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Last time on Dream Catchers: http://suptg.thisisnotatrueending.com/qstarchive/4621306/"With your first steps taken the path before you lies in wait. More gnashing teeth and scraping claws await you in the dim, good dweller. Stay warm and keep your head level lest it be snatched during your musings."-An offered missiveSkirmish games are a collaborative effort between players and QM, with each player controlling their own character to co-operate with other players in the party to explore the environment, clear objectives, and advance their developments. The QM provides the board for play, and operates the interactions made visible for other players with each update posted to the thread. From there each active player replies to the most recent [Action phase] post to show the QM what their actions for the turn will be, and the QM processes those before showing results. This cycle repeats until the board has been cleared, a required objective has been met, or the party fails to successfully meet either of the prior two outcomes in time. Outside of exploration and combat players are able to level up and advance their characters, participate in story events, or interact with other characters (player and non-player controlled) in order to cater to their own experience.
A denizen merely needs to >Awaken in response to the most recent phase update with the following sheet filled out. If the denizen awakens during [Action phase] then they may take the remainder of their turn limit in inputs (|>Moves, >Actions, & >-Tap) as part of their introduction.Base character sheet:[?#] Name Lv1 (0Xp)[STR 1 | POW 1 | BLK 0][ARM 0 | LUC 1 | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Basic Info:STRength • mundane element potency, such as performed while attackingPOWer • arcane element potency, such as performed while castingBLocK • resists observed incoming harm a limited number of timesARMor • reduces the potency of incoming harm from any source by this amountLUCidity • reduces the potency of incoming status effects or state changes by this amountHeaRT • amount of harm one can sustain before dyingMove • input limit for mobility options granted each turn, and is treated as being in a stance during these inputsAction • input limit for active options granted each turn, no duplicate inputs of this type allowed.Tap • input limit for quick options granted each turn, these inputs cannot be interruptedVISion • range of clarity provided to the characterBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)
Here are some further details regarding the operations of the game currently available for players to review.>See image for a general cheat sheetLiving document which is getting updated on a regular basis: https://docs.google.com/document/d/1zU7QEuPm7grwSQ2eS9-P0Goq1yuWiakw-RlKzTrH3-k/edit?usp=sharingCommunity group where one may hold live OOC discussions with QM or other players as is required. Includes a FAQ & announced updates for the game too! https://discord.gg/f3tZwTM25J
A frostbitten path and the cold sensation of snow crunches underfoot as the party ventures into the chill. A light breaks through the dim, though it holds an icy glare at those approaching, almost reveling in how little effect the travelers will place upon its existence. Pines and frostbrush stand beneath their shrouds, hiding from a distant blaze under the watchful gaze of a tall, lonely mountain. The path splits further ahead, one into the mouth of the old rise while another meanders into obscurity within the shadow of the beast.[Roll call & Action phase!][processing cutoff timer set for Noon CST / 1 pm EST tomorrow, February 22nd. Fast phases will be observed so long as at least half or more of the active party post each rotation]
>>4663806[M1] Jesse Lv1 (1Xp)[STR 1 | POW 2 | BLK 0][ARM 1(+1) | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Spear: 2 Harm, 2 Strike, >ThrustLight: 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam>Awake|> Move 2 East, 1 North>[Light]: Overwatch (Attack) towards North"A Winter Wonderland, easily corruptible into a nightmarish Circle of Cocytus. We must prevent this."
>>4663806[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Colt | Harm 2, Strike 2, RNG 4, Cap 5/5. >Fan HammerHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2: [1H] Blade | Harm 2, Strike 3. >Cleave"I had a vision. In my dreams, I saw cute fluffy hoodies. To be horny or not to be, that is the quest.">Awaken>Give a middle finger to the gods for my Hero status. I know I asked for it and I'm not going to be a bitch and asked revoked but it still fuck em.|>Wonder the likelihood of anything not glowing bright yellow being friendly ever in this world or if we should just murder hobo everything?
>>4663806>Awaken|>Move North>Study ©Gouge"Let's hope we don't run into any 'special guests' this time..."[S1] Duderson Lv1 (0Xp)[STR 1 | POW 3 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Focus), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>Leap[Belt] Focus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©SootheEye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4663886I stole the Dervish from the loot pile near the end of the thread.
