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File: EvoSplash.png (199 KB, 547x265)
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For a young race interstellar war is unfathomable. The distances between worlds are vast and the time frames stretch over decades. A battle may be long over by the time reinforcements arrive, a force’s weapons obsolete before their first deployment. Worse still each world is unique, differences in gravity, atmospheric pressure and temperature ranges mean a warmachine that dominates one planet becomes useless on another.

Any military force deployed abroad would have to be capable of adapting to the conditions on site. It must be self-replicating and self-improving; it must be capable of evolution…

So it was when the Architects went to war with the Engineers. The former deployed advanced AI cores capable of analysing planetary conditions and fabricating drones suited to local environment. The latter deployed a genetically engineered swarm of warrior creatures that could rapidly evolve to overcome any threats encountered.

These two philosophies, similar yet different in subtle ways, would be pitted against each other across countless worlds…


>cont
>>
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>>5316452
>Welcome to Evo Skirmish a co-operative tactical game where each player takes the role of a creature in a swarm of warrior creatures. Fight, evolve, die, respawn as an evolved killing machine and do it all again, but watch out: the enemy AI learns from it's mistakes too...

>To join simply put on a trip, declare your interest and choose to spawn as either a Basic Drone or a Basic Flyer. I will accept up to 10 active players.

>cont
>>
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>>5316465
Here's the gene repository. You can spawn as either a basic drone or a basic flyer and begin evolving from there.

I'll leave sign ups open over night, game will start in roughly 10 hours.
>>
>>5316467
>Spawn as Basic Flyer
{Name: Flygirl}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
>>
>>5316467
>Spawn as Basic Drone
{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5316467
>Spawn as Basic Flyer
{Name: Lego Technic}
{HP 1/1, MOV 5}
{>Rapid Strikes, -Flyer}
>>
>>5316467
>Spawn as Basic Drone
{Name: Tanker}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5316467
>Spawn as Basic Drone
{Name: Roach}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5316467
>Spawn as Basic Drone
{Name: Skitters}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5316467
>Spawn as Basic Flyer
{Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
>>
>>5316465
Is hive transformation instant, or protracted like evolution?
>>
>>5316467
>Spawn as Basic Drone
{Name: Googly}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5316467
>Drone me up
>>
File: Intel1.png (219 KB, 671x965)
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((Alright guys I need to prepare a few more things before we begin so bear with me.))

>>5317007
When you build a hive a cocoon like structure will be placed on the map during the enemy phase and the hive will spawn with the evolved features at the end of the turn.

>>5316482
>>5316525
>>5316559
>>5316573
>>5316610
>>5316635
>>5316691
>>5317038
>>5317101
Approved (not that there was anything to approve at this point.)

Take moment to read the intelligence brief in pic related while I get this going.

>standby...
>>
>>5317335
(One thing I'm kinda curious about, how will evolution work form a player-input standpoint? Do we tell you exactly what we want and you accept/deny/tweak it ("i want to strengthen my exoskeleton for a defense buff"), or can we just give a general idea and you work off that ("gimme more defense")? Maybe a bit of both?)
>>
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>>5317348
>>5317335
Okay, here's the backgroundless .png template so you guys can illustrate your changes. You don't have to draw a picture if you don't want to, you can just describe you evolution and leave it to me to visualize it. I have to redraw each new sprite anyway to incorporate it into my map.

Evolution Guidelines
>Evolutions will usually have a mechanical effect, you can suggest what effect you'd like to have, or you can just describe the change and leave the crunch to me. Either way I have the final word how it translates into the rules. I may add drawbacks to balance an especially powerful evolution or veto it entirely.
>Evolution must be a gradual process in response to the environmental or enemy challenges. You can't just tech straight to ultralisk.
>Given that you are playing super organisms you can evolve a bit faster than a traditional evo, but it still must be incremental.

>Prepping map, standby...
>>
File: Start.jpg (3.12 MB, 2359x1928)
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Okay people, please add your assigned number to your trip and green text your actions for easier processing.

>1 Flygirl
>2 Buggedout
>3 Lego Technic
>4 Tanker
>5 Roach
>6 Skitters
>7 ZzZzZzZ
>8 Googly
>9 Spydar Jones

Remember: This is a drop-in, drop-out game. I must limit the number of active players for my own sanity. However if you get tired of playing, just drop out so someone else can spawn in and play. If you're gonna miss a turn, ask someone to bot your critter so the team's plans don't go to shit because you were afk.

>Declare actions. Turn will be processed roughly 10 hours from now, then we'll go to daily processing during the week.
>>
>>5317391
|>>Move 4N 6NW (Movement+Action)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}


(Question: Can movement be staggered? i.e. move 1 space, attack, then move 2?)
>>
>>5317405
>Can movement be staggered? i.e. move 1 space, attack, then move 2?

No. You gotta use it or lose it.
>>
>>5317405
(I just noticed my name got messed up, oops.)
>>
>>5317391
>Move 3 west then look outward into the darkness in vigilance for now
{Name: Skitters [6]}
{HP 1/1 | MOV 3}
{>Crushing Bite |-Hexaped movement}
>>
>>5317391
(Skitters' turn made me think of another question: Is overwatching/action-priming allowed here?)
>>
>>5317391
>Spawn as Basic Flyer
>>
File: Start2.jpg (3.12 MB, 2359x1928)
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>>5317474
Sure. I'll allow it. When you use your action you can say you're reserving it. Just don't put in confusing trigger conditions.

>>5317490
I'll deploy you real quick so you can act this turn.
>10 Mama's Maw
>>
>>5317507
>Move 3 NW
>Act: Move 2SW (Edge of the Coast)

>Spawn as Basic Drone
{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
Quick addendum in response to a question asked in the discord:
>Does the defensive bonus from the petrified forest apply to flyers?

No, the bonus applies only to ground based targets.
>>
>>5317391
.Move 5N
>>
>>5317468
I did not see the qm move my icon I’m not upset just wondering if he noticed
>>
>>5317650
(It was just a mini-update to include Mama's Maw, he hasn't done any proper processing yet.)
>>
>>5317654
Cool beans
>>
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>>5317391
>Evolve to gain a ranged attack
Preferably hard hitting, sniper type o thing.

Anyone got an idea how to start disrupting the AI asap?
>>
>>5317693
I plan on getting arms eventually
>>
>>5317391
{Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}

> Move, [N]x5.
>>
>>5317720
(If you're not using your action, you can spend it to move again, by the way.)
>>
>>5317720
>>5317726
(Action Amended)

{Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}

> M: Move, [N]x5.
> A: Move, [N]x5
>>
>>5317391
>Evolve thick fur to ignore the detrimental effects of blizzards
>>
>>5317391
>Spawn as a flyer

Can the Hive handle 1 more?
>>
>>5317849
Sorry. Gotta draw the line somewhere, but stick around, maybe someone else will drop out.

>>5317831
You know the main reason a blizzard slows everything down is also because of the high wind speeds and deep snow. It's gonna take more than thick fur to mitigate that.
>>
>>5317861
Real shame, bugs with thick fur sounded cool. Maybe Roach could get thick wings to come in pair with thick fur?
>>
>>5317861
>Use Act to Move again
>Move N N N N N
>>
>>5317866
Actually the fur might help but to complete the effect, you'd need to elaborate more on what other features the bug would develop to mitigate the blizzard.
>>
>>5317870
oh ok
>Evolve thick fur, elongated legs to traverse the deep snow, and more developed leg muscles to ignore the detrimental effects of blizzards

if this works, ignore >>5317868
>>
>>5317877
That'll work.
>>
>>5317391
>Evolve a thicker carapace to better protect the squishy bits against enemy attacks
>+HP, +DEF
>>
>>5317405
>>5317468
>>5317543
>>5317642
>>5317693
>>5317730
>>5317877
>>5317900

>Processing...
>>
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The swarm spreads out...

You have discovered an indigenous life-form: the Glacial Yak. It appears to be a bovine animal that feeds off glacier ice.

>standby...
>>
>>5317924
Son of a bitch I just woke up
>>
>>5317924
Oh no, it's those funny cows that shit fire.
Does evolving next to a Hive save our new forms automatically, or do we have to end the next turn close to a Hive as well?
>>
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>>5317924
((No visible enemy action so I'm skipping straight to the aftermath phase.))

Curious... The Glacial Yak sometimes violently excretes flammable waste gas. Be careful about ending your turn behind one.

>Evolution complete! Stanby...
>>
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>>5317943
At the command of one of the hive consciousnesses a flyer drone evolves ranged attack capabilities. The forward limbs evolve organs that that use an intense muscle contraction to fire a chitin spike at lethal velocities.
For some reason the carapace also gains a gilded sheen that does nothing besides giving the creature an almost imperceptible confident swagger.

The snow drone evolves a thick fur covering, stronger leg muscles and an extra pair of legs to resist windchill and maintain their movement speed in blizzard conditions.

The armoured drone has developed thicker carapace which increases its overall survivability. Futher improvements in this area may come with drawbacks, or require evolution in other areas.

All the above evolutions have been saved as new species in the genetic repository.

>Declare actions, turn will be processed on Monday 9am, GMT+8.
>>
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>>5317939
>Does evolving next to a Hive save our new forms automatically?
Yes, unless the hive gets destroyed during the enemy phase.

Here's the current genetic repository. I need to format it better for scalability and maybe add some info about what mechanical perks each species has.

But it's late and I need to unfuck my sleep cycle so I'm giving you pic related for now.
>>
Rolled 5, 1 = 6 (2d10)

>>5317946
> Act: Perform {Rapid Strikes} on Glacial Yak @ [SE]x1.
> Mov: Fly [NW]x4.
>>
>>5317943
>[Evolve] to Gain Water Walk and be able to move/stand in water

{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
>>5317946
>Move SW 3
>Move SW 1, NW 1, SW 1
Any of our Flyboys feel like heading to the central lake island to spawn a new Hive? That would be an excellent staging ground for forward aerial spawns.
>>
>>5317946
>[Evolve] gain long arms with manipulators
This will me to climb through the petrified forest faster but also allow for improvised weaponry like throwing rocks and clubs to swat away flyers
{Name: Skitters [6]}
{HP 1/1 | MOV 3}
{>Crushing Bite |-Hexaped movement}
>>
>>5318057
>>
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>>5317946
>Move 4SW, 1NW
>Become hive
>>5318034
Be the change you wanna see.
>>
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>>5317943
>Evolve Builder Limbs that can create structures from available building materials
{Name: Googly}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
>>
Rolled 6, 1 = 7 (2d10)

>>5317943
|>Move 3NW, 1N, 1NW
>Attack the Yak to my south {Rapid Strikes: Roll 2d10, take highest.}

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}

(Can flyers fly over grounded units? I'm moving going off the assumption they can't for now.)
>>
>>5317943
>Use Act to Move again
>Move NW NW N N NW
>>
>>5318019
>>5318033
>>5318034
>>5318057
>>5318096
>>5318113
>>5318191
>>5318196

>Processing...
>>
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>Stanby for enemy phase...
>>
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>>5318656
Glacial Yaks seem to have social bonds, killing one may turn nearby yaks hostile.

We have visual contact with the AI units. One appears to be a standard combat walker, the other appears to be a light gunship. A scout? Or the vanguard of a much larger force?

>Standby for aftermath. (This will take a while since I need to create all the new evolutions...)
>>
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>>5318672
The hive re-engineers a drone to walk on water. Achieving this will require elongated legs with specialised “feet”. Unfortunately the stricter weight limit means the drone must lose it’s defensive carapace, and the loss of gripping talons means it can no longer climb cliff faces or mountain sides. On the plus side it’s increased agility on water makes it harder to hit.

((The grabby hands and builder arms are similar enough that I'm gonna roll them into one adaptation.))

Two drones simultaneously evolve a pair of long dexterous arms. This enables them to more effectively manipulate objects, throwing them as an improvised ranged attack. They can also navigate forest more easily climbing and swinging from trees. Their new found dexterity allows them to build crude structures out of local materials, although without any kind of bonding agent further evolution might be required to become a true builder.
>>
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>>5318699
>Declare actions, turn will be processed 11:45AM Tuesday morning.
>>
Rolled 8, 8 = 16 (2d10)

>>5318707
>Attack the Yak to my SE {Rapid Strikes: Roll 2d10, take highest.}
|>Move 1NW

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
>>
>>5318191
>Can flyers fly over grounded units?
They can, they just can't end their turn in the same hex.
>>
>>5318707
{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Pound chest and chittering out word
Skitters proceeds to swing from branch to branch to support his fellow in defending the new nest
Moving 4 west
>>
>>5318748
Sorry forgot to green text
>>
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Okay some hotfixes and clarifications:

Posting the current genetic respository now as just a list of units you can spawn from the hive, the whole evolution chart will be a separate thing just so you can see how far you've come.

Hotfix: Giving the ranged flyer's attack the roll 2d10, pick the highest quality since I felt the base attack was too weak. Given that it was the first ranged adaptation it's supposed to be weak, but an unmodified range 3 attack might be a bit too weak.

