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Last time on System Install: You are David Hammond and you want to be the greatest roguish ranger there ever was. Unfortunately for you however life says no.

Your development of a mutation in your childhood completely changed the vector of your life and it was only due to your hunter mentor Samson that everything didn’t fall apart. He trained you well in archery and somewhat less well in hunting and herblore.

Eventually at the age of 16 you left your village for the port city of Bit’s Rest. Along the way you’ve fought a crazy bitch amongst a field of corpses, failed to protect merchants from bandits and been showered in an avalanche of coconuts by fools who discriminate against mutants.

Some time later you arrived at Bit’s Rest, a city plagued by serial killings however your bad luck (read: shit rolls) continues to plague you as within the last couple days you’ve lost your left arm below the elbow and are now being held by Demon Cultists.

QM Update Schedule: 1-2 posts a day guaranteed, sometimes more

Dice mechanics: 1d16. 3 rolls. Best of 3 is used outside combat. In combat each individual 1d16 effects combat in different ways. Skills and some Abilities provide bonus mods to rolls. Training provides rerolls. Figuring out ??? provides +1 to that roll. Due to some contention players may vote to switch to 2d8 3 rolls format this thread.

Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=System%20Install%20Quest

Main Character Pastebin: https://pastebin.com/aNG9i4v3
>>
>>4542894
You awaken in a luxurious bed within some kind of well decorated cave.

To your side is what appears to be a young woman with flowing black hair and a gorgeous figure. Unfortunately this is all ruined by the deep black eyes filled with madness sunken into their sockets. What the fuck happened? Where the fuck are you? And who the fuck is this?

You attempt to use your arms to rise up only to notice you were MISSING YOUR LEFT ARM FROM THE ELBOW DOWNWARDS. You almost begin hyperventilating however strangely instead of going into shock you find yourself impossibly calm. You may not remember much from your herblore lessons with Samson but its clear you’re under some kind of calming drug.

You begin to form words to question the woman besides you however she interrupts you by speaking first in an almost religious tone.

“Welcome chosen to the headquarters of the Eternal Soul branch of the Demon Cultists. We have been awaiting one such as yourself. Join us and I promise you won’t regret it for we shall bring salvation upon all the souls of first this city and with time the world.”

Demon cultists? Oh fuckity fuck. You may be confident in yourself a lot of the times but you’re no fool. You are so so so fucked. Without the drug you would probably be much more stressed.

However maybe this isn’t as bad as you think, after all, mutants such as yourself receive much discrimination so maybe Demon Cultists were just being discriminated too?

“Just to make sure but the serial killings that have been happening in the city wasn’t your people’s doing right?” you ask with a small amount of hope that you’ve completely misunderstood them.

“Yes, we were directly responsible for the serial killings over the last few days. I was even the one who directly responsible for the deaths and the messages written with blood and guts. A sad affair really but necessary one nonetheless” She easily answers you and crushes any hope you may have had.

Once again you feel the need to point out that you are fucked however the drug they used to calm you down prevents you from feeling anything outside a somewhat factual understanding that you were probably going to die horribly.

“What the fuck is wrong with you people? Do you get off on killing? Is it for your demon masters? Just why?” you ask in confusion. The growing fear within your chest means whatever calmness drug they used on you is lessening. You debate making a run for it but you don’t even know where the fuck you are or how many people you’d have to face.

1/2
>>
>>4542897
Pulling a knife from behind her skirt, the woman with the maddening eyes paradoxically states with absolute calmness

“If I were someone who enjoyed killing, I’d plunge this knife into your chest and just barely wound the throat. The blood flowing from your arteries would flood into your lungs and you’d die within an hour. I’d also get to enjoy watching you literally drowning within your own blood…however do I really look like I enjoy killing?

No It’s because I VALUE life that I and we must kill. For what we are doing is to save the eternal soul of humanity, the mere transience of flesh is of no value.

Have you never wondered what aether is? Have you never wondered why only deaths of sentient beings will increase your Install? The System is the greatest evil of the Sysadmins who in their foolishness threw away the eternal for the transient.

Anyhow, that’s offtopic, will you join us or will you not? If you join us we will even provide you with an elixir to restore your lost arm.”

You have no idea what she’s talking about, whatever the case you need to decide what to do.
>Pretend to accept her offer to join the Demon Cultists than escape
>Refuse to accept her offer to join the Demon Cultists
>Buy some time by asking her for information (write in what info) and asking for more time to decide, maybe something will change with time?
>Actually accept her offer to join the Demon Cultists
>Write in
>>
>>4542900
What would be required of me if I joined you?
>>
>Refuse to accept her offer to join the Demon Cultists

Fuck this I'm out
>>
>>4542900
>What would joining you entail? I'm not really a fan of leaving messages with guts and blood.
>>
>>4542900
>>Refuse to accept her offer to join the Demon Cultists

Don't change the roll mechanics. I like how risky the current system is. It means we have to think and prepare before fights. We can't just play murderhobo.
>>
If we get our second install whilst we’re still missing an arm we could potentially try to go for a ghost limb skill
>>
what killed all the players for this quest?
>>
>>4542900
support >>4543263
>>
>>4543263
+1
>>
>>4542922
>>4542982
>>4543263
>>4543467
>>4543586
>>4544119
>Ask question about what joining entails into refusal
Sorry anons, I've been busy with real life stuff. I had already finished writing half of it yesterday night but had to leave it unfinished until like 20 mins earlier. At time of writing it was 2-2 refuse vs more information which is what the post is based on.

You need more information about the Demon Cultists before you can make a decision. However you were heavily leaning towards refusal as you were not especially enthused by an organisation that commits serial killings and writes messages in blood + guts. Plus you were pretty sure the woman here was insane, it’s not that she had a few screws missing in her head, it was more like the woman had too many screws jammed in her head. You question her on the nature of the organisation and what would be required of you if you join.

She explains that the organisation known as the Demon Cultists is in reality 3 different factions working together for mutual benefits. Her Eternal Soul faction was dedicated to saving the souls of people and bringing down the 3 Sysadmin false gods. The Mutants faction fundamentally hates all non-mutants and wants revenge for the many mistreatments mutants receive. Finally the Penance Seekers was a secretive group that held much knowledge + artefacts of the Before and was the only faction that truly wanted to bring back the Demons.

Whilst she’s happy to explain some things, she refuses to explain the exact details of the reasons behind the serial murders and messages in blood unless you joined.

Also she explains clearly that if you were to join, you would not be required to participate in any of their operations or risk yourself for you were a “sprout of superbia”. No instead they would give you every benefit and resource to push you as many Installs as possible all whilst you remained in safety.

