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Zombies. The living dead. Once an obscure folktale has now become one of the most well-known monsters to enter the world of fiction. We’ve seen many different types of zombies in all kinds of stories.

However, I want you to forget everything you think you know about zombies. Those were all tall tales meant to entertain the masses. While many stories got some basic concepts right, the real world tends to not work out as well as fiction does. If you don’t believe me, ask yourself these questions.

Why would the world militaries become overrun by slow, stupid creatures? How can simple viruses raise corpses from the ground when the bodies would be decomposed beyond repair and missing many important organs? How can so many zombies still be around after months of no food or water? If we took zombies from fiction, but gave them real world limitations, they would be killed off faster than you can say “brains”.

No, zombies are nothing like that. To combat these glaring issues, some writers make zombies fast so they can run at high speeds. But this has its own problems. All this running would make these zombies expend energy quickly. There is only a limited number of humans in the world to eat. These zombies would die even faster than the slow ones just through starvation.

All of this is to say that zombies in their fictional forms are not realistic. Their real-life counterparts are much more capable of survival.

While they do exhibit much less cognitive functions than your average adult and cannot speak, they are fully capable of hunting alone, resting when tired, playing dead, drinking water, and solving basic problems. While they may run if they must, they can only do so in short bursts and 99% of the time will prefer to walk.

They also can hunt in herds. But be warned that the danger from this does not just come from their numbers, but from their much-increased problem-solving skills when working together. But the downside of this is that when hunting in herds, there is less food to go around. Zombies are selfish creatures, preferring to keep food to themselves. Therefore, they do not use this strategy often. And even if they do, they may get distracted trying to take steal the food from each other to notice someone sneak away.

Zombies do not need to be killed by removing the head or destroying the brain. They can be killed by other means too. They need food and water to survive, so they can die from not getting enough nutrients. They also are not smart enough to give first aid to themselves or other zombies. However, this does not mean zombies can be easily killed. Zombies cannot get infected from viruses, bacteria, or from anything else. They also have a much faster rate of natural healing than the average human. What would take a human a year or longer to fully heal from would take less than a day for a zombie to heal from. They can even regrow limbs but cannot reattach limbs. This will take a week to occur.

(1/6)
>>
While everybody knows that zombies do not breed and that they multiply by turning humans into zombies, fiction depicts how this happens incorrectly. You do not simply get infected with a virus and turn into a zombie. Contrary to what is normally believed, zombies do not bite and eat humans to spread a virus. They eat humans because they are a food source. Zombies are intensely hungry. They will eat any edible thing, not just humans. However, they are often too stupid to eat any packaged food, so they prefer to hunt.

Why are zombies so darn hungry?

To understand this, one must understand how a zombie is created. A zombie is created by a normal human taking a certain drug meant to enhance the regenerative functions of the body.

Now understand that the idea of a government doing shady work with a pharmaceutical company to make bioweapons or super soldiers is a fantasy. This was also not created by some drug kingpin trying to make an addicting drug to sell to their customers either. It was a simple mistake made by a group of chemistry PhD students at a major university. They were doing research into the possibility of a drug that can rapidly increase a person’s ability to heal from their wounds.

In their pursuits to make such a drug, they ended up stumbling into a formula that works. After testing it on animals and seeing pronounced success, they were eager to do human trials. However, two major things occurred:

1. Within an hour of ingesting the drug, about half of the participants turned into zombies. While chaos ensued, luckily, the zombies were able to be killed by the police after tons of ammo was pumped into them. Many people were bitten, and many died from their wounds. However, the bites do not transform people into zombies, so only those original few zombies needed to be killed.

After this incident, researchers concluded that if a normal human takes this drug, it can have these side effects since the drug was made improperly. Instead of the body being able to regenerate from injuries with the energy it naturally makes, it requires much more energy. In fact, it requires so much energy, that it simply cuts off the ability for the stomach to feel full. Instead, it makes them feel hungry all the time. Finally, they concluded that to fuel this enormous energy cost, the brain needed to sacrifice much of its cognitive ability so it could conserve energy. That is why zombies are so hungry and why they are dumber than a normal human.

2. The other half of the participants felt fine. Any injuries or illnesses they had were healed. In fact, many of these people exhibited even higher brain functions than they did before being tested. However, since these human trials were all held in one room, many of these people were killed by their zombie counterparts. While they could heal much faster than normal, no amount of speedy recovery can save you from your guts being ripped out and eaten.

(2/6)
>>
Only two of these normal participants survived. While they do indeed need to eat more than the average person, they can feel full and their brain did not sacrifice cognitive capabilities for energy. Nobody knows why they were fine, but others became zombies. The research was ultimately discontinued, and the researchers went to prison for their careless human experiments.

Even though giving people this drug is the only known way to turn people into a zombie, and even though the research was halted, an outbreak has still occurred. That is why I am telling you about these creatures. The world has been overtaken by these undead monsters.

Your goal is to survive this outbreak. You may discover new bits of information about this outbreak or you may not. Survival is your main objective and never forget that. You will be given 5 characters and 5 chances to survive. Each character has different abilities, traits, personalities, and are all located in different places. All characters can die at a moment’s notice. Characters cannot be revived.

If a character gets transformed into a zombie, you can still make choices for them. However, they cannot be changed back into a human. Becoming a zombie will lock that character out of any ending except for bad endings. Remember, zombie bites do not transform you into a zombie. This is not an infection. Trying to be silly and doing something to get bitten will not allow your character to become a zombie. It will likely just lead to the character getting eaten and dying from their injuries.

You are given the ability to switch characters at any time after you have at least made 3 choices with your current character. When switching, there is a predetermined order that will be done. You cannot choose who you switch to.

There are four types of endings: True Endings, Happy Endings, Okay Endings, and Bad Endings.
(Note that true endings are not necessarily the happiest.)


If 4 characters get an okay ending or better, a sixth character will unlock. If 2 characters get a happy ending, a sixth character will unlock. If 2 characters gets a true ending, the sixth character will unlock. Having a mix of happy and true endings works too if at least 2 characters get them. Finally, there is a hidden item/event in each story. If all 5 characters find the hidden item/see the secret event, the sixth character will unlock regardless of the ending they achieve. There is no way to know if an item or event will be the secret event until I tell you. The sixth character’s story will reveal the whole truth behind this zombie apocalypse. Try your best to unlock this character!

(3/6)
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File: Jack and Sarah.jpg (214 KB, 1499x596)
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I will now lay out all five characters and how to get their endings:

1. Jack – A middle-aged, truck driver. He is a no-nonsense man who tells it like it is. He hunts in his spare time and is a good shot. His wife, Jacky, had divorced him because he was not around as much as she wanted. He has partial custody of his child, Lindsey, but Jacky has her this week. He will begin his story while hunting in the wilderness.

Pros:
>can make accurate shots that do not require a dice roll
>the strongest character available
>patient, will be able to hide for long periods of time without getting restless

Cons:
>cannot run for long distances or very fast
>does not do well in groups
>knows little first aid

Jack’s Endings:
True Ending: Find a safe place to survive alone.
Happy Ending: Reunite with Jacky and Lindsey and survive together.
Okay Ending: Reunite with Jacky and Lindsey, but one or both dies. Jack still survives.

2. Sarah – A stay at home mother in her twenties. She is attractive but is a happily married woman. She is a much more traditional woman who lets her husband, John, make most decisions. She dotes on her son, Adam, and makes sure he is ready for the outside world. She will begin her story at home with John at work and Adam at school.

Pros:
>knows basic first aid techniques and always carries a first aid kit with her for her son
>almost always finds the positive side to things, very rarely gets upset or frazzled
>knows how to cook even with the worst ingredients

Cons:
>if choices lead to Adam or John dying, she will be much less effective and will not make the best choices (less good choices will be available), and if both Adam and John die, she will make mostly bad decisions
>relies on John for strength and guidance, so her choices tend to come from the husband if he is still alive (you will still make choices for her, but they will be less varied)
>if John dies, other men will try to make her theirs, even without her consent (since this is a blue board, I will skip to after the fact if this occurs)

Sarah’s Endings:
True Ending: Find a safe place to survive alone. Sarah must not know what happened to John and Adam.
Happy Ending: Reunite with John and Adam and survive together.
Okay Ending: Reunite with John and Adam, but one or both dies. Sarah still survives.

(4/6)
>>
File: Larry and Stacy.jpg (191 KB, 1140x771)
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3. Larry – A retired electrical engineer in his late 70s. He was initially a mechanical engineer for many years, but he switched career paths midway through. His wife passed away a few years ago. but he was able to move on with his life. He is starting to feel the effects of age, but he still has some hop in his step. He knows a lot about the inner workings of computers and other devices. Larry will start his story on a cruise ship.

Pros:
>can fix many broken machines
>wise, knows many neat tricks and will tend not to make hasty decisions
>elderly, people are less likely to accuse him of lying or force him to do hard tasks in a group

Cons:
>slow running speed and low stamina
>looters and other undesirables will view him as an easy target and will more frequently try to rob him
>cannot hide for long periods of time without cramping

Larry’s Endings:
True Ending: Find a way back to land and find a safe place to survive.
Happy Ending: Fully repair the cruise ship with the crew and live safely on it.
Okay Ending: Intend to stay on the cruise ship, but all the crew has died, so full repairs are impossible.


4. Stacy – A third year college student who is studying nursing. She is the type to party very often and has had many boyfriends. She does currently have a boyfriend, named Boyfriend, but is not very loyal. She has a few close friends but knows nearly everybody in her graduating class. She tends to exercise at the gym in her spare time. Stacy will begin her story at in a classroom.

Pros:
>has the most in-depth medical knowledge of any character and knows some complicated procedures
>a social butterfly and can get along with nearly anybody with ease and can even seduce someone for supplies or favors
>can run for long periods of time without getting tired and can run quite fast

Cons:
>she is prone to gossiping and this can cause some people to dislike her (if someone catches her gossiping about them, bad things can happen)
>not loyal, if her boyfriend is alive and finds out she seduced another man, he will become an enemy
>attractive, even if her boyfriend is alive, looters and other baddies may try to take her away to do bad things (since this is a blue board, I will skip to after the fact if this occurs)

Stacy’s Endings:
True Ending: Find a group to survive with safely, and ditch Boyfriend for another man. Boyfriend can be in the group or he can die.
Happy Ending: Find a group to survive with safely. Plus, Boyfriend and one university friend must survive, and Stacy cannot cheat on Boyfriend.
Okay Ending: Find a group to survive with safely. Plus, Boyfriend and one university friend must survive, and Stacy can have cheated on Boyfriend without him knowing.

(5/6)
>>
5. Kyle – He’s a janitor on an anime image board. He dropped out of college and has no job that pays. He is morbidly obese but can still walk around and do normal things. He is single, but he does have a waifu. He has basic programming and computer skills, but nothing too complex. He lives with his parents, but they are on vacation. Kyle will begin his story in his parents’ basement.

Pros:
>he could resolve basic software issues on any computer
>already has a step-by-step zombie apocalypse plan, so he is prepared with a stockpile of food and water
>owns an impressive gun, sword, and knife collection and would not need to roll any dice to shoot accurately

Cons:
>impatience, he will not be able to handle waiting even a little bit without getting bored
>slowest and worst stamina out of any character
>if a woman tried to seduce him, you would need a perfect dice roll to keep him from falling victim to her charms
>bad social skills, he tends to misread the atmosphere and makes people cringe. Groups may try to abandon him
>obesity, he eats more than your average person. He needs to eat more often than other characters.

Kyle’s Endings:
True Ending: Find a place to survive alone. Must bring his waifu’s body pillow with him.
Happy Ending: Find a place to survive with parents. Must bring his waifu’s body pillow with him.
Okay Ending: Find a place to survive with parents. However, his waifu’s body pillow must either have been left behind or destroyed.


Now please choose a starting character:
>Jack
>Sarah
>Larry
>Stacy
>Kyle


Since choosing your starting character is a very important decision, I will make the voting window 6 hours or until we reach 9 responses, whichever comes first. If there is a tie, priority will go to the character higher up on the list. For example, Sarah would take priority over Kyle.

(6/6)
>>
>>4541469

Jack
>>
>>4541469
>Kyle
Bet my main man Kyle has a zombie waifu
>>
>>4541464
>Jack
>>
>>4541469
>Kyle
>>
>>4541469
>Kyle
>>
>>4541469
>Kyle
>>
>>4541469
>>Jack
>>
>>4541469
>>Jack
>>
>>4541469
C'mon KYLE
>>
>>4541469
>Jack
>>
>>4541476
>>4541546
>>4541601
>>4541620
>>4541634
5 votes for Kyle.

>>4541475
>>4541484
>>4541623
>>4541629
4 votes for Jack.

This means that we will begin our quest with Kyle and Jack will go second. Remember that you can switch to Jack after 3 decisions made as Kyle, so we can potentially start Jack's story pretty soon, so don't worry if your chosen character didn't go first!

Since none of the other characters got any votes, I would like to do one more vote to decide on the order of the last three characters. Please vote for one of these three:
>Sarah
>Larry
>Stacy

While not as important as the last choice, it is still important to decide the order of all of our characters. Therefore, I will set the voting window to two hours or a minimum of 5 votes, whichever comes first. As before, ties will let the character higher on the list take priority. For example, Sarah has a higher priority than Stacy.
>>
>>4541648
>Larry
>>
>>4541648
>Sarah
>>
>>4541648
>Larry
>>
>>4541648
>Sarah
>>
>>4541648
>Sarah
>>
While we have hit the 5 vote minimum, I am finishing up Kyle's first choice, so I will let 30 minutes more of voting on this. So far, it is 3 votes for Sarah and 2 for Larry.
>>
>>4541648
>Stacy
From OP's description of the zombies, I believe the outbreak started from something in the water supply. I would suggest that all MCs avoid using tap water and drink bottled water only.
>>
Alright, votes are closed!

>>4541675
>>4541688
>>4541694
3 votes for Sarah

>>4541658
>>4541684
2 votes for Larry

>>4541736
1 vote for Stacy.

The final character order is Kyle, Jack, Sarah, Larry, and lastly Stacy. Once again, please remember that we can choose to switch characters after 3 decisions, so do not worry if your favorite didn't go first!

Kyle's start is ready and will be posted right after this post.
>>
File: kyle.png (2.31 MB, 1920x1080)
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After Kyle’s father, James, was promoted to the Chief of Police, they were able to move into a luxurious, gated community quite easily. Kyle’s mother, Mary, is a professor at the local university. She recently received tenure and is doing well for herself. While Kyle’s family isn’t rich, they are much more well-off than the average family. They were even able to afford a private tennis court, a private home gym, and a home theater!

However, even with all these luxuries and all these things to do, Kyle does not do anything more than stay in the basement. Even though he can have any kind of food he desires, he tends to only eat junk food. Even though Kyle can get as much exercise as he wants for free, all he does is sit around.

He once tried college, but when he realized a Computer Science degree wasn’t just about making video games, he dropped out. He also does not want to work since he views customers, coworkers, and managers as annoying people.

His one claim to “fame” was that one of his friends on Discord was able to get him a janitor position on 4chan. Apparently, one of his friends was a senior moderator, so they let him choose any 5 boards he wanted to be a janitor in. He chose /a/, /v/, /jp/, /tg/, and /qst/. However, Kyle has a major temper online, so he tends to get mad when someone posts something he doesn’t like.

Kyle’s life revolves around waking up at 4pm, microwaving hot pockets and pouring some chocolate milk, catching up on his anime backlog, browsing each of the boards he frequents, making sure to remove at least 10 posts an hour that he doesn’t like, and then falling asleep in his gamer chair. Right before he falls asleep, Kyle makes sure to cuddle with his body pillow of his waifu and give it a kiss.

His room is adorned with a wide weapon collection, lots of canned food, 5 refrigerators and freezers packed with his favorite foods, and enough water to survive with for half a year. After the news story broke a month ago about the failed human experiments that lead to zombies, he started to prepare. He often has fantasies about killing a whole horde of zombies to save a hot girl.

Today was a start like any other, waking up at 4pm and going upstairs to get some hot pockets, deciding to shower another day, and as he was descending the stairs into the basement, he thought he saw some shadows move behind the blinds in the kitchen. It could just be some birds or something, but he has been paranoid about zombies for a month straight, so you cannot be too careful.

>Open the blinds
>Slightly peek behind the blinds
>Go back to the basement

There will be no write-ins this early-on. Once the stories pick up a bit, then we can. Also, on normal decisions like these, the standard will be a 1-hour voting window. There is no set number of votes needed. And the normal tie-breaking rules apply. I’ll always say if I need to take an extended break and will always let you know approximately when I will get back.
>>
>>4541744
>>Slightly peek behind the blinds
>>
>>4541744
>Slightly peek behind the blinds
>>
>>4541744
>Slightly peek behind the blinds
Let's be cautious and make sure the legend lives
>>
>>4541744
>>Slightly peek behind the blinds
>>
No more votes!

>>4541748
>>4541799
>>4541806
>>4541813
4 votes for "Slightly peek behind the blinds".

I will be writing out the prompt as soon as I can!
>>
File: Behind the Blinds.png (264 KB, 275x509)
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(Please note that any images used are for illustrative purposes and are not always 100% accurate. The text is what you should listen to.)

Kyle decides that there is nothing wrong with being careful, so he decides to set his plate of hot pockets down just to take a bit of a peek around the blinds. Well he was half right, there is a bird. However, he sees a man in his front yard holding what seems to be a pigeon. It looks like he is trying to eat it.

Kyle gets away from the window.

Many thoughts running through his mind. Is this the dreaded zombie apocalypse? Is this just some crazy homeless guy? Kyle has had many instances in the past month that he has confused a crazy, drug-addicted, hobo as a zombie. His father had to bail him out for pointing a gun at one last time.

Kyle also wishes his parents weren’t on vacation so they could take care of it. His father could have cops here as quickly as a snap of his fingers. “Well, maybe they would come quickly for me. I am his son; they should do what I want too! They owe it to me.” Kyle thought.

So, he whips out his trusty Samsung Galaxy S10 and starts dialing 911. However, a worrying thought came over him. “This is a gated community... The homeless wouldn’t be able to get in without climbing the gate.” Not only that, Kyle’s gated community is well-known for building their gates taller than most. They tower at 20 feet (6.1 meters).

“Maybe someone felt bad and let him in? Maybe someone left the gate open for too long?” Kyle hesitated for a long while. If this was in-fact a homeless man, it would be in his best interests to call the police. But if this was indeed a zombie, even if he could get ahold of the police, they could just lead more zombies into the community.

But on the other hand, the police could dispatch zombies much better than he could. Kyle remembered the footage he watched from a month ago when the police were able to kill all the zombies from that experiment.

One thing is for sure, it’s a good idea he didn’t just open the blinds.

After thinking over this for a while, Kyle suddenly received a Discord message notification on his phone. He couldn’t read all of it before the notification disappeared, but it seemed urgent.

