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File: The World Is Ending.png (1.55 MB, 1393x569)
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I did not know it at the time, but looking back, I know that 2008 was the day that all of this started. I wouldn't say that 2008 stood for one specific thing or another, just that it was the day that everything we knew about the world began to bleed away and become something new. Looking back at the time, it seemed like the beginning of chaos and destruction. 2016 was when things seemed to somehow get a lot worse before they got any better. It felt at that point like the world was coming apart and everything I knew was being swept away. The whole world was fragmenting into a million pieces and I was just watching peace slip through my fingers. I think I cursed myself and the world, because I recall begging the universe for things to... come back together.

What a fool I was. Hindsight reveals so much, and I was so ignorant at the time.

The world is carved up into alliances and spheres of power. Each of them has conflicting ideologies of how the world should work. Heh. We always had Mutually Assured Destruction right? The fears were that some "Rogue Nation" would get a WMD and use it, or that nations would fall apart and lose access to their stockpiles. As the new alliances rose up to replace the old ones, there arose a new "Superweapon" that would make the old ones obsolete more or less.

This new "Superweapon" was not a WMD, it could not be fired at someone or detonated over a city. No amount of rubber and lead would protect you from it. This technology was known as an "ARASI". This was a classified and highly powerful technology, and there still is a lot of rumors... But the general idea is that if someone was able to daisy-chain enough PlayStation 7s together inside a mobile trailer... Some random person could use the ARASI to communicate with, organize, and lead a formation. The ARASI was so advanced and intelligent, that it could amplify someone with intelligence, but little understanding of war... into something on the level of Napoleon or Patton or Alexander.

This technology had already won wars, and just a handful of systems with tens of millions of American dollars worth of processing power had already won three civil-wars. Germany, France, Nigeria...
>>
-

Where was I? Oh yeah... The alliances.... So there are four of them for some reason.... It's a bit more complicated than the Great War or World War 2...Or the Cold War.... Well, I have an ARASI... Once I figure out exactly how it does what it does... I suppose it will make me into some kind of genius...and I win battles...Maybe bring peace to the world.... But for who? Whose terms? Whose ideology?

>European "Allies"
Remember the French Revolution? The first one? Okay, there was a second one, and this one went a lot better. All those problems that were revealed when the Eurozone collapse did not go away. Last year there was a unification war for Germany and a civil-war for France. Eurozone people were gone 20 years ago, and now the nationalists/imperialists are gone too. It's all "Traffic Light Coalitions", Germany on the Third Republic, France on it's Sixth... Socialists (Red), Greens, Classical Liberalism (Yellow). Vive la révolution.
-
Mobility: The Allies are the most mobile of the major alliances so far. They have access to technology, like new body armor materials, that allows them to be the most agile and maneuverable.
Sword and Shield: So the French still do that thing where they run away... but then they countercharge...Or you get killed by partisans.... It's all a trick...
Blue Cross: The Allies have access to the best medicine research. They heal quickly, get injured less often, and perform better while hurt.

>The North American Union
This is the hardest alliance to describe. Canada is just really boring, Mexico still has a socialist, and the United States.... Has a "Left-Right Coalition". It's even crazier than what Europe is doing. Social Democrats, "Welfare Nationalists", "Moderates" (Sell-Outs who saw the writing on the wall), and "Right Wing Populists". All the Intelligence Branches were replaced, after the previous leaders were accused of "messing with the democratic process". Oh and the War on Drugs is over... Cartels are pissed.
-
Cybernetics: The NAU has such a "leg-up" on cybernetics, that you can get a brand-new cyber-limb that "roid-rage" strong and almost entirely passing as natural. Even feels good when a stripper touches it. All you have to do is reenlist or cough up 50,000 American Dollars (And have a limb blown off, not fun).
Drones/Aircraft: The NAU has the largest and best air-forces, drone fleets in the world. You really do not want a laser-designator to be pointed at you.
Volunteers: The NAU doesn't use any levies or conscription.
>>
>>5266295

>East European KNG
It translates to something like "Confederation of Independent States", but we all just call it "The KNG". Basically, Eastern Europe made it's own NATO, to protect themselves from Communism. Really. There was many years of fighting before the Ultra-Nationalists and what not were "put down". Pretashinko has stepped down in Russia after 16 years in politics, but his party is still top dog in Russia. His people have compromised with the "petty bourgeois" and the major weapons, energy, financial firms. It's another weird combination, but they all agree that "peace and stability" allows them all to "build a better future".
-
Inheritors of Rome: The KNG are masters at repairing and building fortifications. They dig in very quickly and very well, even their tanks can use trenches.
Beans and Bullets: The KNG has the most functional logistics system, supply chain, and command structure. They make everything in huge factories that have been humming along for years now and they have incredibly deep stockpiles of equipment.
Strategic Flexibility: It turns out that the old Soviet system of conscripts, who are told to not think for themselves, has it's upsides. The ARASI allows senior commanders to organize such large numbers of troops and provide them direct instruction, while reacting to their feedback and situation. If the tactical aspect is not flexible, it means the strategic aspect can be.

-Hostile-
Obviously working with Romulus Sparta is disgusting.
>Romulus Sparta
So it turns out that not only did Italy and Greece manage to be most of the reason why the Eurozone collapsed, but their solution was to blame minorities or something. Horrible austerity, than horrendous selling out to Mega Corporations, pillaging half of Turkey, and serious R&D funding.... Sigh... Has put RS "on the map". South Europe has about the same pop as the United States, Eastern Europe, or Western Europe... but Spain is not on board. What is scary is that kilo for kilo, RS might be the most advanced.
Patent Infringement: When it comes to technology, RS is second best for basically everything. They aren't really the best at anything due to less drive for innovation, but they are right behind everyone else
High Velocity Guns: ETC, CLG, "Rail-Guns", and so on are all technologies that the RS understands very well. Their "Tank Destroyers" can kill basically anything on the battlefield.
Unknown: There is likely one or two major aspects of the RS that is not known to it's enemies.

>First to Three wins
>You are free to ask any question you want, but you have to roll 1d20+5
>>
>>5266299
>Romulus Sparta
>>
Bumping for Beans
>>
Rolled 10 + 5 (1d20 + 5)

>>5266299
>East European KNG
An army marches on its stomach.
>Question
How are the demographics? Things like population, average age and nr. of children per family would be appreciated.
>>
>>5266295
>The North American Union

The way of the future.
>>
>>5266299
>>Romulus Sparta
Spartans, what is your profession?!
>>
Here is a map of the four major military alliances, since I heard this might be a good thing to post. Ignore the size, they are all comparable in power.
>>5266314
Western Europe, Eastern Europe, and Southern Europe are all about the same size IRL in terms of population. RS is missing Spain, but has part of the Balkans and Turkey to make up for it.

Russia, Italy, Germany, and a few others had trash birth rates for awhile, even more so considering they all suffered economically. Russia improved before the others fell, Germany lost access to cheap birth control, and Italy went Fascist so... high birth rates.

Immigrants are still most of what kept population numbers from shrinking. KNG had Central Asia, Western Europe has Africa/Middle East, Italy took half of Turkey and then forced three children most families. NAU pushed policies that "fixed" Central America and ended the War on Drugs, but their populations urbanized enough that they depend on Latinos/Asians/Refugees for population growth.

All but RS are stable, RS is getting "Younger". Basically, imagine the Baby Boomers and the "War" ended like 15 years ago.
>>
>>
-Hostile-
Obviously working with Romulus Sparta is disgusting.

