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File: Starter_choice.jpg (960 KB, 3110x2073)
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The walls are closing up on you. For as long as you remember, you were in this room. Isolated.
With every passing day, your prison has shrunk. From an endless ocean, it became a lagoon, then a lake, a pond.
Right now, you are in a puddle. But you feel you can break out!

>Push out with your horns and claws [improves Close Quarter Combat]
>Open your wings fully [improves Flight]
>Release your inner turmoil [improves Breath Weapon]
>Project a mental call for help [improves Presence]

You made it out of the shell. The light is blinding. For the first time, you are able to see yourself. Your body is made of...
>An armor of tough, leathery scales [Chromatic dragon]
>An armor of metallic, shiny scales [Metallic dragon]
>An armor of glimmering, crystalline scales [Gem dragon]

[Welcolm into Dragon's Dungeon quest!
In this quest, you will play a dragon hatchling. The goal will be to build a base, hoard precious things, and above all, survive.
You will get skills advancement based on your choices. Tests will be resolved by rolling d20. Skill level will grant you the number of dices.
The usual DC will be 15, but circumstances might improve or worsen your odds. If you roll a 1 and no success, this is a critical failure. Else, no consequences.]
>>
>>5310562
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of tough, leathery scales [Chromatic dragon]
>>
>>5310562
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of glimmering, crystalline scales [Gem dragon]
>>
>>5310562
>Open your wings fully [improves Flight]
>An armor of tough, leathery scales [Chromatic dragon]
>>
Flight, Gem
>>
[Alright, it's been one hour. We'll wait for a tiebreak for a lil bit. If we get none, I'll roll for it]
>>
>>5310562
>Open your wings fully
>An armor of tough, leathery scales
>>
>Open your wings fully [improves Flight]
>An armor of glimmering, crystalline scales [Gem dragon]
>>
>>5310562
>Open your wings fully [improves Flight]
>An armor of glimmering, crystalline scales [Gem dragon]
Laser dragon
>>
>>5310569
>>5310574
>>5310582
>>5310586
>>5310638
>>5310647
>>5310652
[Locking in votes]
>>
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of tough, leathery scales [Chromatic dragon]

We live in a dungeon, ergo, tight confines everywhere, which renders close combat essential in any situation.
>>
It will be easy. Just one push, coming from all directions at the same time.
Focusing hard, you flex your back muscles. Pushing out with the claw-like spikes, extensions of your bones among the tissue making your wings.
A deafening crack. You blink once. You blink twice. You made it out of your carapace. Everything is overwhelming, from your mother scent, to the radiance of her hoard.
Three more eggs lay in the nest. Your prison is scattered around you. It looks delicious.

>Are you a boy or a girl?

What jewels adorn your hide?
>Amethyst [Force breath]
>Emerald [Wind breath]
>Sapphire [Sonic breath]
>Topaze [Dehydratation breath]
>Crystal [Light shards breath]
>Obsidian [Fire breath]
>>
>>5310672
>boy
>Crystal [Light shards breath]
We shall learn to do this https://m.youtube.com/watch?v=P8rDKn3cXMI
>>
>>5310672
>>5310678 +1
>>
>>5310672
>Boy
>Crystal [Light shards breath]
>>
Rolled 5 (1d5)

>>
>>5310672
>boy
>Obsidian [Fire breath]
>>
>>5310678
>>5310682
>>5310698
>>5310707

Feasting on your quartz egg shell, your vision starts adapting to your surroundings.
You are in a dark, foggy and warm cave. A red glow lingers further down the corridor.
Going closer, the heat intensifies, starting to get unbearable. The corridor opens on a bottomless pit, radiating with heat and light. A path runs all around the caldera, filled with small alcoves such as the one holding your siblings' eggs.
One of those alcoves let see daylight.
One more thought lingers. How do you know so much? The answer is there : your parents transmitted necessary knowledge while you were hatching alongside the mana such a magical being require to sustain and grow.
Thus, you know your Obsidian mother is bathing in the magma sea below, which temperature would be unbearable for you.

>Some special kind of knowledge lingers. What intellectual boon have you been granted?
>Arcana. Innate spellcasting of a superior being.
>Cunning. Intricate plots that strike surer than a dagger in the back
>History. Know where you are and the factions of the world
>Mechanics. Build complex traps, automaton, or whatever you can imagine.
>Runes. Enchanting items, laying magical hazards.
>Write in

You clumsily walks toward the daylight, magnetized. A snarl comes from below.
"Do not dare to get out. I spent too much hoard and energy on you parasite for let it be wasted by a reckless hawk"
Welp, so much to get a good look at your surroundings.

>You spend the first hours of your life...
>Fighting with your siblings [improving CQC]
>Bonding with your siblings [improving Presence]
>Practice your breath [improving breath weapon]
>Sneak up outside [mystery box]
>Write in

[this is the last post of "character creation"; going to bed the adventure begin tomorrow]
>>
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>>5310744
Forgot pic
>>
>>5310744
>Cunning. Intricate plots that strike surer than a dagger in the back
>Sneak up outside [mystery box]
>>
>>5310744
>Arcana. Innate spellcasting of a superior being.
>Practice your breath [improving breath weapon]
Breath weapon works well with flying
>>
>>5310744

> Mystery Box!
>>
>>5310744
>Arcana. Innate spellcasting of a superior being.
I want us, at minimum, to outgun a Lockheed AC-130 by the time we reach adulthood.
>Sneak up outside [mystery box]
No QM would use a mystery box unless it's what they want to write.
>>
[minor clarification : Crystal dragon arcana will be related to light, divination and healing; and enchantments such as "charm person". Your best "outgunning" option will be Breath weapon]
>>
>>5310744
Some special kind of knowledge lingers. What intellectual boon have you been granted?
>Arcana. Innate spellcasting of a superior being.
You spend the first hours of your life...
>Practice your breath [improving breath weapon]
>>
>>5310744
>Arcana. Innate spellcasting of a superior being
>Bonding with your siblings [improving Presence]
Hello siblings, we will be the bestest of friends.
>>
>>5310744
>History. Know where you are and the factions of the world
>Sneak up outside [mystery box]
>>
>>5310744
>>Runes. Enchanting items, laying magical hazards.
>Bonding with your siblings [improving Presence]
>>
>>5310744
>Arcana
>Sneak up outside
>>
>>5310751
>>5310752
>>5310753
>>5310768
>>5310810
>>5310834
>>5310844
>>5310975
>>5311021
[Tallying votes.
Arcana and Mystery box it is]
>>
>>5311206
[Here it is. The first roll of the quest.
Alright boys, I'll need 1d20. The first reply will be the one taken into account]
>>
Rolled 13 (1d20)

>>5311211
>>
File: daddy.png (4.71 MB, 2076x2179)
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[13 : Failure]

Ignoring your mother's warning, you choose to try and get out anyway.
You only have to wait on the right opportunity. One where her focus is taken away from you.
A sharp spike of draconic presence rises from one of your sibling's egg. Chance!
Once again, you step on the hot pathway towards freedom. And you're stopped in your tracks by an imposing, although gentle, surge of energy.
You feel your body raising. Confused, you are beating your wings, and flailing in the air.
"A bit early, little white". This voice is full, deep, reassurating and authoritative.
The daylight is cut by a golden shadow. Your father drop his prey, an elk. With his sharp claws, he slice a respectable chunk of meat.
Picking you up by your neck with his fangs, he put you back again in the alcove that still contains your siblings. A crack runs along the amethyst one, as you hear regular ponding coming from inside.
With a push from his tail, your father brings you your meal.
"Eat, little white. Meat, and the quartz I dugged out for you".
While you fill up your belly, your brain is overwhelmed. How such a brilliant being as a dragon can be unseen, undetected? The answer lies in your grasp of Arcana : channeling your mana among your scales, you can deflect channel light to reflect what's behind you. Not true invisibility, but enough to turn you from a shiny treasure into a glimmering void.
[Unlocked skill : Stealth]

What do you do now?
>There must be another way out of this cave. Look for cracks.
>This place is overwhelmed by treasure. Let's look around and find something neat
>Meat was nice, but it lacked something. Let's find a really worthy meal by hunting small game
>Write-in
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
>>
>Meat was nice, but it lacked something. Let's find a really worthy meal by hunting small game
EAT THE CHIMERA
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
Let's get an early start on our gold pile.
>>
>>5311269
>>5311301
>>5311377
>>5311399
[Alright, treasure won.
2 anons, roll me 1d100]
>>
Rolled 87 (1d100)

>>5311400
>>
Rolled 63 (1d100)

>>5311400
>>
You decide to scuttle around the caldera. The path contains numerous alcoves, each fill up with its own wonders. Gold. Precious stones. Finely craft jewels. Historical treaties. Potted plants. One in particular makes you stop, double take, and get closer
>63 : The hoard contains a finely craft wood cabinet filled to the brim with its own hoard of tiny statuettes of humans, orcs, dwarves, dragons, and other humanoids.
Know your place, parasite. Every single piece of this hoard is mine.
You're not fair, darling. After all, half of it is mine. Moreover, we agreed letting the kids get one thing from each of us, didn't we?
FINE. Moreover, it's better you take something of limited value instead of a really precious part of the hoard
You can't believe it. Yours? Really? Marvelous.
>This is a complete set, rulebooks included, used to teach strategy to young nobles predisposed or predestined to become strategist or warchiefs. [+1 Strategy]
>Value : 148 Piastres

You're not fair, darling. After all, half of it is mine. Moreover, we agreed letting the kids get one thing from each of us, didn't we?
Instead of letting you running around, let me gift you something worthy of your scales as my first born, little white
>87 : a concave crystal geode, the size of your head, mounted on a silver chain. Its flat face have been carved into a mirror.
>The materials are nothing earth shattering, but your budding inner spellcasting feels a glow, on the same frequency than your own [special custom-made treasure granted on a roll of 80+. Congrats]
>Value : Unvaluable

>Roll Arcana to attune with your magic item (2 anons roll 1d20; DC : 15)
>>
Rolled 10 (1d20)

>>5311505
>>
Rolled 7 (1d20)

>>5311505
>>
You feel the crystal based-object is full of boundless possibilities. Using Arcana, you try to attune and delve in its potential
>10 : Failure
...But the item overwelm you. It's okay, after all you were born half a day ago. You don the crystal necklace, and take the alcove containing the cabinet as your own.
Your mother honors you with her presence, taking her own items out of the nook of the cave you feel is yours now.

While picking up the quartz your father set aside around your egg, you check on your siblings.
The Amethyst egg beared a female, the second born, which hatched using her breath.
The Emerald egg beared a male, the mightier of the pack, that got out using his sharp claws
The Sapphire egg is still to hatch.

WoW. They look completely clueless, disconnected to reality. Were you that disoriented just a couple hours ago? Time sure flies.
You feel the weight of the day on your back. However, it is not time to rest yet. With the last of your energy, you...
>Interact with your siblings
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>Write-in
>>
>>5311561
>Interact with your siblings
Maybe see if our last Sibling needs some help leaving the egg. Lazybum.
>>
>>5311561
>Interact with your siblings
getting a good relationship going with our siblings sounds like a good idea
>>
>>5311561
>Interact with your siblings
>>
>>5311561
>Interact with your siblings
>>
>>5311561
>Interact with your siblings
>>
[Alright, please 3 anons roll me a d20.
Due to Crystal dragon Presence, DC is only 10.
Due to special circumstances (Siblings), DC is reduced to 8
Due to special circumstances (Siblings), no Presence XP will be award unless an exceptional roll.
>>
Rolled 2 (1d20)

>>5311702
>>
Rolled 1 (1d20)

>>5311702
>>
Rolled 14 (1d20)

>>5311702
>>5311707
>>5311708
>2
>1
What in tarnation.
>>
>>5311711
You were supposed to roll a zero man.
>>
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>>5311707
>>5311708
>>5311711
Time to interact with your siblings. You feel compelled to go and bond with them, sharing all the joy and marvel of your first day. And maybe the last one need help to hatch?
You get back one more time toward the nest.
>2
... And get greeted by a ray of Force Breath, drawing a clear warning shot in front of your feet
"You got all your stuff. Rest is mine and little green ones."
>14
However, you feel a mental ping.
"Greetings, dear brother. Would you have the extreme amiability getting me out of this jail?"
>1
You hear a snarl
One more step and we'll fight. One less competitor, more meat and treasure

Your first reflex is to get Father to help. However, it seems he went out again, and you're pretty sure Mother would love nothing more than plausibly deny the lack of involvement in the potential death of the sapphire one.
Time to take a decision
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]
>Screw the unborn kiddo, pretty sure it would backstab you once hatched
>>
>>5311779
>Go help the sapphire unhatched sibling
Greet our unhatched sibling and apologize for what we will do next, then grab the egg, fly high and drop it, then check if it cracked and if our bro needs healing.
>>
>>5311779
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]
First try mentally telling them to try opening their wings like we did. if that doesn't work grab them and quickly fly to another part of the caldera. Then start clawing at the egg while asking them to do the same.
>>
>>5311779
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]

Go away, then sneak behind them and claw the egg from the outside.
>>
>>5311807
+1
>>
[Ending votes in 10 minutes. For now, a flight-based plan got the lead]
>>
>>5311807
>>5311812
>>5311815
>>5311827
[Alright, I'll need 2d20]
>>
Rolled 16 (1d20)

>>5311847
>>
Rolled 3 (1d20)

>>5311847
>>
>>5311862
I guess it worked
>>5311870
And now we probably hurt our bro and he hates us, we really are destined to be the black sheep of the family.
>>
File: BlueOne.jpg (29 KB, 474x460)
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>[16, success]
You mentally reach the sapphire one.
"Can you try to open your wings in the shell, to fully crack it?"
"Let me try your approach... The lack of getting out shall tell you this isn't the way for me"

You have to act quick. Get the egg, take it with you somewhere self.
Using your wings, you swiftly leap above your amethyst and emerald siblings. Flapping again, you realise you got it : this is not a jump, this is a real flight. Your hatched siblings, dumbstrucked, can only raise their heads and watch as you go past them toward the unborned one.
You land on your kin's shell, grasp it with your claw, and try to take off high with it...
>[Not a crit nor a double success]
But it is way too heavy. After all, hatchlings' wings got difficulties carrying the burden of their own weight, so two of them? Borderline impossible.
However, you did manage to lift it a bit and let it drop. And it turns out to be the little bit of help your sister needed.
"Now! Push"
She was lying with wings facing ground in her egg. Pushing was fighting against ground. And you suspect one of your lest benevolent littermate to be the one responsible for puttng the egg on such a perilous position.
Good news, she is unscathed. Bad news, the niche's exit is behind your belligerent brood.

"How are we getting out of this, dear brother white?"
>Force your way out, shield your sister with your body
>Stand your ground and fight with claws and fang. She is entitled eating her shell, blue gems and meat
>Scatter your foe with your breath
>Write in
>>
>>5311918
[You'll get a character sheet soon, but more dice mean more chance to solve an issue. Let's say you go to 4 dice for flight. One 15 and three 1 will count as 1 success. 20 are crits, and more successes mean a better outcome. For now you are weak and lots of stuff will be hard. But you will learn and improve, and get fearsome on your favorite fields of action. ]
>>
>>5311921
>Scatter your foe with your breath
None of these are things we are good with, but the way it sounds, the more we use something the better we get at it, and I value our breath.
>>
>>5311921
>Scatter your foe with your breath
>>
>>5311921
>>Scatter your foe with your breath
Also
>Doing a double Geneva violation in less then 24 hours since our hatching
I am so proud of our lad.
>>
>>5311921
>Scatter your foe with your breath
>>
Rolled 14, 12, 2 = 28 (3d20)

>>5311927
>>5311930
>>5311952
>>5311957
[Allright, I'll need 1d20.
Regarding what I'm rolling, you want high score on first one and low on 2 and 3]
>>
Rolled 4 (1d20)

>>5311964
>>
[it's late, thought I could push one more but won't be able. Update tomorrow.]
>>
>>5311989
Good night OP.
>>
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>4 vs 2
The little emerald one takes one step forward, snarling. Time to use your breath!
You open your jaws, and concentrate your draconic energy... into a couple sparks.
However, your brotherly rival tries to do the same... And nothing comes out. At least you scared him a bit.
>14 vs 12
In the meantime, your purple-clad sister open her mouth, charging her breath attack. And she got spooked by your youngest ally.
A concentrated wave of sonic energy, intense although poorly focused, mark up your victory, albeit partial.
Using the window of opportunity, and glaring furiously at each-other, you fill the egg shell with the blue jewels rightfully belonging to your sister, while she holds in her fang the biggest meat quarter she can manage.

>Retreat in your own alcolve with your sister, sharing it as a nest
>Make your sister settled in her own alcolve

The meat taste wonderfull, as it was earned with your own might. After a first day well filled, you fell into a deep torpor.

-----------------------------------------------------------------------------------------------------------------------------

The next day, you...
[Choose 2]
>Focus on your breath
>Train your flight
>Practice your sneak
>Deepen the bond with your sister
>Try attuning with your crystal trinket
>Write-in
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest

Gotta' prevent assassination attempts while our only friendly sibling gets past those first-few-hours jitters.

>Try attuning with your crystal trinket
>>
>>5312528

>Deepen the bond with your sister

Even dragons need allies.
>>
>>5312528
Oh, wait, choose TWO you say...