What should Kyle do?
>Call the police. If he is homeless, they can handle it. If it is a zombie, they can kill it
>Don’t call the police. If it is a zombie, that means many more could show up while the police open the gates.
>Figure this all out after reading the urgent Discord Messages

Finally, I want to remind everybody that you need to treat each choice as if it could be your last. Death can come quickly in this quest, and the bad choices will not be so obvious. While not every list of choices will have a death included, many will. Zombies are also not the only way to die. This is the first choice in this quest that has a death in it. I will give one warning per character when a death is possible. But after that warning, you are on your own.
>>
>>4541834
>Call the police. If he is homeless, they can handle it. If it is a zombie, they can kill it
>>
>>4541834
>Don’t call the police. If it is a zombie, that means many more could show up while the police open the gates.
The zombie is preoccupied with a pigeon. If they get the gate open, zombies flooding in is a major problem.
>>
>>4541834
>Call the police. If he is homeless, they can handle it. If it is a zombie, they can kill it
If there are more zombies at the door, the police will take care of those first. While we call the police, we should go back to our command center in the basement.
>>
Voting is over!

>>4541836
>>4541853
2 votes for "Call the police. If he is homeless, they can handle it. If it is a zombie, they can kill it"

>>4541843
1 vote for "Don’t call the police. If it is a zombie, that means many more could show up while the police open the gates."

I will write this out now.
>>
File: Man Outside.jpg (54 KB, 748x468)
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"Regardless of anything, the only smart thing to do would be to call the police. I can trust them to resolve this situation." Kyle thought. After dialing the number, it connects normally.

“911, where is your emergency?”

“I live in the Cottage Grove Residential Community, 323 Alton Drive. There is a gate, the code is #4121. I am the son of James, the police chief. Come immediately!”

“Sir, are you in a safe location? There has been a large uptick in violence today. You need to make sure you are safe.”

“I think I’m in a safe place, the guy outside didn’t see me. There is some crazy man standing right on my front lawn eating a bird. But I’m worried that this is a zombie, like from those news reports last month.”

“We will send officers to your location, for now I need you to make sure you are not in any danger. Do not go outside. Do you have a room in your house with a sturdy door and lock?”

“Yeah, I’ll go there now- “ Bang There is a loud sound coming from the window, and there is a long shadow looming from it.

Suddenly, Kyle hears a voice. “Please, you gotta help me man. There are monsters out here. You’re there right?”

The 911 operator speaks again, “Sir, is there someone there? Do not let him inside. The police are on their way. They will help him.”

While less than a few minutes had passed since calling 911, it felt like an eternity with this man banging on the window and the operator trying to talk to Kyle.

Kyle was jerked away from his trance when another shadow approached the man banging on the window. Whatever it was, it tackled him and he started crying in pain. He could see small spurts of blood hit the corners of the window, where the blinds do not cover.
Kyle felt bad for him, but he had his own survival to worry about. He moved to another room to continue his conversation with the operator. However, Kyle made a crucial mistake. He left the freshly microwaved hot pockets on the table next to the window.

One of the things outside must have smelled it because more pounding, much fiercer than before, started against the kitchen window. Cracks were starting to appear on the window. It is going to give at any moment.

However, just as it looked like one of those things was going to break through, the sound of sirens could be heard close by. The gate is opened, the police pull in with full riot gear, and someone shouts on a megaphone “get away from the window or we will shoot.”

It looks like calling the police had been a good call. By the sounds of it, there are 3 zombies outside. If one broke in because it smelled food, the other two would have tried as well.

The police start gunning them down with relative ease since there are 8 officers all pumping what must be 20 shotgun shells into the trio of zombies.

Kyle lets the operator know the police have arrived and hangs up. The coast seems to be clear outside.

>Go outside to greet the police.
>Stay indoors and let them come to you.
>>
This next decision is what you can call a "pivotal choice". This is when each decision will greatly affect the outcome of the story and will branch out considerably from here. Don't take this choice lightly. Once again, I will only give this kind of warning once per character.
>>
>>4541974
>Stay indoors and let them come to you.
Don't want to get shot by accident.
also
>if a woman tried to seduce him, you would need a perfect dice roll to keep him from falling victim to her charms
Kyle really is the greatest of faggots, imagine calling yourself a waifufag but still wanting to fuck 3D
>>
>>4541974
>Stay indoors and let them come to you.
>>
>>4541974
>Stay indoors and let them come to you.
>>
No more votes!

>>4541988
>>4541995
>>4541999
3 votes for "Stay indoors and let them come to you."

Halfway through writing the next one.
>>
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Kyle is still cautious about going outside, so he stays indoors. He is not very good around people, so he doesn’t feel comfortable just going to greet them. Even through all of this, he is still nervous of embarrassing himself.

There is a knock on the door. “Is anybody home? This is the police, and we received a call from this number. It is dangerous outside, can we come in?” The voice sounded ragged, as if the person behind the door is exhausted after a long day. Well it is about 5pm now, so it probably is the end of the day for these officers.

Kyle let’s all 8 officers in. They scan the house. Though there are many rooms and exits, the coast is clear.

Sergeant Hughes starts questioning Kyle. After being sure Kyle is alright, he asks “Why are you still in your home? There was an order for everybody to come to the police station. It has been boarded up and is safe.” He also peers down to look at Kyle’s shirt since it was standing out a lot. It was a Madoka Magica T-shirt that was one size too small. “What the hell of you wearing? Do you know what kind of situation we’re in?”

“Er... um... Well, I just got up. Oh, and this? It’s my favorite shirt. It’s from Puella Magi Madoka Magica. haven’t you heard of it?” Kyle clearly unable to read the room and caused a displeased sigh coming from one of the officers in the other room.

“Out of all the people we could have saved, this is what we get?” Hughes thought to himself. “Well, the important thing is that you are okay. You should come with us to the police station, you will be safe there. Bring anything that you think would be useful and any food and water you have,”

Kyle informs the officers of his stash of food and weapons in the basement.

“Well, I’ll be damned. Were you preparing for a zombie apocalypse or something, kid?” One of the other officers in the group asked.

“Y...Yeah.” Kyle said with a tint of redness in his face. He is clearly embarrassed and out of his element here.

“Anyway, we will start bringing all the food, water, and weapons to the car. Please change your clothes into something that fits you and feel free to grab a few more things before you go. Don’t take too long, we need to get going. If you take to long, we will need to pull you out.”

Kyle begrudgingly changes out of his favorite shirt and instead puts on another favorite: his Hatsune Miku 2018 concert t-shirt. This one fits much better.

Kyle is now going to be leaving with the police officers. He can take 3 things with him. You have also unlocked the ability to switch characters at any time. Simply choose that option as a choice and we will go to the next character. After we have went through 3 choices with each character, we can switch back to Kyle. Use this if you are getting bored with the current story or if you cannot decide on a choice. Plus, when we come back to Kyle, I will save all the votes for the other options.

(1/2)
>>
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For example: If 4 people vote to switch character, but 3 chose to take items, I will tally how many voted for this and which items they took. This will count for the total the next time we are at this point. We will eventually be coming back to this choice, so your input will be recorded for fairness.

Again, I want to stress that if we switch, we must make 3 choices with the next character at least before we can switch again.

>Take items
>Switch character

If you select “Take items”, you must select three of the items of the five below:

1. Kyle’s Body Pillow – A flavor of the month girl on it. He swears up and down that he loves her, yet, he also wants a girlfriend. Not the most dedicated man. However, this is a necessary item for the True and Happy endings.


2. Bag of Weed – Yes, Kyle secretly smokes pot. This can be used to calm his nerves, or he could bribe someone with it down the line. Kyle will never need to roll a dice in a social situation if he uses this. Normally, you will need to roll when making a choice in a group because Kyle is bad in groups.

3. Suspicious package – There is a package that was on our front doorstep today. Did the mail really come on a day like this? It could be important.

4. Parents’ Note – They left him a note on the counter letting him know where they are vacationing. He never read it, but it could be needed to find them. (note: Kyle’s parents are old fashioned and do not own cellphones and would instead use a number from their resort. This would be on the note as well.)

5. Parents’ Flash Drive – His parents’, especially his father, have a lot of connections. This flash drive has a record of the people he is in normal contact with. Kyle could contact the people on this flash drive if he needs help.

(2/2)
>>
I am going to head to bed. Feel free to vote on this until I come back. I will be back at around 3pm PST (about 15 hours from now).
>>
>>4542041
>Take items
1. Kyle’s Body Pillow
3. Suspicious package
4. Parents’ Note

I think we should switch characters after this decision
>>
>>4542041
>Kyle’s Body Pillow
Would it count as destroyed if we take the stuffing out and fold the cover for portability? Can we justify it as putting our waifu into safe suspended animation?
>Suspicious package
>Parents’ Flash Drive
>>
>>4542056
+1
Parents are short-lived troublesome mortals, by now they must be deferred. But their work must not die with them. Take the drive. The package seems canon in our history, It may contain just those doujinshi we asked for on that suspicious page. And the waifu is the waifu, so we must die we must guarantee its survival. We must also ensure that we are in the same patrol as her and are escorted at all times.
>>
>body pillow
>note
>flash drive
would like to switch characters after this so that we can get some experience on the other ones before we accidentally kill this one
>>4542056
yeah, I would like to figure out exactly what 'destroyed' means
if the inner pillow suddenly combusts, is it fine as long as we have the cover?
if we do need both pieces, what if the inner pillow got destroyed? Would replacing it with any long pillow 'fix' it? Does it have to be exactly the right length or will the shitty 150cms where the feet just hang off the end work?
>>
>>4542052
Seconded. I say we switch to Larry.
>>
>>4542041
>Body pillow
>Package
>Note

>>4542115
The order of characters was determined. It is Kyle, Jack, Sarah, Larry, Stacy.
>>
>>4542041
>Take items
body pillow
note
flash drive
>>
>>4542041
>Kyle’s Body Pillow

>Parents’ Note

>Suspicious package
>>
>>4542039
>>4542041
>the police are looting our home
I fucking told you guys.
>>4542056
Backing. We can't let harm come to our waifu.
>>
>>4542306
It isn't looting if they loot us with they (?). We gonna use some of our resources and some of they. But I have serious worries of staying in a police station in a zombie apocalypse. Maybe we gonna need to kill everyone else in the way of keep our waifu safe.
>>
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don't mind me just posting some Sarah
>>
>>4542450
>some of they
Bruh we're an antisocial glutton. Strict rationing in a tense police environment is the worst situation possible.
>>
>>4542041
>1. Kyle’s Body Pillow
>3. Suspicious Package
>5. Flash drive
>>
No more votes!


Everyone votes to take items, so that is what we will do. Everyone also voted to take Kyle's body pillow, so we will take that.

>>4542052
>>4542115
>>4542129
>>4542056
>>4542096
>>4542154
>>4542535
7 votes for taking the suspicious package.

>>4542052
>>4542115
>>4542129
>>4542113
>>4542150
>>4542154
6 votes for taking the parents' note.

>>4542056
>>4542096
>>4542113
>>4542150
>>4542535
5 votes for taking the flash drive.

Therefore, we will take Kyle's Body Pillow, the Suspicious Package, and the Parents' note. I will finish my next post shortly.

>>4542056
>>4542113
Unfortunately, Kyle will not come across another pillow as a substitute, so he will have to keep the pillow intact. While it is cumbersome now, eventually, Kyle may find a certain item to make it easier to carry.
>>
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While scrambling to find everything he wanted to take, Kyle could only take his body pillow, the suspicious package, and the note his parents left him. Things were starting to get bad again outside. The officers had left the gate open when they came to assist Kyle, so small numbers of zombies were coming in.

“Come on, hurry! They are getting closer” one of the officers shouted from one of the squad cars. There were 2 normal police cars and 1 SWAT car.

Kyle was escorted to the SWAT car and safely found a seat. Once everyone was in their respective vehicles, they started driving to the police station. The layout is as follows:

SWAT Vehicle: Sergeant Hughes and Officer Chambers are in the front seats. Officers Grant and Smith accompany Kyle in the back.

Police Cruiser #1: Officers Hayes and McDonald are in the front seats.

Police Cruiser #2: Officers Johnson and Evans are in the front seats.

The Police Cruiser #1 is in the front of the convoy, the SWAT Vehicle is in the middle, the Police Cruiser #2 is in the back.

Grant strikes up a conversation with Kyle. “What is that? Is that a cartoon girl on a pillow? Why would you take that with you?”

After just being in the most stressful situations of his life, Kyle would now have to explain what waifuism is to a complete normalfag. He has no idea what to do. He is starting to shake, he is so nervous. Finally, he can stammer out, “W-well, this has a lot of sentimental value to me. She is not just s-some cartoon girl. I fell in love with her and this is my way of feeling connected to her.”

Grant starts laughing, and is about to tease Kyle for his weirdness, but is interrupted by Smith. Smith casually pulls grant to the side and whispers in his ear, “You don’t want to mess with this kid, Grant. He had hundreds of weapons in his room. He could snap and try to steal one of our weapons if we mock him too much. Plus, he is the Chief’s son. Once all this blows over, we could be in major trouble if he snitches. So, keep your fucking mouth shut. I need this job and don’t want to be fired because of you.”

Smith is much more imposing and more senior than Grant, so Grant agreed to not mess with Kyle anymore.

Silence overcame the convoy. There wasn’t much anybody wanted to talk about. Since Kyle is in the back of the SWAT car, he couldn’t see much of the outside, but he wouldn’t want to anyway. It must be a gruesome sight to behold.

However, Kyle is getting a bit bored. He wants to do something to keep himself occupied. What should Kyle do on the ride? Whatever he does, the officers will be able to see.

>Kyle never read those urgent Discord messages, he could read them now
>Read the parents’ letter
>Open the suspicious package
>Switch characters
>>
>>4542790
>Kyle never read those urgent Discord messages, he could read them now
>>
>>4542790
>Kyle never read those urgent Discord messages, he could read them now
It's out of left field, which makes me think it's a good idea.
>>
>>4542790
>Kyle never read those urgent Discord messages, he could read them now
sounds good to me
"Open the suspicious package"
no Kyle, don't open your loli doujins in the car
>>
Voting is over!


>>4542800
>>4542818
>>4542850
3 votes for "Kyle never read those urgent Discord messages, he could read them now"

Almost done writing!
>>
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Kyle decides that now would be a good time to check those seemingly urgent Discord messages he received earlier.

Apparently, those messages were sent by his childhood friend, Kevin. Kyle had just finished raiding with Kevin in WoW the prior night, so it was weird to get another set of messages so soon.

“Dude, are keeping up with the news? It seems like something happened. /pol/ is going absolutely nuts right now.”
Today at 7:03 AM

“Shit, it looks like there is an evacuation order. gonna go with my senpai now. Stay safe. Let me know if you make it.”
Today at 10:21 AM

“It looks like we’re going to make it just fine. We are in the back of a SWAT car en route the the police station. Are you still alive, man? I’m getting worried...”
Today at 2:58

“If you are still alive, PLEASE READ THIS!!! We got to the police station a little over an hour ago. But something was off about it. Where was everybody? We were all told to come here. They told us that the police built a long tunnel of housing in the basement in case of a dire emergency. However, I needed to take a leak, so I used the bathroom on the first floor while my family went to the basement. When I was finished and stepped out, I heard loud screams coming from downstairs. It wasn’t your normal screaming; this was the cry of dying people.

I had no idea what to do, and the officer tasked with keeping watch over me in the bathroom grabbed me by the arm to bring me downstairs. I panicked, so I kicked the officer in the groin so he would loosen his grip and ran away. I’m currently hiding in the bushes about a block away. They are looking for me, Kyle.

I’m going to try to run to your place. You have a lot of places to hide in that fucking mansion of yours. You’ll know when I’m there. I will pound on the doors and windows to get your attention, in case you’re still asleep.”
Today at 3:52 PM

“I’M HERE, OPEN THE FUCKING DOOR!!!!”
Today at 4:25 PM

“I CAN SEE THE LIGHTS ON, OPEN UP. PLEASE!!!”
Today at 4:27

That was the end of the Discord messages Kyle received.

(1/2)
>>
A wave of emotions hit Kyle at once. “The man that was banging on the window... That was Kevin? No, it can’t be... My best friend...” Kyle’s eyes start to water up and he starts to cry. He cries into his body pillow loudly. She was his one comfort in life. He needed her more than ever right now.

Grant and Smith look at Kyle with a bit of confusion, but this isn’t the first time something like this has happened today. Many people have lost their loved ones, so it is only natural that they cry.

After a few minutes, Kyle finally realized the situation he was in. Can he really trust these men? He thinks to himself that he should have realized it sooner. Afterall, the cops came extremely quickly on such a busy day like this. He just thought being the Chief’s son made them want to come quicker.

“I have no idea what is going on, but I want no part of it” Kyle thinks to himself.

But what can he do? There is no way he could take all these trained, armed officers on.

“Wait a minute,” Kyle thought, “this isn’t the way to the police station.” While Kyle couldn’t see much outside of the car, he could see a bit. Were they not taking him where they took Kevin? Or do they have multiple locations to do whatever they were doing in that basement?

>It’s too risky to try anything now. I will come up with something when we get there
>Pretend to need to go the bathroom really badly and try to escape while outside
>Switch characters

(2/2)
>>
>>4542880
>It’s too risky to try anything now. I will come up with something when we get there
Lmao we just doomed Kyle. Let's just go all the way so the next characters can learn and have a chance to survive.
>>
>>4542880
>Pretend to need to go the bathroom really badly and try to escape while outside
>Switch characters
well, fuck
>>
>>4542908
Can you clarify which one you are voting for? Only one vote per poster.
>>
>>4542910
My bad, I thought we voted on the current choice and whether to switch characters separately.
>Switch characters
>>
>>4542913
That's okay! It is a very unique system. Think of switching characters as a separate choice from the others. If the majority vote for it, we will come back to it later. When we come back to this choice later, the posters who did not vote for the switching will keep their original votes cast. Maybe that was a bit confusing, I probably could have initially explained it better.
>>
I'm going to allow another hour to vote.

>>4542908
1 vote for "It’s too risky to try anything now. I will come up with something when we get there"

>>4542913
1 vote for "Switch characters"

The way this quest handles ties is very unique. In a tie, the choice that was higher on the list will be picked. There will be no dice rolls for ties.

Since this is a different system than many are used to, I want to increase the time to vote a bit longer to make sure people can get their say in.
>>
>>4542880
>Switch characters
>>
No more voting!

>>4542975
>>4542913
Two votes to "Switch Characters"

>>4542891
One vote for "It’s too risky to try anything now. I will come up with something when we get there"

Therefore, we will switch to Jack. I will write his intro now!
>>
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7:00 AM, in the wilderness. It is a peaceful day. All that can be heard is the sounds of birds chirping and leaves rustling in the wind.

Jack lies in the grass, hiding behind the thick bushes. His hunting rifle peeks out from the bushes. Jack is a skilled hunter and is trying to hunt some big-game to impress his daughter, Lindsey. Her birthday is tomorrow, so Jack wanted to surprise her with some deer-skinned boots. Lindsey was always proud of her dad when he was able to score some cool kills since he always made cool things with it and could make some unique food.

