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File: The World Is Ending.png (1.55 MB, 1393x569)
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I did not know it at the time, but looking back, I know that 2008 was the day that all of this started. I wouldn't say that 2008 stood for one specific thing or another, just that it was the day that everything we knew about the world began to bleed away and become something new. Looking back at the time, it seemed like the beginning of chaos and destruction. 2016 was when things seemed to somehow get a lot worse before they got any better. It felt at that point like the world was coming apart and everything I knew was being swept away. The whole world was fragmenting into a million pieces and I was just watching peace slip through my fingers. I think I cursed myself and the world, because I recall begging the universe for things to... come back together.

What a fool I was. Hindsight reveals so much, and I was so ignorant at the time.

The world is carved up into alliances and spheres of power. Each of them has conflicting ideologies of how the world should work. Heh. We always had Mutually Assured Destruction right? The fears were that some "Rogue Nation" would get a WMD and use it, or that nations would fall apart and lose access to their stockpiles. As the new alliances rose up to replace the old ones, there arose a new "Superweapon" that would make the old ones obsolete more or less.

This new "Superweapon" was not a WMD, it could not be fired at someone or detonated over a city. No amount of rubber and lead would protect you from it. This technology was known as an "ARASI". This was a classified and highly powerful technology, and there still is a lot of rumors... But the general idea is that if someone was able to daisy-chain enough PlayStation 7s together inside a mobile trailer... Some random person could use the ARASI to communicate with, organize, and lead a formation. The ARASI was so advanced and intelligent, that it could amplify someone with intelligence, but little understanding of war... into something on the level of Napoleon or Patton or Alexander.

This technology had already won wars, and just a handful of systems with tens of millions of American dollars worth of processing power had already won three civil-wars. Germany, France, Nigeria...
>>
-

Where was I? Oh yeah... The alliances.... So there are four of them for some reason.... It's a bit more complicated than the Great War or World War 2...Or the Cold War.... Well, I have an ARASI... Once I figure out exactly how it does what it does... I suppose it will make me into some kind of genius...and I win battles...Maybe bring peace to the world.... But for who? Whose terms? Whose ideology?

>European "Allies"
Remember the French Revolution? The first one? Okay, there was a second one, and this one went a lot better. All those problems that were revealed when the Eurozone collapse did not go away. Last year there was a unification war for Germany and a civil-war for France. Eurozone people were gone 20 years ago, and now the nationalists/imperialists are gone too. It's all "Traffic Light Coalitions", Germany on the Third Republic, France on it's Sixth... Socialists (Red), Greens, Classical Liberalism (Yellow). Vive la révolution.
-
Mobility: The Allies are the most mobile of the major alliances so far. They have access to technology, like new body armor materials, that allows them to be the most agile and maneuverable.
Sword and Shield: So the French still do that thing where they run away... but then they countercharge...Or you get killed by partisans.... It's all a trick...
Blue Cross: The Allies have access to the best medicine research. They heal quickly, get injured less often, and perform better while hurt.

>The North American Union
This is the hardest alliance to describe. Canada is just really boring, Mexico still has a socialist, and the United States.... Has a "Left-Right Coalition". It's even crazier than what Europe is doing. Social Democrats, "Welfare Nationalists", "Moderates" (Sell-Outs who saw the writing on the wall), and "Right Wing Populists". All the Intelligence Branches were replaced, after the previous leaders were accused of "messing with the democratic process". Oh and the War on Drugs is over... Cartels are pissed.
-
Cybernetics: The NAU has such a "leg-up" on cybernetics, that you can get a brand-new cyber-limb that "roid-rage" strong and almost entirely passing as natural. Even feels good when a stripper touches it. All you have to do is reenlist or cough up 50,000 American Dollars (And have a limb blown off, not fun).
Drones/Aircraft: The NAU has the largest and best air-forces, drone fleets in the world. You really do not want a laser-designator to be pointed at you.
Volunteers: The NAU doesn't use any levies or conscription.
>>
>>5266295

>East European KNG
It translates to something like "Confederation of Independent States", but we all just call it "The KNG". Basically, Eastern Europe made it's own NATO, to protect themselves from Communism. Really. There was many years of fighting before the Ultra-Nationalists and what not were "put down". Pretashinko has stepped down in Russia after 16 years in politics, but his party is still top dog in Russia. His people have compromised with the "petty bourgeois" and the major weapons, energy, financial firms. It's another weird combination, but they all agree that "peace and stability" allows them all to "build a better future".
-
Inheritors of Rome: The KNG are masters at repairing and building fortifications. They dig in very quickly and very well, even their tanks can use trenches.
Beans and Bullets: The KNG has the most functional logistics system, supply chain, and command structure. They make everything in huge factories that have been humming along for years now and they have incredibly deep stockpiles of equipment.
Strategic Flexibility: It turns out that the old Soviet system of conscripts, who are told to not think for themselves, has it's upsides. The ARASI allows senior commanders to organize such large numbers of troops and provide them direct instruction, while reacting to their feedback and situation. If the tactical aspect is not flexible, it means the strategic aspect can be.

-Hostile-
Obviously working with Romulus Sparta is disgusting.
>Romulus Sparta
So it turns out that not only did Italy and Greece manage to be most of the reason why the Eurozone collapsed, but their solution was to blame minorities or something. Horrible austerity, than horrendous selling out to Mega Corporations, pillaging half of Turkey, and serious R&D funding.... Sigh... Has put RS "on the map". South Europe has about the same pop as the United States, Eastern Europe, or Western Europe... but Spain is not on board. What is scary is that kilo for kilo, RS might be the most advanced.
Patent Infringement: When it comes to technology, RS is second best for basically everything. They aren't really the best at anything due to less drive for innovation, but they are right behind everyone else
High Velocity Guns: ETC, CLG, "Rail-Guns", and so on are all technologies that the RS understands very well. Their "Tank Destroyers" can kill basically anything on the battlefield.
Unknown: There is likely one or two major aspects of the RS that is not known to it's enemies.

>First to Three wins
>You are free to ask any question you want, but you have to roll 1d20+5
>>
>>5266299
>Romulus Sparta
>>
Bumping for Beans
>>
Rolled 10 + 5 (1d20 + 5)

>>5266299
>East European KNG
An army marches on its stomach.
>Question
How are the demographics? Things like population, average age and nr. of children per family would be appreciated.
>>
>>5266295
>The North American Union

The way of the future.
>>
>>5266299
>>Romulus Sparta
Spartans, what is your profession?!
>>
Here is a map of the four major military alliances, since I heard this might be a good thing to post. Ignore the size, they are all comparable in power.
>>5266314
Western Europe, Eastern Europe, and Southern Europe are all about the same size IRL in terms of population. RS is missing Spain, but has part of the Balkans and Turkey to make up for it.

Russia, Italy, Germany, and a few others had trash birth rates for awhile, even more so considering they all suffered economically. Russia improved before the others fell, Germany lost access to cheap birth control, and Italy went Fascist so... high birth rates.

Immigrants are still most of what kept population numbers from shrinking. KNG had Central Asia, Western Europe has Africa/Middle East, Italy took half of Turkey and then forced three children most families. NAU pushed policies that "fixed" Central America and ended the War on Drugs, but their populations urbanized enough that they depend on Latinos/Asians/Refugees for population growth.

All but RS are stable, RS is getting "Younger". Basically, imagine the Baby Boomers and the "War" ended like 15 years ago.
>>
>>
-Hostile-
Obviously working with Romulus Sparta is disgusting.

So earlier I thought someone was joking, but a little obviously RS is off the table.
>>
>>5266307
+1
>>
>>5266339
what is the black zone? uninhabitable nuclear wasteland? or maybe furry controlled territory
>>
>>5266340
in that case
>>5266299
>East European KNG
russian equipment may be bad but it is ~a~e~s~t~h~e~t~i~c~
also why can't we pick RS?
>>
>>5266343
If you are voting for KNG, you need to spell it out or it doesn't count
>>5266344
Its a part of the map that is different and most of the drawings for it are really confusing. Basically a lot of bad stuff happened during the Cold War and now that is Slavic/German Afghanistan. That area is the headquarters for Vixen, three MegaCorperations, and the Meek Inheritors. Currently, some of the toughest middle cost mercs come from there. The South is economically where Russia was in 2012, the North is where India is now, GDP per person.
>>
>>5266350
Because they don't have an ARASI and they don't match the OP self-narration. Also when it comes to stats they're way better as an enemy than what you play as.
>>
>>5266357
ok, that makes sense. i'm guessing that means the whole "just cobble together some PS7s" was hyperbole.
will we be seeing the most based MBTs, the t-90M and T-14?
>>
>>5266322
Is me migrating from the last quest.

>>5266314
+1.
Logistics is underrated.
>>
Rolled 13 + 5 (1d20 + 5)

>>5266339
What happened to China to fall into another warlord era?
Also, the hell happened to cause the bloody croats and bosnians to join the not!Warsaw Pact and not Serbia?
>>
>>5266375
China shatters about every 100 years, thats just the rules
>>
>>5266371
KNG is locked in, writing introduction soon
>>5266369
There was a super computer made from PS3/4s and I think the US Gov made it. I used to talked to people about that and they said they were not surprised.

The other method to make a cheap "super computer" is string Raspberry Pis together.

I will answer your question about tanks soon.
>>5266375
Your question i is bring answered first.
>>
will we be able to restore the GLORIOUS USSR, or at least be able to escape to the one place that hasen't been corrupted by capitalisme?
>>
>>5266391
>Wanting to remake a failed state with a foolish overly-colectivist ideology
>Not creating a Holy Eurasian Federation with Singapore style development economy and WMDs blessed by the patriarchs.
>>
>>5266404
>Holy Eurasian Federation
imagine not wanting to build the glorious Holy Russian Empire, so that it will be ready for when His Majesty Alexi returns
>>
>>5266406
Imagine not combining Dengism with Eurasianism and proving Heartland Theory true.
Also
>TNO
>>>/vst/
>>
>>5266410
makes more sense than wolfenstein or man in the high castle at least
>>
>>5266375
>What happened to China to fall into another warlord era?
2008 happened. When the West stock market crashes and recessions across the board, that affected The Peoples Republic of China. As basically everything single book written on that regime describes (I own a few), what held that regime together was the fact that middle class was rapidly growing and everyone could have ridiculous amounts of pork. After half or more of the Middle Class fell into poverty, and university students woke up to realizing they'd never have a wife OR a career, there was another Tiananmen Square Protest. It got crushed, and that triggered widespread uprising, which fractured the country into pieces. PRC politics has always been two groups battling it out, and neither one of them survived the chaos or back and forth assassinations.

Bottom left tried to invade the blacked out area (MindWalker) and got taken over by "Vixen". Top left pissed off the "Stans" which are KNG allies, got made into Uyghuristan. Bottom Left is now "Shanghai" and is even more of a Cyberpunk Corporate nightmare than before. Top Right is Socialist Zhou
"The most communist portion of the Peoples Republic of China left. Its run by a single family and a large system of paperwork, but it has the correct command economy and lack of wealthy people."
It's extremely Confucius in nature and has been having strong population growth.

>Also, the hell happened to cause the bloody croats and bosnians to join the not!Warsaw Pact and not Serbia?
Pretashinko happened. Russia and the US spent most of the 2000s looking for everyone who was responsible for what happened during the Yugoslavian Civil-War. Croatia and Bosnia have apologized, and anyone too guilty is behind bars. Both regimes are extremely friendly with both the West and the KNG. The KNG is currently run by people who were personally wronged by the Soviet Union AND the Ultranationalists. Bosnia and Croatia are run by people personally wronged by Yugoslavia, and the Serbian regime supported the Ultranationalists.

Serbia has not apologized for anything, and Kosovo is recognized as a legitimate state by the KNG, Allies, and NAU.

RS does not recognize Kosovo, but they do recognize the "elections" in Serbia as "legitimate".
>>
>>5266419
>Atlantropa
>3-4 Israels after Nazi victory
>Sablin
>>
>>5266422
desu a lot of nazi victory alt-history sets the bar quite low
>>
>>5266385
>>5266371
>>5266350
>>5266314
"My fellow socialists!" the voice begins, echoing over the speakers.

>"Ooh Rah! Ooh Rah!"

There are thousands of voices giving a response, rolling their Rs like true Slavs.

"Investors and petty bourgeoisie!"

>"Ooh Rah! Ooh Rah!"

The earlier voices... They were scattered and these new voices were scattered too. Combined, they must be tens of thousands. A number barely safe to contain in one place...And they are loud.