>>4663889I'm going to be checking over the last downtime rotation to check for other discrepancies as well.
Party status has been found to be grossly inaccurate and out of date. Please standby while this is rectified.
[#?] Pie Lv1 (0Xp)[STR 1 | POW 1 | BLK 0][ARM 0 | LUC 1 | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Right hand: Meaty grabber Left hand: shield Belt: mittsBack: Inventory: blade >Awaken>Move N>• drop tome aspect"So uh...how is everyone doing?"
>>4663788>>4663793In addition, since it has been unlocked players may choose to begin as one of the available base classes, or any existing dwellers who have yet to acquire a class may exchange 1 XP in order to deploy as one of the available base classes as part of deployment.
>>4663806[V2] Skoldr Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Shield: 2 Harm, 2 Strike, 1 BLKShield: 2 Harm, 2 Strike, 1 BLK>Deploy
Pre-deployed party status has been fixed and updated. New Status UI has been adopted as well. Status buildup will now show stacks on the character as the old system would, with inflicted status effects now highlighted in white. Each additional • next to an afflicted status will be treated as +1 to the inflicted stack.
>>4663806"Pretty good Pie, I like the snow.">Awaken>Overwatch shoot N|>Move 4N- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap3/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4663806"Awoken just in time.">Awaken>Study ©Fright|>Move NE>-Guard[S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Poke [oH Focus | Harm 1, Speed 3, POW 1, •Vuln | ©Chalk]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 3/3)]
>>4663806Activity flourishes as the early birds migrate into the scene. Eager studies and bright eyes fall upon the realm, revealing a dense blanket of snow covering the region. There is a chill in the air, one which alerts the half-lite of the party to an ominous presence.
>>4665178From beneath the eaves of a pine, a mason lurches forth with hammer raised. Beneath the cold glow of the nearby faerie one can easily see exposed marrow shadowed by rags though no light shines from within. The dead walk this realm.[Action phase!][processing begins once at least half of the active players have posted turns. cutoff timer will be presented once processing begins]
[Please be sure to observe a new element to the telegraph system here. Some telegraphs will be faster than the ones which take effect once results have been posted. These will be harder to avoid as it employs a more strict window of opportunity]
>>4665231(I don't quite understand this. What are the "inputs", exactly? A singular player's turn? An action? A full turn? An action/turn from the one being targeted specifically?)(I want to understand this so I don't accidentally make Murph eat shit by going first, or anything like that.)
>>4665227"Ack! Get this weird thing off me!">Strike mason with Conductor|>Move SEE>Shoot mason|>Shoot them again- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap2/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4665231(Nevermind, he went first anyways. Guess we'll be finding out the hard way.)"Let's try this...">-Quickswap Eye Poke and Focus around>Channel ©Coat>Cast ©Soothe on Murph[S1] Duderson Lv1 (0Xp)[STR 1 | POW 3 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Focus), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>Leap[Belt] Focus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©SootheEye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4665316(Whoopsies.)>>4665227
>>4665316Yeah I was a bit too worried someone may post before we get answers so I decide to just go ahead and do what seemed the safest actions. Hopefully things go well and doesn't cause issues for the others.
>>4665227>Cast Basic (Status Priority) with Poke 2N|>Move 2W-N>Loot Norzicle N>-Face ES2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Poke [oH Focus | Harm 1, Speed 3, POW 1, •Vuln | ©Chalk]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 3/3)]
>>4665251(|>, >, and >- are all inputs. |> are processed individually even though the shorthand has them compiled to the same line)
>>4665384(Alright, thank you. Although I still have to ask just to be sure, do the inputs need to be from the target, or will anyone's inputs trigger it?)
>>4665395(All party inputs are considered)
>>4665417(Okay, thanks again. Just like to make absolute sure with these things is all.)
>>4665227[M] Joy Lv1 (0Xp)[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Traits • Formless, Power NapBelt: Tome Aspect (from >>4664014?)Burgeon 2 Harm, 2 Hits Vuln, STR1, (c) PulseNightcap 2 Harm, 2 Hits Burn, ARM1, (c) Shine> Awaken> Channel Basic CastHope I did this right!
[processing cutoff timer set for 19 minutes, 5:30 pm CST / 6:30 pm EST]>>4665458 Designation will be [M2] for future turns. Also you get the +1 STR & ARM bonus while wielding the burgeon and nightcap.