During the week, Jack is a truck driver for one of the larger companies in the country. He sometimes takes Lindsey on his shorter journeys and she always loves watching the scenery. However, he is divorced from his wife, Jacky. It was an amicable divorce with no hard feelings. They were just growing apart. However, they wanted to make sure their daughter got to see them both often.

Jack has put on a little bit of weight, but only a little. He tends to take care of himself. However, there is only so much a middle-aged man can do when he sits in a car all day and can pretty much only eat at pitstops with fatty foods.

Suddenly, Jack finds what he has been looking for. He sees a doe and a buck just 40 feet (12.2 meters) away. Jack adjusts the scope of his rifle, adjusts his positioning, and fires.

Score! He hit the buck right in the neck. It falls over, bleeding intensely. Jack doesn’t need anymore, so he lets the doe run away.

This went much better than he expected. Now he can also make a cool ornament to hang on the wall. Those antlers are some of the best he’s ever seen!

Jack calls out to his friend, Austin, who was helping him because they go back a long way. However, to be safe, they always wear their reflective hunting vests, so no accidents occur. Safety first!

“Austin, I got one! Get over here and help me bring this buck to the truck!”

No response. Well, they were relatively far apart, plus, they wear noise canceling headphones to damper the loud gunshots. However, Austin is at a vantage point where he should be able to see Jack. So, he is probably packing up some of the gear and just hasn’t taken off his headphones yet.

Jack decides to pack up and head to the car so he will have free hands to lift the buck with Austin. After unlocking the door with a click click, Jack unloads all his hunting equipment including the rifle.

Jack then starts walking towards Austin’s vantage point.

However, Jack hears a blood curdling scream from the opposite side of the forest. By his guess, it would be about 100 feet (30.5 meters) behind him. Austin’s vantage point is about 50 feet (15.2 meters) in front of Jack. His cell phone also works, even in the forest.

What should Jack do?

>Call the police
>Head towards the scream
>Head towards Austin’s spot

This has 2 sets of choices. The one above and the one below. Choose one from each!

>grab your gun
>don’t grab your gun
>>
>>4543089
>Head towards the scream
>grab your gun

Can't we ring the phone too so we have an idea where Austin is?
>>
>>4543099

+1
>>
No more voting!

>>4543099
>>4543133
2 votes for "Head towards the scream" and 2 votes for "grab your gun"

>Can't we ring the phone too so we have an idea where Austin is
While we are not deep enough in any story for me to allow any write-ins, this is actually something I think any reasonable person, especially Jack, would do. So I will include this in the story.

The reason why I do not allow write-ins normally is because this story is actually riddled with bad ends. You guys have just been making good choices thus far (there have been 3 choices thus far that would have lead to bad ends). However, write-ins increase the chance of death by a lot, and I think a lot of people would hate to lose all of their progress with a character because of one silly write-in. However, this was a really good idea, so I will include it.

Will work on this now!
>>
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“What the heck was that?” Jack thought, as he turned around to his car to pick up his gun. While this scream was worrying, he also wanted to tell Austin where he is going and asking if he is okay. One thing Jack has learned in his years is that it is better to be safe than sorry.

Jack pulled his phone out of his pocket and called Austin.

“Jack, what a shot! I’m just packing up here, I can help you get him in a minute or two.”

“Thanks, but there is something more important goin’ on. There’s this scream that came from the woods across from the truck. I’m gonna grab my gun and run over there. You go to the truck in case we need to get out fast.”

“Shit, that sounds serious. Should I call the police?”

“Nah, man. They would take too long to do any real help, and it would be faster to take whoever it is to the hospital from the truck. Besides, there’s always college kids filming movies or pranking each other out here. I want to see if it’s serious first. Talk to you later.”

“Wait-“

Jack hangs up and slides his phone back in his pocket. Jack, with his gun in hand, starts venturing to where the sound originated from.

Jack yells, “Is there anybody out here? Who was screaming? I’m coming to help you.”

No response as Jack gets closer and closer.

“I said is there anybody out here? I am here to help you!”

“H...elp...me...” The voice was faint, if he farther away, Jack would have never heard it.

“I’m here. Are you okay?” Jack asks while trying to navigate through the thick shrubbery.

After getting to a more open part of the forest, Jack sees a gruesome sight. A bear or maybe some wolves must have gotten to him. His internal organs were all coming, his jaw was gone, there were scratch marks all over, and even of his eyes was gone. He is barely conscious and can hardly speak. Jack could barely keep himself from throwing up.

There is no way Jack can help this man. He needs to call the paramedics and the police. But before he could, the dying man says his last words.

“Be...hind...you...”

Jack quickly turns around and sees a somehow more disturbing sight. A man is kneeled over chewing on the innards of a young woman. Jack is trembling and he remembers the news reports from the month prior. Is this an actual zombie? “But they were all killed,” Jack thought. But that doesn’t matter because he is seeing one right now, so there must be more.

It seems preoccupied with eating her organs. Regardless, it is not safe here and the man and women are not able to be saved. They are too long injured.

What should Jack do?
>Shoot the zombie in the head. There is no telling what could happen if Jack turns his back on it.
>Run away. Who knows how many of these things are in this forest? This could attract them.

Jack requires no dice rolls when making a shot since he is very accurate. Jack also has 10 rounds on him.

As promised, I want to warn you that Jack can die from the result of your choice here. This will be the only warning given for Jack.
>>
That's going to it for me today. I will be back tomorrow at around 12pm PST (around 13 hours from now.)
>>
>>4543190
>>Shoot the zombie in the head. There is no telling what could happen if Jack turns his back on it.
>>
>>4543192
Man, I'm really tired. 12pm is about 15 hours away. That's when I will be back. Sorry about that mistake.
>>
>>4543190
>Run away. Who knows how many of these things are in this forest? This could attract them.
nope nope nope
>>
>>4543190
>Run away. Who knows how many of these things are in this forest? This could attract them.
>>
>>4543190
>>Run away. Who knows how many of these things are in this forest? This could attract them.
something about the 2 dead people smells like bad news
>>
Voting is over!

>>4543207
>>4543344
>>4543453
3 votes for "Run away. Who knows how many of these things are in this forest? This could attract them."

>>4543200
1 vote for "Shoot the zombie in the head. There is no telling what could happen if Jack turns his back on it."

Writing it out now!
>>
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The zombie seems preoccupied with its victim and Jack is worried that he will attract more with a gunshot. He decides to run away.

The thick foliage that was in his way before is really becoming a nuisance. It is hard to navigate through when under pressure. Suddenly, Jack hears loud sounds behind him. This causes him to jerk his head back to see what is going on.

Jack can see multiple zombies, what must be at least 5 in number, who seem to want to eat the remains of those two dead people. However, the one zombie Jack saw earlier looks to be trying to defend its food from the others.

“What in the world?” Jack thought. They could clearly see him but were more fixated on the corpses than him. “Maybe they prefer easier prey?”

Zombies are fixated on food. They do not care where it comes from since they need to calm their never-ending need for food. Why work harder to catch live food when a dead body is much easier? This is perhaps one of the most important lessons to learn from this story. Forget about prior zombie knowledge and only utilize knowledge gleamed from the real world, this quest.

Zombies are selfish creatures, they will never give up their food to share with another. They would rather die.

As the one zombie fights desperately to not lose its food to the others, Jack takes this time to navigate out the forest.

After finally making it back to the truck, he can see Austin waiting in the car who is a bit confused.

“What happened? Did you find who was screaming?”

Jack tells Austin what happened.

“Shit, we need to get out of here!”

“Hold on,” Jack said. “Remember the buck I killed? If we bring it back to the truck, we could use it to keep zombies away from us if we get in a pickle later. They seem to prefer dead food than live food.”

“Man, I know you mean well. But that sounds like a dangerous idea. You’re risking our lives for just a theory we don’t even know is true! They may have just not seen you before. You ever thought of that?”

“No, they could clearly see me. Look, it’s not something I want to fight about. We either do it or we don’t.”

What should the pair do?
>Get the buck and go back to the truck. They will make sure to bring their guns with them.
>Drive away without the buck. It’s too dangerous to go back in the forest.

This is a pivotal moment, like I explained in Kyle’s story. I don’t think I explained it super well before, so let me explain this now. None of these decisions will lead to a bad ending. However, each choice will drastically change what occurs during the story. You will be locking yourself out of certain endings with each choice. One choice will lock you out of the true ending and one choice will lock you out of the happy and okay endings.

This is the only warning I will give for this in Jack’s story.

Finally, I am going to leave this voting window open until about 5pm PST (about 4 hours from now).
>>
>>4543708
What the hell are we supposed to base our choice on? How is a buck in a forest connected to the endings? I can see several ways for any of the options to be the bad one. Is this that type of situation where you have to play through multiple times to find the correct sequence of choices? We can't reload a save though.

I'm going to be meta then. Jack's best ending involves reuniting with his ex-wife and daughter, so let's work towards doing this as soon as possible.
>Drive away without the buck. It’s too dangerous to go back in the forest.
>>
>>4543708
>Get the buck and go back to the truck. They will make sure to bring their guns with them.
Think this one will lock the true ending out but allow for a happy ending
>>
>>4543730
Why do you think so?
>>
>>4543728
The way I see it we might be forced to leave our family behind if we do not have anything to distract zombies with.
>>
>>4543728
>>4543732
I believe buck could attract unwanted attention to the truck.
>>
>>4543738
You think zombies can smell well?
>>
>>4543740
In the prologue, OP was talking how they hunt and such, and then with Kyle they were probably attracted to his house because of food too. I think Jack should just leave that buck where it is. Forest could be filled with zombies too.
>>
>>4543728
I don't want to spoil anything, but this choice in particular is being used to see what kind of players you are. Do you focus more on risky, "just-in-case" preparations/options or do you focus on more safe options? There is no second chances in a situation like this or else your choices will not matter in the long run. I want to see what you guys and ultimately the character would do.
>>
>>4543738
We can always throw the buck out if trouble comes. That'll keep the zombies busy.
>>
>>4543745
Do you mean how each character reacts to the threat? I imagine we'll play someone like Sarah more conservatively.
>>
>>4543746
Yes, but consider what if we leave that car somewhere to fetch some stuff and then come back to see zombies dancing around that dead meat.
>>
>>4543747
Yes. I did not give Jack a set philosophy with these kinds of choices. He is a serious, no-nonsense man, so I will not give him silly choices like I did with Kyle. However, a serious person may take risks if he can better guarantee survival or they may avoid risk altogether. Therefore, I want you, the players to set the tone for what kind of decision-maker Jack is.
>>
>>4543745
>There is no second chances in a situation like this or else your choices will not matter in the long run
I think you're too radical with this statement. If it was true, then this quest would have two choices per character, then the ending.
>>
>>4543756
What I meant by that was that a decision is permanent. If I let us go back to change a certain choice, that could lead to decisions holding no weight. If you make a bad choice, it won't always lead to a bad ending, if that's what you mean. There are ways to make the situation better, or change the course of the story, but I just meant that you couldn't go back to a prior situation to change your choice. A character can change their mind over time, but they can't literally go back to a prior scenario. Does that make sense?
>>
>>4543763
Of course this makes sense, but how does it help us to make a critical choice on zero info?
>>
>>4543767
There isn't zero info. I have given clues to what would happen with each choice. Some others were speculating on some of the clues I gave, for example. But another important aspect of this story is that not everything will be predictable. I gave basic clues, but unexpected things can happen at any time. That comes with the territory of zombie stories. You can have a very rough idea where it leads with the clues I give at the very least.
>>
>>4543746
I have serious doubts that you can throw out buck just like that.

QM, how does that truck actually look like?
>>
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>>4543792
It's a normal truck that would look something like pic related. It is not one of his work trucks. It would have the standard front two seats, a few backseats, and the bed of the truck has plenty of room. There is hunting gear inside because both Jack and Austin unloaded their gear in there as stated before, except for the guns that Austin and Jack would bring with them, and the hunting vests that they have not taken off yet. (I would let you know if they took those off).
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>>4543806
Thank you. And also, can we ask what Austin wanted to tell Jack before he interrupted him?
>“Wait-“
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>>4543810
Austin was going to ask Jack if he should come with him since it sounded serious. Since Jack hung up before Austin could ask, he decided to quickly pack up and go to the car. He had not heard the scream and would have no idea where to go, so he figured that getting in the truck and having it ready in case someone was injured would be his best course of action.

I'm really happy there is a lot of engagement with this choice. This is the most I have gotten from a choice so far. Feel free to ask any questions you have whenever you have them. And don't forget to vote once you've made up your minds!
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>>4543820
Also, is it possible to change my vote, after I already vote?
And, I suppose Jack is older and more experienced that Austin, right?
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>>4543829
You can change your vote as long as you do so before I end the voting period. This time, it is at 5pm PST which is about 3 hours from now.
>And, I suppose Jack is older and more experienced that Austin, right?
Austin is about as old as Jack and about as experienced, give or take a few years. Jack isn't the type to have many friends, but he does have a few like Austin. However, Austin is the only friend of Jack's you will meet, so don't worry about any of the others.
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>>4543708
As much as I think that that buck will be a lot of trouble to get and then get rid of. I trust Jack's intuition as he got more experience than Austin, at least with zombies. I also got this weird gut feeling about NOT taking that buck, as it might be crucial in some breaking moment.
So I think they should
>Get the buck and go back to the truck. They will make sure to bring their guns with them.
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>>4543708
>Get the buck and go back to the truck. They will make sure to bring their guns with them.
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Last call for votes! There is about 20 minutes left!

So far, we have:
>>4543902
>>4543852
>>4543730
3 votes for "Get the buck and go back to the truck. They will make sure to bring their guns with them."

>>4543728
1 vote for "Drive away without the buck. It’s too dangerous to go back in the forest."
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No more votes! Writing it out now.
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Austin grabs his gun and they both set out to retrieve the buck. Both Jack and Austin are surveying the area, keeping a close eye on anything suspicious.

As they approach the location, their worst fears are confirmed. There are zombies around. They must have heard Jack’s gunshot earlier. They aren’t close to the buck yet, but they are there. Luckily, it looks like the zombies haven’t spotted the buck or either Jack or Austin yet. There are 2 in total and they are facing the opposite direction. They are about 40 feet (12.2 meters) from the buck.

“Jack, we can’t do this. They will see us, and we’ll be slow bringing the buck back. Let’s get out of here.”

“Not yet, Austin. If we are quiet, we can still do this without them noticing. Let’s just tiptoe our way to it.”

“Man, you’ve got some balls. But let’s do it.”

Slowly, but surely, the get closer and closer to the buck. They pick it up and start slowly taking it to the truck.

It’s much heavier than they expected. This is the first time either Jack or Austin have killed such a large animal. Jack is strong enough to hold his end of the buck without issue, but Austin is clearly struggling. “Come on, Austin. Don’t give out on me.” Jack whispered.

As they get closer to the truck, they start to notice more zombies approaching the area. There seem to be 8 in total. The forest is filled with foliage, so Austin and Jack are hidden, but one wrong move and they might be seen.

If they can make it to the truck without Austin dropping the buck, they can get away with no issues. If Austin gives out and drops it momentarily, some zombies will hear this. It is also not a good idea to set it down gently to take a brief break since there is only a small amount of time left before even more zombies will approach the area.

>Roll a 1d2.

Rolling a 2 means Austin can hold on and rolling a 1 means Austin will drop it. You only get one roll per poster. There needs to be 2 successful rolls in a row to keep Austin from dropping it.

For example: Let’s say Anon A rolls a 2, then Anon B rolls a 1, and then Anon C rolls a 2, that would not be a successful resolution. You need two rolls of 2 in a row to get it. If Anon D then comes in and rolls a 2 after Anon C, then that would be a successful roll. Since Anon C rolled a 2 and Anon D rolled a 2 in a row, that means the criteria is satisfied.

You have 2 hours to get this result. If you guys cannot roll 2 twos in a row, Austin will drop it. If you guys do get it, the rolling will end immediately. There is no way to fail after getting this successfully once.
>>
Rolled 2 (1d2)

>>4544048
Seems reasonable.
>>
Rolled 2 (1d2)

>>4544048
COME ON
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>>4544078
>>4544087
Damn, that was quick! No more rolling! Writing it out now!
>>
Jack, seeing Austin about to give out says. “Hey man, you can do this. We are very close. If you give out now, we could both get killed. Don’t you want to see your wife and kids again?”

Austin, who is happily married and has 2 sons, gets a newfound strength and puts all he’s got into this. Luckily, they are just about to approach the truck, so this last spurt of strength was all that was needed.

As they approach the truck, Jack says “Let’s get ‘em in the back seat. If we put it in the bed, zombies may be able to smell it decaying.”

“Good idea. Let’s do this quickly, I’m about to drop this big guy.”

Jack, using one hand to open the truck and one to hold the buck, is able to guide it to the back seat. After closing the door, Jack hunches over, putting his hands on his knees. He is out of breath and breathing quite heavily.

“Holy shit, Jack. I didn’t realize you were so strong. My arms are going to be sore tomorrow.”

“It wasn’t that heavy, man. It’s a good thing your family wasn’t here, or they would be embarrassed by how you’re acting. Come on, stand up straight and tough it out. Now let’s get in the truck and get the fuck out of here.”

Jack gets to the driver’s seat and puts his seat belt on. The car was already started up by Austin earlier. Austin is still collecting himself.

However, all the talking must have attracted one of the zombies from earlier. While zombies walk most of the time, they can run for short bursts if they believe their pray is getting away.

Jack, seeing the running zombie behind Austin, opens his door and shouts, “AUSTIN, GET IN NOW. A ZOMBIE IS COMING!”

Austin looks behind himself and sees the oncoming threat, so he quickly gets in the truck with haste. However, before Jack or Austin could lock the door quickly enough, the zombie grabbed the handle and started pulling.

Austin was already not the strongest, but with being exhausted from the previous lifting, can’t hold the zombie back. “Jack, help me!”

Jack quickly undoes his seat belt, gets out, and aims his gun at the zombie’s head. It’s already gotten the door open and is trying to take a bite from Austin. However, the angle that Jack would shoot would cause the bullet to hit Austin. Jack hesitates a bit, but he needs to act.

Bang

The sound of the Jack’s rifle pierces the air and is deafening. However, the zombie slumps over. Its brain was severely damaged. Jack pulls the zombie off.

-1 Ammo in Jack’s gun. Jack has 9 bullets left.

“Are you okay, Austin?”

After looking at him, Austin was clearly not okay and was writhing in pain. It seems like the bullet hit him in the chest.

“This isn’t good. Fuck, I need to get him to a hospital.” Jack closes the door, gets in his seat, locks all the doors, puts his seat belt on, and starts thinking of a plan.

>Take Austin to the nearby hospital.
>Jack knows where his doctor lives. He can take Austin there.

