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File: D-Day.jpg (199 KB, 1200x630)
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>Operation Overlord, June 6th 1944. Better known as D-Day.
This will be an alternative History quest, Experimenting with the question if Hitler had seen through the feint in the north, and reinforced defenses on the Beaches of Normandy.
The setting will be held in the Omaha sector between the American attackers and the German defenders.

I will have you first pick a side, then a type of soldier to play as.
First things first.

Which side do you choose?

I will leave this vote up for a day since this is very important.

>Allied powers
>Axis powers
>>
>>5361577
>>Axis powers
I'm a nazi! ...In Minecraft
>>
>>5361577
>>Axis powers
Sieg Heil!
>>
>>5361577
>>Axis powers
>>
>>5361577
>Axis powers
Classic man in the high castle
>>
>>5361577
>Axis powers
All we gotta do is hold the Atlantikwall, what could go wrong?
>>
>>5361577
>Axis powers
Send the American Golems back in to the ocean!
>>
>>5361577
>>Allied powers
....
>>
>>5361577
>Axis powers
>>
>>5361577
>Allied powers
>>
>>5361577
>Axis powers
I have to admit it sounds like a better challenge for a combat oriented quest. It's not like we can win the the war at this point anyway.
>>
>>5361577
>Axis powers
>>
>>5361577
>>Axis powers
Lets play the good guys
>>
>>5361577
>Axis powers
>>
>>5361577
>Axis powers
As the SS.

Honestly, a more pivotal question would be if the German High Command actually followed Hitler’s orders and focused on the oil fields to the south. Imagine a 1941 Operation Fall Blau on steroids, it would’ve been nuts!
>>
>>5361577
>>Allied powers
I want to play Saving Private Ryan('s body) Quest
>>
Good morning. I will post classes to choose from at 5PM CST.

>>5361860
Indeed, though if they successfully repelled the landing force at Normandy, then they would be able to concentrate on the Eastern front, and possible push them back to Moscow. it would be a long slog though.
>>
>>5361641
>>5361764
>>5361765
>>5361781
>>5361790
>>5361795
>>5361811
>>5361835
>>5361836
>>5361845
>>5361848
>>5361850
>>5361856
>>5361860
>>5361899

While we are waiting, I will have you choose a name for your soldier.
>Maximilian Hoffmann
>Aksel Thomas
>Lanzo Schulze
>Heinz Winkler
>write in
>>
>>5361998
>Maximilian Hoffmann
Maximum German.
>>
>>5361998
>>Heinz Winkler
>>
>>5361998
>>Maximilian Hoffmann
>>
>>5361998
>Maximilian Hoffmann
>>
>>5361998
>Maximilian Hoffmann
>>
>>5361998

Winkler
>>
>>5361998
>Maximilian VON Hoffman
From a juncker family ofcourse, they call us Hoff for sure amongst friends.
>>
>>5362001
>>5362003
>>5362004
>>5362021
>>5362023
>>5362032
>>5362034

Alright. I'll start the vote early to let the morning people vote

Select a class
>Rifleman
>Grenadier
>Machine Gunner
>Sniper

Your loadout will be available upon request for each class.
>>
>>5362089
>Sniper
A bullet between the balls at 100 yards.
>>
>>5362089
Aww man, I was really hoping we'd be a tanker.
For thus of us not in the know, what does Grenadier mean in this context, infantry attached to armored division or just a dude who lobs grenades or mortar user?
>>
>>5362097

The Grenadier has a muzzle mounted 30mm grenade launcher with the K98 to set it off, and 4 stick grenades. ie: k98 with a Schiessbecher to launch the grenades.

https://en.wikipedia.org/wiki/Schiessbecher

I would have put it in, but anyway i tried to put it tank combat would be hard to do. But be assured, there WILL be tanks.
>>
>>5362089
>>Sniper
>>
>Sniper

Considering how heavy a machine gun is, I’d rather not lug one around at Normandy if we ever need t of all back. A sniper is a good and reliable killer in my books.
>>
File: IMG_20220804_221802.jpg (45 KB, 345x393)
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>>5362089
>Sniper
Let's do an Axis Sniper Elite scenario, that sounds fun. We get to fight legendary snipers from Russia, Finland and other countries.
Also pic related, that's us.
>>
>>5362113
Sigh, looks like we're going Sniper. But I'm still rooting for
>Machine Gunner
>>
>>5362113
>>5362119
Woops didn't mean to quote your post
>>
>>5361860
tbf, they did concentrate on the south a bit, one of the problems was that they sent a lone division to secure stalingrad and the slowness of capturing the city gave time for the infamous slaughterhouse to happen
>>5362089
>Machine Gunner
>>
>>5362107
thanks for the clarification. And yeah that's fair enough on the tanker thing!
Then I vote
>>5362089
Grenadier

The reason i'm not voting for sniper is that Snipers work fairly isolated and frankly relatively passively in the sense that we will be holing up in some areas for x amount of time. I have to believe we need to be playing something more aggressive mobile that works in a group if this is going to interesting at ALL to read/play.
>>
The Class Vote will stay up until 8pm CST

>>5362129
You will have a spotter to point out Targets of Opportunity if Sniper is the selected class.
>>
>>5362089
>Machine Gunner
>>
>>5362089
>Machine Gunner
>>
>>5362089
>Machine Gunner
Going Brrrrrrrr
>>
>>5362089
>Machine Gunner
eat lead.
will their be conscripts.
>>
File: upset.gif (276 KB, 220x162)
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TFW you will now never shoot a man's balls off at 500 yards.
>>
>>5362092
>>5362110
>>5362113
>>5362114
Sniper of balls


>>5362119
>>5362128
>>5362155
>>5362253
>>5362290
>>5362357
Machine Gunner

>>5362129
Grenadier

Machine Gunner wins. Adjusting Dice and writing.
>>
Rolled 27 (1d100)

>>5362455

>June 6th 1944, 0500 hours

Darkness. You dream of the days back on your fathers dairy farm. You are milking the prize cow Lisa, when there is an earthquake, causing her to moo in distress.

Light. Thats the first thing you see through your window, as someone is shaking you awake. "Max, Max wake up. Max!"

You grunt. "30 more minutes". The shaking intensifies 'Hoffmann wake up!". "WHAT"??!! you finally relent.

Its Stephan Groß, your friend and assistant gunner. "Wake up you retard, its time for us to take the morning watch".

