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File: 04022021map0.jpg (2.18 MB, 3230x1403)
2.18 MB
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>Do you want to play risk without any hard-coded rules as you see on other Risk websites or software?
>Do you want to develop a unique story of civilization however you want and narrate it?
>Do you want to play a game of risk but with more diplomacy?
If yes to any of the above, then this story-telling game is for you!

Read the rules | how to play here: https://pastebin.com/hQMZiGUM.

The dice you put in the "options" box is:
dice+1d10

>What is /conqst/?
/conqst/ is a 4Chan story-telling game that is just like Risk but allows you to have more freedom in defining your civilization. By joining this game, you are constantly involved with the drastic changes of the global story through events, new civilizations, strong national strategies, and diplomacy.

>Can I join/Stop playing?
Yes and yes! Read the rules on how to play. If there isn't any free territory (shaded in white), some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players). If you want to stop playing, just either let me know or stop going to this thread.

>How hard is it to learn how to play this game?
Not too hard. You start with 5 territories, expand until you can't expand, and choose to either attack, fortify, or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own and gain National Strength (NS) every roll.
>>
File: count.jpg (2.9 MB, 3230x1403)
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>>4723828
We'll begin when we have enough players (next map in 12 hours from this time of this post.).

Default settings:
# of territories modifier: 35 for 1 attack/defense
Events: Default
Continental bonuses: On
>>
>>4723828
dark blue
United Kingdom
>>
>>4723856
london
>>
>>4723828
Neon Flamingos
Pink
Florida
>>
DIO's World
Egypt
Yellow
>>
Spanish Autocratic Regime
Dark Blue
Spain, Madrid area.
>>
>>4723828
The Morse People
Marshy Green (the first color on the Nations #2 table)
Southwestern Japan
>>
South aulstralia
Silver
Australian empire
>>
File: 04032021map1.jpg (2.28 MB, 3230x1403)
2.28 MB
2.28 MB JPG
>>4723828
Notes
=============
>>4723856
>>4723934
>>4723977
>>4724144
>>4724495
>>4724625

Welcome to the world stage, new leaders of the world! This is the beginning of your grand journey to shape the world as you see fit. Beware, as you will encounter other nations around you with ulterior goals and agendas. Will they be your ally or your enemy? Will they be willing to fall into your traps or will you fall into their trap? Tread carefully, as your luck can make or break your nation's survival.

Welcome to /conqst/ World Edition #3. A new age starts now!

=============
Alliances
=============

=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 0 | 5 Neon Flamingos: 0 | 5 DIO's World: 0 | 5 Spanish Autocratic Regime: 0 | 5 The Morse People: 0 | 5
Banados: 0 | 5 Australian Empire: 0 | 5
=============
National Strength active power-ups
=============

=============
Agreements
=============

=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4724636
Oops. forgot to mention that the next map is in 12 hours from the time of the main post or when everyone moves.
>>
Rolled 6 (1d10)

Expanding to the rest of australia. Any spillover (if any) into the north
>>
Rolled 3 (1d10)

>>4724636
We may be a small gang now but we're going to bring the party to the world! Expand to fill out Cuba, with leftovers going into Mexico.
>>
Rolled 1 (1d10)

>>4724636
Expand all around me.
>>
Rolled 10 (1d10)

Start anywhere in California and star expanding when possible.
>>
>>4724698
Woah woah, hold your horses. You can't roll until you're on the map first. You also have to pick a color.
>>
>>4724698
I'll consider your roll on the next map. Also, any particular color you want?
>>
Rolled 7 (1d10)

>>4724636
Expand towards and into Korea
>>
File: 1614574128993.jpg (61 KB, 680x310)
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>>4724711
He didn't replied and check this out *ahem*
SKYNET
Purple
Anywhere in the west coast or commiefornia since the retard didn't claimed a nation name and color
>>
Rolled 10 (1d10)

>>4724636
Expand northwards
>>
Rolled 5 (1d10)

Expand across the Northern coast of Africa, straight towards Gibraltar.
>>
>>4724636
Christian Nation
Emerald
Alaska

"The Power of Christ compels you!"
>>
>>4723828
Kingdom of Karat
Red
Southern India
>>
Rolled 1 (1d10)

>>4724636
Expand into the Spanish peninsula, and into North Africa if I can.

Oh, and, could I change my colour? I didn't realise the United Kingdom also chose dark blue, and it would be a bit of an annoyance to have two similar colours so close together. If I can, could I switch to dark brown, near the bottom of the first nations list?
>>
>>4725240
Yes, anyone can change their color and name at any point in the game. So long as those colors or names aren't taken.
>>4725220
I'm going with Kingdom of Karat in Southern India instead of >>4725210
>>
File: 04032021map2.jpg (2.41 MB, 3230x1403)
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>>4724636
Notes
=============
>>4724698
Welcome to the world stage, Federated American States! Will you bring taxes to North America once more?

>>4724812
Welcome back to the world stage, SKYNET! Will you not spam Pyra on my threads and post Mythra for once?

>>4725037
Welcome to the world stage, Christian Nation! Will you ensure that Christianity is the only religion everyone needs here?

>>4725220
Welcome to the world stage, Kingdom of Karat! Will you lead the world and guide other nations with your wise words?

Next map 16 hours from the time of this post or when everyone moves.
=============
Alliances
=============

=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 10 | 27 Neon Flamingos: 3 | 12 DIO's World: 5 | 16 Spanish Autocratic Regime: 1 | 12 The Morse People: 7 | 21
Banados: 1 | 12 Australian Empire: 6 | 16 Federated American States: 0 | 5 SKYNET: 0 | 5 Christian Nation: 0 | 5 Kingdom of Karat: 0 | 5
=============
National Strength active power-ups
=============

=============
Agreements
=============

=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 7 (1d10)

>>4725297
Spread the faith everyone. Fortify my lands.
>>
Rolled 2 (1d10)

>>4725297
expand into europe and america
>>
Rolled 6 (1d10)

>>4725297
Put on some of that sweet...sweet sound. Expand south, into Mexico and Cuba.
https://www.youtube.com/watch?v=SNE2oCZH_4k
>>
Rolled 1 (1d10)

>>4725297
Expand all around me. Clockwise.
>>
Rolled 5 (1d10)

continue expanding in australia anything remaining expands northwards
>>
Rolled 6 (1d10)

Continue expanding along the coastline towards Gibraltar. If there's extra territory move down and along the Eastern Coast. Avoid taking land inland.
>>
Rolled 8 (1d10)

>>4725297
Expand into the rest of Japan and then towards China from Korea.
>>
Rolled 10 (1d10)

>>4725297
Expand into North America and the rest of the Spanish peninsula.
>>
Rolled 9 (1d10)

>>4725297
>Expand north

All will fall under my domain, the spice must flow.
>>
Rolled 6 (1d10)

>>4725297
Expand to the south and to the mainland while trying to block the federal American states
>>
Rolled 8 (1d10)

Expand for the glory of taxes and democracy
>>
File: 04042021map3.jpg (2.51 MB, 3230x1403)
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>>4725297
Notes
=============
The world continues to grow and expand to many places. However, it appears that there are a few nations that are aware of another's existence. How will it play out?

Two national strategies have been added: Sea Gateway and Behind the Lines.

Next map 12 hours from the time of this post or when everyone moves.
=============
Alliances
=============

=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 12 | 34 Neon Flamingos: 9 | 23 DIO's World: 11 | 27 Spanish Autocratic Regime: 11 | 34 The Morse People: 15 | 37 (+1 a/d)
Banados: 2 | 19 Australian Empire: 11 | 27 Federated American States: 8 | 21 SKYNET: 6 | 16 Christian Nation: 7 | 14 Kingdom of Karat: 9 | 21
=============
National Strength active power-ups
=============

=============
Agreements
=============

=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 3 (1d10)

Expanding into the rest of the australian territories in order to get the bonus

afterwords expanding into south america expand right from the coast
>>
>>4726261
Be fruitful and multiple.
Move our fortifications to both crossings connecting Alaska and Russia.
>>
>>4726300
Whoops! Forgot my dice roll. The first action is to continue expanding.
>>
Rolled 4 (1d10)

>>4726303
>>4726300
Third times the charm.
>>
>>4726261
>Expand North
All of India will be mine
>>
Rolled 3 (1d10)

>>4726334
forgot the dice roll
>>
Rolled 3 (1d10)

>>4726261
Keep expanding south, filling up Mexico and South America.
>>
Rolled 9 (1d10)

>>4726261
Expand everywhere and place down fortifications
>>
>>4725323
--. .-. . . - .. -. --. ... / -... .- -. .- -.. --- ... --..-- / .-- --- ..- .-.. -.. / -.-- --- ..- / .-.. .. -.- . / - --- / ..-. --- .-. -- / .- -. / .- .-.. .-.. .. .- -. -.-. . ..--.. / .. ..-. / ... --- --..-- / .-- .... .- - / -.. --- / -.-- --- ..- / ... .- -.-- / .- -... --- ..- - / .--. ..- - - .. -. --. / - .... . / -.-. .- .--. .. - .- .-.. / .- - / --- -. . / --- ..-. / --- ..- .-. / -... --- .-. -.. . .-. .. -. --. / - . .-. .-. .. - --- .-. .. . ... / .-- .. - .... / .- -. / . -..- .--. .- -. ... .. --- -. / -... --- -. ..- ... ..--..
>>
>>4726490
Hmmm... This clicking noise irritates me, but they do not appear to be hostile towards us.

Let's send someone to investigate the message and what they're trying to tell us...
>>
File: Spoiler Image (177 KB, 521x455)
177 KB
177 KB PNG
>>4726541
Ah, I see. They must be the long-lost tribe of ours.
Time to draft a letter to their response:

>>4726490
--. .-. . . - .. -. --. ... --..-- / - .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / -.-- . ... --..-- / .-- . / .- -.-. -.-. . .--. - / -.-- --- ..- .-. / --- ..-. ..-. . .-. / ..-. --- .-. / .- -. / .- .-.. .-.. .. .- -. -.-. . / .- -. -.. / .- .-.. .-.. .. .- -. -.-. . / -.-. .- .--. .. - .- .-.. .-.-.- / .. / -... . .-.. .. . ...- . / .-- . / .- .-. . / -.. .. ... - .- -. - / .-. . .-.. .- - .. ...- . ... / --- ..-. / . .- -.-. .... / --- - .... . .-. --..-- / ... --- / .-- . / ... .... --- ..- .-.. -.. / ... - .. -.-. -.- / - --- --. . - .... . .-. / --- -. / .-- .... .- - . ...- . .-. / - .... . / .-- --- .-. .-.. -.. / - .... .-. --- .-- ... / .- - / ..- ... .-.-.- / .-- .... .- - / ... .- -.-- / -.-- --- ..- / .- -... --- ..- - / - .... . / -.-. .- .--. .. - .- .-.. / -... . .. -. --. / .... . .-. . ..--..
>>
Rolled 3 (1d10)

Finish taking the Northern Coast of Africa and then start working down the Western Coast.
>>
>>4726561
- .... .- - / .. ... / .- --. .-. . . .- -... .-.. . / - --- / ..- ... --..-- / ... --- / .-.. --- -. --. / .- ... / .. - / .. - ... / -... --- -. ..- ... / .. ... / ..-. --- .-. / . -..- .--. .- -. ... .. --- -. --..-- / .- - / .-.. . .- ... - / .-- .... .. .-.. . / .-- . / .- .-. . / .- -... .-.. . / - --- / . -..- .--. .- -. -.. .-.-.- / .... --- .-- / .- -... --- ..- - / .-..-. - .... . / .- -. -.-. .. . -. - / -... .-. --- - .... . .-. .... --- --- -.. .-..-. / ..-. --- .-. / .- / -. .- -- . ..--..
>>
Rolled 6 (1d10)

>>4726584
An ancient brotherhood, you say? Yes, that could work.

We should scavenge around the continent to see what the world has to offer. My criminal days are in the past and I'm sick of being sideswiped here and there. Let's hope this map would give us more of a stick than the previous two.

Expand everywhere, counterclockwise.

>>4726584
.- -. / .- -. -.-. .. . -. - / -... .-. --- - .... . .-. .... --- --- -.. --..-- / -.-- --- ..- / ... .- -.-- ..--.. / -.-- . ... --..-- / - .... .- - / -.-. --- ..- .-.. -.. / .-- --- .-. -.- .-.-.- / .-- . / ... .... --- ..- .-.. -.. / ... -.-. .- ...- . -. --. . / .- .-. --- ..- -. -.. / - .... . / -.-. --- -. - .. -. . -. - / - --- / ... . . / .-- .... .- - / - .... . / .-- --- .-. .-.. -.. / .... .- ... / - --- / --- ..-. ..-. . .-. .-.-.- / -- -.-- / -.-. .-. .. -- .. -. .- .-.. / -.. .- -.-- ... / .- .-. . / .. -. / - .... . / .--. .- ... - / .- -. -.. / .. .----. -- / ... .. -.-. -.- / --- ..-. / -... . .. -. --. / ... .. -.. . ... .-- .. .--. . -.. / .... . .-. . / .- -. -.. / - .... . .-. . .-.-.-
>>
Rolled 3 (1d10)

>>4726261
Grab the two territories next to my one in North Africa, finish expanding into Spain, and then move into South America. Grab some extra territory in North America if I have any spare points.
>>
Rolled 10 (1d10)

>>4726261
Expand Southwest
>>
File: 04042021map4.jpg (1.1 MB, 3230x1403)
1.1 MB
1.1 MB JPG
>>4726261
Notes
=============
The first alliance has been formed, the first continental bonus has been rewarded, and the world continues to explore the unknown!

LMK if I made any mistakes anywhere.
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados & The Morse People | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 41 (+1 a/d) Neon Flamingos: 12 | 30 DIO's World: 14 | 34 Spanish Autocratic Regime: 14 | 41 The Morse People: Maxed | 59 (+1 a/d)
Banados: 8 | 30 Australian Empire: 14 | 34 Federated American States: 8 | 21 SKYNET: 6 | 16 Christian Nation: 11 | 21 Kingdom of Karat: 12 | 28
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
=============
Agreements
=============

=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============
SKYNET & Federated American States (2 maps till death)
=============
Potential superpowers:
=============

=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 9 (1d10)

>>4727241
aiming my sights on the africa connector in south amrica expanding that way if any extra expand around me
>>
Rolled 1 (1d10)

>>4727241
Time to expand north to fill up Mexico and to expand into North America some.
>>
>>4727246
also by expand around i mean in south america. not to the islands
>>
Rolled 2 (1d10)

Expand down along the Western Coast of Africa.
>>4726743
Our enigmatic leader in Cairo sends his greetings. May the stars smile upon you. If you wish to cooperate and enter into an alliance, our leader would be willing to do so. Our only condition is that you move out of Africa- good borders make good friends after all. Of course, we would also respect the boundaries you draw, and if you're intending to conquer South America, we will prevent our influence from spreading there.
>>
Rolled 10 (1d10)

>>4727241
Activate Expansionist. Continue expanding, focusing on moving South West and fortify Northern Japan.
>>
Rolled 4, 6 = 10 (2d10)

>>4727241
Continuing expanding.
>>
Rolled 7 (1d10)

>>4727241
Continue expanding into North and South America, especially to the border with the United Kingdom. Also expand into Italy and France if I can.

>>4727293
Well met fellow leader. Our top officials and the Cordillo himself are currently considering your offer, and while we do not have an immediate response, you should receive one quite soon.
>>
Rolled 7 (1d10)

>>4727241
>Finish expansing into all of india
Our people will once again rule over the greatest of Kingdoms.
>>
>>4727669
Do I get anything if I control the Indian subcontinent.
>>
Rolled 10 (1d10)

>>4727672
No

Expand everywhere. counterclockwise.
>>
File: 04052021map5.jpg (1.3 MB, 3230x1403)
1.3 MB
1.3 MB JPG
>>4727241
Notes
=============
No notes!

>>4727339 (automated roll)

LMK if I made any mistakes anywhere.
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados & The Morse People | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 41 (+1 a/d) Neon Flamingos: 13 | 37 (+1 a/d) DIO's World: 16 | 41 (+1 a/d) Spanish Autocratic Regime: Maxed | 57 (+1 a/d) The Morse People: 0 | 91 (+2 a/d)
Banados: 18 | 52 (+1 a/d) Australian Empire: Maxed | 50 (+1 a/d) Federated American States: 8 | 21 SKYNET: 6 | 16 Christian Nation: 15 | 32 Kingdom of Karat: 19 | 44 (+1 a/d)
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
=============
Agreements
=============

=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============
SKYNET & Federated American States (1 map till death)
United Kingdom (2 maps till death)
=============
Potential superpowers:
=============

=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 1 (1d10)

>>4727734
Grab a couple of territories so that I control the African side of the sea crossing to South America, and then expand into the Middle East, moving along its Western Coast.
>>
File: 04052021map5.jpg (1.3 MB, 3230x1403)
1.3 MB
1.3 MB JPG
>>4727734
Actually, I've made a small mistake: I didn't apply the alliance capital bonus.

National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 41 (+1 a/d) Neon Flamingos: 13 | 37 (+1 a/d) DIO's World: 16 | 41 (+1 a/d) Spanish Autocratic Regime: Maxed | 57 (+1 a/d) The Morse People: 0 | 93 (+2 a/d)
Banados: 18 | 54 (+1 a/d) Australian Empire: Maxed | 50 (+1 a/d) Federated American States: 8 | 21 SKYNET: 6 | 16 Christian Nation: 15 | 32 Kingdom of Karat: 19 | 44 (+1 a/d)
=============
>>
Rolled 8 (1d10)

continue expansion twoard sthe africa connector in south america
>>
>>4727741
oh whoops also activating expansionist didnt notice i maxed out. if thats alright
>>
>>4727742
Go for it. It'll help you in the long run.
You could also fortify some territories without any expansion penalties if you wanted, which is one of the perks of Expansionist.
>>
>>4727744
fortify my south american territories then
>>
Rolled 3 (1d10)

>>4727734
Keep listening to that sweet, sweet sound while expanding north to close the gap between my territory in Mexico and South America and to expand into North America some.
>>
>>4727754
I swear, the dice have it out for me.
>>
Rolled 8 (1d10)

>>4727734
The great horde shall continue expanding west, across Russia and Kazakhstan!
>>
Rolled 1 (1d10)

>>4727734
Sorry brah, me was le ebin inactive

We began to push deeper into mainland burgerland for reas- wait can i change of country?
>>
>>4727838
>wait can i change of country?
huh?
>>
>>4727842
Me now wanna be something else instead of killer ai
>>
>>4727854
Sure that's fine.
>>
>>4727859
Then...
The Sneedclave
That deep gold color under the blue one
Somewhere in North America i guess
>>
>>4727894
ok i'll deport you to mexico or you can keep your current territories and your roll.
>>
>>4727910
Current territory but maybe i can get a new roll or nah
>>
Rolled 1 (1d10)

>>4727734
12. Expansionist (Expansion): You don't receive an expansion penalty when taking other actions, and you get +10 free territories in your respective expansion range.
continue expanding everywhere
>>
Rolled 10 (1d10)

>>4727734
>Expand into the rest of India
All of India will know the strength and nobility of the Kirata.
>>
>>4727928
almost forgot to add place down more fortifications
>>
Rolled 9 (1d10)

>>4727734
Activate Slithering Snake and attack DIO's World. Expand into South America, North America, and Italy. Try to seize control of the South America-Africa crossing.

>>4727754
Greetings to the Neon Flamingos. We wish your country well, and hope that we may have a prosperous relationship for the future. We will request that you make no expansion Eastward to our territories, as we lay claim to the East coast of South America. However, you are free to settle the west and central areas of the continent. If we can agree to this we feel that we can live harmoniously.

>>4727928
Greetings to the United Kingdom. We welcome another member to the European community. We earnestly hope that this meeting will become the foundation for a prosperous friendship.
>>
Rolled 10 (1d10)

>>4727734
Expand South West, then expand into South East Asia and the Philippines.
>>
>>4728327
Smooth moves and smooth looks, SAR. No issues with that, dreamboat, we're not looking to flip anyone's lid. Maybe we can scratch each other's back, though. An alliance, you know? Think that might be real keen. If you don't want to, that's peachy.
>>
is there a discord for this like the older risk groups?
>>
>>4728327
"As the Prime Minister of the United Kingdom we welcome your friendship but we must make a request that you must part with some of your lands to see if our canadian friends status."
>>
Rolled 1, 1 = 2 (2d10)

>>4727734
First roll: Continue Expanding
Put down Fortifications at the Japanese Crossing.

Second Roll: Continue Expanding. Put down Fortifications at my Southern Border.

"In principio creavit Deus caelum et terram."
>>
>>4728491
oh you poor bastard
>>
>>4728493
"It is the Will of God. Who am I to question His Divine Plan?"
>>
man this maps rolls have either been super good or just. terrible nothing inbetween i guess its an improvment over TWO maps ago 3s everywhere
>>
File: 04052021map6.jpg (2.72 MB, 3230x1403)
2.72 MB
2.72 MB JPG
>>4727734
Notes
=============

The first strike begins as the Spanish conquistadores slaughter DIO's forces, taking the north-western territories of Africa. The world begins to take shape and new bilateral relationships form.


LMK if I made any mistakes anywhere (Especially this map because MSPaint screwed up my previous map and had to redo it.)
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados & The Morse People | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 0 | 58 (+1 a/d) Neon Flamingos: 16 | 44 (+1 a/d) DIO's World: 17 | 43 (+1 a/d) Spanish Autocratic Regime: 0 | 69 (+1 a/d) The Morse People: 10 | 117 (+3 a/d)
Banados: Maxed | 72 (+1 a/d) Australian Empire: 0 | 76 (+2 a/d) The Sneedclave: 7 | 23 Christian Nation: Maxed | 43 (+1 a/d) Kingdom of Karat: Maxed | 66 (+2 a/d)
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
Slithering Snake Aftermath: Spanish Autocratic Regime (+3 attack, until map #9)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============
The Spanish-DIO skirmish
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 4 (1d10)

>>4728543
Time to expand north again. Fill up Mexico and expand into North America some. Keep jamming out some sweet, sweet sound.
>>
Rolled 10 (1d10)

continuing my expansion all around in south america
>>
Rolled 3 (1d10)

>>4728543
continue expanding everywhere and place down more fortifications
>>
>>4728491
What is this nonsense of "Jesus"? Away with you, foreigners. We don't want anything to do with your kind.
>>
>>4728565
actually small correction to this. Claim the land north of me in south america. then start expanding into the islands
>>
>>4727774
Greetings Banados and Morse. I wish you good tidings. I believe that our efforts would be wasted fighting each other while those in distant contients grow stronger. So I suggest instead a pan-asian alliance so that we may all work and prosper together instead.
>>4728334
--. .-. . . - .. -. --. ... / -... .- -. .- -.. --- ... / .- -. -.. / -- --- .-. ... . .-.-.- / .. / .-- .. ... .... / -.-- --- ..- / --. --- --- -.. / - .. -.. .. -. --. ... .-.-.- / .. / -... . .-.. .. . ...- . / - .... .- - / --- ..- .-. / . ..-. ..-. --- .-. - ... / .-- --- ..- .-.. -.. / -... . / .-- .- ... - . -.. / ..-. .. --. .... - .. -. --. / . .- -.-. .... / --- - .... . .-. / .-- .... .. .-.. . / - .... --- ... . / .. -. / -.. .. ... - .- -. - / -.-. --- -. - .. . -. - ... / --. .-. --- .-- / ... - .-. --- -. --. . .-. .-.-.- / ... --- / .. / ... ..- --. --. . ... - / .. -. ... - . .- -.. / .- / .--. .- -. -....- .- ... .. .- -. / .- .-.. .-.. .. .- -. -.-. . / ... --- / - .... .- - / .-- . / -- .- -.-- / .- .-.. .-.. / .-- --- .-. -.- / .- -. -.. / .--. .-. --- ... .--. . .-. / - --- --. . - .... . .-. / .. -. ... - . .- -.. .-.-.-
>>
Rolled 3 (1d10)

Expand into Italy and Greece. Attack SARs. If penalties for attacking/fortifying don't stack, fortify behind the front line in Western Africa.
>>4728327
Heh. So you're a warlord. Fighting only hurts the both of us, but I'm no stranger to pain. Tell me when you want to end this pissing contest and what you're willing to give up for it.
>>
>>4728565
Our leader offers his sincerest greetings. Would you be interested in forming an alliance to oppose the Spanish Autocratic Regime? The alliance bonus would help both of us, and given their warlike nature you're going to have to fight them soon anyways, so doing it together would be a good idea. They backstabbed me after saying that they'd be considering an alliance with me, so if you just ignore them they're likely to backstab you when it's least convenient as well.
>>
>>4728577
"Jesus Christ is the King of Kings. He is the Son of God who reigns supreme above all.
Though we will not proselytize in your lands, know He is always ready to be welcomed in your hearts."
>>
>>4728623

I was actually thinking the same exact thing. So long as i get to keep any south american territories earned from this I can agree to this. shall we put our aliance headquarters on one of the territories by the sea connector? for +1 attack? or would you rather + 1 defense ?
>>
>>4728638
I have no interest in taking land in South America, as long as I keep any land in Africa. The bonus is lost if the capital gets taken, so what about somewhere in the middle of Australia?
As for the specific bonus +1 attack works, yeah.
>>
Rolled 1 (1d10)

>>4728543
Continue the attack against DIO's world, focusing on the West coast of Africa. Expand into Italy and France, and if we make contact in Italy attack DIO there too. Fortify our Canadian territories and the border with the Australian Empire. Grab that one territory next to the Neon Flamingos as well, to smooth out the border.