Also: When re-spawning from a hive, you can take your turn immediately. By the same token if you start your turn next to a hive you can change your creature to any one in the genetic repository at no cost then take your turn. Skirmish moves slow and it sucks to spend a whole turn just spawning or swapping out your critter.
>>
>>5318699
>>5318707
>Move 3NW
>Move 3NW
{Aggressive Scouting}

{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Aquatic Agility, Water Strider, Lesser Hexaped Mov}
>>
>>5318857
Based on discussion in the discord I am adding the following rules:

When creating a hive you may choose to forgo evolving the hive and instead do one of the following:
>Evolve the current creature you are sacrificing to create the hive.
>Evolve another creature that is saved in the genetic repository.
>Evolve the cocoons.

Provided the hive survives the enemy phase, all changes will automatically be saved to the genetic repository.

Finally, hive cocoons have 3 hitpoints and no defensive bonuses. Damaged sustained during gestation will carry over to the mature hive's HP.
>>
Rolled 4, 6 = 10 (2d10)

>>5318707
> Mov: Fly [NE]x1, [SE]x2.
>Act: Perform {Rapid Strikes} on Glacial Yak @ [S]x1.
>>
>>5318888
Can I store my creatures genetic code in a nearby hive
>>
>>5318942
>Can I store my creatures genetic code in a nearby hive?
Yes, by ending your turn next to one.
>>
>>5318942
(That's done automatically whenever you end your turn next to a hive, or when you sacrifice yourself to spawn a new hive.)
>>
>>5318707
>Respawn as Golden Twoshooter in Hive_2
>>
>>5318945
Has the maximum number of active players been reached?
>>
Rolled 10, 4 = 14 (2d10)

>>5318707
>>5319009
>--Botting for [3]
>-Spawn NW of the newest hive as a Gold Bug
|>Move 1SW 2NW
>Shoot at the gunship {Double Shot: Roll 2d10, take highest. 3 Range.}

{Name: Lego Technic [#3]}
{HP 1/1 | MOV 5}
{>Double Shot | -Flyer}
>>
>>5319012
(Yes, and I don't think you're the only person waiting to get in, either.)
>>
Rolled 7 + 2 (1d10 + 2)

>>5318707
>Move NE N N
>Attack adjacent Yak
>>
>>5318707
>Move S 2
>Move SW 2, NW 1
>>
>>5318707
>-Spider Monkey
>Move 2W 1NW
>Build a Ramp SW to more easily move around the mountain
{Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>>
Sorry guys, my schedule turned out to ne tighter than I thought today. Processing will ne delayed until tomorrow.
>>
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>>5319996
>>
BTW I am kicking Spydar Jones for inactivity. No posts from them in two consecutive turns, not even bot requests.

There is now one open slot.
>>
>>5320208
Thanks/sorry. I just came to post my resignation. I was excited to play, but other things came up and I doubt I'll be able to keep up.

Best of luck to everyone!
>>
>>5320208
In case it's first come first served, I'd like to claim this free slot.
>>
Rolled 9, 4 = 13 (2d10)

>>5318707
>Spawn as a Gold Bug SW of the western hive
>Move 5 NW
>Attack AI flyer
>>
>>5320226
>>5320229
Slot claimed.
>>
may i join in and draw?
>>
>>5320535
and are there any non blurry version of the drawn creatures?
>>
>>5319996
>>5320539
Seconding this. Also please upload the actually transparent sheet of units/hives.
>>
>>5318717
>>5318748
>>5318876
>>5318940
>>5319009
>>5319017
>>5319093
>>5319242
>>5319469
>>5320229

Okay I'm gonna start processing then afterwards I'll see if I have enough time to prepare some supplementary materials, including those backgroundless .pngs.
>>
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>>5321122

Tanker: Movement interrupted! You have encountered an enemy in the fog!... also more yaks.

Bugged Out: Unfortunately your water walking adaptation made you give up the ability to climb glacier walls.

>Standby for enemy phase...
>>
>>5321190
My move was to NE, not NW
>>
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>>5321217
Damn skirmish syndrome, I've fixed it for this phase.

>>5321190
The machines are upon us! Incoming gunships! They are also erecting some structures next to those mountains. This is most worrying.

>Standby for aftermath...
>>
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Mother's Maw has been kicked for inactivity.

>>5320535
Seeing as I just kicked a player, yeah we have a slot free.

>>5321246
Battle is truly joined, the hive mind is tagging known enemy positions, we shall see if we can analyze the current enemy forces.

>Declare actions, turn will be processed on Thursday 10am GMT+8
>>
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There's a few extra things I wanna post today.
>>5320539
>>5320552
...but first off the backgroundless version of all extant swarm creatures... and a Yak.
>>
>>5321297
You can't really move north anymore, you're basically trapped between a glacier cliff and a mountain side... in a blizzard.
>>
>>5321190
(Bit late on it, but I move NW, not NE. My whole gambit was to try and get the Yak to take care of the bot for me if it worked out.)
>>
>>5321275
>Evolved into something that can also Mountain/Cliff climb good
>>
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I will not provide intelligence reports every turn as they take extra time to put together and sometimes my schedule is tight. However I will try to post some on a semi-regular basis, if only to keep myself honest about enemy capabilities.

The combat walker and engineer are known staples of Architect design. They were likely the initial template units that the AI core adapted for this planet shortly after landing.

The gunship and fabricator likely had to be developed on site. The latter is concerning but expected, the AI core itself is probably far from out main hive cluster and will need to set up forward positions if it is to launch a sustained attack.
>>
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Next the updated gene repository.
Grabby drone has now been saved.
>>
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>>5321275
>--Respawn as a Gold Bug N of [H1]
>>Evolve: Try to replicate the Yak's explosive gases, releasing it via the Gold Bug's shooter-arms to focus the flames down to a point to blowtorch open the bots. Also take on a bit of the Yak's appearance as a cosmetic.

{Name: Flygirl [#1]}
[Stats now printing...]
>>
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Also here's the evolution chart for your viewing pleasure. Wow 5 separate species with more to come. I'm so proud.
>>
>>5321275
{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Already discovering enemy constructs I move up to the other side of the barricade in the high branches of trees to support my brother pounding my chest to intimidate the encroaching inter lopers
>>
>>5321412
>>
>>5321363
could this perhaps be used to melt glaciers
>>
>>5321275
>Move SW
>Create Hive
>Evolve Hives with Pheromone Aura, which grants movement speed and attack power to friendly creatures in a limited range
>>
>>5321435
(my idea is for the buff to be gained by any friendly creature that starts the turn inside the aura)
>>
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>--Respawn as a basic flyer south west of [H2]
>evolve independent wing flight muscle groupings increasing control and agility of flight
idea is so these gun drones dont have any melee attacks if you get close they cant really do anything.
>big eyes to take it all in directly wired to the brain allowing for faster reactions along with interdependently beating wings allows for increased agility with omni-directional flight
>>
>>5321446
unfortunately, in cognis games, unless there is a minimum range, ranged units can shoot in melee, and the intel showed no minimum range
>>
>>5321428
Realistically it just wouldn't be possible to melt an entire glacier with one bug, but this game is kinda running on Starcraft logic so I'll allow it.
>>
>>5321446
>>5321447
I can make so this adaptation grants a buff when attacking or being attacked at close range.
>>
>>5321452
its more a dodge thing i was going for if possible
>>
>>5321275
>Spawn near the eastern hive as a gold bug
>Evolve fly-like eye-nerve complex to dodge incoming fire.
>>
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>>5321363
W-What if our bugs held hands and made a White Gold Bug that uses pressurized gas to shoot spikes at a longer range and inflicts greater damage?
>>
>>5321696
You'd have to [spolier]evolve hands first...[/spoiler]
Or you could just evolve the gas bug again...
>>
Rolled 7 (1d10)

>>5321275
>Move 3SW
>Throw a friggin' rock at G1!

{Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>>
Rolled 4 (1d10)

>>5321275
>Attempt to bite the shit out of B1
>Move 1 S, 2SW
>>
Rolled 9, 8 = 17 (2d10)

>>5321275
> Mov: Fly [SE]x1, [S]x2.
> Act: Perform {Rapid Strikes} on Glacial Yak @ [NW]x1.
>>
>>5321275
>>Evolve Gold Bug with gas pockets to improve shooting range/damage
>>Spawn South of Western hive

Start making hives and sharpening knives or we're gonna get fucked up faster than you can say "Cognis is cheating".
>>
>>5321331
>>5321363
>>5321435
>>5321623
>>5321713
>>5321769
>>5321821
>>5322106

>Processing...
You can't cheat if you make the rules >:)
>>
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>Eurypterus assigned number 9

>Standby for enemy phase...
>>
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>>5322626
Our Hive is under attack!
...
Unknown air unit coming in fast. I hope our new flyer evolutions can stand up to it, otherwise we might be in a... dangerzone!

>Standby for aftermath
>>
i guess i am not in was waiting on being confirmed so i could ad the number to the name never use a tripcode before
>>
>>5322672
Oh very sorry, I forgot to assign you a number but I am processing your evolution. You can have the number 11. You will be placed on the map in the aftermath phase.
>>
>>5322678
is it okay if i dont draw in your style? also thanks for making a exception for me
>>
>>5322683
(As long as you can get what you want across, it's probably fine. Cognis will redraw it in his style anyways.)
>>
>>5322683
>is it okay if i dont draw in your style?
No problem. as >>5322684 said I will have to redraw it myself anyway to put it on my map, but I will try to match any given pictures to the best of my ability.

>also thanks for making a exception for me
This isn't an exception, you legit claimed an empty slot and I forgot to process you. Real sorry about that.
>>
>>5322685
i guess its quite fitting that i am Recessive genes seems like one of the drones got a twin sorta
>>
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>>5322639
The Hive minds feverishly work on a slew of new evolutions…
The basic flyer’s musculature and nervous system is overhauled, enhanced optics and neural processing allow the species to rapidly detect incoming threats. Independent wing muscle groups give the capability of omni-directional flight. These two abilities together grant the flyer an almost uncanny ability to evade incoming attacks.

The Goldbug line is taken in three different directions.

The first replaces the chitin spike throwers with a gas-based weapon inspired by the glacial yak. Although the hive’s version is more efficient and focuses the ignited gases into a hot cutting torch. While effective range is severely reduced it’s ability to defeat armour is vastly improved.

The second augments the chitin spike launchers with gas propulsion, granting greater range and damage potential, a mundane, yet crucial improvement.

The third evolution enhances the goldbug’s eyes with a fly like nerve complex similar to that of the dodge flyer, but without the omnidirectional flight capability the defensive benefit of this new awareness is not as great.

The newest hive evolves a serious of pores and glands that allow it to exude an adrenal cocktail, galvanizing nearby swarm creatures.

Finally, the lone water strider, stuck between a rock and a hard place, reverses it’s water walking adaptations, growing an extra pair of legs with gripping feet to navigate vertical surfaces. The lessened weight restrictions even allow it to regain a light defensive carapace. Unfortunately since it was away from the hives, the water walker species has been lost.

BTW if you guys wish to name your new evolutions feel free to do so, so far I've been naming them myself as the mood takes me.

>Standby...
>>
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>>5322709
>11 Recessive Genes

((I got a bit of time so I'm gonna linger and post some supplementary materials.))

>Declare actions. Turn will be processed at 10:30am Friday GMT+8
>>
>>5322726
>>Evolve: Attempt to merge the Super Fly and Yakolev genetic lines, gaining both increased dodging capabilities and blowtorch arms (and also the stylish yak fur and white coloration, of course)

{Name: Flygirl [#1]}
[Stats now printing (again)...]

(I'd be trying to name these myself, but I've got the creativity of a wet rock, so I'd rather just leave it up to you unless I come up with something by chance.)
>>
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Oof the Genetic Repository is getting huge. I might have to start omitting certain older species if it gets too big. Rest assured You will always be able to spawn units that have been added to the repository even if they are not shown in the latest version. This is purely a visual space saving measure.

Also following discussion in the discord I am adding the following rules update: Since the players are limited to 10 active units while the AI can keep spawning from fabricators in the interest of fairness I am imposing a 10 active unit cap on the bots. This does not apply to structures.

As of now between the visible units and units hidden by the fog, the AI have more than 10 units in play. They will not spawn more until cap has been freed up.

Speaking of the discord, here's the invite link:
https://discord.gg/YwG5y9FH

Rest assured for those who do not like discord all important information will be posted in thread.
>>
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Finally here's the latest template pic of all extant swarm species.

I'd like to stress that while I will do my best to provide people with the supplementary materials(updated gene repo, template image, intel report) as often as I can they take extra time to prepare so I might not be able to give you new ones every turn.
>>
>>5322740
Perhaps allow for additional spawning? Thinking of evolving swarming perhaps
>>
>>5322764
I'd rather not solve problems by "adding more stuff", mental load is a serious problem when running a skirmish. I've learned the hard way that giving the QM too many things to think about seriously bogs down the game and saps their will to run.