"Why do we have to be morning watch?", you groan.
"Because its what the Kommandant assigned to us. We wouldn't want to make him [r]angry[/r] now would we?", Stephan asks you.

dont mind the dice

>"fuck the Kommandant"
>"I guess you're right"
>"I wish we had noon watch"
>"I miss Lisa"
>write in
>>
>>5362357
no. this is not the eastern front.
>>
>>5362467
>"I guess you're right"
>>
>>5362467
>"I guess you're right

We were ordered, not like we can really disagree. Following orders is a big thing here
>>
>>5362467
>>"I guess you're right"
>>
>>5362467
>>5362467
>incoherent mumbling followed by getting up and grabbing the Customized Thompson you captured in North Africa and schlepped with you ever since.
>good thing we were a giant of a man otherwise carrying a MG, Thompson, other assorted loot and equipment would have been unthinkable. We weren’t called the mountain for nothing after all
>>
>>5362467
>>"I wish we had noon watch"
>>"I miss Lisa"
>>
>>5362496
>>5362503
>>5362507
>>5362523
Writing
>>
File: Bunker or trench.jpg (78 KB, 800x450)
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Rolled 42 (1d100)

>>5362588

"I guess you're right" you grumble. "I'm always right." Stephan boasts.

You then proceed to put on your fatigues, tie your boots, and check your gear less the Kommandant makes an issue of it. You walk out of the barracks, but Stephan shouts, " Max! you almost forgot your weapons!". You sigh internally, knowing such as breech in protocol would restrict your rations for the week.
He hands you your,

Pick one of each
>MG 34
>MG 42
and your
>Mauser C96
>Walther P38
>Kongsberg Colt
lastly
>Hitler Youth knife
>Standard K98k Bayonet
>16 inch Bowie knife


You thank him and make sure your weapons would at least past a visionary inspection and start walking to the briefing yard.

"GOOD MORNING SOLDATS!" the Kommandant yells. You know this is to help you awaken more, so you don't take offense to it. "Gruppe 11-MG! Report to Bunker 3-D for morning watch!"

"YES KOMMANDANT!" you and your fellow squadmates yell. You then begin the march to the coastal defenses, when the Kommandant pulls the Squad leader aside, and seem to have a serious discussion. When they are finished, the Kommandant then waves for you to come over.
"Good job keeping morale high Soldat. Take these extra ammo cans just in-case."

>received 3 250 round ammo boxes for your machine gun

"Good luck Soldat." and with that the Kommandant dismisses you.
The Squad Leader then comes over and tells you "the Kommandant says a landing is due any day now, we are to be at high combat readiness." He then pats your back and goes to tell the rest of your Gruppe.
Stephan manages to overhears this.
"We should head to the bunker, let the rifle squads handle the perimeter defenses."


0600 hours


You now have a choice.
>Set up inside the bunker overlooking the beach
>Set up below the bunker in the raised trench
>Set up on top of the bunker
>>
Last post of the night, going to make dinner and sleep.

I will call this vote at 1pm CST

Any questions, comments and concerns, reply to this post.
>>
>>5362610
>MG 42
>Kongsberg Colt
>16 inch Bowie knife

>Set up below the bunker in the raised trench
Bunkers are an obvious target for enemy bombers, the trench is unironically safer.
>>
>>5362491
Germany also used Conscription. especially from conquered areas.
>MG 42
>Walther P38
>16 inch Bowie knife
>Set up below the bunker in the raised trench
>>
>>5362610
>MG 42
>Kongsberg Colt
>Standard K98k Bayonet

>Set up below the bunker in the raised trench
Is the trench by the seawall? Let's hope those DD Shermans do just as bad in this timeline.
>>
>>5362646
+1 to these choices but I pick Hitler Youth Knife instead

Raised trench instead of bunker because our Deutsch balls are made of premium Deutsch steel, ja?
>>
>>5362610
>MG 42
>Walther P38
>Standard K98k Bayonet
>Set up below the bunker in the raised trench
>>
>>5362610
>MG 42
>Mauser C96
>Hitler Youth knife

>Set up inside the bunker overlooking the beach
>>
>MG42
>Captured Tokarev (loaded with German rounds as opposed to the 7.62x25mm)
>Hitler Youth Knife

>Bunker
>>
File: tegaki.png (8 KB, 400x400)
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>>5362646
I know, but wither or not there are conscripts is a non issue in this setting.

>>5362681
In the picture of the bunker, right below it, imagine a Raised trench. I'll draw it so you can see.
>>
>>5362610
>MG 42
>Walther p38
>Hitler Youth Knife
>Set up below the bunker in the raised trench
This looks like fun I wonder how Alt Hist this is going to get
>>
>>5362621
>>5362646
>>5362681
>>5362733
>>5362799
>>5362850
>>5362961
>>5363046
>MG42
>Walther p38
>Trench time
Selected

>>5363046
Not that much.

Writing....
>>
Rolled 57 (1d100)

>>5363072
Here goes
Oh and what kind of knife do we have?
>>
>>5363063
oof formatting

You set up below the bunker in the trench system, get your MG42 into place, and get ready for a boring morning.

0630 hours

You hear low rumbling in the distance......

"uh, Max?" you look over to Stephan " It sounds like a storm is com- wait, are those plane engines?"
"oh Schei-" you are cut off by incoming shells

ROOOAAAAAARRRRRRRRRRRRR

https://youtu.be/we72zI7iOjk [Embed]

You and your squad immediately hit the deck and you go deaf as the air vibrates and the ground trembles around you.


>Roll 3 1d100 for the effectiveness of the Artillery, Air bombing, and landing craft speed.
Lower is better.
>>
>>5363077
We have the Hitler Youth knife. Complete loadout below.

Primary
MG 42

Secondary
Walther P38

Melee
Hitler Youth knife

utility
Shovel

Thrown
2 smoke grenades
>>
Rolled 92 (1d100)

>>5363079
OH SWEET JESUS, HIT THE FUCKING DECK!!!!
>>
Rolled 93 (1d100)

>>5363079
OH SHIT OH FUCK OH SHIT OH FUCK
>>
File: Pain.gif (470 KB, 200x200)
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>>5363077
>>5363086
>>5363090

Writing
>>
You get up once the shaking has stopped, you look up and spot the Bunker has beem badly damaged. You then look to see if everyone is alright. Stephan lays there unmoving. You shaking him like he shook you this morning.

Stephan has survived

"Stephan wake up!" you yell. He opens his eyes and coughs a bit. "Im fine retard, watch the beach!"

You then look over the trench line and see 4 troop carriers hit the shore and lower the ramps, disgorging troops that take cover behind the tank traps.