So earlier I thought someone was joking, but a little obviously RS is off the table.
>>
>>5266307
+1
>>
>>5266339
what is the black zone? uninhabitable nuclear wasteland? or maybe furry controlled territory
>>
>>5266340
in that case
>>5266299
>East European KNG
russian equipment may be bad but it is ~a~e~s~t~h~e~t~i~c~
also why can't we pick RS?
>>
>>5266343
If you are voting for KNG, you need to spell it out or it doesn't count
>>5266344
Its a part of the map that is different and most of the drawings for it are really confusing. Basically a lot of bad stuff happened during the Cold War and now that is Slavic/German Afghanistan. That area is the headquarters for Vixen, three MegaCorperations, and the Meek Inheritors. Currently, some of the toughest middle cost mercs come from there. The South is economically where Russia was in 2012, the North is where India is now, GDP per person.
>>
>>5266350
Because they don't have an ARASI and they don't match the OP self-narration. Also when it comes to stats they're way better as an enemy than what you play as.
>>
>>5266357
ok, that makes sense. i'm guessing that means the whole "just cobble together some PS7s" was hyperbole.
will we be seeing the most based MBTs, the t-90M and T-14?
>>
>>5266322
Is me migrating from the last quest.

>>5266314
+1.
Logistics is underrated.
>>
Rolled 13 + 5 (1d20 + 5)

>>5266339
What happened to China to fall into another warlord era?
Also, the hell happened to cause the bloody croats and bosnians to join the not!Warsaw Pact and not Serbia?
>>
>>5266375
China shatters about every 100 years, thats just the rules
>>
>>5266371
KNG is locked in, writing introduction soon
>>5266369
There was a super computer made from PS3/4s and I think the US Gov made it. I used to talked to people about that and they said they were not surprised.

The other method to make a cheap "super computer" is string Raspberry Pis together.

I will answer your question about tanks soon.
>>5266375
Your question i is bring answered first.
>>
will we be able to restore the GLORIOUS USSR, or at least be able to escape to the one place that hasen't been corrupted by capitalisme?
>>
>>5266391
>Wanting to remake a failed state with a foolish overly-colectivist ideology
>Not creating a Holy Eurasian Federation with Singapore style development economy and WMDs blessed by the patriarchs.
>>
>>5266404
>Holy Eurasian Federation
imagine not wanting to build the glorious Holy Russian Empire, so that it will be ready for when His Majesty Alexi returns
>>
>>5266406
Imagine not combining Dengism with Eurasianism and proving Heartland Theory true.
Also
>TNO
>>>/vst/
>>
>>5266410
makes more sense than wolfenstein or man in the high castle at least
>>
>>5266375
>What happened to China to fall into another warlord era?
2008 happened. When the West stock market crashes and recessions across the board, that affected The Peoples Republic of China. As basically everything single book written on that regime describes (I own a few), what held that regime together was the fact that middle class was rapidly growing and everyone could have ridiculous amounts of pork. After half or more of the Middle Class fell into poverty, and university students woke up to realizing they'd never have a wife OR a career, there was another Tiananmen Square Protest. It got crushed, and that triggered widespread uprising, which fractured the country into pieces. PRC politics has always been two groups battling it out, and neither one of them survived the chaos or back and forth assassinations.

Bottom left tried to invade the blacked out area (MindWalker) and got taken over by "Vixen". Top left pissed off the "Stans" which are KNG allies, got made into Uyghuristan. Bottom Left is now "Shanghai" and is even more of a Cyberpunk Corporate nightmare than before. Top Right is Socialist Zhou
"The most communist portion of the Peoples Republic of China left. Its run by a single family and a large system of paperwork, but it has the correct command economy and lack of wealthy people."
It's extremely Confucius in nature and has been having strong population growth.

>Also, the hell happened to cause the bloody croats and bosnians to join the not!Warsaw Pact and not Serbia?
Pretashinko happened. Russia and the US spent most of the 2000s looking for everyone who was responsible for what happened during the Yugoslavian Civil-War. Croatia and Bosnia have apologized, and anyone too guilty is behind bars. Both regimes are extremely friendly with both the West and the KNG. The KNG is currently run by people who were personally wronged by the Soviet Union AND the Ultranationalists. Bosnia and Croatia are run by people personally wronged by Yugoslavia, and the Serbian regime supported the Ultranationalists.

Serbia has not apologized for anything, and Kosovo is recognized as a legitimate state by the KNG, Allies, and NAU.

RS does not recognize Kosovo, but they do recognize the "elections" in Serbia as "legitimate".
>>
>>5266419
>Atlantropa
>3-4 Israels after Nazi victory
>Sablin
>>
>>5266422
desu a lot of nazi victory alt-history sets the bar quite low
>>
>>5266385
>>5266371
>>5266350
>>5266314
"My fellow socialists!" the voice begins, echoing over the speakers.

>"Ooh Rah! Ooh Rah!"

There are thousands of voices giving a response, rolling their Rs like true Slavs.

"Investors and petty bourgeoisie!"

>"Ooh Rah! Ooh Rah!"

The earlier voices... They were scattered and these new voices were scattered too. Combined, they must be tens of thousands. A number barely safe to contain in one place...And they are loud.

"I have a message for not just Russians, or the children of the Kevian Rus, but to Slavs of all kinds everywhere!"

>"Ooh Rah! Ooh Rah!"

"Slavic Brothers and Sisters! We! Are! One Again! The Cancer! It has been cut from us! Their weakness! No longer drags us down! But Europa is consumed by it!"

>"Ooh Rah! Ooh Rah!"

There is the blasting of trumpets and the rapid tap at professional war drums.

"Who will do something about it? Who has the Enthusiasm, the Will, to do what must be done? Who is willing to sacrifice blood and treasure to take what is wrong, and make it right? Where can there exist a people who have suffered for so long, that they are completely dead inside, and no longer capable of feeling pain? Where are the soldiers with the thousand meter stares, who have had to pull the trigger on their own brothers, in order to presume liberty and democracy?"

There was silence within the crowd, but that silence started as soon as Pretashinko started speaking.

>Raise your hand
>Do not raise your hand

First to three wins
>>
>>5266428
>>Raise your hand
>>
>>5266299

>East European KNG
>>
>>5266444
Good News!
We already are locked in for that, you didn't see it because people were asking questions.
>>
This is easily the 2nd most schizo thing on /qst/. I wanna see how it goes
>>
>>5266443
>+1.
Might as well be bold.
>>
>>5266428
>Raise your hand
Eastern Europe isn't really made for democracy but neither for cowards, so we might as well.
>>
>>5266369
>will we be seeing the most based MBTs, the t-90M and T-14?
The stagnation of the Russian economy during the 1990s and early 2000s, resulted in President Pretashinko choosing to scale down new military spending, for he preferred to improve the nation's crumbling infrastructure, industry, education and healthcare system during the early years of his reign.

The implementation of the much touted Black Eagle, T-90MS, and Armata programmes were thus difficult endeavours. President Suvorov and the other leaders of the KNG, decided to scale down all the most advanced projects and re-adapt almost all of the "state-of-the-art technologies" into existing vehicles to save costs. Over the years Pretashinko worked hard to mend ties with the Ukrainians, Belarusians and other Slavic peoples. The result of this was an agreement that consolidating military production would save money and allow specialization. The sixteen years he was officially in power, Ukraine was put in charge of figuring out upgrades to any and all T-64s or T-80s. India ended up being a customer or producer for a lot of T-90s, and the various other KNG members figured out ways to improve the old T-72M1 "Monkey Models". Most of the military industrial complex was focused on exports or counter-insurgency; because The Russian military was mostly focused on putting out fires in Africa, Central Asia, and then their own borders.