>>4728339
An alliance is quite a tempting proposal, especially considering our common interests in South America. We shall agree, for the benefit and future profit of both our nations.

>>4728456
We are afraid that we are not quite ready to give up our claimed land, especially not without anything in return. We may decide on something at a later date, but not for the present moment.
>>
>>4728543
"I would like to put forth a Proposal to the Esteemed Members of this Congregation"

1. Chaotic: OP will randomly start an event unpredictably and frequently. This is where events can be the most outrageous gameplay element.
>>
File: Angery.png (110 KB, 298x270)
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110 KB PNG
>>4728644
>roll a 9, and then a 1
Good to know the dice haven't changed a bit.
>>
>>4728642

indeed then how about the southernmost territory in australia? if we are concerned about it being attacked (sorry cant mark it off on map right now but hopefully thats discriptive enough)
>>
>>4728648
Sure, that's fine with me.
>>
>>4728645
i agree to this BRING ON THE CHAOS
>>
>>4728644
Smooth baby, I want my gang to get long and thick with it's territory, you dig? As such, I suggest we put the capital of our alliance within my gang's land in Florida with the expansion bonus active. Sound cool, cat?
We shall be...the Neon Regime! Cool name I thought up just now, nifty ain't it?

>>4728645
Bring on that chaos, sugar momma!
>>
>>4728649
[Spoiler]

oh one last thing. what shall we name this new alliance?
. perhaps something like the desert warriors?

though You probbably could come up with something better
[/spoiler]
>>
>>4728657
im on mobile. i cant fix that WHELP ah i guess its fine as a public message
>>
>>4728657
That sounds fine, I'm honestly stumped namewise too.
Maybe The Twin Empires?
Either works, take your pick.
>>
>>4728662

honestly twin empires is good lets go with that . just be wary if anyone else joins we will have to change it

>>
>>4728654
The Neon Regime sounds sufficiently... aesthetic. We like it. We'd like to move the capital once our borders meet in North America though, make it a little more secure and closer to each other.

Quick questions for the QM: Can we change the location of the Alliance Capital at a later date, and can we change the bonus the capital gives us later as well? Having an expansion bonus the whole game will get a little redundant once either of us can expand no further.
>>
Rolled 4 (1d10)

>>4728543
Expand to the south and deeper in the mainland, America shall be reunited againts the communist, furfags and weaboo threat!
>>
>>4728582
Forgot to send you greetings, whoops.

We send our regards to the Australian Empire, and we hope for friendly relations between our two nations for the foreseeable future.
>>
Rolled 1 (1d10)

>>4728543
>Expansionist
Expand north west and fortify my borders with morse and banados
>>
>>4728577
.- -. -.-- / - .... --- ..- --. .... - ... / --- -. / -.- .- .-. .- - / .--- --- .. -. .. -. --. ..--..
>>
Rolled 6 (1d10)

>>4729033
-- .. --. .... - / -... . / .- / --. --- --- -.. / .- .-.. .-.. -.-- / -... ..- - / - .... . -.-- / -. . . -.. / - --- / .--. .-. --- ...- . / - .... . -- ... . .-.. ...- . ... / - --- / ..- ... .-.-.- / - .... . -.-- / ... .... --- ..- .-.. -.. / --. .. ...- . / ..- .--. / .- / ..-. . .-- / - . .-. .-. .. - --- .-. .. . ... / .. -. / - .... . / . .- ... - / .- -. -.. / -. --- - / . -..- .--. .- -. -.. / -. . .- .-. / ..- ... / .. ..-. / - .... . -.-- / .-- .. ... .... / - --- / .... .- ...- . / .- -. / .- .-.. .-.. .. .- -. -.-. . .-.-.-

>>4728942
Your offer seems interesting, but I would like to discuss this with my brothers before making a final decision.

Expand west.

>>4728626
NO

>>4728672
Haven't thought of this, so here's my quick solution: Yes and yes. However, if you do change alliance bonuses or capital locations, they won't take effect until 2 maps later.
>>
>>4729044
.... --- .-- / .- -... --- ..- - / - .... .. ... / - .... . -. ---... / .. ..-. / - .... . -.-- / --. .. ...- . / ..- .--. / - .... . / - .... .-. . . / .... .. -- .- .-.. .- -.-- .- -. / - . .-. .-. .. - --- .-. .. . ... / - --- / ..- ... / .- -. -.. / -.. --- -. .----. - / . -..- .--. .- -. -.. / -. --- .-. - .... / --- ..-. / .--. . .-. ... .. .- --..-- / - .... . -.-- / -.-. .- -. / .--- --- .. -. ..--..
>>
>>4729047
Sounds good to me
... --- ..- -. -.. ... / --. --- --- / - --- / -- .

>>4728942
Kingdom of Karat, The Banados Legion and The Morse Clan are interested in your offer. However, we are also one of the most strongest alliances on the planet, so we do ask one thing of you: Prove yourself that you'll be a valuable ally. We ask that you give up the three Himalayan territories (the north-eastern most territories) adjacent to Banados and the Morse Clan. Additionally, we also ask for you not to expand north of Persia.

Do this, and we would be more than welcomed to join together.
>>
Rolled 4 (1d10)

>>4728543
Expand into the Pacific Islands.
>>
File: 04062021map7.jpg (2.78 MB, 3230x1403)
2.78 MB
2.78 MB JPG
>>4728543
Notes
=============
It appears to be quite an active world now. Two new alliances are formed, and the Spanish has declared war on DIO's world. The world continues to grow in the most interesting ways possible, but how long will these alliances last? Who is the true enemy of this world?

Voting for Chaotic Events (3/9 players voted. Wait, what? THE THREE OF YOU ARE CRAZY! YOU'LL DESTROY THIS WORLD!)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados & The Morse People | +2 territories for every expansion
The Neon Regime: Neon Flamingos & Spanish Autocratic Regime | +2 territories for every expansion
The Twin Empires: Australian Empire & DIO'S World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 3 | 62 (+1 a/d) Neon Flamingos: Maxed | 55 (+1 a/d) DIO's World: Maxed | 41 (+1 a/d) Spanish Autocratic Regime: 1 | 81 (+2 a/d) The Morse People: 14 | 130 (+3 a/d)
Banados: Maxed | 85 (+2 a/d) Australian Empire: 11 | 98 (+2 a/d) The Sneedclave: 11 | 34 Christian Nation: Maxed | 43 (+1 a/d) Kingdom of Karat: 0 | 83 (+2 a/d)
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
Slithering Snake Aftermath: Spanish Autocratic Regime (+3 attack, until map #9)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
=============
Skirmishes/War
=============
The Spanish-DIO War
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
File: 04062021map7.jpg (2.78 MB, 3230x1403)
2.78 MB
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>>4729147
Didn't count Christian Nation's roll.
>>
Rolled 2 (1d10)

>>4729147
Finish expanding into the Pacific Islands, then expand into North America.
>>
Rolled 9 (1d10)

finish expanding into the northern south american territories. ATTACK spanish autocratic regime fortify. the fneon flamingo border
>>
>>4729163
>>4729160
It would be better not to announce the territorial changes as I did in the previous games because 4Chan's posts limit how many lines and characters that I can post considering everything else. Plus, all of you should know which territories you lost or gained.
>>
Rolled 7 (1d10)

>>4729147
>Give up the 3 territories that Banados and Morse asked for
Expand West

>>4729071
Your offer is acceptable. I hope we may work together in the future for the joint intrests of those in asia.
>>
guys please vote for the chaos. I wanna mix things up a little I think we need 2 more votes for it to pass?
>>
>>4729272
Majority: 6/9 needed to pass.
And Banados doesn't count.
>>
>>4729153
"Did I not Roll High enough for the Fortification at the Japanese Crossing?"
>>
>>4729295
Already fixed a little after I posted the corrected map.
>>
>>4729303
"Then I shall have to place My Trust in you."

16. Scouting Party (Special): This allows you to meet two unmet nations anywhere in the world. +5 more territories while expanding.

Australian Empire

United Kingdom
>>
Rolled 3 (1d10)

>>4729147
continue expanding everywhere
>>
Rolled 1 (1d10)

>>4729250
Then welcome to the brotherhood. I look forward to a world that seats the brotherhood on top, amongst all nations below us.

Expand into Russia and into the gaps in the east and near the Caspian Sea. Fortify my borders near the Christian Nation to keep their preachers and crosses out of my territory. I activate Expansionist
12. Expansionist (Expansion): You don't receive an expansion penalty when taking other actions, and you get +10 free territories in your respective expansion range.
>>
Rolled 3 (1d10)

Activate Blitzkrieg. Attack the Spanish Autocratic Regime. Expand to take that last territory in Italy and then move further north in Greece. Fortify Sicily, and then Crete/Greece if possible.

Vote for Chaotic Events on.
>>
Rolled 8 (1d10)

>>4729147
Attack DIO's world and the Australian Empire. Expand into the rest of Italy, France, and race DIO to the Bosphorus. Fortify the territories behind the frontline in South America. Onwards to glory, and death!

>>4728654
Going to have to call you into this one. I have been attacked suddenly by the Australian Empire, and I fear that they cannot be bargained with until they have been sufficiently beaten down.

>>4729158
Though I have no quarrel with you, if you wish for death you shall receive it. Be warned though, if you continue in this futile effort my mercy and patience will eventually wear thin. I await your reply.

Also, vote for Chaotic, what the hell.
>>
Rolled 3 (1d10)

>>4729147
"What's poppin', daddo? I'll make this square, blow his jets."
Put on our leather jackets and switchblades and go in for the kill. Slash at the Australian Empire while expanding some to fill in the two white gaps I have in my South America land and to get more adjacent territories to them.

>>4729866
No issue, cool cat, was waiting for the big cheese to say the order. Didn't want to blow no lid first, you know?
>>
>>4729873
Ain't that a bite? Luckily, our gang has a pretty tricky way to solve this. We're activating Trickster, baby! Swap with the Australian Empire!
>>
>>4729873
>>4729158
am changing my choice to expanding into my remaining territories. attacking both spanish autocratic regime and neon flamingos with my closest territories. and starting to build the fortifications a bit further back to the territories behind the front lines
>>
>>4729866
I will exit if you hand over the south american territories. If not this is about to be a long and bloody war for the 4 of us. Though in the long run it appears I have the power and you guys do not. I would be carefull If i were you.

I will not stand for the unprovoked attacking of allied nations. This war was your own fault.
>>
File: no.jpg (12 KB, 300x294)
12 KB
12 KB JPG
>>4730043
>hand over my South American territories
>you have the power and I do not
>I should be careful
>when we're winning the war
>when you allied with DIO and joined the war after any aggressive action
>when you only have a few territories left to expand into
>>
File: 04062021map8.jpg (2.85 MB, 3230x1403)
2.85 MB
2.85 MB JPG
>>4729147
Notes
=============
The aggression of the Australian Empire towards Spanish territories has invoked Neon Flamingos to join the war. Unfortunately, the Australian forces had to retreat on many fronts against the invading Neon and Spanish forces, using clever tactics to reverse the situation entirely. Meanwhile, DIO's forces attempt to press on using a well-thought strategy against the Spanish, but ultimately, the strategy failed and DIO's forces were routed. It is a bitter loss for the Twin Empires.

Voting for Chaotic Events (5/9 players voted. One more needed to pass.)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos & Spanish Autocratic Regime | +2 territories for every expansion
The Twin Empires: Australian Empire & DIO'S World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 6 | 69 (+1 a/d) Neon Flamingos: 0 | 74 (+2 a/d) DIO's World: 0 | 35 (+1 a/d) Spanish Autocratic Regime: 9 | 109 (+3 a/d) The Morse People: 16 | 140 (+4 a/d)
Banados: 0 | 106 (+3 a/d) Australian Empire: 14 | 87 (+2 a/d) The Sneedclave: 11 | 34 Christian Nation: 0 | 49 (+1 a/d) Kingdom of Karat: 7 | 96 (+2 a/d)
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
Slithering Snake Aftermath: Spanish Autocratic Regime (+3 attack, until map #9)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
Harmonious nations are harmonious. They work together, they befriend each other, and always look after each other.
=============
Skirmishes/War
=============
The Neon-Twin War
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 9 (1d10)

>>4730158
The legion shall continue expanding into Russia.
>>
Rolled 4 (1d10)

>>4730158
continue expanding everywhere
>>
Rolled 3 (1d10)

>>4730158
Expand into Mexico and America.
>>
>>4730166
>4
ok this is getting ridiculous the dice is being a massive dick
>>
Rolled 8 (1d10)

>>4730158
"Fresh looks, Australians. But you ain't anywhere near as fresh as us."
Keep expanding north into Mexico and North America, fortify the alliance capital's land, and keep attacking Australian Empire.
>>
Rolled 4, 5, 10 = 19 (3d10)

>>4730172
fuck it im testing something
>>
File: 04062021map8.jpg (2.86 MB, 3230x1403)
2.86 MB
2.86 MB JPG
>>4730158
Didn't give the Christian Nation extra expansion territories from Scouting Party nor did I fill in all of it completely. wtf Christian Nation: 0 | 56 (+1 a/d)
>>
Rolled 9 (1d10)

>>4730158
>Expand into Persia
The spice must flow
>>
Give it up DIO. Your empire's been split in two, and I don't want to completely wipe you off the map. Give up your claims in West Africa and Greece and we can end this.
>>
Rolled 1, 3 = 4 (2d10)

>>4730214
"Humans are not infallible, unlike Our Lord & Saviour, the King of the Jews."

Continue expanding everywhere.

>>4730172
"Good day, Trusted Leader of United Kingdom. I hope all is well with you and your Flock. Have you heard the Word of God?"

>>4730043
"Greetings, Enlighten Elders of Australian Empire. The Journey to your Lands has been long, though spreading the Light of the World is Our Sacred Mission to all corners of the Earth."
>>
>>4730338
As long as there's land, no one is stopping you.
>>
Rolled 4 (1d10)

>>4730224
If you sneak attack me early game I'm going to make you work for it, wipe me out and then get wiped out by the next country that comes along since you wasted time fighting me instead of expanding. I don't care about my future, just dragging you down with me. If I give up this war I'm doomed either way, I have to win to avoid getting squished immediately afterwards.
The only way I'm giving up is if you move out of Africa, I'd be willing to give up claims outside of Africa.

Attack Spain, fortify the territories behind the front ones in Spain and Italy, expand to join up my two halves.
>>
Rolled 9 (1d10)

>>4730158
Expand deeper into the mainland and the south!
>>
Rolled 6 (1d10)

>>4730357
Allowing you Africa is out of the question... so you will fight to the death. Do know that we feel no pleasure in this. It was nothing personal.

>>4730158
Attack DIO's world and the Australian Empire on all fronts. Expand into Europe and America, and take the Dardanelles. Move those fortifications in South America behind the frontline.
>>
>>4730344
>As long as there's land, no one is stopping you.
who?
>>
File: 04072021map9.jpg (2.95 MB, 3230x1403)
2.95 MB
2.95 MB JPG
>>4730158
Notes
=============
The Neon Regime presses on, eliminating Twin forces on sight.

Voting for Chaotic Events (5/9 players voted. One more needed to pass.)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos & Spanish Autocratic Regime | +2 territories for every expansion
The Twin Empires: Australian Empire & DIO'S World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 10 | 80 (+2 a/d) Neon Flamingos: 8 | 88 (+2 a/d) DIO's World: 4 | 29 Spanish Autocratic Regime: 15 | 134 (+3 a/d) The Morse People: 19 | 149 (+4 a/d)
Banados: 9 | 124 (+3 a/d) Australian Empire: 15 | 74 (+2 a/d) The Sneedclave: Maxed | 50 (+1 a/d) Christian Nation: 1 | 63 (+1 a/d) Kingdom of Karat: 16 | 114 (+3 a/d)
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
=============
Puppet Nations
=============

=============
Events
=============
The first event starts on map #10
Harmonious nations are harmonious. They work together, they befriend each other, and always look after each other.
=============
Skirmishes/War
=============
The Neon-Twin War
=============
Superpowers
=============

=============
Inactive nations
=============
Australian Empire (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 5 (1d10)

>>4730723
Expand into China, and if there are excess points, fortify Mexico.
>>
Rolled 9 (1d10)

Expand some more in Western Africa, attack Spain, fortify Egypt.
>>
Rolled 3 (1d10)

>>4730723
"Smooth licks, honey."
Keep expanding north into North America, fortify the border between my lands in Mexico and the Morse People's land, and keep attacking the Australian Empire

>>4730663
Some dude who asked if he could join but suddenly deleted his post.
>>
Rolled 1 (1d10)

>>4730723
Press the attack against DIO's world and the Australian empire. Continue expanding into North America and Europe.
>>
File: Spoiler Image (307 KB, 722x876)
307 KB
307 KB PNG
NEON REGIME SECRET COMMUNICATIONS

I propose that once we finish the conquest of South America (our victory is near certainty at this point) we divide the land up like so. Clean borders makes for good allies after all.
>>
Rolled 5 (1d10)

>>4730986
Ah well, their lost. More room for our empires!

Continue expanding west.
>>
Rolled 8 (1d10)

>>4730723
Expand everywhere no matter what
>>
>>4731382
Oh yeah, I forgot about you.

How ya do'in? You seem like a rich person. Wanna gamble and place some bets? I've got some valuables to trade too.
>>
>>4731350
SECRET TALK. NO NERDS ALLOWED
Smooth looks, honey cat. Smooth looks. No issue.
>>
Rolled 8 (1d10)

>>4730723
>Finish expanding into the middle east making sure not to go any further north then turkey.
>>
>>4730723
Cyan
Rwanda
The Christian Republic of Africa

Rolling to fill Africa
>>
>>4731659
fuck i forgot how rolling works in the options field
okay i'll try it with brackets
>>
>>4731662
Roll 1d10
>>
>>4731668
you can't even roll yet you idiot. Not until you're on the map. You put dice+1d10 in options, though.
>>
Rolled 3 (1d10)

>>4731684
Thank you

>>4730723
Rolling to fill africa
>>
>>4731387
we are doing and no we are here on work and maybe later but we must ask you to refrain from expanding to europe any further
>>
>>4731714
Whaaaaaaat?
You're saying that we can't expand to Europe? Aww c'mon bro, that free land up for the grabs isn't yours or anyones. While I can't promise to be a good neighbor, we could shake hands and take a stroll down to the royal bar of mine. Perhaps drink down a ton or two. But hey, I'm not the kind of person to be obedient to any random foreigners I come across to, so you may need to sweeten that deal if you want a good trade. Otherwise, let's go for a little race, shall we?
>>
>>4731742
how about this you dont expand into europe and we wont attack you does that sound fair
>>
>>4731790
*sigh* Fine. I won't expand further into Europe after this map.

To the Ancient Brotherhood
I don't know about any of you, but my neighbor to the north-western side of my country is asking me to refrain from expanding. They are known as the "United Kingdom". I might need some (attack) support just in case they decide to throw a curveball at us.

.. / -.. --- -. .----. - / -.- -. --- .-- / .- -... --- ..- - / .- -. -.-- / --- ..-. / -.-- --- ..- --..-- / -... ..- - / -- -.-- / -. . .. --. .... -... --- .-. / - --- / - .... . / -. --- .-. - .... -....- .-- . ... - . .-. -. / ... .. -.. . / --- ..-. / -- -.-- / -.-. --- ..- -. - .-. -.-- / .. ... / .- ... -.- .. -. --. / -- . / - --- / .-. . ..-. .-. .- .. -. / ..-. .-. --- -- / . -..- .--. .- -. -.. .. -. --. .-.-.- / - .... . -.-- / .- .-. . / -.- -. --- .-- -. / .- ... / - .... . / .-..-. ..- -. .. - . -.. / -.- .. -. --. -.. --- -- .-..-. .-.-.- / .. / -- .. --. .... - / -. . . -.. / ... --- -- . / ... ..- .--. .--. --- .-. - / .--- ..- ... - / .. -. / -.-. .- ... . / - .... . -.-- / -.. . -.-. .. -.. . / - --- / - .... .-. --- .-- / .- / -.-. ..- .-. ...- . -... .- .-.. .-.. / .- - / ..- ... .-.-.-
>>
>>4731810
The Neon Regime as they call themselves are aggressive and pose a direct threat to our alliance. I say we use their current war with the twin empires to our advantage and take them out while their distracted.
>>
File: 04072021map10.jpg (3.05 MB, 3230x1403)
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>>4730723
Notes
=============
>>4731700 (You could either reroll for this map if you want or keep your current roll. I'll use this one if you don't roll for this map.)
Welcome to the world stage, The Christian Republic of Africa! Will you ensure that Christianity is the only religion everyone needs here?

Dio's forces finally struck back at the Spanish squads stationed in Africa and Europe. However, the loss of communication for Australian forces in Europe has left them in a very dire situation against the Neon Regime.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos & Spanish Autocratic Regime | +2 territories for every expansion
The Twin Empires: Australian Empire & DIO'S World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 18 | 96 (+2 a/d) Neon Flamingos: 11 | 97 (+2 a/d) DIO's World: 13 | 50 (+1 a/d) Spanish Autocratic Regime: 16 | 139 (+3 a/d) The Morse People: Maxed | 162 (+4 a/d)
Banados: 14 | 137 (+3 a/d) Australian Empire: 16 | 62 (+1 a/d) The Sneedclave: Maxed | 50 (+1 a/d) Christian Nation: 1 | 70 (+2 a/d) Kingdom of Karat: Maxed | 132 (+3 a/d)
The Christian Nation of Africa: 0 | 5
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Border agreement: >>4731810 >>4731790
=============
Puppet Nations
=============

=============
Events
=============
Civil Society
Good news! The most peaceful nations have their settlers saddle up and ready to fly all across the world!
For this map only, all nations who haven't been at war will receive +3 territories for every expansion.
=============
Skirmishes/War
=============
The Neon-Twin War
=============
Superpowers
=============

=============
Inactive nations
=============
Australian Empire (1 map till death)
The Sneedclave (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 10 (1d10)

>>4731943
continue expanding into europe
>>
>>4731911
Neon Regime? Twin Empires? Did the Morse People tell you about them? Who are they?
>>
>>4731911
>>4731810
- .... . / ..- -. .. - . -.. / -.- .. -. --. -.. --- -- / .. ... / .- / .--- --- -.- . / .- -. -.. / .. - .----. ... / .... .. .-.. .- .-. .. --- ..- ... / - .... .- - / - .... . -.-- / - .-. -.-- / - --- / - .... .-. . .- - . -. / ..- ... .-.-.- / .. / ... ..- --. --. . ... - / -.-- --- ..- / .. --. -. --- .-. . / - .... . .. .-. / . -- .--. - -.-- / - .... .-. . .- - ... / .- -. -.. / .. ..-. / - .... . -.-- / -- .- -.- . / - .... . / ..-. --- --- .-.. .. ... .... / -- --- ...- . / - --- / .- - - .- -.-. -.- --..-- / --. .. ...- . / . .- -.-. .... / --- ..-. / ..- ... / --- -. . / --- ..-. / -.-- --- ..- .-. / -... --- .-. -.. . .-. / - . .-. .-. .. - --- .-. .. . ... / .- -. -.. / .-.. .- ..- --. .... / .-- .. - .... / ..- ... / .- ... / .... . / - .-. .. . ... / - --- / ..-. .. --. .... - / ...-- / -. .- - .. --- -. ... / .- - / - .... . / ... .- -- . / - .. -- . .-.-.- / .... . / .-- --- ..- .-.. -.. / .... .- ...- . / - .-. --- ..- -... .-.. . / .--- ..- ... - / ..-. .. --. .... - .. -. --. / -.-- --- ..- / .- -. -.-- .-- .- -.-- ... / -... .- -. .- -.. --- ... .-.-.- / .- ... / ..-. --- .-. / - .... . / -. . --- -. / .-. . --. .. -- . --..-- / .-- . / ... .... --- ..- .-.. -.. / .. --. -. --- .-. . / - .... . -- / ..-. --- .-. / -. --- .-- / .- -. -.. / ..-. --- -.-. ..- ... / --- -. / --- ..- .-. / --- .-- -. / ... - .-. . -. --. - .... .-.-.-
>>
Rolled 1, 3 = 4 (2d10)

>>4731943
"God has Blessed us All with Great Fortune!"

Continue Expanding

>>4731349
"Hola, Head Sovereign of Spanish Autocratic Regime. We wish to make known the King of Israel to this World once more. Will you Help us in our Endeavour?"
>>
>>4731992
A few of my oracles caught glimpses of these groups in the fire. Though their superstition is nothing to base foreign policy on. (forgot to talk in character)

That northerner is nothing to be worried about. He and whatever potential allies has will be no match for the great powers of Asia. I'm going to continue expanding, but if the time for war comes my armies will be ready to support you my brother.
>>
Rolled 6 (1d10)

>>4732012
>>4732023
Haha, yeah, exactly. All I care about is making gold, making booze, and pouncing on women. Oh, that reminds me...

