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Just got back from a couple years of not lurking /qst/. Figured I'd warm up with a Civ thread. First three votes or most popular after a time will be chosen. Regular updates after on the same system.
>>
>>5324478
I've missed this beautiful template
>>
>>5324478
I choose the insects if that’s all right
>>
>>5324569
I choose the jungle
>>
>>5324569
>>5324580
I support fis
>>
>>5324478
>Insect
>Jungle
>>
>>5324478
Hope this lasts at least a week
>Insects;forest
>>5324480
indeed, it's been almost 2 years since I last saw this and one that lasted
>>
>>5324478
Minotaur Tundra.
>>
>>5324478
Skaven
Tundra
>>
In the farthest reaches of a rainforest called the Tualani, there is a tribe of semi-sentient insects that live at the base of a large waterfall on the side of a lake. Xenophobic by nature and reviled by almost every other denizen of the jungle, these insect people have a simple code; survive, provide and multiply. These tenets have served them well for as long as they could remember, but life could not always be so simple.
Food in this region has started to become scarce. The larger mammals and reptiles the insects had always relied upon as a source of food for themselves and their larval young have begun to disappear from their ancestral hunting grounds to the south at an alarming rate, with no apparent cause. The insects now must make a simple choice: secure their ancient tribal hunting grounds by any means necessary, or adapt, mutate and survive. The fate of the Queen and the Hive as a whole is now in your hands.

OPTIONS
Investigate hunting grounds to the South (and with whom?)
Search in other cardinal directions (where and with whom?)
Research/Mutate
Other
>>
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COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
3 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 6 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle).
>>
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>>5325102
>Investigate hunting grounds to the South with Grasshoppers and wasp's.
>>
>>5325102
Alternatively we can research agriculture/fishery/aquaponics
Let’s get some fat domesticated fish , and plant biomass to feed cattle and live stock it’s much more sustainable than just hunting a population to extinction and allows for other resources than just food
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>>5325145
Domestication of bees will result in the production of industrial wax
Honey that can be used for medication and the Pollination of our crops
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>>5325104
Suggest Hercules beetle nock down trees that are not producing food or resuplying nutrients to the soil, we could use the wood for construction materials and the acorns from trees to start fruit orchards
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>>5325141
>Investigate hunting grounds to the South (3 grasshopper scouts)
>>5325145
>support
For research
>>5325162
>Support
For the other option
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>>5325104
Wasps could make paper which can be used for constructing books and building materials for tents
>>
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The Hive Queen orders her three Grasshopper Scouts and two Wasp Skirmishers south to investigate what is happening to their once-plentiful food supply. The Grasshoppers quietly dart ahead through the underbrush, staying low and moving in short sporadic bursts with the Wasps hovering closely behind. All day they travel and search, but only notice two anomalies. The first was a dead deer within their territory that had no bite or claw marks on it, and despite being dead for a few days no scavengers had touched. The second were freshly cut tabu marks in the trees. A nearby human tribe often used tabu signs to warn themselves and other races that they were entering an area with evil spirits (or insect monsters, more practically). However, these marks, while traditionally being cut into the north side of trees (to warn those coming north of the insects’ encampment) these were carved into the south sides of the trees, heading deeper into the jungle…
Meanwhile, back at camp, the Hive Queen puts the Colony Drones and the gargantuan Hercules Beetle to work, clearing trees along the banks of the west side of the lake where they live. The Beetle greatly seems to enjoy the exercise, easily uprooting trees with its girthy face probiscis while the Colony Drones labor to stack the trunks and branches in an orderly fashion. A few Drones even create fish traps along the banks of the lake, using sticks in an “M”-shaped formation to lure in fish with grubs they found uprooting the trees. You now have a passive food source that gives you 0.5 food per turn!
OPTIONS (for the scouting party):
>Continue south with the full party
>Send one scout south while the party waits
>Return to the hive with the news
>Other
OPTIONS (for the Hive):
>Use the wood in some manner
>Research
>Hunt/Explore
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
3 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 4.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Large stacks of freshly gathered tree trunks and branches.