That's not to say you can't propose an evolution that let's you spawn more units, just know that I will be extremely cagey about anything that increases my processing load.
>>
Rolled 10 (1d10)

{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>Move north 4times past the other units so I can get in the mix
>Throw rock at drone
>>
>>5322796
>>
>>5322726
> Mov: Fly [SW]x1. Land upon Glacial Yak Corpse.
> Act: Consume Biomass upon tile and Evolve. Gain +1 to evasion.
>>
>>5322823
(Evolving is a full-turn action, meaning you can't do anything else when doing it. Also, you don't need biomass to evolve yourself, you only need biomass to create a new hive.)
>>
>>5322726
>Move 1SW, 1S, 1SW
>Sacrifice Self to become Hive


{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Light Carapace, Octaped Mov, Climb Gud}
>>
>>5322847
Would you like an evolution with that hive? Maybe build on an existing hive adaptation or one of the species in the genetic repository.pm
>>
>>5322823
I think what you're trying to do is create a hive which comes with a free ebolution for either the hive, your critter, or an existing critter in the genetic repository.
>>
Rolled 3, 4 = 7 (2d10)

>>5322726
I'm going to assume I'm out of the hive

>Move 5NW
>Attack A1
>>
>>5322934
Whoops, yeah you've spawned.
>>
Rolled 3 (1d10)

>>5322726
>-Spider Monkey
>Snatch G2 out of the air and get it with the power of the Crushing Bite! (+2hit)
>Move 2SW 2NW
{Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>>
Rolled 9 + 3 (1d10 + 3)

>>5322823
you only need biomass to make a hive, normally evolving doesn't require any biomass

>>5322861
I thought evolving a hive immediately evolved all other hives. Will any new hives by default be the new hive? I don't want to spend my free evolution on a hive upgrade if it only upgrades one.

>>5322726
>Spawn on H3 to NW as Snow Drone (map doesn't have designation for it, the hive I just made)
>Attack adjacent drone (also lacking designation, feeling the love for this side of the field :) )
>Move SW NW SW SW
>>
Rolled 8, 4 = 12 (2d10)

>>5322726
>Move [2NW]
>Shoot [3NW]
Brakka brakka.

Is it possible to group-evolve multiple *basic* hives from death screen to catch 'em up? The hivemind nature would hint at this being doable but idk.
>>
>>5322856
Ah well then
>Evolve the Hive Adrenal Support Hive to add Ranged Self-Defence Capabilities so they can shoot incoming enemies within a certain range.
>>
>>5323122
>>5323133
I never gave much thought to how branching hive evolution would work since nobody really controls a hive.

Okay for now I'll just auto evolve all the existing hives to the support hive plus whatever defence Park's evolution adds. If anyone wants to branch a new hive species then they should let me know when they evolve the hive, I figure something out then.
>>
>>5323189
sweet, thanks cognis
>>
>>5322726
i would like to evolve more speed and save the evolution i am thinking if we get over run i just well RUN away if not are we all going to fight back this attack?
so middle drone is being attacked are anyother being so we coordinate a assault?
>>
Rolled 2 (1d10)

>>5322726
>Move 2 SE, 1 S
>Attack the southern Yak from my position
>>
>>5323691
actually did you guys already kill G3 G2 and G4?
>>
>>5322735
>>5322796
>>5322823
>>5322847
>>5322934
>>5322996
>>5323122
>>5323133
>>5323173
>>5323694

>Processing...
>>
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>>5323938
A1:"I'm hit! I'm hit! EJECTING!... wait, I'm hardwired to the plane... ARRRRRRGH!"

>Standby for enemy phase.
>>
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>>5323964
Tanky has enraged the Herd!

H3's adrenaline mist has driven a nearby Yak into a murderous rage! Fortunately the hive's carapace withstands the Yak's attacks... for now.

>Standby for evolution and aftermath
>>
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>>5323986
The hive mind haphazardly tries to enhance the reaction times of the basic flyer. This results in an unstable mutation. The new creature is in a constant state of agitation, while this boosts it’s evasion and attack power there is a small chance of a spontaneous stroke or heart attack.

The super torch flyer combines dodge capabilities and a powerful torch weapon. However the caloric requirements of the gas weapon, enhanced nervous system and independent muscle groups mean that the flyer’s body is at the limit of it’s capabilities. Further enhancing this species will require addition adaptations to offset this, lest it suffer a draw back.

The new armed adrenal support hive grows a set of hybrid chitin gas cannons similar to the long ranged flyer making it a solid support structure.

>Climber drone and Super Torch Flyer have now been added to the genetic repository.
>Standby for aftermath...
>>
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>>5324023
Detecting ambient temperature change, the glaciers are retreating, multiple enemy units have fallen into the sea. It seems the planet is transitioning to the hot season.
We predict the glaciers might retreat even further, take this into account when planning your strategies.

>Declare actions, turn will be processed. sometime on Saturday GMT+8. (within the next 36 hours)
>>
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Here's the latest template.
>>
Oh one last rules update, this came up during processing:
>Up to two units may occupy the same hex, but they must be a flyer and a ground based unit. There cannot be two flyers or two ground units in the same hex. This is mainly to avoid visual clutter. While I have no issue with allowing units to stack up from a game play stand point, stuffing too many sprites into the same hex makes it harder to keep track of things.
>>
Rolled 10, 10 = 20 (2d10)

>>5324045
|>Move 3NW, 3N
>Attack the Yak to my NW {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from Adrenaline)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
>>5324056
this is an incredible roll, but your range is 1
>>
>>5324059
Nevermind, I misread your move as 1 N, not 3 N. Imagine evolving hives to increase movespeed then forgetting about movespeed.
>>
Rolled 6, 6 = 12 (2d10)

>>5324045
11 "super fly" attack g5
rapid strikes 2d10
>>
Rolled 6 (1d100)

>>5324045
{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>Skitters notices friend is dead chitters pounds his chest in rage bellying out a yell king would be proud of and picks up rock to throw at evil dumb drone G2
>Throw rock at drone
>>
>>5324045
> Act: Evolve stronger wing structure to facilitate rapid, omni-directional aerial maneuvers. (+1 Evasion)
>>
>>5324077
You rolled a d100, so that will translate to a miss in d10 probability. Please use the correct die sized next time.

I'm sure it was an honest mistake, but please understand I must take dice based mishaps very seriously, lest other people start accidentally rolling wrong.
>>
>>5324087
Sorry
>>
Rolled 2, 6 = 8 (2d10)

>>5324045
>Attack A2
>Buzz menacingly
>>
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>>5324045
>Spawn at H4, as a Grabby drone.
>Evolve addtional eyes and a stronger abdomen with a spinneret in it, to gain the ability to weave strong silk that will help in building more complex structures such as traps and bridges.
>>
>>5324045
>Move SW SW SW
>Create a Hive
>Evolve Hives with Reactive Carapace, which dramatically hardens itself upon being impacted at high velocity, making it more resistant to ranged attacks, but not helping against melee attacks which don't come at the speed of ranged projectiles.
>This evolution turns the Hives Purple
Oh, does every single enemy bot only have ranged attacks? Oops!
>>
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>>5324045
>Evolve Gold Bug+
Using intel gathered in combat against the weird, heavy insects, hive mind makes an attempt to improve the squishy, crude Gold Bug Plus.
>>Golden Chitin becomes somewhat metal-like and thicker in the most exposed areas, like armor plating (gains defense, metallic tint).
>>Gas launchers and spikes are adapted to function more efficiently, like the guns observed on drones. These new elements are also made of metallic chitin (improved fire rate).
>Becomes "Golden Protobug"
May it be the first of many.
>Spawn [NE]

I'd draw but the resolution is too low for me to bother.
>>
>>5324045
>>5324402
*>Spawn [NE] of H2
>>
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>>5324045
Man I ain't having any luck with the dice in this quest.

>Spawn as an Armoured Drone south of H2
>Evolve: Grow a pair of frontal, thickly armoured limbs to help block attacks. +DEF on attacks made against the frontal arc of the Guard Drone
>Gain Skill - Guard: Tighten the front limbs in to an impenetrable shield. Additional +DEF on attacks made against it's frontal arc, -MOV while keeping the shield up
>Alter Attack: Crushing Bite > Crushing Blow. With the armoured limbs blocking it's mandibles, the Guard Drone forgoes it's bite in favour of a powerful strike with it's forward limbs. +3 to Attack Rolls
>>
Rolled 7, 4 = 11 (2d10)

>>5324045
>Spawn has a "Super Yakolev" from [H4]'s SW
>Move 1 South
>Fire torch @ [A3] {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from Adrenaline)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
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>>5324988
>{Name: Flygirl [#1]}
>>
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>>5324993
>Copy Pasta is a bitch

{Name: BuggedOut [#2]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
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>>5324993
>he actually reads all the posts
>he's read my autistic write-in
what didja think of my bug lore?
>>
>>5325197
(I actually don't, I just happened to read that one since I thought I glimpsed my name in it.)
>>
>>5324056
>>5324072
>>5324077
>>5324083
>>5324230
>>5324313
>>5324381
>>5324402
>>5324428
>>5324493
>>5324988

>Processing...
>>
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A2:"G0053! G00000053!"

>Standby for enemy phase
>>
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>>5325391
>Standby...
>>
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>>5325399

Slapping on enhanced wing musculature does indeed improve the angry flyer's evasion, but it also compound's the strain's instability.

Extra metallic body parts have increased the gold bug's weight trading speed for defence and power.

The other new species have evolved accordingly.

((In a hurry, so not much time to write lore for you guys tonight, sorry)).

>All new species except the beserk flyer have been added to the genetic repository.

>Standby for aftermath
>>
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>>5325414
The hot season is now in full swing. The glaciers have retreated back to the planet's poles, dormant volcanoes become active, belching clouds of ash into the air, and the land erupts with new life.

>Declare actions. No turn processing tomorrow since I will be busy, but I will try to post a new intel card since there is a lot you need to know about the hot season. I will say now that you can walk over the lily pads.
>>
>>5325436
|>Move 2N 3NW
>Overwatch: Attack any enemy that gets within range. {Double Torch: Roll 2d10, take highest.} (+2 to attack)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
Rolled 5 (1d10)

>>5325436
{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitter still angry throws rock at A2 robot drone
>>
>>5325448
I wonder what the pilots have nicknamed skitters?
>>
>>5325436
>Spawn as spider drone near H4
>Evolve an ability to camouflage myself with local materials using the web as adhesive
>>
>>5325436
-Stats-
HP: 1 || Mov: 5
-Attacks-
Rapid Strikes: Melee, roll 3d10, use highest. Max 2 dmg. Take 1 dmg on 1.
-Traits-
Flyer: Immunity to ground obstacles.
Overextension: Variant may risk self-harm (10%) to move an additional space.
Erratic Flight: +2 evasion.

> Mov: Fly [SW]x1, land upon Glacial Yak corpse.
> Act: Erect new Hive. Evolve self. Coat exoskeleton exterior with a photoreactive compound designed to disrupt the normal passage of light, generating a shimmering visual effect around the variant which distorts its profile but also highlights its presence. [+Aggro], [-Opposed Accuracy]
>>
>>5325436
>Spawn NE of H5 as Snow Drone
>Evolve Snow Drone into Snow Assault Drone, gaining the trait Overcharged Metabolism; the creature processes and uses energy at an incredible rate, gaining increased movespeed and rapid strikes (roll 2d10). However, this rate of energy consumption is unsustainable, thus the creature can only survive 3 turns.
>>
Rolled 4, 1, 1 = 6 (3d10)

>>5325436
>Move [2NW], [2SW]
>Fire at =A2=

{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1/1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
protobug flying with all that gear must sound like death
>>
>>5325436
>Move 6 NW
If it takes two movements from the cliff to the first lilypad
>Move 4 NW, 1 N
>>
>>5325436
>Evolve again, develop a body capable of moving underwater. Combined with an air bubble made from the spider drone's silk, this will allow for amphibious movement underwater and on land. Also make the silk waterproof too, to go along with it.
>>
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((Don't really have time to process today but I'll leave you this new intelligence report and an updated genetic repository.))

We have recorded enough combat data to analyze the capabilities of the enemy fighters. Updated information on the planetary conditions has also been provided.
>>
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>>5326769
((The latest genetic repository. It's getting really big. I'm thinking of hosting supplementary materials on world anvil, but I might have to take a day off from processing during the week to to set it all up.))
>>
>>5326769
>deals 1 damage to flyers moving through it on a 4+
>>on a 4+
So you take 1 damage if you move through 5 VAsh tiles in a row and then 1 extra damage for each additional VAsh tile on top of that?
>>
>>5326776
It's not per tile. It's if you move through an volcanic ash at all during your turn. So damage will only be rolled for once whether it's 1 tile or 4 tiles.
>>
>>5326811
So what does "on a 4+" mean?
>>
>>5326826
(If you move through it as a flyer, a die'll be rolled, and if it's 4+ you take 1 damage.)
>>
>>5326830
I can't understand how I failed to understand that sentence, even though I considered that as an option...
>>
>>5325436
>Spawn as Spider Drone SW of H4
>Move 5NW (Trait+Adrenaline)
>>
Can one move attack then move again if you got the points?
>>
>>5327783
(No. >>5317417)
>>
>>5327786
wonder if it could be evolved called something like strafing or gurella warfare
>>
>>5327879
I'm open to the idea, but generally abilities like that make things harder to process so I might implement it differently.

