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File: tegaki.png (13 KB, 400x400)
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-------------------------------------------------------------------------------
----Town Square

You awaken to an amber hue. It's all around you, some kind of vapor. You feel
your limbs and take a step forward. You step out of the smoke and turn around.
The orange smoke is pouring out of a fissure in the ground.

Is that where you came from?

You inspect your body. You are some kind of humanoid with gray skin. You have
ten fingers and ten toes. You reach your hands onto your head and feel short
straight hair. You're wearing black tennis shoes, black jeans, and a blue
hoodie.

You examine your surroundings. You are standing in the center of a dilapidated
town square. You can see streetlights and totaled cars. The town appears to
have been in ruins for a very long time. Most of the buildings and landmarks
are completely trashed, but a few things catch your eye.

Locations:
----Residence
----Department Store
----School
----Church
----Welcome Sign
----Exit

> Welcome to MindQuest. It's a little quest idea I have. Will it be good?
Will it be okay? Moderate? Who knows! Please feel free to join me in this
little experiment.

To start, select a location to begin exploring.

-------------------------------------------------------------------------------
>>
-------------------------------------------------------------------------------

> Boy howdy, I forgot, you've also got some stats. They probably don't mean
> much to you at the moment, but once we reach some combat they may just make
> some more sense.

Stats:
----Level: 1
----Experience: 0 (3 to go)
----Gold: 0
----
----Hit Points: 3
----Ability Points: 2
----Normal: 2
----Special: 2

Equipment:
----Street Clothes (E)

Skills:
----None

Abilities:
----Strike
----Defend
----Examine
----Item
----Flee

-------------------------------------------------------------------------------
>>
>>5121190
>----Welcome Sign
>>
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-------------------------------------------------------------------------------

> Man this thread is a mess, but whatever, we're just gonna roll with those
> happy little accidents. We appreciate your patronage.

You approach the old wooden town sign. It's heavily weathered, but you can
still make out the town's name "Dunqspace." Beneath the sign you find a tiny
brochure rack. You grab a travel brochure. The brochure is even more weathered
than the sign, but you can make out that you are in a land named "Marbillan."
You can make out some landmarks on the map, but most of the text is obscured.

You pocket the [Travel Brochure].

Where would you like to explore next?

Locations:
----Residence
----Department Store
----School
----Church
----Town Square (Explored)
----Exit (To World Map)

-------------------------------------------------------------------------------

Stats:
----Level: 1
----Experience: 0 (3 to go)
----Gold: 0
----
----Hit Points: 3
----Ability Points: 2
----Normal: 2
----Special: 2

Equipment:
----Street Clothes (E)
----Travel Brochure

Skills:
----None

Abilities:
----Strike
----Defend
----Examine
----Item
----Flee

-------------------------------------------------------------------------------
>>
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>>
>>5121195
Hmmm, interesting. We talk as though, the number of our digits and our hair(at least it's length), are not something we had before. What exactly the he*l were we before this???
>>
>>5121213
Whelp, it's Sunday some where.
>----Church
>>
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>>5121221
> Alright so I'm just giving up on this attempt at formatting, clearly 4chan is smarter than me.

The remains of the wooden church building have clearly suffered from a fire. Of all of the buildings that are still standing this one is in the worst shape. The front door is gone, and the chapel's interior is covered in darkness.

What will you do?

Suggestions:
----Enter the darkness.
----Turn 360 degrees and walk away.
----<Other>

Stats:
----Level: 1
----Experience: 0 (3 to go)
----Gold: 0
----
----Hit Points: 3
----Ability Points: 2
----Normal: 2
----Special: 2

Equipment:
----Street Clothes (E)
----Travel Brochure

Skills:
----None

Abilities:
----Strike
----Defend
----Examine
----Item
----Flee
>>
>>5121234
>Enter the darkness.
>>
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>>5121652
> The thread isn't dead yet I see.

You enter the church and look around. Well, you try to look around, but you can't see anything in the darkness. Suddenly a spark lights up in the derkness, and before you can react a [Flameskull] attacks you.

> It is now time for combat. It's pretty simple, basically it flows like a JRPG, each combatant will get a turn to perform one action (Abilities). Attacks are split into [Normal] and [Special] forms. Normal attacks go against normal defense, same for special. Attacks are also split into [Melee] and [Ranged]. When you attack, I'll roll some dice for you and for the enemy. Successful attacks generally deal 1 Hit Point of damage.

> Since this is the first battle, I'll warn you that this is not an ordinary enemy. He has some tricks. You may want to get creative to achieve victory, or you can find out what happens when you die.

The [Flameskull] approaches! He attacks you with a bolt of flame! Rolling for his attack and your defense in that order.

> I rolled I promise totally didn't delete any posts haha, It was a good roll for (You) anyway.
Rolled 2, 5 = 7 (2d12)

You manage to hastily dodge his attack! It is now your turn.