>>
>>5326168
>Continue south with the full party
>Hunt for some food.
>>
>>5326178
Continue on, we may be a strong race but we lack the resources to wage a full scale conflict, especially if we can’t even eat or dead foes, I would recommend extremely l caution. And minimal agressive actions unless absolutely necessary, so what if humans fear us humans are nutritious for killing who of what they fear
>>
>>5326220
Sorry for the shit spelling my autocorrect is pain in the ass
>>
>>5326178
+1
>>
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(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)

The scouting expedition pushes further south as the sun descends from the sky, disappearing behind the treetops. Nocturnal animals begin to shriek in the rapidly-growing darkness, high up in the canopy still barely touched by the sun’s dying light. The clamor and darkness are good, as the Grasshoppers can use this to their advantage to remain hidden. After an hour or two of travel, the party seems to be coming upon a clearing in the distance. As the Grasshoppers approach, a carefully hidden trip wire is snapped by one of the scouts passing through the underbrush. With a vicious hiss, a large arrow or bolt streaks through the jungle and punctures one of the Grasshopper scouts through the thorax, dealing a nearly mortal blow. A torch blazes to life over the party, seeming to come from the canopy above. A narrow rope bridge is suspended in the canopy, connecting two large trees which also seem to have crude wooden pathways attached to them mid-trunk. The party hears something between a scream and a retch, and looks up to see a Medium-sized rat-like creature dipping an arrow in a black, tar-like substance with a bow in his other hand. Other creatures can be heard skittering towards the party in the canopy above, and through the torchlight the party can see that the large arrow that punched through the unfortunate Grasshopper scout is tipped with a similar tar-like substance…
Meanwhile, after a day of hard labor at the camp, the Queen orders her 2 remaining Wasp Skirmishers and 3 of her Bullet Ant Soldiers to head west and search for a meal for the hive. The Wasp Skirmishers hover through the jungle to the west with the Bullet Ants trundling dutifully behind. As they proceed through the darkening forest, they come across what looks like a lagoon, and see a campfire blazing merrily ahead. Outlined in shadow, the hunting party can see three medium-sized humanoids, with frills upon their heads and their skin (or hide) glistening in the firelight. They seem to be grilling some fish over the fire and can be heard speaking in low tones. They have basic leather armor and seem to be armed with spears which rest at their sides. They don’t seem to know that the hunting party is watching them…
OPTIONS (for the scouting party):
>Flee, dragging the injured Grasshopper behind them
>Flee, leaving the injured Grasshopper to his fate
>Attack the creature in the tree
>Other
OPTIONS (for the hunting party):
>Approach the creatures in a friendly manner
>Attack the creatures directly with the element of surprise
>Attack the creatures, try to flank them from different sides (how?)
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
3 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 4.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Large stacks of freshly gathered tree trunks and branches.
>>
>>5327144
The scout has most likely been poisoned and will probably die in an agony, end him before the toxin can run its course and flee. Knowledge of your enemy is important
>Flee, leaving the injured Grasshopper to his fate
for the hunting party I would suggest make peaceful relations with the lizard folk they have better knowledge of hunting spots in the area, and who knows maybe they know how to farm fish more effectively
>Approach the creatures in a friendly manner
>>
>>5327147
For the wood I would suggest creating tools from the wood we have gathered along with weaponry, these are for colony drones they can use said tools to create farm land for agriculture while small sharp sticks give them at least some self defense if push comes to shove
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>>5327147
Then we make waddle daube houses upswing thatch lake clay and sand crafting an almost cement like compound this will not only create some protection from the elements it allows for creating places for storing surplus biomass
>>
>>5327195
>>
>>5327180
And while we may have penalties to our diplomacy we can at least try to gain some favor with the lizard men
>>
Wow a civ thread i hope this one won't die early.
