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File: You.jpg (524 KB, 1792x1792)
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I've always wanted to do one of these, a dungeon core story.
It's your average "build it and they will come" kind of dungeon story.
Where you'll build a base, spawn monsters, construct traps, and maybe defeat some adventurers.

Rules

All traps and monsters will have a DC (Difficulty check) that invaders will try to beat.
If they beat it then they'll continue as is, if not they'll lose health. On 0 health, they are defeated and their live is in your hands.
Beating adventurers will result in resources you can use to expand your dungeon.

Let's begin with the basics. Where are you located?

Dungeon environment
1 - Forest
2 - Mountains
3 - Near ocean
4 - Vulcanic
5 - Arctic
6 - Jungle
7 - Other
>>
>>5088777
2 - Mountains
>>
>>5088777
>7 - Other
>City
Definitely Hard Mode if people find out. That's why we hope hobos and orphans straggle in instead of Hueg Sword McGee.
>>
>>5088784
I actually like this one a fair bit. We'll run with it.

Unlike the average dungeon, which enjoys the safety of the forest or some such to quietly progress through those dangerous initial stages, you've found yourself manifested in a city.

1 - Small city
2 - Large city
3 - Capital

About where?
1 - Abandoned church
2 - Warehouse
3 - Some guild
4 - Sewers
5 - Other

In what kind of part of the city?
1 - The dock ward
2 - The trade district
3 - The industrial plaza
4 - The castle district (nobility)
5 - Other
>>
>>5088800
>4

>1
>>
>>5088800
Cripes, seems a bit fast to lock in...
>Large City
Relative anonymity of deaths compared to Small, less potent reaction compared to Capitol
>Basement
More than giant rats down here.
>Trade District
Money... Could go for corrupt merchants feeding us their errant business partners in case the deals are off.
>>
>>5088815
Yeah, I just want to start writing to be honest.
I'll leave the second vote open for a little longer.
>>
>>5088800
>1 - Small city
>5 - Other: Underneath the Mayors office
>3 - The industrial plaza (I assume this to be the more central option)

Right so hear me out on my reasoning here, and feel free to disagree. I'm thinking we get ourselves set up in a small town in the most central location that we can, and then when we've grown powerful enough we put in some elbow grease, sally forth from the Dungeon and we turn the small town in to an extention of the Dungeon. An additional layer of defense, if you will.
>>
>>5088800
>2 Large city/capital
>5 Other Abandoned (?) Orphanage.
>2 Trade district or Temple district
>>
>>5088813
>>5088815
>>5088829
>>5088838

So we've got the sewers in a harbour area (No city size stated)
Some basement in a large city in a high traffic trading district
Basement in a small city underneath an influential figure's manor / estate.
And finally an orphanage in a large city in either the trade district or a highly religious ward

In essence
2 x Large city
2 x Basement
2 x Trade district
1 x Sewers
1 x Dock ward
1 x Small city
1 x Industrial plaza
1 x Orphanage
1 x Temple district

As it is, we'll be looking at a basement found underneath a building in a large city.
Additional votes or clarifications can be made up until 15 minutes of the time of this post
JDV8D
>>
Voting is closed.

Large city.
Trade district.

1 - Underneath the mayor's office
2 - Underneath an abandoned orphanage

dice+1d2
>>
>>5088890
Well. Guess we'll vote on that one too.
>>
Rolled 2 (1d2)

>>5088892
>>
>>5088895

Light. At least, that's what your senses are telling you.
You feel like what can be best described as unsteady. Wavering.
As you raise a hand to rub at your eyes, you find you have neither one.
No arms, nor eyes. Yet you can see. You can feel. The room you find yourself in is chilly.
Smooth walls surround you. No door leading anywhere, just a perfectly square room.

A room in which you can inspect any corner or crevice, yet are unable to register anything beyond the cold walls.
As you try to stand up, you find yourself effortlessly floating towards the ceiling, where you halt.
All that put together was quite an experience, to say the least. And your mind has finally caught up.
After taking everything into consideration, you decide to start screaming, "Aaaaaaaaaaaaah!"

