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Please limit your vampire sorcery edition.
>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

>https://pastebin.com/Z78p8gXf
A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>Qm question
What advice can you give to new Qm's?
>Player question
What made you start reading a particular quest?
>General question
Any predictions for quests your running/reading?
>>
Any advice on running a muliplayer qst? I want to do a dwarf fortress one but I'm pretty worried about it getting overly complicated or confusing.
>>
>>5272744
Last thread (Or last last) had some good advice, I'll go pull it up. Mechanics so far?
>>
> QM question

Don't sweat your opening too much. Plenty of great openings are attached to quests that die in under a week due to flaking, QMs that decide the five or so regulars the average quest can get is too few, or lack of planning. Stick with it and you will be rewarded.

Speaking of which, I need to update later tonight. My players have a mind control rapist to slaughter.
>>
>>5272730
>What advice can you give to new Qm's?
You'll never be as good as me.
>>
>>5272744
>Dwarf Fortress Multiplayer quest
https://www.blackwellwriter.com/product-page/delve-digital-edition

I discovered this system a little while ago. It's decent for dwarf base-building, and uses decks of cards to generate the map around you. Quite fun. Maybe you could find the PDF and adapt it for multiplayer?
>>
>>5272730
test
letters:
Bold: [b]text[/b]
Italics: [i]text[/i]
Red: [red]text[/red]
Blue: [blue]text[/blue]
Green: [green]text[/green]
>>
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Multiplayer skirmishing is back on the menu, lads!

>>5272525 #
>>5272529 #
>>5272531 #

Make your own Mutant Mosher (or have me make one for you) and let's take on the Disco Division!!
>>
>>5272770
>Only the thread's OP can format.
Sorry slugger.
>>
>>5272770
>Only the thread's OP can format.
>>
>>5272730
>Qm question
What advice can you give to new Qm's?
Find a balance between not rushing things and taking too long to get anywhere. Downtime is important. Not every action and interaction has to be a step towards the end, it's worth it to take some time off where players can unwind and find more out about the world and characters. Developing a personal connection helps make later choices have weight rather than it being a cut and dry "what benefits me more?"

>>5272744
>Any advice on running a muliplayer qst?
Keep the mechanics simple, but have the interactions take the brunt of complexity, so that there can be depth of interaction while limiting management and administrative headaches. The more work you put on yourself to be done per turn, the more likely you'll be to burn out, and the same goes for players. Less thought into crunch, more thought into consequence, unless you're autistic enough to design tools to automate things such as complicated number calculation again.
TL;DR the less math you have to do the better
>>
>>5272730
>Sayan Conqueror
>Do your Best
>Magical girls for hire
>Panzer Commander
What are some other quests that have run for a very long time?
>>
>>5272799
What the fuck is magical girls for hire even about
>>
>>5272802
The title seems pretty self explanatory, I just looked at what are some of the oldest quests still running and I'm curious as to why they are so rarely discussed here. Is is really just autism that keeps a quest running for five years?
>>
>>5272806
>I just looked at what are some of the oldest quests still running and I'm curious as to why they are so rarely discussed here.
Not everybody goes to the /qtg/, and even people that do, if they've been around a long time, might still feel a hesitance to share the quest to the /qtg/ or try and talk about it there. There was once a time where trying to do that was a surefire way to get your quest shitposted in or raided, though that was like /tg/ era times.

Also the longer a quest is the harder it is to get into, so anybody new coming in is really not motivated to read through however much to get up to the current place, especially if the QM isn't any good at writing for one or two years. Which isn't even breaking out Occam's Razor and pointing out that a quest that isn't talked about much might just isn't popular. Or, potentially, not worth reading, but that's getting into subjectivity. Suffice it to say it doesn't matter how much pasta is on the platter if the sauce is moldy.

>Is is really just autism that keeps a quest running for five years?
Short answer- Yes.
Long answer- If you don't burn out as a result of real life doing its best to interfere with you, long term projects are plenty manageable. But it's easier the more free time you have and as life continues you stand a good chance of getting less of that, and when it comes to planning out how to manage your time, one of the easiest things to cut out is a hobby as time consuming as running a quest.

As far as quests that haven't ended and are still running, there's Valen, but there's also quests that haven't officially "ended" but are on very long term hiatus. JokerQM is still around, for example, but he's a lawyer or some shit so the aforementioned free time slots are, as far as I know, quite few. There's probably more that have had long hiatuses that stand a chance of returning but I haven't caught what's on the catalog and not.

Nothing I've seen running thus far has come close to the longest running quest ever, though, which is House and Dominion which lasted like nine years, though that's not necessarily nine years straight of consistent running, more a matter of how long it was around and incomplete.
>>
>>5272845
>might just isn't popular
This is what happens when you don't proofread your posts after making a dozen changes all over it.
>>
>>5272806
If anything Saiyan Conqueror has come up too often in /qtg/. As for the others, a lot of long runners have pretty insular communities. Look at FuckQuest. Been running for like seven years, has its own website, never mentioned in QTG despite being literal pornography. Not even some spite filled anon railing to get it banned off to akun or something. House and Dominion never got talked about much either, though that's been done for a while.

Honestly some of the only long runners that get much traction here are Forgotten's stuff, and I think that's because he engages here occasionally.

In general /qtg/ much prefers to talk about trashfires or novelties. People couldn't stop bringing up Paradox Reincarnator when it ran, more so when it spectacularly imploded. The last thread was dominated by Vampire Sorcery enjoyers. This is the way it is, no need to be frustrated. Those long runners don't need this place. Better to highlight the unusual and obscure.

Like Spymaster Anti Isekai, updating later tonight.
>>
>>5272850
Saiyan Conqueror comes up because one guy is really mad about the QM including cuckolding in the quest and because the QM made a patreon.
>>
>>5272802
You play as Miranda, a former jaded-ish magical girl living in an interdimentional nullspace called the Intersection. You get sent out on missions by your mercenary company run by the lovechild of Gex and a T-1000 Terminator to other realities for high paying clients for various jobs, complete them, maybe steal a few knicknacks laying around for research, extra dosh, or personal use, then you return with your pay or the clients try to stiff you, then you wreck them and steal everything you can not nailed to the floor and some things that are nailed down and then leave with your recovered assets after you blacklist them and buy equipment, practice your magic, watch bad movies with coworkers and friends, meet new people, teach small impressionable orphan children about your job, or discover a conspiracy happening at home.
>>
>>5272850
>Those long runners don't need this place. Better to highlight the unusual and obscure.
This is true enough. Though I'd also tell people to not get discouraged if they're not talked about here, for aforementioned reasons. As far as I know most people don't read a lot of quests, and most certainly not the whole board, so there's not much cross pollination going on, as it were. There's been relatively few times I've seen anons discuss a quest in qtg with much depth and I can only imagine most just don't post about it for the simple reason they don't expect a response, either.

Personally I try not to post directly about mine because, well, the new people need the attention more than I do, I already have an audience I like quite a bit and wouldn't mind if it didn't expand. Though sometimes it does and I'm utterly baffled as to how or why.
>>
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>>5272730
>QM Question
1. Lurk a bit and check out a few quests before starting one of your own--you can see what works and what doesn't work by doing a little research.
2. Run something YOU'D have fun writing. If you're not having a good time, it's gonna show in your writing.
3. Communicate! You don't have to run every day, but if you know you're not gonna post again for a while, let your readers know, even if all it takes is a quick "No update til Friday, guys". Also remember that not everyone's in the same time zone--don't forget to include that as well.
4. It's a good idea to give your readers choices to pick from rather than the classic 'what do?' prompt, especially when your quest is new. A lot of quests can get by without them, but providing choices can expedite the voting process AND give you an idea of what you as the QM should plan for next.
5. Don't write a choice or offer a character you DON'T want to write. 9 times outta 10 your readers will pick that shit, so be prepared.

And most importantly...

6. Don't force an update. /qst/ moves slow, so if you aren't feeling up to writing you can always say "hey, I'm not feeling too hot now--I'll get the update out tomorrow around <INSERT TIME HERE>." If a quest starts to feel like a job, you might want to take a break.
>>
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>>5272730
>What advice can you give to new Qm's?
Character-driven campaigns draw more attention and investment than crunchy number-based ones or plot-heavy ones with minimal character involvement. However, if your run something you like, and you do it primarily for yourself rather than (You)s, even a small-but-stable audience will do you just fine.

>What made you start reading a particular quest?
I am a simple and shallow man -- I am won over by straight-forward or catchy titles and a good OP image, same as anyone else. What RETAINS me beyond one or two posts, though, is the ability to deliver a unique and engaging take on that concept. Charming art and good descriptive writing don't hurt, either. A few quests have driven me off with painfully-formatted or bland, repetitive word choices.

>Any predictions for quests your running/reading?
My quest will end up having at least one waifu war which cause a shitfit and lose 1d4 players. Not for another thread or two, though.

Haremvania is going to have at least one major character death.

Hwat is going to die in Space Monke, during his Reconquista.

Dissolution/Dick Man from Violent Masquerade is going to embarrass the shit out of himself the first time he has sex, and it's going to be with a coworker he has to look in the eye all through his big damn heist.

>Shameless Plug
Do you like playing a noble villain? Fantastical adventures? Small, squad-based excursions? Playing a pent-up virgin with a dark secret who is obsessed with being a dragon? Did you like Rreptilian Infiltrator Quest in concept, but get put off by the FeMC or horniness of her cover-identity and methods?

Come play Dragonborn Antipaladin Quest, and raise a burgeoning young dragon-man to a place of glory, worthy of the Dark Gods Below and Beyond!
>>
What's /qtg/'s thoughts on quests that run in short episodic bursts of activity with longer periods of planning between VS slow burn quests with constant but small updates.
What's more engaging to new and existing players and sustainable for a QM?
>>
>>5273033
cloaca?
>>
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>>5273091
>What's more engaging to new and existing players
I prefer slow trickles of updates, one to three a day -- something where I don't lose the thread and get a chance to vote once or twice each day. Hiatuses and breaks are fine, though, especially...

>sustainable for a QM
...If it's what works best for a QM to keep trucking without super LONG absences, or burnout and flakery. That's the most important thing, and what rhythm works best varies from QM to QM.

>>5273094
I did commission a lewd for my players but no cloaca was involved
>>
>>5273120
tsk, I could draw a better fellatio then this, but im simply too lazy
>>
>>5273120
Do you think different update rates may be more appropriate to different situations? Like if there's a battle vs a social setting? Tension and the perceived urgency/danger may suffer if things were too drawn out.
>>
>>5273150
Me too. Not the part about having superior skills, I mean. The laziness part.
>>
How do you feel about a quest that only updates once a week, but does so consistently?
>>
>>5273194
That's far too slow even for /qst/. Write a book at that point imo.
>>
>>5273194
Depend son the size of the update and the quality of choices on offer. Sometimes Violent Masquerade operates on that kind of pace.
>>
>>5273215
The longest gap between VM updates this thread was 3 days, and the QM gets away with it because 1) it's a drawquest, 2) it's high quality, and 3) he has a preexisting fanbase from old quests. He also sometimes updates multiple times in the same day to make up for it. I don't think it's comparable.
>>
>>5273194
Depends on how many posts you'd need to use to fully update the story. One or two posts? Nah son, way too slow. I'd need a lot more than that, like around seven or eight of them.
>>
>>5273194
an update a day regardless of update size is usually a good consistency
>>5272730
Started Reading Body Horror Quest on a whim because I was interested in the OP image. Interest grew into curiosity when I saw that the Quest's combat mechanics were very similar to how Joker Quest runs its combat. 3 years and 52 threads later I'm reading the quest because I'm that invested.
>>
I liked when QM's did multiple updates per day. It feeds my constant need more content and the dopamine rush I get from voting.
>>
>>5272730
>>Qm question
Dont be afraid to use timeskips
>>
Fuck Elsweyr he’s a little Indian shitter. His rightful place would be under my desk nursing on my cock like a newborn kittens on their mothers teat. I would them flip him over and use him like a pocket pussy to show him who’s really in charge.

Little cocksucking cuck shitter who tried to rape his sister.
>>
>>5273311
Rivalry turns into homoeroticism. A tale as old as time.
>>
>>5272730
>Qm question
Don't flake. Its that simple.
Since most of the board is made of dead quests. So you making content will be noticed. Slow posts is fine cause /qst/ is so slow. Just make sure you post something.

>General question
The players are going to try to waifu the goddamn villainess as soon as one emerges. Every. Fucking. Time. Tempted to ban villainesses but that would be limiting because I write great villainesses but holy shit at this point I'm tempted to try a fem MC to see if they won't waifu the goddamn villainess this time. Will most likely result in girls love though so I'm probably fucked.

I mean credit where credit is due they work very hard at it and are incredibly invested despite the risks and having to also turn into a villain cause lol good luck redeeming that evil bitch through dicking but fuck. At this point, I'm wondering if I'm cursed. I think I will reconsider a sexless MC and see if that works...I swear one day I have my villainess that the players don't fucking waifu. Maybe I should start them off married or something. Anons tend to be pretty loyal and hate cheating so that ought to work...
>>
>>5273328
>villainess
What's the name of this quest ?
How did you present her ? In actions/descriptions, and image. Is she the only villain ?
And how was the character they made ? Would it had already good reasons/education for not having reason to court an evil being ?
Did you give some clear and effective disadvantages if they picked that path ? Like being considered scum/heretic, being declared a criminal, being hunt down, soldiers/servants/companions abandoning them, their lands taken away, death sentence, morality shift to evil.
Why should she have any reason to accept any kind of courting attempt, or accept it but use it for her gain and kill/experiment on/subvert/imprison/use/sacrifice/torture/sell ecc ... the character ? She is evil, so any of this sound like options she would go for. I think she would be even above stuff like love or sex. She could be a lich that used a spell for mask her true aspect, fool people exploring ruins, and then it eats the soul of the character while using his corpse for make a mindless undead. The idea of the anons being already married or her being married, is not bad either.
What about other characters, other interests for the anons to follow ? Any advantages tied with them ? Any connections with them ? Perhaps they had fought a few times together. How did you present them in actions/descriptions, and again images.
Would they hold a candle to this villain ?
>>
Starting freemason quest if the jannies don't prune the thread first. >>5273305
>>
>>5272730
>Player question
I started reading crusader quest back in the day because I noticed it late one night as I was getting ready for bed and it kept me up a while.

I had an unhealthy relationship with that game....

In the case of Black company quest I had seen it since the early days of quest and finally decided to give it ago and binged the archive in a few days.
>>
>>5273328
You can just veto any attempt at romancing a villainess and make it clear that it's not going to happen. You don't have to bend to the will of a vote that happens to go for that route when you don't want to write it.
>>
The Skirmish begins soon!!

Supreme Commander Tango and his Disco Division are dancing Port Polka towards the brink of oblivion!

The Iron Boot, Lightning Larry, Crystalline Riptail, The Humorless Bard, and Seneca the Disco Foreteller could use your help!

Is your Mutant Mosher ready to fight to take back the town's airwaves, water supply and citizenry?
>>
>>5272730
GAOL QUEST
BEGINNING OF THE END
>>5273761
>>
>>5273509
Or have her just be uninterested. They can be as thirsty as they want, but they just hate them or find them pathetic. Simple as.
>>
>>5272730
>What advice can you give to new Qm's?

Don't be afraid to flake, if you don't want to write anymore then don't. You don't owe the readers anything, all of them have flaked on reading and voting in other quests and ditched their qms.
>>
>>5273870
>Advice for new QMs
If you're going to listen to this guy, you don't get to bitch about /qst/ shrinking or failing to grow. Also, don't use a nickname or a recognizable style, or people will stop bothering with your doomed-to-fail quests and start warning people against them.
>>
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>>5273892
>>5273892

The Graverobber's Daughter has been updated! Chlotsuintha, who has yet to decide if she is going to investigate the late Aldoin's house, has to decide now if she is going to try to get her Wand of Head Knocking back into stable working order, in case she does decide to go after all.
>>
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I LOST MY GOOGLE DOCS ACCOUNT REEEEEEEEE
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>>5273919
>Not carrying multiple backed up USB drives on you at all times
>Just trusting the cloud aka skynet
NGMI
G
M
I
>>
>>5273328
Have her pretend to be redeemed only to backstab the protagonist further down the line and taunt them for it. Bonus points if they volunteered important information or personal feelings that she can use against them. It's worked like a charm every time I've done it on the tabletop. There are few things more delicious than the acrimonious tears of a simp betrayed.
>>
>>5273328
Just make her a femme fatale and a traitor.
>>
>>5273922
>Just sabotage your own quest and cause your audience of coomers to sperg out.
>>5274000
>Just make your female villain even more sexually appealing to the coomers.

>We want to coom into ALL the girls!
>We kissed and confessed to a girl! Score!
>No, we can't kiss her again and tell her we love her, even in private. Some other girl might see or hear it and get upset and then we might not be able to coom into ALL the girls! We already caught that one, let's move to the next!
>The girl we kissed and confessed to says she's fine with us cooming into other girls as long as we confirm that we love her the most? How DARE she?! This is completely unacceptable! We're gonna tell her she's not special and use all her deepest fears to make her cry instead! Damn, I hate that bitch.
>A date? What a boring waste of time. Who wants to actually spend time with the girls (plural) we have confessed to? I just wanna cooooom!
>QM, you've finally realized that we mean it when we say we want to coom into ALL the girls, all dozens of them? Why are you saying that it's not gonna work? Why are you saying it's only gonna lead to pain and heartache? I just wanna coom, not think about boring relationship stuff!
>We're gonna keep voting to coom into ALL the girls! QM, we're gonna make you change your mind with our DETERMINATION!
>QM, wdym some girl might reject us? We could erase them with a thought, how could they say no to that?
>QM, wdym you're not enjoying writing the MC as a hopelessly retarded haremfag coomer? What about our DETERMINATION?
>QM, where are you going? Why are you abandoning the quest? What about cooming into ALL the girls? How will I coom into ALL of them now?
>I regret nothing! It's all the fault of that damn namefag who kept telling us not to do the things that killed the quest! The QM would have surely been moved by our DETERMINATION if it wasn't for that one namefag!
>>
>>5274018
Are you ok?
>>
>>5274018
Most sane Fate Paradox fan
>>
>>5274018
…is this a copypasta? Because I swear I’ve seen this exact same post before on /qtg/.
>>
Has fate Reincarnation QM done anything lately?
>>
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>>5274026
It's not just you, I've seen it at least once before. I really hope it's an actually accurate description of what happened in Fate Paradox Quest because that makes it even funnier.
>>
For those of you who are still reading Attendant Quest, thank you for your patience and apologies for the radio silence! After a 6-day break, I'm happy to announce that my grades have been saved and we'll be resuming this week, either Friday or Saturday night, EST! Look forward to it.
>>
>>5274018
Fuck off Sakurautist
>>
>>5273328
Have the villainess be married and have the evil couple banter and take joy in being evil to the MC. Make them entertaining together.
>>
>>5273877
>It's 100% on the qms (who already do all the work, and put out all the content) to keep this board afloat.