Reading and will join later
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>>5327144
>>Attack the creatures directly with the element of surprise
>Flee, dragging the injured Grasshopper behind them
>>
>>5327218
You realize this isn’t sustainable and we don’t need to get into a war on two fronts especially when one side is diseased
Embrace farming bugs
>>
>>5327227
later
>>
>>5327227
Also imagine the possibility of a lizard man insect people team up, we both look ugly as sun and we can curbstomp any mammals
>>
>>5327180
>Support
>>
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The scouting expedition, seeing the ghastly injuries of the impaled Grasshopper Scout and confronted by a possibly overwhelming force moving swiftly through the forest canopy, decide to cut their losses and flee with their lives. The wounded Grasshopper emits a pained chittering as it watches its allies abandon him to his doom. As the party flees through the woods, one of the Wasp Skirmishers looks back to see a few of the creatures climbing clumsily from the tree towards the wounded Grasshopper. Farther back in the clearing, torches can be seen to be lit and somewhat illuminate what looks like a small earthen hillock or mound of some kind. Then an arrow slathered in that same black tar substance whistles through the air to sink into the tree trunk next to the Wasp, and the party swiftly dashes into the jungle to safety…
Meanwhile, the hunting party decides to approach the scaly creatures at the campfire in a peaceful manner, showing they mean no harm. The creatures do not notice the insectoids until they are halfway between the treeline and themselves. Seeing the larger force of monstrous insect creatures coming towards them, they release a sibilant hiss of dismay and anger in unison and bolt for the water. Before the insect party can do anything, they dive below the surface of the lagoon without a splash and disappear. Dismayed, the insects approach the campfire and see that not only are a few fish still spit to cook over the fire, but there is another brace of fish hanging in the tree behind the camp. All in all, it is enough fish to be worth about 0.5 turns worth of food. Between that and what you caught in the traps this morning, at least it will be enough to feed the Hercules Beetle tomorrow. The hunting party withdraws from the campsite with their spoils, and arrives back at the same time as the scouting party, missing one of their Grasshopper Scouts. With the moon still high in the sky, the hive settles down after a turbulent and troubling day. But tomorrow, they will…
OPTIONS:
>Attack the rat creatures in force
>Use the harvested wood in some manner
>Research technology
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 3.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Large stacks of freshly gathered tree trunks and branches.
>>
>>5327544
>Attack the rat creatures in force
We should definitely attack in force now that we know what we are looking for expect traps and arrows
>Use the harvested wood in some manner
We should use the wood to create make shift shields in order to prevent poison arrows from nailing the troops
Recommend not eat slaves as the disease they might carry could be to much for our immune systems
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>>5327607
That’s supposed to say skaven not slaves
>>
>>5327607
>Support
>>
Still waiting on a third reply. I greatly enjoy /qst/ers who will look in a Civ thread, make a snide comment about Civ threads not lasting, then not actually read or play the thread. Then, when the OP gets bored/discouraged/loses interest, they knock Civ threads as a whole because their self-fulfilling prophecy came true.

Meh, maybe it's just the American holiday. One way or another, new post is coming tonight.
>>
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The hive can no longer afford to be cut off from their ancient hunting grounds to the south, nor can it be allowed to kill any insect of the hive with impunity. The tree-dwelling rat-folk must be made to flee or perish. The Queen sets the Colony Drones to begin gnawing off the thick bark of the trees that were gathered the previous day while the Wasp Skirmishers gather vines from the surrounding jungle. Using the vines, the thick wooden plates are placed on top of the Bullet Ant Soldiers and tied around their thoraxes, reinforcing their natural armor. It makes them incredibly slow, but it should ward off the smaller arrows fired by the rat-folk. The Wasp Skirmishers pass on the shields, as they cannot maintain flight with them, and it would only slow the two remaining Grasshopper Scouts down. The Hercules Beetle’s carapace is almost as thick as the wood itself, and it would be too large an undertaking to outfit it with the shields anyways. This task takes most of the day, and the entire hive sets out by nightfall. The Hercules Beetle leads the way, easily smashing through the dense foliage while the entire hive follows in its wake. The bulbous Hive Queen follows slowly, flanked by her Colony Drone attendants: she cannot be left undefended, so she must travel with the insect horde. If the raid fails, and she to die, the Hive would swiftly collapse…
They loudly make their way through their hunting grounds, with nary a living creature to be seen on the ground, though a pack of howler monkeys is disturbed by their presence in the canopy, and flees east from the destruction. The assembled hive stops about 100 meters away from where your scouts were ambushed the previous night. All appears to be quiet, and the time for battle is nigh. What will you do?