"I have a message for not just Russians, or the children of the Kevian Rus, but to Slavs of all kinds everywhere!"

>"Ooh Rah! Ooh Rah!"

"Slavic Brothers and Sisters! We! Are! One Again! The Cancer! It has been cut from us! Their weakness! No longer drags us down! But Europa is consumed by it!"

>"Ooh Rah! Ooh Rah!"

There is the blasting of trumpets and the rapid tap at professional war drums.

"Who will do something about it? Who has the Enthusiasm, the Will, to do what must be done? Who is willing to sacrifice blood and treasure to take what is wrong, and make it right? Where can there exist a people who have suffered for so long, that they are completely dead inside, and no longer capable of feeling pain? Where are the soldiers with the thousand meter stares, who have had to pull the trigger on their own brothers, in order to presume liberty and democracy?"

There was silence within the crowd, but that silence started as soon as Pretashinko started speaking.

>Raise your hand
>Do not raise your hand

First to three wins
>>
>>5266428
>>Raise your hand
>>
>>5266299

>East European KNG
>>
>>5266444
Good News!
We already are locked in for that, you didn't see it because people were asking questions.
>>
This is easily the 2nd most schizo thing on /qst/. I wanna see how it goes
>>
>>5266443
>+1.
Might as well be bold.
>>
>>5266428
>Raise your hand
Eastern Europe isn't really made for democracy but neither for cowards, so we might as well.
>>
>>5266369
>will we be seeing the most based MBTs, the t-90M and T-14?
The stagnation of the Russian economy during the 1990s and early 2000s, resulted in President Pretashinko choosing to scale down new military spending, for he preferred to improve the nation's crumbling infrastructure, industry, education and healthcare system during the early years of his reign.

The implementation of the much touted Black Eagle, T-90MS, and Armata programmes were thus difficult endeavours. President Suvorov and the other leaders of the KNG, decided to scale down all the most advanced projects and re-adapt almost all of the "state-of-the-art technologies" into existing vehicles to save costs. Over the years Pretashinko worked hard to mend ties with the Ukrainians, Belarusians and other Slavic peoples. The result of this was an agreement that consolidating military production would save money and allow specialization. The sixteen years he was officially in power, Ukraine was put in charge of figuring out upgrades to any and all T-64s or T-80s. India ended up being a customer or producer for a lot of T-90s, and the various other KNG members figured out ways to improve the old T-72M1 "Monkey Models". Most of the military industrial complex was focused on exports or counter-insurgency; because The Russian military was mostly focused on putting out fires in Africa, Central Asia, and then their own borders.

With the rise of RS and the indications about how the world was sliding into chaos or competing military alliances.... There was a considerable shift in military focus and increase in military preparation. The T-84 models had brand new welded turrets, advanced software and computers, and replaced the expensive gasoline turbine engine with a powerful diesel one. The T-90A was very similar in function, and it was decided that the "foundation" could be made in India or the tanks could be converted over from T-72Bs or T-72As. There were arguments if the worst tanks could be converted first, or the best tanks. Perhaps you put a better engine in the best tank, and then take the old engine out and put it in a lesser tank. No one is quite sure who exactly won out or what the consensus was.

Functionally, a decent portion of the tanks are about as capable as the T-90M was meant to be. There are also some production of T-14s, but that program is competing with one built around a massive version of the old "Black Eagle". Whichever is agreed too, Poland and the wealthier Slavic states are going to be buying.
>>
>>5266443
>>5266466
>>5266469
The party loyalists were the first to raise their hands, because to them, he was basically "God". Some of them were third generation party loyalists, and they served in units led by men who had been loyalists going back to when Pretashinko first ran for office. The second group to raise their hands were the "petty bourgeoisie", the people who had worked with Pretashinko back in the days where he was just a Detektiv trying to unravel the crime and corruption of Moscow. The Hardliners were the enemy and the Communist Party refused to help him in his time of need. The "petty bourgeoisie" agreed to vote for him when he ran for President, and they were around half of his "ruling coalition" that got his government over 50% in the Durma. In Jan 2002 he decided that the FSB were the source of most of his problems, and they got purged. Someone had to replace them in the governing coalition, the people who decided things behind the scenes. He picked the "petty bourgeoisie".

He rewarded their loyalty and they were in term loyal to him. The State Employees and Self-Employed were at odds with one another, but they were both willing to agree that "Cooperatives" were a good thing. Is it a group of workers who own a company and divide the profits, or is it a group of self-employed businessmen who stick together? They had worked together to build a bright future for Russia, to allow it's economy to be almost 4 times as big as it was in 2000.

The Fascists, The Ultranationalists, the Hardliners, Stalinists, Maoists, and Extremists were the enemy. That made RS the enemy, and the enemy must be crushed.

>Across Eastern Europe
From Poland to Russia, Slavs soldiers and commanders wait by their radios and televisions; begin to raise their hands. There are others that also are waiting and watching, wondering when they will be mentioned, when they will be looked to for answers and solutions.

"I must not forget..... the Baltics... Those who speak Uralic languages such as the Fins, Hungarians, and so on.... I believe you have missed most of the suffering.... However, in this moment while linguistically we have nothing to share... In my heart you are my brothers and sisters. Our peoples have suffered under the iron fist of the Soviet Union, and I suspect you are not upset with my people for what happened.... But I want to ask you... Will you join us in this new struggle? We both know how great liberty and democracy can taste, when we have it. We remember the times that we stood on burning tanks and waved the flags that filled our hearts with joy.... Only to have that taken from us..... We have the chance to give others what we have struggled so hard for.....

I await your response. Your leaders can do as they wish, but any of you are free to join our legions....."


There was a long silence, you could hear people coughing in the crowds around him, or at the various places people listened on their devices.
>>
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>>5266508 (You)
"I ask these things of all of you, because the ruling of coalition of Russia has made a decision. I was told that I should be here to ask what the people are prepared to do, before a decision is made. I can now step down and rest these old bones.

The borderline crippled man struggles to get off the stage with his walker, helped by two younger commandos, part of his special guard. Another, younger man, a party loyalist climbs the steps, the Russian President. Taking a position behind the microphone, he adjusts it and then looks out into the crowds.

"As of this day and this time, the Russian Federation is officially at war with the illegitimate regimes of Romulus Sparta. All allies and friends of theirs have five days to cut ties or you will be sanctioned, that includes Egypt, Saudi Arabia, and others. Due to overly strong military ties, we are also declaring war upon the illegitimate regime of Brazil and all close allies of Brazil. We will also be sanctioning only the strongest trading partners of Brazil, but it will happen in 5 days.

[Adding image]
>>
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Go Time
>>5266524
Comrade Leytenant Polkovnik (Lieutenant Colonel),

We are officially at war now. We know you have been put on the sidelines for years now, despite your incredibly solid test scores and your high results on the military aptitude tests.

As you likely expect, there is going to be a full mobilization, and that means that despite your lack of experience we are going to have to deploy you into the field in less than a week. Because you did not have strong enough clearance, it appears you were confined to training exercises and "war-games" with CSTO (Central Asia, Mongolia, Russia) members.

That is going to change now. I am being assigned to you. I am Zakharov, I work within the intelligence apparatus and I am a Pretashinko loyalist. I have been given full security clearance and authorization to raise your clearance as well. You will be assigned an ARASI and I will be with you to make sure you are loyal to the political processes of the KNG.

Since you likely will be picking your own unit or being assigned one in about a week, perhaps now is a good time for you to run a more serious "training exercise" with the help of your ARASI.
>>
>>5266550
Good,

It seems that you booted up your ARASI and it's plugged into all your interfaces. Now that you have clearance to know, let me explain to you what exactly what you are looking at.

This is the Tactical Operating System for Stability, Utilitarianism, and Peace. We call it "TOSSUP". I know it's not in Inter-Slavic, but that is what happens when you obtain cutting edge technology from Intel, Alphabet, and so on.... A lot of this machine's coding and information is in English. What we were able to obtain mixed with what we were able to brute force, and thus TOSSUP became the first ARASI. Every single ARASI in the world is either a copy or modification of TOSSUP, or it's part of a competing and hostile ARASI know as the "Tactical Interface for Entropy".

Let me explain what an ARASI is... Okay... So you know how you have been talking for years about how a "General Intelligence", something with the intelligence and flexibility of a human, would be a powerful weapon? You and the other "AI Safety Specialists" were correct, such a system would enter a singularity and basically repeat that American Terminator movie, only it would use nerve gas or bio-weapons. As such, when we built the first ARASI, we made it impossible for it to make any decisions on it's own or for it to know exactly what its terminal goals are. It has thousands of pages of safeguards to keep it from thinking on its own and being anything but a resemblance of intelligence.

Here are it's main capabilities right now.

1. It reads incredibly fast and is incredibly good at summarizing information into any type of reading level.
2. It can be plugged any number of connected devices, and keep track of all of them. As long as every single squad leader carries a Bluetooth PDA with encrypted GPS, you know exactly where all your forces are. Every squad has multiple laser-designators and already know how to "designate" something for an air-strike. That same process can be used to give you an idea where an enemy squad or vehicle is, and they can verbally tell the ARASI how many hostiles are in that location. Obviously we also have cameras, satellites, and drones. This allows you to basically know where everyone is.
3. The ARASI is very good at spotting poor decisions and narrowing down a list of reasonable decisions into a few good ones. It can advice you and explain things for you, to help you make better choices on the battlefield.

I think at this point, you know what is going on.... Now we really need to get to letting you pick a unit for your last bit of training.
>>
>>5266557
We are going to start by assigning you a simulated battalion of professional "contract soldiers" and conscripts that recently finished all their training. Since you were at the top of the pile of new officers that we are deploying into the field, you test your abilities and practice with any of our available options.

>Mechanized Infantry
You get 27 BMP-2M2s, filled with mechanized infantry. The BMP-2M2 is an "Infantry Fighting Vehicle" with a 30mm autocannon that fires exploding or armor-piecing ammunition, powerful laser-guided missiles, and it has enough armor to counter 25mm Western IFVs from the front along with older versions of our own BMP-2's 30mm. It has some explosive reactive armor to protect it from RPG-7s, but it only stops single stage warheads. The sides are mostly protected against SLAP .50 cal rounds, but not much better.
-
Picking this option gives you plenty of ways to counter and disable enemy infantry, light vehicles, and tanks. You can take advantage of rough ground and cover, and the BMP-2M2s aren't the hardest thing to "entrench" or park behind part of a hill. This formation is also very good on the offense as well. The only downside is picking this option means it takes us longer to get you deployed to a frontline, and it limits where you will end up fighting. You can obviously pick this option and change your mind later, this is just a test afterall... Or you might just choose to be assigned to our allies in Central Asia, East Africa, or South America. They have BMPs as well, and we can simply get our men there and buy the vehicles off them.

>Motorized Infantry
You get 27 or more BTR-82As, filled with motorized infantry. The BTR-82A is like those Stryker's the Americans have, but their 30mm "Dragoon" version does not hold that much infantry. This vehicle has the same auto-cannon as the BMP-2M2s, but it lacks guided missiles or the same level of armor. This vehicle has "slat-armor" to stop single stage warheads from RPG-7s and what not, but across the front it is only protected against SLAP .50 cal rounds and our own 14.5mm heavy machine guns.
-
This formation is a lot more mobile and a lot faster, certain is a lot less weight inside planes and ships. It has the same capabilities against infantry and light vehicles, but it depends on portable guided missiles carried by the infantry to counter tanks and heavy armor. This formation can take advantage of rough ground and urban areas a lot better, as the tires don't mess up roads and require barely any maintenance. However, the 30mm cannon can shoot up enemy cover and concealment, which is very useful. This formation is reasonable in offense, but obviously it can't just charge into the enemy and just "crack" their line open.
>>
>>5266595
>Heavy Armor (Tanks)
You get 15-18 T-72B2Ms, T-84DMs, T-90AMs, or something comparable. These vehicles have twice as much protection as the models started off with during the Cold War, and they are 33% better protected than the best Soviet tanks. They are covered with composite armor almost as good as the Western Tanks and some of the best Explosive Reactive Armor in the world. Not only do they fire 125mm HE-FRAG shells, but they also have HEAT, APFSDS, and Gun-Launched Missiles
Laser-Guided. The sides are given extra armor and ERA, while the back is given slat armor and some minor NERA. Overall, that means we worry less about getting hit with light rockets/missiles in the side or back.
-
Obviously, this formation is going to struggle in jungles and urban areas. If you are positioned with another infantry battalion and you stay close to them, they can watch your back and you can give them fire support. This formation is so heavy that it's a huge burden to deploy places, but we have comparable vehicles in territories around the world. Because the vehicles are so reliable and have AC, they perform amazingly well in the desert and flat grassland/tundras of the world. This formation is extremely good on the offense and can keep the tempo up, but if it has time it can "dig in" like the infantry, because KNG has those kinds of capabilities and training.