With the rise of RS and the indications about how the world was sliding into chaos or competing military alliances.... There was a considerable shift in military focus and increase in military preparation. The T-84 models had brand new welded turrets, advanced software and computers, and replaced the expensive gasoline turbine engine with a powerful diesel one. The T-90A was very similar in function, and it was decided that the "foundation" could be made in India or the tanks could be converted over from T-72Bs or T-72As. There were arguments if the worst tanks could be converted first, or the best tanks. Perhaps you put a better engine in the best tank, and then take the old engine out and put it in a lesser tank. No one is quite sure who exactly won out or what the consensus was.

Functionally, a decent portion of the tanks are about as capable as the T-90M was meant to be. There are also some production of T-14s, but that program is competing with one built around a massive version of the old "Black Eagle". Whichever is agreed too, Poland and the wealthier Slavic states are going to be buying.
>>
>>5266443
>>5266466
>>5266469
The party loyalists were the first to raise their hands, because to them, he was basically "God". Some of them were third generation party loyalists, and they served in units led by men who had been loyalists going back to when Pretashinko first ran for office. The second group to raise their hands were the "petty bourgeoisie", the people who had worked with Pretashinko back in the days where he was just a Detektiv trying to unravel the crime and corruption of Moscow. The Hardliners were the enemy and the Communist Party refused to help him in his time of need. The "petty bourgeoisie" agreed to vote for him when he ran for President, and they were around half of his "ruling coalition" that got his government over 50% in the Durma. In Jan 2002 he decided that the FSB were the source of most of his problems, and they got purged. Someone had to replace them in the governing coalition, the people who decided things behind the scenes. He picked the "petty bourgeoisie".

He rewarded their loyalty and they were in term loyal to him. The State Employees and Self-Employed were at odds with one another, but they were both willing to agree that "Cooperatives" were a good thing. Is it a group of workers who own a company and divide the profits, or is it a group of self-employed businessmen who stick together? They had worked together to build a bright future for Russia, to allow it's economy to be almost 4 times as big as it was in 2000.

The Fascists, The Ultranationalists, the Hardliners, Stalinists, Maoists, and Extremists were the enemy. That made RS the enemy, and the enemy must be crushed.

>Across Eastern Europe
From Poland to Russia, Slavs soldiers and commanders wait by their radios and televisions; begin to raise their hands. There are others that also are waiting and watching, wondering when they will be mentioned, when they will be looked to for answers and solutions.

"I must not forget..... the Baltics... Those who speak Uralic languages such as the Fins, Hungarians, and so on.... I believe you have missed most of the suffering.... However, in this moment while linguistically we have nothing to share... In my heart you are my brothers and sisters. Our peoples have suffered under the iron fist of the Soviet Union, and I suspect you are not upset with my people for what happened.... But I want to ask you... Will you join us in this new struggle? We both know how great liberty and democracy can taste, when we have it. We remember the times that we stood on burning tanks and waved the flags that filled our hearts with joy.... Only to have that taken from us..... We have the chance to give others what we have struggled so hard for.....

I await your response. Your leaders can do as they wish, but any of you are free to join our legions....."


There was a long silence, you could hear people coughing in the crowds around him, or at the various places people listened on their devices.
>>
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>>5266508 (You)
"I ask these things of all of you, because the ruling of coalition of Russia has made a decision. I was told that I should be here to ask what the people are prepared to do, before a decision is made. I can now step down and rest these old bones.

The borderline crippled man struggles to get off the stage with his walker, helped by two younger commandos, part of his special guard. Another, younger man, a party loyalist climbs the steps, the Russian President. Taking a position behind the microphone, he adjusts it and then looks out into the crowds.

"As of this day and this time, the Russian Federation is officially at war with the illegitimate regimes of Romulus Sparta. All allies and friends of theirs have five days to cut ties or you will be sanctioned, that includes Egypt, Saudi Arabia, and others. Due to overly strong military ties, we are also declaring war upon the illegitimate regime of Brazil and all close allies of Brazil. We will also be sanctioning only the strongest trading partners of Brazil, but it will happen in 5 days.

[Adding image]
>>
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Go Time
>>5266524
Comrade Leytenant Polkovnik (Lieutenant Colonel),

We are officially at war now. We know you have been put on the sidelines for years now, despite your incredibly solid test scores and your high results on the military aptitude tests.

As you likely expect, there is going to be a full mobilization, and that means that despite your lack of experience we are going to have to deploy you into the field in less than a week. Because you did not have strong enough clearance, it appears you were confined to training exercises and "war-games" with CSTO (Central Asia, Mongolia, Russia) members.

That is going to change now. I am being assigned to you. I am Zakharov, I work within the intelligence apparatus and I am a Pretashinko loyalist. I have been given full security clearance and authorization to raise your clearance as well. You will be assigned an ARASI and I will be with you to make sure you are loyal to the political processes of the KNG.

Since you likely will be picking your own unit or being assigned one in about a week, perhaps now is a good time for you to run a more serious "training exercise" with the help of your ARASI.
>>
>>5266550
Good,

It seems that you booted up your ARASI and it's plugged into all your interfaces. Now that you have clearance to know, let me explain to you what exactly what you are looking at.

This is the Tactical Operating System for Stability, Utilitarianism, and Peace. We call it "TOSSUP". I know it's not in Inter-Slavic, but that is what happens when you obtain cutting edge technology from Intel, Alphabet, and so on.... A lot of this machine's coding and information is in English. What we were able to obtain mixed with what we were able to brute force, and thus TOSSUP became the first ARASI. Every single ARASI in the world is either a copy or modification of TOSSUP, or it's part of a competing and hostile ARASI know as the "Tactical Interface for Entropy".

Let me explain what an ARASI is... Okay... So you know how you have been talking for years about how a "General Intelligence", something with the intelligence and flexibility of a human, would be a powerful weapon? You and the other "AI Safety Specialists" were correct, such a system would enter a singularity and basically repeat that American Terminator movie, only it would use nerve gas or bio-weapons. As such, when we built the first ARASI, we made it impossible for it to make any decisions on it's own or for it to know exactly what its terminal goals are. It has thousands of pages of safeguards to keep it from thinking on its own and being anything but a resemblance of intelligence.

Here are it's main capabilities right now.

1. It reads incredibly fast and is incredibly good at summarizing information into any type of reading level.
2. It can be plugged any number of connected devices, and keep track of all of them. As long as every single squad leader carries a Bluetooth PDA with encrypted GPS, you know exactly where all your forces are. Every squad has multiple laser-designators and already know how to "designate" something for an air-strike. That same process can be used to give you an idea where an enemy squad or vehicle is, and they can verbally tell the ARASI how many hostiles are in that location. Obviously we also have cameras, satellites, and drones. This allows you to basically know where everyone is.
3. The ARASI is very good at spotting poor decisions and narrowing down a list of reasonable decisions into a few good ones. It can advice you and explain things for you, to help you make better choices on the battlefield.

I think at this point, you know what is going on.... Now we really need to get to letting you pick a unit for your last bit of training.
>>
>>5266557
We are going to start by assigning you a simulated battalion of professional "contract soldiers" and conscripts that recently finished all their training. Since you were at the top of the pile of new officers that we are deploying into the field, you test your abilities and practice with any of our available options.