>combat initiated.

You have 5 options

>Aimed burst - Plus 10 to actually hit, enemy has an oppurtunity to fire back.
Uses 100 rounds

>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.
Uses 200 rounds

>Change barrels - Switches out the barrel for it to cool down and replaces it with a new one.
The barrel works like this every time you fire. Cold,Warm,Hot, Very Hot, and Melting. It is preferable to change out a barrel before it gets to Melting. but it gives the enemy a chance to move up on you.

>Hold fire - Cools the barrel down without switching, not good if you need to put more rounds down range fast, use if there is a lull in the enemy advance.

>Reload - Your assistant is currently linking the ammo/ use only if Assistant is badly injured or dead
Your currently have 2250 rounds of ammunition.

and

>write in
for any other actions beside shooting
>>
>>5363115
>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.
FOR THE GLORY OF THE REICH!!!!!
>>
>>5363115
>Suppression - Minus 10 to hit, enemy wont be able to get a shot on you or move forward.
DON'T LET THEM TAKE AN INCH!
>>
>Suppression

We have a shovel? Game changer, we can dig our way to Agartha for reinforcements if need be.
>>
>>5363148
>Suppression
Pin them down before they can even start

>Write in
Pray to Gott
>>
>>5363115
>Aimed burst - Plus 10 to actually hit, enemy has an oppurtunity to fire back.
Why bother with anything else?
>>
>>5363120
>>5363122
>>5363148
>>5363156
>>5363162
Sorry roll me 1 1d100
>>
>>5363169
best of 3
>>
Rolled 92 (1d100)

>>5363169
Ere we go
>>
Rolled 66 (1d100)

>>5363169
pewpewpew
>>
Rolled 22 - 10 (1d100 - 10)

>>5363169

Lesgo
>>
Rolled 53 (1d100)

>>5363169
>>
Rolled 4 (1d30)

>>5363175
>>5363185
>>5363195
>>5363196
writing
>>
Rolled 10 (1d20)

You manage to cut down 4 brave souls trying to rush your position. The rest are smarter and are regrouping behind the Tank traps.

140 left

"where the fuck is the artillery?" Stephan yells. "I hope the bombing run didnt take them out."
"Gerwulf!" the rifleman looks over, " find out if the artillery batteries are working or not! We need them to hit the beach!"
He nods and waits for a lull in fire to jump out and run up the hill.

"Max! We need to clear them out before the next wave comes or hold them in place until some sort of artillery or the tank divisions get here!" Stephan yells
You nod and steel yourself for the hours of fighting to come.

Barrel is now Warm

>6450 hours

2050 rounds remaining

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>>
>>5363217
>Aimed burst
They aren't advancing yet, so we don't have to suppress.
>>
>>5363217
>Aimed burst
>>
>>5363217
>Suppression
https://www.youtube.com/watch?v=3xYXUeSmb-Y
>>
>>5363217
>>Aimed burst
Captcha: DRNJAM
>>
>>5363222
>>5363228
>>5363238
>>5363232
Roll 3 1d100
>>
Rolled (1d00)

>>5363254
>>
Rolled 36 (1d100)

>>5363254
oops lmao
>>
>>5363259
>nat 0
how the fuck
>>
Rolled 16 (1d100)

>>5363254
Send them back from whence they came.
>>
Rolled 66 (1d100)

>>5363254
>>
>>5363278
>>5363267
>>5363260

roll 2 1d50 best of two
>>
>>5363263
I think anon rolled a d100 instead of 1d100, like so
>>
Rolled 38 (1d50)

>>5363280
>1d50
whew
>>
Rolled 20 (1d50)

>>5363280
Cut them down!
>>
Rolled (0d100)

>>5363281
Hmm... might be 0d100, then. Don't mind me RetardQM-kun, just testing the dice function...
>>
>>5363289
Huh. Y'know, I have no idea how, wait a minute, fuck. >>5363259 is a 1d00! No wonder, kek.
>>
Rolled 5 (1d6)

>>5363292
>>5363284
>>5363260
Writing
>>
File: US sniper.jpg (64 KB, 500x341)
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Your fellow riflemen eliminate a group of ten that decided to push at the end of your suppressing fire.

You fire again, this time aiming down the sight to nick those who think they are safe behind the tank traps. You pull the trigger in two second bursts to maximize your accuracy.

You fire at the masses that are huddled around the tank traps, and while you can safely say you managed to get over 20 of them, Stephan says he counts 38 dead when he looks up from his binoculars.

You feel pretty proud of that number. You move to tell ask Stephan if he has seen Gerwulf yet, but spot a glint next to a distant Tank trap....

>roll 2 1d100 best of 2
Higher is better
>>
Rolled 68 (1d100)

>>5363298
SHEIT
>>
Rolled 33 (1d100)

>>5363298
>>
Rolled 4 (1d20)

You feel a burning sensation on the side of your cheek, "Scheiße!". Just a graze, but too close for comfort.

82 remain

>6550 hours

You hear rocks tumble down behind you and find Gerwulf there bleeding from his arm. He notices you looking at his wound, "just a scratch" he grumbles.
"The bombardment took out four guns and damaged the fifth. It can fire, but only where the GIs are now and further out to hit the boats. They will be firing it any second now."
"Good, go tell the Squad Leader and have him use his backpack to tell them if the hits are good."
"Roger" he then moves down the trench.

Stephen then shouts, "Max! five more boats incoming!". Dammit, with no one in the bunker to provide additional support, we might loose the beach!

enemy reinforcments arrive next round of combat

>roll 1 1d100 for artillery effectiveness

Barrel is now Hot

>Aimed burst
>Suppression
>Change barrels
>Hold fire

any other action
>write in
>>
>>5363320
>Aimed burst

>pour some water from our canteen unto the barrel.
>>
>>5363320
>Suppression
Keep them right where the artillery wants them.
>>
Rolled 74 (1d100)

>>5363320

>Aimed burst

>Have Stephen get a barrel ready to change, so that you can swap it fast
>>
Rolled 72 (1d100)

>>5363320
forgot the dice
>>
>>5363320
>Suppression
We have to switch next turn
>>
Will leave this up for 2 hours, need to go eat.


>>5363329
>>5363344
>>5363327
Should note that if the barrel does get to Melting it gets a permanent penalty mod on it if you use it.