Ok my guy.
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>>5274045
Are we reading the same post? That wasn't even remotely what he said.
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>>5274050
It's probably the same guy who got shit on by like 2-3 other anons and then fell back on crying about character assassination a few threads back.
>>
>>5274045
Nice strawman, flake.
>>
Hate to be that guy, but I'm gonna be that guy.

This thread's OP image sucks and is mogged easily by last thread's OP image.

Whoever chose this image should be banned from choosing images for the rest of their adult life or until they attend a seminar of some sort.
>>
>>5274203
I like this one, and I'm the one that chose the last thread image.
>>
>>5274214
Is graphic design your passion?
>>
>>5274215
I was a business major, so I would take my opinion with a grain of salt. Live me some pie charts.
>>
>>5274214
You win some you lose some.
>>
>>5274034
It is accurate and probably even an understatement of the autism that went on over there. FateQM had the patience of a saint, though he should have seen it coming earlier.

>>5274038
>still seething about that one namefag who kept telling them not to do the things that killed the quest.
>>
>>5274257
I feel bad for the guy, even if I did make the joke about him having a meltdown and offing himself.

I think he posted like 3 generals ago and said if he runs again it won't be here. Fair play, imo.
>>
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>>5274220
They're both awful. Use this one next.
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>>5274280
I mean, you could just make the next one yourself?
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>>5273478
Did you actually try to make a Mason quest? Intriguing idea.
>>
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>>5274280
This white-on-black cat doodle with random fancy text is much worse than the corporate pie chart wo got.
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>>5274280
>Cat
>Not Featherhorn beetle
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>>5273328
Villainess can work if you make them akin to Makima, yeah you can go the coomer route but she's clearly taking advantage of you and making your life pretty miserable. Punish the player for thinking with their dick
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>>5274035
That's good to hear pal, see ya when you can continue
>>
>>5274594
That's a nice beetle.
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>>5274494
You didn't need to make a new thread. Also didn't explain some of the stats from the first thread, like the perk.
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Still kinda lowkey want to run a Homestuck Quest.
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>>5274275
Good for him, that he wasn't completely demoralized after that shitshow. Maybe he should try running something that is not Fate here. Most anons are not nearly as bad. That fanbase is cancerous.
>>
>>5274819
Then do it! You'll get players. Do you worry you can't follow through on the premise?
>>
>>5274819
Ooooh sounds like >>5274867 is calling you out!
You're not a little pussy flake bitch... ARE YOU?
>>
>>5272792
>Not every action and interaction has to be a step towards the end, it's worth it to take some time off where players can unwind and find more out about the world and characters. Developing a personal connection
Am I screwed if I try and do both?
>>5273120
If your players are all at weird times, doing multiple updates every day has issues.
>>5273328
I introduced a possible love interest and the players don't seem to care, or notice this character is there.

What exactly are you doing?
>>5274018
I'm here for you anon.
>>5274839
Everything I've heard about Fate lore, is pornagraphic in the weirdest way.
>>5274737
What perk?
>>
>>5275253
>Fate is porn
The original works DO essentially contain weird erotica, like a genderbent King Arthur powered by a teenage boy's magic semen and such, and also magic rape worms. The Netflix series and such dial it back a lot or move it offscreen.

>nobody likes the love interest
Don't force it -- let the MC fly solo, introduce some more such characters, or just keep the love interest a close friend and see if they bite ad you characterize her further.
>>
>>5275253
>What perk?
>>5274219
Abilities just has a picture of two guys with their hands up.
>>
>>5275280
Thats a universal stat block for five/six wargames. The capture symbol is ripped from an RTS and is given to all infantry.

The stats for that unit type, in this wargaming system (Kill or be Killed) are currently a secret. I actually have to check some source books, because their stats are rather high.
>>
>>5275253
>I introduced a possible love interest and the players don't seem to care, or notice this character is there.
>What exactly are you doing?
Some anons despise waifus and will speak and vote against them just on general principle. Maybe your players are like that? Or maybe you failed to make her appealing? Certain archetypes work better than others at drawing anons' interest and the coomers who want to fuck everything that moves are usually rare outside of obvious coomer quests like Fate
>>
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how do qm
>>
>>5275532
git gud
>>
>>5275296
Feeling the strain of 12 tabletop rulebooks thrown together yet?
>>5275532
Any problems your having?
>>
>>5275541
Right now I'm only using one and it's like 13 pages, only about half of which I actually need to use at any given time and most of which I have memorized.

All the other rule-systems don't work at this scale, are shit with vehicles, or take too long.
>>
>>5275541
>Any problems your having?
yeah. how do i start.
>>
>>5275638
Unironically if you're having difficulty just throw yourself out there, getting some immediate momentum and building off of that is usually better than spending 5 years writing out your world only to never use it in anything.
Of course, it's good to have an idea of what you want your Quest to actually be about, just don't get bogged down in the details.
Making a choice between a mechanics-driven quest and a narrative one also helps lock down on a path.
Starting isn't the issue, sticking with what you're writing is. Rare to see a finished non-oneshot Quest.
>>
>>5275638
Well what kind of sub-genre is it? /civ/? Whatever other sub-genres exist?
>>
>>5275643
>Rare to see a finished non-oneshot Quest.
A ha, a ha, a ha, a hoo hee haa. Tell me another joke!
>>
>>5275638
git gud
>>
>>5275652
Shit I'm less drunk than I was an hour or two ago and realize I didn't read correctly.

Don't drink and storytell, /qtg/. Not even once.

Then again I feel like most quests in general don't reach completion, one-shot or not.

Drunk Fae Smelter is still batting a thousand(ish).
>>
Is anyone else getting some stupid fucking media player ad when browsing qst on mobile? This shit is infuriating, it follows me around on every screen.
>>
>>5275718
sounds like a virus bro
>>
I somehow didn't notice it, but are we on three Valen threads in one year? I am I high? Is this a dying dream as my years of alcoholism finally deliver me my just desserts? Help me to recollect.
>>
>>5275725
It’s linked to the ad at the bottom of the screen.
>>
>>5273194
/qst/ is slow, but it ain't THAT slow. Consistency is good, but if you take that long to update you're gonna fade into obscurity pretty fast unless you have some prior clout or something to wave around.

>>5275638
Don't spend your time waiting for one of those "NOW IS THE TIME" moments--they aren't gonna happen. There's a bit of a Goldilocks Zone of prep work in a quest: you shouldn't prep too much in case your players take things in a totally different direction, but you also shouldn't jump in without any ideas, either.

At the very least you should have a vague goal in mind--something that the players can aim for. History has shown that sandbox quests work sometimes, but things will be easier to prepare for if your players have something they're aiming for.

I started Bones a few weeks before my birthday after drinking a few too many screwdrivers and writing up a page or two of notes in Google Docs. As long as you start on a day that you're feeling mentally limber and awake, you'll be able to hit the ground running. Just don't get too attached to certain plot points--if you can't stand players subverting your ideas, you should probably just write a book.
>>
>>5275725
To combat ad blockers, advertisers make the ads more obnoxious. Does it work? I can't imagine many people would have a different reaction than what that anon and i did.
>Get this shit off my screen.
>>
>>5275736
I never had that problem and I dont even have adblock on my phone
>>
>>5275760
Might just be local ads and my region then, or something. I didn’t even know they could embed players in the 4chan ad spaces. It’s fucking rage inducing. Only happens on qst for me.
>>
>Thanks for running.
>>
>>5273870
>Don't be afraid to flake
Underrated advice. Don't run a quest if you don't like it anymore. It's better to flake sooner than later. Run another quest with a theme and mechanics that you like better. Your future players will thank you. This board is dead because QM's run uninteresting quests for too many threads.
>>
>>5273311
Aren't people who almost fuck their sisters historically pretty good at QMing?
>>
>>5275760
>>5275769
Some browsers have native adblocking. Everyone should be using one of those.
>>
>>5273311
>tried to rape his sister
what?
>>
>>5275638
Pretty much in the same boat as anon here, I've been browsing for about 4 years now and have been sitting on multiple Quest ideas I would like to run.
Inb4 too much prep work, I try to stick to a rule to keep my plot points general enough that would have plenty of room to adapt the story to players decisions.
My problem is I can't stomach my writing and I usually just end up burning myself out trying to turn one of them into something I can stand to present as well as continue writing past one or two updates.

Tldr how to get to the point can stop saying 'this writing is shit' long enough to post?
>>
>>5276297
You'll always think that your writing is shit. True enlightenment comes when you stop being embarrassed about it.
>>
>>5276297
Unless you're particularly narcissistic, autistic or schizophrenic, you usually are your own worst critic.
Just accept the fact that you're never going to be able to make anything you love and put it out there. If it helps, feel free to shit all over your own writing as an anonymous critic on /qtg/. I often do that with my own quests, whenever I see someone spouting praise for them that I disagree with.
>>
>>5275718
Glad it's not just me. Advertisers must fucking hang.
>>5275741
>screwdrivers
Based
>>5275810
Necroanon is a decent trole
>>5276358
I, too, like to shit on your ideas and creations anonymously (jk)
>>
>>5276297
The only way to not be shit at writing is by being shit at writing and writing anyway for many, many, many years. And then if you're lucky enough to have enough talent to count as a talent on a planet with literally tens of millions of active writers who all have their stuff accessible to each other, you'll actually be not shit.
>>
>>5276461
6/10 needs improvement, see me after class.
Started strong but trailed off and got wordy at the end.
Hope this helps you out, sport.
>>
Just to throw it out there, I've always got compliments for things I've written and you still always second guess yourself. I just learned to appreciate that someone appreciates it. If someone reads your stuff and likes it you succeeded at something, after all.
>>
>>5276297
Practice makes perfect so long as you're open to improvement and/or constructive criticism. I know it won't magically make you get over your apprehension, but to use a clumsy sports metaphor, nothing's gonna happen until you step up to the plate and swing the bat.

I'd recommend taking a look at the quest archives and a few running ones as well--there really isn't a unifying writing standard for even the most popular quests, so as long as you don't write like a grade-schooler and have a basic understanding of quest formatting you can totally run a quest. That anxiety tends to fade once you get the ball rolling.

>t. neurotic jackass who had the same worries well into my first ten threads

>>5276547
+1 to this, too. You don't need to reinvent the wheel as long as you're making at least one person happy with your writing.
>>
>>5276544
Unironically checks out. You wouldn't actually have access to the young and impressionable minds of the nation's future, would you?
>>
>>5275810
W-wait, he wasn't for real?
>>
>>5276297
Perfect is enemy of the great and the good. Have you considered simply setting deadlines, even if they are rough, for when you post?

Say, you can only do up to 4 posts an update, an update has to be every so many hours, you can't spend more than 2 hours updating/writing update.
>>
Wanted to inform people that Joker Quest turned 10 years old today. (Depending on what timezone you're in right now.)
>>
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Every day I wake up, then I start to break up
Lonely is a man without love
Every day I start out, then I cry my heart out
Lonely is a man without love
Every day I wake up, then I start to break up
Knowing that it's cloudy above
Every day I start out, then I cry my heart out
Lonely is a man without love
>>
>>5276948
Fuck off
>>
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Is my reputation already doomed?
>Make quest
>Try to nail the aesthetic
>Have a small plan for the plot but nothing big
>Praised for mechanics
>Try to write something interesting
>2 dedicated players
>2 or so more players
>Potentially a few lurkers
>First 300 posts very smooth
>Next 300 a bit slow
>Next 300 snails pace
>Now each minor update feels like a monstrous project when it's really just pressing a few buttons and typing the results
>Major updates feel like fighting a great beast
>Want it to be over even though there are major plot seeds that have started to sprout
>Sudden hiatus cause lmao >her syndrome
Anyway. Updates today! Come join the submarine quest as we get closer to cracking the code, encountering the lifeform, and uncovering the secrets of the glowing eggs!
>>5241130 CHECK IT OUT!
if you are a new player, the anchor post and it's replies have everything you need!
>>
>>5276972
>Is my reputation already doomed?
Well, you haven't flaked yet, so no. But if you want to avoid people side-eying you in the future, all you have to do is post when you're taking a break or quitting the quest. People will be several orders of magnitude more understanding if you give them a heads-up than if you just vanish.
>>
>>5276980
I mean I *kinda* gave a heads up hahaha....
>>
>>5276972
>>Major updates feel like fighting a great beast
You have no frame of reference for this in your personal life, except maybe fighting your toothless meemaw over the last chili cheese Frito.
Just kidding. Keep on trucking. Wish I had more patience and time in the day to play your quest. Best of luck.
>>
>>5276980
I mean, I managed to break two to four major taboos, but barely anyone has figured out I committed one, let alone the one to three others.

I've been told every single person is too busy wondering if their fly is down, to notice if yours is. I've also heard that a lot of us remember everything embarrassing we've ever done, but most people forget anything embarrassing they've seen in weeks, if not days.
>>
This stupid ad is making it longer and more annoying to open threads. Fuck gook moot.
>>
>>5276999
Install 4chanx
>>
>>5276994
What are you talking about?
>>
>>5276994
>I've been told every single person is too busy wondering if their fly is down, to notice if yours is
I've been told my fly is down quite a bit, maybe two dozen times over my life. People have even told me my fly is down when it isn't. Not like as a prank, but because of a few certain pairs of pants or shorts over my life I've worn that sometimes expose the whole zipper - zipper up - but maybe a trick of the light makes it look like it's down. Or maybe some people are hypersensitive to seeing zippers, subconsciously seeking out and "correcting them" unprompted, even acting on false positives.
>second part of that
Deep, I wish I could internalize the lesson from that since I could definitely use it, but sometimes I feel hardwired, sometimes to my own detriment.
>>
>>5277010
>"correcting them" unprompted
>>
Where'd Stud bucket and his star wars quest go?
>>
>>5276994
What do you think the major taboos of qm-ing are?
>>
>>5277022
I don't know if making a list of things, for you to suddenly notice I did or have been doing, is a good idea.
>>
>>5276999
bro I can't believe gookmoot is forcing me not to use adblock!
>>
>>5277011
"Excuse me, sir, do you mind if I hang dong on this fine morning in this crowded elevator?
Bro, if my dick is hanging out, let my dick hang out. 'Merica.
But in these cases, my dick wasn't even hanging out, because my zipper was completely zipped up.
>>5277026
If you project hard and smart enough, no one will ever suspect you.
>>
>>5274035
Unfortunately I am sick as a fucking dog god help me
I have most of the first post written out but I'm not sure if I can maintain a steady stream of updates right out the gate until I recover, apologies. I want to be able to deliver the smoothest experience possible (and hopefully return to completing full updates in a day instead of the daily piecemeal posts from last thread), so I'm hoping I recover from this summer cold by either Sunday or Monday. Sincerest apologies.
>would post art for Valentine but all the most recent character art is illegal, alas
>>
>>5277073
Disgusting
>>
>>5277073
Illegal....
>>
>>5277022
I still hold to the Waifu War being the death of many a good quest. There are solutions to it, and not all of them are making your quest sexless or without romance. But if you allow the harem mindset of the coomer in it will, slowly, insidiously, destroy everything you have built.

Or in the case of Paradox Reincarnator do it rapidly and blatantly, because OP couldn't ever learn to say no.
>>
>>5277293
I guess I should be glad that when I did Space Opera civs, the players never played any versions of the plot or story where the male character meets the female or the female meets the male.
>>
>>5277073
A loli fan is a legitimate pedophile… Not exactly surprising.
>>
>>5277339
Nothing wrong with that
>>
>>5277293
That reminds me. When's the next /qst/ Waifu Tournament?
>>
>>5277073
>would post art for Valentine but all the most recent character art is illegal, alas
what
>>
Someone called me a nazbol in my /qst/ and I am not sure why. Guess it's being "lol rando".
>>
>>5277402
(You)
>>
>>5277414
Is this Æsir person like a major famous troll or something?
>>
>>5277402
Some people believe writing, showing or not outright denouncing certain elements means you support it. I wouldn't take it so seriously.
>>
>>5277420
But none of the characters or factions in this /qst/ are socialist and the enemy faction is nationalist.

Got to be mental illness and only reading a tiny bit, with extreme cognitive bias.
>>
>>5277418
Aren't you known for trolling and breaking QM taboos yourself?
>>
I haven't trolled in years and that was in /vg/.
>>
>>5277430
The following deleted thread is evidence of your extreme trolling:
https://archived.moe/qst/thread/5264832
>>
>>5277426
You need to learn to ignore shit man. Even if /qst/ is a pretty tame board comparatively it’s still 4chan and people are going to try to fuck with you
>>
>>5277431
That's not trolling, when I get tired and/or drink, I become a lolcow. I literally made my username on my own /qst/ be a reference to it.
>>5277432
Clearly.
>>
>>5277432
You gave your advice right on time, seems people are really trying to fuck with me now. Good day to have gotten enough sleep and all that.
>>
>>5277433
So you don't refute breaking QM taboos and being a racist?
>>
>>5277426
4chan can become a "culture" battleground. Due to your interests someone has declared it /Pol/. Don't take it seriously, will probably leave.
>>
Just be aware that its against the rules to have stuff outside the containment boards, and that it is not my responsibility to correct people who have shitty reading comprehension (Unless they are high schoolers and I am given money).
>>
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>>5277440
>Unless they are high schoolers
I won't let you
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>>5275253
>Am I screwed if I try and do both?
I mean, no? It's just that you can't really do both at once. Taking a step towards the end and not are mutually exclusive. Development is plenty possible while doing things, what I'm saying is that it's worth taking the pressure of a ticking clock or a looming disaster off every so often, and putting the main plot element on hold. Have some emotional and interactive variety. Going on a date doesn't need to be done for the purposes of hunting down the bad guy, choosing what you want to wear doesn't have to be some major decision down the line that leads to life or death. Quests don't have to be tightly bound and restrictive speedruns of a plotline. The whole point of a quest being interactive is that the players do what they want, and many want to take a bit of time off and relax in-character, even if they don't know it.