Unfortunately as tempting as that offer may be to others, it has no sway over you at all. There was no way someone who would one day become one of the greatest heroic roguish rangers would accept joining with a bunch of mysterious serial killers. Plus you simply didn’t trust the woman who paradoxically waxes on about “salvation” yet engages in such horrific serial killings.

“I refuse to join. Sorry but no way I’m joining you bunch of wackjob murderers.” You taunt venomously. You were probably going to die but so what about it? You’d rather die than betray your ideals and values of heroism.

“That is unfortunate, it’ll take some effort to retrieve the Seed of Vaingloria from you and of course it’s a setback that we lost a possible Sprout of Superbia. However I do not begrudge your choice… just as you cannot begrudge me mine.” She calmly replies to your taunt before she shouts out an order “Take him to the sacrificial altar, we need to remove the Seed.”

1/2
>>
>>4544168
Sacrificial altar? You aren’t going to just let them take you for some kind of sacrifice. You leap out of the bed in a last ditch effort to escape however the woman casually disappears from her spot and appears in front of you in a dazzling display of speed. A quick fist slamming into your guts and you fall into unconsciousness.

You awaken chained to some kind of stone table with a group of black robed cultists wielding daggers chanting over you a single phrase

“All is justified for salvation. All is justified for salvation. All is justified for salvation. Etc.”

Looks like you were going to die. Did you?

Roll 1d16

Best of 3

1-8: You’re about to die but PLOT happens (????), of course the demon cultists knew about this and was prepared, even with PLOT bonuses you will still likely die (prepare for chargen again with new character)
9-12: The city guards have finally found the demon cultists eternal soul faction base and are attacking it, the ritual is slowed down whilst many of the cultists deal with the guards (1-8 option happens but you have a significantly higher chance of survival)
13-16: The noble lord of the city is personally involved in the attack against the demon cultists eternal soul faction base, the ritual is completely stopped as all cultists are needed to attempt to deal with it (lucky you)
>>
Rolled 3 (1d16)

>>4543467
>It means we have to think and prepare before fights.
It's really not as simple as that when preparing a system, but I don't begrudge the harsh consequences.

>>4544172
big dice energy, this kid cannot stop mouthing off
>>
Rolled 3 (1d16)

Wasn't expecting Yes/No resolution already... was actually interested in joining them. Oh well.
>>
>>4544172
>>
Rolled 5 (1d16)

>>4544231
Work
>>
Rolled 15 (1d16)

>>
>>4544181
>>4544212
>>4544235
Are we out of rerolls?
>>
>>4544239
Yes
>>
>>4544240
Wouldn't the 15 save us or I'm wrong because we got fucked pretty hard in this situation
>>
>>4544181
>3
>>4544212
>3
>>4544235
>5
>>4544240
No rerolls left

Seriously? Well better start hashing together a new character anons, give me some concept options, I am NOT doing a super extended chargen again if our hero dies. Update in 5-6 hours.
>>
>>4544252
Do we have any chance of not getting killed here?
>>
>>4544252
Jesus, what a shitshow. I won't say the players are blameless here but this is not how to run a fun quest
>>
>>4544252
If we're still starting as a 10 year old, I'm angling for either the blacksmith girl or some alchemist kid.
>>
>>4544252
Our MC not even dead yet and you are already asking for new character concepts? Honestly for the last few choices it feels like you have been deliberately pushing for David's death, your efforts becoming more overt with each consequent update.
>>
>>4544264
About 50/50 but unlike deaths before this, its a true one which won't be saved by PLOT.

>>4544270
Players picked the most dangerous option every fucking time than low rolled on top of that.

They low rolled and encountered cultists whilst on patrol, they low rolled during the fight and didn't retreat when they could've when their build is retreat focused. They chose the most dangerous option of collapsing a building whilst blind (which was specifically labeled as high chance of injury), then they rolled bad for that option too than after all that they chose to refuse a bunch of cultists which has already been mentioned to be willing to commit serial killings and write message with blood and guts. They rolled bad for that too. Its not one bad roll, its a whole series of horrid rolls and choices that has led to the current situation.

I think its half my fault because I mentioned the first time you die you won't actually really die so players have been reckless.

>>4544289
I havn't decided yet if we start at 10 or 16.

>>4544309
I've never pushed the players any particular way, like I said from the start. I despise stories where power of friendship and feelings somehow decide fights. This is why fights are always decided by skills, tactics and luck. If you guys keep choosing to take risks than fail those risks with low rolls than there WILL be consequences. I'm asking for new character concepts just in case, theres a 50/50 you will die next fight even after the power boost from your Sprout of Superbia Blooming since the demon cultists have the relevant knowledge and are completely prepared for your "powerup".
>>
>>4544320
I don't necessarily agree with them, but I will point out that "Guard Patrol" to me implied a fairly safe walk through the city, with the most dangerous bit being a jog through the slums.

It didn't really include interviewing strangers. Alone. Without knowing how to call for reinforcements(since presumably you would want that for people declaring that they might get valuable information)
>>
>>4544320
I understand your intention is to make encounters serious but the outcome is we all have been pushed into corner by this d16 system. We are all being frustrated for no good reason.

As it is right now, current mechanics are too random plus there are no bonuses for write-ins except the ??? system. It just feels like theres little player agency, like no matter what we do the outcomes will remain too unpredictable.

Suppose we adjust our behaviour to this system, aka we stop picking dangerous options. This would mean we would actively try to avoid interacting with the world. Not only evading combat encounters, but any kind of situation where roll may be used (remember the chest roll in which we wouldve blow our hand off just by being unlucky with one 1d16?). Do you think this would be good for the quest?

If things stay as they are right now we will be rolling new characters at the start of each thread. If the general expectation will be MCs can die easily plus knowing theres always option of making new character people will stop giving a fuck and start voting recklessly. And that will lead to quest dying.

These are my 2 cents but whatever, perhaps Im the only one here feeling this way.
>>
>>4544364
No I also agree with you.
>>
>>4544364
Stop whining, this is fun. It gives an old-school DND feel.

If we're going to make a new character I would suggest a paladin archetype, we fight for one of the three sysadmins. No mutations this time.
>>
>>4544320
If we are currently in deep shit, may I suggest a strategy? In the case of an opening, rip one of their throats out with our jaws. I presume we won't have enough time for second install but if we do we will be on more equal footing and will have one less cultists chasing us either way. The suprise chomp should be our opening move because we don't want to be anywhere near these fucks and should leg it if we can, and reducing the number of people chasing is worth more than having an ace up our sleeves in the case we are cornered.
>>
“Remember to be ready when he Blooms, instantly cut off his head and transfer the Seed once it happens” orders one of the black hooded cultists who’s voice you recognise as the woman who talked with you earlier.

You struggle against the chains binding you to the stone table however the chains are solid steel and your efforts are largely worthless. The many black hooded and black cloaked cultists surrounding you each pulls out ritual daggers with strange designs as their chanting reaches a fervour. Fuck fuck fuck.