>Deepen the bond with your sister
She IS our first and only friend.
>>
>>5312528
>Retreat in your own alcove with your sister, sharing it as a nest

>Deepen the bond with your sister
>Try attuning with your crystal trinket
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest
>Deepen the bond with your sister
>Try attuning with your crystal trinket

Before someone tries to steal it and to get the measure of our sister. She seems more even tempered than the rest of our siblings
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest
>Deepen the bond with your sister
Screw our other siblings, dragon magocracy when?
>>
>>5312552
>Try attuning with your crystal trinket
Forgot the second option.
>>
[Alright boys, I'll need 4d20.
First two are Presence, DC 8 due to favorable circumstances. Second two are Arcana, usual DC of 15]
>>
Rolled 19 (1d20)

>>5312575
>>
Rolled 18 (1d20)

>>5312575
Just to keep the ball rolling is it okay with you if I roll a second time now that about 15 minutes have passed?
>>
Rolled 11 (1d20)

>>5312575
>>
>>5312597
>>5312611
Because of the number of player, it's ok if you double-roll only if 15 minutes went and no more than 2 rolls by anon
>>
Rolled 68 (1d100)

>>5312575
>>
Rolled 20 (1d20)

>>5312575
Fuck, misread. Here's a d20 as requested.
>>
>>5312662
Whooo. Nice one dude.

The little guy really fell out of bed today with the right paw on the ground. Incredible what a good nights sleep can do.
>>
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>18, 19
[Double-success! Presence skill level up to 2]
Accepting your sister in your nook was obvious for you. You feel the same kind of kinship in her; a wish to interact, play, bond.
In a surprisingly quick amount of time, you both learn the basics of recognizing each other's emotions, sharing, as well as respecting each other boundaries and private space.
>Unlocked Bond-sister: you have a deep fraternal link with the one dubbed as little blue. You can coordinate strategically, and train together, granting bonuses

In the middle of the day, your Father comes back with a share of meat for the four of you, and your Mother.
While your belligerent siblings are on an "each for his own" mentality, you cooperate with your sister to secure a bigger part of the meal.
Speaking of siblings, little green finally kicked out little purple of the nest.
Father acknowledge the situation quite fast. And chose to spend part of the afternoon guiding little blue's navigation in the joined parental hoard

While your sister goes on her treasure-hunt, you delve back into your study of your trinket
>20
[Critical! Counting as double success for XP purpose]
After a good night of sleep, you go back to the examination of the strange device. Yesterday, you were overwhelmed by the sheer complexity and intricacy of the runes of the item.
They are indeed powerfull and waiting for the right arcanic nudge to activate. And you find just the key. The item is a spacial treasure, way bigger on the inside than the outside.
Speaking the key formula with a claw movement shaping an arcanic key and lens, you are able to activate the magic inside the item... And enter the room inside, a half-sphere with a 3-meter radius.
Perfect for storing your hoard.
[But wait, there is more thanks to the crit]
Runescript and Arcana are close. Shaping your key, you understood the underlying concept of a part of the enchantment of the item.
>Learned the spell GlassWalk : allowing you to cross glass panels, mirrors, and translucid surfaces.

Your sister came back with an alchemist kit, taken from your Mother, and an orichalcum, dragon-sized, bracelet worn as an oversized necklace, for now, courtesy of Father
Snuggling together, you fell asleep cuddling.
-----------------------------------------------------------------------------------------------------------------------------------------------------
>>
>18, 19
[Double-success! Presence skill level up to 2]
Accepting your sister in your nook was obvious for you. You feel the same kind of kinship in her; a wish to interact, play, bond.
In a surprisingly quick amount of time, you both learn the basics of recognizing each other's emotions, sharing, as well as respecting each other boundaries and private space.
>Unlocked Bond-sister: you have a deep fraternal link with the one dubbed as little blue. You can coordinate strategically, and train together, granting bonuses

In the middle of the day, your Father comes back with a share of meat for the four of you, and your Mother.
While your belligerent siblings are on an "each for his own" mentality, you cooperate with your sister to secure a bigger part of the meal.
Speaking of siblings, little green finally kicked out little purple of the nest.
Father acknowledge the situation quite fast. And chose to spend part of the afternoon guiding little blue's navigation in the joined parental hoard

While your sister goes on her treasure-hunt, you delve back into your study of your trinket
>20
[Critical! Counting as double success for XP purpose]
After a good night of sleep, you go back to the examination of the strange device. Yesterday, you were overwhelmed by the sheer complexity and intricacy of the runes of the item.
They are indeed powerfull and waiting for the right arcanic nudge to activate. And you find just the key. The item is a spacial treasure, way bigger on the inside than the outside.
Speaking the key formula with a claw movement shaping an arcanic key and lens, you are able to activate the magic inside the item... And enter the room inside, a half-sphere with a 3-meter radius.
Perfect for storing your hoard.
[But wait, there is more thanks to the crit]
Runescript and Arcana are close. Shaping your key, you understood the underlying concept of a part of the enchantment of the item.
>Learned the spell GlassWalk : allowing you to cross glass panels, mirrors, and translucid surfaces.

Your sister came back with an alchemist kit, taken from your Mother, and an orichalcum, dragon-sized, bracelet worn as an oversized necklace, for now, courtesy of Father
Snuggling together, you fell asleep cuddling.
-----------------------------------------------------------------------------------------------------------------------------------------------------
>>
>>5312708
>>5312709
[Format hate me and I can't delete. Oh well, bear with that.]

It's the dawn of a new day, your third one. And Father is taking you out for hunting.
Finally! stepping outside the caldera, your senses are overwhelmed with what you only caught a glimpse of the prior day
You are in a mountain pike, dominating a wild woody valley. The grass is green, flowers budding, trees are getting their spring leaf coat, and there is still a little chill in the air. Perfect related to the warmth of the cave.
The hunting today is supervised, but "Nothing teaches more than your own mistakes.". Meaning you are on your own.
little green and little purple goes their own way.

>Cooperate with little blue. You're too small to achieve anything worthwhile on your own.
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.

>Also, roll 2d20 for Strategy
>>
>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
Rolled 5 (1d20)

>>5312710
Not sure if you want 2D20 from asingle person or not so i will just roll once.
>>
Rolled 17 (1d20)

>>5312729
And I'll provide the second d20
>>
Rolled 11 (1d20)

>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
>>5312733
A vote on what to to do might also be in Order. Would xpu want to cooperate woth the Sapphire sister or let her be for the day?
>>
Rolled 3 (1d20)

>>5312710
>Cooperate with little blue. You're too small to achieve anything worthwhile on your own.
There's a reason why wolves, hyenas and wild dogs are so effective.
>>
>>5312709
>>5312733
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
[Taking this rolls :
>>5312729
>>5312733
Single hunting won.]

You split ways with little blue. After all, you have to both learn how to fend off by yourself for the future.

>Strategy success!
Thanks to your miniatures, you know what to expect around here. Rabbits, pheasants for little game, boar and deers for bigger preys. However, you won't settle on such small preys which might sustain you for now, but won't teach much. Bigger ones will be too big of a challenge; the answer lies in between. You're pretty sure you spotted some Ibex, which would be the right size for you.
The plan is simple. Spot one by flying, try to snipe using breath, then dive in close-quarters.
>Roll 2d20 for flight, 1d20 for breath, 1d20 for CQC
>>
Rolled 11 (1d20)

>>5312764
Lets see us soar
Before the inevitable crash to earth
>>
Rolled 14 (1d20)

>>5312764
>>
>>5312766
>>5312767
[feel free to provide one next roll each]
>>
Rolled 1 (1d20)

>>5312787
>>
Rolled 20 (1d20)

>>5312764
Come on. Claws
>>
>>5312791
>>5312798
The duality of dice rolling.
>>
>>5312799
What's the saying?

Throw enough dice at the wall and it will eventually crumble.
>>
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Rolled 16 (1d20)

>>5312766
>>5312767
>>5312791
>>5312798
You soar and fly, trying to become the perfect ambush predator...
>14
But you tire fast.
Before landing, you aim and try to get a shot...
>1
But not even a sparkle comes out. Worst, the Ibex heard you and flee.
>Critical fail
Worst-er, a wolf spotted you and jumped on the pitiful tired, breathless target
>20
Pitiful, tired and breathless doesn't mean harmless nor meek. Especially when talking about a dragon. And the wolf learned it the hard way. His fang met your horn, while your claws get intimate with his throat. As the predator empty itself of blood, you feel a shade above you. You don't even need to raise your head to feel the presence of your Father above.
>>
>>5312801
>He doesn't know
Kek
>>
>>5312813
Dragging back the result of your hunt after gorging yourself of meat, and boasting toward your siblings.
>>5312736
>11
Your emerald brother was able to hunt small game
>>5312743
>3
while your amethyst sister came back empty-paws and belly
>16
Your little sister was able to secure herself a goat; struggling to carry it back to the entrance of the cave, Father watching no creature takes opportunity.
You are overwelmed with pride with your big score.
>Do you share the prize with your less succesfull amethyst sibling?
>Yes
>No
>>
>>5312818
>Only if she begs. and apologizes to blue
>>
>>5312818
>Yes
We will be the best big brother whether she wants to or not.
>>
>>5312818
>Only if she apologizes to blue
>>
>>5312818
Supporting >>5312825
>>
>>5312818
>>5312829 +1
>>
Allright boys, roll me 2d20 for Presence
>>
Rolled 3 (1d20)

>>5312893
am >>5312834
>>
Rolled 19 (1d20)

>>5312893
>>
Rolled 19 (1d20)

>>5312893
>>
>19, huge success
While little green is starting to feast, little purple starts to circle you. She seems ready to pounce, trying to steal her meal.
"No infighting."
The message is clear.
"Then, make them give, Father."
"Only if they want so, little purple."
Good opportunity.
"We're OK to share. But you'll have to beg, and more importantly, apologize to little blue"
"Fine. I beg you for some of your hunt's spoil. Also, sorry."
The first part was sincere. The second, not so much.
"You know, the ones among us with more than a drop of empathy in their heart can feel sincerity"
It takes some time, around half an hour, but in the end, your Amethyst sister laid out nice heart-full excuses; including a bit of speech on how together can mean being stronger.
>You and your big little sister no longer hate each other. No deep fraternal love yet, but at the very least she won't attack you.
"Weaklings. All or you are weaklings".

>Before falling into a well-deserved rest, you have a bit of time. Your belly full, you turn toward inner arts and mana use. You decide to practice...
>Breath. You WILL get it to work.
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Arcana. What kind of magus only knows only one impractical spell?
>>
>>5313011
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>>
>>5313011
>Breath. You WILL get it to work.
We need to be able to defend ourselves first. Being stealthy can come later.
>>
>>5313011
>Breath. You WILL get it to work.

i see it coming we will have to smash down Lil Green. Maybe we can channel our inner Frieza.
>>
>>5313011
>Breath. You WILL get it to work.
>>
>>5313013
>>5313016
>>5313019
>>5313021
[Allright, roll me 2d20 for training with little blue and 1d100 for !!!FUN!!! stuff. You hope for above 50.
>>
Rolled 8 (1d20)

>>5313029
Lets go
>>
>>5313011
>Breath. You WILL get it to work.
>>5313019
Green has wind breath so we must be careful when flying, he is also better at CQC with his claws so I guess the best option is getting to a higher, stable position and lightbeaming him into submission.
>>
Rolled 87 (1d100)

>>5313029
Oh boy, fun things are fun.
>>
Rolled 19 (1d20)

>>5313029
>>
[Day Two of the quest, let me ask a few question.
>How do you feel about the quest so far? Especially, writing and images...
>Do you feel your choices matter?
I know I promised some base-building, but this is still a bit far away.
For now I'm able to chug out tons of updates,
>will you be confortable if the rhythm slows down?
>Any meta or not-so-meta question?
>>
>>5313037
>How do you feel about the quest so far? Especially, writing and images...
>Do you feel your choices matter?

It's fun, writing is fine and the images are a nice touch that not all quests have. I do definitely feel the choices matter, but it's hard to say how much given we are still in the "early game".

>will you be confortable if the rhythm slows down?
Yes, but your pace so far has been wonderful, I would love if you maintained it.

>Any meta or not-so-meta question?
We seem to be scaling rather quickly, given "leveling up" gets us an extra dice to roll for a skill, which is very powerful, and we're only a day or two old. Is this going to slow down, or do you have a plan to handle scaling?
>>
>>5313037
>How do you feel about the quest so far? Especially, writing and images...

Seems fine so far i think. not a lot of fluff with super detailed description is fine with me.

>Do you feel your choices matter?

GIve me more time to actually see what kind of Things we will be able to do later and how our character sheet looks like. So far we are a hatchling.

>will you be confortable if the rhythm slows down?

it's /qst
It's often slow and that is fine by me. I do have to work after all. THough several updates a day do feel very nice.

>Any meta or not-so-meta question?

Are the Dragons similar/ directly linked to Dragons from DND with their alignements or are they more homebrewed? Like Gemdragons get Psionics later, Metallics get Shapeshifting powers etc.
>>
>>5313042
Here are my notes related to XP :
XP :
Level | progression of skills (success)
1 1
2 3
3 7
4 15
Crits count as double success for XP purposes.
Balance is still WIP. In the end, you will use more the skills you're good at so it will slow the grinding. But as the usual DC is 15, it can become fast unplayable thus fast scaling early.

>>5313047
Dragons are heavily inspired by Dnd; although all dragons are a bit psionics and can become huge mentalists, all dragons are able to shapeshift with mastery of arcana, all dragons like hoarding. The scale kind was more an alignment check, and orient how the lair will look like. But you could have played an evil gold dragon, or a good black dragon.
>>
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>19, huge success
Thanks to the help of your dear sister, you made it work!
It took its fair amount of time. Since you hatched, you feel the breath is what defines a dragon. And being unable to hurl destruction made you feel diminished. Unwhole. Not worthy.
Not anymore. Your breath attack radiates. a full beam of pure energy; glowing, burning, cleansing white light. You feel... Great. Granted, there is still much to improve.

>[introducing new mechanic] : You grew from Hatchling to Young : Skillcap grew to 4 (One skill, other to 3)

------------------------------------------------------------------------------------

A new day, a new chance to hone your skills. Today, for the hunt, you decide to...
>Focus on your wings, flying farther for better or easier preys
>Focus on your breath, to hone your skills on multiple target of small preys
>Focus on your horns, claws, fangs. Go fight with other wolfs, or even mightier foes, to practice close-range self defense
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys

We unlocked the Breath. We will need to strengthen it more.
>>
[Info dump on traits :
Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
Quartz scales : Immunity to cold and light.
Bond-Sister [1die-bonus on rolls made in conjunction with Little Blue, if she got herself the skill]
Lair constraints : You must be able to see the stars from your chamber.
]
>>
>>5313157
god to know.

You may want to consider a Pastebin or something for traits that can be posted in or just after the OP for new readers and old to more easily reference relevant stats.
>>
>>5313152
>Focus on your wings, flying farther for better or easier preys
The lair constraint makes me think our lair may be open air, and besides just that, finding such a place may be difficult, so wings should be especially important.
>>
>>5313162
I'll consider it for second thread.
If The curse don't take me down before. Or little white dies an horrible death
>>
>>5313167
Well i think something like a blown out Volcano Crater might be useful for that. Or a shallow cave for the beginning.

>>5313168
If that happens we can just start over. Death in the first thread is not that terrible. Not too much time was invested yet.
>>
>>5313176
Yeah, I'm not liking it already. It sounds super open and unsafe to be forced to have the stars visible, which usually means no roof. How can you even call something like that a "Lair"?
>>
>>5313152
>Focus on your wings

>>5313181
We could dwell in a volvanic caldera, an anandoned castle with a star-chamber or courtyard, a densely-forested region, a lake beneath clear skies... We have options.
>>
>>5313181
>which usually means no roof
[Hey, Lair comes with their own set of lair effects. Plus, I expect from the fine fellows of /qst to do some more thinking-out-of-the-box.]
>>
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>>5313181
i was thinking maybe something like this. Maybe a castle (created with Geomancy or something) on the Island.

There are ways to make sure we are not so easily reached even without the wings.

>>5313190
is there magic to create large structures from rock or stone?
>>
>>5313191
[There is. Not an easy feat though, and you will be more inclined in creating white or clear crystalline formations and mirrors with your own affinity. And you can always make dwarfs work for you, the little bastards know well how to lay stones after all]
>>
>>5313199
>white or clear crystalline formations

huh i just had a nice idea... a Castle with a giant Courtyard that has an enchanted clear crystal dome that doubles as an observatory for the study of the stars.

Or maybe a pavillion. enchanted to make sure it can not be easily breached.
>>
>>5313199
>And you can always make dwarfs work for you
Not Kobolds?
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys
Keep the focus on the one skill for now, we can work on flight later.
>>
>>5313207
[Responding in any way would result in heavy spoiler]
>>
>>5313207
Kobolds are for snacks enterteinment and tribute collection.

Dwarfes are just better at building shit. At least i would imagine so if we go with stereotypes.
>>
>>5313156
>>5313167
>>5313188
>>5313215
Tied on wings and Breath. I'll lock and start writing at tiebreak.
>>
>>5313221
I figured Kobolds would be easier to subjugate, I don't often envision Dwarves as being subservient to Dragons.
>>
>>5313225
Who knows what the setting is made of? If only you would have some kind of way to get knowledge on the world and its lore...
>>
>>5313225
i would assume that with shapeshifting magic we might be able to just negotiate with the latter to build us something in exchange for services rendered and money exchanged then just move in once they are done and spruce the place up with whatever decorations we like.

Of course the former might be able to do that as well though i imagine they might be quite a bit worse at doing it than the latter.
>>
>>5313152
>Focus on your horns, claws, fangs. Go fight with other wolfs, or even mightier foes, to practice close-range self defense
>>
>>5313230
QM. I think you lost your tag somewhere along the way.

>>5313225
Oh i just had an idea. Dark Dwarfs.... maybe Chaos Dwarfs we can subjugate.
>>
>>5313230
If only such things didn't come at the opportunity cost of being able to fend for ourselves..