"No arms! No legs! Not even a torso!" you shout, hastily bouncing around the room.
"Just bare walls," you continue, "And this orb."
Yes, an orb. Sitting in the dead centre of the perfectly square room was a pedestal.
And on that pedestal, was an orb. A polished ball of glass, with a myriad of colours dancing within.
Something in the back of your mind kindly requested that you stop screaming, it told you that this orb -- is you.

You weren't quite sure what this other presence in the back of your mind was, but let's call it instinct.
"What am I?" you asked this other presence.
No voice rang out. No god-like, thundering voice boomed and told you of your earthly duties.
Instead, you got words. Seemingly hovering in mid-air.

-------------------------
Name: Unnamed
Type: Dungeon
Floors: 1
-------------------------
Dungeon points (DP): 3

[You have enough dungeon points to build a room]
[Basic dungeon rooms cost '3' dungeon points]

What was this thing saying? Dungeon points? A room?
Did you want a room? Hmm. Yes. You weren't quite sure, but there definitely was a feeling inside you that longed for expansion.
There was a lot of you aren't sure of at this point in time, but you were fairly certain that building rooms was a good thing.
It's a great thing. Let's do it. Let's build a room. How do you build a room?

You gave a brief confirmation and more words rushed across your eyeless gaze.
>>
>>5089053

[Goblin headquarters] - Type: Spawn
Your very own goblins. These 3 foot tall critters are a sorry excuse for a dungeon monster. Or being in general.
They are weak, they smell, not very bright, and when they spawn they wake up feeling offended.
You can mentally command them to perform certain duties, but don't expect them to carry their end of a conversation.

Warning: Only one type of creature can exist per floor

Goblin - 1 HP.
Attacks made by goblins force a DC8 Strength saving throw against a single enemy

[Slime pond] - Type: Spawn
Slime time. You will the chamber into a deep pool filled with viscous slime,
Every now and then an entity might crawl out that'll chance a shot at existence, not knowing the grand mistake its making.
They can stick to ceilings and keep the floors clean. They also fight, poorly.

Warning: Only one type of creature can exist per floor

Slime - 1 HP.
Attacks made by slimes force a DC8 Dexterity saving throw against a single enemy

[Marshland] - Type: Trap
This chamber is filled with unsteady ground that will eagerly suck at your feet, but in a non-fetish kind of way.
Adventurers will find themselves rooted in place and, as they struggle, drawn into its murky depths

DC: 5 Strength saving throw for every entity that enters the room

[Pit room] - Type: Trap
This chamber is dotted with pit traps, causing a 10 foot drop.
No spikes at the bottom of these, however. Those cost extra.

DC: 5 Wisdom saving throw for every entity that enters the room


1 - Goblin headquarters
2 - Slime pond
3 - Marshland
4 - Pit room
>>
>>5089056
>Goblin Headquarters
Get a few helping hands because we certainly don't have any. Ba bum tsh.
Can we flavor them in a certain way? I really like these BAD BOYS.
>>
>>5089056
> [Goblin headquarters]
Gobablins.
>>
File: Dungeon_FirstRoom.jpg (2.31 MB, 2304x2688)
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>>5089059
>>5089082

Goblins it is.

There was a deep and concerning amount of rumbling.
The shifting and grinding must've been audible for quite the distance.
Though you seemed to be underground, so hopefully that would dampen it a little?

Then you felt a hint of pain. Like a tiny little pinprick.
A little blue mote of light escaped from the orb. Hovering gently beside it for barely a moment.
It then zipped forward and seemed to twitch in place in front of the wall before you.
You watched in amazement as an opening was carved into the solid chunk of rock.

The mote worked rapidly, yet with precision and care. Like some kind of laser-etching.
In no time at all the mote had cleared out a large space beyond the opening, a full room.
There sure was a lot of space there. You felt the new room click into place and a sense of relief washed over you.
Things had been cramped earlier, but now you had a whole other room to enjoy.
It felt like you finally got the extra leg room you had been craving, even though you didn't have any legs.

You extended your influence towards the room, taking it all in.
That sure was a big room though. You kept expanding yourself, but found your influence halted.
Unable to move further. There was another opening. "Another room?" you guessed.
But no, this wasn't part of you. This was....outside.
>>
File: Goblin.jpg (165 KB, 1300x1907)
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>>5089197

"I barely exist and I'm already exposed?" you cried, "What if somebody finds me?"
"Would they want to kill me?" you continued, "Am I worth killing?"
While you were panicking, the little blue mote diligently continued its work.
It began to zip through the room and replaced the cold, stone floor with something akin to dirt dotted with the occasional pebble.
The sound of a blow torch appeared as the mote basically 3D printed some minor details into existence.