This will be it for me today. I will be back at 12pm PST tomorrow (about 17 and a half hours from now.)
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>>4544153
>>Take Austin to the nearby hospital.
>>
Crap, I almost forgot. You have also unlocked the ability to switch characters now. The next character is Sarah.

>Take Austin to the nearby hospital.
>Jack knows where his doctor lives. He can take Austin there.
>switch characters

>>4544165
I apologize for not posting sooner. Feel free to change your vote if you want. Or keep it.
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>>4544153
>Jack knows where his doctor lives. He can take Austin there.
Hospital is *the* worst place to be in an outbreak
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>>4544153
>Jack knows where his doctor lives. He can take Austin there.
I agree with the sentiment above
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>>4544291
>>4544307
> I agree with the sentiment above
I don't.
What makes you think that a during zombie outbreak the doctor will stay home, drink tea and watch world burn?
Hospital will attract more humans, including doctors and injured, and zombies alike, because of the injured. But I guess the chances that somebody will be able to provide first aid to Austin is higher in hospital. I doubt that during an attack en masse from big-brained hungry apes human civilization will fall apart at once, and that humans will immediately switch to free-for-all mode.
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>>4544153
>Take Austin to the nearby hospital.
If there's a large outbreak, it's very likely that the doctor would volunteer to help somewhere and wouldn't be home.
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>>4544153
>>Jack knows where his doctor lives. He can take Austin there.
>>
>>4544171
IDK Rick, maybe both are bad ideas, but QM, have a question: jack knows the doctor and have his phone number? I know about don't allow the write in at this point but in real scenario if we know the doctor, at least If I know him, I will try to reach him via a call. But well. Just, if I can ask, if jack have the phone number of the doctor and try to call him, the doctor take the call or not?
If don't have it, maybe call 911 and see what answer they give to us, before make a choice.
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>>4544153

>Take Austin to the nearby hospital.

Everyone was ordered to go to the police stations, right? Obviously the local doctor would also be there unless he was at a hospital.

On that note, Kyle's dad is the chief of police, right? While the police are likely putting most people in danger based on what I've heard, his connections make him a lot more valuable than most. I suspect the police station is probably one of the safest places for him in particular. If only we had taken the thumbdrive...
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>>4544674
Are they even in the same city? It seem to me like they are separate stories of same outbreak. Well, Larry definitely doesn't go anywhere off his ship.
As for Kyle. Actually, I wonder what relationship he has with his dad. Like, if his dad is very disappointed with his son, I wouldn't be surprised if he went as far as to kill him. Otherwise, police station would be safest place for him indeed. Albeit, I doubt it'll be that easy.
And with Jack and Austin. I agree that they should go to hospital.

>>4544617
>Maybe both are bad ideas.
Then we should obviously choose better of the two. I agree that calling either while driving would be great help. But it seems to me that we, players, are more of a subconsciousness of that particular character, not really in character's mind itself. So when Jack asks his subconsciousness which of two he should choose, that's our job, I guess. Am I wrong?
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>>4544153
>>Take Austin to the nearby hospital.
>>
>>4544721

The stories are definitely interconnected, given that QM referenced making choices for zombie characters and stating that the order of the character roster was important to the quest. As far as same starting cities, not sure, but they must be in nearby cities, at least.

Solely on a meta call, Kyle's happy ending allows him to survive with both of his parents. It's unlikely that his own parents are out to kill him given this information.
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>>4544153
>Jack knows where his doctor lives. He can take Austin there.
>>
>>4544674
I'm with u anon, can't imagine how the letter gonna help us in any case but this are the card what the destiny play against us, now is our turn to use the blue eyes white dragon against it in the Kyle's storyline.
>>4544721
Of course, I understand the point of "better of two bad situations", but if all two of them get the same ending? I mean:
>Hospital route: oh no, so many ppl together in a building get the attention of the zombies and now are trying to enter while the police is defending the entrances, we can't entry, Austin noooo you're ded. Oh no, a zombie, ah!!!!! *Ded*
>Doctor route: is anyone at home please? My friend get injured with a bullet, and... Austin noooo you're ded. Oh no, zombies are everywhere bcs we're in a residential area, ah!!!! *Ded*
You follow me? In any case... I believe this: Austin is already dead, and we need to chose where we should go between both of the options taking in count just our situation. Hospital can be surrounded. Residential area can be no man land. Maybe we can get some support for the police in the hospital IF they're there trying to keep the infected on the line. Maybe we can have more routes to escape in the residential zone... Sorry Austin but meta thinking, Jack have a family too and don't have a bullet in the chest.
>Jack knows where his doctor lives. He can take Austin there.
>>
>>4544740
You're right about Kyle.

>>4544781
>You follow me?
I do, but don't agree.

>Take Austin to the nearby hospital.
>>
>>4544617
Jack does have the Doctor's phone number, so we can have him call if that option is picked. However, I will not say whether or not he will answer. Remember, I will not spoil any part of any choice. However, calling the police is not something Jack wants to do. Remember what Jack said much earlier:
>They would take too long to be any real help, and it would be faster to take whoever it is to the hospital from the truck
And it would also be quicker to drive to the doctor's house as well. So Jack will not call the police at this time.
>>4544674
>Everyone was ordered to go to the police stations, right
Remember what time that order was given (the time was shown in Kevin's Discord messages to Kyle) and remember when Jack's story started. That's all I will say on that.
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>>4544813
>>4544153
>>4544674

Thanks for the tip. Then the Doc should still be in the house since the order didn't happen yet.

>Jack knows where his doctor lives. He can take Austin there.

I'm going to change my vote to this, and also ask that Jack first call the local doctor to see if he will answer.
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>>4544823
Wait, what?
Why would you go to his home? It's not like he should be ready or eager to do his job 24/7. That's what hospital is for.

Like, you can call him for an advice, but he'll probably tell you to go to hospital. It's not like you go to yours doctor home, when you got a problem. You go to hospital, where they are ready for you all the time, got right equipment, etc.
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>>4544830
>>4544781

I agree with the above theory. Austin is most likely doomed, and even if he isn't, I don't think his life is of much consequence to Jack's story. Even if going to the hospital will get Austin better medical care, they'll also be in one of the worst possible places when the ominous evacuation order comes up in 3.5 hours from the time Jack's story started. I'd imagine at least a half hour of that has been used up already, since we shot a buck, ran from a zombie, got in touch with Austin, and then went back to the buck we shot to haul it onto the truck.

Tl;dr, the clock is against us if we go to the hospital, and Austin's life is of little consequence to Jack's endings.
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>>4544833
You wanna play meta?
About that evacuation. I'm not sure what to think. If police are bad guys, then we're in a lot of trouble. You find Kevins evidence convincing? I mean, he might have interpreted wrongly what he heard.
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>>4544840
Based on what QM has told us, I suspect that playing meta is a key part of this quest. He wouldn't be as liberal with his hints otherwise.

I'm not going to completely jump the gun yet and say the police are themselves evil, but I do definitely think whatever plan they cooked up to keep people safe has gone horribly wrong, and they're inadvertently leading people to their own deaths at the very least. Either way, following them or asking them for help is not a good idea until we get more information, nor is putting ourselves in a position where we may be forced to follow them.
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>>4544846
Agree about how we should approach police. Albeit, I think we still got a lot of time. Apocalypse didn't even start properly and we're going to sacrifice a live? It's possible Doc will save him, but I got doubts.
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>>4544847
Either way, let's roll with meta then.
I'll change my vote too to
>Jack knows where his doctor lives. He can take Austin there.
>>
>>4544847

If the wound is so deep that basic medical supplies won't help him with ample time to recover, I doubt that 3.5 hours in a hospital will be able to produce better results. We did hear that Jack can't do first aid for shit, though, so that's pretty worrying if the Doc isn't home.

As for police, I want to continue to state that I think Kyle and Kyle alone is 100% safe in the hands of the police. Chances are they're taking him to see his parents or someone close to them right now, rather than the usual treatment ordinary civilians get.
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1 more hour until voting closes. Get your votes in if you haven't already!
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>>4544850
I wonder. If information Kevin gave us is correct. Then they definitely weren't shot. How would they die then? I think it definitely has something common with zombies. Maybe they do experiments on humans to find an antidote? I doubt that they got pet zombie and feed him with fresh humans just like that.
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>>4544850
I agree with you about Kyle.
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>>4544846
Support the "meta" play. This is the thing: we know a lot of info what the npc doesn't, we know future event for jack bcs the storyline of Kyle and virtually can't use that to preserve Jack life. And QM every time ask us to follow the reality. Just realized this: we have a lot of cases in sci-fi where are a zombie virus, but QM tell us this isn't the case; BUT following the reality and trying to think inside the game, the same sci-fi myths and stereotypes should exist, maybe the info of "the zombies don't gonna convert u in a zombie" was given BUT not reach everyone, so maybe, and this is more my perspective, the police is in the believe what there's a zombie virus and ppl get infected by zombie encounters or so. Dealing with the "living death" it's too much for the normal ppl so they can fall in paranoia and misunderstoods. We need the "meta" info to choose wisely.

In other topics, maybe Kyle is already fucked, and it's gonna be a good idea keeping jack and everyone away from the Kyle's route if is possible.
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>>4544857
Hmmm. We know that Kyle and Jack watched a video of first zombie outbreak a month ago. I think that majority or people, including police did too. And that they know some details, for example that bite won't turn you (I think that this information would definitely be there).
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>>Jack knows where his doctor lives. He can take Austin there
>>
>>4544857
About Kyle. His parents are on vacation, that include his father who's police chief. So, question is who is commanding police now? Someone else, or still his father? What kind of "vacation" they went to? That letter is handy now. But if his father is off limits, then Kyle might be eventualy in danger from police too. I have serious doubts again. But I think that Kyle alone should roll with the police. Or rather, which is preferable, we should find out about police more before Kyle is doomed.
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>>4544861
Idk if that level of info will be shared, and if it is, everyone gonna believe it? There is my point. Try to play whit our privileged info but remember: if we know something doesn't mean it is public info. Or at least that is how i think the meta info work in the game.
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>>4544874
Good point, we should be cautious.

Actually, QM, do you have something to say on this matter?
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>>4544854

This is totally a crackpot theory at this point, but I think some company somewhere came up with an antidote that the police are forcibly administering. They think the success rate is high enough to save the vast majority of people, so a few people turning into zombies are within expectations. Problem is, it isn't, and soon most of the population will have become zombies.
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>>4544870
I do think Kyle will likely have to play a bit of politcs to make it to the good ending, but as far as brute force and zombies goes, Kyle is definitely safest there. He also can't exactly seek help anywhere else since he can't socialize for shit.
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>>4544880
I don't want to give too much info away this early on, but what the average person knows is from the news broadcasts at the time. Think about what you know when it comes to the news: they are sensationalist. Interpret this information however you wish, but since this may come up later, I do not wish to divulge much more on this.
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>>4544883
How do you expect Kyle to do politics if he's terrible at socializing? But that's definitely his best bet, if we just took that weed. Last of his PROS we got is that he isn't bad with computers... (Stockpile and his weapon collection is off limits now.)
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>>4544891
He has his dad's contacts and can likely get additional contacts through him. I suspect that secret package is also going to be a complete game changer once we open it. Keep in mind that you also only have to roll for conversation in groups. Kyle can privately deal with people 1 on 1 without rolling. In short, we have to identify the right people to persuade and then persuade them before shit hits the fan.
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>>4544890
Okay, I read you.
*gulp*

>>4544893
Sounds like a plan! You said earlier that you think that only Kyle is safe with police. I think that either with Sarah or Stacey we might have to follow police orders, you know, evacuation. Do you think we should defy them at all costs, or maybe try out luck?
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No more voting!

>>4544868
>>4544849
>>4544823
>>4544781
>>4544764
>>4544578
>>4544307
>>4544291
8 votes for "Jack knows where his doctor lives. He can take Austin there"

>>4544731
>>4544547
>>4544165
3 votes for "Take Austin to the nearby hospital."

This is the most votes I've had in any decision so far, so please let me know if I missed your vote. Some people have changed their vote, so I have made sure to accommodate that, but if I didn't catch your change, please let me know.

Writing now!
>>
I also want to say that the amount of interaction and speculation has been amazing so far. This is exactly what I was looking for. Thanks so much everybody for being so engaged. I'm glad to have captured everybody's interest with this quest! Anyway, I will write now.
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>>4544901

I think we should absolutely avoid police at all costs until we get more information.
>>
As Jack is about to take-off to the hospital, a worrying thought enters his mind. “The zombies are probably not only located in the forest. They are likely heading to major population zones and hospitals would be a place for easy pickings.”

But what else could Jack do? His friend is beyond needing basic first aid, so he needs to find somewhere that can treat him.

“I’ve got it.” Jack thought. Jack’s doctor, Doctor Gardner, has helped Jack out of many sticky situations in the past, so maybe he could take care of Austin. While he couldn’t do a complicated surgery alone, he could probably keep Austin alive until they can get him better care. Jack’s doctor lives somewhat close to the forest and away from the hustle and bustle of the city. His commute to work is longer than most, but he enjoys the long drives. It helps him think.

But another worrying thought enters Jack’s mind, “Is he even home right now?” Jack check’s his truck’s clock, it says 7:38. Jack decides to give him a call just to be safe. Jack pulls out his cellphone, locates Gardner on his contacts, and hits call.

“You have reached Doctor Gardner’s voicemailbox, please leave your name and number, and I will return your call.”

“Damn it, straight to voicemail. Fuck, this could mean he is either on duty or he is sleeping.” Gardner is getting up there in age, and hates having his sleep interrupted. So, against hospital protocol, he turns his cellphone off when he sleeps. He is such a long-time doctor and given the hospital many good years of service, so he knows he can get away with it.

Just then, the zombie that Jack had shot and dragged away from Austin got up and started pounding on the door, trying to get in. Luckily, Jack had locked the doors.

“What the hell? I shot it cleanly in the brain, how did it get back up? The police in that footage had killed the zombies by blowing their brains out. Why is it still alive? Fuck, I need to get out of here.”

Jack speeds away from there and decides to just take a chance with his doctor.

On his way there, Jack ponders about what happened. “How is that thing still alive? Could it be that the bullet didn’t destroy enough of its brain? I knew these things healed quickly, but can they really heal a brain injury this quickly?” Jack laments that he didn’t bring his shotgun with him since he could destroy a zombie’s brain completely with it.

Despite what happened to Austin, it was probably a good idea to grab that buck. If his rifle can’t kill one of those things in one shot, he could use all the help he can get.

Jack pulls into Gardner’s driveway. There is not a soul in sight. If he didn’t know any better, he would have assumed this day was like any other. Jack grabs his gun and gets out of the truck. He rings the doorbell.

No response.

“Come on. Come on! Answer the door!” Jack rings the bell rapidly. After what seemed like an eternity, a groggy sounding voice called out.

(1/2)
>>
“Who is it? It’s 7:50 in the morning. What is with all the damn ruckus?” The doc looks through the peephole and can only make out someone with a rifle. “Go away! I don’t have anything worth stealing. I’m going to call the police if you don’t leave right now!”

“Doctor Gardner, it’s me, Jack. It’s an emergency. I can’t talk here. Please open up. My friend has been shot and needs immediate assistance.”

“Then you should call 911. They will be much more use than just me. I can call them for you if you need me to.”

Gardner, still half-asleep and not understanding the importance of anything other than sleep is right now, goes back and forward with Jack for a solid minute. Jack is getting pissed off. His friend is dying in his truck, and he is out in the open and could potentially get attacked by zombies at any moment.

“Goddamn it, Doctor Gardner. Open this fucking door or I’ll break it down myself. Austin’s life if more important than your precious sleep. Open up, now.”

Gardner reluctantly opens the door, and says “Is that any way to talk to the elderly? You should mind your manners-“

bam

Jack punches Gardner straight in the face, not hard enough to knock him out, but enough for him to really feel it.

“I’ve had enough of your attitude. My friend is dying in there and all you can think about is how I address you?” Gardner shuts up and listens to Jack’s brief explanation of what happened.

Gardner finally understands what’s going on, apologizes to Jack, and helps get Austin into the house. As they are bringing Austin in, some zombies, too far for Jack and Gardner to see, have taken notice and are slowly inching closer. However, they are plenty far away.

“While I can’t do as much as a full team could do, I think I could at least stop the bleeding and remove the bullet. You were lucky, Jack. The bullet missed any vital organs and didn’t enter too deep. However, he is going to need to get real surgery to close the wound and to prevent any infections. Give me some time, maybe 8 hours, and I could probably get him stable.”

“Thanks, Doctor Gardner. I apologize for hitting you, but I was really worried about my friend. I’m sure you understand.”

After resolving any tension between the two and the doctor getting to work on Austin, Jack has a lot of free time. The doc said about 8 hours would be necessary for this. In the meantime, what should Jack do?

>Turn on the news
>Call Jacky and Lindsey to see if they’re doing alright
>Go scouting outdoors. It would be better to keep zombies away from the house for as long as possible.
>switch characters

I am going to be busy today, so I won’t be back until 7pm PST (about 6 hours from now).

(2/2)
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>>4544953
>Call Jacky and Lindsey to see if they’re doing alright
>>punching the doctor in the face
>>getting him to apologize
Damn, Jack is based.
>>
>>4544953
>Call Jacky and Lindsey to see if they’re doing alright
They are top priority
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>>4544953

>Call Jacky and Lindsey to see if they’re doing alright

I'm conflicted about not choosing to scout first, but since we have no information about them at all, this is probably the best option.
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>>4544953
>Call Jacky and Lindsey to see if they’re doing alright
>>
>>4544953
>Call Jacky and Lindsey to see if they’re doing alright
>>
>Call Jacky and Lindsey to see if they’re doing alright

We have like 8 hours so the most important thing first
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>>4544953
>Call Jacky and Lindsey to see if they’re doing alright
>>
No more voting!

>>4544985
>>4545010
>>4545011
>>4545052
>>4545053
>>4545149
>>4545194
All votes are for "Call Jacky and Lindsey to see if they’re doing alright"

I have the next post fully ready. I will post it now!
>>
Jack is worried about his daughter and his ex-wife, so he decides to give them a call to see if they are okay.

“Jack, it’s odd for you to call this early. Is something wrong?” Jacky, quick to answer the phone, said.

“Where are you guys? Is Lindsey okay?”

“She’s in bed, sleeping. She has a cold, so she is missing school today. Why? What’s wrong?”

“Have you watched the news? There is something really bad going on right now.”

“What? The news didn’t say anything about something like that. In fact, the news channels are just showing re-runs of yesterday’s broadcasts.”

This revelation has dumbfounded Jack. He figured somebody would be reporting on this. Are they not able to? Is this already that deadly? He has a bad feeling about this.

“Jack, you still there?”

“I’m here Jacky, but I’m just a bit surprised by what you said. The zombies must be more widespread than I had thought.”

“The what???”

Jack explains what’s going on.

Regardless of what happens, Jack will be making his way to them. Jacky and Lindsey live in another part of the country, about a full day’s drive from Jack’s house. Jack never minded this arrangement since he was always on the road anyways. He was used to driving long distances.