Also, sorry guys no update tonight. I'll try to get one done tomorrow.
>>
>>5325444
>>5325448
>>5325474
>>5325517
>>5325595
>>5325675
>>5325993
>>5326650
>>5327506

>Processing...
>>
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>>5328824

>Standby for enemy phase...
>>
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>>5328833
It seems these amphibian creatures are hardwired to eat flying creatures. Be careful when deploying our flyers to coastal equatorial regions.

>Standby...
>>
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>>5328835
The hive takes the spider drone species in two different directions.

The first evolves a special sensor dampening web. Allowing it to create coverings that can hide itself and it’s allies from even the machine’s advanced sensors.

The second evolves a tail for swimming and special water proof silk that can be used to store air for trips underwater. Together these adaptations allow the creature to traverse the seas without fear of surface attack.

The berserker flyer evolves a photo-reactive carapace that broadcasts it’s presence to all nearby enemies but confounds their ability to get an accurate weapons lock.

Finally the snow drone evolves a hyper active metabolism, increasing attack speed at the cost of it’s lifespan.

>Camo Spider, Diver Spider and Snow Assault Drone added to genetic repository.
>Standby for aftermath.
>>
>>5328862
No movespeed buff for Snow Assault Drone? :(
>>
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>>5328864
Apologies. I forgot about that detail, the assault snow drone has 4 movement. I've amended it in my master file.

>Declare actions. I might be busy tomorrow night so I'm not sure if I'll have enough time to do some proper processing. Hopefully I can at least update the supplemental materials. I'll keep you guys posted.
>>
Rolled 4, 10 = 14 (2d10)

>>5328872
|>Move 2NW 1SW
>Torch the jet to my south {Double Torch: Roll 2d10, take highest.} (+2 to attack)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
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>>5328872
Is this fog of war accurate, or can I assume there are no hostiles to my North, North West, and West?
>>
>>5328886
Sorry, forgot to update the fog. There are no enemies visible to you. You can assume there are no hostiles.
>>
>>5328872
-Stats-
HP: 1 || Mov: 5
-Attacks-
Rapid Strikes: Melee, roll 3d10, use highest. Max 2 dmg. Take 1 dmg on 1.
-Traits-
Flyer: Immunity to ground obstacles.
Overextension: Variant may risk self-harm (10%) to move an additional space.
Erratic Flight: +2 evasion.
Aggro Sink: Hostiles will prioritize this variant.
Shimmering Carapace: +1 evasion vs ranged. +3 evasion if targeted from 2+ tiles away.

>Act: Spawn [S] of H5 as {Aggro Flyer}.
> Mov: Fly [NW]x5.
>>
>>5328917
Oh right I forgot; Aggro flyer is now added to the gene repository too.
>>
Rolled 6 (1d10)

>>5328872
>Move SW 3S
>Throw stuff at B2
>>
>>5328872
{Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>move toward hive and adapt into camo spider
>>
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>>5328872
>Spawn [N] of ⟨H1⟩
>Move [1N, 2NW]
>Be Hive

>Upgrade most recent hive
>>Exits start utilizing pressurized gas to allow insect deployment at longer distances (Spawning Ground range increased by +1, exits have black arrows pointing outside for seemingly no reason)
>>Hivemind pushes the idea of Gold Plating (+defense, puts gold plates on the purple surface)
>Becomes "Boosting Adrenal Battle Hive"
>Upgrade all hives
We gotta go FASTER.
>>
>>5329002
Idea some one with arms pick up these frogs to use as ranged weaponry
>>
>>5328872
>Move NW SW SW NW NW
>Create a Hive
>Evolve Cocoons with Abundant Stem Cell Reserves, granting whatever spawns from the Cocoon to regenerate damage taken as a Cocoon over time after it hatches (1 HP per turn). This Resiliency also allows the Cocoons to take more damage before being destroyed, gaining +1 HP.
For example, a Hive Cocoon takes 2 damage as a Cocoon, then hatches into a Hive. It spawns with 3/5 HP, and after a turn, regens to 4/5, and after another, to 5/5. Does not regenerate HP taken after hatched, so if it goes to 4/5, then takes 1 damage, it would only regen back up to 4/5 since it was due for 1 more.
>>
>>5329031
I'll allow it. Species with hands can grab the frogs by performing a successful melee attack on them. They can also throw the frogs up to two spaces away.

Remember: The frogs will continue to indiscriminately eat ANY nearby flyers while held.
>>
>>5328872
I would like too evolve the ability too land as a alternate method of traveling
>>
>>5329671
You don't need to evolve that. I just never made rules for it since I didn't want to clutter the stat cards.

For now all flyers that have legs can walk on the ground with -2 to their movement. Just say your walking when you declare your move action.

You can move through forests without penalty, but need 2 movement to traverse mountains and cliff faces.

Frogs will still attempt to eat you on the ground.
>>
>>5328835
>-Spider monkey
>Move 3SW 1NW
>Build an underwater air pocket with silk
>>
Rolled 8, 5 = 13 (2d10)

>>5328872
>Spawn as Camo Spider SW of H4
>Move 4NW, 1SW (Hive+Special Mov)
>Attack A2 (+2)
>>
>>5329698
hmmmm then i guess i will evolve FROG Mimicry
>>
No processing tonight people. Instead I'm going to take the time to catch up on some book keeping and supplemental materials generation.

Hopefully this will make things smoother for both me and you in the long run.
>>
>>5330037
Is there room for another player?
>>
>>5330064
Right now I'm afraid not.
>>
>>5330064
People sometimes drop out, and people have dropped out even this game. If you wait around, there's a decent chance you could take someone's spot.
>>
>>5330065
>>5330079
I'll be around then. This looks fun.
>>
Alright everyone I've done a bit of tinkering and started hosting the genetic repository, Intel card and Unit template on World Anvil:

https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis

Right now I'm just using it as an image dump but it's got lot's of nifty features. After I finish running this skirmish I might sit down and see what else I can do with it.

Check it out, the statblock for the new flying enemy has been added to the enemy intel section.
>>
>>5328872
>Move NW, SW, 3S, SE, S
>Face SW
Let see if we can't get a hive up on this Island too.
>>
>>5330064
>>5330065
how many active players do we even have rn
>>
>>5331219
10

>>5330029
Better post your action then.
>>
>>5328872
>11 Evolve trait frog mimicry

perhaps evolving too become fleshy as armor does not really matter would be interesting for later switching between invertebrate and vertebrate
>>
>>5328877
>>5328917
>>5328930
>>5328941
>>5329598
>>5329933
>>5329994
>>5330956
>>5331276

>Processing...
>>
File: T8_P.jpg (5.28 MB, 2359x1928)
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What is that large thing... this is worrying.

>Standby for Enemy phase...
>>
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>>5331296
The hive's adrenaline mists has caused one of the amphibian creatures to indiscriminately attempt to eat any nearby unit

Oh crap, whatever that thing is, it's fully operational now. I hope it's not as tough as it looks.

>Standby...
>>
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>>5331303

The Hive begins converting the super-fly to look more like one of indigenous amphibians, beyond aesthetic changes this doesn't appear to affect it's capabilities at all. Further evolution will be required

Taking inspiration from the hybrid cannons the hive evolves a set of gas assisted muscles around the spawning tubes, allowing fresh units to be "deployed" at a greater distance.

Cocoons now have enhanced healing.

>Standby for aftermath...
>>
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>>5331315
>Declare actions, I may or may not have time to process tomorrow so I'll let you know then. Saturday I will certainly process a turn.
>>
>>5331324
>Create a hive
>Hive evolution: Hives begin to generate stem cells long after hatching from the cocoon, allowing them to regenerate HP at any time (maybe at a slower rate? +1HP/2turns or something?)

{Name: Flygirl [#1]}
>>
Rolled 9 (1d10)

>>5331324
>Grab the amphibian N and throw it at A1
>>
>>5331341
Who would win?
Entirely autonomous gen 5 air-superiority jet fighter capable of superior maneuverability, equipped with air-to-air missiles and futuristic pulse lasers

or

frog throwy boi
>>
>>5331324
=Aggro Flyer=
[HP: 1/1] // [Mv: 5/5]
<Rapid Strikes>
{Flyer}, {Aggro}, {Overextertion}, {Erratic Flight}, {Shimmering Carapace}

(QM, an error seems to have occurred. I was spawned at H6 instead of H5. I'd advise shifting the text layer above the grid layer to help avoid future instances of this happening.)

> Mov: Fly [SW]x5.
> Act: Fly [SW]x5.
>>
Rolled 9 + 2 (1d10 + 2)

>>5331324
{Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters has an idea can the hive accept foreign dna such as these frogs?
>Skitters shall quickly grapple the nearest frog with webbing and arms
>>
>>5331479
>>
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>>5331324
>Spawn SW SW of H8 as Snow Assault Drone
H8 is mislabeled as H6, it is the furthest west Hive
>Move SW SW SW SW S
>Create Hive
>Evolve Snow Assault Drone into Storm Drone, gaining Enlarged Mandibles: now deals 2 damage on a successful hit
>This evolution also gives the Drone a permanent scowl to intimidate the enemy
>>
Rolled 10, 7, 2 = 19 (3d10)

>>5331324
>Spawn Protobug [2S] of ⟨H6⟩
>Move [1S, 1SW]
Stack with Camo Sp::::der
>Fire at ≡S1≡
It's within 4 tiles!

{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
>>
>>5331531
you'll probably want to specify which H6, there are 2
>>
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>>5331324
>>5331531
>>5331537
picrelic
>>
Rolled 6 (1d10)

>>5331324
>Move 1N, 1NW, 1SW, 1S (Forest gave +1)
>Attack A3 (+2 from Crushing Bite unless forced to throw)
>>
>>5331324
> 11 move downwards in a straight line as far as possible
basically scouting to see if we are being flanked
>>
>>5332098
basically i am really worried about our blind side
>>
>>5331324
>Move 1SW 2S
>Gum up the fabricator arms of the dock with silk, preventing them from working until the silk restraints are damaged.
>>
>>5332098
I think you can use your action to move twice as far as normally.
>>
Having a night out with some buddies so no processing tonight. I might have some time when I get home to do some bookeeping but no promises.
>>
>>5332132
I think "as far as possible" covers that
>>
>>5331324
>Move 2SW, 1NW
>Spawn Hive
>Evolution: The Hive incorporates the extended carapace of the Armoured Drone to give itself additional protection against attacks
>>
>>5332721
Should we start developing seperate hives? Feels likee eventually they are going too start growing slower
>>
>>5331336
>>5331341
>>5331399
>>5331479
>>5331506
>>5331531
>>5331984
>>5332098
>>5332104
>>5332721

>I've put this off long enough, processing...
>>
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>>5333190
We've found the core. The enemy has some new units but they're on their last legs!

>Standby for enemy phase.
>>
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>>5333210
Their giant ship barely scratched the hive! The battle is all but won!

>Standby
>>
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>>5333232
Alas Roach's hive was destroyed before they could complete their evolution.

The main hive species has reached the limit of it's genetic complexity, the booster regen hive sacrifices the reactive armour to gain regeneration capability.

The armoured booster battle hive evolves higher durability, this is a comparatively simple evolution so previous traits have been retained.

However both hives are now branched as new species. When creating and evolving hives, please specify which species you are using.

>Standby for aftermath...
>>
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>>5333260
Our scouting has paid off, the machines do indeed have forward positions on our flanks. We are studying their new designs as we speak...

>Declare actions. Turn will be processed on Sunday 9pm UTC+8.
>>
Rolled 5, 9 = 14 (2d10)

>>5333276
>-Deploy 2S of [H8] as a Super Yakolev
|>Move 1SE 5S
>Torch [S1] {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from adrenaline)

{Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
>>
Gene Repo, Enemy Intel and backgroundless templates have been updated on world anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis
>>
>>5333276
>Move 3N NW
>Move 3NW SW
>>
>>5333276
So you wanna kill my cocoons huh? Think that's funny? I'll show you funny you glorified trash heaps.

>Spawn SW SW of H2 as Snow Assault Drone
>Move SW S
>Create Armored Booster Battle Hive
>Evolve Cocoons with Mortal Acidic Burst; Cocoons have evolved to generate and use large quantities of highly potent acid during growth, and to explosively rupture upon taking enough damage to destroy the cocoon. This will deal damage to everything in range 1 of the cocoon, and due to the sheer amount of acid, makes dodging difficult if not impossible.
>>
Rolled 7, 1, 3 = 11 (3d10)

>>5333232
>Deploy a Protobug [1S, 1SW] of ⟨H8⟩
>Drift [2SW, 1S]
>Drive-by shoot the ≣Core≣

{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
>>
>>5333276
{Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters now equipped with a gilli suit and a sniper shall move toward position to act as a hidden sniper btw he also has ghillied the froge
>>
>>5333638
>Skitters now equipped with a gilli suit and a sniper shall move toward position to act as a hidden sniper btw he also has ghillied the froge basically overwatch
>>
>>5333641
>>
>>5333276
>Move 1SW 2NW
>Become a hive. Evolve the armored hive to have it spew a mist that throws off sensors and targeting system within close proximity, defending itself and the bugs around it from ranged attacks.
>>
>>5333845
you're going to need to sacrifice an evolution on the hive to get that evolution: >>5333260
>The main hive species has reached the limit of it's genetic complexity
Especially since that isn't a "simple" evolution
>>
>>5333287
>>5333426
>>5333482
>>5333593
>>5333638
>>5333641
>>5333845

>processing
>>
Rolled 8 (1d10)

>>5333276
>Throw rock at D3
>Move 4NE
>>
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>>5334470
We'll need to bring some more powerful weapons to bear if we're gonna crack the core.