>>5313234
Then it would come to a tradeoff of do we want to sacrifice some of our horde for better quality, or get something a bit worse (but perhaps serviceable?) while also having a more permanent (and loyal?) workforce

>>5313238
that would also be nice
>>
>>5313238
[I found it back. Dropped it while shitposting another thread, thx]
>>5313241
[It's like if life was made of meaningful choices with consequences and I'm trying to balance out option's benefits]
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys
>>
>>5313254
[Locking in Breath. Roll me 2d20 boys]
>>
Rolled 20 (1d20)

>>5313262
>>
Rolled 8 (1d20)

>>5313262
>>
>>5313263
>>5313264
[Alright: I'll need 3 more d20 for sibling's prowess.
Like last time, they will be in order of birth]
>>
>>5313181
My fellow dragon enjoyer.
We have Glasswalk. We have light related powers.
Mirrors. So many mirrors.
The old Egyptian trick with mirrors redirecting the light/image of the stars down to our lair.
Using our Skills to create magic glass.
Turning the lair into a Mirror Maze.
We can already pass through the wall with only Glasswalk. At higher levels, we could enter a mirror in the heart of our lair and end up on the outside. A nightmare to navigate, plenty of nooks and crannies to hide the hoard with one way or two-sided mirrors so only we can have access. And that's before we use our breath, which is technically a laser, and just bounce it off the walls to catch intruders off guard. I say we can make this work, easily.
Also, it'd be a lair we don't even have to defend most of the time how complex we could make it. A dungeon so disorienting and unfair, adventurers just don't bother!
I admit a lot of the fancier stuff requires high-level glass-making, but even the basic applications of Glasswalk and the ability to make reflective surface on basic metals like copper give us some nice options. Also, smelting stuff is easy since we're in a caldera.

I think we should try and do that before we leave. Find good ore for mirrors, melt them with the caldera, make basic reflective surfaces, stuff them in the pocket dimension. Easy mirrors for our lair with no need to set up a forge!


Also, QM question. Glasswalk works on mirrors. Which side needs to be reflective, entry or exit ?
>>
Rolled 9 (1d20)

>>5313266
Sibling time! Let's be nice to little purple and see if we can't make her like us and little blue.
>>
Rolled 12 (1d20)

>>5313266
>>
Rolled 4 (1d20)

>>5313266
>>
>>5313269
On further reading, simply reflective surfaces seem to be beyond Glasswalk's (current) scope. Still, a mirror system to satisfy lair requirements is still possible, I believe.
>>
>>5313269
>Also, QM question. Glasswalk works on mirrors. Which side needs to be reflective, entry or exit ?
[Either, providing you don't put it on a brick wall.
I won't make a joke related how a wood wall would work as I know the autism is strong and some anons will take it front value
]
>>
>>5313278
[Simple surface like a sheet of metal polished into mirror? I'll allow it]
>>
>>5313269
>Find good ore for mirrors,

So you want to find Silver Ore?

That was what was used before we could use other materials for mirrors. Refining the shit is gonna be another venture entirely.

Maybe we could use lead. Would be much easier to acquire but also much less reflective especially if we wanted to bounce star light.... which is not that strong over large distances.

And we would have to find out how to make lead glass for the best surface area. Though Glass making in and off itself is not easy if your a dragon that can not really hold the required tools.

>>5313282
hm..... so bronze would probably be pretty useful then. Though we will need a small army or servants just to polish the mirrors to an acceptable degree.
>>
Wait a minute...
>Dragon
>Light powers
>Clad in white
>Proficient in arcane arts
>Mirrors, so many mirrors
We are bloody Lucifer!
>>
>>5313287
So I dug about and Wikipedia has an interesting tidbit.

>The earliest manufactured mirrors were pieces of polished stone such as obsidian, a naturally occurring volcanic glass.[4] Examples of obsidian mirrors found in Anatolia (modern-day Turkey) have been dated to around 6000 BC.[5] Mirrors of polished copper were crafted in Mesopotamia from 4000 BC,[5] and in ancient Egypt from around 3000 BC.[6] Polished stone mirrors from Central and South America date from around 2000 BC onwards.[5]

And note number 4 has good information also.
https://web.archive.org/web/20110203052336/http://www.lantiquaire.us/origins-of-mirrors.html

So polished copper may be enough, or even perhaps obsidian, and considering we are in a caldera, I'm sure we can work something out !
>>
>>5313299
Well if we do it right our Lair will truly deserve to have a small signpost nearby reading "abandon all hope, ye who enter here" !
We could even scratch a little "Welcome to Hell" on a mirror/wall at the entrance. Much better than a welcome mat, I say!
>>
>>5313304
>Implying it will not be a brilliant Pandemonium(Pandraconium?) with thousands of mirrors
>>
[can someone roll me quickly 1d4+1?]
>>
Rolled 4 + 1 (1d4 + 1)

>>5313315
>>
>>5313312
It will be ! I just find it amusing to have either a famous quote on a dinky wooden signpost or to have our MC scratch out stuff in human script to spook intruders further.

Also, our breath is a beam. A beam of energy. Of light. Oh no.
Any of you guys ever played with a laser inside a glass cube in a simulation flash game ?
>>
>>5313300
well we would have to find our own caldera then.

I doubt mom would let us stay here when we grow older. Though she might not consider the volcanic glass valuable so conceivably we might be able to take some with us to try out polishing it. But anything big enough to let us easily get through it would be incredibly heavy to lift so flight would be impossible or the piece would be to brittle.

Also pure obsidian isn't super common. often bubbles and small pieces of pumice can mar it.

Nice to look at but not that useful for mirrors.

>>5313321
you mean we could use mirrors and essentially glassfiber to redirect our beams around our lair to strike potenial enemies in the back?
>>
>>5313321
[Let me remind you a detail of the Quartz scales trait :
Quartz scales : Immunity to cold and light.
>>5313157
>Quartz scales : Immunity to cold and light.
]
>>
>>5313323
We can just grab things when we leave. We have a pocket dimension which we specifically thought would be good for storing a hoard. Also, transportation appears instant, so just lifting something and activating the trinket should be enough to get something in and out.

QM, what's the rules on blocking the dimension, by the way ? Does putting something directly in the middle cause problems, or do we appear so long as there is enough available volume to contain us ? What if we somehow leave only volumes smaller than us ? What happens then ?


Not just in the back, travelling the beam in a mirror-filled environment will cause it to ricochet. With regular straight mirrors, that ricochet is fixed, but with concave mirrors, moving the beam just a little will send it in a completely different direction.
At that point we could forego careful trick shots and just bathe a killzone in unpredictable laser fire.
>>5313328
Oh, and we can just be in the box and be immune to our own bullshit tactic. Thanks, QM, very cool!
>>
>>5313328
And cold immunity.

Say we get ice magic.Do all of this. But we can just build our lair in an iceberg and use ice for mirrors. This is so broken.
>>
>>5313339
I would imagine that the Lightbeams might melt the ice more easily than they would Metal or polished stone.

But a nice idea. As long as we can make sure that our home will not just melt. So that would likely mean migrating into a very cold enviorment. Likely with a lot less available prey.

Plus side. Less adventureres. Downside. Less loot.

Likely though that if we settle near a coast we might be able to just go partially aquatic.
>>
https://www.youtube.com/watch?v=ZDyEERuK31Y

Hunting time! Spanning your wings, you rise high in the sky. The feeling of wind on your head and wings is amazing. You've got a minor affinity to the element, after all.
Not as much as your dense emerald brother, but still more than all the family, progenitor included.
You spend the day focusing on small game. Multiple passages, surgical laser strikes. You're becoming quite good at it; a breakthrough is not far away.

>>5313316
Such a bountifull environment grants you a multitude of targets; and a copious amount of meat you store without difficulty in your necklace
Going back to the entrance of the caldera, you found yourself the last one.
>>5313272
Your brother didn't take back anything. You suspect him of having caught maybe one rabbit or two, but his lack of flying ability seems to impair his progress now the critters start to identify the zone as your family's hunting ground.
>>5313273
Your amethyst sister caught some small game on her own; although not much more than feeding herself well.
>>5313275
little blue, on another hand, didn't get anything at all.
You. Smelling meet. Give! Else I take

>Share with all the needful siblings
>Share only with little blue
>Keep all for yourself
>>
>>5313364
>Share with all the needful siblings
>But first tell them to say please
Big bro mod.
>>
>>5313338
>QM, what's the rules on blocking the dimension, by the way ?
>Is blocking the spatial door open safe
Depends if you consider "die in an horrible way" safe or not.
>Does putting something directly in the middle cause problems, or do we appear so long as there is enough available volume to contain us ? What if we somehow leave only volumes smaller than us ? What happens then ?
Let say you get in the necklace and drop it into a chasm.
You try to get out. You get squashed until you die dead.
>>
>>5313369
+1
>>
>>5313364
>Same deal as amethyst. Apologize to blue, Green. And stop being a little shit. Thanks.
>Then, share with all the needful siblings
>>
>>5313375
I was more talking about getting into the necklace than out, but good info nonetheless.
>>
>>5313364
Supporting >>5313377
Green only gets something if he really apologizes.

>>5313375
i think it was more about. Can you even get inside if there would be not enough space for you in there.

Also do you have to get in to retrieve something or can you go like a Bag of Holding and invert the Dimension temporarily to dump everything it is holding on the ground in front of you?
>>
>>5313381
[It's more a bag of Holding deal with the capacity to take out a selected item]
>>
>>5313377
+1
>>
>>5313369
>>5313376
>>5313377
>>5313381
>>5313409
"Little green, same deal as Amethyst. Apologize to blue, and stop being a little shit. Tha-"
>>5311708
>Lingering crit fails on Presence
You get interrupted by 23 kg of rage-fueled emerald-clad peasized-brain lizard with decorative wings.

>Write in battle plan.
>>
>>5313423
Fly out of his reach and blast him with our breath
>>
>>5313423
Use our wings to maneuver out of his charge and blast him with breath attacks until he yields.
>>
>>5313438
+1
>>
Rolled 5, 20, 15, 15 = 55 (4d20)

>>5313438
>>5313440
>>5313456
Allright boys, I'll need 4d20.
>2 first d20 are for flight
>2 next for breath
The one i'm rolling are surprise tools that will help us later
>>
Rolled 20 (1d20)

>>5313458
>surprise tools
>20
Oh lord have Mercy.
>>
Rolled 9 (1d20)

>>5313458
Dice gods please don't fail us now
>>
Rolled 3 (1d20)

>>5313458
>>
Rolled 1 (1d20)

>>5313458
>>
>>5313464

The dice were not merciful.
>>
>>5313527
well, we crit succeeded our flight, we might be unscathed yet
>>
>>5313671
This quest really is just turbo extremes thus far. No straddling the middle, always insane success or insane failure.
>>
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>Flight test : 20 vs 5. Critical success
You soar and fly high while your brother struggle to even take off. This is going to be easy.
>Breath attack contest : 1 vs 20,15
...Or so you thought until you were sniped by a huge, slashing wind breath.
>Critical success on flight
If not for your good flight mastery, you would had comes down crashing. Right now, you're just battered, but you still have some fight in you. Focusing your energy, you prepare a counter-breath...
>Critical failure
And found out the hard way your internal energy is depleted. Worst, your necklace slipped while you threw your head back for launching your counterattack.
"ENOUGH"
"You're pampering them. This is good training. beside, what point is there to be a good hunter if you get your spoils stolen from you? Let them a bit more.
"...Fine"

What do?
>Focus on catching back your hoard!
>Necklace will be fine, focus on fight.
>>
>>5313834
>Focus on catching back your hoard!

i would not be surprised if mother might just let that thing disappear.

Also mom if we were a real hunter we would have not come back carrying meat. we would have stashed it somewhere safe what we would have not eaten on the spot.
>>
>>5313834
>Necklace will be fine, focus on fight.
>>
>>5313834
>Focus on catching back your hoard!
>>
>>5313837
>Also mom if we were a real hunter we would have not come back carrying meat. we would have stashed it somewhere safe what we would have not eaten on the spot.
You didn't carried the meat, you stashed it in the necklace.
>>
Rolled 14 (1d20)

>>5313837
>>5313842
>>5313848
[Alright, not much votes coming in, we'll lock on
Necklace focus.]
One part of you tell there is more pressing things at hand. But the hoard! How can you let it go? Driving your wings together, you take a dive in a water-drop shape...
>[I'm rolling for !!!FUN!!!]
>Roll me 3d20 for flight; +1 for crit flight last turn, giving you ample time to dive and pick up your item.
>>
Rolled 17 (1d20)

>>5313892
>>
Rolled 18 (1d20)

>>5313892
>>
>>5313892
[feel free to double roll if no one comes in the next 10 minutes]
>>
Rolled 8 (1d20)

>>5313892
>>
[Allright, I'll need 2 more d20 with how it turned out. DC : 17]
>>
Rolled 17 (1d20)

>>5313918
>>
Rolled 20 (1d20)

>>5313918
>>
>>5313676
Its so freaking true..either abysmal failure or roaring success >>5313926
>>
>>5313676
Consequence of using d20s instead of d100s with a little dash of coincidence probably
>>
Rolled 19 (1d20)

Allright, I'll roll 1 more before writing...
>>
>>5313933
That fight is shonen-level amazing/ridiculous.
Eh, you get a good chuck of XP of it at least.
Writing.
>>
File: KawkKawkImAnHawk.jpg (19 KB, 436x436)
19 KB
19 KB JPG
Rolled 4, 20 = 24 (2d20)

>18 vs 14, huge success
As you dive, you come to a realization : you can rearrange lightly your scales' layout, thus increasing aerodynamism and manoeuvrability. As you put your head in the necklace's chain, your sibling is preparing another breath attack.
But he doesn't stand a chance to land a hit versus your agility, barring an extremely lucky shot.
>17; chance to transform the dive into attack opportunity
Your trajectory brings you back close to your brother. Time to dive-strike like the flying menace you're becoming
>20, 17; Critical success
You take the exact window of opportunity where little green catch his breath. A triple strike, of horn, claws and tail connects from your airborn attack.
This should be enough to get him out, you guess.
>19 : Brother trait : Tough activation
But here comes a surprise. The wounds of your brother start closing before even his deep green blood starts flowing.
Both of you are shaking, although he's in a poorer state. Next round will determine the issue of the fight.
>Roll 3d20 to close the fight; +1 die from your airborn superiority.
>>
Rolled 14 (1d20)

>>5313940
Lets hope we do not have to murder our brother for this to end. Killing your kin is probably not gonna be looked upon with approval from dad
>>
Rolled 9 (1d20)

>>5313940
>>
Rolled 5 (1d20)

>>5313940
>>
Rolled 18 + 1 (1d20 + 1)

>>5313940
>>
File: Outsmugged.png (652 KB, 953x717)
652 KB
652 KB PNG
>>5313940
Time to close it. another passage should be enough.
>14 vs 20
Surprisingly nimble after sustaining so much damages, your brother dodge your bite and use his own fangs on your wing, dragging you to the ground. You can feel his aura of smugness. Rising a clawed paw, he is ready to end the fight...
>9 vs 4
But it looks like it was the last of his energy. The hit is weak, and even in your dominated, struggling state you have enough fight in you to block the hit with your own anterior limb, and use the distraction to slam your tail on his temple. You can feel his consciousness fade like a putted out candle while he drops, defeated.
>Pyrrhic Victory. You're still standing and in ownership of your meat. But you sustained heavy damages and won't be able to fly until your wing gets better.

>>5313943
[ Father would had prevent it going too far. And at least on your side, you are pulling a bit punches to not completely harm your brother, as your objective was to beat some sense into him]

Father nods, take little green in his mouth, and bring him back in the cave.