>Mechanized Infantry
You get 27 BMP-2M2s, filled with mechanized infantry. The BMP-2M2 is an "Infantry Fighting Vehicle" with a 30mm autocannon that fires exploding or armor-piecing ammunition, powerful laser-guided missiles, and it has enough armor to counter 25mm Western IFVs from the front along with older versions of our own BMP-2's 30mm. It has some explosive reactive armor to protect it from RPG-7s, but it only stops single stage warheads. The sides are mostly protected against SLAP .50 cal rounds, but not much better.
-
Picking this option gives you plenty of ways to counter and disable enemy infantry, light vehicles, and tanks. You can take advantage of rough ground and cover, and the BMP-2M2s aren't the hardest thing to "entrench" or park behind part of a hill. This formation is also very good on the offense as well. The only downside is picking this option means it takes us longer to get you deployed to a frontline, and it limits where you will end up fighting. You can obviously pick this option and change your mind later, this is just a test afterall... Or you might just choose to be assigned to our allies in Central Asia, East Africa, or South America. They have BMPs as well, and we can simply get our men there and buy the vehicles off them.

>Motorized Infantry
You get 27 or more BTR-82As, filled with motorized infantry. The BTR-82A is like those Stryker's the Americans have, but their 30mm "Dragoon" version does not hold that much infantry. This vehicle has the same auto-cannon as the BMP-2M2s, but it lacks guided missiles or the same level of armor. This vehicle has "slat-armor" to stop single stage warheads from RPG-7s and what not, but across the front it is only protected against SLAP .50 cal rounds and our own 14.5mm heavy machine guns.
-
This formation is a lot more mobile and a lot faster, certain is a lot less weight inside planes and ships. It has the same capabilities against infantry and light vehicles, but it depends on portable guided missiles carried by the infantry to counter tanks and heavy armor. This formation can take advantage of rough ground and urban areas a lot better, as the tires don't mess up roads and require barely any maintenance. However, the 30mm cannon can shoot up enemy cover and concealment, which is very useful. This formation is reasonable in offense, but obviously it can't just charge into the enemy and just "crack" their line open.
>>
>>5266595
>Heavy Armor (Tanks)
You get 15-18 T-72B2Ms, T-84DMs, T-90AMs, or something comparable. These vehicles have twice as much protection as the models started off with during the Cold War, and they are 33% better protected than the best Soviet tanks. They are covered with composite armor almost as good as the Western Tanks and some of the best Explosive Reactive Armor in the world. Not only do they fire 125mm HE-FRAG shells, but they also have HEAT, APFSDS, and Gun-Launched Missiles
Laser-Guided. The sides are given extra armor and ERA, while the back is given slat armor and some minor NERA. Overall, that means we worry less about getting hit with light rockets/missiles in the side or back.
-
Obviously, this formation is going to struggle in jungles and urban areas. If you are positioned with another infantry battalion and you stay close to them, they can watch your back and you can give them fire support. This formation is so heavy that it's a huge burden to deploy places, but we have comparable vehicles in territories around the world. Because the vehicles are so reliable and have AC, they perform amazingly well in the desert and flat grassland/tundras of the world. This formation is extremely good on the offense and can keep the tempo up, but if it has time it can "dig in" like the infantry, because KNG has those kinds of capabilities and training.

>Light Infantry
You get 27 squads of infantry, with vehicle options being up to what kind of formation you end up with. They might be walking around on foot because they are airborne paratroopers, they might rappel down or dismount from helicopters, they might drive around in armored gun-trucks or MRAPs. Either way, this formation is a lot cheaper and has squads of ten or more, instead of 7/8.
-
When it comes to urban areas and jungles, this is the best formation as it can ditch or hide it's vehicles. It has maximum infantry count and minimal logistical strain. This formation is also the only one that become mostly hidden if the circumstances are right. This formation is about as fast as all the others, but obviously really struggles on the offense unless it flanks the enemy or cuts through areas the enemy can not defend. While this formation is capable of carrying enough guided missiles and mortars to attack enemy fortifications or vehicles, all of that firepower is a major burden on their backs, they can only carry a limited amount. If you can supply by truck or helicopter or plane, it's not as much an issue however. Out of all the formations, this formation can deploy basically anywhere, but I wouldn't want to use it in the desert or worst tundra.

Okay, so you heard the speech, know what an ARASI is, and now you can finally vote! I'm sorry about that!
>First to three wins
>Vote for what formation you lead
>>
>>5266603
>Light Infantry
Urban terrain is to my understanding the most difficult and treacherous terrain to fight in, especially for anything besides small and maneuverable infantry. It's also apparently the one that armies tend to lose the most proficiency in if they don't fight or retain experience after extended periods of time. Particularly after purges or defunding.
Most of the important spots to conquer and defend are located in urban terrain.

->They might be walking around on foot because they are airborne paratroopers, they might rappel down or dismount from helicopters, they might drive around in armored gun-trucks or MRAPs.
->If you can supply by truck or helicopter or plane,
Will we be able to use or develop combat gliders, VTOLs, and boats?
>>
>>5266603
>Light Infantry
>>
>>5266629
If we pick Light Infantry,
We can use those rubber speed boats, gunboats, and I think combat gliders might be something that has improved enough in technology to be an option. I'll allow it. As for VTOLs, that's mostly NAU technology and the spent decades designing models that they don't crash constantly.

We're mostly confined to use of helicopters.
>>
>>5266603
light infantry
>>
>>5266698
>>5266638
>>5266629
I am locking in this result and will be making a map of the location soon enough, maybe less than four hours. Today was a super fast day, so it'll all be fine if we slow down a little bit.
>>
I have been sitting here and I realized that out of dozens of ways I would normally run this, I can't use any of them more or less. So... it seems I have to mix 12 different systems to make this work...But I can think it can be done.
>>5266723 (You)
>>5266698
>>5266638
>>5266629
I need to post this image first, and then I will post the map.
>>
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>>5266787
I am going to give you this too, even though it's a little mean.
>>
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>>5266789
>>5266698
>>5266638
>>5266629
A unit of manpower is usually a squad or ten people, or a vehicle. You have 42 manpower in a light infantry battalion, which is divided up into three companies of 12 manpower, and an HQ/Supply Company of 6 manpower. Just breathe okay, breathe. You have one weaker unit that has 6 attacks (This is you) and three stronger units with 12 attacks.

You need to figure out where you want to place your HQ and where you want to place each of your infantry companies. Let me give you some stats as well before I get in character.

>What are the numbers like "100/200/400"
Those are distances in meters, each "grid-hex" is 300 meters. The first number is "Short" and you have no penalties. The second number is "Medium" and it's -5. The Third number is "Long" and it's -10.

Since each "grid-hex" is 300 meters and your units move 30-60 meters a turn.. We're going to skip turns when no one is being shot at. I'll explain more in character later.

>KNG Light Infantry
Firepower: 14 (Weapon Skill + Combat Sense) + 6 weapon support (Grenade, Flash, LMGs included) = 20
125/250/500 Small Arms
100/200/400 Scoped RPG-7 (+20 vs Vehicles)
1500/3000/6000 Kornet ATGM (+20 vs Vehicles)
Manpower: 12/32/42 (Company/Battalion)
(SP 30 (Rifle Plates) / 2) + 8 morale = 23 Cohesion
Regroup: +10

Far Right Paramilitary
Firepower: 10 (Weapon Skill + Combat Sense) + 5 weapon support = 15
138/275/550
Manpower: 12/42 (Company/Battalion)
(SP 22 (Rifle Plates) / 2) + 6 morale = 17 Cohesion
(SP (32) (Rifle Plates/Piranha APC) / 2) + 6 morale = 22 Cohesion
Regroup +10
>>
Okay, so you have the map... You know the units...You know how attacks work... You understand movement....You understand all the terrain.... You Understand how your weapons work... I think I can be in character now.
>>5266800
Comrade Leytenant Polkovnik (Lieutenant Colonel),

This is Zakharov, From now on my Call Sign will be "Nadzor" (Oversight).