OPTIONS:
>Frontal assault on the Skaven emplacement
>Use a pincer movement to flank them (With what troops? How many?)
>Scout the position first (With what troops? How many?)
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 2.0 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
>>5329670
They will most likely have traps lates through out the place I would recommend flying troops to do looping scout runs while crickets climb and move from tree to tree around to gather information on possible traps while the beatle leads the vanguard and the army ants swarm the queen
>>
>>5329670
>>Frontal assault on the Skaven emplacement
>>
Can we scout with fliers first?
If no just charge with tank beetle. Splitting might cause our queen exposed.
>>
>>5329885
I concur with this drone, scout ahead with two skirmishers perhaps, stick to cover and don't make too much of a racket. We're smart, aren't we?
>>
I should probably explain a little better what you're getting into, and if you want to change your vote based on this clarified information, feel free. If not, I'll count it as is.

One hundred meters ahead of you to the south is a suspended rope bridge between two large trees. You have encountered a trap right below this bridge, and have seen one Skaven scout patrolling it. You have also seen two crude wooden platforms halfway up the trunk that anchor the bridge to the trees. You do not know if there are more bridges or anything else, but you did hear more Skaven in the trees that night. You also saw an earthen palisade/hillock/for thing in the middle of the clearing, located approximately sixty meters to the south beyond the bridge. With that being said, convene on some good strategy and I'll update tonight.
>>
Let's try to scout with the grasshoppers again, this time with the knowledge and wariness of traps ahead. Hopefully they return with warning of traps ahead and how to avoid them.

For the attack itself sneak wasps around wide/high overhead, to begin skirmishing from good cover+elevation, or range+evasive maneuvering. Their aim is to draw attention and fire while remaining as safe from return fire as possible. The ants will move in quietly in a frontal assault hoping to close the distance, charging if discovered and signaling for the Hercules to attack as well. The queen better hang back, the scouts could try to protect her during the attack.
>>
>>5330124
> You also saw an earthen palisade/hillock/for thing in the middle of the clearing, located approximately sixty meters to the south beyond the bridge

Ok that may be more than we can handle, maybe arrange to cut off the attack and fall back if we succeed up to this point. Hit and run, take a few lives for a life, without kicking the whole rat nest.
>>
>>5330175
Support
>>
>>5330175
+1

Maybe go back first farming for food breed new bugs and overwhelm them later
>>
(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)
The Queen decides to send the two remaining Grasshopper Scouts to reconnoiter the Skaven emplacements. One is sent into the darkness wide around to the southeast, and the other to the southwest. The hive waits in anxious silence while the Grasshoppers are gone, and soon after they leave torches can be seen to be lit around the encampment, making the hive briefly think they had been discovered or captured. The Queen’s relief was palpable when they returned safely after a short spell, with news to report. The Grasshopper Scouts have identified more rope bridges anchored to four trees surrounding the encampment in all four cardinal directions, forming a sort of aerial rectangle around the clearing. The northern bridge (the one first encountered) and the southern one are about 40 meters long, while the eastern and western ones are closer to 80 meters. Judging by the torches being lit on the bridge, it seems there are only six Skaven archers patrolling the canopy; however, they have all been drawn to the northern bridge by the noise caused by the Hercules Beetle crashing through the trees. There are cleverly-placed ballista traps spread beneath the bridges on both the east and west bridges, but it was unable to be determined if the northern one had been reloaded from the previous incursion yesterday. Seemingly night-blind, the Skaven are waiting for you to make your move. What will you do?
