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Welcome to the hiroshimoot allotted meta-thread, for having fights, whining, and having discussions of varying seriousness. It might not be perfect but it's what we have.

>What is a quest?
A mistake. Also, an interactive story in which the Quest Master writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:
>https://pastebin.com/2T37iDFQ
An old collection of advice and guides. Worth a look for a new QM, though some advice is now dated. Ask in the QTG if you have questions.

Archive of quest reviews:
>http://pastebin.com/u/QuestReviewsArchive

Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

Formatting guide:
Only the thread's OP can format. Changing IPs (eg. from mobileposting) breaks this feature.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

Dice guide: Put "dice+XdY+Z" in the options field, with X being the # of dice, Y being the # of sides, and Z being any modifiers (if applicable). If trying to use negative modifiers, do +-Z, not -Z.

Tripcodes guide: put ##[password] after your handle in the name field, with [password] being the unique password you're using to generate a trip (do not literally put [password]).

Discord link: https://discord.gg/Maxs3ae44D

>QM Question
What is the worst thing a player character in your quest has done, or caused directly?

>Player Question
What are your moral limits for how malicious a player character can act? Whilst still having an in character excuse. In short, what is the limit of edge before you're cut?

>Death Grip on Blighted Salami
Who is best girl that is not the romantic interest?

Previous Thread:
>>4870844
>>
>>4923912
First
>>
>>4923912
>Player Question
What are your moral limits for how malicious a player character can act? Whilst still having an in character excuse. In short, what is the limit of edge before you're cut?

If you think violence and crime and evil in a quest is such a problem you should return to child story books. The world is not static.

The world is a world of change and new discoveries,

And if you think a child shouldn’t understand these things, you are judging by the limits of your experience. It’s easy to say “A child is a child”. And yet, when we ask all the important questions that cannot be answered by “a child is a child”, the clarity is immense. Who taught you to speak?

The coarseness of the language of selfishness and futility.
>>
>>4923912
>QM question
Waifu wars. Fucking Waifus.

>Player
As long as it makes sense and the "distasteful" shit isn't fetishied. If it's all in line then let it be.

>Best girl
Uhhhhhhhhh
>>
>>4923912
Ah yes, /qtg/. The worst kind of discussion threads on /qst/!
>>
>Player Question
As long as it's not ridiculous or magic-realm tier, i reckon most things can go.
>>
>>4923912
>QM Question
Charlotte Fawkins is a good girl who dindu nothin wrong, ever, in her whole entire life, and anyone who says otherwise is a fraud and a liar and probably stupid. The worst thing she's ever done is [REDACTED]. The worst thing the players have ever made her do is watching a guy get fatally shot (as far as you knew) and not intervening or even telling anyone about it for the explicit purpose of blackmailing the shooter... that was thread 3!

>Player Question
I'm alright with most things.... I guess I'd draw the line if it seems like the QM is getting off to the material. Drawn out, grisly, detailed depictions of murder or torture or whatnot start to get kinda weird. Rape is also a no-go if it isn't very, very consistent with the setting or MC (eg. you're playing a barbarian or orc in a primitive kind of setting).

>Death Grip
My MC :^) But really I have a soft spot for Snorri from Open Roads, as I'm sure Weldy knows by now.

>>4923946
Also the best and most middling kinds of discussion threads on /qst/, so it has that going for it.
>>
>>4923942
>Waifu wars. Fucking Waifus.
That's why you only offer ONE Waifu. The players can either take it or not.

If you only give one waifu option, then there's nothing to worry about. And no, waifu does not mean female character, there is a clear difference between a female character and a waifu character.
>>
>>4923949
You can safely have multiple potential waifu candidates, you just have to not incite waifu-factionalism by avoiding making them clear archetypes designed to appeal to particular tastes. Make them nuanced people with similarities as well as differences, and it's less likely to end in e-violence.
>>
>>4923942
Writing can't be distasteful. It's not real life and there is a lot more going on that to process it and write it down. It's very upsetting. There's a lot of anger, it's very upsetting to think about. It's pretty much obvious that we should be united, we should be united against them, and we should be not afraid of them, but angry.

Of course, we should still be united. It's so sad that it has come to this, that this has happened. I think there are a lot of people who don't realize that, or maybe feel sorry for us.
>>
>>4923912

Gotta go with Waifu Wars as well, but maybe im just still salty about Royal Rumble.

As a sometimes QM it is very true that anons will jump to waifuing any female character given even the smallest amount of characterrization or plot relevance. Hard to maintain the middle ground of not aggressively denying your characters personality and also not just leaning into writing VN style heroines for your players.

Though for some quests I guess the VN thing is fine, depends what you want to do.
>>
>>4923912
>>Player Question
I generally draw the line at the PC killing the main heroes of the original story if it's a fanfiction. It just screams "edgy sixteen year old".
Bonus points if they don't even struggle to kill the main character and they insult them and taunt them as they murder them.
>>
>>4923962
It's not going to help

Ultimately, unless you're just copy and pasting characters, said waifu options will be different. And if they're different, differnet people will like it, which means people are going to argue which one is better

Waifu wars are ultimately that, they're arguments over which option is better. Which is why the better choice is to avoid it altogether if you don't want waifu wars.
>>
>>4923964
I don't get what you are talking about Anon.

Rape and torture are the two things I really don't like and find distasteful. There is a world of difference between "She was defiled and maimed before I passed on" and "I grabbed her by the arm, a hand coming round to strike the back of her head to daze her to make the coming act all the easier and. . " blah blah blah, extended and descriptive paragraphs about what exactly is going on written with such prose, that it's not hard to imagine that the QM is getting off of it.

Like thallos ruinbringer, that quest. That guy fucking murdered people, then raped several of his female foes. But it wasn't actually something that was focused on, it was mostly brushed over as not something to really be admired or marvelled at, it's just what is done by the character to enact his fate rending.
>>
>>4923912
>QM Question
I can't think of anything in particular, just unanimously picked boring options I think.

>Player Question
It really depends on the character, and the setting I guess. I suppose I care more about whether or not it's incongruous with the defined character and tone of the quest. Or stupid, I can abide edge but I can't abide stupidity.

>Death Grip on Blighted Salami
Mathilda von Blum, I want to feel her size 3 brogues tread on me.
>>
Hi, haven't here been for a while. Wanna run something but got some questions;
Are OC quests with a non-meme premises getting any players? I know that ones with catchy light novel titles like "My wizard apprentice's yandere monster-mom is in love with me" get a good headstart for silliness and maybe develop into a serious story later, and I also know that quests of established franchises are also an easy sell. Not sure about OCs where it isn't instantly obvious what to expect from the title.
>>
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>>4923912

Nice OP image.

>QM Question

Elise Martins is a good, normal-functioning member of society. She has all the characteristics of a human being--flesh, blood, skin, hair-- and has never, EVER done anything remotely wrong. Just ask the local city cops. Worst thing: Rolled a shit roll in the middle of a fight and ended up permanently maiming the traumatized science-experiment. Had it been a nat one, she would've become an amputee. We also trashed our bro's ribcage and gashed his head before leaving him in a sewer. Oh, and then there's that pesky flesh-craving-- very good conversation starter!

>Player Question

Anything that remotely resembles shit an edgy teen on wattpad would write.

>Death Grip

Of course every QM's gonna say their MC, and I'm no different in that regard. Second best waifu is the rescued science experiment we traumatized. Third... uhhh... shit... It's probably that yandere chemist that wants MC's older brother's chastity.
>>
>>4924002
Well, there's a few that are pretty good, some that finished recently or went in hiatus.

One of those that's still running that i like is Gaol Quest, it's a pretty fun drawquest about being in some weird prison planet. It's not particularly LN-ish or pandering, and the setting itself is fairly interesting, being some weird blend of sci-fi and fantasy.