Seeing the blade makes you renew your struggle pointlessly however you can do nothing as you watch the cultists plunge their blades repeatedly into your body. You scream at first but it quickly turns into a blood filled gurgle as within moments you’ve been stabbed a dozen times.

Your last thoughts as you fade into darkness is that YOU CAN’T END LIKE THI-.

---------------

You are in an endless black void, so dark that you cannot even see your own body. Is this what death is like? Did you die so easily without achieving anything? No it can’t end like this, not in a place like thi-

“No you aren’t dead, not yet at least so stop your incessant whining. As a child who carries Superbia you seem to sorely lack a backbone and confidence. Hopefully I’ll be able to change that so you at least die with a bit of dignity”

You hear a feminine voice and yet glancing all around the endless black void you see nought one bit of her presence.

“Ahh that’s because you’re currently inside of me in a sense. Your aether or rather what your kind used to call souls is currently inside one of my sprout that has grown within you from the seed you stole from that girl.”

Seed? Sprout? There’s those terms again. Also you’ve never stolen any seeds from any girls.
“Did you forget already? You killed the corpse eating child of acedia and stole her seed of vaingloria when you took in her aether. That seed has grown into a sprout of superbia and you are on the cusp of having it bloom.”

Now you remember, who knew all this trouble would happen just because you killed one crazy corpse eating bitch. Now you’re stuck talking to some kind of demon who’s probably going to bargain for your soul or something.

“I find that term ‘demon’ insulting, our kind travelled the stars on our bioships for a thousand of your human generations before you even left your home planet, we deserve better than to be called such derogatory terms by mere up-jumped mammals. No way for ones such as yourself to even pronounce my truename but if you must refer to me than at least call me a space dryad like what your people did back when we warred over a thousand times a thousand systems.”

You have no idea what she’s talking about but apparently the demon is a “space dryad” type demon. You wonder when she would make the bargain for your soul.

1/2 FUCK WORD LIMIT
>>
>>4544580
“Oh for TreeMother Ağaç Ana’s sake. Okay you primitive idiot, listen up, I’ll even use examples you can understand.
Overwhelming charisma like the founder of your country Ray Apache.
Strength beyond strength like the Badlands ruler Creighton the Fang.
Wise like the sage Kirches who mastered all 8 true magics in a single night.
Fleetfooted and uncatchable like infamous phantom thief Erick.

Do you want to be a hero like them?”

The answer is out of your mouth before you even spent a second on consideration. “Yes, even if I have to sell my soul to a demon like you. I want to become not just a hero like them but a hero surpassing them. I’ll become the greatest roguish ranger hero in the world.”

“How fitting for Superbia…Anti-System Protocol Alpha D-2: Hidden Thorn Engage. I’ll even throw in a bonus extra Skill so you have a better chance. Good luck.”

You feel something Bloom within you, as if something was added to you, no more like something within you was suddenly complete. Your status suddenly showcases itself in front of you in a thousand red popup warnings all saying one message.

*************
WARNING USER HAS BEEN CONTAMINATED.
SENDING REPORT TO LOCAL SYSADMIN…REPORT FAILURE.
WARNING WARNING.
SENDING REPORT TO LOCALISED EXTRASOLAR FLEET… REPORT FAILURE.
WARNING WARNING.
ATTEMPTING DESTRUCTION OF USER AETHER… USER AETHER DESTRUCTION FAILURE.

*************
Power thrums within you as your status pops up and whilst most of it is the same, you notice two changes. The first was you had a new Skill named Pride.
***********

ṕ̵̤̙̠̳̞͓̳̏̒͑̀͝r̷̛̛̦̗͎̞̘͑̎̽͌̎́͟i̴̧̳̼̯̰̣̩̳̓̐̈̏̕̚̕̚͡͝ͅd̡̖͙͙͕̟̥͓̾̍̎̾͛͂͊̚͝é (error): User surpasses the MANA System and may interfere in Aether. Unlocks all skill locks.
***********

The second was you noticed:

>You had a new Skill named Untouchable Pride
>You had a new Skill named Dominating Pride
>You had a new Skill named Disdainful Pride
>Write in (format is ______ Pride, you may choose name but not what the skill does or the ability gained)
>>
>>4544581
>Undeniable Pride
>>
>>4544581
Unending pride
>>
>>4544581
>You had a new Skill named Untouchable Pride
>>
>>4544581
>>You had a new Skill named Dominating Pride
>>
>>4544662
Seconding, Escanor time.
>>
>>4544761
Praise the sun
>>
>>4544662
+1
>>
>>4544952
If this turns out to be some endless solar scorching aura that would be funny
>>
>>4544662

Support.

And guys even though qm has a kinda dumb system you anons took incredibly retarded choices. YOU WERE CAPTURED BY DEMON CULTISTS AND JUST FLAT OUT REFUSED THEM. Wtf did you think was gonna happen? The serial killers will just let you go???
>>
>>4545071
I mean....... Kinda
>>
>>4544590
>>4544662
>>4544697
>>4544720
>>4544761
>>4544977
>>4545071
>Unending pride
Unending Pride was the Skills name and the Ability was called Fiery Rebirth. You take note of the ridiculous effects this Skill and related Ability provides as with a flash of light you find yourself once again awake and alive on the stone table surrounded by demon cultists.

You smile in confidence with your newly gained powers however the cultists were clearly ready for you. Before you can even react, a blade chops down and separates your head from your body and you die. Ignoring your corpse, they begin discussing amongst themselves

“Who do you think received the Seed?” “Man that was tiring, who’s up for some food, my treat” “Let’s celebrate finding a seed with an orgy” “Feels bad for the kid but you gotta do what you gotta do” “Man if only that noble brat Lily hadn’t escaped, she was perfect for Acedia” “Wonder if they’ll starve us like her to try and make us gain Acedia” etc.

None of the regular cultists were paying attention to your corpse much less your head so they did not notice your head was very much still alive and with muttered words “Fiery Rebirth” your head and body explodes in a fiery explosion of flame. The only one who noticed this was the woman with the insane eyes who you had talked with earlier.

4/8 Mana

The woman with the insane eyes attempts to shout a warning to her fellow cultists but it’s too late. Countless cultists are caught in the explosion of flame and are left in various states of dead and dying. There was cultists who caught the brunt of the explosion and were now just charred corpses just as there was cultists who were further away and now were running around in circles aflame.

Of the dozen cultist that existed, there was less than 5 remaining unharmed as well as the woman with the insane eyes.

10/10 towards Second Install

6/100 towards Third Install

*************
Please pick your upg-
*************
1/2
>>
>>4545486
You ignore the message as you stand up butt naked and stretch with both your arms and your tail with a yawn. That was about as easy as expected, time to wipe out the rest of this trash.