Sorry if I wasn't clear on that.
>>
>>5363320
>Change barrels
>>
>>5363320
>>Change barrels
>>
Rolled 2 (1d3)

>>5363327
>>5363328
>>5363329
>>5363344
>>5363353
>>5363405
Solving the 3 way tie
1 Aim burst
2 Suppression
3 Change barrels
>>
fuck
roll 3 1d100+-10
>>
Rolled 83 - 10 (1d100 - 10)

>>5363433
Hoping for a good roll
>>
Rolled 64 - 10 (1d100 - 10)

>>5363433
BLOOD! BLOOD FOR DER REICHSFUHRER!
>>
Rolled 75 - 10 (1d100 - 10)

>>5363433
Fun
>>
>>5363434
>>5363455
>>5363464
Very good.

I will write an update and leave it overnight
>>
Rolled 16 (1d30)

rolling for Suppression casualties
>>
Rolled 35 (1d100)

You spray the machine gun left and right in an attempt to suppress the GI's in order for the atillery to blow them sky high.

Another group of 4 tries to break out while you arnt looking and they are swiftly dealt with by your accompanying Riflemen.

"INCOMING!" some riflemen take cover, and some keep shooting. Showing who is the experienced out of them.

https://youtu.be/UaqKE54svWs?t=83

1750 ammunition remaining

You watch as the Shells impact near the tank traps, one even landing in an abandoned tropp carrier and sending it sky high

26 remaining

Stephan gives you a head count of the remaining GI's left,"26 left brother, right on time for the next wave". You congratulate your fellow Gruppe members on holding the beach, the Panzer divisions should be here within the hour.
>>
File: DD sherman.jpg (79 KB, 640x399)
79 KB
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Rolled 1 (1d20)

Wait, whats that? OH SHIT!"PANZER!" The DD Sherman appears a little off shore "TAKE COV-" you hear a thundering, then the DD Sherman Detonates right before it could get on the shore.
"must have hit the ammo rack for it to do that. Thank god we still have the Anti-tank guns still up." Stephan comments. You all watch the flames die out once it sinks below the waves.

The 5 landing craft are about to hit the beach.

Barrel is now Melting
current barrel has -10 to accuracy until removed with a new barrel.

>Aimed burst
>Suppression
>Change barrels
>Hold fire
New Actions
>Entrench
Use your shovel to build up your position to lessen sniper fire effects from Aimed Burst

Other actions
>write in
>>
Last post of the night. Running again around noon tomorrow
>>
>>5363506
>Change barrels
Let's getter done before they hit the beach
>>
>>5363506
>Change barrels
>>
>>5363506
>Change barrels

But what happened to the Very Hot stage, QM?
>>
>>5363519
Suppression makes it go up 2 tiers of hotness as it uses more ammo and uses longer bursts to suppress infantry.
>>
>>5363506
>Change Barrels
Better now than later
>>
>>5363259
>>5363260
Kek what a happy little mistake
>>
>>5363506
Hecka based design

>>5363523
Change dem barrels
>>
>>5363506
>Change barrels
>>
>>5363506
>Change barrels
>>
>>5363506
>>Change barrels
>>
>>5363506
I have a question, QM. How many spare barrels do we have?
>>
>>5363791
2 Spare barrels
>>
File: Here they come.jpg (19 KB, 548x308)
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Rolled 7 (1d20)

>0705 hours

"Stephan! Need a barrel change!" He disengages the barrel lock on the MG and takes the glowing tube out with a pair of tongs. "Whewy! Thats hot! Remember to change the barrel out before it gets to melting, unless we are in dire circumstances."
He then inserts a new barrel in and turns the barrel lock on. You turn back and see that the 5 transports have arrived and are lowering the ramps.

>2 Wave has arrived

205 Remaining

"Hoffmann!" you look over and see your squad leader calling to you. "The Panzer divisions are on the way! Reinforcments are arriving in around an hour, but it might take longer due to enemy paratroopers!"
You nod. An hour or so to go. May Gott help us.

The enemy troops have begun to rush your position and are now halfway to your trench

"HERE THEY COME!" Stephan yells aiming his pistol

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>Entrench
>write in
>>
>>5363988
>Suppression
>>
>>5363988
>Suppression
BRRRRRT
>>
>>5363988
>Suppression
https://www.youtube.com/watch?v=3xYXUeSmb-Y
>>
>>5363988
>Hold fire

And next round aimed burst when they're past the tank traps
>>
>>5363988
>Suppression
>>
Rolled 7 (1d8)

>>5364000
>>5364018
>>5364019
>>5364025
>>5364051

You sweep your MG across the beach in an attempt to suppress them and halt their advance.

>roll 3 1d100
>>
Rolled 43 (1d100)

>>5364075
>>
Rolled 22 (1d100)

>>5364075
>>
Rolled 47 (1d100)

>>5364075
>>
Rolled 2 (1d40)

>>5364077
>>5364078
>>5364085
Uh oh
Due to distance the Dice has been upgraded for this round.
>>
Rolled 18 (1d20)

>>5364077
>>5364078
>>5364085


> 0720 hours

Your Sweeping has proved less effective than you thought,stopping the advance but only killing a few of them. Though, this could be an advantage, as their fellow soldiers come and try to drag them back behind the Tank traps.

"I spot seven more transports farther out Max! We might need to relocate to the bunker soon to gain a further advantage point."

Barrel is now Hot

Enemy reinforcments will arrive in 2 rounds

1550 rounds remaining.

Artillery has finished reloading

"Prepare for grenades!" Squad Lead shouts. Your riflemen get their grenades ready to throw incase they get closer.
>>
Rolled 1 (1d100)

>>5364122
Secret roll

Your riflemen make up for your lack of kills and put down the injured and their rescuers.

185 remaining. 150 still at the shoreline. 35 halfway to the trench, suppressed
>Aimed burst
>Suppression
>Change barrels
>Hold fire
>Entrench
>write in

New Options
>Relocate
Will relocate to the inside of the bunker, granting you a small defense from snipers, a bounus to Hitting Enemies , and upgrade your Killing Dice. You will not be able to shoot those who close the distance to the bunker, but there will be a small rifle squad covering the trench until they die. Will incur a Sniper role for Max and Stephan
>Call for artillery
Will call an artillery strike against the beach. and use 1d100 for its effectiveness.
>>
>>5364134
>role
Roll
>>
>>5364134
>Entrench
>Have your loader call for artillery fire to cover your movement to come

I think it makes sense to build up this position a bit before moving to the bunker
>>
File: archer-suppressing.gif (1.77 MB, 498x278)
1.77 MB
1.77 MB GIF
Rolled 33 (1d100)

>>5364134
THE SECRET ROLL CANNOT BE GOOD
>Suppression
>Relocate
>Call for artillery
Rolling for artillery.
>>
>>5364134
>Call for artillery
>>
>>5364134
>Change barrels
We only have one spare barrel left, we have to be careful not to bring it to melting. We should swap it for the spare one, then by the time the spare one gets hot hopefully the one we're using now will cool down and we'll be able to swap it again and so on back and forth.