It's not some waifufest either. I mean, there's Petunia, and granted, she's very obviously on the path to being the sole love interest, but she's more of an actual character with issues that aren't just shown as QuIrkY, it's an actual problem.
>>
>>4923978
Sure, waifu wars are not always avoidable, but if you make your waifu candidates designed to appeal to certain tastes each, then you're dividing players into often quite bitterly opposed camps right from the get-go. I've seen waifu disputes resolved without much fighting, but when the choice is between character archetypes it's always more bad-tempered and turns vicious quicker.

>>4924002
A large fraction of the quests in the catalogue are OC, and some of them are good and popular. You don't get the popularity bootstrap that being fanfic provides but if your title and blurb is interesting you'll get clicks.
>>
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How do I MSPaint?
I have basically everything ready, and could start but I really want to draw.
Turns out I can't even make a circle without my hands shaking really bad. I even fuck up with lines.
I'm (obviously) not trying to become good at it but I want legibility. What should I be doing? Should I just say "fuck it" and use regular images?
Also, I do have a tablet + pen but that's way harder somehow and it's also for work.
>>
>>4924018
Don't use MSPaint. If you want something simple and Paint-like but not retarded, use paint.net (it's a program, not a website) that might work better for you.
>>
>>4924018

Niggra you should see some of my drawings from when I first started out (picrel is an example). Just remember that for every good drawing a QM makes, there are about a dozen “failures” somewhere in their trash folder/trash bin.

So 1) practice makes perfect.
2) don’t get discouraged if your first drawings aren’t what you expected. Your players will appreciate the effort you put in regardless

Also a good alternative to a drawing tablet is to just draw your stuff on paper and take pictures of it on either a scanning app or camera depending on the picture. Works for me since I’m way to lazy to use my own tablet.
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I wish I could go back and apologize to my players in all the quests I have abandoned.
Except the one that was picked up by someone else, and got to be written like a 10 times better than I could have. I am not sorry for that one.
>>
>>4924030
I think I know who you are
>>
>>4924018
Don't use Paint. Use a program with a line stabilizer: I like Autodesk Sketchbook, but almost any free art program not named MS Paint will have one.

>>4924002
Yeah, they get players. They don't get as many as fanfic or shitposts, but it's 100% possible to run a serious OC quest on this board. Just don't drop it.
>>
>>4924030
What quests? There's nothing wrong with apologizing directly. For a lot of people it's better to have closure that the QM just can't run anymore rather than rather than to be left in a limbo of not knowing if they are alive or dead.
>>
>>4923942
>>4923968
>Waifu Wars
Explain further
>>
>>4924002
I run a text heavy quest with an OC premise about working a desk for an intelligence agency and even I have five or six people reading by my count.

I mean, it depends what you expect. You aren't going to be doing Fate quest numbers with OC and thats okay.
>>
>>4924043

Well, Shirou, its when the fight over best girl or who the MC should fuck becomes so violent it disrupts the quest. You should know this, of all people.
>>
>>4924002
Yeah there's a few that get a good number of readers, MS Paint quests, text quests, and actual draw quests alike.
>>
>>4924043
A "waifu war" is what happens when players disagree on who should be the romantic interest of the PC, and then start tearing strips off each other while they fight over who to kiss. The rage a waifu war generates can seriously damage a quest by spamming its thread and pissing off its players, and there's one quest that's still famous for its legendary waifu war six years after it finished.
>>
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>>4924013
>Nice OP image.
Thanks but I actually uploaded the wrong version of it.

>>4924002
>Are OC quests with a non-meme premises getting any players?
Yes.
>Not sure about OCs where it isn't instantly obvious what to expect from the title.
It probably means they needed to do a better job of making a title.
As a tangent, to be frank, when making a title for your work, it's best to be extremely direct. For example, a reliable option is [Noun] [Verb]er quest, a blunt statement of what the main character is and what they do, or [Setting Element] Quest or [Plot Element] Quest, where the standout thing is advertised right on the cover. The title can be its very own hook as long as you don't play coy about it. Neuromancer, Dragonlance. Double Indemnity. The Maltese Falcon, The Black Company, this stuff's been done, don't have to think too hard about it, just don't make your title something artsy for the sake of it. Brief and punchy. I still don't understand LN titles being what they are besides as a marketing gimmick to try and be more absurd than one another.

>>4924018
>How do I MSPaint?
Don't. It's not a good program. It's the equivalent of using the back of an index card for drawing instead of getting a piece of actual paper. An artist isn't necessarily limited by their tools but you can bet they'll do worse if you break their fingers. Download quite literally anything else. Even people who claim to use MS Paint tend to just use another program but turning anti-aliasing off for the effect, it's a completely unnecessary handicap.
>Turns out I can't even make a circle without my hands shaking really bad. I even fuck up with lines.
Practice. Also, try drawing with your arm instead of your wrist. You have better control over a wider area that way. Do gesture practice to get more confidence with your lines, the more important thing often is a sense of motion and weight rather than precision, at least starting out.
>What should I be doing? Should I just say "fuck it" and use regular images?
If you want- it *is* less work. However, even if you're unsatisfied with your level of drawing ability, nobody ever gets better without practice, so you may as well do it.
>>
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>>4924036
Y-you do?

>>4924042
Well some of them are rather ancient. Got one or two even from before /qst/ was a thing. Though I suppose back on /tg/ the race was much closer so I doubt anyone missed those.
>>
I'll show you /qtg/! I'll show you all and become the best QM this site has ever seen! I'll topple all the giants and stand at the apex!
>>
>>4924058
The only way to topple QMs is writing vorefics of their MCs, this is proven and tested.
>>
>>4924056
ElsweyrQM...?
>>
>>4924051
>>4924047
Is that what "Royal Rumble" was six years ago? A huge Waifu War battle royale?
>>
>>4924058
You are not Graves, Nor are you Questdrone or Storyteller.

I name you liar, for these ancients are indominable in their deaths. Even now, A new contender rises, Malal of the Primarchs and Luo the diminished each stand as worthy foes.
>>
>>4924058
I am going to win the quest cup instead of you. Rather that I do it than to I let let you do it
>>
>>4924062
Vorefics only made Fate quest stronger
>>
>>4924066
Nah, Royal Rumble was like a week ago. And it might come back though the QM said they were pretty bummed by all the arguing.

I actually don't know what anon meant about the big one six years ago, and that's because several come to mind.
>>
>>4924067
>>4924068
I have far more power than you could possibly know.
Even now, my machinations are in progress.
My reign will begin soon.
>>
>>4924058
SOM? You're back?
>>
>>4924074
Ok I will owe you $100 Paypal if you win but if I win I want you to leave Quest and pay me $100 Paypal.
>>
>>4924071
The one I'm talking about is Princess Guard Quest. I read that quest from cover to cover and the waifu wars were truly something to behold and what it is mostly remembered for. I've seen people still salty about it in the qtg multiple times before.
>>
>>4924074
Well be sure to link it here so we can shitpost in your shadow, anon
>>
>>4924077
No.
I am not a shadow of the past.
I am a new messiah.

>>4924081
Shitpost in my shadow?
You already do.
>>
>>4924064
Ah, nah. You know what, I list my old quests and issue an official apology on the off-chance someone played them.

>>4924053
>It probably means they needed to do a better job of making a title.
Thanks this is pretty good advice. Now I understand that my attitude with quest titles were too much like making a movie or a book. Where the title needs to be mysterous without spelling out what it is about. I can really see now how this is the wrong approach.

>>4924044
Well sure I don't plan on getting famed and rich on writing a quest. Probably won't even be among the top 10 QMs, but that is fine as long as it is played and we are having fun.

