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They tell stories of steel in every land Men live. Tales of knights and heroes, of brave adventurers and wise kings. Those are the tales sung by bards and minstrels. But the stories you hear are different. Tales of gold to be had. Of opportunities the next Kingdom over. Of contracts sealed with blood. For you are a sellsword.


The Realm of Gothyka has been embroiled in war for two centuries, and it shows no signs of dying down. For Centuries, the High King’s power has been a hollow shell and his vassals and lords have fought amongst each other to swell the borders and influence of their own petty kingdoms. A splintered realm, outside powers peer in, from Urbs Consecratus in the South to the rising Iron Kingdom in the North, while the High King desperately musters what remaining power he can to enforce any cohesion in his realm at all … before it inevitably ebbs away. And dark eyes peer from the Wildlands to the East. Tribes of wild men, savage in their ways, and tribes of feral beastmen, savager still.

It is a fine time to be a sellsword as the balance of power shifts wildly and battles are fought both on the field and in the dark. Whenever battles are had at night, whenever armor is best cloaked instead of polished. Whenever there is a story of steel where there is little honor to be had, your kind offers its services.

But that isn’t to say you all are honorless bastards. You, at least, have a personal code …

>The Code of Chivalry. You doubt that people will sing songs about your exploits, but that does not stop you from following the code you were raised to believe in. (Dispossessed Knight Background)

>The Contract. You’re a professional to the bones. What your employer commands you to do, you do without question. And you’d sooner die than break a contract. (Career Mercenary Background)

>The Iron Way. A man should not possess anything he did not seize in conquest (Reaver background)

>Futuwwa. Even when forced to fight for heathens, you adhere to the teachings of the Prophet. (Ghazi Background)

>Bushido. Pay is secondary as long as it allows you to continue to further cultivate yourself. (Eastern Wanderer Background)

>The code of the common man. You know little about codes of chivalry and wartime ethics. All you know is that you haven’t turned heartless … yet. (Common Man background, +1 free trade)

>No code. You are beholden to no master except yourself … so far. (Vagabond Background, +1 Fate Point)

>Other?
>>
>>5017055
>The code of the common man. You know little about codes of chivalry and wartime ethics. All you know is that you haven’t turned heartless … yet. (Common Man background, +1 free trade)
>>
>>5017055
>>The Iron Way. A man should not possess anything he did not seize in conquest (Reaver background)
Are you the same Noir from Cyberpunk Princess?
>>
>>5017055
>The Iron Way. A man should not possess anything he did not seize in conquest (Reaver background)
>>
>>5017065
Yyyep
>>
>>5017055
>Futuwwa. Even when forced to fight for heathens, you adhere to the teachings of the Prophet. (Ghazi Background)
>>
>>5017055
>>The code of the common man. You know little about codes of chivalry and wartime ethics. All you know is that you haven’t turned heartless … yet. (Common Man background, +1 free trade
>>
>>5017055
>>The Code of Chivalry. You doubt that people will sing songs about your exploits, but that does not stop you from following the code you were raised to believe in. (Dispossessed Knight Background
>>
>>5017055
>The Contract. You’re a professional to the bones. What your employer commands you to do, you do without question. And you’d sooner die than break a contract. (Career Mercenary Background)
>>
>>5017055
>>The Code of Chivalry. You doubt that people will sing songs about your exploits, but that does not stop you from following the code you were raised to believe in. (Dispossessed Knight Background
>>
>>5017055
>The Iron Way. A man should not possess anything he did not seize in conquest (Reaver background)
>>
>>5017055
>The code of the common man. You know little about codes of chivalry and wartime ethics. All you know is that you haven’t turned heartless … yet. (Common Man background, +1 free trade)
>>
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I'm paranoid about this remaining vote-locked before I update so please revote between the two most popular options.

>The Iron Way

>The Common Man
>>
>>5017278
Again, code of the common man.
>>
>>5017278
>>The Iron Way
>>
>>5017278
>The Common Man
>>
>>5017278
The Iron Way
>>
>>5017055
>The code of the common man. You know little about codes of chivalry and wartime ethics. All you know is that you haven’t turned heartless … yet. (Common Man background, +1 free trade)
>>
>>5017278
>The Common Man
>>
>>5017278
>The Common Man
>>
>>5017278
>The Common Man
>>
The Common Man’s Code:
Pious, yet not as pious as a knight. Honorable, yet not as oathbound as their Lords. Although they would have heard of chivalry in stories, the average folk of Gothyka could barely name four of the seven holy virtues of Knighthood, or define the tenets of the codes of honor that the High Lords that rule over them. Yet, the unnamed and unspoken code shared by tenant farmers and freeholders, by the artisans and craftsmen of the towns and cities, is by far the most adhered-to code of right and wrong there is in the Realm. This so-called code arises from the norms and values shared by those who must toil to eat. It is enforced only in the bad reputation one gains from being considered ‘A proper bastard’. Honesty, humility, charity. The value of a day’s work. The character of a good man, enforced from a young age, is simple. Yet properly taught, such values can last anyone with their head screwed on straight a lifetime.

Yet in hard times, one’s trade can’t always be enough to earn a living. In such time, village orphans, bastards, second sons. Such individuals might need to leave their tight-knit communities to seek their fortunes abroad. Sometimes, that place is found as a farmhand in someone else’s wheat field. And sometimes, that place is the field of battle.

But all honest men have a trade they know. What were you before your trade became the sword?

>A Farmer. You exchanged your plowshare for a sword.

>A Shepherd. You grazed your herd on the edge of the wild.

>A Blacksmith. Barely competent at hammering out horseshoes, but it was a living.

>Another? (An option always encouraged unless stated otherwise)
>>
Chapter 0: We Don’t Tolerate Your Kind Here.

“Sellsword, huh? We don’t tolerate your kind on Lord Grenzheim’s land. You lot are barely better than bandits”

That had been what your Gaoler had told you before locking you in the Smallkeep’s cell. You had been looking for a place to stay in the neighbouring village, but all you had gotten was the local militia. They had promptly led you at spearpoint to where you were sitting now. Apparently, this little fiefdom didn’t appreciate outsiders. Or at least armed ones.

The Gaoler had assured you that the smallkeep’s resident knight would attend you the next morning. Since then, it had been a week. In that time, you had been fed and watered three times.

So much for the next morning. You grimly thought to yourself as you watched the sun set yet again from the narrow arrow slit that was your only window outside the Smallkeep’s walls. You know what they were trying to do. They were trying to break you, to strip you of all resistance before they interrogated you. But no matter what, you’d still have …

Pick One

>Your Strength. Even in the midst of famine. you’ve always been stronger than others.

>Your Agility. You’ve been fleet-footed since childhood, able to outrun most problems.

>Your Dexterity. Your trade has given you clever hands.

>Your Endurance. No matter what happens, you’re sure you’ll be fine
>>
>>5017406
>A Blacksmith. Barely competent at hammering out horseshoes, but it was a living.
>>5017408
>Your Endurance. No matter what happens, you’re sure you’ll be fine
>>
>>5017406
>>5017425
>A Shepherd. You grazed your herd on the edge of the wild.
>Your Strength. Even in the midst of famine. you’ve always been stronger than others.
>>
>>5017406
>A Farmer. You exchanged your plowshare for a sword.
>>5017408
>Your Strength. Even in the midst of famine. you’ve always been stronger than others.

I wanted to try out Bushido, but the Iron Way would have been preferable to being a common nobody.

Also, welcome back Noir! How’s life been treating you?
>>
>>5017406
Actually, I’m gonna add another two options, see if anyone likes them.

>A Merchant. Could barely eke put a living before being accosted by scoundrels.

>A Priest. You used to be a man of the faith before your church burned down.
>>
>>5017406
>A Blacksmith. Barely competent at hammering out horseshoes, but it was a living.

>>5017408
>Your Endurance. No matter what happens, you’re sure you’ll be fine
>>
>>5017432
Life's been alright, I've been doing my best.
>>5017438
Both merchant and priest would not be considered Common Men in Gothyka, but I'll make them into backgrounds if enough people support it before tomorrow. Would fit into 'Other'.
>>
>>5017408
>Your Endurance. No matter what happens, you’re sure you’ll be fine

Imagine picking the blandest of origins, fucking hell
>>
>>5017408
>A Priest. You used to be a man of the faith before your church burned down.
>Your Strength. Even in the midst of famine. you’ve always been stronger than others.
BUFF PRIEST
BUFF PRIEST
>>
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>>5017406
>A Butcher
>Your Endurance
>>
>>5017563
+1
>>
>>5017563
Changing my vote to this. A butcher sounds a lot cooler.
>>
>>5017425
>Support
>>
At risk of still being tied, please vote between the two highest options. If it helps you choose, I'm willing to disclose that one would give you a slight resistance to fire and the other to some edged weapons.

>Blacksmith

>Butcher
>>
>>5017925
>>Blacksmith
>>
>>5017813
>Butcher
>>
>>5017925
>Butcher
>>
>>5017925
>Blacksmith
>>
Since we can't help but be tie-locked and I'd like to update for you guys today, I'll go from the post that tied the two most popular options, disregard the last votes for them, and select the option that was originally winning before being tied again. In the event of another long tie even after the options are narrowed down to the two most popular, this is the procedure I'll go with.

In this case, the option that was initially winning until we were tied is butcher so that is the option we will go with.

However, if this system proves unpopular, I won't implement it. So please speak up if you don't.
>>
>>5017925
>>Butcher
I'll be your tiebreaker
>>
>>5018162
I mean you could just roll dice in the future. That seems far less arbitrary tie breaker than "this vote made it to X votes faster".

Not that I care, I woukl have voted for shepherd.
>>
>>5017925
>Blacksmith
>>
You would still have your endurance. You were a tough one, and this cell was far from the worst conditions you had had to put up with. You had a roof over your head. And while three meals in seven days had made you ravenous, it was far from as bad as it had been the winter before you had left your home village.

You massaged the jagged scar that ran from the knuckle of your left thumb across your palm to your wrist. When you had been first learning your trade as a butcher, you had made many mistakes. The scar on your thumb was merely the most permanent of them. Your other souvenirs of that kind had a knack for fading. As had the ones you accumulated as a sellsword.

You grimaced as you gently rubbed the split flesh. Miraculously, your thumb had remained functional after the wound had healed. Still, it had a habit of aching when you were left in the dark with your thoughts. A dull, hot pain that you had long grown used to.

The past two days, there had been more of a commotion outside your cell than usual. From what you could gather, the number of people staying in the Smallkeep had increased substantially. And from the words that you overheard, their accent wasn’t local either. And then on the night of the eighth day, your Gaoler reappeared.

“Figured even the scum collecting in our dungeon should share in the festivities.” He had drunkenly sneered upon stepping into the torchlight outside of your cell. “Lord Grenzheim’s secured the services of a ‘famous’ company of mercenaries. The illustrious Black Hounds. And we’re to host them tonight.”

You stared up at the Gaoler. He sounded to be in a bad temper. He was a truly repulsive-looking man, with a figure like that of an onion and a pudgy, pimpled face. Somehow, sweat stains had appeared under his armpits where it had soaked through his gambeson. An arming sword hung at his belt. Still, that had been the most someone had spoken to you since you were imprisoned.
>>
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“When will I stand trial?” You croak from your parched lips.

The Gaoler laughed. “Stand trial, eh? Let’s see now, I said that you were to be judged tomorrow … six days ago? Well it slipped my mind to tell you that the master of this tower left on a hunt the morning after you arrived … and won’t be back for another week more! Har har! And ah yes, your festivities ...”

The Gaoler roughly jammed a loaf of bread and a heavy jug of black beer through the cell’s bars, where they spilled onto the dank floor, before walking away. You made sure that he had closed the door to the guard room before you collected your meal off the ground.

As you greedily tore the loaf of bread apart and washed it down with the porridge-like black beer, you weighed your options. Until now, you had been content to wait for a judgement, not willing to risk an escape attempt. But two weeks was too long to spend in this damp hole. It was time you thought about escaping.

All these options are auto-successes. This is further character building.

>Perhaps there is something you haven’t thought of yet (Intelligence)

>Look around your environment to see if there’s something useful (Perception)

>Maybe you can convince a guard to help you (Charisma)

>The bars are actually quite far apart. You might be able to force yourself through. (Willpower)
>>
It is just now that I realize that I've been writing in past tense. Whoops.
>>
>>5018350
>>Look around your environment to see if there’s something useful (Perception)
we a butcher?
>>
>>5018359
Unless the Blacksmith Anons find this decision unfair, yes.
>>
>>5018350
>Maybe you can convince a guard to help you (Charisma)
or
>The bars are actually quite far apart. You might be able to force yourself through. (Willpower)

I ain’t so picky on which. A charismatic butcher would be interesting to play as, but I’m betting that Willpower will be what anons go for, considering the Endurance focus.
>>
>>5018350
>>Look around your environment to see if there’s something useful (Perception)
>>
>>5018350
>The bars are actually quite far apart. You might be able to force yourself through. (Willpower)
>>
>>5018350
>The bars are actually quite far apart. You might be able to force yourself through. (Willpower)
Enduring and willing, I like this.
>>
>>5018350
>Perhaps there is something you haven’t thought of yet (Intelligence)
>>
>>5018350
>>Perhaps there is something you haven’t thought of yet (Intelligence)
>>
>>5018350
>Maybe you can convince a guard to help you (Charisma)
>>
>>5018350
>>Look around your environment to see if there’s something useful (Perception)
>>
Please choose between

>Perception
>Willpower
>>
>>5018677
>>Willpower
>>
>>5018677
>Willpower
>>
>>5018677
>Perception
>>
>>5018677
Willpower.
>>
Two weeks was too long to spend in a dungeon cell like this. And seeing how they had treated you so far, you weren’t sure you could bet on the fairness of any trial that awaited you. You’d be better off escaping at this point.

Ever since you had gotten here, you had been staring at the bars of your cell and wondering if it would be possible to push yourself through. Smallkeeps were usually built by the peasantry living on the land, and their construction could be shoddy. In your cell’s case, the bars were unevenly spaced, and a bit too far apart from each other. It would be unpleasant, but you decided to try it. First, you strip out of your aketon. They hadn’t bothered searching you upon arresting you, only confiscating your sword and rucksack before tossing you into your cell. Had you been keeping a hidden dagger or lockpick under it, no one would have been the wiser. But you hadn’t, only a cached purse of silver. Perhaps a thought for the future …

You start by passing a hand through the bars of your cell, then fitting your shoulder in between them. Now your skin is in contact with the metal. The iron bars felt cool and slick. It is a damp time of year and condensation was thick on every surface.

Bracing one foot against the floor, you begin to push yourself through. First, your head, then your shoulder. You feel a crushing, squeezing pressure in your chest as you force yourself further and further. In response, you grab two iron bars and pull in tandem with your pushing. Gritting your teeth, you force the widest part of your chest through the gap, leaving a considerable flap of skin behind. But you were out.

You were breathless and your entire chest felt like a piece of freshly scraped rawhide. But the urgency of moving before you were discovered gave you enough energy to keep moving. Trying to keep as quiet as possible, you slipped your aketon through the bars of your cell and donned it again.

At the far end of the line of cells was a guardroom. Trying to keep as quiet as possible, you slowly crept up to the door to it and peered through the keyhole. It was occupied by a lone guard. A drunk and asleep one.

You wouldn’t call yourself terribly professional, but this was sloppy even by your standards.

>Take his gear (Dexterity Check)

>Slit his throat in his sleep and take his gear

>Wake him up and ask him where your own gear is (Charisma Check)

>Leave him be, you don’t want to attract attention (Agility Check, [Follow your Code])
>>
>>5018971
>Leave him be, you don’t want to attract attention (Agility Check, [Follow your Code])
>>
>>5018971
>Leave him be, you don’t want to attract attention (Agility Check, [Follow your Code])
>>
>>5018971
>Leave him be, you don’t want to attract attention
>>
>>5018971
>>Leave him be, you don’t want to attract attention (Agility Check, [Follow your Code])
>>
>>5018971
>>Leave him be, you don’t want to attract attention (Agility Check, [Follow your Code])
>>
Rolls
Rolls correspond to one of your character’s stats or skills and are decided by 3 rolls of 1d100. In a high-difficulty roll, the highest roll is taken. In a low-difficulty roll, the lowest roll is taken. Vice versa for a medium roll.
If a roll is lower than your character’s stat, it is successful. If a roll is higher than your character’s stat, it fails. Items are important for situationally increasing the values of these stats. This is not a game for playing naked.

Currently our character’s stats are:

Strength - 10
Agility - 10
Dexterity - 10
Toughness - 20
Intelligence - 10
Perception - 10
Charisma - 10
Willpower - 20

Criticals
A critical is either a 1 or a 100, respectively a critical success and failure. Criticals take precedence over other rolls. They are treated as an auto success/failure.

Fate Points
Fate points are points that can be used to either re-roll or auto-succeed a roll. Spend a fate point to reroll and burn one to auto-succeed. Your character has a number of fate points that regenerate once every chapter. However, burning a fate point gets rid of it permanently.

Critical successes can be saved to regenerate one fate point. However, to earn new fate points, accomplish acts that adhere to your code even in times where that code is tested. But the more fate points you earn, the harder it will be to earn them.

Be warned that fate points cannot be used to accomplish the impossible. So far, your character has 3 Fate Points.

================================================================================

>You followed your code and left the guard be. In doing so, you progressed 1/1 towards a fate point. Be warned that the life of a sellsword can be unforgiving to the soft.

+1 Fate Point

================================================================================

>Roll 3 1d100s for agility. Medium roll.
>>
>>5019364
So if a task is [High Dificulty] we still try to roll under but do a "worst of 3"? And in a [Low Dificulty] rol we do a "best of 3"? Then wtf is the medium?
>>
Rolled 92 (1d100)

>>5019364
Also how do stats influence DC?
>>
>>5019368
The middle of the three anon.
>>
Rolled 66 (1d100)

e
>>
>>5019369
As they increase, so does your likelihood of rolling within them.
>>
Rolled 29 (1d100)

>>5019364
Yo
>>
I guess we should prepare to fail for the foreseeable future and plan accordingly. Should have gotten the knife.
>>
>>5019364
So is this an auto-fail? I don't see how we would be able to beat our skill stat when it's 10.

I will say, playing as a reaver in this system would've been rad. Shame anons decided to be a fucking butcher instead.
>>
>>5019376
Frankly, I expect us to die within this thread, because I'm gonna autistic vote for the Code option ever chance I get.
>>
Nah I can dig playing a literal peon but I would have liked to know the system before we played our hand. Joseph the Butcher LARPing as Solid Snake.
>>
>>5019369
>>5019371
>>5019375

>Failure

Would you like to spend a Fate Point to reroll 3 1d100 or burn a Fate Point to auto-succeed?
>>
>>5019376
Outside of combat, I will almost always provide an option where a roll isn't required.
>>
>>5019382
No to both, because we are unlikely the succeed with a reroll, and I don't want burn the Fate point we just got (even if it's the smart play).
>>
>>5019382
nah, these rolls are kinda impossible to make, so well deal with the consequences right away
>>
>>5019382
Fuck it - Burn ,Baby, Burn. Getting caught rn is a terrible idea. We can try to get in with the merc band or we can get our head chopped off.
>>
You think about quietly sneaking over to the guard, quietly drawing their sheathed dagger, and slitting their throat. But you shake your head. You were already awaiting trial, the worst thing you could do was commit a crime you couldn’t deny. But maybe that was just an excuse and you simply didn’t want to kill the man.

You do your best to open the door without making the sound. You’re more or less successful. You quietly begin to creep to the door on the other side of the guardsroom. Your first step into the room sounds almost deafening to your ears and you are astonished that you do not wake the guard. Two more cautious steps. You’re more than halfway now. You struggle to muffle every footfall. The Guard still doesn’t stir from his drunken stupor. Six steps, seven steps. You’re an arm’s length away from the door to the guardsroom. And then, the Guard mumbles and starts to wake ...