>>4665492Ok!
>>4665227[M1] Jesse Lv1 (1Xp)[STR 1 | POW 2 | BLK 0][ARM 1(+1) | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Hand 1 Spear: 1H, 2 Harm, 2 Strike, >ThrustHand 2 Light: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >BeamObfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, © Gaze|>Move 3 North>Attack Mason West of Me using Spear>Strike Mason West of Me using Spear
>>4665227Aggression is met with hostility, though harm was not avoided in this instance. The recovery is swift, but the first stumble often will lead to a sprain.[Realm phase][processing...]
>>4665532A chill threatens those out in the open. There may not be much time left before a a storm rolls in...[Action phase!][processing begins once at least half of the active players have posted turns. cutoff timer will be presented once processing begins]
>>4665562"Lovely, first I get smacked then a cold front comes in. At least I can light a fire.">Get up>Overwatch N|>Move 4E- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap2/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4665562>Cast ©Coat on self>-Fleet: EEE|>Move EEE>Overwatch: Cast (Basic) to the South[S1] Duderson Lv1 (0Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4665501[M2] Joy Lv1 (0Xp)[STR 1+1 | POW 2 | BLK 0][ARM 1+1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Traits • Formless, Power NapBelt: Tome AspectBurgeon 2 Harm, 2 Hits, 4 Range Vuln, STR1, (c) PulseNightcap 2 Harm, 2 Hits, 4 Range Burn, ARM1, (c) ShineBasic...Shine...> Dash> Channel Shine|> NENENEIf it gets hard to see, just follow my light!
>>4665562>-Quickswap Diary (Comfort, Wall) to Diary (Empty)>Enscribe ©Chalk into Empty Diary>Channel ©Chalk|>Move 2N-E[S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Poke [oH Focus | Harm 1, Speed 3, POW 1, •Vuln | ©Chalk]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 3/3)]•Back-Norzicle [1H Focus | Harm 2, Speed 2, •Freeze | ©Yce, ©Storm]
[processing cutoff timer set to 32 minutes]
>>4665562[M1] Jesse Lv1 (1Xp)[STR 1 | POW 2(+1) | BLK 0][ARM 1(+1) | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)2-Handed Obfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, © GazeSpear: 1H, 2 Harm, 2 Strike, >ThrustLight: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam|> Move 3 North>- Quickswap Obfustave>Overwatch East with Obfustave"I have a hypothesis of what this could do but I need a test subject."
>>4665562[#?] Pie Lv1 (0Xp) [STR 1 | POW 1 | BLK 0] [ARM 0 | LUC 1 | HRT 4] |>3 >2 >-1 [VIS 3] [BAG 1] Trait • Formless [Downtime: May freely adjust current classes & levels while resting] Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size) Right hand: Meaty grabber Left hand: shield Belt: mitts Bag: blade >move E,E,E"man it's cold!"
>>4665562[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Colt | Harm 2, Strike 2, RNG 4, Cap 5/5. >Fan HammerHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2: [1H] Blade | Harm 2, Strike 3. >Cleave|>Move 4N|>Move 2N|>2 Struggle against the cold>Overwatch Cleave North
>>4665562[V2] Skoldr Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Shield: 2 Harm, 2 Strike, 1 BLKShield: 2 Harm, 2 Strike, 1 BLK|>Move 3N>>Rend East Enemy for cold protection?
>>4665562The looming chill stokes the party to explore, though with caution. Gunfire from the dim! A red aura is spotted mere moments before an ally finds harm![Realm phase][processing...][last turn for the session today]
>>4665923The invader claims their first victim, though falls prey to the hunting party themselves. Observing the lights nearby reveals more of the region, showing a pleasant hue among the downtrodden snow. A calling card and two paths to choose? In the north lies hostilities upon a member attempting experiments in an uncontrolled environment. Perhaps it is a test met in kind?[Action phase!][processing cutoff timer set for 11 a.m. CST / Noon EST tomorrow]
>>4666040"What the hell are you doing here? Ah screw it, I'll deal with this later.">-Fleet WWWÆSave Pie and move him to N (Spend all movement to up potency, assuming "potency" means healing in this case)[S1] Duderson Lv1 (1Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
Connection issues were getting in the way of posting the current party status as well.