>>4924037
>>4924016
>>4924014
>>4924050
That is good to hear. I could have sworn that wasn't always the case. Was I wrong, or just the board changed?
>>
But all jokes aside, who are the Top 10 QMs of all time?
And who are the Top 10 active QMs?
>>
>>4924088
You were wrong. Well, that might have been true for a stretch of time, but I don't think so.
>>
>>4924088
I don't recall it ever having been that way. OC quests might have always been at a disadvantage relative to fanfics, but people have always been running them. Not sure what the situation was on /tg/.
>>
>>4924096
/tg/ had more OC, if anything, along with more people playing in general.
>>
>>4923912
>QM Question
I'll list a few of Stan's antics below. 'Stantics' if you will:
-Kidnapped a guy
-Potentially doomed a list of honor roll students to Fae Abduction
-Crushed someone's windpipe in a fugue state
-Pissed off her extremely chill brother to the point of being completely cut off
-Blew up her old High School
-Gave someone a complex by beating them in chess too many times
-Burned countless miles of Redwood Preserve
-Might have caused a Skeleton Apocalypse

Some of these are story-related, others are player-induced. The list continues to grow!

>Player Question
I feel like I'm of the same mindset of several other players/QMs here: I'm pretty chill with acts of cruelty and nastiness so long as they're in-line with the character. If, out of nowhere, the character does something completely uncharacteristic of them, we'll have a problem. Otherwise this is /qst/--weird and ethically-questionable shit is always bound to happen.

>Death Grip on Blighted Salami
Petunia in Gaol Quest and Clarissa in A Herald's Journey.
>>
>>4924042
Alright here it goes. I was in a bad place for a long time switching between "I wanna make something nice" and "I am wasting my life" that always eventually had me broken. If anyone read my stuff, and expected more, I am sorry I have failed you.

>Fantasy Commander Quest
In a gunpowder and bayonet fantasy setting you play as a Commissar. Your order was originally a cadre elite monster hunters back in the medieval times, slowly growing in power. At one point following a catastrophe, they seized power over a large population to keep order and aid re-settlement. Centuries later as monsters ran out, turned into a military dictatorship.
MC is in middle of an expansion war, committed fratricide for a dying friend, taking his daughter, then using prisoners to save a still habited town from getting Salted-Earth-d by artillery.

>Paladin Quest
You are a paladin with great might and virtue. Somehow you ended up at the gates of Hell though. Despair, and join the forces of evil? Or time to wage an eternal one-man war against darkness? Either way, the planes of hell are endless, the afterlife is your oyster!

>Venerable Ancient Quest
Rotaken, grandest of warriors and founder of his own prosperous clan, entered old age, and was asked to be entombed below his ancestral home, clad in the mightiest armour and weapons. magic dreadnought With the single request that he is awakened at the end of days so he may battle alongside his clan.
Well, he wakes, and it seems Armageddon came and went, killing all the gods and monsters, and leaving his clan as sniveling primitives who can't even fight orks raiding them.

>Royal Monster Quest
You are Kokabiel, a creature of light mixed with demonic darkness as your creator hurled you through an army of them at your birth. You land on a steampunk world years ahead of said army. Your mission is to try and prevent the death of all things.

I am sorry to you all. And lastly;
>The beginning posts of Tai Lung Quest
No regrets on that one, all the OCs and canon characters are just so great, and the general plot direction is also fantastic. No way I could have done something like that. Players are also fantastic, and obviously have love for the characters and the premise. I am not sure how it is now, since I let it pile up since last year for later reading. It really gets me moving if I read too much.
>>
>>4924132
Someday someone will recognize the trip I use and call me out on abandoning a quest all the way back on /tg/ like seven years ago.

We all get whats coming to us.
>>
>>4924132
Oh right there was also an Overlord quest, where you play as a dead necromancer from a world where necromancy had slow and insidious corruption. You stand before trial in heaven and acquitted. Also sent on a job to protect a world.
Players entered the body of a skeleton overlord and slowly stared to build their powerbase and trying to find out what the world needed protection from, since the angles was not at the liberty to tell.

The twist? Well they live in a giant mountain volcano, where every two-bit dark mage and monster has the title of "overlord" and they constantly wage mini wars on each other.

You know lining them up like that I am starting to see a pattern in my quests. I am not sure if that is good or bad.

>>4924143
I think your own conscience is the heaviest burden. I mean I doubt anyone lost as much sleep over these quests as I did.
>>
Capeshit except you don’t play as a hero, villain or goon. You just work from 9-5 under Lexcorp’s financial wing.

Yes or no?
>>
>>4924158

How are you going to make doing Lex's accounting exciting?
>>
>>4924109
>/tg/ had more OC
That's completely untrue. More players probably, but not more OC. The big reason quests got kicked off was because, at the time the boards split at least, there are a total of ten Dragon Ball and Naruto quests, not to mention the rest of the fanfic shit.
>>
>>4924165
I might be misremembering, and I wasnt active on the chans for a few years including when the board split happened.
>>
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>>4924160

ERP, of course. Enterprise Resource Planning.

https://www.youtube.com/watch?v=yZZ1lTU67a4
>>
>>4924171
I like the idea of managing, but it's fucking Lexcorp. You'd be doing nothing more than counting beans.

You need something that'd make it so you can take actual interesting decisions.
>>
>>4924171
>>4924178
Maybe being Penguin or Black Mask's accountant? You know someone with still a lot of money, but not one of the most methodical businessman of the entire setting.
>>
>>4924171
Lex Luthor's Personal Assistant? That way you get a little more agency while also preserving a bit of freedom and the monotony of office life.
>>
>>4924171
Do not ERP
>>
>>4924188
That would be interesting, but then you wouldn't be an accountant as much as an gangster, right? Though i guess even criminal empires need people counting stuff. Problem is, you wouldn't really be taking any decisions.
>>4924190
That would probably give you more agency to do stuff, but he'd need one hell of a good reason as to why Lex is letting some rando take decisions for his financial empire.
>>
Eclipsed Moon Quest Update

>>4924240
>>
>>4924196
just try and stop him
>>
>>4924307
ERP is bad
>>
Waiting for (you)s is the worst. Where is my heroic samefag to post like 5 votes in quick succession so I can move on?

https://www.youtube.com/watch?v=bWcASV2sey0
>>
>>4924322
what's your quest fag
>>
>>4924326
Youre mom
>>
>>4923912
> Player Question
It depends on the quest and gow serious it is. If it's clearly a shitpost quest, or the QM is just having fun with it, them a bit of sociopathy and dickbaggery is all in good fun. In a more serious quest, it really depends on how deeply the character's morality has been established and whether the proposed action feels right or goes too far off the deep end.
>>
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>tfw anon goes full edge lord chunibo on a qst
>tfw we have another internet world conflict over the. Jpgs
>>
>>4924160
Anything can and will go wrong in a giant corporation with rabid factionalism trying to determine the company’s policy, a CEO trying to kill Superman himself, shady business practices, a volatile market on all fronts and more. Think of all the possibilities to win or lose it all.
>>
>>4923912
>>Player Question
Honestly I kinda burned myself out on playing malicious characters, its fun at first but i got over it. Being a morally good character is honestly harder to do
>>
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Sup /qtg/. Glad to see y'all still kicking.
>>
Names are much much harder than I thought I need a last minute solution for making them up
>>
>>4924693
Name generators exist, pull up one.
>>
Eclipsed Moon Quest Update:

>>4924760

checking up on the status of a friend in sudden self imposed gaming exile, with unexpected interference.
>>
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>>4924693

A name-making strategy that's worked for me is
>find a name that sounds good to you
>make a name that has meaning

Option 1 involves looking down long lists of names until you find one that stands out to you. You then do this with the last name and BOOM you have a name.

Option 2 involves a little more thought. You find a name that corresponds to a characteristic/personality trait of your character-- you can even make your character's name a reference to something (show, book, your mum, whatever...).

I.e. You got a really thoughtful or smart guy? Name him HUGO, cause Hugo means 'mind.'