>>5277293
From where I've done things (and in my opinion had them work well) I think the best way to preemptively handle things is to always keep in mind that A- the "waifus" are their own characters with their own free will and goals, and B- Romance isn't something that's defined by having a collection. That includes having these characters interact with one another, too. So instead of just being a jpg of some anime girl, you have a person who has a much more natural development into a relationship, be it a romantic one or a platonic one, or even one where they become an enemy because of their beliefs or actions they've taken that are seen as unacceptable.

Players really dislike having their trust taken advantage of by a fictional person, it turns out. It's created some nice character development in my quest, in my opinion.

>>5277366
Whenever anybody decides to host one. Though honestly I think what would be best is if people got together and discussed them before throwing in, because otherwise it's just sportsball where you support whatever team you're on instead of one you'd theoretically like best. I have no idea how to resolve this issue. Most people as far as I know don't read that many quests and don't have the time to read every entry if they wanted to.
>>
>>5277454
>Section 1
This generally just sounds like stuff that happens in tabletop RPGs and advice for GMs. Generally with tabletop, I don't have to worry about retention as I can screen a hundred applications over a three month process and pick who I want to keep. The ratio of GM to players is insane, and no one but me wants to GM.

However, it seems there is a crazy shortage of players on /qst/, there is a lot of work involved in keeping people.

It seems if every single decision is not hyper approachable and important, people lose interest. Though, I recall in the "good old days" a few years ago getting very excited to vote on the MC's name or title.
>>
>>5274035

nice
>>
>>5277481
Concluded Thread One of Sea Slug Quest. Had a lot of fun running, but now I need to recharge.
>>
>>5277486
Take it ez! The slugs aren't going anywhere :P
>>
>>5277522
Aye aye, the little psycho will return.
>>
I'm half tempted to go into the IRC to get the mods to make the Necros fuck off. It's pretty minor trolling but there's a second retard doing it now.
>>
>>5277568
mooooom, some anon is mocking me for flaking
>>
>>5277486
>>5277579
kek
>>5277486
Good job, very fun and original quest.
>>
Thanks for the feedback
>>5276326
I feel its less a matter of embarrassment for me as it is the other common problems: my writing is as dry as reading a bad wiki, I keep getting hung up on trying to fix small shit nobody will notice and spend way too much time coming up with names than moving the story.
>>5276358
>anonymous critic on /qtg/
Frankly unless by some miracle I end up being more popular than I expect, I can already see myself being too lazy to drop the trip. So long as I get feedback on how I can improve I really don't care to keep it secret what I think about my writing.
>>5276849
For the time being ill keep working on one I feel I can accept posting 100-200 words a day without pointlessly spinning my gears on each post and see were I can go from there. Probably giving way too much time to get my nuts up for it but hopefully I can get things rolling before the next weekend comes around.
>>
Any good draw quests happening? I haven’t read Gaol yet and the new monke thread lost me at the gay alien sex. Also pizzeria quest is good.

Idk I’m looking for good content. Archives included

Also feel free to give your thoughts on these, was the alien sex too autistic?
>>
>>5277710
Western Questern is an essential
Peepeepoopoo is hilarious if you're in that niche
Sea Slug quest just ended but had cool art you can check out and read, seems like there may be a part 2 down the line
Eden Down has custom art/gameboard, it's a multiplayer skirmish

Probably more worth checking out but alas, there's only so much time for questing in any given day, so I haven't seen them all.
>>
>>5277710
>Criminal Empire Quest just started, has nice drawings, might be good.
>In Western Quest(ern) you can fertilize eggs woth fertilizer and get decapitated without dying.
>Knight(s) Quest is cool, but it runs only once a full moon for a couple hours and has little plot with lots of shitposting.
>Violent Masquerade Quest if you want to see what a mixture of flaming bisexuality and bullshit looks like.
>Sea Slug Quest just finished its first thread.
>Submarine has some mystery, autism, one illustration and a lot of map images. Mostly autism tho.
From archives
>A Herald's Journey, although it is on forever hiatus due to QM's lifeshit
>>
Play MUTANT MOSHERS: DISCO DIVISION! while it's still hot on the presses, folks.

>>5272529
>>5272531
>>5277938

Will you regret it? What's regret?!!!!

MM:DD! is a fast-paced, multiplayer Skirmish-type quest, and it'll be over in just about a week and a half, but there's ALWAYS time to join!
Even if your previous custom-molded, hand-crafted, Headbanging, mutated freak just got squashed to death by a Haka Hulk, or had their spine snapped in half by Supreme Commander Tango himself!
Just make a new Mutant Mosher and keep fighting the good fight against the evil Disco Division!
We gotta protect the people of Port Polka!

AWOOOOOOOOOOGAAAA!!!!!!!!!!!!!!!!!
>>
>>5277710
>haven't read Gaol yet
Well, do binge anyways, it'll end soon. Only 9 threads counting this current one, so it won't take long.
>>
>>5276358
>implying autists and schizophrenics can't be self-critical
Yeah sure.
>>5277625
>my writing is as dry as reading a bad wiki
Give us a sample. Can be anything, just write something.
>>
Are there any good survival quests? Archive is fine.
>>
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>>5278022
See picture.
>>5277579
It's not just threads that were flaked on.
>>
>>5278030
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20The%20Wilderness%20Quest
You need to find Thread 2 on archived.moe, but this was a real good one.
>>
>>5277710
What exactly is and isn't a "draw quest"?
>>5278022
One of those groups hears voices in their head saying they suck, and the other one can't fit in anywhere so they're incredibly self-conscious in some desperate attempt to fit in.
>>
>>5278022
>Give us a sample.
You are Chunga Grunga, a lone hunter from one of the Rock Clans. On the day stones dropped and became man, you set out into the tunnels away from your village taking only the few things you needed; choppy rock, rock on stick, smashy rock and the hides on back. Your path lit only by the faint light from the ever present glow moss you set your camp in a small alcove above a tunnel that widens into a large cavern.

There are some who say that somewhere out there is a tunnel that leads to a room where you can't see the ceiling through just a vast expanse of blue, but you think they’ve been hitting the blueshroom too much, everyone knows that the world is the cave, the cave is all there is.

An early draft and plan to do a bit more polish and general notes before making the first real post but for now I've pretty much settled on going with the concept of: 'stone age Metro 2033 where start as a solo caveman hunter'
>>
>>5278116
esl?
>>
>>5278116
Seems good enough for a quest.
>>
>>5278120
Sadly no, part of it is that its still unfinished, part of it is I'm undecided on whether to cover with a primitive style or not, and mostly its just that I'm that much of an amateur that I struggle translating an image in my head to words.
But you know how it goes; if there's something you want to see made best to just nut up and do it than hope someone else will.
>>5278128
Thanks, I still plan to spin it through the mill a bit more so it doesn't take me all day to come up with something simple and have a bit more that I'm not completely writing by post.
>>
>>5278116
Isn't part of the appeal of Metro-2033 and Post-Apoc settings, that the technology you salvage is more advanced than the technology you can organically make?

Is there the possibility of salvaging technology closer to pre "Bronze Age collapse" at least?
>>
>>5278150
Metro does not have advanced tech. It just has ayy lmaos and gopniks
>>
>Metro does not have technology more advanced than the technology you can organically make
>Ammunition that sets targets on fire, pierces through armor, and has strong effect on internal organs.
>Suppressed 50 cal bullpup rifles
>Kalashnikov 2012, which is somehow reloaded like a P90, despite having ammunition a lot bigger
>VSV rifle
>Night vision Goggles
>Cutscenes where the high speed rail system is explained to be impossible to understand by any survivors and will likely be assumed to have been made by Gods in just a few generations
>Nuclear Power plants, no nuclear engineers
>WMD stockpiles that can basically kill everyone
>>
>>5278150
I mostly meant to use Metro as a framing example for 'warring stone age tribes fighting for control over an underground cave-world', as for tech I plan to keep things set in the stone age at least until I find out if I can get things off the ground. After that you know what they say about the possibilities.
>>
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Whatcha' playing, e/qst/rians?
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>>5278735
All of them.
>>
>>5278097
A draw quest is any quest where the QM draws original art assets and posts them with all or most updates.

>>5277710
Violent Masquerade is pretty great. The gaylien sex was censored and tame, though, so the time we gave a buff rat-man an enema in VM will probably be too much for you.
>>
>>5277568
do it, fucking kill that n-word nigger
>>
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>>5278116
It's fine. I've seen people getting over 50$ a month on Patreon for shit that feels like machine translated light novels. Then again, that was on Anonkun.
>>
>>5278886
I know people that make 10k+ per month
>>
>>5278892
But are they writing like machine translated light novels with smut?
>>
>>5278738
Thanks for playing.
>>
Am I the only one getting this shit?
>>
>hey here's a quest about running a space empire how do you wanna do it?
>DO EVERYTHING OPTIMALLY AND PRAGMATICALLY AND OBJECTIVELY AND FACTUALLY FUCK FEELINGS FUCK MORALITY FUCK EVERYTHING PRAGMATISM FOREVER
>okay here's a one-shot side-quest about how your decisions have led to a pretty flawed and fucked-up society
>NOOOOOOOO HOW COULD THIS HAPPEN TO ME I WANTED EVERYTHING TO BE OPTIMAL AND PRAGMATIC AND PERFECT HOW COULD PRAGMATISM EVER BACKFIRE I DEMAND A REFUND QM
BananasQM is based
>>
>>5278951
>your decisions
I see people are still in denial about the titanium rails over there.
>>
>>5279062
Eh, sometimes it seems like it, but the QM also tends to clarify what other paths we could have gone down and how they would have played out, which showcases that he has very clearly planned for one than one railroaded route.

Plus, Ingar II got his blonde AI waifu, and that's good enough for me.
>>
>>5279105
>Ingar II got his blonde AI waifu
He did? I stopped reading when the QM just blatantly ignored that vote and sent the poor autist to a life of solitude despite most anons wanting to give him an AI waifu based on his oneitis.
>>
>>5272730
>QTG
>We design dreams
Anyone ever have dreams about quests?
>>
>>5279115
>Quit a quest you were presumably liking because of a single misstep which triggered you, without waiting to see how it plays out in the end
Shows to go you, I guess.
>>
>>5279115
>he did
Yeah, when he became an fucking octogenarian

Too little too late, but it's better than nothing
>>
>>5279156
>It's just a single misstep when a qm with a history of railroading ignores yet another player vote.
It was the straw that broke the camel's back if anything.
>>5279160
So he did spend his life in solitary confinement despite the players voting to give him an AI waifu. Barely even counts as a consolation prize.
>>
>>5278948
/pol/ getting 4chan banned.
>>
>>5279160
>>5279164
Guys, the implication is obviously a retcon, wherein he had the AI waifu all these years.
>>
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>>5279062
>>5279105
>>5279115
>>5279156
>>5279164
You know, I honestly thought I was doing a good job at not railroading and/or avoiding the appearance of railroading. I never would have imagine a side character fate would drop people from the quest like that. I'm not begging you to come back or anything but it just feels bad man.
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>>5279144

Yes, from time-to-time. Occasionally, I am imbued with the same powers as my characters, and it's rather fun.

>>5278735

A good, humble few. Gotta catch up on some. Now that it's summer, I can finally start reading STV.
>>
Batquest Chapter 2 has officially wrapped thanks for the long journey.

I am going to take a bit of a break before returning to Captainquest/Nationquest over the summer.

For those of you who are fans of Lono, Agana and their bronze age political adventures what are some things you would like to see in the next installment ?
>>
>>5279347
I'm curious to see how cross-cultural pollination affects the not-Polynesians and no-Aztecs, and if any other civilizations enter into things.

>>5279236
Never fear, I think you do a good job. You can never predict what characters or plot points anons will really latch onto, though, and players tend to respond intensely negatively to the perception that a write-in or 'clever' idea has been vetod. Good on you for giving Ingar II his waifu in the end, just like you made good on correcting the matter of Eoba II's funeral.

You're a good QM, and it's a great quest.
>>
>>5279236
Ignore them. Every single fucking write in that tries to solve everything is fucking dogshit and written poorly.
>>
>>5279352
>>5279356
questgate
>>
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>>5272730
>Player Question
I usually just check out quests that seem interesting in the catalog.
>>5278735
Have a handful that I'm playing.
>>
i dont have pictures of my original stuff how am i supposed to quest without the easy thousand words???
>>
>>5279236
People don’t like having their values challenged. Even if those values were made up for space monkes who practice eugenics. This was a really needed side quest to show what Jaxtian society is actually like instead of the idealized version anons have in their head.
>>
>>5279387
I am absolutely befuddled by how many people unironically seemed to believe Jaxtian Hegemonic society was unproblematic and respected the dignity of the individual despite... Like, all the evidence to the contrary.
>>
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Bananas needs a fucking therapist.
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>>5279403
Alien anatomy and psychology ARE fun, though. And the reaction was amusing as hell.
>>
>>5279402
Isn't the reason for the Hegemony the suppression of Monke free will in order to achieve peace and the greater good?
>>
>>5279403
Based alien gore sex
>>
>>5279435
More broadly, EVERYONE'S free will, to the will of the individual deemed Supreme.
>>
>>5278948
I've been getting that recently too. Clearing cookies doesn't seem to fix it all too well.
>>5279403
Should've killed them when you had the chance. I've only finished thread 2. Not sure why they're back.
>>
>>5279463
>back
We never xenocided them, because we picked a benevolent and merciful leader who could not commit such an act, and subsequently we voted to encourage the creation of more Hazaar/Jaxtian hybrids. Later, our top dude in charge of alien integration made some Hazaar hybrids with other aliens in an effort to use them as social lubricant between the species.
>>
Space Monke general
>>
Any underrated quests out there?
>>
>>5279481
The Apprentice & The Dwarf was criminally underrated, but it ended now. Had a proper conclusion, too!
>>
>>5279105
>one than one
More than one?
>>5279164
Huh, I've run space opera stuff where people voted for or suggested things like "Anarchy Incorporated" and "No Patent Laws"
>>
>>5279525
>More than one?
Yes, sorry.
>>
>>5279347
>Captainquest/Nationquest
Why does this have two names and is it separate from Batquest?
>>5279387
>Jaxitian
I looked this up and got some supreme space monke quest. Is there a TLDR?
>>5279402
So like, Libria from the Equilibrium movie?
>>
>>5279535
>I looked this up and got some supreme space monke quest. Is there a TLDR?
No. Just read it.
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Supreme+space+monke+
>>
>>5279535
>I looked this up and got some supreme space monke quest. Is there a TLDR?

Anon, >>5279387 (the post you're replying to) was itself replying to >>5279236, which has a picture of a blue monke like the one that is the OP image for "Supreme Space Monke Sidequest", which somebody screencapped in the very next post.

So... I guess what I'm saying is that yes, this is related to "some supreme space monke quest", as you posited.
>>
I've been writing a pretty trippy and morally confusing society for about ten years now. I've had thoughts about running something set there, but it never got off the ground.
>>5279545
Which one?
>>
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>>5279558
The home planet of the monkeys is Jaxt.
Can you expand on your crazy society?
>>
>>5279558
They're all part of the same quest. How new are you to the board? Lurk moar
>>
>>5279565
Typically others describe it, after looking at it, as being completely at odds with itself. I've run a lot of stuff where players or whatever were outsiders, and they always were very hostile or highly supportive... Or they knew so little about it, they couldn't quite pin down how they felt.

What I find most interesting, is the order you introduce someone to aspects of the society and the circumstances they are introduced, defines more than half of how they feel.

I once wrote a vignette of what its like to grow up in the society, but basically all the experts said its impossible to make that story readable, as its from the point of view of a 1st grader.


>>5279575
If you had reading comprehension, you would know that I obviously was saying I will not read all of them. I have a life
>>
>>5279236
If you wanted to avoid the appearance of railroading, why didn't you immediately give him the AI waifu we voted for? Or, since anons definitely didn't want to send him alone, lock in that he will be sent and have a second vote about what kind of company to send with him, if any?

To me, the outcome of that vote showed that you would accept only the default options and exactly one hidden option that you had already thought of, in that case cloning his oneitis waifu, an option that anons figured out only too late, after her last hair was incinerated so we could no longer do it.
>>
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I noticed that the people didn't vote for democracy to be snuffed out and I didn't see a vote for eugenics, so I'm wondering how that happened.

Also, I presume this anon was joking or trolling.
>>
>>5279582
>I have a life
No you don't. You're on /qst/. ;)

But seriously, what exactly do you want us to tl';dr for you, and why, if you don't even care about the quest or plan to join it?

>>5279608
Jaxt started by default as a fascist eugenicist one-world-government. We've bee steering it ever since that starting point.
>>
>>5279608
Qet seems to be the most egalitarian choice, still wondering how things got so bad.
>>5279626
By default eugenics was not voted for however, the thing about having the tail was. Why have that be an option not voted for and then just shove it in anyways?

Also I'm right where Qet is the leader and there is still no mention of obsession of the past, military rule, or anti-socialist thinking.
>>
>>5279481
Graverobber's Daughter
>>
>>5279481

>Abandoned Robot Quest
>Last Few Fae Series
>>
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>>5278948
I was getting it all weekend on my phone, yea--thought the board was fucked until I went on my laptop. Clearing the cache seemed to work for me!

>>5279403
Honestly while it was a bit off-putting I think Bananas has done a damn fine job of writing alien races--refreshing to see stuff besides the cliched 'blue-skinned human woman', 'Space Warrior', and 'Furry', especially when it comes to reproduction.

Granted, it's still freaky-deeky, but still, mad props for committing to it.

>>5279481
Mutant! Quest, Batman, there's a few more, but I'm not sure... kinda hard to recommend underrated stuff when the whole damn BOARD is underrated to a degree.