You smirk towards the remaining cultists as you crack the knuckles on both hands. This was all thanks to your new Skill Unending Pride and the Ability from it Fiery Rebirth.

*************
Unending Pride: You cannot truly die or lose consciousness as long as some amount of your brain remains intact. As a side effect you do not need sleep and are immune to most spells that effect your consciousness. //$%^@!+* note: Enjoy the gift, it’s not a Skill like the ones made by your “Sysadmins” so there’s no correction percent and it cannot be upgraded. Oh and its also completely undetectable that you have this Skill unless the one attempting to view it was at least 6th Install.
*************

*************
Fiery Rebirth: For 4 mana you can revive fully in an explosion of flames. All wounds and injuries are healed upon revival. //$%^@!+* warning: I strongly recommend you improve your Stability as the amount of times you can revive is based on your mana and your mana is based on your Stability
*************

You are completely naked and unarmed however you still have confidence you can win this fight vs the remaining demon cultists. Is your confidence well founded your confidence is not well founded but IC you're very very overconfident from your new abilities?

Your HP: 16/16
Your Mana: 4/8

>Write in tactics (e.g. focus on specific target or use your x skill, there are 5 mook cultists and the high priestess left, your newfound arrogance and confidence means you cannot retreat, you are completely unarmed and naked, note you have reached Second Install and if you don’t finish the fight fast enough than you may develop mutations)
>>
>>4545489
Will upgrading stability refill mana?
>>
>>4545526
In a sense because stability will increase max mana.
As an example say you dump 4 unused aether into stability, that increases your max mana by 4 so you'd have 8/12 mana.
>>
>>4545489
We're really bad at hand to hand but its also the only way we're getting in range for bites and exploding
>Run around to build up speed and buy time to put 4 points in Stability
>Do a running tackle into the closest cultist with a weapon we can use, tanking any hits to bite his neck off.
>Save any tripping or grappling actions with the tail for the leader lady, if we can bite even just her leg she'll have a tough time running away from another explosion

>>4545547
What are the weapons on the corpses? Any bows in usable condition?
>>
>>4545489
Will we develop skills based on how we fight?
>>
>>4545489
Use vein sight to target arteries precisely with our bites until we can get an actual weapon
>>
>>4545561
Explosion of flames meant theres nothing to really loot from the dead corpses of the cultists. They were carrying iron ritual daggers but the explosion of flames meant the daggers are unusable. I mean technically you could pick up the heated half melted iron daggers. You can always heal your hands after the fights over.
>>4545570
Smart anon but yes you will develop 1 Skill from how you fight. You have 7/8 normal Skill slots filled so depending on how you fight you will develop a related Skill.

I'm busy once more, update in 3-4 hours. Feel free to plan until than.
>>
>>4545574
We can also use totally not spiderman to run up walls and scurry around on the ceiling before dropping down and biting cultists. Like the nasty little monster we are.

My last idea would be to go full berserker mode, trying to do as much damage before dying while they're all grouped around us to hit them with another rebirth explosion. But we'd have to have 4 mana at the time of death which is pretty limiting
>>
>>4545579
Wait so we dont get more slots? Hahafuck our options arent good.

Grappling, evasion, defense, biting, punching. No time to pick up a heavylifting skill
>>
>>4545489
Hmmmm.

Focus on the cultist closest to us. Use Running and grab the cultist(catch them off guard of course). With Structural Analysis, bash the weak points with the cultist's head. Whether it works or doesn't work, it's good as a distraction. Maybe attempt to bravado ourselves out of this, and maybe grow a Deception related skill as well.

Oh, and get the cultist's weapon if they have it too. Won't get a Skill but hey, at least you have a pointy thingie
>>
>>4545640
By the way QM, can we get a map of where everyone's located?
>>
>>4545640
Structural doesnt work that way, and head bash is going to leave MC disoriented for the other 5 guys
>>
File: systemquestvscultists.png (258 KB, 891x472)
258 KB
258 KB PNG
>>4545561
>>4545574
>>4545592
>>4545640
>The plan
Whilst you are confident in your success, you understand even with your new Skill and Ability that you will need. Your thoughts race as you come up with a somewhat feasible plan.

Here's your step by step plan:

First use Run Away + Parkour + Totally Not Spiderman to scurry up walls and ceilings whilst buying time to pump 4 out of 8 unused aether into Stability to increase max mana. Make it look like you're trying to escape to attract the cultists.

After that use Vein Sight to identify arteries of the cultists and surprise tackle + bite one of them to death. Once they're dead you'll pick up their iron dagger so you have a weapon.

After that go berserk without regard to injuries taken to try and take down the rest of the regular cultists. You have the advantage of not needing to worry about injuries unlike them. You'll need to avoid any spells from their leader whilst killing the regular cultists. Best case scenario you kill them without burning your revive, best case scenario they're all dead without you needing to suicide bomb them.

Once the mooks are dead, you'll charge their leader and use your tail to trip them than aim to injure her legs. You'll than suicide bomb her if you can still suicide bomb. If you lack the mana than you'll just have to try and kill her normally.

1/2
>>
>>4545748
Some notes: No need to roll for buying time whilst putting points in Stability due to Totally Not Spiderman usage. You are assured to kill all the regular cultists due to your plan.

Health is of less importance than mana due to Fiery Rebirth which sets it back to 16 each time. It still matters since you're forced to Fiery Rebirth if your hp drops to 0.

Its 1v5 so no bonuses from fighting like an insane berserker and without regard to your injuries

Your Hp: 16/16
Your mana 8/8

Priestess hp: 16/16

1d16

3 rolls

1st 1d16 determines any damage you take killing the regular cultists and whether you're forced to Fiery Rebirth
1: You take a massive amount of damage due to your overconfidence and are forced to Fiery Rebirth (You cannot fully succeed your second roll)
2-4: You take a decent amount of damage and due to bad luck you don't find a chance to grab a weapon (-8hp and still unarmed)
5-8: You take some decent amount of damage (-8hp and you are now armed with a iron dagger +1 to second roll)
9-16: All the cultists are slaughtered whilst dealing minor damage at best to you (-4hp and you are now armed with a iron dagger +1 to second roll)

2nd 1d16 determines how well your plan works against the high priestess cultist leader. You receive a +0 from your tricks with your tail as shes too used to creatures with tails as she often shapeshifts into a cat.
1: You fail to achieve your goals and are massively injured to the point of needing to waste Fiery Rebirth (0 damage dealt, -4mana as you have to Fiery Rebirth)
2-4: You fail to achieve your goals and take a massive amount of damage too (0 damage dealt and -12hp)
5-8: You fail to achieve your goals and take some decent amount of damage too (0 damage dealt and -8hp)
9-12: Whilst you fail to kill her, you still manage to injure her quite badly with Fiery Rebirth (-4 mana and you deal 12 damage to her)
13-16: Your plan works and she dies