>>5334487
I'll accept this late entry just this once since several people didn't post.

>Standby for enemy phase...
>>
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>>5334493
More of the wildlife have been enraged by the hive adrenaline.
>Standby
>>
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>>5334515

Cocoons have evolved to generate and use large quantities of highly potent acid during growth, and to explosively rupture upon taking enough damage to destroy the cocoon. This will deal damage to everything in range 1 of the cocoon, and due to the sheer amount of acid, makes dodging difficult if not impossible.

The armoured scrambler hive replaces it's adrenaline mist with radar dampening photo-reactive spray, making it very hard to be targeted.

>Standby for aftermath...
>>
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>>5334529

>Declare Actions, not sure what I'm doing tomorrow so I may or may not have time to process, I'll keep you updated.
>>
Known enemy units and the genetic repository has been updated on the world anvil.
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis
>>
>>5334540
>Spawn aggro fly 11 at H9 then evolve combine with acid cocoon to become banewing
>>
>>5334540
>Spawn SW NW of H8 as Assault Snow Drone
>Move SW NW SW NW NW
>Create a Hive
>Evolve Booster Battle Hive into Glacial Battle Hive, gaining the trait Glacial Climbing Spikes: The hive has grown strong spikes along its body, capable of climbing up an advancing glacier, or down a retreating glacier, allowing it to survive the changing seasons. This sacrifices the High Pressure Spawning Tubes. This turns some of the Hive light blue.
>Evolve H8, H5, and H6 into Glacial Battle Hive

If someone else doesn't evolve the Southern Hives to survive the cold season glaciers returning, they are going to die. I can't do it because I can only evolve one strain at a time, and I'm not spending a second turn to evolve those hives.

Also, we need to start thinking about how we can kill that AI Core. It has +5 defense and 20 HP. We barely have anything that sometimes does 2 damage on good rolls, and not much with any good roll bonuses. Does anyone have any ideas for what things we can evolve to kill the Core? (not just "+5 damage", what would we evolve that reasonably does that?)
>>
>>5334540
>-Spawn 2NW of H12 as a Super Yakolev
|>Move 1NW, 2N, 1NW
>Create a Regen hive

>Cocoon Evo: i can't think of any flavor text for this but i want the cocoons to have the shimmering/reactive carapace defense buff

{Name: Flygirl [#1]}
>>
>>5334540
{Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
This is the first time skitters has died so respawning as camo spider to the newly established scrambler hive to combat the coming drones
>>
>>5334580
Bombs and or cybernetics
>>
Rolled 3, 9, 9 = 21 (3d10)

>>5334540
>Spawn Protobug [2N] of ⟨H8⟩
>Shoot =D5=

>{Name: Lego Technic}
>{Species: Golden Protobug}
>{HP 1, DEF 1, MOV 4, RNG 4}
>{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
>>
>>5334799
My b a l l s o f s t e e l have been enhanced
>>
>>5334580
Corrisveness to reduce buff and hp
>>
Rolled 1, 4 = 5 (2d10)

>>5334540
>Spawn as Super Yakovlev at H12
Attack V1
>>
>>5334540
>Spawn S of H8 as a Camo Spider
>Move 1S, 2SW, 1S
>Become Hive, Evolve the Camo Spider to have the ability to Weave Corrosive bomb that destroy Terrain and Structures of metal (can be thrown)
>>
Sorry guys, no update tonight.
>>
>>5334540
>Spawn in as a Camo Spider S of H12
>Evolve stronger arms and better vision, to throw objects harder, farther, and more accurately (Call it the Sniper Spider)
>>
Rolled 10, 3 = 13 (2d10)

>>5334540
>Spawn SW of H8 as Guard Drone
>Evolve: The two forelegs evolve similar carpace as the front legs, allowing for further protection against frontal attacks while the main body grows larger. The two pairs of hind legs become more muscular to help compensate for the added weight, but the larger mass makes it difficult to traverse certain types of terrain.
>+1HP
>Modify Block: Gain +3 Defence on the frontal 180° arc at the cost of -1 movement.
>Modify Hexaped Movement: Can move over forests, debris and cliff faces for 2 movement points. Can not move through mountains.

I'll also roll for H8 attacking Combat Walker D3.
>>
>>5334577
>>5334580
>>5334631
>>5334701
>>5334810
>>5334896
>>5334916
>>5335483
>>5335555

>Processing...
>>
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>>5336312
The hover assault ship has been sunk!

>Standby for enemy phase...
>>
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>>5336324
Wow... I was sure that hive was doomed, but the machines couldn't even hit what was right in front of them...

>Standby
>>
>>5336340
You have two number 6 player units next to two different hives
>>
File deleted.
>>5336340

The Bane Wing is born in the acid, molded by it. It is now a volatile, wretched creature driven by unstable impulses, drawn to battle and liable to explode at any time.

The guard drone sacrifices it's mobility for even more durability. This species must grow larger to continue evolving in this direction, this could have the potential for even more powerful abilities but becoming larger than 1 hex will make it more difficult to spawn.
Front arc defence already covered 180 degrees so I'll just give you plus 4

The camo spider evolves more muscular arms and specialized eye stalks for increased throwing power and accuracy.

The sapper spider evolves acid glands and acid resistant webbing. It can now basically make it's own grenades.

The cocoons have evolved a cameleonic outer skin which makes them harder to hit. However the cocoon genome has a much lower threshold for adaptations since it must grow quickly around evolving creatures. Cocoons cannot be evolved further without reverting one of their traits.

>Standby for aftermath...
>>
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>>5336376

(Wrong pic and forgot the blurb for the glacial hive)

The glacial battle hive evolves a set of small hooked appendages along it's underside. This allows it to crawl up glaciers at a... well... glacial pace. Not fast enough for any real strategic repositioning, but it will stop the hive from being destroyed by the cold season.

>Standby for aftermath...
>>
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>>5336382
Exposure to hive adrenaline and a constant diet of it's own kind has caused one of the amphibians to mutate into something more aggressive. This is concerning...

The glaciers begin their advance, the volcanoes cease their ash productions, the amphibians prepare to hibernate... the cold season returns...

>ZzZz has not posted for 2 consecutive turns and has been kicked, we now have an open slot.

>Declare actions, if I'm not too busy I'll try to to process between 8-9PM UTC+8.
>>
>>5336408
Whoops forgot to heal H12. It recovered 1HP.
>>
>>5336408
>ZzZz has not posted for 2 consecutive turns and has been kicked, we now have an open slot.
Excellent. I'm still here. Can I join?
>>
>>5336414
Yes you can, the slot has opened up, just give yourself a name. It'll probably be several hours before you get assigned a number, since QM is going to sleep right now, but I expect you should be able to post actions for this turn.
>>
>>5336419
Alright, thanks. This name'll do. I'll wait for the QM to confirm before posting an action.

Also, the discord invite has expired.
>>
>>5336408
>Spawn as Assault Snow Drone S of H14
>Move S S S SW
>Create a Hive
>Evolve Armoured Booster Battle Hive (not the current scrambler one) into Armoured Corrosive Artillery. This evolution replaces the Extended Hybrid Cannon with an Immense Corrosive Cannon, which launches an upscaled version of the Sapper Spider's Corrosive Bomb, dealing more damage with a higher bonus to attack. This weapon also has a larger range, but also gains a minimum range of 2. Due to the intense requirements needed to support such a weapon, this Hive has diverted resources from the ability to spawn creatures, hence the removal of "Hive" from the name, and it loses the "Spawning Ground", "Adrenal Aura", and "High Pressure Spawning Tube" traits.
>>
Rolled 10, 1 = 11 (2d10)

>>5336408
>Move 2NW N
>Attack AI base
>>
the frogs are really changing i guess they are getting ready for hibernation or a short mating season or a predatory species that mimics or its a female
>>
>>5336475
interesting the machines uses heaters too protect against the glaciers they must be using there limitation of being near mountainous areas as a strength using the heat directly from the volcano to carve a valley into the glacier i wonder if it will close up around them or from a line defending them but slowing them down
>>
Rolled 8, 6, 5 = 19 (3d10)

>>5336408
>Move [3S, 1NW]
>Massacre =D3=
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 1}

>>5336422
https://discord.gg/YykpBaBk
>>
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>>5336486
cat ate my #
>>
hmmm so i got alot of acid now and too make a hive you need a bunch of organics i wonder could i make a gastric pouch to squirt this acid to chemically react with the water producing heat and melting the ice and then liquefy and store these nutrients internally too then be made into a hive a sort of social stomach that does not use it for itself
>>
>>5336340
(Uh, Cognis? I wanted to move and create a hive, not attack. I spawned out of H12, but I have no idea where you actually created the hive I tried to make.)
>>
>>5336408
(He probably mixed you up with 9 by some accident of 2 Super Yakolev's)
>>
>>5336587
Weirdly enough, your evolution for cocoons went through, so it's not a total loss. Also, I have a hive building 1 NW of where you're trying to build: >>5336426, so you'll probably want to reconsider your location.
>>
>>5336408
(Changing my actions.
...Take three.)
>-Spawn 2SW of H12 as a Basic Flyer
|>Move 2NW
>Create a regen hive

>Evo: N/A

{Name: Flygirl [#1]}
>>
Rolled 5, 1 = 6 (2d10)

>>5336408
>Spawn 2NW of H13
>Move 3SW (or only 2 if spot occupied)
>Throw Corrosive Bomb at AI Core 2SE (Adrenal aura +1 and Vs Structure +3)
>>
>>5336408
{Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters notices sudden temperature shift and the mech being built now bereft of his amphibious weaponry he builds a snowy wall by packing ice and gilli webbing that has caught powdered snow in order to create an extra piece of cover
>>
>>5336602
>>5336408
>Spawn has Sapper Drone
>>
>>5336578
Apologies, I was a little tired during processing last night so I made a few oopsies. Will try to be more through next time.
>>
>>5336422
Oh, approved, you are number 7 now. Feel free to spawn something from the current genetic repository.
>>
>>5336408
>Move 4S
I should have the movement neccessary with the Adrenaline buff to get out of the forest.
>>
>>5336408
Spawn as Sapper Spider in H6
Evolve Sapper Spider into Artillery Spider. Give it a cannon that can fire an empowered version of the corrosive bombs over longer range and Sniper Spider's eyes. Sacrifice its arms and all unrelated functions for this.

>>5337078
Thanks for having me!
>>
>>5336408
>11 evolve gastric subsections allowing for non-lethal venting of chemical compounds and intake of dissolved nutrients for transportation inside separate social stomachs for the purpose of hive construction.

become bloaterfly
>>
>>5337534
does anyone else wonder if the machines can turn this around?
ALSO does anyone else notice the crazy eyes some animals now have of both species? i think we got a parasite going on
>>
>>5337537
(The crazy eyes are from our hives' adrenal auras.)
>>
>>5337538
i wonder if it had unintended effect on the wildlife as its growing way larger and clawed in the case of the frog or if its a natural part of its life cycle or a part of the cycle we triggered.
been pondering if we could use the wildlife as a attack force or cultivating them to increase there population as if the machine wanted to really get rid of us and not caring for the extra cover they would just clear cut all organics be they immobile or mobile
>>
>>5337541
I don't think cows will be of much help, but controlling that big-ass adrenal frog to camp their flyers would be kino.
>>
>>5337541
>Exposure to hive adrenaline and a constant diet of it's own kind has caused one of the amphibians to mutate into something more aggressive. This is concerning...
>>
>>5336408
>-Spider Monkey
>Move 3NW
>Throw a rock at the AI core
>>
>>5337559
could do something like bat riding spiders and direct its path of destruction perhaps making a even harder chemical concoction for godzilla frog
>>
>>5336426
>>5336460
>>5336486
>>5336598
>>5336602
>>5336621
>>5336733
>>5337102
>>5337436
>>5337534
>>5337596

Okay so I missed the processing window by around 10 minutes but a guy's gotta eat.

>Processing...
>>
>>5337631
Forgot my trip.
>>
File: T12_P.jpg (4.87 MB, 2359x1928)
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>>5337632
Tanker: Movement Blocked

>Standby for Enemy Phase
>>
File: T12_E.jpg (4.86 MB, 2359x1928)
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((Sorry, it looks like I forgot to process the hive guns in the player phase. I have done so now and moved tanker accordingly))

>>5337639
Another amphibian is driven to indiscriminate gluttony. It tries to knaw on tanker's hard shell to no avail. The large mutated frog has a similar experience with the central hive.

...

That walker drill is a hive buster! Our explosive cocoon has destroyed it, but the machines will almost certainly create more.

>Standby...
>>
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>>5337646
The artillery spider sacrifices all build capability to evolve an abdomen mounted acid mortar. It's hands are replaced with the sniper's stalk eye configurations, allowing it to better view it's targets.

The bane wing stabilizes it's acid producing organisms, replacing it's volatility with the ability to break down and store biomass.