There were a few bushes, a campfire that seemed to emit no smoke, and a large tent.
Then the mote briefly looked around for a moment, bobbed up and down to indicate its approval and disappeared in a puff of glitter.

['Goblin warcamp' has been constructed]
[No units found on current floor. Spawning first unit...]

You held your non-existent breath, here it comes.
This was your warrior. Your blade against the darkness.

Something crept out of the tent and got to its feet.
Drool dripped from the corner of the the creature's mouth, which is absent-mindedly slurped back in.
Beady red-eyes glanced at its surrounding, barely registering it. A goblin.
You had no nose, which you were glad for it, because the damn thing LOOKED like it stank.

It used a finger to dig into one of its oversized ears, plucked out a chunk of earwax, and snacked on it.
Finally it plopped onto the ground and began staring at the flames.

You are so dead.
>>
>>5089215

Well, at least things couldn't get much worse.
You are already exposed. You just made a boatload of noise.
And, finally, the only thing standing between you and certain death is a singular goblin.

A small breeze swept through the rocky corridor leading towards your entrance.
Ah, so things could get worse. The outside world is far closer than you'd like it to be.

[You have '0' dungeon points left]
[Dungeon points can be gained by besting intruders]

What should you do now?

1 - Check out the goblin more
2 - Prod your "Instinct" for more info about......
3 - Other...
>>
>>5089222
>Prod your "Instinct" for more info about......
>>
>>5089222
>Prod your "Instinct" for more info about
>Your Core
I swear, I saw a dungeon like this on another forums...
Either that or it's more common than I thought.
>>
>>5089222
>3 - Other...
Can we use our senses to map out the full layout of the buildable area available to us, or at least partially? Immediately opening ourselves up like this isn't the greatest for a fresh dungeon, best way to ensure we don't fuck up like this going forward is to know what we have to work with in terms of space.
>>
>>5089322
>>5089324
> Support
This definitely seems a suboptimal dungeon layout.
I feel as though having the core of our dungeon be practically adjacent to the entrance is a bad idea.
>>
>>5089324
>>5089348
Agreed. Maybe there's also some way to move the core in the future
>>
I vote for Broo to have taken over the dungeon!
>>
>>5089222
>>5089322 and >>5089324 +1
>>
Formatting test
>>
File: Mapping.jpg (4.32 MB, 3328x4096)
4.32 MB
4.32 MB JPG
>>5089322
It wouldn't surprise me. Dungeon core stories are quite common.
I've read at least a dozen over the years in quest format and a handful in book (LitRPG) format.
The most famous of these is probably the "Divine Dungeon" series by Dakota Krout.

>>5089315
>>5089322

It dawned on you that you were awfully worried about things you knew nothing about.
You didn't even fully understand what you were, only that you have to innate desire to grow. To expand.
As you retreated back into your room, you crept closer to the orb in the middle and pondered the meaning of the swirling colours within.
"I understand that this is me," you hinted at the "Instinct" in the back of your mind, "But I'm unsure what I am."

[Investigating entity with id '0RB-5923'.]
[Result log level set to 'Verbose']

------------------------
Name: Unnamed
Type: Monster dungeon (Goblin)
Floors: 1
Rooms: 2 (Core, Goblin Warcamp)

Entity '0RB-5923' is a 'Dungeon Core' in its infant stages. It is '1' day(s) old.
'Dungeon Cores' are sentient masses of crystalized magic. They hold absolute domain dominion over the contents of your 'Dungeon'.
'These 'Dungeons' are capable of spawning life and are able to expand over time. Adding rooms, creatures, and even entire floors if they so desire.
'Furthermore, if left unchecked and able to progress to later stages, the dungeon will begin to detect and influence the area surrounding the dungeon.
Although dangerous if left to grow without supervision, a 'Broken' dungeon is an invaluable supply of endless resources.

--------------

Uh, 'Broken'?