Got a gal that likes nature but already has a first name? Give her a spankin' last name like Grün or Ziemiski (Grün = green in German; ziemi + ski = literal meaning is 'of Earth').

THERE! Now you got a totally ORIGINAL and SUPERCOOL name for your OC!
>>
>>4923912
>What is the worst thing a player character in your quest has done, or caused directly?
Tough to say. The MC in my current quest fucked two people to death in an alley, albeit under demonic influence, and also stabbed a coworker who trusted her to maintain her cover. In my last quest, the ruling council attempted ethnic suppression through the sacrifice of sapients in a secretive blood ritual.

>What are your moral limits for how malicious a player character can act? Whilst still having an in character excuse. In short, what is the limit of edge before you're cut?

It's less about the terribleness of the act and more the degree of sadistic glee in which it is described. A character can do some pretty awful stuff glossed over or 'off-screen' and I can still enjoy roleplaying a villain, but if it gets too granular and detailed, I'm forced to stew in it and it becomes less enjoyable. It can get too real. At the very least, it implies that the awful details are the focal point of the story, whereas I prefer them as means to an end.

>Who is best girl that is not the romantic interest?
Whoever has the best butt and flirtiest banter, usually.
>>
>>4924018
I used MSpaint for my quest because I was too lazy to download something better and I still have tons of trouble with circles, you get better with it over time though.
>>
>>4924796
Albeit
>>
Don't join the tranny discord if you can't handle a couple rapes retards.
>>
>>4923912
>QM question
I think an extended argument over some of the rules. I also had a minor shit storm over a pivotal branching plot point. (Paragon route vs Renegade route.) Frankly it was pretty tame by /qst standards.

>Player Question
It depends on how evil the character is suppossed to be in the first place. I tend to dislike senseless cruelty though.

>Best non-love interest girl
Uhh... Yule fowl from Royal Rumble?
Adviser Drone from Moe Drone skirmish?
Bah these barely count. I guess I'm a sucker for cute mascot characters.
>>
>>4923912
>>Death Grip on Blighted Salami
Megan "Pixie" Gwynn
>>
>>4923912
>QM Question
Herald has done some pretty cold shit, but I think the harshest thing he did thread 1 was casually throw a harpy's eggs off a cliff until her hands were too full so they could cut her head off, then sold the remaining eggs into slavery for easy cash.

That description alone would probably make the quest seem super edgy, but thread 1 was just a whole different beast compared to the rest of the quest.

>Player Question
Nothing is really out of the question for me content wise, but the one thing I never want to see as a player character is rape. I'm all for murder and thievery and doing fucked up shit, and I don't mind if rape is in a story (as long as it doesn't go into unnecessary detail), but I do not want to be playing a main character that does it.

>Death Grip on Blighted Salami
Royal Rumble: Sasha for sure
Bones Quest: Mitzi easy

Quest Status: Still on hiatus for the foreseeable future, been taking time to catch up with school and other real life responsibilities. Still hope to make a return in September, or December at the latest.
>>
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>>4924856
Well yeah, but the stabbing was all the players.
>>
Saiyan Conquerer Quest is possibly the biggest turd that has even been laid upon Dragon Ball Z and perhaps fiction as a whole.
And I don't even like DBZ.
The amount of problems it has can't be listed because it would take me all day but lets go through a few.
>inconsistent characterization
>inconsistent mechanics
>dense plot armor around the MC means he always wins
>characters imported from canon are heavily OOC.
>characters stolen from other settings are even more OOC
>crosses over with whatever the QMs crunchyroll subscription lets him watch without rhyme or reason.
>breaks lore
>REALLY breaks lore
>a fundamental misunderstanding of a setting designed to be comprehended by actual children
>JOJO REFERENCE?
>retarded MC
>retarded cast
>retarded players
>retarded QM
It's cringe.
So cringe.

My captcha was RTX 0N.
No relation to anything I just thought it was funny.
>>
>>4925212
Could you please not bring this stupid topic into a fresh new QTG? Who cares?
>>
>>4925223
It reflects poorly on our board that this AO3 tier garbage is one of our longest running quests.
It must be destroyed.
>>
>>4925230
The only thing that reflects on is the consistency and patience of the QM, which is something to be commended. Just don't click on the thread if you don't like it. Nobody's forcing you to be mad on the internet.
>>
>>4925232
QM deserves only scorn for his steaming trailer park dump of a quest.
>>
Will Sworn to Valor ever return?
>>
>>4925230
>>4925230
The only thing consistently cringier than SCQ is you, you obsessive weirdo.
>>
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>>4924121
>Petunia in Gaol Quest
>Not romantic interest
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>>4924121
I saw some anons consider romancing the goblin rape-victim and she's getting kinda close to Herald recently. Sure do hope it won't happen.
>>
>>4923912

>What is the worst thing a player character in your quest has done, or caused directly?

the player character has only managed to cause harm to himself so far
>What are your moral limits for how malicious a player character can act? Whilst still having an in character excuse. In short, what is the limit of edge before you're cut?

not really a fan of rape or sadistic toruture but everything else is basically fair game
>Who is best girl that is not the romantic interest?

The Mc little sister
>>
>>4924773
>>4924697
>>4924693
You guys are completely overthinking things. Just steal names from things. Lift them wholesale, or take a first name and switch it with an another last name. As an example, I named my MC Reggie Mantle. In a month, my quest will have been running (sporadically) for a year, and no one has picked up that I have completely ripped off Archie Comics.

Also, Collapsing has resumed. I should be able to post again, regularly. At least until the start of the Fall Term in late August.
>>
>>4925545
I never steal names wholesale, only halfway. Like giving a character the last name of 3.6 Roentgen man because it amused me.
>>
>>4925559

Based and Radiation pilled
>>
>>4924693

Button mash and add vowels
>>
>>4924619
Good to see you’re still alive. What are you up to these days, SOM?
>>
>>4925212
For as much of an obsessed schizo you are, you do make few valid points in there.
>>
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>>4925302
You pick the boat you get a fuck is just the natural order of things anon
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>>4925604
A bit of this and that, but I sometimes like to check how /qst/ is doing, and to make sure there's still some Dragonball on this board.
>>
Want to write things happening, but players are simpy cowards and don't make enough big moves to get things happening. It's like giving agency to a retarded puppy and all it can do is shit on the carpet and eat it. All I see to do is I gotta fuck 'em up a bit. Any alternatives?
>>
>>4926029
Try to make it clear that if they don't do something drastic then someone is going to fuck up something they like.
Give them a puppy and then say that if they don't fuck up the bad guy he's going to kill the puppy.
>>
>>4926029
It'd help if you could be a bit more specific about the problem, but here's a few ideas off the top of my head:

1. If you haven't already, make sure your quest offers player prompts besides WRITE-INs. Sometimes players just wanna choose from a multiple choice list. I generally put a WRITE-IN option at the bottom of every choice just in case.

2. Change your prompts a bit. If you don't think the players are 'going for it', there's a chance that you're probably not giving them the right choices.

3. Let the world live a bit while they mess around. If they're being too hesitant, have other characters act a bit. If there's a love interest they like, have a rival lover appear. If they aren't hurrying to a destination, have something happen that will make them want to hurry.

Not sure if those ideas help or not, but there are other ways to encourage players besides fucking them up. Granted, that option is always viable, but remember that you've got a LOT of freedom in this medium to work with. Hope this helps!
>>
Eclipsed Moon Quest Update

Dragging the unprepared into a true demesne of madness and potential horrors.

>>4926260
>>
Thinking about rebooting an old quest I ran for a bit where you olayed as a predator.