>>4666040"Sun you've become an invader? Time to burn I guess.">Comfort Pie|>Move ESSE>Shoot Sun- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap1/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4666040[#?] Pie Lv1 (0Xp) [STR 1 | POW 1 | BLK 0] [ARM 0 | LUC 1 | HRT 4] |>3 >2 >-1 [VIS 3] [BAG 1] Trait • Formless [Downtime: May freely adjust current classes & levels while resting] Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size) Right hand: Meaty grabber Left hand: shield Belt: mitts Bag: blade "Thanks dudes!"|> Move ES>strike south >Chop south >•guard
>>4665923[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Blade | Harm 2, Strike 3. >CleaveHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2:[1H] Colt | Harm 2, Strike 2, RNG 4, Cap 5/5. >Fan Hammer|>Move 4E|>Move 1N>Double Cleave West>Move 3S>-Quickswitch blade with colt
>>4666063(You are pinned, you can't move)>>4666119(Duderson is pinned, he can't Save you)
>>4666040There are two invaders, which one is the real one which is the after image?
>>4666040[M2] Joy Lv1 (0Xp)[STR 1+1 | POW 2 | BLK 0][ARM 1+1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Traits • Formless, Power NapBelt: Tome AspectBurgeon 2 Harm, 2 Hits, 4 Range Vuln, STR1, (c) PulseNightcap 2 Harm, 2 Hits, 4 Range Burn, ARM1, (c) Shine|> W>- Cast [Basic Shine Cast] NNNN with the Nightcap2+2 Harm (advanced casting), 2+2 Pot (basic channel), 2 Hits, 4 Range, *Blind (shine channel), *Vuln (weapon property)|> Boost Save potency x2>AE Save Pie into my SE tileI'll keep you safe, guard me in turn.
>>4666040[V2] Skoldr Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Shield: 2 Harm, 2 Strike, 1 BLKShield: 2 Harm, 2 Strike, 1 BLK>-Drop rags|>Move 3E|>Move 3S>Defend
>>4666285Didn't notice that, for what ever reason the effect isn't highlighted like the other effects.>>4666108>-Delay until >>4666309 has been completed.
>>4666285(Shit, didn't realize that's what that status was. Whoops.)
>>4666040(If it's possible for me to revise my post at this point (since I can't delete it),)"What the hell are you doing here? Whatever, it doesn't matter.">Cast (Basic) at Sun Li-Chen>Overwatch: Cast ©Soothe on Pie when he's revived[S1] Duderson Lv1 (1Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4666040[M1] Jesse Lv1 (1Xp)[STR 1 | POW 2(+1) | BLK 0][ARM 1(+1) | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)2-Handed Obfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, © GazeSpear: 1H, 2 Harm, 2 Strike, >ThrustLight: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam>Strike Skele East of Me|>Move 1 West>Cast ©Deny on Skeleton 2 East, 1 North of Me
>>4666040[Channeling: Chalk]>-Drop Poke|>Move S-2E>>Scavenge [Equip Diary (Chalk) and Norzicle, stowing Diary (Comfort, Wall) to Belt, and item NW to Back][S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 2/3) | ©Chalk*]•Poke [oH Focus | Harm 1, Speed 3, POW 1, •Vuln | ©Chalk]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Back-Norzicle [1H Focus | Harm 2, Speed 2, •Freeze | ©Yce, ©Storm]
>>4666040[#?] Pie Lv1 (0Xp) [STR 1 | POW 1 | BLK 0] [ARM 0 | LUC 1 | HRT 4] |>3 >2 >-1 [VIS 3] [BAG 1] Trait • Formless [Downtime: May freely adjust current classes & levels while resting] Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size) Right hand: Meaty grabber Left hand: shield Belt: mitts Bag: blade "Thanks joy! Consider me a bodyguard!">Strike south >Chop south >• guard south
Apologies for the lack of fast phases today. I saw some confusion regarding the means of showing status buildup versus status procs.When exposed to a status it applies its potency in stacks to the character. This is referred to as 'status buildup' and often the status will be in red as only harmful status effects are resisted by the character.Status buildup does not proc, or become properly afflicted upon the host, until the number of buildup stacks exceeds the characters' LUCidity or ARMor stat. Each turn will reduce buildup stack count on each stack by 1 unless the subject is exposed to the status again. Once the status is fully inflicted it is highlighted with a white outline, and additional potency will be applied as stacks much the same as buildup. Only when a status has afflicted its host will the status effects take place.Pic related to show a building status effect in the bottom right, and an afflicted status effect in the top left. Beneficial status effects will be blue instead of red.