Expand west.
>>
>>4731943
"I don't Believe you have Added my Territory Count and National Strength"
>>
Rolled 9 (1d10)

>>4731943
"Not even trying anymore? Not cool, slicker. Not cool."
Fortify the land bordering those weird beep boop folks, keep expanding into North America, and slash at the Australian Empire.
>>
>>4732027
"You dare impugn on my valid statistics? I beg to differ!"
Christian Nation: 4 | 70 (+2 a/d)
>>
>>4732035
"A Thousand Pardons. We meant No ill-will, only speaking the Truth as we See it."
>>
Rolled 4 (1d10)

>>4731943
>Expand into turkey and then Africa.
>Activate Expansionist
The middle east will make a fine edition to my kingdom with it's bountiful spices, I wonder what the southern lands hold.

>>4730980
Greetings. My caravans have traveled long and hard to reach your borders. Could you inform me of you local affairs, I wouldn't want my merchants to miss out on any trade opportunities.
>>
>>4732036
"Very well. Perhaps I could show you a map as a token of your patronage?"
>>
>>4732035
How does Sea Gateway work? Can I connect an ocean bordering territory to any other ocean bordering territory? What are the limits? The description seems vague.
>>
File: Spoiler Image (491 KB, 1167x756)
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>>4732047
It allows you to travel to one territory across any areas of water that doesn't have a sea crossing. For example, you could travel from one territory in the island of Indonesia to one territory in South Africa. See the image.
>>
>>4732041
"We would greatly Appreciate it. Though the Miracle of Sight is reserved only to the Holy Servant, like in the man Siloam, so too shall we no longer be Blind!"
>>
File: Spoiler Image (2.49 MB, 2724x1765)
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>>4732061
"Excellent. What do you think? Is it ready to be blessed by the holy wise men here?"
>>
>>4732065
"Though we are but a humble servant to the King of Nations, I believe the Church would Anoint such a Parchment."
>>
>>4732070
oh ok bye bye
>>
File: SeaCrossing.png (253 KB, 862x570)
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Rolled 6 (1d10)

>>4731943
Activate Sea Gateway per pic related. Expand along the Sea Gateway to Africa and to the West Coast of Africa, then expand into Southern Africa.
>>
Rolled 3 (1d10)

>>4731943
Press the assault against the Australian Empire and DIO. Give them no quarter. Expand further into North America, and Europe as well.

>>4731954
Greeting's United Kingdom. For the purposes of unity and friendship, we feel like we should work out a deal regarding our future borders in Europe. We would like to claim the Souther parts of the continent, and allow you the North. Area's such as Prussia, Poland and the Baltics would be left to you, while we would take control over places such as Southern France, the Balkans and others. What do you think?

>>4732021
Greeting's to the Christian Nation. We're not sure of what you speak about, but as long as we can live in peace we'll be happy.
>>
>>4732086
i perfer if you give half of the balkens and some of italy also other parts of this deal is fine and if you want part with some of your lands with in america that is your choice will not force
>>
>>4732244
your hand
(accidently hit post by accident)
>>
Rolled 8 (1d10)

We will not give in.
Attack Spain, expand towards the South, fortify my lands in the west further.
>>4732038
There are some scoundrels in the West who attacked me by surprise after I proposed an alliance, but besides that there's not too much of note. Fortunately they are being beaten back by my crack team of special forces, although it will take some time.
If you encounter them, you should be wary of them. They call themselves the 'Spanish Autocratic Regime', and they are backstabbers.
As for specific goods, our secretary of trade may inform you in more detail. I'll have her draft up a letter in more detail.
>>
Rolled 1 (1d10)

>>4731943
Expand deeper into the mainland while cockblocking those filthy ass flamingos
>>
>>4732244
Hm. Not sure if we can accept that deal, it seems as if we give up too much for too little.

>>4732086
Adding defending from the Africa-South America crossing.
>>
>>4732687
Are you certain you wish to continue this war that's dragging us both down? I've recently met a powerful nation from the East, and with my ally's sudden disappearance I have no desire to drag this on longer than it needs to be dragged out. If you want to take my rightful land I will fight you to the death, maiming us both, but as I said- good borders make good friends. If you're willing to move out of Africa I'm willing to move out of South America and reduce my presence in Europe to the buffer territories of Crete and Western Sicily. I'm rather distrustful of you after your earlier betrayal, but I'm still willing to swallow that insult and ally with you in pursuit of a common interest.
Would you rather we both suffer, or we both prosper? There are no eternal enemies, only eternal interests. I'm willing to put our relationship and enemies behind in pursuit of our common interests. I hope you'll do the same.

offer in non-verbose talk:
1. You cede your remaining land in Africa to me next map.
2. I will cede my European territories to you and the South-American territory I'm conquering this turn to you. Crete and Western Sicily are excluded to create a small buffer between you and Africa.
3. We agree to declare peace with each other. Actual peace. You might want to backstab me with Slithering Snake later, but I keep my word, and do not intend to do that- that is why I'm negotiating a fair border now. Know if you do betray me, you're only sabotaging yourself.
4. This is optional, but I join your alliance. If you don't want me to join your alliance or turn down this deal completely, I will ask the nation in the East if they wish to ally.
>>
File: 04082021map11.jpg (3.16 MB, 3230x1403)
3.16 MB
3.16 MB JPG
>>4731943
Notes
=============
DIO's crack squads continue to break down the Spanish conquistadores, forcing them to retreat everywhere. However, the collapse of the Australian Empire has also collapsed the Twin Empires and the alliance capital, now laying in ruins. This will certainly cost DIO's World a fortune. Meanwhile, on the northern side of Europe, the legion of Banados has not kept its word on not expanding towards Europe. How will the United Kingdom respond?

>>4732432
Unable to expand. Given you fortifications instead.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos & Spanish Autocratic Regime | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 121 (+3 a/d) Neon Flamingos: Maxed | 110 (+3 a/d) DIO's World: Maxed | 69 (+1 a/d) Spanish Autocratic Regime: 19 | 139 (+3 a/d) The Morse People: 0 | 183 (+5 a/d)
Banados: Maxed | 153 (+4 a/d) The Sneedclave: Maxed (last chance) | 50 (+1 a/d) Christian Nation: 5 | 82 (+2 a/d) Kingdom of Karat: 0 | 156 (+4 a/d)
The Christian Nation of Africa: 3 | 15
=============
National Strength active power-ups
=============
Outback Hog: Australian Empire
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Border agreement: >>4731810 >>4731790 (BROKEN!!!)
=============
Puppet Nations
=============

=============
Events
=============
Next event on map #15
=============
Skirmishes/War
=============
The Neon-Twin War
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
File: MorseExpand.png (439 KB, 1645x592)
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Rolled 2 (1d10)

>>4732899
Expand to a Western African Coast territory, then directly expand to the Sea Route connecting Australia to South America, then expand in Australia (pic related)
>>
Rolled 9 (1d10)

>>4732899
Ah yes, more land in Europe ripe for the taking!

expand west.

To the ancient brotherhood:
Are any of you interested in a construction project for building stronger fortifications near foreign territories?

.- .-. . / .- -. -.-- / --- ..-. / -.-- --- ..- / .. -. - . .-. . ... - . -.. / .. -. / .- / -.-. --- -. ... - .-. ..- -.-. - .. --- -. / .--. .-. --- .--- . -.-. - / ..-. --- .-. / -... ..- .. .-.. -.. .. -. --. / ... - .-. --- -. --. . .-. / ..-. --- .-. - .. ..-. .. -.-. .- - .. --- -. ... ..--..
>>
>>4732911
.--. . .-. .... .- .--. ... / .-.. .- - . .-. --..-- / .-. .. --. .... - / -. --- .-- / .. / .- -- / ..-. --- -.-. ..- ... . -.. / --- -. / . -..- .--. .- -. ... .. --- -. / .. -. - --- / - .... . / .-. .. .--. . / .-.. .- -. -.. ... / --- ..-. / - .... . / ..-. .- .-.. .-.. . -. .-.-.-
>>
>>4732899
Fill Africa
>>
>>4733047
You need to roll the dice (like >>4732911 or >>4732905) or I won't count your action.
>>
Rolled 9 (1d10)

>>4733061
I thought I did, sorry
I keep putting roll+1d10 instead of dice
>>
Rolled 7 (1d10)

>>4732899
"Lame, lame! Didn't get a good scrape in! Bunch of rookies! Oh well."
Activate Expansionist and start expanding south into South America, following the border agreement (west and central territories, nothing east). Any leftovers goes into Australia.
Also fortify the land border between the Morse People and ourselves in Mexico.
>>
Rolled 10 (1d10)

>>4732899
12. Expansionist (Expansion): You don't receive an expansion penalty when taking other actions, and you get +10 free territories in your respective expansion range.
continue expanding to europe
>>4732911
i thought we told you not to expand into europe and we have good reasons why you should not expand into europe as we are planing to go war war with another nation that is not with you but called the Spanish Autocratic Regime and we request you give up all the land that you have in europe to help us with the possible war effort
>>
Rolled 9 (1d10)

>>4732772
Fine. For the interests of both our countries we will accept this deal. Realpolitik is a fickle thing.

>>4732899
Expand into Europe, South America and North America, prevent the United Kingdom from advancing South any further, and push North from Greece. Fortify our borders with DIO and the United Kingdom. Give Neon Flamingos my territories as detailed here>>4731350 and stick to the agreed upon borders when expanding in South America.
>>
>>4732905

-.. . .- .-. --..-- / -- --- .-. ... . / -.-- --- ..- .-. / . -..- .--. .- -. ... .. --- -. / .. -. - --- / .- ..-. .-. .. -.-. .- / .. ... / - .-. --- ..- -... .-.. . ... --- -- . .-.-.- / .. / .... .- -.. / .--. .-.. .- -. -. . -.. / - --- / - .- -.- . / - .... . / -.-. --- -. - .. -. . -. - / ..- -. -.. . .-. / -- -.-- / -.-. --- -. - .-. --- .-.. / ... --- / ... . . .. -. --. / -.-- --- ..- / -.-. .... --- ... . / - --- / . -..- .--. .- -. -.. / - .... . .-. . / .. -. ... - . .- -.. / --- ..-. / .- ..- ... - .-. .- .-.. .. .- / .... .- ... / .--. .-. --- ...- .. -.. . -.. / ... --- -- . / -.. .. ..-. ..-. .. -.-. ..- .-.. - .. . ... .-.-.- / .. / .-- --- ..- .-.. -.. / .--. .-. . ..-. . .-. / -.-- --- ..- / - --- / -.-. . -.. . / - .... . / .-.. .- -. -.. / -.-- --- ..- / .... .- ...- . / - .- -.- . -. / - .... . .-. . --..-- / -... ..- - / .. .----. -- / .-- .. .-.. .-.. .. -. --. / - --- / .-.. . - / -.-- --- ..- / -.- . . .--. / .. - / ..- -. - .. .-.. / - .... . / .-. . ... - / --- ..-. / .- ..-. .-. .. -.-. .- / .. ... / ..- -. -.. . .-. / -- -.-- / -.-. --- -. - .-. --- .-.. .-.-.-
>>
Rolled 3 (1d10)

>>4732899
Expand into Africa and Turkey
>>
>>4733302
Well, I am very impressed that you've rolled 10 twice in a row. Luck is one of our country's biggest attributes that we take pride in. So, Banados is willing to help you out with your war plans and give you support to your attacks through an open borders agreement.

However, I still stand firm on expanding whatever land I can take. You're going to have to deal with that. Otherwise, I don't care if you take all of Europe except my territories within that continent. I would rather be a loose ally (not in an alliance) for you than an enemy, but I would be fine with crossing swords with you if you decide to go down that path.

Is that a deal?

>>
>>4733322
its an acceptable deal
>>
>>4733313
-.- .- .-. .- - --..-- / -- -.-- / . -..- .--. .- -. ... .. --- -. / .. -. - --- / .- ..-. .-. .. -.-. .- / .-- .- ... / .- / ... - .-. .- - . --. .. -.-. / -.. . -.-. .. ... .. --- -. / - --- / -.. . -. -.-- / - .... . / -. . .-- / .- ..-. .-. .. -.-. .- -. / .--. --- .-- . .-. / ..-. .-. --- -- / -... . -.-. --- -- .. -. --. / .- / - .... .-. . .- - / - --- / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .-.-.- / .. / .... .- ...- . / ... .- -.-. .-. .. ..-. .. -.-. . -.. / ...- .- .-.. ..- .- -... .-.. . / .-. . ... --- ..- .-. -.-. . ... / - --- / .- -.-. --.- ..- .. .-. . / - .... . ... . / .-.. .- -. -.. ... / .. -. / .- / - .. -- . .-.. -.-- / -- .- -. -. . .-. --..-- / .- -. -.. / .. ..-. / -.-- --- ..- / .-- .- -. - / - .... . -- / - .... .- - / -- ..- -.-. .... --..-- / - .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / .-- --- ..- .-.. -.. / ... . . -.- / -.-. --- -- .--. . -. ... .- - .. --- -. / ..-. --- .-. / - .... . -- .-.-.- / .. ..-. / -.-- --- ..- / .... .- ...- . / .--. .-.. .- -. ... / ..-. --- .-. / . -..- .--. .- -. ... .. --- -. --..-- / .-- . / .-- --- ..- .-.. -.. / -... . / --. .-.. .- -.. / - --- / .... . .- .-. / .- -. -.. / .-. . ... .--. . -.-. - / - .... . -- / .. -. / - .... . / ..-. ..- - ..- .-. . --..-- / -... ..- - / ..-. --- .-. / -.-- --- ..- / - --- / ... .- -.-- / -. --- - .... .. -. --. / .- -. -.. / - .... . -. / -.. . -- .- -. -.. / - .... . / -.-. . ... ... .. --- -. / --- ..-. / .-.. .- -. -.. ... / .. ... / -. --- - / -... . -.-. --- -- .. -. --. / --- ..-. / .- / -- . -- -... . .-. / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .-.-.- / -.-- --- ..- / ... .... --- ..- .-.. -.. / -... . / -- --- .-. . / -.-. .- .-. . ..-. ..- .-.. / .-- .. - .... / -.-- --- ..- .-. / .-- --- .-. -.. ... / --. --- .. -. --. / ..-. --- .-. .-- .- .-. -.. .-.-.-
>>
>>4733338
Good. LMK when you're ready. Meanwhile, Imma hit the brothel. Cya!
>>
>>4733340
-- --- .-. ... . --..-- / .-- .... .. .-.. . / - .... . / ..- .--. ... - .- .-. - / .. -. / .- ..-. .-. .. -.-. .- .----. ... / . -..- .--. .- -. ... .. --- -. / .. ... / - .-. --- ..- -... .-.. . ... --- -- . / .... . / .--. --- ... . ... / -. --- / .-. . .- .-.. / - .... .-. . .- - / - --- / -- . / .- -. -.. / . ... .--. . -.-. .. .- .-.. .-.. -.-- / -. --- - / - --- / .- -. -.-- / --- ..-. / - .... . / --- - .... . .-. / -- . -- -... . .-. ... / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .-.-.- / -.-- --- ..- .-. / . -..- .--. .- -. ... .. --- -. / .. -. / .- ..-. .-. .. -.-. .- / .... .- ... / -.. .. .-. . -.-. - .-.. -.-- / .-.. .. -- .. - . -.. / -- -.-- / --- .-- -. / ..-. --- .-. -.-. .. -. --. / -- . / .. -. - --- / -.-. --- -. ..-. .-.. .. -.-. - / ... --- --- -. . .-. / - .... .- -. / .. / .-- --- ..- .-.. -.. / .-.. .. -.- . .-.-.- / .. / .... .- -.. / - .... --- ..- --. .... - / -- -.-- / . -..- .--. .- -. ... .. --- -. / .. -. - --- / - .... . / .-.. .- -. -.. ... / --- ..-. / .- ..-. .-. .. -.-. .- / .- -. -.. / - .- -.- .. -. --. / .. - ... / -... --- -. ..- ... / .-- .- ... / .- / --. .. ...- . -. / -.-. --- -. ... .. -.. . .-. .. -. --. / -.-- --- ..- .-. / .- -.-. -.-. . ... ... / - --- / .- ..- ... - .-. .- .-.. .. .- / .- -. -.. / -... .- -. .- -.. --- ... .-..-. ... / . -..- .--. .- -. ... .. --- -. / .. -. - --- / . ..- .-. --- .--. . .-.-.- / .. / ..- -. -.. . .-. ... - .- -. -.. / - .... .- - / .-- .- ... / .- / ..-. .- .. .-.. ..- .-. . / --- ..-. / -.-. --- -- -- ..- -. .. -.-. .- - .. --- -. / --- -. / -- -.-- / .--. .- .-. - --..-- / -... ..- - / .. / .-- --- ..- .-.. -.. / .... --- .--. . / -.-- --- ..- / .-- --- ..- .-.. -.. / -.-. --- -- -- ..- -. .. -.-. .- - . / -... . ..-. --- .-. . / - .- -.- .. -. --. / .-.. .- -. -.. / - .... .- - / .. .-..-. -- / .- -.-. - .. ...- . .-.. -.-- / .--. ..- .-. ... ..- .. -. --. .-.-.- / .. / .- -- / .-- .. .-.. .-.. .. -. --. / - --- / --. .. ...- . / -.-- --- ..- / -.-. --- -- .--. . -. ... .- - .. --- -. / .. -. / . -..- -.-. .... .- -. --. . / ..-. --- .-. / - .... . / .-.. .- -. -.. ... / .- - / .- / .-.. .- - . .-. / -.. .- - . --..-- / -... ..- - / ..-. --- .-. / -. --- .-- / .. / -. . . -.. / - --- / -.- . . .--. /
>>
>>4733302
almost forgot to add place down fortification eveywher
>>
Rolled 5 (1d10)

>>4733305
Alright. I look forward to cooperating. Activate Expansionist and expand Southwards. Fortify my border territories.
>>
File: 04082021map12.jpg (3.27 MB, 3230x1403)
3.27 MB
3.27 MB JPG
>>4732899
Notes
=============
The Neon-Twin war has ended, with the Spanish Autocratic Regime accepting the peace deal made by DIO's World. More land is taken, and there are only some free territories left. Now, separate strips of the world are conspiring and contemplating their next moves on certain neighbors...

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 0 | 153 (+4 a/d) Neon Flamingos: 0 | 141 (+4 a/d) DIO's World: 0 | 94 (+2 a/d) Spanish Autocratic Regime: Maxed | 139 (+4 a/d) The Morse People: 2 | 192 (+5 a/d)
Banados: Maxed | 171 (+4 a/d) The Sneedclave: 0 | 50 (+1 a/d) Christian Nation: 8 | 85 (+2 a/d) Kingdom of Karat: 3 | 165 (+4 a/d)
The Christian Nation of Africa: 12 | 31
=============
National Strength active power-ups
=============
Seagate: The Morse People (until map #13)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Events
=============
Next event on map #15
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedclave (You do know you can automate your rolls like the Christian nation >>4732021, right?)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4733736
I should have the sea connection to Australia and Neon shouldn't be in Australia, I posted my move first and had enough territories to reach the territory.
>>
>>4733746
If you expand towards a direction, your territories will be spread wide instead of leaving a trail or streak
>>
>>4733751
Does it say that in the rules? I've been able to do this in previous games
>>
Rolled 5 (1d10)

>>4733736
continue expanding into europe
>>
>>4733764
"Expansion
If you expand towards a direction, your territories will be spread wide instead of leaving a trail or streak. The higher the roll, the better. Here are the # of territories you get for a specific roll range:
1-3: 7 territories
4-6: 11 territories
7-9: 16 territories
10: 22 territories
If you're attacking, defending, or fortifying, the number of territories you get is subtracted by the number you roll. You are allowed to fortify, defend, or attack in territories you expand to."
>>
Expand to fill in the last few free territories nearby. Fortify my southern border.
>>4733768
ah, I missed that too
that explains things
>>4733305
>>4733768
Leader of the Neon Flamingos, we're glad to make your acquaintance and look forward to cooperating. There's a small, unaligned nation to my south- a Christian Theocracy ruling over Central Africa. They're trapped between me and that powerful nation to the East. Should we extend to offer to join us before the eastern nation does so, or leave them to their own devices?
>>
Rolled 2 (1d10)

>>4733774
Whoops, forgot my dice.
>>
Rolled 9 (1d10)

>>4733736
"Oh, hey! It's those funny beep boop nerds, weird seeing you here."
Let's move the Capital of our alliance a bit farther away from foreign threats. Somewhere in the center of South America. Fortify the land bordering the Christian Nation and ourselves. Expand into Australia as well

>>4733774
"Smooth licks and smooth kicks, DIO. Now, we all know that numbers are important, no? Big numbers are even better. Four gangs working together is better than three gangs and one fighting each other. You get my dig, kid?"
>>
>>4733768
The # of territories in the expansion range group might change considering >>4732065, so it is more map dependent (along with other variables such as continental bonuses or territory modifiers because that map has +1200 territories more than world edition and should be balanced.). Otherwise, the map is done and ready if anyone is up for it.
>>
>>4733784
That would unironically be a cool map (yet it somehow feels like a grind game due to how much there is). Would be neat though.
>>
Rolled 9 (1d10)

>>4733736
Expand into Australia, then into Indonesia, then into Africa, then into China.
>>
>>4733789
I think so as I hand drawn that map out of boredom. But it's up to everyone here if they want to continue world edition, try out Europe edition, or both. If it's both, then both games will be 1 map a day.
>>
>>4733797
Oh for the first two options, I mean't this is for next game.
>>
>>4733797
I would personally rather see this play out first before we go to EUROPE MODE, WHERE PRUSSIA RETURNS FROM THE GRAVE TO SHIT . also someone please vote for chaotic I want to see shit fly.
>>
>>4733798
>>4733799
Oh. Hm, might be a nice change of pace but I think we should vote on that after we do this game, ya know?
>>
Rolled 8, 6 = 14 (2d10)

>>4733736
Fortify all Borders, starting with Russian, Japan, then America.

>>4733799
"I Agree with this sentiment. I Vote in Favour of Chaotic Events."

>>4732086
"We Speak of the Lord Jesus Christ, The Way the Truth and the Life. We seek harmony with all through by following the tenants of the Prince of Peace."

>>4732432
"Greetings, Sultans of The Sneedclave. We have not had a Chance to properly Exchange Dialogue. All should hear the Word of the Son of Abraham."
>>
>>4733802
"Salutations, Illuminating Mover and Shaker Neon Flamingos. Have you seen the Glory that is the Morning Star?"
>>
>>4733848
"You one of those religious folks, eh? Praying to the big man up in the sky? We're fine with folks who believe in higher powers. It's cooler that way, you know? No need for any hassles. Hope we can be chill, Christians."
>>
Rolled 10 (1d10)

>>4733736
Activate expansionist and gobble up as much free land as we can in Europe. Also grab those territories in South America.
>>
>>4733872
Damn, man, calm down.
>>
>>4733871
"I am glad to Hear you Say such words. Allow me to Introduce you to the United Kingdom. Though such a Phrase is a bit strong, as they have not officially Returned our Greeting. Perhaps you and your Diplomats may have better Luck Communicating?"
>>4730172
>>
>>4733881
"Swell folks I assume. As long as they don't get all up in my gang's business, it's all swell. I'll send the memo to the boys, don't you worry."
>>
>>4733882
Oh, I should probably talk to you about DIO's world and the situation with them. I unfortunately wasn't able to deal with them in the timeframe I wanted, and with the United Kingdom and other nations getting close to my borders it was probably best I resolve the war. They've requested entry into the alliance, and if they don't receive entry, have threatened to join an as yet unmet nation in the east. While I'm not entirely happy about this set of events, I'd like to get your thoughts on them joining the alliance. I'm not totally opposed to it, but still don't like it. (Also, I really want to keep the name The Neon Regime, even if they do end up joining)
>>
>>4733782
Our leader understands your 'dig'. and will send an emissary to the South with the Neon Regime's regards.
Oh, and as a token of our friendship, we will be sending you a replica of our greatest artifact. It's an arrow. To put it in terms you're familiar with, 99/100 times it'll make you real "ill", but the other 1/100 times it will be "radical" beyond imagination.
Use it with caution "broski".

>>4733076
It is nice to make your acquaintance southern friends. Although we don't share faiths, I will respect yours. Would you be interested in joining the Neon Regime? It's an alliance of several nations based around mutual cooperation, and we would love to have you join.
>>
>>4733905
"My dude, my chum, having them around will only help us. Who knows what other nations might try smashing into us? Maybe they won't actually disappear into the void after two years. To cut out the radical talk, seriously, keep them around but throw them out the moment they show any signs of defecting. Having another nation on our side will help us if we have to fight."