>Pick your Call Sign (I advice you list the world in Russian with the English version next to it, for more fun)
>First to three or most in 24 hours

My readings say that you hear me loud and clear within the interface. And I see you read the manual off your three screens and your laptop...Very good...... Good...Good... I can tell you the situation now.

You are currently positioned around a civilian village that is roughly 600 meters by 600 meters, or 4 -grid-hexs....... You know that somewhere to the East there are Far Right Paramilitaries. The local village you are stationed around is full of a mixture of ethnic minorities and protesting Coca-Cola workers. You are extremely certain that the Far Right Paramilitaries are planning to kill between 10 and 100% of the population of these villages.

In the memory of Alisa, late wife of our Supreme Leader Pretashino, President of our Hearts... We have a moral obligation to defend civilians within range of our weapons.

Your men have recently finished all of their world class training or are veterans, but the bulk of them are conscripts. As such, they have a quality rating of "Tier 4". They have morale and cohesion that is about as good as we can expect, not everyone is in a rush to die. You have three light infantry companies which currently have no vehicles besides vulnerable softskin trucks lacking weapons. However, you have 3 Kornet ATGM systems as part of your HQ Company. As you can see, these ATGMs have incredibly long range, but they can't fire past any grid-hexs that have trees, hills, buildings or vegetation.

The paramilitaries you are combating are fresh out of two months of boot camp within third world training facilities and are trained as actual soldiers, they have a quality rating of "Tier 2". If they had a full 3 months of training and saw some live-fire practice or a "scrap", they would be "Tier 3". Their morale is one rating higher than it should be, which indicates they really really hate poor people and/or are extremely racist.

Alisa would say to have mercy upon them and send them to hard labor, but I personally think we need to fact in they might get kicked three times each before being captured.

These hostiles appear to have captured or bought some 5.56x45mm Assault Rifles, along with other support materials such as scopes. Your current intel says nothing about long range explosive weapons, but you need to be careful about assuming they don't have such weapons. They might fire an incendiary warhead into some trees or the villages, or an explosive shell.
>>
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>>5266815
We have been hearing noises and getting rumors that indicate they might have Piranha III armored personnel carriers. We have no idea the range and nature of the weapons mounted, but we know they are attached to infantry, which they carry or fight alongside. We know exactly how much armor they have and how much cover they provide to infantry they support, which is enough for us to get by.

So now that you know what is going on, it's time for you to show us what you are capable of.


DEPLOY YOUR FORCES
First to 3 or most in 24 hours decides where the HQ Company is deployed. You can move the HQ symbol over the right hex or tell me the letter, number combination (It counts up and goes through the alphabet). You also want to tell me where you place your three light infantry battalions.

HQ Company, "HQ 1"
Light Infantry Company 1, "LIB Anna"
Light Infantry Company 2, "LIB Boris"
Light Infantry Company 3, "LIB Gregori"

>Keep the "AT" Platoon with the HQ Company?
>Assign the "AT" Platoon with a Light Infantry Company? (Which one?)
First to three or most in 24 hours is selected.

>Please please please, remember to roll 1d10+7 (2 for Intelligence, 2 for ARASI, and +3 for Friendly Population), as that is your roll to detect the frequencies of the enemy. The first person to roll this, your roll will be counted.

>Final information
If you want to use your character's intelligence and education to try and figure something out, or remember something... You can say what you're trying to do or figure out or remember... and then roll 1d20. The modifier might be as low as 2, but as high as 8.

You can also ask the ARASI for advice or for information (If it has the information. Right now it's told you all it sees and hears). Be aware that the ARASI can't pick the "perfect" place to position troops, but it can answer your questions.

-
-
Okay, I am tired, hopefully I didn't scare everyone off. I've run like 20 things like this, but it's a lot easier to do them in person or over discord or something.
>>
Rolled 4 + 7 (1d10 + 7)

>>5266831
>Call sign "Tabak" (Tobacco)
>Keep the AT Platoon with HQ
>>
I don't want to fuck things up for myself, but I am very pleased with how well this is going. This is one of the most ambitious /qst/s I've ever run and it's doing pretty good despite how ambitious it is.
>>
>>5266840
+1
>>
Rolled 14, 13, 10, 12, 9, 9 = 67 (6d20)

>>5266787
-I have been sitting here and I realized that out of dozens of ways I would normally run this, I can't use any of them more or less. So... it seems I have to mix 12 different systems to make this work...But I can think it can be done.
>>5266831
-Okay, I am tired, hopefully I didn't scare everyone off. I've run like 20 things like this, but it's a lot easier to do them in person or over discord or something.
It's good you discovered this before it affected the gameplay for us. Running things too much or exactly like a tabletop game will result in an excruciatingly slow and clunky game on /qst/. The closest gametype to /qst/ is forum games.

>>5266840
>+1.
We can position the "AT" Platoon within the HQ Company behind the Light Infantry Companies. Then reinforce the Light Infantry Company that is engaging the enemy Piranha III armored personnel carriers.
Are we able to have multiple units and different units on one hex? Allied and enemy units?
>>5266789 >>5266800
What does the grid-hex that's colored in orange with the black triangle mean?
->Pic related.
->Black horizontal hexagons outline the hexes I'm talking about.
>>5266789 >>5266815
-You are currently positioned around a civilian village that is roughly 600 meters by 600 meters, or 4 -grid-hexs....... You know that somewhere to the East there are Far Right Paramilitaries. The local village you are stationed around is full of a mixture of ethnic minorities and protesting Coca-Cola workers. You are extremely certain that the Far Right Paramilitaries are planning to kill between 10 and 100% of the population of these villages.
Will anything bad happen if we fight in or around building hexes? Damaged buildings, infrastructure, or injured civilians?
What if we leave the building hexes exposed and the enemy enters the hexes unopposed by not having friendly units on the same hexes they're entering?

>>5266831
-If you want to use your character's intelligence and education to try and figure something out, or remember something... You can say what you're trying to do or figure out or remember... and then roll 1d20. The modifier might be as low as 2, but as high as 8.
-You can also ask the ARASI for advice or for information (If it has the information. Right now it's told you all it sees and hears). Be aware that the ARASI can't pick the "perfect" place to position troops, but it can answer your questions.
Roling 1d20 each for my questions. 6 questions, 6d20.
>>
>>5267284
>Are we able to have multiple units and different units on one hex? Allied and enemy units?
>14+8 = Extreme Success
You know that in real life, there are no hex-grids, The hex grid is just a simplification so you are not staring at a GPS map and constantly forced to zoom in or out.

However, you know that a company is over a hundred men, your charts say 120. If each hex is 300 meters across, that means is 300 meters from the center of one, to the center of the next as well. 300 meters means your men have a few meters of room per man, no matter what.

You remember that a hand grenade has a blast radius of at least ten meters and a kill radius of 5 meters. Mortars and artillery are worse, bigger radius.

The maximum range of SMGs and 8 inch barrel sub-carbines like the AKS-74U, is 200 meters. Logically, a unit on the edge of its grid can attack a unit in the center of another. Thats half a grid.

>TLDR
Yes, but bunching up men is bad and hopefully you'll shoot any hostiles within range
>>5267284
->Black horizontal hexagons outline the hexes I'm talking about.
The is a mountain, its a bitch to use and it blocks line of sight really strongly.
>>5267284
>Will anything bad happen if we fight in or around building hexes? Damaged buildings, infrastructure, or injured civilians?
This is one question. Even a 14 would be a success, so you pass.