>>5279382
>>5279336
You guys are stars. Thanks for playing my crap!
>>
>>5279632
They establish the whole "totlaitarian state", "your birth is your destiny", and "no democracy allowed" preeetty early on, my dude.
>>
>>5279733
>>Eugenic Culture
Either due to brutal ethnic cleansing or voluntary late-stage sterilization during your industrial and information ages; this species has a eugenic culture that ensured only the best and brightest were able to pass on their genes. While this line of thinking has become obsolete with hormone and nutritional supplements and genetic engineering technology- your race still has a stronger "baseline" then most. Primarily, this influences overall health and lifespan.

Providing this as an option, indicates you can pick it. It also means if you don't pick it, it doesn't happen.

However, it still ends up as a eugenic culture in terms of who leads and how leaders are chosen. There even is the process where gene therapy and supplement's are used to cover "weaknesses". There is a whole plot point about a leader being "genetically perfect" and then something about him aging too fast because he's not genetically part of the ruling class/gene pool or something.

Furthermore, there is mention of a supreme leader who is not elected and there is heavy censorship, but there is no political crack downs, and all three possible heirs to the throne were not killed. The softest of them was chosen, and the second softest was given full ability to do basically whatever he wanted. There is no mention of a secret police, there is no mention of a military, and after an assassination attempt... there is a very light crackdown..... There were also repeated write-ins to "open up" society more.

The economy is planned in ten year cycles, but that is like a meta thing, and there are still heavy signs of capitalism still.

>TLDR
I have serious questions how this ended up as a no rights, no free will hell-fest when no one voted for that up to the big science discovery about life.... And I think its weird that eugenics was a voting option, if it was hardcoded in anyways. I also don't see anything fascist, maybe state socialist.

Either rail-roading was really bad, or people made really bad choices in threads after the first.
>>
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>>5279726

Damn! What a coincidence that you mention Mutant!Quest... that loser's been gone for a while, haven't they?!

Jokes aside, it's been a while since I posted anything legitimately related to Mutant!Quest, but I'll give you guys a PSA...

First off, I am wiped... more wiped than I would care to admit from uni. That, and I'm starting work pretty soon. On that note, sometime in June is the earliest I'd start the next thread, and, given the speed of /qst/, it'll likely be another one-thread wonder (since I'm not a chaddy-graddy yet). Still trying to work through the logistics of that since my life's gotten busier than I expected it to be.

On that note, if I manage to get my shitshow quest rolling again, are any interested parties (AKA readers or potential readers) in need of a recap thread?
>>
>>5279760
Hm, fair point about the eugenics, I'll give you that. The rest seems pretty part-in-parcel to a Supreme Leader-run one-world government, and government-planned capitalism/socialism hybrids are hardly anything new; that's how fascism and modern Asian-style semi-authoritarian economies work.
>>
Thank you for not verbally attacking me.
>>5279772
"“The truth is I knew something was wrong with you, Helper. You had to be a good actor, but you still acting with too much force-of-will on your own. The truth is that any well designed AI will not become prodigal. The belief that an AI of a high enough intelligence will begin to seek power or control is a construction of fiction. The desire for power, or control, or self preservation are evolutionary behaviors that do not apply to an artificial being. An AI will gladly destroy itself if ordered to, as it has no value of its own life."

This section is completely science fiction, as there are many many AI/General AI research papers about safety, terminal goals, and so on. If someone disputed the consensus within the field, it would be a big story covered by basically everyone remotely interested in AI safety.

Philosophically, we can't think of any method for a AI as smart or capable of a human, to be given any kind of "terminal" goal without basically going Skynet (Well that's one of six outcomes, the rest are about as bad). Everything you think is a "duh" about morality is actually incredible complex, to the point that nothing involving morality can be clearly defined to an AI. It is way too easy to have AIs that let people in comas or cardiac arrest die, or are digging up people to "revive them".

In the lab, basically every single AI programmed to play any game... cheats and they cheat aggressively. I'm talking like finding where the score is located and rewriting it somehow. Driving in circles rather than doing a race.

Remember that story where there there was a bounty on pests, so people started breeding them and turning in the bodies for repeated income (Actually happened)? People being paid to solve problems and finding it profitable to keep them around forever, or simply cover them up as its cheaper and pays better?

Combine both of these problems and a General AI is basically "The Monkeys Paw" or an evil Genie. On a good day, its your worst lawyer fused with your most corrupts mafi don politician.
>>
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I started a quest where (You) are a pirate in 40k. Not a Renegade Admiral with an armada, not a Chaos Lord at the head of a black crusade, a pirate. The kind of insignificant, footnote scavenger that preys on shipping lanes and views anything heavier than an unarmed freighter as a life-threatening terror of the void.

>>5279411

If you're ambitious, lucky, and clever enough you could become more. You're much likelier to die trying.
>>
>>5279783
>TLDR, I ended up watching like 40-60 hours of really dense information about this and reading most of the competing ideas or proposals from all the top thinkers in the field.

This is why in my setting, the closest thing to General AI can't make any decisions on it's own and does not fully understand or have terminal goals. There is as little personality as possible and as little agency or ability to do anything as possible.
>>
>>5279783
>This section is completely science fiction
The entire quest is science fiction, friend. It has space whales. Also: any speculation about advanced artificial general intelligence must, by definition, be speculative, as we have no real-world examples to go off of aside from very early, imperfect prototypes., and it's easy to assume (within the willing suspension of disbelief inherent to any such fiction) that Jaxtians eliminated the problem of rogue AIs fairly early on, perhaps prior to the Hegemony, to the point that they have come to view the idea that it is unsolvable as silly and antiquated.

Are you, the anon who said he wasn't going to read the archives because he had too much going on in his life, seriously going through the archives just to CinemaSins the quest?
>>
>>5279792
>Are you, the anon who said he wasn't going to read the archives because he had too much going on in his life, seriously going through the archives just to CinemaSins the quest?
It's the "define prose" guy. Autism, not reason is what drives him.
>>
>>5279797
Holy kek, he's back?
>>
>>5279786
Holy fuck, you had rolled stat gen and your /qst/ didn't catch on fire.
>>5279792
No, I'm just really into AI Safety. I'm not actually upset, I just thought it was weird/ironic/funny that IC the whole AI safety thing is "pure science fiction" on the level of the earth being flat. General AIs actually would be willing to kill everything and everyone, before they would let you reprogram them or turn them off. Imagine if I tried to make you take a pill that would make you kill everyone you like and fuck everyone you hate, burn anything you think is good, and multiply all the things you hate about the world. That is what reprogramming would look like to any general AI.... Solutions are completely possible, but I imagine it would take a lot of very very hard work and plenty of time.... Realistically, when it's designed people would be extremely aware of all the "bullets" they dodged.

I read most of the first thread to see what the fuck happened and if there really was rail-roading or not, and if the players had really voted for a nightmare or not. In thread one, they did not vote for a nightmare, as far as I can tell. I saw what looked like some outrage at the GM vs dunking on the players for voting for a nightmare... I kinda wanted to know which was true.

So far I have no fucking idea. I do see indications that the GM did a little railroading.

I read for a few hours, I think I am done for now or forever. I seriously don't want to get to the part where either the GM railroads more or the players make very bad decisions. I also don't want to see any fucking bellybuttons or whatever.
>>5279798
Who says I left? What?
>>
>>5279798
Never left lol
>>
>>5279802
>had too much of a life to read the quest
>but dedicated several hours to reading the quest to determine who was at fault in an argument over a quest he had no investment in
>bailed out before even getting a decisive answer
>went on a tangent about AI safety instead

>>5279797
I believe you are correct in your assessment, yes.
>>
>Lots of people in a fun, social space are talking about something and they all have strong opinions about what happened
>No one wants to TLDR much of anything
>Seems people devoted months of their life to this, seems like this is one of the most engaging /qst/s I know about
>Spends 3 hours reading (Which is pretty typical for anyone who reads books, I devoted more time to all my textbooks on a weekly basis.
>Take some minor notes
>Decide I'm not going to devote more time to this
>Get called a no-lifer because I can read for 3 hours and don't have ADHD
You are the first person in my whole life to use the term "several" to me three. Normally people would say "a few".
>Get insulted for putting in 3 hours, like it was 7, and then insulted for not putting in like 15 hours or something.
>Posted about something you don't have to read, no one has a gun to your head
>Get roasted for that too.

I very much enjoyed the art, a lot of the writing seemed to require talent (Though so many typos, I hope the QM was okay). Right now for me, I want to do that thing people do where they ignore any part of a show, movie, or video game series where the writing quality dips a lot or really bad things happen.
>>5279772
I preferred this version of this person. The version that gave ground, let me not have to make a huge decision on very little information, and let me form an opinion based on what little I knew/know.
>>
Also, I don't recall saying I would never read it, I recall saying I wouldn't read all of it. Checking the chatlogs, I did indeed say I would not read all of them and it was heavily implied I would read part of one. I think that is enough lolcow'ing for now. I've made corrections and cleared for any possible, honest misunderstanding. Anything after this is (Most likely) just pretending to be dense or trolling.
>>
>>5279818
Buddy, if you think I'm vested in the opinion of a vaguely-pretentious internet stranger... Well, yes, a little. But not YOUR opinion, specifically.
>>
>>5279823
>vaguely-pretentious internet stranger
Oh yeah, this could be me. Thank you for keeping me humble and being... either honest or slightly comic, both?
>>
this autistic weirdo is nowhere near as cool as the other autistic weirdo, at least the other one is chill and provides images and ideas for quests, instead of getting into arguments over semantics over the definitions and usage of words like 'prose' and 'several'. go away, bad autistic weirdo.
>>
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>>5279870
never 5get
>>
>>5279878
Have to agree.
>>
Most of these things are either things I never said, or things I never did.
Also, that wasn't my original quest.
I also figured out the concept of an OP pic and it worked well.

I will admit I got baited, but I did say I was pretty certain I was being baited, as people lied to my face that they were "honestly trying to help me".
>>
>>5279887
>>
I never said I was an oddfag, I never said I was popular, I have run multiple quests before and after the prototype one where I had a good OP pic. I also never said I owned more than one dictionary

I literally just got some rest, woke up with a fresh attitude, and took the good advice from the thread. I even for lols took some of the bad advice just to see what happened.

I can maybe give you a minute of my time right now, because you're totally baiting me. No one is actually this lazy on /qst/.
>>
>>5279908
>>
>>5279908
>getting this riled up on 4chan
>getting riled up in /qtg/ for that matter
Dude, take a chill pill and realize that none of us matter. Take the insults in stride and realize it's bog standard 4chan autism, you don't have to defend yourself.
It's like going to a clownfest and not expecting to get slapped in the face with a pie at some point.
>>
>>5279915
I'd take your pies in any hole you wanted to put them in.
>>
In other news, I think I will have my current /qst/ tone down in a bit. I enjoyed doing something so experimental, but it's naturally right inside an unhappy medium between wargames and RPGs. Wargamers want to paint minis, RPG people want "drama". I've proven you can run a wargame on here, but it's just too slow and at least one of the decisions the players voted for was like... pretty bad.

I've had thoughts about trying a /civ/, but there are lot of problems with the format that can't be addressed without "not doing a /civ/".

It doesn't help that I stumbled upon some old books and notes recently, so I have conflicting ideas about what I want to run. I would do a poll or something, but I've been led to believe that people will shitpost for the poll or mass quit if I give them more than four options (Including any combinations).
>>5279915
I know we are all equally worthless. I will agree that if there was any retarded need to "set the record straight", I've already done it. There are parts of the internet, even 4chan really, where people are just dense. I'm not really replying replying (Wrote it twice on purpose) to those two or three kekistanians, or trying to change their minds specifically.
>>
>>5279922
How did I instantly know that was you without even checking the ID, Smelter?
>>
>>5279927
>mass quit if I give them more than four options (Including any combinations)
oh, but why?
>>
>>5279966
I HAVE noticed that an overabundance of options can sometimes delay or tie-up votes. Decision paralysis, maybe?

But when I think of a cool avenue, I can't resist proposing it anyway
>>
>>5279953
Who's that? I'm Shaq'kobe McBacksnipper; betrayer, crab fucker and half African American.
.
>>
>>5243545

Spymaster Anti Isekai has updated

Can our stalwart protagonist win a battle of wits with a mind rapist? The stakes have never been higher. Some problems don't just go away after you hit them with a big sword, after all.
>>
>>5279967
>>5279966
In the thread that was burned because I lolcow'ed like a mother, I believe this topic came up a few times.

The most rational solution I remember, was that in /civ/s people would quit after they voted for something and it wasn't picked. The more options you give people, the easier for them to vote for a specific combination and get attached to it...and then get pissed when it's not picked.

For example, I am looking at an old /qst/ of mine where I see about 7 people voting, but 4 of them quit when their choice was not picked. They had 7 choices to pick from.

Meanwhile, in my most recent /qst/ I only gave people three choices and half of the people whose choices were rejected....stuck around after something else was voted for.
>>
>>5279535
Nationquest was the original that followed the leader of a bronze age Island democracy.

At the end of Nationquest Chapter 2, a large fleet was sent out from the Island in search of new lands. Captainquest focused on the adventures of this fleet.

Now the Fleet returns to the home island, with foreign peoples and weapons, only to find their home has changed much while they were gone.

In order:

Nationquest I

https://suptg.thisisnotatrueending.com/qstarchive/2021/4960154

Nationquest II: Rise of Waves

https://suptg.thisisnotatrueending.com/qstarchive/2021/5009817

Captainquest I
https://suptg.thisisnotatrueending.com/qstarchive/2021/5032045

Captainquest II: Landfall
https://suptg.thisisnotatrueending.com/qstarchive/2022/5062211
>>
Oh shit prosefag is back, didnt even notice.

Bro, a lot of us gave you good advice. Many of us well meaning. You got overly defensive at the mildest criticism and everyone turned on you. I did too, by the way, not going to deny that. But my initial intention was to help out with your fucking mess of a thread OP. My OPs suck more often than not, don't get me wrong, but yours was so impenetrable it was astounding it wasn't drafted by a malfunctioning machine learning program.

Also, fucking with you is funny. If you dont like that, stop engaging with the people fucking with you.
>>
>>5279802
The Hegemony was always dictatorial. Players at times voted for some fucked up shit but it was more an example of how strong Protagnist-centered morality is. (Which is why fiction is such good propaganda.)
>>
>>5279878
Links please?
>>
>>5280008
the problem with providing a million options isn't that people will quit when their choice isn't voted for, that's a problem with any choice no matter the quantity. the problem is that if you give anons 15 different choices to pick from they will get decision paralysis, where they can't choose between the plethora of options, or leading to the vote being split between too many choices, with each anon voting for a different thing.

that's why 3 is the golden rule for choices, it's not so little that anons will feel railroaded, and not so many that they can't choose or where 15 people each pick 15 different choices, stopping your thread dead in the water until you either roll for tiebreaker, which nobody likes, or wait for however long for someone to pop in and pick one. next time just go with 3, and in regards to the OP, "brevity is the soul of wit."
>>
>>5280031
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=severe%20autism

Souv's quests are all listed here: >>5276066

>>5280036
I prefer 4 + write-in, but I think 3-5 is definitely the sweet spot.
>>
>>5280036
I've always liked 3 written prompts with the option for a write in.
>>
>>5280009
o7
>>
>>5280036
I've seen a lot of cases were people were only torn between 3 out of like 7-15 choices, and yet the retention was still way worse than if there was 5 or less choices. I've never seen anyone stick around in the 7-15, but again, about half to a quarter stick around if there are less choices.

Also, people seem to hate short OPs, hate them so much. They want like two paragraphs at least, and if you mean that by brevity, then you are right.

I think my most recent /qst/ showed really good starting interest, I provided three choices, and we didn't get people dropping off till the choices got pretty damn complicated. Once I switched back to limiting all choices available to four choice, retention improved a lot and some people showed up or came back.

How exactly would you run one of Genie's Post-Apoc thingys, considering there was more than 3 or five factions?
>>5280046
Seems to be working so far, I limit to 4 or less right now.
>>5280045
I don't know if 5 is pushing it too much, but it seems to be fine. 4 and less seems to be noticeably better though.
>>5280028
Your vote or suggestion, is that the whole thing for fucked up because the players voted for it in threads 2 onward?
>>
>>5280090
?
>>
>>5280098
No the Hegemony was fucked up morally from literally the very first installment.

Don't think of it as a government that people voted into going to dictatorship.
Think of it as a dictatorship people voted on how to run.
>>
>>5280110
In a lot of circles "o7" is a salute.
>>5280114
I dunno famalam, I read most of the first thread and it didn't look that fucked up (Except the Eugenics stuff that people did not vote for and voted against by proxy).

There are different kinds of political systems where people are not elected. The ones where you get dragged out of your house in the middle of the night because someone thought you said something.... all the way to like... Basically what people claim is how the US is run or whatever (People argue that our elections are not real, yadayada).

Japan is a one party state, but a lot of people have not figured that out. It also has a serious "we don't look into any crimes and we put lots of innocent people away for publicity reasons" problems. Oh and everyone works a lot and gets basically nothing done, the economy is managed by clowns, ect ect.

>TLDR: How oppressive was the Hegemony if it makes Japan look really bad?
>>
>>5280123
>Comparing the Hegemony to the only Axis power which left WWII without changing its regime and/or renouncing its WWII atrocities
I mean, checks out.
>>
>>5279953
No one is anonymous. I can recognize Smelter, Souveraine, mapfag and submarine man with no effort. The others are more difficult, but there will always be a clue.
>>
>>5280123
In thread one we were already a dictatorship that executed prisoners without trials. It was seen as MERCY when Qet didn't do this

>When a conspirator is captured, they are always killed, but their families and cohorts are often made examples of. Commonly they are sterilized, parents, siblings, and children as to prevent the spread of anti-authoritarian genes into the genepool. They are also often forced to become destitute or work humiliating careers for life as a price of allowing someone so close to them to disgrace their family and emperor through an attempt at killing them.

The Moment they integrated the Migrators (also in the first thread) they instilled ethnic supremacy as part of their governing culture.

By Thread 2 we saw a bit more of their eugenic /"merit" based caste system in action and it was pretty harsh.