Meanwhile, you share your spoils with your grateful and supportive bound-sister.
>Remaining meat : 3 portions

The end of the day will be spent on light activity. What's your focus?
>Scavenge the deep parts of the mountain for mirrorisable materials : obsidian, copper, silver, whatever
>Arcana to try and heal yourself
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313977
>>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313977
>Arcana to try and heal yourself
>>
>>5313977
>Arcana to try and heal yourself
Got to be prepared for round 2.
>>
>>5313977
>Arcana to try and heal yourself

Preparations need to be made
>>
>>5313977
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313978
[Locking in Arcana].
Alright boys, roll me some d20.
Two of them, as your sister-bound is sadly not proficient in such realms.
>>
Rolled 20 (1d20)

>>5314000
>>
Rolled 10 (1d20)

>>5314000
>>
>>5314002
You focus your internal energy, and delve in your ancestral knowledge; looking for ancient solutions to ancient problems : how bring someone's scaly butt back on its paws.
>20. [Critical success]
Focusing on your body's arcanic projection, it's more than clear. Your physical state appears to you as a huge stained-glass rose window. Applying your mana as paint, you revive dimmed color, recreate the underlying glass where it needs. On your peripheral arcana vision, you perceive other rose windows, smalls for your siblings, dominating for your parents.
Not only the converting of internal mana comes to you easier than breathing out, you manage to burn less than your full supply. If you exert yourself, you can do it again today.
>Keep your energy, who knows what tomorrow held?
>Go to heal up your thick-head green brother, in an attempt to make up with him.
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
Also, for your information :
[Number of d20 rolled : 58
>1 : 3
>17 : 3
>18 : 6
>19 : 5
>20 : 8]
Yeah, something's weird.
>>
>>5314006
>>Keep your energy, who knows what tomorrow held?
>>
>>5314006
[Woops, forgot one minor detail]
>Aquired trait : healer. Decrease DC of healing rolls by 2
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314008
>>5314009
>>5314011
>>5314014
>>5314015
[Ok to be honest this one choice surprise me. I guess you took the beating a bit personnally. I'll need the d100 !!!FUN!!! stuff. DC : 70]
>>
Rolled 18 (1d100)

>>5314016
>>
Rolled 17 (1d100)

>>5314016
>>
>>5314016
some people aren't capable of learning, and otherwise it's not wise to heal up someone antagonistic to us
>>
Rolled 6 (1d20)

>>5314018
[Taking this one.]
You took a full rest. You wake up, filled to the brim with energy. You made a complete recover from yesterday's fight, and your magic fills you to the tip of your scales.
However, no hunting today : a storm is brewing. The warm afternoon give place to a muggy night, and the downpoor can break any moment now.
You decide to capitalize on your morning by...
>Scavenge the deep parts of the mountain for mirrorisable materials : obsidian, copper, silver, whatever
>Arcana studies, to unlock more potential
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>Write-in
>>
>>5314024
>Stealth. This might be invaluable once you have to leave and fend for yourself.
I feel like we should have decent stealth, just in case, but I'm also fine with cabinet and studying the rulebook. Arcana studies can be done later, as can scavenging, and the latter especially doesn't really help us survive on our own until we're established anyways.
>>
>>5314024
>Study your game rulebook to have a more precise idea of the inhabitants of this world

Lets learn more about this world.
>>
>>5314024
>>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5314024
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
[Closing vote in 15 minutes]
>>
File: HelloWorld.png (1.95 MB, 829x829)
1.95 MB
1.95 MB PNG
You open the book to find what appear to be a worldmap. It describes all sorts of people and monsters.
>Investigate on humans
>Investigate on dwarfs
>Investigate on elfs
>Investigate on Vermins
>Investigate on Undead
>Investigate on "Other forces"
>>
>>5314085
>Investigate on "Other forces"
I don't suppose we know where we are on this map?
>>
>>5314085
>Investigate on humans
>>
>>5314089
[you suppose well]
>>
>>5314085
>>Investigate on elfs
>>
>>5314085
>Investigate on elfs
>>
>>5314085
>Investigate on "Other forces"
>>
>>5314085
[Waiting for either a tiebreak or a change of mind to get out of the lock]
>>
>>5314145
you can also roll
>>
>>5314085
>Investigate on "Other forces"
>>
>>5314085
then ill start voting instead of lurking
>>Investigate on "Other forces"
>>
>>5314151
[Wow, I have lurkers? Is it the feeling of Making it as a QM? What's the next milestone, memes? Then will I reach the apex of all with Drawfags granting me creations in the thread?
Anyway, Writing. It will take a bit of time...]
>>
You skim the book, trying to gather intel on the most strange-looking beings you can found.
Going on long migratory path, reaping desolation on its way, this world is roamed by Beast Herds, including all manners of creatures; animals twisted into anthropomorphic shapes, wielding tribal magic and shamanic rituals. They are master of ambushes, and hit-and-run tactics.
Renowned for their appetite, only matched by their toughness and brutality, Ogres Khan are humanoid which wrath is inevitable if they are approached without respect to their traditions - such as sending diplomats with a banquet, unless you wish them to be on the menu.
Lackeys of The Seven Dark Gods, all established factions include Cultists. Misfits gravitate to the slums, where they are easily indoctrinated into doing the bidding of ruinous powers, in a naive and desesperate attempt to improve their pitiful lives.
Their reward is almost exclusively death with their souls trapped in the eternal fires of the Abyss as they are either used as fuel to summon Daemons legions, or given as toys to said legions between conflicts.
The culling among cultist lead to a natural selection allowing only the most cunning to survive : dark preachers. Individuates able to corrupt the bravest of knights into Warriors of the Dark Gods. This people have sold their soul to one of the seven incarnation of Sin for power, be it to win a desesperate battle for their people, protecting their loved ones or simply as a quick way to rise in power
Their cities hidden all around the world, Saurian Ancients are mystical heirs of a common ancestor of your kin. Wielding powerful magics, and survivor of battles involving them relate their taming of animal-brained unmagical, wingless dragons.

[cont. unless you want me to give you more details on some one of the presented faction]
>>
>>5314243
> animals twisted into anthropomorphic shapes, wielding tribal magic and shamanic rituals.

Furries.... i know they are beastmen

and Lizardmen....

>I would like details on the Seven Dark Gods to be honest. Do they represent sins or desires. Are they more Fiends residing over different plains of existence or more like the Chaos Gods that they share a single unreality and control parts of it?
>>
>>5314249
>Furries
[Coomer will be disapointed, but I have been on /d/ before, so I know what they actually are won't stop the most determined of them]
>>
>>5314255
Those poor poor Beastmen never stood a chance. Not even the dark gods would be willing to witness what happens there.
>>
>>5314249
>I would like details on the Seven Dark Gods to be honest.
>Do they represent sins or desires.
[One dark god by deadly sin, plus extrapolations.]
>Are they more Fiends residing over different plains of existence or more like the Chaos Gods that they share a single unreality and control parts of it?
Massive spoiler ahead
Well, strangely a rulebook of a serious wargame made for training human-12-year-olds-wannabe-generals does not contain any definitive truth about the deep cosmological truth of this universe, who could have known?
You have a feeling more knowledge about the specifics of dark gods could be find in theological and historical sources. However, some regions of the world seems to house more daemons : Shattered sea and Wasteland
>>
>>5314278
good to know. Thank you for the information.

So if we ever need some daemons for whatever reason we know where to find them. Though maybe we should ask our parents where exactly we are and if the map we found is in any way accurate.
>>
Reading further down the book, you noticed a section titled "miscellaneous factions".
Although most races, or factions among such races, fends for themselves, we would advise the Dauphin reading these lines to consider paying for Landsknecht, Ronins, dragon slayers, or other hired swords.
The first benefit is of course not risking the life and the blood of your loyal subjects. Once the battle is won, in the regrettably unfortunate case the full sellsword's force gets defeated, you can recoup their cost using discrete messengers.
The second benefit is obviously expertise: what is better than a Ronin to fell an Ogre? A Dragon slayer to deal with a fire-breathing menace in your lands?


Dragon slayer? This sounds like bullshit. How can mere mammals, glorified monkeys, can land a chance against elements, might, and magic incarnated?
After all, you've seen the miniatures of the humans, looking like rabbits in front of horses when compared to the scaled dragons.
Until you check out the number assigned to the various units of the squadron. Compare it to the statistic of your kind. Double-check the slayer's page in the book.
If this monkey's wargame is true, dragon slayers are a menace. You don't stand the shadow of a chance in your current state. You're not even sure both your parents can deal with a trained squad if they were assaulting right now.
>>
You are still reading about dragon slayers' tactics. What is documented :
Their squads are diverse, composed of members from any faction, in balanced teams with each their roles. They only recruit battle-hardened individuals, with a common point: Hatred for dragonkind burning harder than any other allegiance. Bringing your dragon hide is the ticket to get into the guild, where they craft in return armor made of the hide of your defeated kin.
their favorite tactic is choosing their fight well. Mainly, dragons weakened by territorial fights, energy exerted on childbirth, or, at the very least, sleeping.
After identifying where is their lair, and what is the kind of dragon inhabiting the region, they use the guild's extensive treasury to don on the perfect tools for the job.
Then, laying in ambush, they launch a ritual summoning a magical storm, preventing the large beast from flying out.
You look at the entrance of the caldera with heavy apprehension.

[Using this post to dump the current stats]
>>
>>5314451
>Dragon Slayers
>Making flying useless
>EndTutorial.png
not getting a great feeling about this...
>>
File: SlayerLineup.jpg (497 KB, 2420x728)
497 KB
497 KB JPG
The storm is raging. Nothing except a waterfall lies in the entrance of the cave.
Lightning falls, blinding.
>Previous !!!Fun!!! roll failed >>5314018
Suddenly, four silhouettes
appears in the entrance, trying their best to sneak in. By a lucky and completely improbable turn of fate, you spotted them. You scream, mentally.
"Father, intruders! dangerous ones!"
"Fear not, and stay safe"
Soaring from the volcano chamber, your father yells and prepare to fend off intruders...
"It's the male. Alright squad, in position"
You feel the mental aura of Father shift from a confident attitude to one you never imagined even possible for a dragon. An attitude of prey.
"Vuthacayosin! Kids! Run! Darastrixsventlin"
You're not really knowing about the ancestral language. But the ancestral knowledge imparted at your birth feels you with dread.
Darastrixsventlin. The forbidden word. Dragonslayers.

[Last update before sleeping; hey I finally managed to conclude a day with an important choice]

>Write in your survival strategy. Basic choice is trying to get out by cave entrance or trying to go deep in the volcano. Smart and advanced plan heavily recommanded.
>>
>>5314462
This explains why QM has been saying stealth "might be invaluable". going similar to age of fire by e e knight so far
>>
>>5314474
yeah... we definitely should have done a stealth upgrade, now it's looking rather hopeless. Not sure how possible a "smart and advanced plan" is with our capabilities other than sneaking and hoping for an unlikely high roll on 1 die.
>>
>>5314474
[Age of fire?]
>>
>>5314468
Well, I've thought of a risky plan that's probably better than just running for the exit.
>Find little blue if possible, and get to a dark secluded corner and enter our bag-of-holding-necklace, to re-emerge tomorrow
Risks them still being around, or perhaps the area where we hide the necklace being caved in, but I figure we are never going to make a check to avoid detection or outrun these guys. I'm open to more consistent escape ideas.
>>
>>5314468
>A path runs all around the caldera, filled with small alcoves such as the one holding your siblings' eggs.
>One of those alcoves let see daylight.
grab blue sis and climb up there
>>5314487
https://en.wikipedia.org/wiki/Age_of_Fire
similar to this, starts with male dragon hatchlings fighting each other, then the dragon hunters storm in and bye bye parents. First book worth a read, rest of the series is not that great
>>
>>5314496
I like this idea lets do it. As long as they dont find our necklace and take it or something it may work
>>
>>5314504
Yeah that's another risk, but even if they do take it, we may yet escape depending on their condition and what they are doing/where it is stored when we emerge. Ideally someone comes up with something better, but we don't have a lot of options.
>>
>>5314468
RIP PAPA ;-;
>"It's the male. Alright squad, in position"
Oh, this is bad. They've been tracking us long enough to know that there is a dragon couple, along with dragon babies. We're young as hell and they already cast the storm, so flying is a no go. The necklace is a good hiding spot, but if humanoids find it and wear it, stuff it in a box, toss it somewhere, crush it, etc. then we are SUPER FUCKED. We need more time to think of a plan and figure out the capabilities of our enemy, instead of rushing blindly and dying to a trap of theirs. I say we should take cover deep in the cave, and bring our siblings with us. Worst case scenario we sell out green, little shit had it coming.
>>
>>5314530
This will definitely require a stealth check, and we can't just "sell out" green, if we push him out there he will lead them back to us.
>>
>>5314468
Warning this is a long one
Tell our mother and father to crack the ground beneath them and collapse the stone above them and use our breath weapons with our siblings, and try to blind them with ours, even if only for a second, and ask our parents to use elements other than there main as the enemy would know what it is and preped to counter it from the book we read
Basically keep our distance from them as a whole and peper them with ranged magic, focusing on any of there ranged elements, either archers, especially any magic users while keeping their melee at a distance, even if they counter some spell they can't counter all of them, also with collapsing the surface above them and below them to try and knock them into the caldera or just keep them disoriented
And ask our mother to use any magics she has preped into her home to help fend of the invaders
(Basically lare actions)

Asking any anons to help flush out this plan, as they are all intensive purposes gem dragons from the forgotten realms

>>5314496
Like the escape plan but I can only see terrible outcomes for it as the dragon hunter with definitely search every spot of this caldera should they defeat our parents, and as they have preped for this encounter there is a big chance they will without our intervention, even if we are children we can use our breath to blind them and our healing magic to help our family
>>
>>5314543
Fug. There HAS to be some sort of crack or hidden exit in this goddamn cave, did our parents teach us ANYTHING about escaping?? Caldera is a wide, open area, the only exit is blocked by dragon slayers... Augh, if only we knew how many hunters were here, and we knew our surroundings better. One thing is for sure, we're on our own for this, maybe our siblings are tough.
>>
>>5314553
There is no reason to expect any response from our parents other than "Shut up stupid whelp and escape!" for any input we give them. And no, I don't expect us to be able to impact the fight in any way whatsoever if they are capable of making our parents into prey. No, we cannot "blind them" or "heal our parents" with our hatchling tier magic and breath against veteran Dragon Slayers who are prepared for our type of Dragon. We need to accept that our parents are dead, and actually use their sacrifice to accomplish our escape rather than die with them in some vain and foolish attempt for our newborn selves to save them. The necklace plan is flawed, but it at least has a chance of working. Directly attacking the Dragon Slayers will get us killed 100% of the time.

>>5314554
Yeah it's a rough situation. Our parents probably didn't expect us to need to learn how to escape.
>>
>>5314487
>>5314498
>>5314504
>>5314508
>>5314530
>>5314554
As suicidal as it may sound... fighting back may be our only real hope, let me explain:
Based on the book and our circumstances they know well about papa and mom but maybe not so much about us, so they came prepared to deal with a full strength dragon and a WEAKENED one +3 inexperienced babies, obviously taking our parents elements into account but ours maybe just maybe not that much, still, facing them directly is a suicidal stupid choice on the alignment chart, BUT by emptying the entirety of our our whole magic and willpower on heal nuking mom we could bring her back to peak condition, something that the murder-hobos didn't prepare for as they would not expect it, after that we could hide alongside our siblings on the necklace, so our parents can use their full strength without the need to hold back for our safety, and if things don't immediately go to hell we could even help from afar rather than hide by going full camper and snipe at them with our breaths, even if we don't do any meaningful damage a barrage of dragon breaths IS a constant and very effective distraction and hindrance, also we don't need to kill them to win just forcing them to retreat so our whole family can flee is good enough.

If not plausible this >>5314553 is the next best idea.
>>
>>5314567
This is also rather suicidal. This quest is not based on the book, QM wasn't even familiar with it. They are fully prepared for this situation and you are vastly overestimating our capabilities. It took half of our magic on a crit just to heal minor injuries on our own small and weak body, there is no way even all of our magic is going to do anything significant to a fully grown dragon. Also, any revealing of ourselves to the Slayers will definitely get us killed, they are prepared for us to fight back, doing so in any way plays into their hand. Our best bet is not "try to escape the QM's plot hook where he kills our parents right after he made it clear these guys are unbeatable", but by trying to escape somehow, ideally without them noticing us.
>>
>>5314496
+1
>>
>>5314574
Alright, so what we do know is that escaping from the caldera is impossible, and we are the only dragonlet that can reliably fly. The hunters will be preoccupied with Papa and Mama for a short while, which means they'll be distracted and allow a window of escape. We NEED to find an exit that can be reached on foot if we want our favorite sibling to survive, but I'm willing to make a hard decision if its the darkest hour. How about this:
>grab the magic hammerspace amulet
>grab any foodscraps or useful tools we have and put it in said amulet
>round up the siblings we can (preferably little blue) and venture deeper in the cave to find an exit
>if exit requires flying, then put the siblings in the necklace and fly out
>if there are no exits, try to find a weak spot in the cave and break an exit open
>worst case scenario that hunters have almost caught up to us: hide all of us in the amulet, wait, and pray we weren't chucked into a chasm or something equally horrible
>>
>>5314766
Steps 2, 3, and 5 require extra time and might require a stealth roll or make one harder, and if we need to resort to the Plan B that greatly reduces our chances of survival. Also, we can't fly outside because of the storm. It would be ideal if we could find an exit, yes, but I doubt one exists, as this falls under one of the "Basic Solutions" QM warned us against. It could work if we have time and space, so that it wouldn't hurt to look, but otherwise I think it's safest to minimize the amount of stealth we need and just immediately enter the amulet.
>>
>>5314772

The caldera should protect from the winds.

Let's find somewhere high and out of the way and hang our necklace there, then hide inside. If we can help our siblings without risking too much let's stuff them in as well.

If we can't find somewhere high and hidden, then find somewhere gross, wet and muddy and employ the same strategy.
>>
>>5314812
good idea
>>
>>5314812
>>5314814
We can't fight an enemy that can BTFO our parents, can't find an exit, and we can't go deeper into the volcano because they'll catch us and its too simple.

Shit, the necklace really is our best hope, isn't it?
>>
>>5314812
Supporting.

>>5314468
>Hang our necklace somewhere safe from scrounging slayers, and stuff ourselves and as many siblings as we can inside -- starting with Little Blue
>>
>>5314468
Supporting >>5314812

but prioritizing little Blue above everything else.

We should maybe even be able to hide it inside the mud. We should be able to get out again as long as we can lift whatever we covered the amulet with.
>>
>>5314812
Switching to this
>>
>>5314812
+1
>>
>>5314823
>We can't fight an enemy that can BTFO our parents, can't find an exit, and we can't go deeper into the volcano because they'll catch us and its too simple.

>>5314574
>Also, any revealing of ourselves to the Slayers will definitely get us killed, they are prepared for us to fight back, doing so in any way plays into their hand. Our best bet is not "try to escape the QM's plot hook where he kills our parents right after he made it clear these guys are unbeatable", but by trying to escape somehow, ideally without them noticing us.

Are we sure this dragon slayer group is really unbeatable?? Or that running or hiding is the best plan for us? As opposed to joining the fight?

Our parent's will probably fight to the death in order to protect their horde(so its 2vs4 but the dragons have defenders advantage).

And the dragons slayers main strength seems to be in their group tactics and their diverse skill set. Potentially leaving them vulnerable if we can hinder that.