You check the ARASI for information on the village. Any footage or pictures will do. From what you can tell, the buildings are made of adobe. Fire-Hardened mud is extremely durable and strong, and each of the bricks can be replaced. Your manpower and engineering platoon can repair at a rate of 7 entire houses per day.

Currently most or all ammunition for both sides will take multiple rounds to damage or break one brick. 7.62x51mm (Platoon General Purpose Machine Gun) will blow up a brick in two shots. .50 cal or stronger will rip through both sides of a building and lose energy, or keep going.

The civilians are highly compliant and supportive of your presence. They will empty a few buildings thickness, for the areas closer to you. You can use what you need as fortified areas or cover, including the windows and roofs to the one story buildings.

>What if we leave the building hexes exposed and the enemy enters the hexes unopposed by not having friendly units on the same hexes they're entering?
9+8 = 17, good success

If they cower in their buildings, they can not be harmed without a few turns of fire, at max range. At point blank, 138, they get disrupted on a single attack. About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.

We are led to believe our enemy is a RIGHT WING DEATH SQUAD
>>
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>>5267284
>>5266991
>>5266840
You locked in where the AT Platoon goes, but we still need to lock in where you are positioned. I suppose you needed more information.
>>
Rolled 19, 1, 6, 15, 6, 8 = 55 (6d20)

>>5267421 >>5266800
What are the yellow-green grid-hexes that I highlighted in ->pic related?
->Highlighted with white vertical hex.

->Force deployment with unit names in white text.
>>5267421
The stats on the mountains aren't stated. Based on >>5267415
-The is a mountain, its a bitch to use and it blocks line of sight really strongly.
it seems that we can treat it as effectively a blocked hex to all units except probably infantry.
Based on the location of the mountain and heavy forest/jungle that means the middle hexes of the building hexes (especially where "LIB Boris" will be placed) and a direct approach to the middle hexes will be heavily impeded, and impossible for Piranha III armored personnel carriers to drive straight through. The upper building hexes (primarily where "LIB Anna" will be placed) will heavily slow down the Piranha III armored personnel carriers. The bottom hexes (primarily where "LIB Gregori" will be placed) will be the most direct route for the Piranha III armored personnel carriers.
As such, "LIB Gregori" is expected to have the heaviest fighting. "HQ 1" is readily placed to support all "LIB" units. The force deployment that I positioned is balanced on all sides. So regardless of approach, particularly if the RIGHT WING DEATH SQUAD dismounts from the Piranha III armored personnel carriers, we will be able to respond to any attack and guarantee they won't be able to focus on executing the civilians. This conservative troop placement is so we can test out the waters of how combat will play out before going for either aggressive troop placements to intercept the enemy, or for concentrating our forces on the most likely avenue of attack (the hex "LIB Gregori" is stationed at).
>>5267415
-About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.
What happens if a unit is attacked from multiple directions and multiple different hexes at once? What if the unit is facing one direction and attacked from the rear and sides/flanks of their facing? Will a unit have a directional facing by engaging in combat faced at a hex, or from their natural orientated facing from travelling in a certain direction? Would outmaneuvering an enemy unit to attack at its rear yield a more advantageous result for us than normal circumstances where we're attacking at its front?
Would deploying/dropping forces to the rear of the enemy or on top of the enemy at the enemy side's of the map with aerial units or seaborne units dropping forces a few hexes behind the enemy forces and enemy lines be any different from how it would play out had something similar happened through maneuvering on foot or through ground-based transportation?

Rollingg 6d20 for 6 questions.
>>
>>5267465
>What are the yellow-green grid-hexes that I highlighted in ->pic related?
Q1, no roll required
That's bare, lose ground, sand. Most of the normal grass is high enough that if you lower your head while prone, you disappear.
>-About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.
I don't see any mention of flanking in the rules, but you are allowed to look.
https://www.mediafire.com/file/r76juear0yc68c5/Kill_Or_Be_Killed.pdf/file
>Answer
This format is turn based, so I presume you get shot by 24 manpower against 12 manpower, which is very very bad.
>What if the unit is facing one direction and attacked from the rear and sides/flanks of their facing?
Your units currently are placed along the outer edges of the hex-grids, because of line of sight issues.

There are rules for being ambushed
>See picture
You appear to be unable to look behind you, but I will allow you to roll per LIB per turn to look at a hex grid and any hexgrid that is between your grid and the grid you look at
>Meaning
Draw a light from your LIB to a hex, roll the dice of 1d10+2+7+1 (They have some Infrared scopes)
>Will a unit have a directional facing by engaging in combat faced at a hex, or from their natural orientated facing from travelling in a certain direction?
Both. The units face the direction they travel, and any direction they are shooting. They naturally are looking 180 degrees of vision and they passively roll for danger. They also face towards expected danger and away from each other.

>Meaning
LIB Anna is looking at C2, C3, D3
C1 is where you would go to go around and sneak up on LIB Anna.
>>
>>5267465
>Would deploying/dropping forces to the rear of the enemy or on top of the enemy at the enemy side's of the map with aerial units or seaborne units dropping forces a few hexes behind the enemy forces and enemy lines be any different from how it would play out had something similar happened through maneuvering on foot or through ground-based transportation?
6+8 = 14, Decent Understanding

Helicopters are loud, units take 1-2 turns to dismount, and Helicopters are big targets with light armor.
Speed Rubber Boats at night might not alert them if the waves crash loud enough.

If your units had a unit quality of 2 higher (Special Forces), they could "Deep Strike". This lets them deploy basically anywhere and in exactly one turn or less. They either use special quieter helicopters (Still kinda loud), but also can HALO in after jumping from planes. HALO scatters the men, but is stupid quiet and leaves them exposed the shortest possible time.

You suspect that such units are possible to command in the near future if you demonstrate skill. The ARASI you currently are using has been designed to command multiple battalions, and this tool is so classified it should be used by special forces/elite commanders.
>>
Rolled 15, 2, 4, 8, 18, 20, 1, 17, 14, 5 = 104 (10d20)

>>5267516
-I don't see any mention of flanking in the rules, but you are allowed to look.
https://www.mediafire.com/file/r76juear0yc68c5/Kill_Or_Be_Killed.pdf/file
I read through the entire document and can confirm that indeed, there isn't any mention of flanking in the rules.

File: image_2022-05-14_162231838.png (218 KB, 765x346)
-They naturally are looking 180 degrees of vision and they passively roll for danger. They also face towards expected danger and away from each other.
Does this mean attacks from outside and around and outmaneuvering the 180 degrees of vision count as an auto-success for an ambush? Wherein the ambush rolls are for setting an ambush within the 180 degrees of vision of the ambushed unit?
-LIB Anna is looking at C2, C3, D3
-C1 is where you would go to go around and sneak up on LIB Anna.
>>5267465
What about "HQ 1"? Would it be able to detect enemy units on C1? If so, would "HQ 1"'s detection radius of C1 extend towards "LIB Anna" for the purposes of opposing ambushes against "LIB Anna"? Or would each unit's ability to defend against ambushes be considered separately for each unit to be on their own, alone against ambushes? Rather than a joint effort where all unit's detection fields of 180 degrees of vision are to be combined and applied to all units collectively?
For example, say an enemy attacks through C1 to ambush "LIB Anna". "HQ 1"'s field of detection includes hex C1. By itself, "LIB Anna". could be ambushed through hex C1, but "HQ 1" cannot. Would including "HQ 1"'s detection field then prevent "LIB Anna" from being ambushed, or would it still allow "LIB Anna" to be ambushed?