However, Jack feels bad about what happened to Austin. He feels partially responsible. If it wasn’t for him insisting on collecting the buck, Austin wouldn’t have been injured. He feels an urge to stay until Austin is healed.

Before Jack could decide on anything, Doctor Gardner butts in, “Jack, I know you need to go see your family, but I’m a sitting duck here. I’m going to be working on Austin for a long time. I need someone to protect me or else we could both get attacked while your gone. Plus, if anybody else gets injured, it would be a good idea to keep me around. I’ll join you and we can even bring Austin with us. Maybe a farther away hospital won’t be so bad.”

Jack sides with the doctor on this. However, he doesn’t want anything bad happening to his family, so he is going to help them in any way he can.

“Jacky, there is something important I need to tell you.”

What piece of advice should he give Jacky and Lindsey?

>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.
>Call the police to hopefully be escorted to safety.
>Write-in
>Switch characters

You have unlocked the ability to do write-ins. We are sufficiently deep in Jack’s story to where a death caused by a bad write-in won’t completely ruin the story. However, if a write-in is truly awful and out of character, I will veto it and choose the next most chosen choice. It would have to be really bad for me to do that like “Make-out with a zombie” or something silly like that.

Also, I’m going to be pretty busy until tomorrow night at 8pm PST (about 25 hours from now), so the voting window will end then. I apologize for keeping you guys waiting for so long.
>>
>>4545450

>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.

We obviously know how it goes with police, frens.

As an aside, love the "hopefully" wording on the call the police option. Best schmuck bait I've ever seen in a quest. My props to the QM.
>>
>>4545450
>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.
>>
I was thinking maybe the cops aren't that bad, the screams could have been from a person who was infected or someone wounded, and they apparently respect Kyle because he is the chief's son. But still I would go for >Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside. Because it seems the safest.
>>
>>4544953
Phew, the doctor is at home. When was reading about jack calling and nobody answered I say "well Austin, thanks for everything" but hey, everything goes better than I expected. Now we have some new info about the public domain about, well, info:
>>Police Broadcast the video killing zombies shooting at the head and it work
Not false but incomplete, they show them killing zombies but don't clarify what is necessary to kill one, either don't know o don't taking care about it.
>>News repeating the programs from yesterday
A info blackout, someone or something (cof cof, QM) don't want the ppl know about what is happening, either for wait untill the last moment for panic or for something with power don't want the ppl know the end what is waiting outside.
>>Zombies at forest but also in a confined residential area like where the doctor home is
They're here, they're there, they're a lot and this is only get worst, at the point for zombies reaching a forest area is terrible by now, and putting the zombie outbreak in a study plane like a disease, for everyone we see, there is at least 4 or 5 we don't. So this is very bad already before the evacuation alert comes.
Something to think in the meantime:
-The police will come asking to leave, and we need to know what we gonna do then if we stay here.
-The outbreak only gonna be worst by time, need to act now.
-A doctor is a must in a group but Jack don't need a group for his endings, so Jack is our only priority.
-Austin gonna be good but need go to a medical center, and well, we gonna take him and the doctor there? I don't see it.

>>4544909
+1

>>4544893
Dad contact and info was clarified was in the memory stick, literally.

>>4544881
Maybe, this is viable. But come to think if the police having a antidote don't gonna use it the first line man first. Maybe an antidote make you half zombie, having the intelligence but also the hungry? If this come, the police is harvest ppl and use they like cattle. (In the police station: the deputy reading "101 ways to cook a fat geek" in this alternative.)

And my vote:

>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.

Now, a question: we gonna save the girls? Bcs I'm after the true ending, idk what do you want guys but the girls don't gonna be good placed in a zombie outbreak and they will be a charge and a vulnerability to Jack, but I understand if you want a happy ending and don't think what comes next.
>>
>>4545450
>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.

>>4545581
>I'm after the true ending
>the girls will be a charge and a vulnerability to Jack
Are you a psychopath?
>>
>>4545581
>Now, a question: we gonna save the girls? Bcs I'm after the true ending, idk what do you want guys but the girls don't gonna be good placed in a zombie outbreak and they will be a charge and a vulnerability to Jack, but I understand if you want a happy ending and don't think what comes next.
>Regardless of what happens, Jack will be making his way to them.
Happy ending is naturally what characters want to future be like and they'll definitely do their best to achieve that. So, we should rather go after happy ending.

>The police will come asking to leave, and we need to know what we gonna do then if we stay here.
They did so with Kevin and Kyle, but escorting this way whole city isn't really a realistic option. So, I wouldn't really worry about that. Rather, it seems to me that they cherrypick their victims

>The outbreak only gonna be worst by time, need to act now.
No need to rush. I'd rather get prepared a plan for the worst than jump off and hope we'll get out of the city easily.

>A doctor is a must in a group but Jack don't need a group for his endings, so Jack is our only priority.
>Austin gonna be good but need go to a medical center, and well, we gonna take him and the doctor there? I don't see it.
As for zombies, cooperating in groups work to some extent. I guess that should work for humans too. And that sticking with the group would increase everyones chances by great margin.

About that advice what Jack wants to give to Jacky.
I'd roll too with
>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.
But I'd like to remind of something some anon said a long time ago in a post far, far away.
>Don't drink tap water, only botteled one. If there's no other way around, then at least keep that tap water boiling at 100 °C (212 °F) for one minute.
We still don't know how virus has spread, so being cautious it even better option here. And hopefully boiling might kill that virus, if it's present in water

>>4545504
Agree here, we don't know what exactly Kevin heard. Some civilians might have got infected earlier, but turned zombies later, when police already escorted them, and wounded some other civilian.

Something definitely caused outbreak. If virus is really spreading by water, then most obvious point of interest would be local water purification plant. But I doubt that would cause outbreak in whole world. At this point, we don't know wheter it is local or world outbreak. And either, it might have been terrorist attack, by some corporation or few people, but I doubt as there isn't much to gain from turning people to zombies. Or it has to do something with patient zero, two people in our case that survived that human experiments.
>>
Before I head to bed for the night, I wanted to make sure I clarify something crucial, just in case. There was a bit of talk about the true versus happy/okay endings.

The true ending requires that you NEVER meet Jacky and Lindsey, even once. Phone calls are okay, but if you meet them, you are locked out of this ending. If you reunite with both of them and both die, even if Jack is alone and survives, that is the okay ending. The main difference is that Jack has no idea if they are alive in the true ending. So if you meet them, you know that you can never get the true ending. Since one player wanted the true ending, keep that in mind.

But on the flip side, you can't get the happy ending without reuniting with them. Phone calls do not count. You need to properly reunite.
>>
>>4545704
yeah true ending seems fine for me. No need to put Jack through all the pain of possible death of his family. Best to make his family's lives unknown to him.

>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.
>>
>>4545803
>yeah true ending seems fine for me. No need to put Jack through all the pain of possible death of his family. Best to make his family's lives unknown to him
> Yeee, fuck family who needs them. Who'll ever wonder what happened to them? Nobody should give a fuck about their close ones, especially not Jack.
>>
>>4545450
>Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside.
>>
>>4545813
It's pretty funny but that is exactly what I was thinking. About by a psycho well... If I was a psycho, can tell you in a easy way? Hmm something to think about. Maybe we need to put in vote about pros and cons of reach the family. At my side of view, there is no pro, but a lot of risks in the contrarieties side. I think Jack can live thinking "I warned them, they have to be safe, their mother is someone capable, they will be fine. " APART, if we do not reach the family, we directly prevent Jack by his actions, or inaction, from causing their death. After the story of the role, maybe Jack could go after them, And even find them alive and safe, but they would be in that "quantum" state until then. If we get close, we subject them to our actions and our dice, therefore we can kill them. If you think about it, we even protect them and Jack himself. As well as a point of neutrality, I propose that if we cannot agree with a majority on a course of action, we change characters. That would give us a chance to put the situation on hold and have more perspective, and give all of us a chance to think better of things.
>>
>>4545887
I think you're too detached from this world. Or maybe influenced by personal experience, but this not place to discuss such things.
While voting of pros and cons would definitely be very interesting. There's no need to do this. You don't make list of pros and cons when choosing whom to love. So doesn't Jack. He loves his family, his daugher. And he is friends with his ex-wife. What make you to believe he wouldn't like to reunite with them? Could the source of that be some kind of insecurity? Like when he gets too close, he might fuck up some things and cause their deaths, which would make him suffer a lot? Would he not pursue happines because of some fear, paralazying kind of fear?

>If we get close, we subject them to our actions and our dice, therefore we can kill them. If you think about it, we even protect them and Jack himself.
We would protect them only from Jacks failure. And Jack from letting them down. But he would still think and wonder what happened to them. He wouldn't be able to think about anything else. And he could break down and just end himself. I am maybe exaggereting bit. But you get the point.
Yes, they may eventually reunite and both Jacky and Lindsey could die. He would be probably broken, and he might actually kill himself.
My point is that I doubt he could live on without even trying to get to them, protect them, love them, etc.
>>
>>4545450
>>Hunker down, board up the doors and window

>>4545704
>true versus happy/okay endings.
bro who cares just play the game lol
>>
>>4546034
Is something just to take the time while wait for the update. But have to admit is interesting to see the PoV of everyone.
>>4545940
About this, well anon everyone play as his way, no need to take it personal but I know how it motivates you when I say "if I was him...", I'm in that way too just a bit. Personally, I think we lack information if the decision were to be made at this time, and that we would only be killing them by bringing them on stage.We can keep in touch with them and believe me, if there's a good chance to save them where they don't die and neither does Jack, I'll support it.
>>
>>4546074
>But have to admit is interesting to see the PoV of everyone.
It is.
>About this, well anon everyone play as his way.
I do. Oh... is it thaaat obvious?
>We would only be killing them by bringing them on stage.
Isn't that a bit gamey? I mean, in reality they could die anywhere and anyhow. Bringing them to Jack would probably increase their survival chances.
>I think we lack information if the decision were to be made at this time.
Okay... you're loosing me here. What are you talking about? What decision? I thought that plan is obvious:
>Get a big truck
>Make a fortress out of it
>Get food
>Save Kyles ass
>Straight to nearby town, about a day away (but we know it won't be thaat easy)
>Reunion
>Happy ending

>If there's a good chance to save them where they don't die and neither does Jack.
You're loosing me here too. What do you mean good chance? It's not like we'll be passing by and if it's safe we'll safe them.

>Is something just to take the time while wait for the update.
Damn... I think it's actually worth the time itself. I spent on this more time than I should, no regrets. Really enjoy the way author does narration.
>>
>>4546094
Well, Maybe we will not understand each other, but in order not to continue filling the thread of posts that do not contribute to the story, well, we agree to disagree. Let's wait until the next vote to present our points, that just as if we are going, the story can spin at any moment.
>Really enjoy the way author does narration.
Maybe we can understand each other, I'm with you 110% in this.
>>
>>4545581

Dad's contacts were in the memory stick, but dad's phone number was on the note, which we have. The hope is that we call dad and ask for other people we can turn to in the case of a crisis, which he should be able to give us from memory. We also have the location on the note, so we know where the police should drive us to so we can get to him. In either case, the politics/police route is still our best bet.

Personally, I think pursuing the happy ending is what the characters naturally strive for, so it'll be easier to achieve those than the true ending. We also have Okay endings if we fail the happy ending, which isn't the case with the true route.

>>4545675

While it's possible that the cops aren't bad, they could still definitely be misguided. I still think, with the exception of Kyle's story, it's definitely best to avoid police at this point.
>>
1 more hour of voting! Get your votes in before it is too late!

I apologize for being gone for so long today. This is a busy time for me. I believe I should be pretty free on Friday and the weekend. But I will always do at least 1 daily quest update.

>>4546094
>>4546102
>Really enjoy the way author does narration
>I'm with you 110% in this
Thank you guys for the kind words. I appreciate it.
>>
>>4546531
Things aren't going to change lol. Everyone voted for the same thing.
>>
>>4546540
True, but I promised that voting would be open until a certain time. I don't really like to go back on my word.
>>
No more voting!

All votes were for "Hunker down, board up the doors and windows, turn off all the lights, and make sure to not go outside."

>>4545675
Your write-in bit on top of the choice you picked is fine. It is plausible for Jack to say something like this, even with the choice that was picked. I will include it.

Writing now!
>>
“It is extremely dangerous out here. You two need to stay indoors, lock and board up all the windows and doors and keep all the lights off. You need to make sure no zombies even suspect you are there. I wouldn’t even cook anything that has a strong smell. Finally, we have no idea how these people turned into zombies, so I wouldn’t drink tap water. If you are completely out of drinks, at least boil the water for a while.”

“Jack, this is a lot to take in, but I think I got it. What are you going to do?”

Jack explains his situation at Gardner’s house.

“But I will come to you guys as soon as I can. Just be patient. Can you put Lindsey on the phone for a moment? I know she has a cold, but I want to talk to her.”

Jacky gently wakes Lindsey up. “Lindsey. Hey, Lindsey.” Her voice softly accompanies the gentle nudges to Lindsey’s shoulder to wake her up.

“What is it mommy?” Lindsey asks. As she wakes up, she notices that her mom has the phone in her hand. This could only mean one thing.

“Is daddy on the phone!?” It’s been nearly three weeks since she saw her father. Tomorrow being her birthday, she was excited to be able to hear from him even before then.

With Jack always being on the road, Lindsey doesn’t get to see him as much as she would like. While she loves her mom, life with mom is ordinary. The limited time she gets to spend with her old man are filled with many fun activities and adventure.

Just 2 months ago, without telling Jacky or his boss, Jack took her with him on a cross-country trip that he normally does for his work. She had a blast seeing all the new sights that Jacky never showed her. When the trip was over, he even had a little time to spare, so he took her to the forest to show her what hunting was like. Lindsey always found hunting to be a bit mystical and always wondered what it was like. Needless to say, Lindsey was daddy’s little girl.

Jacky hands Lindsey the phone.

“Daddy, are you there?”

“Hey there, kiddo. I’m sorry it’s been so long.”

“Daddy, daddy, I drew you a picture. Can you look at it tomorrow? Are you coming for my birthday? When are you coming? I’ve missed you so much!”

“That’s kind of what I wanted to talk about with you, pumpkin. There is something bad happening right now. Daddy doesn’t know if he can come tomorrow, but he will try. In the meantime, listen to your mother. I know what she will tell you will sound weird, but I promise you that it will make sense soon. Be a good girl, okay?”

“Okay. But it sounds like you have to go already. Can’t you talk a little bit more? Pleaaaaaaaaase?”

“I’m sorry, kiddo. Daddy has some important work to do right now, but he will be sure to call when he leaves to come see you, okay? I love you, Lindsey. Talk to you later.”

Jack had to hang up before Lindsey could protest. As much as he loves talking with Lindsey, he has to make sure everything is safe for everybody here.

(1/2)
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Only a few minutes have passed, and it will probably still take about 8 hours for Austin to be able to go anywhere.

“Jack, you got a minute?” Gardner calls to Jack. “Jack, I’ve seen all sorts of zombie movies. I know damn well that our position here is more dangerous than almost anywhere else. Could you please do what you can to make this place harder for zombies to get in? Anything you can will help. I have a shotgun upstairs. The ammo is in the ammo box in the closet, near the bathroom. The code is 2243. Do what you need with it.”

Jack collects the shotgun and finds 6 shells. In total, Jack has two hunting rifles (including Austin’s), 10 rifle rounds (9 in ammo boxes and 1 in Austin’s gun), a shotgun with 6 shells, and a couple hunting knives.

You are allotted 3 hours to do whatever you can to make the house and area more secure.

What should Jack do first?
>Scout the areas around the house to see if any zombies are present, and if so, lure them elsewhere. This could buy them some time later. (takes 1 hour)
>Drive around the area to see if he can gather supplies from the surrounding area. There is a hardware store, a grocery store with a pharmacy, a gun shop, and a movie theater in the surrounding area. (takes 1-2 hours depending on how many stops Jack makes)
>drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>Start boarding up the house (Note, doing this now will end this section of the story. Sometimes, it’s good to quit while you are ahead. Will not cost any time and will fast forward 3 hours from now)
>Write-in
>Switch characters

No choice this time will lead to immediate death, but options during these outings can.

I will be available next at 12pm PST (about 15 hours from now). Voting will be open until then.

(2/2)
>>
>>4546642
>Scout the areas around the house to see if any zombies are present, and if so, lure them elsewhere. This could buy them some time later. (takes 1 hour)
>>
>>4546642
>Switch characters
>>
>>4546642
>drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>>
>>4546642
>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
The police have not evacuated the civilians and no alerts of any kind have been issued as we know will occur in the not too distant future. The time to do this is now.
>>
>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>>
>>4546642
>drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>>
>>4546642
I'd go with these. In this order.
>Scout the areas around the house to see if any zombies are present, and if so, lure them elsewhere. This could buy them some time later. (takes 1 hour)
>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>Drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)

Combined with run-as-fast-as-you-can strategy, we've got enough firepower.
About pillaging local area, I think we still got time for that.
What do you guys think about boarding up the house? It will take 3 hours, which we could spend doing something else. But I'd like to change characters soon.
>>
>>4546899
QM, using this as example, we should choose 3 options o just there first of the 3? because I thought that we would choose the first option, event occurs, then the next, event occurs, and then after 3 hours, a major event occurs. But seeing so many people with options in order, well I misunderstood?
>>
>>4546899

I agree with these three options, though I think looting our own house is more immediately important than getting fuel, as we do have limited ammo at the moment.
>>
>>4546642
>>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>>
>>4546861
>>4546899
>>4546922
>>4546961
I apologize if I wasn't fully clear. I'm only looking for your first choice right now. So please only vote for the option you want to see first. If you voted for multiple ones and don't let me know which option you want first, I will assume the one you put at the top of your list is the one you want.

Oh and boarding up the house doesn't take 3 hours. However, it is the last thing that needs to be done. So doing that would just skip the story ahead until after this section, which is 3 hours from now.
>>
>>4546961
I thought that we'd use weapons only when necessary and prefer to run or evade zombies at all costs. And as I specified, I think we should secure area before moving out, then truck as it is running low on fuel and only then we'll get ammo, tools and rest of supplies.

>>4546922
>>4546988
Aight, my bad. I'll specify my vote when I'll decide later.
>>
One more hour of voting left. Get your votes in!
>>
>>4546642
>drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>>
>>4546656
>>4546899
2 votes for "Scout the areas around the house to see if any zombies are present, and if so, lure them elsewhere. This could buy them some time later. (takes 1 hour)"

>>4546664
1 vote for "Switch characters"

>>4546721
>>4546861
>>4547240
3 votes for "drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)"

>>4546730
>>4546747
>>4546978
3 votes for "Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)"

Two of the options have 3 votes, so there is a tie. Since this has ended in a tie, I will allow 2 more hours of voting. However, if there is still a tie after 2 hours, I've explained earlier how ties work. They do not get a dice roll. Instead, in the event of a tie, whichever of the options was higher on the list will be chosen.
>>
>>4546642
>>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier.
>>
>>4546642
>>Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)
>>
>>4546642
>>4546656
>>4547285

Changing my vote to:
>Drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>>
>>4546642
>drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)
>>
What an interesting situation, we were out of a tie for a while, and now we are back to a tie. Well, I won't delay it any longer.