Ya know what why not switch it up and play as a colonial marine...
>>
>>4926429
What if you play as a Predator who hunts other Predators who broke Predator laws? That'd be cool. Inb4 we Chris Hansen our way with a Predator that poaches humans.
>>
"I know who you are, you're the predator. Or as I like to call you, pred-handsom. I'm not here for the hunt. I ain't got no skulls no spines no nothing, Im here for predator butt. Now we can do this the easy way, or the hard way, the choice is yours."
>>
>>4926824
>>4926824

whale attack update
>>
What tropes/mechanics do you anons dislike in quests? Don't have to be objectively bad, just whatever's on your mind.
Mine is RPG inventory management.
>>
The Iliad x Groundhog Day loop for all the characters. Thoughts?
>>
>>4927183
Time loops are good for shenanigans but not great if you want anyone invested in any kind of story. Also difficult to find good endings to.
>>
>>4927162
Harems and waifu wars
>>
>>4927205
Do you prefer if there's no waifu or if there's really just one designated or chosen love interest?
>>
>>4927218
Either works. There should either be no waifu at all, or just one waifu from early on. Waifu wars get more toxic the longer they drag on without resolution and they guarantee some anons will be unhappy and drop the quest. And harems are just retarded.
>>
>>4927183
Make it the Tain instead
>>
>>4927235
While I personally like harems I do hate waifu wars. I've never been a fan of any kind of will they/won't they plot. Either be friends or get together. Even real people (other than teenagers, I suppose) don't beat around the bush for months or years without doing anything about it unless there are very good reasons for it. And if there are very good reasons then the story should probably be about handling those issues rather than the aforementioned beating around the bush.
>>
>>4927246
Why do you like harems? It's just pure wish fulfilment that the waifus would set aside their differences and happily accept sharing. And having the quest be about realistic relationship problems is just no fun. I instantly drop any quest that goes that way.

But yeah, dragging things on sucks. It means either the qm is an immature kid that doesn't know better, or he is deliberately stoking the flames of a waifu war for the yous. And while a waifu war may be good for the yous, it only leaves ashes in its wake.
>>
>>4927272
Ok, so this doesn't apply to harems where all the girls are all over the guy and are just sort of friends or rivals with each other.
I very specifically like harems where everyone is into everyone else, or as close as you can get. I like flirty and romantic interactions between characters and harems where everyone is into everyone else sets up the situation where so long as there are two or more characters that are part of the harem in focus then those sorts of things can happen.
It lets you play with the dynamic and put different groups of characters in the spotlight while still allowing for romantic and flirty things to happen.
Even in situations where multiple couples are present you can't, say, have a situation where three people are all flirting with each other, trying to out-do each other in being lewd without outright saying it, and then at the end of the scene have the tension released by fading to black with an implied "and then they fucked."
That is what I very specifically like about that very specific style of harem that isn't very common.

Now, when people normally say 'harem' they just mean a bunch of girls who all like one guy and will fight over him or just be friends together, and that's... ok? But to me it's a wasted opportunity. If I wanted to watch a bunch of cute girls be friends I'd be reading/watching a moe fiction/show, not a harem fiction/show.

Does that make sense? Or am I fucking crazy?
>>
>>4927297
Sounds more like the plot of a porn or an eroge desu. It would not appeal to me at all and I'd be salty as fuck if a quest I liked bait-and-switched me with something like that.
>>
>>4927311
Eh, that's fair enough. To be fair, harems in and of themselves are basically eroge/porn anyways, so if they show up in any capacity then you've already been bamboozled if the quest didn't mention that it'd be a thing.
>>
>>4927205
Harem are fine as long as they're made of interesting characters who are plot-relevant. When they're distractions from the story or all a bunch of bland, one-note observers who just spam their singular personality quirk and bicker or flirt in relation to the MC without contributing anything of worth, that's super lame.

Waifu Wars destroyed my favourite quest and they can fuck off forever.
>>
>>4927319
Yeah. That's why I said I dislike them. I have no problem with haremfag quests existing. To each his own, I just wouldn't start reading a quest that made it obvious this is how it's gonna be. But some QMs think it's is a natural resolution to a waifu war, probably because they don't want anons to get upset and leave when their waifu loses. Or maybe because they think it's funny? I'm not really sure. But I hate it and I've had to drop quests I liked when they turned into a porn game.

Out of curiosity, what quest would you say has done a harem right?
>>
>>4927382
I'm actually fairly new to quests, having only been on the board for a couple months. Mostly I'm reading through some of the highest rated on suptg right now, and a lot of those don't even touch on romance, let alone harems.
>>
>>4927377
I don't see how that can happen. Characters become less interesting when they all decide they want to fuck the MC and have no problem with others fucking him too. It only gets sillier and sillier as the number grows. You'd think someone would just say "no thanks, you can have him. I'll get over it in time."

What was you favorite quest anon?

>>4927388
Yeah. There's a reason for that.
>>
>>4927403
Ah, but you see, while so far none of them have harems, all of them so far have waifu wars, so there's that.
>>
Created my first quest. Any feedback welcome.

>>4927439
>>
A Giant in the Silver Marches will be resuming tomorrow.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Silver%20Marches
>>
>>4927388
The Government-Issued GF quests have what are essentially harems, albeit not with everyone actually fucking. Haremvania was a fun one-shot.
>>
>>4927162
What if its less RPG inventory management and more survival horror inventory management, where your items are always limited and can/will be lost forever if you fuck up, and every single object you have has more than its intended use available if voted for.
>>
>>4927162
I feel like if that's going to be a thing, text alone is insufficient--there should be a chart.
>>
>>4927543
I've read Goth and it didn't have a harem.
>>
>>4927712
>>4927712
The extra special one-shot spinoff did, and even the original Goth GF saga includes a small collection of sexy goth babes who either want to be with the protagonist or who he defeats with oral sex, plus a catgirl robot waifu
>>
>>4927714
Did we read the same quest? The catgirl robot sucked so much that the qm turned her into a villain after she was thrown in the trashnand the other girls wanted to help the mc get it on with his goth gf.
>>
>>4927725
That... doesn't exactly sound like a harem. The way you're describing it it sounds like all the characters were encouraging a monogamous relationship between the MC and the main love interest.
Now, I haven't read past the first thread yet, so I wouldn't know. Are you just doing a bad job of explaining it?
>>
>>4927725
Vanessa obsessively tries to seduce him, granted MAYBE as a test though she later pulls the same stunt with Martin in Tomboy GF, who she has no familial vested interest in testing, and Spanner east out Alessa.That Catastrovania turned into a villainous shitheel doesn't change the fact that it was quest where one audience surrogate main character is surrounded by a milieu of attractive women who he has flirty/sexual interactions with, and many of whom encourage it. It's very harem anime-esque.

Ano in Sidestory Oneshot Super Deluxe Edition actually collects a small harem of wacky sexy roommates. Martin was drifting monogamous when Tomboy went on hiatus, but only after a lot of successful flirting with every attractive woman he met, strip poker, etcetera.
>>
>>4927729
No, I'm saying it didn't have a harem. It's the other anon who's saying it did.
>>
>>4927738
Some silly shenanigans don't make it a harem. The whole quest was about helping the goth gf, every character wanted to help him do it, the mc was depressed when he lost her and the ending was as monogamous as it gets.