>Light Infantry
You get 27 squads of infantry, with vehicle options being up to what kind of formation you end up with. They might be walking around on foot because they are airborne paratroopers, they might rappel down or dismount from helicopters, they might drive around in armored gun-trucks or MRAPs. Either way, this formation is a lot cheaper and has squads of ten or more, instead of 7/8.
-
When it comes to urban areas and jungles, this is the best formation as it can ditch or hide it's vehicles. It has maximum infantry count and minimal logistical strain. This formation is also the only one that become mostly hidden if the circumstances are right. This formation is about as fast as all the others, but obviously really struggles on the offense unless it flanks the enemy or cuts through areas the enemy can not defend. While this formation is capable of carrying enough guided missiles and mortars to attack enemy fortifications or vehicles, all of that firepower is a major burden on their backs, they can only carry a limited amount. If you can supply by truck or helicopter or plane, it's not as much an issue however. Out of all the formations, this formation can deploy basically anywhere, but I wouldn't want to use it in the desert or worst tundra.

Okay, so you heard the speech, know what an ARASI is, and now you can finally vote! I'm sorry about that!
>First to three wins
>Vote for what formation you lead
>>
>>5266603
>Light Infantry
Urban terrain is to my understanding the most difficult and treacherous terrain to fight in, especially for anything besides small and maneuverable infantry. It's also apparently the one that armies tend to lose the most proficiency in if they don't fight or retain experience after extended periods of time. Particularly after purges or defunding.
Most of the important spots to conquer and defend are located in urban terrain.

->They might be walking around on foot because they are airborne paratroopers, they might rappel down or dismount from helicopters, they might drive around in armored gun-trucks or MRAPs.
->If you can supply by truck or helicopter or plane,
Will we be able to use or develop combat gliders, VTOLs, and boats?
>>
>>5266603
>Light Infantry
>>
>>5266629
If we pick Light Infantry,
We can use those rubber speed boats, gunboats, and I think combat gliders might be something that has improved enough in technology to be an option. I'll allow it. As for VTOLs, that's mostly NAU technology and the spent decades designing models that they don't crash constantly.

We're mostly confined to use of helicopters.
>>
>>5266603
light infantry
>>
>>5266698
>>5266638
>>5266629
I am locking in this result and will be making a map of the location soon enough, maybe less than four hours. Today was a super fast day, so it'll all be fine if we slow down a little bit.
>>
I have been sitting here and I realized that out of dozens of ways I would normally run this, I can't use any of them more or less. So... it seems I have to mix 12 different systems to make this work...But I can think it can be done.
>>5266723 (You)
>>5266698
>>5266638
>>5266629
I need to post this image first, and then I will post the map.
>>
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>>5266787
I am going to give you this too, even though it's a little mean.
>>
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>>5266789
>>5266698
>>5266638
>>5266629
A unit of manpower is usually a squad or ten people, or a vehicle. You have 42 manpower in a light infantry battalion, which is divided up into three companies of 12 manpower, and an HQ/Supply Company of 6 manpower. Just breathe okay, breathe. You have one weaker unit that has 6 attacks (This is you) and three stronger units with 12 attacks.

You need to figure out where you want to place your HQ and where you want to place each of your infantry companies. Let me give you some stats as well before I get in character.

>What are the numbers like "100/200/400"
Those are distances in meters, each "grid-hex" is 300 meters. The first number is "Short" and you have no penalties. The second number is "Medium" and it's -5. The Third number is "Long" and it's -10.

Since each "grid-hex" is 300 meters and your units move 30-60 meters a turn.. We're going to skip turns when no one is being shot at. I'll explain more in character later.

>KNG Light Infantry
Firepower: 14 (Weapon Skill + Combat Sense) + 6 weapon support (Grenade, Flash, LMGs included) = 20
125/250/500 Small Arms
100/200/400 Scoped RPG-7 (+20 vs Vehicles)
1500/3000/6000 Kornet ATGM (+20 vs Vehicles)
Manpower: 12/32/42 (Company/Battalion)
(SP 30 (Rifle Plates) / 2) + 8 morale = 23 Cohesion
Regroup: +10

Far Right Paramilitary
Firepower: 10 (Weapon Skill + Combat Sense) + 5 weapon support = 15
138/275/550
Manpower: 12/42 (Company/Battalion)
(SP 22 (Rifle Plates) / 2) + 6 morale = 17 Cohesion
(SP (32) (Rifle Plates/Piranha APC) / 2) + 6 morale = 22 Cohesion
Regroup +10
>>
Okay, so you have the map... You know the units...You know how attacks work... You understand movement....You understand all the terrain.... You Understand how your weapons work... I think I can be in character now.
>>5266800
Comrade Leytenant Polkovnik (Lieutenant Colonel),

This is Zakharov, From now on my Call Sign will be "Nadzor" (Oversight).


>Pick your Call Sign (I advice you list the world in Russian with the English version next to it, for more fun)
>First to three or most in 24 hours

My readings say that you hear me loud and clear within the interface. And I see you read the manual off your three screens and your laptop...Very good...... Good...Good... I can tell you the situation now.

You are currently positioned around a civilian village that is roughly 600 meters by 600 meters, or 4 -grid-hexs....... You know that somewhere to the East there are Far Right Paramilitaries. The local village you are stationed around is full of a mixture of ethnic minorities and protesting Coca-Cola workers. You are extremely certain that the Far Right Paramilitaries are planning to kill between 10 and 100% of the population of these villages.

In the memory of Alisa, late wife of our Supreme Leader Pretashino, President of our Hearts... We have a moral obligation to defend civilians within range of our weapons.

Your men have recently finished all of their world class training or are veterans, but the bulk of them are conscripts. As such, they have a quality rating of "Tier 4". They have morale and cohesion that is about as good as we can expect, not everyone is in a rush to die. You have three light infantry companies which currently have no vehicles besides vulnerable softskin trucks lacking weapons. However, you have 3 Kornet ATGM systems as part of your HQ Company. As you can see, these ATGMs have incredibly long range, but they can't fire past any grid-hexs that have trees, hills, buildings or vegetation.

The paramilitaries you are combating are fresh out of two months of boot camp within third world training facilities and are trained as actual soldiers, they have a quality rating of "Tier 2". If they had a full 3 months of training and saw some live-fire practice or a "scrap", they would be "Tier 3". Their morale is one rating higher than it should be, which indicates they really really hate poor people and/or are extremely racist.

Alisa would say to have mercy upon them and send them to hard labor, but I personally think we need to fact in they might get kicked three times each before being captured.

These hostiles appear to have captured or bought some 5.56x45mm Assault Rifles, along with other support materials such as scopes. Your current intel says nothing about long range explosive weapons, but you need to be careful about assuming they don't have such weapons. They might fire an incendiary warhead into some trees or the villages, or an explosive shell.
>>
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>>5266815
We have been hearing noises and getting rumors that indicate they might have Piranha III armored personnel carriers. We have no idea the range and nature of the weapons mounted, but we know they are attached to infantry, which they carry or fight alongside. We know exactly how much armor they have and how much cover they provide to infantry they support, which is enough for us to get by.

So now that you know what is going on, it's time for you to show us what you are capable of.


DEPLOY YOUR FORCES
First to 3 or most in 24 hours decides where the HQ Company is deployed. You can move the HQ symbol over the right hex or tell me the letter, number combination (It counts up and goes through the alphabet). You also want to tell me where you place your three light infantry battalions.

HQ Company, "HQ 1"
Light Infantry Company 1, "LIB Anna"
Light Infantry Company 2, "LIB Boris"
Light Infantry Company 3, "LIB Gregori"

>Keep the "AT" Platoon with the HQ Company?
>Assign the "AT" Platoon with a Light Infantry Company? (Which one?)
First to three or most in 24 hours is selected.

>Please please please, remember to roll 1d10+7 (2 for Intelligence, 2 for ARASI, and +3 for Friendly Population), as that is your roll to detect the frequencies of the enemy. The first person to roll this, your roll will be counted.

>Final information
If you want to use your character's intelligence and education to try and figure something out, or remember something... You can say what you're trying to do or figure out or remember... and then roll 1d20. The modifier might be as low as 2, but as high as 8.

You can also ask the ARASI for advice or for information (If it has the information. Right now it's told you all it sees and hears). Be aware that the ARASI can't pick the "perfect" place to position troops, but it can answer your questions.

-
-
Okay, I am tired, hopefully I didn't scare everyone off. I've run like 20 things like this, but it's a lot easier to do them in person or over discord or something.
>>
Rolled 4 + 7 (1d10 + 7)

>>5266831
>Call sign "Tabak" (Tobacco)
>Keep the AT Platoon with HQ
>>
I don't want to fuck things up for myself, but I am very pleased with how well this is going. This is one of the most ambitious /qst/s I've ever run and it's doing pretty good despite how ambitious it is.
>>
>>5266840
+1
>>
Rolled 14, 13, 10, 12, 9, 9 = 67 (6d20)

>>5266787
-I have been sitting here and I realized that out of dozens of ways I would normally run this, I can't use any of them more or less. So... it seems I have to mix 12 different systems to make this work...But I can think it can be done.
>>5266831
-Okay, I am tired, hopefully I didn't scare everyone off. I've run like 20 things like this, but it's a lot easier to do them in person or over discord or something.
It's good you discovered this before it affected the gameplay for us. Running things too much or exactly like a tabletop game will result in an excruciatingly slow and clunky game on /qst/. The closest gametype to /qst/ is forum games.

>>5266840
>+1.
We can position the "AT" Platoon within the HQ Company behind the Light Infantry Companies. Then reinforce the Light Infantry Company that is engaging the enemy Piranha III armored personnel carriers.
Are we able to have multiple units and different units on one hex? Allied and enemy units?
>>5266789 >>5266800
What does the grid-hex that's colored in orange with the black triangle mean?
->Pic related.
->Black horizontal hexagons outline the hexes I'm talking about.
>>5266789 >>5266815
-You are currently positioned around a civilian village that is roughly 600 meters by 600 meters, or 4 -grid-hexs....... You know that somewhere to the East there are Far Right Paramilitaries. The local village you are stationed around is full of a mixture of ethnic minorities and protesting Coca-Cola workers. You are extremely certain that the Far Right Paramilitaries are planning to kill between 10 and 100% of the population of these villages.
Will anything bad happen if we fight in or around building hexes? Damaged buildings, infrastructure, or injured civilians?
What if we leave the building hexes exposed and the enemy enters the hexes unopposed by not having friendly units on the same hexes they're entering?

>>5266831
-If you want to use your character's intelligence and education to try and figure something out, or remember something... You can say what you're trying to do or figure out or remember... and then roll 1d20. The modifier might be as low as 2, but as high as 8.
-You can also ask the ARASI for advice or for information (If it has the information. Right now it's told you all it sees and hears). Be aware that the ARASI can't pick the "perfect" place to position troops, but it can answer your questions.
Roling 1d20 each for my questions. 6 questions, 6d20.
>>
>>5267284
>Are we able to have multiple units and different units on one hex? Allied and enemy units?
>14+8 = Extreme Success
You know that in real life, there are no hex-grids, The hex grid is just a simplification so you are not staring at a GPS map and constantly forced to zoom in or out.

However, you know that a company is over a hundred men, your charts say 120. If each hex is 300 meters across, that means is 300 meters from the center of one, to the center of the next as well. 300 meters means your men have a few meters of room per man, no matter what.

You remember that a hand grenade has a blast radius of at least ten meters and a kill radius of 5 meters. Mortars and artillery are worse, bigger radius.

The maximum range of SMGs and 8 inch barrel sub-carbines like the AKS-74U, is 200 meters. Logically, a unit on the edge of its grid can attack a unit in the center of another. Thats half a grid.

>TLDR
Yes, but bunching up men is bad and hopefully you'll shoot any hostiles within range
>>5267284
->Black horizontal hexagons outline the hexes I'm talking about.
The is a mountain, its a bitch to use and it blocks line of sight really strongly.
>>5267284
>Will anything bad happen if we fight in or around building hexes? Damaged buildings, infrastructure, or injured civilians?
This is one question. Even a 14 would be a success, so you pass.