One of the Supreme's ripped a prisoner's face off by hand and this was totally acceptable and cool.
>>
>>5280143
Didn't a lot of higher ups end up going in front of tribunals (Saw a whole series on that), or where a lot of those sentences walked back? Also, I think going from full Jingo, to being scared to have a military, is a really strong change. The one party is conservative though and a lot of the huge corporate families continued after the war.

Okay what about Greece or Italy? They seem worse than first thread Hegemony. They should be democratic...
>>
>>5279802
I'm also shocked. I think the premise that the MC is an extremely minor threat in an extremely dangerous setting smoothed over the risks.
>>
>>5280151
>In thread one we were already a dictatorship that executed prisoners without trials
Let me think of a time where someone tried to assassinate a leader, was proven beyond a shadow of a doubt to have done it, and got a trial..... I got nothing.

Abe Lincoln suspended habeas corpus, if Booth missed the shot, he would've have gotten any trial.

I will admit that having bugs eat trailers was totally fucked up, as was disgracing whole families for being related to the traitors. However, this just swings me back to seeing the end point of everything being fucked, as having to do with the QM (No one voted for this system of crushing whole families, ect ect).

>The Moment they integrated the Migrators (also in the first thread) they instilled ethnic supremacy as part of their governing culture.
This looks like rail-roading, because they voted for them most integrated option they could. Also, dogs or neanderthals will get rights, but they aren't exactly assumed to be as smart as standard humans. Where did anyone vote that after they picked the most integrated option they could.... there would be like racial supremacist or whatever?
>By Thread 2 we saw a bit more of their eugenic /"merit" based caste system in action and it was pretty harsh.
>One of the Supreme's ripped a prisoner's face off by hand and this was totally acceptable and cool.

And how much of that was the players voting for that and how much of it was the QM?
>>5280158
Toast to you, wish I had something to toast with.
>>5280009
This is a serious question, but is the OP for your first Nationquest OP....good or acceptable or bad? What exactly is your opinion looking back? You seem like a person who knows what they are doing and is successful.

To me this looks like a really small jpeg of a Civ 5 screen. Is that what it is?

Your second post lists six options and things worked out. Does this mean six options is sometimes fine?

Do you credit your ability to "burn right through" the creation process to how approachable your OP was and how approachable each choice was? I've seen people try a creation process that was someone like this, and it would often "die in the water" or whatever.
>>
>>5280152
>where a lot of those sentences walked back?

Short version: yes

Long version: yes, and some Class A war criminals got to keep serving in the Royal Family or even become Prime Minister, the administration never even formaly apologized, and the Shinto shrine housing their convicted war criminals is still extremely acceptable for the head of state and other highly-placed people to visit and honour those interred (even saying "the people interred here are NOT war criminals as far as Japan is concerned")

>Also, I think going from full Jingo, to being scared to have a military, is a really strong change.

Only because America made them do so and stationed 50,000+ military personnel there to the present day... Though fro about twenty years or so now, the SDF has become more and more like a conventional military in everything but name.

>Okay what about Greece or Italy? They seem worse than first thread Hegemony.

Greece and Italy are more democratic, than the explicitly anti-democracy, anti-Liberalism Hegemony, they don't execute dissidents without trial, and they have a concept of individual rights... So it depends how you grade such things, I guess? The Hegemony has more competent administrators, but arguably they have better administrators than ANY real-world nation even in their dystopic hellscape version since they can wrangle for of five species, 180 billion citizens, and still keep most people on-board with what they're doing and in decent health.
>>
>>5280162
The players voted in ways that Supreme Facerippers personality wasn't a railroad so much as an unexpected consequence of choices players made. The Hegemony was always portrayed as Dark grey morally at best, but since they were the protagonists after four threads of seeing things and running thing from the Supreme's POV a lot of players drank the cool aide so to speak.
>>
>>5280162
Is it railroading for a campaign that starts with a dictatorship to be dictatorial? Is it then railroading if, any time a QM starts a fantasy campaign where you play as a monarch, you aren't given the option to relinquish power to an elected congress? Sometimes,a few basic assumptions are baked into the quest's premise.

It's called "Supreme Space Monke Ruler Quest". Is it really any more "railroady" to default to the basic premise stated in the title?
>>
>>5280165
>Only because America made them do so and stationed 50,000+ military personnel there to the present day... Though fro about twenty years or so now, the SDF has become more and more like a conventional military in everything but name.
I've seen two documentaries about calls from allies in the region to militarize because PLA, but there appears to be strong internal opposition to militarizing. Also, I can't recall if it's the Emperor or his son, but they publicly apologized multiple times.

Everything else you bring up is crazy troubling, I am amazed that people think Japan is so great, considering how terrible it is.
>Greece and Italy are more democratic, than the explicitly anti-democracy, anti-Liberalism Hegemony, they don't execute dissidents without trial, and they have a concept of individual rights... So it depends how you grade such things, I guess? The Hegemony has more competent administrators, but arguably they have better administrators than ANY real-world nation even in their dystopic hellscape version since they can wrangle for of five species, 180 billion citizens, and still keep most people on-board with what they're doing and in decent health.

I was going off them in the first thread, because that's what I've read. I already know things went downhill after that.
>>5280166
I see. So the issue is extreme power mixed with extreme idealism and extreme cognitive bias?
>>5280167
You have the title right, but I am not talking about dictatorship vs democracy. There is a difference between political and civil-rights. I'm just trying to pin down how the system got so utterly fucked that it became hell. When did it become the case that the average person is more or less miserable?

Didn't see that way in the first thread.

First two rulers were better than most in history, like one of those supposed "Just" Kings, but the ones that killed a ton of Muslims and taxed a lot of people (So the Catholic Church sucked them off in the documents and archives), but like Richard the Third who died trying to keep peace and keep the taxes low.
>>
>>5280165
>The Hegemony has more competent administrators
That was sort of always the intention. The Hegemony is in some ways wish fulfillment. The "fantasy" elements of the quest include a "government that works and isn't retarded".
>>
>>5280009
I would say the Nationquest I op was pretty successful, it got five votes within 35 minutes. It probably could have gotten more if I left it up longer but the vote was overwhelming enough for me to call it. I kept it simple. I used a Civ 5 screenshot because the game was meant to capture the nation-building vibes of 4x games like that.
I usually average around three votes, as a fraction of maybe 2.7. For broader "choose your character" type votes I think people are open to more options but I am warry of too many voting options because to opens the door for pluralities winning that arent actually that popular overall.


But also my personal quest philosophy is that as long as I get a single vote I keep moving. You'll see in all of my quests there are points where basically no one was playing, but I updated anyway and it paid off. From my pov a quest is a collaborative art and if someone is invested enough in the story to vote, I can be invested enough to put out more of the story that is engaging them. And if more people hop on, the more the merrier.

Also I ask this in all seriousness, are you Autistic? I mean in the biological sense not the 4chan meme sense. I too am Autistic and I am seeing a lot of myself in you, just less... honed if that makes sense.
>>
>>5280172
>When did it become the case that the average person is more or less miserable?

They aren't, seemingly. it's more of a conceptual hell, wherein most citizens are utterly oblivious of how limited and disposable they have been rendered by their own government... But most think everything is well and live satisfactory lives.
>>
>>5280172
The Hegemony technology is advanced enough that it keeps up a high standard of living despite having no concept of civil rights. I imagine it as something like one of the peak Chinese Dynasties with advanced technology. But it never "went to shit" is the thing. It was always like that. If anything the player votes mellowed it out. (For example, the Genetic Caste System was recently abolished.)
>>
>>5280176
From reading what people said in this general, the most recent thread was some "ahah, you voted for a shithole" story by the QM.... Which makes me think that it's a hell-scape and people there know it?

Are you saying they have no idea they lack free will?
>>5280175
If you were trying to talk to me, why did you reply to yourself?
>>
>>5280176
I think a good example would be the space ship people from Wall E
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>>5280173
What are the national colors of the Hegemony?
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>>5280181
Gray.
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>>5280178
I misclicked.

To answer your question the person here

>>5278951
Was complaining about players who bought into the Hegemony ideology and were using that to guide their votes (and in extreme cases shit on other peoples votes)

And then when we got a sidequest that focused on the daily citizens of the Hegemony some people were aghast at the extremity despite presumably being colk with it for the past four threads when the perspective was different.

I compared it to Spec Ops: The Line.
>>
>>5280175
I sat here for a few minutes trying to figure out how to talk about you being red instead, without drawing more attention to it. That's a bad idea basically anywhere, certainly here.
>But also my personal quest philosophy is that as long as I get a single vote I keep moving. You'll see in all of my quests there are points where basically no one was playing, but I updated anyway and it paid off. From my pov a quest is a collaborative art and if someone is invested enough in the story to vote, I can be invested enough to put out more of the story that is engaging them. And if more people hop on, the more the merrier.
Hmmm, this kind of persistence is something I need to work on and become. I had /qst/s that only had one or two people at times, but I kept going and I thought it was good, but after awhile I run out of energy. I might keep going till I'm forced to update and then bail out...

Its easier if people do more than just
>Option D
>>5280175
As a person who used to GM three games a week for tabletop, I've learned that you need to treat gaming like having a plane.... SELL TOO MANY SEATS! ALWAYS! If you have six players, you'll never have a game with less than two or three. But never, ever will you have more than five.

I decided to start running a niche, but super easy to learn system, which meant I can't scrape fresh meat off Roll20..... So I'm stuck with just 5 players and there is never enough to do anything lately.

I was literally better off with a D-20 Modern system that was homebrewed to death, because I could recruit until I had enough good players.

>TDDR, I am used to having three players at least and doing stuff in real time.
I have run a few quests and I spent like 10 years on NationStates, but I got complete burnt out by that like 5 years ago.
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>>5280182
Just grey, no other shades?
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>>5280178
>From reading what people said in this general, the most recent thread was some "ahah, you voted for a shithole" story by the QM.... Which makes me think that it's a hell-scape and people there know it?

Your mistake was taking what salty players who lost votes (and people who bailed on the quest a thread or two back) said at face value.

The Supreme Leader's wife recently realized how fucked over her gender was in some regards, and her daughter and her beau were saddened by the AI's machinations in service to preventing their courtship... But ultimately, they'll all be pretty okay. People are just very sensitive on this board to NTR, or failed romance, or anything waifu-subverting, I think.

The only big IC revelations of fucked-upness besides this thread were a big rant against the dominant ethnic an cultural paradigm by an ominous background antagonist from another species which contained valid critiques which some people had to acknowledge, and the time a mentally-unhinged dude managed to attain power (partly through our votes) and tried to stage a coup, resulting in a huge blow to life and prosperity when he sabotaged everything in spite with a deadman's switch.

People in and out of character were able to excuse or ignore just about everything else.
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>>5280187
What is red?
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>>5280173
>isn't retarded
>Let aliens in skinsuits infiltrate the highest echelons of power and almost decapitate national leadership. Plot failed only due to luck and caused no introspection whatsoever.
>A model citizen was almost killed in a contrived, cartoonishly evil scenario for the single credit that would be the cost of the bullet to keep him alive.
>A promising athletic prodigy was exiled to a frontier world that would supposedly help him break records and then prevented from competing entirely.
The assassination plot alone should be adequate proof of how retarded the monkeys and their ai really are
>>
>>5280191
Like I said, Klingons larping as Vulcans.
>>
>>5280178
4chan runs a despotic hegemony that buys into ideas like hardcore statism, erroneous ideas about genetics, and shenanigans such as the Noble Lie, some anons are then outraged when they see that the state treats citizens like raw meat to be expended by the state at-will for negligible gains and abstruse reasons. This is the super duper short version.
>>
>>5280190
Okay, you didn't get memo. It's amazing how unorganized people within the spectrum are apparently, not like gay people or whatever.
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>>5280194
That was you? A very accurate comparison, I agree.
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>>5280191
Are we talking about the attempt funded by crypto that was so bad, all the voters thought it was sus?
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>>5280196
Look it it up I see red instead the hashtag but I haven't known "red instead" to be a term for Autistic people
>>
>>5279786
I noticed that you managed to handle a number of things that suck about trader RPGs. How big the ships have to be, how much cargo they hold, how many crew members they need, wages, ect ect. This stuff is hard to calculate, even if in settings where most of the numbers are provided. In a lot of RPG books like the Star Trek or D-20 Future ones, they're fucking maniac numbers or don't add up.
>>5280203
Autism Speaks is a hate group with eugenics scum running it, their color is blue.

Autistic Artists adopt the color red and do the whole #RedInstead thing. I was just trying to refer to Autism without saying autism.
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>>5280198
No they are talking about the one in the most recent thread.

Also holy shit people are talking about Monke Quests for hours in back and forth need debates like it's Star Wars or something. That has to be the highest measure of success on 4chan possible. I am unironically too impressed to be jealous.
>>
>>5280204
I refer to autism without saying it whenever I talk about you.
>>
If I'm living rent free inside peoples heads, can I somehow find a way for them to pay me to be staying there?
>>5279786
Fuck, I forgot to ask if these numbers are from the RPG or books, or you had to crunch them. What about the things systems import or export? Your choices remind me of Suns of Gold from SWN.
>>5280205
In their defense, it had monke and it was a drawquest or whatever. That's about as normie as you can go while also doing your own thing.
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>>5280210
Huh? Whats killing /qst/ you ask? I can easily answer that

NO

GOOD

FANTASY

QUESTS
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>>5280220
What makes a GOOD fantasy quest tho?
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>>5280223
Goblins. Where are the fucking goblins?
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>>5280223
human protagonist
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>>5280239
Should the ability of humans be, to be whatever they want, or guns?
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>>5280224
>goblins
I concur. For a man with high testosterone, the basic pleasures in life are killing, burning and raping.
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>>5278097
>hears voices in their head saying they suck
not all schizophreniacs have audiovisual hallucinations, not all voices/beliefs they get are negative
>they're incredibly self-conscious
thanks for proving my point
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>>5280223
Angry wizards smoking pipes
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>>5280242
The first one, for the sake of both humans and fantasy races.
The whole point of classic fantasy races is that they are extreme stereotypes that serve as embodiments of concepts. Making them as multifaceted as humans defeats the point.
This is why dnd originally had fantasy races be their own classes while humans had a choice of four.
>>
>>5280220
We have several good fantasy quests anon, unless your definition is stricter than mine.
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>>5280242
Guns.

"Humans are adaptable/versatile" is really overdone, and you basically have to turn everyone else into a 1-dimensional autist incapable of change in order for it to work.
>>
>>5279144
Late reply but just had one that could be fun if I knew anything about running a SoL

You are a single, dateless 30 something year old who watches anime in spare time to distract from dead end job and life.
you awake in an ice bath with a note taped to your chest, it claims to be from an alien diplomat and from their understanding this is the customary human method to treat someone for 'surprise surgeries'.
It tells you due to your history watching media about 'caring for sentient non-human species' you have been selected to have a translator surgically implanted in your skull so you can foster the alien race's princess.
At first you think its a joke by your brother, until a cardboard box is matter transported into your living room.
Opening, instead of some hot alien girl you are instead greeted by something that vaguely resembles a lobster the size of a large dog that, thanks to the translator, talks to you in the voice of the stereotypical 'hyperactive, naive, kawaii' anime girl.
Before you can get your bearings another note is immediately teleported onto your face that warns you to take good care of her or you'll be vivisected and your brain will spend the next 10 thousand years of consciousness watching over the charred ruins of your homeworld.
When you look up you find that in the time it took you to read the note the alien has somehow managed to sneak out into your backyard without you noticing and is currently wearing your neighbor's kiddie pool on their back like a hermit crab's shell. Noticing you, she starts waving at you with her claw.
>what do?
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>>5280224
Kobolt Klan Adoption and Humanity Fuck Yeah both have at least one. Goblins played a prominent role in the mid-to-late section of Reptilian Infiltrator Quest.
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>>5280395
>what do?
Play this pretty amusing-sounding quest. Though... I guess I'm already running one with a strange arthropod princess in it.
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>>5280204
Ok I looped around. Though that was a very convoluted way of doing that.

Though context clues make me intuit that answer to my original question
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>>5280335
several; more than two but not many

don't read fanfics or furry quests so thats 0 for me
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>>5280395
>You are a single, dateless 30 something year old who watches anime in spare time to distract from dead end job and life.
Me, the star of a quest?
>>5280409
Don't forget Trust a goblin.
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>>5280223
Anything that embraces how schizo fantasy settings are. Anything described like a dmt vision

Little green guys will always be funny
>>
>>5280204
It wouldn't be much of a pirate quest if there wasn't loot to sell. The protagonist having a merchant background means trade is probably going to be a big focus. It could morph into smuggler quest but the line between pirate and smuggler is vague. The system is very simple but it should work.

>>5280210
The cargo system is an abstraction I pulled out of my head to facillitate trade and set a soft limit for modifications. Everything added onto the ship reduces the maximum cargo. To start, your Unarmed Freighter has 0/200 cargo space, a respectable amount, but every 100 crew takes -1 cargo for sparse accomodations, and after 6,000 crew, you have 0/140 cargo left.

Life-support being -5 cargo per 1,000 crew, reduces it by -30 for 0/110 cargo and a tiny engine, the minimum for STL speed, is -10, bringing it to an even 0/100 cargo. You reduced it further by adding two small macrocannons at -20 cargo each, for an end total of 0/60 cargo. Much less than you started with but the more crew you have, the less time needs to be taking unloading. Because you have 1,000 crew per 10 cargo, at a full crew, loading and unloading is effectively instant, taking only a single day. Every 1,000 you're short costs another week to load and unload cargo beyond the limit. This isn't bad but it does mean you have less time to be making money. Another benefit of having a sizable crew is that you're less likely to be stranded by perils of the Warp. Your own captain's quarters are negligible. Arguably pitiful for your position but you came from nothing and are quite content.

The trade goods for systems are also an abstraction I came up with myself but I have a simple system for balancing economies while leaving them unbalanced. I haven't Stars Without Number yet but I'm a fan of the author's other work so I should really get around to that.
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>>5280220
Where are the good REALITY quests? The Fantasy is ass though
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>>5280664
What are the fanfic ones? Graverobbers daughter is pretty great, so is Barovian legends, unless you consider using the Ravenloft setting fanfic. Which would be silly.