>>4546861
>>4547240
>>4546721
>>4547388
>>4547396
5 votes for "drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)"

>>4546730
>>4546747
>>4546978
>>4547294
>>4547330
5 votes for "Your truck is running low on fuel and needs gas. It could also be a good idea to start hoarding the stuff now. If this is not done now, it can be done during the road trip, but will be riskier. (takes 1 hour)"

"drive to your house to grab everything possible from supplies, to power tools, to your own weapons left at home (takes 1 hour)" is higher on the list, so that is what wins this.

Writing now!
>>
new theory: QM puts worse options higher on the list so they get picked in case of tie
>>
>>4547437

Based on what we've seen, that isn't entirely true. I think that sometimes he puts the better options higher up to help us with choices that may not be as obvious.
>>
“Doc, I’m going to head to my house. I have another shotgun and some more ammo there, plus I also have a pistol with plenty of ammo. I can also grab some power tools to make this place more secure when I board this place up. I’ll also look for any food, water, and anything else useful I can think of.”

Doc? When did we get so familiar, Jack? Well, considering the situation, it’s okay. Don’t worry, I have a pistol of my own nearby. I can defend myself in a pinch. But I’ll call you if I need to. Good luck out there.” Gardner waves Jack goodbye and continues his work on Austin.

Before Jack leaves, he goes upstairs and peaks through the blinds from the bedroom. “This is a good vantage point. While I can’t see what’s in the backyard, I could at least see if there are any of those things in front.” Jack thought.

Outside, Jack sees nothing worth noting. However, this can change at any point.

Jack heads downstairs and right before he leaves, Gardner says “Hey Jack, I almost forgot. My spare key is in the fake rock near the driveway. The rock is green in color, you can’t miss it.”

Jack retrieves the spare key from the out of place rock, gets in his car, and starts it up. Jack lives about 30 minutes away from Gardner’s house, but Jack has enough fuel for the round trip.

While things still looked peaceful at Gardner’s residence, that couldn’t be farther from the truth for the road. As Jack is halfway to his destination, he sees some troubling sights. Zombies are all over. From the surrounding forest to the sidewalks, there is not a soul in sight on this road.

That is, until Jack reaches a nearby suburb. There is a man who is screaming for help. He is unharmed, but there are five separate zombies attempting to catch him. The man is much faster than they are, however, they are flanking him from all sides.

Jack does not need to save him, but he could shoot a few of the zombies so the man can escape being trapped. However, he has a limited amount of ammo and he has no idea how much he will need. It may not be the best idea to use up too much of it. However, Jack also feels like not at least trying to help this man would be a wasted opportunity to do good in these trying times.

(1/2)
>>
Will Jack be altruistic and save this man or will he put his own survival first and let the man die?
>Save the man
>Drive away
>Write-in
>Switch characters

Finally, there are two mechanics in the quest that I was hoping to let everybody figure out, but I think it would be a good idea to reveal it now before we go too far in Jack’s story. The switching characters mechanic does a bit more than just allow you to have a new experience.

1. Some characters will interact with things in their story that another character could utilize for the future. For example, if there is an obstacle too heavy for Sarah to move and blocks her way, Jack could have moved it out of the way in his story since he is the strongest character in the quest. (Note: This specific interaction does not happen. This is just an example.) This can happen at any time.

2. When a character has gone far enough in their story to allow for write-ins, one purpose for this is so you guys could find a creative way to allow 2 characters meet. While this cannot be a long-lasting meetup, one character might have an item another could need. Or perhaps one knows something the other doesn’t and should relay the information so more choices open up. This can only happen if both characters have the write-in option. So, Jack currently cannot meet anybody else since nobody else has gotten that far. If we do switch to another character and get to another write-in, I will explain how to do this.

All endings are achievable without either mechanic. However, this may make for more interesting scenarios or more ways/easier ways to each ending. But if we want to continue with Jack until an ending before we switch, we certainly can. I just wanted to make everybody aware of this.

(2/2)
>>
>>4547453

>Switch Characters

I want to save the man, but I don't think we have enough information to do that without risking getting ourselves killed. Tagging out to get more information on the zombie epidemic would be best for now.
>>
>>4547453
>Save the man, but ram the zombies with the car instead of shooting.
>>
>>4547453
>Switch characters
pretty cool stuff QM
>>
>>4547453
>Switch characters
This person is probably important in the story. Maybe Sarah's husband. I want to help him but it's best to switch first.
>>
Oh, and I almost forgot to give a voting window. I will allow this one until 4pm PST. That is about an hour and a half from now.
>>
>>4547453
>Switch characters
>>
>>4547453
>Switch characters
>>
>>4547453
>Switch characters
>>
No more votes!

>>4547456
>>4547463
>>4547466
>>4547473
>>4547481
>>4547517
6 votes for "Switch character"

>>4547460
1 vote for a Write-in

>>4547463
>pretty cool stuff QM
Thanks! I appreciate it.

Writing now! For those who may not remember, switching goes in the order that was voted for in the beginning. The next character is Sarah.
>>
File: Teenage Sarah.jpg (57 KB, 626x417)
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When people think of being successful in life, they tend to imagine becoming rich with as much money they could ever need, or maybe they imagine becoming a celebrity that people adore. Some people do not feel like they ever did anything with their lives if they couldn’t be special in some way, and as they grow old, they have many regrets.

This wasn’t the case with Sarah. While only being in her twenties, she has already accomplished all that she ever needed in life. She had no dreams of grandeur or any aspirations to become the next top model.

As a child, Sarah’s mother was a workaholic and her father was a drunken bum who never could hold a steady job. He was abusive, so Sarah’s mother would stay at work even longer to escape him. During high school, her father was arrested for assaulting and accidentally killing a clerk at the local liquor store, and her mother was killed in a car crash.

Sarah developed depression in her teen years and was only going through the motions because everybody expected her to be normal. Life was a chore, and it held nothing of value, she thought at the time.

However, in Sarah’s freshman year of college, she was required to be in a group for her biology lab. This is how she met John. While initially, she treated him like she would treat any other person in a group. She paid him no mind. She would work quietly, doing only what was needed to be done and what was asked of her.

John, on the other hand, had a normal childhood with a loving set of parents. He was raised to be kind to other people, even when they weren’t to him. While most people tend to be nice, at least on the surface, John was a unique individual. If the school needed a volunteer for an event, he would volunteer. If someone complained that their parents forced them to pick weeds in their front yard, he would offer to help.

Now, Sarah is a good-looking girl, and with the way men tend to be nowadays, it wasn’t abnormal for some to try to be nice to her to get her in bed. While it never worked, it was something she was used to dealing with. It was so easy to spot, too. If they ever tried to do something nice, it was always overly overt to make sure they were noticed. They would always talk to her about things they obviously didn’t care about but was trying to get her to open up to make her easier to get with. They would invite her to things when they didn’t know each other that well and would invite her to places she wouldn’t care about.

John, on the other hand, did not act like them. He could easily pick-up on Sarah’s negative emotions, even through her normal facade. Instead of offering to do her part for her like so many other guys tended to do, he instead tried to help her when she seemed to be stuck. She didn’t even need to ask for help, but he could tell when she was struggling.

(1/2)
>>
One thing that stuck out to her is that John never told anybody or bragged about what he would do for other people. She remembers one time she saw John in the student dining hall. He was sitting by himself, studying and eating his lunch. One student got up from his spot to buy some food, but when he got to the front counter, he didn’t have enough money for it. The student was clearly not the richest and was living penny by penny. He began to plead with the worker if he could pay for it later, but to no avail. Defeated and hungry, he slinked back to his seat. But right on that’s student’s seat was a twenty dollar bill just sitting there. While the student had no idea who gifted him this, Sarah saw John place it on his seat.

It was things like this that caused Sarah to take an interest in him. John also took an interest in Sarah because he sensed that she had nobody to lean on. John wanted to be that person for her.

Soon, it was clear that they both liked each other, and they both started dating. For the first time in a long while, Sarah felt a bit of happiness. But that was nothing compared to how happy she felt when he proposed to her at her favorite restaurant.

John could notice something changing in Sarah over time. She was beginning to smile genuinely. She would start talking about things she liked more openly, and she even felt comfortable telling John about her past.

Sarah had truly become a happy person and decided that her purpose in life was to start a happy family. Something her parents never gave her. After the birth of Adam, she decided to drop out of college with John’s okay. She wanted to be there for him whenever he needed her.

Fast forward to today, and Sarah is practically nothing like she was before. She always seems to find the positive side of things, and always does whatever she can to make John and Adam happy. She believes that she owes John her life, so she has always been loyal to him and genuinely thinks the world of him. She also dotes on Adam and wants the best for him. One day, she hopes they can have another.

6:30 AM. Sarah wakes up at about the same time as John. John has work at 8:00 and is getting ready. Sarah enters Adam’s room and softly wakes him up since he has school today. She makes them both breakfast, and then gives John a big kiss goodbye. Adam takes the school bus each day.

While John has a decent living, they wouldn’t be able to afford a second car just yet. Besides, Adam has a lot of friends on the bus, so he looks forward to getting on each day. After making sure Adam has everything, Sarah waves him goodbye. After watching the bus drive off, she decides to get busy and start some cleaning.

Sarah always turns on the TV to listen to the early morning news while she cleans, but strangely, it seems to be a re-run of yesterday’s broadcast. “Odd” She thought.

(2/3)
>>
Sarah has a few errands to run after cleaning. While she doesn’t have a car, everything is walkable and she is used to this routine.
>walk to the grocery store to pick up some groceries
>walk to the bank to deposit a check
>walk to the electronics store to buy Adam his Christmas present

I will leave the voting window open until 8pm PST (about 2 hours and 30 minutes from now).

(3/3)
>>
>>4547684
>>walk to the grocery store to pick up some groceries

The other two choices seem pointless. Money won't have much value in an apocalypse, and I'm not really sure what we would do with electronics when we don't know how much time we would spend there. We currently don't know about the apocalypse yet, so we may not take anything of value, or the store may not even sell anything of value. I suppose the electronics store could be an interesting line to take, as it could lead to getting a secret item or event, but it could also be a complete waste of time. Hope to hear everyone else's thoughts on this.
>>
>>4547684
>walk to the grocery store to pick up some groceries

The check is useless and I don't know what could be useful from the electronic store, a phone maybe? But still food is better
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>>4547684
>walk to the grocery store to pick up some groceries
>>
>>4547684
>>walk to the grocery store to pick up some groceries
>>
No more votes!

All votes were for "walk to the grocery store to pick up some groceries."

Will write now!
>>
File: Sarah's Zombie Bite.jpg (303 KB, 1936x1936)
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Sarah decides to go to the grocery store since she is out of ingredients for the dinner she wanted to make for tonight. She also plans on picking up a handful of other things, but since she doesn’t have a car, she must be able to carry them on her own.

It is about 8:00 AM as she heads out. Sarah’s family lives in a quiet suburb in a decent part of town. They aren’t too close to the hustle and bustle of the city but are nowhere near as remote as Gardner’s house is.

Luckily, the grocery store is only about a 5 minute walk from home, so this trip shouldn’t take too long, or so she thought. After reaching the parking lot, it was clear something was going on. The store had a lot more people parked than normal at this time. And the people seemed to ignore the painted parking spots. This is unusual for this kind of area.

However, she continues on thinking that there may be some special event she wasn’t aware of inside. Before she can make it to the entrance, she is suddenly stopped by a homeless-looking man. His clothes were tattered, his eyes were bloodshot, and Sarah could definitely smell him even from a distance. He also had his hands outstretched.

Sarah has taken a page from John’s book and tends to give some change to the homeless. Before even hearing the man speak, she pulls out her change purse to give the man some. As she is about to hand the man some money, instead of grabbing the change, the man grabs her wrist and starts acting crazy.

Sarah is freaked out, so she screams. The man inches his face closer to her arm, and he takes a bite.

At this point, Sarah is screaming so loudly that anybody in the vicinity could hear her. This seemed to get the attention from some people inside the store and a couple of burly man came out armed with baseball bats. One swung it at the “man” and started pummeling his head repeatedly.

The other man quickly escorts Sarah inside. Her wrist is bleeding profusely and needs medical attention.

“Do we have a doctor in here? A woman was bitten!” Said the man.

“Yes, I can help her. I’m a doctor at the local clinic. Let me take her to the pharmacy,” said a much thinner, scrawny man.

As she is being escorted to the pharmacy area, Sarah notices that this store looks nothing like it did last week. There are barricades surrounding the entrances and exits. There seems to be at least 30 people inside who all seem startled by Sarah’s entrance.

Sarah is sat down on a nearby chair and the doctor grabs various items from the isles nearby to treat the wound.

The doctor starts taking care of the wound for her and it eventually starts to not hurt as badly as it did initially. Sarah, while still in pain, is able to calm down a bit. The doctor starts asking her questions.

“What is your name miss? I’m Doctor Johnson, but you can call me Dave. That’s what everybody calls me.”

“I’m Sarah. What’s going on in here? I have so many questions I don’t even know what to ask first.”

(1/3)
>>
“We don’t really know. After waking up and going about our daily routines, some people started acting funny and began attacking others. Many people are calling them zombies and bringing up the news reports from last month. Do you remember them?”

“I do, but I thought they were all killed.”

“I thought so too, but it looks like they are back now. Many of us came to this store to grab the essentials to bunker down, but it became too dangerous outside, so we started barricading in here. Look, I know that the previous zombies did not infect people from their bites, but many people in here are terrified right now. They might start reverting to what they know from fiction. Be careful about trusting anybody. And since Mark so graciously announced you were bitten, everybody seems to know now. I’ll vouch for you where I can, but you need to be careful.”

The doctor finishes his business and asks Sarah what she wants to do. Sarah cannot leave currently since Dave needs to be able to monitor the wound.

Sarah does not currently have her phone on her, it fell and broke during the scuffle with the zombie outside.

What should she do?
>Sit in isolation, relax a bit, and think about things (Stress -1)
>Follow Dave to get a tour of the accommodations (Worry -1)
>Try to talk with the other survivors, some might be nice (Happiness +1)

Now it is time for me to explain a unique mechanic in Sarah’s story. Sarah is happy, but that is based on how much John can be there for her and in her thoughts. If she does too many things that John wouldn’t want her to do, she will start slowly reverting back into her depressed self. This depressed self is severely limited in various attributes and choices she can make.

John or Adam dying will nearly fully revert her back to this state, but there is a hope to come back if one survives. If both die, she will permanently stay depressed. While you don’t have to worry about this part quite yet, I still wanted to make sure you guys were aware of this.

(2/3)
>>
The more important thing right now is this new stat system. There are 3 specific stats that Sarah has. Each decision will tell you what they are and during the story, I will inform you of any changes. These three stats are:

1. Stress – How many things is she doing at once without taking a break? Is she expected to do too much? Does she have to make important decisions with no guidance from John? Etc.
2. Worry – Sarah will slowly start to worry more and more about her loved ones and the state of the world as this story continues.
3. Happiness – Are conditions good? Are there good things happening? Can we find a way to think positively about things? Will everything work out? Etc.

Each choice I give you will have a set value to either subtract or add points in each category. You need to keep Sarah at manageable levels in all three of these things. If a stat gets bad, certain choices will be locked until the stat gets better.

Good stat levels:

Stress: 0-5
Worry: 0-5
Happiness 5+

Current stat levels:

Stress: 7
Worry: 7
Happiness: 3

You need to balance what you think would be good for the ending you want to receive and where Sarah’s stats are. Do not just look at one or the other. These need to be balanced. Keep in mind that death is always possible after a certain point (not yet, luckily). You need to balance the best decisions to stay alive and what her current stats are.

She will start reverting back to her old self, and thus, less good decisions will be possible if one of her stats are either: 1. not at a good stat level for 5 consecutive choices, 2. If stress or worry get above 10 and happiness gets below 0. 3. If John or Adam dies.

I will keep this choice open until 4:00 PM PST (about 19 hours from now).

(3/3)
>>
>>4547976
>Follow Dave to get a tour of the accommodations (Worry -1)
>>
>>4547978
>Sit in isolation, relax a bit, and think about things (Stress -1)
Pragmatically, she needs to call John from the store's phone and ask him to pick up Adam with the car. I assume high Worry or low Happioness is less likely to prevent this than high Stress.
>>
>>4547976
>Sit in isolation, relax a bit, and think about things (Stress -1)
>>
>>4547976
>Try to talk with the other survivors, some might be nice (Happiness +1)
Maybe if she talks to them they may not kick her own (because of the bite)
>>
>>4547978

>Sit in isolation, relax a bit, and think about things (Stress -1)
>>
>>4547976
>>Try to talk with the other survivors, some might be nice (Happiness +1)
>>
>>4547976
>Sit in isolation, relax a bit, and think about things (Stress -1)
>>
>>4548367
+1
Sarah seems like the most needy and dependent on others character thus far. Also the least fit to cope with a zombie apocalypse on her own. She'll need help from others if she's going to survive.

As a side note, people in groups tend to make the dumbest decisions possible without the direct presence of strong leadership making decisions for them. (Evidenced by the current toilet paper situation in the United States. This is not a political statement in any way.) I'm just saying that if there is somebody who has already firmly established themselves as the leader of everyone in the grocery store, we need them on our side. And if there isn't, we need as many people on our side as soon as possible before someone panics and accuses Sarah of being a zombie. (To quote Tommy Lee Jones from MIB: "A person is smart. People are dumb, panicky, dangerous animals and you know it.")
>>
>>4548451
That may be important, but realistically, we intend to get out of here ASAP. As far as stats go, happiness is probably the worst stat to increase. It seems to me from the way QM described the stats that making good choices will increase Happiness while also increasing stress, since we'll have to make tough choices that will lead to better times. Stress is important to keep in check early on so we can make good choices, and worry is something I think we'll just constantly have to manage since it innately increases over time. The fact that happiness is on a 5+ scale rather than a 0-5 for worry and stress further solidifies this theory, QM expects us to have a lot of redundant happiness points.
>>
>>4548483
You make a decent point, and I agree that Sarah needs to eventually get out of there in order find John and Adam. But there are some factors that need to be considered:
Sarah's decisions are heavily influenced by John. Not only in getting back to him, but what he would want her to do. John is a selfless person who would try to help others. He would likely want Sarah to interact with everyone else to see if she could help in any way before trying to leave.
Also, Sarah's skills are better suited for a supporting role, not for doing things on her own. Her best chances for reuniting with John and Adam is to use her advantages in the social aspects of her story. If she helps others, they will be more likely to help her in finding or reuniting with her family.
Also, Sarah's phone broke, someone else probably has a working phone and would let Sarah call John.
And socializing will give Sarah a better idea of what is happening outside the store which would give her better information on how to reach John and Adam.
>>
>>4548483
She was just bitten by a zombie. People are afraid and as the Dr said, they may go back to relying on fiction for their information on zombies. Sarah needs to show that she's not going to turn into one. Isolation will not help that. In the movies, the one who gets bit always ends up separating themselves from the group somehow and that's when they turn. That's the logic they will probably use if they start to panic. Staying with others and showing that you're fine will prevent suspicion and benefit you by getting more information on the current situation.
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>>4548608
>>4548629

If that's true we need to vote to tour the accommodations. Worry is still better to buff than happiness, and our presence would be similarly recognized since we'd be walking around and touring the place. Unfortunately nobody seems to be flipping so my vote is staying where it is for now. I'd rather risk drawing a bit of suspicion from this relatively unimportant group than end up fucking our stats and locking ourselves out of good choices this early on.

