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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

You are Captain Caimes, Commander of his very own Task force, commanding from his flagship, the Vindicator class, Steadfast. Your Academy girlfriend has joined your task force Temporarily for your current assignment: Claiming shipyards from a rogue imperial Sector fleet. Before we move into that however, other matters must take your attention, if only for a moment...
>>
>>5015267
Deep in an undersea fortress on the Ocean world of Mon Calamari, a conference of Republic admiralty, and Dac Shipyards officials had been several days deep into the discussion of the future of the yards. Dozens of officials and representatives from weapons manufacturers and engine builders, anything you could ever place on a starship were here, and filing plans and proposals for the New republic's new program to expand her navy. They'd narrowed down the ability of the Shipyards' R&D to begin expediting the progress on one of 2 major projects, and these men had to come to consensus on several projects to begin laying the groundwork of the future Republic navy. Their first task was to choose a Capital ship initiative to begin prototyping and developing towards at priority over the other:

>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.

>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289
>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289
>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
>>
>>5015289
>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.

Also, didn't we transfer our command over to the Venator?
>>
>>5015289
>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
>>
>>5015289
>>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
>>
>>5015289
>>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289

>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289
>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
One year hasn't even passed since the fall of the Emperor, the republic honestly can't afford a star defender program, realisticly. Maybe one SSD analogue at the most. Unless the NR is way wealthier in this timeline than they were in legends at this point
>>
>>5015649
Less so a thing if "lets build one right now, moreso setting groundwork and effort into future programs, maybe some prototyping done in the next few years, no real production plans yet
>>
>>5015289
>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
>>
>>5015289
>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289
>>The acceleration of the MC90 Program, to create a Mon Cala warship able to defeat any Imperial Star Destroyer in Service.
>>
>>5015690
ooh, well in that case, change my vote to
>>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
Sorry about that Nob. That makes sense with how Ackbar would reason.
>>
>>5015289
>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
>>5015289
>>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.
>>
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With the Decision to begin a more expansive research into the development of Star dreadnoughts, their next item on the Agenda was the future of the New Republic Starfighter Corps. With the consolidation of well over 200 systems, the Republic's forces had spread to become a vast force of scattered Rebel units and new sector fleets. A new doctrine was needed to man them. The main issue to cover was a massive growth in need for starfighters. The admiralty was interested in proposing a solution, to be implemented within the next 2 years to fully bring all New republic starfighter units to full usage and capacity. The currenti deas on the table are:

>Begin m,ass production and purchases of the standard X-wings, Y-wings, A-wings and B-wings. It'd take time for the good fighters to reach back to the second line units and local guard forces, but it would keep the quality standardized on the equipment at least when its fully situated.

>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.
>>
>>5016187
>Begin mass production and purchases of the standard X-wings, Y-wings, A-wings and B-wings. It'd take time for the good fighters to reach back to the second line units and local guard forces, but it would keep the quality standardized on the equipment at least when its fully situated.
It's not a good idea to decrease quality.
>>
>>5016187
>Begin Mass Production and purchases

Better to keep everything standardized and easy to take care of for logistics. Not to mention it allows our dear Commander time to build up his own forces, and perhaps snag a few more X-Wings of his own. . .
>>
>>5016187
>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.
Can't believe you're letting us do this, Nob.
>>
>>5015289
>Admiral Ackbar's Star Defender Program, meant to give the Republic an equal counter to face off against Executors and other Star Dreadnoughts with.

It is better for us to pick something our doctrine can deal with. Our allies will have plenty of ISDs and SSDs to tangle with these and our fighters can deal with them, whereas if the New Republic gain superior ships to Star Destroyers then our Remnant allies are fucked and the rebels have good fighters to counter ours. Not to mention our rep isn't high with Imperial Navy, so we'll have no ISDs of our own to act as ablative meatshields until our fighters can win the day. Better to swarm and overwhelm one big threat than to face a New Republic with a qualitatively better and newer capital ship class and a superior doctrine.
>>
>>5016187
Do we roleplay and vote what's best for the republic, or best for us? Hmmm...
>Begin mass production and purchases of the standard X-wings, Y-wings, A-wings and B-wings. It'd take time for the good fighters to reach back to the second line units and local guard forces, but it would keep the quality standardized on the equipment at least when its fully situated.
We really should be pulling the other one if we want to cheese it for ourselves, but I'll vote to go along with it.
>>
>>5016187
Damn, I was late.

Anyways I think I'd prefer a qualitatively worse NR than a slowly building but strong NR. The Empire though beginning to splinter is still able outmatch the rebellion through size theoretically. In-character though I think the rebels will just keep building their mainstay fighters and just use captured imperial ordinance occasionally. It would be nice to have a breather before the NR attack to build up our fleet, but I also kinda want to immediately dip back into fighting the rebellion after we are done with the Black Fleet Crisis.

>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.
>>
>>5016202
That's the good choice, but we're trying to choose what's best for the republic, even if it wouldn't be the best for us.
>>
>>5016202
Technically...
Drawbacks of quality over quantity is you all will be facing stronger second line forces on the offence, especially around planets of note, but the majority will be smaller and easier to outnumber, but all enemy main forces will be fully kitted for any major operation.

The 2nd option would see much more well fleshed out forces, of varying quality, but pretty much any planet would be able to field a few wings of fighters as needed for defence. random border skirmishes and raids from enemy forces would likely intensify as well, with militias and defence forces being well equipped enough to fly out bold raids and harassments on the line.
>>
>>5016208
basically the enemy's main fleets in the 2nd option would still be well kitted with the mainstay fighters, but their other defence units would be all over the place in quality, but all well accounted for in quantity.
>>
>>5016209
So with the Quaality over quantity approach it will take them longer to equip second line units but they will be standardised and be well equipped, however they will have less squadrons per planet, station etc and thus be less likely to act on their own.

If they go for the Quantity over quality approach they will have a far more varied roster of fighters in second line units as they will be buying whatever they can get their hands on to fill in the gap's and expand numbers, thus emboldening rebel cells to launch raids even if they lack standardisation and are mixed on quality.

Either way the new republics front-line fleet's wont be effected much by this choice.
>>
>>5016187
>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.
>>
>>5016187
>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.

The rebels using TIEs will give me a chuckle.
>>
I'm fine either way, I understood the nuances I just didn't express myself very well, either way I'm looking forward to facing the NR in battle again soon. We should still outnumber a comparable fleet in terms of starfighters considering we are a starfighter focused fleet. More raids and skirmishes just means more influence for us and more battles to build our name on.

I may or may not finish my tallying up of the forces lost per turn for the Repressor battle last session sometime this week, though I'll be changing the format back to the one I used in the first session for ease of reading and to shorten the post, just understand that when I say we lost 1 fighter or something I really mean we lost (X) listed number times 3 or 4 or otherwise that we lost 1/4 or 1/3 of a fighter squadron, in other words I'm counting the pips on the graphic, not the actual fighters lost.

I don't have time to finish it today and I have an appointment on Wednesday, so I may or may not get around to it for that one anon that was asking repeatedly about it, we'll see. Maybe someone else can do it.
>>
>>5016204
No, we're choosing what we want to fight, not whatever is best for the Rebellion. Same with choosing our mission from Imperial Intelligence.

>>5016220
By design. Remember, this is basically choosing what we'd like to fight, not choosing what's best for the Rebellion.
>>
>>5016253
Based Analysis Anon, you never cease no amaze me.
>>
>>5016255
We chose what made more sense, instead of the retarded "lmao burn imperial worlds for no reason" sith shenanigans
>>
>>5016264
OP said that his 'burn the worlds shenanigans wasn't as retarded, but the main point is that you chose your mission as a different entity than Caimes, and you didn't want to burn worlds. Same principle applies here, but instead of burning worlds, we can either face a starfighter force within a couple months or a couple years, and I choose more opportunities for combat at a closer interval.
>>
I honestly would like fighting the more granular beefed up MC90's than some super ship, even if I think from a munchkin standpoint that I sometimes fall into that it'd be smarter to fight against one big Star Defender than a bunch of superior MC90's. Fighting big boss battles like the previous battle is a little (actually a lot) more boring to me than having different phases in battle be delineated by decisive moments of a flank collapsing or a Star Destroyer or group of Mon Cal ships being blown up or what have you.
>>
>>5016187
>>Begin m,ass production and purchases of the standard X-wings, Y-wings, A-wings and B-wings. It'd take time for the good fighters to reach back to the second line units and local guard forces, but it would keep the quality standardized on the equipment at least when its fully situated
>>
>>5016187
>There are lots of Starfighter producers willing to sell to us out in our lands. If we buy whatever's available and fill in with captured TIEs, we can get all our defence units filled in a matter of months, and let us press some into the main fleets as well.
>>
With so many starfighter manufacturers and existing lines, the Admiralty decides to name a few procurement officers to buy out anything they could make orders for, and start shipping them out to local forces. While there, orders for a few hundred extra B-wings were placed with the Dac yard managers. Their business finished here, the New Republic Procurement board ended their meeting, and began moving out to meet Rendili Drive yards representatives, who apparently were trying to show some new designs they had produced and thought could be of service to the new rulers of the Galaxy....
>>
>>5016436
reeeeeeeee, it is like the reverse of Dark Empire quest, seeing the Rebellion kit themselves out with all the hottest shit while the empire crumbles and stagnates. Still, this is doing wonders for my desire for the New Republic to be our ultimate long term nemesis, above even the likes of Thrawn or the Vong.
>>
>>5016436
Looks like I missed the vote, but glad the realistic NR option was taken.
>>5016451
It will take two years for the rebels ust to outfit their current span of territory, which is pretty long for a territory having only some 200 systems (pretty small territory, all things considered). They will still have a lot of unmet demand if they intend to expand beyond that.
>>
>>5016451
Agreed. 'New rulers of the Galaxy', my ass.
>>
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You are back to being Captain Slythas Caimes, leading your task force back out of hyperspace, to the Kokash System.

your fleet exiting into Kokash was briefed and ready, and upon exit, were faced with the enemy: a simple force of Sphere-Like enemy vessels supporting a central ISD. They were arrayed in a blockade like formation above the Planet, shielding the base below, as well as the 4 Shipyards arrayed in high orbit underneath them. As klaxons blare and all units scramble, the other captains begin requesting instructions. You begin relaying orders, building on your battle plan of...

>All units rally behind the Praetor, we'll use her to smash through their frontline and take the Shipyards before they know whats happening!

>Scramble all fighters ahead, and maintain distance. We'll let our squadrons clear out any threats to our ships before closing the distance.

As well as the yards in orbit, theres some sort of facility below on the world, what are your orders on that?

>Leave it alone, we've no need of it when we just need to get the Shipyards and bug out

>While we occupy their fleet, send a company of Stormtroopers to take the base and report their findings.

>Ignore it, when we're done, we'll blast it from orbit.
>>
>>5016471
No, I do not believe that to be the case, the second prompt says they can get ALL their defence units filled out in a matter of months, it is just that they'll be filling out their ranks with junk TIE fighters and whatever they can get their hands on.
>>
>>5016538
Aramadia-class Thrustships (The round ships) are medium cruisers and possess 8 turbolaser batteries, 6 ion cannons, 3 proton torpedo launchers, 4 gravity bomb launchers, and 4 missile launchers. They also have a complement of 40 D-type fighters each, so we should expect fuckhueg amounts of enemy fighters. The Thrustships also have good shielding.

Gravity bombs are a unique weapon developed by the Yevethans, they are slow projectiles meant to target larger ships, they produce intense gravity waves that will shake our ships to pieces. I have no doubt they'll disrupt our crews activities if they hit and disrupt inertial dampeners and maybe even prevent hyperspace travel.

There are 14 Aramadia's, 7 on each side of the ISD.

I'll vote in a minute after I think.
>>
>>5016538
>Attack immediately with all forces, both fighters and capital ships, close the distance rapidly in earnest and take advantage of their surprise.

We have to take advantage of our surprise. Sadly the enemy has very good advantages against both our fighters and cruisers. The strength of the Aramadia's is their various projectile launchers, they are very good capital ship killers but also hold a huge fighter complement. The Thrustships themselves don't have any appropriate anti-fighter weaponry, so normally I'd say let the fighters tear them a new asshole, but most of our fighters are TIE fighters.

>Board the ISD with ALL boarding forces.

>After the battle is over we'll send stormtroopers to investigate the facility below, if we don't have time then we'll destroy it.
>>
>>5016553
+1, but with
>While we occupy their fleet, send a company of Stormtroopers to take the base and report their findings.
too. I expect good intel about our enemy and where the other shipyards are held.
>>
>>5016558
The reason why I don't want to send a company down right now is because we can do it sequentially. In other words, we should have time to do it afterwards. A company is 150-200 stormtroopers and we only have like 1000 of those plus a hundred B1s, some 50 odd KX-security droids and like 50 phase 1 dark troopers. Oh, yeah and we have some Spacetroopers left too, those should count for a lot.

Reminder to QM that we picked up disruptors from our Consortium contact and that it should give us a bonus to boarding.

If we are boarding then we should use everything we have lest we deprive ourselves of critical strength, particularly if we are boarding the ISD. The ISD is supposed to have 37000 crew, plus 9700 stormtroopers, (if they were crewed by imperials and not Yevethans) even assuming there is no stormtroopers (or Yevethan equivalent) complement and that they are caught with their pants down and aren't manning their stations and are ill equiped and not ready it'd still be a vicious fight considering how outnumbered we are.

I'm almost tempted to play conservative and say just board a Thrustship, but the chance to finally get an isolated ISD for ourselves is too great to pass up on. Even if our boarding doesn't succeed, it may hamper their attempts to use the ISD against us while we are boarding them, and after we destroy the other ships, we can ion cannon the ISD and board them with our crew or the Praetor's boarding complement.

Finally, I'll include some details about the D-type fighters. They are very fast and maneuverable and have superior inertial dampener technology to most human fighters, so they'll outspeed everything except TIE Fighters (they may be shit but they are fast shit) and Interceptors of various kinds. They also have 3 laser cannons but no weapons capable of harming capitals ships, they are strictly anti-fighter ships, though in canon they tried to kill capital ships by kamikazeing.
>>
>>5016566
While I do respect your analysis, I don’t think we’ll need to rely on our full contingent of Stormtroopers to take over the ISD, be even if we do, we have the Praetor’s Stormtrooper contingent as well to rely on. As you said, they are not manning their stations and are ill equipped to fight, and this applies as much to their base on the planet as it does to the ships surround them.

If you think we’ll need all our Stormtroopers for the boarding action though, I’m willing to concede my Stormtrooper vote to your post-boarding ground invasion vote mate.
>>
>>5016553
Support
>>
>>5016579
No, I'm just making an argument for why I think we should commit everything to boarding and not split our focus unnecessarily. Remain steadfast to your vote if that is how you feel even after reading my argument. Quests shouldn't be dictated by one anon or a clique of privileged voters.

You're hopefully right, a company spared to descent to the surface may not be fatal for our boarding effort if the Praetor has a sizeable stormtrooper complement with it to assist us, I was just working off our previously known boarding strength.

Thankfully as our former lover has agreed to subordinate herself under us for the duration of this campaign, the spoils of any captured vessels should go to us regardless of her part in capturing them.
>>
>>5016538
>>5016553
>All units rally behind the Praetor, we'll use her to smash through their frontline and take the Shipyards before they know what's happening!
Support, hit the planet later. We either have time or we don't for it or we don't
>>
>>5016553
Support, but send at least a scouting party or some probe droids down to the planet.
>>
>>5016553
+1
>>
>>5016553
+1
Shock and awe it is.
>>
>>5016553
+1 to this. Use our fighters and bombers as front line units to screen our capital ships.
>>
>>5016553
+1 to that
>>
I say we have our spear formation formed with our ARCs and heavy shielded fighters in the back ready to smash into any interceptors that get thrown at us while our lighter ships are directly behind the Super Cap so they are protected from enemy fire and can spread out once their line is broken.

I’d say we should have our super cap focus all ion fire it can on the ISD and split evenly all the firepower it can bring on nearest 2 thrust ships on left side of ISD and right side of ISD. That way even if we roll low they are most assuredly destroyed. By working out we widen the distance the gravity bombs have to travel and incentivize the thrust ships to close on our flanks and not flee
>>
>>5016566
+1

Only thing I would add is putting our fleet in a line abbrest formation with our two Venator’s one either flank of the Praetor followed by the Dreadnaught’s (1 each side), followed by the vindicator and MC-40, then the aclamator is to be held as a mobile reserve behind the battle line to protect the ton falk and provide extra fire where needed with its torps… the headache and the lancers are to form a forward screen to protect against what we’re gonna assume in universe as the hordes of TIE’s coming out of those shipyards along with our fighters and bombers (this should also screen against any torps or missiles)
>>
>>5016590
Speaking of former lover we may be able to requisition some Walkers and a company of troopers to secure the ground base. If there is any resistance I doubt they will be able to deal with AT-ST’s or AT-AT’s which won’t be much use in a boarding action in space.
>>
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Rolled 39 (1d100)

As your wings spread to meet the wide enemy line, hundreds of fighters of both sides flare out to meet one another, planning to meet in the middle, while your stormtroopers and navy soldiers prepare to take shuttles into the ISD.

The Praetor lines up it's Ion cannons, while dozens of enemy missiles and bombs begin flaring out of every vessel, looking to disable the ISD on your orders...

>Roll 1d100, best of 3, for ion fire into the enemy Star Destroyer.

DC
Base:50
Praetor Firepower:-20
The Commodore:-10
Total:30

Enemy missile barrage DC
Base:50
Lancers:+20
Mass Barrage:-10
Powerful Missiles:-10
Total:50
>>
Rolled 93 (1d100)

>>5016915
>>
Rolled 84 (1d100)

>>5016915
>>
Rolled 68 (1d100)

>>5016915
>>
>>5016920
VERY NICE-U
>>
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With perfect precision, the Praetor's massive Ion Guns place Sapphire-like charges of energy into the Star destroyer, with enough landing to soon leave it a crackling mess. The smaller enemy vessels begin maneuvering forwards with the dropping of the command ships shields to attack your formation. They must realize it's hopeless, but they're a spirited bunch if they're willing to charge in, probably hoping to buy time for the yards behind them, who are probably preparing to escape to hyperspace quickly. You'll have to speed this up if you want to get all 4 of the yards.