>>5089324
>>5089637

That didn't sound very good at all. In fact, being 'Broken' is probably your least favourite thing to be.
Only a singular door stood between you and direct line-of-sight with whatever hoodlum felt like 'Breaking' you.
"Uh, Instinct?" you cried, "Can we put some distance between ourselves and the dungeon entrance?"

The small mote of blue light appeared once more and began to zip through the surrounding area.
Effortlessly passing through the solid rock as if it was empty air.
It left some kind of luminescent blue glitter behind as it passed. Outlining its route. (Pic related)

-----------------------------
Architect mode

- There must always be at least one entrance and one room adjoining said entrance
- New rooms can be fitted between existing ones.
- All rooms must be connected

[You have '0' Dungeon Points remaining]
[Exiting 'Architect mode']
-----------------------------

The lines faded into nothing. The blue mote of light swirled into the air and with a huff that spit out some glitter, disappeared.

New abilities revealed
- Architect mode
- Investigating

What now?

- Try and get more info about....
- Check out the goblin
- Other
>>
>>5089762
Oh boy, I've wanted to run a Dungeon Keeper quest! Now someone is here to do it for me... Why do what someone else can do for you?

>write in
Investigate labor. Slave (passive) labor, specifically. There has to be a smaller goblin out there to push around. Violence is the only thing creatures of the dark understand, after all.
>>
>>5089762
>Check out the goblin
>>
>>5089762
>- Try and get more info about....
"Broken" dungeons.
>>
>>5089789
> Support
>>
>>5089762
So basically, we're safe as there is no path between goblin camp and core?
>Wait for getting a few goblins in the camp. send one of them out, lure people in, try to "best" them"
Then, we try to go peacefull cooperation with town road.
>>
File: GiantRat.jpg (37 KB, 286x256)
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>>5089809

>>5089222 is the current state of the dungeon.
The blue squares in the previous pic indicate placement locations for future rooms.
So you could place a room between the goblin camp and the core room (causing the core room to move up), but for the time being they are connected.

>>5089790

Broken. The word hung in the air like a threat.
From the earlier descriptions you could deduct that they were probably a good thing for adventurers.
Suppose that would mean they are a bad thing for you.
"Instinct, what are 'Broken' dungeons?" you asked.

-------------------------------------------
[Verifying dungeon age... 1 day(s) old.]
[Investigating term 'Broken'.]
[Result log level set to 'Age-restricted']

Term: Broken
Context: Dungeons

Description:
Censored

Tags: Mind break, corruption, moral degeneration
--------------------------------------------

Information was obviously missing.
"Instinct," you tried again, "What aren't you telling me?"
An uncomfortable silence settled in the room.
The mood became increasingly tense as the seconds ticked on.
Until it was too much bear for even the uncomfortable silence.
It left in the way that silences are known to do, which is quietly.
"Instinct," you began, but a rush of information swept past your vision.

Investigating entity with id 'GOB-0001'.]
[Result log level set to 'Verbose']

------------------------
Name: Unnamed
Type: Monster (Goblin)
Mutations: None
DC: DC 8 Strength saving throw
Throw type: Continuous until bested (Singular)

A goblin is a weak, dirty, disgusting piece of work with room-temperature IQ.
They are about as pro-active as a doorbell and will spend their lives doing nothing unless pressured.

In a fight, a goblin will charge at a singular opponent and force them into a contest of strength.
If bested, the goblin will die and their essence will be absorbed by the dungeon so they can respawn at a later time.
If victorious, the goblin will continue fighting new foes so future lazing and loitering is less likely to be disturbed.
-------------------------

>>5089768
You checked out the hut that spawned the first goblin, but there was little inside other than a statue carved into the rough shape of a large, muscular goblin.
The statue had excessively defined abs and large symbols painted on his arms and back that seemed to resemble tattoos.

Then, you felt a deep chill creep over yourself. A feeling of intrusion.
Your gaze swept from the nasty hut to the dungeon at large.
And there, snout bobbing up and down near the entrance, was a large rat.