>>4667256(Oooh. So I guess I didn't actually need to do my second post, then. Whoops.)
>>4666040A comrade saved, while another finds themselves reeling due to a lack of initiative. The party grapples to understand the behavior of their brethren.[Realm phase][processing...]
>>4667403A bitter wind rustles the pines and brush, threatening once again to bite a most chilling tremor through the realm.[Action phase!][processing cutoff timer set to 10 a.m. CST / 11 a.m. EST on the 24th of February]I might have to do slow processing until a couple of weeks from now. Will find out tomorrow if that is the case.
>>4667425[#?] Pie Lv1 (0Xp) [STR 1 | POW 1 | BLK 0] [ARM 0 | LUC 1 | HRT 4] |>3 >2 >-1 [VIS 3] [BAG 1] Trait • Formless [Downtime: May freely adjust current classes & levels while resting] Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size) Right hand: Meaty grabber Left hand: shield Belt: mitts Bag: blade|>NNN>Guard N"I will destroy these monsters!"
>>4667425|>Move NNN>Cast (Basic) at the skeltal to Jesse's North>Channel ©Soothe>-Cast ©Dart on Jesse(If this ends up killing you Jesse I apologize.)[S1] Duderson Lv1 (1Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4667425[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Blade | Harm 2, Strike 3. >CleaveHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2:[1H] Colt | Harm 2, Strike 2, RNG 4, Cap 4/5. >Fan Hammer>Move 3N>Fire Colt at skeleton 3W, 1N>Attack Skeleton North of me with Dervish
>>4667733|>Move 3N>Fire Colt at skeleton 3W, 1N>Attack Skeleton North of me with DervishForgot the proper symbol for movement
>>4667425[M1] Jesse Lv1 (1Xp)[STR 1 | POW 2(+1) | BLK 0][ARM 1(+1) | LUC 2 | HRT 1/6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)2-Handed Obfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, © GazeSpear: 1H, 2 Harm, 2 Strike, >ThrustLight: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam>Grab Shiny>Strike at Skeletal North|>Move 1 South, 2 East
>>4667425[V2] Skoldr Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Shield: 2 Harm, 2 Strike, 1 BLKShield: 2 Harm, 2 Strike, 1 BLK|>Move 3E|>Move 2S, 1E>Defend
>>4667403> can't use an AE if you use an Act(didn't think I did, did I misunderstand advanced casting? do you need some specific character or casting trait to use >- cast and |> cast actions?)
>>4667425>Dash|>Move 1S-5E>Cast Chalk-Storm 4E>-Cast Dart 4E[S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 2/3) | ©Chalk*]•Norzicle [1H Focus | Harm 2, Speed 2, POW 1, •Freeze | ©Yce, ©Storm]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Back-Burgeon [1H Wedge | Harm 2, Speed 2, STR 1, •Crush | ©Pulse, >AE:Sow]>>4667949Only specific spells can be cast with >- (currently just Dart) or |> (no examples known), taking up a > otherwise.
[?#] Name Lv1 (0Xp)[STR 1 | POW 1 | BLK 0][ARM 0 | LUC 1 | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Gear:>Veil>Bow>Awaken>Move EE>-Face N"Bwuh, i need more sleep~"
>>4667988(Psst.)>>4663926
>>4667989Maybe later
>>4668039(Fair enough.)
>>4667425A most harrowing experience befalls one, though unorthodox means brings about their swift recovery. Unfortunately even with such tact a crude implement is sure to cause further injury. Reinforcements arrive as a tank ventures deep into the gloom.[Realm phase][processing...]