OPTIONS:
>Mount a frontal assault on the Skaven emplacements (How? With what troops?)
>Flank the Skaven in a pincer movement (How? With what troops?)
>Retreat back into the jungle
>Other
>>
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COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 2.0 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
This is kind of a half update, so if I can get enough interaction in the thread I'll update again later tonight.
>>
Bros i think we should retreat.
QM descriptions make me feel we will suffer heavy loses.
>>
>>5330565
Yeagh I agree
>>
>>5330434
>>Retreat back into the jungle
>>
>>5330565
Yuuuup. Let's go back, work on food and raising up new bugs. Some defenses and traps of our own to give us similar advantage if enemies come - might as well learn from our enemies.
>>
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Believing the odds against the Skaven insurmountable and the element of surprise lost, the Queen cannot bring herself to order the attack. Above all else, the hive must survive, and this is too risky a gamble to take. The Skaven will remain firmly in control of the southern hunting grounds… for now. The insects, led again by the Hercules Beetle, head back through the jungle by moonlight to their home by the waterfall. As they retreat, quick glances behind show that the torches flickering the canopy are slowly extinguished one by one. No blood will be shed this night.
As the hive awakens the next morning and consumes their daily food intake, the food larder cleverly concealed behind the waterfall is at dangerously low levels. With the southern hunting grounds being ravished by the Skaven menace, new food sources will need to be found… and quickly. You have already investigated the lagoons to the east, knowing that while game is plentiful, reptilian humanoids far more adapted to the water that you also reside there. To the north, above the cliffs that your home is beneath, is a rich flood plain hardly explored by your people due to only the winged being able to access it. To the east on the opposite lake shore… is danger. The hive never goes east. Generations of the hive’s inhabitants have refused to go there, knowing that few, if any, ever return. What will you do?
OPTIONS:
>Explore/Hunt in the lagoons to the west
>Explore/Hunt above the cliffs to the north
>Explore/Hunt on the opposite lake shore to the east
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 0.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
A quick note on the mechanics of breeding more/new insects. In order to breed more insects, the Queen must lay eggs inside of the corpse of at least a medium sized creature. Most humanoids apply, as well as various other game such as deer, certain sized apes, etc. The Queen has limited control over what she breeds, as in she can attempt to lay eggs to produce certain insects with about a 75% success rate. The other 25% of the time, the egg may hatch into an unintended insect OR the desired insect may mutate or change into an entirely new creature previously not before seen. These mutations will be determined by the properties of the corpse they are hatched in, if the creature, while alive, had certain traits. that can be passed on (see the races graphic to get an idea of what traits may be able to be passed on).

Different units require different sized corpses as well, and may have different gestation times based on the nutrition available. For example, a simple Colony Drone would take one day to hatch and grow to a serviceable size when placed in a medium-sized corpse. Two Colony Drone eggs may be able to be squeezed into one medium-sized corpse, but it would take two days for them to grow to a serviceable size. More powerful insects, like a Wasp Skirmisher, would take much longer to grow in a medium-sized creature, but this could be accelerated by planting its egg in larger prey.

A final example: Four medium-sized corpses have a Bullet Ant Soldier egg implanted inside them, and can be expected to grow to maturity in two days. Three of the eggs hatch and fulfill these expectations, but the fourth egg inherits a trait from the dead creature, mutating into having certain new abilities, traits, or impediments. Once we start breeding (if we don't starve to death) I'll try to create a more comprehensive chart to reference. Please reply to this post with any questions.
>>
>>5330996 let’s explore /hunt the lagoons
>>
go west search for food
For long term maybe we can breed aquatic insects to get more fishes
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>>5331248
>>5331107
Good idea, try to gather up some nice big fish piles, lay some eggs to grow our number of scouts/drones, and mutate a food-bug. Let the drones and hercules help fortify the camp around the queen wherever we go.