>Rush him before he wakes up (Combat: Grappling Range + Start with Initiative)

>Jam furniture under the door so that reinforcements can’t enter the room. (Combat: Short Range + Start without Initiative)

>Desperately search the room for a makeshift weapon (Combat: Short range + Roll for initiative)

>Run away (Agility check)
>>
>>5019684
>Run away (Agility check)
Fuck it, leg it harder
>>
>>5019684
>Run away (Agility check)
No point sparing him earlier only to kill him now
>>
>>5019707
Do note that you don't necessarily have to kill someone in combat.
>>
>>5019684
>>Rush him before he wakes up
>>
>>5019684
>>Run away (Agility check)
>>
>>5019684
>Run away (Agility check)
>>
The Guard slowly lifts his head. Bleary eyes stared into yours, an expression of shock at seeing how you had somehow escaped your cell. You could smell his drunkenness in his breath as the two of you stared at each other for a good few seconds.

“GUARDS” He loudly yelled, clumsily reaching for his sword …

>Roll 3 1d100’s for agility. Easy roll.
>>
Rolled 37 (1d100)

>>5020152
>>
Rolled 53 (1d100)

>>5020152
Watch as we still fail.
>>
IN fairness, we are right now literally an ambitious peasant with atrocious stats, and so logically would struggle with a lot of normal ‘adventurer’ things- a drunk guard would be little match for an experienced raider, but in turn would have little to fear from an unarmed peasant.

Once we actually acquire training and equipment and experience, we’ll get peasant joe somewhat competent.
>>
>>5020232
Honestly? I doubt our ability to make it that far as just an upjumped peasant with delusions of common decency. I'm stuck between the desire to autisticly role play our character on hardcore mode, and just restarting as something more interesting and suited to this type of gameplay.

Lets continue for now, but I fully expect us to get killed in the first real engagement we experience.
>>
Rolled 12 (1d100)

>>5020152
Fingers crossed
>>
>>5020288
You know, you're the closest we've come to an actual success this quest. It's only a shame that we chose Endurance instead of Agility.

>>5020152
In regards to the fate point, no to both again, for the same reasons. We ain't getting a success on a reroll, and I want us lay in the bed that we made.
>>
>>5020206
>>5020225
>>5020288

Failure - Initiate combat encounter: Village Deputy, Short Range

>Spend or Burn Fate Point?
>>
>>5020288

>Items are important for situationally increasing the values of these stats. This is not a game for playing naked.

this is a drunk half-sleep guard can we chuck something in the room behind us to trip him up QM? please don't let my dubs go to waste
>>
>>5020312
You could have, it was under
>Desperately search the room for a makeshift weapon (Combat: Short range + Roll for initiative)

And once combat starts, if you manage to make an opening with your fists, you can search for a weapon to improve your odds for the remainder of the fight, including such options as 'chucking something to trip him up'.
>>
>>5020310
No, to both Noir.
>>
>>5020322
I don't mean trying to fight by throwing things I mean like just tossing a chair or something in front of him so he trips or gets slowed down avoiding the thing. I was trying to make the 12 roll work by adding a quick little action that seemed plausible to gain a small bonus but hey I didn't vote to run so I'm fine if we have to fight

No fate burn
>>
>>5020332
It's just the way of the dice mate, they do as they please regardless of the consequences.

>>5020310
I assume we get a detriment for fighting the guard wielding a sword with our bare fists, right?

Also, sorry for ruining the prologue, as I'm sure this wasn't the intention.
>>
>>5020346
yeah I know it's just so close man so close
>>
>>5020346
You don't actually. He just gets a bonus from using a sword that's negated by the fact that he's drunk.

No worries, I'd actually consider this fight winnable for you.
>>
>>5020310
Nay to both.

Real odds we get horribly mangled, drunk the guard may be, but that’s the fun. :)
>>
>>5020332
A chair would count as something you would have been able to throw at him. And if you had one, you could throw it at him to potentially distract him and then leave the fight.
>>
>>5020375
I don't think we're on the the same page but it's fine I don't wanna be the guys that holds up the quest so we can just move on to the fight
>>
>>5020349
Our best case scenario is barely better than a coin flip and our worst case scenario is a 1-in-a-1000 hail mary. As it stands, we are basically hoping for crits. I don't see this as particularily winnable but what the hell. Let's start.
>>
Also, do degrees of success play a role here?
>>
>>5020438
Considering how low our skills are? I suspect we'd be lucky to get a success, let alone degrees here.
>>
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Combat

-- Rolls --
In combat, instead of successes being determined by rolling under your stats, it is determined by if your roll is closer to being under your stat than your opponent’s roll to theirs. If your roll is under your stat, you land a successful wound on your opponent. If both of you roll under, the one who rolls under by more’s action succeeds.

--Initiative--
The central mechanic of fighting is initiative, which controls whether you are attacking or defending. At the beginning of the combat, you and your opponent(s) roll dexterity and the victor gains initiative for the beginning of the fight. However, initiative can be lost.

If initiative is not gained or lost in the round, it will be reassigned with an agility check.

-- Turns and Wounds --
If the attacker succeeds in their roll, they damage part of their opponent’s toughness. Once toughness reaches below 10, the defender must succeed on an independent willpower check to continue fighting. If toughness falls below 0, the defender receives a critical wound where a potentially disfiguring or lethal injury is selected from a wound chart. Alternatively, a dice roll of 1 results in giving a critical wound while a 100 results in receiving one.

If an attack is landed while defenseless, you receive a wound that reduces your toughness by 10 until the wound is healed. Strength Actions reduce your toughness by 20. Landing a blow on a defenseless opponent cedes the initiative to the opponent next round.

1/3
>>
-- Actions --
In combat, every turn you have four possible actions to take tied to your four physical stats. Every action plays itself out differently depending on whether or not you have the initiative.

Strength Action - A heavy blow that does twice the toughness damage. All strength actions are full actions.
- With initiative, it gives the initiative to the opponent the next turn
- Without initiative, it is a desperate attack that leaves you defenseless next turn
Agility Action
- With initiative, it is a half-action outmaneuvering of the opponent that either lets you control your range or opens their defenses for the rest of the turn.
- Without initiative, it is a full-action desperate dodge
Dexterity Action
- With initiative, it is a half-action skillful blow that opens up combos
- Without initiative, it is a half-action parry that negates an enemy attack
Toughness Action
- With initiative, it’s a regenerative full-action that recovers toughness
- Without initiative, it is a full-action that tanks an opponent’s blow in return for seizing initiative the next round.

Defenselessness is a state where you cannot take actions. This also serves as a window for the other person to complete an objective outside of the fight, such as grabbing or throwing an object or running away.

If you have a half-action left, you can move in and out of range of an opponent, use any abilities you have or roll intelligence, perception, charisma, or willpower.
Intelligence - Gain a small buff to actions until parried or rendered defenseless
Perception - If on the defensive, gain a large buff on the current and next turn
Charisma - If on the offensive or your opponent is below 10 Toughness, taunt your opponent, reducing their willpower. If willpower drops below 0, they can no longer fight.
Willpower - Regain a small amount of willpower.
>>
-- Gear --
Weapons buff different stats, have different weight classes, and different grades of quality.They can also have attributes and abilities.

A weapon can only be defended against by a weapon of the same weight class or higher, or parried by a weapon of the same weight class, or one weight class lower with an underroll, or two weight classes lower with a critical. Otherwise, debuffs for the turn are inflicted ranging all the way to an automatic critical wound.

Weapons also have optimal ranges and suffer debuffs when outside of those optimal ranges.

The other major piece of gear is Armor which provides a flat damage reduction.

To take our Main Character’s gear for example.

Weapon: Unarmed
Damage: 1d5
Weight: Light
Quality: Shoddy (-3 debuff)
Range: Grappling/Knife
- Unable to kill opponent
- Defending against a weapon above light class or sharp, take 1d3 damage for every weight class.

Armor: Aketon
Armor Points: 10
Weight: Light
Quality: Common
Attributes
Textile Armor - Piercing and Heavy weapons will ignore it’s AP
Warm - +3 buff against cold damage, -3 debuff against heat damage

================================================================================

You ball up your fists, ready to fight regardless of if you can win or not. Unarmed, you stand little chance against a man armed with a sword. But you inwardly breathe out a sigh of relief when you see the man was not reaching for his sword, but rather a cudgel tucked into his belt. Of course. You were a prisoner awaiting trial and he had backup on the way. Butchering you easily would have been overkill on the guard’s part.

If you could close in on him, too close for him to use his cudgel, that would put the two of you on even footing.

>Roll 3 1d100s for agility. Easy roll.
>>
Rolled 72 (1d100)

>>5020514
Well, we see if we can endurance our way out of this mess.
>>
Rolled 54 (1d100)

>>5020514
>>
Rolled 96 (1d100)

>>5020514
>>
Rolled 19 (1d100)

Rolling for Village Deputy
>>
>>5020562
Nice to know the Dice Gods came along from Cyberpunk Princess Quest as well Noir.
>>
>>5020564
At least in this setting you can pray to them for mercy. You even have your pick of dice god-centric religions later on, I promise.
>>
Initiative
Your Character score - 44
Village Deputy Agility Score - 9

Village Deputy has Initiative

>Enemy Statistic revealed - Agi: 10

Combat
Village Deputy: Agi Action

Drawing his cudgel from his belt, the Guard circles around to your blind spot …

>Strength Action (-10 debuff, you are not in range)

>Agility Action

>Dexterity Action (-10 debuff, you are not in range)

>Toughness Action
>>
>>5020571
>Toughness Action

Really the only advantage we have.
>>
>>5020571
>Toughness Action

Get hit, rush in, grapple.
>>
>>5020571
>Toughness Action
Yeah we're kinda shit elsewhere so, eh.
>>
>>5020571
>Toughness Action
>>
>>5020571
>Toughness Action
>>
You see the cudgel whipping towards you and you … don’t do anything. Let it hit you. You’ll absorb the blow and in exchange, you’ll rush in and grapple the guard where he can’t use his cudgel or sword. You’d rely on your endurance to overcome your disadvantage.

>Roll 3 1d100s for toughness. Medium roll.
>>
Rolled 79 (1d100)

>>5020946
>>
Rolled 51 (1d100)

>>5020946
>>
Rolled 73 (1d100)

>>5020946
>>
Rolled 52 (1d100)

Rolling for Village Deputy
>>
Combat
Your Character Roll (Tou) - 53
Village Deputy Roll (Agi) - 42
...

The Guard’s cudgel cracks sharply over your head. You involuntarily clench your teeth from the impact, biting your tongue. You can taste blood in your month. …

-- Result --
You are WOUNDED
-10 Toughness

Effect: STUNNED (3 Turns)
- 5 Agility
- 5 Dexterity
-5 WIllpower

You are now at 10/20 Toughness and 15/20 Willpower
You have gained the Initiative

>Strength Action (-10 debuff, you are not in range)

>Agility Action

>Dexterity Action (-10 debuff, you are not in range)

>Toughness Action
>>
>>5021348
>>Toughness Action
>>
>>5021348
I vote we combine a Toughness and Intelligence action- the first to regenerate, the second as so to build an advantage to overcome the guard’s advantages.

We do need to finish this fight, but we also need to not get simply flattened by another hit.
>>
>>5021348
>Toughness Action
>>
>>5021637
It's good to hear that some people are thinking about strategy and sharing their thoughts! But toughness is a full-action and you need a half-action to do an intelligence check.
>>
>>5021643
Ah.
This is what I get for reading things so early in the morning.
Nevermind then. I’m changing my vote to
>Agility Action (Hug Aggressively)
+
>Intelligence Action
If we just regenerate, we’d actually be at a loss- what with the debuffs that only further push things in the guard’s advantage. This was is riskier, but unlike regenerating, it does actually change the situation in a ways that the guard can’t easily counter just by walloping us again.
Once the club isn’t so much a factor, we can be safe to heal again.
>>
>>5021651
supporting
>>
>>5021651
Sure, but I honestly expect to to fail in this combat.
>>
You reel back for a second, before catching your footing and staring the Guard at the eye. He seems astonished that you're still standing even after his blow ...

>Roll 3 1d100's for agility. Medium roll.
>>
Rolled 38 (1d100)

>>5021757
>>
Rolled 94 (1d100)

>>5021772
>>
Rolled 58 (1d100)

>>5021757
>>
>>5022109
So this is our roll, correct? I'm guessing the guard beats us this round anyway.
>>
Rolled 1 (1d100)

Rolling agility for Village Warden
>>
I'm so sorry anons ...
>>
>>5022249
>>5022253
It happens, Noir. I can't say I wasn't expecting it though, given our luck and our choices. Do we have to go back to character creation now?
>>
>>5022268
Fortunately, no.
>>
>>5022282
>Sorry, Mother told you to never accept proposals from strangers outside your dungeon cell. [Follow your Code]

Out of the frying pan and into the fire. I told you that I'd be autistically voting to follow the code, and I ain't budging from that promise.
>>
Combat
Your Character Roll (Agi) - 48
Village Deputy Roll (Agi) - Critical


You lunge forwards clumsily in an attempt to grapple the Guard so that he cannot use his cudgel, putting the two of you on even footing. But all your hands find is empty air. The Guard sidesteps your lunge with the grace of a master fencer, a grace absent from the beginning of the fight. In the corner of your eye, you can see the blur of a cudgel being swung. You manage to catch a panoramic view of the stone floor before your vision goes dark.

Perhaps it was just luck on his part. It was bad luck on your part ...

-- CONCLUSIONt --
You are KNOCKED UNCONSCIOUS
- 5 to all stats for the rest of the day

CRITICAL WOUND
- Cudgels are nonlethal and can’t cause Critical Wounds

You are now at 15/20 Toughness and 15/20 Willpower

================================================================================
>>
================================================================================

……
………

When you come to, you’re back in the same cell as you were before, lying in the exact same bed of straw. But this time, one leg is manacled to the wall. And you’ve got a ringing headache. A guard has been posted permanently outside your cell. You see it’s the same one that had knocked you unconscious and foiled your escape attempt. He gazes at you warily, as if expecting you to burst your manacles and attempt to escape like before. Your Gaoler visits you again later that day. He gloats and mocks you for being stupid enough to attempt to escape. Then he kicks over your shit bucket. You’re left to stew for the rest of the day.

But late at night, you get a visitor.

You’re awoken by a scabbard prodding persistently at your ribs. A tall man in dark, padded leather armor is standing outside of your cell. Meanwhile, the guard outside your cell is slumped against the wall, asleep.

“Well my friend, it seems you’ve caused quite the trouble.” He says, before passing you a skin of some liquid. “Here. For the headache, no doubt.”

He seems to notice you staring at the ‘asleep’ guard. “Ah, don’t worry about him. Sleeping dart, so we could have some privacy. But that one has a habit of napping on duty anyways.”

You take a cautious sip, before finding inside the aromatic taste of spiced wine. As you sate your greedy thirst, you can feel your headache receding. You hand the skin of wine back to the stranger outside your cell half-empty.

“What do you want?” You growl. In return for his generosity, you’d at least talk to him.

The Man smirks. “I heard how you escaped your cell from a friend of mine. A mutual friend, no doubt? But he neglected how you did so. Well, tell me how you slipped out and I might tell you about an offer to get out of your current situation.”

“And that offer being?”

“Well, we can always use slippery bastards like you in the ranks of the Black Dogs. Besides, can’t be worse than your current accommodations.” He glances at the low ceiling of your dungeon cell, barely high enough to stand in. “So, what say you, friend? I don’t have all night ...”

>It’s an offer you can’t refuse. You might lose your head if you do.

>Sorry, Mother told you to never accept proposals from strangers outside your dungeon cell. [Follow your Code]

>What are the benefits and pay like?

>Something else?
>>
>>5022294
>Sorry, Mother told you to never accept proposals from strangers outside your dungeon cell. [Follow your Code]

Same difference, Noir. I ain't budging.
>>
>>5022294
>What are the benefits and pay like?
Let's follow the plot hook
>>
>>5022294
>What are the benefits and pay like?

Fate points are good, but it might be best for our long term health to check out other options rather than heedlessly marching to its beat.
>>
>>5022294
>What are the benefits and pay like?
>Something else?
Any hot babes in the group?
Dental? Got a good dental plan? I'll join right on the spot if you do.
You provide any "necessities" for work because I'm sort of broke at the moment.
Awe shit, ahhhh, lemmie finish the rest of the wine and I'll leave with you, no funny biz.
>>
>>5022294
>It’s an offer you can’t refuse. You might lose your head if you do.
tbf QM, I don't think this system will result in anything but misery. Unless our equipment starts giving us +50 bonuses the MC is doomed to fail at everything.
>>
>>5022517
I'm open to tweaking the system after a few fights.
>>
>>5022294
>It’s an offer you can’t refuse. You might lose your head if you do.
>>
“Depends.” You reply, “What do I stand to earn from this?”

“Other than your head?” The Man laughs, “Whatever you can earn on the battlefield. Whether it be loot, silver, or women! And that includes both the battle and the sacking. There’s nothing like being the gods and masters of a small city. But besides that, you’re paid seasonally out of your Commander’s share of the commission. Take me for instance. I never pay my men in anything but silver. Other than that, duties can be accepted by a unit with a price attached to them. First to scale the wall? Take the castle gatehouse? Crawl through the sewers? That’s three month’s pay in silver straight from the Company Treasury, maybe even gold.”

You nod. It sounded much more organized than the ad hoc bands of sellswords you had fought with until now. Much more like an independent army than a band of brigands hired by a local lord. “Are we responsible for our own supplies?”

“We provide a bedroll and rations to everyone, as well as other supplies like arrows and whetstones for a cut of your monthly pay. And once you become a blooded member, the Company takes responsibility itself for keeping you in fighting shape. You might have to go with some hardship if you accept some dicier Duties, but no one starves or goes without shelter in camp.”

“Sounds awfully generous.” You say, “How do the Black Hounds keep afloat if they give out so much for free?”

“Because we’re the best of the best.” The Man proudly boasts, “We’re a long-established company, hailing back to the founding of Gothyka. The Kings and High Lords know what they pay for. You might be soft now, but spend a season with us and we’ll tan you like a piece of rawhide. But enough copper counting, let’s leave that to the quartermasters. Gold and silver is nothing compared to adventure, and the Black Hounds may all be rogues, but we’re a closer band of brothers than you’ll ever find. So, what say you?”

>Accept his offer

>Decline his offer
>>
>>5022617

I vote yes. Our solo escape attempt was completely bungled. We clearly need professional training.
>>
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>>5022617
>Decline his offer

https://m.youtube.com/watch?v=vZa0Yh6e7dw

>>5022517
Actually, it's quite intuitive. I expect mid-late quest to be decent, even if I expect us to fail all the hard rolls even if we're an uber-veteran. The short game's gonna be nothing but misery though, since retards chose an up-jumped peasant to start with instead of somebody with actual combat experience. I don't think we'll make it past the first battle at this rate, and trying to be a decent person will just fuck with our sellsword career.
>>
>>5022617
>Accept his offer
Think you can help us get our gear back on the way out if its not to much hassle?

Are we going to recruit anyone else in here while we're at it?
>>
>>5022617
>>Accept his offer
>>
>>5022528
I like it, as long as the difficulty scales reasonably for different checks (ie. no. Basically coin flips for basic things like climbing a hill or something).
Regarding combat, it seems fair enough, since we’re a peasant, and so, we then logically suck. The main things I’d want is for the system to be recorded for reference, and maybe for NPCs to use the same three-roll system we do, so they don’t have strangely varying results compared to us.
>>
>>5022617
>Accept his offer
On one hand, probably death. On the other hand, even more probable death.
It’s a hard knock life.
>>
>>5022808
Actually, I'd rather not complicate this dice system further desu.
>>
>>5022617
>>Accept his offer
>>
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You sigh. “Looks like the Gods have it that I can’t say anything but yes.”