>Launch Boarding teams now, send them to the yards and the ISD

>Divert all Boarding teams to the ISD, I want that prize

>Send all forces to the Yards, those are our primary objective.

>Hold teams in until we thin their fighters out, then launch the shuttles.

Also, roll me 1d100, best of 3 for the initial fighter engagement.

Your DC
Base:50
The Ace:-10
Enemy ferocity:+5
Enemy fighter models:-+10
Total: 55
>>
Rolled 93 (1d100)

>>5016959
Is Chatterbox back in the mix?
>>
>>5016959
Answered my own question. Also:

>Launch Boarding teams now, send them to the yards and the ISD
>>
Rolled 35 (1d100)

>>5016959
>Send all forces to the Yards, those are our primary objective.
>>
>>5016961
Very good, eh. I think we'll finally be getting our own ISD. Support.
>>
Rolled 97 (1d100)

>>5016959
>Hold teams in until we thin their fighters out, then launch the shuttles.
>have our fighters on the left flank move forward to weaken them and then move the ships forward with the troop transports following behind for protection
>>
Rolled 90 (1d100)

>>5016959
>>
>>5016968
>>5016966
>>5016961
>3 90+ rolls
Goddamn. The dice know when the plans are good.
>>
Rolled 6 (1d100)

>>5016959
Would ion cannoning those yards be enough to stop them from hyper spacing out for a while without causing to much damage for us to use them later? If so do that, if not fire on the thrust ships and try to take those missiles out of commission. Also have our torpedo boat start firing it’s torpedos at the thrustships and the rest of our capitals begin to close distance while firing turbo lasers into their fighter line until their capitals are in range at which point switch to firing on them. Their fighters may be small and fast but we might be able to knock out a few with saturation fire since we have so many guns.
Hold boarding teams back until the fighters engage, their shuttles will be prime targets until our fighters have them distracted, when they do go in, go for the yards if we can’t ion them to stop them hyperspacing out or the ISD if the ions will stop them.
>>
>>5016987
I dont know if firing turbolasers into the fighter furball is going to be all that effective given were liable to hit our own strikecraft, by the time we can saturate their fighters with our capital weapons they will already be engaged with our own fighters.
>>
>>5016994
I meant to only do that until they engaged each other sorry, my brain thinks faster than my hands type. They are far enough apart we can probably take a few potshots before they get into it. I don’t expect it to be terribly effective, but one or two hits at no loss would still make it worth doing.
>>
>>5016959
>>Launch Boarding teams now, send them to the yards and the ISD
>>
>>5016959
>>Launch Boarding teams now, send them to the yards and the ISD
>>
>>5016959
>Send all forces to the Yards, those are our primary objective.
>>
>>5016959
> Launch Boarding teams now, send them to the Yards and ISD

> Move forward the lancers on the left flank along with our bombers on that flank (the lancers will punch a hole through their fighters and the bombers will punch a hole through the spherical ships for our transports to make a run at the yards)

> Get the praetor to get a tractor beam lock on the disabled ISD with it's heavy tractor beam emitters. and the two frontal spherical vessels to reduce the distance the shuttles assigned to boarding the ISD have to travel.

> Assign our remaining space troopers to seizing the yards.

"Get on the horn with chatterbox I need that left flank cleared out for our assault teams to break through, if we can make a hole in their fighter net we can also give our bombers free reign of their cruisers..."

"Tell the commodore to get a tractor lock on that star destroyer the crew must already be panicking may as well keep them on their toes"

"As for the spherical ships... I want them out of my sight before they can get another missile salvo off"
>>
>>5016959
>Launch Boarding teams now, send them to the yards and the ISD
>>
>>5016959
> Launch boarding teams, send everyone to the yards. Primary objective first.
>>
>>5016959
I'll support >>5017114

I'll admit to being pretty wary of sending in our boarding shuttles when the enemy still has fighter reserves, let alone splitting our boarding focus. However, if the Praetor has stormtroopers then we shouldn't lack for numbers. With our larger vessels supporting our fighters with close-range PD lasers we should be able to chew through the fighters relatively quickly.
>>
Rolled 99 (1d100)

--------------------------------------
"Those fighters are fast and shielded, but their pilots are third rate!"

You are Chatterbox, and you and your squadrons are cutting through the enemy like a vibroblade through flesh.

Their first diving strike knocked several of the old Line TIEs out, but your defenders and interceptors have led the charge in cleaning them out. Those pilots definitely aren't fellow imps, they have the training of a toddler on how to handle themselves in a dogfight, and the simple academy tricks of the trade are more then enough to sweep them.Between the might of your Defender squadron and the Arcs on your left, you've broken apart an opening in the middle.

"Send the shuttles behind me! I'll keep em clear!"

------------------------------------
You receive the go ahead form chatterbox that he has a path, and start having your air control vectoring shuttles along the center line flight path. With that center path clear, your shuttles will be able to get through the fastest to their targets. While the Praetor didn't have a full bay of shuttles, it had more then enough to dip out a few companies of men to the action, and while that will decide the main objective's fates, you have to change and focus back onto the coming enemy fleet.

>Roll me 1d100, best of 3 to crush the enemy fleet.

Base:50
many Outdated vessels:+10
Primitive enemies:-10
Friendly Praetor:-20
Imperial Discipline:-10

Total:20
Enemy DC:80
>>
Rolled 88 (1d100)

>>5017215
Oh fugg :DDDD
>>
Rolled 31 (1d100)

>>5017215
>>
Rolled 68 (1d100)

>>5017215
>>
Eh, we both passed, but we passed with more degrees of success. Don't let Warlord's high roll fool you, remember we are working off a degrees of success system and he only beat his DC by 19 or 1 degree of success, whereas we beat ours by 68 or 6 degrees of success.
>>
>>5016961
>>5016966
>>5016968
Save some for a rainy day guys!
>>
>>5017248
Aye we both passed and whilst we do have the greater degrees of success I still think we’re gonna take some hits.
>>
>>5017471
We'll definitely take hits, yes, but not as many as they'll be taking. After all, we have the bigger pizza slice.
>>
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"Enemy fleet faltering, their right wing is collapsing!"

A bridge officer calls out, in perfect time for another enemy Sphere to explode in a brilliant flash of colors, the result of what must be it's missile magazines having taken an unfortunate salvo. That'd make the 7th enemy vessel to collapse under your fire, having lost only 2 of your lancers and a dreadnought taking heavy damage. At this rate, it's more a mop up then a battle, as your fighters continue to trounce the enemy with experience and training, and your own vessels are proving more then a match for their little frigates.
---------------------------------------------------
"Vornskr Actual to all Vornskr Callsigns, as soon as we make touchdown in that Star Destroyer, I want all units making regular reports on progress, our key targets to take are weapons, engineering ,and the bridge. Orders beyond that are simple...

>Leave no survivors, take them hard and fast(1d100, best of 3, DC 40, likely to damage internals)

>Take prisoners and be cautious, we need intel on who's running Black Sword(1d100, best of 3, DC 60, damage to internals moderate)

>Take the areas intact, no room for damage!(1d100, best of 3, DC 80, ISD will be fully operational on success.)
>>
Rolled 83 (1d100)

>>5018615
>>Take the areas intact, no room for damage!(1d100, best of 3, DC 80, ISD will be fully operational on success.)
>>
Rolled 91 (1d100)

>>5018615
Fuck it might as well
>Take the areas intact, no room for damage!(1d100, best of 3, DC 80, ISD will be fully operational on success.)
>>
>>5018620
>>5018618
our stromtroopers are pretty epic
>>
>>5018624
Dude no kidding. We've had some killer rolls this combat so far.
>>
>>5018620
FUCK YEA B01

We are gettin' de ISD.
>>
>>5018625
It's like i told ya people, good plans get good rolls.
>>
>>5018620
As it turns out, stormtroopers are the most competent characters in this quest.
>>
Rolled 27 (1d100)

>>5018615
>Take the areas intact, no room for damage!(1d100, best of 3, DC 80, ISD will be fully operational on success.)

Watch me roll this critical fail that destroys our Stormtroopers completely.
>>
>>5018644
Well, Stormtroopers are specialized at boarding actions. Their iconic introduction is wrecking shit on a boarding action in ep4 after all, and I imagine there's been way too little time since endor for recruiting standards to fall.
>>5018615
Not even gonna roll, just bask in the glory of getting our ISD. Time to secure it all and head out ASAP.
>>
>>5018615
>Take the areas intact, no room for damage!(1d100, best of 3, DC 80, ISD will be fully operational on success.)

We have the crew to man this ISD thanks to us sparing the rebels from the intel mission.

If we want prisoners then we can take them from the shipyards or the facility on the planet.
>>
>>5018618
>>5018620
Fucken commando material
>>
>>5018723
Damn right... I think some of the troopers are in for a promotion after this.
>>
>>5018723
We accidentally found Delta Squad aboard the Prosecutor and now they're absolutely demolishing plebs aboard that ISD
>>
"All Vornskr units are authorized for Ion weapons and Disruptors, drop the traitors and take em alive for questioning!"

You are Sergeant Maxwell of the best damn troopers this side of the core, Vornskr Company. At least, your performance here has confirmed this. You've found the ugliest damn aliens you've ever seen out here in this Star Destroyer, and with E-Webs and disruptors, dropping em or dusting them has proven no issue. The bastards just run into your halls of fire, and you saw em skewer straight through one of your private's armor with their arm blades. Real horror shit, but after that, you've kept em at distance with full auto fire of everything you can get in.

"Vornskr 2-3, have visual of imperials in Engineering with the uglies, moving to capture."

That was the Platoon you were supporting the flank of, sounds like the missions going smoothly everywhere. Most of these guys must not have been soldiers, the ones who did bring out blasters couldnt aim to hit the star destroyer they were in with their accuracy.

"All Right, let's clean these guys up then get back to drinks at the Fleet!"
---------------------------------------------------

"Boarding units on the Star Destroyer report minimal casualties, they have the ship under control."

You smile with a good hint of satisfaction as you see the IFF codes of the ISD switch to identify with your fleet, while the other shuttles continue on to the shipyards. Pound for pound, the crews on a shipyard shouldnt be enough to really hinder those, but you do get an emergency message as you see the shuttle squadrons come to a halt.

"Commander, shuttles report a minefield ahead of the shipyards, they want orders on how to proceed."

Those you recognize, as Arakyd Defense mines, armed with small laser cannons and ion cannons, able to damage starfighters and shuttles, some even fitted with missiles. Your shuttles would possibly be able to weather the storm with minimal losses, but taking time to clear them with fighters may let the shipyards spool up hyperdrives and let one or 2 get away

>Rush through the mines, I want the yards taken before they can try anything!

>Order fighters to clear them out, I want no preventable casualties.
>>
>>5018760
>Rush through the mines, I want the yards taken before they can try anything!
>>
Aren't the yards, like...empty anyways? Why waste skilled soldiers?
>>
>>5018760
>>Rush through the mines, I want the yards taken before they can try anything!
>have nearby fighters fly ahead of the shuttles with both flying full speed drawing fire and killing those in the way
a good compromise if acceptable.

If not, then just Rush.
>>
>>5018760
>Rush through the mines, I want the yards taken before they can try anything!

Lets be real, as much as I've been clamouring for more stormtroopers or other ground forces, they are expendable, and while we shouldn't treat them like dirt, this is a risk we ought to take. Every shipyard taken is dozens or hundreds of ships we could potentially produce to support the New Order.
>>
>>5018780
No? There are 5 visibly docked Aramadia-class Thrustships on one of them, plus probably people manning the shipyards. Besides, they are production facilities, they are inherently valuable, we should try and take them, lest they get away.
>>
>>5018760
>>Order fighters to clear them out, I want no preventable casualties.
>>
>>5018781
Sounds like a good compromise to me. TIEs > Transports, but also we need to be quick.
>>
>>5018760
I'll switch to >>5018781

With the caveat that we not waste time letting the fighters comprehensively clear the path, just take any nearby friendly fighters that are near enough to the shuttles and rush ahead together, clearing what mines they can with laser fire.
>>
>>5018780
Because there will still probably be a garrison on some of them (and workers) as well as the crew's... if we dont clear them out they are liable to jump away
>>
>>5018824
We probably have more TIE L/N's than they have mines...
>>
>>5018781
We could have the Headache frigate punch a hole through the field with the fighters with the shuttles following close behind.
>>
>>5018781
+1 to this
>>
>>5018760
>Order fighters to clear them out, I want no preventable casualties.
No need to waste a single man's life on a petty errand.
>>
>>5018871
While i wouldn't want to waste a man's life either, those Yevethans can't get away with the yards. The more ships they have, the more people who will die later.
>>
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You order in the closest fighters to give em cover, and plan to spear straight through, using the nearby ARCS and Defenders. You call chatterbox yourself and give him the directions.

"You want us to fly em through the minefields ourselves? You'll owe me for this one, cap!"

>Roll 1d100, best of 3, Beat DC of 55
>>
Rolled 22 (1d100)

>>5018879
>>
Rolled 15 (1d100)

>>5018879
Here goes nuffin.
>>
Rolled 100 (1d100)

>>5018879
God dammit.
>>
Rolled 84 (1d100)

>>5018879
Engage
>>
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>>5018884
Chatterbox you madman, you've destroyed the whole minefield
>>
>>5018884
What a save.
>>
>>5018884
THE MADMAN!!!!
>>
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>>5018891
forgot picture
>>
>>5018884
Based.
>>
>>5018884
Witnessed
>>
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>>5018884
The spirit of anakin lives on!
>>
>>5018884
Holy shit... that save
>>
>>5018884
Good fucking shit.
>>
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Rolled 7 (1d100)

"Hey cap, what if we detonate our torpedoes in the field to get the way clear?"

You are Chatterbox, and you are reminding yourself to promote your wingman later.

With his idea, those mines are still a nuisance, but you're blowing a perfect corridor for the shuttles through. They'll get poked here and there, regardless, but nothinf to truly threaten them.

"All shuttles follow behind me! Open skies ahead!"

-------------------------
You watch on your tactical displays as squadron after squadron of shuttle flits through the gap and enters their respective targets, through open hangars or just entering airlocks from the exterior.

The all clear is given soon after from the shipyards, which means you just need to mop up out here...

>Roll me 1d100, best of 3, dc 30

Enemy dc 70
>>
Rolled 2 (1d100)

>>5019063
Well, that could've gone way worse.
>>
Rolled 80 (1d100)

>>5019063
>>
Rolled 45 (1d100)

>>5019063

less go
>>
>>5019070
That was awfully close to a 1. Luckily though, 2s don't get priority. I'm pretty sure, at least.
>>
>>5018884

So let me get this straight, not only do we have stormtroopers with perfect aim, we also command the best pilots the galaxy has ever seen. Not to mention the star destroyer and dozens of shipyards we are about to acquire. If we can continue to snowball like this, becoming the leader of the New Order is only a matter of time.
>>
Mop up proves to be a simple affair, and soon, your fleet is recentering and crew are sent over to prep your prizes for hyperspace. A cursory sensor investigation has some worries, as the small outpost below on world has sent a distress signal, likely to summon enemy forces soon, probably with one of those super star destroyers unless you leave immediately. You could try staying and facing off, but there is a chance theyll overwhelm you.

>Slag the base from orbit, and lets get out of here.

>send off the shipyards, we'll stay and bloody the enemy before we rout

Interrogations of prisoners and other such intel will be provided once you are out of immediatecombat operations.
>>
>>5019084
Write-ins are acceptable as always, and apologies for no art today, I've been at work
>>
>>5019084
>Slag the base from orbit, and lets get out of here.

best not take the chance, let's just leave with the impressed waifu
>>
>>5019084
>Slag the base from orbit, and lets get out of here.

Discretion is the better part of valor, and we've been quite valiant. Let's gtfo.
>>
>>5019084
>>5019086
>Offer them a chance to surrender. If they say yes quickly scoop up anything of value and bounce, if they say no or fail to answer glass them and go.
>>
>>5019084
>Slag the base from orbit, and lets get out of here.
>>
>>5019084
>send off the shipyards, we'll stay and bloody the enemy before we rout
Calculate the likeliest location for the enemy to jump in at and position our fleet behind it.
>>
>>5019097
Nigga did you not hear SSD? That shit will pound our butthole faster than you can say Thrawn.
>>
>>5019084
>Slag the base from orbit, and lets get out of here.
Good thing our shipyards can hyperspace.
>>
>>5019101
Not if we stab in the back it won't.
>>
>>5019084
>Slag the base from orbit, and lets get out of here.
It's important to know when to stop, otherwise we might lose all of our gains.
>>
>>5019084
>>Slag the base from orbit, and lets get out of here.
>>
>>5019084
>send off the shipyards, we'll stay and bloody the enemy before we rout

Micro jumps are a thing lads, but if we are jumping out, we should instead try and get more shipyards while the enemy is distracted.
>>
>>5019116
Microjumping large warships is very intensive and difficult, if you were to attempt it outside your best pilots in fighters, youd lose multiple ships in the attempt
>>
>>5019104
Even if we hit it from the rear we dont have the firepower to take on an SSD and I doubt the big Pizza slice will come alone... it will likely bring some smaller Pizza slices with it... better off getting out of dodge and licking our wounds (getting repairs on the dreadnought and replacing our lancer losses) and getting our prize fully crewed...
>>
>>5019084
> Slag the base from orbit, and lets's get out of here.

> Leave a couple of recon craft in system to make note of what hostile battlegroup responds and how long it takes from distress signal till arrival and then bug out.
>>
>>5019129
+1 instead of >>5019116 then.

>>5019125
I'd prefer if we continue to nab shipyards before we call in the Navy to help us contain this new threat.
>>
>>5019084
>send off the shipyards, we'll stay and bloody the enemy before we rout

>Send an appropriate detachment of troops to take and investigate the enemy base on the surface.

Remember guys, we have a Praetor of our own, we can disable the enemy vessel to buy time for our troops to investigate the site. We won't instantly lose the moment a SSD shows up. Lets push the envelope a little.