>Standby for aftermath...
>>
File: T12_A.jpg (3.66 MB, 2359x1928)
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>>5337652
The core has placed some kind of missile launcher in one of it's fabrication bays... I don't like this. We have gathered enough data to put together profiles of the machine's new units.

>Declare actions. Turn will be processed Thursday night 8-9PM UTC+8
>>
>>5337688
I've updated the enemy intel on world anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis/a/known-enemy-units-article
>>
Can people *please* try to kill that drill? We're not going to make any progress here as long as they have drills. Btw, that shield robot next to it has 3 HP and can block hits for adjacent units, aka the drill. I'd really like to make an artillery hive near the Core, but I can't without it getting murdered by the drill.
>>
Rolled 9, 3 = 12 (2d10)

>>5337688
>Attack D6
>>
>>5337702
Yeah, the drill can kill a hive a turn and lift our siege entirely if it's not dealt with. But it's not just the drill. The AI has a critical mass of bots around the core that make our offensive pretty difficult, but it's bottlenecked on production speed. Maybe it'd be better if we focused on clearing out bots and blowing up its infrastructure for a couple turns before we resumed attacking the Core? That Research Center and those factories are much softer target, and they'll make our siege of the Core easier in the long-term.

>>5337541
I can think of a few ways to weaponize the fauna:
A) Parasite bug that infests a critter's nervous system and allows the player to control it
B) Bug that spawns parasites to infest critters. Not directly controlled by a player, just making them friendly to us and aggressive towards the machines. Bonus for self-replicating parasites that encourage the host to procreate.
C) Bug that lays eggs in the fauna, with the eggs using the biomass to rapidly hatch into swarms that seek and attack the nearest machine.
>>
Rolled 7, 3, 9 = 19 (3d10)

>>5337688
>Respawn as Artillery Spider NW of H13
>Attack D6 with Corrosive Mortar
>>
Rolled 3 + 2 (1d10 + 2)

>>5337688
{Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>An idea occurs to skitters with his new spider web and he attempts to mount the hooves beast to get to charge the drone manufacturer
>>
>>5337830
>>
>>5337833
>>
>>5337688
>-Spawn as an Artillery Spider 1SW of the hive that is to the SW of the AI core (you forgot to mark the hive btw.)
>>Evolve: Widen the mortar cannon's hole, increasing spread (aoe) but reducing potency (less damage).

{Name: Flygirl [#1]}
[Stats now printing...]

(Let's hope this works...)
>>
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>>5337942
(I should also note that I don't know if the artillery spider still uses the web-acid-grenades or if it's just globs of acid, but I was working off the assumption it was just globs of acid. Mostly because I forgot about the sapper drone's attack in the first place.)
>>
>>5337751
your attack has a range of 1, you'll need to get closer to attack D6
>>
>>5337833
>>5337830
do you want air support? and if your mount dies i can use it to make a hive where ever we need it i am also a great distraction that ignore damage i guess? its how defense works right it blocks damage under a certain threshold?
>>
>>5337948
if its still containers of acid you could do it in the style of a airburst where it detonates above in the air as a delivery method
>>5337755
generally more animals is a good thing we got pheromones that works on all kinds of species so perhaps a aphrodisiac would also be a good thing
>>
>>5337972
No, that is not how defense works. Defense increases the amounted needed to roll to score a hit with an attack. It is opposed by bonuses to hit. By default, a 6 is needed to roll to hit. See: >>5316465
>>
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Rolled 4, 1, 10 = 15 (3d10)

>>5337688
It is time to end the tongue menace
>Move [3SE, 1S]
>LAND, hide the wingsu
>Shoot the big schizo frog-looking motherfucker [4SE]
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 2}
>>
>>5337984
could we perhaps atleast keep samples of this abomination?
>>
>>5337975
You're right, pheromones would work nicely. Pheromones to increase reproduction, make them hate the machines and identify us as friendly.
>>
anyone else noticing how the machines have now mainly become mostly just ground based melee units after the amount of scramblers and ranged defenses we have set up.

And those escort units are really super effective as adjacent units damage can get willingly shunted to them with a shield generator that produces 1 constantly regenerating single HP so a circle or triangle formation of them would be frightening spreading the damage.

any ideas for counters? i see we are going for acid AOE damage should be effective with how they are going to cluster overwhelming the generators, but should we go for more exotic paths, we got metallic carapace as a trait so cybernetics atleast will not be rejected from the bodies immune system if needed and stuff being made is looking pretty tasty, we now got the acid bomb could perhaps be coupled with the overcharged metabolism for a power boost for living missile attacks.but i worry they will develop acid resistance.
>>5338034
i had a weird idea coupled with that what if we just mutate a hive to have teats? would nourish them identify it as a maternal figure and allow us to constantly dose them with mixtures and hulk them up with seeming endless fonts of biomass
>>
>>5337996
I don't make the rules, ask cognis.
Unrelated, but why don't you put your number in the name?
>>5338038
>after the amount of scramblers and ranged defenses we have set up
That's also because AI's air units were eaten by frogs en masse.
>any ideas for counters?
Bugs so big they can separate enemy units by ramming into their shield bubbles. Telepathic shield disruptors. Ion guns. Just EMP.
>what if we just mutate a hive to have teats
oh god, why
>>
>>5338038
>any ideas for counters?
Zerg rushing should work in the short term. The AI can build 2 units at the core, +2 from the factories. If we kill more than that and blow up the factories, we can whittle them down over time. Evolving a more powerful weapon that can one shot them would also work nicely, or maybe EM-sheathed projectiles that can bypass shields.
>that what if we just mutate a hive to have teats
oh god, why
>>
>>5338038
>counters
We can have a grab or push mechanic which either grabs and drags an enemy from range towards us, or something that pushes an enemy away.
>>
Rolled 8 (1d10)

>>5337777
Solid hit on the Praetorian. If Eurypterus attack goes through it means it's down, and hopefully I can kill the Hive Buster if the dice are on my side.

>>5337688
>Activate Guard
>Move 1SW, 1NW, 1SW
>Attack Hive Buster
I think this should be acceptable movement, I've moved through a frog earlier in the thread so hopefully I won't have to kill it first. If I can't move past it my action is:
>Kill Frog

As for the current situation, we've got a solid siege on the AI Core right now and the northern flank is all but secure barring the Fabrication Unit. The AI Core has deployed a Missile Launcher, which I assume is for self-defense, sacrificing a construction slot for it. If we keep between 3 or 4 units on the core we can surpress any units spawning out of it for the time being.

The rest of the team should sweep south as fast as possible, clean out the Reaserch Center and try to break the Fabrication unit and secure the side of the mountain currently under Fog of War. The Machines most likely have another Fabricator there and maybe more Research Centers.
Also if the player controlling unit 11, I forget who it is, could snipe the Engineering Walker this turn that would be great. As long as we actively hunt and snipe those Engineers until we're certain the only production building remaning is the Core, the AI will not be able to sneak off and build new fabricators. At that point we win since we have much more biomass to throw at the AI Core than it has metal to ward us off with.
>>
>>5338241
Well, I'm not sure the frog you moved through earlier was actively hostile, but the attempt is appreciated
>>
>>5338038
>i had a weird idea...
If you want to domesticate the local wildlife you're going to have to do more than just lactate. How will you encourage the animals to come to you for food? Once they've grown comfortable around the swarm how will you control them?

Alright guys PSA:
When posting actions please use green text so it's easier for me to find them. Also please put your assigned number in your trip so I can find you on the map.

I've been very generous with interpreting vague commands in this game but the mental load is getting to me. [b]The easier you make it for me to figure out what you want me to do, the less likely I am to make a processing error.[/b]
>>
>>5337996
You know you don't need to assimilate the wildlife to evolve their traits. Unless you want to study the creature's specific biology the Swarm is quite capable of evolving gas organs and sticky tongues without having to consume yaks and frogs respectively.
>>
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>>5337688
>Spawn NW NW of H13 as Camo Spider
>Move SW NW SW SW NW
(3 Base, 1 from Adrenal, 1 from Spider starting in Tree Hex)
>Create Pit at NE (marked location in picrel)
>Create a Wall if a pit isn't valid, pits were listed in the possible constructions
With the results of how people's actions will be interpreted and resolved being in question, I find it too risky to plant a hive right now. In the meantime, I will start some work to make it more viable to plant by making it harder for the bots to reach my desired location. Maybe next turn, circumstances will allow for it. Much thanks to people attacking the bots.
>>
Rolled 4, 10, 3 = 17 (3d10)

>>5337688
>Spawn Artillery Spider 2NW of H13
>Fire Corrosive Mortar 2S, 1SW at AI Core
>>
>>5337688
>Deploy as a Sniper Spider north of H13
>Evolve: Modify the ghillie suit organ to instead be hardened bone spikes that easily be detached and thrown. The bone spikes are a two-stage projectile, once thrown, the gas inside the spike will launch the tip of the spike even faster.
>>
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>>5337688
>11 bloaterfly attack d2 while staying at the side of h12
did the bane wing technically end a turn at the hive it evolved from or did they hive die from the ice before that?
>>
>>5337751
>>5337777
>>5337830
>>5337942
>>5337984
>>5338241
>>5338295
>>5338297
>>5338405
>>5338640

>Processing...
>>
File: T13_P.jpg (3.68 MB, 2359x1928)
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>>5338670
>>5337751
Eurypterus: The super yakolev only has a range of one, I misprocessed this last turn and didn't make it clear the attack should have failed so I auto moved you into position for this turn. I will not do this again.

Skitters: You mount the Yak, unfortunately this is a wild animal one does not simply jump on it's back and expect it to do one's bidding. I runs around randomly in confusion and fear. You will have to tame it

>Standby for enemy phase...
>>
>>5338640
fuck did i forget to roll and thats why it missed?
>>
File: T13_E.jpg (3.64 MB, 2359x1928)
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>>5338695
>>5338708
I rolled for you... you still missed.

>Standby...
>>
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>>5338711
The marksman spider sheds it's ghilli suit and spinneret in favour of growing explosive quills. The composite chitin spikes have second stage gas propulsion giving them greater stopping power.

The Aerial Denial Artillery spider modifies the original design, modifying the acid projectile for greater area dispersal at the cost of damage potential.

>Standby for aftermath...
>>
File: T13_A.jpg (3.52 MB, 2359x1928)
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>>5338728
An even more powerful drill... this is concerning. We will analyze these new units now.

>Declare actions. I'll be busy all day tomorrow, next turn will be processed sometime on Saturday UTC+8 time.
>>
Rolled 3, 2, 10 = 15 (3d10)

>>5338750
>Spawn Artillery Spider 1NW, 1SW of H13
>Fire Corrossive Mortar @AI Core (+4)
>>
Genetic Repository and Enemy Intel have been updated on world anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis

As of now I will only update the unit templates on request since nobody seems interested in drawing their own evolutions.
>>
>>5338750
The AI is building units faster than we kill them. We have to do something.

>Move 2SW
>Evolve: change attack to spewing webs that gum up AI building facilities and robot joints
>>
>>5338750
>Respawn as Marksman "porcupine close to the snow wall I had made
(Also I know the yac wouldn’t do what I wanted and wanted to try and steal its wild rampage into the machine)
>>
>>5338750
>Move N
>Create Hive
>Evolve Armoured Booster Battle Hive (not the current scrambler one) into Corrosive Artillery Obelisk. This evolution replaces the Extended Hybrid Cannon with an Immense Corrosive Cannon, which is an upscaled version of the Artillery Spider's Corrosive Mortar, dealing more damage with a higher bonus to attack. This weapon also has a larger range, but also gains a minimum range of 2. Due to the intense requirements needed to support such a weapon, this Hive has diverted resources from the ability to spawn creatures, hence the removal of "Hive" from the name, and it loses the "Spawning Ground", "Adrenal Aura", and "High Pressure Spawning Tube" traits.
>Excluding the brown armor and red reactive armor, the Obelisk is purple
It is time for the big gun hive, and soon I will join the melee personally.
>>
>>5338845
you can move and act the same turn you spawn
>>
>>5338845
It was a long shot
Also imagine the look on those drone operators faces
>>
Rolled 7 + 1 (1d10 + 1)