“You’ve gained a new brother today.” The Man reassures you, clasping your arm and pulling you to your feet. “Name’s Hadhan.”

“One more thing before I accept for sure though.” You say, “Think you can get my gear back? Because I’m naked otherwise.”

“Done!” Hadhan roars, “Come tomorrow morn you’ll be fed and watered in the main hall, alongside your Brothers of the Black Hounds …”


You were awoken in the morning by the Gaoler’s angry yelling. But it wasn’t at you.

“Where in damnation were you last night?” He roars at the guard. “Damn fucking Sellswords having a conversation in the night, and you didn’t think to tell me?”

“I-I’m sorry Gunth! I don’t know what to say, I fell asleep …”

“Don’t know what to say?”

You listen to the Gaoler swear at the hapless Guard for a good long while. You feel almost guilty, knowing that the Guard was not at fault. But eventually, the Gaoler turns his attention to you.

“You slimy, slippery bastard. I don’t know what trickery you caused, but the Black Hounds have taken it into their heads to recruit you and I’m to set you free and arm you. But mark my words, if it were up to me, you would be left to rot here. The world’s better off without your kind, much less with your kind wandering around, armed.” The Gaoler does not speak another word to you, unlocking your cell and unchaining you from the wall.

You smile. It seems Hadhan kept his promise.

“Please follow me. I’m to show you about.” Your former Guard tells you. He stares at you sullenly, but you don’t see a grudge in his eyes …

A Smallkeep was almost always a small affair, built by villagers for protection when the land of Gothyka had been less tame. A round wall surrounding a small courtyard with several lean-to buildings leaning against the wall as well as two or three proper stone ones. All made from stacked, unmortared stone, save for the larger hall on an earthen mound built into the wall. You assumed that was there the knight that was probably the lord of the Smallfort lived.
>>
The Main Hall is barely more than an adjoining building to the Smallfort’s kitchen with a battered table in the center surrounded by stools. At the head of the room was the outline of a high, carved armchair under a dust-covered cloth. There weren’t any locals seated at the table. Everyone there was clad in leather and had weapons at their side. You assume they were your new Brothers, although you spotted what looked like a Sister among them as well. There were no local guards among them, but that’s how smallkeep garrisons worked. The Militia was probably eating with their families in the village right outside the walls.

You feel a had clap you on the shoulder. “Arrived for a hearty meal, eh?” Hadhan asks, shaking your shoulder. “And what is this, your first proper meal in .. how many days?”

“A week now. But it’ll be my first proper drink in less than a night.”

Hadhan langued. “It was Iber red. Expensive stuff. But I barely have any left so you’ll have to content yourself with the swill the rest of these poor bastards are drinking.”

“Wine is a woman’s drink anyways!” A fur-clad giant with a head of blond hair roars from the table.

Hadhan is drawn into a spirited banter with his companions while you seat yourself at the table. A plump, young girl emerges from the kitchen with a trencher of porridge and a mug of the same black beer you had been drinking. The porridge was hearty, but quite bland. There was nothing in it but the same black bread crumbled into it, as well as two or three long-stewed vegetables. Not a scrap of meat. Examining the trencher, you see that it had been carved from the same loaves of bread they had been feeding you.

As the girl leaves, Hadhan pats her on her behind, causing her to squeak in embarrassment and retreat embarrassedly to the kitchen.

“The Gaoler’s daughter.” He explains to you, “A sweet girl, and quite enthusiastic too. A bit on the well-fed side, but she’s quite comely … UNLIKE HER FATHER!” he roars, to the guffawing of the table, save for the sole girl at the table who only snorts in disgust …

It was in that way that you came to break fast with a small unit of the Black Hounds. And over the meal, you come to know a little of your new companions.

>Speak with the blond, fur-clad giant

>Speak with the sharp-looking, hooded figure

>The girl doesn’t seem to be speaking with anyone. What’s her deal?

>You have more questions for Hadhan

>Best to mind your meal and not impose yourself for now.
>>
>>5023009
>The girl doesn’t seem to be speaking with anyone. What’s her deal?

I wanna try a charisma roll with the Gaoler's daughter, just to get back at the bastard.
>>
>>5023055
The girl here is the one from the Black Hounds, just so you know.
>>
>>5023081
I know, but thank you for clarifying anyway Noir.
>>
>>5022808
If you run the numbers you will understand that, currently, the MC has a best case scenario of 60% success rate (Easy check and 20 skill) while the worst case scenario is a literal 1-in-a-1000 shot (Hard check and 10 skill). Our best case is already a coin flip. The numbers are stacked way high.

>>5022528
Just make it a flat bo3 with crit overwrites. Unless you plan on equipment giving us +50 bonuses most skill checks will still be close to a coin flip.
>>
>>5023234
Also instead of being solely dictated by static skill levels this way you can adjust difficulty with various modifiers without it becoming impossible (instead of Hard check you get +20 to DC etc.). Gives you more options and gives us a chance.
>>
>>5023234
Noted, but your skills will increase and your gear will give you bonuses and at times even negate the possibility of some wounds fairly soon. If that isn't enough, then I'll bump your stats or implement a bo3 system.
>>
>>5023240
What I'm afraid of is that that will give the bonuses too much variability to the point they seem arbitrary. With the Easy/Medium/Hard method, at least difficulty always changes by a set amount and if players disagree that something shouldn't be medium or hard given the situation or our character's skill level, then they can dispute it and I can readjust it easily.

But if the majority of players would prefer modifiers instead of difficulty level changes, I will make that change.

That being said, a vote would be super-appreciated if you have a preference in the options one way or another.
>>
>>5023234
>>5023240
A peasant, shit at combat? Who would've thunk?

Maybe make better choices in character creation instead of whinging on about how we suck at tasks because we were a professional butcher instead of a trained combatant. I'm not about to let you lads worm your way out of the consequences of your decisions. The dice system stays, and you got to deal with it.
>>
>>5023234
I did run the number and I am aware that even an Easy Strength/ Dexterity etc check would be about a third chance, but I’m also assuming that that this abysmal state of rubbish modifiers won’t last.

I’d rather we don’t revert to always Bo3 just to make our lives easier though. The problem then is that when we do actually gain experience and equipment and decent stats, it becomes much harder to fail unless one implements degrees of success/ failure, and a disproportionate amount of failures are crits if they do override. First thread’s too early to chance that, I think, especially since this is the prologue in which we purposefully suck.
>>
>>5023250
>>5023257
Don't listen to him Noir, he's just bitching that this isn't a traditional quest with an overpowered MC right off the bat. Sometimes anons have to realize that it ain't gonna be a cakewalk all the goddamn time.
>>
>>5023255
Please don't be mean anon. All the choices in CC I was fine with writing. Peasant was a choice in CC because while it makes for a more difficult early game, I think it provides more opportunity for growth in the character's case.

That being said, our character is not a trained combatant so please don't expect them to become a master swordsman relatively quickly. It will take work and training. But in the meantime, unless anons go out of their way to fight one, the MC will not end up fighting a master swordsman one-on-one.
>>
>>5022882
Well, this would just amount to the QM rolling two extra dice and picking the middle one, like we do. It doesn’t seem too hard, though it would admittedly be unnecessary considering its just NPC rolls.
>>5023009
>Best to mind your meal and not impose yourself for now.
If I’ve had three meals in the past week, I would be extremely interested in my food too.
>>
>>5023009
>Best to mind your meal and not impose yourself for now.
The internet apparently ate my vote.
As I meant to say, if I had three meals in seven days, I’d be very interested in my food.
>>
>>5023263
I get that, it's the bitching and trying to change the quest's dice system to his preference I don't like. If he wanted to be a QM he should've created his own quest.

I'll restrain myself in the future, but complaining about the dice system when it was the decisions that fucked us up really irks me. Take personal responsibility for your decisions anons, don't whine about how 'the system is broken, it's not my fault'.

>>5023269
I believe you're vote is here (>>5023264) lad.
>>
>>5023264
I think it would be more about setting difficult levels for the NPC, at which point we'd be rolling for two MCs instead of just the MC and the NPC. You add more people to the equation, and rolling three rolls for each (and determining each NPC's difficulty rating), will just turn this into a numbers shitshow, and won't improve the player's or the QM's quality of life when we get into battles with more than a single guard with a stick.

That's my thoughts on that, at least.
>>
>>5023264
>>5023269
…………
I have been betrayed, bewildered, bamboozled… the servers are fickle indeed.
Ah well. Shouldn’t matter ultimately.
>>5023282
Fair point, though I’m unsure how brawls larger than duels would play out with this system.
>>
>More discussion than ever
>Less voting than ever

How is this possible? Do you guys care about this choice or should I just progress to the next one?

Not to push anyone to vote, just wondering.
>>
>>5023257
I'd like both for the variety and eviromental or situation factors with qm/player creativity affecting it.

>Best to mind your meal and not impose yourself for now.
Sit next to the girl, give nothing more than eye contact nod if she looks and eat our meal in silence without bothering her.

She probably gets hit on by every other guy in the company. She might not even be a she at all....
>>
>>5023258
I will give you the benefit of the doubt and assume you are just emotional instead of retarded. You will notice that we have more checks than just combat. Furthermore, you will notice that even easy tasks are more likely to fail than not on all but 2 stats. On medium it becomes very unlikely and on hard we are more likely to roll 9 crits than a success on one of our 10 skills (illustratively).

And yes, making the NPCs roll more wont make the experience better.
>>5023259
I mean I get where you are coming from but I doubt putting on a hat will up our Intellect by 25 points. We will see but I have my doubts. Also if equpment starts giving more bonuses than we have stats (with exceptions ala full plate and endurance) it will be very gay.
>>
>>5023009
>You have more questions for Hadhan
What is expected of us, organization, ToS etc. Also what their current job is.
>>
>>5023009
>Speak with the sharp-looking, hooded figure
>>
>>5023009
>>The girl doesn’t seem to be speaking with anyone. What’s her deal?
>>
>>5023009
>Speak with the sharp-looking, hooded figure
>>
Having eaten three meals the past week, you’re too busy gorging yourself to talk much with your companions, but you still manage to learn something of them by listening to their conversations.

Hadhan was actually a sort of rising star in the Black Hounds. He had until recently been in the private retinue of the Company’s leader until he had broken off to form his own. He specialized in raids and small-unit actions, especially on high-sensitivity missions far from the pitched battles. But he had been involved in every Company action and campaign season for close to two decades. He was a black-souled bastard with an eye for wealth and women.

The Blond Giant was Ingmyr, a reaver from the Nordfjords, farther north than the furthest reaches of Gothyka. You had heard tales of explorers and raiders from that distant land, but Ingmyr had actually been picked up by the Company there, when it had been signed on for a war in the north.

The Mysterious, hooded figure was Farthorn. He had been a ranger in the King of Rosland’s employ that had kept the royal woods clear of occasional monsters and constant poachers, before being caught poaching himself. He had barely managed to escape to Gothyka with all his fingers.

And as for the girl, you didn’t learn much about her. You learned that her name was Schni and that she didn’t speak much to anyone except Hadhan.

That was all you learned before the meal ended.
“Now, Gentlemen …” Hadhan began at the end of the meal, “As much as you all have enjoyed living off the teat of these villagefolk, it has come time for us to leave on our Duty. Besides, let us admit that if we stay any longer then this village might become a hotter pan than we bargained for.”

“Hot for who I ask? The Gaoler would have your member nailed to the smallkeep wall if he had the courage to do it.” Farthorn jested to his leader.

“Never-the-less.” Hadhan continued, “I’ve received word of a caravan of our Employer’s enemies passing through the neighbouring fiefdom. It’ll be business as usual, lads. We hit it hard, loot whatever we can carry, and burn whatever we cannot!

The small party roared in response to the promise of blood and looting, before bustling off to handle their own preparations. But before he left, Hadhan clapped you on the shoulder.

“I trust you know how to make your preparations. Grab your weapons and gear and keep them ready to fight at any time. I expect no less from men under my command. Understand?”

You nod. “Understood … sir?”

“Call me Hadhan, or call me Brother.” Hadhan says, “And a word of advice? We leave tonight, and we’ll be traveling over country so best enjoy what a friendly village can offer while you can.”

After that bit of fraternal advice, you’re left to prepare by yourself. You turn to the Guard that had been showing you about, who had been waiting at the door.

“I’ll have my things back now then …”
>>
The Guard leads you to the Smallfort’s armory. It was right across the small, grassy courtyard next to the stables. Inside was a rack of hastily carved spears and cudgels. What few swords there were were propped up haphazardly on the wall. Among them, you see yours ...

>A shortsword, suitable for both short and knife-ranged combat

>A longsword, suitable for both short and medium-ranged combat

>A falchion, a single-edged cleaving weapon

>A saber, a quick and agile blade

>A rapier, cheap, but still precise

Alongside your weapon, you see your secondary weapon ...

>A shortbow

>A hand-spanning crossbow

>A butcher’s cleaver from home

>A mail-breaking poignard

>A heater shield

You also retrieve your rucksack, containing some basic supplies as well as a valued belonging.

>A pair of dice, carved from bone

>A wooden idol of your village’s nameless god

>A lock of hair from your childhood sweetheart, to remember them by

>A bronze arm ring, a last gift from your parents before they saw you off

>A tin flask of strong alcohol
>>
Hi anons. Unfortunately I'll be too busy for a day or two to update, so sorry about that. In the meantime, our character doesn't have a name yet other than Joseph so why don't you talk about what to name him while I'm gone. I'll probably pick the one I like the best, but I'll of course take what my players like into great account as well.
>>
>>5023444

>shortsword
>heater shield
>tin flask of booze

Seems to me that we should fight defensively and lean into our toughness here until we gain some stat boosts.

In terms of our name, we're a peasant named Joseph who's a butcher. We might not even have a last name, depending on the size of our town. We could keep our last name open until we do something of note?
>>
>>5023454
Peasants usually don't take last names in this setting.
>>
>>5023447
Sword
Shield
Lock of hair

Might be a blaggard but should still hold things dear.
>>
>>5023447
>A saber, a quick and agile blade
>A heater shield
>A lock of hair from your childhood sweetheart, to remember them by
>>
>>5023447
>A falchion, a single-edged cleaving weapon
>A shortbow
>A tin flask of strong alcohol
>>
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>>5023447
>A longsword, suitable for both short and medium-ranged combat
>A butcher’s cleaver from home
>A wooden idol of your village’s nameless god

If it wasn't for us being a butcher before, I would've chosen the short bow.
>>
>>5023447
>>A longsword, suitable for both short and medium-ranged combat
>>A butcher’s cleaver from home
>>A wooden idol of your village’s nameless god
>>
>>5023447
Personally, I think I’d prefer one of those hastily carved spears the most. For starters, you can’t easily throw a sword. For another, we can keep the enemy far away like the craven peasant we are.

Barring that, I’d prefer

>A falchion, a single-edged cleaving weapon
>A heater shield
>A lock of hair from your childhood sweetheart, to remember them by

The falchion is because our character has no martial training whatsoever, but simultaneously, I don’t want to try and rush spearman with a shortsword. A falchion isn’t ideal, but it’s a good enough compromise until we can steal something like an axe or spear.

The shield is because our armour and skills are laughable, and so a shield is extremely useful. Our character doesn’t seem to have marksmanship training, and a shield will keep us alive far better than trying to dual wield or a nice dagger.

Finally, the hair is because I’m a sap. :)
>>
>>5023447
>A longsword, suitable for both short and medium-ranged combat
>A butcher’s cleaver from home
>A wooden idol of your village’s nameless god

Ah yes, the god that definitely the whole village and not just we prayed to in secret.
>>
Fug, there actually is internet in a Gothyk prison cell.
>>
>>5023447
>A falchion, a single-edged cleaving weapon
Easy to use.
>A butcher’s cleaver from home
That's what we're used to!
>A bronze arm ring, a last gift from your parents before they saw you off
We'll look cool with it.
>>
>>5023447
>A falchion, a single-edged cleaving weapon
>A heater shield
>A wooden idol of your village’s nameless god

Here's hoping that our nameless god is some eldritch abomination. Also I'm fine with Joseph as our name, it's basic and simple enough
>>
>>5023447
>A longsword, suitable for both short and medium-ranged combat
>A butcher’s cleaver from home
>A wooden idol of your village’s nameless god
>>
Votes for Wooden Idol are locked in, between Butcher's cleaver and Heater Shield I'm willing to give you both just this once since they're a minor item.

To help voting along, I'll give the stats for the Longsword or Falchion you'd be getting.

Weapon: Iron Longsword
Damage: 1d10 edged
Weight: Medium
Quality: Common
Range: Short/Medium
Bonuses: +5 str +5 dex
Attributes
Two-handed weapon
- Debuff when using single-handed (-5)
- +5 AP when using two-handed
Dull Blade
- A longsword cuts with it's weight, but it's edge is typically not razor sharp (-5 damage against armored opponents unless using strong action)
Stuck Blade
- In group combat, blade becomes stuck in enemy upon killing them with a strong action, costing you the initiative the next round
Iron Blade - Cannot be sharpened further


Weapon: Iron Falchion
Damage: 1d10
Quality: Common
Range: Short
Bonuses: +10 str
Attributes
Cleaving Weapon
- Increased chance for decapitations on crits
+5 damage against lightly armored targets, - 5 dex
Commoner's Weapon
+10 buff for novice swordsmen Like Joseph
Iron Blade - Cannot be sharpened further

Please vote between

>Longsword

>Falchion
>>
>>5023929
>>Falchion
>>
>>5023929
>Longsword
>>
>>5023929
>Falchion

Because we’re using a shield.
>>
>>5023952

Agree. Falchion and heater combo.
>>
>>5023929
>Falchion
>>
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>>5023929
>Longsword

I'm voting my meme preference, as it's pretty clear the large cleaver is the better pick. Also, our nickname should be Guts, since we were a former butcher and all.

Slightly saddened from missing the lock of our childhood sweetheart, it would've added a sentimental human element that would've contrasted with the aesthetic of the idol god quite nicely.

>>5023731
You know, I thought it was just a bronze ring originally, not an arm band. Probably wouldn't have made a difference with my choice, but I do agree, we would've looked wicked with it.
>>
>>5023929
>Falchion
Seems easier to use for us, and we'll be able to use the shield on top of that.
>>
>Falchion

I want a longsword but its not ideal to use one with a shield.
>>
>>5023929
Falchion
>>
>>5023929
>Longsword
>Debuff when using single-handed (-5)
So you are saying that we can use it one handed right?
>>5024024
>Mysterious idol of a god that almost no one besides a small group of people know.
>A super buff man with a longsword with a past he tells no one(He didn't even tell us yet!)
...Guys are both Griffith and Guts at the same time?!?

Also keep in mind we can sill have a sweetheart/have our sweetheart be our god.
>>
>>5024175
>Stuck Blade
>- In group combat, blade becomes stuck in enemy upon killing them with a strong action, costing you the initiative the next round

This can cost us our life.
>>
>>5024175
It's official now. Our MC looks like a less buff version of Guts.
>>
>Falchion
>>
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First, you unsheathe your falchion and inspect the blade for any rust. But the falchion was a rugged, durable weapon and it would take more than a week’s neglect to damage it. Although the blade was hardly heavier than a shortsword, it had a deceptive amount of chopping power. It felt familiar in your hand, although you still weren’t sure what it meant for your sword to be an extension of your arm, like the stories put it. You resheathe your falchion and tighten your sword belt around your waist.

Then, you sling your battered heater shield over your back. You slip your cleaver into your belt next to your falchion. A butcher should always have a variety of knives after all.

Finally, you withdraw the Idol from your rucksack. The Idol was a strange one. It was carved in the likeness of a faceless saintess, a statue of which stood in the woods close to your village. No one knew her name, but it had been the holiest object close to the village by far and so the saint depicted had become an object of the village’s reverence. You kiss it. It had been too long since you had paid it any reverence.