Also, I may have turns 3-4 of the Repressor battle tallied up later tonight, maybe more, we'll see.
>>
>>5019084
Though if the vote to destroy the base and run wins, I'd like to do this >>5019129
>>
>>5019084
>>Slag the base from orbit, and lets get out of here.
>>
>>5019140
Who’s to say it’ll be just 1 SSD that shows up? Let alone how many ISD’s… a praetor cannot go toe to toe with any of the three SSD classes that could turn up… at most keep it occupied for a period until it overwhelmed.. and that in the case of a 1 on 1 engagement… it’s very likely they have sent an accurate report of our fleet strength and they know we have something that can smash ISD’s … sticking around does not play to the praetor’s strength, that being it’s ability to chase down anything smaller than it and outrun anything larger than it, sticking around is a good way to lose more ships… the less we lose down the more we have for the eventuality we face one of these SSD’s on our terms… if we stay around we will be fighting on their terms (see them more than likely knowing our composition)
>>
>>5019170
I don't disagree that it is risky and that more than one SSD may show up and that there may be substantial escorts, and if they show up with an overwhelming force then I think we should run.

However, if just one SSD shows up with several ISDs (say, 3 or 4) then I think we can actually take them. It relies on the Praetor being able to disable the (potential) SSD but even if it can't do it alone, we can supplement its ion cannons with the ion bombs from our interdictor squadron. With our new ISD, two Venators, (they are explicitly said to have similar shields and firepower to Victory-class SDs) and our Vindicators and two dreadnoughts plus an overwhelming number of fighters and bombers with some higher quality squadrons mixed in there, taking 3 maybe even 4 ISDs on and winning is within our capabilities.

If we want to play it safe but still fight, we could specify to put more power into shields at the expense of weapons like we had the option to during the Repressor battle and let our fighters do most of the work while we preserve our capital ships.

I understand this is risky considering we do not know what sort of QRF will arrive, but realistically they wouldn't send their whole fuckin' fleet to react to us. Honestly with how much slower QM made hyperspace travel to be in this quest I don't think it even makes sense for them to be able to catch us before we investigate the ground base and GTFO, even if they are right next to us on the Galaxy map.

I'm fine with running though, I just think we could hold them off long enough to investigate the base or potentially even win.
>>
>>5019188
Wait a minute... you're right about the Hyperspace travel taking longer. We should be able to take the base before they arrive, right? I want to get as much intel as possible, and if QM confirms it'll take awhile for reinforcements to arrive, as say we take the opportunity to gather intelligence.
>>
>>5019076
Our B***S*** accidentally was soo good that it became the new cannon and all of us got Jedi level plot armor.

>>5019084
>send off the shipyards, we'll stay and bloody the enemy before we rout

>>5019101
What if we use the minefield to our advantage now? Can we redirect it, take over control or move it?

>>5019188
We can send out some recon craft out ahead and let them lurk the space lanes to this area.

>>5019188
>>5019216
I agree, their main force and biggest ships aren't hanging around in reserve or patrolling, they are bombing the shit out of local planetary systems and groups or attacking any rival ships.
>>
>>5019188
The ISD is running on a prize crew it won’t be able to do anything other than so there and look pretty.
>>
>>5019084
>Slag the base from orbit, and lets get out of here.
Shoot & Scoot. The enemy is not retarded enough to send inferior forces in and they know our fleet composition. They will deploy superior force numbers and the only question left is how soon can they gather up the fleet. Skedaddle.
>>
>>5019084
I'm switching my vote back from >>5019135 to supporting >>5019140, as he makes a lot of sense with his reasoning here (>>5019188). Plus, we can always retreat if need be, right?

>>5019235
Then we can probably take them then, right?

>>5019243
I don't mind it going with the shipyards and the damaged dreadnought, but we should totally bloody the enemy if it isn't an overwhelming force.
>>
>>5019216
To be fair, I don't think he would phrase the prompts and text in his post the way he did if this wasn't a choice between being able to investigate the base and having to fight a deadly foe or escaping intact but missing out on what was in the base.

I will say for sake of argument though that the deep core is supposed to be hard to navigate, and while I can't quite remember, I think the Yevethans are supposed to be relatively new to galactic travel and most galactic technology in general, though they are extremely quick learners to the point where they invented their own versions of most imperial tech plus they invented gravity bombs. I think there would hypothetically be an argument that even in systems nearby to their own that they'd have trouble responding in time. On the other hand, they probably have the navigation charts from the captured Black Fleet, and this is sort of their home turf, so probably not.

>>5019235
Yeah, we could send recon craft out to see how close the enemy is, in The Empire Strikes Back it is confirmed that ships in hyperspace can be tracked and detected, so if our specialized TIE Recon's have the correct equipment they could hypothetically tell us how close the enemy QRF is.

>>5019243
Is it? Remember we have all those crew we spared from the Repressor battle that started working for us disguised as cooks. If we are worried about their loyalty we could intermix some of our regular crew with them and keep part of them aboard our other ships. I doubt they'd betray us anyways when we are facing genocidal aliens and are doing an objective in the service of the common good of the galaxy by opposing them.
>>
>>5019261
Interdictor says "No".
>>
>>5019260
The enemy probably doesn't have a lot of ships in reserve to respond, but in all likelihood the QR Force will probably be determined by roll more than anything.

>>5019264
I didn't know Imperial Intelligence let Interdictor technology become so disseminated within the Navy that the former Black Sword Command would have a couple in their arsenal.
>>
>>5019281
Considering multiple SSDs I don't think this is far-fetched.
>>
>>5019285
Considering most of them are either bombing the Governor's palace or bombing other shit, if we do low roll the encounter, it'll probably only be an SSD and it's escorts instead of fucking 5 of them.
>>
>>5019292
Big IF with the potential to cock up our whole op. I am ok with depositing some recon drones in the system etc. but we should really gtfo.
>>
>>5019295
Agreed
>>
>>5019084
>Slag the base from orbit, and lets get out of here.
>>
>>5019295
If with a chance to cock up, not big potential. How about we leave some recon units in-system, hyperspace a bit away, and if we think we can take them on then we can bloody their nose. Is that alright with you lads?
>>
>>5019309
I'd be down to do that if everyone else wants to do that.

Though if we do run I suppose we can just target another shipyard location or enemy facility. We'll be in another fight either way which is what I want.

That being said, the point of contesting this system temporarily is to investigate that base of theirs. So we run into a problem. If leave recon ships so as to get intel on the enemy fleet composition that is all well and good, but we have the issue of whether or not to destroy the base or not before hyperspacing away. If we destroy it, then the entire point of arguing over whether or not to fight becomes pointless, we lose the objective that this fight is revolving around and we may as well take a better fight that we've scouted or that revolves around an actual objective, like a shipyard. If we don't destroy it then we may lose the chance to do so at all if the enemy QRF is vastly superior to us, which there is a decent chance it might be, however not destroying it lets us investigate it later if our recon reveals the QRF to be contestable by us.

So we have a hard choice to make.
>>
I don't understand why you want to fight them in the first place. We came here for the shipyards, not a slugfest. Moreover, as >>5019318 pointed out, we could go and steal more logistical capacity from them instead of playing russian roulette with our fleet.
>>
>>5019330
As I said in the post directly above you, the only point in fighting is to be able to investigate this ground facility in the hopes it is some secret research base or holds important intel like the location of the other shipyards or the schematics for the gravity bombs.

Otherwise, there is no point in fighting, as I said, we can take better fights elsewhere by scouting a weaker force and ambushing it or achieve our primary objectives by heading to where ever the next shipyard is.

I'm eager for a fight, but considering we will be in another battle soon anyways I'm not concerned if we chose retreat from here, as the point of fighting here isn't just to fight for the sake of fighting and there is no other point in fighting the QRF other than getting access to the base on the ground.

So, I'm fine with retreating or staying and fighting, I just wanted to make an argument for why staying and fighting is an okay option.
>>
>>5019318
I figured something like this would happen when we didn't invade the planet immediately, but I ain't to mad if we do leave desu. I just wanted what intel could've been gained from the base.

At least we have an ISD, a sizable number of Aramadias (5 in a shipyard, plus whatever we captured in the main battle), plus some D-fighters I bet. I consider this a win, even if we don't get the base intel.

>>5019330
Intel mainly, and not jest for more bonus rep with Imperial Intelligence. I figure they may have intel on where the other shipyards are at, which was why I originally wanted to take them out while the space battle was ongoing.

>>5019342
I think we should start planning ahead, at least in regards to alerting either Navy or Intel about Black Sword Command. I think we should do it after we squirreled away a majority of the shipyards, but before the Govenor gets bombed to hell. I'd like to stage a rescue operation with some of the Navy's or Intel's assets, as we clearly cannot take that force out on our own, and it may be an opportunity to advance our rep with either faction, as well as gain a benefactor in the Governor for saving his ass.
>>
>>5019348
If we squirrel enough shipyards away, black sword command will simply collapse under its own weight in terms of maintenance and supply.
>>
>>5019355
This. Guerilla warfare is preferable to trying to David a Goliath.
>>
Anyways, here are the casualty lists for turns 3-4 of the Repressor battle. There are very few losses this pair of turns.

I've already done turns 1-2 during the previous thread and you can find it there, though it uses a different format. The total starting forces is included there.

I'll be returning to a similar format to the one I used in the first thread since it is less work and easier to type out, plus it seemed to confuse people less. Basically when I say a number followed by a starfighter type it means that that many pips were lost, squadrons typically have 3 or 4 pips in a full squad, if you want the real number of starfighters lost then just multiply the number I list by 3 or 4. (usually 4) Though, obviously that only applies to starfighters, if I list a larger ship then just that listed number was lost. For example if I say we lost 2 X-Wings that means we lost 2 graphical pips from our assorted squadrons (I'm just counting total losses not from which squadron lost which amount, though the format I used for turns 1-2 of the Repressor battle does count that, but it was more work and confused people) or in reality it means we probably lost like 8 X-Wings.

Turn 3.

QM text: Your flanking force has remained unengaged, while the Onager is preparing a Salvo of it's Super Turbolasers. All vessels within the cone are possible to hit, roll me 1d100, best of 3 for it's effect.

We rolled a 64 as our highest roll.

Losses for Caimes Task Force/our allies/the enemy on the right side: none/none/1 TIE Defender (Red Nexu Squadron)

Losses for our allies/the enemy on the left side: none/2 TIE Fighters and 1 A-Wing.

Turn 4.

QM text: beyond that, roll me 2d100, 1st for the results of the beginning exchanges between the ISDs and Bellator, and 2nd, for the ongoing dogfight between the Aces

We rolled 86 as our highest roll for the 1st roll and 81 as our highest roll for our second roll.

No starfighters were lost on either side of the battlespace. The Onager operated by our admiral destroyed 1 enemy Assault Frigate Mk 1 and 1 enemy Victory-class Stardestroyer

All in all, not a very eventful pair of turns. I'll probably have another pair of turns up tomorrow (maybe) plus a tally of the forces still alive at the beginning of turn 3 for those who are too lazy to calculate it themselves from my casualty tally of turns 1-2 from the previous thread, that should help you gain a picture of how the battle progressed from turn to turn without you guys having to go back and calculate the living yourselves.
>>
>>5019348
I'm down for that if the governor is even still alive by the time we get done taking the shipyards we are aware of.

I think the New Order wanted to be in charge of disseminating the info regarding the Yevethans and the Black Fleet, hence the choice about who to give our recon data to earlier in the previous thread. Honestly, it may be worth going over their heads and telling the Navy and Intel anyways if they don't hurry up and make a plan to negotiate for something from Navy and Intel in return for reporting their information, we kind of need their help to actually finish off the enemy.

>>5019355
That heavily depends on how much supplies and maintenance matter in this quest. Ships in the Star Wars universe typically carry a year or more's worth of rations and supplies organically in their cargo holds, so they may be fine for a year. Plus they may have surplus supplies in storage depots that they have already produced. Also, the material science of Star Wars is so good that ideas like maintenance and spare parts are really only brought in by individual directors or authors when they decide it fits their vision of how Star Wars is, but really, there are at least a few of examples of thousand year old starships that have been damaged or crash-landed on a hostile environment planet working just fine or being able to start up and fly fine, or examples of parts working fine after thousands of years of wear and tear despite them being a system that are high-pressure systems, (i.e pumps, electrical systems, engines with high pressure, super-hot plasma being pumped through them, computer systems that would be degraded severely in real life if there was even a scratch or tiny bit of erosion on them) or having surfaces exposed to extreme winds with corrosive elements. Basically, the materials in Star Wars are durable enough that wear and tear isn't an issue, except for when it sometimes is, but when it isn't things seem to be able to last thousands of years in hostile conditions.
>>
>>5019398
Well it’s more so if they are going around exterminating worlds they are gonna take damage dealing with garrisons and the like, damage that requires dedicated facilities to repair.
>>
>>5019405
Sure, we just gotta find all the shipyards.
>>
>>5019407
Well the more we take the less they can repair at once… and more importantly the less the can produce.
>>
>>5019409
Yeah, even reducing their capacity to do so will be good if we can't find them all.
>>
>>5019084

>send off the shipyards, we'll stay and bloody the enemy before we rout
Send down the b1s, a contingent of Storm troopers and some "Security droids".
Once done, slag it and move on.
>>
>>5019374
Thanks for this logi anon.

>>5019407
We know the location of some others, we just need to continue our Ulysses S Grant thing we have going on and continue disrupting their backline as much as possible.
>>
>>5019091
+1
>>
File: Task Force Caimes.png (8 KB, 600x600)
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After some debate, you decide to lay down the law onto the traitors below, leaving a glowing crater in the space where a small garrison once laid. After completion of that, you and the fleet began the journey back to Imperial space, during which you receive the debriefing on prisoners taken.

The enemy fleet had been manned by aliens called Yevetha, natural engineers, but of extreme xenophobic temperament, most of the prisoners commited suicide or were put down after attacking interrogators, but some laid out at least a little info, calling themselves the Duskhan League. Imperial prisoners held aboard the Star destroyer were also recovered, who explained Black sword Command was overwhelmed by a slave rebellion, who have taken the fleet over and begun constructing supplementary fleets on top of the captured vessels. The Yevethan understanding of modern imperial technology was still ongoing however, and they had been using the prisoners to fill in the gap of ability there.

The enemy fleet is formidable, but they're too slow to catch you on your way back to Imperial lines. The Commodore and her Praetor rapidly split off, informing you they've received new orders, and you'll have to have that dinner together another time, but you still have some work to do as well.

>Name your captured Star Destroyer. whatever is most popular wins.

>Roll 5d10+30 Influence, and gain 1 Reputation to New Order, putting you to Reputation 4: New Order
>>
Rolled 3, 1, 10, 4, 7 + 30 = 55 (5d10 + 30)

>>5019781
The Distinguished
>>
Rolled 1, 6, 3, 8, 6 + 30 = 54 (5d10 + 30)

>>5019781
Lord of Battle
>>
Rolled 4, 1, 10, 3, 9 + 30 = 57 (5d10 + 30)

>>5019781
>>
>>5019781
The Irrefutable
>>
Rolled 1, 4, 3, 7, 5 + 30 = 50 (5d10 + 30)

>>5019781
Enterprise
>>
>>5019793
Supporting this
>>
>>5019781
Reconqueror
>>
>>5019781
The Casitgator
>>
>>5019829
scratch that how about "The Duchess"
>>
>>5019841
I like it
>>
>>5019841
Support
>>
>>5019841
>naming our new ship after our recent crush instead of tsundere
totally not gonna backfire.
>>
>>5019841
>Gets easily defeated and puts out in the first rounds of battle
Damn son.
>>
>>5019793
Supporting.
>>
>>5019793
+1
>>
Rolled 9, 2, 5, 10, 1 + 30 = 57 (5d10 + 30)

>>5019781
Fortuna

Hey, something wrong with calling it as lucky as us?
>>
>>5019871
>
I mean that could work given we are Ciaphas cain hero of the imperiu..... Slythas Caine hero of the empire.
>>
>>5019793
+1 for this
>>
Rolled 6, 3, 3, 5, 1 + 30 = 48 (5d10 + 30)

>>5019841
This works I guess.
If anyone asks it's named after our late pet gizka.
>>
>>5019871
Caimes is a huge womanizer, he just seems like the type of guy to name a star destroyer “Fortuna”. We should name our next one after our academe girlfriend, just to see her reaction.
>>
>>5019871
Forgot to add +1 in my previous post.
>>
Also, since I'm looking this up on Wookieepedia, wouldn't it make sense to have a pitched battle against the Black Fleet now, and nip that issue in the bud? It would allow us to have a base of operations, take care of several issues for us, and genocide a troublesome and nasty bunch of xeens.

Any thoughts, anyone?
>>
>>5019913
I want the SSD
>>
>>5019913
We have NOWHERE close to the firepower required to fight the Black Fleet, and the Yevethans are probably going to have tripled their strength by the time we're back.
>>
>>5019913
If we could gather a bunch of allies willing to spend their strength here, sure. But this is a developing problem. Nobody's gonna want to dump a fleet that can deal with multiple SSDs into some backwater until they prove themselves a serious threat to Imperial interests. In time, I'm sure we'll get there.
>>
>>5019916
I know, but if we can get the necessary clout for it, we can enlist the help of other Imperials to fumigate the system of the Yevs, and turn it into an Imperial system to be colonized.

Granted, that is a pipe dream, and likely hard to accomplish at the moment, but we should keep that idea somewhere if we gather enough strength and allies. Could prove useful, and might even provide necessary materiale. Not to mention, the New Republic doesn't know about the system.

So, if we take it from the xeens, we can have a secure and hidden base of operations where imperials can gather strength, build up forces, and so on.

Again, and I must restate this, this is simply an off the cuff idea, with no IC knowledge. But, I think it would be a good idea to have hidden in a file somewhere just in case the situation requires a nice, hidden base of operations.
>>
>>5019919
Well we do have some less reputable contacts who might be willing to throw in some back up..... for the right price (the advantage of working with mostly outer-rim officers and superiors is that they would be more willing to look the other way if it gets the job done)
>>
>>5019932
dont forget the sith acolyte we have as a tag along anon he may not take us reaching out too kindly, or he may who fucking knows with these sith
>>
>>5019913

We should contact the New Order hire ups and present this idea to them. However you look at it, the facts are on our side. If we can get Duskhan leagues land and SSD's, we should be set as a major imperial faction.
>>
>>5019781
So it looked like we did have time to raid the base in the end.

Name it "Easy Lay" becuase of how easy and welcoming it was to being taken over by us.
>>
>>5019793
+1

>>5019913
Definitely something to pressure our higher ups about. It might be dangerous, but grabbing more SSD's or even shipyards will be a big benefit to us and the New Order.
>>
>>5019793
i like this alot
>>
>>5019781
On a side note I think we should transfer our Flag to one of the Venator's from the Vindicator as it has more room and facilties from which to coordinate our growing task force.