You check the ARASI for information on the village. Any footage or pictures will do. From what you can tell, the buildings are made of adobe. Fire-Hardened mud is extremely durable and strong, and each of the bricks can be replaced. Your manpower and engineering platoon can repair at a rate of 7 entire houses per day.

Currently most or all ammunition for both sides will take multiple rounds to damage or break one brick. 7.62x51mm (Platoon General Purpose Machine Gun) will blow up a brick in two shots. .50 cal or stronger will rip through both sides of a building and lose energy, or keep going.

The civilians are highly compliant and supportive of your presence. They will empty a few buildings thickness, for the areas closer to you. You can use what you need as fortified areas or cover, including the windows and roofs to the one story buildings.

>What if we leave the building hexes exposed and the enemy enters the hexes unopposed by not having friendly units on the same hexes they're entering?
9+8 = 17, good success

If they cower in their buildings, they can not be harmed without a few turns of fire, at max range. At point blank, 138, they get disrupted on a single attack. About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.

We are led to believe our enemy is a RIGHT WING DEATH SQUAD
>>
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>>5267284
>>5266991
>>5266840
You locked in where the AT Platoon goes, but we still need to lock in where you are positioned. I suppose you needed more information.
>>
Rolled 19, 1, 6, 15, 6, 8 = 55 (6d20)

>>5267421 >>5266800
What are the yellow-green grid-hexes that I highlighted in ->pic related?
->Highlighted with white vertical hex.

->Force deployment with unit names in white text.
>>5267421
The stats on the mountains aren't stated. Based on >>5267415
-The is a mountain, its a bitch to use and it blocks line of sight really strongly.
it seems that we can treat it as effectively a blocked hex to all units except probably infantry.
Based on the location of the mountain and heavy forest/jungle that means the middle hexes of the building hexes (especially where "LIB Boris" will be placed) and a direct approach to the middle hexes will be heavily impeded, and impossible for Piranha III armored personnel carriers to drive straight through. The upper building hexes (primarily where "LIB Anna" will be placed) will heavily slow down the Piranha III armored personnel carriers. The bottom hexes (primarily where "LIB Gregori" will be placed) will be the most direct route for the Piranha III armored personnel carriers.
As such, "LIB Gregori" is expected to have the heaviest fighting. "HQ 1" is readily placed to support all "LIB" units. The force deployment that I positioned is balanced on all sides. So regardless of approach, particularly if the RIGHT WING DEATH SQUAD dismounts from the Piranha III armored personnel carriers, we will be able to respond to any attack and guarantee they won't be able to focus on executing the civilians. This conservative troop placement is so we can test out the waters of how combat will play out before going for either aggressive troop placements to intercept the enemy, or for concentrating our forces on the most likely avenue of attack (the hex "LIB Gregori" is stationed at).
>>5267415
-About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.
What happens if a unit is attacked from multiple directions and multiple different hexes at once? What if the unit is facing one direction and attacked from the rear and sides/flanks of their facing? Will a unit have a directional facing by engaging in combat faced at a hex, or from their natural orientated facing from travelling in a certain direction? Would outmaneuvering an enemy unit to attack at its rear yield a more advantageous result for us than normal circumstances where we're attacking at its front?
Would deploying/dropping forces to the rear of the enemy or on top of the enemy at the enemy side's of the map with aerial units or seaborne units dropping forces a few hexes behind the enemy forces and enemy lines be any different from how it would play out had something similar happened through maneuvering on foot or through ground-based transportation?

Rollingg 6d20 for 6 questions.
>>
>>5267465
>What are the yellow-green grid-hexes that I highlighted in ->pic related?
Q1, no roll required
That's bare, lose ground, sand. Most of the normal grass is high enough that if you lower your head while prone, you disappear.
>-About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.
I don't see any mention of flanking in the rules, but you are allowed to look.
https://www.mediafire.com/file/r76juear0yc68c5/Kill_Or_Be_Killed.pdf/file
>Answer
This format is turn based, so I presume you get shot by 24 manpower against 12 manpower, which is very very bad.
>What if the unit is facing one direction and attacked from the rear and sides/flanks of their facing?
Your units currently are placed along the outer edges of the hex-grids, because of line of sight issues.

There are rules for being ambushed
>See picture
You appear to be unable to look behind you, but I will allow you to roll per LIB per turn to look at a hex grid and any hexgrid that is between your grid and the grid you look at
>Meaning
Draw a light from your LIB to a hex, roll the dice of 1d10+2+7+1 (They have some Infrared scopes)
>Will a unit have a directional facing by engaging in combat faced at a hex, or from their natural orientated facing from travelling in a certain direction?
Both. The units face the direction they travel, and any direction they are shooting. They naturally are looking 180 degrees of vision and they passively roll for danger. They also face towards expected danger and away from each other.

>Meaning
LIB Anna is looking at C2, C3, D3
C1 is where you would go to go around and sneak up on LIB Anna.
>>
>>5267465
>Would deploying/dropping forces to the rear of the enemy or on top of the enemy at the enemy side's of the map with aerial units or seaborne units dropping forces a few hexes behind the enemy forces and enemy lines be any different from how it would play out had something similar happened through maneuvering on foot or through ground-based transportation?
6+8 = 14, Decent Understanding

Helicopters are loud, units take 1-2 turns to dismount, and Helicopters are big targets with light armor.
Speed Rubber Boats at night might not alert them if the waves crash loud enough.

If your units had a unit quality of 2 higher (Special Forces), they could "Deep Strike". This lets them deploy basically anywhere and in exactly one turn or less. They either use special quieter helicopters (Still kinda loud), but also can HALO in after jumping from planes. HALO scatters the men, but is stupid quiet and leaves them exposed the shortest possible time.

You suspect that such units are possible to command in the near future if you demonstrate skill. The ARASI you currently are using has been designed to command multiple battalions, and this tool is so classified it should be used by special forces/elite commanders.
>>
Rolled 15, 2, 4, 8, 18, 20, 1, 17, 14, 5 = 104 (10d20)

>>5267516
-I don't see any mention of flanking in the rules, but you are allowed to look.
https://www.mediafire.com/file/r76juear0yc68c5/Kill_Or_Be_Killed.pdf/file
I read through the entire document and can confirm that indeed, there isn't any mention of flanking in the rules.

File: image_2022-05-14_162231838.png (218 KB, 765x346)
-They naturally are looking 180 degrees of vision and they passively roll for danger. They also face towards expected danger and away from each other.
Does this mean attacks from outside and around and outmaneuvering the 180 degrees of vision count as an auto-success for an ambush? Wherein the ambush rolls are for setting an ambush within the 180 degrees of vision of the ambushed unit?
-LIB Anna is looking at C2, C3, D3
-C1 is where you would go to go around and sneak up on LIB Anna.
>>5267465
What about "HQ 1"? Would it be able to detect enemy units on C1? If so, would "HQ 1"'s detection radius of C1 extend towards "LIB Anna" for the purposes of opposing ambushes against "LIB Anna"? Or would each unit's ability to defend against ambushes be considered separately for each unit to be on their own, alone against ambushes? Rather than a joint effort where all unit's detection fields of 180 degrees of vision are to be combined and applied to all units collectively?
For example, say an enemy attacks through C1 to ambush "LIB Anna". "HQ 1"'s field of detection includes hex C1. By itself, "LIB Anna". could be ambushed through hex C1, but "HQ 1" cannot. Would including "HQ 1"'s detection field then prevent "LIB Anna" from being ambushed, or would it still allow "LIB Anna" to be ambushed?

If a unit is engaged in combat, does it move slower and have reduced awareness? What about if it's either adjacent to an enemy hex or within a hex with an enemy unit on it?

Rolling 10d20 for 10 questions.
>>
>>5267879
I want to say yes for the first one.
>>5267879
HQ1 could manually look at C1 and would spot anything that shows up on d1,e1,f1

Anything spotted by one unit is automatically relayed to the ARASI and thus relayed to all other units.

Most of those those questions were the same question, so that was weird. Also, most of them were auto questions.
-
Actually no, over clear ground all units can see at least 500-600 meters, so yes HQ would be able to see into C1 by auto.

If a unit is engaged in combat, it looks in the direction it is fighting. This possibly means it can be easier to ambush. Units typically want to fight any unit that is touching or near them, unless they are in stealth mode.

The exception is units that need to rally or are running away or moving.
>>
Rolled 14, 11, 14, 16, 6 = 61 (5d20)

>>5267926
-Anything spotted by one unit is automatically relayed to the ARASI and thus relayed to all other units.
>>5266299
-Hostile-
-Obviously working with Romulus Sparta is disgusting.
-Romulus Sparta
>>5266357
Does this mean Romulus Sparta does not automatically relay all spotting information? Does the same apply to the Far Right Paramilitaries, any low-ranking nation, and low-ranking violent non-state actors? Particularly conflicts in third-world nations, developing nations, and failed states?

->Picture asking about the yellow question marks highlighted with a vertical white hexagon.
Do the yellow question marks indicate the exact hexes where the enemy can spawn from, or is it the general area they will spawn in and general direction they will spawn from and how they move to their spawn points?

>>5267926
-Most of those those questions were the same question, so that was weird. Also, most of them were auto questions.
Should I have shortened or removed any of my questions?

Rolling 5d20 for 5 questions.
>>
>>5268565
>Does this mean Romulus Sparta does not automatically relay all spotting information?
14+8 = 22
You have no idea.
>Does the same apply to the Far Right Paramilitaries, any low-ranking nation, and low-ranking violent non-state actors?
Da, almost 100% of the time due to the lack of an ARASI, cameras on the troops, cameras on the vehicles, GPS PDAs, and other technology. Serious backing or advisement from Brazil or RS will cause troops to start having these kinds of technology, which will make them better at being aware and relaying information. Some third world groups have radios only on the Platoon level or even the Company level, which makes it very hard for them to keep track of what is going on.

Question 2 and 3 were the same question, could've used a colon or semi-colon.
>or is it the general area they will spawn in and general direction they will spawn from and how they move to their spawn points?
The question marks indicate rumors and vague guessing, so it is indeed the direct presumed the hostiles will be or will come from.
>Should I have shortened or removed any of my questions
This question is meta and as such should not be rolled for.
>>
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Rolled 6, 4, 1 = 11 (3d10)

>>5266840
>>5266991
>>5267284
We had 24 hours or whatever to answer questions, let people stare at all the scary text, it's go time.
Operation Begins, Turn 1, Hold The Objective

Rolling for enemy and friendly stealth, along with detection.

Reading you loud and clear "Tabak" (Tobacco). We're beginning the operation now, keep an awareness of the situation and check all your readings.
>>
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Writing this up a second time due to a mistake.
>>5269025
Tabak flips through the various frequencies, while moving the scanned detection area across where he expects the enemy to be. This process requires a lot of concentration, but he also makes sure to check the various screens to see if any of the LIBs have even a "suspected detection" of hostiles. After about two minutes, he hears a beeping noise and checks monitor three to see that some large wheeled vehicles were detected. He hears a clicking noise and then some guy quickly and with fear saying a bunch of things in Spanish. Checking the laptop screen, he sees that what was a black background and yellow text, is now more yellow text.

Local civilian has reported that around a dozen large vehicles with eight wheels have been spotted moving towards your position. According to current noise levels and radio detection, they are currently not moving. Vehicles have unknown armament, but are expected to have enough, that when paired with infantry inside, they can match one of your LIB companies. Expected speed when moving on this terrain, would get them within 500 meters in about 2-3 cycles. If they have long range weapons, friendly forces would be in range in a single cycle, after movement.

Tabak starts moving his eyes up and flipping through the various channels for friendly forces, but he detects no more forces. Speaking to himself in Russia (But possibly not ethnically Russian), he tries to organize his thoughts.

"Cyka blyat, it appears that they have somehow not detected us."

His eyes look at the readings for how "loud" their radio equipment is, and it appears that he had put out a lot of signals trying to organize his men. At the same time, the men are fortified within the entire town. At the moment it's not clear if his forces were detected and if not, why.

"We don't have that many vehicles, they haven't been doing patrols, and it looks like this entire area is friendly populations. Could be that we're deep enough in cover they can't spot us, and their detection equipment is fucking shit, so they have no idea we are here. However, if that is the case....why are they parked and not charging us? Why would they need to wait for help or examine the area, if they think we are not here? Could they know we are here, or be planning to check to see if there will be opposition?"