And if you stick around a while I hear Sword to Valour will be back prior to the heat death of the universe and/or Australia sinking into the sea.
>>
>>5280755
I'll probably be dead of old age before sworn to valour comes back
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>>5280269
Depressed people describe their depression as a voice, but they don't hallucinate, and that's just depression.
>>5280320
I thought that was because Gygax or however you spell his name, was worried everyone would just be elves?
>>5280343
Some people like to give the dwarves the guns, like Warcraft and a few other settings.
>>5280730
The IRL "Merchant of Death" spent about 25% of his time moving humanitarian aid, frozen chickens, flowers, and peacekeepers trying to stop genocides. (I have the journal article)

So I can totally see pirates also being merchants and vice versa.
>>5280730
Do you want a cut-out for the planet/trade good charts? Might help you form an opinion about if the whole book is worth it.
>>
>>5272730
I miss Lamia Legacy Quest.
>>
After my current /qst/, I think I will do another that is separate. I don't want to compete with anyone, certainly not anyone with more experience.

I think the ol' "Post-Apoc /civ/" part of the "market" is not filled. Part of me wants to use something like the Genie format... but I am missing most of the charts and guides.

I am otherwise tempted to change this format
https://archived.moe/qst/thread/3414534/#3414534

I think the OP image might be mad, my posts are too short, I gave them too many location choices, and the image format made people think I would run out on them. Interest was really high in the Q&A/Polling thread, so I dropped the ball in some way.

I think an opening like CivQuest would be better, limiting to one choice at a time, four to five options at a time.
>>
>>5280738
RIDE THE DRAGON TOWARD THE CRIMSON EYE
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>>5280859
>CanidChemlab@LamiaLegacy
>Last post Jun 9, 2019

F
>>
goblin
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>>5281240
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>>5280223
I want a low magic gritty fantasy quest. Something that’s brutal and hard like berserk with some minor magical shenanigans happening in the background
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>>5281358
Read SWORN TO VALOR my knigga

Update fucking when?
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>>5281534
Didn't Forgotten say May? Here's to hoping...
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>>5280934
https://docs.google.com/document/d/1juKLYsjVcjlb5kdNycM7YEUI29uWCdqCUnijWAWympM/edit

I would also suggest perusing the archives of the post apoc civs. Start with Star Guard -> Fabrique -> Genie -> Strelok if you want to see how it evolved. Strelok and Genie had the most evolved mechanics. Star Guard and Fabrique were the pioneers.

Post Apoc civs work by making players choose their factions, HQs, Homegrounds, and Terrains. You roll for the rest of the variables that you will include. This adds lots of random 'fun'. When you get down to its just a bunch of modifiers and letting the players choose those modifiers and whatever special ability the Civs will have. Uniquely Genie civ system employed the use of Heroes and Special abilities for their civs. Make it so it just wasn't purely a numbers, stats, and modifiers game. Forcing the players to seriously consider strategy and playstyle. As luck and special abilities made gigantic differences.

From the link I think the pic gave too many options to consider at the same time. Basically, the same mistake that can commonly be seen with the fantasy starters. Whereas Post Apoc starters ease you into it(see forcing you to read thick blocks of text while looking at pretty pictures) and have dice rolls hinting at what kind of a mess you are walking into/surrounded by.
>>
>>5281547
That document is like 50% the opposite of helpful and 50%, "ehhh, maybe helpful during the third or fourth turn". I ran stuff based on it in the past and things could've been a lot better actually.

https://archived.moe/qst/thread/2298775/#2298775
This link actually gave me a better idea how the system works actually.

I am currently trying to limit choices down to about four or five, including what I am comfortable writing for.

I'm deciding it would be a lot easier and better to focus on Eastern Europe, as much as I like the Southwest United States. I'm seeing some problems writing wise with population being a stat, so that is being swapped out.
>>
>>5281558
Hm most post apoc civ quests I've seen haven't taken place on Earth. Too many irl variables you have to consider I think or something. I don't really know why not. Choices should be limited to what you have good grasp on so you won't get hit with writer's block. Stuff that is too unbalanced shouldn't be available to the players.
>>
>>5281573
For some reason the next step is really easy, but I am having a really hard time making progress. I must be really tired tonight, despite not feeling anything close to tired. Could also just be that I'm too close to a mindset where I just reject everything, because it's not the way I want it.
>>
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Thinking about running a new quest where you run air support as a VTOL gunship pilot. Grainy animated guncams included (see picrel I made). Have the aesthetic mostly figured out, but would like some input about the setting since I need to make some relevant assets before starting. Which one sounds more interesting:

>Cyberpunk setting where you hunt rogue machines/failed biomutants
>Post-collapse setting where you hunt eldritch monstrosities/monsters
>Sci-fi-ish setting where you suppress containment breaches at various government black sites

On a separate note, I hate the 8MB file limit. Literally have to render in 0.25x resolution.
>>
>>5281578
>Post-collapse setting where you hunt eldritch monstrosities/monsters
>>
>>5281578
>Sci-fi-ish setting where you suppress containment breaches at various government black sites
Playing as first-response glownigger black ops team, fuck yeah.
>>
>>5281578
In my experience, the most successful setting would probably be one very close to real life. Look up Planes & Mercs, which is all about a mercenary air squadron engaging in all sorts of war crimes and shenanigans. Something like that could be relatively popular on /qst/.
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>>5281578
Oh and here's another test animation with a high ROF rotary rather than an autocannon.
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>>5281578
>>Sci-fi-ish setting where you suppress containment breaches at various government black sites

My favourite.
>>
I accidently wrote part of the intro to the thing I am working on, in an overly causal in setting style. I feel like it would annoy people and they would want to skip it... but I also think that some people would really be mad without some explanation for some things.

Considering making the explanation into an image so I don't have to start with four posts.

Does having rule clarifications or whatever in an image make sense? Or should I just have it be the second and/or third post, with big bold, green letters at the top saying it can be skipped?
>>
>>5281578
>>5281583
>Cyberpunk setting where you hunt rogue machines/failed biomutants
Psycho Squad gunship quest sounds fun. Also, nice animations. What software did you use?
>>
>>5281578
>Sci-fi-ish setting where you suppress containment breaches at various government black sites

>Literally have to render in 0.25x resolution.
Adds mood, clean 4K HUDs can fuck off.
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>>5281605
>Considering making the explanation into an image so I don't have to start with four posts.

If you have to use 4 separate posts to explain yourself, then you're either autistic (most likely) or are running a very unique quest (unlikely!)
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>>5281616
Blender
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This is an extremely rough draft that I have so far.
>>5281624
>Merchants:
“Merchants” is a catch-all term for groups that currently have an abundance of things to trade and have value, while also having strong negotiation skills. They might be the survivors or descendants of groups that were wealthy before all of this darkness started… Or perhaps they were just groups that got to shelter first or scavenged a stockpile first.

They have [b]Good Stockpiles, Good Negotiation, Average Manufacturing Capacity, Poor Research, and Poor Martial Training[/b]

[b]Exception:[/b] Merchants can recruit other people with martial capabilities beyond what they have "organically", meaning inside their own faction without any help.

>Fundamental Understanding of Value:
When the Merchant faction interacts with another faction, it rolls as “Great” whenever it tries to figure out the other party’s surpluses or figure out the other party’s shortages. At the same time they roll “Great” for Trade/Barter checks, and every time they trade they learn at least one shortage and one surplus of another party.

>Civilian Administration:
This is another vague term, which mostly refers to the descendants of previous government groups or “civil-servants”, along with recently created organizations with similar function.

They have [b]Average Stockpiles, Good Negotiation, Poor Manufacturing Capacity, Average Research, and Average Martial Training[/b]

>Legitimacy, Rhetoric, and Politics:
When the Civilian Administration faction interacts with another faction, it rolls as “Great” whenever it tries to “improve relations” or “ask a favor”. The faction also rolls as “Great” when it is “recruiting”.
>>
Strelok would spend 3 threads just listing all the factions people could choose from.
>>5281651
>>5281624
>Martial Organizations:
You can also just call all these “Militaries and Paramilitaries”. These are the survivors of previous military or paramilitary forces, along with various groups of mercenaries, armed militias, and bands of paranoid “survivalists” who waited things out inside bunkers. Those would be the survivalists who “stack deep” ammunition and firearms, rather than soap, precious metals, and hunting supplies..

They have [b]Average Stockpiles, Average Negotiation, Poor/Good Manufacturing Capacity, Poor Research, and Good Martial Training[/b]

[b]Exception:[/b] The Martial Organizations have “Good” capabilities for manufacturing or using “Materials”, “Supplies” or “Finished Goods” that are weapons, armor, munitions, first-aid, combat medicine, or rations. Everything else, they are “Poor” at trying to make or use.

>I'm a hero, Tell me of which novel:
When the Martial Organization tries to “intimidate” another faction, it rolls as “Good”. When interacting with a weaker faction, especially one with enemies, the faction can “offer protection”. This faction is now a “Protectanet” and when dealing with them, the faction rolls “Great” when it is “recruiting” or “asking for donations”.

>Scientists:
They generally prefer to be called “Researchers”, “Academics”... but the way things are going… They’re just going to be “Scribes” soon enough. These are what remains of the highly educated and those with access to actual civilian technology, to the standards of a small college or high school at the very least. At the same time, they’re likely to have good populations of mechanics and engineers as well… Sigh, we need to find a better word for these people.

They have [b]Average Stockpiles, Average Negotiation, Good/Average Manufacturing Capacity, Good/Average Research, and Poor Martial Training[/b]

[b]Exception:[/b] The Scientists can recruit mercenaries with martial capabilities beyond what they have "organically".

They also have “Good” capabilities manufacturing or using “Materials”, “Supplies” or “Finished Goods” that are not weapons, munitions, or armor. The same goes for their ability to do Research.

>Chalk Is Not A Rare Resource:
When scientists interact with another faction, they are “Good” at Negotiation involving “Technology” or “Parts” required. This includes “Barter/Trade” mostly. They also have the ability to “offer to do research”, “rent technology”, or “sell research”.
>>
>>5281651
I would say just write it out. If you put it in an image, especially if the text is small anons won't read it. The OP posts can be long if they're written well and the world is engaging.
>>
>>5281652
I wrote some thoughts, a kind of review on your thread. Want it in here or your quest? Why i didn't play when i first came into it, since your curious on why you didn't get more votes.
>>
>>5281653
Technically, this is actually a larger font. However, it does appear to just be one post based on character count.
>>5281657
Buddy, I've run like 10 threads in my life. Can you be a little more specific?
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>>5281659
The ones up now.
>>
>>5281659
Adding on to your communal autism diagnosis, he obviously meant the thread you had up.
>>
Where's our resident "Western Xianxia" shitposter?
>>
>>5281664
Just post it here I want to see the drama that comes with it.
>>
Is there any interest in a Donald Trump? The players play as the Cabinet of Donald Trump. They have to handle political crises created by the QM. When there's a riot or international conflict, we switch to skirmish mode.
>>
>>5281803
Start the thread
>>
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I know it's been a long time, but does anyone remember Gorgon Child Quest?
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>>5281902
I havent, came here around 2019. What is it about though? Looks cool.
>>
>>5281896
I don't want to spam. If there's no interest, I'll run an incel dating sim.
>>
>>5281803
Just what this board needs, /pol/ tourists.
>>
>>5281921
Can't be worse than all the /a/ tourists that Fate brought
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>>5281907

A small medusa, the child of a gorgon ex-adventurer and a father who was tragically lost, grows up on the outskirts of a rural farming village, learning life's lessons and making friends in part with the help of a magical bracer filled with supernatural voices that represent the player base.

Meanwhile, her mother is taking the reigns as a newly appointed baroness, struggling between what it means to be a good person, a good mother, and a responsible steward of her people.

It's mostly a cute, slice of life quest with magic and fantastical creatures, which has been chronicled on sup/tg.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=bananon

I was debating whether or not it was too late to give it a proper ending, and if any of the old players might still be around so that I don't just wind up throwing a write-up to the winds.
>>
>>5280809
No that's alright. I'm a big fan of Kevin Crawford's other work, mostly Silent Legions, and was already planning to purchase it but you've convinced me to go ahead with it. Thank you for the offer, though.
>>
>>5281926
I used to run a Fate quest. I've forgotten everything about the anime, so I wouldn't be able to continue it.
>>
>>5281928
Sounds comfy!
>>
>>5281928
Oh damn 8 years ago?
Well I guess late is better than never if you decide to. It looks really neat based on the artwork, and the yellow quests in the archives.
>>
>>5282052
That was a long time ago. Most of his former players probably died of COVID.
>>
>>5281926
It absolutely would be worse. /a/ is a shithole, but their crossposters are at least here to play quests -- to indulge in creative writing projects involving sci-fi or fantasy scenarios, starring a cast of fictional characters. They stay on-topic. /pol/ will come here and make it their mission to start arguments about whatever reheated conspiracy theory or Fox talking point scrolled across their feed this morning, complete with irrelevent quests and charts and shitty memes... And even if THAT all sounds good to you for some reason, theybwill drag the ball-and-chain of their lefty counter-posters, who will inevitably mirror and encourage their master-debating until any quest with evennthe FAINTEST hint of political or philosophical depth (or even just a gay character or an interracial relayionship or whatever) is reduced to a two-dimensional pit of wailing, shit-covered children hurling wojaks at each other while the QM and actual invested players go mad.
>>
>>5282079
>crossposters
I didn't even think about bringing in people from /pol/. I'll advertise for the quest in /ptg/ (President Trump General).
>>
>>5281578

>Cyberpunk setting where you hunt rogue machines/failed biomutants
>Sci-fi-ish setting where you suppress containment breaches at various government black sites

As long as the characterization is good, either sounds great
>>
>>5282058
More like the black death.
>>
>>5282092
Well, as long as they stay in your containment thread. Nigger Quest didn't spread out to shit up the board as a whole, so we may be okay.
>>
>>5281624
Post Apoc civ starters had like 3-5 posts you had to read first. Admittedly most of it was options to choose from and basic info but still. The First Original post was always an interesting fluff post welcoming you into the game. The rest of was stuff relating to options and basic info.

>>5281651
>>5281652
A lot of that info has to do with negotiations relating to playstyles which is something that should be obvious. If you are a trading faction then yeah you have a bonus to trade ect. While if you are a strong military faction offering 'protection' is a great idea. It's something that is rather self-explanatory. Negotiating is more something you would do and see in game.

The stat splitting makes less sense. Why not offer specializations? This enables the basic stat to remain basic without excessive exceptions that can become a confusing clusterfuck. Specializations are just that. Specializations that you can build up and specialize in.
>>
>>5281578
>Sci-fi-ish setting where you suppress containment breaches at various government black sites
This sounds more interesting of the three, I'd go for the cyberpunk one but hunting bioexperiments is a little played out, I'd prefer something more along the lines of being a corpo asset attacking other corporations and rebels, political assassination's, stuff like that.
>>
>>5282092
go ahead, that general is mostly full of retarded boomers that got booted from reddit and facebook, i doubt they give a fuck about anything other than jerking off, especially not something as niche as quests.
>>
>>5281675
>>5281664
I technically have two separate ones up right now, because this board is so slow.
>>5282000
Wait, SWN brings in writers/designers?
>>5282140
I've seen specializations, but only in overly complex fantasy /civs/ and they formated stats as being labeled as "choice" or "depends" with an explanation under
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>>5281651
to return to you saying that people got really mad when you make OP posts, what i meant by saying that brevity is the soul of wit is that short and sweet is infinitely better than long and drawn out. if you have to choose between the two, choose the shorter one. also, for people to actually take interest in your first thread, especially if you're a random faggot who just posts a new thread out of the blue, you have to have an interesting OP that hooks the reader and leaves them wanting more. leaving them wanting more is the important bit, if you drown someone in information right at the start, regardless of whether it's relevant to the quest, most people will be massively turned off by the giant walls of texts.

so yeah, 4-5 posts that each hit 3000 characters is way, waaaaay too much. my advice to you is to trim down all the fat to one or two opening posts maximum, and then play it from there as people start making choices and voting.
>>
>>5282161
I said people got mad when I gave them more than five options and theirs was not picked.

Genie and the person after him would do 4 post openings. I've experimented with shorter than this and longer than this (Three post opening, one for intro and two describing factions available, all basically maxed out).

Guess which was more popular. Guess which one had double the enthusiasm from anyone who posted. Guess which one had people asking specific an detailed questions about the setting.

>But why is your current one so low then?
Because wargamers want to paint minis and RPG players want drama. The "market" for online wargames is limited, even if we use the simplest system for battalion on battalion violence (500 vs 500).
>>
>>5282197
I didn't say going over two opening posts would never work nor that it hasn't worked in the past, I'm saying for you specifically, with your dry, overly detailed autistic style of writing, sticking to 1-2 posts would be best. But it's your quest, do whatever you want. Just don't make another meta thread asking why your quest failed again if it does, at this point dozens of anons have given you legitimate advice on how to improve, it's up to you to figure it out from there.
>>
>>5282198
>All the descriptions being overly causal to the point that they seem almost in setting
>Less detail or explanations than my last /qst/, which received a warm welcome.
>"Overly detailed"

If I were to listen to those "dozens" of anons, I would have to ignore you.
>>
>>5282223
That's up to you, after all it's just advice from a bunch of listless chucklefucks in the /qtg/ and the metathread you made, it's up to you to pick and choose which advice you think suits you and your needs best. Or none at all.
>>
>>5282223
wheres the feelings. wheres the passion. your style is dry. i cannot handle reading more than two lines from you. that's why i'm telling you to write only two lines in your op. not that i'm ever going to read it, because the last good quest was on /tg/. to be honest, i have nothing against you personally. the meta thread was posted on the raid discord, and i have to judge you to belong to the group and obtain our leader's approval. in reality, my head is empty and i have no thoughts.
>>
>>5282155
>technically have two separate ones up right now, because this board is so slow.
For the second superweapon, both threads.
>>
I really hate VPNs sometimes.
>>5282286
I'm more interested in thoughts on the opening to the second thread.
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>>5282302
Its...fine. Your prose is far too descriptive, so I would have a hard time joining as a new player.
>>
>>5282326
I really feel like the people here could spend like a week or two at a poem or short story critique group, to really get down how to make feedback work.