At long last, you’re fully armed again. Now, Hadhan had said something about making use of the village before you departed, right?

>After the way this village treated you, you won’t feel guilty helping yourself to the smallfort’s provisions.

>You’ll do more than take a few provisions. They owe you a spear or a helmet. You’re fighting their war!

>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.

>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]
>>
>>5024285
>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.
>>
>>5024285
>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.

Payback's a bitch. Literally.
>>
>>5024285
>>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.
>>
>>5024285
>>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.
Vengeance by force if we must
>>
>>5024285
>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]

Firstly, no need to push our luck with the law and such. Secondly, chasing grudges mostly seems pointless, especially since we’ll soon be taking leave.
>>
>>5024285
>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]

Let's make one non-questionable choice that won't land us in jail again. Or worst, getting our dick cut off because we tried forcing ourselves on the gaoler's daughter.
>>
>>5024320
I won't abide by force. She either comes willingly or we never come at all.
>>
>>5024285
>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]

No point in fucking over a girl that did nothing too us
>>
Not an update, but I compiled all our character information.

Joseph of Saintswood

-- Basic Information --
Code: Code of the Common Man (Intuitive Morality)
Culture: Gothyk
Rank: Novice
Build: Average, for a peasant
Background: Commoner
Skin Color: Pale
Hair Color: Black
Eye Color: Brown
Other Features
- Spiky hair
- ‘Brutal’ features
- Scar on thumb

-- Stats --
Strength (str) - 10
Agility (agi) - 10
Dexterity (dex) - 10
Toughness (tou) - 20
Intelligence (int) - 10
Perception (per) - 10
Charisma (cha) - 10
Willpower (wil) - 20

-- Unique Attributes --
Butcher’s Hide
+5 AP against light, edged weapons
- Fast healing from wounds from edged and sharp weapons

-- Skills --

Weapon Proficiencies
Swordplay (Novice)
Knifeplay (Novice)

Languages
Spoken Gothyk - native proficiency (+5 cha when speaking Gothyk outside of Central Westerndom)
Written Illian Figures
Spoken Common (Central Westerndom) - fluent proficiency (accented)

Trades
Butcher

Lores
Common Lore (Gothyk)
Sellsword Lore (Gothyk)
Common Lore (Central Westerndom) (+20 int)
Common Lore (Westerndom) (int)
Common Lore (Gothyk Folk Religion) (int)
Common Lore (Holy Church) (-10 int)
Story Lore (-10 Cha)

Page 1/3
>>
-- Weapons --
[u]Iron Falchion[/u]
Damage: 1d10 Cleaving
Weight: Medium
Quality: Common
Range: Short
Bonuses: +10 str
Attributes
Cleaving Weapon
- Increased chance for decapitations on crits
+5 damage against lightly armored targets, - 5 dex
Commoner's Weapon
+10 buff for novice swordsmen
Iron Blade - Cannot be sharpened further

[u]Iron Cleaver[/u]
Damage: 1d5 Cleaving
Weight: Light
Quality: Common
Range: Knife
Bonuses: +10 str
Attributes
Cleaving Weapon (see Falchion)
Unwieldy - Initiative cannot be retained on a round this weapon is used
Highly Modular - This weapon can support an unlimited number of modifications

[u]Iron Hunting Dagger[/u]
Damage: 1d5 Sharp
Weight: Pocket
Quality: Common
Range: Grappling/Knife
Bonuses: None
Attributes
Working Tool - +10 to out-of-combat rolls where it is used
Iron Blade - Cannot be sharpened further

[u]Wooden Heater Shield[/u]
Defense: 10 AC with successful use
Damage: 1d5 Blunt
Weight: Medium
Quality: Common
Range: Short
Bonuses: +10 without initiative
Attributes
Parrying Weapon - Parrying with this weapon cedes you the initiative the next turn
Nonlethal Weapon - Cannot critical wound with this weapon

Page 2/3
>>
-- Armor --
[u]Aketon[/u]
Armor Points: 10
Weight: Light
Quality: Common
Attributes
Textile Armor - Piercing and Heavy weapons will ignore it’s AP
Warm - +3 buff against cold damage, -3 debuff against heat damage

-- Gear --
Extra Garments x1
Firestarting Kit x1
Meal Kit x1
Sleeping Roll x1
Traveling Cloak x1

-- Personal Effects --
Wooden Idol (No Effect) yet

-- Currency (Gothyk Mark) --
0 Gold
50 Silver
50 Copper

1 Gold = 50 Silver = 500 Copper

-- Fate Points --
4/4 Fate Points
0/2 next Fate Point

Page 3/3
>>
>>5024285
>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]
Anon stop being a petty little bitch.
>>
>>5024415
>Lores
What are these? No doubt we'll get an explanation when I comes up, I just figured I'll ask now.
>>
>>5024423
Information you know. Ones that don't have a stat thing attached to them you know well enough that you could probably give some information on any question on the topic that you're likely to encounter.
>>
>>5024293
Weren't you supposed to go for the code at every opportunity?
>>
>>5024285
>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.

>all these simps trying to white knight a butcher

You really can’t make this shit.
>>
>>5024427
Oho? I’m glad someone noticed. I’ll tell you what, if she isn’t into it, or you can come up with a better point than it pissing off the Goaler, and I’ll switch to the Code. Way I see it though, as long as she’s into it, it shouldn’t violate the Code.

Of course, if the QM explicitly said that this wouldn’t be consensual, the Code applies. I’m just looking to piss of daddy twice, not engage in forceful plunder.
>>
>>5024443
>piss off daddy

Damn autocorrect.
>>
>>5024429
>white knight
Nigga if you think not trying to jump every hole is white knighting I have some bad news for you.

>>5019380
>>5024443
>>
>>5024451
Ah, but I decide the level of autism, not you. Might want to try another reason.
>>
>>5024285
>After the way this village treated you, you won’t feel guilty helping yourself to the smallfort’s provisions.
>>
>>5024451
Damn, that it? Not even gonna explain your own reasons beyond us being petty for being thrown in the dungeon for no reason and the Goaler figuratively throwing away the key? Hell, I’d settle for a IC haiku at this point.
>>
Damn I actually have to count votes now and shit.

>>5024293
>>5024300
>>5024317
>>5024320
>>5024429
>The Gaoler treated you the worst by far. You’ll try your luck with his daughter, if only to get back at him.

>>5024320
>The Gaoler treated you the worst by far. You'll have your vengeance on him through his Daughter. By force if you must.

>>5024373
>>5024386
>>5024412
>>5024422
>This village is home to honest folk, just like you. You won’t take a single copper’s worth from them. [Follow your Code]

>>5024464
>After the way this village treated you, you won’t feel guilty helping yourself to the smallfort’s provisions.
>>
>>5024429
Butchers can be chivalrous too anon! Nothing inherently dishonest with the profession.
>>
>>5024521
you counted this guy twice? >5024320

I'm not down with rape, if we can seduce her then by all means. But only if she wants it.
>>
>>5024529
I fully agree. I don’t really see how it conflicts with our stated tenants of honesty, humility, and charity, but maybe that’s the autism acting up. Don’t see chastity on there, and so long as we aren’t dishonest in our intentions, we should be fine even if she isn’t into us and and it stops there.
>>
>>5024529
It's because he has a different suggestion than the rest of the 'seduce her' anons but would also probably be fine with just trying to seduce her over any of the other options. Do people find that unfair?
>>
>>5024536
The Code of the Common Man doesn't really have any unbreakable tenants, or a set number of them. It's just the morality of a rando peasant in the setting. Chastity's a value, but also one that's broken quite a bit. Not raping your neighbour is a stronger value in comparison.
>>
>>5024511
That is literally it though. Do you plan on playing a man trying to act as well as he can (the code) or are you going to be a petty bitch willing to use others to air petty grievances (fuck the daughter just to piss off the fattie). A question of morals - decent man or cunt.
>>
>>5024539
I think he was just confused as to why you counted him twice.

>>5024546
Being locked up and starved for weeks on end isn’t a petty grievance, it’s sadism. I wonder how many innocents were jailed and starved to death just because the Goaler was in a bad mood? It maybe a poor substitute for justice, but I didn’t just decide to ignore the Code on a lark anon.
>>
>>5024415
We are, astoundingly, not a complete novice. Things are already looking good for Joseph the shield fodder. :)
>>
>>5024557
Difference between justice and petty revenge. Important distinction.
>>
After the way the Gaoler had treated you, there hadn’t been a way to get back at him save for denying him the chance to hew at your neck. But hearing what Hadhan had to say about his daughter, an idea soon came to you. It would be sweet revenge indeed to gain the affection of his dear daughter even when he loathed you so. After all, a battlefield wasn’t the only place a man could find spoils to conquer.

You find the girl in the Smallfort kitchen, kneading dough between mixing a large pot of porridge. There was no one else in the kitchen, but that was what you had been counting on. Smallforts were usually empty outside times of imminent battle. There was no point to a small or even medium-sized village maintaining a fully mobilized militia at all times. What few guards there were on duty were busy dicing in the Smallfort’s guardroom or else shirking their duties to help their families in the field. There wasn’t even a regular patrol of the walls.

Hence, the two of you would have a bit of privacy.

You knock on the doorframe of the kitchen to attract her attention.

“Oh? M-may I help you um …”

“Joseph.” You tell her your name, “And you are?”

“M-Marlette.” She blushes. Shy as a maiden, this one was. But if Hadhan’s story was true, then she was no maiden. You wonder if her Father knew.

You take a second to admire her. Her blush had turned her cheeks apple-red, giving a vigorous appearance to her young, heart-shaped face. Although there was nothing outwardly indecent about her dress, it still showed more than enough skin. Her sleeves were rolled up, exposing pale arms whitened further from the elbows down with flour. The low neckline of her dress exposed a window of milk-white flesh. Although thick and fleshy, none of her plumpness sagged, instead giving the promise of softness. Her breathing comes in titillating gasps, still out of breath from the work in the kitchen. A sheen of sweat from her hard labor and the heat of the cooking fire cover her forehead, although she wipes it away with a towel. Hopefully, you’d get the opportunity to make her sweat from another kind of labor.

>You notice these things, but the only spoils you desire are a chaste kiss (Easy charisma roll)

>Whether there is a conquest doesn’t matter to you as long as you gain a favor from her to parade in front of her father before you leave. (Medium charisma roll)

>You’ve already accepted the duty to storm her gatehouse, figuratively speaking (Hard charisma roll)

>Faced with your quarry, your courage leaves you. Nay, it is not cowardice, but shame … [Follow your Code]

Dammit, where are the busty tavern maid pics when I need them for illustrative purposes
>>
>>5024624
>Whether there is a conquest doesn’t matter to you as long as you gain a favor from her to parade in front of her father before you leave. (Medium charisma roll)

You know, I honestly forgot about the dice system. As metagamey as it is, had I remembered how this dice system worked, I wouldn’t have bothered in such an exercise of fruitily. In for a penny I guess.

>>5024620
Sorry for wasting all of our time. Seems like justice will elude us, so you can rejoice now.
>>
>>5024624
>>Faced with your quarry, your courage leaves you. Nay, it is not cowardice, but shame … [Follow your Code]
>>
>>5024641
Actually, I completely forgot about Fate points. I’m really making a pig’s ear of this aren’t I? I do doubt that anons will vote to burn a Fate point over this though, or even spend it on a reroll, but if the majority are willing, might as well go for the hardest difficulty.
>>
>>5024624
>Faced with your quarry, your courage leaves you. Nay, it is not cowardice, but shame … [Follow your Code]

>>5024646
You deny the burn to avoid fighting with a guard and potentially getting our head chopped (if it werent for the ex machina) but you are gung-ho on burning one for narrative cooch. Anon, are you a coomer?
>>
>>5024624
>You’ve already accepted the duty to storm her gatehouse, figuratively speaking (Hard charisma roll)

Burn baby burn!
>>
>>5024648
Just autistically retarded. You denied the burn then as well, and I was curious as to how the combat mechanics would’ve worked. Here I legitimately forgot how the dice mechanics worked, as I confused battle mechanics with skill checks. I’ll have you know that I won’t be wasting out fucking time with this shit again though, any unnecessary skill checks in the foreseeable future will end in failure, so why try in the first place? Going to be a boring couple of threads outside of combat though.
>>
>>5024656
>>5019390
>>
>>5024624
>You notice these things, but the only spoils you desire are a chaste kiss (Easy charisma roll)

Let’s keep our expectations reasonable here. A former convict about to jump town isn’t a very good hook, after all.
>>
>>5024624
>Whether there is a conquest doesn’t matter to you as long as you gain a favor from her to parade in front of her father before you leave. (Medium charisma roll)
Seems like the first 2 are non-sex options.
>>
>>5024659
I was referring the run away burn, not the sneak away burn. Don’t worry though, I’m sure the anons will choose the Fate point gain over the likely fail/spend/burn choice the charisma check entails.
>>
>>5024672
Since sarcasm is not clearly conveyed over text I will assume you are being serious, in which case:
>trusting anon
>>
>>5024624

>Faced with your quarry, your courage leaves you. Nay, it is not cowardice, but shame … [Follow your Code]

Not too late to think better of it.
>>
>>5024624
>>You’ve already accepted the duty to storm her gatehouse, figuratively speaking (Hard charisma roll)
>>
>>5024665
Second one could be a sex option if you roll a crit
>>
>>5024624
>You notice these things, but the only spoils you desire are a chaste kiss (Easy charisma roll)

This is the only choice that I like outside of just autisticly leaving.
>>
>>5024624
>You notice these things, but the only spoils you desire are a chaste kiss (Easy charisma roll)
We have literally a 1% or less chance at anything other than an easy roll
>>
To prevent there still being a tie when I have time to sit down and write an update, please vote between

>The only spoils you desire are a chaste kiss (Easy charisma roll)

>Follow your code
>>
>>5024624
>>You’ve already accepted the duty to storm her gatehouse, figuratively speaking (Hard charisma roll)
>>
>>5024960
>Follow your code
shiiieeet might as well get a fate point then. Better than a "chaste kiss" for sure.
>>
>>5024960
>Follow your code
BS "kiss"
>>5024995
Yeah agreed, but this is kinda metagamey for me...
>>
>>5024995
>>5025011
The more fate points we acquire, the harder it becomes to get and we're already sitting on 4 fate points. I doubt not going a kiss is going to give us a fate point.
>>
>>5025023
Wait, is that true? I guess we won't be burning shit then.
>>
>>5024960

Follow your code.

I know players have differing opinions on this but I'm not super interested in "sellsword dating quest'
>>
>>5025026
I'm pretty sure we will at some point.
>>
>>5025103
Probably when our life depends on it, but I assume we'd try and spend our Fate points first, and have them all be used up before we'd need to burn them.
>>
>>5024960
>The only spoils you desire are a chaste kiss (Easy charisma roll)
We're already this far in, might as well piss of the Gaoler.
>>
>>5024960
gay. Hard charisma or nothing
>>
>>5025011
>kinda metagamey for me...
yeah you're right, but the whole motivation "I'll get back at the guy... by giving his daughter a smooch on the cheek and not telling anybody" is more gay then going "meh fuck it I'll just leave the girl be".
>>
>You followed your code and let your conscience guide you. In doing so, you progressed 1/2 towards a fate point. Not many in your line of work possess such scruples.

Unbidden, memories from your youth come to you, when you had secretly gazed at the young women of your village in such a manner and desired much the same thing. By now, some of them would have children of their own. You remember chaperoning over the children in your village playing in the fields when the harvest was good. By now, some of them would be as old as she was. Had Marlette been born in the same village as you, you would never have thought about her this crudely. She would have been like a sister to you. Did you really change this much since you left home?

An awful homesickness overtakes you.

“Master Joseph ...” Marlette asks, stepping closer as you don’t respond, “Did … did you need something?”

You look away from her, any desire gone. “Beer. Bring me beer.”

“O-of course!” Marlette scampers away to do as you request. Although she seems nervous, you don’t see any real fear in her. Only shyness. You doubt she’s seen significant hardship in her life. A child from your village would have been lucky to be as plump and healthy as she was. This was a prosperous village. Who were you to come here and think of doing with their daughters as you pleased?

“Your beer, Master Joseph.” She squeaks, bringing you a mug of the dark beverage. You mutter barely audible thanks and go back to stewing in your bad temper. But she doesn’t leave, standing timidly to the side.

“Girl, don’t you have work to do?” You growl …

“I’m sorry!” she squeaks, “It’s just that … you seem upset …”
>Some conversation might take your mind off your homesickness

>Confide in your homesickness to her

>Doesn’t she know you were in the dungeon until recently?

>Shoo her away
>>
>>5025381
>Confide in your homesickness to her

Don't really see the point now, but why not?
>>
>>5025381
>Some conversation might take your mind off your homesickness
We might learn some rumors or information though I doubt she would know much. If anything, having a pleasant conversation isn't bad.
>>
>>5025381
>Confide in your homesickness to her
>>
>>5025381
>Some conversation might take your mind off your homesickness
>>
>>5025381
>>Confide in your homesickness to her
>>
>>5025381
>Some conversation might take your mind off your homesickness
>>
>>5025381
>Confide in your homesickness to her
>Doesn’t she know you were in the dungeon until recently?

I want to know more about our hometown actually.
>>
>>5025227
That sounded really gay.
Like are you a booba man or no booba man, and you say no booba, girl booba are gey.

>>5025381
>Doesn’t she know you were in the dungeon until recently?
>>
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“I seem upset, eh?” You muse, “You’re not wrong.”

“May I … ask why?” Marlette asks. She seems to be growing less nervous around you, speaking less haltingly.

You sigh. “To be honest … I miss my home.”

“Oh …” Marlette says, “I always thought the life of a sellsword was much more exciting than village life.”

“There are great hardships too.” You point out, “There’s adventure, yes, but a lot of it is marching in the rain from one camp to the other, all to spend a day in breech-pissing terror before you do the same thing again.”

“But Hadhan always says that the true charm of being a sellsword is finding brothers to call your own, and to risk your lives for glory with them.”

“Does he now?” You snort, “It might be true for him, but not for me. Saints, I should have never left home ...”

“I’ve never been beyond my village.” Marlette admits. “Hearing how you sellswords have been all across Gothyka, I can’t help but feel jealous.”

“Bah. A girl like you wouldn’t last a day living the way we do.” You spit, before quaffing your drink. Marlette quietly refills it. At some point, she had sat down across from you.

“Still, I’d like to see what’s beyond the horizon.” She says, before shyly asking. “Could you tell me what your hometown is like, Master Joseph?”

“Aye, I can. Perhaps I will.” You think back to your home, before you begin speaking. “I was born far to the East of here, where Gothyka meets the edge of the Wildlands, where the ground rises up in broken foothills to form the Cloudbreaker Mountains. Where the Earth has only been tamed for less than a dozen generations. This is a land which is not divided village to village and field to field between Knights and Petty lords, and their liegelords, and the High Lords above them. Here, the land is ruled by Marquesses who claim vast expanses of woodlands and hills and many unmapped rivers and lakes, dotted by clearings created by small settlements. My village was in the March of Chuland. To the west, south, and north, there were fields of barley and oat, although not the wheat that is so common here for our land was forgiving to it. But to the east, there was a forest. Once, beasts and goblins and wild men lived in it, but they had long been driven off the land. And yet, we often found crumbling ruins in the woods, their builders long since consigned to the Earth.”
>>
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“That sounds wonderful.” Marlette breathes, “To have that much space to yourself.” Throughout your tale, she had been keeping your mug filled to keep you speaking.

“It was so.” You agree. “Where we are now, we could cross a Lord’s domain on foot in a day. But where I come from, a man could ride for a week on horseback and not see the whole domain. We were far away from the power of our liegelords, and seldom paid taxes. And yet, when famines struck, we were too far away to receive aid. And famines there were …”

“Is that why you left?” Marlette asks.