3rd roll determines if the guards will arrive next turn.
1-8: No
9-15: Yes
16: Yes and with the noble lord at its head
>>
>>4545650
Then what I meant was to use weak point lol, I thought we could use Structural Analysis and easily find any soft or rusting areas without having to use mana. But yeah, guess it wouldn't work.
>>
Rolled 8 (1d16)

>>4545761
>>
Rolled 14 (1d16)

>>4545761
>>
>>4545761
That mana should be 8/12, not 8/8.
Anyhow:
>>4545767
>>4545768
>Managed to kill all the cultists solo including a 3rd Install high priestess and do it fast enough mutations won't even occur due to unspent aether.
Man our hero is just going to become even more overconfident after something like this. Next update tomorrow, gnight anons.
>>
Rolled 15 (1d16)

>>4545761
>>
Rolled 2 (1d16)

>>4545768
Damn son

>>4545761
Now we'll see if we meet the lord butt naked
>>
>>4545793
lmao, so close
>>
>>4545761
you alive QM?
>>
>>4546770
Yes, post will will be done within next hour or two when I have time. It hasn't even been 24 hours since last post yet anon. /qst/ is a slow board and like I said in OP, its definitely one post per day.
>>
>>4545767
8: You take some decent amount of damage (-8hp and you are now armed with a iron dagger +1 to second roll)
>>4545768
14+1: Your plan works and she dies
>>4545793
15: Yes

Whilst the cultists were still surprised and gathering their wits, you start sprinting towards the cave’s exit as if you were attempting to escape. “Get him, don’t let him escape!” Calls out the high priestess with the maddening eyes. Any of her previous calm was clearly gone.

Thinking you were attempting to escape the 5 regular cultists chase after you, you note some of the cultists were even using Skills and Abilities to rapidly close in on you such that even with your Run Away Ability could not outdistance them. The cultists start making organized maneuvers such that they would be able to block the exit and surround you. Fools.

Rather than run towards the exit you instead run towards a cave wall without slowing down in the slightest. Activating Totally Not Spiderman (3/8 mana) you sprint up the walls of the cave. The cultists are surprised by your tactic however they quickly reorganise themselves.

“Syllogism: Self – This hair is from a human, hearts are from a human, and therefore this hair is a heart”

In the distance the high priestess cultist wasn’t idle as she morphs what appears to be one of her hairs into a human heart.

“Sympathy: Voodoo” She crushes the human heart as she calls out her spell whilst pointing at you.

**********************
Your Stability has failed to resist a foreign Will effect.
**********************

You feel your heart burst in your chest but it doesn’t even slow you down in the slightest due to your Unending Pride. Unless they destroyed your brain, most damage didn’t even particularly effect you much at all. You give the high priestess cultist a smug smile and you’re rewarded with her swearing loudly.

When she doesn’t attempt the same attack again due to thinking it was ineffective, you heave a small sigh of relief. Whilst you are confident in your victory, it would have been troublesome if she targeted your eyes or limbs. Luckily she was too smart for that and immediately believed any further long range attacks with Sympathy was useless versus you.

Meanwhile luckily none of the normal cultists have Skills that can affect you whilst you are running along the walls and ceiling. One of the normal cultists however starts scribbling some kind of rune onto the ground with his knife. Some kind of mage cultist? You’ll kill that one first. Half concentrating on running along the walls and ceilings, you open your status.

************
Please pick your upgrades now that you have reached Second Install.
*************
1/?
>>
>>4546864
You quickly read through the explanation to make sure theres no issues. After that you quickly dump 4 points into Stability, whilst the loss of 4 chances to upgrade Skills and Abilities sucks, the 4 bonus points of mana from Stability is way too important for you to care now (7/12 mana).

Whilst you were increasing your Stability, the cultist who was drawing runes on the ground finished drawing his rune as the cultist chants “Physical: Elemental Bender”. A spike made of earth shoots up from the ground however you easily avoid it and instead you use it as a platform to sprint straight at the cultist responsible for the magic. The other cultists quickly move to attempt to block you however you are faster than them.

The mage cultist tries to ward you away with his dagger as he tries to stab you in the neck. You completely ignore the dagger piercing through your neck as you charge into the mage cultist with a tackle. You open your mouth filled with sharp teeth and notice with a smile at the sheer scream of terror the cultist has as you end his life with a quick chomp to his neck. The mage regular cultist is dead in seconds as the other 4 regular cultists rush towards you to try and take you down.

Pulling the knife out of your neck, you give the other 4 regular cultists a shit eating grin as you rush towards them. These cultists aren’t like the farmer turned bandits you faced before, they clearly have multiple combat related Skills and Abilities each. They also far surpassed you in close combat and knife techniques… however none of that mattered one bit.

Attacks meant to kill regular humans, feints meant to force someone to dodge, techniques meant to stun or otherwise disable you and even more varied methods were all useless as you slaughtered the cultists 1 on 4 ignoring all their attacks.

In a berserk like rage you killed them all easily and took only some “minor damage” in return, it seems the cultists were simply not used to fighting someone suicidal like you. All their knife training, techniques and experience simply held them back as not only you were suicidal in your fighting style, you were also immune to attacks meant to kill a normal human.

By your count you’ve been stabbed 15 times in the lungs, 13 times in your heart, 11 times in your stomach and so on and so forth. You were even missing your right hand in its entirety and your face was unrecognisable as a human with how much of your bone was showing and how you were missing most of your left ear.

2/3
>>
>>4546867
You walk nonchalantly towards the high priestess cultist with the maddening eyes who somehow now wields a pitch black sword covered in runes and engravings.

“It is unfortunate they all died before I could complete this but know that your death here is assured for the blade I have created temporarily with Syllogism is the legendary adamantine blade Durandal which can cut through anything.” She speaks with cool confidence as if her win is assured.

Clearly she hasn’t been idle as you killed her subordinates however you are still completely relaxed, after all it doesn’t matter what she has or what she does. Your victory is already assured.

The high priestess takes some kind of sword stance with the blade held high however before she can make her move, you sprint straight towards her with arms outstretched as if to tackle her. Of course this was a feint and your real attack was your tail which would trip her.

Unfortunately the high priestess far surpasses you in close combat experience so she can easily avoids both your tackle feint and even your tail surprise attack with no effort. However for all her experience, she had completely shit luck for whilst avoiding your attacks, she accidentally trips over a pebble. She balances herself with only a momentary stumble however that’s more than long enough for you to grab onto her and chomp her shoulder with your teeth. Digging your teeth all the way to her bones, you ignore her grunt of pain as you activate Fiery Rebirth. With no way to escape, the high priestess of Bit’s Rest Eternal Soul faction Demon cultists became
no more than a barely recognisable charred corpse.