Investigating entity with id 'RAT-1028931092'.]
[Result log level set to 'Verbose']

-----------
Name: None
Type: Beast (Rat)

Level: 1
Strength: -3
Dexterity: +5
Constitution: +2
Wisdom: -2
Intelligence: -5
Charisma: -2
-----------

- Let's see what the rat does
- Investigate something....
- Other...
>>
>>5089841
>Order the Goblin to tame the rat.
>>
>>5089841
>Think out loud.
"Suit yourself. But as it stands, being a Broken dungeon sounds better than being a dead dungeon. And I don't wan t to get killed by adventurers, so is it really such a bad idea ?"

>Give the goblin a mental poke to disturb it. With any luck, it'll take it out on the rat.
>>
>>5089841
>>5089845 +1
>>
>>5089845
>Support
>>
>>5089845
>>5089841
+1.

When you have nothing you must take every opportunity to get ahead, even if it's just a rat.
>>
>>5089953
Yeah, let's think about it.
Opponent too strong for goblin? rats in his pants. Great complement of each other, plus Boblin the Goblin will get a fren to laze off, and then become maybe some kind of packmaster?
>>
>>5089963
I just remembered the only type of creature rule, so even if we tame it we probably won't be able to use it
>>
>>5089967
Well, I would advocate something along the line of you'd expect an orc to be allowed Wargs, so legitimate pets associated to creatures should be ok? But in the end, QM's quest means QM's choice
>>
>>5089845
>>Order the Goblin to tame the rat.
>>
>>5089056
>They are weak, they smell, not very bright, and when they spawn they wake up feeling offended.

>>5089215
>Drool dripped from the corner of the the creature's mouth, which is absent-mindedly slurped back in.

>>5089841
>A goblin is a weak, dirty, disgusting piece of work with room-temperature IQ.

>Order the Goblin to tame the rat

I'm about to disappoint a whole lot of people.
>>
>>5090335
>I'm about to disappoint a whole lot of people.
If the rat ends up killing the Goblin we at least know we should prioritize a rat nest over this Goblin one.
>>
>>5090335
I didn't want to say it, but yeah, there's a reason I though poking the goblin would lead to it lashing out against anything in the room.
"room temperature IQ" does that to things.
>>
>>5090335
It might be a good idea to get a tripcode
>>
>>5090335
Well, let us roll for that maybe?
With a stupid high DC like 80; we'll see if kek wanths Boblin the Goblin to get Kat the Rat
>>
>>5090956
Damn I hope I didn't killed the quest with suggestions
>>
>>5092372
hopefully not

might just be holiday season keeping the dm busy
>>
>>5093714
I hope so
>>
DM here. I'm still planning to return to this, but holiday season is a bitch
>>
>>5094359
Nice, take care, we'll be around
>>
Hey anons, looks like QM forgot us :/
>>
Rolled 16 + 3 (1d20 + 3)

>>5089841

-----------
Name: None
Type: Beast (Rat)
Level: 1
Strength: -3
Dexterity: +5
Constitution: +2
Wisdom: -2
Intelligence: -5
Charisma: -2
-----------
>>
>>5101205

>>5089841

-----------
Name: None
Type: Beast (Rat)
Level: 1
Strength: -3
Dexterity: +5
Constitution: +2
Wisdom: -2
Intelligence: -5
Charisma: -2
-----------

There's strength in numbers. One is the loneliest number that'll ever see.
Two can be as bad as one. It's the loneliest number since the number one.

A certain image came to mind. An image of your sad little goblin creature astride a mighty beast.
Well, for lack of horses, the rat would have to do. He could ride in circles in the small chamber.
Maybe teach it tricks. What if the rat is super intelligent? Can identify incoming entities purely by scent?

This rat needs to join your ranks. A beast companion to your goblin. Together, they will be the vanguard.
Together, they will stand between you and all those that would dare to harm you.

"Press forward," you commanded, "Tame this beast and usher in a new age!"

The goblin hastily sucked in the drool dripping from the corner of its mouth and nodded in understanding.
Seemingly skittish, the rat entered the room, but stood at a distance.
Your green-skinned servant inched forward, hand extended in a manner both signalling caution as well as a gesture of peace.

Curiosity seemed to have gotten the better of the rat as it approached in kind, carefully, but with purpose.
They met in the middle, near the fire. A heartfelt moment that would cause you to tear up -- if you could do that sorta thing.
The rat stood up on its hind legs, sniffing the air. An action that brought it face-to-face with the goblin.