And Us and our siblings are no longer hatchlings.

If us and our siblings coordinate an attack. By singling out and ambushing one of the dragon slayers. Turning the fight from a 2vs4 into a 2vs3 + 1vs4. Maybe our parents can pull through or at least kill multiple of the slayers.

By comparison running (the strom is their too hinder our movements.) And hiding (the dragon slayers will probably comb the lair from top too bottom, and our necklace is magical.) Comes down to luck whether the slayers catch us.
>>
>>5314468
>>5314881 +1
>>
>>5314574
[Full disclosure : I actually read that book a few years ago and might have taken this plotline there. Not connecting the dots immediately as I'm ESL, which could have been deduced by my basic mistakes now and then.]

Your Cabinet and 3 portions of meat are already in the Necklace.

>>5314973
Could you kindly backlink your ID? I will try to tally votes
>>
>>5314973
+1
>>
>>5314468
I say we fight back.
Well, more like grab Blue and Amethyst and try to be a nuisance.
I'm not sure if our heal can be used on mom and dad to any real effect, but I know one thing. No part of a dragonslayer's armor offer eye protection. So if we can cast a beam in front of them, we can blind them for a bit and give our parents an opening.
>>
Rolled 17, 13, 18, 20, 5, 9, 20, 18, 2, 16, 19, 9, 17 = 183 (13d20)

[Tallying votes]
>>5314496
>>5314498
>>5314504 [1PBTI]
>>5314700
>>5314766
>>5314812
>>5314814
>>5314823
>>5314861
>>5314881
>>5314968
>>5314977
Hiding in the cave/Necklace shenanigans

>>5314553
>>5314567
>>5314973[1PBTI]
>>5314985
>>5315016

[Going with tallying up Siblings, so I'll need 2d20 pretty please.
Rolling for how the encounter is going.
5 first rolls are for Father. Then, 2 rolls for each member of the lineup in picture order : Marksrat, Bladesinger, dwarf-slayer, Shieldbearer
>>
Rolled 14 (1d20)

>>5315048
>>
Rolled 15 (1d20)

>>5315048
>>
[Allright, with how it's going, give me 2 more]
>>
Rolled 4 (1d20)

>>5315057
>>
>>5315058
oh no.....>>5315048
also these rolls..... shit. dad is gonna get his shit kicked in....
>>
Rolled 15 (1d20)

>>5315057
>>
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FATHER : 17, 13, 18, 20

Shieldbearer : 9, 17
>17 vs 17
Father takes a deep inhalation, before hurling death in a melange of gas and fire at the invading force.
The Shieldbearer leaps, in front of the party, and raises his monstrous shield, hoping to accomplish his role as a protector by taking on the bulk of the breath.
However, as prepared as he is, he was not ready for the trick prepared by Father: He is not simply hurling a fire breath but filling the entrance with a heavy, tar-like volatile substance. His fire is merely the trigger to the explosion that follows

Bladesinger : 18, 2
>18 vs 18
The burning hell entrance became surprised the Bladesinger, canceling her trance as she was singing a battle-enhancing enchantment. However, with a nimbleness characteristic of her Elfic origins, she managed to tumble away from the inferno.

Marksrat : 9, 20
>20 vs 20
But both of them were not the primary target: that honor goes to the Marksrat, a twisted creature with draconic features. As soon as Father soared from the magma well, he disappeared.
The heavy tar resulting from combustion fell down, tainting his invisible silhouette in ashes and soot. The vermin shot a salve of bolts, glimmering with a unsettling, eldritch, green liquid coating.
Nothing a targeted fire breath couldn't solve.

Dwarf : 16, 19
> 13 vs 16, 19
Covered by the Shieldbearer, the berserker dwarf ran as soon as Father attention was diverted by the pesky sneaky shooty poisony mutant.
Running into combat without a sliver of doubt or fear, the slayer jumped, his axes falling, carving an X-shaped wound in the scales of the formidable gold dragon.
Father has definitely been hurt by that hit, but this won't outright kill an adult Dragon.
>>
[Father is holding his ground way better than I expected, thus the opportunity for a free double-Presence roll]
Little green gets out of the nest's nook, still limping from your confrontation. And the belligerent bastard is clearly wanting to attack the invaders.
>15 on presence, DC15
"Brother, don't! They might not have spotted us yet, we can hide. Father told us not to fight."
"Weak. Dragons fight. Dragons win"
Typical of the hard-headed bully. But you're starting to understand what motivates him, what works and what won't.
"I won yesterday, you are the weak one. Now listen to the Superior dragon", pushing your Psychic Presence with the last words.
Time to put them in the necklace.
>Roll 3d20 for Arcana. You never did that with other living beings, and you're subject to a little bit of pressure right now
>>
Rolled 11 (1d20)

>>5315120
>>
Rolled 9 (1d10)

>>5315120
>>
>>5315126
That is a 9/10 roll. Just sadly the wrong Die Size.
>>
Rolled 3 (1d20)

>>5315120
I am just gonna double roll since 40 minutes have passed
>>
Rolled 7 (1d20)

>>5315127
My bad
>>
*Sigh*

I really wanna curse out the Dice Gods right now.

Why could we not have gotten that roll scaled for a D20 >>5315126

and the really do not like me double rolling.

Lets just hope we can stay hidden ourselves at least until we can disappear. With a bit of luck they will just murder our family and we can survive long enough to take revenge.
>>
>>5315120
Can't we just go with Green ?
This last round was close enough that, if we had helped, Father may have nailed one of the intruders.
With Green and us as distractions, we can maybe pull this off.
Because whatever it is we're doing obviously isn't going to work.
>>
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Rolled 20, 16, 14, 10, 15, 20, 19, 7, 12, 19, 3, 20, 7 = 182 (13d20)

>>5315122
>>5315131
>>5315132
Focusing your arcanic might, you try to open the way of your prized treasury to your siblings
>11, 3, 7 : Failure
And found you are unable to can.
Nothing permanently out of your grasp, but the pressure completely blocks you.
Welp, time to change plans
>Abandon siblings, each on his own, apply the plan to yourself
>Try to force passage to get out of the cave as a group
>Act as cover fire with your various breath weapons
>Go dive deep in the mountain
>>
>>5315149
>Try to force passage to get out of the cave as a group
NO DRAGON LEFT BEHIND
>>
>>5315149
[BTW the current roll happened while you were finishing herding and fail at Arcana. Will update soon-ish on Father status.]
>>
>>5315149
>Try to force passage to get out of the cave as a group

With a Group we stand a chance to escape. And mom will probably appear shorty... Maybe even try to pincer the Dragon Hunters.
>>
>>5315149
>Try to force passage to get out of the cave as a group
Protect their smiles! Even green's!
>>
>>5315149
>Try to force passage to get out of the cave as a group
>>
>>5315149
>Try to force passage to get out of the cave as a group
>>
>>5315149
>>Act as cover fire with your various breath weapons
>>
Rolled 11, 16, 13, 12, 2, 5, 6, 7, 18, 3, 3, 20, 5 = 121 (13d20)

Father : 20, 16, 14, 15,

>Shieldbearer : 20 vs 20
The great gold dragon lashes out, physically.
A barrage of claws, fangs, tail. Most of them are blocked expertly by the shield bearer.

>Bladesinger : 12 vs 14
Most not being all. A vicious tail whip knock the bladesinger over. That won't be enough to break a bone, but at least seems enough to leave a nasty bruise.

>Dwarf : 19 vs 15 (-1HP)
The veteran dragon slayer dodge and block what comes his way. He connects another axe strike in the paw; scale shards flying.

>Marksrat : 20, 19 vs 16(-2HP, poisonned)
The rat have all liberty to shoot, uninterrupted. His poison-laced bolt hit strike and true, directly in the gaping cross wound laid merely instants before.

>Locking in force passage as a group. Feel free to add details on how you want to do this; Roll me 5d20 (Normally 3d20 +1 but cranking up a bit bond-sister because of context)
>>
Rolled 2 (1d20)

>>5315179
>>
Rolled 17 (1d20)

>>5315179
Man this is infuriating to see.

>Shoot the bastards, for crying out loud. Everyone rushes outside firing breath at whatever slayer is closest.
>>
[That damn rat is on fire, 3rd nat 20 in a row]
>>
>>5315186
[Don't mind me I'm a retard; getting bait by my own formatting]
>>
Rolled 2 + 1 (1d20 + 1)

>>5315179
why did we abandon the plan immediately... guys...

Also QM, why do we need another Arcane roll to simply use the arcane item *we have already attuned to* (which required its own roll)? We certainly didn't need to when we retrieved our rulebook to learn about the world.
>>
Rolled 6 (1d20)

>>5315179

While breaking out maybe fire a few quick blasts just to keep the slayers a bit unbalanced.
>>
>>5315191
hell no, this will ruin any chance we could have of getting out unseen
>>
>>5315190
>You never did that with other living beings, and you're subject to a little bit of pressure right now

reading this >>5315120

its not quite a Bag of Holding which we should be glad for.
But it has it's own limits.
>>
>>5315190
I'm pretty sure we didn't successfully attune to it
>>
>>5315192
..... getting out UNSEEN.

Running straight through the Edge of the Danger Zone. Sure. That will be super easy and possible to not be seen. We will have to be careful not to be trampled. maybe purple or green would have a chance.

Our own contrast is super high. Even if we were to just try and run escape will be difficult.
>>
>>5315197
we didn't initially, but then later on we did with a crit

>>5315200
You're right, this was a stupid idea and we shouldn't have picked it, thanks for voting for it. I don't want to draw their ire more than we already are.
>>
>>5315204
to be honest. I see going further into the mountain as the bigger problem. Likely scarcer food and higher temperatures that will make us dehydrate.

Trying to fight will see us crushed beneath their boots or the talons of our parents.

Even if there is a storm outside it will be much easier to hide the amulet somewhere in a broken tree or something than in the caves.

While the Dragonslayers may follow us for a bit into the cave they likely would only need one of them to find us to absolutely murder us. If they are dealing that much damage to an adult dragon i wonder what they would do to the little hatchlings.
>>
>>5315213
Yes, so fighting isn't an option, and neither is running into the mountain. However, the plan we agreed to follow was neither of these things. It was to try to go into the necklace, which we should have tried again, since we were still out of sight. What you are suggesting is intentionally drawing the attention of people who are fucking up our fully grown parents. Another problem is that even if it's "easier" to hide outside, simply trying to go outside will be difficult at best, and will likely get at least one of them to try to block our escape or even follow us out. How do you propose on hiding when we are being actively chased?
>>
>>5315213
There's also the small problem that this is one of the "Basic" plans QM explicitly warned us against doing, because it was obviously foolish.
>>
>>5315222
They do not seem to have a Ranger or an equivalent. These woods are kinda dangerous. I would guess Bears in addition to wolfs. So we might be able to hide our tracks what with the rain coming down. and we have no problem with the cold.

>>5315225
so you want to stay around? because that is foolish as well... maybe we could dig inside of the hoard with the amulet and hope that it does not get picked up? Because there is a lot of treasure and the Slayers obviously did not bring a large cart very close so with the Hides they want it will be difficult to take much treasure until they bring a cart/ horses closer.

maybe an opportunity to escape while they are distracted with Looting? Though i would imagine that it will take days for them to completely skin and preserve the hides and sift through what they want most from the treasures and we probably can not hold out that long without killing some of our siblings for sustenance.

Also a chance to actually slip away in the woods if they want the hides, teeth and claws. They can't really afford to leave a corpse lying for to long or the carcass will become not really usable.
>>
>>5315226
Do you really think bears and wolves pose any threat to people who actively hunt dragons? Again, tracking won't matter if we are being actively chased. They won't need to look for footprints when they are literally right on our tails.

I want to stay around... inside the necklace which we hide, like we've already discussed... It's a flawed plan but not nearly as foolish as *running through dragonslayers to try to get away from them*.
>>
>>5315222
[Well, trying again was not an option. I'm doing my best to apply something I heard comes from "powered by apocalypse", where one consequence of failing a roll is not taking the exact same action in the exact same context]
>>5315225
[Context changed. You herd all siblings. Thus, your current plan is more feasible than "trying to run alone across a full dragonslayers squad". And with how rolling is going, you might make it way better that what I expected.]
>Someone feel free to double-roll for the missing one
>>
Rolled 6 + 1 (1d20 + 1)

>>5315229
Well, I would have appreciated if that was more clear then.
>Nothing permanently out of your grasp, but the pressure completely blocks you.
Makes it sound like we could try again. In fact, I was wondering why you didn't make it an option.

>More Feasible
I mean, I guess, but some of us are probably gonna die, if not all
>>
Rolled 13 (1d20)

>>5315229
>>
Ok guys, roll me a !!!FUN!!! d4
>>
Rolled 1 (1d4)

>>5315233
Is this how many of us die or make it?
>>
Rolled 1 (1d4)

>>5315233
>>
>>5315238
might also be which one of us dies, and in case of your roll, gg we lose
>>
>>5315242
if that is the case.... then well... the Dice Gods really wanted it to end >>5315241
>>
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Mustering up your collective courage, You see what you really need : an opportunity.
The bladesinger is picking herself up, Shieldbearer and Dwarf are engaged in close contact, and the rat is reloading. A path to exit can be reached, with even an chance to attack the dangerous crossbow wielder, reducing pressure on your father.
>Dragonlings against Marksrat : 17 vs 6
>Shieldbearer : 20
>!!!FUN!!! roll result : 1 [the one taking damage, in birth order]
Running like an herd, you try to swarm the scaled vermin on your way out of the cave. You have an opportunity to bite it nastily.
"Stay Behind Braum"

https://www.youtube.com/watch?v=5Ucio9EdjJQ

The shieldbearer leaped accross the room. Your jaw meet his shield, while he punches you in the head. You feel dizzy.
>Dragonlings against Marksrat and Shieldbearer : 6, 6 vs 5, 5
However, the two slayers have been caught in a bad timing, allowing the group to pass through.
Little green bit nastily the off-hand of the crossbow-wielding rat, while little blue thin tail whipped the calves of the mountain of a man wielding the huge shield, tearing the flesh.

>Father vs Bladesinger 16, 13 vs 18, 7
>Father vs Dwarf 12, 11 vs 3, 3
Pressure alleviated, Father is able to lash out, unrestrained. The bladesinger lands a precise slice, but that's the only attack landed for dragon slayers this round. They have quite suffered.
But your Healer's heart vision shows clearly the stained glass representing your father is on the verge of collapsing. The one representing your mother is missing. You could swear you felt her just a couple seconds ago.

[this round went quite better both you and me expected]

>Stand your ground and fight
>Keeps fleeing, try to heal Father
>Keeps fleeing, while using suppressing breath attacks
>Write in

[To be clear, the action taken in addition to fleeing won't slow you down]
>>
>>5315284
>>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father

Lets see if he can hold out a bit longer. Either mother fled or she is preparing an Ambush against the Slayers.

Either way without Dad this will be very bad. Because she does not like us already. And our breaths won't make much difference. Though our arcane is quite a bit better. we also have a healer trait.
>>
>>5315284
>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father

Why did you add in the "attack them on our way out"? It was just the one guy who advocated for that. Or was that inherent to the "try to get out" option?
>>
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I fucking told you all that fight was a better option and the dice gods prove me right by making dad give the murder-hobos a run for their money ALONE, if we get mom to join him the balance would be greatly on our favor and if on top of that we provide cover fire from afar to distract and encumber the enemy we have a huge chance of wining this without anyone turning into a set of armor, so stop this suicidal nonsense and act like the mythical beasts of legend that we are by fighting back, this whole prey bullshit is because of those boogieman like scary tales and that stupid book MADE BY HUMANS NOT US about the slayers, that a single dragon is actually fighting alone without that much of a problem.
>>5315284
>Write in
As i said above get mom to help dad and snipe at the murder-hobos from behind with our breaths, simpler, it's safer than that that running away stuff both on the short and long term
>>
>>5315298
>stop this suicidal nonsense guys
>let's go fight the dragon slayers
Yeah ok, not like the QM said that Father even lasting this long was surprising him or anything. Father is on his *last legs*, and this is after being lucky so far. We are not winning this.

>without much of a problem
Are you even reading?
>But your Healer's heart vision shows clearly the stained glass representing your father is on the verge of collapsing.
>>
>>5315285
>>5315288
>>5315289
>>5315290
>>5315293

>Roll 3d20

[The attack them was contained on "Force passage"]
>>
Rolled 14 (1d20)

>>5315303
>>
Rolled 6 (1d20)

>>5315303
>>
Rolled 2 (1d20)

>>5315303
>>
Rolled 9 (1d20)

>>5315303
>>
>>5315298
>that a single dragon is actually fighting alone without that much of a problem.
He has been hit every round and is on the verge of death
>>
Rolled 17, 12, 20, 6, 13, 16, 3, 20, 19, 15, 7, 9, 20 = 177 (13d20)

>>5315304
>>5315305
>>5315306
>One success, thanks to healer's heart.
Rolling
>>
[Allright, i'll need another d4]
>>
Rolled 1 (1d4)

>>5315315
>>
>>5315284
wait
>!!!FUN!!! roll result : 1 [the one taking damage, in birth order]
>Your jaw meet his shield, while he punches you in the head.
If this was in birth order, why were we the one hit? We're not the first born.
>>
>>5315318
>>5311561
[Well, else how would you know how your sibling would had hatched?]
>>
>>5315321

Please check
>>5310672
>Three more eggs lay in the nest.