You revive with a smug confident grin, that was as easy as you expected. Truly these new powers made you beyond invincible. You begin to relax however you note some distant sounds of footsteps which must be more cultists, you’d better finish your Second Install unused aether before they arrive.

You open your status only to find you had developed a Skill in the fight. What was it?

>Unarmed Combat
>Berserking
>Knifework
>>
>>4546868
>Knifework
>>
>>4546868
>Berserking
it's the only one that deals with raw strength and damage reduction. The other options are decent though.

Unarmed will be most useful assuming all our stuff explodes, while knifework will be good for noncombat stuff as well
>>
>>4546868
>>Knifework
Bow for ranged and knife for melee, like a true rogue/ranger.
>>
>>4546868
As much as I like the other two, knifework is most fitting and might be useful for mundane stuff like woodcarving.
>>
What happened to our bow?
It got destroyed?
>>
>>4547543
I think our items got stripped away
>>
>>4546868
>Knifework
>>
>>4546868
>Berserking
It just fits too well with fiery rebirth
>>
>>4546878
>>4546888
>>4546923
>>4546970
3 knife to 1 berserk, knife wins
>>4547543
you have no idea where any of your gear is

You notice you have the knifework Skill, most likely gained when you utilized the knife you took from the cultists.

**********
You have developed Knifework.
Knifework (Basic): 32% correction in using knives and effectiveness of knives
Please choose an ability.
Bleeding Cut: For 1 mana may create a wound with knives that constantly forcibly bleeds
Swiss Army Knife: For 1 mana per 10mins you can shift your knife to a variety of mundane tools you'd find on a swiss army knife such as screwdrivers or can openers
Feinting Cut: Your knifework Skill correction is increased to 128% when feinting.
Piercing Stab: Your knives deal bonus damage against armoured foes and have a low chance of shattering protective skills.

ERROR
Edge Master: For 1 mana per 10mins may apply a kinetic field of force which turns any object held to have a edge. Additionally knifework Skill correction applies to the object. Basically any item whatsoever can be a knife with this Ability. //Sysadmin Jennifer note: I'm banning this Ability due to its widespread abuse, also your naming sucks Bob
Bladekinesis: For 1 mana per 10mins may telekinetically control a blade within 10 metres of user. //Sysadmin note: Banned for abuse beyond expectations, no way to limit Ability to specify only users blades. Also programming for this Ability is extremely badly written, many objects that aren't even blade seem to qualify
ERROR
**********
Huh, you can see the normal 4 choices for abilities but also 2 additional choices. Was this some kind of benefit from the weird Pride Skill you have that talked about unlocking all Skill locks?

You decide to pick the:
>Bleeding Cut
>Swiss Army Knife
>Feinting Cut
>Piercing Stab
>Edge Master
>Bladekinesis

Would this effect every one of your Skills? Now you're kinda excited at the prospect of being able to choose restricted and broken abilities. You have 3 unused Aether. You can choose to use this Aether to increase the tier of a Skill (e.g. from Basic to Intermediate) which will also allow you to choose a new Ability from that Skill. Alternatively you can choose to upgrade an Ability drastically increasing the power of that specific Ability. Finally you can choose to boost your Stats (will, stability, perception, wit).

>Write in choices. I'll include as many from as many different anons as possible. You have 3 unused aether so 3 choices.

short update today as I'm exhausted from work
>>
>>4548052
>>4548055
Woops didn't see you as was writing but result doesn't change.
Even with these votes its 4 knife to 2 Berserk.
>>
>>4548057
>Swiss Army.
As much as the broken abilities seem nice I want our Rouge-Ranger have some versatility and save money at the same time.

>Also, wear some clothes you perv.
>>
>>4548057
>Edge Master
We need an explosion proof arrow. Or sock. Then we'll always have a pretty effective weapon with variable reach.

>Forceful Shot
>Intermediate Knifework
>Edge Master
Boosted forceful should be enough to snap bones, and superknives will give us a proper killing blow
>>
>>4548106
The knife itself is all the versatility you need. Tools are optional if you're really, really good with a blade and stick
>>
>>4548107
Well you do have a point. Changing to this.

>Wear some clothes
I'm still sticking to this choice though
>>
>>4548057
Bleeding Cut: For 1 mana may create a wound with knives that constantly forcibly bleeds

I think this is good because we can stab someone once and then run away.


Upgrade archery, running and parkour. Lets see what kind of OP abilities we can gain from them.
>>
>>4548057
>Bladekinesis

Did you guys even read the description? You can bladekinesis someones own weapons! This is incredibly broken.

Qm can we get a list of our skills so we can properly consider what to upgrade?
>>
>>4548181
>>4548200
That's a good point, changing to bladekinesis. Still voting to upgrade archery, running and parkour.

Our character sheet is here.
https://pastebin.com/aNG9i4v3
>>
>>4548200
>>4548202
Problem with blade kinesis is that we're reliant on what the enemy has, if they arent already exploded.

Theres also scaling. Lots of shitty melted blades is alright, but id prefer one really good blade made of whatever we pick up.
>>
>>4548057
bladekinesis or edge master
>>
huh
>>
>>4549176
now i'm conflicted on what to choose
>>
>>4549177
I would just like the choice to have a plan behind it. I dont care if the plan is to be a badass bladestorm, but it has to actually followthrough with reaching that point.
>>
Sorry anons I'm out with family. I'll be home in around 2 hours and can start writing after.
Currently its looking like:
2 bladekinesis vs 2 edge master.
Also other upgrades seem mixed as well.
I'll roll some dice when I'm home if no further votes.
>>
Rolled 1, 2 = 3 (2d2)

First 1d2
>>4548107
>>4548115
1: Edgemaster
>>4548200
>>4548202
2: Bladekinesis
>>4548296
Either


And for second 1d2
>>4548107
>>4548115
1: upgrade Forceful Shot, Intermediate Knifework, upgrade Edge Master
>>4548202
2: Intermediate Archery, Intermediate Running and Intermediate Parkour.

Finally all seems to be in agreement to wear clothes even when the only clothes around are cultist clothes and you were explicitly told guards are coming. Surely there will be no misunderstandings.

I'm still not at home yet so may be no update today and I'll try for a double tomoz.
>>
>>4549260
NO! Shit! Tie a robe into a loincloth in a haphazard fashion to protect our dignity but not look cultisty
>>
>>4549260
That's a rather rocks fall attitude to take, dude. We don't know if our stuff is to the corner or in an entirely different room, and you could ASK how we want to wear the clothes.
>>
>>4549260
Only one person voted to wear clothes.
>>
>>4549308
I wonder how cultist clothes look like lol. Maybe cut out fabric below the waist so it just looks like a jacket.
>>
You’re of two minds about which Knifework Ability to choose as both the Edgemaster and Bladekenisis sounds extremely useful. In the end you decide on Edgemaster as it’s not reliant on the weapon types an enemy utilises and due to Edgemaster’s sheer flexibility.