Since your definition of a harem is "mc is in the same room with attractive girls who are not his gf", I don't trust your description of the sidestory.
>>
>>4927578
I just don't like a lot of items because there's no way players will remember all the shit they've bought/obtained. And nobody ever checks inventory, even when they are in shop, trying to buy more garbage. Some anon in Herald quest bought a duplicate crowbar without checking inventory first. There's a ring, which lets Herald you look back in time, landed in the bag of holding and was forgotten after its very introduction.
It's just not doable without QM constantly bringing items into attention himself unless all players have massive autism and spreadsheets opened in front of them for each post.
>>
>>4927738
The original Catastrovania is from Hikikomori Quest, she's basically become a meme character in the drawfag cabal's quests, so she was probably not intended to be part of the harem.
>>
>>4927829
>forgotten after its very introduction
You're lying. The players voted to use it at least two or three times since they got it, and each time it's helped.
>not doable without QM constantly bringing items into attention himself
Is it possible included with votes? Like this:

Select ONE.
>Scale the pyramid to that open landing using your power! There should be enough space to find an easier way in... or make an easier one. (Uses [Thorn Tendril], power cost 10/140.)
>Use the shaped charge to break that doorway down! Compared to the landing above, it should be a safer way into the pyramid. (Uses 'shaped charge', 1 of 2.)
>Attempt to pry the doorway open with your vines! The space around and between the door edges looks enough to get a hold on. (Uses [Manifest Vines], power cost 2/140.)
>Remain where you are and scan the nearby area with that new power of yours. There doesn't seem to be any at first glance, but you learned your lesson last time. (Uses [Ocular Stalk], power cost 10/140.)
>Remain where you are and contact base to report your progress. (Uses 'void transceiver', 3/5 uses remaining.)
>>
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A Giant in the Silver Marches, finally resuming.

New thread:
>>4928012
>>
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Enclave Remnant Quest has started

2nd Thread is here:
>>4928039
>>
>>4927767
That's like saying Everyday Monster Girls isn't a harem anime because the main character only marries and fucks one of them... Except Spanner actually spied on, flirted with, and had oral sex with some of the other attractive women in his , shall we say, 'entourage'.

>>4927857
And yet she filled a harem anime archetype of the insecure, nerdy hanger-on.
>>
>>4928075
I'm still seething that spanner sent her up the tube.
>>
>>4928150
Same.
>>
>>4927738
Wild how Gov Issued GF has these autistic discussions even when there’s no thread.

Soon.
>>
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>>4928205
>>4928205
>>4928205

SCII: Sector Command Continues with the Highfort Campaign and the logistics behind it.
>>
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>>4927923
>YOU'RE LYING
Meds. Everyone forgot it existed, then someone realized it's a thing while exploring the sewers (picrel). Then it took approximately an entire thread for someone to remember it again, only since then it's somewhat memorable.
And that's just one versatile item, actually important enough to be worthy of being mentioned by QM in choices, imo.
>and each time it's helped
and it has nothing to do with the fact that huge inventories with abundance of roleplay items are unused in quests for the most part.
Buying and managing 50ft of rope, shovels, fishing rods, slingshots, fireworks, and hooks in what's effectively a multiplayer CHYOA is out of place and if all players were to engage in those Walmart/loot sorting discussions, quests would take decades to complete.
Go buy third crowbar to open boxes you could easily pry open with Decimator if this hurts you so much.
>Is it possible included with votes?
Good luck to any QM who tries doing that for each update with 20 items.
>>
>>4928179
I sure hope so. Martin is my favourite of the protags so far.
>>
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Alright, time to put the desire of a new quest and the good lessons I have learned about title selection to use!

Fallen Angel in a Broken World Quest is live!
>>4928260
>>4928260
>>4928260
>>
>>4928264
banished did it
>>
>>4928492
Maybe I was wrong about that last part, then. What quest?
>>
Immortal Meatbag Thread is live:
>>4928452
>>4928472
>>
>>4928525
http://suptg.thisisnotatrueending.com/archive.html?tags=banished
players acquired a bag of holding cloak, cue them eventually putting everything they can in it plus their dick. my impression is the qm puts the onus of inventory memory on the players by giving them a pastebin for their crap and calling it a day.
>>
>>4927829
>>4927923
>>4928264
Criticisms about AHJ inventory are completely fair.

I'm the type of player in DnD who loves having a bunch of items and figuring out how to use them in creative ways. Even in quests like Bones Quest I'm often trawling through the pastebin of items to see if there's anything flashy or creative that can be done, so I figured doing something like that would be fun for AHJ.

If you're not that type of player though, I can imagine the large inventory size all stored in a pastebin can be daunting or obnoxious to pour through, and that it's easy to forget the less memorable items. I will say at the very least though that I'm pretty sure the Elden Ring has been used in each thread since its introduction, though items like the crowbar, shovels, rope, grappling hook, and other more mundane pieces of equipment are often forgotten. I'll try to be better about putting relevant item usages in choices!
>>
>>4928663
Remember: if you ever have trouble with crowbar uses, remind yourself of Gordon Freeman (rip HL3)
>>
>>4928264
>with the fact that huge inventories with abundance of roleplay items are unused in quests for the most part.
I guess you could do it old school survival horror style. A small inventory but all the items are useful relevant.
>>
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IYO, what is the best quest on this board?
>>
>>4928745

https://www.youtube.com/watch?v=OHxyZaZlaOs
>>
>>4928940
Ever, in recent memeory, or with a currently active thread?
>>
>>4928950
current preferably but anything decent with good length
>>
>>4928940
best as in:
>well-written
the fq spin-off
>fun
hfy
>favorite
mine
>>
>>4928951
I usually prefer shorter running quests, alas.

Shopkeeper Quest, Hobo's Epic, and Haremvania were good one-shots.

Kobold Quest was good while it lasted; I haven't checked out Gnoll Quest, but I'd wager it's good, too.

Royal Rumble was solid, as were the Government-Issued GF series and Gender Bender DNA Twister Extreme. I hope they all come back.

Monster Facility Builder, The Demon Ring, and Sayain Awakening Quest are both off to good starts. The first one even has a few threads under its belt.

I fell off of Humanity Fuck Yeah, but I enjoyed its start a lot.
>>
>>4928951
Valeb Quest. It's great, and it's long.
>>
I enjoyed the cascadia railroad quest, back when that was still a thing. RIP
>>
>>4928959
you read a good amount of quests well done
>>
>>4923985
If rape is so distasteful then why is it so popular on ao3
>>
>>4929107
Taboo subjext matter attracting a specific niche?

>>4929105
Eh, it's a fun hobby.
>>
>>4929317

The Sunhawks are back on the menu.
>>
>>4928940
Currently? I like 2nd Primarch a lot.
>>
>>4928663
I completely understand the appeal of using items creatively and interacting with environment in ttrpgs, however it's not the same in quests, where you have multiple players control single character and try to agree on what should their actions look like. Usually it's just one anon coming up with a MacGyver plot and everyone else is like "+1".
Having a couple major tools/machanics which are utilized throughout the quest and represent different approaches to overcoming challenges is great, but attaching a detailed inventory is a bit too complex.
Hell, even vanilla D&D has generic supply/tool items to simplify things.
>>
>>4928940
Draw quests or text quest?
>>
Btw any good asoaif quests running?

I like the physeter one but qm takes a bit too long to update
>>
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Does your weapon cost four hundred thousand dollars to fire for twelve seconds? Well you're shit out of luck friend cause I don't carry that kinda stock! But I like the look in your eyes son, you have a job if you can sell me this pen...

>>4929487

...shit. You don't have a pen on you do you? No? Alright, sell me this bullet instead.
MannCo Heist Quest has a new update. It's a short one, but I'm hoping to have two out today to make up for that.
>>
Gnollquest when.
>>
>>4929481
>implying they are not one in the same
do ho ho
>>
AW SHIT POKEAUTIST QUEST IS BACK AFTER TWO YEARS
>>4929451
>>4929451
>>4929451
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Pok%E9mon+Urban+Quest
>>
>>4929778
>>4929778
>>4929778

No idea if this QM is here, but they really need to learn how to write more than 50 words in an update.
>>
>>4930475
Most qms should do shorter updates
>>
>>4930523
Shouldn't the update just go until there's an important decision to make? Personally not a fan of 10 rounds of combat or a single conversation taking an entire day unless it, like, the climactic engagement.
>>
My dice just don't get rolled half the time, with no changes to what I put in the options field.I'm on PC. What do ?
>>
>>4930787
You mentioned you were on PC, but are you capitalizing the word 'dice' when you put it in the options field? It won't work unless it's lower case.