Oh we so are the Firstborn.
>>
>>5315321
huh? are you ok qm?
>>
>>5315325
QM is ESL, remember? He's saying "rememebr, you MUST be firstborn, because you watched the rest hatch."
>>
>>5315325
They mean how else would we have known what methods each of our siblings used to hatch.>>5311561
>>
>>5315327
>>5315328
I see, well we just got hit by a dragonslayer again then, RIP, shouldn't have fought them
>>
>>5315330
I know I pushed for the mirror labyrinth lair, but I don't want us to play a cowardly hermit afraid of humans. Death is a preferable alternative to cowardice. We're a dragon, damn it ! Pride is our entire shtick !

Also, as so gently pointed out by my captcha, DRAXP, think of all he xp we'll get from crushing those gitz !
>>
>>5315333
Would be nice if we stood a chance. Even humans are a threat to us in our current state, and these "weaklings" are currently making mince-meat of our fully grown Father. Discretion is the better part of valor.
>>
>>5315333
well with enough mirrors or veins of Light conductive materiel we might be able to lay down dangerous traps to either cover a retreat or harass enemies coming for us.
>>
Rolled 9, 7, 14, 7, 11, 18, 3, 11, 10, 2, 20, 3, 4 = 119 (13d20)

>Rat shooting on (You) : 16, 3
While you hurry towards the storm, you feel a sting : one of the bolt of that damn rat-thing caught you in the flank, near the posterior paws.

Inside the caldera, the fight still rages :
>Bladesinger : 20, 19 vs 20
>Dwarf : 15 (shieldbearer's 20), 7 vs 17, 13
>Shieldbearer 9 vs 12
You're getting too far to see exactly what's happening, but your healer's heart tells you that you bought him a bit of time

The weather is still heavy, you can't see at anymore than five meters... but you feel something sparkle inside you
>Roll Arcana (3d20)
>>
Rolled 12 (1d20)

>>5315339
>>
Rolled 14 (1d20)

>>5315339
>>
Rolled 18 (1d20)

>>5315339
>>
Rolled 14 (1d20)

>>5315339
>>
Ok I need an other !!!FUN!!! d4, although it's more of a !Flavour! one
>>
Rolled 4 (1d4)

>>5315373
>>
>18, Success!
While running among the torrential rain and the battering winds, a sparkle is growing in you. An ancestral memory coming back : Crystal dragons have a lesser affinity with wind, developed to fulfill the wish to contemplate the stars with disregard of the weather. Focusing, you let your inside wind roar, and project it around you like a mantle...
>>5315375
...Just in time for it to shield little blue from another bolt.
With such a protection, flying becomes once again an option. You will be hard to track, almost an invisible calm weather bubble among the unleashed elements. However, you know for sure you're the best of all four at flight.
Time to take a decision; you're also badly hurt, in a similar state than little green
>Learned spell Windshield
You hear a mighty roar, and do not need to observe what your heart already knows : Father felled.

[Expect slower updates for 2 days. Maybe none]

>Write in your escape plan
>>
>>5315384
>Use Windshield and run as far as we can
Flying may technically be an option, but in our injured state, and the others' lack of ability, it's probably not going to work out. With Windshield making the weather not a hindrance to us, we should be able to outrun the Dragon Slayers if they choose to pursue us.
>>
>>5315384
>use the Windshield and start running until you have a second to catch your breath and load your siblings into your necklace
>Then start flying away till the sun sets.
>See if you can use more than one Spell at the same time to try and heal yourself.
>>
>>5315396
This is a good idea if we're allowed to try the necklace again

>>5315384
Are we allowed to try the necklace by now QM, or is it too soon?
>>
>>5315400
well we change the Circumstances. We will make an opportunity to rest which is much less stressfull than being at the Doorstep with a fight with your sworn enemies that could trample you to death.
>>
If there's no pursuit do this

>>5315396

If people are chasing us we get to the skies, follow the direction of the wind and get out.
>>
>>5315400
>>5315402
[Nice try about circumstances, but in my opinion, you went from a stressful day, assaulted by enemies that want your death to a stressful day, assaulted by enemies that want your death without resting between.
So, the answer is No.]
>>
>>5315482
okay. then that is that until we can catch our breath a bit.

then i will amend my vote>>5315396
to read

>Use Windshield and run as far and fast as we can
> try to recover a bit using Healing magic

instead.
>>
>>5315384

ah right i should link my new vote >>5315492
>>
>>5315482
Well, at least now we know that magic items are trash and we shouldn't bother with them, at least if we want to use them in combat. Imagine relying on an item that you have to roll to be able to use at all (and uses your actions) even after attunement.
>>
>>5315506
we should not rely on them if one bad die roll makes them unusable for combat afterwards.

Maybe some consumables if we come across them. But i would not actively chase them.
>>
>>5315511
Agreed, at least things like breath are still usable after a failed check. I'd say that we should even make them low priority to add to the hoard.
>>
>>5315513
at least the necklace is good for storage we can keep our most valuable and useful stuff inside it at all times and on us if we need to make a hasty retreat.

Maybe some Alchemy might be more for us. If we can create stuff like liquid nitrogen bombs or something they would be great to just freeze enemies in place even if they are immune to cold damage.

Or some Alchemists fire to spruce up what types of damage we can deal.

maybe we can learn other elemental magic or even non elemental (force) damage types. They would be very useful to deal with a wide variety of threats and it would be much more difficult for enemies to find an opening if we just create traps with pretty much the entire range of damage types.
>>
>>5315519
The utility out of combat is nice, and stuff like books to learn other magic is good to indirectly buff us. I'd rather not rely on traps to be powerful, it makes us vulnerable if they are somehow able to avoid or mitigate them.
>>
maybe living like a Nomad for a while would be useful to throw of pursuers. Travel at night and hunt by day. i would guess we have quite powerful darkvision since we apparently had little problems seeing in the cave.

>>5315521
I was not suggesting to only rely on traps. Use them more as a supplement to our own powers so that Spezialisation against us will become difficult.

And magic yes... we will need to learn so much magic.

Maybe some god would be willing to grant us some power as a Cleric or something.... we have many books already. maybe we should check if we have anything about religion.
>>
>>5315511
A magic item will not backfire once you know how to use it. But trying out things won't be auto-win even if you're attuned to the item, you were trying to unlock a new function of the item right now.
To be perfectly clear, you can still use it to fetch item right now
>>
>>5315532
I would indeed call "item not working and you lose your turn trying to use it" backfiring.

>new function
It was the same exact function we had used before, just with living creatures instead of inanimate objects. I'm not sure these dragonlings were even bigger than the chest we already had inside. Also, this is an excellent way to punish creativity and make sure we try the safest and boring route going forward. Why would we risk being unable to use our magic items when we could just consistently do something else?
>>
>>5315532
to be honest personaly I would consider a Scene Change (which this felt like moving from the cave to the woods) as enough change for another try and just make some DM Mumbo Jumbo up. Like. Oh yeah the magic here does not interfere as much and as such you can try again.

Just what i would do as a DM. But this is your quest and your rules so you got the last call.
>>
I'm assuming that Mama ran like a bitch while Papa died trying to protect us. Lets grow big and strong to put those shitty humans back in their place.
>>
Rolled 27 (1d100)

Rolling for slayer's reaction. The higher it is, the better for you.
>>
>>5315759
nooooooo
>>
>>5315759
Not only shielding you, the wind carries the slayer's conversation
"What direction did they go?
- This way, yes yes.
- They are just Hatchlings. They'll be easier to fell or catch now than next year, or decade. Braum, you check if any other damn winged snake delve that place. Once you get the information, you comes back. Their hoard won't go anywhere.
- Well, for one I would appreciate if we take a couple minute tending our wounds before running after the wyrmlings. They should be disoriented, and easy to track after all.
- Fair point. Braum, no changes for you. Be swift."
With the knowledge of them not on your tail, you have some time to catch your breath...

[Gave it some thought. 1-25 : they would have been directly running for your skin, 26-50 : they take a light break spanning from one minute to one hour... And anon's point is fair as next scene will be catching your breath; won't have allowed retrying the object on an uninterrupted chase]

>>5315538
>It was the same exact function we had used before, just with living creatures instead of inanimate objects

[Well, in the setting inanimate objects, willing creature and unwilling creature count as different degrees of difficulties. Else, what would have prevented you to rush the invaders, put the shield bearer in the cristal effectively "killing" one big menace for free at the beginning of the fight? What is preventing you of applying windshield directly in the lungs of someone?]

You've been running for a couple hours now. You think you have a bit of a head start. You felt when your pursuer started again the hunt, as you felt the distance increasing as they were struggling with their own heavy weather curse. As you are unable of multi-casting now, you use the break for...
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>Trying to heal yourself
>Write-in
>>
>>5315801
>>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
We are the best flyer of the group, we get them in and then fly away as fast as we can.
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
Mama might've been a deadbeat and little green was--is a piece of shit, but we must not Papa's sacrifice be in vain. It's time to grow up and be a big brother!
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
Can we try healing ourselves after putting them in the necklace?
>>
>>5315801
>>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315801
>Trying to heal yourself
15DC is too high
>>
>>5315801
>Trying to heal yourself
>Write-in
Any chance we can coordinate with our siblings and conduct a skirmish against the raiders? If there a chance we can save our parents if we work together and play our cards right?
>>
>>5316041
Can we not? Father is dead, and Mom is likely long gone, and even if they weren't this is the exact opposite of what we want to do.
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315812
>>5315827
>>5315850
>>5315888
>>5315930
>>5315968
>>5316188
>>5316202
[Necklace]
>>5316027
>>5316041
[Healing]

>Roll 3d20 for Arcana
>>
Rolled 17 (1d20)

>>5316224
Come on Dice Gods. We really need to get out o here. Preferably with allies.
>>
Rolled 18 (1d20)

>>5316224
I BELIVE
>>
Rolled 12 (1d20)

>>5316224
>>
>>5316231
>>5316240
>>5316245
Focusing on the arcanic key formula, checking the meaning you can glimpse of the runic engraving of the item, you find the insights needed to adapt your spellcasting. Applying the minor changes to switch the target from your attuned aura to a nearby aura, you try on your bond-sister
>17, success
It went perfectly well. Her aura becomes invisible for you, unless you focus on your items content.
Focusing again, you push your will on your other sister, which goes in as easily as the dead rabbits you stuffed yesterday.
>Unlocked functionality : automatic success on transfering willing creatures in the crystal's space
Your brother, however, is as stubborn as ever. But he's no match for your arcanic prowess.
>Unlocked functionality : DC15 to transfer an unwilling creature.
This is purely narrative, wouldn't had cucked you and your brother on a failure
With all the siblings safely tucked in the necklace, time to roam the skies. Putting the wind-shield up once again, you leap and open your wings. Let's see how far they could take you
>Roll 3d20 for flight
>>
Rolled 14 (1d20)

>>5316299
>>
>>5316299
[Phone post is hard. The "unwilling" fonction comes from the 18 of the second success]
>>
Rolled 8 (1d20)

>>5316299

Can we tell how well dad is doing, or is he dead now?
>>
Rolled 2 (1d20)

>>5316299

>>5316313
If he wasnt he will be soon. The slayers want his hide
>>
Rolled 31 (1d100)

>14
You fly for as long as your tired, stressed, hurt body allowed - that is, around one hour. Not enough to get out of the valley, but hopefully the hunters will lose your track...
Exhaustion fall heavily on you. You quickly hide the necklace, then join your litter and quickly falls into slumber

>Where do you hide the necklace?
>Hanged on a high branch
>Hidden benath leaves
>Write in
>>
>>5316364
>Write in
>In a pool of water and mud
If I'm not mistaking, it rained recently, thus the mud and water should keep the necklace hidden even if light shined on it.
>>
>>5316364
supporting >>5316366


sounds like a valid plan. and as long as we can appear within a meter or two of the Item we can hopefully avoid getting found. Now a piece of shining stone would be nice so we could use Glasswalk if needed...
>>
>>5316366
supporting if the QM is cool with it.
>>
>>5316364
Look for a birds nest.
They also collect shiny things.
>>
>>5316392
Supporting!

>>5316364
>A bird's nest, among other shiny things
>>
>>5316392
+1
>>
>>5316366
+1
>>
So we are staying hidden for the next 3 days right?
>>
>>5316364

Coat it in mud and then up a tree, preferably in a small hollow. No shiny, hard to reach, hard to see.

Try not to leave an obvious 'dragon wuz here' mark on the tree.
>>
>>5316366
>>5316370
>>5316384
>>5316472
Pool of water
>>5316392
>>5316412
>>5316431
Bird nest

Locking in pool of water laced with mud

You are exhausted. You almost fell asleep while dropping in the necklace in a puddle, not touching ground to avoid letting any tracks.
>3 hungry wyrmling with 3 portions of meat
Inside the crystal, looks like your siblings feasted on the critters stockpile, barely leaving you anything to eat.

Your mind wander while asleep. You see the puddle, the magical eye go higher up until you see trees, then the part of Forrest on the side of the mountain you stopped.
>>5316364
>31, in conjunction to a good hiding plan, distance well coverered
You see nearby some smoke : the hunter laid camp less than a kilometer away. Luck, or are they on your direct track?

You wake up. For the first time, you see stars. So pretty. Enticing. On the verge of telling you, and only you, all the secrets of the universe. Hidden in their layout you can almost feel the answer to any question.

However, you are still hurt, hungry, and hunters are nearby.
The emergency of the situation, and your couple hour nap gave you back a bit of energy.
>Try to make some distance under starts guidance and while the slayers are asleep
>Try to heal yourself
>Try to hunt
>>
>>5316481
[Damn, haven't seen your vote before the update, sorry]
>>
>>5316493
>Try to make some distance under starts guidance and while the slayers are asleep
>Try to heal yourself
We are still poisoned
>>
>>5316493
>Try to heal yourself
Then
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316493
supporting >>5316510
>>
>>5316510
supportan
>>
>>5316510
+1
>>
>>5316510
Agreed.

>>5316493
>Try to heal yourself
Then
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316510
+1
>>
>>5316493
[Healing expand energy, you can chose only one]
>>
>>5316493
changing my vote to
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316543
Then I choose:
>Try to heal yourself

Let's not travel while both hungry AND poisoned, anons.
>>
>>5316546
+1
>>
>>5316543
>Try to heal yourself
>>
>>5316543
Then
>Try to heal yourself
I'm this anon >>5316510
>>
>>5316493
then i change my vote from >>5316511
to
>Try to heal yourself
>>
>>5316546
>>5316603
>>5316550
>>5316571
>>5316563
[Looks like Heal win, roll me 3d20 for Arcana]
>>
Rolled 13, 12, 7 = 32 (3d20)

>>5316614
>>
Rolled 13 (1d20)

>>5316614
>>
Rolled 5 (1d20)

>>5316614
Was that first anon covering it, were three anons meant to roll 1d20, or is it a Bo3 thing?
>>
>>5316617
Hopefully Lord Kek is on our side with these rolls.
>>
Rolled 5 (1d20)

>>5316614
I dont know what's going on dice wise.
If we get poisoned enough, or willingly ingested poisons, can we build up an immunity i.e. get a new trait that lowers the DC to ignoring the ill effects of poisons and toxins?
>>
Rolled 13 (1d20)

>>5316614

>>5316624
Best of 3 thing
>>
[I will take only the first roll from multiroller and only the first 3 ones]
>Healer's art trait : DC decreased from 15 to 13
>13,13 : double success
Focusing your mana, you burn your stamina to repair damages from the punch, and the bolt. You purge both the tingling feeling in your head and the awful burning in your veins. Your energy emptied, but your body in way better condition, you fell in an heavy sleep once again, among your siblings.
The night let you all rest quite well. [green]little green[/green] seems in better shape than yesterday, although not fully healed. Both your sisters are catatonic, in shock. You clearly are the one making the calls. Danger is still nearby, and your stomach is howling.
>Try to make some distance
>Stay hidden
>Go hunt. Youre hungry
>Write-in
>>
>>5316730
>>Write-in

Master the transparency magic.
Tell the others we need to stay hidden for a few days.
>>
>>5316730
>Try to make some distance
We can hunt after we stop being prey.
>>
>>5316730
>"Father died so that we could escape. We will carry on his legacy and we will survive. Today we make distance tomorrow we hunt and refill our reserves."
>Try to give them some encouragement before
>Try to make some distance. Our siblings rest and tomorrow they hunt while we fly them away.
>>
>>5316730
>>Try to make some distance
>>
>>5316739
+1
>>
>>5316739
+1
>>
If we're looking for a destination, maybe we can find the time to divine through the stars in search of kobolds to feed and shelter us, and boss them around. We can build up our strength without need to forage for food. More time for training?
>>
Rolled 91 (1d100)

>>5316738
>>5316739
>>5316744
>>5316746
>>5316757
>>5316767
Before getting out of your hidden lair, you try to give some motivating speech to the other wyrmlings
>"Father died so that we could escape. We will carry on his legacy and we will survive. Today we make distance, tomorrow we hunt and refill our reserves."
[blue]"Brother, please. Let me beg to differ. I felt your hunger growing, let us gather food for all of us while you rest after carrying us far from danger.[/blue]
[red]Yeah. And the space is... Tight. That would let me breath.[/red]
[green]Outside. Need grass. Need wind[/green]
It's true the space is a bit lacking in the extraplanar room. Your cabinet hoard is encased in the crystal -- you're ready to save your siblings, but not let them touch your hoard. The stars are hidden by dawn when you get out. Now you're healed, time to prove your siblings you're the best flyer of them.
>Roll 3d20 for flight
>>
Rolled 12 (1d20)

>>5316815
>>
Rolled 17 (1d20)

>>5316815
>>
Rolled 10 (1d20)

>>5316815
>>
>>5316818
>>5316820
>>5316822

F... Welp end of quest.
>>
>>5316827
...What's wrong with your 17? We'll be fine.
>>
File: images(3).jpg (8 KB, 310x163)
8 KB
8 KB JPG
Rolled 4, 19, 13 = 36 (3d20)