>Call for artillery
If we can do this at the same time then do so.
>>
>>5364142
Ill prompt you when to roll my dude.

youll see
>>
>>5364141
>>5364142
>>5364144
>>5364145
3 way tie between suppression, entrench, and change barrels.

You can call artillery at the same time as any other action.
>>
>>5364233
If we pick entrench will our barrel cool down the same way as if we picked hold fire?
>>
>>5364134
>Aimed burst
Next turn we call in Artillery while we pull back to the Bunker, afterwards which we can cover the riflemen as they withdraw.
>>
>>5364134
>Call for Artillery
>>
>>5364235
yes
>>
>>5364247
you can pick another action my dude.
>>
>>5364253
With this in mind, I am going to change my vote to
>Entrench
>Call for artillery
>>
>>5364255
>>5364247
>>5364134
Ah, shit. Long day.
>Call for artillery
>Entrench
>>
>>5364134
>>Entrench
>>Call for artillery
>>
>>5364141
>>5364142
>>5364144
>>5364145
>>5364235
>>5364242
>>5364247
>>5364263
>>5364271
need 3d20 best of 3

and 3d100 best of 3
>>
Rolled 18, 13, 5 = 36 (3d20)

>>5364280
>>
Rolled 3, 38, 42 = 83 (3d100)

>>5364280
>>
Rolled 19, 11, 18 = 48 (3d20)

>>5364280
>>
>>5364280
>>5364289
>>5364291
>>5364293
Goddammit I need 3 1d100 best of 3
and 3 1d20 best of three

sorry
>>
Rolled 72 (1d100)

>>5364295
>>
Rolled 31 (1d100)

>>5364295
>>
Rolled 75 (1d100)

>>5364295
No problem lol.
>>
Rolled 11 (1d20)

>>5364295
>>
Rolled 16 (1d20)

>>5364295
>>
Rolled 8 (1d20)

>>5364295
>>
>>5364296
>>5364297
>>5364301
>>5364304
>>5364313
>>5364314
Writing
>>
File: Artillery.jpg (69 KB, 800x541)
69 KB
69 KB JPG
Rolled 5 + 20 (1d20 + 20)

You decide to dig in and reinforce your position, while Stephan calls for artilley. "Squad Lead! We need Artillery!" Stephan shouts. Squad Lead nods and radios the artillery using his backpack.

You dig and dig till you have a decent enough birm to protect you from sniper fire.
+16 to Sniper rolls
Entrench option has been removed

"Artillery incoming!"

You watch as the shoreline is pocketed explosions and bodies are flung high up in the air.
69 enemys killed by artillery

Those 35 that were suppressed start to move forward to avoid the artillery, and Squad Lead gives the order to throw the grenades.

[cont]
>>
Rolled 14 (1d20)

>>5364373
The grenades take out most of them, but there are still 10 left
>>
>>5364378

> 0730 hours

The riflemen clean up the remaining pushers with accurate rifle fire.

81 enemys remain

Enemy reinforcements arrive in 1 round

Barrel is now warm

>artillery will be reloaded in 2 rounds

??? arrives in 2 rounds


>aimed burst
>suppression
>change barrels
>hold fire
>write in
>>
>>5364389
>hold fire
>>
>>5364389
>Hold Fire
We're keeping a good pace lads.
>>
>>5364389
>aimed burst
>>
>>5364389
>>aimed burst
>>
>>5364389
>Aimed burst
>>
>>5364389
>hold fire
how many barrels do we have.
>>
>>5364510
3 in total. one in use, other 2 are with Stephan. One of the barrels has a permanent -10 modifier due to it melting, not the one we are using.
>>
>>5364389
>hold fire
Don't overextend, trust in our defense
>>
>>5364424
>>5364430
>>5364440
>>5364446
>>5364459
>>5364510
>>5364609
Writing
>>
Rolled 14 (1d16)

You hold fire and trust in your defenses to keep any sniper fire at bay.

Barrel is now cold

The riflemen are starting to run out of ammo, so the Squad leader sends two out to collect some more.

riflemen will return after 2 rounds of combat

The seven troop transports start disgorging a truly massive amount of soldiers at the shoreline. The ones already there take this lull in the fire to rush forwards.

cont

fuck formatting
>>
>>5364680
The remaining riflemen shoot the forerunners of the pack and slow them down.

319 enemys remaining. 67 enemys are 1/4th of the way to your trench

"Wish we saved that artillery for when these troops landed, it would have been a massacre." Stephan comments. Sometimes, you just want to punch the guy.
"Do you hear that Steph? I hear something in the distance behind us." Stephan listens, but shrugs. "Cant hear anything. You must be shell shocked." Oh boy, that does make you a little angry.

??? arriving in 1 round.

>aimed burst
>suppression
>change barrels
>hold fire
>write in
>>
>>5364692
>Suppression
We should probably skedaddle to the bunker after this round.
>>
>>5364692
>>aimed burst
>>
>>5364695
No, we have entrenched ourselves. The bunker is an obvious target for enemy rockets.

https://en.wikipedia.org/wiki/Mattress_(rocket)
https://en.wikipedia.org/wiki/T34_Calliope
>>
>>5364692
>Suppression

>Tell the squad leader to keep the artillery pouring on as it becomes available- the beach is swarming with foes, and doesnt look like it's going to lessen anytime soon
>>
>>5364703
Rockets which didn't show up until after the landing operations were completed on cargo barges. I'd be more worried about flammenwerfers.
>>
>>5364715
They still had bazookas.
>>
>>5364692
Reminds me of that one old flash game...

>Aimed Burst

With such a target rich environment, provided we actually aim our shots we can mow down plenty. I have to ask though, are we killing Canadians, Merry cans, or Brits?
>>
>>5364692
>suppression
Keep them still
>>
>>5364718
True, and they still have flamethrowers too. However the former wasn't fielded in appreciable number until late June, while the latter is vastly more effective at clearing both trenches and bunkers.
>>
>>5364692
>suppression
>>
>>5364736
Flamethrowers are only a threat if they get close to us whereas bazookas can be fired from long range.
>>
>>5364762
You are correct, a max range of 300 yards on the M1. Either way, they WILL overrun are position at some point.
>>
>>5364776
Stop fucking reading my notes
>>
>>5364776
My point is that the bunker is an easier target to hit with the bazooka than the trench, therefore the trench is safer.
>>
>>5364823
Certainly, I don't disagree in the context of rockets or really any heavy ordinance. My hang up is in infantry getting up to us faster than we can manage.