If a unit is engaged in combat, does it move slower and have reduced awareness? What about if it's either adjacent to an enemy hex or within a hex with an enemy unit on it?

Rolling 10d20 for 10 questions.
>>
>>5267879
I want to say yes for the first one.
>>5267879
HQ1 could manually look at C1 and would spot anything that shows up on d1,e1,f1

Anything spotted by one unit is automatically relayed to the ARASI and thus relayed to all other units.

Most of those those questions were the same question, so that was weird. Also, most of them were auto questions.
-
Actually no, over clear ground all units can see at least 500-600 meters, so yes HQ would be able to see into C1 by auto.

If a unit is engaged in combat, it looks in the direction it is fighting. This possibly means it can be easier to ambush. Units typically want to fight any unit that is touching or near them, unless they are in stealth mode.

The exception is units that need to rally or are running away or moving.
>>
Rolled 14, 11, 14, 16, 6 = 61 (5d20)

>>5267926
-Anything spotted by one unit is automatically relayed to the ARASI and thus relayed to all other units.
>>5266299
-Hostile-
-Obviously working with Romulus Sparta is disgusting.
-Romulus Sparta
>>5266357
Does this mean Romulus Sparta does not automatically relay all spotting information? Does the same apply to the Far Right Paramilitaries, any low-ranking nation, and low-ranking violent non-state actors? Particularly conflicts in third-world nations, developing nations, and failed states?

->Picture asking about the yellow question marks highlighted with a vertical white hexagon.
Do the yellow question marks indicate the exact hexes where the enemy can spawn from, or is it the general area they will spawn in and general direction they will spawn from and how they move to their spawn points?

>>5267926
-Most of those those questions were the same question, so that was weird. Also, most of them were auto questions.
Should I have shortened or removed any of my questions?

Rolling 5d20 for 5 questions.
>>
>>5268565
>Does this mean Romulus Sparta does not automatically relay all spotting information?
14+8 = 22
You have no idea.
>Does the same apply to the Far Right Paramilitaries, any low-ranking nation, and low-ranking violent non-state actors?
Da, almost 100% of the time due to the lack of an ARASI, cameras on the troops, cameras on the vehicles, GPS PDAs, and other technology. Serious backing or advisement from Brazil or RS will cause troops to start having these kinds of technology, which will make them better at being aware and relaying information. Some third world groups have radios only on the Platoon level or even the Company level, which makes it very hard for them to keep track of what is going on.

Question 2 and 3 were the same question, could've used a colon or semi-colon.
>or is it the general area they will spawn in and general direction they will spawn from and how they move to their spawn points?
The question marks indicate rumors and vague guessing, so it is indeed the direct presumed the hostiles will be or will come from.
>Should I have shortened or removed any of my questions
This question is meta and as such should not be rolled for.
>>
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Rolled 6, 4, 1 = 11 (3d10)

>>5266840
>>5266991
>>5267284
We had 24 hours or whatever to answer questions, let people stare at all the scary text, it's go time.
Operation Begins, Turn 1, Hold The Objective

Rolling for enemy and friendly stealth, along with detection.

Reading you loud and clear "Tabak" (Tobacco). We're beginning the operation now, keep an awareness of the situation and check all your readings.
>>
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Writing this up a second time due to a mistake.
>>5269025
Tabak flips through the various frequencies, while moving the scanned detection area across where he expects the enemy to be. This process requires a lot of concentration, but he also makes sure to check the various screens to see if any of the LIBs have even a "suspected detection" of hostiles. After about two minutes, he hears a beeping noise and checks monitor three to see that some large wheeled vehicles were detected. He hears a clicking noise and then some guy quickly and with fear saying a bunch of things in Spanish. Checking the laptop screen, he sees that what was a black background and yellow text, is now more yellow text.

Local civilian has reported that around a dozen large vehicles with eight wheels have been spotted moving towards your position. According to current noise levels and radio detection, they are currently not moving. Vehicles have unknown armament, but are expected to have enough, that when paired with infantry inside, they can match one of your LIB companies. Expected speed when moving on this terrain, would get them within 500 meters in about 2-3 cycles. If they have long range weapons, friendly forces would be in range in a single cycle, after movement.

Tabak starts moving his eyes up and flipping through the various channels for friendly forces, but he detects no more forces. Speaking to himself in Russia (But possibly not ethnically Russian), he tries to organize his thoughts.

"Cyka blyat, it appears that they have somehow not detected us."

His eyes look at the readings for how "loud" their radio equipment is, and it appears that he had put out a lot of signals trying to organize his men. At the same time, the men are fortified within the entire town. At the moment it's not clear if his forces were detected and if not, why.

"We don't have that many vehicles, they haven't been doing patrols, and it looks like this entire area is friendly populations. Could be that we're deep enough in cover they can't spot us, and their detection equipment is fucking shit, so they have no idea we are here. However, if that is the case....why are they parked and not charging us? Why would they need to wait for help or examine the area, if they think we are not here? Could they know we are here, or be planning to check to see if there will be opposition?"

TIME TO VOTE
You can only do one of these actions to a formation. First to three for any action, with any formation, or most in 24 hours.
>Move
>Attack
>Prepare Ambush

-Bonus Actions
These actions are free, but only once per unit.
>Scan hexgrid (Write in the letter and number, or circle it)

-Questions are not allowed anymore, except in character questions to a specific LIB. LIBs will tell you in character if they see anything, how they are doing in combat, and might give you "false positives" if they are jumpy.
>>
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>>5269071
Reminder of Units
>HQ Company, "HQ 1"
>ATGM "Kornet" Platoon, "AT oдин (Odin)"
>Light Infantry Company 1, "LIB Anna"
>Light Infantry Company 2, "LIB Boris"
>Light Infantry Company 3, "LIB Gregori"
>>
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>>5269071
-Why would they need to wait for help or examine the area, if they think we are not here? Could they know we are here, or be planning to check to see if there will be opposition?"
-Vehicles have unknown armament, but are expected to have enough, that when paired with infantry inside, they can match one of your LIB companies.
>>5269081
The fact their movement has stopped and their current location is concentrated on the marked greenish rotund area that's on Clear terrain means they're trying to concentrate their forces in a charge through the clear area.. Thus using a combined arms of APC and infantry. They might either dismount to spot us, are dismounting intending to make a slow maneuver to surround us, or are slowing down the APC so that it can be within range of infantry support when making their push against our village.
Regardless, while the wheeled vehicles are stopped, this gives us an opportunity to move forward into the heavy forest/jungle and use it to directly fire into the wheeled vehicles with the extreme range of the Kornet ATGMs.

HQ Company, "HQ 1"
>Move
ATGM "Kornet" Platoon, "AT oдин (Odin)"
>Move
Light Infantry Company 1, "LIB Anna"
>Move
Light Infantry Company 2, "LIB Boris"
>Move
Light Infantry Company 3, "LIB Gregori"
>Move
>Move locations are depicted in the image with the units in white text. and purplish text.
>White arrows and purple arrows indicate facing of the unit.
Based on how my questions were answered and how this turn played out, next time I won't need to be as conservative as Turn 1's plans. This plan for Turn 2 might be too ambitious based on the speed of the enemy APCs and how long it would take our infantry to get in position.
>>
>>5269165
>Redid the turn 2 plan image so that it contains the position text of units from Turn 1 to Turn 2.
I tried drawing the positions from Turn 1 to Turn 2 with arrows, but it looked too cluttered.
>(T1) means position from turn 1, and (T2) means future position of turn 2+.
>>
>>5269165
>>5269205
Tabak, hears beeping noises and as such he checks the small laptop screen again.