>>4733906
"Sweet. Have this token as well. A bag of some of our party favor pills. A pill or two will calm you down and let you focus, regardless of whatever is happening."
>>
Rolled 6 (1d10)

>>4733736
FORTIFICATES Because i mean how the hell can we expand now with those subhuman NIGGERS blocking us?
>>
Rolled 6 (1d10)

>>4733736
Expand into Africa
>>
Rolled 10 (1d10)

>>4733767
>>4733872
Aww man, looks like I'm late to the party.
Expand into Europe.
>>
Rolled 7 (1d10)

>>4733736
Expand into Australia, then into Indonesia, then into Africa.
>>
>>4734371
Nah, let's not waste this roll. Fortify my borders with Christian nation.
>>
>>4734385
>>4734371
both expand and fortify i mean
>>
File: 04092021map13.jpg (3.32 MB, 3230x1403)
3.32 MB
3.32 MB JPG
>>4733736
Notes
=============
Almost all of the free land in this world have been taken. Independent villages are incorporated to nations and smaller unions. Resources and more livestock taken for granted. With everything set in place, what will happen next?

>>4733822
>>4734381
Automated rolls

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 5 | 164 (+4 a/d) Neon Flamingos: 9 | 150 (+4 a/d) DIO's World: 2 | 101 (+2 a/d) Spanish Autocratic Regime: 0 | 173 (+4 a/d) The Morse People: 11 | 210 (+6 a/d)
Banados: Maxed | 185 (+5 a/d) The Sneedclave: 6 | 50 (+1 a/d) Christian Nation: 16 | 85 (+2 a/d) Kingdom of Karat: 9 | 176 (+5 a/d)
The Christian Nation of Africa: 12 | 31
=============
National Strength active power-ups
=============
Moving Neon Regime capital to the center of South America on map #15.
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Events
=============
Next event on map #15
Hey, what is that in the sky?
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============
The Christian Nation of Africa (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Empire, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 8 (1d10)

>>4734466
expand to the last bits of land in europe
>>
Rolled 2 (1d10)

>>4734466
Fortify my remaining territories that border with Christian Nation, then fortify my territories in north-western turkey and central Europe. I activate Ticking Timebomb (for defensive procedures, of course.)
23. Ticking Timebomb (Power-up): After the next 6 maps, you receive a +8 attack bonus for the 6th map. Effect cannot stack or can be used again if active.
>>
Rolled 8 (1d10)

Expand into that last territory in Africa. Fortify my border with The Christian Nation of Africa and The Kingdom of Karat, going from east to west. Move my fortifications near the border crossing with South America further east, to my undefended borders.
>>
Rolled 1 (1d10)

>>4734466
Grab that last bit of land near Australia before fortifying the shit out of the sea connection between South America and Australia.
>>
Rolled 1 (1d10)

>>4734466
Attack the Christian Nation of Africa and fortify my borders with Dio's World
>>
Rolled 10 (1d10)

>>4734466
Since I don't think I can grab any more territory in Europe, fortify all my borders in Europe. Focus on the border with Banados and the United Kingdom.

Also, could you change my Potential Superpower name to Autocratic Regime instead of empire? We're not quite at the empire level yet.

>>4734928
Now that expansion's done, we should switch out the alliance capital bonus. Which do you think we should go for? I'm fine with either, though Attack would give us an edge if were ever to attack first, but only if.
>>
>>4735215
"Offense is always the best defense, ya dig?"
>>
>>4735215
>>4734928
That nation to the east, Karat looks like they're smelling blood in the water, and my southern neighbor doesn't seem to be responding. Maybe their leadership is assassinated, maybe they've just been on the shitter a little too long, but for the time being I think I'll jump into the land grab before Karat takes it all.
Changing my action. Attack The Christian Nation of Africa too.
>>
>>4734466
changing my move to expand in China, attack The Christian Republic of Africa, and fortify Australia

>>4735159
>>4734487
- .... . / .-. --- --- -- / - --- / . -..- .--. .- -. -.. / .... .- ... / . -. -.. . -.. --..-- / .. / ... ..- --. --. . ... - / -.-. .... .- -. --. .. -. --. / --- ..- .-. / -.-. .- .--. .. - .- .-.. .----. ... / -... --- -. ..- ... / - --- / .-.-. .---- / .- - - .- -.-. -.- .-.-.-
>>
>>4735456

ja
.--- .-
>>
>>4735456
I agree
>>
>>4735358
Sure thing.

Just don't get dragged into a conflict with Karat, at least not yet.
>>
>>4735527
I hope I don't get into a conflict with them either, but given that they're the larger party, that's more their choice than mine.
I'll avoid instigating anything and have my diplomats send over some... cake or something. Everybody likes cake.
>>
>>4735159
You've received a parcel!
From: DIO
Cairo, Dio's World
To: The King of Karat
Karat, The Kingdom of Karat
Contents: Three cakes, one of those 'ball in the cup games', a deck of tarot cards, a note saying "Here's a gift package, here's to mutual prosperity!", and a signed headshot of DIO.
>>
File: 04092021map14.jpg (3.33 MB, 3230x1403)
3.33 MB
3.33 MB JPG
>>4734466
Notes
=============
The Kingdom of Karat has sought more opportunities in Africa by attacking the Christian Nation in Africa. This move invoked the other two neighboring nations to attack the Christian Nation in Africa as well. With that nation unable to fight back, extinction could happen for the Christian people in Africa.

Still need one more vote for chaotic events (though I might decide to go ahead and implement it. But we'll see.)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 13 | 178 (+5 a/d) Neon Flamingos: 10 | 151 (+4 a/d) DIO's World: 10 | 102 (+2 a/d) Spanish Autocratic Regime: 10 | 173 (+4 a/d) The Morse People: 18 | 219 (+6 a/d)
Banados: 0 | 185 (+5 a/d) The Sneedclave: 6 | 50 (+1 a/d) Christian Nation: Maxed | 85 (+2 a/d) Kingdom of Karat: 10 | 184 (+5 a/d)
The Christian Nation of Africa: 12 | 7
=============
National Strength active power-ups
=============
Moving Neon Regime capital to the center of South America on map #15.
Changing Neon Regime capital bonus to +1 attack on map #16.
Changing The Ancient Brotherhood bonus to +1 attack on map #16
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Events
=============
Next event on map #15
Hey, what is that in the sky?
=============
Skirmishes/War
=============
Abolishment of Christianity in Africa: Dio's World, The Morse People, Kingdom of Karat vs. The Christian Nation of Africa
=============
Superpowers
=============

=============
Inactive nations
=============
The Christian Nation of Africa (1 maps till death)
The Sneedclave (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 8 (1d10)

>>4735559
Keep listening to music that is probably fifty years out of day in other nations while fortifying the border I have between the Morse People and myself in Australia.
>>
>>4734480
So, do you have a war plan in mind?
>>
>>4735159
>>4735456
Yo, any thoughts about current world events and other nations?
-.-- --- --..-- / .- -. -.-- / - .... --- ..- --. .... - ... / .- -... --- ..- - / -.-. ..- .-. .-. . -. - / .-- --- .-. .-.. -.. / . ...- . -. - ... / .- -. -.. / --- - .... . .-. / -. .- - .. --- -. ... ..--..
>>
Rolled 4 (1d10)

Fortify my border with The Morse People and Karat, attack The Christian Nation of Africa.
>>
Rolled 7 (1d10)

>>4735559
place down fortifications on my borders
>>
>>4735568
well i plan to make it look like im going to war with you and then strike when they least suspect it
>>
>>4735579
forgot to spoil this
>>
Rolled 8 (1d10)

>>4735579
>>4735581
What's the meaning of this? why would you do that to them! You better watch your back then, FORGET-FULL warmongerer.
Fortify my borders with the United Kingdom and Spanish Autocratic Regime.
>>
>>4735581
you do know you can delete your post and repost, right.
>>
Rolled 10 (1d10)

>>4735559
Go into high alert, fortify the border with the United Kingdom and Banados.

>>4735565
I suspect the United Kingdom is planning to attack me in the future, and it seems like they're planing something with Banados. Be aware of any actions they or the Ancient Brotherhood might take against us. I suggest we immediately start planning contingencies.
>>
>>4735605
>>4735575
Forgot to link you to the message.
>>
>>4735591
Yeah thing is its being a ass and not letting me delete it
>>
>>4735605
https://www.youtube.com/watch?v=AVblOqZBlJw
>>
>>4733305
>>4733872
>>4735215
>>4735605
>previous game luck was shit.
>rolls almost 4 tens in a row
Now you understand the dice. Congratulations.
>>
>>4735614
The dice taketh and the dice giveth
>>
>>4735614
Yeah, I think I'll stop complaining about my luck now, hahaha. Almost makes me wish I'd finished DIO off.
>>
File: Starting Location.png (100 KB, 496x456)
100 KB
100 KB PNG
>>4735559
26. Insurrection (Special): Converts one (and starts with one) territory on any met nation as a rebellious territory caused by you (indicated with dots with your colors). For the next 3 maps, if you roll lower than your opponent, the rebellious territory will capture any adjacent territory nearby. If you don't roll, then the insurrection will grow. Once it expires, any rebellious territory becomes free. The rebellious territory cannot be attacked and doesn't work on nations with less than 60 territories. Can only be used on one nation and not multiple, and if the nation has been attacked by this national strategy, it cannot be used again until the insurrection clears out and subsequently after the next 5 maps. The rebellious territory isn't considered a part of any nation, and only spreads to the nation suffering from this national strategy.
>>
Rolled 1 (1d10)

>>4735559
KEEP FORTIFICATING, Jesus
>>
>>4735573
>>4735159
.. / .--. .-.. .- -. / --- -. / .--. ..- -. .. ... .... .. -. --. / - .... . / ...- .. .-.. . / -.-. .... .-. .. ... - .. .- -. / -. .- - .. --- -. / ..-. --- .-. / -.. .- .-. .. -. --. / - --- / .--. .-.. .- -. - / .. -. ... ..- .-. --. . -. - ... / .. -. / -- -.-- / .-.. .- -. -.. .-.-.- / .- -. -.-- / --- -... .--- . -.-. - .. --- -. ... ..--..
>>
>>4735573
Conflict is inevitable with the neon regime. You and the UK should cordinate an attack on the Spanish Regime, I'll take out DIO's World, and morse will be more then enough to handle fighting neon flamingos.
>>
>>4736155
.. .----. -.. / .- ...- --- .. -.. / -.-. --- -. ..-. .-.. .. -.-. - / .-- .. - .... / - .... . -- / ..- -. - .. .-.. .-.. / .-- . / .... .- ...- . / - .- -.- . -. / --- ..- - / - .... . / -. . --- -. / .-. . --. .. -- . .-.-.- / .-- . / -.. --- -. .----. - / -. . . -.. / - .... . -- / --. . - - .. -. --. / .- -. --- - .... .-. .-. / .- .-.. .-.. -.-- / .. -. / - .... . / ..- .--. -.-. --- -- .. -. --. / .-- .- .-. .-.-.-
>>
>>4735456

>>4735559
We have agreed in changing our alliance captial bonus to +1.
>>
>>4736168
+1 attack
>>
>>4736160
>>4736155
Ok, here's my current plan. I'm going to let the United Kingdom and Spanish Autocratic Regime hash it out in Europe, and try to keep the balance of power until the time is right to get rid of one of them (Not both because that could be too much on my part, and I don't want one of them to gain the upper hand over the other.). I am aware that the Spanish are on high alert considering my statement (which was intentional and will talk to them later.), but I would like to remain neutral and continue building fortifications along the borders. Since the "Christian" nation decided to incite a rebellion on my brother's territory, I'm going to help the Morse People pressure them (and declare war if necessary). The sooner we get rid of this fake charity of a nation the better we can focus on the Neon Regime.

I would recommend not getting in a war against the Neon Regime right now. We should continue racking up fortifications. Finish off the Christian nation in Africa if you all could.

--. --- / ..-. --- .-. / .. - / -- --- .-. ... . / .--. . --- .--. .-.. . .-.-.- / .. / .-- .. .-.. .-.. / .- .. -.. / -.-- --- ..- / .. ..-. / -. . . -.. . -.. / .- ... / .. .----. -- / -. --- - / .. -. - . .-. . ... - . -.. / .. -. / -.. . -.-. .-.. .- .-. .. -. --. / .-- .- .-. / .. -. / . ..- .-. --- .--. . / -.-- . - .-.-.-
>>
Rolled 7 (1d10)

>>4735559
Keep fortifying the border with DIO'S World and attack the Christian Nation of Africa.
>>
Rolled 6 (1d10)

>>4735559
Attack the Christian Republic of Africa and fortify Mexico
>>
Rolled 2, 9 = 11 (2d10)

>>4735559
>>4735698
Changing to 13. Culture flip (Special): All adjacent territories around you are now yours. You can't take action on those territories on the current map. Doesn't work on opponents at war with you.

Continue Fortifying.
>>
>>4736214
"We realized our previous Sermons in Australia may have caused an unintended Effect. We have Talked down the Rebels and hope no Ill-Will comes from this."
>>
File: 04102021map15.jpg (3.33 MB, 3230x1403)
3.33 MB
3.33 MB JPG
>>4735559
Notes
=============
The Christian Nation of Africa has collapsed, with the victors going to Dio's World, The Kingdom of Karat, and The Morse People. In response to the purging of Christianity in Africa, local officials in Australia reported an insurrection is rising within the continent. How will the Morse People respond?

>>4736214 (automated roll)
NS Strategy change denied. "Once posted (for any strategy), you can't change your NS strategy."

Still need one more vote for chaotic events (though I might decide to go ahead and implement it. But we'll see.)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +2 territories for every expansion
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +2 territories for every expansion
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 178 (+5 a/d) Neon Flamingos: 18 | 151 (+4 a/d) DIO's World: 14 | 104 (+2 a/d) Spanish Autocratic Regime: Maxed | 173 (+4 a/d) The Morse People: Maxed | 221 (+6 a/d)
Banados: 8 | 185 (+5 a/d) The Sneedclave: 7 | 50 (+1 a/d) Christian Nation: 2 | 85 (+2 a/d) Kingdom of Karat: 17 | 186 (+5 a/d)
=============
National Strength active power-ups
=============
Changing Neon Regime capital bonus to +1 attack on map #16.
Changing The Ancient Brotherhood bonus to +1 attack on map #16
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Events
=============
The Invasion of...
See my next post.
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedclave (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4735605
Yeah, that would be ideal.
Do you guys wanna make our capital bonus +1 Attack?
>>
File: 04102021map15.jpg (3.33 MB, 3230x1403)
3.33 MB
3.33 MB JPG
>>4736222
Here's the map, actually (somehow my change with Christian Nation didn't went through).
>>
>>4735606
>>4735591
Oh, and besides that, if we're minmaxing for war it would be beneficial for the Neon Flamingos to find 1 territory they can cede to me and 2 they can cede to the Spanish Autocratic Regime.
If they're cool with that it would just barely give both of us a +1 attack/defense bonus without affecting their bonus.
>>
>>4736222
"Unfortunate our Talks had no Affect. We shall Abstain from using our previous automated Roll for this Map and not Roll for the next Map either."
>>
File: 9c5.jpg (344 KB, 1000x1200)
344 KB
344 KB JPG
>>4736222
GIGA NIGGA CENTISCORPION HAS ARRIVED TO TAKE OVER THE FUCKING WORLD. EVERY NATION LOSES 5 TERRITORIES EVERY 2 MAPS WHEN GIGA NIGGA CENTISCROPION IS ALIVE.
ONLY QUADS CAN OUTRIGHT DEFEAT IT, TRIPS CUT DOWN ITS HEALTH BY HALF (Ignore the text on the bottom of pic related), DUBS DOUBLES YOUR DAMAGE
IT HAS 200 HEALTH AND YOUR DICE IS dice+1d9999 WITH THE LAST DIGIT BEING YOUR ROLL FOR THE CURRENT MAP AND DAMAGE TO GIGA NIGGA (0 being 10 with the rest unchanged.).
THE NATION THAT DEALS THE FINAL BLOW TO GIGA NIGGA CENTISCORPION IS REWARDED +3 ATTACK AND DEFENSE FOR THE NEXT 5 MAPS

NO SECOND OR MORE DICE OR ROLLS

GO GO GO GO GO GO GO GO!
>>
>>4736252
LOL CLASSIC
>>
Rolled 4183 (1d9999)

>>4736252
Damn bug in the sky. Time to build some heavy missiles, and contact the Ancient brotherhood for some backup. This is a world emergency now.

Fortify my borders with the United Kingdom and Spanish Autocratic Regime. Attack Giga Nigga!

>>4735605
Eyo, can I speak to the leader of this Spanish clan? I would like to extend greetings with a meeting.
>>
Rolled 3859 (1d9999)

What a peculiar creature... space really does contain some of the oddest things.

Fortify my unfortified borders with The Morse People, and then The Kingdom of Karat.

Of the major arcana there are 22 powers. Of those, I choose The Moon- smite this 'Giga Nigga'.
>>
Rolled 8972 (1d9999)

>>4736222
Fotify my borders with Dio and attack Giga Nigga
>>
Rolled 8294 (1d9999)

>>4736222
Fortify the border I have between the Sneedclave and myself.

>>4736252
Welp! Might as well take one of those party favors and blasting loud party music to fuck it up.
>>
>>4736228
I'll give you guys my cuban territories if you want that.

TO CONQSTR
Give DIO'S world one territory in Cuba. Give Spanish Autocratic Regime two territories in Cuba.
>>
Rolled 1033 (1d9999)

>>4736222
attack the GIGA NIGGA CENTISCORPION and add more fortifications everywhere
>>
Rolled 9568 (1d9999)

>>4736222
Well this sure is interesting. Fortify the border with the UK and Banados. Also move those fortifications in South America to Spain.
>>
>>4736247
.. ..-. / -.-- --- ..- / ... ..- .--. .--. --- .-. - / - .... . ... . / .. -. ... ..- .-. --. . -. - ... --..-- / .-- . / .-- .. .-.. .-.. / - .- -.- . / - . .-. .-. .. - --- .-. -.-- / ..-. .-. --- -- / -.-- --- ..- / - --- / -- .- -.- . / ..- .--. / - .... . / - . .-. .-. .. - --- .-. -.-- / .-- . / .-.. --- ... . .-.-.- / - .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / .-- .. .-.. .-.. / -. --- - / - --- .-.. . .-. .- - . / -.-- --- ..- .-. / .- --. --. .-. . ... ... .. --- -. .-.-.-
>>
Rolled 3204 (1d9999)

>>4736222
Attack Christian Nation and fortify Mexico
>>
>>4736275
Adding "defend against the Christian Nation" to my first post.
>>4737086
What? No meeting or greeting? All right then...
>>
File: 04102021map16.jpg (3.33 MB, 3230x1403)
3.33 MB
3.33 MB JPG
>>4736222
Notes
=============
The Morse People failed to keep the rebellion in Australia under control. As a result, they invaded Sakhalin and took the island from the Christian Nation. However, the beast that lurks above the world is charging up its lasers for mass destruction while releasing a loud screech, which was heard everywhere in the world.

Still need one more vote for chaotic events (though I might decide to go ahead and implement it. But we'll see.)

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 178 (+5 a/d) Neon Flamingos: Maxed | 148 (+4 a/d) DIO's World: Maxed | 105 (+3 a/d) Spanish Autocratic Regime: Maxed | 175 (+5 a/d) The Morse People: Maxed | 217 (+6 a/d)
Banados: 11 | 185 (+5 a/d) The Sneedclave: 7 | 50 (+1 a/d) Christian Nation: 2 | 85 (+2 a/d) Kingdom of Karat: 19 | 186 (+5 a/d)
=============
National Strength active power-ups
=============

=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Events
=============
Giga Nigga Invasion (Your dice should be dice+1d9999)
Giga Nigga health: 164 (will take away territories next map)
>>4736252
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedclave (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4737292
7. Rising Walls (Fortify): The number of territories you fortify is doubled for the current map.
place down more fortifications everywhere
>>
Rolled 8098 (1d9999)

>>4737312
and attack GIGA NIGGA CENTISCORPION
>>
Rolled 4089 (1d9999)

>>4737246
Oh whoops. Forgot to reply. What is it you wish to discuss?

>>4737292
Continue fortifying the borders in Europe. Also fortify that one bordering territory with the UK in Canada. Also attack that giant scorpion thing.

>>4736318
>>4736644
We each have our national strategies in use right now, and the United Kingdom just used theirs. Shall I attack them now, with you two aiding me, or shall we wait for a better opportunity? I'm still not sure what Banados wants to talk about, and I'm wary of any intervention on their part. I can take the United Kingdom on my own, but I'm not sure about any others.

>>4737292
Quick question QM, when Slithering Snake states that 'all attacks must be succesful' does that mean that every territory I attack must be captured, or else it will count as a failure? Just checking for any hypothetical situations.
>>
Rolled 560 (1d9999)

>>4737292
Keep rocking out to that sweet, SWEET sound while fortifying the border I have between myself and Sneedclave some more. Tell that Giga Nigga to go fuck himself.

>>4737339
"Attacking first would make us not look cool with the others. They may even try shanking us while we're distracting, you dig? We should keep our national strategies in reserve while those folks talk to you."
>>
>>4737241
>.. ..-. / -.-- --- ..- / ... ..- .--. .--. --- .-. - / - .... . ... . / .. -. ... ..- .-. --. . -. - ... --..-- / .-- . / .-- .. .-.. .-.. / - .- -.- . / - . .-. .-. .. - --- .-. -.-- / ..-. .-. --- -- / -.-- --- ..- / - --- / -- .- -.- . / ..- .--. / - .... . / - . .-. .-. .. - --- .-. -.-- / .-- . / .-.. --- ... . .-.-.- / - .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / .-- .. .-.. .-.. / -. --- - / - --- .-.. . .-. .- - . / -.-- --- ..- .-. / .- --. --. .-. . ... ... .. --- -. .-.-.-
>>
>>4737339
>>4737371
I'm fine with attacking now if you guys want to. If we wait Bandaros might try to launch a surprise attack once their ticking timebomb triggers in a couple of turns.
I'm certain the final outcome of this is going to be us being forced to fight The Ancient Brotherhood and the UK though, whether we attack or not, so it's eh. Rough odds. Do the two of you happen to border anyone else we could invite to bolster our forces?
>>
Rolled 3351 (1d9999)

>>4737292
Attack the Christian Nation, fortify Mexico, and defend all other territories.
>>
>>4737470
Ticking timebomb activates in 4 maps (If I'm correct) so we have some breathing room. I do hear rumours of a war between the Christian Nation, a country bordering myself and Neon Flamingos to the north, and a member of the Ancient Brotherhood, though there is little that we can do to influence events. We could try an arms deal and send over fortifications, but that is our only possible action I think. If we do end up attacking the United Kingdom, I'll need either you or Neon Flamingos to destroy some fortifications that the United Kingdom's put down on my border, though that's only if we decisively plan to go to war. I think we should at least wait to see what Banados has to offer me though.
>>
>>4737752
If that's what you want, sure, although Banados may just be waiting for themselves and Karat to max out their national strategy so that they can attack all at once. Any war with the United Kingdom will probably devolve into global war though, probably us + The Christian Nation versus The Ancient Brotherhood + The United Kingdom.
Given the Morse People's terrible roll, the fact that they're already at the war, and their inability to use a defensive national strategy this turn it feels like a good chance to slithering snake them, but eh. Update is too soon to really coordinate anything.
>>
Rolled 4367 (1d9999)

>>4737292
Fortificates BECAUSE FUCKING SPACE NIGGERS
and i vote for chaotic event
>>
Rolled 9901 (1d9999)

Fortify my undefended border with The Kingdom of Karat, if I have extra fortifications build a second line behind my border with them. Move my fortifications in Western Africa to the east.
>>
>>4737315
>>4737312
Just this once I'll accept this. You should be posting this together.
>>4737339
All attacks must be successful, as in every territory you attack must be captured, or yes, it will fail. If you do fail, you get the debuffs. This includes attacking multiple nations at once, which then all attacks must succeed for all attacked nations. Considering your good luck so far it shouldn't be a problem lol.
>>4737789
What. Have. You. Done. Out of all people.
>>
Rolled 9444 (1d9999)

>>4737292
Defend against the Christian Nation. Fortify my borders with the United Kingdom and Spanish Autocratic Regime.
>>4737339
I've heard many stories about you from a few nations here and there. I gotta say, they seem to make you look like the bad guy. As a fellow potential superpower and a nation who has some ground in Europe, I do have some political interest in the relationship between you and the United Kingdom. You see, the United Kingdom has asked me to help them with a war against you should you be the aggressor. However, I don't like playing sides in Europe at the time, so if the United Kingdom attacks you, I will help you if you need it. While the tensions between you two must run high, it should be resolved as soon as possible.