You bite your lip, as memories you had bottled up come back to the surface. Of your seventeenth year when the harvest had failed three years in a row. Of the difficult choice your parents had faced, to keep both of their sons at home and see them starve together or to send the younger away for greener lands. Of how you had hitched a ride with a caravan moving West, watching your small village shrink until it vanished beyond the horizon. You had lost track of the years since then, but the fields you had found were not green, but red.

“Aye.”

The two of you sit in silence. Marlette not knowing what to say further and you not having the heart to continue speaking. Until finally, she breaks the silence. “If you miss your past life, why not return home? Or settle in a village and live an honest life?”

Why didn’t you? That was a good question …

>Why would you return home? You’d still be in the same situation as you were before, starving.

>And yet, you cannot simply settle, for you would not be able to truthfully call any but the place of your birth ‘home’

>Perhaps you could return home once you have the silver. But the truth is, you don’t know the way back. (+1 Fate Point)

>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)
>>
>>5025629
>Perhaps you could return home once you have the silver. But the truth is, you don’t know the way back. (+1 Fate Point)
how could I resist that charmfull Hobbit answer.
>>
>>5025629
>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)
>>
>>5025629
>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)

We can strive to be better, but I doubt that any amount of striving will convince us to settle for an agrarian life for a long while yet.

How old is Joseph? Late twenties, early thirties?
>>
>>5025629
>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)
Presumably he is less a cunt and more restless. Either way, good narratively.
>>
>>5025629
>>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)
Not even doing this for the free level up, it just sounds like the better answer
>>
>>5025639
+1
I like the idea of such a large land but being ignorant of all that lies within it. Like an entire reason we became a sellsword in the first place, because we just couldn't find the way home. Even if we did, what would we do without the money?

We saving money to homestead now.
>>
>>5025629
>Perhaps you could return home once you have the silver. But the truth is, you don’t know the way back. (+1 Fate Point)

I like this answer.
>>
>>5025629
>The truth is, you don’t think you could return to an honest life now if you tried (Free level up)
>>
>>5025629
>Perhaps you could return home once you have the silver. But the truth is, you don’t know the way back. (+1 Fate Point)
>>
>>5025660
Mid twenties.
>>
>>5025660
Don't forget we're not a farmer, we're a butcher. A learned trade. Saving up for a nice big butcher shop with some apprentices in the next bigger village to his hometown might be a feasible dream for the guy.
>>
>Joseph has increased his story lore

“An honest life you say?” Could you do that? Open a butchery in a prosperous village, find a wife, whelp a few children to raise in a quiet, humble life. To work honestly again. Try as you might, you simply can’t imagine it. You hadn’t ever found a place in your travels where you’d be able to set down your roots. There was another reason too. Someone who had never left their village might not know it, but peace in Gothyka was fragile. As quiet as this village was, it was already serving as a point of operation for some High Lord’s war. Knowing that, you’d never feel safe settling down. You wouldn’t be able to trust it.

“So long as Gothyka is at war, I cannot live in peace.” You tell Marlette.

“I’m sorry, but I don’t understand …” Marlette says.

“It’s better that you don’t.” You reply, “Just know that as long as you can feel at peace living where you are, there is nothing worth seeing beyond the horizon …”

================================================================================

Leveling

You may increase one stat by 10 and redistribute up to 10 points of one stat other than Toughness or Willpower to another stat. You may also burn fate points for an extra 5 points to redistribute.

Because this is not a leveling grounded in the story of the quest itself, you may not increase any stat higher than your toughness or willpower stat.

>Which stat would you like to increase?

>Are there stats that you would like to redistribute?

>Would you like to burn a fate point for more stat points?
>>
>>5026029
>Charisma, but I'll settle for Strength or Dexterity

>No

>Unless stat points are created wholesale from burning (not redistributing existing stat points), no. If these are new stat points, 2 Fate points then.
>>
>>5026091
They are new stat points, good catch of a typo.
>>
>>5026029
We got the level up by basically admitting that, at least for most of our adulthood, we’ll be an eternal nomad. What would a drifter find useful?

>+10 Charisma
>No
>Assuming typo, burn 2 Fate Points for +5 Perception, +5 Strength

At some point I’d like to be able to fight with both a bow and a sword or axe. Range matters.
>>
>>5026029
>Strength
>No
>No

need to get stronk to be a better fighter. Not at the expense of our fate shekels though.
>>
>>5026167

Seconding this.
>>
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>>5026167
I agree on the range bit, but I'd prefer we focus on either maxing out one stat to make is less shit in that area, or increase our toughness/willpower for the next level up.
>>
>>5026029
>Which stat would you like to increase?
Strength.
>Are there stats that you would like to redistribute?
Nope. We're good.
>Would you like to burn a fate point for more stat points?
Yes. Burn one for Perception.
>>
>>5026029
>Charisma, Strength +10
>No
>2
>>
>>5026279
What about str +10 instead of perception +5 str +5?

We do need a physical stat we’re good in if we’re going to fight, but with the falchion boni I don’t think it’s too desperate, and a good charisma can rarely substitute one to one with perception, especially for a wandering drifter. Still, five less perception won’t be the end of the world, if we’d prefer that.
>>
I just realised that there’s not actually much point in what I just said, since it’s a vote and we’re meant to vote.

Having said that, maybe we should start thinking about what stats we want to favour, and how high is’ high’ regarding stats. The way dice mechanics work, we’re very motivated to raise the stats we want to use most to at least 40, to reliably pass easy checks and stand a decent chance on medium ones. Similarly, even if we plan to only sometimes make easy checks with a stat, getting it to 25 would mean we at least have an over half chance of achieving that.
>>
>>5026372
I think strength and toughness should be a priority. Then we could vote on what other stat to increase after those hit 40+
>>
>>5026366
That's fine. I just think it's better to focus on getting 1 stat to 20 rather than two 15, improve our chances to 20% on an easy roll instead of splitting the difference with 15% for either. Plus, this means that a Strength attack is more viable than before, where we were taking hits instead of dishing them out.

>>5026372
>>5026382
I say Toughness, Will, and Strength, with a dash of Charisma. We can always redistribute if need be.
>>
>>5026029
Charisma
no
Fuck no. The utility of being able to reroll beats +5 any day.
>>
>>5025955
Ah, thanks Noir.
>>
Calm me daft, but I’m going to to suggest that, once we rush str and dex to basic competence (~30, because that sounds good?) I actually want to focus on mental stats- specifically Intelligence and Will.

Realistically, I don’t think this system will let us be a super combatant unless we pump stats until we’re cutting down mooks in a single blow, nor do I want to play a super combatant, since then I would have voted to be a knight and literally be trained from boy/girlhood to achieve just that. Once we achieve competence, I’d rather we focus on Joseph’s mind- because being smart, brave and reasonably personable is a far better bet to gain a better lot in life for a common mercenary than trying to be a one man army. Additionally, combat is actually the easiest part of this game because we’re matched against other people here, and not the cruel unfeeling percentages.

So once we achieve str and dex (str on the offensive with the falchion, dex to defend ourselves with a shield, which is actually really synergistic both in real life and mechanically), I’d like to focus on Intelligence, Willpower and Charisma.

Yes, my own vote runs counter to what I say might be good, but that’s because I’ll probably just stack boni at the end of the day based mostly on how we got that level up, even if that leaves us deficient in something like Intelligence. That’s life.
>>
>>5026599
>sellsword
>"let's artificially cap our sword skill"
I agree with you that people skills are more profitable and more useful in life but with the current dice system we will not live long enough to use those people skills unless we pump combat skills to at least the 50s. And that is assuming we only fight common mooks.
>>
Locked in for Charisma and not redistributing any stats, but we're tied for whether to use Fate Points or not. So ...

>Burn 2 Fate Points for +5 Perception, +5 Strength

>Don't burn fate points
>>
>>5026648
>>Burn 2 Fate Points for +5 Perception, +5 Strength
>>
>>5026648
>Burn 2 Fate Points for +10 Strength
>>
>>5026658
That wasn't an option provided. I'm trying to break a tie right now so if we start debating how exactly to distribute the points from the Fate Points then there's the chance of just getting in another tie.
>>
>>5026674
Just put me down for burning the shit then. I don’t know why we’re splitting our already thin stat gains, but I suppose half is better than nothing, even if in practice it means jack shit.

>>5026648
>Burn two Fate Points
>>
Eventually Marlette needs to return to her chores. Your beer runs dry and with no more reason to stay in the kitchen, you leave in search of something else to do, or at least somewhere more comfortable to be idle. When you walk out of the kitchen, you see Hadhan leaning against the wall of the courtyard, holding what looked like two wooden swords. He seemed to be waiting for you.

“Joseph. I was looking for you.” Hadhan announces. “Are you done with all your errands?”

“Yes?” You nod.

“Good. There’s something we need to take care of before we leave.” Hadhan says, before tossing you a wooden sword. “I need to get an idea of how competent you are with a sword. So have at me and we’ll soon find out.”

>If Hadhan wants to have at it, you’ll give as good as you get … or try to

>You’ll accept this challenge, on the condition that a wager is made (what?)

>You suddenly remember something you need to take care of

>Is this really necessary?
>>
>>5026931
>If Hadhan wants to have at it, you’ll give as good as you get … or try to
>>
>>5026931
>If Hadhan wants to have at it, you’ll give as good as you get … or try to
no wager please he'll wipe the floor with us
>>
>>5026931
>If Hadhan wants to have at it, you’ll give as good as you get … or try to
>>
>>5026931
>>If Hadhan wants to have at it, you’ll give as good as you get … or try to
>>
>>5026675
I honestly don't know why we're putting points into Charisma knowing that we're getting into a huge battle soon.
>>
>>5027416
Anons want to play a pacifist sellsword who sneaks off the battlefield to woo the ladies.
>>
>>5027552
Anons want to negotiate some bonus pay instead of relying on looting poor peasants and raping women. Y'all fucked you chose a character that has common decency as his core value.
>>
>>5026931
>If Hadhan wants to have at it, you’ll give as good as you get … or try to
>>
“Very well. But don’t expect me to not give as good as I get.” You say, raising your wooden sword in one hand and your shield in the other.

Hadhan snorts, flourishing his own wooden blade. “With your sword and aketon, you should be embarrassed if you don’t get at least a few good hits on me ...

================================================================================

Weapon Received
Weapon: Wooden Sword
Damage: 1d5 Blunt
Weight: Medium
Quality: Common
Range: Short
Bonuses: None
Attributes:
Nonlethal Weapon - Cannot critical wound with this weapon

================================================================================

Combat: Black Hound Commander Hadhan, Middle Range

“First one to land a solid blow on the other wins the bout! Now, come at me!” Hadhan roars. He holds his wooden sword in a defensive stance, waiting for you to approach him.

>Strength Action (-10 debuff, you are not in range)

>Agility Action

>Dexterity Action (-10 debuff, you are not in range)

>Toughness Action
>>
>>5027598
>Agility Action
>>
>>5027598
I realized I forgot to say, but you have the initiative.
>>
>>5027598
>Agility Action
>If we’re in range, Dexterity Action. If not, Intelligence Action.

I would try my hand a Charisma Action, but he wants to test our ability with the sword, not with the tongue.
>>
>>5027598
>Agility action
>>
You and Hadhan stand at the edge of each other's range. But with the length of your wooden swords being the same, neither of you held the advantage. To attack the other, one of you would have to lunge forwards. And it would be a simple thing to step out of range of the other completely.

You lunge at Hadhan, the point of your sword extended ...

>Roll 3 1d100's for agility. Medium roll.
>>
Rolled 87 (1d100)

>>5027859
>>
Rolled 98 (1d100)

>>5027859
>>
Rolled 78 (1d100)

>>5027859
>>
>>5027897
>>5027991
>>5028063
Yea, this gotta be some sort of joke.
>>
Rolled 78 (1d100)

Rolling for Hadhan
>>
Combat
Joseph Saintswood Roll (agi): 77
Black Hound Hadhan Roll (agi): 28

>Enemy statistic revealed - Agi: 50


You try to circle around Hadhan, but he keeps on the move, keeping you in his field of vision. His footwork is much more efficient. With only two steps he keeps pace with half a dozen of yours.

Roll 3 1d100’s for initiative. Medium roll.
>>
Rolled 92 (1d100)

>>5028228
>>
Rolled 88 (1d100)

>>5028228
Can't wait to fail another round of combat.
>>
>>5028269
>>5028274
This is a bad joke.

>>5028228
I honestly don't understand what Hadhan see in us. Every thing we're attempted ended in horrible failure, I don't see what use we could be to the Black Hounds beyond being a fairly effective meatshield.
>>
>>5028279
Wait are we roll under?
>>
>>5028280
Yep. All of our high rolling are working against us.
>>
>>5028284
fuuuuuUUU-
>>
>>5028338
That's not even the worse of it. Unless we get a nat 1, we've already failed, since Medium roll means we take the middle number. We certainly gained Kaguya's luck lads.
>>
Rolled 20 (1d100)

>>5028228
We would be slaying in a roll over quest
>>
Rolled 49 (1d100)

Rolling initiative for Hadhan
>>
Initiative
Joseph Saintswood Roll: 78
Black Hound Hadhan Roll: Under-Roll (Initiative, free half-action)

Combat
Black Hound Hadhan: Dex Action

Now, it is Hadhan’s turn to aggressively lunge forwards. He quickly enters deep into your range. With a flourish, his blade darts almost too quickly for your eye to follow …

>Strength Action

>Agility Action

>Dexterity Action

>Toughness Action
>>
>>5028466
>Toughness Action

I'm not getting defenseless next turn.
>>
>>5028466
Is there any chance of us 'winning' this fight, or are we so under-leveled that this is just a farce?
>>
>>5028466
>>Toughness Action
>>
>>5028485
Hadhan's going easy on you so yes there's a chance of you winning.
>>
>>5028466
>Toughness Action
Just tanking it seems to be our strength, if we have any.
>>
>>5028466
On the contrary, we have a shield. With the +10 bonus from the shield, our odds to parry and automatically gain initiative are as high as tanking, but we can then fit a half action after.

So I vote
>Dexterity Action
>Intelligence Action

We picked a strong defensive implement for a reason. I hope we don’t forget about it.
>>
Hear me out, for I have a most cunning ploy!

The wooden sword, mechanically, seems useless.
Now, in real life, a sword and a shield typically has an advantage over only having a shield. In this case, though, our shield deals as much damage with as much range as a wooden sword.

Ergo, since unless Noir accounts for the enemy then trying to outflank us, we could throw the sword at him and probably be better off for it.

If we do so, I vote we do so either when we have no other option, or at the end of a turn in which we have initiative to keep out initiative going, since we can capture the Initative from him but have much more difficulty retaining it.
>>
>>5028637
I think you're quite wrong, I think Thoughness also turns into +30 instead of the original +20.
>>
>>5028658
Do you think that applies even if we’re not actually using the shield?
>>
>>5028664
>Bonuses: +10 without initiative

I think that's pretty clear.
>>
>>5028706
I might have been bad at communicating this, but the +10 without initiative only applies to actions you try to do using the shield. But since that's a miscommunication, just this round, I will allow it to be a general bonus.
>>
You instinctively draw your shield over your body and brace your feet against the strike, prepared to weather whatever comes and push into your own offensive right after …

>Roll 3 1d100’s for toughness. Medium roll.
>>
Rolled 70 (1d100)

>>5028789
>>
Rolled 19 (1d100)

>>5028789
>>
Rolled 17 (1d100)

>>5028789
>>
>>5028799
>>5028849
>>5028866
Holy shit, we actually did succeed for once.
>>
Rolled 28 (1d100)

Rolling for Hadhan
>>
Rolled 4 (1d5)

Combat
Joseph Saintswood’s Roll - Underroll, 11
Black Hound Hadhan’s Roll - Underroll, 22

An underroll counts as a success, Hadhan just succeeded more.


Miraculously, you manage to impose your shield between your body and Hadhan’s attacks. But that doesn’t stop him. He strikes repeatedly, raining blows on your shield.

-- Result --

Hadhan has comboed you. He may attack repeatedly for as long as every subsequent attack exceeds the damage of the previous one.

Rolling for Hadhan’s damage
>>
Rolled 2 (1d5)

Rolling again
>>
-- Combo Result --
- 4 + 2 Damage

You are now at 20/20 Toughness and 20/20 Willpower


The difference between you and Hadhan’s skill is beginning to dawn on you. So far you haven’t made contact with Hadhan or even his blade once. But then again, he hasn’t hit you either.

If you can survive for just one more round, you will take it as a personal victory.

>Roll 3 1d100’s for initiative

I just realized it says you check dexterity for initiative when it should be agility. Apologies for that. Then again, both of those stats on you are the same so it didn’t make a difference before that mistake was caught.
>>
Rolled 64 (1d100)

>>5029064
>Toughness Action
>Without initiative, it is a full-action that tanks an opponent’s blow in return for seizing initiative the next round.

I'm confused.
>>
>>5029088
Hadhan came out on top that round so you didn't get the initiative. But you still under rolled so your shield's AP came into play meaning you take zero damage.
>>
>>5029097
Ah, thanks for explaining Noir.
>>
Rolled 3 (1d100)

>>5029064
I thought you did that on purpose so DEX isn't useless in combat. But I guess it is, lol.
>>
Man my rolls are on fire in this quest
>>
>>5029463
Takes off glasses
>>
Rolled 89 (1d100)

>>5029064
>>
Rolled 55 (1d100)

>>5029064
lol dice
>>
Rolled 95 (1d100)

Rolling for Hadhan
>>
Initiative
Joseph Saintswood Roll - 45
Black Hound Hadhan Roll - 45

You may freely choose between offensive and defensive actions.

Combat
Black Hound Hadhan: Dex Action

“Come on! Have at me!” Hadhan roars, beckoning you with one hand. His sword was held slightly lower than one outstretched hand, ready to parry any attack that you made …

>Strength Action

>Agility Action

>Dexterity Action

>Toughness Action
>>
>>5029511
>Strength Action
let's just try to get one good hit in.
>>
>>5029041
lmao even with stellar rolls we get dunked on. Seriously, this dice system is set up for MC failure.
>>
>>5029511
>Toughness Action
>>
>>5029511
>Strength Action

Sure, why not?
>>
>>5029511
Could we make a faint with the wooden sword and hit him with the shield instead? I don't think he'll expect it, so I'm hoping to get a decent shot at hitting him.
>>
>>5029677
OP mobileposting here. That's a technique you can learn but it's a good idea so I'll accept it as a hard agg dex action with your intelligence as a modifier. If you successfully pull it off you can learn the technique.
>>
>>5029970
>hard agg dex action with your intelligence as a modifier.
>If you successfully pull it off you can learn the technique
>dex and intel
>hard
>successfully

Nice joke OP.

I'm willing to do it if you lads are. I doubt we'd get a hit on Hadhan normally anyway, so really the odds haven't changed much at all.
>>
>>5029998
So what, we'd need 3 rolls under 20? Fuck it let's try it.
>>
If you continue to attack Hadhan conventionally, your chances of victory are slim. The difference in your ability was too great. That’s why if you wanted to land at least one blow, then you would have to try something new.

You’ll feint with your sword and strike with your shield. If you catch Hadhan off guard, then it might just be enough to exploit an opening.

>Roll 3 1d100’s for agility, hard roll, int bonus (+10).
>>
Rolled 77 (1d100)

>>5030373
WITNESS ME!
>>
Rolled 58 (1d100)

>>5030373

I feel like we've played very rationally and in character so far, and we have continually fucked up.