>>5316818
>>5316820
>>5316822
>91 on the tracking + 17 on flight: they completely lost you
Soaring in the sky, you feel full of energy today. Your amethyst sister gave you a cunning advice you followed : use the same kind of control of your scale's shade to darken your eyelid, then fly to put yourself between hunter's camp and the rising sun. Today you proved yourself and your siblings you were made for riding the wind : flying for 5 hours straight, you crossed the mountains enclosing the valley far from any pass, then cross a second one, and a third, before landing on the top of a mountain limiting the region where earth is so wrinkled a round-shaped jewel would roll on average 3 kilometers at any point you would put him to an ocean of grassy hills.
While you take a rest, your littermates go for a hunt.
[Congratulations for surviving the slayers encounter, with the whole pack in great health]
>>
>>5316767
[You don't know about kobolds in character. Out of character, there isn't a race of Kobolds as in Dnd, you're more in a old Warhammer variant.]
I'll need a D4 please
>>
Rolled 3 (1d4)

>>5316879
>>
>>5316879
Did the Dwarf have a giant orange Mohawk?

it kinda felt like it when the Beastmen and the Lizardmen were revealed in our reading
>>
>>5316886
[The dwarf had orange mohawk, like in the "lineup" pick i won't link cause it's a pain as a phone poster]
>19, first hunt here : d4 + 2. Your amethyst sister scavanged 5 units of meat
You wake up to the sight of 5 geese. Your little big sister managed to knock out a full pack using a nice strike of breath.
While you eat, you see your brother apparently in pain, hissing, until he throws up a gold ingot. Not as idiot as he sound, he ate it before leaving the parental mating lair. He got weightier and bulkier. Your little sister still have her orichalcum bracelet wore as a necklace. It is tighter than before. Your other sister, however, didn't seemed to develop much this past days...
You are a bit afraid staying together might be difficult. After all, meat will be harder and harder to get, and you're already feel yourself wanting at the sight of the ingot.
Your ancestral knowledge still have holes. You're pretty sure you missed a mandatory step of development : No wyrmlings should leave a nest without a name. Maybe you can find another dragon to teach what you missed? Or you'll have to figure it out yourself...
[Last update for tonight, not sure when I can again, maybe tomorrow morning with a bit of luck]
>Write in your plan for the future
>>
>>5316886
[So the rulebook in the edit that took me half an hour in >>5314415 didn't tipped you off? Time wasted then I guess]
>>
>>5316904
Split off with Little Blue to go find a place where we two bound dragons can live safe and free, and then see about growing physically and mentally.
>>
>>5316904
In the short term we need food and a shelter more fitting our siblings since we WILL protect their smiles like the big brother we are.
I hardly imagine a dragon willingly teaching us how to be a dragon so I guess we'll have to improvise.I am all for turning our impromptu kindergarden into a proper dragon pack. the "pan" in "pandraconium" has to come from somewhere.
I guess we should scout the land we are in before making any big plans.
>>
>>5316915
>leaving our young siblings behind
What are you? A deadbeat mother? No dragon left behind. Not even our green prick of a brother.
>>
>>5316909
I figured it was more of a stand in. So I was not sure. It became much clearer afterwards.

I also only tangentaly read the old lore.

I might also have been confused because of the Dragons that were vaguely DND based and did not put 2 an 2 together.

>>5316918
Sounds like a solid plan. Though we all need places for our own hoard. Also staying together will become harder as our senses mature and our greed grows.
>>
>>5316904
Thank amethyst sister for sharing, and start collaborating a plan with our siblings. What's our goals?
Since we get a +1 bonus when working with out littler blue sister, lets all try collaborating and hunting more game to store in out Necklace of Holding. Once we have a sizable amount of food, we can try consulting our book and the stars for guidance, perhaps to a dragon family that recently lost their wyrmlings that maybe could adopt us? Our siblings can stay in the necklace as we travel to conserve their energy and reduce food consumption of animal rations.

>>5316915
what are you, some dead beat loser?
>>
>>5316934
>>5316921
>You are a bit afraid staying together might be difficult. After all, meat will be harder and harder to get, and you're already feel yourself wanting at the sight of the ingot.

Our parents, a mated couple, barely tolerated each other. Dragons seem to be inclined to solitude.
>>
>>5316945
I know that, it's just that I will continue to support us big bro-ing the others no matter what reason might say.
Plus, just because there wasn't(to our knowledge) any dragon civilization, that just means we'll have to make one.
>>
>>5316926
oh, okay, my bad.

>>5316904
Can we consult our book for countries and races that like dragons?

>>5316945
We got a +1 bonus from our bonded sister, it's not impossible to build up a better rapport with our siblings, and we're stronger together.
>inb4 group effort, +3 dice to everything.

>>5316951
We can try to out grow our instincts to try and corral our siblings? I know for a fact if we all split off (us with our blue sister of course) we'll probably be hunted down pretty early on and easily, as a great monkey once said, "together, strong."
I don't know I never watched Planet of the Apes.
>>
>>5316909
Is our dragon breath a laser beam?
>>
>>5316904
We need a theme song
https://youtu.be/XClpykYN13I
https://youtu.be/dyC9iuFREl0

>Write in your plan for the future
What you mean short term or long term?

>>SHORT TERM!
>acquire more food and sick ass loot
>bully people for general information
>acquire plot hooks
>make green and amethyst siblings less little shits
>acquire followers to do things for us
>help blue sis be stronger
>see if we can full body flashbang people and burn their retinas
>train magics (healing, wind shield, laser breath, devinitation)
>>LONG TERM!
>study necklace's enchantment so we can expand its internal storage space (more loot, food, and people capable of hiding inside)
>figure out who exactly was responsible for the death of dear old dad
>take everything they've stole from the horde, plus interest
>kill the dragon slayers
>continue self improvement and magic education
>consult bullshit propaganda book for potential societal and racial allies (humans, elves, and dwarves are a no go)
>>
>>5317714
I vote for the first one to be our theme, it fits with everything in my opinion.
>>
>>5317764
https://youtu.be/voNuVkqPf5s
Dragon Quest got some good songs.
Damn you know what this quest should had been called? Dragon Quest. Eh let's just hope we come across some dungeons.
>>
>>5316958
According the rulebook for free while you rest :
Highborn and Woodland Elves have been known to ride dragons in battle. Their sworn ennemies, dread elves, however, despise them, although a few ones managed to show up with them in battle.
Dwarves have conflicted relationship with your kin, competing for gold and caves. However, there are mentions both of strategies to fight dragons, and legendary weapon and runes made with their assistance.
Mankind relationship have also mixed relationship : some taking great pride in slaying the reptilian menaces, while other worshipping your species as the rightful rulers and master of sea, sky, earth and underground.
Dark gods follower also make some use of the havoc and might of dragonkind. The last noticeable species would be Saurian Ancient, a mystic-empowered congregation of reptilian being which would accept dragons without a sliver of hesitation, and greenskin, where the mighty is always right.
>Locking the will to stay as a pack.
>Roll me presence. 4d20, bonus coming from bond-sister. DC : 8 (10 from friendly, -2 as you saved the life of the pack)
>>
Rolled 19 (1d20)

>>5317856
>>
Rolled 7 (1d20)

>>5317856
So are the rolls Bo3 (Best of Three) or do you take the roll that comes first?
>>
Rolled 7 (1d20)

>>5317856
>>
Rolled 14 (1d20)

>>5317856
>>
>>5317874
[4 anons roll each a single d20.
Usual DC is 15, modified by circumstances. In case of multi roll I'm only taking first one. The number of dice meeting or exceeding the DC are success. More success = better outcome. 20 are critical, 1 are fumble only if there are no success. Clear?]
>>
>>5317893
Gotcha, thanks.
>>
>>5317893
Are these relationship dice? Looks like we're still a ways to go. Darn RNG teasing us with that difference of 1 for the second and third rolls.
>>
>>5317862
>>5317874
>>5317879
>>5317890
You feel the time is right for a motivating speech.
Once every is stuffed with meat, you step up and say :
"First, let me thank you little purple for sharing meat with all of us. We won't be able to make it on our own. Scattered, we are weak and at the mercy of hunters.
But together, we stand strong. Together, we can move mountains. There is much that needs to be done : find shelter, a steady supply of food and starting amassing a hoard should be our essential.
Perhaps we can find a draconic mentor, as we are lacking one of the foundation of dragonkind, a name. Or the archives of old could help us. Perhaps we can get mortals to do or bindings. One thing is sure : Dragons together are strong
- Dragons together are indeed strong.
>19,14 : double-success
- Dragons together are stronger
- Dragons together strong. Little white, stronger of strong.

>Improved trait bond-sister into bond-pack.
>You now know the following relevant informations :
Little green owns a gold ingot, valued around 1500 Piastres. He also have the Skill Toughness, allowing him to save against damages and improving is natural healing.
Little purple have the skill Cunning. It allows her to know what daring tactics might work for bamboozling enemies, find loopholes in contracts, and detect scams.
Little blue owns an orichalcum bracelet of protection, worth 450 Piastres. This magical item raises the DC of spells directly targeting her of 2. She is proficient in Alchemy.

>someone roll me d100
>>
Rolled 47 (1d100)

>>5318010
>>
>>5318010
Can we get a +1 for collaboration efforts if we learn Toughness, Cunning, and Alchemy?
>>
>>5318018
[Yes, but you're not anymore a hatchling. The tutorial time with skills given like candy is over; Cunning comes from ancestral heritage, Alchemy from a treasure of the hoard no longer in the pack's possession and Toughness from a treasure little green ate. So good luck unlocking any of that. Not impossible, but quite hard]
>>
>>5318068
Do we still get our buff with little blue?
>>
>47 : meeting with a Patrol of Infernal dwarves
You wonder about taking the road again... And see navigating between hills a small armed force.
Lead by a dwarf, with a metallic armor shaped in scales, beard adorned with spikes, 10 similarly black in skin and beard soldiers, small, sturdy and tusked. They are corralling some lanky goblins with a strange colour, more brown-orange than the expected green; which equipment is mismatched. On the flank, 4 beasts. Absolutely gargantuan creature; the dwarf and bull bodies combined into a form somehow more massive than two ordinary bulls.
What do you want to do?
>Try a diplomatic interraction
>Try an ambush
>Try to hide
>Try to follow them
>Try to flee by flying away
>Try to write in
>>
>>5318087
[the buff with little blue have been replaced by a buff with little blue, little green or little purple. Not saying you're as close to them, but you don't have a bonus equal to the number of dragons in the pack Yet ]
>>
File: Prophete.png (309 KB, 588x714)
309 KB
309 KB PNG
[How did I forgot picrel two posts in a row?]
>>
>>5318102
>Try to hide
>Try to write in
Look for any mentions of dark skin dwarves in the book.

>the dwarf and bull bodies combined into a form somehow more massive than two ordinary bulls.
What?

Wait so are the 4 beasts captives or with the Dwarves?

Question. How impressive are our collective dragons breaths? Do the dwarves have any ranged weapons on them?
>>
>>5318102
ah the Chaos Dwarfs... and they have Bull Centaurs with them blessed by the dark God Hashut i believe whom the Chaos Dwarfs whorship. if i have my lore right those orange guys are Hobgoblins

Supporting >>5318122
>>
File: Bull-Centaur-1.jpg (100 KB, 800x680)
100 KB
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>>5318122
>What?
>>
>>5318102
>Try to hide
>Look for any mentions of dark skin dwarves in the book.
>>
>>5318102
>Try to follow them
>>
File: Tauruk.png (384 KB, 746x848)
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>>5318122
>Wait so are the 4 beasts captives or with the Dwarves?
With them, corraling the slaves
>>
>>5318132
What the fuck? Yeah we need to kill these guys if given the chance for a good alpha-strike.

>>5318134
>follow
....why?

>>5318141
Ugly ass centaurs. Okay so it seems to me like only a smaller handful of them have ranged weapons. We can probably bully them by flying and breathing death, and they cant hope to our run us, or at least little white and his long range pew pews.
>>
>>5318160
[The citadel guards are equipped with Flintlock axes]
>>
>>5318169
>flintlock
>axes
https://youtu.be/oz0keCXL7Bg
Fucking....alpha strike 4 flavors of dragon breath, flee, then lasers from a long distance out of flintlocking range.
>>
>>5318176
Sure... those Zentaurs are probably faster than us and could fesably likely carry two to three guards with them. It might not be ideal but they likely only need to clip our wings to ground us. We are pretty much still children.

Also the Boss might be a Mage of some type. He looks the part read: suitably unhinged with his flaming helmet and weird symbol of office.
>>
>>5318193
The zentaurs are esentually a non issue as far as I'm concerned since they're purely melee, and anything weapon they throw leaves them with one less to use, plus it's easier to dodge than bullets. It's the flintlock axe wielders and the mage that worries. Me take them out, or at least over half their numbers, we should stand a chan e of killing them all.
This is only theoretics though. I dont think most everyone else is feeling particularly blood thirsty.
>>
>>5318122
[I can give a bit of hindsight for free :
They look like Infernal dwarfs. Long-last cousins of traditional dwarfs, they expanded their mastery of trade by mass-producing high-quality steel in their foundries. Rumors say they are able to wield magic, unlike the usual dwarf. They only respect might and do not shy enslaving what they consider lesser beings, such as any other species.]
>>
Rolled 58 (1d100)

>>5318122
>>5318133
>>5318129
3 votes for hide
>>5318134
1 vote for follow.

>Roll 1d20 for stealth
>>
Rolled 14 (1d20)

>>5318276
>>
>>5318278
"Quick, all in the necklace! we mustn't let them see us."
Focusing your mana among your scales, you try to turn yourself transparent
>14 : failure
...But only manage to turn yourself into a prism turning light into thousand of rainbow rays. You cancel your attempt, and goes into cover behind a rock.
>58 for their perception
...But all of that does not matter, as they don't even bother looking in your direction. You just wait half an hour, until they are out of sight.
Talk about something uneventful.
Welp, the day was long. There is still a bit of daylight. What do you want to do?
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>look for some shelter nearby, for either the night or a bit longer
>Keep making some distance. Slayers are still too close for your comfort;
>Write-in
>>
>>5318311
>look for some shelter nearby, for either the night or a bit longer
Jeez Louise, I do NOT want to tango with those bastards. If some shitty humans could take out our father, the beasts alone would trample 4 dragonlets with ease.
>>
>>5318311
>look for some shelter nearby, for either the night or a bit longer

>>5318320
we should just be happy they had no Demon possessed Artillery with them and were utterly uninterested in us.

If we can find some shelter maybe the others can start to learn to fly better to hunt and we can try to work on our magic.
>>
>>5318311
>>Keep making some distance. Slayers are still too close for your comfort;
>>
>>5318331
[Not uninterested; not perceptive enough to see a dragon a couple kilometers away]
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
Nothing ventured, nothing gained. Just keep a safe distance.
>>
>>5318311
>Keep making some distance. Slayers are still too close for your comfort;
>>
>>5318311
How powerful is the "mlem" skill? Can we use to make people thing we're cute and adorable, and not at all capable of eating their faces off? How big are all of the dragonlings?
>>
>>5318311

>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>>
>>5318594
>How big are all of the dragonlings?
I, too, am curious. It will affect some of our decisions, to know how large we have grown.
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
If we're super lucky, we might be able to find a survivor of the raid, and possibly recruit people into being our follower! We could spam our heal spell and earn good will or junk. EZPZ to get commoner followers like that.
>>
>>5318796
[Size of a labrador, except the amethyst one wich is still the size of a small dog. The emerald one is a little bit bigger, and the sapphire one is a little bit smaller]
>>
>>5318320
>>5318331
[Shelter]
>>5318340
>>5318577
[Distance]
>>5318663
>>5318781
>>5318969
>>5318511
[Following]
>Following win, roll me 1d100
>>
Rolled 47 (1d100)

>>5318981
>>
>>5318983
[Allright, based on that result I need 1d15 + another d100]
>>
Rolled 1 (1d15)

>>5318984
>>
Rolled 23 (1d100)

>>5318984
We are big and adorable not dogs. Give us all your treats and hugs.
>>
>>5318988
>>5318991
Somehow i get the feeling whoever we meet will not think that way.
>>
>>5318997
Then we sit on them until they decide otherwise.
>>
Following the tracks on foot with your family, you quickly hear clamors of battle.
>1
The black dwarfs are facing beast herds.
>23
A massive herd; the bulk of it being mongrels : Goatmen, Horsemen, Dogmen... you even spot a massive Poultryman
With them, minotaurs; centaurs. They are lead by an heavily gold-clad, bulky minotaur; in the rear a druid is muttering incantations.
The dwarfs don't stand a chance.
>Join the battle (pick a side)
>Keep watching.
>Get out of there.
>>
>>5319006
https://the-ninth-age.fandom.com/wiki/Beast_Herds
>The armies of men and elves are described as leaving the dwarves to battle the herd alone, catalyzing hostility and distrust between these races. [2]

>Join the battle (help niggie dwarves)
We can earn, MASSIVE friend points by helping them out, plus the beast herds are generally cunts. We could fly and focus fire on their druids and archers.
>>
>>5319006
>Keep watching.

All the ones that are fighting here are massive assholes.

I would not want to try and make friends with Infernaö Dwarfs that enslave every other race they come in contacz with. And i do not think we have the might to win a place amongst the Beat Herds for now.

We should just scavenge whatever is left over
>>
>>5319014
Assholes to varying degrees, and hey, who hasn't done a little slavery every once in a while.

>that enslave every other race they come in contacz with
Not all races mind you.