The goblin worked the extended hand behind the creature's upper back, bringing his own body body close -- a hug of sorts.
Then the goblin took a quick step forward, dashing past the rat, switched his grip around and went for the RKO.

[Rolled 16 + 3 (1d20 + 3) against the goblin's DC8 save]

Their bodies went down to the dirt, the rat twisting in place, getting itself upright. Seemingly unaffected by the goblin's manoeuvre.
Managing to get itself upright before the goblin, it then pounced and bit down on your green-skinned servant's neck, foul blood spraying everywhere.
Twitching briefly, the goblin died. The body exploded into a shower of sparks and glitter that briefly hovered in the room, but was then sucked back into the dirty tent near the campfire.

The rat seemed pretty smug about it. Rats aren't like to do such a thing, but this one managed it nicely.
>>
Rolled 2 (1d2)

>>5101227

Hopefully the rat will leave.

1 - North
2 - South
>>
>>5101230
If we manage to survive long enough, "one time a rat solo'd this entire dungeon but left without claiming victory" makes for a funny story.
>>
>>5101227
>>5101230
Boblin the goblin get natural selected after trying to tame something by breaking its neck.
Thanks for coming back QM; I was really believing the thread was dead
>>
>>5101234
I sincerely hope that very same rat returns to our dungeon in the future, when we are going to have few floors under our belt.
>>
>>5101230
Expected, but still funny.
It makes sense that something as flexible as a rat wouldn't be very vulnerable to most boxing moves.
We could have had slimes, and now we're stuck with a goblin that gets bullied by one (1) rat.
Can we get more info on Broken Dungeons as I've pushed for before ?
>>5089790
Because we're about to become one the moment something else strolls in, gob or no gob. And frankly, I'm wondering if it's that bad. Surely we can work out something ?
>>
I would like the rat to tame the next goblin
>>
>>5103003
+1
>>
>>5103003
+1
The rat is probably a more intelligent creature frankly
>>
>>5103041
+1
>>5103693
+1
>>
Rolled 14 - 3 (1d20 - 3)

The rat is leaving and I don't think there will be enough time for a new goblin to spawn and attack it.

>Anon, hey listen!
Goblin Str DC is 8 and rat would have to roll 1d20-3 to beat it, which is a good chance for it to die against the dungeon creep.

OP I think you rolled >>5101205 wrong here. You have to type dice+1d20+-3
>>
we are in a basement under an abandoned orphanage. I gotta remember that
>>
I am bumping this thread, even if it kills me!
>>
>>5106062
I will help you bumped it.
If QM doesn't show up, we'll take turn QM-ing but I want to be a dungeon dammit
>>
>>5106353
That sounds fun. I'd have to understand how to use roll20 for the maps...
>>
Seeing how interested everyone here is in being a dungeon I'm dropping this link https://www.questden.org/wiki/Dungeoneer
>>
>>5107061
the drawings filtered me
also questden sounds like sweden so hell no
>>
>>5107751
Well this is clearly dead, pity
>>
>>5111496
F
>>
>>5106062
>>5106353

I can't believe it's already been 11 days since I updated this.
What the fuck, time flies. I was sure it was like 4-5 days at most.

There's going to be one slight change in the story though.
Writing things in the "You" format doesn't mesh well with me.
So I'll be returning to the third-person format.

I put some reminders in my calendar to update the story on Monday, Wednesday, and Friday.
Can't make any promises, but I'll try not disappoint anyone again.

Gonna update right after this post.
>>
>>5104978
Thanks, I'll make sure to use +- in the future if the creature has a negative modifier.
Luckily it didn't matter in this case as it would've ended up being a 10.
>>
The outcome of the whole ordeal: Defeat

Here the Dungeon was, preparing itself for all the horribly good creatures that meant to invade it.
For example: Sharp-chinned, muscled adventurers. The variant sporting the kind of radiant smile that would have the average dentist swooning and
running off to try and convince their daughters that, if they thought about it, their current marriages were not really working out.

The kind of adventurer that you, as a self-respecting dungeon, could somewhat be proud of being bested by.
A dungeon might even be able to brag about how it took this adventurer at least an hour before they made it to your central chamber.
The other dungeons might then nod in a solemn, understanding kind of way, a nod that carries a hint of respect – for trying.