Side note, I suspect that if our worry is too high it will lock us out of the true ending, since we'll be compelled to look for John and Adam. Important to keep in mind.
>>
1 hour left. Get your votes in while you can!
>>
No more voting!

>>4548083
1 vote for "Follow Dave to get a tour of the accommodations (Worry -1)"

>>4548254
>>4548367
>>4548451
3 votes for "Try to talk with the other survivors, some might be nice (Happiness +1)"

>>4548208
>>4548372
>>4548126
>>4548288
4 votes for "Sit in isolation, relax a bit, and think about things (Stress -1)"

Writing now!
>>
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After an event like that, Sarah needed some time to compose herself. Luckily, this area of the store was pretty quiet. This was a room in the pharmacy used to give people yearly flu shots, so it was a good place to take a breather.

“I think I just want to relax for a bit, Dave. I want to take in everything that just happened and figure out what I should do next.”

“That’s fine and completely understandable. I will be nearby. Holler if you need me for anything.”

“Thanks.”

Sarah is now alone with only her thoughts and some medical posters adorning the walls. She starts inspecting her arm. Dave had done a phenomenal job with the wrapping and disinfecting. While it still hurt, he had given her over the counter pain relievers. He told her that if the pain becomes unbearable to let him know so he can find some stronger prescription medications from the stockpile that customers have not picked up. Normally, it would be standard practice to give her those, but he worries that pain medications could either make her too sleepy or loopy for a situation like this.

Sarah begins to contemplate what has happened so far. She laments on how naïve she was to mistake the zombie for a man, but she decides not to dwell on this. She knows that she should try to find the positives in a situation, something John taught her.

She thinks about how grateful she is to the men who helped her outside that she never got to thank. Maybe she should do that sometime soon. She is grateful that there was a doctor willing to help her. She is also happy that there was only one zombie that approached her.

This calms her down a bit. Sarah feels like the situation has become a bit more manageable for her.

(Stress -1)

But a sudden realization hit her like a ton of bricks. What about John and Adam? Were they okay? They are located in places with a lot of people, but that could also mean more zombies. Sarah starts panicking.

(Worry +10) (Please note that whichever choice was made, this was bound to happen. This choice was much less consequential to your overall stats than they normally will be. This was to get you familiar with the system.)

“I can’t just be sitting here and thinking. I need to do something.” Sarah frantically thinks.

She gets up and exits the little room. She sees Dave and almost sprints at him.

“Dave, do you have your phone on you? If so, can I please borrow it? My son and husband are in danger.”

“Sure, you can use it. But the battery is dying, so it won’t last that long. Here. Just don’t look at my texts okay?”

Sarah couldn’t give a damn about Dave’s private conversations through texts. She is laser focused on seeing if her loved ones are okay.

“I won’t. Please hand it here.”

(1/2)
>>
It looks like the battery has about 5 minutes left of charge.

Sarah could either call John, who always has his cell phone on just case Sarah needs him. He always makes sure to give time to her, even if he is busy. He will even stop during a presentation to take a call from her if she wanted to talk to him. He cares a lot about her. However, during this kind of situation, that may be harder.

Sarah could call Adam’s cell phone. It is unlikely that he turned off his phone for school just yet, but it is possible.

Who should Sarah call? She’ll only get one from this phone.
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>Adam (If he answers, it will be a -10 worry, if he does not answer, it will be a +10 worry.)

If you choose John, I will roll 1d2. If I roll a 2, John answers. If I roll a 1, John does not answer.

If you choose Adam, I will roll 1d4. If I roll a 4, Adam answers. if we roll a 1, 2, or 3, he does not answer.

Current Stats:

Stress: 6 (-1)
Worry: 17 (+10)
Happiness: 3

Don’t worry, they are not dead if I roll poorly. They will just not be able to answer because of their personal circumstances.

I apologize, but I am still busy now. But I should be more free on Friday and the weekend. I will leave this voting open until 10AM PST (about 17 hours from now).
>>
>>4548876
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>>
>>4548876
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
mean of +0 stress
>Adam
mean of +5 stress
the choice is just math and without stats I'd prefer John anyways


Voting for
>John
>>
>>4548876

>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>>
>>4548918
>>4548962
>>4548998
Agree! There's nothing to discuss.
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)

>>4548451
>>4548483
>>4548608
>>4548629
>>4548663
Agree with those points.
Stress is definitely most important stat to keep in check.

>He would likely want Sarah to interact with everyone else to see if she could help in any way before trying to leave.
Agree, but she should get herself together before helping others. If her stress is too high, she'll be useless and unable to help or socialize with anyone.

>Side note, I suspect that if our worry is too high it will lock us out of the true ending, since we'll be compelled to look for John and Adam. Important to keep in mind.
Isn't our goal to find John and Adam? I presume that high worry will rapidly increase stress, and that will have severe negative impacts on Sarah. That would imply that worry is most important stat to worry about.

>relatively unimportant group
I don't think we should neglect our relation with this group as we don't know wheter it will fall apart or not. But more importantly, Sarah needs people around her, as it will greatly increase chanes to find John and Adam. While she probably wouldn't be able to do much on her own.

>Sarah seems like the most needy and dependent on others character thus far. Also the least fit to cope with a zombie apocalypse on her own.
Agree.

I think we should stay in group and wait for John, as I doubt he'll be clueless about what to do. While increasing chances to meet with them, by pushing this group to some favorable place or state of affairs to make it easier for John.
>>
>>4548876
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>>
>>4549139
The Happy ending is meeting John and Adam and surviving with both of them. The True ending is survivng alone. If we want the true ending we have to not know what happened to them, meaning we likely have to keep our worry low.
>>
>>4548876
Speaking of which, we may learn what happened to them if someone answers here. Please clarify QM, if we get an answer during this phone call, will we be locked out of Sarah's true ending?
>>
>>4549159
Like with Jack, phone calls are okay for the true ending. However, if she reunites with either of them, she cannot get the true ending. This also means that phone calls are not good enough for either the happy or okay endings. I apologize if I wasn't super clear with the ending criteria.
>>
>>4548876
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>>
>>4548873
>John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)
>>
>>4548876
>John
>>
>>4549156
I think we already agreed that we and characters would prefer happy ending.
I don't think that low worry means that she doesn't care, but rather that she isn't paralyzed by being overly worried about them.
I see your point. But I doubt she wouldn't do her best, even with low worry.
>>
>>4548876
>John
>>
Rolled 2 (1d2)

No more voting!

All votes were for "John (If he answers, it will be -5 worry, if he does not answer, it will be a +5 worry.)"

Rolling now and will start writing!
>>
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“I need to call John. I don’t know what I would do if he got hurt... Plus, he’ll know what to do, and he may have already tried contacting Adam.” Sarah thought.

Sarah dials John’s number, and it rings for a while. However, John does answer.

“Hello? Who is this?”

“Thank God, I am so glad you answered. It’s me, babe. Are you okay?”

“Sarah? I’ve been trying to call you for half an hour. Did something happen?”

Sarah explains what she’s been through.

“I’m at a loss for words. I’m so sorry that you had such a bad morning, honey. I’m here for you. I haven’t heard anything like that over here, but some people have been gossiping like crazy and it got me worried. That might be what that’s all about. I’m going to clock out early and come get you. I’ll be there as soon as I can! Afterwards, we need to check on Adam.”

Sarah feels a large wave of relief that she hasn’t experienced in a long time. John is her hero. If something happened to him, she wouldn’t know what she would do.

(Worry -5)

“Be careful-“ Click. The phone had died while she was mid-sentence. Sarah hands the phone back to Dave.

“When John gets here, he’ll know what to do. I should make the best of my situation while I wait for him.” Sarah thought. John works at a large office building about an hour away, but with this current situation, there is no guarantee that he can make it that quickly.

In the meantime, Sarah will stay at the store like John had suggested and will wait diligently for him. There are a variety of things she can do now.

Current stats:

Stress: 6
Worry: 12(-5)
Happiness: 3

>Follow Dave to get a tour of the accommodations (Worry -1)
>Try to talk with the other survivors, some might be nice (Happiness +1)
>The pain from the bite is getting a bit annoying, ask Dave for stronger pain meds (Stress -1 and Happiness +1)
>Switch characters

You have also now unlocked the ability to switch characters.

I have promised that all endings are possible without utilizing other characters. However, I want to give a warning that keeping John alive will be more difficult without utilizing another character. That’s all I will say on that.

Another thing to keep in mind is that you have not unlocked the write-in function yet. So, while switching can help early on in certain cases, you do not have the full functionality involved with it for Sarah yet.

Tomorrow is Friday, so I should be able to do more than one update a day. I will be available on Friday at 12pm PST (about 25 and a half hours from now).
>>
>>4549492
>Rolled 2 (1d2)
Damn.

>>4549532
>I want to give a warning that keeping John alive will be more difficult without utilizing another character.
Damn it.
Didn't Sarah said that John can take care of himself?

>Follow Dave to get a tour of the accommodations (Worry -1)
I'd like if Sarah would go to socialize, but we should get worry a bit down. As anon earlier suggested, we might be able to socialize with this options too.
>>
>>4549542
>Didn't Sarah said that John can take care of himself?
That is why he won't outright need another character to survive. But help from others, especially in a zombie apocalypse, makes life a lot easier.
>>
>>4549532
>Follow Dave to get a tour of the accommodations (Worry -1)

What do you all think of making one more decision with Sarah, other than this one, and then switching MCs again? In order to soon have the most global panorama.

>>4549543
QM, In the case of Larry who is at sea, can his actions also affect others? Because the only thing I can think of is that the Kyle parents are coincidentally on the same cruise, otherwise... Please give me that sneak peek as, at least so far, all of the characters seem to be quite physically distanced from one another.
>>
>>4549532
>>4549542

It sounds to me like the guy Jack is considering saving might be John. Wasting time in Sarah's story might end up screwing him over if we aren't careful. I think we should switch ASAP to figure out more about what to do with her next.

>>4549553
Definitely agree, we need more information. The pain meds choice also interests me, that may be what turns people into zombies. Definitely should stay away from that one until we learn more.

All in all, we need to:

>Switch characters
>>
>>4549553
I really don't want to spoil anything about Larry's story if possible. However, I will say this. All characters have the ability to affect other characters unintentionally and can also meet at some point. Larry has less opportunities than most, but he definitely can affect other stories. I will give you an example of how that is possible with already revealed information. Look at Larry's true end. Can you see how by going that route, it would be possible to meet with others?
>>
>>4549532
>Try to talk with the other survivors, some might be nice (Happiness +1)

>>4549542
2 is good anon
>>
>>4549532
>Try to talk with the other survivors, some might be nice (Happiness +1)
Then switch.
The rationale is that raising Happiness from 3 to 5 seems easier than lowering Worry down from 12
>>
>>4549587
+1

>>4549591
I feel as though Jack is most definitely at one of these points right now. I also feel as though Kyle's parents are on the cruise ship with Larry.
>>
>>4549833

While it's possible that Kyle's parents are on the ship, the note also referred to "a resort," which sounds unrelated to cruise ships. Kyle's parents are probably just staying at a nearby hotel.
>>
>>4549532
>Try to talk with the other survivors, some might be nice (Happiness +1)
>>
>>4549532
>The pain from the bite is getting a bit annoying, ask Dave for stronger pain meds (Stress -1 and Happiness +1)
>>
>>4549532
>>Try to talk with the other survivors, some might be nice (Happiness +1)
>>
No more voting!

>>4550424
1 vote for "The pain from the bite is getting a bit annoying, ask Dave for stronger pain meds (Stress -1 and Happiness +1)"

>>4549542
>>4549553
2 votes for "Follow Dave to get a tour of the accommodations (Worry -1)"

>>4549587
>>4549833
2 votes for "Switch characters"

>>4549672
>>4549692
>>4550232
>>4550543
4 votes for "Try to talk with the other survivors, some might be nice (Happiness +1)"

Writing now!
>>
“It may be a good idea for me to get in the good graces of the rest of the group here. They must have had it pretty rough today, so trying to talk with them might help calm them down. Plus, it would be a good idea for people to realize that the bite isn’t as bad as they might think.” Sarah thought.

After discussing this with Dave, he understood her point of view and let her enter the general population.

“Hey everybody, this is Sarah. I was able to fix her up to the best of my abilities. She should be fine now. And I just want to reiterate to everyone that we have no evidence that shows that the zombies are caused by bites. While we ultimately have no idea how this outbreak occurred, it seems highly unlikely that the bites are causing this. Remember, we also have someone who was scratched by a zombie a few hours ago and he is doing just fine.”

“If we don’t know, why should she be allowed to mingle here? She could turn! She should be escorted out of the building!” a middle-aged, soccer mom shouted.

“A scratch is very different from a bite. A bite has their saliva which could carry the zombie virus,” said an older gentleman.

“If we don’t know, she should, like, at least be locked in isolation for a day or two. You’re totally risking all of our lives by just having her here,” a teenage girl said.

There was other jeering and anger coming from the general population. Dave, worried that Sarah may be in danger by being around these people, decided to bring Sarah back to the pharmacy.

Sarah was utterly devastated by how those people treated her.

“I apologize for how they were talking about you, Sarah. They are all terrified and aren’t in the right state of mind. If it means anything, I don’t believe you are a threat. I know for a fact that some people kept quiet because they were worried of getting ostracized for defending you.”

This calmed Sarah down a bit, and she starts feeling a bit sympathetic to how they felt.

A little later, a few people came to the pharmacy to apologize for the others had treated her. The man with the zombie scratch was one of them. He too was initially reviled and hated by them, but they eventually came to accept him. He assured her that they will come around to her too and to stay strong. She even received some hugs by some of the more emotional people.

These minor acts of kindness made Sarah feel better about everything. She has more hope that there is still kindness in the world.

(Happiness +1)

Sarah is still killing time for John to arrive. It has only been 20 minutes at most.

Current stats:

Stress: 6
Worry: 12
Happiness: 4 (+1)

(1/2)
>>
What should Sarah do next?

>Follow Dave to get a tour of the accommodations. Since Dave is with her, the group won’t object. (Worry -5)
>The pain from the bite is getting a bit annoying, ask Dave for stronger pain meds (Stress -4 and Happiness +2)
>Explore parts of the store on her own. These are locations with few to no people. (Stress -2 and Worry -3)
>Switch characters

Now that you guys have had a few choices with stats and understand the system better, I will start adjusting them to be worth more. This is how the stats are going to be from now on. It will rare for them to worth only 1 point.

I will let the voting window be for 2 hours since I have more time to spend on this today.
>>
>>4550628

>Switch Characters

Don't get me wrong, these choices seem interesting, but every move we make in this story brings us closer to screwing John over, as I initially suspected. We need to switch NOW.
>>
>>4550628
>>Switch characters
>>
>>4550628
>>Switch characters
>>
>>4550628
>Switch characters
>>
>>4550628
>Switch characters
>>
No more votes!

All votes were to "Switch Characters."

Writing now!
>>
Retirement, something that many working people strive to achieve. You get all the freedom of an adult without the expectation to spend countless hours working or studying. If you save your money wisely, and if you live in one of the many countries with retirement benefits, you could live quite comfortably. You get to do many of things you had no time for before and get to truly relax.

The main drawback from retirement is how old the average person needs to be to retire. While this varies depending on the country, you will more than likely be elderly by the time you retire. Tasks that require physical labor become much harder, hair loss and the greying/whiting of hair is the norm, mental and cognitive abilities start to wane, and the skin starts to wrinkle.

Larry was born after the end of World War 2 and was luckily never drafted into other wars. After graduating from high school, he was able to find work at a local factory on the assembly line. However, he didn’t enjoy this kind of mindless work. After a few months, his father was able to get him work at a laboratory that focused on creating more fuel-efficient car engines. This was at a time where companies were willing to take people with high school degrees and train them properly.

Larry enjoyed this work since he felt like he was making a difference and understanding the technology instead of just putting things together. He was even able to start working on many different types of machines, like planes and boats, not just cars.

During this time, he found a wife and had children.

After 25 years of this kind of work, Larry wanted to experience new things and try something else. While mechanical engineering was always interesting, Larry started to take in interest in other kinds of technology like generators, radar and navigation systems, and communications systems.

While his experience looked nice on his resume, the times were starting to shift a bit. Specialized fields like this were beginning to look for higher education degree. However, this was still not any sort of requirement just yet, just a preference. Larry could have easily found work without any sort of degree with his level of experience, but he also wanted to try out college. He thought it could be a new and fun experience.

College was cheap at that time, but on top of this, one of his new prospective employers offered to pay for his tuition on the condition he join the company after graduating. Since there seemed to be no reason not to, Larry enrolled into his local university. He studied electrical engineering for 4 years, graduated, and became an electrical engineer.

He spent the rest of his career in this field and loved every moment of it. In fact, he didn’t even retire until he was in 70s when the company offered to double his pension. Since he started with the company back when pensions were common, he was able to keep it.

(1/3)
>>
A couple years after retiring, his wife had passed away from cancer. Larry mourned for her, but over time, he was able to move on with his life like anybody else would. His children have all grown up, had children of their own, and are in different parts of the country.

Larry now spends his days doing whatever he wants. Sometimes he will golf on the weekends or travel to different vacation spots. This week, Larry had booked a 3-month long cruise to tour the world. It was primarily targeted to richer families, but Larry had always wanted to go on a cruise, plus one of his old work buddies was friends with the company’s CEO. He was able to secure a free ticket this way.

Today is the third day of the cruise. It is currently 8:00 AM and Larry is heading to the dining hall for some breakfast. On his way, he meets up with one of the people he has befriended during the trip. His name is Jerry. After eating a meal that is still much more high-class than Larry was used to, he heads back to his cabin to use the bathroom. The bathroom is connected to his room and also has a door leading directly to the passageway. This is used as an emergency exit just in case someone needed to leave the bathroom and get somewhere on the ship quickly.

As Larry is about to exit the bathroom, he hears something a bit strange coming from his cabin. Larry is a pretty old-fashioned guy, so he tends to leave his room door unlocked. However, the bathroom door something he always locks.

Larry calls out, “Hello? Is someone there?”

No response. However, the weird sounds start getting closer to the door now.