Beep Beep, Contingency Activated, Check ARASI Screen
Movement speed of all infantry is approximately 30-60 meters a cycle. Are you sure you want to assume you have enough cycles? Hostile enemy vehicles can cover ground from their position to your position, in 1-3 cycles.

You are lacking a Recon Platoon.
...
...
...
Loading
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...
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You have.... 36 Infantry Squads with.... 36 RPG-7s....Which have a time to fire and fire-time of one cycle combined. Range is... at least 100 meters to... 300 meters less than lightest weapon system mounted to enemy vehicles.... M240 GPMG in 7.62x51mm NATO has strong range from vehicles similar to expected hostiles.
...
RPG-7 systems can kill all expected enemy vehicles that hostiles could possibly send, including Brazilian MBTs.


Tabuk is however, just considering this option for the moment. He has used up precious sections and so can only hit the "confirm button" for his orders, or abort his plans and have the units stick to their current positions and previous orders.

>First to 3 or most in 24 hours is maintained.
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>>5269210
-He has used up precious sections and so can only hit the "confirm button" for his orders, or abort his plans and have the units stick to their current positions and previous orders.
>Abort.
It'll take far too long to get into position, and the fact they have RPG-7s for each squad means they don't need to do any special outmaneuvering.
-Questions are not allowed anymore, except in character questions to a specific LIB. LIBs will tell you in character if they see anything, how they are doing in combat, and might give you "false positives" if they are jumpy.
So LIBs will only answer questions they would know in-character, and they can answer general questions addressed to all units? Such as asking how many units have Scoped RPG-7s and how many Scoped RPG-7s they have per unit?
Previously I thought it meant I could only ask one specific unit at a time, and couldn't ask general questions for all units.

>>5269071
>New plan.
HQ Company, "HQ 1"
AT "Kornet" Platoon, "AT oдин (Odin)" [Attached to HQ 1, but can be moved]
Light Infantry Company 1, "LIB Anna"
Light Infantry Company 2, "LIB Boris"
Light Infantry Company 3, "LIB Gregori"
>Prepare Ambush
>All units Prepare Ambush.
It'll take too long to reposition. It'll take anywhere from 5-12 cycles for infantry to move from one edge of a hex to the other edge of another hex, or from one center of a hex to another hex.
The "AT oдин (Odin)" won't be able to target APCs before they attack the building hexes, but they can attack them if they try to go around the buildings and attack the rear. Next time I'll try to place the ATGM "Kornet" Platoons more aggressively.
>>
Rolled 1, 10 = 11 (2d10)

The term "Actual" means that the actual Commanding Officer is speaking. If you don't hear "Actual" it means the radio operator or a sub-commander is speaking.

I am going to rush forward and then try to get us to a point where the decisions are a lot simpler, to try and get activity back up.
>>5269233
>So LIBs will only answer questions they would know in-character, and they can answer general questions addressed to all units? Such as asking how many units have Scoped RPG-7s and how many Scoped RPG-7s they have per unit?

"LIB Anna" Actual, understood.
"LIB Boris" Actual, understood.
"LIB Gregori" Actual, understood.

This is Gregori Actual, I have nine squads at full strength, with one scoped RPG-7 per squad. I have three HQ squads, one for each platoon, which are also equipped with an RPG-7. I don't know why we have 4 RPGs, this is not what I was told was standard procedure.

Anna Actual, I believe I have identical resources to Gregori. Dual channel to all LIB Boris Platoon commanders, speak up if you do not have exactly 4 scoped RPG-7s?


Boris Actual asks the same question of his forces. Multiple turn cycles pass as nothing seems to be happening.

Anna Actual, Scoped RPG-7 strength matches Gregori.

Boris Actual, I report the same.

This is HQ 1, Negative Actual, we were not assigned a recon or a mortar platoon. Our battle order does not match specs, and I currently do not know why
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Rolled 4, 14, 19, 20, 14, 8 = 79 (6d20)

>>5269325
Rolling for detection and stealth, not on command level, but unit level.
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File: Map turn 1.5.png (128 KB, 1259x910)
128 KB
128 KB PNG
Rolled 3, 7, 4, 6, 6, 8, 6, 5, 8, 5, 4, 3, 4, 9, 7 = 85 (15d10)

>>5269331
HQ 1, we see a tangos at C1 hex-grid. Anna Actual, you're about to be ambushed.

Anna Actual, counter-ambushing!

HQ 1, we're going to assist you! Come on boys! Light them up!


Tobak hears loud machine gun and riflefire outside his exact position, along with loud gunfire in the expected direction.

Rolling for death and destruction, +15s
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File: Map turn 1.5.png (128 KB, 1259x910)
128 KB
128 KB PNG
Rolled 9, 9, 4, 2, 4, 5, 2, 1, 3, 7, 1, 8 = 55 (12d10)

>>5269334
Enemy Cohesion: 22+2 (Or -2 to our shooting, cause brush)
Our Bonuses: 13/15 +5 for Ambush = 18 = Disrupted on 4s, Killed on 9s
Counting: 11 Disrupted, 1 Killed.

This is Anna Actual! They're panicking in mass and are surrendering or running away without their equipment! This... Cyka blyat! We're being ambushed ourselves! Returning fire!

This is HQ 1, I can't assist you! Hold on there!
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Rolled 5, 7, 8, 3, 5, 3, 3, 1, 6, 9 = 50 (10d10)

>>5269343
Our Cohesion: 23
Their Bonuses: 15+5-4 = 16 = Disrupted on 7
Counting:

There is loud and intense rifle/machine gun fire from the north, just in the direction that LIB Anna is meant to be.

This is Anna Actual! We're returning fire as best as we can! Some of the men might be wounded! And we got four squads that are reporting issues, but they're still keeping up some modest return fire!

The leader had switched to a LIB Anna channel, but you can still hear him due to how the interface works.

Keep fucking firing you goddamn bastards! Keep the AKs on semi-auto!

He switches back to the channel where the leaders can hear him.

They have a handful of Medium Machine Guns, but I think we're okay!

Rolling for return fire.
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>>5269346
Enemy Cohesion: 22
Our Bonuses: 15-2 = 13 = Disrupted on 9s,
Counting: 1 Disrupted

Okay, let's make this really simple to get people back on board again. Just a handful of choices, real simple.
Round 2, Decision Time!

>Let LIB Anna fight it out by themselves
>Tell LIB Boris to sneak onto the mountain at D3, for flanking
>Tell LIB Boris to sneak into D2, and reinforce LIB Anna
>Tell LIB Boris to get the third of their formation that has the ability to face the enemy, to face them, and shoot alongside LIB Anna

>First to 3, or most in 24 hours
And I actually going to wait 24 hours this time.
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>>5269350
>>Tell LIB Boris to sneak into D2, and reinforce LIB Anna
>>
Okay, so simplifying things down has already yielded results. This is good!
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>>5269350
>Tell LIB Boris to sneak onto the mountain at D3, for flanking
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>>5269366
I think moving onto the mountain is going to cause us to lose valuable time, we should try and use Boris as a QRF instead of trying to flank
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>>5269389
I'm going to tell you for free, that movement into either grid will take the exact same amount of time

The Town will provide -4 to the enemy's ability to shoot, but you have to move into the half of the hex that is facing the enemy.

The Mountain allows you to start shooting at about a turn or two sooner, but you don't get cover.
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>>5269398
>>5269366
I'm gonna switch to the mountain then





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