Clearly we have to take extremely bold actions for the dice gods to reward us.
>>
>>5030409
I wouldn't feel too bad about Joseph's performance. You've only been in two combat encounters and were in a position to beat that guard. But then he critted.
>>
>>5030446

I'm mostly joking, the quest has actually been very realistic with respect to our performance as a half-starved peasant with no combat training.
>>
Rolled 44 (1d100)

>>5030373
>>
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Rolled 50 (1d100)

>>5030388
I am the man ... who grabs the sun ... RIDING TO VALHALLA

Rolling for Hadhan
>>
I should be walking with the Immorta. Mcfeasting with the heroes of all time ...

Combat
Joseph Saintswood’s Roll: 57
Black Hound Hadhan’s Roll: Underroll


You’re not entirely sure what happens next. At some point, you had lost eye contact with the tip of Hadhan’s sword. Half a second later, you found it resting on your shoulder. Ah, you remember. Hadhan had bound your blade with his, simultaneously leaning too far to the side for you to use your shield. Then, he had forced his blade forwards with a powerful thrust, scraping it along yours until it rested on your shoulder. Had it been a real thrust and the blade of live steel, you would have been a twist of the wrist away from death.

“Mediocre.” Hadhan sighs ...

-- Result --
Hadhan WINS


“You’ve got a solid stance, I’ll give you that.” Hadhan admits, slapping your shield. “Now, why do you think I won?”

“You’re stronger than me.” You say, as you hand your training sword back to Hadhan.

“Not quite.” Hadhan wags his finger. “Using a sword isn’t just swinging a sharp piece of metal through the air. I won’t call it an art form like the sirs and lords do, but it takes rigorous training to develop skill. You have to practise with your blade for months on end if you want to get any better. I mean sinking downtime into it. And some things, you won’t learn unless you find someone to teach you.”

“Aye.” You nod. Until now, you had thought of combat like trying to butcher a carcass that was still moving. But now, you were beginning to understand that there was much more to swordplay than just the sword ...

>Ask Hadhan how he became so skilled

>Ask Hadhan for advice

>Where in the fight had you gone wrong?

>If your skills were mediocre, why had he recruited you?
>>
>>5030547
>If your skills were mediocre, why had he recruited you?

Then
>Ask Hadhan for advice
>Where in the fight had you gone wrong?
>>
>>5030560
+1

Convenient meatshield, am I right?
>>
>>5030547
>Ask Hadhan for advice
just keep this nice and simple.
>>
>>5030547
>If your skills were mediocre, why had he recruited you?
>Ask Hadhan for advice
>>
>>5030547
>>Ask Hadhan for advice
>>
“If you have anything to teach me, I would be thankful to hear it.” You tell Hadhan.

“I ain’t your mother. I’m not going to spend my own time teaching you how to use a sword you should already know how to use.” Hadhan grumbles, “Don’t be overreliant on your shield when fighting someone more skilled than you. It can be your lifeline in combat, but there are many ways to get around it. A solid lad like you, I’d say when you get your first real pay, use it to buy good armor. You won’t be able to afford heavy plate, but a shirt of mail, maybe even good almain rivet ...”

“Thank you for your advice.” You say, bowing.

“Don’t bow to me.” Hadhan complains, “I’m not your master at arms, just an old sellsword sharing tricks that’ll keep you from being gutted longer … Still, if you ever need a good bout, I’d be more than happy …”


Night has fallen. The village is asleep. But the members of the Black Hounds are gathered in the Smallfort’s room, preparing for their Duty. The smell of oil from the blade whetting hung in the air. Packs of provisions leaned against the wall, being tallied one last time. A map was spread out over the table.

“We are here.” Hadhan explained, pointing at a small dot on the map, not even labeled. “At the edge of Duke Grenzheim’s domain. And our target will be here …” Hadhan’s finger moved across the map to a long road … ”Passing along this route from the trade town of Harvesthorpe to outlying villages. Our enemy are the men of Count Visihrod. They’re like to be village militia, supplemented with men-at-arms from the town, escorting caravans of arms and trade goods. As for our route, we will be striking cross-country through the domains of another, neutral lord which is why we must travel at night to avoid discovery.”

“Why are the two fighting?” You interject.

“Some tax dispute, does it matter?” Hadhan laughs, “Good coin for us though. If we were men of Lord Grenzheim, our discovery would bring more Lordlings into the conflict. But as it is, this sort of task is what the Gods created sellswords for. The crossing of the land will take two days, after which we will reach the Untilled Wood. Once we traverse there, we will be in the land of Duke Grenzheim and free to raid and pillage with surprise on our side. Now, any questions?”

>No, seriously. Why are those two Lords fighting?

>How did Hadhan know the caravan was coming?

>Untilled Wood? That sounds dangerous.

>This seems a very minor raid. Why go through all the effort?
>>
>>5031006
>This seems a very minor raid. Why go through all the effort?
>>
>>5031006
Untilled Wood? That sounds dangerous.
More information on the place we are going to would help.
>>
>>5031006
>Untilled Wood? That sounds dangerous.
>This seems a very minor raid. Why go through all the effort?
>>
“It’s a patch of woodland that was never tamed.” Hadhan explains, “In the past, rangers kept it free of the more dangerous beasts, but the forest could never be completely tamed. People who wandered in had a way of going missing. And even if it was, Untilled Woods have a way of attracting more beasts from afar. Still, I’ve been in plenty of untamed land in my time and I doubt we’ll have much to fear.”

You had grown up on the Eastern Frontier. You knew what an Untilled Wood was. Soil that had forgot Man, untouched by cold iron since the Fall. Where primordial trees grew thick and tall and strange beasts made their abode. Some tales even spoke of Demons spontaneously arising from the earth the same way maggots spontaneously bore themselves from spoiled meat. The land your village had been on was safe enough, but it had been made so through blood. The thought of passing through one filled you with unease. But perhaps the ones here were safer, not directly bordering true Wildland.

“This seems like a very minor raid.” You observe, “We’re risking a lot by going through dangerous territory. Why make so much effort for one raid?”

“It seems that way doesn’t it?” Hadhan says, “But it is only the beginning of more raids to come in that area. Our Employer’s presence there is limited, but that will change with our arrival. Raids aren’t only to harass our Employer’s enemy. We will disrupt their supply lines. We will learn of their forces in the area. And who knows? If they learn that Grenzheim can send men undetected to harass even his territories away from the fighting, they’ll be forced to send soldiers there in case of a larger attack. That’ll take enough pressure away from where the fighting actually is for a breakthrough.”

“So we’re to be the first forces on our side in the area?”

“That’s right.”

So you’d be bringing war to a previously peaceful part of Gothyka. Part of that sits uncomfortably with you, but such was the way of things.

“Alright, grab your gear and make ready. We leave now!” Hadhan roars.

End of Chapter 0

>+5 Toughness
>+5 Willpower
>>
Alright, well that's the end of the tutorial for Sellsword's Code. I hope you enjoyed it so far! Questions, comments, and criticism are accepted until I get the beginning of chapter 1 written and going.

Anyways we seem to have lost a few voters so for the anons still around, would it be better to continue in this thread or make a new thread?
>>
>>5031693
You still got me Noir, and I ain't leaving until the bitter, inglorious end.

I'm fine with continuing with this thread if the others are.
>>
>>5031693
I’ll probably only be rarely able to attend going forwards, but I’m enjoying myself. Step by step, we become a less scrub mook. :)

(+Toughness and Will is excellent. Rushing Str and Dex to get to 30, so we can then benefit from the boni, is still untoppled, but I retain hope for a mental stat build.)

I think continue the thread. No reason to change yet; saves you work.
>>
>>5031715
Glad I have at least one fan.

>>5031928
I update throughout the day so just check in now whenever you have some time! Hope you're enjoying it so far!
>>
>>5031693
This is the first quest I'm participating in, so I'm excited to see how things turn out. Also the concept is neat.

I'll try to attend when I can but work mat get in the way.
>>
>>5032137
Don't worry anon. Since it's your first time I'll be gentle.

Glad you like the concept, I've been sitting on it for a while so I thought I'd make a quest out of it.
>>
>>5031693
No reason to make a new thread yet, I think. I'll be voting once in a while when I get around to actually reading the updates. Enjoying it a lot so far, even if the combat system & equipment stats are a bit hard to keep track of, but that's me being retarded I guess.
>>
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Since you've finished the tutorial, might as well give some lore on the immediate setting. You don't have to read it but it's there for those who like this sort of thing ...

Gothyka
The Empire of Gothyka takes up much of the heart of central Westerndom. Ruled by a High King, it is a divided land, composed of innumerable duchies, baronies, princedoms, and city states. Bordered by ocean and mountain on all it’s borders, the land is an ideal cradle for the Gothyk people for there are few avenues for another peer empire to attack. It is a land long tilled. Throughout Gothyka, villages are rarely more than a day’s journey away from each other and towns are commonplace. The loam, tilled with cold iron and blessed by priests, is bountiful. This allows for the common folk of Gothyka to be set to war or building great works by their High Lords without fear of famine. For this reason, Gothyka is a land of soaring cathedrals and sprawling fortresses, as well as a land of unusually bloody wars.

However, this was not always the case. Gothyka once stood as a confederation of tribal kingdoms in opposition to the Ilian Empire to the south. However, even in their rivalry, the white city of Ilium taught the Gothykans much, from writing to steel working to the Ilian way of war. The feudalism that is the bedrock of Gothyk society is derived from the manoral systems of the late Ilian Empire. But that changed at the end of the First Age of Man when wave after wave of Beastmen descended from beyond the Cloudbreaker Mountains upon the lands of Men, overwhelming the greatest Empire Westerndom had ever known in a wave of hide, horn, and gristle. Against the wrath of the Wildlands which the peerless Legions of Ilium could not withstand, the tribal war parties of Gothyka were barely an afterthought. For centuries, Gothyka was untilled. The Primeval Forests of the North and East grew over what was once land tamed by the plow, and in those new forests, wild men and beastfolk capered and frolicked under the domain of the Old Gods. Over the centuries of the Dark Age, the armies of the Wilderness devoured each other in an anarchy of blood and violence, for without settled lands to plunder, they had no way of sustaining themselves.
>>
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But scattered pockets of civilization endured amidst the ruin. Valleys guarded by castles, fortified towns, isolated monasteries that kept the lore of the ancient Empires alive. In time, the land of Gothyka was reclaimed, by intrepid woodsmen, hacking the wilderness away clearing by clearing until the land that the Gothyk people had once inhabited was all but reclaimed. In a world without the Ilian Empire, the new Gothyk kingdoms were situated for a much more prominent place in the world. But little of the old world remained, much had been lost and the lore preserved in Gothyk monasteries was only a fraction of the wisdom the Ilians had possessed. And still, pockets of the wilderness remained in the Untilled Woods that dot the Gothyk countryside. Hills too rugged to cultivate, forests unusually dangerous to enter, or patches of land where crops simply refused to take and where children sickened and died. Gothyka’s mountain borders are untameable and the refuge of all manner of threats from brigands to wild men to beastfolk to … darker things. However, despite it all, Gothyka was born.

In it’s early days, the land was united. However, for the past two centuries, open warfare between the various Lordly Domains has raged while Royal Authority grows ever weaker. Unlike other feudal realms, the fiefdoms of Gothyka are large, nations unto themselves with the capacities that entails. Although all pay a token tax to the High King, there are many nobles whose incomes from their domains surpass the income of the Throne. Some are even near-independent, with the northernmost provinces of Gothyka having broken away to form the Iron Kingdom, under the rule of the false Chosen One. And although the realm is too large to be conquered at once, the enemies harrying the gates of Gothyka are innumerable, from the Northmen Reavers that harry the coast, to goblin clans in the Cloudbreaker Mountains, to beastfolk raids from the Wildlands beyond. And Gothyka has few real allies. Perhaps only the dwarves of Dwarfhome to the southeast and the Kingdom of Iber across the sea. But by far the greatest threat to Gothyka are the powerful nobles of the realm themselves, as their continuous feuding and warring threatens to push the realm beyond it’s endurance and splinter it permanently ...
>>
And now back to your irregularly scheduled programming ...

Arc One: The Raider Commander
You have fallen in with the Black Hounds, an infamous sellsword company with an impeccable professional reputation … and a much less savoury reputation in virtually every other area. Recruited by Hadhan, a commander within the company, you join his band on a duty of raiding the lands of Count Visihrod. Alongside you and the grizzled sellsword, there is also the Northman Reaver Ingmyr, the Rosland ranger Farthorn, and a mysterious girl named Schni. It is a small part of the larger conflict between him and your employer, Baron Grenzheim. But why march so far to raid lands away from the war? What started the conflict between the two Lords in the first place? And of all people, why had Hadhan recruited you, a barely trained former butcher?

Chapter 1: Through the Untilled Wood

Day breaks grudgingly, the dawn rays barely making it through a thick morning fog. The party had stopped to shelter in an old, abandoned chapel for the day. You had marched throughout the entire night, first crossing from Baron Grenzheim’s land into another domain and marching cross-country from there, avoiding any roads for fear of discovery. You were grateful for the stop, although you hadn’t given complaint during the march. It hadn’t helped that Hadhan had made you responsible for the provisions pack. By the end of it, you could feel a sparing respect from the veteran sellswords at how you had gamely struggled through the wheat fields and tilled land and through irrigation channels without a word. You were still passing through the domain of a neutral lord and it would be another day until you were through. The five of you would hide here for the day to recover your strength, before resuming your travel at night.

The chapel was a small, neglected building in a long-fallow field. The pews had long been eaten up by worms. Part of the roof had fallen in. The statue on the altar was of a woman in a cloak. The stone had been long-greyed by exposure to the elements. Her face was missing, cracked off by a piece of masonry. Strangely, she bore some resemblance to your idol.

Everyone had set up their bedrolls around the edges of the building, where parts of the roof still stood and provided some shade to sleep in. Farthorn built a smokeless fire near the altar, just slightly to the side so that any passerby who stared through the door would not see it’s flames.

>Get to know one of your new comrades better (who)

>See if there’s anything in the camp you can help with

>Pray at the altar

>Simply rest
>>
>>5033010
>Pray at the altar

We'll help with the camp after this.
>>
>>5033010
>Pray at the altar
>>
>>5033010
>>Pray at the altar
Based
>>
>>5033010
>Get to know one of your new comrades better (Farthorn)

let's bond with the scout.
>>
>>5033010
>See if there’s anything in the camp you can help with
>>
>>5033003
>>5033005
Hell yeah lore.

This is me >>5032137 . Moblie posting atm.
>>
>>5033010
>Get to know one of your new comrades better (Farthorn)
And if we have time we could >Pray at the altar
>>
You didn’t know the name of the goddess or saint who’s chapel there was, but your parents had always said that there was little difference between the different deities. You were staying under it’s roof so you might as well offer your respects. Who knew when you would have the chance to pray in a sanctified place again?

You kneel in front of the Altar, bow, and then clasp your hands in silent prayer. You had never been taught any words to any prayers by your parents. You pray for safety in battle, that your family back home is doing well. You hope that some god, at least, is watching over you.

Your prayer is broken by the sound of a stream of urine being released onto the wall. You hear Ingmyr groaning in relief.

“Bastard, this is a holy space.” Hadhan says. But his tone is joking.

“I don’t know the faceless bitch on that altar. She’s no god of mine.” Ingmyr growls as he pulls up his breeches ...


You try to sleep during the day. But the sun is bright and it takes you a while to fall asleep, even in the shade. When you do, your dreams are strange. You dream that the statue is watching you from the altar. It doesn’t move, but you can feel it’s gaze on you.

Suddenly, you’re prodded awake. It’s Farthorn the ranger.

“Take the watch. I need to sleep.” He says.

“What time is it?” You ask.

“A little past noon.” He says, before pulling a piece of bread from your pack and heading to his corner of the chapel.

You stare at the statue. It’s faceless head stared blankly past you, as inanimate as before …


You have gained Piety. Piety is a meter that can armor you against certain attacks and give you certain abilities when you have enough of it, but can also lead to side effects.

Piety - 5


Night falls again, and everyone awakens. As people pack up and grab their breakfast, the provisions pack is lifted out of your hands by Ingmyr.

“Let me carry it.” He says, “If you carry it the whole way, you’ll tip over before we get to the Untilled Wood.”

You glance at Hadhan, but he doesn’t seem to object. If you were honest, not having to carry the pack would be the lifting of a burden ...

>Insist on carrying the pack. It was assigned to you.

>Take the time before you leave to explore the chapel more thoroughly.

>Offer a portion of your meal to the altar.

>Just eat your meal. You’re going soon after all.
>>
>>5033750
>>Offer a portion of your meal to the altar.

Something for the Dice Gods.
>>
>>5033750
>Take the time before you leave to explore the chapel more thoroughly.
>Offer a portion of your meal to the altar.
I'm fairly curious about this deity and this chapel, and there's no harm to paying our respects while we took shelter under her roof.
>Insist on carrying the pack. It was assigned to you.
While I appreciate the gesture, this was assigned to us, and I see this more as Strength/Endurance training more than anything else
>>
>>5033821
I'm going to step in and say you only have time for one because you're leaving soon. Sorry.
>>
>>5033848
>:^(
>Offer a portion of your meal to the altar.

While I would love to explore the chapel properly, I think offering a portion of our meal is more respectful to the deity we have sheltered under.
>>
>>5033750
Any details of our village’s deity btw Noir?
>>
>>5033905
Most of the information you know about it has already been given. It's a nameless deity that is worshipped because it has a relic extremely close to the village. People pray to it for general things such as luck.

From a meta perspective, it might be an Ilian statue carried off from a temple, but Joseph wouldn't know that.
>>
>>5033750
>>Offer a portion of your meal to the altar.
>>
>>5033750
>Take the time before you leave to explore the chapel more thoroughly.
>>
>>5033750
>Offer a portion of your meal to the altar.
I was torn between that and exploring the chapel but I doubt we'll find anything useful. But I could be wrong.
>>
>>5033750
>Take the time before you leave to explore the chapel more thoroughly.
>>
>>5033750
>Insist on carrying the pack. It was assigned to you.
>Just eat your meal. You’re going soon after all.
Can't afford to waste our food lads. We offered our prayer to this forgotten lady and that's all this vulgar butcher can offer.
>>
>>5034546
Same, but I figured offering a portion of our meal was more respectful to the deity who sheltered us. Really makes me wonder what it would've been like playing as a Ghazi.
>>
You break off a piece of bread and pour out some of the beer from your skin onto the altar. It seemed only right to offer a portion of the meal to the deity you had sheltered under. Perhaps she would bring you luck. You recall the harvest festivals of your home village where wine, grain, and meat would be buried in fields before being plowed into the soil.

“Didn’t know you were so pious, Lad.” Hadhan comments.

“Do you not keep the Gods?” You ask.

Hadhan snorts. “Don’t get me wrong, Lad. I like pious people. They’re the only ones foolish enough to be trustworthy.”

You ignore Hadhan’s backhanded compliment as you pour out the remainder of your sacrifice on the altar before clasping your hands around your idol. It might just be your imagination, but when you close your eyes in prayer, the idol feels warm to the touch …

Piety - 7


Progress is faster than expected and by daybreak, you are already at the edge of the Untilled Wood. The autumn nights were long and a good distance had been traveled under the cover of darkness.

“Once we enter, we will be hidden.” Hadhan announces, “We’ll find shelter for the night and make camp as soon as possible. I don’t want to be stumbling around in these woods after dark. Farthorn, scout ahead for any potential threats. The rest of you, keep your eyes open.”

Stepping into the Untilled Wood was like stepping into another world. The air was slightly warmer and damper, as if autumn hadn’t completely taken hold. While the trees outside were clad in hues of gold and orange, the trees here were a dark green interspersed with brown. The earth underneath your feet gave off an impossibly rich smell. Despite the trees blocking out the sun, the forest floor was thick with foliage.