You need to quickly use the rest of your unused Aether so you decide to dump it in Archery, Running and Parkour.

*********
You have increased the tier of Archery.
Archery (Intermediate): 64% correction in using bows and effectiveness of bows
Please choose an ability.

Called Shot: For 1 mana per arrow, your arrows have homing and can perfectly target anywhere within line of sight.
Split Shot: For 1 mana per arrow, your arrows can split into additional phantom arrows during flight. These phantom arrows carry all the same effects as the arrow that spawned them. These phantom arrows last around 10 seconds before disappearing.
Piercing Shot: Your arrows deal bonus damage against armoured foes and have a low chance of shattering protective skills.
Sniper: The further away from your enemies, the more damage you deal up to a maximum of 128% correction when further than 10km.

ERROR
Many Shot: For 1 mana per arrow, your arrows can split into additional arrows during flight. //Sysadmin Note: After this collapsed the economy of the Silverian Empire, this has now been replaced by Split Shot.
Veil Piercer: Your arrows deal additional damage to incorporeal enemies such as ghosts, wraiths and shadows //Sysadmin Note: Removed due to damaging local dimensional stability and opening the rift to Dimension Designation C7: Shadow Plane.
ERROR
*********
1/3
>>
>>4550162
**********
You have increased the tier of Running.
Running (Intermediate): 64% correction in running speed and stamina
Please choose an ability.

Haste: Double your speed for 1 mana per 1min. //Sysadmin warning, do not attempt to stack this ability multiple times without some kind of enhanced physique as may result in heart and veins bursting
Charge: Surrounds oneself with Will based mana shielding before alters one’s mass, launching the user at an opponent. //Sysadmin Jennifer note, not to be confused with Charge from the Shield skill or the Charge from the Lance skill or etc. Bob you shithead, use different names for abilities please.
Surefooted: Gain massively increased traction and immunity to most ground based movement impairments (e.g. Oil on ground can’t slip you)
Healthy Jog: Whilst jogging, your wounds heal at 16x the regular speed and your mana regenerates 16x faster.

ERROR
Frictionless: For 1 mana per 1min, may reduce one’s own friction to zero //Sysadmin note: Banned as rather than be used to assist movement, this Ability has been abused way too much as a defensive ability.
Sky Walker: May freely walk in air by creating plates of force beneath ones feet //Sysadmin note: Abuse of this passive Skill in both offense and defense often when combined with Unarmed Combat or kicking related martial art Skills has resulted in its ban. It has now been replaced by the active Skill Wind Walker which does the same but requires 1 mana per use.
ERROR
***********
2/3
>>
>>4550163
************
You have increased the tier of Parkour.
Parkour (Intermediate): 64% correction in navigating obstacles and movements which involve running jumping and climbing.
Please choose an ability.

Vault: For 1 mana per usage, may jump up to 10x ones height and land safely
Parkour to Victory: For 1 mana per minute, you may know the exact steps necessary to reach from physical location A to physical location B. //Sysadmin Warning: Steps given do not take into account opposing Skills, steps may change moment by moment so you must keep the ability active.
Double Jump: User may double jump. //Sysadmin Warning: Further abuse may result in the removal of this skill for all users, you have been warned
Unrestricted movement: Your Stability counts as doubled when resisting movement impairing skills.

ERROR
Personal Gravity: May freely manipulate increase or decrease one’s own gravity towards any direction with gravitational force (N) depending on Mana spent //Sysadmin Jennifer note: Removed after the collapse of the Jutilya planet in the Revira Prime System. This one’s on me, I should’ve put a limit to maximum mana used. //Sysadmin note: Let this Skill be a reminder to always use a for 1 Mana you can do y format.
Inertia Cancel: May freely cancel one’s personal inertia to do stuff like turning on a dime and moving around tight corners even at high speed without losing speed //Sysadmin note: Too powerful for a passive Ability. Banned and replaced by active ability Inertia Canceller which requires mana usage.
ERROR
********

After picking the choices, you finally decide to wear some clothes as your awesome naked form is too much for the eyes of others to look upon. With no choice outside the cultists garb, you pick one of the cultists corpses where the clothing is less blood stained and damaged.

With a few rips and tears you’re wearing a haphazard pitch black loincloth and jacket.

Pick one ability for each of the three. The most votes for each choice wins. Another update later tonight in around 4-5 hours.

>Write in which options you want for each choice.
>>
Sounds like manyshot is an arrow duper

Healthy jog will be hilariously broken with fiery rebirth and maybe another upgrade point in it.

Frictionless and Inertia Cancel are just plain hilarious, although MC is of questionable technical skill to pull it off.

Skywalker not costing mana is insane

Personal Gravity can turn us into a literal nuke. What.
>>
>>4550162
Many Shot: For 1 mana per arrow, your arrows can split into additional arrows during flight. //Sysadmin Note: After this collapsed the economy of the Silverian Empire, this has now been replaced by Split Shot.
>>4550163
Sky Walker: May freely walk in air by creating plates of force beneath ones feet //Sysadmin note: Abuse of this passive Skill in both offense and defense often when combined with Unarmed Combat or kicking related martial art Skills has resulted in its ban. It has now been replaced by the active Skill Wind Walker which does the same but requires 1 mana per use.
Inertia Cancel: May freely cancel one’s personal inertia to do stuff like turning on a dime and moving around tight corners even at high speed without losing speed //Sysadmin note: Too powerful for a passive Ability. Banned and replaced by active ability Inertia Canceller which requires mana usage.
>>
>>4550164
Veil Piercer (fuck ghosts)
Healthy jog (become the unkillable jogger)
Parkour to Victory ( Google maps on roids is good)
For some reason I feel like we shouldn't take too many banned abilities or it will draw attention
>>
>>4550162
>Veil Piercer:
Just in case we run into other-dimensional trouble


>>4550163
>Sky Walker
This is incredibly busted lmfao

>>4550164
>Inertia Cancel
This synergizes incredibly with skywalker, we can create a skyplate and step on it with inertia cancel, i don't have a big preference for the first choice but we gotta have these 2 together.
>>
>>4550162
>Manyshot
before we even think about aggroing monsters from the Shadow Realm, MC needs some cash and supplying his blacksmith sis with infinite mithril arrows sounds like a fine choice.

>Sky Walker
I reaaaally want healthy jog, but speccing for reviveplay is not a good idea when we don't have anything explosionproof. Also this goes well with healthy jog anyway.