>>
File: Pile of Fish.jpg (490 KB, 1360x906)
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(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)
In desperate need of food, the Queen orders the majority of the hive west into the lagoons, deciding to go with the devil they know over the devil they don’t. The Wasp Skirmishers, Grasshopper Scouts, and five Bullet Ant soldiers wade into the mire, searching for prey. The Bullet Ant Soldiers are of no practical use, as they are still weighed down by their heavy wooden shields and must take great care not to stumble into deeper water and drown. The Wasp Skirmishers do what little they can from the air, raiding birds’ nests for eggs and keeping an eye out for any lizardfolk. The Grasshopper Scouts enjoy some decent success, however, and use their quick forelegs to spear fish in the docile and tepid waters of the lagoon. All in all, they probably recover about 0.5 turns worth of edible food in the first hours of hunting.
As they approach the center of the lagoon, the hunting party notices something… odd. At the spot where the lizardfolk were previously spotted at their campfire during the hive’s last foray into the lagoon, there is a large pile of fish neatly stacked. Flies are buzzing around the pile of carcasses, but otherwise the fish seem completely unattended. The insects are perplexed. Who would leave all of this food around lying around? The quantity is nearly double what you have caught so far, and all together your haul would be enough to feed the hive. What will you do?
OPTIONS:
>Approach the pile of fish cautiously
>Scout the surrounding area for lizardfolk
>Ignore the pile of fish and keep hunting
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
7 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 0.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
Scout the area and dont eat maybe it was poisoned
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>>5331908
>>Scout the surrounding area for lizardfolk
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>>5331951
Support
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>>5331908
>Approach the pile of fish cautiously
>Scout the surrounding area for lizardfolk
Both? Post one of our guys at the fish pile and wait, try not to look threatening and make a peaceful gesture if someone comes looking.
Rest can keep an eye out for lizards, if they're coming in threatening numbers or just look hostile we can all back off.
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>>5332282
If no one comes along to claim the pile, let's take half.
>>
File: Lizard Warrior.jpg (56 KB, 560x810)
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(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)
While the allure of the gathered fish is too much to pass up, the hunting party decides to exercise caution in their approach. The Grasshoppers and Wasps break up into two groups and flank around to the north and south, surrounding the pile of fish. There is no sign of the lizardfolk anywhere, not even tracks around the site. If the lizardfolk did leave the fish here, they were very careful on covering their trail when they left. With the position surrounded, one the Wasps urges a Bullet Ant Soldier forward towards the pile. The Bullet Ant trundles forward eagerly towards the pile, but when it gets within a few meters… it vanishes. The Wasp cautiously approaches the pile to investigate, only to see that the Bullet Ant Soldier has fallen into a spike pit trap that rings the fish pile. It struggles pitifully as the weighty shield on its back forces it to continue to impale itself deeper as it dies.
As the Wasp Skirmisher looks up towards the hunting party, it freezes. Assembled silently behind the other Bullet Ant Soldiers are a warband of lizardfolk. Still glistening from their watery approach, they are fully bedecked in warpaint, bearing light woven shields and armed with long spears. They have some sort of rudimentary scale armor and also have throwing javelins strapped to their backs. If they had wanted to, they most likely could have butchered the Bullet Ant soldiers before the others even had a chance to react. However, they just stand there still and silent, blocking your way east towards the waterfall and your home. What do you do?
OPTIONS:
>Attack the lizardfolk
>Flee deeper into the lagoon
>Wait and watch them silently
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
6 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 0.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
>>5332444
We wait
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>>5332471
And get wasps to pull out the bullet ant
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>>5332471
This is a combination of a test of wills and strength my meaning is that if we flee we are hunted, if we attack we will be killed, not to mention we will probably starve if we move so we must try and wait and maintain our energy
>>
I will go with majority to wait. Also are we playing on hard mode? Everything just fuck with us since beginning.
>>
>>5332485
Yeagh
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>>5332487
It feels like that
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>>5332485
I mean, you guys are playing a race with has immense struggles with Diplomacy, so I think it's pretty canon for everyone to despise you. You guys do thrive at Breeding and Technology, and although I know you're starving at the moment, you've never invested much time or energy in either.