Now you may be wondering "Why not transfer the flag to the new ISD". To that I say at the end of the day we are a carrier captain, our experience of command lies with dedicated carriers or at the very least ships that rely primarily on their strike craft, the venator has the dedicated facilities for co-ordinating large flights (given it's carrying capacity) which would make it good for keeping a track of and directing our fighters in an engagement. And secondly at least for the time being I believe we would be safer on one of the venators compared to the ISD, I say this as it's the biggest vessel in our fleet and as such is going to take most of the attention in a fleet battle whether that be from enemy bombers or capital ships so I say until we have more in our fleet (ensuring it wont be focused down) we keep our flag on one of the smaller vessels.
>>
>>5020109
I concur, that's good logic anon.
>>
>>5019781
Supporting >>5019793

>>5019913
I'm totally against fighting a pitched battle against the entirety of the Yevethan fleet, we should just continue what we are currently doing. I'd be okay with it if we had a major faction backing us with an allied fleet, but for now we should pick off weak fleets and steal shipyards.
>>
>>5020109
I'm fine with that, though I'd also be fine with staying on our Vindicator, as it has a balanced loadout.
>>
Here are the starfighters that were still alive at the beginning of turn 3 of the Repressor battle, the ones that were engaged anyways. This is for folks who didn't want to calculate who was alive themselves using my turn 1-2 tally or count the image themselves. If I list a squadron without saying how many pips were alive it means it was a full squadron.

The Caimes forces starfighters that are currently engaged and still alive are: 2 TIE Defender squads, (1 is Chatterbox) 2 TIE Interceptor squads, 1 X-Wing Squad, 1 ARC-170 squad, 2 TIE Interceptor squads with 3 pips, 1 X-Wing squad with 1 pip, and 1 TIE Interceptor squad with 2 pips.

Allied starfighters that are engaged and still alive on the right side: 8 TIE Fighter squads, 1 TIE Fighter squad with 3 pips, 2 TIE Interceptor squads, 2 TIE Bomber squads.

Enemy fighters still alive and engaged on the right side: 3 X-Wing squadrons, 1 TIE Aggressor squad, 1 TIE Aggressor squad with 3 pips, 3 X-Wing squads with 2 pips, 2 TIE Fighter squads with 3 pips, 2 TIE Fighter squads with 2 pips, 1 TIE Interceptor squad with 2 pips plus Red Nexu with 3 pips.

Allied fighters still alive on the left side that are engaged: 4 TIE Fighter squads, 1 TIE Interceptor squad, 1 TIE Fighter squad with 3 pips, 3 TIE Fighter squads with 2 pips, 2 TIE Fighter squads with 1 pip, 2 TIE Bomber squads.

Enemy fighters that are engaged and alive on the left side: 2 TIE Defender squads, 2 TIE Aggressor squads, 1 A-Wing squad, 3 X-Wing squads, 1 TIE Interceptor squad, 1 TIE Fighter squad, 2 A-Wing squads with 2 pips, 4 TIE Fighters with 2 pips, 1 TIE Interceptor squad with 2 pips, 1 TIE Fighter squad with 1 pip, and 2 X-Wing squads with 2 pips.

Casualty tallies for turns 5-6 may be up tomorrow, no promises though.
>>
>>5019913
Yes, which was why I was hoping to take with the Navy and Intel to continue the fight against them. I think this is the easiest way to bag more ships, and I crave combat.
>>
>>5020109
I think autisticly focusing on carriers to our own detriment will kill us in the end. We have an ISD with carrier capacity, and we should use it as our flag, not an outdated design that's more likely to get us killed than just biting the bullet and using the ISD as our flag. Don't be an idiot on this one lads.
>>
It's not a good idea, i reckon, because the ISD is going to be the one thing grabbing the most attention in any fight.

Safety First.
>>
>>5020220
Im not saying we should focus on carriers only that for the time being our flag should be one of our smaller vessels until we have more ships of the same size/power of our ISD, because I can pretty much guarantee in an engagement if it's just the one ISD it's going to be on the receiving end of the majority of an opposing fleet's firepower. Furthermore we have the bonus to survivability with the venator's that Sykes gave us. If we use the ISD as our flag vessel we kind of have to throw ourselves into the thick of it or else the ship would not be of any use, and in doing so put ourselves at greater risk. Alternatively we can just stick to staying in the Vindicator.

The reason I picked the venator over say the vindicator is because in universe as a character that is what we are most experienced with and what we as players chose by deciding to start as the captain of a Ton falk escort carrier.

The Venator has ample facilities to serve as a command vessel and it's dedicated flight bridge would serve us well in coordinating our large number of fighters and whilst there are less gun's it's noted on the Wiki that the guns rival the firepower of those on the later ISD-1 (which is only a newer design by a few years) and thanks to Sykes is pretty survivable (of course it cannot take as many hits as an ISD but what are the rebels going to shoot first? The ISD or the smaller Venator further to the rear and given the AA defences I think rebel bomber pilots would rather have a go at the ISD.

Of course this is just my opinion, long term I agree we will have to change ships but for the time being I believe it makes sense not only for our personnel well being but also an in universe perspective and frankly we should be trying to push new-order doctrine to a happy middle ground away from the ISD spam of the tarkin doctrine but not falling into the trap of only having carriers.
>>
>>5020253
I think staying in the ISD is better, as it can take more punishment that any of the ships in our fleet, and if we risk and lose our ISD in a fight, we won't be able to replace the sort of firepower in our fleet. I understand the desire to be a carrier force and fully support such efforts, but autisticly flagging only carriers when there is a clearly a more superior ship available to us is a bridge too far, anon.
>>
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With the Newly christened Irrefutable forming the center of firepower on your fleet, you now have a new decision on your mind, where to move your Flag to. You could pick from any vessel, but the 3 on your mind are..

>The ISD II Irrefutable
>The Venator Collegiate
>Remain on the Steadfast
>>
>>5020339
>>The Venator Collegiate

Read above for my reasonings as to why, but I believe this would be the most in character choice followed by sticking with the Steadfast.
>>
>>5020339
>The Venator Collegiate
>>
>>5020339
>No point defence weapons on an ISD II
>The Venator Collegiate
The lack of point defence is one of the biggest weaknesses of the later ISDs, especially considering how important fighters are now. The Venator it is.
>>
>>5020339
> The Venator Collegiate

Can't really argue against the logic of some anons here.
>>
>>5020339
>The Venator Collegiate
Apparently its made with being a flagship in mind.
>>
>>5020339
>The Venator Collegiate

I considered staying on the Steadfast for its balanced loadout as well as switching to the ISD for its stronger weapons and shields, but I think the Venator is a good middle ground, it may have few turbo lasers (Only 8 heavy dual turbolaser turrets and 2 dual medium turbolaser cannons) but they are rated to be as powerful as a victory-class, it has Victory-class level shields, it is faster than an ISD, (3000 G acceleration) and it is a carrier. Because there it isn't the only Venator in our fleet, it may not be singled out like our ISD as our flagship, nor would the enemy seek to prioritize it over something like our ISD as it doesn't have as much native firepower as our ISD and once the star-fighters disembark from it there isn't any point in destroying it in the heat of battle as the combat power it carries has already left it to fight in the battle.
>>
>>5020339
>The ISD II Irrefutable

Anything else is retarded.
>>
Plus the Venator has plenty of point defence, it is a very well rounded ship.

However, I don't agree with the "don't use our biggest, most resilient ship as a flagship because it will be the largest target" logic to the point that if we were to say...come into possession of a SSD that I would be at all in favour of not using it as our flagship. If we get an SSD in the future, it should be our flagship, at a certain point putting the commander of a task force in the most resilient ship outweighs the danger of being the largest target, as a smaller ship can simply be annihilated by superior firepower concentrated on it as a matter of course during larger scale pitched battles between massive capital ships where a certain degree of mutual destruction is unavoidable.
>>
>>5020339
>>The ISD II Irrefutable
But only untill we get our first SSD
>>
>>5020339
>The ISD II Irrefutable

The Carrier doctrine is all well and good, but I think it's time to upgrade to a larger vessel. And if the anons chose theVenator, we might as well commit to it and develop our own specialized fleet doctrine.
>>
>>5020339
>>The ISD II Irrefutable
>>
>>5020339
>The Venator Collegiate
>>
>>5020339
>>The ISD II Irrefutable

ITT retards
>>
>>5020339
>The ISD II Irrefutable
The obvious choice.
>>
>>5020339
>The Venator Collegiate
>>
>Oh BOY, I sure do hope i get killed by a bomber!
Why are you people like this? The ISD LITERALLY DOESN'T HAVE POINT DEFENSE
>>
>>5020658
If we’re having a carrier focus, that should be irrelevant, as we’d be obsessively focusing on fighter squadrons newfag.
>>
>>5020339
>The ISD II Irrefutable
>>
>>5020659
You absolute buffoon, the ISD is the biggest ship. It's a battleship. The moment we get in a battle they'll aim on it. If we use it as a flagship, we won't throw it in the midst of battle for our safety, which means we won't use it as much as we can.

You fucking mongoloid.
>>
>>5020658

Why don't we just order some point defense weapons from this universe's Amazon? If that's out of the question, we can just take them out of our smaller vessels and weld them on to the SD using the shipyards weborrowed earlier.
>>
>>5020339
>The ISD II Irrefutable

To Victory!
>>
>>5020658
>Oh BOY, I sure do hope i get fail to understand the point of bigger=better!
>>
>>5020690
I was actually thinking that once we got access to the ability to mod ships like QM mentioned at the end of...I think it was the first thread...that we could switch our ISD-II's over to the ISD-I weapon loadout while still benefiting from the extra power and stronger shields of the ISD-II. It'd alleviate a ton of the problems the empire has with its star-destroyers.
>>
>>5020693
Go back to hell Tarkin, THIS Is why you died.
>>
>>5020339
>>The Venator Collegiate
>>
>>5020339
>The Venator Collegiate
CARRIER
>>
>>5020698
To be fair… unreasonable super-weapons is why he died.
>>
>>5020339
>>The Venator Collegiate
>>
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The Collegiate will be perfect for your style of battle, you decide. With its aboard tactical systems, it should be easier to coordinate the fleet, plus it fits the strengths of your force, of the power of fighters. Her combat power is rather diminished relative to the Imperial Class, but this thing has the power to stand against the modernized Dreadnoughts still in service, so as long as you don't end up putting yourself against modern ships equal in size, you'll be fine.

Soon after, you return to link up with New Order officers, who rapidly take the shipyards, and begin moving them to a classified area, so no prying eyes try claiming them. The command is very impressed with your after action reports, and will share with you some information.

They want you to give them your acclamator. to be returned later. Currently, the New Order doesnt have the clout or influence to reach and grab materiel to build new vessels from the ground up, so the current goal is stockpiling and modernizing older vessels, such as your Acclamator, which they'd like to be the testbed for the modernization effort. Once it's complete, they'll return it to you, but in the meantime they already have new plans for your fleet.

>Allow them to take it

>No, this is too risky, find another junker to test on
>>
>>5021065
>>Allow them to take it
Tell them to add in some new fighterbays. We know that empty space is just getting dusty
>>
>>5021065
>Allow them to take it
Way i see it, a possibly modernized acclamator seems like a better possible reward, not to mention the reputation boost. I don't think the acclamator's worth it.
>>
>>5021065
>>Allow them to take it
hopefully the venators will also get modernized, god knows they need it
>>
>>5021065
>Allow them to take it

Hey, if we get it modernized and updated, it can do us some good in the battles to come.
>>
>>5021065
Can I get a actual picture of every type of ship we have? I hunger for visuals. Just this once for reference.
>>
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We need a Secutor battlecarrier as our flag ship. it is (as far as i'm aware) the biggest carrier in Star Wars.
>>
>>5021065
>Allow them to take it
>>
>>5021104
It would be, but sadly, some dumb intern or writer with no sense of scale gave it a retarded small carrying space.It's so small the guy who designed it actually said it was dumb.

But then QM said that they'd follow the "canon" version back on the first thread, no matter how little sense it made.
>>
>>5021104
Fuck me, it looks like a monopoly board. Do we have to pass by the bridge to get $200?
>>
>>5021065
I got a question QM, it says there that our reputation with the new order is 4

But what does 'reputation 4' mean? We had descriptions of reputation levels for other factions.
>>
>>5021065
>Allow them to take it
>>
>>5021065
>>Allow them to take it

If this means we can get some extra reputation and influence, it’s worth it… should also allow us to modify and upgrade our older vessels down the line.

Though we should ask them if there is anything we can have for the time being to make up for the loss of one of our capital ships.
>>
>>5021065
>>Allow them to take it

Perhaps we could also suggest doing something with mass drivers like our headache? frigate? Its nice but we have no way of reproducing it and I think it would help the New Order by being able to produce them or something similar.
>>
>>5021087
When I finish work I’ll try to send em.
>>
>>5021224
I think that our priority is to get a wing of higher quality fighters; maybe some TIE Advanced, TIE Defenders or TIE Avengers. We really need more than just fodder to throw into the grinder, and retaining skilled pilots will only benefit us long-run.
>>
>>5021365
Issue is I don’t think they really have anything like that… maybe some ARC’s and headhunters perhaps? We can see if they have any sheild generators we can fit to our interceptors as they have the reactor output to use them.
>>
>>5021291
Any other anons interested in this? QM, do you think it would be a worthy attempt?
>>
>>5021380
Almost anything is better than standard TIE/ln, but I think we have enough clout to maybe see about getting something else.

Good thinking about the Interceptors though- maybe we can sell them a Yevethan or two for some sweet shield gennies.
>>
>>5021365
>>5021380

Perhaps we might try using our underworld connections to line up a deal with the New Order to purchase some things they don't have? With a hefty middleman fee of course.
>>
I feel like we should see the influence prices before we do anything.
>>
>>5021291

Great idea. Since we are rolling with the Order, it makes sense to establish independent machine parts, ship and supply production. There is nothing worse than being dependent on our imperial rivals (feds and navy) for basic goods.
>>
>>5021141
Fully accepted as one of their more capable commanders, you will find yourself being relied upon more, but expect to receive more in rewards as the faction finds it’s footing.

>>5021291
They currently have some concepts they will be working with before taking any specific requests, this ship will be the first of many after all. Maybe a subsequent visit once things are more settled will let you customize the vessels.

>>5021081
The current projections say it'll be easier and more cost effective to bring a fleet of modern frigates and light cruisers to bear, then to rework larger vessels to modern standards at the current times. Maybe later, however.
>>
>>5021065
>Allow them to take it
>>5021104
Moist
>>
>>5021065
>Allow them to take it
Tell them we want it back in good condition and no gaping holes in the hull.
>>
>>5021486
Well what i kinda meant was, also offering them that frigate to use for trials and such
>>
>>5021065
>Allow them to take it
Fair chance we'll never get it back but probably they need it more than we do.
>>
>>5021571
You really think they want to screw over a competent commander who's managed to help capture shipyards the Empire desperately needs? Caine could easily go over to the Rebels, go neutral and make his own faction, or just refuse to fight if they do fuck him over. So I think they'll play nice, given how good of a commander he is.
>>
>>5021486
>The current projections say it'll be easier and more cost effective to bring a fleet of modern frigates and light cruisers to bear, then to rework larger vessels to modern standards at the current times. Maybe later, however.
Seems about right. The main strenght of the venator is its stupidly big hanger, and there isen't really much you can do to expand it.
>>
>>5021065
>>Allow them to take it
>>
>>5021576
I wouldn't expect a reasonable commander to but ours wouldn't be the first in galactic history to be senselessly cruel to his own personnel
>>
>>5021644
That's a Sith, these people are pointlessly edgy all the time.
>>
>>5021652
And?
>>
>>5021655
Our commander is not a sith, last time i checked.
>>
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>>5021087
Here ya go.
>>
>>5021667
Oh, you checked? What else can you determine with your Jedi intuition?
>>
>>5021705
That you need to prove someone is a sith before calling them one.
>>
>>5021711
Hey guys, Palpatine's back! All hail the Emperor!
>>
After basic congratulations and reports are turned in, you receive your next set of orders.

The Rebels have begun a campaign of siege around Fondor, currently attempting to close Fondor and Bestine's yards from Imperial reinforcements. The Commodore has already been dispatched to lead the official rescue fleet to Fondor. You however, have a much more important objective, taking your task force in as her right flank strategically.

While her fleet of ISDs and other vessels makes a concerted effort to relieve Fondor, likely to fail due to the enemy force, estimated at 20 to 30 Capital ships total, you are to make a spearhead to Bestine IV's ocean yards, currently producing Acclamator II class vessels and keeping stocks of retired vessels in nearby salvage yards. Your goal is to escort new Order transports into the yards, and maintain a cordon to prevent anyone, imperial or otherwise, from preventing you making off with them.

>Take the mission

>Refuse it(if so, how are you going to refuse this?)
>>
>>5021754
>Take the mission

>"Considering the substantial nearby enemy fleet, will allied reserves be available if the Rebels decide to divert from their Fondor blockade?"
>>
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>>5021754
> take the mission

*when some none first order imperials turn up*
>>
>>5021754

>Take the mission
>>
>>5021754
>Refuse it(if so, how are you going to refuse this?)
>Sir, with all due respect our forces are certainly inadequate to defend an entire planet. We will need significant augmentations to our fleet before we can consider ourselves worthy of accepting this duty.
>>
>>5021764
Supporting this, we could use some heavy cover.
>>
>>5021754
>Take the mission

I'm hoping to eventually work with the other Imperial factions after this.
>>
>>5021754
> Refuse it

Unless we can get some more ships we dont have the fleetpower in order to maintain a cordon of this scope effectively... I belive we would be better off continuing our campaign against black sword command
>>
>>5021764
No, our main forces are diverted wholly to the Commodore's support. The force will screen and make large feints, to force Rebel command to support the defensive Cordon. If a significant enemy force were to disengage, a scout should give you warning, then you are to retreat immediately.