>Inertia Cancel
Same deal as Sky Walker, Gravity is good if we've got enough mana to use ourselves as a railgun nuke, but that's going to involve a lot more mana regen and even max mana.
>>
>>4550191
>>4550194
>>4550246
>>4550248
>>4550278
Many Shot 2 vs Veil Piercer 2
Sky Walker 3 vs Healthy Jog 1
Inertia Cancel 3 vs Parkour to Victory 1

I'll give it till tomorrow in case any of the other anons want to vote since Many Shot and Veil Piercer are two completely future different paths for the quest.
>>
>>4550162
>Many Shot: For 1 mana per arrow, your arrows can split into additional arrows during flight. //Sysadmin Note: After this collapsed the economy of the Silverian Empire, this has now been replaced by Split Shot.

>>4550163
Frictionless: For 1 mana per 1min, may reduce one’s own friction to zero //Sysadmin note: Banned as rather than be used to assist movement, this Ability has been abused way too much as a defensive ability.

>>4550164
Inertia Cancel: May freely cancel one’s personal inertia to do stuff like turning on a dime and moving around tight corners even at high speed without losing speed //Sysadmin note: Too powerful for a passive Ability. Banned and replaced by active ability Inertia Canceller which requires mana usage.

Speedrunner lol.
>>
>>4550295
Okay nevermind anon posts just after I posted, I'll lock it here than.

Your chosen abilities are Many Shot, Sky Walker and Inertia Cancel.

Mobility wise you're probably at the top of 2nd Installs and better than even noble 3rd Installs with the sheer amount of movement abilities you have. I'm surprised Healthy Jog and Personal Gravity was less popular than expected.

So many choices and so little time. In the end you decide that the combo of Sky Walker + Inertia Control was simply too powerful to pass up. Meanwhile Many Shot seemed like easy money making such that even one as uneducated in the economies as you are can understand its value.

You finish choosing your abilities just as a massive group of over 20 guards in full armour enters the cave. You note that their gear is filled with the scratches as if they had just engaged in battle. You also note many of the guards seem injured or tired.

The guards seems surprised by the state of the cave as its filled with corpses and some areas were even still burning. However their surprise quickly turns into rage as soon as they see you. Instantly countless blades leave their sheathes as the guards take a defensive crescent formation against you.

“Hands behind your head cultist scum. If you answer our questions honestly than we’ll give you an easy death which by the by is much more than what trash like you deserve after you just burned half of Bit’s Rest to the ground.” One of the guards snarls out to you with hatred openly burning in his eyes.

However what you focus on isn’t that but rather his information. Half of Bit’s Rest has been burned to the ground? What the fuck?

“Wait wait, I’m not a cultist, in fact I just did you guys a favour and killed these cultists you see here” You quickly attempt to explain that you’re no cultist but the moment you open your mouth, you note that the guards are even more on edge than they were before. Ahh wait you don’t have your face mask with you so they must’ve seen your sharp teeth mutation.

The guard who snarled at you before laughs at your words as he begins a serious of sarcastic questions.

“You’re a mutant? You do understand mutants are extremely common in Demon Cults correct?”

“Yes bu-“ you attempt to answer him but he rebuffs you

“Wearing cultist clothing?”

“It’s only beca-“ ahh fuck.

“Inside the cultist headquarters?”

“Well…”

“Here’s what I think you lying mutant scum, you cultists had some kind of internal conflict than killed each other because every last one of you are insane murderous psychopaths.”

Yeah you’re totally fucked.
1/2
>>
>>4550333
But it’s not over, you remember the Truth Seer Ability the guards once used on you when you entered Bit’s Rest. You ask for them to use it to confirm you’re not a cultist however the Ability fails to affect you however the Truth Seer Ability fails to affect you which just makes the guards even more suspicious.

Fuckity fuck, your Unending Pride Skill must’ve automatically blocked the Ability.

“So our Perception can’t see all your Skills, you’re somehow Second Install at your age and finally you even have some kind of Skill and/or Ability to block Truth Seer. HA, give up cultist scum. You can either accept coming with us quietly and dying peacefully or you can resist and we’ll ensure you’ll die nice and slowly. Personally I’d prefer if you resist you see since your fellow cultists murdered my wife a week ago and just today burned my daughter to death in her house. Their souls will never rest in the peace of the 3 SysAdmin gods if I don’t make you hurt reaaal bad.” Calls out the guard with clear spite.

You’ve got a couple options here, you can either attempt to make a run for it, attempt to fight the guards or maybe just accept coming with them peacefully.

>Run for it (No DC however you “prove” you’re guilty and you become wanted in Bit’s Rest so you’re forced to either leave or lie low)
>Fight the guards (Near Impossible DC, you have almost no mana left, only reason this is even possible is because the guards aren't in top shape too)
>Come with them peacefully (Easy DC to find you innocent which can be lowered further with write ins however you will find your bow Beauty missing when the guards eventually returns your stuff after they looted the cultist base)
>Try and convince them once more (Roll a 16 or write in must be amazing)
>Write in

I'm off to bed, night anons
>>
>>4550339
>Run for it (No DC however you “prove” you’re guilty and you become wanted in Bit’s Rest so you’re forced to either leave or lie low)
This place fucking sucks
>>
>Come with them peacefully (Easy DC to find you innocent which can be lowered

This day sucks
>>
>>4550339
>>Try and convince them once more (Roll a 16 or write in must be amazing)

Tell them that we took a job from the adventurer's guild to investigate the demon cultists and ended up getting kidnapped.
>>
>>4550333
>I'm surprised Healthy Jog and Personal Gravity was less popular than expected.
same, I thought more people would be interested in being a railgun.

>Count the bodies here. How many do you think it takes to reach Second Install? I've killed more cultists than any one of you have the balls to do alone.
>I thought the guards of this city were capable fighters, after fighting alongside that Barney gentleman over at the lighthouse, but to think you can't even handle some First Install chumps that you need to conjure up some internal conflict.
>Declare that you got yourself captured to take down the cultists yourself. Your things were confiscated after you planted enough explosives to kill them and reach Second Install, which got you the skills needed to beat the leader.
hahafuck this is cringey, but basically the only way I see getting out of this is appealing to seem like the "regular" kind of crazy and getting testimony from Barney. If we pretend the mooks were weak and we "only" beat the leader.

>Start looking for your stuff. If they complain, shrug and take off the cultist robes. You need your clothes, and if they don't mind looking at your glorious ass then who are you to deny them?
>Moon them from the air with Sky Walker if they keep complaining
>If we want to save the bow, then mention that we're looking for our cloak, its explosive abilities are worth more than their salaries combined.
I dunno man, it'll be a hard sell even with all this, but it's not like acting like a little shit is grounds to be killed.
>>
>>4550408
Also tell them we took a quest from the guild to look for info about the cultists and got kidnapped from our troubles.





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