>>
>>5332520
True hmmmm well at least the lagoon will have place to fish much larger prey like giant catfish and if we where to we could really get into it
I apologize if I screwed this up
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>>5332631
We could really get into fish farming out here and probably some other aquatic animals
>>
>>5332632
And there are no giant trees for those skaven to get the higher ground
>>
File: Lizard Shaman.jpg (109 KB, 918x1298)
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(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)
Nobody moves. The entire glen is still and silent as the two sides quietly face one another. Even the birds have stopped chirping, anticipating a slaughter. One minute, two minutes, and the tension becomes palpable to the point of breaking. Just when it doesn’t seem as through the insects can bear it any longer, one of the lizardfolk steps forward from the other seven. He is not marked in any sort of warpaint, and his armor is fringed with small decorative shells. He opens his mouth and begins to speak in a gravelly, halting tongue, with sibilant S’s:
Hearken now to Gazuras, mouthpiece of Dro’akhar the Mighty, he of Long Tooth, Bright Scale and Sharp Talon, Lord and Protector of Lagoon-Below-The-Scarp; hearken and be glad, abominations, for he has spared you, for you have passed the Three Trials. You have shown patience, by not mindlessly attacking the Plague-Bringers and spreading sickness to our lands. You have manifested courage, by approaching food when you are desperate and in need. And most importantly, you have shown wisdom, of knowing restraint when resistance would bring folly. You have been inventoried, and gladdened the stout heart of Dro’akhar by being found… worthy.
Gazuras has been asked to convey his glorious message to the pestilence you are, and Gazuras shall be of leal service to his master. He has proclaimed you are to be of service to us, and us to your unholy forms. He recognizes the Plague-Bringers must be destroyed, and Tualani saved. These ones, he gestures to the assembled warriors behind him, are marked for death, for those who touch the Plague Bringers must be destroyed themselves or their filth lives on. You must also sacrifice your disgusting forms, those who will help destroy these scum.
Gazuras rolls a hollowed gourd to the Bullet Ant Soldiers, with the same red dye coating the top that mark the warband. “You shall meet Gazuras tonight with these ones. Bring only those you wish to sacrifice. If you fail in battle, we shall all be slain. If you choose to disregard the holy will of Dro’akhar Firebringer, Gazuras will take great pleasure in removing your disgusting taint from our border.” He coolly steps back, and the lizards vanish into the mire.
The fish are yours, at least, and you won’t starve tomorrow, but it seems one way or another, a terrible fight will soon be upon you. What will you do?
OPTIONS:
>Join Gazuras tonight to fight the Skaven (with what troops?)
>Ambush Gazuras and his forces when they arrive tonight (with what troops?)
>Fortify your encampment (how?)
>Flee (which cardinal direction?)
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
6 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 0.5 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 2.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
>>5333522
I fucked up the italics, but you guys should still get the picture. My bad.
>>
>>5333522
If we had eye brows we would be angy like who you calling abominations?
>This aside now that we have an assurance of protection (though as dubious as it is) we can risk some of our number, besides I’m pretty sure we are about to begin to starve, while we send bullet ants along with these reptiles we can begin fishing and fish farming if that is ok with lizard preist
>>
>>5333522
For now spear fishing would be best
>>
>>5333655
Also convey that we are starting to starve to death
Btw if we can eat it some how the rind ie the green parts of bark on trees is edible just not the tree wood itself
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>>5333522
>Join Gazuras tonight to fight the Skaven
>commit 2 Wasp skirmishers and 4 Bullet Ant soldiers
These lizardmen are awfully presumptuous considering they're supposed to be *better* at diplomacy than us, according to the stat sheet in the OP image-- and that if we fail, we'll both be wiped out. Still, the Skaven are a greater threat, and assuming the Lizards don't immediately stab us in the back, what they're proposing is mutually beneficial. Still, it would be dumb to commit the majority of our forces to a battle we know they won't be returning from. These lizards value courage, wisdom, and patience-- and as such, likely won't be inclined to fuck us over if we continue to prove ourselves 'worthy' allies.