TIME TO VOTE
You can only do one of these actions to a formation. First to three for any action, with any formation, or most in 24 hours.
>Move
>Attack
>Prepare Ambush

-Bonus Actions
These actions are free, but only once per unit.
>Scan hexgrid (Write in the letter and number, or circle it)

-Questions are not allowed anymore, except in character questions to a specific LIB. LIBs will tell you in character if they see anything, how they are doing in combat, and might give you "false positives" if they are jumpy.
>>
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>>5269071
Reminder of Units
>HQ Company, "HQ 1"
>ATGM "Kornet" Platoon, "AT oдин (Odin)"
>Light Infantry Company 1, "LIB Anna"
>Light Infantry Company 2, "LIB Boris"
>Light Infantry Company 3, "LIB Gregori"
>>
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>>5269071
-Why would they need to wait for help or examine the area, if they think we are not here? Could they know we are here, or be planning to check to see if there will be opposition?"
-Vehicles have unknown armament, but are expected to have enough, that when paired with infantry inside, they can match one of your LIB companies.
>>5269081
The fact their movement has stopped and their current location is concentrated on the marked greenish rotund area that's on Clear terrain means they're trying to concentrate their forces in a charge through the clear area.. Thus using a combined arms of APC and infantry. They might either dismount to spot us, are dismounting intending to make a slow maneuver to surround us, or are slowing down the APC so that it can be within range of infantry support when making their push against our village.
Regardless, while the wheeled vehicles are stopped, this gives us an opportunity to move forward into the heavy forest/jungle and use it to directly fire into the wheeled vehicles with the extreme range of the Kornet ATGMs.

HQ Company, "HQ 1"
>Move
ATGM "Kornet" Platoon, "AT oдин (Odin)"
>Move
Light Infantry Company 1, "LIB Anna"
>Move
Light Infantry Company 2, "LIB Boris"
>Move
Light Infantry Company 3, "LIB Gregori"
>Move
>Move locations are depicted in the image with the units in white text. and purplish text.
>White arrows and purple arrows indicate facing of the unit.
Based on how my questions were answered and how this turn played out, next time I won't need to be as conservative as Turn 1's plans. This plan for Turn 2 might be too ambitious based on the speed of the enemy APCs and how long it would take our infantry to get in position.
>>
>>5269165
>Redid the turn 2 plan image so that it contains the position text of units from Turn 1 to Turn 2.
I tried drawing the positions from Turn 1 to Turn 2 with arrows, but it looked too cluttered.
>(T1) means position from turn 1, and (T2) means future position of turn 2+.
>>
>>5269165
>>5269205
Tabak, hears beeping noises and as such he checks the small laptop screen again.

Beep Beep, Contingency Activated, Check ARASI Screen
Movement speed of all infantry is approximately 30-60 meters a cycle. Are you sure you want to assume you have enough cycles? Hostile enemy vehicles can cover ground from their position to your position, in 1-3 cycles.

You are lacking a Recon Platoon.
...
...
...
Loading
...
...
...
You have.... 36 Infantry Squads with.... 36 RPG-7s....Which have a time to fire and fire-time of one cycle combined. Range is... at least 100 meters to... 300 meters less than lightest weapon system mounted to enemy vehicles.... M240 GPMG in 7.62x51mm NATO has strong range from vehicles similar to expected hostiles.
...
RPG-7 systems can kill all expected enemy vehicles that hostiles could possibly send, including Brazilian MBTs.


Tabuk is however, just considering this option for the moment. He has used up precious sections and so can only hit the "confirm button" for his orders, or abort his plans and have the units stick to their current positions and previous orders.

>First to 3 or most in 24 hours is maintained.
>>
>>5269210
-He has used up precious sections and so can only hit the "confirm button" for his orders, or abort his plans and have the units stick to their current positions and previous orders.
>Abort.
It'll take far too long to get into position, and the fact they have RPG-7s for each squad means they don't need to do any special outmaneuvering.
-Questions are not allowed anymore, except in character questions to a specific LIB. LIBs will tell you in character if they see anything, how they are doing in combat, and might give you "false positives" if they are jumpy.
So LIBs will only answer questions they would know in-character, and they can answer general questions addressed to all units? Such as asking how many units have Scoped RPG-7s and how many Scoped RPG-7s they have per unit?
Previously I thought it meant I could only ask one specific unit at a time, and couldn't ask general questions for all units.

>>5269071
>New plan.
HQ Company, "HQ 1"
AT "Kornet" Platoon, "AT oдин (Odin)" [Attached to HQ 1, but can be moved]
Light Infantry Company 1, "LIB Anna"
Light Infantry Company 2, "LIB Boris"
Light Infantry Company 3, "LIB Gregori"
>Prepare Ambush
>All units Prepare Ambush.
It'll take too long to reposition. It'll take anywhere from 5-12 cycles for infantry to move from one edge of a hex to the other edge of another hex, or from one center of a hex to another hex.
The "AT oдин (Odin)" won't be able to target APCs before they attack the building hexes, but they can attack them if they try to go around the buildings and attack the rear. Next time I'll try to place the ATGM "Kornet" Platoons more aggressively.
>>
Rolled 1, 10 = 11 (2d10)

The term "Actual" means that the actual Commanding Officer is speaking. If you don't hear "Actual" it means the radio operator or a sub-commander is speaking.

I am going to rush forward and then try to get us to a point where the decisions are a lot simpler, to try and get activity back up.
>>5269233
>So LIBs will only answer questions they would know in-character, and they can answer general questions addressed to all units? Such as asking how many units have Scoped RPG-7s and how many Scoped RPG-7s they have per unit?

"LIB Anna" Actual, understood.
"LIB Boris" Actual, understood.
"LIB Gregori" Actual, understood.

This is Gregori Actual, I have nine squads at full strength, with one scoped RPG-7 per squad. I have three HQ squads, one for each platoon, which are also equipped with an RPG-7. I don't know why we have 4 RPGs, this is not what I was told was standard procedure.

Anna Actual, I believe I have identical resources to Gregori. Dual channel to all LIB Boris Platoon commanders, speak up if you do not have exactly 4 scoped RPG-7s?


Boris Actual asks the same question of his forces. Multiple turn cycles pass as nothing seems to be happening.

Anna Actual, Scoped RPG-7 strength matches Gregori.

Boris Actual, I report the same.

This is HQ 1, Negative Actual, we were not assigned a recon or a mortar platoon. Our battle order does not match specs, and I currently do not know why
>>
Rolled 4, 14, 19, 20, 14, 8 = 79 (6d20)

>>5269325
Rolling for detection and stealth, not on command level, but unit level.
>>
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Rolled 3, 7, 4, 6, 6, 8, 6, 5, 8, 5, 4, 3, 4, 9, 7 = 85 (15d10)

>>5269331
HQ 1, we see a tangos at C1 hex-grid. Anna Actual, you're about to be ambushed.

Anna Actual, counter-ambushing!

HQ 1, we're going to assist you! Come on boys! Light them up!


Tobak hears loud machine gun and riflefire outside his exact position, along with loud gunfire in the expected direction.

Rolling for death and destruction, +15s
>>
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Rolled 9, 9, 4, 2, 4, 5, 2, 1, 3, 7, 1, 8 = 55 (12d10)

>>5269334
Enemy Cohesion: 22+2 (Or -2 to our shooting, cause brush)
Our Bonuses: 13/15 +5 for Ambush = 18 = Disrupted on 4s, Killed on 9s
Counting: 11 Disrupted, 1 Killed.

This is Anna Actual! They're panicking in mass and are surrendering or running away without their equipment! This... Cyka blyat! We're being ambushed ourselves! Returning fire!

This is HQ 1, I can't assist you! Hold on there!
>>
Rolled 5, 7, 8, 3, 5, 3, 3, 1, 6, 9 = 50 (10d10)

>>5269343
Our Cohesion: 23
Their Bonuses: 15+5-4 = 16 = Disrupted on 7
Counting:

There is loud and intense rifle/machine gun fire from the north, just in the direction that LIB Anna is meant to be.

This is Anna Actual! We're returning fire as best as we can! Some of the men might be wounded! And we got four squads that are reporting issues, but they're still keeping up some modest return fire!

The leader had switched to a LIB Anna channel, but you can still hear him due to how the interface works.

Keep fucking firing you goddamn bastards! Keep the AKs on semi-auto!

He switches back to the channel where the leaders can hear him.

They have a handful of Medium Machine Guns, but I think we're okay!

Rolling for return fire.
>>
>>5269346
Enemy Cohesion: 22
Our Bonuses: 15-2 = 13 = Disrupted on 9s,
Counting: 1 Disrupted

Okay, let's make this really simple to get people back on board again. Just a handful of choices, real simple.
Round 2, Decision Time!

>Let LIB Anna fight it out by themselves
>Tell LIB Boris to sneak onto the mountain at D3, for flanking
>Tell LIB Boris to sneak into D2, and reinforce LIB Anna
>Tell LIB Boris to get the third of their formation that has the ability to face the enemy, to face them, and shoot alongside LIB Anna

>First to 3, or most in 24 hours
And I actually going to wait 24 hours this time.
>>
>>5269350
>>Tell LIB Boris to sneak into D2, and reinforce LIB Anna
>>
Okay, so simplifying things down has already yielded results. This is good!
>>
>>5269350
>Tell LIB Boris to sneak onto the mountain at D3, for flanking
>>
>>5269366
I think moving onto the mountain is going to cause us to lose valuable time, we should try and use Boris as a QRF instead of trying to flank
>>
>>5269389
I'm going to tell you for free, that movement into either grid will take the exact same amount of time

The Town will provide -4 to the enemy's ability to shoot, but you have to move into the half of the hex that is facing the enemy.

The Mountain allows you to start shooting at about a turn or two sooner, but you don't get cover.
>>
>>5269398
>>5269366
I'm gonna switch to the mountain then
>>
>>5269325
-I am going to rush forward and then try to get us to a point where the decisions are a lot simpler, to try and get activity back up.
>>5269350
-Okay, let's make this really simple to get people back on board again. Just a handful of choices, real simple.
Having prompts and a description of what each prompt is for (formatted in terms of action, then reason) will encourage activity. This is one of the most effective methods for encouraging participation. This is from having a clear set of actions and a general overview of the situation to easily pick a route to take. Said route chosen will depend on player priorities in the game.
Based on my experience with the game -- especially troop placement -- and the knowledge of how the game works so far, I can offer additional suggestions on prompts and prompt styles you could utilize. The variety of each was made possible by you answering my questions and showing the rulebook we're using. However, the explanations for each of the suggested prompts will be long. I could try offering a truncated explanation for each of the suggested prompts for your usage. Such as instead of a full explanation, what each prompt/plan counters.

>>5269343
Conservative 1: Place all units in the buildings. This is the most conservative.
It offers the most protection for each unit, and each unit is within support range. Both the surrounding nearby and distant terrain, stretching from as far back as our general spawn point and the enemy's surrounding spawn point. However, it sacrifices the ability the target the enemy APCs before they reach us and when they spawn. This might increase the chances of us facing heavy firepower from the enemy APCs and enemy supporting infantry.

Conservative 2: Place all units in the heavy forest/jungle.
This allows us to target the enemy APCs both when they spawn and when they dismount. Not being outmaneuvered by the enemy to our mission objective village will be more difficult, assuming they prioritize the objective of executing the villagers.
Conservative 2 is at its most advantageous when set as the spawn point as early as turn 1.

Aggressive 1. Spread out half the units on the top portion of the map of brush & hills. Spread out the other half of units on the bottom portion of forests.
This will be a two-pronged defense that will allow us to cycle between easily ambushing the enemy from two directions if they go to the middle of the map of Clear terrain. Unless they retreat when the trap is sprung.
This will make it more difficult to support our forces if they spread out as equally as our forces in the same way, but our infantry is superior to theirs. If they focus on either the top or bottom, we might have to pull back our forces on the focused front for the enemy. While the engaged friendly units are making a fighting retreat, it should buy us more time to reinforce from the not-engaged front.

(Page 1/Page 3).
>>
>>5270299
Aggressive 2 & 3. Concentrate our units on either the top of the map or the bottom of the map.
This leaves us the most exposed for the enemy making a direct push towards the mission objective village from either the top or bottom. They'll be more likely to take the top direction, since their wheeled vehicles can move in the Brush & Hills, unlike the forests of the bottom direction.

Aggressive 2. Concentrate our units on the top of the map
Continued from the explanation of Aggressive 2 & 3. This means we can prioritize the top of the map.

Aggressive 3. Concentrate our units on the bottom of the map.
Although the enemy is more likely to engage us in the top of the map for our plans in Aggressive 2, Aggressive 3 is just in case the enemy anticipates this Aggressive 2 plan. In which case they will then deploy on the bottom of the map with their infantry, and slowly avoid our forces on the top of the map from Aggressive 2. Since we won't have any of our units to stop them, they can then take the village without a fight and execute the civilians. Once the civilians sound thee emergency alarm for our units to return to the village, it may be too late.