There's also another thing I would like to talk to you about, and I look at this as an opportunity for both my alliance and your alliance to help each other. You may have heard that the Christian Nation has incited an insurrection on my brother's territory, and now he's taking territory from them as we speak. I believe the Christian Nation are simply wolf in sheep's clothing, waiting to strike at us when the moment is right. Are you willing to help us fight The Christian Nation?
>>
>>4737887
If the united kindom goes to war with the neon regime, I'm invading DIO'S World. I would expect you to help take out enemies of alliance as well and not support them. The United Kingdom is objectively a better choice for a temporary ally since he doesn't carry the other baggage of the flamingos and DIO's World.
>>
File: 04112021map17.jpg (3.32 MB, 3230x1403)
3.32 MB
3.32 MB JPG
>>4737292
Notes
=============
The Giga Nigga has launched an assault everywhere, using it's super laser Gatling guns and flamethrower to scourge many territories around the world. The insurrection has died down in Australia, and the Morse People continue its assault on the Christian Nation.

CHAOTIC EVENTS ACTIVATED... YOU ASKED FOR IT!!!

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 0 | 173 (+4 a/d) Neon Flamingos: Maxed | 143 (+4 a/d) DIO's World: Maxed | 100 (+2 a/d) Spanish Autocratic Regime: Maxed (last chance) | 170 (+4 a/d) The Morse People: Maxed (last chance) | 208 (+5 a/d)
Banados: 14 | 180 (+5 a/d) The Sneedclave: 14 | 45 (+1 a/d) Christian Nation: 2 | 79 (+2 a/d) Kingdom of Karat: 19 | 181 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Chaotic Events
=============
Giga Nigga Invasion (Your dice should be dice+1d9999)
Giga Nigga health: 67 (will take away territories map # 19)
>>4736252
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 6265 (1d9999)

>>4737921
Expand into my lost territories only. Fortify my borders with the United Kingdom and Spanish Autocratic Regime. Defend against the Christian Nation.
>>4737887
YEAHHH THOSE TRIPS SURE GAVE IT A HEADACHE!
>>4737916
I believe you misunderstood my plan. If war does break out between us and them, then obviously I would have the United Kingdom side with me. My objective is to get rid of the Christian Nation first and then focus on the Neon Regime.
>>
Rolled 2242 (1d9999)

>>4737921 Retake my territories and fortify my borders with Dio.
>>
Rolled 6269 (1d9999)

>>4737921
attack Giga Nigga and take the free territory
>>
Rolled 8264 (1d9999)

>>4737921
Attack The Morse People. Fortify my Border with them. Expand into my lost Territories. Attack GIGA NIGGA.

"You would Attack, even after we tried to Stop the Rebellion? As the one True Messiah said. "Do not think that I came to send peace upon earth: I came not to send peace, but the sword."
>>
Rolled 3362 (1d9999)

>>4737921
Expand into my lost territory, don't grab land from other nations. Put fortifications in Canada and fortify a second line of defence in Europe. Activate Ticking Timebomb.

>>4737887
Acknowledged. I'll keep that in mind. I'm afraid I can't accept your offer to help out against the Christian Nation, as we have no reason to attack them for the moment. In any case, we wish you well for the future.

>>4738589
Shall we work out an arms deal regarding your current conflict against the Morse People? I am willing to supply you with fortifications, and the Neon Flamingos might help you out too.
>>
Rolled 3633 (1d9999)

>>4737921
Reclaim my lost territories, activate Tickling Timebomb, and fortify my border between myself and SAR.
>>
>>4739224
pfft, Ticking, not Tickling.
>>
Rolled 9214 (1d9999)

Fortify my undefended border with The Kingdom of Karat, if I have extra fortifications build a second line behind my border with them. Move my fortifications in Western Africa to the east.
>>
Rolled 6248, 6030 = 12278 (2d9999)

>>4739147
"Any Help you could Provide in our Hour of Need would be greatly appreciated."

"We shall Continue on the Path laid before us."

Attack The Morse People. Fortify my Border with them. Expand into my lost Territories. Attack GIGA NIGGA.
>>
Rolled 3950 (1d9999)

>>4738589
- .-. .. . -.. / - --- / ... - --- .--. / - .... . / .-. . -... . .-.. .-.. .. --- -. ..--.. / .-- .... .- - / .- / .--- --- -.- . --..-- / -.-- --- ..- / .. -. -.-. .. - . -.. / .. - / .- -. -.. / .- -.-. - .. ...- . .-.. -.-- / ... ..- .--. .--. --- .-. - . -.. / .. - / -... -.-- / .. -. - . -. - .. --- -. .- .-.. .-.. -.-- / -. --- - / .-. --- .-.. .-.. .. -. --. / ..-. --- .-. / ... . ...- . .-. .- .-.. / - ..- .-. -. ... / ... --- / .. - / -.-. --- ..- .-.. -.. / --. .-. --- .-- .-.-.- / - .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / .-- .. .-.. .-.. / -.-. --- -. - .. -. ..- . / - --- / .- ... ... .- ..- .-.. - / -.-- --- ..- / ..- -. - .. .-.. / .. - / .-. . --. .- .. -. ... / - .... . / --... / - . .-. .-. .. - --- .-. .. . ... / -.-- --- ..- / -.-. .- ..- ... . -.. / - .... . -- / - --- / .-.. --- ... . --..-- / -... ..- - / .. ..-. / -.-- --- ..- / .. -. ... .. ... - / --- -. / .-. . ... .. ... - .. -. --. / --- ..- .-. / .--- ..- ... - / -.-. .- ..- ... . --..-- / .-- . / .- .-. . -. .----. - / .- ...- . .-. ... . / - --- / - .- -.- .. -. --. / -- --- .-. . / ..-. .-. --- -- / -.-- --- ..- .-.-.- / -.-- --- ..- .-. / -.-. .- .-.. .-.. .-.-.-

>>4737921
Attack Christian Nation, expand into lost territories, primarily in Australia, and fortify Mexico. Activate Blitzkrieg.
>>
>>4739443
ah, shit, nevermind on the fortifications, just grab my last territories
forgot about those
>>
File: 04112021map18.jpg (3.37 MB, 3230x1403)
3.37 MB
3.37 MB JPG
>>4737921
Notes
=============
The Morse People continue forward with their goal of taking more territories from the Christian Nation as a result of the Christian's aggression. Giga Nigga continues to fire up the Gatling guns for another assault on the world, and three islands are misplaced on the map. What the hell is going on?

>>4739475 Automated roll

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 9 | 178 (+5 a/d) Neon Flamingos: 0 | 147 (+5 a/d) DIO's World: Maxed (Last Chance) | 105 (+3 a/d) Spanish Autocratic Regime: 0 | 175 (+5 a/d) The Morse People: 0 | 225 (+6 a/d)
Banados: 19 | 185 (+5 a/d) The Sneedclave: 14 | 45 (+1 a/d) Christian Nation: 6 | 79 (+2 a/d) Kingdom of Karat: Maxed | 186 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
Blitzkrieg aftermath (+3 attack): The Morse People
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Chaotic Events
=============
Giga Nigga Invasion (Your dice should be dice+1d9999)
Giga Nigga health: 47 (will take away territories map # 19)
>>4736252
Geographic magical summonings.
As a result of some failed experiments practiced by some random group in Asia to summon more islands, three islands in the world are now permanently misplaced.
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedpeople (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 8238 (1d9999)

>>4739571
>That tiny island belonging to SAR all the way at the bottom of the map
PFFFFT
Keep building up fortifications near SAR. Start moving the Fortifications in Florida closer to the ones I have bordering the Christian Nation.
>>
Rolled 3268 (1d9999)

>>4739571
Expand to the remaining territories that I lost and fortify Australia. If Christian Nation continues to attack, attack all adjacent Christian Nation territories.
>>
Rolled 215 (1d9999)

>>4739571
Fortify as many territories as I can in Canada, and transfer them to the Christian Nation.

>>4739589
kek, I can do what I want now, nobody can touch that one island in the middle of nowhere.
>>
Rolled 4059 (1d9999)

>>4739571
attack Giga Nigga and place more fortifications everywhere
>>
>>4739677
I mean. If someone was INCREDIBLY petty, they could cause an insurrection on that island.
>>
>>4739677
>>4739769
...wait a minute, I just realized that allies can use slithering snake on each other, not defend so that it always succeeds, and then cede the territories back next turn, declare peace, and keep the massive a/d bonus
this seems exploitable if we need to cheese things later
also, if I don't roll, I am waiting for the Giga nigga bonus to come within my reach, 1 7 H P
it is more valuable than my roll, but I will still use my special either way, probably Ticking Timebomb since we are still in stalemate
>>
>>4740151
The fuck kind of crack shit is that? I seriously doubt weakening your ally to get +3 ATK for 3 maps is THAT worth it. At that point, just use regular Anger and have an ally use supporter.
>>
>>4740202
lmao, now that I think about it that is way janker than I initially thought, +3a/d isn't much better than +2 a to several parties
I am desperately theorycrafting in the wake of four massive nations staring me down trying to find something broken
it's not really working
>>
>>4740205
Honestly, just use ticking timebomb. That's probably your best move right.
>>
Activate ticking timebomb
>>
Rolled 3333 (1d9999)

>>4739571
Take back our territory while we keep fortificating our borders
>>
>>4740234
>3333
holy fuck
>>
>>4740234
What the FUCK
>>
File: 3ab.png (215 KB, 352x386)
215 KB
215 KB PNG
>>4740239
>>4740238
Yup I'm thinking based
>>
...holy shit, nice quads
build fortifications alongside my undefended border with The Kingdom of Karat and The Morse Nation, start building a second layer behind my border with The Kingdom of Karat if I run out of places to fortify
>>
Rolled 5686 (1d9999)

>>4740311
>>
File: Yang wink.jpg (35 KB, 639x639)
35 KB
35 KB JPG
>>4740234
Of course it goes to the one nation in the game that everyone's been ignoring...

Good job mate.
>>
Rolled 5 (1d10)

>>4739571
Fortify my borders with the United Kingdom and Spanish Autocratic Regime. Defend against the Christian Nation.
>>4740238
>>4740239
>>4740311
>>4740390
I concur with these statements made by the United Kingdom, Neon Flamingos, DIO's World and Spanish Autocratic Regime. Some unknown nation has destroyed the bug in the sky.
FUCKING. KEK.
>>
File: 04122021map19.jpg (3.38 MB, 3230x1403)
3.38 MB
3.38 MB JPG
>>4739571
Notes
=============
The Sneedclave landed the final blow against Giga Nigga, destroying the beast and spreading its tasty guts everywhere in the world. Meanwhile, the Morse People continue to take more territories from the Christian Nation, slaughtering its people along the way.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 18 | 178 (+5 a/d) Neon Flamingos: 8 | 147 (+5 a/d) DIO's World: 0 | 105 (+3 a/d) Spanish Autocratic Regime: 5 | 175 (+5 a/d) The Morse People: 8 | 229 (+6 a/d)
Banados: Maxed | 185 (+5 a/d) The Sneedclave: 17 | 49 (+1 a/d) Christian Nation: 14 | 74 (+2 a/d) Kingdom of Karat: Maxed | 186 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
Ticking Timebomb activated: Banados >>4734487
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Chaotic Events
=============
Open contact
Many people have traveled across the world, visiting many nations, and returning artifacts from these nations to others. Now, all nations know about each other!
The Creator
Roll a 7 to ask the Creator anything.
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
=============
Superpowers
=============

=============
Inactive nations
=============
Kingdom of Karat (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4740536
You forgot my fortifications in Australia
>>
>>4739475
.-- . / .... .- ...- . / .-. . --. .- .. -. . -.. / .- .-.. .-.. / - .... . / - . .-. .-. .. - --- .-. .. . ... / .- ... / .-. . --.- ..- .. .-. . -.. / ..-. --- .-. / --- ..- .-. / .-. . - .-. .. -... ..- - .. --- -. .-.-.- / .-- . / .- .-. . / .-- .. .-.. .-.. .. -. --. / - --- / .... .- ...- . / .--. . .- -.-. . / .-- .. - .... / -.-- --- ..- .-. / -. .- - .. --- -. / .. ..-. / -.-- --- ..- / .-- --- ..- .-.. -.. / .... .- ...- . / .. - .-.-.- / .. ..-. / -.-- --- ..- / .-- .. ... .... / ..-. --- .-. / .--. . .- -.-. . --..-- / ... .. -- .--. .-.. -.-- / ... - --- .--. / .- - - .- -.-. -.- .. -. --. --..-- / .- -. -.. / .-- . / .-- .. .-.. .-.. / -.-. . .- ... . / .- ... / .-- . .-.. .-.. .-.-.-
>>
File: 04122021map19.jpg (3.38 MB, 3230x1403)
3.38 MB
3.38 MB JPG
>>4740541
>>
Rolled 9 (1d10)

>>4740536
"Chaos sure is fun!"
Fortify the land I have along the coast of South America leading to Karat's island.
>>
Rolled 10 (1d10)

>>4740536
place down more fortifications everywhere
>>
>>4740543
.. ..-. / - .... . -.-- / -.-. --- -. - .. -. ..- . / - --- / .- - - .- -.-. -.- / -.-- --- ..- / ..- -. -.-. .... .- -. --. . -.. --..-- / .-.. . - / -- . / .- - - .- -.-. -.- / - .... . .. .-. / ..-. --- .-. - .. ..-. .. . -.. / - . .-. .-. .. - --- .-. .. . ... / .- -. -.. / - .- -.- . / - .... . -- .-.-.-
>>
>>4740596
.--. . .-. -- .. ... ... .. --- -. / --. .-. .- -. - . -.. .-.-.- / .. / .... .- ...- . / .- .-.. .-. . .- -.. -.-- / --. --- - / -- -.-- / .-. . - .-. .. -... ..- - .. --- -. / - . .-. .-. .. - --- .-. .. . ... --..-- / .. ..-. / - .... . -.-- / -.-. --- -. - .. -. ..- . / - --- / -- .- -.- . / .- -. / . -. . -- -.-- / --- ..-. / - .... . -- ... . .-.. ...- . ... --..-- / ..-. . . .-.. / ..-. .-. . . / - --- / - .- -.- . / .-- .... .- - . ...- . .-. / - . .-. .-. .. - --- .-. -.-- / .. ... -. .----. - / .- .-.. .-. . .- -.. -.-- / - .- -.- . -. .-.-.-
>>
>>4740583
Ready when you are since they've activated ticking timebomb, which is an obvious indicator that they could strike at us and my alliance. Preferably it would be best to do it now with my ticking timebomb activated.
>>
>>4740626
I'm tired of waiting I'm taking out DIO'S World
>>
>>4740549
Can I target a specific nation with culture flip and not my allies.
>>
>>4740752
If that's what you want, then go ahead. It may or may not be wise to do it now.
>>4740754
Culture Flip will NOT ignore allies, unfortunately. Looks like I'm going to have to add this in the ruleset since this is the 3rd time seeing this question.
>>
>>4740549
>>4740754
And can I do it before declaring war or would have to be on the turn after.
>>
>>4740763
Either or. If they (whoever they are) attack you first before you use culture flip, you can still use culture flip. This is due to the order of actions (Special NS strategies come first, then attack/defend/fortify)
>>
Rolled 4 (1d10)

>>4740549
Attack DIO
Activate Bombardment
>>
File: file.png (394 KB, 291x508)
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Rolled 2 (1d10)

Attack The Kingdom of Karat, defend against any other attacks, and fortify directly behind the front line. Move my existing fortifications that aren't near a border closer to my borders with The Kingdom of Karat and The Morse People.

>>4740776
Your act of sullying my world will not be forgiven.
Judgement.
>>
>>4740791
I may have offended RNGesus at some point
oh well
>>
>>4740626
you are cleared to attack and i will join you once i have finished some of my perparations
>>
>>4740967
I would recommend you strike with me considering your good roll this map. Otherwise, I am not going to strike first.
>>
>>4740991
look i have a plan that will need me to flip the lands around Spanish Autocratic Regime to make it my land so i can get in without any problems and i need you to attack first
>>
>>4740752
>>4740791
To The Ancient Brotherhood EMERGENCY MEETING:
War is imminent, and the United Kingdom might have a small intention of backstabbing me if I strike at the Spanish Autocratic Regime first. I'm thinking blitzkrieg on The Christian Nation, SAR, and the United Kingdom.

Any objections or thoughts? Another concern I have is that the Kingdom of Karat is at a disadvantage should the Neon Regime attack them in Madagascar. They will most likely receive a penalty of -6 attack and -3 defense if we go to war with all 4 nations. My suggestion would be to give that land to the Sneedclave as they are the most neutral country in the world.
.-- .- .-. / .. ... / .. -- -- .. -. . -. - --..-- / .- -. -.. / - .... . / ..- -. .. - . -.. / -.- .. -. --. -.. --- -- / -- .. --. .... - / .... .- ...- . / .- / ... -- .- .-.. .-.. / .. -. - . -. - .. --- -. / --- ..-. / -... .- -.-. -.- ... - .- -... -... .. -. --. / -- . / .. ..-. / .. / ... - .-. .. -.- . / .- - / - .... . / ... .--. .- -. .. ... .... / .- ..- - --- -.-. .-. .- - .. -.-. / .-. . --. .. -- . / ..-. .. .-. ... - .-.-.- / .. .----. -- / - .... .. -. -.- .. -. --. / -... .-.. .. - --.. -.- .-. .. . --. / --- -. / - .... . / -.-. .... .-. .. ... - .. .- -. / -. .- - .. --- -. --..-- / ... .- .-. --..-- / .- -. -.. / - .... . / ..- -. .. - . -.. / -.- .. -. --. -.. --- -- .-.-.- / .- -. -.-- / --- -... .--- . -.-. - .. --- -. ... / --- .-. / - .... --- ..- --. .... - ... ..--.. / .- -. --- - .... . .-. / -.-. --- -. -.-. . .-. -. / .. / .... .- ...- . / .. ... / - .... .- - / - .... . / -.- .. -. --. -.. --- -- / --- ..-. / -.- .- .-. .- - / .. ... / .- - / .- / -.. .. ... .- -.. ...- .- -. - .- --. . / ... .... --- ..- .-.. -.. / - .... . / -. . --- -. / .-. . --. .. -- . / .- - - .- -.-. -.- / - .... . -- / .. -. / -- .- -.. .- --. .- ... -.-. .- .-. .-.-.- / - .... . -.-- / .-- .. .-.. .-.. / -- --- ... - / .-.. .. -.- . .-.. -.-- / .-. . -.-. . .. ...- . / .- / .--. . -. .- .-.. - -.-- / --- ..-. / -....- -.... / .- - - .- -.-. -.- / .- -. -.. / -....- ...-- / -.. . ..-. . -. ... . / .. ..-. / .-- . / --. --- / - --- / .-- .- .-. / .-- .. - .... / .- .-.. .-.. / ....- / -. .- - .. --- -. ... .-.-.- / -- -.-- / ... ..- --. --. . ... - .. --- -. / .-- --- ..- .-.. -.. / -... . / - --- / --. .. ...- . / - .... .- - / .-.. .- -. -.. / - --- / - .... . / ... -. . . -.. -.-. .-.. .- ...- . / .- ... / - .... . -.-- / .- .-. . / - .... . / -- --- ... - / -. . ..- - .-. .- .-.. / -.-. --- ..- -. - .-. -.-- / .. -. / - .... . / .-- --- .-. .-.. -.. .-.-.-
>>
>>4741123
.. / -.. .. ... .- --. .-. . . / .-- .. - .... / .- - - .- -.-. -.- .. -. --. / -... --- - .... / ..- -.- / .- -. -.. / ... .- .-. .-.-.- / --- -. / - .... . / --- -. . / .... .- -. -.. --..-- / .. - / .-. . -- --- ...- . ... / - .... . / -.-. .... .- -. -.-. . / --- ..-. / .-- --- .-. -.- .. -. --. / - --- --. . - .... . .-. / .-- .. - .... / --- -. . / --- ..-. / - .... . -- --..-- / .- -. -.. / --- -. / - .... . / --- - .... . .-. / .... .- -. -.. --..-- / ..- -.- / .. ... / .---- ----- ----- / .--. . .-. -.-. . -. - / .-. . .- -.. .. -. --. / - .... .. ... / -.-. --- -. ...- . .-. ... .- - .. --- -. .-.-.- / -.-- --- ..- .-. / .-- .- .-. .. -. . ... ... / --- ..-. / - .... . / ..- -.- / .. ... / -.-. . .-. - .- .. -. .-.. -.-- / .-- .- .-. .-. .- -. - . -.. --..-- / -... ..- - / .. - .----. ... / -. --- - / .-- --- .-. - .... / ... - .- .-. - .. -. --. / .- / -.-. . .-. - .- .. -. / ..-. .. --. .... - / .-- .. - .... / - .... . -- .-.-.- / .. .----. -- / .- .-.. ... --- / ... -.- . .--. - .. -.-. .- .-.. / --- ..-. / --. .. ...- .. -. --. / -- .- -.. .- --. .- ... -.-. .- .-. / .- .-- .- -.-- --..-- / ... .. -. -.-. . / .. - / .- .-.. ... --- / --. .. ...- . ... / -.. . -... ..- ..-. ..-. ... / - --- / - .... . / .-. . --. .. -- . / .- ... / .-.. --- -. --. / .- ... / -.- .- .-. .- - / .... --- .-.. -.. ... / .. - .-.-.- / .. / .-. . -.-. --- -- -- . -. -.. / .--- ..- ... - / ... -- .- ... .... .. -. --. / .. -. - --- / ... .- .-. .-.-.- / .- .-.. ... --- / -.-- --- ..- / .-. . .--. .-.. .. . -.. / - --- / -.. .. --- .-.-.-
>>
>>4741123
...I got quoted so I instinctively looked through it, but, uh, I'm guessing the address on that letter was supposed to be "Vaguely Central Africa, The Morse People" and not "Vaguely Central Africa, DIO's World".
I'll forward it to them.
>>4740543
>>
Rolled 6 (1d10)

>>4741153
>>4741152
Huh. Ah well, I meant to forward that to the Kingdom of Karat. But I've decided.>>4740776

Attack the Christian Nation and the Spanish Autocratic Regime. Defend against the United Kingdom and build fortifications south of Moscow and north of Crimea. Activate Blitzkrieg.

1. Blitzkrieg (Attack): If you successfully capture an enemy territory after attacking, all of the enemy (either one or more nations) territories that are adjacent to your captured territory are also attacked (no second roll). If you successfully take any territory, +3 attack for the next map.
>>
Rolled 7 (1d10)

>>4740536
Defend against Banados, and attack Madagascar. Fortify a second line in Europe.

>>4740583
Stay out of this. If you want, you may attack Banados, especially when you'll have Slithering Snake next turn, but that's up to you. If you attack us, we won't stop till you're extinguished.

>>4740242
Greetings Sneedclave. Congratulations on defeating the giga nigga. By the way, we're at war with the nation below you, so I thought I'd mention that we'd look the other way if you want to expand in America. Just saying...

Oh, and they're also commies.
>>
>>4741287
Huh...

So I guess I'll ask for a +10 attack power up for the next 3 maps? Is that how it works? Or is it more like what's the square root of pi?
>>
>>4741298
If it's a question and not a request you might be able to ask "How can I acquire ultimate power" or something.
>>
>>4741298
I await for your certain question...
>>
>>4741305
True, I'll try something else...

>>4741313
How can I gain the power to defeat my enemies?
>>
>>4741348
Ah, so it is Power that you seek... I see...
Power... It is a man's gauge to gain success anywhere in life. The more power one has the more control over anything. Everything revolves around some sort of power. Gravity, Luck, Time... Every sort of power exists... It is merely an abstract shape that nature fills in.
Yes, I could tell how. While my powers are very limited, I could show you the path to where you need to retrieve such power. However, I caution you that should you do retrieve this power, it is not enough to defeat your foes entirely. The rest is on your shoulders, great leader...
Listen well... The one who once called themselves "Erusea" currently holds the unawakened power. However, this group of people does not exist in this current world, but perhaps one of your allies or nearby nations can point out its reincarnation that exists in this world.
Successfully take a few pieces of their land, and you shall acquire it. And only you shall acquire the power...

I have spoken, and it is time for me to sleep. 3...2...1...
>>
>>4740556
>>4741348
Is the answer of any use? If so, is it something you can take advantage of soon, and is there any way the rest of us can help get to whatever conditions (if there are any) you need?
also, we might want to try to rope in the two neutral nations before the other side can, otherwise we might get our shit beaten in
dunno if we can convince the Sneedquints or not but The Christian Nation is probably a natural ally given that they're fighting The Morse People
>>
>>4741084
If you're going to use culture flip, you better give me my land back IMMEDIATELY after the map that you used it on. Otherwise, I will attack you too along with my allies.
>>
>>4741384
Erusea you say? Very interesting... It seems as if our experiments had some use after all...

>>4741517
I've already sent a message to the Sneeders, it's up to them to respond. Christian nation should be easy enough considering their war, and even if they don't join we'll still have the second front.

>>4740556
Can you lend me some of your Australian territories? There's some things I want to check... I'll give them back once I've finished what I'm doing.
>>
>>4741615
>.. ... . .-. .-.. --- .... -. / .-. . .--. ..- -... .-.. .. -.-.
>>
>>4741615
"Sure. I'll give you, like, three or four chunks of it. Smooth licks, dog."
>>
File: 04122021map20.jpg (3.37 MB, 3230x1403)
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>>4740536
Notes
=============
The War of Two Trips has begun, with the Kingdom of Karat and Banados successfully making grounds against the Neon Regime and Christian Nation. However, an important marriage is taking place between two nations... What will their leaders have to say about this proposed union?