>>
>>5333696
Agreed
>>
(Note: These events will be taking place on the same day, so you will not lose more “turns” of food use.)
The hunting party, skirting the spike pit, amasses the bounty of fish and proceeds to carry it back to the hive. While the food is stored behind the waterfall by the Colony Drones, the Queen is informed about the hunting party’s encounter with Gazuras and his death. Perturbed, she isn’t thrilled about the arrangement, but knows that the path of brush cleared by the insects from the Skaven encampment to here will eventually be too enticing for the Skaven to pass up following and most likely raiding. That being considered, she consents and appoints the two Wasp Skirmishers and the four remaining Bullet Ant Soldiers to carry out this grisly endeavor. The Wasp Skirmishers apply the red warpaint from the gourd to the shields and mandibles of the Bullet Ant Soldiers, and then apply the rest to themselves.
The sun falls, and the marked raiding party waits on the border of the lagoon as Gazuras instructed, and he soon materializes on the fringe with his seven warriors. Gazuras has a staff with him, topped with a small alligator skull with some sort of crystal in its mouth. “Good, the filth has come,” he purrs. “This pleases my master. Come.” The raiding party dips off in the forest, heading slightly more southwest than the insects did last time. Unlike the insects’ approach, the lizardfolk move like smoke through the darkness. The Bullet Ant Soldiers make some noise trundling through the underbrush, and the Wasp Skirmishers wings buzz softly, but all in all it doesn’t seem like you have been noticed passing through the jungle twilight.
Gazuras holds up a hand, and his forces stop, as do the insects. Up ahead, a large tree with a crude wooden platform circling its trunk looms over you. You have arrived at the Skaven camp. 4 of the Lizardfolk begin testing the points of their throwing javelins while the other three produce a vine rope and fix their spears and shields to their back. Gazuras hands two crude stone knives to the Wasps and whispers, “Hearken now. My warriors will sneak up and kill the guards on the two closest platforms, then my throwers will climb up and reign vengeance of the Skaven filth. When this happens, the laden ones,” he gestures to the four shielded Bullet Ant Soldiers, “must head towards the mound with my warriors. You must fly over in the confusion and cut the ropes of the long bridges with the knives. When you do that, my throwers will be safe and we will rout the scum. Do not worry about being seen, all will be looking at Gazuras,” he snarls with a grin as the crystal on his staff begins to glow ominously.
OPTIONS:
>Carry out Gazuras’s instructions
>Do something different (What? With whom?)
>Flee when Gazuras begins his assault
>Other
>>
COUNT:
1 Hive Queen (A bloated bee-like abomination which lays its eggs in the corpses of medium and large sized corpses. Incredibly slow and vulnerable.)
4 Wasp Skirmishers (Mobile and hardy, these gigantic wasps can maneuver around the battlefield through the air and inject enemies with a powerful venom.)
2 Grasshopper Scouts (Incredibly quick and good at hiding, these creatures serve as the eyes of the hive beyond their borders. They are quite frail, however.)
6 Bullet Ant Soldiers (Cumbersome but powerful, these ants use their numbers to overwhelm enemies with toxic bites that can cripple the hardiest of foes. Reinforced wooden shields are mounted on their backs, protecting and slowing them significantly.)
9 Colony Drones (Aphid-like creatures which serve as the manual labor forces for the hive, often tending to the Queen, the young, and bringing food back from raids for the hive.)
BONUS UNIT: 1 Hercules Beetle (This gigantic beetle, while being slow and ingesting copious amounts of food, can be used to raze trees, enemy structures and encampments and other obstacles.)
Resources: 2.0 turns of food left (2 uses per turn: one for hive, one for Hercules Beetle). Fish traps worth 0.5 food per turn. Medium stacks of freshly gathered tree trunks and branches.
>>
Fug i dont like this guy maybe i will pretend to charge and retreat or fight but let them take the hit
>>
>>5335446
This is a suicide mission to begin with so go along with the plan besides if the skaven see us they won’t expect the lizardfolk



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