The Dungeon had a slight suspicion that a tale about this particular conqueror was best kept to itself.
”Bested by a rat.” the Dungeon murmured to itself, “The only reason it didn’t devour my core was probably because it lacked the necessary thumbs to open the door the next chamber…”

Then, there was a terrible groan – a sound not entirely unlike the sound the average worker makes when they are forced to get up in the morning to go to a job they started hating a decade prior.
The tent-flap of the goblin hut was pushed aside and a familiar little goblin came crawling out, got up to stretch for a brief moment, and began scratching its ass.

-------------------------------

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.
Amount of enemies beaten: 0
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 0

-------------------------------

It dawned on the Dungeon that it was utterly and hopelessly unprepared for any real invaders.
A dark, solemn destiny awaited the dungeon. Waiting to be killed. Or worse: broken.
At least, that seemed worse.
”Instinct,” said the Dungeon, “What does 'Broken' mean?”

Like when asked previously, there was brief silence.

-------------------------------

[Verifying dungeon age... 1 day(s) old.]
[Investigating term 'Broken'.]
[Result log level set to 'Age-restricted']

Term: Broken
Context: Dungeons

Description:
Censored

Tags: Mind break, corruption, moral degeneration

Additional information can be gained once the dungeon reaches 18 day(s) of age.

-------------------------------
>>
>>5115643


18 days. Well, it didn’t seem that long, but, if the previous encounter was anything to go by, the Dungeon wasn’t sure it would survive that long.
For now, the Dungeon was going to push all these depressive thoughts aside and focus on the one inner power it did posses.
The power of positive thinking (read: delusion).

The Dungeon glanced over the details of the summary that were still swimming at the edge of his vision.

-------------------------------

Invasion summary: Defeat

All creatures and traps in the dungeon have been bested.
Amount of enemies beaten: 0
Amount of dungeon points (DP) gained: 0
Amount of monster points (MP) gained: 0

-------------------------------

“Seems like I can gain ‘Dungeon Points' by beating enemies and also something called ‘Monster Points’,” it said to itself.
”Instinct, what are you 'Monster Points’?” the Dungeon asked.

-------------------------------

[Investigating term 'Monster Points'.]

Term: Monster Points
Context: Dungeons

Description:
”Monster Points” (Abbreviation: MP) are a resource that dungeons can utilize to upgrade or otherwise enhance monsters on a floor.
These points can be used to alter a “monster spawn“ or alter individual creatures.
An example of this would be upgrading a ordinary, green slime pool to a blue slime pool which produce slimes that carry a hint of the
ice element or upgrading an ordinary slime to a command-type general slime.

-------------------------------

“That’s what I need,” the Dungeon cried, “I need gobo over there to complete some ironman challenges and bulk up!”
With ‘Monster Points’, there was hope. “How do I gain MP?” the dungeon asked eagerly.

-------------------------------

‘Monster Points' (MP) are gained when dungeon creatures defeat enemies.
'Dungeon Points' (DP) are gained at set intervals and when routing an invasive force.

-------------------------------

“Fuck! I can’t even beat a rat!” shouted the Dungeon, but then received a mental tap on the shoulder to check the message again.
The Dungeon peered over the message with squinted eyes, which then went wide, “I get dungeon points for free? How many? When?”

-------------------------------

'Dungeon Points' (DP) are gained once per day.
The amount of 'Dungeon Points' (DP) gained is equal to the amount of floors within the dungeon.

-------------------------------

“So, 1 DP a day for the time being… 3 days for a room…” the Dungeon thought to itself.
That wasn’t so bad. All the dungeon had to do was not die in that time.
The Dungeon glanced at their sole defender, which was currently eating sand.
Thus, the Dungeon waited as fate rolled for random encounters.


Rolling a d20. 5 or lower entails an enemy encounter.
If an encounter is rolled, I’ll then roll on an encounter table.
>>
Rolled 16, 14, 15 = 45 (3d20)

Rolling dice
>>
Seems like I've hit some kind of activity limit and my thread isn't being bumped. Guess I'll need to make a follow-up thread.
>>
>>5115650
>>550619
>Automatic permasage after 72 hours.
You still have plenty of time before the thread dies; this board isn't the fastest.
>>
Rolled 10 (1d20)

>>5115644





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