>>5364793
>spoilers
Can't make me. Also, can we know what beach we're on or is that too meta? If it's Omaha I like our chances. If not I don't really want our boy to get castrated by angry Canadians.
>>
Rolled 2 (1d16)

>>5364695
>>5364704
>>5364721
>>5364738
Suppression

>>5364696
>>5364720
Aimed

Writing...

>>5364833
Its Omaha. Its in the OP.

Captcha: KRAAP
>>
>>5364833
>Castrated
Nah they'd crucify a Jerry, especially one with our knife
>>
>>5364840
>It's in the OP
Apparently I'm blind. Thanks QM.
>>5364846
You're right, that's way more likely.
>>
>>5364849
>>5364846
>>5364833
>>5364823
>>5364738
>>5364721
>>5364720
>>5364704
>>5364696
fucks sake I always forget,
Roll 3 1d100s best of 3
>>
Rolled (1d00)

>>5364872
>>
>>5364876
bruh
>>
Rolled 54 (1d100)

>>5364876
>>5364878
>Forgot the 1 in 100
Todays just not my day is it
>>
Rolled 5 (1d100)

>>5364872
Rule Brittania and God Save Canada
>>
Rolled 59 (1d100)

>>5364872
Coming in to save the day

I hope
>>
>>5364881
>>5364895
>>5364903
Writing
>>
Rolled 17 (1d30)

>>
Rolled 4 (1d10)

> 0745 hours

The riflemen pick off 2 more runners, and you start spraying lead wildly down range. While it does hit some,it doesnt manage to stop their advance much, the ones just arrived starting to rush behind the others.

"what are you shooting at you retard?! Kill them!" Stephan wacks you on the helmet. Damn, you are off your game right now.

65 enemys halfway to your position. 124 enemys now 1/4th of the way to your position. 300 total enemys remain

Artillery Reloaded

Königstiger has Arrived

You hear an immense rumbling up the hill behind you, you and Stephan chance a glance behind you and spot it. A King Tiger! "Mein Gott!" Stephan cries out.

God has certainly heard your prayers, and has given you a good chance to hold this beach.

1350 rounds remaining


cont
>>
" I see 4 more transports incoming Max, we need to wipe these fuckers out!" Stephan shouts.


Barrel is now Hot

>roll 3 1d100 for the Königstiger

Choices
>aimed burst
>suppression
>change barrels
>hold fire
>Find more ammo
>Call for artillery
>write in
>>
Rolled 64 (1d100)

>>5364953
>Aimed burst
There's no point to doing anything else
>>
Rolled 96 (1d100)

>>5364953
>Change barrels
We'll have to change next round anyways, doing it now prevents damage and a permanent debuff.
>>
Rolled 38 (1d100)

>>5364953
>aimed burst
>call for artillery

The artillery will come in clutcb
>>
Rolled 92 (1d100)

>>5364953
>call for artillery

There's a full company and a platoon marching towards us with more soldiers on the way. We can either call the arty now or change barrels now and waste the cool down on the barrel that calling arty next turn would give.
>>
>>5364984
You can choose another option.
>>
shutting down for tonight
>>
>>5364953
>Change barrels
>call for artillery
>>
>>5364720
Mud and Blood (2)?

>>5364776
>>5364793
>>5364833
I just hope there's more after this battle!

>Change barrels
>call for artillery
>>
>>5364953
>aimed burst
>Call for artillery
This is our opportunity to get as many kills as possible.
>>5364969
>>5365045
>>5365052
Doing an aimed burst instead of suppression will bring our barrel to very hot, not melting. We can swap the barrel next round.
>>
>>5364953
>>5364969
Changing my vote to
>Aimed burst
>>5365064
I forgot about the very hot stage. I still think we should save the artillery for when we do barrel swap though.
>>
>>5365066
>I still think we should save the artillery for when we do barrel swap though.

The tank, the artillery and our machine gun firing all in the same round will kill a large amount of enemies unless our rolls go very poorly. This will give us breathing room to safely swap our barrel in the next round.
>>
>>5365069
>Unless our rolls go very poorly.
Which is what I'm anticipating. I don't think blowing our load so hard and so early is a good idea.
>>
>>5364953
>>aimed burst
>>Call for artillery
>>
>>5364953
>aimed burst
>>
>>5365052
Swapping to Aimed Burst only
>>
>>5364953
>>aimed burst
>>
>>5364964
>>5364969
>>5364977
>>5364984
>>5365045
>>5365052
>>5365064
>>5365148
>>5365197
>>5365289
Roll 3 1d60 best of 3
>>
Rolled 26 (1d60)

>>5365435
https://www.youtube.com/watch?v=3xYXUeSmb-Y
>>
Rolled 17 (1d60)

>>5365435
>>
Rolled 28 (1d60)

>>5365435
>>
Rolled 83, 3 = 86 (2d100)

>>5365438
>>5365447
>>5365460
Writing
>>
Rolled 3 (1d18)

The Königstiger fires its main gun into the horde of enemys rushing forwards, and takes a huge chunk of them out. It also caused a secondary explosion which set multiple people near it on fire.

You spring into action and fire short, accurate bursts into the remaining front runners making them faceplant into the sand.

The two Riflemen have returned, but two cracks sound out and one falls to the ground while the other one makes it back to the trench with the clips for the riflemen.

"Stephan! Call for artillery!" Stephan nods and waves for the Squad leader. "Squad Lead! We need artillery!" Squad lead nods, and shouts "Artillery incoming!"

You get ready to watch the show, but you notics a glint, coming from a crater near the tank traps.

>Roll 3 2d100 best of 3
First one is for the sniper and second one is for the artillery effectiveness.
>>
Rolled 87, 81 = 168 (2d100)

>>5365498
>>
Rolled 28, 87 = 115 (2d100)

>>5365498
>>
Rolled 3, 67 = 70 (2d100)

>>5365498
>>
>>5365509
Nice rolls, anon
>>
>>5365509
>>5365510
>>5365511
Writing more
>>
Rolled 12 (1d12)

You hear a bullet whiz by, no where near hitting you. 'Where the fuck did these snipers train at?' you think to yourself.
Stephan further complements the snipers saying, "then need to try and hit a barn before trying to hit a person at 700 meters."