Stats:
----Level: 1 ----Experience: 0 (3 to go) ----Gold: 0
----Hit Points: 3 ----Ability Points: 2
----Normal: 2 ----Special: 2

Abilities:
----Strike ----Defend ----Examine ----Item
----Flee
>>
>>5122050
>Examine
>>
>>5122050
>---Examine
>>
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>>5122050
You take a moment to examine your surroundings.

The flames dancing around the enemy have illuminated the far end of the room. The ceiling has collapsed onto a skeleton. Then you notice a glint of red mere centimeters from the skeleton's hand. It's a fire extinguisher!

> In other examine scenarios, you may get a choice on what you want to do or you may need to pass a dice check to accomplish something. Keep in mind that whatever actions you take as a result of your examination will still be performed in the same turn.

With nothing to lose, you make the split-second decision to nab that extinguisher. You weave past the enemy and do a sick slide along the ground. You nab the [Fire Extinguisher] and equip it. This ends your turn.

The [Flameskull] takes his opportunity to lob another bolt of flame at you. Rolling for enemy attack and your defense in that order.
>>
Rolled 5, 8 = 13 (2d12)

>>5122949
> I am a dumbass, rolling.
>>
>>5122951
The fire bolt sizzles past you as you skillfully sidestep it.

What will you do?

Stats:
----Level: 1 ----Experience: 0 (3 to go) ----Gold: 0
----Hit Points: 3 ----Ability Points: 2
----Normal: 2 ----Special: 2

Equipment:
----Street Clothes (E) ----Fire Extinguisher (E) ----Travel Brochure

Abilities:
----Strike ----Spray ----Defend
----Examine ----Item ----Flee
>>
>>5122956
>Spray
Time to apply this enemy's natural weakness.
>>
Rolled 1, 2, 11 = 14 (3d12)

>>5122984
You blast the [Flameskull] with a spray from your fire extinguisher. It's super effective, enemy will have disadvantage on defensive rolls.

Rolling for your attack and twice for enemy's defense.
>>
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Rolled 5, 2, 11 = 18 (3d12)

>>5122991
You flail your arms and spray so erratically that you completely miss the enemy.

The [Flameskull] is amused by your antics and chuckles to itself. It forgets to attack on its turn.

I'll just assume you want to try that again. Rolling.
>>
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>>5122997
Fueled by humiliation, you manage to compose yourself and launch another blast of condensed fire killing justice at the [Flameskull].

Your attack connects and deals 1 Hit Point of damage. The flames surrounding the bewitched cranium flicker and fade away until a powerless skull clatters to the ground and shatters. You gain 1 Experience Point and 10 Gold from this encounter.

Your [Fire Extinguisher] has unfortunately run out of juice, but it can still make for a decent melee weapon.

You investigate the chapel's altar and locate a hidden compartment. Within the compartment you locate a [Trusty Staff], a two-handed wooden staff. This item is a magical catalyst that can allow you to cast spells. You also locate a scroll for the spell [Firebolt] and memorize it.

You find nothing else of interest within the ruined church. Where will you go next?
Feel free to make equipment changes as well.

Stats:
----Level: 1 ----Experience: 1 (3) ----Gold: 10
----Hit Points: 3 ----Ability Points: 2
----Normal: 2 (+1) ----Special: 2 (-1)

Equipment:
----Street Clothes (E)
----Empty Fire Extinguisher (+1Nm -1Sp) (E)
----Trusty Staff (-1Nm +1Sp)

Items:
----Travel Brochure

Skills:
----None

Abilities:
----Strike ----Firebolt (1AP)
----Defend ----Examine ----Item ----Flee

Locations:
----Town Square (Explored)
----Residence
----Department Store
----School
----Church (Explored)
----Welcome Sign (Explored)
----Exit
>>
>>5123028
>Department Store
Best place to get items
>>
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>>5125687
The department store has faded red lettering above its entrance door reading
"ShopMart." The entrance is an automatic sliding door, it's doubtful that it's
still powered. Worse than that, the door is covered by yellow caution tape and
all of the windows are boarded up.

The first thing you need to do is find a way inside. Any ideas?

> I'll take this moment to tell you that this area has some things that will require [Skill Checks]. At starting level, you don't have any skills, but when you level up you can choose to gain one. You may use skills in appropriate circumstances to bolster your chances of success.
>>
>>5126701
> Try to sneak past the boards blocking off the door
>>
Rolled 9 (1d12)

>>5128784
> Funny guy, this guy. Fine, I'll give you a shot.
>>
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>>5129883
>>5128784
Somehow, you manage to sneak past the boards blocking the entrance. You're not sure exactly how you did it though, so you'll have to do something else to get back out.

The interior of the building is dark, but some light peeks through various cracks in the ceiling. You are able to make out the following points of interest.

Locations:
----Store Shelves
----Register
----Freezer
----Exit (Blocked)





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