Whether it will be too late for any of our plans to reinforce and rescue the villagers once they're attacked depends on variants of each of the plans/prompts on how close we deploy our units to the enemy lines. Thus, how far we are from friendly lines and the friendly placement of the village.

Will you be using prompts/routes for decision-making for all the turns in the future, as early as turn 0 and turn 1; or will you be using a freeform placement of units like we've been using for turns 0, 1, and 2?

>>5269419
>+1.
Bold. Since >>5269398
-The Mountain allows you to start shooting at about a turn or two sooner, but you don't get cover.
means we'll take heavy damage if we are attacked on the mountain, at least in comparison to the cover provided by the village. That means we should consider withdrawing from the mountain once we're done flanking the enemy and destroy the unit. Withdraw back to our position in the village.
Alternatively, we might keep setting up ambushes within the mountain, but if the enemy spots us beforehand, they'll be in trouble. This might be made easier based on whether the enemy has ways of relaying spotting information to other units, thus being able to anticipate our ambush from the mountains. Which might increase if we ambush from the mountain too many times. >>5269016 Would indicate that the enemy doesn't have the means too, so we might be able to keep ambushing from the mountains nigh indefinitely.

(Page 2/Page 3).
>>
>>5266815
-As you can see, these ATGMs have incredibly long range, but they can't fire past any grid-hexs that have trees, hills, buildings or vegetation.
>>5267421
Based on the tree picture for Brush & Hills hex legend, does this mean the Kornet ATGM systems can't fire past Brush & Hill hexes either?
Meaning assuming we position the ATGM "Kornet" Platoon, "AT oдин (Odin)" at the edge of the left side of the hex "HQ 1" is currently in, the left edge of E2, they can fire from North E2 to A2, and South to I1? However, they can not fire past C2?
>Picture shows white arrows that indicate where AT 'Kornet' Platoon, 'AT oдин (Odin)' can shoot into. Red arrows and red X indicates where 'AT oдин (Odin)' can't..png

(Page 3/Page 3).
>>
Rolled 1, 10, 6, 3, 7, 5, 9, 9, 7, 8, 6, 3 = 74 (12d10)

>>5270308
Most of the placements I had thought of the days before were "conservative", I had thought of four of them, excluding different placement of the ATGMs.
>>5270311
Your arrows are correct.
>>5269419
>>5269366
>>5270308
Going to do averages for 36 rolls on both sides to save time.
Boris Actual, we're on it.

Three turn cycles passed, during which Tabak heard a few messages.

Anna Actual, we're dug in so well they're not having a lot of effect. We're seeing a bit of reduction in their return fire, at this point its down to who runs out of ammo first

If we pin them in place long enough, they will break..... If they pull back about a 1/3rd of their forces will get lost or left behind.


Tabak checked his screens and readings. It seemed that the large vehicles had started to move while he was distracted. They had rushed out to what they thought was out of range and unloaded at 400 meters.

Gregori Actual, they are trying to ambush us and are about to spot Boris. Ambushing with RPGs and small arms.
Rolling
>>
Rolled 5, 3, 1, 5, 7, 6, 9, 7, 3, 2, 8, 8 = 64 (12d10)

>>5270425
Our Firepower 20+20-10 + 5 = 35
Their 27 (Mounted), 22 (Dismounted)

Tabak hears the sounds of what is likely 12 RPGs firing around the same time

Um Sir? This is Gregori Actual, they're all up in balls of flame, Whoever is still alive needs to go to surgery.

Rolling for ambush
>>
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>>5270431
Our Firepower: 20 + 5 - 2 - 5 = 18
Their Cohesion: 22
Disrupt on 4, Kill on 10
Counting: 10 disrupted, 3 were already disrupted and are dead now

Boris Actual! I think we're having great effect on target. Anna Actual, what are you seeing?[

Anna Actual here, seeing lots of going to ground and they've completely stopped shooting. I advise you hold it.

Understood.

Boris Actual, my men have stopped.

Anna Actual, I am seeing white flares, they are trying to surrender. We have them pinned down


Exercise Over, Victory

Comrade Leytenant Polkovnik, you have crushed the enemy in the simulation and your men showed intense violence! If this was real, the fields would be truly be watered with fascist blood. You have taken a two or less causalities or fatalities, while crushing a force of 500 men, by killing or routing 360 of them.

Be aware that you were luck they didn't have serious anti-fortification weapons. You did survive being ambushed and facing infantry with more armor, and morale than you were expecting.

During counter-terrorism operations, you would be more than acceptable, however we are at war now.

...

I have good news and bad news. Your units have demonstrated good ability in urban areas and you expressed earlier that you thought urban warfare is the future.

Due to urgent need, you are being put on high readiness[red/]. Your men are qualified to dismount from helicopters at reduced speed. They will be rewarded with 24 hours of leave and then put on 48 hours of dismounting training. It is possible you and the men will be deployed right after leave.

I will be digging through the warehouses to get you necessary supplies, but factories are ramping up production only of the last few months. We have heavy fighting all across the frontlines and every battalion is requesting heavy kit.
>>
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>>5270449
Try to not have your brains melt, I'm going to keep the next two decisions very simple and combat is going to be down to just four or so choices as well. All the math is my problem, and it's not to bad as is.
>>5270449
>KNG Light Infantry
Firepower: 14 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 21
125/250/500 Small Arms
125/250/500 RPG-7V2 (+20 vs Vehicles)
1500/3000/6000 Kornet ATGM (+20 vs Vehicles)
(SP 30 (Rifle Plates) / 2) + 8 morale = 23 Cohesion

>KNG Veteran Light Infantry
Firepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 23
125/250/500 Small Arms
500/1000/2000 Metis-M1 ATGM (+20 vs Vehicles)
1500/3000/6000 2S12 Sani Mortar (Indirect Fire, adds +8 to friendly units attack)
1500/3000/6000 Igla-S Anti-Air Systems (+15 vs Helicopters)
(SP 30 (Rifle Plates) / 2) + 10 morale = 25 Cohesion

Manpower: 12 for Company
/42+15 (Actually 80~ people) = 53 For Battalion,
6 HQ, 3 (ATGM "Kornet" Platoon), 3 Metis-M1 ATGM, 8 2S12 Sani Mortar, 4 (1 is radar parked at HQ) squad Recon Platoon
Regroup: +10

>HQ Company, "HQ 1"
>ATGM "Kornet" Platoon, "AT oдин (Odin)"
>AA "Igla-S" Platoon, "Krah (Crash)"
>Mortar "Sani" Platoon, "Opolzen (Landslide) or " Opol" or Mortar 1"
>Light Infantry Company 1, "LIB Anna"
>Light Infantry Company 2, "LIB Boris"
>Light Infantry Company 3, "LIB Gregori"

Tabak gets up and starts pacing, stretching, and trying to figure out how things are going to be. The new command trailer he is in, has it's advantages and disadvantages. One the one hand, it provides a reasonable amount of armor, but on the other hand it's a bit target. On the one hand, he knows exactly what is happening, but on the other the trailer is this big heavy, bulky thing. It is light enough to be carried within the largest active helicopters, and everything is bolted down, reinforced even... but that large helicopter is another target.

If the future is going to be urban combat, he thinks it would make sense to dial all his settings so that hexgrids are 400 meters and not 500 meters. At the same time, he knows that he needs to think in "cycles" and that a unit can move from the center of a hex-grid, to the edge of another, in about 2 cycles. Shrinking the hexgrids down like this is going to mean that units are going to be more clustered up, which is going to happen anyways in urban warfare. As long as the buildings are made of hard mud or are concrete bunkers like standard Soviet housing, his men won't get slaughtered by high explosive shells.
>>
>>5270649

As Tabuk tries to keep himself calm under the pressure, he gets a knock at the door. There is a beeping sound, the specific tone of someone swiping their card and using the finger-print scanner. The trailer has a thick door, hidden air vents, air conditioner units, and air-filters for all hidden vents. Depending on how the trailer is setup, he can escape out both the top and bottom. The room has tools to blow out the a man-sized portion of a ceiling underneath the trailer, if need be.

The handful of men that is stationed in the room are already up, with their metal-composite helmets on and face-shields down. Two of the men have Saiga-12s with drum magazines and the other two have AK-74Ms with drum magazines. The over-loaded lasers that violate safety standards shine around the door, ready to allow the men to shoot from the hip if need be.

Inside steps a man standard urban camouflage combat dress, after a couple seconds Tabak realizes this man is a Kapitan.

"I don't think we met. I am your second in command in HQ 1. I am Magomadov. My call sign is Daa, I know most of the leadership and contract troops in the battalion.

The two officers shake hands warmly and firmly, but HQ 1 does not have a place to sit. Tabak thinks to himself and he realizes that Daa is likely a Chechen, and based on how his face and uniform is arranged, he is a highly politically loyal and religious man. Based on age, being in his 40s, the man might've been present for the civil-wars. It has been decades since there was any fighting between the two peoples, since Pretashinko publicly declared that the Chechens had warned him of multiple bombing attempts, some by Chechens and some by MVD personally.

"I have been looking over my own laptop and PDA, and I've been comparing the new numbers and figures to the charts I keep with me.

I think we are almost completely up to Soviet Era strength, matching High Readiness charts specifically. They weren't able to get us more of those expensive Kornet systems, but we have 3 Metis-M1 ATGM teams with their equipment. We finally have the eight mortars we should have, all three LIB Companies have forward spotters in their HQ Platoons, and I've met the mortar coordinator now in HQ1. We have Igla-S systems and crews, nine of them actually..... Oh and we have our Recon Platoon finally....."


Tabak thinks about this. For the most part this is to be expected, they are a "high readiness" unit now. What he finds strange is that not only was the unit able to get Kornets, but now it has access to Metis-M1s. The Metis system was designed to be issued at the Platoon level, which would mean he would have 3 of them in each LIB company. Despite how the system was designed, it was never really issued in large numbers.
>>
>>5270649
"Do you think this is a sign that our economy is strong and we are going to see equipment like this in all units, or do you think this is a sign we are not prepared and will be facing a technologically superior enemy?"

The second in command narrows his brow and thinks this over.

I really hope we are in the middle for equipment supply or towards the bottom. A lot of this technology is 30 or more years old, and Romulus Sparta has capabilities we only hear about in science-fiction.

Tabak accidently looks back at his screens and then realizes he's likely made someone aware of something they should not have clearance for.

Don't worry, I am cleared, that's why I was allowed in. I just wanted to introduce myself, talk to you about the kit, and let you know that... the teams and guys they introduced to us.... A lot of them appear to be veterans....I heard they are going to take leave with the other men, so they can fraternize a little bit.... Try not to get overwhelmed by all the new equipment and men, I'm here to keep track of things and so is that machine.

He touches you on the back of one of your shoulders and uses his other hand to point at the computer screens, shakes your hand again, and then leaves with a two finger wave.

-
>>
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>>5270692
Tabak goes back to his screens and laptop, checking the measurements and readings on his mortars platoon, recon platoon, and forward observer units. Based on his readings, it appears that the mortars are so heavy they have to be towed, but they have long range and are close to the command of the forward observers. Placement of the observers means that any LIB company has the ability to "laze" extremely precise artillery information at will, and can verbally hear the Company leader. In the exercise, Anna Actual could've pointed at the enemy and yelled in person, and the nearby forward observers would call in coordinates for mortar fire.

In just two cycles, they would've been given a huge firepower boost. The only thing to worry about was if the enemy moved 100 meters before the mortar fire moved in.

Tabak was given another indication that things were very very serious, as he was instructed to meet someone nearby, away from his trailer. At a local barracks, he shook hands with an officer with all the trappings of a paratrooper.... blue and white striped shirt, buttonholes, streamers, tattoos and more..... As they shake and introduce themselves, Tabak asks if the other man is airborne.

No sir, I am not actually a paratrooper. My own platoon however is given basic parachute and advanced helicopter rappelling training. Normally we would be working with people further up the chain of command, for high readiness units like your own.

Tabak realizes he knows nothing about leadership above him. He should be in a brigade, with two other battalions in the same formation. There should be some general or something barking orders at him. He verbally mentions his confusion and concern.

The thinking the last few years is that the heavy fighting will be done by Battalions, but the deployment and organization will be Brigades.... I know you are in some kind of 'extra high readiness' status, unlike your sister battalions. They are not remotely close to being prepared and thus aren't likely to be deployable for a whole week...."