>>5338845
Name: skitters
Marksman "Porcupine" Spider
HP: 1
Movement: 3
Attacks:
-Crushing Bite: Melee, +2 to attack roll.
-Throw Spine: Range 4, +1 to attack roll, 2d10 take the
best, Deals 2 damage on roll of 10. (max 2 damage)
Traits:
-Drone Carapace: +1 defence.
-Hexaped Movement: Can move over forests and debris
without penalty. Can move through mountains and cliff
faces for 2 movement per hex.
-Monkey Spider: Gain +1
>move back to cover and start throwing javelins in that general area
>>
>>5338760
So, no more new graphics for evolutions?
>>
>>5338857
We still do get graphics for evolutions, he's just not releasing the templates because people weren't drawing their own evolutions, see for an example: >>5324049
>>
>>5338860
Oh, that's what template means in this context. I misunderstood.
>>
>>5338860
i was working on that but i fucked up and forgot to save my slovenly abomination
>>
>>5338750
>Spawn as Artillery Spider near H6
>Evolve Artillery Spider into Heavy Artillery Spider. Its Mortar becomes bigger and expels its payload with more force. The acid it excretes becomes even more corrosive, changing to clear coloured instead of green. Its sniper eyestalks evolve a second eye each for better accuracy over long range. Its legs become heavier and sturdier to withstand the increased force, like the Heavy Guard Drone's. It loses its Bite attack and the mandibles alter their shape so they can plant themselves in the ground to brace the Spider for firing its enlarged gun. The increased offensive power of the new form comes with numerous drawbacks: It loses the ghili suit, its carapace softens and no longer confers a defensive bonus, it has a maximum lifespan similar to other overcharged drones, and the need to brace for firing makes it able to move OR attack in a single turn but not both, and the gun cannot be fired in close range.
>>
>>5338750
Can I get purely visual dragonfly wings for my new evolution or do they have to come with stats? Asking cause im planning a big upgrade and im not sure if the super dodge wouldn't make it too op.
I mean, I'll take dodge if it's possible, but if I can't I still want the cool dragonfly wings.
>>
>>5338935
funny thing i am drawing something like that right now want too see what i got?
>>
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>>5338936
>drawing something
s-sure...
>>
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>>5338938
damn thats some good buggo GAT ratatata goes the machine gun.
tinkering with the idea of a bomb on the side but the main thing is working on wings and trying to match the QMs style i am not good with legs so i have just done the main body with assymetrical eyes one giant lobe directly coating motor neurons for near 360 field of view with super reaction speed and a trio of monocular zooming eyes
>>
>>5338923
>>5338750
I have been informed that my last action, respawning across the map while still alive, would not be allowed going forward. In that case, change my spawn location to
>Spawn as Artillery Spider two hexes NW of H15
>Evolve Artillery Spider into Heavy Artillery Spider as described above.
>>
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>>5338950
Thanks, I just felt like sketching the gun (because it looks confusing on sprite) and the rest went well enough for me to want to finish it.
>picrel
bajezoos that's some good shit
I like the neural supercomputer and eye-zoom idea
>trying to match the QMs style
you don't have to do that, he redraws every sprite to match the game's style anyway
>>
>>5338980
damn thats some stepping from a desperado with a glock to cock, true that it will be redrawn but i should make it easier and if its close enough it could be shrunk and used directly, also i am tempted to start trying to draw hollow knight references for units
>>
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>>5338998
Hey, can you use that torchbug to liquefy the missile launcher strapped to the AI core? I have a feeling it's targetable seperately. I would, but (°–°) in my way needs to be euthanized first.
Btw, Cognis left big frog's body for you to play with... er, take samples of.
Also: >>5317359
>I have to redraw each new sprite anyway to incorporate it into my map.
He said he's not using any bootleg art to keep game's style consistent.
>>
>>5338750
>Walk [1SW]
>Euthanize •Frog• that bit {Tanker} in the ass [4SW]
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 3}
>>
>>5339011
ah oh yeah i can control units outside my own? also i wonder if in that case if we could all combine our evolutionary potential in one creature? imagine it 11 evolutions in one making some kaiju creature
>>
>>5339024
Oh whoops, I got you and [9] mixed up. I'd still ask you to try and blow the rocket launcher up if it's possible. It had AoE of 7 and just killed two of our units in one sweep lol
>>
>>5339026
i am thinking of becoming a as big as possible bomb as possible and just kamikazi attacking
>>
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>>5339032
Have fun.
>>
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>>5339038
you have no idea i am considering if it would be possible of using the whole hives biomass to make one big bomb too clear the whole field of all units possibly contaminating the environment.
the whole reason for ground combat is its the least destructive and capturing the planet but what if we just dont take this into consideration? possibly to big too actually trigger on its own or doing anything
>>
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Rolled 1, 3 = 4 (2d10)

>>5338750
|>Move 2NE, climbing over the hive
>Mortar the hex 2NE of myself (in the middle of D2, D5, and the two new unmarked enemies) {Corrosive Mortar: Roll 2d10 take highest. (+1 to attack (+3 vs. buildings), Blast Radius 1)}

{Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Crushing Bite >Corrosive Mortar | -Drone Carapace -"Ghilli Suit" -Hexaped Movement}
>>
>>5339057
Probably not possible, especially because it would commandeer everyone else's bugs and creations. Doesn't mean you can't make a bio wmd through other means though.
>>
>>5339057
Bug bomb wing the B.B.W so would it be allowed
>>
>>5339059
One can evolve hives but yeah probably right about that
>>
>>5339057
We should make one that activates only in case where we're about to suffer a total annihilation (like a flavored bug-defeat variant). No-u-ke.
Love the drawing. It's SO fucking satisfying and looks like a squishy homing bio-mininuke. I need one rn.
>>
>>5339146
thank you we should atleast construct a mini version fully kitted out hyper metabolism and everything launched out of a pressurized hive. and for alternate endings what if? what if we and the robots unite to take revenge on our creators making us fight in a meaningless war?
>>
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>>5339190
Well, since bugs and drones don't have self-awarness or high intelligence, I guess hivemind and AI would have to talk it out. Kinda dissatisfying, but I could get real guns. Cyborg bugs are tempting, but wrong and horrifying on many levels. So many things to consider.
Let's wage war like there's no tomorrow, for this map.
Also yeah let's just build a mediumnuke and modify rear-end base to become an orbital launch platform. Then we can turn AI into hiroshimAI.
>>
>>5339293
Well the airplane we shoot down could talk talking about being wired in
>>
Rolled 9 (1d10)

>>5338750
>11 move to same tile as AI core missile launcher
>attack newly spawned drill
>>
Rolled 3, 1 = 4 (2d10)

>>5340002
Fuck meant to be 3d10 need to roll 2d10 to see if i died
>>
Rolled 2, 9 = 11 (2d10)

>>5338750
>Move 1NW 2SW
>Throw Spike at the missile launcher on the AI core
>>
Rolled 1 (1d10)

>>5338750
>Turn South
>Attack the Shielded Robot
>>
Feeling a bit lethargic today. I almost certainly will make a ton of processing errors if I update now.

I'll process tomorrow morning after a good night's sleep.
>>
>>5338754
>>5338776
>>5338845
>>5338846
>>5338856
>>5338923
>>5338974
>>5339022
>>5339058
>>5340002
>>5340614
>>5340659

Alright enough procrastinating.
>Processing...
>>
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>>5342329
>Standby for enemy phase...
>>
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>>5342341
The machines have a lot of area denial weapons, we need to spawn more durable units to siege the core.

>Standby...
>>
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>>5342348

The artillery spider is evolved into the heavy artillery spider. Its Mortar becomes bigger and expels its payload with more force. The acid it excretes becomes even more corrosive, changing to clear coloured instead of green. Its sniper eyestalks evolve a second eye each for better accuracy over long range. Its legs become heavier and sturdier to withstand the increased force, like the Heavy Guard Drone's. It loses its Bite attack and the mandibles alter their shape so they can plant themselves in the ground to brace the Spider for firing its enlarged gun. The increased offensive power of the new form comes with numerous drawbacks: It loses the ghili suit, its carapace softens and no longer confers a defensive bonus, it has a maximum lifespan similar to other overcharged drones, and the need to brace for firing makes it able to move OR attack in a single turn but not both, and the gun cannot be fired in close range.

The armoured booster battle hive is evolved into the corrosive artillery obelisk. It gives up much of it's hive support adaptations, including the the ability to spawn units in favour of a massive acid mortar.

Finally the super yakolev replaces it's torch weapons with web dispensers designed to clog enemy mechanisms, temporarily disabling them.

>Standby for aftermath...
>>
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>>5342371
(Oh yes.)
>>
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>>5342371
And they've just gone and slapped guns on the core. I kinda expected more... that new flyer looks worrying though.

((After some discussion on discord I have decided AoE attacks affect friendlies.))

>Declare Actions, turn will be processed between 8-9pm Monday UTC +8.
>>
Enemy Intel and Gene Repo has been updated on World Anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis
>>
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>>5342385
>Fire Mortar at 1NW of the Core
>>
Rolled 3, 6, 8, 10 = 27 (4d10)

>>5342385
>-Spawn 1NE 1N of H15 as a Heavy-Artillery Spider
>Shoot 3SE (in the middle off all those chucklenuts) {Corrosive Mortar+: Roll 4d10, take highest, max 3 damage. (+3 to attack (+6 vs. buildings), Blast Radius 1)}

{Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Corrosive Mortar+ | -Lumbering Hexaped Movement, -Needs to brace, Overcharged Metabolism (1/3)}
>>
Rolled 9, 5, 4, 1 = 19 (4d10)

>>5342391
And I forgot to rol...
>>
>>5342385
>Move 5 SE, save genes
>Web up D2
>>
>>5342402
(That hive got destroyed. Also there's an enemy on the space you're trying to land on.)
>>
>>5342402
(Oh, and also, I just fuckin' obliterated that entire group.)
>>
>>5342411
Even the drill?
>>
Rolled 1 + 2 (1d10 + 2)

>>5342385
Name: skitters
Marksman "Porcupine" Spider
HP: 1
Movement: 3
Attacks:
-Crushing Bite: Melee, +2 to attack roll.
-Throw Spine: Range 4, +1 to attack roll, 2d10 take the
best, Deals 2 damage on roll of 10. (max 2 damage)
Traits:
-Drone Carapace: +1 defence.
-Hexaped Movement: Can move over forests and debris
without penalty. Can move through mountains and cliff
faces for 2 movement per hex.
-Monkey Spider: Gain +1
>punch tiny robot
>>
>>5342542
Whhoops did not notice update also damn nice explosion
>>
>>5342549
Oh no
>>
>>5342371
Whoops
Change >>5342402 to
>Move 2NE SE
>Web up AI's missle launcher
>>
So bombers now stuck between should i go godzillo frogger or lancer anti-air
>>
>>5342622
Could i get the discord invite again too see if there is a secret bug channel to share secret schematics
>>
>>5342636
https://discord.gg/UVDja5Z8
>>
>>5342666
thanks i have joined in
>>
>>5342392
Heavy Artillery Spider is not in the genetic repository, he evolved it away from a Hive, so you can't spawn as it.
>>
>>5342411
>>5342542
He did not obliterate everything, because the thing he is trying to spawn as isn't in the genetic repository. Important detail you might want to take note of.
>>
Rolled 2, 4, 1 = 7 (3d10)

>>5342385
Time to introduce that stealth bomber to stealth organic lead.
>Fly [2NW, 1SW]
>Shoot •=B1=• [2S, 2SW]
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 4}
I'm happy this bug is surviving so far.
>>
>>5342923
Shit, I did did not realize we could spawn two hexes away but not save the design.
>>
>>5342949
Turning into a senior soon did they live long enough too see the seasons turn?
>>
File: 1658097149202.jpg (3.42 MB, 3456x3456)
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>>5343019
Y-Yeah actually. He spawned on turn 11 >>5334810, right before summer ended.
He's not a senior, our lifespan is cut unnaturally short after just a couple months due to bullets, lasers and explosives.
>>
>>5343037
actually is this the oldest we have ever gotten?
and remember oxygen is toxic as it oxidizes our cells its why anti-oxidants are supposed to be good for ya
>>
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>>5342923
>>5342924
(god fucking dammit)
>>
>>5342923
>>5342924
Okay it seems several things are happening that have caused confusion.

Time for some clarifications:
>Yes the new heavy artillery bug and web flyer should not be in the repo. I totally forgot about that. However given that some people have already declared actions assuming they were I will give it to you this time, but I will be more mindful of this going forward.

>Unless explicitly stated, a unit can be assumed to have NO ability to traverse water, mountains and cliff faces.

>Heavy artillery bug cannot move ON TO a mountain hex but it can move OFF of one if it started it's turn there.

>Melee flyers can't attack the tactical bomber unless they have their own high altitude capability.
>>
Rolled 5, 4, 3 = 12 (3d10)

>>5342385
>Spawn S SW of H13 as Golden Protobug
(+1 from Adrenal Aura)
>Attack B1
>Move N
Death to scary looking flying machines!
>>
File: evo skrim frogger.png (14 KB, 525x327)
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>>5342385
>evolve ontop dead frog
egg laying tube forced down its dead throat pulsating bulging seemingly breathing life into it until it turned sick and twisted legs merging into hideous limbs jaws breaking elongating srabling against the tube eyes bulging hideously rotating in there sockets, eyesockets not moving as the face becomes more gaunt then the skull could have actually ever allowed CRACK the spine bends bulging upwards rippling with muscles as the tube is forced out it leaps backward roaring without a sound until SHLICK it chests erupts splitting in half bloodlessly hideous hissing finally erupts from it eyes extending rippling in green and red writhing
>hideous rippling amalgamation of hormone pumped frog and Bloaterfly organs its FROGGER what does it even remember of what was before?
>>
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>>5343145
(To be honest, I didn't even go heavy arti because I thought it was in the repo, I just genuinely forgot about that mechanic entirely for a second.)
>>
>>5343157
Likely very fucking large as it got biomass from a frog overflowing into two tiles and alot of eggs from the hive THATS alot of meat that more then a hive its hopefully 3 tiles around a tile intersection with its bodyshape from above being like a triangle
>>
>>5343160
We do save constanly as we mostly evolve next to hives after spawning atleast i do so not something that have had to be thought of
>>
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>>5343068
prolly the oldest
if anyone can contest that, it'd be the glacier grifters
>oxygen
picrel, please don't make me laff
>>
Rolled 4, 9, 2, 2 = 17 (4d10)

>>5342385
>Spawn as Heavy Artillery Spider 2NE of H13
>Fire Heavy Artillery at AI Core 5SW
>>
>>5342391
>>5342392
>>5342394
>>5342402
>>5342549
>>5342566
>>5342949
>>5343155
>>5343157
>>5343313

>Processing...
>>
File: T15_P.jpg (3.59 MB, 2359x1928)
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>>5343685
We have decimated the machine forces, keep up the bombardment!