>>5021779
You aren't expected to guard the whole planet, merely the local yard and scrap heap next to it for a short period, then bug out with as many ships as possible
>>
>>5021831
Ah, so we should likely have advance warning of any substantial incoming forces from Fondor. Good deal. In that case, no brainer to take the mission.
>>
>>5021754
>>5021822
Okay changing from this to
>Take the mission
>>
>>5021754
>Take the mission
>>
Will we have the chance to spend influence or is this mission on such a tight time table that we have to deploy immediately? 'Cause we could use some more frigates/light cruisers and large ships to form discrete task forces to deal with blockade runners or move around the battlespace, since the enemy's job will be to bypass us if they cannot defeat us outright.
>>
>>5021883
Ooh, yeah. It'd be a great time to get some nice fast attack frigates, like some Active-class or Surveyor-class. Those'd fit well for this mission and they also complement our overall doctrine too.
>>
>>5021754
>>Take the mission
>>
>>5021754
>Take the mission
>>
>>5021702
Nice, now we need one to proper %100 accurate scale plus our fighter and shuttle compartment.
>>
>>5021754
>Take the mission

>Refuse it
I have a love triangle to resolve!
>>
>>5021754
>>Take the mission

Let us not forget that we can try diplomacy if fellow imperials show up.
>>
>>5021754
>Take the mission
>>
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Your Objective decided, you accept your current orders, and prepare to disembark. Your force is joined by a Pair of Disarmed Acclamator Hauler vessels, filled with New Order crewmembers. Your "OFficial orders are to escort a personnel transfer of the 8492nd Maintenance Corps to the salvage yards. Once they've touched down, your job is to intercept and harass any further security elements that attempt to scrutinize or get involved. They can take care of ground based security themselves, but may request support if things go awry. The Ground Operation will be under the eyes of Colonel Adrick, who will be your point of contact for the operation.

>Skip directly to the Mission

>Attempt to see whats available on the Black market through your friend.
>>
>>5022436
>>Attempt to see whats available on the Black market through your friend.
>>
>>5022436
>Attempt to see whats available on the Black market through your friend.
>>
>>5022436
>Attempt to see whats available on the Black market through your friend.
We'll be quick, promise!
>>
>>5022436
>Attempt to see whats available on the Black market through your friend.
This doesn't seem like something we need to deliberate on for IRL hours, with such an option you know everyone's gonna go for it.
Almost like putting in a choice for mystery box
>>
>>5022436
>>Attempt to see whats available on the Black market through your friend.
no reason not to browse
>>
>>5022448
buys me time before I update as am at work
>>
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>>5022460
You must have one helluva job QM. Godspeed to you.
>>
>>5022436
>>Attempt to see whats available on the Black market through your friend.
>>
Your Black market friendh ands you some new datapads, only moderately grimy.

"Here's what we can ship in on the short notice, boss. Sorry there's not much available for fighters, they've been flying off the racks across the galaxy lately, and we cant get enough to keep up."

Influence: 57
>Black Market Influence Menu
>Limited due to short time table to ship to your fleet.
>Limited fighters available due to mysterious mass purchases and skyrocketing demand.

>BFF-1 Bulk Freighter "Holdout Special": 3 Available at 2 Influence Each: A Pirate vessel, or in most cases, anti pirate, this freighter has been modified to stand a chance in a battle. WIth the replacement of the standard Cargo Containers with extra reactors and shields, as well as some concealed weapons emplacements, these vessels can engage minor to moderate starfighter trouble, or provide cover to nearby vessels

>Aggressor-Class "Beakhawk":25 CP: The Consortium's vessels are everywhere, and this is just proof of that. For a small finder's fee, the Beakhawk will join your fleet for the duration of the operation, and serve under your command as a mercenary vessel, leaving once you have finished your operation. She is a fully operational Star Destroyer, with several squadrons of ARC-175s and Starvipers aboard, and can serve to brutally deal with any resistance in one fell stroke.(Consortium expects the loss of said vessel in battle to be marked, so salvage teams can retrieve valuables later.


>TIE/LNs: 9 Squadrons Available: 1 Cp per 2 squadrons: "Even with the shortage, Boss, my higher ups told me to reserve you some stock o these since you've got their gratitudes. Fell off the Star destroyer a few weeks ago, have'nt gotten to pawn em yet, so they're factory fresh still.
>>
Wait shit, what happened to the Sith/ Dark Side Prophet we picked up last thread, is he still with our fleet?
>>
>>5022616
He's there observing you all. So far he's stayed out of the way, kinda just blends in and watches everyone. He's been hanging around the fighter crews lately though, kinda creeping them out.
>>
Now here's the thing, an Aggressor is absolutely overpowered. Those things can blow up cruisers in one shot and dismember an ISD. Tyber Zann ambushed forced fucking THRAWN to retreat when he pulled an aggressor out of his ear.

But it's just for this battle. And that's a lot of Influence Points.
>>
>>5022624
I’d consider it a safety net for this operation in the unlikely event we encounter unexpected resistance or a rebel battle group decides it wants flank fondor.
>>
>>5022611
>>Aggressor-Class "Beakhawk":25 CP: The Consortium's vessels are everywhere, and this is just proof of that. For a small finder's fee, the Beakhawk will join your fleet for the duration of the operation, and serve under your command as a mercenary vessel, leaving once you have finished your operation. She is a fully operational Star Destroyer, with several squadrons of ARC-175s and Starvipers aboard, and can serve to brutally deal with any resistance in one fell stroke.(Consortium expects the loss of said vessel in battle to be marked, so salvage teams can retrieve valuables later.
i think we can make up the money in ships we capture
>>
>>5022636
>>TIE/LNs: 9 Squadrons Available: 1 Cp per 2 squadrons: "Even with the shortage, Boss, my higher ups told me to reserve you some stock o these since you've got their gratitudes. Fell off the Star destroyer a few weeks ago, have'nt gotten to pawn em yet, so they're factory fresh still.

and all of these
>>
>>5022620
So. . .what exactly is the dude up to? I gather you aren't likely to tell us, but a hint or two couldn't hurt.
>>
>>5022655
I’d imagine just as the QM said, creeping around and watching the crew… presumably the storm trooper compliment and the pilots given their recent performance.
>>
>>5022611
>Buy the BFF-1's, all of em.

They may be modified pirate junk, but they are cheap junk and can help shore up our weak TIE Fighters, we'll need them considering we are facing the New Republic.

I'll let others decide whether we should get the Aggressor or not, it is a hefty expense that could go a long way to paying for another star destroyer or heavy cruiser for us, but we may need it, and it could allow us the slack we need to capture a vessel that would make up for the expense.

>Buy all the TIE Fighters.

Even if we don't have room to carry them all at the end of the battle I think we should get em, the Freighters or Aggressor can carry them or tow them into the battle if we go over capacity, but considering we are facing the NR I think we'll need em, high fighter attrition is practically guaranteed.
>>
>>5022699

I see another use for the BFF-1's as well, the weapons are hidden and they are equipped with hyperdrives... they would make excellent scout vessels against the new republic as they can scout out a system whilst masquerading as a civilian cargo freighter.
>>
>>5022699
+1 to the BFF-1s but not the TIEs, we can get a better deal elsewhere.
Normally I'd be the first to lobby for an Aggressor but they're renting it to us for what it should cost to buy it.
>>
>>5022721
ngl I dont think it's the buying price given our extra venator cost us 35 pts. If all goes well we should make back enough influence to cover it and some.
>>
>>5022611
> Ask if they have any Pistoeka sabotage droid... after all were fighting the rebels or other imp's... an anti-fighter weapon would be useful for our fighter wings.
>>
>>5022731
Fair point, and it plus the fighters will practically guarantee our victory in theory. I'm just wary of hired guns, what if the Republic offers them a better price?
>>
>>5022655
Perving on the male hotshot pilots, what a voyer ammiright?

>>5022721
What's wrong with the price tag? We are paying for fast delivery aren't we? Plus prices likely fluctuate based on supply and demand and availability.

I'd also be interested QM if they can get us shielding or extra shields for our lighter ships and fightercraft.
>>
>>5022611
>(3) BFF-1 Bulk Freighter "Holdout Special"
>(8) TIE/LN
>Aggressor-Class "Beakhawk"

While the Agressor is a heafty price, it'll help keep the enemy occupied and assist with ground support, allowing for more Acclamators to crewed and taken, which means more Influence for us. But my main reason for having them along to the trip is so we can attempt to utilize their ion cannons to gain other ships for our fleet, and maybe help ward off the bigger fish we might face.
>>
>>5022611
>BFF-1 Bulk Freighter "Holdout Special"
>Aggressor-Class "Beakhawk":25 CP
The thing is basically a giant sniper rifle, having it with us even for this mission allows us massive flexibility. Hell, if we plan it right, we might even be able to on the offensive for a bit.
>>
>>5022766
the aggressor and the ISD would be a pretty goof capital killer combo, the Agrresor can support the ISD with it's long reach plasma cannon to disable sheilds whilst the ISD provides the raw damage output.
>>
>>5022758
Jesus, it'd be funny if the Sith Prophet was just an elaborate ploy for some dude to have an Imperial harem.
>>
>>5022721
You ain't gonna get a better price for those TIEs. The New Republic is buying all of them up, remember?

>>5022740
I assume that the Consortium is currently fighting the New Republic atm, so we ain't gotta worry about it too much.

>>5022770
>Hell, if we plan it right, we might even be able to on the offensive for a bit.
>After completing our mission, we attempt to help the relieve effort on Fondor with the Aggressor

I'd be down with that.
>>
>>5022712
True.

>>5022721
What are you talking? 1 influence for 2 squadrons has been the default price for TIE/LN's since the start of the quest if I recall correctly. Unless you mean we can spend our influence elsewhere on better things, but honestly they are so cheap we may as well get them, especially since we are rapidly doing 2 missions in a row and will likely have so much influence after this mission that we'll be able to afford some good ships afterwards regardless.

Fuck it, I'll support >>5022766

It'll be worth it if we can capture a Mon Cal ship or a Stardestroyer of some kind. Or if the Aggressor saves our ass. Gotta spend money to make money and all that, plus there is more at stake then our personal influence stash and fleet strength, we do want to actually succeed at this mission for its own sake should it prove harder than we initially believed.
>>
>>5022773
>Jesus, it'd be funny if the Sith Prophet was just an elaborate ploy for some dude to have an Imperial harem.

Have you not seen the plot of adult porn games recently?
>>
>>5022776
>You ain't gonna get a better price for those TIEs
Nigguh the New Order just gave us 3 for 1. Unless they're selling to the Republic too I ain't worried.

>I assume that the Consortium is currently fighting the New Republic atm, so we ain't gotta worry about it too much.
It's the Consortium. Selling out to the highest bidder is their favorite game.

>After completing our mission, we attempt to help the relieve effort on Fondor with the Aggressor
That's actually a good point, I'll +1 the Aggressor as well.
>>
>>5022611
>BFF-1 Bulk Freighter "Holdout Special": 3 Available at 2 Influence Each: A Pirate vessel, or in most cases, anti pirate, this freighter has been modified to stand a chance in a battle. WIth the replacement of the standard Cargo Containers with extra reactors and shields, as well as some concealed weapons emplacements, these vessels can engage minor to moderate starfighter trouble, or provide cover to nearby vessels

>TIE/LNs: 9 Squadrons Available: 1 Cp per 2 squadrons: "Even with the shortage, Boss, my higher ups told me to reserve you some stock o these since you've got their gratitudes. Fell off the Star destroyer a few weeks ago, have'nt gotten to pawn em yet, so they're factory fresh still.
>>
>>5022801
Buy them all.
>>
>>5022699
Support
>>
>>5022776
I dunno bout relieving fondor given the entire naval presence of the new order (bar us) has been assigned to fondor to cover for our operation and even then they can only pull off feignt as NR naval power there is too much to take on.. I dont think one 4 star destroyers (1 ISD-2, 2 venators and 1 aggressor) and their escorts are going to turn the tide given there's 30 odd republic capital ships and who knows how many smaller ships and fighters.
>>
>>5022611
>>TIE/LNs: 9 Squadrons Available: 1 Cp per 2 squadrons: "Even with the shortage, Boss, my higher ups told me to reserve you some stock o these since you've got their gratitudes. Fell off the Star destroyer a few weeks ago, have'nt gotten to pawn em yet, so they're factory fresh still.

All of them
>>
>>5022792
No, why?
>>
>>5022819
Funny becomes amusingly expected.
>>
>>5022792
No...should I have?
>>
>>5022766
+ 1 Supporting
>>
>>5022611
QM, could we buy that last TIE/SR Squadron in stock btw?

>>5022812
I wouldn't mind bloodying their nose a little then, maybe sink a couple of their capitals with our Agressor, whittle their strength down however we can before we retire from the battle.
>>
>>5022836
YMMV
>>
>>5022906
We should do a drive by shooting, hyperspace in, fire off a volley, then hyperspace out again. Quick and easy.
>>
Wouldn't mind picking up that other TIE recon squadron as >>5022906 says.
>>
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A few signatures and notes exchanged later, you have a small merchant "convoy joining up and exchanging IFFs. Along the way, several unusual vessels flash Imperial Resupply codes, and offload the requested Fighter squadrons, nearly taking up all remaining bay space in the fleet. As well, the Aggressor slinks into the fleet's formation, having a striking Dark Green and Red pattern across it. The Commander of the Beakhawk would like a word when possible as well.

>No time, make best speed to the Field(Skip to mission start)

>Bring him up on comms, let's see what he wants.

(Pls note for simplicity im not listing the Mercenary fighters, but the ship has 3 squadrons aboard, 2 ARC-175s and 1 Starviper squadron
>>
>>5023088
>Bring him up on comms, let's see what he wants.

Talk fast commander, we have rebels to burn.
>>
>>5023088
>>Bring him up on comms, let's see what he wants.
I'm late! But I'm now here to derp and watch ships blow up.
>>
>>5023088
>Bring him up on comms, let's see what he wants.

Can we finish off our hangerspace with the last TIE/SR squadron for recon?
>>
>>5023088
>>5023112
I'll second this again.
>>
>>5023088
>>Bring him up on comms, let's see what he wants.
>>
>>5023088
>Bring him up on comms, let's see what he wants.
>>
>>5023132
cannot currently, sorry
>>
>>5023088
>>Bring him up on comms, let's see what he wants.
Is it the "Bantha" we traded earlier?
>>
>>5023088
>Bring him up on comms, let's see what he wants.

>>5023112
What if we filled up the merc ship with the extras, and they gave us a discount on their services?
>>
>>5023088
what >>5023095
said

Also, Nob, I was asleep during the black market phase, so I missed the opportunity to ask. Can we use our Consortium connections to ask them to find a stealth generator for our capital vessel, as well as how how plausible that it is found, and how much it would cost?
Such an upgrade would probably be really, really, useful.
>>
>>5023356
Keep that up and eventually we will have the franken Venator.
>>
>>5023356
i think we'll need a lot more rep before they are willing to sell us their stealth generators
>>
>>5023375
That and even if they did I doubt we’d have the time to get it fitted and tested.
>>
>>5023381
More of a long term project, not for this mission as it were.
>>5023375
Sure, but it would be good what the stepping stones to unlocking it, or just expression interest after all.
>>
>>5023387
Should probably ask el capitain if he has any buzz droids.
>>
>>5023088
>>Bring him up on comms, let's see what he wants.
>>
>>5023356
Unfortunqtely the guy dont even know what yer talkin about, so no
>>
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>Remaining influence: 22

The Hologram comes up, and you're greeted with a wider view of their bridge, rather then the standard single person model. It appears their bridge has become rather cramped, with several crewmen in a close enough radius to the Captain to be put into the view. He is a rather serious looking alien, with blue skin and some minor scarring on his face.

"Commander, I am Captain Wulf Flakken of the Beakhawk. You've bought the services of me and my ship, and I'm glad to be going back into battle, all I have to request is that you understand my ship will not engage in self destructive or suicidql orders. Beyond that, I'll be by your side faithfully for the duration of this mission. Do you have any questions?

>Ask any questions you want on his ship or him, Ill be answering them for the next few hours then proceeding to next part after I return from work
>>
>>5023556
>"Which place on the formation will you be best suited for?"
>>
>>5023565
We're the leader anon, WE know that. That's a dumb question.

It's an aggressor, it works better as the equivalent of a space sniper. Use it to take out any big ships. Cruiser+, but don't bother with corvettes or any speedier ships cause it'll just dudge it.
>>
>>5023565
"My crew and ship have most experience on Close quarters assault at point blank ranges. We've modified our vessel with an underside bomb bay for Proton Bombs, allowing us to sink most vessels that close to said ranges to avoid the cannons
>>
>>5023584
The general specs of his ship have been changed, he details the chanves as such:

Newer and larger engines sap mor epower from the reactor, so his cannon takes longer to charge between shots. He uses his vessel and its reputation for ling range killing to help his new speed to get the enemy to maneuver out of the main guns way, where his turbolasers and bomb chutes can make a deadly surprise and deal heavy damage. The problem with the bombs being how they're only a real danger at knife fight distances.>>5023565
>>
>>5023556
>Space Battleship Yamato reference

Hell yea, brother!
>>
>>5023724
To that end has he installed more turbolasers? given the aggressor class is known not to have too many turbolaser banks as it normally relies upon it's primary armament.
>>
>>5023908
Some to reach a more comprehensive coverage, but it remains reliant on it's main gun, or in his case, a salvo of bombs for the close i
>>
>>5023556
"In that case I wish you to co-ordinate your efforts with the captain of the Irrefutable as you two will form our primary means of dealing with any capital ships should they appear... well unless the republic decides to pull out and old confederate dreadnaught or destroyer in which case im sure the Collegiate could throw a few punches and hold up"
>>
It's easy to know how they should be used - we'll keep them towards our back and have them pick off all the big ships the republic send at us.
>>
>>5024089
Issue is his is modified for more aggressive CQC action at the expense of it's main guns. As for the ISD it has the firepower and it's range is pretty average... in theory it should outgun most rebel capital ships in a 1 on 1 but it will still take a while to put one down due to their redundant shielding... the exception to this would be a home one type which would just slightly outgun or ISD... As for having them at the back , I disagree I believe a wedge with our two heavies forming the point would be the best option, i'll draw up an illustration of what I mean, but essentially it would allow our two heavies to back up one another and depending on the situation we can turn it into a reverse wedge with our lighter ships on the flanks hitting our opponent from 3 sides and if they try to turn to meet our flanks they expose themselves to our heavies.