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 178 (+5 a/d) Neon Flamingos: 17 | 147 (+5 a/d) DIO's World: 2 | 93 (+2 a/d) Spanish Autocratic Regime: 12 | 160 (+4 a/d) The Morse People: 8 | 229 (+6 a/d)
Banados: 0 | 208 (+5 a/d) The Sneedclave: 17 | 49 (+1 a/d) Christian Nation: Maxed | 67 (+1 a/d) Kingdom of Karat: 0 | 197 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
Blitzkrieg Aftermath (+3 attack): Banados
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
SECRET AGREEMENT: United Kingdom & Banados (map #11)
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 2 to ask the Creator anything.

The Marriage is on!
See my next post.
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
The War of Two Trips: Neon Regime vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedfolks (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4741774

Apparently, two important people from the nation of The Sneedclave and Christian Nation are getting married. A beautiful and very important Christian noblewoman met an ugly fat ass Sneedclaver one day at the border, and he made some random joke about Giga Nigga's fat falling from the sky. She found him charming, so they dated for the past year and now are engaged. They are going to be wed by map # 22
If the Christian Nation and SneedClave deny this wedding, both of them receive a -2 attack and defense penalty for the next 3 maps. If both of them accept the wedding, they will form an alliance and gain a unique capital bonus of +3 attack, +2 defense, and +1 NS increment. Their alliance name will be called "The Christian Sneedclave alliance", and the capital will be located up north in Canada. This alliance must last for at least 10 maps, and cannot be broken by any means until then. No one else can join the alliance.
>>
Rolled 2 (1d10)

>>4741774
Attack Banados and take Madagascar. Fortify Italy and Spain. Banados will rue the day they thought they could take down the Spanish Autocrat!
>>
Rolled 4 (1d10)

>>4741774
Transfer four of our unfortified territories in Australia to SAR (preferably none that are bordering the Morse People) before smashing as hard as we possible can into the Morse People's land in Australia. Defend against any attacks they might throw at us through our North American land.
"Soft skin, kitty babe!
>>
Rolled 1, 6 = 7 (2d10)

>>4741774
>>4741778
"We have no qualms with the Marriage, so long as it is Blessed in a Church of the Lord."

3. Critical Hit (Attack): +10 attack for the current map.

First roll, Attack The Morse People, Fortify Territories. Second roll, defend against the Morse People, Fortify territories
>>
Rolled 1 (1d10)

>>4741774
13. Culture flip (Special): All adjacent territories around you are now yours. You can't take action on those territories on the current map nor they can be attacked. Doesn't work on opponents at war with you and does work on allies.
continue placing down more fortifications everywhere
TO THE CONQSTR
give back the land to Banados after my culture flip
>>
Rolled 9 (1d10)

Fortify just behind my front line, attack back at the Kingdom of Karat. Defend my other borders.
>>4741842
ayy, you won another question for THE CREATOR
>>
>>4742080
Oh bloody hell, you're right.

>>4741774
How can I unlock the mysteries of reality, and discover the secrets of ancient gods?
>>
Rolled 2 (1d10)

>>4741774
Attack DIO's undefended or least defended territories
>>
Rolled 1 (1d10)

>>4741774
Attack all adjacent Neon Regime and Christian Nation territories
>>
Rolled 1 (1d10)

>>4741778
"as long she's dummy Thick, fair game."

KEEP FORTIFICATING OUR BORDERS with neon and Morse
>>
>>4742080
Switching my action. Attack The Morse People as well.
>>
Rolled 6 (1d10)

>>4741842
What did you just say about my mama?
Oh hell no.
Attack the Spanish Autocratic Regime. Fortify my borders in north-western Turkey
>>4741921
Thank you. While you do not possess the territories on this map, I'll take those back after the next map.
>>
File: 04132021map21.jpg (3.38 MB, 3230x1403)
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>>4741774
Notes
=============
Then it's settled! The nations of Christianity and Sneedclave will unite as one! But the most important question is... Who will attend the wedding?
WAR REPORT: The Spanish Autocratic Regime has received great losses against Banados's squads and the United Kingdom's culture flip. The Neon Flamingos, Christian Nation, and DIO's World gained the upper hand against the Morse People and Kingdom of Krat, forcing them to retreat. However, this isn't enough to cause any great losses on the Ancient Brotherhood side...


LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 0 | 216 (+6 a/d) Neon Flamingos: Maxed | 147 (+4 a/d) DIO's World: 11 | 109 (+3 a/d) Spanish Autocratic Regime: 14 | 145 (+4 a/d) The Morse People: 9 | 220 (+6 a/d)
Banados: 6 | 191 (+5 a/d) The Sneedclave: 18 | 49 (+1 a/d) Christian Nation: 0 | 68 (+1 a/d) Kingdom of Karat: 2 | 183 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 1 to ask the Creator anything. (I owe the Spanish Autocratic Regime an answer: >>4741348)

The Marriage is on!
>>4741778 >>4741860 >>4742549
Will be wed by map #22.
=============
Skirmishes/War
=============
Skirmish in Eastern Russia: The Morse People vs. the Christian Nation
The War of Two Trips: Neon Regime vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 9 (1d10)

>>4742704
Attack DIO'S World's Undefended territories.
>>
Rolled 4 (1d10)

Attack The Morse People and defend against The Kingdom of Karat. Build fortifications behind the front line with The Kingdom of Karat.
>>
Rolled 4 (1d10)

>>4742704
"So, cool cats, I got a little trick up my sleeve. You've never seen something like this! You can thank DIO's world for this!"
Give the arrow to one of our squads, tell them to take all of the drugs they can get their hands on, and let them go to town.

Strike away at the Morse People. Full force, cock out, no stopping us.
>>
>>4742902
"Yep. This is truly a Tricky Time."
Activate Trickster. We're swapping rolls with Karat.
>>
Rolled 7 (1d10)

>>4742704
Defend all fortified territories and attack all adjacent hostile territories. Fortify territories one behind the frontline of Flamingos.

>>4742407
-.-- --- ..- / .... .- ...- . / .- / --.- ..- . ... - .. --- -. / -.-- --- ..- / -.-. .- -. / .- ... -.- / - .... . / -.-. .-. . .- - --- .-.
>>
Rolled 9 (1d10)

>>4742704
Attack the Spanish Autocratic Regime and defend my only fortified territory in Greece. Fortify my territories north and east of Greece.
>>4742966
>>4742857
To the Ancient Brotherhood:
It would seem that the Morse People will be at a huge disadvantage (against 4 nations, -6 attack, and -3 defense penalty) if the Sneedclave joins with the Christian Nation against us (not to mention the absurd amount of bonuses they currently have). We should develop some plans and immediately carry them out as soon as possible.

Here's what I'm thinking:
1.The United Kingdom seems to have proven itself to be a valuable ally, so we should invite them to the brotherhood and help me take down the Spanish Autocratic Regime and their other members.
2.Either the Morse People or The Kingdom of Karat should give me some territories to fight the Neon Flamingos or DIO's world. Though, I'm leaning towards the latter as we should take down their weakest member first, then go after the Spanish Autocratic Regime and Neon Flamingos.
3. I've mentioned before about construction projects. We should begin building heavy-duty fortifications in two areas of Japan (one at the sea crossing to North America, the other in northern Japan before the crossing to Sakhalin.), the centermost island of the Phillippines, the island closest to Australia owned by the Morse People, and the most eastern territory of Africa owned by the Kingdom of Karat.
What do you all think?
>>
>>4742970
.. / - .... .. -. -.- / -.-- --- ..- / ..- -. -.. . .-. ... . .-.. .-.. / -- -.-- / -.-. .... .- -. -.-. . ... / .- --. .- .. -. ... - / - .... . / ..-. .-.. .- -- .. -. --. --- ... .-.-.- / .. / -... . .- - / .... .. -- / .. -. / -- --- ... - / ..-. .. --. .... - ... / .. ..-. / .. / -.-. .- -. / --. . - / .-.. . ... ... / . -. . -- .. . ... / --- -. / -- -.-- / -... --- .-. -.. . .-. ... .-.-.- / .. / ... ..- --. --. . ... - / --. .. ...- .. -. --. / -- -.-- / .-. ..- ... ... .. .- -. / - . .-. .-. .. - --- .-. .. . ... / - --- / -... .- -. .- -.. --- ... / .. -. / . -..- -.-. .... .- -. --. . / ..-. --- .-. / .- -. / . --.- ..- .- .-.. / .- -- --- ..- -. - / .. -. / -.-. . -. - .-. .- .-.. / .- ... .. .- .-.-.- / .-- .. - .... / - .... . / ..- -.- / .--- --- .. -. .. -. --. --..-- / -.-- --- ..- / ... .... --- ..- .-.. -.. / . .- ... .. .-.. -.-- / -.-. .-. ..- ... .... / ... .- .-. .-.-.-
>>
>>4742979
-. --- --..-- / .. / -.. --- -. .----. - / ..- -. -.. . .-. ... . .-.. .-.. / -.-- --- ..- .-. / -.-. .... .- -. -.-. . ... .-.-.- / .. - .----. ... / .- -... --- ..- - / -... . .. -. --. / -.-. .- ..- - .. --- ..- ... / .- -. -.. / - .. --. .... - . -. .. -. --. / ..- .--. / .-.. --- --- ... . / . -. -.. ... / .--- ..- ... - / .. -. / -.-. .- ... . / - .... . / .-- --- .-. ... . -....- -.-. .- ... . / ... -.-. . -. .- .-. .. --- / .... .- .--. .--. . -. ... .-.-.- / .. / -.. --- / -... . .-.. .. . ...- . / -.-- --- ..- / -.-. .- -. / -.- .. -.-. -.- / - .... . .. .-. / .- ... ... . ... --..-- / -... ..- - / .-- . / -. . . -.. / - --- / -... . / -.-. .- ..- - .. --- ..- ... / .- -... --- ..- - / .- -. -.-- - .... .. -. --. / - .... .- - / -.-. --- ..- .-.. -.. / .... .- .--. .--. . -. .-.-.- / .- -. -.. / -.-- . ... --..-- / -.-- --- ..- .-. / ... ..- --. --. . ... - . -.. / -.. . .- .-.. / .. ... / .- -.-. -.-. . .--. - .- -... .-.. . .-.-.- / .-.. -- -.- / .. ..-. / -.-- --- ..- / .-- .. ... .... / - --- / - .-. .- -.. . / .. - .-.-.-
>>
Rolled 9 (1d10)

>>4742704
attack the Spanish Autocratic Regime everywhere
>>
>>4742857
I await your question...
>>4742178
You'll never know the true mysteries of reality as the current reality you are in is falsified. Does your conscious believe you are in this dimension, or does it believe you are in another? Split compartmentalization is a harmful thought to your conscious mind, much more like democracy as your previous incarnations had before.
As for the secrets that the ancient god left behind, I regretfully have nothing to give to you. But know this: The future is where your mind should be. Looking back is a lesson, but not something that gives you a sentimental ornament. Just like the beast arising to the north and being slain by a soldier's fire, it does nothing but temporarily slows you down...
I can no longer speak as I am tired... Good luck, wise leader... 3...2...1...
>>
Rolled 2 (1d10)

>>4742704
Attack Banados, and the United Kingdom. Fortify Spain and move all available fortifications up to Spain.

Do I get the Erusea powerup or no? I've got some of their former territory in Australia now, or do I need more?
>>
File: Hm.jpg (17 KB, 552x414)
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>>4743592
>>
>>4743592
No, you must figure out who is Erusea in this game (they are still playing atm).
>>
>>4742996
.- .-.. .-. .. --. .... - / - .... . -. --..-- / .-- . / ... .... .- .-.. .-.. / . -..- -.-. .... .- -. --. . / - . .-. .-. .. - --- .-. .. . ... / -. . -..- - / -- .- .--. .-.-.- / .. / .- .-.. ... --- / .- .--. .--. .-. --- ...- . / --- ..-. / - .... . / ..-. --- .-. - .. ..-. .. -.-. .- - .. --- -. / .--. .-.. .- -. .-.-.-
>>
>>4743613
Ohhh... Okay then. Add on returning the land in Australia to my move in that case.

>>4742865
>>4742902
Going to have to ask for your help on this one. I'm afraid that the identity of this 'Erusea' eludes me...
>>
>>4743657
>>4742857
Acknowledged. I accept your proposed trade as well.
I will wait until the Kingdom of Karat accepts the construction project deal before we begin.

>>4743303
You've done us a great service in helping with our fight against a common enemy, and proved yourself to be a valuable ally. Would you be interested in joining the Ancient Brotherhood? We will provide you with a +1 attack bonus to help you fight the Spanish Autocratic Regime if you do join us.
>>
>>4743696
yes i will join the Ancient Brotherhood
>>
>>4743660
I think it's a reference to this?
https://acecombat.fandom.com/wiki/Erusea
The comments say it might be a reference to Italy or China, but there's no way for us to get to China and you're already in Italy, so if that is the case it's a miss. Maybe it's something else?
>>
>>4743715
Splendid. I will speak with my other brothers, and we will get back to you when we finalize your membership to the brotherhood.
>>4743657
>>4742857
To the Ancient Brotherhood:
The United Kingdom (I'm surprised they haven't realized they keep spelling their name wrong) said they want to join us. Do you, The Morse People and Kingdom of Karat, accept this country into the brotherhood?
>>
>>4743724
- .... . / -- --- .-. ... . / .--. . --- .--. .-.. . / .- -.-. -.-. . .--. - / - .... . / ..- -. .. - . -.. / -.- .. -. --. -.. --- -- / .. -. - --- / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .-.-.- / -.--. .... . / .--. .-. --- -... .- -... .-.. -.-- / .--. ..- - / .- / - -.-- .--. --- / .. -. / .... .. ... / -. .- -- . / .- - / ... --- -- . .--. --- .. -. - / .- -. -.. / .- ..- - --- ..-. .. .-.. .-.. . -.. / - .... . / -. .- -- . / ..-. .. . .-.. -.. / .-- .. - .... / - .... . / - -.-- .--. --- -.--.- .-.-.-
>>
>>4743718
In another place and time, there once was a nation likes ours who called themselves Erusea. They disappeared long before we had to escape that place, and unfortunately, I cannot remember what they were like...
Basically, they were a nation from two editions ago, and the Creator's saying that they're playing again this round. I thought I'd have to take land where they used to be (Australia), but it turns out I have to take it from the former player themselves. Problem is, I have no idea who they are or could be since they disappeared around the same time I popped into existence. Hopefully the Flamingos can remember something.
>>
>>4743724
I accept the United Kingdom into the brotherhood. I also accept the proposed construction project.
>>
>>4743958
>>4743762
Ay. I too agree with this.
>>4743715
The United Kingdom, welcome to the brotherhood.
>>
>>4743767
It's not any of us, I know it's not Banados, and UK probably isn't it. That leaves the Christian Nation, Sneedclave, Karat and the Morse People.
>>
File: 04132021map22.jpg (3.37 MB, 3230x1403)
3.37 MB
3.37 MB JPG
>>4742704
Notes
=============
The Spanish forces in Europe continue to retreat from Banados and the United Kingdom. The Neon Flamingos has demonstrated to the morse people that a few beeps aren't enough to cause a good song or rhyme. And lastly, the Kingdom of Karat has successfully advanced into Africa.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 9 | 215 (+6 a/d) Neon Flamingos: 0 | 161 (+4 a/d) DIO's World: 15 | 95 (+2 a/d) Spanish Autocratic Regime: 16 | 122 (+3 a/d) The Morse People: 16 | 207 (+5 a/d)
Banados: 15 | 214 (+6 a/d) The Sneedclave: 18 | 49 (+1 a/d) Christian Nation: 6 | 68 (+1 a/d) Kingdom of Karat: 6 | 185 (+5 a/d)
=============
National Strength active power-ups
=============
Immune to Insurrection: The Morse People (until map #23)
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 1 to ask the Creator anything.

The Marriage is on!
>>4741778 >>4741860 >>4742549
Will be wed by map #22.
=============
Skirmishes/War
=============
The Morse-Christian War: The Morse People vs. the Christian Nation
The War of Two Trips: Neon Regime vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4744019
attack the Spanish Autocratic Regime and the Neon Flamingos everywhere
>>4740583
>>4743303
>>4741921
>>4741084
>>4740967
>>4740583
how the hell did i not realized until now that i misspelled my name 6 times
>>
File: Pls.jpg (29 KB, 704x728)
29 KB
29 KB JPG
Rolled 6 (1d10)

>>4744019
Push back against the Ancient Brotherhood for their unjust war. They will regret fighting the forces of Spanish Autocracy! Fortify as much of Spain and Canada as possible. Transfer fortifications from South America to Spain as well.


>>4743996
Damn, I was hoping you'd know. Oh well. Guess I'll have to rely on luck for this one.

>>4742549
Pic related
>>
>>4744035
almost forgot to add attack DIO's World
>>
Rolled 1 (1d10)

>>4744035
>>4744037
fuck forgot to roll
>>
Rolled 5, 7 = 12 (2d10)

>>4744019
Die 1: Attack Banados, Fortify Territories starting in Russia.

Die 2:≤6 Defend against Banados, Fortify Territories starting in Russia.
>6 Attack Banados, Fortify Territories starting in Russia.

Both rolls, defend Sneedclave against Attacks from The Morse People.
>>
>>4744038
"It appears you are Allowed to ask a High Power a question."
>>
>>4744019
"I believe my National Strategy Power is One Below where it really is due to our Alliance with Sneedclave."
>>
Rolled 2 (1d10)

>>4744019
Smash as hard as I can into the Morse people in America while defending against any attacks from them in Australia while fortifying the territories behind the front line of our Australian territories.

Defend against any assault the United Kingdom throws our way.
>>
Rolled 3 (1d10)

>>4744019
Attack all adjacent Neon Regime territories and fortify per the construction project
>>
Rolled 9 (1d10)

>>4744019
URAHHH, declares war upon the Morse people and invade their Mexican territory
>>
Rolled 3 (1d10)

Attack the UK and The Morse People, defend my fortified territories from The Kingdom of Karat, attack from my unfortified ones. Fortify behind my front line with The Kingdom of Karat.
>>
Rolled 10 (1d10)

>>4741774
Fortify North East Somalia. Attack DIO's World
>>
>>4743328
What is true power. Is it the physical abilities of a man, his ability to lead armies, or his wit and guile.
>>
Rolled 3 (1d10)

>>4744019
Fire!
Attack The Christian Nation and the Spanish Autocratic Regime. Fortify in the Phillippines, Indonesia, and Africa.
>>4744038
Yeah bro ask the creator anything
>>4744059
Next map bro
>>
File: 04142021map23.jpg (3.36 MB, 3230x1403)
3.36 MB
3.36 MB JPG
>>4744019
Notes
=============
DIO's World suffered from the ravaging Brotherhood forces in Africa. The Neon Flamingos lost the north-western territory of Australia, but the Morse People received a surprise attack by the sneeders above them in North America. In Europe, The Spanish forces broke through UK forces but were unable to break through Banados forces.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation, Sneedclave | +3 attack, +2 defense, +1 NS increment
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 10 | 201 (+5 a/d) Neon Flamingos: 2 | 159 (+4 a/d) DIO's World: 18 | 81 (+2 a/d) Spanish Autocratic Regime: Maxed | 135 (+3 a/d) The Morse People: 19 | 212 (+6 a/d)
Banados: 18 | 215 (+6 a/d) The Sneedclave: Maxed | 53 (+1 a/d) Christian Nation: 11 | 67 (+1 a/d) Kingdom of Karat: 16 | 197 (+5 a/d)
=============
National Strength active power-ups
=============
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
Ticking timebomb activated: Spanish Autocratic Regime & Neon Flamingos
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 10 to ask the Creator anything. (owe Karat and UK an answer)

The North American Earthquake
A massive earthquake has struck the Americas. The people seem to be ok, but there was a lot of damage to the fortifications there. Billions of dollars are lost due to this event...
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 7 (1d10)

>>4744989
Full out assault against the Morse People land. Fortify the land I have behind the frontlines in Mexico.
>>
>>4742865
Transfer me your land bordering the Morse people. I'll give you some land in Australia to balance out the numbers. I can deal with the Morse people, you focus on removing the Karat.
>>
>>4745001
Correction. Not Australia but somewhere in South America for where I'll give you some territories
>>
>>4745001
I'll leave it to you then.
To Conqstr: Cede my territories bordering The Morse People to Neon Flamingos.
>>
>>4745007
TO CONQSTR In exchange, give them an equal amount of territory in South America, preferably near some of our fortifications there.
>>
>>4744989
If I was able to successfully attack Australia, why didn't I gain any territory in the Americas?
>>
>>4745033
Because Neon Flamingo's defense was weaker than his attack. And both of you tied at attack with 7.
>>
>>4744053
May I ask why you are fighting me? I know I took your land in Russia, but this was to support my brother since you caused an insurrection in his territories.
I see no reason for us to fight each other.
>>
Rolled 9 (1d10)

Defend from my fortified territories, attack from my unfortified territories. Fortify behind my fortified border with The Kingdom of Karat.
>>
Rolled 1 (1d10)

>>4744989
attack the Spanish Autocratic Regime and DIO's World
>>
>>4745239
a god damm 1 again
>>
Rolled 8 (1d10)

>>4744989
Defend everywhere. Fortify in construction areas.
>>4745239
>inb4 watch 25 of your +3 fortifications get destroyed by a potential blitzkrieg strike from SAR.
>>
>>4744989
i have a question for the Creator how can i end my enemies
>>
>>4744715
Ah, another leader who asks for power... Very well.
A long time ago, there were tribes of people. In each tribe, there is one who is smarter, stronger, and powerful than the others. The one with the most power is the one who gets anything that they wanted out of the tribe. The ability to command others, gain all the women of that tribe, and the power to expel others as they please. Usually, it is a man who is the strongest, and to become such a man would be a boon to this world and another.
However, to become the strongest, you must be a wise benevolent king. You must possess strong charisma, appearance, and knowledge to get what you want. You don't hurt others for the sake of hurting them, but only within reason. You also ensure that all trades are beneficial to both parties, and they bend to you in manipulation.
That is true power. A lion will be able to bend all the knees of the sheep when it walks proudly. Make use of your current situation, and the river of gold will flow towards you.
I give you my blessing as a result of your endeavor for growth. Make use of it...3...2...1...


Give +3 attack on their next attack to The Kingdom of Karat

>>4745372

Forgetful one, you cannot end your enemies as a whole. They will continue to exist through spirit and different bodies. Many leaders have come to me to put an end to this war, but I cannot always help each and every single one of you. If you truly wish to end an enemy, you would either gain enough power and strategic manipulation to banish them or make them your friend.
Leader... My vision is starting to faint, and I grow more tired every time I talk to any of you... I shall give you another part of my blessing in hopes that you could defeat your enemies...Use it well...3...2...1...


Max out the United Kingdom's National Strength.
>>
Rolled 8 (1d10)

>>4744989
Attack DIO prioritizing his undefended territories.
>>
>>4745479
- .... . .-. . / .. ... / -. --- / .--. --- .. -. - / .. -. / .--. .-. .. --- .-. .. - .. --.. .. -. --. / ..- -. -.. . ..-. . -. -.. . -.. / - . .-. .-. .. - --- .-. .. . ... .-.-.- / -.-- --- ..- / .-.. --- ... . / -. --- - .... .. -. --. / ..-. .-. --- -- / .- - - .- -.-. -.- .. -. --. / -.. . ..-. . -. -.. . -.. / - . .-. .-. .. - --- .-. .. . ... --..-- / .- -. -.. / .. ..-. / - .... . -.-- / .... .- ...- . / ..-. --- .-. - .. ..-. .. -.-. .- - .. --- -. ... --..-- / . ...- . -. / .. ..-. / -.-- --- ..- / -.. --- -. .----. - / - .- -.- . / - .... . / - . .-. .-. .. - --- .-. -.-- --..-- / -.-- --- ..- / -.-. .- -. / -.. .- -- .- --. . / - .... . / ..-. --- .-. - .. ..-. .. -.-. .- - .. --- -. ... .-.-.-

>>4745254
.-- .... -.-- / .-- --- ..- .-.. -.. / -.-- --- ..- / ... .- -.-- / - .... .- - / .--. ..- -... .-.. .. -.-. .-.. -.-- --..-- / --- .-. / . ...- . -. / .- - / .- .-.. .-.. ..--.. / .- - / .-.. . .- ... - / .-- .- .. - / ..-. --- .-. / ... .- .-. / - --- / .-. --- .-.. .-.. / ..-. .. .-. ... - / -... . ..-. --- .-. . / --. .. ...- .. -. --. / - .... . -- / .. -.. . .- ... / --- -. / .... --- .-- / - --- / .-. . ... .. ... - / ..- ... .-.-.-
>>
>>4745493
Why not? It's obvious don't you think? The United Kingdom can switch to defend at any time without losing their roll.
>>
>>4745239
bro switch to defend or u might lose a lot of territories to SAR
>>
>>4745540
got it was planing to do it anyways
>>
>>4745239
you know what fuck it changing from attacking to defending
>>
>>4745513
-... . -.-. .- ..- ... . / ... .- .-. / -- .. --. .... - / -. --- - / .... .- ...- . / -.-. --- -. ... .. -.. . .-. . -.. / ..- ... .. -. --. / -... .-.. .. - --.. -.- .-. .. . --. / ..- -. - .. .-.. / -.-- --- ..- / .... .. --. .... .-.. .. --. .... - . -.. / .... --- .-- / --. .-. . .- - / .. - / .-- --- ..- .-.. -.. / -... . / - --- / ..- ... . / .. - .-.-.- / -.-- --- ..- / -.-. .- -. / - . .-.. .-.. / ..- -.- / - --- / -.. . ..-. . -. -.. / .. -. ... - . .- -.. / .-- .. - .... --- ..- - / ... ..- --. --. . ... - .. -. --. / - .... . / -... . ... - / .--. --- ... ... .. -... .-.. . / .--. .-.. .- -.-- / - --- / ... .- .-. .-.-.-
>>
>>4745584
Blah Blah Blah
Ya know, being a leader seems to be too much to handle some days. Maybe I should let you be in charge of my people since you are a "know-it-all". beep boop beep.
>>
Rolled 6 (1d10)

>>4744989
Activate Blitzkrieg and overwhelm the forces of the Ancient Brotherhood. Fortify Spain and Italy. Once more unto the breach! No surrender, no retreat! Today we taste victory!
>>
>>4745597
.-- . .-.. .-.. / .. / --. ..- . ... ... / .. / .- .--. --- .-.. --- --. .. --.. . / ..-. --- .-. / - .-. -.-- .. -. --. / - --- / .--. .-. . ...- . -. - / -- -.-- / .- .-.. .-.. .. . ... / ..-. .-. --- -- / .... . .-.. .--. .. -. --. / --- ..- .-. / . -. . -- .. . ... .-.-.-
>>
>>4745618
Yes, you've committed a grave crime indeed. Your apology will not be accepted.
>>
>>4744318
"Allow me to go through your Borders and I will allow you to go through mine."