>Standby for enemy phase...
>>
File: T15_E.jpg (3.52 MB, 2359x1928)
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>>5343703
The machines are hitting back, they've almost cleared out the area around the core. It's now or never!

>Standby...
>>
>>5343710
(Just 8 HP to go...! Just a few good artillery strikes and the core's done for!)
>>
File: Evo14.jpg (87 KB, 624x584)
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>>5343710
What... have you done? WHAT HAVE YOU DONE!?

>Standby for aftermath...
>>
File: T15_A.jpg (3.46 MB, 2359x1928)
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>>5343723
>Declare actions. Turn will be processed 8pm-9pm Tuesday UTC +8.
>>
Rolled 2, 1, 5, 9 = 17 (4d10)

>>5343731
>Attack the core! {Corrosive Mortar+: Roll 4d10, take highest, max 3 damage. (+3 to attack (+6 vs. buildings), Blast Radius 1)}

{Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Corrosive Mortar+ | -Lumbering Hexaped Movement, -Needs to brace, Overcharged Metabolism (2/3)}
>>
Rolled 9, 2, 1, 3 = 15 (4d10)

>>5343731
>Fire Heavy Artillery at AI Core 5SW
>>
File: T15_A.jpg (3.48 MB, 2359x1928)
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>>5343731
Whoops, forgot to spawn new machine units. Here's the corrected pic. You can repost actions if you wish.
>>
>>5343749
now this is exciting we got super large fabrication from the machine pretty close to our point of origin flipping the battle field from east against west into south vs north
>>
Rolled 8, 2, 4 = 14 (3d10)

>>5343749
>Shoot B1
>Move NE SE NE
How many golden protobug shots does it take to shoot down a Tactical Bomber?

>>5343752
I mean, the Core is still in the West and not at all in the South, and our point of origin is irrelevant.
>>
Rolled 7, 7, 2, 7 = 23 (4d10)

>>5343749
>Spawn as Heavy Artillery Spider 2SE of H15
>Fire at the Core
>>
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>>5343749
>>5343761
(2 MORE HP!!)
>>
Rolled 3, 2, 6, 5 = 16 (4d10)

>>5343749
Damn you, AI, and your imba power of overwatch!
>Spawn near H15 as Heavy Artillery Spider
>Fire at the core
>>
>>5343780
(I think that's done it! Have we finally won?!)
>>
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Rolled 4, 3, 2 = 9 (3d10)

>>5343749
>Stare daggers at the funny looking kite that just nuked our hive
Tryin to get data on that bomber
>Dump mags in •=B1=•
>Move [3NE, 1N]
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 5}
At this point he should get a neural evolution lol
I kinda wanna collect some machine parts so our hivemind can make better and more accurate replicas.
>>5343757
Let's see!
>>
>>5343809
I already killed B1, so I would prefer you mag dump the drill that has its shields down, but ok
also doesn't matter a ton since the core is dead
>>
>>5343816
How do you know?
>>
>>5343823
(It was at 12 damage (out of 20) at the start of the turn. >>5343734 I did 2 damage, >>5343742 BuggedOut did 1 damage, >>5343761 Zygentomon did 3 damage, >>5343780 and Eurypterus did 2 damage.)
>>
>>5343823
We know the stats of our bugs and those of the bots, so we know the results of our rolls before needing to see them displayed on the map.
>>
>>5343829
Hope AI Suprises us
>>
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>>5343749
>>5343829
>not posting all new intel in the thread
>>
>>5344017
lmao
>>
>>5344017
want me to post it but also compress it really badly and mangle it?
>>
Rolled 1 + 1 (1d10 + 1)

>>5343749
Respawn as same insect type as before and begin throwing javelins at the construct that hit me
>>
>>5344323
Welp looks like the gods don’t like me
>>
>>5344323
Definition of insanity
>>
Rolled 4, 10, 3, 6 = 23 (4d10)

>>5343749
>Spawn as Heavy Artillery Bug NE of H15
>Bombard the AI Core because Overkill is best kill
Looks like the game ends before I have time to become an Ultralisk. Sad.
>>
Wonder if betrayal is possible no rules against attacking other units of our faction and if this would thus prevent the final killing blow
>>
>>5344363
but.. why?
>>
>>5344367
So we can prolong this war enough to get off this planet taking revenge on both of our creators
>>
>>5344374
What if I'm fine being used as an unfeeling tool for perpetual warfare across the galaxy? It's pretty fun.
>>
>>5344374
Our creators rule, their creators drool. Glory to the swarm! Death to traitors!
>>
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>>5344363
>>5344374
Bitch you better not
>>
>>5343749
>Respawn as a Spike-thrower marksman
>Evolve bioelectric cells on the spikes, to stun/damage fragile electronic components without having to get through armor
>>
>>5344375
Can fight our creator for better war so we are not waiting for them to clear us out
>>
>>5343734
>>5343742
>>5343757
>>5343761
>>5343780
>>5343809
>>5344338
>>5344637

>Processing...
>>
File: T16_P.jpg (3.57 MB, 2359x1928)
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>>5344656
The core is down, we almost didn't make it, but it was only a matter of time.

This planet is ours, with the swarm presence firmly established the architects will not be able to invade it without a massive investment in resources.

>Swarm Victory
>Standby for evolution chart...
>>
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>>5344662
https://www.youtube.com/watch?v=LkZzRXqGB9c

And here we go, the obligatory evolution chart. It's interesting to see what was expanded upon and what was an evolutionary dead end.

So what did you guys think of the game? Feel free to leave feed back. I put this together in a hurry so the planet didn't have much in the way of local fauna or "secrets". If I run this again I will definitely change two things:
>More neutral stuff on the planet to explore and interact with.
>Victory point based win condition. (Score points for completing objectives rather than just trying to wipe each other out. Annihilation victories take forever, and I was already starting to feel QM fatigue from this game. If the machines had been luckier and the QM less lenient we might have been here all year.)

Also is everyone fine with me hosting the supplemental materials on World Anvil? There's a lot of extra info the players need access to and dumping fresh images in thread is a bit of a pain for me.
>>
>>5344713
I love World Anvil it's my new home. If you can start posting some of the stuff in thread and then in world anvill it'll be perfect.

It was fun. Reminded me of the fun RTS Starcrafts or Dawn of War game and the Evolve into you dream bug was a nice add on. At the start though I was a bit unimaginative what with the simple stuff I created (Oh look Aqua Drone and Climber Drone were my lost ideas! Very Inspired) but I got into it and started us on the Sapper Drone. Feelsgoodman. Though it was put together in a hurry you got your definite basics down (like always) and that's great.

Keeping us at low HP at the start through most of the game made me care a little less about if i'd live or die by next turn. The true stress is trying to evolve and not get caught by the enemies stopping you (on the bug side, it'll be drastically different for Robo side from what I witnessed.) Nice work non the less.

>More Neutral stuff
Interesting, It'll be good becausse we could get some more stuff going. Though I did expect the volcano's to erupt or something. Guess next time I should evolve something to make the eruption happen/travel between volcanoes. Would be fun. Perhaps even making true alliances with the local fauna.

>Victory points
Yes please, I didn't mind how it went but it did seem to take a long time to get there or to a point we could actually kill the AI core (thanks Sapper Drone. Me love you long time my creation.) Make sure to plan fairly how points are distributed and...well that's pretty much it.

Thanks for running! Can't wait for whatever you decide to run next. Even if it's a past system (maybe it'll put to vote? Who knows? We all love "democracy"xD).

Stay healthy and excellent =)))

-[2] BuggedOut
>>
>>5344713
OH Almost forgot!

>Question
May we know what that huge platform at HF1 was for or a glimpse/teaser trailer. I can sorta guess like a big mech or an "ultimate weapon" but you know maybe you'll keep us guessing.
>>
File: See you next mission.png (1.79 MB, 1920x1080)
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>>5344713
I'm not really the type to offer constructive criticism (at least when it's not spur-of-the-moment "it sucks lol"-type crap), so I'll just say that I had fun with it even if I wasn't especially creative with my evolutions.

And just for the heck of it, have some alternative credits music also play zeroranger it's good shit:
https://www.youtube.com/watch?v=zHgMwSpfqLo
>>
>>5344741
Enjoyed the game a lot, can't wait for any potential continuation.

I'm fine with things being on WorldAnvil and it's convenient for me, but my worry is that people won't bother looking at it, and things being in thread is much more visible and obvious.

I think it was too easy and consequence free to just die and respawn anywhere. In my opinion, there should be some negative consequence to your death such that you want to avoid it if possible. Maybe all units, including player units, take 1 full turn just to spawn. Maybe only a limited number can spawn from any given hive in one turn. Maybe spawning consumes a limited "biomass" resource. Many ways you could do it, but I don't like that we can spawn for free and act instantly after dying.

I loved the change in seasons, and I thought the dynamic world was a really cool idea. The environment could have been more impactful though; outside of the central area completely denying fliers, I didn't feel like the environment did much to influence gameplay outside of providing biomass and restricting movement. I'd love to see an expansion of environment diversity and impact. Also, the yak farts, while humorous, were way too easy to avoid, even if you were oblivious to the mechanic.

Can we get a full fog-less version of the map? I'd like to see what that fabricator in the North got up to, and what else happened in the South.
>>
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>>5344741
Thanks for the feedback, much appreciated.

>>5344744
>May we know what that huge platform at HF1 was for or a glimpse/teaser trailer.
Nothing, I hadn't designed it yet. Since it would take at least two turns to build what I wanted I created the platform before I created what it would build. There was a unit I had planned that I didn't get to deploy though...

>Can we get a full fog-less version of the map? I'd like to see what that fabricator in the North got up to, and what else happened in the South.

Nothing much DESU the hidden fabricators in the south just made tactical bombers in the end and the north fabricator didn't make anything you hadn't seen. I think it pumped out an air superiority fighter before I ran into the unit cap.
>>
>>5344713
That was fun, even if I only joined at the end. I'm looking forward to the next game, hopefully bigger and a little more balanced.

I actually found having World Anvil open on another tab more convenient than searching the thread for that info.
>>
File: Spoiler Image (7.69 MB, 301x260)
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>>5344713
Thanks for running, love your skrims.
I have a question: is it possible to make hive manufacture metal bugs similar to Ultra-Mecha Fly? Doubt I'll be able to play AI and that's my best alternative.
Also post unfogged map.
>>
>>5344713
Thanks for running! I had fun.
World Anvil is alright, much better than scrolling up the thread any time you need a reference.
Mega Mercs when?
>>
>>5344958
>>5344713
>World Anvil is alright, much better than scrolling up the thread
I agree with this, but I'd appreciate an intelligence report memo whenever a new unit is added to the worldevil database. Ideally have all the enemy units also posted here, but I understand if that's too much work.
>>
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>>5344756
>Can we get a full fog-less version of the map?
>>5344926
>Also post unfogged map.

Fine, but there's not much else to see, just some Yaks I forgot to make visible, a bomber and the mecha flies I never got to use.

>>5344926
>is it possible to make hive manufacture metal bugs similar to Ultra-Mecha Fly?
The short answer is yes, the long answer is you gotta tell me how you evolve to become that, especially if you want to make full on machine bugs rather than just a biological equivalent with similar capabilities.

>World Anvil Feedback
I think going forward I'll post small images with only the new stuff in thread but keep the compiled master versions on world anvil.
>>
>>5345587
Oh wait, there was a research facility up north you guys never found just one hex below the top of the map. Forgot to make that one visible before exporting.
>>
>>5345587
>the long answer
Well, either evolve hivemind until it can manufacture biological organisms with metallic properties (what I was going for with gold and mimicking guns, strapping armor plates to a bug), or make a hive that works as a small factory to make legit mechanical shells and then supply them with a nervous system, creating proper cyborgs.
Dunno how I'll end up going about it, that depends on circumstances and opportunities we get. I only know that I like machines.
>map
So you've already deployed two UMFs, huh? We got lucky.
>>
>>5345625
in the discord i advised hiding the bomber same reach but its unseen thats why i hoped it would be extended by a round or 2 as then AI could have had any chance.
also we would probably be really good catching dissolved metal from water using bacteria
>>5345590
nice not bad as skitter was sort of trying to destroy the research center eventually
>>
>>5345625
I’m thinking we should create some form of symbiosis instead of competition between our factions, imagine the potential! Not to mention I’m pretty sure they shot first thinking we where some diabolical destructive force while we merely killed a couple heads of cattle and froge, we did not that much to this planets ecosystem in the long run
>>
>>5346060
More like creating a no go zone between the research center and the hive



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