You have to remember the ISD is a mid-ranged brawler and our Agressor has been modified to play off the fact that once it's fired it's main gun the enemy will try to close where it will then use it's upgraded engines to surprise them and force them into a knife fight where it can use it's bomb bay's.
>>
>>5024133
Perfect, then. We deploy it towards the center of our fleet, intentionally keep our fighter screen there weak, and let them drop their load on the enemy when they "pierce our lines".
>>
>>5024140
Well the key is to make it look weak to enemy capital ships... the Aggressor is not suited to dealing with starfighters much like the ISD-2, so I think we should have fewer fighter there but better quality fighters if you know what I mean, and keep our bombers towards the flanks to lure a capital ship to the centre. I think our new "cargo" ships would serve this pretty well as they are armed with lighter weapons that can swat starfighters, but of course our opponent doesn't know that.
>>
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>>5024140
This but with the centre fighter screen thinned out a bit as bait. If the enemy goes for the centre both the flanks can press to encircle them and if they go for one of the flanks the opposite arm can manoeuvre around with the centre to catch the flank of the opponent.
>>
>>5024171
I quite like this, though I'd probably pull one of the Lancers from the far left in to centerline to provide better screening for our larger capitals.
>>
>>5023556
Ask if they have any stormtroopers onboard and if they can assist with boarding and capturing enemy vessels.

Ask if the have any combat or security droids we could use.
>>
>>5024178
they don't have anything to hand off to you, you're renting them. They aren't out to board anything either, just battle and complete the mission as best they can.
>>
>>5024178
Well I doubt they have stormtroopers given they are mercenaries/pirates/contractors for a crime syndicate but they probably would have some marines on board to repel boarders
>>
>>5024171
This is fine, though I'd keep the recon TIEs out of battle, they are meant to hyperspace ahead of the fleet and detect vessels from long range with their suite of sensors, not act as a vanguard for our fleet. Plus our lancers should be closer to our larger vessels in order to protect them from enemy starfighters. I understand the desire to have our fighters fight under our PD umbrella but they shouldn't neglect defending our capitals, nor do they have the speed to catch up with our fighter should the fighters need to maneuver to catch blockade runners or intercept flanking forces.
>>
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After some small talk and discussion, you and your fleet arrive to the staging grounds. It's been a while since you've been really part of a grand operation, and while the fleet could be more modern, or bigger, you feel a tinge of pride at being part of something bigger again.

The Commodore begins a small fleet-wide speech of the usual stuff you were taught in the Academy, "You're here to serve a greater purpose, do not fail the Empire this day," so on and so forth, until she begins the mobilization of her hundreds of thousands of men with one simple word: "Jump". The Distraction has launched, now it's up to you to finish your objectives.
----------------------------------------

You are the Commodore, and you have a bad feeling about this. Your orders were simple: Take a numerically inferior force of outdated equipment and mostly inexperienced crews, into battle with the vanguard of the Rebel advance. Odds are, even playing evasive will cost you Star Destroyers, while really trying to face off will be suicide. At the very least, your only advantage is the power of your Praetor, which should be able to keep the fleet anchored in you get stuck in a fight. For now though, you need to focus, you're making your move to make sure the mission is a success.

>Roll 1d100 for Commodore's encounters, first roll is taken.

1-40: Superior Rebel Force
41-60: Equal Rebel force
61-80: Fighter Attack
81-100: ???
>>
Rolled 34 (1d100)

>>5024591
>>
>>5024594
>>5024591
Well shit.
>>
Good thing we bought that Aggressor, this will be one for the history books. I'll be back in an hour.
>>
How the heck does a mission go from get these POGs to a scrapyard for ships and parts turn into a suicide mission?
>>
>>5024671
This is actually what the commodore encounters, not us.
>>
>>5024675
Commodore who? The guy in the big ass ship in the picture?
>>
>>5024594
Looks like our old flame from the Academy won't be returning from this mission.
>>
>>5024594
Uh oh. We better finish this mission quick so we can heroically save the day with the main force.
>>
>>5024591
>>5024594
This is actually a good thing if you are feeling cynical. It means the Praetors task force is keeping even more rebel ships busy and away from our operation (if they can survive more than five minutes that is)
>>
>>5024681
The Headmaster's daughter who we seduced is the Commodore of the Praetor that we recently commanded on our most recent mission. Did...you not realise this?
>>
>>5024691
Considering all the other rolls are beatable forces, it isn’t a good thing at all. There better be a fucking thousand Acclaimators, otherwise this we last a large battle group for shit gain.
>>
>>5024691
I was thinking that actually, if they are committed heavily to Fondor then they probably won't have a lot committed to Bestine, though I could be wrong, they could just have committed a much larger force to both actually.
>>
>>5024696
I am terrible when it comes to starwars fleet and navy stuff with shifting crews and character pov unless explicitly stated constantly.
>>
>>5024704
I have somewhat the same problem, but I just make a sticky note on my computer and write down the character with their name and whatever other titles they go by. Makes it much easier to keep up
>>
>>5024591
>>5024594
Well shit… looks like we’re going to have to make this as quick as possible… we’re probably gonna have to deploy some of our forces planetside if we want to make this quick (the B1’s and the security droids and maybe a platoon or two of stormtroopers and a pair of walkers if we have any)
>>
>>5024702
Worry is, that if they have a large enough force to handily take on a Praetor and a decent number of ISD II's and their escorts is that they may have ships to spare to go to Bestine.
>>
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The fleet Lurches, with a screeching of metals and crying of the ship's structure as it's shaken by a sudden cut of the jump.

"Emergency! We've been caught by enemy Gravity Wells! It's the Main Rebel fleet!"

"Enemy transmission! They're requesting our surrender! What do we do!"

The bridge goes into chaos as the klaxons begin blaring, and your XO begins reassembling order into the crew, but you're stuck at the tactical screens, staring at the fleet arrayed against you. A full Rebel battlefleet, with enough Capital Ships to crush your force theoretically. You could attempt to break through to the gravity wells and escape with what survives, if anything; or you may best be able to turn back and try to reach the limit of the gravity well, but if they give chase, you're sure to take a punishing.

>"All forces, Full speed ahead! We must crush their gravity wells!

>Turn and Burn! We're escaping with whatever can make it!

>We'll hold here! bleed them until they cannot chase, then break off!

>Write-ins accepted
>>
>>5025233
Are enemy vessels in our firing range already?
>>
>>5025237
No, both fleets are at standoff ranges, nothing can hit each other
>>
>>5025233
>>Write-ins accepted
Stall for time
>>
>>5025233
>All Forces, Full Speed Ahead!

Burn through their left flank, and we can possibly escape, or if we're lucky, bloody them enough to retreat.
>>
>>5025233
The way I see it, we either tighten formation and make a breakthrough, which will either destroy their gravity wells or allow us enough of a headstart to manoeuvre more, or we turn and focus down one flank, hoping to get into a better position to continue fighting. Turning away from the battle would be suicide. I'm leaning more towards a full frontal breakthrough myself, it's really up to anons whether to fight it out or leave with as little casualties as possible.
>>
>>5025233
>>5025248
Supporting this, but a little more refined.
>Request for parley, "reminding" the enemy that there are forces other than yours and bluff that their blockade is stretched thin. They may beat you here, but they won't achieve their objective of keeping Fondor isolated.
>>
>>5025248
Actually, +1 to this. It's a clever stratagem of war, and could allow us clear passage if we get through. If not, we can always turn their flanks.
>>
>>5025233
So to put in numbers for my fellow Annons the current order of battle is as follows:

Rebel fleet:
- 9 MC-80 Liberty Cruisers
- 1 MC-79 Heavy Carrier
- 3 MC-80 home one types including what appears to be a larger vessel of the type
- 4 Dauntless Heavy cruisers
- 6 MC-40a Light cruisers
- 8 Assault frigate MK I's
- 6 Alliance escort carriers (Quasar bulk freighters)
- 2 CC-7700 Interdictor frigates (the one's preventing the fleet from jumping)
- 2 Nebulon B escort frigates
- 11 CR-90 Corvettes

Imperial Fleet:
- 1 Praetor II battlecruiser
- 8 Imperial star destroyers (All presumable Imperial II's, the one's without any point defence).
- 4 Victory 2 star destroyers
- 7 Accalmator II Assault frigates
- 3 Dreadnaught heavy cruisers
- 14 Nebulon B escort frigates
- 9 Lancer AA frigates

Will do approximate squadron numbers in a little bit. But do not give up hope in theory 1 ISD can take on 2 MC-80B's... the biggest problem will be the home one type's, the Dauntless heavy cruisers and of course republic starfighters. I will say our goal for this battle should be to save as many of our ships as possible and that means knocking out those CR-7700's or somehow bluffing the rebels into thinking this fleet is a distraction for another force elsewhere in the system.
>>
>>5025266
So we might be able to fight this out...
And we wouldn't be bluffing, we are a distraction for another force elsewhere.

I vote for rapidly burning and attacking a flank.
Supporting this >>5025257

>>5025248
>>5025261
We could always offer our surrender and pull an Anakin.
>>
>>5025248
supporting
>>
>>5025261
Support

If we can bluff our way out that'd be pretty sweet. Either way, if we can force them to act first we can come up with a superior response hopefully.
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>>5025233
>We'll hold here! bleed them until they cannot chase, then break off!

It's that motherfucking carrier from Bespin, I'm almost certain of it.
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>>5025248
Since this is a (very very ballsy) diversionary attack I'll support this.
Meanwhile we should split the fleet into two wings, one to rush each CC-7700. The Praetor should stay between them and obliterate whotever's foolish enough to get too close. A couple lancers should also stay back to defend the Praetor.
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>>5025287
>split up our inferior force against a superior enemy

That will just get us killed faster, the goal should be stalling and survival, not suicide.
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>>5025248
ah yes, the general kenobi manuver, must of heard of it from a clone wars vet. damn jedi really mad it impossible to surrender to anyone other than battle droids.
lets do it.
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>>5025233
>write in
Call for other nearby fleets to support, keeping our fleet alive is more important than some mothballed old ships, focus long range fire on whatever is projecting that grav well
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>>5025290
That's why we wait for them to come to us first, Lieutenant Autism.
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>>5025299
>letting the enemy come bloody you, then try to split our inferior fleet into two groups to attempt a breakthrough though the concentrated, superior fleet

Ah, so we're pulling a Zapp Brannigan maneuver?
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>>5025266
The following is the number of starfighters for both sides if all ship's were carrying the maximum number of starfighter Squadrons (for this we will be going with 12 ships per squadron) - disclaimer I cannot find anything suggesting that the nebulon B can carry a full rebel starfighter squadron as such in the rebels case they will not add anything to the tally, the imperial use nebulon however could carry 2 squadrons of TIE's on external racks and as such will be counted as such for the imperial side (whether this will be the case is up to the QM)

Rebel fleet: 148 Squadrons (1,776 Starfighters)

Imperial fleet: 99 Squadrons (1,188 Starfighters)
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>>5025303
As such dont expect to win the starfighter fight... the rebels have the better starfighters and more experienced pilots (as we've seen in the past the rebels get a +20 in fighter engagements due to this)
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>>5025301
Jeez, this is like an Abbot and Costello skit.
First we split the fleet.
Then we wait for them to attack.
THEN we counterattack.
Got it now?
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>>5025266
Ahh shit I forgot the Bulawark MK III Battlecruiser... okay add that and another 10 rebel starfighter Squadrons to your estimations.
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>>5025266
You're a champion, anon.
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>>5025303
What im referring to when I speak of imperial use Nebulon B's
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>>5025303
>>5025310

We're screwed
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>>5025277
>>5025257
>>5025261
not going to side with any particular strategy just yet but I suggest no matter what we do, that all our TIE bombers have their bombloads swapped out for concussion missiles... the biggest problem will be their starfighters given they outnumber us and are superior, so our only real counter is sheer firepower in the form of anti-starfighter concussion missiles, to that end our fighters should not stray far from the battlegroup or the nebulon/lancer AA net, they stray far our and they put themselves at greater risk whilst also imperilling our capital ships.
>>
As suicidal as it might sound, attempting to fight our way through the ambush might be the best course of action, pack tight and try to punch through the center with brute force.

A lot of casualties is pretty much guaranteed whatever we do, but if we can break their center we might be able to push straight through far enough to jump out, or at least wheel and take out one of those frigates.

Splitting the fleet at all is just going to end up a massacre.
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>>5025233
> All forces full speed ahead! We must crush their gravity wells
> Switch out all TIE bomber loadout's in the fleet with concussion missiles instead of bombs.
> Reform the battlegroup into a wedge.
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>>5025352
Should we choose to fight, I'm a fan, though I would prefer to see how negotiation and fast talking go. We are at a substantial disadvantage.
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>>5025352
Pretty much this, though a diamond formation if we can pull it off might keep our fleet better intact.

If it comes to a fight of course. If we can bluff our way out lets do it, and while we bluff perhaps we can relay the plans through the fleet to get everyone on the same page, and refit our tie bombers.
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>>5025352
I like this formation, but I don't think we should attack their centre, it's too dangerous. They can orient their ships to continue firing at us, we need to attack their flanks and move there, to exploit their formation so the ships on the far side can't shoot at us.
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>>5025233
>"All forces, Full speed ahead! We must crush their gravity wells!
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>>5025352
+1 to this IF the bluff fails.
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>>5025352
shouldnt we have our Star destroyers focused on our fleets left side since thats where the heaviest amount of capitals are and instead shift most acclamators to the right so they can blow through the lighter warships hopefully clearing up the chaff while the Star destroyers we keep there deal with the few heavy caps and the starfighters can then make a run on the interdictor.
>>
Another idea is to instead of going to them force them to come to us. Use the Preator as an Anchor and split our remaining fleet into 2 lines of Star destroyers and lighter capitals alternating swing around and crossing the T of the enemy focusing one ship at a time just dipping into range long enough to get off a couple shots each but hopefully enough to whittle them down and draw out their fighters so we can engage them with our AA. Each of the 2 mobile lines would be Star destroyers who focus on doing as much damage to a single capitals as possible while a parallel line of the acclamators fires missiles into a few escort at a time. The reason they wont be able to just jump these lines is the Praetor being out of their range but just close enough to our line where if they advance they will be marching into a full Alpha strike from it before our lines would then wheel back around and join in since the Prator could just cut engines and go full power to shields and guns.
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You Decide to stall for time, to hopefully get enough time to figure out how to get out of this the best. How will you stall?

>Fake a surrender

>Do something crazy(What?)

>Write-in?
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>>5025457
>Request for parley in person, by way of sending a pair of unarmed shuttles bearing subordinate officers to the no mans land in between both formations. Tell your subordinate to "remind" the enemy that there are forces other than yours and bluff that their blockade is stretched thin. They may beat you here, but they won't achieve their objective of keeping Fondor isolated-- and not only that, but this battle would bloody their fleet such that the next one that comes along will certainly make it through.
>>
>>5025457
>Meanwhile we should split the fleet into two wings, one to rush each CC-7700. The Praetor should stay between them and obliterate whotever's foolish enough to get too close. A couple lancers should also stay back to defend the Praetor.
If they concentrate on the Praetor, we close them in a giant pincer.
If they concentrate on one of our flanks, have the other flank move around them and attack their rear.
If they all attack head on, rush the CC-7700s and hope for the best.
If they don't attack at all, mission accomplished!
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>>5025463
+1 to this.
Maybe also position ourselves just in case we need to fight our way out?
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>>5025463
>>5025469
If I were the rebs I'd say blast the shuttles and then commence the attack. Just sayin'.
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>>5025470
Maybe, but the Rebels are keen on portraying themselves as the inheritors of the old Republic, with all that entails. Law, order, civility, etc. Wouldn't do your public image much good in that regard if you blew an imperial shuttle that held a captain come to parley.
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>>5025471
....................you know we could contact them without putting our officers undefended in their field of fire, right?
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>>5025476
There is that, but this is a gamble. We need time, and to do it in person provides the most time. We might win an hour, we might be let through, or they'll be blasted into tiny little pieces.

Luck is a lady after all, and it is best to treat her roughly when you need to. Now is one of those times.
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>>5025457
>Inform them that Black Sword Command is in pursuit, and politely ask them to power down their gravity generators so we can continue fleeing. Turn around and blast them once we're in a better position
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>>5025479
>We need time, and to do it in person provides the most time.
It provides absolutely, positively, incontrovertibly no benefit whatseover, in any way, shape, form or spacial dimension.
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>>5025457
>>Do something crazy(What?)
Parley in person. send elite squadron to Parley. parley for as long as possible(negotiate terms for passage, say we wish to not engage in battle today and want to pass peacefully). when hours have passed try too use the fighter squadrons positioned hours earlier to blow up gravity wells.
>>
Wtf are we stalling for? You are not going to get hours worth of time and the enemy now has data on our force. Start combat and try to conserve the fleet.
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>>5025505
These are the bleeding heart good guys, man. Odds are good they aren't hard nosed enough to just blast us to kingdom come without hearing out the parley
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>>5025505
It’s one of those autistic actions that won’t effect much and just wastes our time. I say let them have their shitfest and comeback when there’s something more relevant happening.
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>>5025507
What is there to parlay? Our official surrender? This delaying tactic won’t take hours in game to resolve, it just wastes our time in RL with bullshit that I don’t care about, because even if we win here, we lose. A pyrrhic victory will cost the same as a defeat, and because of that I can’t bring myself to care about an outcome that destroys a fleet we can’t afford to lose and can’t avoid losing. It a shitty situation we’re in, and I’d rather not draw this out more than necessary.
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>>5025513
.. except we can maybe avoid a battle here at all by just seeing if they're willing to A: mutually turn away and not knife fight to the death (after talking for awhile), or B: we can get ourselves a more advantageous position. Both of those help achieve the objective of this force better.
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>>5025522
Anon, the Republic isn’t interested in anything but victory here. They just gave you the courtesy of surrendering first before pulling the trigger. I’m not about to waste my time and attention drawing out a clear cut loss. Just charge in, charge out, or hold and bleed, I don’t care what, but we’re clearly not in a position to win a battle of fleets, let alone a battle of words.

Best of luck to y’all, I’ll come back when we ain’t trying to autistically talk our way out of losing a majority of our fleet.
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>>5025522
>avoid battle by surrendering.
This is all the will accept, why the fuck would they listen to any bullshit we try to spill on getting out of here scout free? They hold the advantage, and they care about their own people and hoped to get an easy victory and free ships by us surrendering.
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>>5025457
>Do something crazy(What?)
Shoot the officer who tried to negotiate our surrender and attack.
>>
Wait...I'm confused, what is the purpose of us stalling at all again? Like, in-character, if this were real life, it makes sense for us to stall so our officers and staff officers could plan for longer, but this isn't real life, so unless we are performing maneuvers or switching out munitions or SOMETHING in that time where we are stalling then all we are doing is literally wasting QM's limited available time to post on inconsequential delays.