>>4745105
"Our Brothers in Australia Wept when they Heard the News in Africa. You and your "brother" attacked us even after we attempted to Stop the righteous Rebellion."
>>
>>4745646
The Christian Nation of Africa was bound to be consumed by a larger nation such is the nature of life. You blatant attack on Morse was no more a just war then our decimation of the Christian Nation of Africa. I would hope that your provcations prove that your a man of reason rather then a beast of emotion. I entail you to consider what lands hold the greatest value to you and your people. The asian territories which you could never hope to fully control, or the contients of North and South America which would provide you with many a boon. I would hope you would take your greatest opportunity now rather then waste it and have the Neon Regime strike you down latter.
>>
>>4745646
The Morse People gave you an opportunity to make peace with us, but you turned it down and continue attacking. We attacked you because it was a defensive response to your insurrection that you've deliberately created and your other attacks on us. You took land from us, so we wanted land from you in return. What's also interesting is that you didn't denouce DIO's World the time it happened because they done the exact same thing. Sounds like a double standard to me.
>>4745699
I second what Karat is saying. While I have no interest in war with you, that isn't a problem if you continue to fight me.

So, I'll give you one last opportunity: Make peace with us. We're done with this whole dance, and you should be too. What happened, happened, and we should move on from this. This shouldn't be a long war over, what, ~16 territories in Africa?
>>
>>4745699
>The Christian Nation of Africa was bound to be consumed by a larger nation

"Do not Play word games with me, Snake. You were the First to Attack the Christian Nation of Africa, a Country that did not Provocative, Antagonize, or Cause Undue Harm to Any, except by Virtue of its own Existance, according to your 'Logic'. You, as the Harbinger of your 'brothers', have shown the World that at the first Sign of Weakness, and once Surrounded on all sides by your Ilk, you will consume as Vultures to Carrion. I will Not Fall for the Lies of a forked-tongue, so Keep it in your twisted Head."
>>
>>4745771
It doesn't matter who struck first. See >>4745749 in spoilers.
My brothers did what they think is right. It's unfortunate for the Christian Nation of Africa, but they shouldn't have settled in that land to begin with.
>>
>>4745749
"A Man that will not Show his Face when Speaking is not worth Listening to. You Claim the powers of Omniscience, the Realm Above which alone belongs to the Alpha and Omega?"

"The Value of Life is so Cheap that it doesn't have to be properly Measured? You Shall Atone."
>>
>>4745771
The Christian Nation of Africa was doomed from the start. Weaker then all 3 nations surrounding him, there were only two possible outcomes for him. Be used as a pawn in the wars to come before being betrayed or be destroyed. I decided the later for is it not merciful to spare somone from such suffering and betrayal.
>>
>>4745771
Do not listen to the lies of the Ancient Brotherhood, fellow warrior. You did not declare war on them first, and they decided to exact punishment for your action with the annihilation of your country. They have proven through treachery, as they secretly made pacts with the United Kingdom, plotted the destruction of those who would not bow down before them, and unjustly attacked myself, that they are not to be trusted. We must fight on together, against this unholy alliance of despoilers and plundered, for the good of the world and its people.
>>
>>4745899
Ah, so you're clawing at what we do and making a petty comment out of it? Again, how hypocritical. What will you do next? Attack the Neon Regime because they're neighboring you? Something tells me that you want war for nothing, and it doesn't matter if I put my messages in spoilers. The message is strictly confidential between the ancient brotherhood and you.

>"The Value of Life is so Cheap that it doesn't have to be properly Measured? You Shall Atone."
Right, just like the lives in Australia that were lost due to your insurrection.
And no, I won't apologize, and it is up to my brothers if they want to apologize. Again, what's done is done and you have no reason to continue fighting us. If you attack us again, there won't be another opportunity for peace between us ever again. I thought you were peace lovers, no?
>>
>>4745971
You're warmongering is something that cannot be contained, as proven by your attacks against my nation. I still haven't received a reason for it, or even what you want from me. Do not try to trick the Christian Nation our of this war, it is one that you started and you must be the ones to end it, if you don't wish for us to fight on until one side is extinguished.
>>
Politics is a system upon itself, and justifications are merely a sentiment that should be left for the commoners, not the leaders.
>>
File: Checked.jpg (127 KB, 866x800)
127 KB
127 KB JPG
>>4746000
>>
>>4745996
I have my reasons. If you wish for peace, then let's talk. Otherwise, away with you. This is between the Ancient Brotherhood and Christian Nation. Your interference is giving me more of a reason to fight you.
>>
>>4746028
Ah, peace. Such a fragile thing. I would enter into negotiations, but I have little hope they'd produce anything. It would have to be a fair and just agreement, which both sides could accept, but what would prevent you from turning around and stabbing me in the back for a second time? And you'd have to make the United Kingdom accept it as well, and I don't believe they would put away their belligerence for some measly peace deal. So while I do desire it, I do not think that desire will become reality.
>>
>>4746049
You're implying that you have a deal in mind? Out of curiosity, what is it then?
>>
>>4746061
The only deal I would accept is one where my pre-war land is returned to me and I keep anything extra I've taken since then. I would also like guarantees that the United Kingdom would not restart the war, though I am incredibly distrustful of them. A buffer zone given to the Sneedclave perhaps would suffice, and I am open to sticking entirely to my pre war borders if the Sneedclave administers said zone.

This is what would grant us peace. However, I have little hope of it working, and if I see secret communications between you and the United Kingdom, then the deal is off.
>>
Rolled 5 (1d10)

>>4744989
Defend all territories bordering the Flamingos, attack all adjacent Sneedclave territories, and fortify per the construction plan.
>>
File: 04142021map24.jpg (3.37 MB, 3230x1403)
3.37 MB
3.37 MB JPG
>>4744989
Notes
=============
The United Kingdom suffered a significant loss in the battle of south-western Europe, losing many fortifications and territories in the process. However, the Spanish forces still are unable to break through Banados fortifications, but made a few dents here and there. The Neon Flamingos made successful advances against the Morse People, but their sheer strength didn't make a difference against them. DIO's World lost two territories in northern Africa by the kingdom of karat, who was blessed by The Creator.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation, Sneedclave | +3 attack, +2 defense, +1 NS increment
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: Maxed | 169 (+4 a/d) Neon Flamingos: 9 | 164 (+4 a/d) DIO's World: Maxed | 79 (+2 a/d) Spanish Autocratic Regime: 0 | 167 (+4 a/d) The Morse People: Maxed | 207 (+6 a/d)
Banados: Maxed | 215 (+6 a/d) The Sneedclave: Maxed | 53 (+1 a/d) Christian Nation: 19 | 67 (+1 a/d) Kingdom of Karat: Maxed | 199 (+5 a/d)
=============
National Strength active power-ups
=============
Giga Nigga Killer (+3 attack and defense) The Sneedclave >>4740234 (until map #25)
Ticking timebomb activated: DIO's World
Blitzkrieg aftermath (+3 attack): Spanish Autocratic Regime
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 10 to ask the Creator anything.

shit i was going to do one but i forgot lol
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
>>4745971
"A Peaceful Protest is now a bloody Coup? What 'lives' lost was Citizenship to a Country whose Silence backed a deceitful dictatorship crushing a peaceful Country for no reason other than to satisfy their own Earthly Materialistic Ego. Afterwards, the Reward for these brave people laying down their Arms, no longer being part of a Nation who would trampled upon those weaker than themselves, when the newly free souls sought peace amongst themselves and their God? Brutal servitude as the Morse People once more rolled through their lands and once more pressed the yoke of servitude on them. You have not read our scriptures."

'When a strong man armed keepeth his court, those things are in peace which he possesseth.. '
>>
>>4746443
>>4746105
>>4745581
TO THE ANCIENT BROTHERHOOD (VERY IMPORTANT TOP SECRET)
We should all use the National Strategy "supporter" to get +6 attack for the next few maps considering that all of us are maxed out in national strength.
>>
Rolled 1, 8 = 9 (2d10)

>>4746462
≥8 Attack Banados, Fortify Territorties
<8 Defend against Banados, Fortify Territories
Unless a NS is used against me, Defend against Banados, Fortify Territories

Both rolls, Defend Sneedclave
If Sneedclave agrees to border agreement, than Attack Morse People instead
>>
>>4746466
.- --. .-. . . -.. --..-- / - .... .. ... / .. ... / .- / ... --- ..- -. -.. / ... - .-. .- - . --. -.--
>>
>>4746466
I agree
>>
Rolled 1 (1d10)

>>4746108
>>4746464
>>4746480
Yeah no. Attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories. I activate Supporter.
9. Supporter (Power-up): Everyone in your alliance receives a +2 attack for the next 2 maps except you. Effect stacks.
>>
Rolled 3 (1d10)

>>4746462
9. Supporter (Power-up): Everyone in your alliance receives a +2 attack for the next 2 maps except you. Effect stacks.
attack the Spanish Autocratic Regime
>>
Rolled 3 (1d10)

>>4746462
Attack all adjacent Neon Regime and Sneedclave territories and fortify per the construction plan. Activate Supporter.
>>
Rolled 2 (1d10)

>>4746462
Attack the Ancient Brotherhood on all fronts. Cheap tricks will not stop us. For the Motherland! They will regret going against glorious Spain!
>>
Rolled 2 (1d10)

>>4746462

Defend against any attacks the Karat group throw our way while smashing into the Morse People.
>>
What the fuck, why are we all rolling like shit now?
>>
Rolled 1 (1d10)

>>4746462
Attack DIO
Activate Supporter
>>
Rolled 1 (1d10)

Activate Blitzkrieg, attack The Neon Regime.
>>
>>4747188
>attack the Neon Regime
Fucking excuse me?
>>
>>4747218
huh
wait
I made a motherfucking typo goddammit
Ancient Brotherhood
>>
>>4747188
I meant the Ancient Brotherhood QM, please don't
>>
>>4747223
>>4747219
>>4747188
It's fine. I'll still consider it an attack on the ancient brotherhood using blitzkrieg.

I'm surprised that no one rolled higher than a 3 for this map. wtf?
>>
File: 04152021map25.jpg (3.36 MB, 3230x1403)
3.36 MB
3.36 MB JPG
>>4746462
Notes
=============
After an unpredictable snowstorm that cast the world, the allied forces against the Ancient Brotherhood were ultimately beaten by a combined effort. The Neon Regime forces had to retreat on all lines, with DIO's World suffering despite their great strength.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation, Sneedclave | +3 attack, +2 defense, +1 NS increment
=============
United Kingdom: 0 | 182 (+5 a/d) Neon Flamingos: 11 | 152 (+4 a/d) DIO's World: 0 | 74 (+2 a/d) Spanish Autocratic Regime: 2 | 150 (+4 a/d) The Morse People: 0 | 227 (+6 a/d)
Banados: 0 | 220 (+6 a/d) The Sneedclave: Maxed (last chance) | 45 (+1 a/d) Christian Nation: Maxed | 66 (+1 a/d) Kingdom of Karat: 0 | 204 (+5 a/d)
=============
National Strength active power-ups
=============
Supporter (x4)(+6 attack): >>4746505 >>4746620 >>4746623 >>4747113 (until map #27)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 10 to ask the Creator anything.
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedpeople (2 maps till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 7 (1d10)

Defend from all fortified territories, attack from all unfortified territories, fortify behind all my unfortified territories on the front line.
>>
Rolled 1 (1d10)

>>4747414
"Shit!"
Defend my fortified territories, build up fortifications behind my frontlines, and try striking back from my frontlines.
>>
>>4747435
OH COME ON GIVE ME A BREAK
>>
Rolled 5 (1d10)

>>4747414
Attack Dio
>>
Rolled 7 (1d10)

>>4747414
Attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories. Move my fortifications in Russia east, and give the territory in Africa back to the Kingdom of Karat. Move the fort in the Phillippines to the center island.
>>
>>4746620
>>4746623
>>4747113
Also great work brothers. We got them on the run now.
>>
Rolled 4 (1d10)

>>4747414
Defend from Banados and Attack the United Kingdom. Fortify Italy and Spain. Move the fortifications in Spain behind the front line.
>>
Rolled 1 (1d10)

>>4747414
attack Spanish Autocratic Regime
>>
>>4748276
>1
WTF
>>
>>4748280
-.-. .... .. .-.. .-.. / --- ..- - / -.. ..- -.. . --..-- / - .... . / --- -. .-.. -.-- / .-- .- -.-- / -.-- --- ..- / -.-. --- ..- .-.. -.. / .... .- ...- . / .-.. --- ... - / - .... .. ... / - ..- .-. -. / .-- .- ... / .. ..-. / -.-- --- ..- / .-. --- .-.. .-.. . -.. / .- / .---- / .- -. -.. / ... .- .-. / .-. --- .-.. .-.. . -.. / .- / .---- -----
>>
Rolled 5 (1d10)

>>4747414
Attack all adjacent Sneedclave and Neon Regime territories and fortify per the construction plan.
>>
File: 04152021map26.jpg (3.35 MB, 3230x1403)
3.35 MB
3.35 MB JPG
>>4747414
Notes
=============
The Neon Regime and the Christian Sneedclave still hold on as the Brotherhood forces continue to advance forward. The earth rumbles a little...

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation, Sneedclave | +3 attack, +2 defense, +1 NS increment
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 1 | 196 (+5 a/d) Neon Flamingos: 12 | 141 (+4 a/d) DIO's World: 7 | 64 (+1 a/d) Spanish Autocratic Regime: 6 | 131 (+3 a/d) The Morse People: 5 | 251 (+7 a/d)
Banados: 7 | 227 (+6 a/d) The Sneedclave: 0 | 37 (+1 a/d) Christian Nation: Maxed | 63 (+1 a/d) Kingdom of Karat: 5 | 211 (+6 a/d)
=============
National Strength active power-ups
=============
Supporter (x4)(+6 attack): >>4746505 >>4746620 >>4746623 >>4747113 (until map #27)
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator
Roll a 10 to ask the Creator anything.
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============

=============
Inactive nations
=============
The Sneedpeople (1 map till death)
=============
Potential superpowers:
=============
The Morse People, Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 3 (1d10)

>>4748994
attack both Spanish Autocratic Regime and DIO's World everwhere
>>
File: NS.png (164 KB, 572x514)
164 KB
164 KB PNG
Rolled 8, 4 = 12 (2d10)

>>4748994
Defend against Banados, Fortify Territories
Defend Sneedclave

26. Insurrection (Special): Converts one (and starts with one) territory on any met nation as a rebellious territory caused by you (indicated with dots with your colors). For the next 3 maps, if you roll lower than your opponent, the rebellious territory will capture any adjacent territory nearby. If you don't roll, then the insurrection will grow. Once it expires, any rebellious territory becomes free. The rebellious territory cannot be attacked and doesn't work on nations with less than 60 territories. Can only be used on one nation and not multiple, and if the nation has been attacked by this national strategy, it cannot be used again until the insurrection clears out and subsequently after the next 5 maps. The rebellious territory isn't considered a part of any nation, and only spreads to the nation suffering from this national strategy.
>>
Rolled 1 (1d10)

>>4748994
Defend forftified territories, fortify behind the frontline, attack the frontline.
This is probably going to be another fucking two or something.
>>
>>4749049
you know maybe I should just cede my land to someone if my rolls are becoming this.
>>
>>4749048
"Adding on to my second Roll." Should the Sneedclave no longer exist, Expand into their former Territories.
>>
Rolled 3 (1d10)

>>4748994
Attack from my unfortified territories, and defend from my fortified. Push back against the perfidious brotherhood as much as we can.

>>4749051
We'd need all of it to even make a dent, kek.

>>4749056
Uh, with how things are going and how the brotherhood has taken a superior position through deceit and treachery, not even giving reasons for their attacks against us, what do you say about the rest of us joining your alliance?

We don't want your alliance bonuses, I swear.
>>
>>4749229
You can't join their alliance >>4741778
>>
>>4749237
Oh, damn. Oh well, was worth a shot.
>>
Rolled 9 (1d10)

>>4748994
Countinue attacking DIO
>>
Rolled 3 (1d10)

>>4748994
Attack all adjacent Neon Regime and Sneedclave territories, and fortify per the construction plan
>>
>>4749237
Yo, do you want all of my land besides the sea crossing to South America and Gibraltar?
I can't do shit so the best I can do is probably build up 'fuck you' levels of fortifications on a couple of territories.
>>
Rolled 8 (1d10)

>>4748994
Attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories. Move my +6 fort off on the Indonesian island. Destroy the cities in the Spanish Autocratic Regime. Raid some of their villages for some candy and pigs. Drink some beer and gamble along the way. Tell the Christians to fuck off with their Christianity and shit. If everything goes well, throw a party in the alliance capital. Otherwise, into the rabbit hole.
>>
>>4749601
I won't say no.
>>
Rolled 10 (1d10)

>>4749611
To Consqstr: Cede all my territories except the sea crossing to South America and the southern half of the Gibraltr strait to Neon Flamingos.
Fortify my territories.
>>
To The Creator: How do I reclaim my people's homeland in Cairo?
>>
File: 04162021map27.jpg (3.3 MB, 3230x1403)
3.3 MB
3.3 MB JPG
>>4748994
Notes
=============
The collapse of the Sneedclave has shaken the Christian Nation, but the union of two continues to live. DIO's World has now entrusted most of its territories to the Neon Flamingos in an attempt to bring down the brotherhood. Will this strategy work?

Despite the collapse of the Sneedclave, the Christian Sneedclave Alliance will continue to exist until the alliance capital is destroyed.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation | +3 attack, +2 defense, +1 NS increment
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 4 | 211 (+6 a/d) Neon Flamingos: 13 | 177 (+5 a/d) DIO's World: 17 | 2 Spanish Autocratic Regime: 9 | 114 (+3 a/d) The Morse People: 8 | 279 (+7 a/d)
Banados: 15 | 232 (+6 a/d) Christian Nation: 0 | 61 (+1 a/d) Kingdom of Karat: 14 | 224 (+6 a/d)
=============
National Strength active power-ups
=============
Insurrection on The Morse People: until map #29
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Creator (owe DIO an answer)
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============
The Morse People
=============
Inactive nations
=============

=============
Potential superpowers:
=============
Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 1 (1d10)

>>4749761
Expand into America, attack all adjacent Neon Flamingo territories, and continue the fortifying per the construction project
>>
>>4749771
>>4749498
>>4748298
>>4746623
>>4746443
>>4744088
>>4742966
>>4742533

>Rolled 1, 7, 1, 3, 5, 3, 5, 3, 1 this war
>>
Rolled 6 (1d10)

>>4749761
Fortify behind the front line, expand into America, strike as hard as humanly possible against the Morse People, defend against Karat.

I expect a horrible roll and if I don't get one, I demand an applause.
>>
>>4749794
HOLY SHIT A ROLL THAT'S FINALLY ABOVE A FUCKING TWO
Cold comfort since we're probably going to lose unless Conqst smashes us in the teeth with another event but hey.
>>
.-- . / -.. --- / -. --- - / -.- -. --- .-- / .-- .... -.-- --..-- / -... ..- - / - .... .. ... / .-- --- .-. .-.. -.. / .... .- ... / -.-. --- -. ... .. ... - . -. - .-.. -.-- / ..- -. -.. . .-. . ... - .. -- .- - . -.. / - .... . / --. .-. . .- - / -- --- .-. ... . / .--. . --- .--. .-.. . --..-- / .- -. -.. / ... .- .-- / - .... . -- / .- -. / . .- ... -.-- / - .- .-. --. . - .-.-.- / -. --- .-- --..-- / .- ... / - .... .. ... / .-- --- .-. .-.. -.. .----. ... / ..-. .. .-. ... - / ... ..- .--. . .-. .--. --- .-- . .-. --..-- / - .... . / ..-. --- --- .-.. ... / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .----. ... / . -. . -- .. . ... / ... .... .- .-.. .-.. / .-.. . .- .-. -. / --- ..- .-. / - .-. ..- . / .--. --- .-- . .-. .-.-.-

>>4749804
.- - / .-.. . .- ... - / -.-- --- ..- .----. ...- . / .-. --- .-.. .-.. . -.. / .- -... --- ...- . / .- / ..... / -- --- .-. . / - .... .- -. / --- -. -.-. . / - .... .. ... / .-- .- .-.
>>
>>4749807
You had three allies pumping you to get +6 ATK, we literally could not beat you unless you got a 1 and we all got tens. Like you're in position to complain about rolls.
>>
>>4749811
--- -.- --..-- / -... ..- - / - .... .- - / .-- .- ... -. .----. - / -- . / .-.. --- ... .. -. --. / - --- / .-. .- -. -.. --- -- / -.-. .... .- -. -.-. . --..-- / - .... .- - / .-- .- ... / ..- ... / --- ..- - .--. .-.. .- -.-- .. -. --. / -.-- --- ..- / - --- / .--. ..- - / -.-. .... .- -. -.-. . / --- -. / --- ..- .-. / ... .. -.. . ... .-.-.- / -- -.-- / .-. --- .-.. .-.. ... / .... .- ...- . / -... . . -. / -.-. --- -. ... .. ... - . -. - .-.. -.-- / --. .- .-. -... .- --. . / - .... .. ... / . -. - .. .-. . / .-- .- .-. --..-- / -.-- --- ..- .-. ... / .-- . .-. . / -- ..- -.-. .... / -.-. .-.. --- ... . .-. / - --- / .- ...- . .-. .- --. . --..-- / ... --- / .. / -.. --- / - .... .. -. -.- / .. / .- -- / .. -. / .- / .--. --- ... .. - .. --- -. / - --- / -.-. --- -- .--. .-.. .- .. -. / .- -... --- ..- - / .-. --- .-.. .-.. ... .-.-.-
>>
>>4749815
While yes, it's a good tactic and I'm not complaining about that, it's a bit disheartening getting fucked by bad rolls on top of the enemy having +6 to everything. Doesn't fucking help when one of our few allies fucks off because I guess automatic rolls are too advanced for their brain.
>>
>>4749820
>Doesn't fucking help when one of our few allies fucks off because I guess automatic rolls are too advanced for their brain.
-.-- . .- .... --..-- / ... ..- -.-. -.- ... / -.. --- . ... -. .----. - / .. - ..--..
>>
Rolled 8 (1d10)

Uh, you forgot my foritifcations.
Continue fortifying my two territories to ridiculous levels.
>>
File: 04162021map27.jpg (3.3 MB, 3230x1403)
3.3 MB
3.3 MB JPG
>>4749615
A reclamation of one's sentimental item is a sacred and memorable ornament of resplendence. However, the chords of time have struck and you are in no position of rejuvenation. It is regretful, but not entirely impossible to achieve back.
Yes, the rewinding of time is possible but very unlikely. Would you rather make your enemy a friend, or make your enemy a master to slaves of emotion? Bare my words... This is how nature is meant to be. The antagonizing pain of the past is what inflicts your impetus for return, and you should contain it if you wish to remain strong.
I believe my time is done in this world... But I shall give you my last blessing, great leader... My conscious fades...fades...3...2...