Tabak's eyes widen a lot and he starts wondering if his unit is being treated like a commando battalion. He knew the airborne or spetsnaz units could be deployed as two separate brigades into the middle of Africa, to win a civil-war... but this was shocking.

"What kind of equipment and men do you have?"

Hmmm. I have a squad with radar and telephone equipment, plugged into the C4 (Command, control, communications, and computer) network. My squad and the other two are equipped with suppressed 9x39mm weapons and we have all the required stealth training, on top of being veterans. We're limited to 300 meters of range, but our job is to avoid fighting as much as possible.

The men finish their discussion and the other man leaves.
>>
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And that was somehow a lot of text, wtf. Time for decisions!
>>5270697
>KNG Veteran Light Infantry
Firepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 23
125/250/500 Small Arms
500/1000/2000 Metis-M1 ATGM (+20 vs Vehicles)
1500/3000/6000 2S12 Sani Mortar (Indirect Fire, adds +8 to friendly units attack)
1500/3000/6000 Igla-S Anti-Air Systems (+15 vs Helicopters)
(SP 30 (Rifle Plates) / 2) + 10 morale = 25 Cohesion

>KNG Veteran AGS-30 Light Infantry
Firepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 7 weapon support (Grenade, Flash, LMGs included) = 24
375/750/1500 AGS-30 (Direct Fire or [Indirect Fire, adds +7 to friendly units attack])

Nadzor manged to get back to Tabak and offer him the pick from the warehouses. The man was keeping his word.

"Like I told you, you are going to get first pick. You can only pick one, so be sure of your choice.

>Best of 3, or most in 24 hours
>Six AGS-30 Automatic Belt-Fed Grenade Launchers
Bridges the gap between heavy mortars and the infantry, is 16kg unload and so is man portable.
>Nine Metis-M1 ATGMs, enough for one per platoon or three per LIB company
Bridges the gap between "AT 1" and the infantry squads on the frontline. No more having to agonize over HQ 1's placement or trying to make it run places.
>Four BMD-2s
Has as much armor as your infantry, moves 70 meters per cycle across rough ground, comes with 9M113 "Konkurs", 30mm Autocannon, and each vehicle can carry four dismounts (Such as a Kornet Team)
>>
>>5270721
>Six AGS-30 Automatic Belt-Fed Grenade Launchers
>>
>>5270721
>Six AGS-30 Automatic Belt-Fed Grenade Launchers
>>
>>5270721
-"Like I told you, you are going to get first pick. You can only pick one, so be sure of your choice.
Are the units the pick will be given to depicted under the weapons' description for
-KNG Veteran Light Infantry
and
-KNG Veteran AGS-30 Light Infantry
;
or are the weapon descriptions what the KNG Veteran Light Infantry and KNG Veteran AGS-30 Light Infantry already have?

>>5270858 >>5270908
>+1.
That weapons description of
-375/750/1500 AGS-30 (Direct Fire or [Indirect Fire, adds +7 to friendly units attack])
makes it very effective if we engage any units. The problem is that it lacks the range of other units. So we'll have a more difficult time of spawn camping enemy units, and will have to position our units closer to get a shot in. Still, going for the closer ranged options to accommodate the playstyle of light infantry should be a better buildup of what light infantry are good at. Rather than trying to balance it to deal with all situations and becoming a jack of all trades.
>>
>>5271346
That's basically what I was thinking, I'd rather we get everything that light infantry need locked down before we start spreading out specialties
>>
>>5271346
>Are the units the pick will be given to depicted under the weapons' description for
Yes, Given, not have.
>>
>>5270858
>>5270908
>>5271346
About 20 men or less would be added, but the increase of firepower was around sixty riflemen. the new charts said that airborne and air-assault units had these weapons "organic". There was two new types of ammunition for the system, improved versions, but there was deep stockpiles of the old types.

Tabak stared at the three sheets of paper printed out. They had all the authorization codes, and he had even gotten a phone call directly from the President's staff. He was to board a helicopter, to board a propeller plane, to land within a region between Moscow and Ukraine. The place between where Pretashinko was born, and the place where Alisa was born. The Tzar and the Tsarina. The candle that was burning at both ends and the candle that was put out over 35 years ago.

It was a region fiercely loyal to the "Tzar", the man who always had an approval rating between 55 and 60%. The man who was president twice, than prime minister twice. The man who had went from detektiv in the menty (Translates to cops and pigs, based on circumstances), to running the law enforcement for Moscow. There was rumors about that era in the Dirty 90s, but no one talked. The rumors were that there was a lot of raids, that bandits and corrupts ments were gunned down, that senior conscripts who hazed others to death were executed.

Publicly, masked men with the colors of his political movement had taken on special forces twice, and they were the ones to say what happened. The other faction failed to burn evidence with tax police, failed to plant bombs and blame the Chechens.

In the 2000s, the FSB was purged, and so were a lot of hardline communists and nationalists.

A dozen NGOs had ruled every election as free and fair, that corruption was down, that the economy had boomed.

Pretashinko was still the power behind the throne. He had loyalty, charisma, and vision. People quoted and respected him, and he had managed to give the people what he needed, while also having powerful allies among the rich and armed.

>Decision Time, first to 3 or most 24 hours (Possibility answers will be combined for swing voter)

>Tabak is a party loyalist. He is either a: democratic socialist, social democrat, liberal, or man who respects Pretashinko's ability to maintain law and peace
>Tabak is a neo-liberal, libertarian, small business conservative, Christian democrat (Concerned about the poor), or conservative who believes in the welfare system. Ergo, Tabak votes for another party, but its in Pretashinko's Ruling Coalition.
Tabak is further Left than the ruling party. He's voting for the opposition, but is not a Stalinist, and instead is likely an anarchist. Stalinists don't get very far, as they supported losing factions of the civil-war, terrorists.
Tabak is more Conservative, Nationalist, or Capitalist than the Right Wing parties in the Ruling Coalition. He votes for the opposition, but is not racist or anti-poor enough to be shunned
>>
>>5271540
>Tabak is a party loyalist.
A man who respects Pretashinko's ability to maintain law and peace.
>>
->Picture. White arrows and white check marks are where 'HQ 1' and 'AT oдин (Odin)' can fire into. Pink notched arrows and X marks are 'HQ 1' and 'AT oдин (Odin)' can't fire into.
>>5267415
-The is a mountain, its a bitch to use and it blocks line of sight really strongly.
>>5269398
-The Mountain allows you to start shooting at about a turn or two sooner, but you don't get cover.
Are ATGMs able to fire into the mountain hex, but not able to fire past the mountain hex; because mountains are geographically taller/larger than Brush & Hill hexes, despite providing no cover?
>>5269343
-This is HQ 1, I can't assist you! Hold on there!
-File: Map turn 1.5.png (128 KB, 1259x910)
Is the reason "HQ 1" unit on hex E2 can't fire into the FRP on hex C3 because the building hex and "LIB Anna" unit on D2 is blocking the way; or is it because the FRP on hex C3 is too far away for "HQ 1" unit to shoot into?

>>5271552
>+1.
Pretashinko hasn't done us wrong yet.

Are the following two sentences, red-colored sentence and blue-colored sentence, two options by themselves, but lacking the > indicator that they're options?
-Tabak is further Left than the ruling party. He's voting for the opposition, but is not a Stalinist, and instead is likely an anarchist. Stalinists don't get very far, as they supported losing factions of the civil-war, terrorists.
-Tabak is more Conservative, Nationalist, or Capitalist than the Right Wing parties in the Ruling Coalition. He votes for the opposition, but is not racist or anti-poor enough to be shunned
>>
>>5271592
Your assumptions about mountains and fire-arcs are correct
>because the building hex and "LIB Anna" unit on D2 is blocking the way;
blocking the way, HQ1 has a 500 meter range.
>Are the following two sentences, red-colored sentence and blue-colored sentence
Different colors for flavor reasons. The > might make them green.
>>
>>5271592
->Picture. Revised image to depict the FRP on C3 during the battle. Added a pink fill to the cut borders from the FRP sample image on the bottom-right map legend.
->(E) is an example spot, not a spot that was ever taken.

>>5271607
-blocking the way, HQ1 has a 500 meter range.
Thanks, I didn't know buildings hexes and stationed units could block the line of fire for units.
>>
>>5271621
If you "wiggle" to one part of E 3, you can fire into C4 and hit a portion of it (I wanna say less than a third), but you are almost "skimming" the side of the mountain.
>>
>>5271592
>>5271552
In 1999, the "Unity Party" had the support of the President, Prime Minister, and various other officials. It claimed to be a party about stability and unity, like its namesake. It's main rival "Fatherland – All Russia" was targeted by the corrupt, monopolistic media companies and was shattering under the weight.

Than the "Leaks" and "Reveals" happened, the various media companies tried to spin it this way or that, but people started to ask a lot of questions. Questions about the FSB, questions about Yeltsin and Putin, questions about the Chechens....

Pretashinko stood as a strong "law and order" candidate who had turned one of the most violent sections of Moscow into a considerably safer area. He was endorsed by Alexander Lebed, a paratrooper general who had negotiated peace to the first Chechen War and was propelled into politics, but then sidelined by jealous allies of Yeltsin. Lebed was one of the most popular possible canidates for president, but he was sitcking in his position as governor of Krasnoyarsk Krai. Pretashinko was endorsed by people in the Internal Ministry, and had lobbying support from interests in the petrochemical industry. Pretashinko said that; "In law enforcement, anyone who needed protection encouraged me. The homeless encouraged me, small businesses encouraged me, and big businesses encouraged me. The only people who got in my way were extortionists and fraudsters.

Anyone can send me money, but that doesn't mean I have to do anything different. You can only encourage me with money, you can't change me. Nothing can change me. I am willing to work with a lot of people to improve things, but I will not change, I am stuck the way I am. If my wife was still here, I could change, but right now I am what I am.".
>>
File: gssh01.jpg (74 KB, 750x734)
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74 KB JPG
>>5272746
-

Tabak tried to pull up what information he could, what rumors and secrets his machines would get him. Something for him to try and read on the helicopter, and maybe the plane. He was sitting on the helicopter with his GSSh-01 active headset on his head, under his cap, trying to read. He had a pulled pork sandwich on the way here and some kind of protein workout shake. A lot of the stuff he pulled up was too slanted one way or another, "hit pieces" and "puff pieces".

However, some of it stood out to him, and it lined up with things he had faintly remembered. Tabak had been too deep in his research over they years and purely voted as a party loyalist because things were going well, there was peace and stability. He had seen and heard things however, and some of it was coming back to him now.... The rumors that during the "Dark Days" certain crimes were not policed in Pretashinko's area; prostitution, using, minor thefts that involved other areas. Multiple dealers that were rumored to have "bad batches" were found dead, arrested and murdered in prison, or were arrested with extreme force. Using was mostly ignored, dealing was not first priority, but a "bad batch" saw that you were "made an example of". Menty had revealed over the years that many of them had been struggling to make ends meet at the time, and a lot of things were overlooked. More idealistic menty admitted they saw some things they didn't agree with, but most of the things that troubled them, were things like "justified homicides" not being examined too closely and "labs allowing drugs to be tested for purity, no questions asked".

There was something else.... Guns would just go missing out of lockup or from "Buyback" programs. They never turned back up in later incidents, but they would end up in the United States or carried by people with licenses. Pretashinko made up his own licenses, with very official paperwork, and harsh penalties for people who faked a license. Every single neighborhood in his areas was "strapped" and was filled with informants. Every homeless person, every hooker, sometimes every user.

Tabak knew that he would have to be on guard in these areas. Pretashinko had avoided over a dozen assassination attempts, but unlike Castro, it wasn't due to luck or insane methods of assassination. Pretashink was the kind of person who somehow always knew who was trying to kill him. One time Pretashinko was shaking the hands of supporters and a man got close to him, before trying to pull out a gun. "The Tzar" had his gun out first, and shot the man right in the head. The man had barely pulled out his gun at all when Pretashinko shot him. Another time a woman tried to poison him, and he made her drink the poisoned drink first.

There was rumors that he had spies everywhere, that he simply saw right through people, or that the assassination attempts had been setups or traps.
>>
Rolled 16, 16 + 5 = 37 (2d20 + 5)

>>5272776
Rolling
>>
>>5272780
The propeller plane flight was not as loud as he thought it would be, but he thought that without the headset it would still be bothering him. The flight was multiple hours and a bit rocky at times, but he had managed to read without too much motion sickness. What had really been distracting, was that he was seated next to a forty something brunette with heart and devil-girl tattoos. They shared an armrest that slid up and were basically facing a wall on something that was part two seats and part a couch. Sure, he had gotten bored enough to talk to her, but then he started to ask questions (to himself) about what she was doing on a 4,000 dollar flight. Some businessmen were on the flight, "Nadzor" (Oversight) was on the flight, some party loyalists as well. What was she doing here?