Aside from that and formatting issues, A.K.A unnecessary spaces and crap, I dunno. You could always test rolling in here a few times if you want.
>>
>>4930852
Capital D
>>
Rolled 5, 1 = 6 (2d6)

>>4930852
lowercase d
>>
>>4930852
Huh. Guess that must've been it. I could have sworn it worked with capitals a few times. Thanks for clearing that up.
>>
>>4930881
Another mystery solved. And people say that the /qtg/ is useless!
>>
>>4930884
But it is useless!
>>
>>4930881
Glad to help, anon--sometimes it's hard to tell whether it's the site acting up or something else.

>>4930871
>>4930874
Thanks, guys--meant to say lowercase d. Coffee didn't kick in yet!
>>
Hey, I am thinking of running a quest but can't come up with a title that encapsulates everything I want it to. So, the setting is lovecraftian (boodborne) horror meets cyberpunk dystopian future with a strong romantic undertone. I'm hoping to explore topics like being rejected by your creator and finding hope and love among humans an in the arms of horrors. My first idea was: In The Pursuit of Nemesis; Love. But the people I asked said that the title was stupid if there wasn't going to be a character named Nemesis, which I agree with. Any ideas?
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>>4931059
Christ, that's a stupid quest name. A semicolon? Seriously?
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>>4931082
It didn't feel right just using a comma.
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>>4931084
A comma sucks, too. It sounds pretentious and uninteresting. The people you talked to are absolutely right.
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>>4931090
Cool, can you help?
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>>4931092
"In the Pursuit of Nemesis, Love" honestly isn't terrible. A titch pretentious, but if that's your writing style and if the quest involves discovering love while pursuing vengeance, it makes sense. It would certainly stand out.

Alternatives, give it a punchy one-to-three word title (perhaps the standard "____ ____ Quest" and have "In the Pursuit of Nemesis; Love" be the subtitle or tagline in the header image.
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>>4931109
Ok, I might do that. Maybe have the tagline change depending on the current goal of the mc.
A different title I just came up with is Nameless Dreams and Neon Nights. I mean, I guess I could always go with Eldritch Cyberpunk Quest if nothing sounds good.
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>>4931059
What about just 'Nemesis;Love'?
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It seems not including mechanical info next to choices is better than including it. Do you have the same experience?

Also how does a QM writes himself out of a corner? Basically I have one stat which is seriously hampering the range of options I could offer but if I made it go away it would cheapen the entire quest. Wat do?
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>>4931118
Catchy.

"Nemesis;Love - An Eldritch Cyberpunk Quest"? keeps the catchy and unique title in a fashion, and lets players immediately know what they're in for.
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>>4931120

>It seems not including mechanical info next to choices is better than including it

Eh, I like to periodically remind players of mechanical consequences and odds of their actions. I don't always do it--they aren't idiots, and they know that there are rolls attached to certain actions--but it can help clarify the risks and repercussions of certain situations when they have a lot of different options on-hand to resolve something of importance.

Also, especially for my quest right now, the affection meter and demonic <WANT> meter are both pretty key to informing how the character feels. Players won't necessarily feel the conflicting emotions of being a secret agent who is worried she's developing emotions for her mark, but seeing the affection meter creep upwards and knowing that 100% comes with benefits and possible consequences gives them their own tangible reason to be cagey. They may not feel the demonic hunger inside them, but seeing the meter creep up and knowing what will happen if they fail to pass the rising DC helps guide their decisions.

>Basically I have one stat which is seriously hampering the range of options I could offer but if I made it go away it would cheapen the entire quest.

I'd probably need more details. I sort of get what you mean, though--I introduced demonic powers and now the players sue them a lot. For me that's a feature and not a bug... But if someone didn't see that coming, it could really throw a quest for a loop. What's your situation?
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>>4931116
I personally like Nameless Dreams and Neon Lights, but it's your rodeo, man. The writing's gonna be what rakes people in, though!
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I've been toying around with starting a comedy quest where you play as the male best friend of a classic harem protagonist and are blackmailed into "resolving" the harem before the end of the year. But I'm not sure what system would be a good fit. I'm looking at Monsterhearts right now, which gets all the interpersonal drama down, but there's so much queer/ya/supernatural trash on top of it that I'm not sure it's worth it.

Does anyone know any simple systems that do a good job at offering a variety of social playstyles?
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>>4931278
I've not played Monsterhearts, but apart from the supernatural elements, surely the rest is just flavour to easily be pronoun-swapped?
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>>4930485
>>4930520
>>4930547
>>4930798
>>4930876
>>4931406
>>4931460
>>4931477
This quest will self destruct in 74...
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I'll make the 7th thread during the first week of august. Sorry for the wait, been rather busy lately.
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>>4931519
Meant for >>4929527
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Eclipsed Moon Quest Update.

Skipping school to play an Otome game with friends.

>>4931635
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>>4931745
We posting these?
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Someone know when crab samurai quest will be back or what QM is currently doing?
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Animorphs Quest will be back on tuesday. See you then
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>>4931771
fuck yeah
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>>4931745
Hahaha, yeeeaaah. Still love that quest so far.
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Template for you guys.

pls use
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I'm pretty tempted to do a Dark Souls quest but I'm torn on some things like how to handle levelling and stats, and whether or not to offer the same plethora of different equipment and items that the games do.
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>>4928940
My Government Issue Big Titty Goth GF Quest and its Kafkaesque writing is unparalleled. The poignant and nihilistic storytelling is something you won't find anywhere else, and the dialogue flows like a river. While the art not only is appreciated by the sagacious, it requires a keen eye to be fully discerned, not to mention its plot which despite its chaste premise, quickly transforms into a political thriller, which subverts the expectations of its initially seemingly diminutive scope.

It may very well be the greatest quest ever made.
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>>4932292
I'd suggest getting your players to vote on a build before starting and then map out the levels and what weapons they'll use before really starting. Then award them upgrades at appropriate times. Obviously don't tell them, but have fun things like special abilities, items and such that you can throw in to surprise them and keep things fresh.
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>>4932336
Tomboy GF returning when?
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>>4932345
Yeah my idea was to provide starting classes with guidance as to what sort of build they'd be in stat terms and let players choose one, but when it comes to actually levelling up I wasn't too sure whether to go for hard numbers or abstractions. Like, do I say they need x more points in y to do something, or just that they need to be 'better' at it? Do I keep all the different in game stats like vigor, vitality and endurance, or reduce it to a simpler 'body strength' or something?
And yeah my plan was to provide at least a decent amount of items and equipment to keep track of but I wasn't sure whether or not to go full batshit with like, keeping track of consumable items like moss and fire bombs, or just give them 'some' as appropriate.
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>>4932384
Some players are going to want to micromanage stats and items, but not many. What's more important is the options you give when you give choices. You don't really need to keep track of stats, only what the stats allow you to do. "You leveled up to level 14" is way less interesting than "You can now wield this cooler, more badass weapon."
I'd keep things down to a lower number of stats. Dark souls can have so many because it's a video game. You are not a computer, so unless you want to spend hours making a spreadsheet try to keep it as simple as possible both for yourself and your players.
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>>4932336
I would say pokemon red was the superior Bathsalts quest.
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>>4932384
Cribbing off of something like Simple d6 could be useful. I essentially did that for my campaign, with a few modifications and with d20s for a spread and a bit of that NATTY 20 action that is viscerally emotionally satisfying.
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Bit of a rookie QM here, but I thought I'd ask: How do you guys handle maps? Is it generally a good idea to provide players with a map, or let them find their own way around? I made one for my own use, of course.