It made you feel uneasy …

Walking through the forest, it felt like something was crawling on your skin. There was the sense of entropy hanging in the air, as if your clothes were decaying at an imperceptibly faster rate than usual. You stepped through areas of the forest floor where nothing grew and the soil under your boots felt more like mulch. Once, you stepped on a seemingly solid wooden log only for it to disintegrate beneath your feet, revealing an inside infested by grubs. The more you stared at the branches of the trees, the more angular and thorny they seemed, as if they were a prison around you …

>You’re starting to have trouble breathing (Willpower Roll, easy)

>Ask your companions if they’re seeing what you’re seeing.

>You need to step away and take a break

>Clutch onto your Idol
>>
>>5034666
>>Ask your companions if they’re seeing what you’re seeing.
>>
>>5034666
>You’re starting to have trouble breathing (Willpower Roll, easy)

Can't wait to fail this yet again, as odds are only 1 in 4 that we actually succeed even with the easy Willpower challenge.
>>
>>5034666
>Clutch onto your Idol
>>
>>5034666
>Ask your companions if they’re seeing what you’re seeing.
>>
>>5034666
>You’re starting to have trouble breathing (Willpower Roll, easy)
>>
>>5034666
>You’re starting to have trouble breathing (Willpower Roll, easy)
>>
>>5034686
It’s actually currently 27/64 odds we fail.
>Ask your companions if they’re seeing what you’re seeing.

Worst case, we’re the idiot new guy. Best case, we save lives.
>>
>>5034666

>Clutch onto your Idol

Are we going to end up a Paladin? Sort of fits with our general profile as a tanky peasant.
>>
>>5035033
I mean I wouldn't mind writing that if that's the path anons end up taking.

Please vote between

>Ask your companions if they're seeing what you're seeing

>You're starting to have trouble breathing (Willpower Roll, easy)
>>
>>5035145
>You're starting to have trouble breathing (Willpower Roll, easy)
>>
>>5035145
>>You're starting to have trouble breathing (Willpower Roll, easy)
>>
>>5035145
>You're starting to have trouble breathing (Willpower Roll, easy)
>>
>>5035145
>You're starting to have trouble breathing (Willpower Roll, easy)

>>5035033
Eh. I think we would've chosen the Ghazi Background if that was the case. I just choose to respect the deities that shelter us, I don't really have enough experience or context for a preference yet.
>>
Suddenly you feel your chest tighten. Gorge rises in your throat. Your vision begins swimming and in the corner of it you glimpse flashes of small, green figures ...

>Roll 3 1d100's for willpower. Easy Roll.
>>
Rolled 85 (1d100)

>>5035390
Rolling
>>
Rolled 15 (1d100)

>>5035390
>>
Rolled 88 (1d100)

>>5035390
Well hot damn.
>>
I'm so proud of you anons.
>>
“Joseph, are you okay?” Ingmyr asks, noticing you starting to trail behind the group.

“Yeah.” You say, rubbing your forehead. The nausea faded away as quick as it came. Now, the forest looked the same as any other forest. Perhaps it had been your imagination.

“Don’t fall behind in an Untilled Wood.” Hadhan warns from far up the path, “They say that your soul won’t reach the afterlife if you die here.”

“I’ve never heard that saying before. Who says that?”

“Pious people!” Hadhan laughs, continuing on without waiting for you. Schni waits for you to start walking again before disappearing beyond the next path.

“A swig of mead helps settle your stomach after you set foot somewhere witchy.” Ingmyr says, offering you his beerskin. “Well, this is beer, but it ought to do the trick.”

“You notice it too?” You ask, gratefully accepting the beerskin.

Dokk Ein be damned, my hair’s been on end ever since setting foot in this forest.” Ingmyr curses. You notice him clutching a small amulet in his hand, a horned double-axe on a chain. “There are plenty of wild places in my homeland, but the ones in Gothykheim are uncommonly bad. I’d bet my right hand that a witch lives in these woods.”

“A witch, you say? And what would we do if we met one?”

“Same thing I’d do if I met one back home.” Ingmyr draws a finger over his throat. “Cut off her head! Har Har!”
>>
When you catch up, Hadhan and Schni are stopped in a clearing.

“Bad news friends.” Hadhan announces.

When you step into the clearing, you notice a small cluster of poles at the center of it that Hadhan and Schni were staring at. You examine the poles. They were striped red and brown. Hung from their tips were animal skulls ranging from small squirrels to a deer. Some of the skulls were still covered in flesh.

“What could have made these?” You wonder.

“Could be anything.” Hadhan ponders, “Trolls or beastmen or …”

“Goblins.” Farthorn says, striding out of the woods, “It’s goblins.”

Although you had never seen one, tales of Goblins were common in the borderlands. Farther out, deeper into the Cloudbreaker Mountains, stories of vicious, child-sized creatures attacking in the night, burning down entire farms, slaying the livestock, and devouring the humans before disappearing into the wild were carried by traders and furriers.

“Just goblins? We’re safe for now then. I’ve heard goblins attack at night.” You say.

“Goblins attack whenever they please.” Farthorn corrects you.

“Let them come.” Ingmyr sneers, “Even a dozen goblins would be no challenge for any of us, daytime or not. Isn’t that right, Schni?”

Schni, who has remained silent the entire discussion, refrains from speaking.

“Underestimating goblins is a sure way to death.” Farthorn mutters.

“Still, they won’t attack such a well-armed party in broad daylight. But best keep our eyes peeled when evening comes.” Hadhan decides, “Farthorn, have you found a suitable location to set up camp for the night?”

“Aye.” Farthorn nods …

Farthorn leads you to a rocky outcrop that rises up from the forest floor. There was a small grove of trees at the top whose roots crisscrossed the outcrop, forming a knobby, bumpy surface. If you were going to be spending the night here, it would be an uncomfortable night.

Without a word, the members of the party take to setting up camp. You’d help, but no one’s told you what to do …

>Ingmyr’s chopping down saplings for firewood.

>Farthorn’s beginning to set up a fire

>Schni is skinning and gutting two rabbits

>You have some questions for Hadhan (what?)

>The only task you have is to get your sleeping roll out and have lunch
>>
>>5035683
>Schni is skinning and gutting two rabbits

We're a butcher, so we clearly know our meat and how to chop and cook them.
>>
>>5035683
>Schni is skinning and gutting two rabbits
>>
>>5035683
>Ingmyr’s chopping down saplings for firewood.

If goblins are nearby better have good stock of firewood so fire will be stack high thru the night.
>>
>>5035683
>Schni is skinning and gutting two rabbits
Anon is right we might as well put our butcher skills to use. OP how big is the raiding party in total?
>>
>>5035796
Five people
>>
>>5035683
>>Schni is skinning and gutting two rabbits

We can also probably put those rabbit furs to good use as well.
>>
>>5035683
>Schni is skinning and gutting two rabbits
If there's any time left we chop some wood, and place sharp wooden stakes into the ground.
>>
>>5035683
>Ingmyr’s chopping down saplings for firewood.
Gives us more reason to chat him up. Maybe become bros.
>>
>>5035965
I wouldn't mind that, but this is the first situation that our previous profession has become relevant, so I'd prefer to work with the meat and maybe make something delicious for the group.
>>
>>5036271
I guess. I doubt we can make anything good with a couple of rabbits but hey if we do, we'll build some rapport with the group.
>>
>>5035683
>Schni is skinning and gutting two rabbits
It's our profession, gutting and tenderizing animals.
>>
>>5035683
>>Schni is skinning and gutting two rabbits
>>
>>5035683
>>Schni is skinning and gutting two rabbits
>>
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77 KB JPG
You see that Schni is working on skinning and gutting a brace of rabbits. she’s quite handy with a knife as well, handling it with a dextrous touch. But she doesn’t seem to know any of the best ways to prepare a rabbit. After only a minute of watching, you’re almost forced to look away in pain as you watch her gut an entire rabbit and skewer the whole thing for roasting. If such good-quality meat was going to end up crudely skewered over a campfire, you wouldn’t be able to keep your dinner down tonight. You’ve got to help her. You just have to.

“Here, give me some of those.” You say, walking over to her.

“You don’t get extra just because you help prepare them.” Schni warns.

“I’m not asking for extra.” You say as you grab half of the rabbits and get to work. “Did Farthorn catch these?” You ask, noticing the bundle of bloody arrows at Schni’s side. Schi nods an affirmative.

You set to work, expertly skinning the rabbits. At first, Schni pays you no mind, focusing on her work. But after a while, she starts glancing over once she sees that not only have you skinned and gutted two rabbits in the time it took her to skin and gut one, you’ve also prepared them more thoroughly. She watches you cut the limbs off of your third labit and divide them at the joints, then quarter the breast, separating the meat into small, evenly sized portions perfect for skewering.

“Damn, it isn’t even cooked yet and it already looks delicious.” Hadhan comments as he walks by.

At this point, Schni has stopped her work to watch you instead, so you decide to give an impromptu lecture on how to properly butcher a rabbit.

“You shouldn’t throw all the guts away.” You say, “The liver of a rabbit are good for eating, as are the kidneys …” You slice those free with your knife before setting them aside … “Save these cuts, they’re choice portions best cooked apart …” You separate fat-heavy portions of the rabbit carcass ... “And don’t grill the whole rabbit at once. Cut it into small, evenly-shaped pieces so that every piece cooks evenly.” You finish your demonstration of how to properly dress a rabbit.

“You’re pretty good at this.” Schni admits. You think that’s the most you’ve heard her say so far.

“Thanks.” You say before sighing ruefully, “I was taught how to butcher pigs and cows but in the end I ended up butchering rabbits and squirrels more often than not.”

“So you were a butcher before becoming a sellsword huh?” Schni says, as she returns to her work.

“Aye.” You reply, wiping your knife clean …

>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”

>She still isn’t getting it. Guide her through the process.

>Tutoring her more closely might be an opportunity to get closer in other ways … (Charisma check, hard)

>If a woman can’t cook, that’s none of your business
>>
>>5036755
>She still isn’t getting it. Guide her through the process.
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>>
>>5036755
>>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>>
>>5036755
>She still isn’t getting it. Guide her through the process.
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”

Because you clearly haven't learned it by cooking.
>>
>>5036761
+1. No getting touchy!

also OP, I don't want to akshually but rabbit has literally no fat, see https://en.wikipedia.org/wiki/Protein_poisoning?wprov=sfla1
>>
>>5036755
>>She still isn’t getting it. Guide her through the process.
she needs to get this
>>
>>5036755
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>She still isn’t getting it. Guide her through the process.

Flirt some other time.
>>
>>5036795
Anon, I must confess that I'm not actually a butcher. I watched a video on butchering rabbits and saw some white stuff I assumed was fat.

But thanks for the information!
>>
>>5036755
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>>
>>5036755
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>She still isn’t getting it. Guide her through the process.
>>
>>5036755
>”And how did a lass like you end up a sellsword? You’re pretty skilled with a knife yourself.”
>>
>>5036795
Rabbit does, in fact, have fat. Just not a lot of it.
>>
>>5037565
potato patata it does definitely not have "fat-heavy portions"
>>
Unlike most new butchers, Schni knows how to use a knife, so you’re not worried about her cutting herself. But she can’t seem to get the pieces even. Her cuts are so sloppy and off from the landmarks that you’re starting to think you would have been better off just letting her spit the whole rabbit.

“Be careful gutting, you don’t want to nick the intestine.” You warn Schni. “Cut off the legs first. Then divide the body from under the arms … don’t tear it apart with your hands! Always complete the cut with your knife!”

To her credit, Schni learns quickly. Soon, she’s working without your supervision.

“So why did a skilled butcher like you become a sellsword?” Schni asks as she corrects her work on the last rabbit.

“Not enough food at home.” You explain. “And when I left it in search for work, I found I didn’t have enough coin to open a shop of my own. I barely had enough to afford bread, much less meat to cut.”

“I see.” Schni nods. “I hear some of the guilds in the bigger towns will loan you the coin to open a shop if you join them.”

“A loan like that would put a man into debt for a decade.” You say, “Besides, I’m from the Eastern Frontier. We don’t like other men claiming to own our hard work like a guild would.”

“I can understand that.” Schni whispers, “Not being beholden to another.”

“And how about you?” You ask, “How does a lass like you become part of a sellsword company? You’re pretty skilled with a knife yourself.”

At once, Schni’s demeanor becomes guarded. “No reason. Using a knife is just what I’m best at doing in this world.”

>”Strange thing for a girl to know though. Where did you learn?” (Charisma Roll, hard)

>Try to place her accent (Common Lore Westerndom, degrees of success)

>Look to the others of the party for help

>Don’t push the issue
>>
>>5037640
>Don’t push the issue
> Knife is good tool to know how to handle are you any good at wood carving?
>>
>>5037640
>Try to place her accent (Common Lore Westerndom, degrees of success)
>>
>>5037640
>Try to place her accent (Common Lore Westerndom, degrees of success)

If that doesn't work, I'll support >>5037642 instead.
>>
>>5037642
+1. Poking around other people's background is bad manners in a merc outfit.
>>
>>5037642
+1
>>
>>5037642
+1
>>
Also when we aren't on watch spend the time training or resting from now on.
Pushups, pull ups and squats.
>>
>>5037640
>Try to place her accent (Common Lore Westerndom, degrees of success)
>>
>>5037640
>Try to place her accent (Common Lore Westerndom, degrees of success)
>>
>>5037688
>>5037680
>>5037655
>>5037653
Anons do have to be nosy...
>>
>>5037704
It's less that and more curiosity at what [degrees of success] means mechanically.
>>
>>5037709
We could test that on training rolls by trying to befriend the not!Viking dude and ask him for tips how to get stronger.
>>
>>5037640
>Don’t push the issue
> Knife is good tool to know how to handle are you any good at wood carving?
>>
>>5037704
TBF I almost picked "place her accent" as it seemed fairly benign and neutral, while finding info on the teammate, but that's exactly what she doesn't want to do is let anyone know more about her, at least to a stranger like us. Doubt the Captain even knows much more than we do already about her.
>>
>>5037640
>Don’t push the issue
Let's not be nosy. She has her reasons for being with the Hounds and something lets me it's not something she is proud or happy about. In time she will tell us but for now, let's be content with her talking to us.
>>
>>5037640
>>Try to place her accent (Common Lore Westerndom, degrees of success)
>>
>>5037642
>>5037665
>>5037666
>>5037669
>>5038029
>>5038296
> Knife is good tool to know how to handle are you any good at wood carving?

>>5037653
>>5037655
>>5037680
>>5037688
>>5038342
>Try to place her accent (Common Lore Westerndom, degrees of success)
>>
Despite the obvious strangeness of a knife being the thing a young lass is best at using in the world, you decide not to press the issue too much. “A knife is a good thing to know how to handle. Are you any good at woodcarving?”

“Woodcarving?” Schni tilts her head in surprise, “Well, no, but I’m a fair hand at scrimshawing.” It seems she had been expecting a different, less comfortable line of questioning.

“Scrimshawing? What’s that?” You ask.

“Carving bone.” Schni explains, pulling something out of her pocket. It was a long, saber-like tooth the length of a dagger. Carved onto it were intricate designs of stylized figures fighting, celebrating, and … more carnal acts. There was writing you didn’t recognize, but you couldn’t read anyways. It didn’t look Gothyk. The carvings at the top of the bone were crude and hacked in, but as they spiraled down the bone, it became more and more detailed, as if picked into the bone with a needle. The bone near the tip was smooth and uncarved.

“It seems to tell a story.” You say. You observe that one figure is central to the carvings, a tall, crowned woman wielding a scythe. “Who is that?”

“Kathyrn Eisa! Queen of the middle ring!” Schni exclaims excitedly, “The greatest human gladiatrix in Myrkalfgard history!”

“I don’t know any of these names.” You admit.

“Ah. That’s right, the tales of Myrkalfgard are not well known in the south.” Schni says.

“I don’t mind foreign stories.” You say.

Schni nods. “Kathyrn Eisa was a fighter in the pits of the Dark Elves. A legendary fighter, she won riches and fame in the arena, attracting the sponsorship of wealthy patrons and living like a queen. But more than that, she inspired her fellow slave-fighters. She shared her wealth generously, was gracious and merciful to opponents weaker than her. She even went out of her way to supervise and train neophytes that could not yet find sponsors.” Schni’s voice was heavy with emotion that she could barely keep contained.

“Sounds like a woman worthy of song.” You say.

“She was.” Schni nods.

Perhaps she would have said more. But the light is fading and people are beginning to arrive around the campfire Farthorn had started. Schni quickly clams up when Ingmyr strides up the boulder, dumping a load of firewood onto the ground.
>>
“The rabbit is different than before.” Ingmyr comments loudly, tearing off multiple chunks off his skewer at once.

“Say what you will about Untilled Woods, the game there is always plumper.” Farthorn says, as he turns his skewer over.

“I’m not talking about that, I’ve tasted your catches from these sort of woods before.” Ingmyr snorts, “But it’s still better. Schni! your cooking improved, girl!”

“Really? I can’t tell the difference.” Farthorn says, gnawing on a hindleg that looked like it had been torn off from the rest of the body before being skewered. He spits a mouthful into the fire. “Undercooked, like always.”

“It’s because half of those rabbits were prepared by our newcomer.” Hadhan laughs.

You take a bite out of your own skewer. The meat was delicious. Fattier and at the same time with more sinew than the rabbit you were used to, but flavored with some herbs that Farthorn had found in the forest. It was aromatic, only enhanced by being roasted over a campfire.

“This kind of game, it’s usually reserved for kings and lords, isn’t it?” You say.

Hadhan glances around. “I don’t see any kings around here.”

“Besides, they have the good sense not to venture into Untilled Woods.” Farthorn adds.

You notice that Schni is avoiding some cuts of the. Namely, the liver and kidneys. You had found them quite good, pan-fried with the fat from the rabbit. It seems Hadhan has noticed too.

“You don’t like it?” Hadhan asks teasingly.

“I’ve never tried a rabbit’s entrails before.” Schni grumpily replies.

“Hah.” Hadhan laughs, “Well Schni, if you can stomach it, I’ll give you a share of the FIVE SILVERS ON WHETHER SHE CLEANS HER SKEWER OR NOT!”

“Done!” Ingmyr roars, slapping a handful of coins on the ground in front of him. “I’ve heard the rumors from around the camp. This lass doesn’t like the taste of meat no matter how … impressive the cut! Har har!”

“I’m partial to the taste of entrails myself.” Farthorn says, dropping five silvers from his purse on the ground. “Besides, they say that the unwholesome miasma of the Untilled Woods gathers in the liver of the beasts that live therein.”

“Oh ye of little faith.” Hadhan says, “You’re willing to risk ten coins just to divide up my five? So, what say you, Joseph?”

>Bet with Ingmyr and Farthorn

>Bet with Hadhan

>Raise the bet. You’ll bet one gold coin on the outcome (which outcome?)

>Refuse to bet

>Aren’t there other things you should be worrying about now?
>>
>>5038509
>Raise the bet. You’ll bet one gold coin on the outcome (Cleans it)

Betting will help us bond with the boys, and if we cooked the entrails, then it's our pride as a butcher at steak! Har har, a butcher joke!
>>
>>5038509
>Bet with Hadhan

Hadhan bets she will eat it while Ingmyr and other bet against it correct?
>>
>>5038532
Yes
>>
>>5038532
+1
>>
>>5038509
>Bet with Hadhan
>"It's a sure win. Ya can't deny entrails done with proper butchery."
>>
>>5038509
>>Bet with Hadhan

''I made sure to prepare it right.
The liver and kidneys clear the body of filth that much is true but whatever nastiness accumulates in these woods it will gather in the same place as the rest of the rabbits excrement.
Besides we use rabbits to test if a herb is poisonous very often where i'm from.
If you hunted them alive and kicking they should be fine.''
>>
>>5038509
>Bet with Hadhan 1 Coin.