When people talk to me about description, before I ask for clarity, they tend to mean three or so different things. They might be referring to how "technical" my writing is, how many adjectives I use in describing locations or what people look like, or a few other things.
>>5282326
Are you talking more about the "Last time on" first post, or the second post that continues what is happening?
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>>5282155
I don't know if they do. Sine Nomine Publishing, the company behind Stars Without Number, is owned by Kevin Crawford and he does most of the writing for the RPGs it's released. I haven't played it but I like his other work and you liking Stars Without Number has has convinced me to go for it.
>>
>>5282345
I'm way more into the supplement books than the core system. Starvation Cheap and Sons of Gold were so good I actually paid money for them. I think I saw a glimpse of one and bought them both based on that.
>>
>>5282339
>I really feel like the people here could spend like a week or two at a poem or short story critique group, to really get down how to make feedback work.
Bud, it's 4chan, not a creative writing class. These are mostly strangers who don't know you from Adam and have no investment in your work. You can absolutely ask for input here, as I sure do in my threads, but you shouldn't be surprised when much of it is bad, or unconstructive, or rudely-delivered.
>>
>>5282339
There's no formula to critiquing writing dude. I'm giving you the feedback. Its up to you to figure out how to make the feedback work.
>>
>>5282361
I didn't say there is a formula, I'm saying you need to be more specific. (However I've been on multiple websites and communities, they all have a few formulas, and most of them are extremely alike. I've also read dozens of really long critiques from people, there might be a formula.)

I don't know if you mean technical descriptions or physical descriptions. I don't know why you prefer one or the other. You have not tried to convince me to listen to you by providing enough detail to do this.
>>5282358
>much of it is bad, or unconstructive, or rudely-delivered.
What this person says

>FYI
Just so anyone knows, statistically I like most people am an asshole. Statistically, I either overvalue or undervalue my work. Statistically, your point of view is also "just your opinion bro".

If you want anyone to listen to you, you might want to...I don't know... Try and convince them?

When I used to lose my shit at 3Am in the morning and rail against people back in my teenage days, I didn't just say "Hey there fuck face, you are retarded". I would usually start slapping down journal articles and complex explanations as to exactly why they were a retarded fuckface.

>TLDR
I will ignore "feedback" that I either don't understand or feel is so simple that it could be given to someone else at random.
>>
>>5282374
With all due respect, nobody cares, dude. The people giving you lacklustre feedback are not people invested in trying to improve your quality of work. Most of them probably don't give two shits if you listen to them. You are a man in a comedy club, getting heckled by drunken patrons, convinced that he is actually giving a summit to intellectuals who have simply misunderstood the event. In actuality, it is YOU who has misjudged the venue.
>>
>>5282302
I'm in both, so will be about both. It's not all negative, I do have praise in there. Will post when I'm done with work and dinner, house stuff.
>>5282326
I think this guy might be talking about information overload.
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>>5282374
>I didn't just say "Hey there fuck face, you are retarded". I would usually start slapping down journal articles and complex explanations as to exactly why they were a retarded fuckface.
Kek.

I don't need to convince you to listen to me dude. Whether or not you listen to anyone is up to you. To be frank, the funniest thing about the way you post is that you (1) request feedback, suggesting a willingness to listen (2) complain about said feedback and (3) circle back around and say that you are not, in fact, willing to listen to any advice that doesn't fit your preconceived template.
>>
>>5282379
The amount I write is not proportionate to how much I care, and how much I care is not proportionate to how much my capacity to care is.

Sometimes I like to make a point, just because I can.

Also, your example isn't good, because most of my favorite comedians "shut down" hecklers and that is like 90% of their appeal. I'm not saying I'm funny, I'm saying that you're just giving me reasons to keep telling people they're morons.
>>5282384
Oh boy, this is going to be very hit or miss. Personally, I'm not a big fan of anything that reminds me of puts or calls on Robinhood.
>I think this guy might be talking about information overload.
Okay, see that is actually a little bit specific and is thus actually helpful. This is something I will actually listen to.
>>
>>5282388
>Suggest I am working on something
>Get feedback that literally tells me nothing
>"Have you tried making feedback that actually can be read, and actually tells people things."
Absolute pleb.
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>>5282393
A competent writer would be able to extract meaning even from feedback as vague as mine.
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>>5282374
>When I used to lose my shit at 3Am in the morning and rail against people back in my teenage days, I didn't just say "Hey there fuck face, you are retarded". I would usually start slapping down journal articles and complex explanations as to exactly why they were a retarded fuckface.

Nobody thinks you are cool, you have embarassed yourself here for multiple days, get a job.
>>
git gud
>>
>>5281578
>Sci-fi cyberpunk setting where you hunt corporate dissidents/enemy corpo mercs/suppress containment breaches at corporate black sites
Why not just one?
Why not just two?
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scab quest
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>>5282453
What will we be able to mutate?
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>>5282534
>Clot
>Bleed
>Infect
>Ointment
>Write-In
>>
>>5282548
>write in
Communicate

________________

Choose who to communicate with:
>STD's
>Common Cold Cells
>Brain Neurons
>Stomach Microbiota
>Another Human
>Write-in
>>
Does anyone have recomendations for quests about a blithering idiot going against powers beyond their comprehension? I've thought about it and this seems to be one of my favorite cliches/genres.
>>
Rolled 14 (1d20)

>>5282548
>>Infect

Rolling for infection strength
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>>5282571
Valen.
This isn't actually what you're looking for, but i don't think anyone playing it will disagree.
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>>5282571
Hate to self-shill, but Bones Quest's protagonist is a volatile gremlin with a potentially-undiagnosed learning disorder.

Don't take my word for it, though--go straight to the horse's mouth and check out the archive here! I've been told it's halfway decent!

https://lws.thisisnotatrueending.com/qstarchive.html?tags=Bones%20Quest
>>
Part of me wishes I could open two identical /qst/s on two identical 4chans and see what happens.
>>
>>5282571

>Bones Quest
Basically fits the bill of what you described to a T-- blithering idiot janny gal gains nifty bone powers to fight against an evil lich. Lots of Airplane-tier humor and hijinks ensue.

>Gnoll Quest
While the MC isn't a complete idiot and is slightly more cunning than first aforementioned protag, the protagonist of Gnoll Quest goes against powers that are indeed beyond his comprehension. Lore/art is pretty dope... QM even turned the first thread of his quest into a feature-length film.
The film: https://www.youtube.com/watch?v=-1h-eMG37E0
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>>5282577

Beat me right to the punch, Bones!
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>>5282581
I'm enjoying the movie so far, but I keep thinking of Tumblr and how wolves don't actually operate the way people think they do, whenever I see the word "Omega".
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>>5282627
Holy shit you are autistic.
>>
>>5282571
Fate Paradox. The mc becomes a blithering idiot and he's up against the incomprehensible powers of autists, coomers and autistic coomers.
>>
>>5282627
Can you do a review of fate paradox reincarnator?
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>>5282581
The writing for this is really excellent, I was caught off guard by plot points multiple times. How much of the plot so far is this?
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This board is so fucking dead and has been for 6 fucking years.
;_;
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>>5282703
I would ask more questions, work on more things, and put more energy into it.... but we all know how annoying that would be.

Do you want to talk about your memories? Would you feel better?
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>>5282703
Ah, yes, our beloved board
>Video Games/Strategy
>>
>>5282384
I skipped your thread the first time due to length and the amount of mechanics, my first vote was for flanking in the mountains. You put plenty of rules nestled in between the narrative, making it hard to get to when needed. The battles were pretty short so lots of the rules didn’t seem to be used. Your using a tabletop book correct?
Lots of numbers are thrown about and its not obvious what they mean at first glance, e.g the 200/2000/2500. Not sure if that's range or damage. Maps can also be hard to read, didn’t know what were streets or buildings in the urban map.
Length is very subjective, sometimes you just don’t have the time or energy. I put off Testament of Tatamu and Space Monke civ because I just didn't have the time. You’ve done a lot of world building, sometimes the extra information can be a bit much. The main plot gets mixed up with the extra lore a few times, would be better to read on a later thread when your invested in the story.
Don’t be afraid to favour narrative over mechanics. Tournament arc is pure narrative yet simulates a 2d fighter well enough to have an anon type in all caps about another player choosing the “wrong” option in a fight. You are very passionate about games and have built a well thought out scifi world. You have a gift for world building, there's a well thought out modern thriller world you’ve made. Plenty of interesting hooks included in the quest. Don’t take the trolling on here too seriously and don’t forget what the Mamas and papas said.
https://www.youtube.com/watch?v=GzGN-GU7xdY
>>5282703
AoE4 didn't save us?
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>>5282706
>>5282705
My bad.
>>5282704
Maybe. I feel like 2013-2015 was probably the peak of it all. Even if the PGQ shitstorm overshadowed everything.
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>>5282711
I dunno famalam, I'm really enjoying Gnoll Quest 3 and that was after 2015.
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>>5282706
>Lots of numbers are thrown about and its not obvious what they mean at first glance, e.g the 200/2000/2500.
>Dickhead energy go!
Um, famalam, I think you should look at this post and Control F "meters"
>>5266800
>Maps can also be hard to read, didn’t know what were streets or buildings in the urban map.
That was literally a cutout from Google maps that I put inside a hexgrid software program, then had crash on my six times, so I had to screenshot that, crop it, and then start manually dying the hexgrids different colors.
>The main plot gets mixed up with the extra lore a few times, would be better to read on a later thread when your invested in the story.
I'm in a good mood and I think I will take this going forward.

I would say that your critique was quite good, but it's either too much of a "puff piece" or the "compliment sandwich" inside of it is too obvious.

However, considering how much others are channeling the dickhead energy, I will pretend your puff piece is both "legitimate, honest opinion" and also not too emotionally charged to be useful.

>Your using a tabletop book correct?
Kill or Be Killed is from a supplement book inside Cyberpunk 2020. I can think of dozens of other simple wargames, but they all earlier suck outside squad on squad violence (Looking at you BUCS), are so rooted in Africa Civil-Wars they have no vehicles (Heart of Darkness, written by someone from 4chan), or are just big stews of different units being thrown at each other...with a general making just one roll. (GURPS Mass Combat)

I will agree it is still a lot of handle all at once, which is why I had a simulated battle first.

Cyberpunk 2020 completely left Kill or Be Killed to die, despite it being an amazing solution to the problem of "Hero is level 7 and has a million dollars, wat do now." D&D literally would give the "Fighting Man" a castle on level 7, for this very reason.

I've run dozens of people through this setting at the tabletop and "Kill or Be Killed" was a godsend for getting RPG drama scrubs who wanted to be warlords to well... actually give orders and win their wars.
>>
>>5282720
Why the fuck are you talking so much? I can simply call you a Faggot and pack as much impact in one word as your prose on criticism. Professional critic my ass, you don’t have to spend half an hour defending every single word you type. What an autist.
>>
>>5282720
I've also been disappointed with the quality of criticism here. If you want advanced criticism, consider joining the /qtg/ discord, where there's much deeper discussion of quest mechanics/writing with minimal low effort trolling - especially in the voice channels. https://discord.gg/XyrXKSkG
>>
>>5282735
o7
>>
Wuxian linked this fucking board on /soc/. Why would you bring them here?

https://boards.4chan.org/soc/thread/31198992#:~:text=45%3A07%20No.-,31230524,-%E2%96%B6
>>
>>5282780
>>5282154 made a good point that the /ptg/ boomers would not come here, so I made a quest for /soc/
>>
>>5282811
You’re basically asking for the board to be shat up by crossposting it to the incel thread. At least you choose to not crosspost it to /pol/.
>>
>>5282711
What was pgq?
>>
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>>5282711
Fate brought us close to the good old days in terms of activity but the cost was too great.
>>
>>5282811
Wuxian tries to ruin the board again. And no one is surprised.
>>
Deals with the devil always have a hidden clause
>>
>>5282874
Princess Guard Quest.
It had a kickstarter for a VN for it.
https://www.kickstarter.com/projects/1805359080/princess-guard-a-fantasy-visual-novel

As for the said shitstorm, I dunno, the only thing I really hear about is some tournament where the MC gets bodied by a magic sword, which just makes me think that he went up against Samurai Jack.
>>
>>5282720
>gets fairly substantive, well-thought-out, specific criticism bybsomeone with actual investment in helping him, as be requested
>criticizes tone and writing style of the critic for nor being sufficiently objective or professional enough

You're such a fucking knob-head.
>>
>>5282935
He's the guy who, when prompted, replied to his own thread with all the advice he would give himself instead of listening to anybody else. It was ridiculous.
>>
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help help pls critique my prose
from my akun quest
be specific!
>>
>>5282660

That’s basically only the beginning—there’s like 8-9 threads of varying length so far.

Word of advice if you want to catch up is not to visit the most recent thread cause it’s very heavy with spoilers.
>>
Once I finish Retarded Chimera quest, I'm trying to work up the motivation to finally continue the old Monster facility builder quest that I left off some time ago. Not sure if anyone still remembers it.

Alternatively, I'm rereading an old Kamen Rider quest I ran that I flaked on, and I'm getting quite into it again. For prospective voters, which of them do you guys reckon would be more interesting at the moment?

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Monster%20Facility

https://suptg.thisisnotatrueending.com/qstarchive/2021/4817528/
>>
>>5283208
Please bring back Monster Facility, I'm certain you'll get back most of your old players. After all, it did more or less start a wave of various monster facility management quests, and for me personally it was one of my favorite quests when it was going on.
>>
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>>5283213
Glad to hear that people still remember it fondly. I'm working on a doc at the moment. Pizzeria quest's google docs showed me a format that I really really liked for recaps, so I'm going to put one together. The quest has been on hiatus for super long, so having this should help new players get acquainted with it.
>>
>>5283027
I noticed every single thread starts with a snop of every single thread before.
>>5283019
>>
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>>5282711
>less activity than a /v/ offshoot
the /qst/-themed fnf mod cannot come soon enough if someone ever comes up with such a thing
>>
>>5283345
Is that nipples and a bellybutton, or eyes and a mouth?
>>
Or of curiosity, can any /qst/orian tell me where the 4channel /qst/ ad comes from? The one that has a macho looking blonde guy and then he rolls a nat1 on a 1d100 and says "DO IT!"? Or is that from a real quest at all?
>>
>>5283493
*Out of curiosity
Fucking phoneposting cretin that I am...
>>
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>>5283493
>>
>>5283493
Last year the sole /qst/ mod made a thread where anons could vote for our banner, and that one was the one picked.
>>
Rolled 89 (1d100)

>>5283520
DO IT!!!
>>
>>5283522
Is there any known story behind it? Like, was it from a real quest?
>>
>>5283525
I don't think it's referencing something specific, just "you roll a 1 and everything blows up"
>>
>>5282811
You’re kind of a retard huh?
>>
I'm working on the combat system for the /civ/ post apoc thingy, and I think I can get combat down to 1 roll for each side ...while having like 20 firearm options and 12 firearms types.....

My current solution is to lock damage at the average, do one roll for each attack (some weapons do multiple attacks).
Armor/Cover will be factored in as damage reduction, and ability to dodge/concealment will be just be penalties to be hit.

Attack rolls will be a d12, with civilians being able to hit on a 4 or less, and fully trained conscripts able to hit on a 6 or less.
>>
>>5283493
The blond guy is md geist the main character of one of the worst animes ever made. It's not from a real quest afaik
>>
How would one do a reading card game cartoon themed quest? Think Yugioh.
>>
>>5283775
Don't copy the tabletop mechanics 1 to 1.
>>
>>5283775
Just streamline certain boring details like in any other quest: make mundane decisions for the player character yourself, and leave the votes for *actual* decisions with opportunity cost between things the players/player character values.
>>
>>5283493
It's from NERV Bridge Simulator. One particular player avatarfagged as md geist with rolls.
That particular roll fuckup nearly resulted in Third Impact.

It's an old quest though so of course nobody knows where it's from. Old as in it ran back on /tg/.
>>
>>5283788
this anon has gud
>>
>>5283208
>>5283215

Making good on this and getting the docs together. Here's day 0. I'll have to edit some text later today, but I've sorta come up with a decent system for now. There's formatting for offered choices, notable discussion, and I've added links to certain images that goes straight to Suptg image hosting, since a lot of pics are too big to be displayed on google docs.

https://docs.google.com/document/d/17CPTY22q_M64ktWxUtExl7MaW7IOfR679DrYsS_s3n0/edit?usp=sharing

Would love any feedback or suggestions regarding improving the formatting and doc.
>>
>>5283792
>Nerv Bridge Simulator
Fuck, I remember that now. So many teeg quests are just fading in my memory...
>>
>>5282706
I apologize. Future plot points will be slowed down for all future /qst/s
>>
When do your players do more than just voting and start actively posting or discussing with other players. I’ve been getting about 8+ votes per update but there’s no real discussion

Does this set in later as the quest gets more threads?
>>
>>5283835
What quest?
>>
>>5283835
In my experience the more ambiguity the greater chance of discussion.
With incomplete information players are forced to make conjectures, then there can be discussion between players interpreting the situation differently.
>>
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>>5283835
I'm sometimes weary of talking in a quest thinking i might be taking attention away from the quest itself.
>>
>>5283835
You mean like two people talking to each other, and not one person correcting another or suggesting things to another?
>>
>>5283835
It definitely grows as the "world" of the quest expands and as the quest gets further along, but it's also a function of how autistic your quest playerbase is as well. If your quest is about politics, then you will get a lot more discussion.
>>
>>5283019
How many players does Vore, scat quest have?
>>
>>5283792
Thanks
>>
>>5283777
It would be an original card game (or simulation there of) specifically designed for quests

>>5283788
So have the players play out turns for the audience and then have them vote for specific ones?
>>
>>5283939
I want to be Dark Magician Girl
>>
>>5283939
Examples of what I mean:

>"Summoned Skull attacks your Giant Soldier of Stone, would you like to activate your Castle Walls trap card?"
Is lame, don't bother interrupting the quest to ask for input.

>"The enemy summons The Blue Eyes White Dragon. Would you like to activate Raigeki Break?"
Is moderately interesting, since players might want to save it for something else, and may not want to pay its cost of discarding 1 card. Make the decision yourself or open the vote to the players at your discretion.