I've been tryna take pointers from how the old Fallout games did their whole shtick, sending players off to one place with the hopes of them inquiring as to the other places they find along the way.
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>>4932955
I dunno man. My quest is going to be third person sandbox puzzle-adventure action RPG kinofest
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>>4932955
Maps could probably be useful in my quest, but they're honestly one of my least-favourite parts of even running tabletop RPGs. I have awful logistical sense and I prefer vague senses of scale and direction unless a perfect picture and measure of the relationships between various points are integral. I tend to run and play quests the same way.
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>>4932966
Yeah, I've been struggling with making sure I can make things fairly realistic in terms of time and distance without also accidentally making everything ridiculously close to eachother. I'm running Gangs of the Waste at the moment using a grid-based map for myself to set the scene.

Desperately trying to avoid the "if the X is like 3 minutes away, why haven't they dealt with it themselves" problem!
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As long as there are two people left on the planet, someone's gonna want someone dead...

>>4932919

You always thought that the man who said that, your former boss and probably the only quiet Australian to ever grace the planet, wasn't thinking big enough. It seemed so obvious, why shoot a gun yourself when people pay you so goddamn much for you to just hand them the gun? Well after blowing the processor of a robot into space with a cocktail of experimental forty-five rounds, you're starting to understand why. You've discovered missing piece that you could never understand while shaking hands with cold blooded killers and war criminals. No one wants to admit it, but love and war makes a man feel ten feet tall.
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>>4932960
sounds based when can i play?

>>4932966
>>4932955
this desu. maybe do a pointcrawl instead but really the map is just a way for players to figure out risk/reward and manage their resources. you can just easily do that with choices.

something i realized the other day that really helps with new quests: it's important to make the players feel like they're "winning" in the beginning of the quest. so don't make dcs too high in the beginning.
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>>4932984
>sounds based when can i play?
Not anytime soon, that's for sure. But I know in my heart that when I do start a quest, I will finish it irregardless of what happens in my life. I will finish any quest I run, and I will only be stopped by my own fleshbag shell ceasing to function. That's why I'm seriously thinking of running a one-shot or two instead to get a bit more experience as a QM before I start my one and only magnum opus quest. I'm basically going to adhere to the philosophy of "write something you would want to read and play" as well as "put things you like into your work to make it more enjoyable" and "write what you know", the middle one in particular from the guy who made the very good quality Epic Battle Fantasy flash games. My main big quest will have bits and pieces taken from games and things I like all thrown together into one cohesive package, alongside my own inspiration and questions and my own traumas and autistic questions about life and the things in it, the things I've never been told about or had explained to me, and other personal issues presented via characters or situations or antagonists or whatever. At least a few things will be borderline if not outright autobiographical in nature. An undertaking that is impossible for me not to be invested in, for me not to be uncaring about, because it will quite literally have pieces of myself in it. I am not sure if any QM has ever done anything of this nature in their quests or writings on here.
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>>4932989
I hope it works out for you, but putting that much of your heart and soul into an interactive medium like questing, let alone on an anonymous imageboard full of horny, anxious weirdos seems like... Maybe not a great idea.

I think you'll find you either end up feeling unsatisfied as the players inevitably defy expectations and drift away from your ideal, or that you'll end up railroading and pushing folks away.

Just my two cents. Good luck!
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>>4933001
I want players to defy expectation and drift from my ideal. I want people to give me answers where I couldn't have any of my own. I'm all for that. I will endeavor to never railroad in my quest, though I will keep track of goals and "sidequests" as the quest goes on. Thank you for your well-wishes. I wish you good luck on your own quest too, if you run any. If not, I hope whatever quests you participate in don't die and remain quality.
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>>4933005
Thanks for the kind words, but do you really expect a 4chan quest to answer existential questions...?
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>>4933071
Good writing is good writing, no matter if it's put in a book or scrawled on a bathroom wall. But no, we don't expect it, but it does happen.
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>>4932955
I hate making 'em, but they have their uses, mainly in combat and in 'big picture' situations.

For example, if your players enter some ruins and they're suddenly beset by a horde of spiders, a map might help them figure out how the battlefield is laid out. You can do this with descriptive writing, of course, but a map can sometimes help lighten the load.

Then there's the BIGGER places: hubs, towns, etc. Again, you can probably get by with a list of places to go and some descriptions, but even a shitty drawing with labelled boxes will go a long way--after all, your players might imagine a place that looks very different from your own mental image.

You mentioned Fallout, so this ought to be up your alley: if you don't feel like giving away every single locale in your quest's 'overworld', you can give your players a vague map and have them slowly fill it in over time with points of interest--that way you give your players an idea of what they're dealing with, but you also don't overwhelm them with a million different places.

Finally, a lot of it depends on your writing and art skills. If you're confident in your ability to describe places, you can probably rely on maps less. If you're a fan of doodling, it certainly couldn't hurt to give your readers a picture or two.
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>>4930475
Sadly i dont think i can do a longer update thats coherent enough to do justice. I'd rather keep a string of quicker updates when I can to keep the movement going.
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>>4933005
>I want players to defy expectation and drift from my ideal.
You do realise they're not gonna do that in a good way. They will likely make their choices based on what gets them their desired waifu, or the biggest power boost.

If they actually discuss any serious choices then they will argue themselves into a stalemate. Because a player base is an aggregate of different desires and values, MCs inevitably end up acting in a boring pragmatic way, or in a completely schizophrenic manner.

The only quests I've seen avoid this where the MC is pretty much a fully formed character and the QM doesn't allow actions that are out of line with the character's personality.
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>>4933097

One of your players here. You post often enough its not an issue. Also the fleet/battle comp images are a huge plus and show your dedication.
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>>4931519
>>4931521
Niice, thanks qm.
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>>4933071
Maybe they will, maybe they won't. It's up to me to find out

>>4933079
Yes

>>4933188
>They will likely make their choices based on
But isn't that expectation in and of itself?
>their desired waifu
I have plans for that
>biggest power boost
Plans for that too
>argue themselves into a stalemate
I like seeing arguments and ideas put forth. I like when anons get serious in choices.
>boring pragmatic way, or in a completely schizophrenic manner
Have plans for both as well
>MC is pretty much a fully formed character and the QM doesn't allow actions that are out of line with the character's personality
This is one method I'll be using in my quest.

Thanks for the post
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>>4933083
Thanks for the advice. My entire quest so far has been from a 2D, sideview perspective but I'm now considering doing some kinda basic overhead maps for more complex areas like towns.

My art skills are pretty subpar which is why my quest is mainly pretty basic, shitty pixel-art, but I'll definitely try to work on that 'vague map' system that slowly reveals itself over the course of the game.
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>>4932989
>I am not sure if any QM has ever done anything of this nature in their quests or writings on here.
I incorporate bits and pieces of myself and people I know into my characters, and the "themes" (I guess) of my quest reflect what personally interests me. I think those are pretty normal things to do. That being said, I'd find it kind of weird and off-putting if a QM revealed that he was putting straight-up autobiographical stuff into the quest... it might be wise to keep that to yourself if/when you start.
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>>4933437
Fair enough, thank you
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>>4933402
Well then if you can avoid those pitfalls, or at least have them play out differently I genuinely I look forward to seeing how your quest goes.
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>>4932420
I thought I might just go the LegoQuest way of 'roll 1d12 for whatever you do!' with hidden bonuses for creativity and those abstracted stats. I considered 3d6 or something because I have a friend who raves about the probability curves but I feel like just the one dice so that every outcome is equally likely fits in with the Dark Souls thing of always being on a knife's edge between a wonderful victory and a horrible defeat.

>>4932397
Excellent, thanks for the tips anon.
>so unless you want to spend hours making a spreadsheet
I did think I might have one for the player's inventory so they can keep track of item descriptions and shit but that's about it.
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>>4933189
Thank you, im glad youre enjoying the story so far and hope you continue to play!





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