Anyways, I'll support >>5025352


>>5025266
>>5025303
Thanks for this anon. I'll count the weapons in a bit if you don't get around to it soon.
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>>5025583
So the other force, under the player character Captain Caimes, can get away with pinching a bunch of ships from the shipyard. Though, I'm not sure if it'll be worth it going off the losses we might sustain here.

>>5025529
Just pretend we're running away from an even scarier force, that'll at least make them think for a bit.
>>
So using >>5025266 to count the starships participating in this naval action I'll count the enemy armaments in this post. I haven't counted the vessels myself carefully yet, so while any error in counting the weapons is on my part, any error in counting the starships is on the other anon for now.

Rebel fleet:
- 9 MC-80 Liberty Cruisers
Heavy dual turbolaser batteries (48) 432 Total
12 fore
12 port
12 starboard
12 aft
SW-7 heavy dual ion cannon batteries (20) 180 Total
5 fore[1]
5 port[1]
5 starboard[1]
5 aft[1]
Cluster bombs
Heavy tractor beam projectors (6) 54 Total

- 1 MC-79 Heavy Carrier No info.

- 3 MC-80 home one types including what appears to be a larger vessel of the type
Twin/quad heavy turbolaser batteries (29 - 36) Turbolasers/Laser Cannons on the Home One Type are actually adequately capable of tracking Star-fighters. 87-108 Total
Heavy twin ion cannon batteries (36) 108 Total
Quad laser cannon batteries (80) 240 Total
Heavy tractor beam projectors (6) 18 Total

- 4 Dauntless Heavy cruisers No Weapon info, but they are heavily armed with an appropriate loadout for their class

- 6 MC-40a Light cruisers
Medium Turbolaser turrets (14) 84 Total
Concussion Missile launchers (2) 12 Total
Standard load: 25 concussion missiles each
Medium Ion cannons (18) 108 Total
Heavy tractor beam projectors (6) 36 Total

- 8 Assault frigate MK I's Stronger shields than a dreadnought, weaker armour than a dreadnought, faster and more maneuverability than a dreadnought, slower rate of fire and shorter range than a dreadnought

Laser cannons (15) 120 Total
5 fore
5 port
5 starboard
Quad laser cannons (20) 160 Total
8 fore
6 port
6 starboard
Turbolaser batteries (15) 120 Total
5 fore
5 port
5 starboard

- 6 Alliance escort carriers (Quasar bulk freighters)
2 light turbolaser batteries 12 Total
2 medium tractor beam projectors 12 Total


- 2 CC-7700 Interdictor frigates (the one's preventing the fleet from jumping) No info but they have Turbolasers and Laser Cannons of some variety.


- 2 Nebulon B escort frigates
Medium Taim & Bak XI7 turbolaser turrets (12) 24 Total
6 fore
3 port
3 starboard
Light point-defense Borstel RH8 laser canno turrets (12) 24 Total
6 fore
2 port
2 starboard
2 aft
Heavy Phylon Q7 tractor beam projectors (2) 4 Total
Warhead launcher (1) 2 Total
Advanced concussion missiles
Torpedoes

- 11 CR-90 Corvettes
Taim & Bak H9 dual turbolasers (2 turrets: 1 dorsal, 1 ventral) 22 Total
Taim & Bak H9 single turbolasers (4 turrets mounted on dorsal escape pods: 2 port, 2 starboard) 44 Total
>>
>>5025586
I understand our original objective anon. I'm asking how us stalling helps us achieve that.

>>5025248 This is the original anon vote to stall. Look at who quotes this anon, the first two seem to be trying to bluff that by wasting time fighting us here they are letting other forces achieve their objecties else where, the third anon seems to be mistaken as do the first 2 anons, we are traveling with the force that was meant to be the primary assault force to rescue Fondor, there is no other force that we are acting as a distraction for, we were going to be going after the Acclamators on Bestine while our former lover distracted them at Fondor, THEY were the distraction, we were doing the primary objective. One of the other anons suggest we maneuver while we stall, attacking the CC-7700's, ignoring the obvious fact that the moment we take obviously hostile maneuvers or actions then they will obviously respond by cutting off negotiation and attacking.

All this seems to do is worsen our reputation as a good faith actor in the eyes of the New Republic for not much gain, we cannot sneakily maneuver while stalling, they aren't blind nor dumb enough to let us attack them and do nothing while we filibuster them, there are no forces we are distracting them from, the Commodore was the distraction for US, but we were traveling together, furthermore this is explicitly stated to be the Main Rebel Fleet. I have no idea whether Warlordnob means the main body of the ENTIRE rebel fleet or just the main body of the fleet sieging Fondor, but either way, even if another imperial fleet was concurrently achieving some objective nearby while we fought these guys it wouldn't matter because that is not how warfare works in the Star Wars universe, the Rebel fleet can simply maul or destroy us and turn around and go deal with said hypothetical imperial fleet and resecure whatever objective said other imperial fleet was securing, the only case where this is not the case is if said hypothetical imperial fleet was destroying an objective or stealing it and running away instead of securing and holding it, but there is no such hypothetical fleet anyways.

In other words, I am still confused in how delaying or stalling helps us at all. The bluff is unlikely to work unless another anon comes up with a better one, they won't wait for us to maneuver while we talk, so I am thus confused on why we chose this course of action.
>>
>>5025601
Honestly my primary point with the bluff in the initial thought was positing the existence of a hypothetical second fleet reaching Fondor. They could only redeploy and deal with another enemy if they decided not to deal with the Commodore's fleet-- we're outgunned but not so much so that they are going to get out of this battle without losing ships. Any rational commander would think about the point being made, and thinking, sending out recon squads, and the like does take time that'd aid the player fleet at Bestine. Even if it doesn't work out how we want, it's worth a try.
>>
Counting our armaments in this post.

Imperial Fleet:
- 1 Praetor II battlecruiser
Quad heavy turbolaser batteries (60)
Twin medium turbolaser batteries (40)
Twin long range ion cannon batteries (10)
Twin ion cannons (30)
Heavy tractor beam emitters (10)

- 8 Imperial star destroyers (All presumable Imperial II's, the one's without any point defence).
Heavy turbolaser batteries (50) 400 Total
20 fore
15 port
15 starboard
Heavy turbolaser cannons (50) 400 Total
20 fore
10 port
10 starboard
10 aft
Additional turbolaser batteries (26+) 208+ Total
Heavy ion cannons (20) 160 Total
10 fore
5 port
5 starboard
Octuple barbette turbolaser or Ion cannons (8) 64 Total
Phylon Q7 tractor beam projectors (10) 80 Total
6 fore
2 port
2 starboard

- 4 Victory 2 star destroyers
Quad Turbolasers batteries (20) 80 Total
Double heavy turbolaser Batteries (20) 80 Total
Heavy Ion cannons (10) 40 Total
Tractor beam projectors (10) 40 Total

- 7 Accalmator II Assault frigates
12 quad turbolaser turrets 84 Total
24 point-defense light laser cannons 168 Total
4 Heavy missile/torpedo launch tubes, selective: 28 Total
100 high-yield proton torpedoes
20 Assault concussion missiles each

- 3 Dreadnaught heavy cruisers
Heavy laser cannons (10) 30 Total
Quad light turbolasers (20) 60 Total
Twin medium turbolaser batteries (10) 30 Total

- 14 Nebulon B escort frigates
Medium Taim & Bak XI7 turbolaser turrets (12) 168 Total
6 fore
3 port
3 starboard
Light point-defense Borstel RH8 laser canno turrets (12) 168 Total
6 fore
2 port
2 starboard
2 aft
Heavy Phylon Q7 tractor beam projectors (2) 28 Total
Warhead launcher (1) 14 Total
Advanced concussion missiles
Torpedoes

- 9 Lancer AA frigates
Point-defense AG-2G quad laser cannons (20) 180 Total
5 fore
5 port
5 starboard
5 aft
>>
>>5025603
Actually, no, this makes sense. As I mentioned in my big post counting the Rebel armaments, I hadn't looked and counted the ships myself yet and I wasn't thinking deeply about the list of ships the other analysis anon had listed. Now having looked at both more closely, I realise that it is I who am mistaken.

I was confused because we (Task Force Caimes) and the Commodore both formed up at the same staging ground and hence I thought we were traveling together part of the way for security or something, but we are traveling separately. I thought that we were with the Commodore and hence there was no other fleet.

I'm still perplexed on why anons would choose to have the Commodore potentially cause the rebels to check not only Fondor but potentially other strike locations, they could do so in a fit of paranoia. I don't think they'll let us by or substantially weaken their own force to attempt to deal with both at the same time. But I'm more fine with it than I was before, most of my misgivings regarding the choice were due to my misunderstanding, my apologies.
>>
>>5025613
Ahh, I can see why you would think the way you did then, if you thought TF Caimes was still on the Fondor Intercept battlefield. These things happen, all good.

All told, I think the Aggressor was a good choice, with the firepower the Rebs are throwing around here.
>>
>>5025616
Yes, that is what I thought. Or sort of...it is more complicated than that. I actually mention after our encounter roll that I knew it was the Commodore who encountered them not us but somewhere between then and now I got confused again, perhaps I was confused by the fact that we were still in the Commodore's perspective without a substantially different written narrative voice or perhaps I just forgot in my rush to catch up, I dunno, either way, my bad.

Yeah, the Aggressor could save our ass, we need all the big ass ships we can get if the rebels are pushing into high gear and assaulting major planets and seem to already be able to outgun the empire in some circumstances and locations.
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>>5025601
>All this seems to do is worsen our reputation as a good faith actor in the eyes of the New Republic for

Oh this retard
>>
>>5025352
+1
>>
>>5025589
Yeah I did make one mistake which I rectified in a reply to the original, namely the bulwark MK III battle cruiser the rebels also have.
>>
>>5025675
Well, there isn't much info on that ship other than it is extensively shielded and armed and has "multiple" turbolasers and 580 ion cannons and can carry 10 squadrons. It is supposed to be able to go toe to toe with either an ISD or a SSD depending on which source you believe. The origin PC game it is from says it can fight a SSD, other follow on encyclopedia type sources say it can fight an ISD. I think...
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>>5025701
A capital size ship shouldn't be able to go toe to toe with an SSD, that's stupid.
>>
>>5025707
You'll hear no complaint from me if it isn't, just relaying what I read.
>>
>>5025457
>Write In Stall for Time
Transmit holographs and profiles of their intelligence officers we used to have hostage, and start listing off materials for ransom and a plentiful time limit.
>>
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The enemy qgrees to your parley request, but will demand you leave all shields down and fighters in their hangar. The New Republic will not tolerate anything otherwise.

>Agree

>Screw this, open fire

Gonna rapid fire off the next few segments then move to the main mission.
>>
>>5025787
>Screw this, open fire
>>
>>5025787
> only if they do the same
>>
>>5025787
>Screw this, open fire
Lets get on with the show. A fighting withdrawal.
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>>5025787
>>Screw this, open fire
>>
>>5025613
I don't see how they would think "okay we'll let this enemy fleet go or divert from their own forces" when they can easily send a message to divert other forces that are closer or not engaged.

>>5025621
Sticky notes make things more confusing for me.
>>
>>5025787
>Screw this, open fire
>>
>>5025457
> do something crazy

“Prepare to set engines and shields to full throughout the fleet and form a diamond with the nebulon’s to the centre of the formation”

“To all ships on this frequency this is the commodore in charge of this fleet, our orders are to bring medical supplies and food to the garrison and people of fondor and to take the critically wounded to an aid station at Kelada, this is a humanitarian operation which you are halting we are willing to withdraw once we have delivered the medical and food supplies and evacuated the wounded.

We have had to increase the convoys security significantly due to reports of Pirate star destroyers operating in the region hitting medical convoys for their bacta… if it makes it any easier we may be willing to allow you to escort the medical ships to fondor with one of our dreadnaught’s whilst the remainder of our fleet will remain at a minimum distance of your discretion until the medical transports return with the wounded, to this end we are willing to provide medical aid to wounded republic troops as a gesture of our intent.

> Send out a false distress signal from one of the nebulons to make the rebels think they are genuine medical ships.

> on closed comms give orders to the nebulons crews to stack as much medical equipment as possible.

> begin preparations to breakthrough the rebel lines if they don’t fall for our pseudo ruse.

If the ruse is successful we can evacuate manpower and material from fondor who can fight on another day
>>
>>5025846
Ahh fuck was late on that one
>>
>>5025846
I mean, If we can, I'd support this as and negate my previous post to attack right away. This is kind of a smart ruse.
>>
>>5025846
+1,200 IQ anon saves the day.
>>
>>5025846
+1 instead of (>>5025795), I'll give it a shot.
>>
>>5025846
+1 to this, if we can make it work.
>>
>>5025846
>>5025787
This was mine just on my phone, anyhow given it was a bit late for the last one I'd like to try and use it for this.
>>
"We have no reason to let you through to relieve the siege of anything, not after what the empire's done to so many other worlds. Regardless, I'm not a dirty Imp, so I'll allow your supply ships through under our escort, and we'll see your besieged men receive the supplies, no wounded are to be evacuated, and your vessels will be inspected coming in and out. During this transfer, your fleet will remain here under our supervision"

Seems they'll let the frigates through, but youll be keeping the enemy forces occupied here. This does pin them down, and maybe this won't end in a battle?

>Agree, our presence has this force pinned here at least.

> Demand to send at least some escorts along
>>
>>5025846
+1, this is smart.
>>
>>5025900
>Agree, our presence has this force pinned here at least.


Keeps our fleet intact and it'll take maybe 8-12 hours for supplies to be offloaded, and we can get some data about the siege from inside while we're there.
>>
>>5025900
> Agree, our presence has this force pinned here. And besides, better to have the Rebs preoccupied with a tense situation for a while than some pitched battle that would take much less time for it to be done and over with.
>>
>>5025900
> Agree, our presence has this force pinned here at least

>Once the transports have reached planet side, make contact with local leadership to ascertain what strength the garrison has left in orbit and planetside.

> This is an opportunity to gather intel as to the situation of the siege that command can use to determine whether a relief effort would be plausible or not.
>>
>>5025900
>Agree, our presence has this force pinned here at least.

Holy shit, we may just make it out with most of the fleet intact.
>>
>>5025930
We aint out of this yet.
>>
>>5025931
Yea, I know that. I just can't believe that our stalling tactic worked.

Question is, can we get out after this ruse is finished?
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>>5025939
Well once the frigates have done their run they are still "Medical frigates" it would still be pretty questionable for many of the rebels if their commander decides to seize them or attack us and by extension the frigates once all is said and done.

Honestly it depends on whether the rebel commander upholds his end of the bargain. Which means we cannot bend this too much to our advantage or else risk it all falling apart.
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>>5025900
>Agree, our presence has this force pinned here at least.

We'll have to fight though if they send units from this fleet to attack Task Force Caimes, the Commodore is supposed to prevent units from breaking off and overwhelming us and is supposed to alert us if they can't prevent breakaways from heading in our direction.
>>
>>5025900
>Agree, our presence has this force pinned here at least.
>>
>>5025900
>>Agree, our presence has this force pinned here at least.

Well, its worth a shot
>>
>>5025900
>This does pin them down, and maybe this won't end in a battle?

The moment relief ships get out of his way, the enemy admiral will betray us. The Rebellion and the New Republic are not the same, if we don't take that into consideration while planning, it will cost us dearly.
>>
>>5026000
I think we may still have a chance,. were still in the early stages, given Coruscant hasn't fallen yet and any delay's in the rebel seizure of fondor will delay their push for the core.
>>
>>5026000
Possibly, can't be helped.

But of course we should have a plan
>>
>>5025900
>Agree, our presence has this force pinned here at least.

>>5026000
If they were gonna just start shooting they would've already. Frankly I'm amazed we've gotten this far.
Maybe we'll never get our Nebulons back but who needs them anyway? It's a helluva bargain for accomplishing our main objective with no shots fired.
>>
several rebel bomber and fighter squadrons take off, and join an enemy dauntless and your nebulons in burning for the Gravity well's limits, where after some time, they exit the area and enter hyperspace to Fondor.

"Enemy Vessels launching more fighters!, they're advancing!"

"Now that your Pansy Medical mission is gone, I'm claiming my revenge for what your forces did to my Homeworld. Alderaan forever!"

Looks like this'll be a fight after all...

---------------------------------

You are Captain Slythas Caime, and you owe your Academy lover a dinner when you're both out of this mission. Either way, she must be raising hell, because you've not seen any enemy vessels on the route to Bestine. You're a few hours out from it now, but so far the mission is going easy. You could call in yuour approach ahead of time, but if any rebs are there and intercept it, you may walk into a trap. Likewise, your arrival without announcement could spook any defences pretty bad if you're not careful either. You heard this planets under guard by Compforce zealots, could be a pain if they go hostile.

>Go in at combat alert without giving our arrival away, we'll knock out any rebel attackers and clear the route.

>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand
>>
>>5026271
Ahh fuck it was an Alderanian
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand
If there are any rebels there then Compforce should be dealing with them already.
>>
>>5026275
I swear those faggots can't let anything go.
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should em them inform of the situation before hand.

> Launch our TIE scout's to jump ahead of the fleet just to be safe.
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand

>>5026275
Yeah, the silver lining with the way this turned out is that it's potential political clout for our leaders. This fleet attacked a medical flotilla? What a bunch of fuckboys. (Okay, yes, it was a flotilla with a Praetor, but these are wild times.)
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand
>>
>>5026271
> Also if they are charging and being sore bastards about the whole thing... all we can do now is launch a counter charge... sheilds and engines to full and close to knife fighting range

> Send a message on all frequencies that can reach as far as wide as possible implicating the rebels in attacking a medical convoy.