You then hear the screaming of artillery and then see the impacts and resulting body parts fly everywhere. You and your Gruppe cheering as the enemy is decimated. Unfortunately it stops before the incoming transports hit the beach depositing more men

Status
101 enemies remaining
Artillery reloading in 2 rounds
Königstiger reloads in 1 round
Barrel is now Very Hot
Enemy reinforcements Now arriving every round
1250 ammo remaining
??? arriving in 5 rounds

Time
0755

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>find ammo
>relocate
>write in
>>
>>5365547
>Change barrel
>>5365514
Just you wait for the critfail.
>>
>>5365547
>>Change barrels
>>
>>5365547
>Change barrels
>>
>>5365547
Forgot to update the troop counter, should be 245 remaining
>>
>>5365547
>Change barrels
We're close to the end boys, just have to be smart about this
>>
>>5365547
>>Change barrels
>>
Rolled 6 (1d12)

>>5365559
>>5365560
>>5365565
>>5365566
>>5365568
>>5365579
writing
>>
Rolled 2 (1d18)

You have Stephan change your very hot barrel with a new cold one so you can keep firing.
"Jesus, 12 more transports just landed, and 6 more are on the way! They are really determined to take this beach huh?" Stephan states the obvious. "No shit Steph. Just keep linking my ammo."

cont
>>
Your riflemen shots go wide, bit still take a couple down


Status
677 enemies remaining, All currently charging you.
Artillery reloading in 1 round
Königstiger reloaded
Barrel is now cold
Enemy reinforcements Now arriving every round
1250 ammo remaining
??? arriving in 4 rounds

Time
0800

>roll 3 1d100 for Königstiger accuracy

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>find ammo
>relocate
>write in
>>
Rolled 1 (1d100)

>>5365611
>Suppression
>>
Rolled 70 (1d100)

>>5365611
>Suppression
>>
>>5365617
oh no
>>
Rolled 65 (1d100)

>>5365611
>>Aimed burst
>>
>>5365611
>Change barrels
>>
>>5365663
>>5365611
Wait miss read changing vote to
>Suppression
>>
Rolled 70 (1d100)

>>5365611
>Aimed Burst
>>
>>5365617
>>5365618
>>5365631
>>5365663
>>5365679
writing

get ready to cry
>>
>>5365611
>>Suppression
>>
You open fire on the infantry advancing, but Stephan notifies you of a worrying development.
"Why is the Königstiger looking at us?"

It fires.

"Scheiße"

>roll 3 1d100+-20 for damage.
>>
Rolled 88 - 20 (1d100 - 20)

>>5365736
Impressive. Very nice.
>>
Rolled 3 - 20 (1d100 - 20)

>>5365736
Wut
>>
Rolled 94 - 20 (1d100 - 20)

>>5365736
>>
>>5365737
>>5365749
>>5365766
writing

>>5365766
Came in clutch
>>
>>5365780
The shell impacts just forward of your trench and it miraculously doesn't kill or injure anyone.

You are certainly going to have a talk with the tank crew when this is over."Fucking retards!" Stephan shouts.
The Squad Leader currently cussing out the tank crew over his radio backpack.

When you look back down the beach the suppressing fire from your MG has worked and stalled them, but it will not keep them down for long.

Status
805 enemies remaining, All currently Suppressed
Artillery reloading in 1 round
Königstiger reloading in 1 round
Barrel is now Hot
Enemy reinforcements Now arriving every round
1050 ammo remaining
??? arriving in 4 rounds

Time
0815

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>find ammo
>relocate
>write in
>>
>>5365799
>Suppression

We need to delay them as long as possible until we can whittle them down more. Next round we can change barrels, find ammo, and let the tank and artillery sort the full regiment of men on the beach at that point, then get to work on really laying the hurt on em.
>>
>>5365799
>>Aimed burst
>>5365814
Our barrel is hot. Suppression would bring it to melting.
>>
>>5365799
>Aimed burst
If we suppress, it'll melt.
>>
>>5365799
>>Aimed burst
>>
>>5365799
>Aimed burst
>>
>>5365814
>>5365837
>>5365838
>>5365842
>>5365843
Roll 3d70 best of 3, due to the sheer amount of bodies down range
>>
Rolled 24 (1d70)

>>5365845
>>
Rolled 26, 45, 47 = 118 (3d70)

>>5365845
>>
Rolled 47, 25, 32 = 104 (3d70)

>>5365845
We probably need to scoot sooner rather than later.
>>
Rolled 14, 17, 19 = 50 (3d70)

>>5365845
>>
>>5365847
>>
>>5365853
>>5365851
>>5365848
>>5365847
Did it again. Ill take it though.

Writing.
>>
Rolled 31 (1d100)

Secret roll

You Begin pouring led down range, cutting them down, as a scythe would wheat. Stephan also says that the last two transports landed, and he sees no more Transports incoming.

You have cut so many down, that the advance has slowed down to a crawl, and they are only Halfway to your trench. You then hear two Stuka Sirens and their bombs blow big holes in the enemies advance.

Squad leader shouts to you, "Hoffman, we have reports of an large object coming to shore. Be Sufficiently prepared "

Status
605 enemies remaining, Halfway to your position.
Artillery has reloaded
Königstiger has reloaded
Barrel is now Very Hot
Enemy reinforcements have stopped arriving.
950 ammo remaining
??? arriving in 3 rounds

>Roll 3 1d100 for Königstiger accuracy

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>call for artillery
>find ammo
>relocate
>write in
>>
>>5365884
>>Aimed burst
>>
Rolled 75 (1d100)

>>5365884
>Change barrels
It's going to be an LST isn't it
>>
Rolled 93 (1d100)

>>5365884
>Change barrels
>call for artillery
>>
Rolled 74 (1d100)

>>5365884
>change barrels
>Call for Arty
>>
>>5365893
>>5365895
>>5365896
>>5365928
Changing barrels and arty it is.

Roll 3 1d100 for effect
>>
Rolled 14 (1d100)

>>5365960
>>
Rolled 83 (1d100)

>>5365960
>>
Rolled 58 (1d100)

>>5365960
>>
>>5365964
>>5365965
>>5365970

You call over Stephan to help change your barrel, and tell him once he is done to tell the Squad Leader to call in artillery.

But after Stephan leaves to do so, You see a small flash down at the beach.

"Gott dammit".