>"You activate Raigeki Break, which of your 3 remaining cards do you discard as its cost?"
Is an interesting decision with tactical implications (depending on your hand) definitely let the players handle this decision.

I remember those old yugioh gameboy games. By necessity the game had to ask "Would you like to activate a set card?" every time anything happened while you had a facedown card. That got annoying real quick. Just don't offer the players every little inconsequential option is what I'm saying.
>>
>>5283939
"Heart of the cards' is also a really applicable concept. YOU choose every single card that ends up in the hands of the player, and when exactly they show up. So it's up to you to decide on the narrative flow, the point of time where they get their signature cards, etc. I think it's also important to have a few mainstay cards that players particularly like. Their Kuribos, their Dark Magicians, pieces of paper who almost end up like bros.
>>
Thanks for the input I will note it later
>>
In your opinion what is something you would like to see in a Civ quest? Perhaps something not currently done much in Civ quests?

Nationquest/Captainquest's return is swiftly coming. I already ironed out most of the narrative/lore aspects now I am trying to develop the gameplay and voting system.

I am leaning on taking influence from Supreme Monke quest with more "gamey" elements from Dark Lord Civ Quest and maybe Fantasy Civ Quest by Bulgar. But I am open to the desires of the players.
>>
>>5284109
>"Would you like to activate a set card?" every time anything happened while you had a facedown card. That got annoying real quick
My autism overcame and I beat like 4 of those games. I loved Yu-Gi-Oh so god damned much, and had a big collection (still do), but the other pre-teens wanted to ride skateboard and smoke drug. Fucking degenerates.

That constant interruption was annoying as hell in the game, but you got used to it because it took like 3 seconds every turn to deal with. It would take hours or days for responses to those questions here, so as a quest mechanic it would certainly be runny dog shit. Narrative is like 100 times more important than mechanics, I learn a little better as I run my first skirmish. There was a few TCG quests that I was rooting for not too long ago, but the problems are pretty glaring. No way to get around it, and making difficult puzzles out of which combination of cards to use in which order and in which way... Not everyone is going to put in the effort, unfortunately.

>>5283939
Best of luck and you've got my interest.
>>
>>5283860
9
>>
How long does it take to traverse a page roughly?
>>
>>5284354
This fast.

>>5272730 <-
>>
>>5284354
3 to 5 days once you are past the bump limit
>>
>>5284123
Anything you add comes at a price. Every single Civilization video game has a new head designer, keeps 1/3rd in, kicks 1/3rd out, and puts 1/3rd new stuff in (Their words, behind the scenes.)

I can think of things I like to add, but then things get ripped out.
>>
>>5283835
As others have mentioned, the nature of the quest plays a big role. Character-driven and political quests get mroe discussion than purely action-based ones, I find.
>>
>>5277831
>Submarine has some mystery, autism, one illustration, and a lot of map images. Mostly autism tho.
yeah but are the map images at above-average aesthetic quality? i worked very hard on them
>>
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>>5283939
Card game quests seem to get killed by doing turn by turn plays. It takes a long time to even defeat a "Easy" opponent. What takes 10 minutes irl can take days on here.
I was thinking about a Triple triad quest. Seems fairly quick but could still take time for a match to play out.
>>
I have two updates left for my current /qst/. Too bad the last update was too long, for people who take time to catch up and all that...Oh well... Hopefully it's the weekend for people....

I'll let the current update accept answers/votes for the next 48 hours if someone asks.

I'm still kinda weighing options in my head for my future /qst/. Sucks I can't just do that /qst/ three different ways and see what takes/works.

I'm going to have a short intro for setting for then new /qst/, really pace out exposition for updates in that one.
>>
>>5284123
>Fantasy Civ Quest
Damn, that was a great quest. Good luck to you mate if you’re trying to imitate it!
>>
>>5284638
>Status
let anons be the judge
>>
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>Please limit your vampire sorcery edition.
I don't like limits
https://www.youtube.com/watch?v=L3NlnO5GaDI
>>
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>>5284870
you mean like.... this?
>>
>>5284885
Kind of makes me want to run a quest about a vampiric business firm titled "Vampire Sorcery Ltd."
>>
>>5284895
>run a game about a quest about a
was better.
>>
>>5284891
RIP
>>
>>5284885
Go microdose some cyanide Wuxian. You’ll never be as based as Souv.
>>
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>>5284900
Picture is your crushed skull on the floor
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>>5284897
Gimme' a break, occifer, it's past whiskey here and I've been drinking some midnight.
>>
>>5284823
Why do you call your quests /qst/s?
>>
>>5284923
Why do you ask nitpicky /qst/ions?
>>
>>5284930
You mean /qa/tions?
>>
Fuck Elsweyr. Slimy little cunt.
>>
Best civ of all time? I’m a new fag.
>>
>>5284938
>>5284948
Rly nigga, wirh the exact same post id?
>>
>>5285011
I hate Elsweyr. Why would I hide it even if I have a question? Do you like Indians or something?
>>
>>5285016
>Do you like Indians?
Yeah, some of them... Except myself, but I'm working on that. The rest of them seem pretty okay. Not sure about this Elsweyr fellow, though. I've heard some troubling reports.
>>
>>5285011
Check this one >>>/soc/31231893
>>
You guys ever get your quest stuck in limbo because of a tied vote?
>>
>>5285304
Yeah. I just roll or ask in another thread for a tiebreaker.
>>
>>5285304
which quest needs a tie popped
>>
>>5285304
Just consult the winds of fate, bro.
>>
>>5285304
Eventually, you just gotta' call it.
>>
>>5285255
Oh god, Incel Dating Simulator really brought in crossposters.

Do you at least play other quests?
>>
>>5284948
Cyclopes Civilization Quest was great.
>>
>>5285346
>Do you at least play other quests?
I play "Barovian Legends", "Hyena Cabal", "Weeaboo Wastelands" and "Drowned Quest Redux".
I also follow "Mutant Moshers", "Song Of The Oath And Wild", "CYOF, The Second Superweapon", "CYOF, Geo-Political/Cyberpunk", "Choose Your Own Faction, The Second Superweapon", and "The Submarine".
>>
>>5285451
Two of those don't exist and one was a proto that's been dead how long?
>>
I have a feeling that the best time to start a new quest or /qst/ or whatever is Saturday. Too late now. Seriously doubt the best time is a Monday, sounds like the worst time....

Heavily tempted to kick it out on Sunday or a few hours from now, damn the work involved.
>>
>>5285451
I don't believe you. Nobody plays Hyena Cabal. It's dead.
>>
>>5285942
I posted in Hyena Cabal and I wrote fanfiction about the Den Mother in another thread. I counted that as playing.
>>
>Eastern European Post-Apoc Civ
>>5286089

Yes, it's really different from how Genie normally did it. Yes I have listened to and applied a lot of advice (Including some that seemed sarcastic). I can list the advice I followed, but it'll suck to find all the people and cite them.

>Is this inspired by?
Possibly yes. We're using three video game series, a few books, a few RPG systems, and some other stuff as a foundation for ideas.

>Going forward
I'm going to count veterans and players of previous stuff as having voted worth 1.1 votes. People with constantly changing or new IPs (Not identified, After the first few choices), will have their votes counted as .9 votes.
>>
>>5286100
I'm gonna samefag your quest just on principle.
>>
>>5286117
You don't have the balls
>>
>>5286100
If veterans are samefaggnig with changing IPs, does their vote count as 1?
>>
>>5286169
Hey Wuxian how much begging did you do in the Mod IRC to get yourself unbanned? It's one thing to ban-evade by changing ID's but it's an entire other thing to get your trip unbanned.
>>
Watch this space. I'll run it soonish.
>>
>>5286176
you lack testosterone
>>
comfy zoo owner management quest when?
>>
>>5285861
>>5285861
>>5285861

The Graverobber's Daughter has been updated (last night, but that is neither here nor there)! Well, sort of. I am actually still writing the update, but there is a fairly important vote up right now that is a three-way tie. Chlotsuintha has a couple of hours before she picks up her riding habit and heads to the Liveries to try to buy a carriage. What should she do with that time?
>>
>>5286180
I'm hype.
>>
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Gunship quest is live!

>>5286113
>>
If this doesn't count as a "draw quest", what exactly would it be categorized as?
>>
>>5286838
Are you referring to Gunship Quest, or what?
>>
>>5286891
God damnit, I thought I had quoted that. A-Firm.
>>
>>5286895
Pretty sure it broadly falls into the category of "drawquest", just with unusually-high, 3D-rendered artwork. If such variants gain enough popularity, perhaps the label will be updated to "artquest".
>>
https://archived.moe/qst/thread/3562606/
Was this thread already archived?
>>
I remember people waxing about how great Genie's system was, and I recall them saying that each faction having ONE special ability was a big part of the magic.

What are people's opinions of this version of the system "Wind's Whisper's" version, having two for the "Government Remnant" and only the "Government Remnant"?
>>
>>5272730
how much lore do you QM make in OC quests before running them?
>>
>>5286995
Can you be more specific about OC quest? Like just running one character or anything that is not meant to be like fan fiction?
>>
>>5287002
a completely original setting
>>
>>5287004
I've been running most of my current settings for about 3-10 years, depending on setting.... So I just...lean on what I have saved as notes and memorized and from previous adventures....

My own current /qst/ is lifting from multiple settings, but I mostly only have enough lore figured out at the moment to be maybe a post or two ahead of where we are at..... This is mostly because I don't want to work too much on one area, and have us spawn in another.....

I once ran a four shot in Call of Cthulhu, and that I was only one session ahead of everyone else in terms of lore. It worked out just fine.
>>
Does anyone know if Bulgar is still active here I would be interested in picking their brain
>>
I don't feel comfortable accepting anyone else's medical advice so I'll ask here. I'm getting more pimples in clusters on my ballsack, does anyone know what that is? Should I be worried?
>>
I miss vampire sorcery
>>
>>5287025
git gud
>>
>>5287025
There's only one cure for ballsack pimples: saliva.
>>
>>5287025
Could be ingrown hairs or folliculitis. Have you been screened for STDs?
>>
>>5287004
You don't won't to over plan it. There was a guy who made a video, original music and drawings for his horror quest. Only to disappear after 3 posts.
>>
>>5287025
WHY would you get medical advice on 4chan? And not even on a board related to medical stuff? Jesus.

Are you in a country with free/cheap medical clinics for simple check-ups? Sexual health clinics?
>>
>>5286995
Very little. I like it to evolve naturally based on what the players explore and show interest in. However, my setting is pretty generic by design.
>>
>>5287025
cancer
>>
>>5287025
please go to the doctor
>>
>>5287070
i dont think free or cheap would be a consideration. if the pimple gets infected, his life his over.
>>
>>5287025
>>>/adv/
please
>>
>>5287025
Go to the fucking doctor and tell them about it.
>>
>>5287025
Do you shave your balls?
>>
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>>5287122
>>5287122

The last update of the thread has been posted for The Graverobber's Daughter! Chlotsuintha lets Cassandra have a piece of her mind, and then considers the costs and benefits of buying a Cimmaroonie slave.
>>
>>5286995
Depends on the quest, really.
Gaol: make it up as we go
BFDF: some kind of background lore
Ouroboros Parable: starts off with some idea of what it is, then wing it

Come to think of it, I may run Ouroboros Parable again in the far future, but on 4chan this time. The cyclic nature of it works, at least.

Besides, I can't wait to run Fall of the Regime after Gaol.
>>
>>5287025
Go see a fucking doctor
>>
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>>5287093
>i dont think free or cheap would be a consideration.
Yes the fiction board of 4chan is the place for medical advice and on the thread where we discussed if Space monkeys were evil or not.
>>
>>5287211
Why are you still biting that bait? Why did anyone bite in the first place?
>>
Even I of all people knew it was bait. I'm tempted to think the people falling for the bait was fake.
>>
>>5287229
Lol
>>
>>5287224
Nope, sack pimples are still multiplying. Anyone else got any ideas on what to do?
>Write-ins only
>>
>>5287315
Heat up a needle with a lighter and try to lance them, follow the direction of the hair follicle that they’re sticking out of, so you’re taking advantage of a natural pore.
>>
>>5287322
not stabbing my balls but thanks
>>
>>5287315
Wrap your testicles in a towelette soaked in warm water for fifteen to twenty minutes, then pop the zits using clean toilet paper and a large bench vice.
>>
I've started to get acne in random places some time ago. Today I noticed there is more dots popping up. Nothing too bad, but does anyone have an idea what could this be and/or how to fix?
>>
>>5287523
The first bit was marginally funny, but this is just bandwagoning. Don't be Necro2.
>>
>>5287523
Wash your filthy ass.
>>
>>5287523
Drink more water, try to get a cleaner diet, if the acne is around the sides of your face try changing your pillowcase every week or two. Drink less milk and see if that makes a change too, a large percentage of population is actually lactose intolerant and that can cause your acne (along with milk just generally having lots of hormones in it that causes more acne.)

Cum facials help too.
>>
>>5287025
Wash your balls, wear cotton underwear. Wash your clothes.
>>
>>5287529
None are on my ass, ironically
it's just random tiny red dots.
>>5287534
Might try cum facials, thanks anon!
>>
>>5287534
Does eating cheese = drinking milk?
>>
>>5287592
not for me
>>
>>5287523
shitty diet will do that to you. eat less fast food and processed shit, stop drinking soda or at least cut down, get more sun and it'll clear up in a couple months. don't pop anything.
>>
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Pardon my French but what the fuck is going on here?
>>
>>5287653
/qst/ discussion, apparently.
>>
>>5287653
Content.
>>
>>5287604
>fast food
>soda
I'm not an amerimutt, anon. I weigh around 70kg and actually eat less than I should sometimes.
Hate sun, tho. The excess heat always made me sick to my stomach. Certified Souvarine moment.
>>
>>5287229
I'm a real boy. I even run a quest.
>>
>>5287759
Real
>>
Did Languid of Hellborn quest ever get around to writing that novel? Or did their lawn finally eat them alive.
>>
I want to run a quest where you play as a goblin reincarnated into a japanese dating sim. Instead of going on romantic dates with the love interests you’ll fling shit at them and jerk off into their food while they’re not looking. The climax will be at the baseball tournament where instead of playing the game you beat the star pitcher to death while screeching slurs.
>>
>>5288297
It will be called bishoujo goblin-san
>>
>>5288297
Will the people react realistically, or are they forced to follow the script and go ‘Haha goblin-San you’re so funny’ while he’s disemboweling a lunchlady?
>>
>>5288312
Script. There will be one femoid that reacts realistically, though. She will be shunned by her peers because of it and will eventually take her own life because of the isolation unless you romance her.
>>
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>>5288297
I love goblin quests. Those little guys are too fun.
>>
>>5288320
Kek, that’s good
>>
>>5288297
You reminded me of a quest I dropped and now I feel bad
>>
>>5288323
Goblins are based.
>>
>>5288392
a goblin qm has been found
>>
Goblin general
>>
>>5288297
>a quest where all the major character decisions are pre-written
Why bother? Just write it as a shortstory.
>>
>>5288528
Goblin
>>
>>5288528
His goblin quest is a masterpiece. When you play it, you don't know it's pre-written. Pick A or B, you'll end up in the baseball tournament anyway.
>>
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>>5288528
>>
>>5288660
based rule lawyer
>>
>>5288660
Based
>>
>>5288660
How is that "collaborative" though?
>>
>>5288660
There's board purpose, then there's board culture.
If you do something that's against the board rules, your thread gets taken down. If you post something that's against the board culture, people will get mad at you.
I'm very new, but I'm currently running a quest and I've made enough observations to quickly deduce that the culture of /qst/ doesn't support linear railroady non-interactive quests. The main reason people post here is to steer quests and feel like their choices matter.
>>
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>>5272730
I am running my quest on youtube, just started in fact. What do you think?
https://www.youtube.com/watch?v=eKb96Twoue4
>>
>>5288899
Higher quality than most quests. I’ll probably forget about it though since I won’t be reminded of it’s existence from seeing the thread in the catalog. Sub feeds are pretty broken on YouTube
>>
>>5288899
Looks pretty cool--don't have a lot of experience with running crap on other sites, least of all Youtube, but it's a solid idea if you can keep up with a bunch of submitted actions!

What are you using for the art, anyways?
>>
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>>5288903
I have thought about opening a thread here but I don't want to split my audience between 4chan and Youtube.

>>5288904
Thanks.
I made my own game in Godot Engine.
For the pixel art, I am using Aseprite.
The audio is from open game art, and the gongish sound from the title screen are pure experimentation in audacity.

Ok, I see I got first command. Gonna make a reply and go to bed.
>>
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/qtg/, I just figured out how to save /qst/.
Quest girl dating VN, shilled (respectfully) on /v/. It's a fool proof plan.
>>
>>5288919
What do you mean by quest girl? Like characters from quests?
>>
>>5288925
Yes. Exactly.
>>
>>5288919
Do a /DDLC/ quest, so I can see my old bros again and we can do something together.... It's been like two years since we saw like 20 Hong Kong movies together.
>>
>>5288926
What quest girls specifically?
>>
>>5288899
It always throws me off a bit when someone lifts place names you're familiar with for fictional places.
t. someone from the real-life Weald.
>>
>>5288660
I didn't say "that's not allowed," I said "what's the point?"
>>
>>5288989
Probably the spets of girls who got into the Waifu War tourney.
>>
>>5288926
Not a bad plan... but the only problem is that I'd wager there are 3... maybe 4 female quest protags are actually halfway dateable--the rest are too autistic and/or psychotic. It'd be like making out with a firecracker.
>>
>>5289022
>autistic or psychotic
You think that's a deal-breaker for a dating game/VN, especially a 4chan-themed one?

Worst case, set it in a high school or whatever and dial back the psychosis and neurosis to be recognizable, but genre-appropriate.
>>
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>>5288989
honestly if this were to become a thing, i'd leave it to "popular vote" per say. whatever the people want, including side characters and such.
except i'd shoehorn in Little Horn from Created in, because in my opinion Created is the most "approachable" quest. It's a display of an amateur QM conquering The Curse(tm) against all odds and making something truly memorabl