Either his commanding officer will step in to bring him in line or at the very least it creates a stain on the legitimacy of the new republic.
>>
>>5026275
If we knew that I would have suggested challenging him to a 1v1 sword fight and opened up with a taunt of "You may attack when ready." in a tarkin impersination.
>>
>>5026275
>>5026281
https://www.youtube.com/watch?v=WR5ddYt8tnM
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand

Supporting >>5026287 as well.
>>
>>5026271
>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand
>>
>>5026271
https://www.youtube.com/watch?v=e11Fxq7wQLo

"Stay alive that's your prize"
>>
>>5026287
>>5026271
Support.
>>
Hey QM, what's our girlfriend called? I find it hard to care for a person I don't even know the name of.
>>
>>5026380
How about Isolde Merid? It's a name like any other.
>>
>>5026271
>>Send a message ahead, let the garrison know the inbounds are friendly, should let em inform us of the situation before hand
>>
>>5026385
Sure, works for me. First name syndrome, go!
>>
>>5026385
>Isolde Merid
y'know, i screwed the pooch on that and forgot to give her one. Going with that sounds fine
>>
>>5026537
To be honest, it probably wouldn't hurt to have a small list of names to use in the case of needing one for a semi-important NPC off the bat.
>>
>>5026537
Thank you, Nob. I just thought it up because of the story of Tristain and Isolde, one of those old knightly romance stories, and I thought it was appropriate.
>>
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You decide to send up your Recon squadron, to pass the word that you'll be in soon to planetary command. They'll return and give you a read on the situation afterwards.

About 8 hours later, they return, with some serious shit to report. They made contact with Bestine Command, who has requested your force to vector in to the Southern Hemisphere, where a rebel raider force is attempting to dislodge one of the planet's Golans to get a hole in the network open. Your objective is in the Northern Hemisphere, so you are not obligated to help, but it'd be brownie points with the locals.

>Continue in and head North, we'll get our objective done, then bounce.

>We can help em out, let's save that Golan before we get on with the mission
>>
>>5026569
>Help 'em out

Hey, it can't hurt.
>>
>>5026569
>We can help em out, let's save that Golan before we get on with the mission

Why not? I would like to do both at the same time.
>>
>>5026569
>We can help em out, let's save that Golan before we get on with the mission

>Elevate the fleet's posture for a potential engagement on or soon after arrival- if there are rebels trying to open a hole in the defense net, it means some shit is up.
>>
>>5026569
>We can help em out, let's save that Golan before we get on with the mission
>>
>>5026569
>We can help em out, let's save that Golan before we get on with the mission
Sure, why not. Presumably this is not going to take half the day.
>>
>>5026569
>We can help em out, let's save that Golan before we get on with the mission
Can we split the ships?

What did the recon fighters see on the way? Is it safe to send unescorted or lightly escorted ships ahead on their own?
>>
>>5026576
>>5026582
I mean, like we are going to run into enemy forces for sure, and take losses, potentially jeopardizing our overall mission.
>>
>>5026596
Golan support though and we dont need to kill them all we just need to bloody them enough to leave the Golan alone.
>>
fucking alderanian, always talking about muh 2 billion, yet they never adress questions like how could the empire build a moon-sized base with no one noticing
>>
>>5026569
>>We can help em out, let's save that Golan before we get on with the mission
>>
>>5026617
I'm more up in arms about how they can bitch about their dead mothers but the second anyone else even gets a slight bit more suffering than them in ANY part of the galaxy it's quieter than a tour of duty on Tatooine.
>>
>>5026617
Honestly, they already killed enough with the Death Stars. How big was the population on those two anyway?
>>
>>5026569
Supporting >>5026580
>>
>>5026617
>2 gorillion

The best I can do is 200 mil, and I'm taking a huge risk here.
>>
>>5026569
>>We can help em out, let's save that Golan before we get on with the mission
>>
>>5026569
Before we do anything in regards to helping them they could at least tell us the composition of the rebel force.
>>
>>5026569
>>We can help em out, let's save that Golan before we get on with the mission
>>
>>5026569
>We can help em out, let's save that Golan.

> Dispatch the two dreadnaught’s with the New order transports with TIE escort to the northern hemisphere to begin the primary objective.

> Remainder of the fleet is to jump in as close as possible to the rebel raider group to catch them by suprise
>>
>>5026569
>>We can help em out, let's save that Golan before we get on with the mission

we are the soon to be hero of the empire after all
>>
>>5026537
No, Samantha Carter.
>>
Your forces jump in safe, near the AO, but your sensors pick up a rather unusual issue. The enemy is a pair of Liberty Cruisers at stand off distance, and while their fighters and bombers are flitting about the Golan, they're mostly killing turrets and dropping the station's TIEs. Thats when you notice the station is moving.

After magnifying, you seethe rebs have smashed a halfDozen Thrantas into the side of the Golan, and are pushing her into the atmosphere, to just drop her off the defence grid.

Wacky planners, these rebels.

>Close in and blast the thrantas apart, then we'll tow the station back up.

>There's 2relatively unguarded Rebel Battleships right there, Focus on sinking those first

Writeins always good, am at work so will make battle ma0 tonight if one is needed
>>
>>5026957
What's the status of the rebel starfighters? If there aren't many, or none at all, near the Libertys, my vote is send our starfighters to blast the Thrantas to bits while we shred those Libertys.
>>
>>5026957
>>Close in and blast the thrantas apart, then we'll tow the station back up.
>>
>>5026957
>Close in and blast the thrantas apart, then we'll tow the station back up.
Once we take out the enemies I vote we try and capture one if not both of the rebel battleships
>>
>>5026973
Only issue with capturing rebel warships.. mon calamari designs specifically... they cannot be controlled by anything other than a mon-calamari bridge crew duue to the controls being designed for their species... so if we were to do that we cannot kill the bridge crew.
>>
>>5026961
A hanful of fighters staying back, X-wings and the like
>>
>>5026999
Estimate on how many squadrons? 1? 2? or 3
>>
>>5026957
>There's 2relatively unguarded Rebel Battleships right there, Focus on capturing those first
>Send in Chatterbox, our fighter/bomber contingent, and some lancers with the Steadfast and the wounded dreanought to clean up Golan station

Fire our ion canons, I don't want them escaping to warn the rebel fleet that we're here. The Liberty Cruisers only hold 3 squadrons a piece, we should be able to overwhelm them with ease.
>>
>>5027001
I'd assume at least 2, as they'd have to support the main push to take down the Golan station. I'd say send a couple of the Beakhawk's fighters to deal with them while our capital ships deal with the Liberty Cruisers.
>>
>>5027001
3 squadrons at the Liberties, 3 at the Golan
>>
>>5026957
> We have the numbers we'll remove all these pests launch the fighters.

Split the fleet, the ISD and Aggressor along with the vindicator and the Collegiate and 3 of the lancers will go to deal with the 2 Liberties.

The other Venator along with the MC-40, Ton falk and headache and the dreadnaught's are to deal with the fighters and Thranta's at the golan.

Our Armed freighters are to masquerade with the new order freighters in order to protect them in the event the republic tries to make a run on them with fighters.
>>
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>>5027029
To go with this
>>
>>5027029
to explain why I want to send more ships towards the golan rather than the rebel capital ships,

1. an ISD can in theory hold it's own vs two rebel capital ships in a gunfight, and here we have 3 star destroyer classification ships on that flank

2. I've sent more ships to the golan as once the fighters have been cleared off and the interlopers removed were gonna have to tow it in order to stop it falling into the atmosphere.
>>
>>5027072
+1 to this plan.
>>
>>5027072
Fuck it, I'll +1 this plan. Nice job with the art anon!
>>
>>5027072
>Support
We have enough forces to make such a split. As long as nothing wacky and unusual happens then we'll be fine.
>>
>>5027072
+1
>>
>>5026957
>>5027072
This, but also send the MC-40, a few more fighters and ALL bombers against the Liberties.
>>
>>5027137
I want some of the bombers with the other group

A. to disable those rebel ships pushing the golan with ion bombs.

B.so we have some bombers in reserve should something else turn up.
>>
>>5027072
+1 to this, it seems sound.
>>
>>5027146
Well it cannot back fire as much as my ruse (i'd like to think)
>>
>>5027144
The fighters can do that fine on their own, the bombers would just risk damaging the station. Better to just send them where they're needed immediately.
>>
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>>5027153
I think 180 bombers is enough given we've seen 5 Y-wings disable an ISD, I think 156 TIE bombers, 12 Y-wings and 12 TIE interdictor's oughta do the trick as is. better having some of our bombers in reserve should anything else turn up, it's also where I put our bomber squadrons that are not at full strength as they are at less risk there.
>>
>>5027072
+1
>>
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>>5027162
>we've seen 5 Y-wings disable an ISD
>in a disney princess movie
>>
>>5027173
And we've also seen it in this quest at bespin when 1 Y-wing squadron destroyed the ISD in that battle after she lost her escorts.
>>
>>5027173
Either way the bombers are being split.
>>
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>>5027174
Dammit Nobodure, for the last fucking time that wasn't just 1 Y-wing squad. Here's the last pic from before she went down, look at it and shut your facehole.
>>
>>5027173
Oh but it's the most credible! After all, in the 2015 Battlefront, Slave 1 is able to 1v1 a star destroyer anon!
>>
>>5027183
Ahh my bad 2 Squadrons (if we are to go by the number of remaining Y-wings), also "Dammit Nobodure"... guess im the QM now.
>>
>>5027186
And an assault frigate.
>>
>>5027183
So 24 Y-wings and 8 B-wings can knock out an ISD... now lets see ahh yes again we have 158 TIE bombers, 12 Y-wings and 12 TIE Interdictor/punisher's, just a slight difference in the number of craft involved don't you think. We dont need another 60 on top of that (16 y-wings, 24 TIE bombers and 20 XG-1 Fighter bombers). But again your query regarding the bomber split is noted and rejected.
>>
>>5027198
Alright Captain Autism, do you have time in your busy schedule to consider what I said about how the fighters can do the job just fine and the bombers will just risk damaging the station?
>>
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You split your forces, to deal with each side. Your sheer numbers and firepower will be enough to overwhelm both, so this shouldnt be too hard.

>Roll 2d100, best of 3

1st dice for clearing corvettes, DC:10

2nd dice is for blowing the carriers, Dc: 25
>>
Rolled 41, 1 = 42 (2d100)

>>5027215
>>
>>5027216
Ouch oh well im sure the rest of you will handle it.
>>
>>5027216
First critical failure of the quest, holy shit
>>
Rolled 41, 17 = 58 (2d100)

>>5027215
>5026617
>>
Rolled 36, 82 = 118 (2d100)

>>5027215
>>
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>>5027218
Uh oh.

UH OH.

OH BOY, WE'RE GOING TO HAVE SOME REAL FUN, AREN'T WE!
>>
>>5027203
And i'll tell you why, I wanted to use the bombers and Ion bombs specifically.

The Thranta class has redundant shielding meaning even with a large number of TIE's just using laser cannons it would take a long ass time to start doing any damage.

They could also keep their engines alive unless the reactor is damaged... which brings us to the second point, the Thranta has a notoriously unstable Hypermatter annihilator (the type 4) which if breached or not properly maintained "Wipe half a fleet", Ion bombs may cause some damage to the Golan but would knock out the Thranta's engines and not risk sending one of them nuclear.

And I suppose after that shit roll... it means not all of our bombers are being bitch slapped.
>>
>>5027228
Its amazing
>>
>>5027242
*gets bitchslapped by an MC-80 crewed entirely by children*
>>
Well, at least it was only DC 25, maybe it won't hurt too too bad.
>>
So, what's it gonna be? An entire cloaked rebel fleet? Home One? The Millennium Falcon?
>>
>>5027230
>And i'll tell you why, I wanted to use the bombers and Ion bombs specifically.
Yes, I saw that part. Ion cannons aren't freeze rays, they damage the electronics.
>>
>>5027244
Not only that, but wasn't critical suppose to not affect the Bo3 roll that round, but instead affect something in relation?

Either way, we just fucked up our mission.
>>
>>5027257
I'm guessing either our gunner's have forgotten how to shoot or our new ISD has some serious teething problems.

Worst case scenario is the above and rebel reinforcements arriving "It's a trap"
>>
>>5027228
I come from lurk for the Inb4
https://www.youtube.com/watch?v=ZLFjl0GOLpI
>>
>>5027334
If Rogue does turn up we are boned no matter what.
>>
>>5027335
Given they have Antilles AND Fel at this stage, Chatterbox would be a dead man.
>>
>>5027216
>>5027218
>Inb4 Luke Skywalker shows up
Hold onto your butts.
>>
>>5027391
A more likely option is having to deal with Grey Squadron again... but given this is the big rebel push Rogue and Luke are an option..
>>
>>5027215
So I feel like given we use a best of 3 system the initial engagement will go well but the crit fail is gonna lead to so fucky shit coming in
>>
>>5027400
Nah, the Golan platform is fine, which is a relief, we're just going to get murdered by the two MC80s. inb4 we're fighting the first prototype of those star defenders we voted on earlier.
>>
>>5027407
Nah i have a feeling were gonna hold our own against those two and something fucky is gonna arrive... like you said a star defender... We mop up the two MC-80's easy and then suddenly "Sir! We have a large object coming out of hyperpsace"
>>
>>5027407
>
or "Sir the local defence forces IFF just changed"
>>
Will update when home, eta 90 minutes at latest
>>
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"Enemy Hyperspace signature! Its big and Inbound!"

You see a massive shaped vessel arrive out of hyperspace, joining formation with the 2 others, and popping out a group of corvettes from some fuckin massive hangars on its ass-end

"Sir, it's raising shields!"

Your other ships are doing fine cleaning up the corvettes and the squads but will take some time to finish up.

>Break off and head to the defences! We don't know what that is!

>We'll hold it up here, and wait for the second force to come help our ass. Hold the Line!
>>
>>5027527
>Hold the line!

We can distract this new force long enough for the other half of our force to take care of what they need to, and they can swing around to help us.

Better go ahead and jump right in with a dagger between our teeth and a thermal detonator in our hands.
>>
>>5027527
>Hold the line!
>Captain Flakken, target that enemy vessel to the exclusion of all others- we can handle the fire of the MC80s.
>>
>>5027532
+1

Don't know if it's the right move, but being aggressive is in our character. Hopefully this doesn't bit us in the ass.
>>
>>5027532
This
>>
>>5027527
>Hold the Line!
>Intensify forward firepower!
>>
>>5027527
>Hold the line!
>target big enemy ship.
>>
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>>5027527
>Hold the line
Focus fire the corvettes they HAD no air defense now they do that's our greatest asset unless big boi starts shitting out fighters
Divert half our fighters, the venator, and everything to the right of the venator to the big boi engagement
move up our shuttles if we're hella lucky we might be able to board whatever the fuck this is
>>
That better not be a fucking StAR hAwK,. those things are made from broken up ISD's, it is thusly rightfull imperial property, and we thus have a duty to capture it.
>>
>>5027527
>>5027527
>Hold the line
and
>Ready boarding teams, we're about to get a new flag ship
>>
>>5027612
+1 to boarding teams, about to paint this bitch black and red and name it Worldbreaker just to piss off Alderaan cucks.
>>
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>>5027527
>>5027532
>>5027551
>>5027612
Supporting all of these because FUCKING HELL THAT MIGHT ACTUALLY BE A STARHAWK AND FUUUUUUUUUUUUUUUCKKKKK THAT!
>>
Should only be a prototype, no? And what are our chances of boarding and capturing it?
>>
Could someone give me the down low on the starhawk, are they equivalent to one ISD, five, ten? Going by the wookie page for armaments and starcraft they don't seem to outgun an ISD that wildly, I feel like i'm missing something
>>
>>5027673
What makes a Starhawk dangerous inlore is that it weaponized the tractor beam systems on a Star Destroyer to such a degree that it's more apt to say that it's less of a battleship and more of a crazy man's attempt at making a gravity beam cannon by ductaping together a bunch of gravity well generators all slaved to a single big red button.
If it gets it's way it's gonna start compacting our own ships into tiny metal cubes.
>>
>>5027527
Supporting >>5027532
>>
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The rebels expect us to belive that the empire secretly built 2 massive space stations, that can blow up planets in order to fight a guerrilla war. that makes no sense, you don't win a guerrilla war by blowing up planets. they want to make the empire out as a massive threat, menwhille telling us they are idiots, make up your minds reb scum
>>
>>5027673
Think a ship made from captured ISD’s that has a tractor beam projector capable of moving capital ships with little worry whether that’s for civil purposes or forcing an ISD to collide into another or simply ripping the hull plate of an ISD with the projector.
>>
>>5027612
>>5027577
>>5027551
>>5027532
SUPPORT ALL OF THESE! EVERYTHING AND THE KITCHEN SINK! THE WACKY AND UNUSUAL HAPPENED, OH GOD OH FUCK!
>>
Rolled 89 (1d100)

"Roger, charhing main gun and preparing to advance"

You see the front of the enemy vessel light up, as several large cannon barrels begin glowing, and the ship angles towards the Agrgressor.

A shrieking groan is heard through the comms with Flakken, and you turn to see the front 2 barrels of his ship get gnashed together, by what must be the most powerful tractor beam you've ever seen. And hes about to fire..

>Roll 1d100, best of 3 for your ships engaging the liberties.

DC
Base:50
Numerical fighter superiority:-25
Enemy AAA cover:+20
Enemy Battlecruiser:+15
The Ace:-7
Total:53

Rolling 1d100 for Aggressor misfire, lower is worse, higher is better
>>
Rolled 87 (1d100)

>>5027826
Uh oh
>>
Rolled 98 (1d100)

>>5027826
Here we go.
>>
>>5027826
>>5027829
Looks like this is in the bag, we've got some really high rolls so far and the misfire roll was high which is apparently good. pls no jinx, may the force be with us, etc, etc.
>>
Rolled 47 (1d100)

>>5027826
>>
>>5027826
>>5027829
Nice.
>>
>>5027829
Ok, now I can breathe slightly easier.
>>
>>5027826
"Major. Drang I want those Calamari cruisers dead in the water target the engines and weapon systems, we cannot have them running to tell their friends we are here otherwise we'll have another battlecruiser class vessel on top of us or worse"

"XO prepare boarding parties, once those corvettes are down I want Vornskr cleaning out those cruisers, the sooner the better, the rebels cannot keep up this fire if they are having a firefight in their gun decks... remind them we need the bridge crews and officers alive"

"Flakken we got lucky there but we cannot risk using the main gun again with that bearing on top of you... if they are smart they are going to try dragging you closer... be sure to give them the housewarming gift."

"Captain have the Irrefutable focus fire on those projectors with your turbolaser banks as priority target, have your Ion batteries target the rebel corvettes"

"Group 2 continue to focus on your objective, destroy or disable those corvettes and bring that Golan back to a stable orbit"
>>