>roll 3 1d100+16
>>
Rolled 54 + 16 (1d100 + 16)

>>5365973
>>
Rolled 54 + 16 (1d100 + 16)

>>5365973
Sheeiiit
>>
Rolled 56 (1d100)

>>5365973
>>
>>5365977
>>5365994
Do dubs get a crit?
>>
>>5366001
>>5366000
Who cares about dobs when you got trips.
>>
>>5366008
uh
>>
>>5365977
>>5365994
>>5366000

You feel a bullet graze your arm, cutting a shallow valley there. You think its a good idea to get that checked once the battle is over.

Stephan wraps your arm with a bandage, " It will do for now" he then finishes the barrel change.

You hear the thundering of the Königstiger and see a whole score of men vaporized by the explosion. You are glad that the shell from earlier didnt hit you. Then an american helmet lands by you. Probrobly from the explosion.
"hey, it brought us cigarettes!" Stephan plucks a cigarette tin off of the helmet. "you want one?"

>yes
>no

Suddenly you hear a swoosh sound and see the Königstiger hit by a Bazooka shot. You hope it didnt kill the crew.

Status
480 enemies remaining, Halfway to your position suppressed
Artillery will be reloaded in 2 rounds
Königstiger will reload in ??? rounds
Barrel is now cold
Enemy reinforcements have stopped arriving.
950 ammo remaining
??? arriving in 2 rounds

Time
0830

>Aimed burst
>Suppression
>Change barrels
>Hold fire
>find ammo
>relocate
>write in
>>
Last post of the night. I plan on finishing the quest tomorrow!

If you need anything I will be here for a couple hours before bed.
>>
>>5366031
>Yes
>Aimed burst
Frontal armor for a tiger 2 is 3+ inches, it's probably fine.
>>5366037
Good stuff so far QM, not too many historical quests get ran.
>>
>>5366039
Thanks. This is my first quest.
>>
>>5366031
>no
>Aimed burst

Prioritise the men with bazookas.
>>
>>5366031
>Aimed burst

Better clear out as many as we can before the next batch arrives. We've dealt with a full regiment more or less now. 905 down, Just 42,345 more to go...

Yeah we're fucked.
>>
>>5366031
>yes
>>Suppression
>>
>>5366031
>no
>Aimed burst
>>
>>5366031
>yes
>Suppression
>>
>>5366081
Forgot to add this
>Yes
May as well enjoy our final moments.
>>
>>5366031
>yes
>Suppression
they are fucking halfway, and we need to keep it that way
>>
Rolled 13 (1d18)

>>5366039
>>5366066
>>5366081
>>5366102
>>5366274
>>5366289
>>5366373
>>5366391
Need 3 1d70 best of 3
>>
Rolled 21 (1d70)

>>5366407
>>
File: 1596914766199.jpg (95 KB, 352x550)
95 KB
95 KB JPG
Rolled 23 (1d70)

>>5366407
lets gooooo
>>
>>5366415
ah shit
>>
Rolled 35 (1d70)

Ill roll the last one
>>
Rolled 4 (1d70)

>>5366407
>>
File: 1599107657247.jpg (140 KB, 720x720)
140 KB
140 KB JPG
>>
You take Stephan up on his offer and take the cigarette, and ask for a light. Even though they are bad for you, who will tell once you are dead?

You spray more lead down range, and the riflemen also send as many rounds as their K98s can too. You had fired in the direction where the Bazooka team was, but you are unsure if you got them.

One thing is for sure, they are almost to your position. Stephan has even started firing his pistol, killing a few at such long distance.

You see yet another glint in the distance. You fucking hate snipers.

>roll 3 1d100 for sniper accuracy
>>
Rolled 13 (1d100)

>>5366452
headshot, quest over
>>
Rolled 18 (1d100)

>>5366452
>>
Rolled 38 (1d100)

>>5366452
SAVE ME ARYAN SPIRIT
>>
>>5366459
aryan spirit gave you a +20
>>
>>5366454
>>5366455
>>5366459
Ouch

Writing...
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File: 1589745856390.png (772 KB, 587x847)
772 KB
772 KB PNG
>>5366466
so far we got what? an arm wound? well, here comes the gut shot
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>>5366469
A tiny graze on your cheek and a more severe graze on your arm.
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>>5366469
>>5366459
>>5366455

You Stumble back as you are hit in the shoulder by the sniper shot. Damn that one hurts alot. But this is no time to check your wound, you have to FIGHT!

-5 to accuracy rolls with MG

Your Squad Lead gives the go ahead for grenades to be thrown at will once they reach optimum range. " Men! We will hold this beach for our Führer or die trying!"

Status
428 enemies remaining, 3/4ths of the way to your position
Artillery will be reloaded in 1 round
Königstiger has reloaded
Barrel is now warm
850 ammo remaining
??? arriving in 1 rounds

Time
0840


>Roll 3 1d100 for accuracy of Königstiger

>Aimed burst
>Suppression
>Change barrels
>find ammo
>relocate
>write in
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Rolled 37 (1d100)

>>5366479
>Suppression
https://www.youtube.com/watch?v=3xYXUeSmb-Y
>>
Rolled 73 (1d100)

>>5366479
>>Suppression
time to die trying
should we relocate? I think it's too late for that.
honestly not knowing about ??? arriving would have made that much scarier. I assume it's our ???. It is our ???, right?
>>
Rolled 70 (1d100)

>>5366479
>Suppression
>>5366486
Already too late to relocate. SL said to hold the trench or die trying.
>>
>>5366491
technically he said beach not trench
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>>5366502
Ah, I misread. Might be pertinent to head up to the bunker next turn then.
>>
>>5366519
If we stop supressing fire they will be at the trench in 1 turn. We probably lost our chance
>>
>>5366479
>>Suppression
>>
>>5366520
it is also 2 turns until they reach the trench, Since they will reach the seawall, then will have to climb over it, to storm the trench. and Not ALL of them are 3/4ths of the way to your trench, most are still halfway, and a few 1/4ht of the way, you are just mowing down the front runners.
>>
>>5366479
>Suppression

We are getting close to the lowest possible estimate of historical US casualties on Omaha. We just need to hold out a bit longer for that to happen.

Of course, the other beaches are probably going to be overrun regardless, but hey, makes the rest of the armies job a bit easier if we throw this force into the sea and get an iron cross for our efforts.

Also I fully expect us to die from the shoulder wound if we can't throw them all into the sea quick. Despite movies claiming otherwise, a vital main artery goes through there...
>>
Rolled 28 (1d45)

>>5366483
>>5366486
>>5366491
>>5366526
>>5366543
Writing



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