Give DIO's World 2 National Strategies to use next map.
>>
Rolled 3 (1d10)

>>4749761
Just...A...Little...More... (copyrighted JALM, all rights reserved)
Attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories and western Alaska.
>>
Rolled 3 (1d10)

>>4749761
Attack Neon
>>
Rolled 8 (1d10)

attack Neon Flamingos and Spanish Autocratic Regime everywhere
>>
This is a lost war and I'm willing to throw in the towel. I'm selling three National Strategies next map, bid what you wish for control over what I do with one or multiple of them. At this point all I'd like to do is regain ownership over some of my homeland and retire to Cairo. I left some important documents back in my study. Once this sale is over I will be declaring a state of permanent neutrality.
>>
>>4750240
- .... .- - .----. ... / -. .. -.-. . / .- -. -.. / .- .-.. .-.. --..-- / -... ..- - / -.-- --- ..- / --- -. .-.. -.-- / .... .- ...- . / -.-. --- -. - .-. --- .-.. / --- ...- . .-. / - .-- --- / - . .-. .-. .. - --- .-. .. . ... --..-- / .- -. -.. / - .... . / ..-. .-.. .- -- .. -. --. --- ... / .... .- ...- . / -.-. --- -. - .-. --- .-.. / --- ...- . .-. / - .... . / .-. . ... - .-.-.- / -.-- --- ..- / .... .- ...- . / -. --- / -... .- .-. --. .- .. -. .. -. --. / .--. --- .-- . .-. .-.-.- / .. ..-. / -.-- --- ..- / .-- .- -. - / - --- / .... .- ...- . / .- / -.-. .... .- -. -.-. . / .- - / ... --- -- . / .-.. .- -. -.. / .- ... / .- / .--. ..- .--. .--. . - --..-- / .--. . .-. .... .- .--. ... / -.-- --- ..- / ... .... --- ..- .-.. -.. / .- .--. .--. .-.. -.-- / - --- / - .... . / -... .-. --- - .... . .-. .... --- --- -.. / .- -. -.. / ..-. --- -.-. ..- ... / -.-- --- ..- .-. / . ..-. ..-. --- .-. - ... / .- --. .- .. -. ... - / - .... . / -. . --- -. / .-. . --. .. -- . .-.-.-
>>
>>4750240
Great. Another ally who gives up. First it was the fucking sneedclave, now it's you. Should I even try to fight back if everyone with a modicum of interest helping us just throws in the towel?
>>
Fuck it. I guess if everyone on my side is throwing it in, might as well give up as well. What's the point? I rather not spend the next week of my life fighting a losing war.
>>
>>4750261
You might as well do the same. We all know the brotherhood are the rightful kings of this world, and we've proven it.
>>
>>4750251
Whether I have bargaining power depends on whether anyone wants the national strategies. At this point I don't care about threats, and if you want to exterminate me you're welcome to try. If no one wants them then I'll use them myself.
>>
>>4750269
Okay. Funny roleplay aside, I really don't feel like spending another seven days or more fighting a losing war. Like even if I used Critical Hit, your sheer numbers fuck us over.

I'm just giving up and saving myself the time. Make whatever demands you want, whatever.
>>
>>4750251
.. / .-- .- -. - / -- -.-- / .- ..-. .-. .. -.-. .- -. / - . .-. .-. - --- .-. .. . ... / -- --- .-. ... . / -- -.-- / .- -. -. .. .... .-.. .- - .. --- -. / --- ..-. / -.. .. --- / -- .- -.. . / .... .. -- / .- -. -.. / .... .. ... / .- .-.. .-.. .. . ... / --. .. ...- . / ..- .--. / .... --- .--. . .-.-.- / .- -. -.-- / .-.. .- -. -.. ... / -.-- --- ..- / -- .- -.-- / --. .- .. -. / .. -. / - .... . / .. -. -.-. --- -- .. -. --. / - .-. . .- - .. . ... / .. ... / .. -. / .-.. .- .-. --. . / .--. .- .-. - / -.. ..- . / - --- / -- . .-.-.-
>>
>>4750282
The brotherhood isn't as brotherly as one would hope. If morse doesn't give me what's rightfully mine I may switch sides.
>>
>>4750321
dude don't rub it in. I know for a fact you're going to stick with them. I'm not in the mood for your weird fucking mindgames. If you're somehow 100% serious, sure, that might actually give us half a chance to win.

But I seriously doubt you're being sincere with this.
>>
>>4750329
[/spoiler] I just want control over Africa. Morse stepped in my way by taking land there despite my obvious intrest in it and then threatened me when I had problems with it. If he isn't willing to swallow his pride and give me what's rightfully mine then I would rather go to war then die a coward.[/spoiler]
>>
>>4750345
Huh. You actually have a reason instead of just spitting in my face to rub it in. He's probably going to give you what you want anyways to keep you on his side if you nag him enough since your alliance's whole reason for winning (and rightfully so even if the shit happening to me has kinda drained any hope I have) is sheer numbers.

Why the fuck would he want to kick your hornet's nest?
>>
Rolled 8 (1d10)

>>4749761
Attack the Ancient Brotherhood, and fortify as much of Spain and South America as possible

>>4750240
Up to you who to give them to. At this point we'd need a continual critical hit + blitzkrieg combo to even stand a chance, or a merger of whatever's left into one massive superstate. Though thinking about it, that's not a bad idea if someone's willing to try. But the future looks grim.
>>
>>4750240
>>4750268
Merging everything (including the Christian nation) would give a +9 bonus. There'd be a big multiple fronts debuff, but it might be doable. If we give it all to DIO, might even be able to make a difference.
>>
>>4750314

.-- . .-..-. ...- . / -... . . -. / --- ...- . .-. / - .... .. ... .-.-.- / .. ..-. / -.-- --- ..- / .-- .- -. - / -- -.-- / - . .-. .-. .. - --- .-. .. . ... / - .... .- - / .. / .-- --- .-. -.- . -.. / ..-. --- .-. / .-- .... . -. / - .... . .-. . / .-- .- ... / -. --- / ..- -. -.. . .-. ... - .- -. -.. .. -. --. / --- ..-. / .- -. -.-- / -.-. .-.. .- .. -- ... --..-- / -.-- --- ..- .-..-. .-. . / --. --- .. -. --. / - --- / .... .- ...- . / - --- / .--. .- -.-- / ..-. --- .-. / - .... . -- .-.-.- / - .... .. ... / .. ... / -. --- - .... .. -. --. / -.-- --- ..- / .... .- ...- . -. .-..-. - / .- .-.. .-. . .- -.. -.-- / .- --. .-. . . -.. / - --- .-.-.-
>>
File: 04162021map28.jpg (3.31 MB, 3230x1403)
3.31 MB
3.31 MB JPG
>>4749761
Notes
=============
The Spanish forces retreated from the UK assault, but they were able to withstand the attacks made by Banados and Karat. The Neon Flamingos were not strong enough to face against Morse and UK forces but were able to withstand invading Karat soldiers. The Christian Nation has lost a few fortifications in their territories to Banados, but the brotherhood nation was still unable to pull through.

>>4749935
Can you be more specific with your actions? I don't want to mistake "Neon" as either "Attack Neon Flamingos" or "Attack Neon Regime". I've interpreted the latter for this map.

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
=============
Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation | +3 attack, +2 defense, +1 NS increment
=============
National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 12 | 225 (+6 a/d) Neon Flamingos: 19 | 154 (+4 a/d) DIO's World: Maxed | 2 Spanish Autocratic Regime: 17 | 102 (+2 a/d) The Morse People: 11 | 311 (+8 a/d)
Banados: 18 | 232 (+6 a/d) Christian Nation: 5 | 68 (+1 a/d) Kingdom of Karat: 17 | 224 (+6 a/d)
=============
National Strength active power-ups
=============
Insurrection on The Morse People: until map #29
+2 national strategies for this map: Dio's World >>4749851
=============
Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
=============
Puppet Nations
=============

=============
Chaotic Events
=============
(Taking a short break)
=============
Skirmishes/War
=============
The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
=============
Superpowers
=============
The Morse People
=============
Inactive nations
=============

=============
Potential superpowers:
=============
Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
=============
Rules
=============
https://pastebin.com/hQMZiGUM
>>
Rolled 10, 5 = 15 (2d10)

>>4751154
Attacking Banados and The Morse People
Expanding into the Unclaimed Territories
Fortifying my Southern Border
>>
>>4751080
Pay for them? Our enemies cower in fear because of my annhilation of DIO. Your victories and the treaties to come are caused by my action. Yet you claim you want more? You want me to pay your for land you took under my nose? Land that I would have gotten without your interference? I will have my african terrtories Morse and I won't sell you any to do so.
>>
>>4751247
..-. ..- -. -. -.-- / .... --- .-- / -.-- --- ..- / ... .-- .. - -.-. .... / - --- / ... .--. --- .. .-.. . .-. ... / .-- .... . -. / -.-- --- ..- / .-- .- -. - / - --- / -.-. .-.. .- .. -- / ... --- .-.. . / -.-. .-. . -.. .. - / ..-. --- .-. / .-- .. -. -. .. -. --. / - .... . / . -. - .. .-. . / .-- .- .-. .-.-.- / .. / -.. --- -. .-..-. - / .-. . -.-. .- .-.. .-.. / -.-- --- ..- / .... --- .-.. -.. .. -. --. / --- ..-. ..-. / ..-. --- ..- .-. / ... . .--. .- .-. .- - . / -. .- - .. --- -. ... .-..-. / . ..-. ..-. --- .-. - ... .-.-.- / .. / -.. --- -. .-..-. - / .-. . -.-. .- .-.. .-.. / -.-- --- ..- / .... . .-.. .--. .. -. --. / .--. . .-. ... ..- .- -.. . / - .... . / ..- -.- / - --- / .--- --- .. -. / --- -. / --- ..- .-. / ... .. -.. . .-.-.- / -.-- . - / -.-- --- ..- / -... . .- - / ..- .--. / --- -. / - .... . .. .-. / .-- . .- -.- . ... - / -- . -- -... . .-. / .-- .. - .... / -- -.-- / .- .. -.. --..-- / .- -. -.. / - .... . -. / .... .- ...- . / - .... . / --. .- .-.. .-.. / - --- / -.-. .-.. .- .. -- / - .... . / ... --- .-.. . / --. .-.. --- .-. -.-- / --- ..-. / ...- .. -.-. - --- .-. -.-- / .- -. -.. / -.. . -- .- -. -.. / -- -.-- / .-.. .- -. -.. / ..-. --- .-. / ..-. .-. . . / .-- .... .. -.-. .... / -.-- --- ..- / .... .- -.. / .--. .-. . ...- .. --- ..- ... .-.. -.-- / .- --. .-. . . -.. / - --- / .--. .- -.-- / ..-. --- .-. ..--.. / ... .-- .- .-.. .-.. --- .-- / -.-- --- ..- .-. / --- .-- -. / .--. .-. .. -.. . / .- -. -.. / .--. .- -.-- / - .... . / ..-. .- .. .-. / .--. .-. .. -.-. . / ..-. --- .-. / - .... . / .-.. .- -. -.. .-.-.-
>>
Rolled 7 (1d10)

>>4751154
Push back against the Brotherhood as much as we can. Fortify Spain and South America.
>>
Rolled 5 (1d10)

>>4751154
attack the Spanish Autocratic Regime and Neon Flamingos and the Christian Nation
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>>4751263
Forget about payment I do not regonize your claim over those terrtories. You land grabbed the open territories where I was expanding to losing australia in the process, but now you hold claim to both does that not seem fishy to you. I agreed not to go above Persia and take the land there for Banados sake yet you could not give me the same grace to point where you would waste a national stratgey to take the land from me. That my ally would take what I was going to while not even bordering it and then demmand payment makes my blood boil. I won't have my people disgraced by paying for what's rightfully mine.
>>
Rolled 9 (1d10)

TO THE NEON REGIME
Okay, so it seems like the Ancient Brotherhood is having a feud. Karat has directly told me that the Morse people aren't really giving them what they want and might join our side.

As in what DIO should do, just spam Supporter so we get +6 ATK. That might be enough to turn the tide with some lucky NS uses on our end. I have some semblance of hope to turn this around.


>>4751154
Fortify behind front lines, defend against the United Kingdom, and strike at the Morse People.
>>
>>4751830
-. --- .-- / -.-- --- ..- / . ...- . -. / -.. .. ... - --- .-. - / .... .. ... - --- .-. -.-- / - --- / ... ..- .. - / -.-- --- ..- .-. / .-- .. .-.. -.. / -. .- .-. .-. .- - .. ...- . .-.-.- / .-- .... . -. / .. / ..- ... . -.. / - .... . / -. ... / - --- / --. --- / - --- / .- ..-. .-. .. -.-. .- --..-- / .- ..- ... - .-. .- .-.. .. .- / .-- .- ... -. .-..-. - / .- ...- .- .. .-.. .- -... .-.. . / - --- / . -..- .--. .- -. -.. / .. -. - --- / -.-- . - .-.-.- / .-- .... . -. / .. - / .-- .- ... / .- ...- .- .. .-.. .- -... .-.. . --..-- / .. / --- -. .-.. -.-- / ... .- -.-. .-. .. ..-. .. -.-. . -.. / --- -. . / - . .-. .-. .. - --- .-. -.-- / --- ..-. / . -..- .--. .- -. ... .. --- -. / .. -. / .- ..- ... - .-. .- .-.. .. .- / - --- / . -..- .--. .- -. -.. / .. -. / .- ..-. .-. .. -.-. .- .-.-.- / .- - / - .... . / - .. -- . --..-- / .. - / .-- .- ... / - .... . / --- -. .-.. -.-- / .--. .-.. .- -.-. . / .. / -.-. --- ..- .-.. -.. / . -..- .--. .- -. -.. / - --- --..-- / .- -. -.. / .-- .- ... -. .-..-. - / . ...- . -. / -- . .- -. - / - --- / -... . / .... --- ... - .. .-.. . / - --- / -.-- --- ..- --..-- / .. - / .-- .- ... / .-.. .- .-. --. . .-.. -.-- / - --- / -.-. ..- - / --- ..-. ..-. / -.. .. --- .-..-. ... / . -..- .--. .- -. ... .. --- -. .-.-.- / .. ..-. / .. / .... .- -.. / .-- .- -. - . -.. / - --- / -.-. ..- - / -.-- --- ..- / --- ..-. ..-. --..-- / .. / .-- --- ..- .-.. -.. / .... .- ...- . / --. --- -. . / - --- / ... --- -- .- .-.. .. .- --..-- / -... ..- - / .. / -.. .. -.. -. .-..-. - .-.-.- / -.-- --- ..- / .- --. .-. . . -.. / -. --- - / - --- / . -..- .--. .- -. -.. / -. --- .-. - .... / -... . -.-. .- ..- ... . / .-- . / .... .- -.. / .- -. / -..-. . -..- .--. .-.. .. -.-. .. - / .- --. .-. . . -- . -. - -..-. / ... . - / ..- .--. --..-- / -. --- / ... ..- -.-. .... / .- --. .-. . . -- . -. - / . -..- .. ... - . -.. / ..-. --- .-. / -- . / - --- / -. --- - / . -..- .--. .- -. -.. / .. -. / .- ..-. .-. .. -.-. .- .-.-.- / - .... . / --- -. .-.. -.-- / -.. .. ... --. .-. .- -.-. . / .... . .-. . / .. ... / - .... .- - / -.-- --- ..- / .- .-. . / .-. . .--- . -.-. - .. -. --. / -.-- --- ..- .-. / --- .-- -. / .--. .-. . ...- .. --- ..- ... / .- --. .-. . . -- . -. - / .- -. -.. / ... --- .-- .. -. --. / -.. .. ... -.-. --- .-. -.. / .. -. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. / --- ...- . .-. / -.-- --- ..- .-. / --- .-- -. / .--. . - - -.-- / --. .-. . . -.. .-.-.- / -.-- --- ..- / .... .- ...- . / --.. . .-. --- / -.-. .-.. .- .. -- / - --- / - .... . / - . .-. .-. .. - --- .-. -.-- .-.-.- / .--. .- -.-- / ..-. --- .-. / .. - / --- .-. / ... - --- .--. / - .... .. ... / -. --- -. ... . -. ... . .-.-.-
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Rolled 2 (1d10)

>>4751219
How adorable. my survey indicates a high concentration of crosses used as fortifications. Looks like my soldiers will have to cross them out as they march forward. Let's try this again.

Attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories and western Alaska. Give the Morse People back their land on the Japanese island and move that fortification to the center island of the Phillippines.
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Rolled 9 (1d10)

>>4751154
Attack all adjacent Neon Regime and Christian Nation territories, fortify Western and Central Africa, and defend all other territories.
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>>4751860
Now my brother tells me a bold face lie. You claimed your expansion was to stop the christian nation of africa, but now you claim it was to stop DIO? Can't keep your story straight can you. You claimed it was for the brotherhood's benefit, but clearly it was for your own. Australia was going to be open within a turn yet instead of fortifying you greedily take my land. How much of a brother can you be if you need formal agreements to not transgress against me. To work towards our betterment instead of your own. I sow no discord I merely respond to your transgressions against me.
>>
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>>4751154
Notes
=============
The war rages on. New conflicts emerge within the brotherhood over a territory dispute in Africa, and the Neon Regime continues to press forward. Will the turning tide of the war emerge soon?

>>4751219 automated

LMK if I made any mistakes anywhere
Next map 12 hours from the time of this post
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Alliances
=============
The Ancient Brotherhood: Banados, The Morse People, Kingdom of Karat, United Kingdom | +1 attack
The Neon Regime: Neon Flamingos, Spanish Autocratic Regime, DIO's World | +1 attack
The Christian Sneedclave Alliance: Christian Nation | +3 attack, +2 defense, +1 NS increment
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National Strength Maxed | Territory count (a/d = Attack & Defense)
=============
United Kingdom: 17 | 217 (+6 a/d) Neon Flamingos: Maxed | 135 (+3 a/d) DIO's World: Maxed | 2 Spanish Autocratic Regime: Maxed | 114 (+3 a/d) The Morse People: Maxed | 339 (+9 a/d)
Banados: Maxed | 226 (+6 a/d) Christian Nation: 16 | 73 (+2 a/d) Kingdom of Karat: 17 | 224 (+6 a/d)
=============
National Strength active power-ups
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Immune to insurrection: The Morse People (until map #35)
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Agreements
=============
Border agreement: >>4728327 >>4728339
Border agreement: >>4729250 >>4729071
Construction Project: Banados, Karat, Morse People
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Puppet Nations
=============

=============
Chaotic Events
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(Taking a short break)
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Skirmishes/War
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The War of Two Trips and a Pair: Neon Regime & The Christian Sneedclave Alliance vs. The Ancient Brotherhood
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Superpowers
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The Morse People
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Inactive nations
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Dio's World (2 maps till death)
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Potential superpowers:
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Banados, Kingdom of Karat, Spanish Autocratic Regime, Neon Flamingos
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Rules
=============
https://pastebin.com/hQMZiGUM
>>
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MORTAL FOOLS
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Rolled 10 (1d10)

>>4751951
attack Neon Flamingos and Spanish Autocratic Regime everywhere
>>
>>4751897
-.-- --- ..- / .- .-. . / .-. .. --. .... - --..-- / .. / -- .. ... .-. . -- . -- -... . .-. . -.. / .- -... --- ..- - / - .... . / -.-. .... .-. .. ... - .. .- -. / -. .- - .. --- -. / --- ..-. / .- ..-. .-. .. -.-. .- .-.-.- / .. ..-. / -.-- --- ..- / .-- .- -. - / - --- / - .- .-.. -.- / .- -... --- ..- - / .. -. -.. .. ...- .. -.. ..- .- .-.. / -... . -. . ..-. .. - / ...- . .-. ... ..- ... / -... . -. . ..-. .. - / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. --..-- / - .... . -. / .. / ..-. .. -. -.. / .. - / .. .-. --- -. .. -.-. / - .... .- - / -.-- --- ..- / .- .-. . / -.. . -- .- -. -.. .. -. --. / - .... . / .... . .-.. -.. / - . .-. .-. .. - --- .-. -.-- / --- ..-. / --- -. . / --- ..-. / - .... . / --- - .... . .-. ... / .. -. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. / ..-. --- .-. / -. --- / .-. . -.-. --- -- .--. . -. ... . / .-- .... . -. / -.-- --- ..- / .... .- -.. / .--. .-. . ...- .. --- ..- ... .-.. -.-- / .- --. .-. . . -.. / - --- / .--. .- -.-- / ..-. --- .-. / .. - .-.-.- / - .... . / .- ..-. .-. .. -.-. .- -. / .-.. .- -. -.. ... / - .... .- - / .. / . -..- .--. .- -. -.. . -.. / - --- / .-- . .-. . / -. --- - / -.-- --- ..- .-. ... --..-- / .- -. -.. / -.-- --- ..- / .... .- -.. / .--. .-. . ... . -. - . -.. / -. --- / -.-. .-.. .- .. -- / - --- / - .... . -- --..-- / .- -. -.. / .. ..-. / .. / .... .- -.. -. .----. - / - .- -.- . -. / - .... . -- --..-- / - .... . / -.-. .... .-. .. ... - .. .- -. / -. .- - .. --- -. / --- ..-. / .- ..-. .-. .. -.-. .- / .-- --- ..- .-.. -.. / .... .- ...- . --..-- / .- -. -.. / - .... . -.-- / -.-. --- ..- .-.. -.. / .... .- ...- . / .--. .-. --- ...- .. -.. . -.. / .- / ..- -. .. - . -.. / ..-. .-. --- -. - / .-- .. - .... / -.. .. --- / .- --. .- .. -. ... - / -.-- --- ..- .-.-.- / .. -. ... - . .- -.. --..-- / .. / - --- --- -.- / - .... . / .-.. .- -. -.. --..-- / .- -. -.. / - .... . / .-. . ...- . .-. ... . / .... .- .--. .--. . -. . -.. ---... / .-- . / .--. .-. . ... . -. - . -.. / .- / ..- -. .. - . -.. / ..-. .-. --- -. - / .- --. .- .. -. ... - / -.. .. --- .-.-.- / .. / -- .- -.. . / -. --- / - .-. .- -. ... --. .-. . ... ... .. --- -. / .- --. .- .. -. ... - / -.-- --- ..- --..-- / .- -. -.. / .. -. / ..-. .- -.-. - / - .... .. ... / -- --- ...- . / .- -.-. - ..- .- .-.. .-.. -.-- / .... . .-.. .--. . -.. / -.-- --- ..- .-.-.- / .. - / .-- .- ... / .. -. / - .... . / .. -. - . .-. . ... - / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. / - --- / ... . -.-. ..- .-. . / ... --- ..- - .... . .-. -. / .- -. -.. / -.-. . -. - .-. .- .-.. / .- ..-. .-. .. -.-. .- / -... . ..-. --- .-. . / --- - .... . .-. ... / -.-. --- ..- .-.. -.. .-.-.- / - --- / .-- --- .-. -.- / - --- .-- .- .-. -.. ... / --- ..- .-. / -... . -. . ..-. .. - / .. -. ... - . .- -.. / --- ..-. / -.-- --- ..- .-. / --- .-- -. .-.-.-
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>>4752193
- .... .. ... / . -. - .. .-. . / -.-. --- -. ..-. .-.. .. -.-. - / .. ... / ..- - - . .-. .-.. -.-- / ..- -. -. . -.-. . ... ... .- .-. -.-- .-.-.- / ... - . -- / -.-- --- ..- .-. / --. .-. . . -.. / .- -. -.. / -.-- --- ..- .-. / .--. .-. .. -.. . / .- -. -.. / ... - --- .--. / -.-- --- ..- .-. / -. . . -.. .-.. . ... ... / .... --- ... - .. .-.. .. - .. . ... / - --- .-- .- .-. -.. ... / .- / -- . -- -... . .-. / --- ..-. / - .... . / -... .-. --- - .... . .-. .... --- --- -.. .-.-.-
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>>4752169
almost forgot to add attack the Christian Nation
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Rolled 8, 1, 4, 5, 6, 6, 8, 2, 10, 4 = 54 (10d10)

Sorry for dropping the ball there, my PC is fucking dead. Fortify my territories until I come back, for the time being I give permission for any of my national strategies I earn to be decided by Neon Flamingos.
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Rolled 10 (1d10)

>>4751951
Defend my fortified territories in Alaska and attack the Christian Nation and Spanish Autocratic Regime. Fortify my construction territories. Move my forts in Russia east towards Alaska.
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>>4752169
>>4752560
Just give us a chance!
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Rolled 9 (1d10)

>>4751951
Defend against Banados and the United Kingdom, attack Karat. Fortify Spain.
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Rolled 10 (1d10)

>>4751951
Defend against United, strike Morse, fortify behind frontline
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>>4753348
Also uh, make DIO use supporter this round
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>>4753351
I wouldn't do that, it'll be wasted against two 10s. We should time it for when they roll low, if that will ever happen. If we time it right we could even pull off a blitzkrieg assault, which'll be the best we can hope for. We use DIO's national strategies to boost ourselves as much as possible, then pull a blitzkrieg assault using our own and hope for the best from there.
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Rolled 2 (1d10)

>>4751951
Attack all adjacent Neon Regime and Christian Nation territories, expand into America, and fortify Central and Western Africa. Defend all other territories. A