If she won't eat it we will.
>>
Fuck yeah I'm home and all caught up.
>>5038509
>Refuse to bet
Not really game on hazing someone we're getting to know. Not without the knowledge that they're okay with it and they're all just messing around.
>>
>>5038509
>>Bet with Hadhan
>>
Rolled 15 (1d100)

Rolling willpower for Schni
>>
>>5039305
My gal!
>>
>Revealed stat for Schi
Willpower: 40

“''I made sure to prepare it right.” You say, placing five silver on the ground, “Whatever nastiness this rabbit catches in these woods, it will gather in the same place as the rest of the rabbits excrement. That is, as long as you hunted them alive and kicking.''

“Of course I hunted them alive and kicking.” Farthorn sniffs, “I wouldn’t stoop so low as to bring carrion to the cooking pot.”

You look over to Schni.

“Fine!” She exclaims, before glaring daggers at Hadhan, “I hope you pay for this, chief.” Schni begins nibbling at the liver and kidneys impaled on her skewer, before gulping them down. Although her expression is angry at first, it soons mellows out and by the end, she seems to be savouring the taste. “It’s good.” She admits.

Ingmyr tosses his (clean) skewer to the ground in disgust while Farthorn sighs, handing his silver over to Hadhan.

“Ten silver well spent.” Hadhan crows, “Divided between the three of us, that’s three for Schni, two for Joseph, and five for myself …”

-- Currency (Gothyk Mark) --
0 Gold
52 Silver
50 Copper

“Wait, you damn thief.” You growl, “You’re making away with the lion’s share of the prize. And why does Schni get so much while I get so little?”

“Schni is a longtime member of my band. When you’ve killed someone in my name then you can bargain for your pay.” Hadhan laughs, “Besides, I said I always pay in silver, didn’t I? Some commanders won’t even pay their men in silver after a life or death battle ...”


There is more bantering and revelry for half of the night, but at one point, Hadhan leads you partly away from the party.

“Damn Joseph, you should have told me you were a passing cook earlier.” Hadhan says, “I always treat my cooks well. No carrying the baggage, no late night watches. You wouldn’t believe how hard it is to find a good cook among sellswords ...”

>”In that case give me my fair share of the silver.”

>Hadhan seems closer to Schni than the others

>Shouldn’t we be more worried about Goblins?

>Other questions?
>>
>>5039331
>Shouldn’t we be more worried about Goblins?
>>
>>5039331
>Hadhan seems closer to Schni than the others

I was tempted to ask for the silver, but it was our fault for betting with Hadhan in the first play, which is a mistake that be doing again. Only against, I say.

Besides that, I figured these sellswords have more experience in combat generally against us, so I think worrying about goblins is a waste of a question. Might as well go for the more interesting option.
>>
>>5039331
>>Shouldn’t we be more worried about Goblins?
>>Other questions?
How about you set me up with a training regime to keep me alive then?
>>
>>5039331
>Hadhan seems closer to Schni than the others
>>
>>5039331
>"'You always treat cooks well...' So does that mean that you had a cook in your band before?" Inquire about your possible predecessor(s).
>Hadhan seems closer to Schni than the others
>>
“Hadhan, mind I ask you something?”

“Sure.” Hadhan nods, “If it’s about how to open Schni’s legs, then I suggest you pray to your God since no one has the answer to that.”

“It isn’t about that!” You insist, “But you do seem to know Schni better than the others.”

Hadhan strokes his chin. “It does look that way doesn’t it? Well, the truth is that lass and I go back a long way. That one had no friends when she first joined the Black Hounds and I was the first commander she knew. On my first duty with her, things got dicy. She saved my life, I saved hers. Never seen a man as quick with a stiletto as she is.”

“So it’s a longstanding professional relationship?” You ask.

“A bit more than that.” Hadhan says, “I’m still her only ally among the commanders of the Black Hounds. As a Raid Leader, I’m also one of the only ones where her skillset is valuable. I’d like to think that we’ve worked together long enough to appreciate one another.”

“I see.” You nod.

When you return to the campfire, the revelrous feeling has died down. The night was growing late and if the party was going to sleep it would be now. Spotting the two of you approaching, Farthorn raises a finger to his lips, before quietly notching an arrow. He peers out into the forest, listening intently. Then, he looses. The arrow whistles through the air, before it is lost in the shadow of the woods. Then, you hear a quiet, guttural squeak.

“Scouts.” Farthorn says, the need for silence lost. “They’ve been watching us, waiting for us to go to sleep. Rest while you can, I’ll take first watch. No Goblins will be sneaking up on us …


Try as you might, sleep evades you. You keep seeing the flashing of daggers and the glinting of teeth in the darkness. Farthorn has not fueled the fire and the fading of the coals fills your stomach with dread. The snatches of sleep you do find quickly lead to dreams that wake you.

>Pray to your idol to safeguard you

>Join Farthorn in his watch

>Fuel the fire

>Try your best to sleep (Willpower, easy)
>>
>>5039696
>Fuel the fire
Not like we'll be carrying the firewood with us on the march, fuck that. Also less tiring than keeping watch and distracting the sentry by talking to him.
>>
>>5039696
>Pray to your idol to safeguard you
>Try your best to sleep (Willpower, easy)

Frankly, as much as I'd love to test our luck again, I'm still not hot on our chances. I'm still willing to try, but I want to be well rested for the march come morning.
>>
>>5039696
>Pray to your idol to safeguard you
>Try your best to sleep (Willpower, easy)

Get out shield and falchion ready.
>>
>>5039696
>Try your best to sleep (Willpower, easy)
There might be a reason Farthorn is letting the fire die
>>
>>5039702
That could be a bad idea and put the goblins on guard.
>>
>>5039696
>Try your best to sleep (Willpower, easy)
>>
Silently in your sleeping roll, you raise your Idol to your lips. You utter a wordless prayer, for this Goddess or Saint to intervene and safeguard you, and protect you from what was waiting for you in the dark.

Piety - 2
+5 to rolls

Feeling reassured, your fear dissipates. Sleep finds you soon after.


You’re awoken by Farthorn shaking your shoulder.

“Get up.” He whispers.

Looking around the camp, you see every other member of the party sitting half-up in their beds, their weapons clutched close to their bodies. The campfire has burned down to nothing more than hot coals. With the illumination of the fire gone, you could only see by the moonlight. But only relying on your night vision, the forest seemed much more clear. You could see short, squat shapes gathering at the bottom of the outcrop, clutching the silhouettes of weapons in their hands. You could hear a guttural grunting speech amongst them.

“Goblins. Twenty of them.” Farthorn whispers to you, “Mind the ones in the trees.”

A single goblin climbed up the outcrop, clutching a spear in its hand. It sniffed around the sleeping rolls. Hadhan rolled over and decapitated it with his broadsword. Pandemonium erupted.

Shrieking and hollering, goblins clambered up the outcrop. Hadhan threw a glass flask onto the coals of the fire. Immediately, the fire flared up again as a fearsome blaze, lighting up the camp site in yellow and red and tearing the cover of darkness away that the goblins had been relying on. The goblins covered their eyes, blinded by the sudden flare of light. You saw three in the trees, one armed with a bow.

“Leave none alive!” Hadhan roared, “Or else the survivors will return with more …”

You turn to the nearest group of goblins to you, a group of three …

Combat: Goblin Swarm (3 members), Middle Range

You have the initiative

>Strength Action

>Agility Action

>Dexterity Action

>Toughness Action
>>
>>5040339
>Strength Action

Chop chop!
>>
>>5040339
>Agility Action
We need to get in short range before we can hack away at them.
>>
>>5040490
I assume that we are in range, otherwise we'd get a debuff in our Strength/Dexterity Actions.
>>
>>5040516
idk, it says here >>5024416 that falchion is short range. QM, can you make it clear whether we're in range or not?
>>
>>5040534
This is what you get for writing updates half-asleep.

Yes, Strength/Dexterity actions should have a debuff but it's my mistake so they won't this time.
>>
I should clarify that by this time I mean this round. Next round the debuff will be back.
>>
>>5040339
>>Agility Action
Raise up our shield and aim to close in on the Goblin archer and prepare to chop him up.
>>
>>5040339
>Strength Action
let's bank in on ops mistake!
>>
>>5040339
>Strength Action

Piety is strong- or, more likely, I think we spent some for a temporary boon.
>>
>>5040583
>>5040577

Agree with this
>>
Hadhan's companions are quick to unleash carnage on their hapless opponents. Farthorn looses two arrows in quick succession, hitting a goblin between the eyes every time. Schni fires a light crossbow, pinning one against a tree. Ingmyr catches one and tears it limb-from-limb like you would a chicken. Against the experienced members of the Black Hounds, the goblins stood no chance with the element of surprise stripped away.

You take a moment to observe your own enemy. Two goblins were armed with slings and one was armed with a short, stone spear. Because the goblins are climbing the outcrop and blinded by the light, range is less of a factor than it would be normally. You can strike as you please.

But that advantage won't last forever. You take the opportunity to open with a strong blow ...

>Roll 3 1d100's. Easy roll.
>>
Rolled 85 (1d100)

>>5040690
Time to make some Chop Suey: Golblin Style!
>>
Rolled 7 (1d100)

>>5040690
>>
>>5040706
Based number 7!
>>
Rolled 87 (1d100)

>>5040690

Here's the last roll
>>
Rolled 79 (1d100)

Rolling dexterity for the Goblin
>>
Combat
Joseph Saintswood: Underroll


You lunge forwards and hack down with your falchion. The foremost goblin tries to knock away your falchion with it’s spear, but your heavy blade simply cleaves through the shaft and into the goblin. It was easier than butchering a rabbit …

-- Result --
The Goblin is WOUNDED
-25 Toughness
The Goblin is now at 0/10 Toughness

2/3 Goblins left

>Roll 3 1d100 for initiative, hard roll
>>
Rolled 100 (1d100)

>>5040818
Oh yea baby! We ain't completely useless yet!
>>
Rolled 69 (1d100)

>>5040818
>>
>>5040821
>>5040822
This is quite a meme-able round of rolls so far.
>>
>>5040845
I agree so as a one-time offer if the third anon to roll gets a 1, I will give you a fate point.
>>
Rolled 10 (1d100)

>>5040818
>>
It's a 1 and a 0, that's just as good right?
>>
>>5040854
Seems legit to me.
>>
>>5040818
I think that goblin is a little more than wounded….
>>
>>5040858
Should have differentiated between wounded and slain I guess. But it was wounded until it died.
>>
Rolled 29 (1d100)

Rolling Initiative for Goblins
>>
Alright you're about to trip, fall, and get dive-bombed by a goblin with a spear. Reminder that you have 4/4 Fate Points

>Spend a fate point to roll a 1d100 for agility

>Burn a fate point to automatically succeed on agility

>Don't use any fate points
>>
>>5040935
Will spending a fate point override my crit failure?
>>
>>5040939
Yes it would
>>
>>5040952
Then my vote is thus
>Spend a fate point to roll a 1d100 for agility
>>
>>5040935
>>Spend a fate point to roll a 1d100 for agility

Hahaha no.
>>
Rolled 48 (1d100)

>>5040935
>>Spend a fate point to roll a 1d100 for agility
>>
>>5040988
You don't roll yet but I'll accept your vote
>>
>>5040990
I'd recommend to let people roll up front when voting.
It speeds the quest up.
Then again you are the QM and should make the decisions.
>>
>>5040935
>Burn a fate point to automatically succeed on agility
Our rolls have been shit and I don't want to die like this. OP will it be hard, normal or easy AGI roll?
>>
>>5040993
You're only rerolling your critical failure. But if you guys want I guess we can have the system be a 1d100 decides all roll.

Also with 25 Toughness the Goblin would only be able to kill you with a critical wound where you roll a lethal injury on the wound table.
>>
>>5040957
>>5040978
>>5040988

Spend a fate point to reroll.
>>
Rolled 52 (1d100)

Rerolling agility
>>
>>5040992
What I'm afraid of is people knowing the outcome of a roll before they vote.
>>
Initiative
Joseph Saintswood Roll: 42
Goblin Slingers Roll: 24

Goblin Slinger has the initiative

Combat
Goblin Slingers: Agi action

The Goblins with slings step away from you, retreating from the outcrop while swinging their slings, gaining momentum for the bullets inside. If you don’t act fast, they’ll soon release them at your head!

>Strength Action

>Agility Action

>Dexterity Action

>Toughness Action
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>>5041414
>Toughness Action
our iron head can deflect the projectiles!
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>>5041414
>Toughness Action

We'll need a hand-crossbow for ranged engagements eventually.
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>>5041414
>>Toughness Action
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>>5041414
>Toughness Action
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>>5041414
>>Toughness Action
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Slings are no issue for you. Why bother avoiding them when you could endure them and kill a goblin with every blow?

>Roll 3 1d100’s for toughness. Easy roll.
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Rolled 18 (1d100)

>>5041801
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>>5041801
I’m surprised these are Easy Rolls; though I suppose goblins are not the most competent or physically powerful sorts.
>>5041492
I’d rather we have a spear or javelins- unless we’re going with the bizarrely potent fantasy version, the cost for various poisons and similar would become ruinous soon enough.
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Rolled 95 (1d100)

>>5041801
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Rolled 60 (1d100)

>>5041801
Easy
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Rolled 55 (1d100)

Rolling for goblins
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Rolled 3 (1d10)

Rolling damage for goblins (I'll get it right this time I swear)
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Since I forgot to put this in
>You have 3/4 Fate Points remaining

Combat
Goblin Slingers: 50
Joseph Saintswood: Underroll

>Enemy statistic revealed: Agi - 5


One Goblin looses a stone at you which glances heavily off your shield. Another is about to loose it’s own, but a long arrow whizzes over your shoulder and pierces it through the heart. A skillful shot from Farthorn.

-- Result --
Goblin Sling: 3 Damage

You are now at 20/20 Toughness

You have gained the Initiative

>Strength Action

>Agility Action

>Dexterity Action

>Toughness Action

>Perception Action (Scan the battlefield)
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>>5042609
>Strength Action

I would've laughed at our incompetence at getting brain by a couple of goblins. Clearly the Dice Gods have a hard-on for Joseph losing fights.

Also, as much as I'd like to scan the battlefield, unless the Perception Action doesn't require a roll, I'm not about to lower our chances at surviving this encounter by committing to an action that will probably fail and get us brained in the attempt.
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>>5042609
>>Strength Action
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>>5042609
>Perception Action (Scan the battlefield)
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>>5042609
>Perception Action (Scan the battlefield)
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>>5042609
>Agility Action
get nice and close to these little shits
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>>5042609
>Agility Action
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>>5042609
>>Perception Action (Scan the battlefield)
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I forgot to apply the -10 to Strength and Agility again dammit.

Slings take time to cast their ammunition so you have a quick second to scan the battlefield.

>Roll 3 1d100’s for perception. Easy roll.
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Rolled 58 (1d100)

>>5043023
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Rolled 97 (1d100)

>>5043023
Hoping for a crit. Since this is a half-turn, we get to decide our other action this turn yea?
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Rolled 98 (1d100)

>>5043023
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>>5043037
Yes, you do.

You're going to get jumped by a goblin by a spear so ...

>Spend fate point to reroll

>Burn fate point to auto-succeed

>Don't use fate point
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>>5043413

>Spend fate point to reroll
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>>5043413
>Spend fate point to reroll

Why not?
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>>5043413
>Spend fate point to reroll
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>>5043413
>Don't use fate point
can't avoid every wound against every tiny mob
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>>5043413
>Spend fate point to reroll
>Burn fate point to auto-succeed
What's the difference?
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>>5044217
One gives you 2/4 fate points the other gives you 2/3 fate points.
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>>5043413
>Burn fate point to auto-succeed
Might as well not play the rest of the quest as a cripple.
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Rolled 67 (1d100)

Rerolling for perception
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Rolled 3 (1d5)

Rolling damage for goblin spearman
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>You have 2/4 Fate Points remaining

Combat
Joseph Saintswood: 58
Target: 15


The other members of the party seem to have no trouble with the goblins, having killed multiple in the time it took for you to kill one. Realizing the skill of their quarry, the goblin’s will to fight seems to be wavering. But you remembered what Hadhan had said. Do not let a single one retreat, or else it would come back with more …

But then, you hear a screaming from the trees. Something hits you in the back. A goblin had jumped from the trees, spear in hand. If only you had been more attentive …

-- Result --
Goblin Spear: 3 Damage
x2 plunging attack
x2 heavy attack
-3 Shoddy Weapon

You are at 25/25 Toughness I said it was 20 earlier but that was also a mistake

An Enemy has joined the fray: Goblin Spearman, close range

3 Goblins left


The Goblin’s spear hit you in the square of your back. But fortunately, your aketon absorbs the blow. You’ll be bruised, but none of your blood was shed …

>Roll 3 1d100’s for initiative. Easy roll.
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Rolled 13 (1d100)

>>5044387
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Rolled 32 (1d100)

>>5044387
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Rolled 22 (1d100)

>>5044387
When do our Fate Points regenerate? Also, isn't this supposed to be our other half-turn? I don't mind forfeiting it with these current madlad rolls though.
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Rolled 78 (1d100)

>>5044673
>When do our Fate Points regenerate
At the end of every chapter. So once you finish with the raid on the caravan.

>Isn't this supposed to be our other half-turn?
Yeah, but then you got jumped by a goblin and stabbed with a spear. If I had half a second to act left but then got jumped on by an angry child, I'd personally have a hard time doing anything.

Rolling for Goblin Spearman.
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Initiative
Joseph Saintswood: Underroll
Goblin Spearman: 73

You have the initiative
You have gained a free half-action


Jumping for the goblin must have been easy, but the landing must have been rougher. He tumbles to the ground and seems dazed. But you’re on him in an instant. It was a grave mistake entering close combat with an unwieldy weapon like a spear.

The other two goblins have put fresh bullets in their slings and are starting to swing again …

>Strength Action (The sling goblins are too far away for you to reach)

>Agility Action

>Dexterity Action (The sling goblins are too far away to reach)

>Toughness Action
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>>5044732
So spear gobbos is ded?
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>>5044782
Alive and spearless.
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>>5044732
>>Agility Action
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>>5044732
>Agility Action
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>>5044732
>Agility Action
Get closer to the sling goblins.
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>>5044732
>Strength Action (The sling goblins are too far away for you to reach)
Decapitate spear Gobbo first
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>>5044732
>Strength Action
On the spear gobbo.
One day I'll get to roll for our boy Joseph, horribly fail, and never roll again.
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The slingers could be trouble if you don’t silence them. For now, they’re your biggest priority. You charge them …

>Roll3 1d100’s. Easy Roll.
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Rolled 8 (1d100)

>>5045038
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>>5044993
I'm rooting for you anon
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Rolled 76 (1d100)

>>5045038
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>>5045038
dice+1d100

>>5045053
>>5044993 here mobile posting from work, i hope i don't let you down.
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Rolled 99 (1d100)

>>5045038
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Rolled 38 (1d100)

Rolling agility for goblins
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Combat
Joseph Saintswood Roll: Underroll
Goblin Roll: 33


Goblins may be fast, but these ones seem to have the coordination of children. You step into the center of the three goblins and have ample freedom to pick a target to slay at will. You’ve outmaneuvered them and they can tell it. You can feel their will to fight breaking ...

>Kill a Sling-wielding Goblin

>Kill the former Spear Goblin
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>>5045328
>Kill a Sling-wielding Goblin
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>>5045328
>>Kill a Sling-wielding Goblin
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>>5045328
>Kill a Sling-wielding Goblin
we should've finished spear Gobbo before moving on. Now we must finish this but I'm kinda worried about getting shanked in the back.
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>>5045328
>Kill a Sling-wielding Goblin

Now that we're here, we might as well take care of their slingers. Hopefully this puts the Spear Goblin in a debuff if he attempts to attack at the longer range.
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>>5045328
>Kill the former Spear Goblin
Don't want to give the spear gobbo an advantage by going after the sling-wielders.
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>>5045328
>Kill a Sling-wielding Goblin
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