>>4668616Malice befalls the party, as one caught in the open finds themselves hoisted between two spears and another suffers the savage bite of an axe built for war. The air befalls a grand chill among the inhabitants, the looming cold soon to bare down upon the realm.[Action phase!][processing begins tomorrow at 11 a.m. CST / Noon EST; Feb 25th]
>>4668676"O-okay, let's get the hell outta h-here already! It's f-freezing...">Cast ©Soothe on Jesse>-Fleet EEE|>Move NEE>Overwatch: Cast (Basic) to the East[S1] Duderson Lv1 (2Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
>>4668676[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 4/8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Colt | Harm 2, Strike 2, RNG 4, Cap 0/5. >Fan HammerHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2:[1H] Blade | Harm 2, Strike 3. >Cleave|>Fan Hammer 1N, 4 times>-Quick Switch Colt with blade>Double Cleave North>Overwatch Double Cleave North>>4668701"I need healing later, this guy North of me's basically dead."
[?4] Cluster Lv1 (0Xp)[STR 1 | POW 1 | BLK 0][ARM 0 | LUC 1 | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Gear:Veil:+1 LUCBow: Harm 2|Strike 2|Range 5Actions:>Move S>-Face E>Shoot skeleton 4tiles E
>>4668676"I'm coming Skoldr!"|>Move SSE>Strike Skelman to the S with Conductor>Shoot Skelman E of Skoldr- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap0/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4668676[M1] Jesse Lv1 (2Xp)[STR 1 | POW 2(+1) | BLK 0][ARM 1(+1) | LUC 2 | HRT 4/6] [5 Doom]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)2-Handed Obfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, ©GazeHirdir: 1H, 2 Harm, 2 Strike,©Shyn, ©SeekSpear: 1H, 2 Harm, 2 Strike, >ThrustLight: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam>Dash|>Move 5 South, 1 East>Channel ©Deny"Dear Mercy! I don't think I can risk anything right now."
>>4668676|>Move 2S>Cast ©Basic 3S-E>-Cast ©Dart 3S-E>Overwatch (Target Attacks): Cast ©Basic 2S-E[S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 2/3) | ©Chalk*]•Norzicle [1H Focus | Harm 2, Speed 2, POW 1, •Freeze | ©Yce, ©Storm]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Back-Burgeon [1H Blunt | Harm 2, Speed 2, STR 1, •Crush | ©Pulse, >AE:Sow]
>>4668676[V2] Skoldr Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 1 | LUC 2 | HRT 6]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Shield: 2 Harm, 2 Strike, 1 BLKShield: 2 Harm, 2 Strike, 1 BLK"Should have killed me when you had the chance"|> Struggle against bindings x 6>Double Bash East
>>4668676A confluence of fury and purpose.[Realm phase][processing...]
>>4670359Bound and dragged, yet a hint of relief from the approaching storm.[Action phase!][processing cutoff timer set to Noon CST / 1 pm EST tomorrow, Feb 26th]
>>4670365"Everybody split up let's not keep switching between North and South, we're wasting movement point."[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 4/8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Blade | Harm 2, Strike 3. >CleaveHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2:[1H] Colt | Harm 2, Strike 2, RNG 4, Cap 5/5. >Fan Hammer|> Move 4E>-Quickswith Blade with Colt>Reload Colt>Overwatch East with Colt
>>4670365"I've got yah Skoldr."|>Move 3E>Reload>Shoot Skelman E of Skoldr|>Shoot Skelman E of Skoldr again- #10 Murph - (Dweller Lv1) 0xp[STR 1 | POW 2 | BLK 0][ARM 1 | LUC 2 | HRT 6]|>4 >2 >-1 [VIS 4] [BAG 2]Traits:• Formless [Downtime: May freely adjust current classes & levels while resting]• Freedom [+1 |> & VIS, |>Leap, |>Mantle, |>Slide]• Province[+1 ARM & BAG, +2 HRT]• Reason[+1 POW & LUC]Gear:•Belt (Quickswap)-Demise(Destiny) •Gun 2 SPD2 [Cap2/4] •Ammo ©Flare >Shoot (Rng3) |>Semi-Auto-Runners' Soul-Conductor [Light | Harm 2, Speed 2, ARM 1, •Force | ©String, ©Comfort, ©Wall]
>>4670365I'm botting for Duderson since he can't post.|>Move EE>Channel>Overwatch Basic S[S1] Duderson Lv1 (2Xp)[STR 1 | POW 3+1 | BLK 1][ARM 0 | LUC 2+1 | HRT 4/4][MOV 3 | ACT 2 | TAP 1][VIS 3 | BAG 1]Trait • >-©DartScholar CapBelt: Storage (Eye Poke), >-QuickswapVeil: +1 LUC, ©CoatSummer Stallion: >-Fleet, |>LeapFocus: 2H, Harm 3, Strike 1, Range 5, +1 POW, ©Soothe[Belt] Eye Poke: 1H, Harm 2, Strike 2, Range 4, ©Chalk, ©Gouge
[?4] Cluster Lv1 (0Xp)[STR 1 | POW 1 | BLK 0][ARM 0 | LUC 1 | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)Gear:Veil:+1 LUCBow: Harm 2|Strike 2|Range 5>Dash|>Move 3N3E "F-frozen hells!"
