has reloadedBarrel is now warm850 ammo remaining??? arriving in 1 roundsTime0840>Roll 3 1d100 for accuracy of Königstiger >Aimed burst>Suppression>Change barrels>find ammo>relocate>write in
Rolled 37 (1d100)>>5366479>Suppressionhttps://www.youtube.com/watch?v=3xYXUeSmb-Y
Rolled 73 (1d100)>>5366479>>Suppressiontime to die tryingshould we relocate? I think it's too late for that.honestly not knowing about ??? arriving would have made that much scarier. I assume it's our ???. It is our ???, right?
Rolled 70 (1d100)>>5366479>Suppression>>5366486Already too late to relocate. SL said to hold the trench or die trying.
>>5366491technically he said beach not trench
>>5366502Ah, I misread. Might be pertinent to head up to the bunker next turn then.
>>5366519If we stop supressing fire they will be at the trench in 1 turn. We probably lost our chance
>>5366520it is also 2 turns until they reach the trench, Since they will reach the seawall, then will have to climb over it, to storm the trench. and Not ALL of them are 3/4ths of the way to your trench, most are still halfway, and a few 1/4ht of the way, you are just mowing down the front runners.
>>5366479>SuppressionWe are getting close to the lowest possible estimate of historical US casualties on Omaha. We just need to hold out a bit longer for that to happen.Of course, the other beaches are probably going to be overrun regardless, but hey, makes the rest of the armies job a bit easier if we throw this force into the sea and get an iron cross for our efforts.Also I fully expect us to die from the shoulder wound if we can't throw them all into the sea quick. Despite movies claiming otherwise, a vital main artery goes through there...
Rolled 28 (1d45)>>5366483>>5366486>>5366491>>5366526>>5366543Writing