>We should just scavenge whatever is left over
Ha ha yeah about that. Do you really think the beast herd is going to leave anything left for us to scavenge? because they won't. at least with fighting the beast herd we can improve our skills through combat, or even if that fails we can always fly away.
>>
Rolled 31 (1d100)

>>5318981
>>
File: Tumblr_l_432400367153904.jpg (1.06 MB, 2016x2048)
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>>5319026
>>5319014
>1 post by these ID's
>copy paste near exact post except for three words
>this level of samefaggotry
That's pretty gay dude.
>>
>>5319028
Dude i had a small internet connection problem and thought my post did not go through

It was an accident. I have already deleted the duplicate vote
>>
>1 vote in each direction
>copy-paste including typo getting called out and deleted...
[Let's say this one was good-faithed. I think I'll keep that vote open for a bit until either most active player voted, or a clear consensus rises]
>>
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>>5319031
lmao okay.

>>5319032
Are animals naturally afraid of us, or can we befriend some pet dogs?
>>
>>5319037
[You can certainly try. As a Crystal dragon, this is easier, because you're Friendly
>>
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>>5319047
Oi yea boi! We can frend the shit out of all da things!
>>
>>5319006
Changing my vote from >>5319014
To support >>5319010

I am pretty sure my ID will have changed again. The feature of having to drive around a whole lot for work near the border.
>>
>A massive herd
yeah, this is not a fight we can win, even if we want to get those good boy points

>>5319006
>Get out of there.
>>
>>5319006
>>Keep watching
>>
>>5319115
keep watching guy switched his vote, you'll have a better chance of not following by joining >get out
>>
>>5319010
>>5319065
[Join the fray]
>>5319096
[GTFO]
>>5319115
[Stalker mode engaged]

>Leaving the vote opened one more hour, then we'll make some progress.
>>
>>5319006

> Keep watching.

Although if it comes to tie break I'll switch to entering combat on the dwarf side. Just hoping for bodies to eat and scavenge either way.
>>
>>5319096
This is me, I’m on mobile.

>>5319006
Switching to
>Keep Watching
>>
>>5319006
>Keep watching.
Knowing is half the battle.
>>
>>5319006
>Join the battle (aid the dwarves)
>>
>>5319177
>>5319196
>>5319207
>>5319212
>>5319215
[The last votes turned the tide]
>Roll me 1d100 please Less than 20 : unpleasant. More than 60 : good stuff.
>>
Rolled 56 (1d100)

>>5319230
>>
Rolled 59 (1d100)

>>5319230
>>
[Alright; someone roll for the battle progression.
1d100; dwarfs are undernumbered. 1-15 : they get shred. 16-45 : they inflict minor damages to the heard, before getting shred. 45-85 : they inflict moderate losses before getting shred. 86+ : they surprisingly hold their ground]
>>
>>5319246
[Taking this one. Writing.]
>>
Rolled 95 (1d100)

>>5319251
>>
Rolled 87 (1d100)

>>5319251
>>
>>5319254
[Don't worry, I won't cuck you out of your 95. Taking this for the loot part]
>>
>>5319261
Oh thank you i was concerned
>>
The battle is a bloody mess.
Looks like the beast ambushed cleverly the dwarfs. a minor force, with the druid in the back and some cannon fodders, baited and started to flee.
Marching their slaves forward, with the prophet and guards backward, they were not ready when all hell broke loose and minotaurs, mongrels, and centaurs popped out of nowhere all around the infernal dwarves.
Those nature abominations even had a rock-hurling cyclope.
The dwarven bullcentaurs were able to take down the giant before it landed any hit, and the prophet held the druid at bay in exchange of magical blows.
After slaying a few mongrels, the slave regiment broke. Who would have thought some unwilling, constrained hobgoblin wouldn't have fought for their lives until the bitter end and preferred to run away in a chance to meet Lady Liberty?
Bullcentaurs were able to rush the mightiest warrior of the pack, trampling with their hooves. However, the druid bettered the prophete around the same time.
Mongrels didn't hold well the bull's charge; half of them fled.
City guards were able to shout out the beast's centaurs, but the minotaurs did little work of them in close quarters.
>>5319232
>The beast herd strength is around what the dwarfs were before starting the battle.

>Before looting, roll Strategy to check if you learned anything by watching this battle.
>2 anons roll me 1d20
>>
>>5319313
>>
Rolled 12 (1d20)

>>5319316
Trying that again
>>
>>5319316
[Thanks for the (You) but this isn't what I was looking for]
>>
Rolled 9 (1d20)

>>5319313
we a SMARTY dragon
>>
>>5319318
>>5319323
Oof, no dice.

>>5319319
So what happened? Did they kill each other? Any survivors that stuck around? Anyone we can kill? I'm thinking if no one is around after that mess we can loot the flintlock axes and everything the dwarves had.
>>
>>5319373
[writing the update; wrapping my head about what the hell you found with your 95]
>>
>>5319376
Quantity over quality would be nice. You said these dwarves make some good shit, even if their armor gets damaged during combat. I'd like for us to loot the dwarves of their armor, weapons, magical items, money, precious materials, and other misc things.

I dont hold much hope for the beastherd having anything of value except for the druid who might have magical items. Oh, and the giant gold clad minotaur. His armor is a must have, any probably any weapons he had too.
>>
>>5319318
>>5319323
One conclusion you get from the battle under you : don't be the army with a clear inferiority in numbers.
You wait while the beast herd picks up armors and weapons of the dwarfs, finishing off the injured opponents. The shaman spend time patching up the ones with the worst wounds, starting with the warchief minotaur able to rise and walk on his own. Then the remaining beastmen pick up the injured and dead, with makeshift stretcher for the weaker.
Time for your pack to help themselves.
Tough luck on the meat : there seems to be a nasty mana taint. You prefer largely eat rocks.
On close inspection, you found some great news : the herd didn't even opened backpacks. In addition to the more-or-less dirty socks and other garments, each dwarf have a coin purse hidden.
>Roll 3d100 for coins (best of 3, 3 anons roll 1)
But the true treasure lies in the prophet's backpack. You truly understand how anyone could miss the radiating mana coming out of this thing.
>Obtained an Infernal Engine. Value : unvaluable
>>
File: DwarvenInfernalEngine.jpg (99 KB, 600x600)
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>Be me, starting QM
>Spend one hour writing update
>Spend 40 minutes finding illustration
>Forgot picrel in previous post
>>
Rolled 41 (1d100)

>>5319428
>>5319429
did we just find a Deamon Engine? Or the Core for one?
>>
Rolled 58 (1d100)

>>5319428
>>5319429
Oh goodie, loot time
>>
Rolled 22 (1d100)

>>5319428
>>
>>5319429

Shiiiiny

I wonder what it's good for?
>>
>>5319429
>no armor, weapons, or other shit
Damn.
Well hey can we still use the backpacks, or would we accidentally tear them with out spines? Would backpacks get in the way of wings, or can we wear them on our chests?
>>
>>5319431
>>5319441
>>5319443
The object, brick shaped, measure 80cm by 80cm by 1m50. How the hell was the short, although stout, humanoid able to carry it? What does it worth? your draconic instinct flags it as precious but does not give a price tag.
>>5319480
You are interested in the backpacks. once the junk is out. Maybe you can use them? Turns out, they totally get in the way of wing on the back, and you're still too small to wear it on the chest. Maybe you can turn them into saddle-bag like apparatus, binding them on a piece of harnass? You'll have to get bigger first though.
Your pack comes back, each bringing more coins.
>Looted 20 (min. 2 by citadel guard) + 40 (min 10 by bullcentaur) + 58 piastres : 118 total.
Shinies. Rightfully yours. That's what you're thinking.
"That's what we are all thinking, brother"
[How do you split the loot?]
>Yours. All of it.
>Share the coins equitably among the 4 of you.
>Share the coins equitably between your siblings.
>Give the coins to your most needful sibling, little purple
>Write-in

And what about the engine?
>Keep it for yourself
>Give it to [write-in]
>>
>>5319480
[woops, it didn't made it in the post. little green can use the backpack as he doesn't know how to fly anyway]
>>
>>5319496
>Share the coins equitably among the 4 of you.
>>
>>5319496
>Share the coins equitably between your siblings.

>Keep the engine for yourself
>"I might be able to figure something out what we can do with this thing. I am a bit magical inclined."

The engine is in the best hands with us. Maybe we can find a way to use it to power more powerful magic we alone could not do. And our siblings can have the coins since we get something that can be useful for us. Though purple should get a larger share of meat next time. She still needs to grow more. Hopefully that will help. Otherwise we will need to help her find more treasure.
>>
>>5319496


did 4chan eat my last post...

>Share the coins equitably between your siblings.

And what about the engine?
>Keep it for yourself
>"I think i am the most magically inclined. Maybe i can figure out how to use it in the future."

I think it is best if we keep the engine. Maybe we can use it to power spells in the future since it seems to be pretty draining to wield the winds of magic. At least for now.

Also little purple needs more meat on her. Maybe some more food can fix it but if she needs more treasure i think we should help her capturing more for herself. not outright giving it to her but giving her the chance to acquire more.
>>
>>5319496

no it did not. It just took a couple minute to process. Please ignore this vote QM. >>5319516
>>
>>5319496
>>Share the coins equitably between your siblings.
>>
>>5319496
>Share the coins equitably among the 4 of you.
>Give Little purple sis like 30 of our ruples since shes got no dank loot
Keep the engine since we're the most magical inclined.
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep it for yourself
Instincts ought to serve us, not the other way around.
Also, anybody else thinks that our blue imouto is acting way weirder than us? Like, she is the second most altruistic drogon and can read our mind.
>>
>>5319496
>>Share the coins equitably among the 4 of you.
>>
>>5319514
+1
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep the engine
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep it for yourself
>>
>>5319652
>Second most altruistic
[you're overestimating yourself]

You decide to split the coins among siblings and take the engine. Every one end with 39 coins, and you take the spare one to avoid all bickering.The solution looks like it pleased everyone.
You attach the dwarve engine to a corner of your crystaline space; avoiding losing too much room. You also displace your cabinet nearby, alongside with the single Dwarven Piastre. All of it, encased in crystal, gives you a soothing feeling.
You also create little holes for your pack's own hoard. little green doesn't want to spit his ingot though.
It's starting to get late, and a bit cramped in the necklace.
>Look for a shelter
>Cramp does not mean overcrowded. Sleep in the necklace.
>>
>>5320093
>Cramp does not mean overcrowded. Sleep in the necklace.
Dragon cuddle puddle is GO.
>>
>>5320093
>Look for a shelter

Sooner or later we will need to look for more permanent shelter anyway since we are growing rapidly and soon will bo longer git in the necklace
>>
>>5320093
>Cramp does not mean overcrowded. Sleep in the necklace.
Snuggle piles are great. Gotta cherish these memories while we're all still small enough to sleep inside. Give it a few days and well all be too big.
Unless, can we try studying the necklace?
>>
>>5320101
>>5320136
>>5320179
Although a permanent shelter feels more and more important to you, you can still sleep in a dragon pile for now. Not really sure how long it will take, and deciding not losing time looking for a shelter by night, time to sleep.
You're a bit sad not seeing the stars when you wake up just a little bit in the middle of the night - before falling asleep a few seconds later.
https://www.youtube.com/watch?v=CmwRQqJsegw
First thing you notice waking up : looks like little purple grew up a bit in the night. Not enough to fill the whole difference of weight between you, far from it. Barely noticeable. But still.
What's your plan today?
>Explore. Maybe we can find abandoned locations, meet interesting people, maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>Train. What's the limit of our breath weapon? Can little green learn how to fly?
>Study. What are the possibilities of the necklace? Of the engine?
>>
>>5320195
>>Study. What are the possibilities of the necklace? Of the engine?
>>
>>5320195
Supporting >>5320197
Ask the rest if your pack to hunt something. Tomorrow you can go and search for a better base of operations
>>
>>5320203
+1
>>
>>5320197
>>5320203
>>5320220
[Alright, give me 3d20 for pack's hunt]
>>
Rolled 11 (1d20)

>>5320240
>>
Rolled 18 (1d20)

>>5320240
Nom noms!
>>
>>5320240
What should we do after this? I say say we bugger off to greener pastures where food is more plentiful, like a lush forest with lots of vegetation, or maybe bully a farmer's ranch. Stock up on food before moving on.
>>
>>5320256
I was kinda thinking maybe some sort of Nomadic Lifestyle until we find somewhere to settle down more permanently.

A place that would meet our needs for Lairs. Maybe a caldera woth a Lake inside and a small island filled with trees. Should allow us to set up a base of operations. Preferably somewhere further away from Civilisation so we dont step on any toes from small but extremely numerous people. If they outnumber us a hundred to one even a Militia woth Bows might be dangerous to us. Not to mention dragonslayers.

We also beed to be careful not to overhunt..maybe we can partially life off of magic to sate our needs. Or we will have to eventually split up to conserve resources.
>>
>>5320256
>>5320259
[Alright guys, around these hours it's usually only you two, feel free to double-roll]
>>
Rolled 20 (1d20)

>>5320240


Sure thing QM
>>5320261
>>
[OK, I'll need a d100 and 2 single-roll of d4 now]
>>
Rolled 27 (1d100)

>>5320268
>>
Rolled 4 (1d4)

>>5320268
>>
Rolled 1 (1d4)

>>5320268
>>
Rolled 3 (1d4)

>>5320268
>>
>>5320271
>>5320277
>>5320279
[Taking these, writing]
[PS : I love how all you guys came to prove me wrong]
>>
[Woops; I'll need more dice. Roll me 3d Arcana, DC 17]
>>
Rolled 8 (1d20)

>>5320283
I believe you mean d20 dice?
>>
>>5320288
>>5320286
[Yes]
>>
Rolled 10 (1d20)

>>5320261
>>
>>5320289
Should I be worried?
>>
>>5320291
[depends of the next d20 :^) ]
>>
>>5320291
Its just a likely demon posessed power source. Nothing to worry about. What is the worst that could happen?

We turn into a Chaos spawn
>>
Rolled 6 (1d20)

>>5320293
AAAHHH!
>>
>>5320300
well we mucked it up.... probably was not the best idea to try and use that weird kind of Magitech with so little actual knowledge about Arcana.
>>
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While your pack is hunting, you decide to study both the necklace and the engine.
Starting with the engine, you focus on the rune craft
>Not proficient in locked skill: Runes
The script is tight, made of edged symbols arranged in self-crossing lines. It is unfamiliar and widely different from the crystal necklace's enchantment.
>10: Failure
Welp, better not touch that, or try to play around with Keyphrased badly formulated. Who knows what kind of effect could have the power source you're feeling unleashed? You don't plan to withstand an explosion.
Your examination of the engine over, you switch your attention to the necklace and its runecraft.
Strangely, the rune script of your attuned item is way easier to understand. There are two main reasons for that.
First, it is written in draconic. Thus, you understood a good part of the formula just by reading it. Second, the enchantment's magic aura is really close to yours.
Father made it; especially for you. The runes are written in a way to bind the spell to the item and provide a modus operandi at the same time.
That and your deep, complete link with the item informs you of one thing you barely noticed: The crystal will grow with your draconic might. Close and careful examination leads you to the conclusion the single piastre you own grew it... Around the size of one piastre.
Your siblings came back to the hunt; you feast all together.
Little green came back empty-pawed. Not surprisingly, as he walked straight into the battlefield.
Your sisters were better hunters. Little purple in particular is starting to get good at bringing food back.
>Got 5+1-4 units of meat: total of 2
Little blue even bring back something more valuable than food : intelligence. Looks like where she chased was close to the beast mob camp. This means the woody hills are part of the migratory path. Not so many settlements should be nearby.
The morning is over. What's your plan this afternoon?
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>Train. What's the limit of our breath weapons? Can little green learn how to fly?
>Go meet with the beast herds
>Write in
>>
>>5320300
>>5320303
[You would only get into trouble on a 1 and no success. I'm not a monster after all.]
>>
>>5320314
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.

If we want to talk with the beastherds we should have a Position of Strength. At least the Size of a Minotaur should hopefully help. And if they want a fuel we send in Green to brutalize whoever their champion is. With Purple for Cunning backup and us for Healing it should not be too dangerous for him.
>>
>>5320315
We are talking Tech powered by Chaos/infernal Energies. One can never know with stuff like that.
>>
>>5320314
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>>
>>5320318
>>5320331
[Locking in. 2 anons roll me 1d100; you have advantage on this roll thanks to the nat20 of little blue's hunting trip]
>>
Rolled 94 (1d100)

>>5320339
>>
Rolled 65 (1d100)

>>5320339
well after half an hour is it okay to roll a second time i believe.

and it can not get much better if we need to roll high.
>>
>>5320341
>>5320354
It's alright.
Would you kindly roll an additional d6?
>>
Rolled 3 (1d6)

>>5320360
Sure thing QM.
>>
>>5320341
>94 : a nice place
Stuffing back siblings in the necklace, you fly again. Using Little blue scouting, you go to the opposing direction, with the plan to make distance and explore a bit the land.
After flying for hours, something catch your eye. It's small and subtle, but you change course to check it out.
Turns out the glimmers that attracted you from a few kilometers comes from a copper round shield, lying among skeletons; short and stout ones, short and skinny, tall and tough, and other more animals than humanoids.
The setting sun reflected on said shield among a shattered stone door.
>>5320366
>3 :
This is what remains of a dwarven stronghold.
>Explore the place [looking for something in particular? Feel free to write-in]
>Leave it, avoiding potential traps, unfortunate dwarven reconquest or other unpleasant surprises
>>
File: Stronghold.jpg (1.6 MB, 2048x985)
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[One day I'll stop forgetting to attach pics]