>>4670365"This may sting.">Cast Basic 4E-2S|>Move 2S-1E>Channel Coat>-Dart 2E[S2] Soma Lv2 (1Xp)[STR 1 | POW 4 (+1) | BLK 1][ARM 0 (+1) | LUC 3 (+1) | HRT 4]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • >-©DartSkills: [>Enscribe] [•Reason]=Gear=•Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 2/3) | ©Chalk*]•Norzicle [1H Focus | Harm 2, Speed 2, POW 1, •Freeze | ©Yce, ©Storm]•Spooky Cover [Accessory | ARM 1 | ©Coat, ©Fright]•Dark Ribbon [Accessory | LUC 1]•Belt [>-Quickswap]-Diary [1H Tome | Harm 2, Speed 2, Range 4, •Bind (Page 1/3) | ©Comfort*, ©Wall*]•Back-Burgeon [1H Blunt | Harm 2, Speed 2, STR 1, •Crush | ©Pulse, >AE:Sow]
>>4670365[M1] Jesse Lv1 (2Xp)[STR 1 | POW 2(+1) | BLK 0][ARM 1(+1) | LUC 2 | HRT 4/6] [5 Doom]|>3 >2 >-1 [VIS 3] [BAG 1]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Class Trait: >-Power Nap [Self-Inflict Sleep & Heal Self, Gain boost to Potency = Sleep stacks, Excess Potency heals allies in Vis range]Gear:Belt: (>-Quickswap storage: holds 1 item of 2Hand or smaller size)2-Handed Obfustave: 2H, 3 Harm, 1 Strike, 1 POW, ©Deny, ©GazeHirdir: 1H, 2 Harm, 2 Strike,©Shyn, ©SeekSpear: 1H, 2 Harm, 2 Strike, >ThrustLight: 1H, 2 Harm, 2 Strike, 1 ARM, 4 Range, >Beam>Dash|>Move 6 East
>>4670365Regrouping, and seeing themselves venturing towards either the path beyond or shelter under the mountain. The party is prompted to make a decision.[Realm phase][processing...]
>>4671012A new arrival, though the hue of their awakening leaves them rather unwelcome. One of the undead calls out a member of the party, who finds themselves particularly exposed.[Action phase!][processing begins at 10 a.m. CST / 11 a.m. EST tomorrow, Feb 27th]
>>4671091[?Hero] Pork Soda Lv1 (0Xp)[STR 1 | POW 1 | BLK 1][ARM 2 | LUC 2 | HRT 4/8]|>4 >2 >-1 [VIS 4] [BAG 2+2]Trait • Formless [Downtime: May freely adjust current classes & levels while resting]Province: +1 Armor & Bag, +2 HeartsFreedom: +1 |> & VIS, Unlocks Leap, Mantle SlideAimless Paranoia: Gain Doom when a character is in your blindspotGearBag • inventory stack space (1 stack = x5 0hand / x3 1hand / x1 2hand item)Slot 1: CutterSlot 2: Boffer shield | Harm 2, Strike 2, BLK 1. >Break, >BumpBurden Slot 1:Burden Slot 2:EquipmentBelt: [1H] Blade | Harm 2, Strike 3. >CleaveHand 1: [1H] Dervish | Harm 2, Speed 3. >>Whirlwind, >Cleave, >-Cut]Hand 2:[1H] Colt | Harm 2, Strike 2, RNG 4, Cap 5/5. >Fan Hammer|>Move 1E, 3S>Loot shiny, request healing item(s)>Overwatch East with Colt>-Try to figure out what the sign means? North=battle South=Long walk?
>>4671267"Bleegh we aren't even a quarter of the map through, does anybody actually remember what we're supposed to do?"