She was also what could be described as "friendly" and "strangely fond of him". Could be that she had a mixed drink, because she had, could be that he was a younger man seated next to him. She had asked him questions, almost to his ear like "I hope I am not making you uncomfortable" and "You seem like a very bright intellectual, do you have an advanced degree?". He had caught her checking his fingers for rings, mostly just looking at them, once when she was shaking his hand. He saw she also was not wearing a ring. Trying to be calm and covert, he had whispered to her.

"I hope you are aware that your look exactly like certain types of women in the movies, right?"

She was not offended.

"I'm mostly retired, I run a restaurant and inn now."

Oh, so she was a former prostitute..... The only explanation why she was here, was that she was some kind of loyalist, which meant....

"Are you from Moscow?"

"Always was and always will be."

Then she had done something he was not fully prepared for, she whispered to him.

"You know, some things in life are free. If you're careful with your hands, nothing can go wrong.

Her hand was about a foot, like she was holding a beer bottle. Tabak was strong enough to not be seduced by whatever kind of charms she was pulling. Sure, she was definitely an aged woman, but a lot of her speech and posture, indicated she liked being both extremely forward and wrapped in double meaning. It required the mot powerful ability to think and react, to understand what she was saying, and what to say back.

She "coughed up" that she was a loyalist, going back to the late 90s. She owed Pretashino her life, and was "grateful" and "supportive" towards "friends and allies of his".

On the ground, she managed to unravel his back, shoulders, neck, and.... you know.. in about 30 minutes while inside a private room. Tabak didn't trust her to not have anything, but he did flirt back a lot. Maybe it was mostly a game to him, maybe he was trying to get her to "spill something", or maybe he was just interested in attention from a woman.
>>
I straight up once had someone offering discounted art years ago, and I paid them to draw this.
>>5272826
Half an hour of driving with a bag over his head, men in ZSH-1-3M helmets.... Armbands of green, blue, and red..... Crimson and blue berets, crimson and white striped shirts..... Many of the men were in their 30s and 40s...... MVD Spetsnaz... Likely members of the "Presidential Guard". Tattoos of flags and borders in Africa, Central Asia made it clear that some of these men had been in "Liberator Brigades".

Tabak was looking at and surrounded by what what peak loyalty and experience looked like. After three tours, wars, ribbons, medals, and therapy...This is where the elite went. Some of these men were elite counter-terrorism too, had been fighting bank-robbers all their lives or rooting out terrorism in Central Asia, Africa, or the Middle East.

Every man had a thousand yard stare and stood perfectly straight, but they liked to be sitting or rotating in shifts often. Some of the staff he saw had cybernetic hands or feet, older, more crude stuff than in the west, he even saw a few eye-patches.

-

Pretashinko struggled to stand as he shook his hand, leaning on his cane as he did, before he had to take a seat. For an old man, who likely had killed plenty of people, he had a fierce, fiery stare. It was like he was looking for any sign of....something... weakness.... betrayal... and if he saw it... he would break you. After that however, "The Tzar" was crumpled back into his padded sofa-chair. Eyes were closed, head was back, and he was just sinking into it. He looked like he was years from death, when he was just in his 60s.

"I have two questions for you......... How hard are you willing to work and struggle in order to prove yourself, take on more responsibility..... And.... What kind of compromises are you willing to make in order to have a seat at the table, to be one of the people who makes decisions and writes speeches."

He was watching with one eye open, his head adjusted a bit to watch him, but that single eye seemed to be burning a hole through him. It was strained and intense, blinking as needed.

"I must warn you...Not only do you have to sacrifice things in any relationship...Make certain compromises..... But trying to make the world more like you wish it should be.... That costs a kilogram of flesh... And I'm not going to let it be from someone else..... If you think you really know better than others, it will cost you.... At the very least you're going to be staring out a window questioning your decisions..."
>>
>>5272886
>Decision Time! Time for Decisions! First to 3 or most in 24 hours!
Color coding is because "WHY NOT?", all below are decisions and descriptions.

-Tabuk rolled a 21 and 21, he was aware of everything around him and was not seduced.
Tabuk is aware that Pretashinko likely tried to use the woman to influence him in some way. Alter his judgement, bribe him, or "reward" him possibly, it is not clear. This information factors into his response.

>Tabuk is interested in eventually being promoted and doing everything he can to ensure his people and their allies are the victors of the current struggle. That however, is it it. He does not want to be killed playing the "cloak and dagger games" that he suspect have been happening for decades now.

Tabuk does not want to compromise anything about who he is or what he believes, or what he will agree to or go along with. Tabuk knows what he is doing, and what he wants to do next.

>Tabuk understands and is aware of a lot of the things that are going on around him. Idealist or not, he knows that anyone can betray him. He will not admit to anything or expose himself in any way, unless he is certain the other person either can not hurt him, or is more vulnerable than he is.

Tabuk does not think he always knows better than other people, he has doubts. He does not want to force things to be certain ways, because he is worried about the consequences. People are not willing to accept that sometimes, others know better than them, or that they are wrong. Tabuk enlisted to preserve a world where people can disagree and not be trying to force each other to be exactly the same as them.

Even if you think your vote is worthless, I encourage you to vote anyways. Also, please let me know if we've had too much or too little dialogue or exposition.
>>
I forgot to say this, but I am accepting
>Write in
As well.
>>
>>5272918
>>Tabuk understands and is aware of a lot of the things that are going on around him. Idealist or not, he knows that anyone can betray him. He will not admit to anything or expose himself in any way, unless he is certain the other person either can not hurt him, or is more vulnerable than he is.
>>
>>5272918
>Tabuk understands and is aware of a lot of the things that are going on around him. Idealist or not, he knows that anyone can betray him. He will not admit to anything or expose himself in any way, unless he is certain the other person either can not hurt him, or is more vulnerable than he is.
>>
Rolled 98, 46, 89 = 233 (3d100)

Not going yet, just rolling for the future.
>>
File: Spetsnaz Gvardii Volki.png (174 KB, 1224x1069)
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>>5272982
>>5273021
Tabuk is multiple things, perhaps many things even. A military officer who barely passed the physical requirements, a highly accomplished academic, a studier of body language.... Politically, Tabuk respects the process, he stays out of economics and focuses on results. He is deliberate and is putting a lot of focus, attention on trying to understand the new capabilities open to him. Tabuk is not exactly filled with doubts or certainty, there are things he knows and things he does not know, and he is aware of both. At the same time, Tabuk is alert and ambitious, willing to move up in the world, but cautious to make sure he is not vulnerable or harmed.

Tabuk tips his hand and reveals that he can not be certain about what exactly Pretashinko means. Tabuk can put in the work and make the sacrifices, that is how he survived his heavy course load and several months of harsh training. Tabuk likes to understand what he is doing, before he does it, he "front-loads" his work and thus spends less time questioning his decisions. At the same time, Tabuk is not willing to bleed for someone who has not bled for him.

"So it goes. At the very least your men will soon be ready and you are loyal to the KNG, to our complex systems of balance and accountability. I need someone capable and who is trustworthy to be in Budapest, Hungary......The country has been backing out of it's KNG commitments and there has been troubling rumors of meetings with outside nations. At the same time, the country is a gap in the frontlines and we should have something there to secure the capitol.... As such....Your light battalion is exactly what we need.

You are being moved outside of the standard Russian Ground Forces, into what is known as KNG "Special Guard Command". You are going to be attached and linked to a number of KNG loyal battalions in the area, in our sister nations. In the event Hungary is invented or it's political reliability goes into question, you will be reinforced by battalions from the other nations. In terms of rapid reaction light infantry, we have Spetsnaz Gvardii Volki battalions.... The very best. In terms of "heavy cavalry" or emergencies. We also have a few Ukrainian armor battalions that will race over to assist you.


As Tabak starts typing out notes and getting an understanding of his responsibilities, the room goes silent, besides a few quick questions from Tabak.
>>
File: The Eyes.png (377 KB, 1262x472)
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Rolled 2 + 5 (1d20 + 5)

>>5274219
Pretashinko, The Tzar, without looking poured himself something and then gulped it down like it was life itself. He let out a primal and almost horrible sounding yell, one of violence and energy. After that, something was wrong about the room.
https://youtu.be/COUIcWluLfY

Pretashinko pushed himself up with his hands and was sitting upright, but he was resting his weight onto his arms. His eyes were fiery, burning, filled with anger and hatred. The same eyes that burned when he had screamed and railed against his enemies over the last three decades. The more Tabak watched this face of anger and intensity, the more he thought he was hallucinating, because he instead all he saw was incredible pain and suffering. He blinked and cleaned his glasses like a professional, but while he had them off, the blur before him appeared to have steaks of tears running down from his eyes. With the glasses back on, the areas under the eyes seemed to be dark, from crying and lack of sleep. There was no crinkles or marks along the side of the eyes or face, what were called "laugh lines", as if this man had never laughed in his life.

Tabak suspected that he had been drugged, influenced, this man was acting in front of him, or something else was going on.

"There is the process of knowing when someone is nervous or uncomfortable, of noticing when the story is not consistent or how the language indicates falsehood.... And then there is the ability to actually know when someone is lying, to see malice and intent..... I have that capability.... There is a few people who can shoot a magnum revolver from the hip at six targets in less than a second.... That is intense practice and a little bit of genetics.... There are those who can fit themselves in a box....or conduct electricity through their body without dying, that is genetics...... There is even a man who outside of food and sleep, never gets tired..... If anyone should have the practice it would be me.... and genetics could easily play a part..... but it's not..... I, like the Soviet Union athletes, cheated. I found a highly self-destructive shortcut to performance, and I took it."

Tabak had noticed that every single time Pretashino had avoided something, it was because he physically saw the face of the person who tried to kill or harm him. Every single time he made some grand, sweeping pact of friendship or alliance, it was after meeting some leader or important person in public for a few hours.

There was a number of extremely powerful pharmaceutical inventions in the last twenty years, there was rumors that it had become possible to do rapid genetic engineering, and the Yankees were suspected of having made "breakthrough" achievements with "study drugs".

Consider the statistical odds of what I am saying.
>>
File: The Eyes.png (416 KB, 1137x472)
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Rolled 11, 2, 19 = 32 (3d20)

I would take this down to fix the image, but the roll would be tampered with.
>>5274303 (You)
Rolling
>>
>>5274313
Pretashink had found a way to "cheat" to obtain the ability to see right through people, but not the ability to read minds. A lot of the process involved being able to ask questions of people, but many people he interacted with had such strong natures that he could spot from a distance who they were.

At the same time, through his charisma and will, he could inspire others to greatness. Pretashinko had not lied about much of anything in over three decades, but he was incredibly strong at putting forth his own honest reasoning and thought process. Pretashinko actually saw the world a specific way and was able to explain, clearly why the world was like this way.

There was something with glowing eyes in the darkness, something besides the glowing light that came from The Tzar. Something powerful and terrible that was watching both of them, something that could not be understood or predicted.

Glowing streams and specks of light flowed into Pretashinko from the air around him, like he was some kind of magic or center of gravity. The light flowed into him and gave him strength, it fed and energized him, it kept him alive. Yet, at the same time, the man was burning his life away like a candle lit at both ends... No matter how strongly he kept control of his health and medicated himself, he was going to die a lot younger than he should've.

As the thing that was behind Pretashinko started to get closer, turning on some kind of light or something, brighter and brighter, Tabak's brain shut down and he fainted on the spot.
>>
>>5274320
I am having serious, hard-core, balls to the wall issues with the map software. As such, this is taking longer than I want.

I am also preparing to do the next thread, since the next chapter is starting.
>>
>>5274391
>preparing to do the next thread, since the next chapter is starting
Qst is slow. You haven't hit bump limit yet. Plenty of time.
>>
>>5274438
That took awhile but

NEW THREAD IS UP
>>5274458
>>
>>5274487
Why are you making a new thread so soon?
>>
>>5274552
Because I asked if it made sense when a new chapter was starting and people told me yes.

Next time I will wait longer.
>>
>>5274487
Is this thread archived? What about the last thread/quest, assuming the current thread is a continuation of the last thread/quest more than the character build?

>>5274557
If it's another chapter, then making another thread, although very early, would work. However, since this thread is only on page 2 at the time of my post, I would say that you could fit 2, maybe even 3, chapters in a single thread.





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