(2/3)
>>
What should Larry do?
>Open the cabin door to investigate the sound (Wisdom Check, bad choice)
>Put his ear to the door to hear better
>Exit using the emergency exit
>Use Larry’s cellphone to call the cruise security to have them check his room

I will now explain one of the two special mechanics of Larry’s story. Larry is older and has become wise over the years. This causes him to be able to instinctively be able to tell what a bad decision would likely be. This is called a Wisdom Check. On this choice, I have given you what the bad decision would be and made it obvious that is was bad even without the Wisdom Check. However, this is not the standard way it will be done.

By default, Larry will not have a Wisdom Check on to see what a bad choice is. You are given a specific number of Wisdom Checks for Larry’s story: 7 in total. There may be some secret ways to get a few more, but that is not the standard. Make choices as if there are only 7 in total.

Larry will be given a lot more difficult choices than you are used to, so to compensate, you are free to use one of these wisdom checks to tell you which choices are bad in a given decision.

On any decision, instead of choosing a choice, you can reply “Wisdom Check”. I will then show the choices again, but this time, you can see what the bad choices are. This requires a majority vote to do.

On this vote, I have given it to you as a freebie, but there are no more freebies.

Larry’s story will have more deaths and bad ends than any other. Do not take this advice lightly. His story is the hardest to get something other than a bad end. This very first choice has a death in it, but you already know which one that is.

I will leave this voting window for 2 hours.

(3/3)
>>
>>4550784


>>Exit using the emergency exit

We pretty much already know it's a zombie in there, no need to waste time checking just so we can be sure. It's also irresponsible to endanger cruise security over this. Security also may not be trustworthy since they might be in league with the police. Too early to say though.
>>
>>4550784
>Exit using the emergency exit
>>
>>4550784

Question about Wisdom Checks by the way, you said you made this one obvious "even without the Wisdom check." Does that mean when we use Wisdom Checks in the future, that it's possible that good choices will also come up as "likely bad?"
>>
>>4550784
>>Exit using the emergency exit
>>
>>4550813
This is part of the mechanic, yes. I was planning on explaining it after the next choice because this was already pretty wordy. But yes, Wisdom checks aren't foolproof. It could mark a decent or good choice as bad, but it is mostly accurate. However, it will never fail to mark a bad choice.

For example, if there were three choices: one lead to death, one lead to a good thing, and the other lead to a good thing. The wisdom check will always reveal the one that leads to death, but it may also false flag one of the ones that leads to a good thing. It's an added layer of strategy.

I will make sure to explain this again when we get to the next choice. Luckily, this choice has no false positives.

I also worded it like that because I wanted to make it clear that it won't be so obvious what the bad choices are without using a wisdom check. Seemingly normal choices can lead to death without this. However, I will tend to give a minor clue, but I won't always. One further thing still is that, since you have only 7, you guys need to be smart with how you use them. There are much more than 7 choices in this story.
>>
>>4550820
Thank you so much for the explanation, and thank you even more for an incredible quest. It's one of the best I've read in here in quite a while.

One more question, when we use a Wisdom check, will we get any flavor or hints from Larry's inner monologue explaining why choices are marked a certain way, or will we literally just see the same choices repeated with no additional information besides the markings?
>>
>>4550836
You're welcome! And thank you for the kind words. It means a lot, especially since this my first quest.
>One more question
I was planning on having him explain why he thought this way in his mind. However, he may also explain a false positive in a logical, but incorrect way. This choice didn't have it because I was introducing the mechanic and didn't want to add any complexity other than showing exactly what it did.
>>
>>4550784
>Use Larry’s cellphone to call the cruise security to have them check his room
>>
No more voting!

>>4550802
>>4550807
>>4550819
3 votes for "Exit using the emergency exit"

>>4550857
1 vote for "Use Larry’s cellphone to call the cruise security to have them check his room"

Writing now!
>>
>>4550819
+1
>>
File: The Cruise ship.jpg (174 KB, 1200x818)
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174 KB JPG
Larry is extremely worried about the sounds he is hearing from his room. He suspects that is might be thieves. However, he is in no shape to combat or even stop them. Larry believes the best course of action is to leave the bathroom from the emergency exit and try to find a security guard to help.

The door opens with a loud creak. “It must not have been used for a few years. I bet every emergency exit is like this.” Larry thought. He could easily grease the door to make it not so loud later if he had the right tools.

As Larry exits the bathroom, he looks around the passageway. Not a single soul in sight. This is pretty odd since people start waking up at this time and they tend to start leaving their room. There was a bigger thing on Larry’s mind, however.

He can see that the door to his room is open, but not only that, there are bloody handprints all over it. “Someone might be injured and trying to get help.”

As Larry approaches his room, his gut feeling tells him that there is danger in that room. It was like in the bathroom. Something in his mind is telling him that there is immense danger by going into his room. Larry has no idea why this is, but he is frozen in place. He is terrified for no discernible reason.

Larry has always relied on his gut instincts since it has gotten him out of some bad situations in the past, so he does so again here. Instead of going in the room, he decides to stick to his initial plan and find a security guard.

Now would be a good time to explain the layout of the ship.

1. There is the main deck. This is primarily to enter and exit the ship. But there is also a swimming pool here, lounging chairs, and a stage for live performances. Economy guests can also go here.

2. Above the main deck are 4 floors of luxury cabins. Floor 1 is the first one above the main deck. Floor 2 is the one above that, etc. There are also medical facilities on each floor.

3. Above these is the recreational deck. This is primarily used for entertainment and fun. There are all sorts of restaurants, a general dining hall, movie theaters, and much more! Only luxury guests can be on this floor.

4. Above these are various structures used to lead and navigate the ship. The primary ones of note are the Captain’s Quarters and the control room.

5. Below the main deck are 6 residential floors. The first 3 floors below the main deck house guests who bought economy tickets, and there are also medical facilities here as well.

6. The next 3 floors are meant for staff housing and emergency accommodations. There are also medical facilities here.

7. There is one final floor below this that is meant to operate certain aspects of the ship.

There are security stations found on the main deck and the recreational deck. Plus, they tend to roam the halls in all the floors. Larry is located in Floor 2 of the luxury cabins.

(1/2)
>>
Where should Larry go?
>Find security on the recreational deck
>Find security on the main deck
>Look for a security on the current floor
>Change plans and instead go to a medical facility
>Wisdom Check

There is another mechanic of the Wisdom check that needs explaining. If this option is chosen, I will flag any choice that leads to a bad end or death. You will see “Wisdom Check. Bad Choice” for these.

However, Larry isn’t psychic, so he can’t know everything. Occasionally, Larry will mark a choice as “Likely bad”. This means that it MAY be a bad choice, or it MAY be a perfectly reasonable choice. If a choice is marked as “Likely bad” you will need to come to your own conclusions and read Larry’s thoughts closely to determine if it is ultimately bad or not.

Larry’s secret item/event will be behind a “Likely bad” choice. This is to make everybody really think and perhaps even discuss among themselves what the best course of action with a “Likely bad” choice.

However, this specific choice does not house the secret item/event. But any choice after this can have it. Finally, remember, you only get 7 Wisdom Checks (assuming you don’t unlock more, but this is rare).

I will leave the voting open until 10PM PST (about 4 hours from now).

(2/2)
>>
>>4550945
>Find security on the recreational deck
The exclusive places are usually the safest
>>
>>4550945

>Write-in: Use Larry’s cellphone to call cruise security for help.

No reason why we wouldn't do this at this point, since no danger is in sight. I assume this is such a reasonable write-in that QM should also have no problem allowing it. This way we have no need to use a Wisdom Check here, since the information we currently have is near-useless for helping us make the right choice.
>>
>>4550957
You guys had voted earlier when this was a choice and did not pick it. I assumed you wouldn't go for it again. I suppose this is okay since you guys did the same with Jack calling Austin. However, I am only allowing this because it is something that I feel like I may have overlooked and is a reasonable choice.
>>
>>4550957
+1
>>
No more voting!

>>4550957
>>4551150
2 for "Use Larry’s cellphone to call cruise security for help."

>>4550955
1 for "Find security on the recreational deck"

Writing now!
>>
File: The Zombie Larry Sees.jpg (413 KB, 2400x1350)
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Larry decides to instead call for security. He pulls out his cell phone.

“Loving Cruiseline Industry Security, how can we help you?”

“Hello, my name is Larry. I am on Cruise #3128 and my room number is 618. I am a few feet from my room, but it seems like someone entered without my permission. They seem to be bleeding because there is blood all over the door. Can you send some people?”

“Sir, we’ve been getting a lot of calls from your cruise. We’ve been trying to get in contact with one of the stations on-board, but nobody is answering. I would suggest calling the police and then finding a safe location. I’ve got a lot of other callers on the line, so I’m going to hang-up now. Stay safe!” click

“What a bizarre phone call”, Larry thought. But he took her advice and called the police. There are no police on-board, but it couldn’t hurt to let them know.

They gave him similar advice but added that they would be trying to send out rescue boats for people soon.

“Rescue boats? Is there really something big happening here? Well, I shouldn’t just stand here, I need to do something,” Larry thought.

As Larry was formulating a plan of what to do next, the person who was in Larry’s room must have heard him talking on the phone and is shambling out of the room.

The door opens outwards, so the exiting zombie has no way of seeing Larry yet. It couldn’t pinpoint where the voice is coming from, so it goes the other way.

Larry doesn’t get to see it and can tell that he wants nothing to do with that “person”. He quietly turns around to get out of this passageway.

However, someone, or something, was right in front of him. Larry must have been so preoccupied with the call and the “man” leaving his room that he didn’t hear this thing sneaking up on him. It is getting closer, within arm’s reach.

Larry does not yet know what this is, but he knows that it wants to do him harm. Larry has no guns or weapons on him, and the bathroom’s emergency exit is always locked from the inside. Even with that thing gone, Larry still hears something in his room.

What should Larry do?
>Run back to his room and get into the bathroom. If he can make it, he will be trapped, but at least he is safe. But there is no way of knowing what is currently in his room or where it is.
>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough.
>Try to get around the thing that came out from his room. It’s back is currently turned, and it may not notice until Larry slips past. But that is not a guarantee.
>Wisdom Check

I will be back tomorrow at 12PM PST (about 13 hours and 15 minutes from now).
>>
>>4551333

Aw shit, I really do not want to burn a Wisdom check here.

The guy in front of us is probably another zombie, based on its movement patterns. While the exiting zombie already knows its prey in the room is dead and has nothing edible left on it, the zombie approaching now does not yet realize this, and will approach the scent of rotting flesh over the living, harder-to-catch Larry.

Therefore, we should:

>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough.
>>
>>4551333
>>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough.
>>
>>4551340
> the exiting zombie already knows its prey in the room is dead and has nothing edible left on it
There's been a couple of minutes at most, no way a zombie can eat a whole human in this timeframe.
>scent of rotting flesh
Recently killed humans do not emit such.

That being said, I have no idea what to vote for.

>>4551333
Is the zombie in front of us blocking our way down the hallway?
>>
>>4551333
>Wisdom Check
Larry's probably doomed anyways
>>
>>4551456
>Is the zombie in front of us blocking our way down the hallway?
Larry is currently facing forward. There is a zombie in front of him, within arms reach. Behind him, there is the zombie that left his room, but is going the other way. Finally, there is whatever is making sounds in his room. The second choice refers to the zombie in front of Larry and the third choice relates to the zombie behind Larry. If you choose the second choice, the assumption is that Larry is going to try to get around this zombie in front of him. Does that clarify things?
>>
>>4551333
>Wisdom check.
There's no point trying to save them if we die as a result.
>>
>>4551333
>Try to get around the thing that came out from his room. It’s back is currently turned, and it may not notice until Larry slips past. But that is not a guarantee.
Yeah, Larry is probably fucked
>>
>>4551333
>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough
Fuck it
>>
>>4551333
>Wisdom Check
>>
>>4551340
No.
>>4551430
No.
>>4551525
No.
>>4551539
No.

>>4551461
>>4551492
>>4551553
Wisdom checked. All of them are bad options.

Trying to get around that zombie in front of Larry doesn't seem to be bad idea, it is bad idea. I doubt that zombie would let slip an perfect opportunity like this by.
Trying to get around that other zombie that didn't notice us isn't much better idea either.
I'm really scared that they might do rare sprint or jump and when they get grip of him it's practically over, unless someone comes and saves him. I wouldn't count on that though.

Out of options and in despair, anon gave me a cunning idea.
>>4551430
Whatever is back in the room didn't lock that zombie's attention for long. As anon suggested, it probably isn't food. Being it another zombie without food is unlikely. And everything except zombies without food is not grave threat for us. If it is indeed a zombie with food we might sneak past it quite easily. But I doubt that other zombie would leave his mate to satisfy it's hunger, without even trying to steal his prize.
So whatever is inside is probably better than either of zombies outside.

This wall of text being written, here's my plan.

While running back to room is likely bad idea, I think it's best so far. If we can get into bathroom, that one or in worse case two zombies, will follow Larry into his room. But! He'll hide in bathroom and when they try to breach that indoor door he might escape through emergency door once again.
Being sneaky is Larry's only way to survive this carnage.

QM, can I make Larry do quick scent and sound checks?
>>
>>4551604
>Out of options and in despair, anon gave me a cunning idea.
Oops... this one >>4551456
>>
>>4551604
There is 100% a dead or dying human being in our room, since Larry saw the bloody handprint on the door himself. The zombie may have not wanted to eat the rest of them for whatever reason.

>>4551456

Then in that case there's still meat and blood to emit scents the zombie can track and follow. If you can remember from Jack's story, the zombies could smell a buck that Jack had practically just killed a few minutes ago, which is why Austin was attacked.

The zombie in front is explicitly not blocking out way, as QM said the hallways were wide enough to get past it.
>>
>>4551632
>>4551633
If...
I want to be completely sure that there is something edible that drawns zombie in front of us. If not, we're in big trouble. Because that other zombie is leaving, there might not be anything worth consuming. Agree with other anon that it's improbable that he just ate whole human, got his stomach full and is leaving for whatever zombies do on cruise ships.

>>4551636
Are you ready to risk life of Larry to test wheter that zombie is going to pursue that scent? It also possible he'll jump on us regadless what direction we'll take since he's very close.
>>
>>4551638

I don't really see a better choice, based on what we know. Wouldn't going to our room just be a dead end?
>>
>>4551639
Best thing to do would be getting past this zombie.
But I doubt he'd let us. Yet, it is still possible that he would. If this was true, then we would get another clue about behaviour of zombies. That you can walk past them when they're focused on scent of dead meat. But, I am really reluctant to try this theory on Larry.
Other option that I suggested was to run back to cabin, enter bathroom, wait till zombies pass, or enter that cabin to feast on that dead human. And then we would exit by emergency door in bathroom. As with other option, I am not sure wheter that zombie will jump on us second we turn back on them.
I think that using wisdom checks is pretty useless as it's pretty obvious that this is bad situation and options aren't much better either.
>>
>>4543708

>>4551641
We already got this exact clue in Jack's quest. See above.
>>
>>4551641

Then again, zombies also never feel full and would fight to the death with another zombie over food. It's possible that the one leaving now is injured from fighting with a third zombie in his room, so it may not pursue us if we move past it. Fuck, really not sure how to handle this one.

>>4551333
QM, can we at least see if we notice any differences between the zombie in front of and behind us? Knowing a bit about the sound could also help.
>>
>>4551644
I see.
But that was a different situation, since food was in near proximity. While now food and zombie are separated by Larry.

>>4551647
>Would fight to the death with another zombie over food.
Why would he retreat then? This is really confusing indeed.

And since we are within arms reach from that zombie... wait.

>>4547975
>He also had his hands outstretched.
QM does this zombie outstretched his arms on us? Because some other did same thing with Sarah, this way we could figure out wheter he's attacking us or not.
>>
>>4551650

He would retreat because he either lost the fight and is injured, or because the thing in his room was bloody so he could smell it, but there wasn't much actual food there to catch his attention. It could be the cabin phone or the radio or something.

He could also retreat because he won the fight, and the thing in our room is the loser of that fight, which was mauled to near-death by the zombie behind us.

>>4551333
QM, if nothing else, could we at least know about the layout of our own cabin? That seems like something we should 100% know without help.
>>
>>4551654
Where did that blood came from, if there's no food in near proximity?
Also, didn't we actually lock bathroom from inside?

>It could be the cabin phone or the radio or something.
>QM, can we make Larry do quick scent and sound checks?

>Would fight to the death with another zombie over food.
In QM's posts, there's nothing that implicitly tell us they are fighting to death over food. Albeit, I got similar impression.

>>4551654
Our cabin has only two exits, right? The main one and emergency one.
If that human got in, he's probably still there, or at least what remained of him.

Also, I wonder wheter zombies would eat other zombies when in need.
>>
>>4551656

Theoretically, zombies should eat each other when no other food sources are present, since they are still biologically human and need to eat meat to survive. However, zombies are stronger than other food sources and thus harder to catch, so they will target living humans and animals before going after each other.

I do think it's more likely that there is a human or zombie and not a radio in the cabin, but the possibility is there. However, if this is the case, I'm still not sure why the zombie would leave the room. None of the explanations I have put forward so far satisfy me. Zombies should never feel full, so they would normally eat until nothing is left.
>>
>>4551656
>>4551654
The bloody handprint could've been made by the zombie itself. It wouldn't be unusual for it to have bloody hands.
>>
>>4551656
>Also, didn't we actually lock bathroom from inside?
Shit, you're right. Running into the cabin is a dead end.

Now, do we only have one bad option in this choice?
>>
>>4551658
>Zombies should never feel full, so they would normally eat until nothing is left.
Agree, and would like to point out that it's possible to learn more about it. (Implying we can take a peek into that room.)

>>4551661
Good point. Albeit, how it would get into our room by self?

But guys, I want to hear from you what do you think about this.
>QM does this zombie outstretched his arms on us? Because some other did same thing with Sarah, this way we could figure out wheter he's attacking us or not.
>>
>>4551664
About that bathroom door. It's possible that it might be un/lockable from both sides since... it's only a bathroom after all. Ehm... ehm... QM?
>>
>>4551665
>how it would get into our room by self?
Larry doesn't lock the door, it was mentioned. And these zombies are smart enough to open doors.

>this way we could figure out wheter he's attacking us or not.
I don't think a zombie would NOT be attacking us.
>>
>>4551668
Even if it has an emergency unlock, it's probably something finicky and hard to do in a hurry.
>>
>>4551669

We don't know if it has prepared to strike us yet, though. It could just be moving past us towards the thing in our room. He brings up a valid point, if his arms are outstretched towards us it could be a sign that we're its primary target.
>>
>>4551669
>And these zombies are smart enough to open doors.
I'll believe you only after I see one do such thing.
And why would that zombie even go to our cabin then? No stench should be smelled from Larry since he was in bathroom.

>>4551670
It's likely. Nonetheless, QM?

>>4551671
Yes.

It may be possible to get past him. I already stated my concerns. Also, I wonder why is that other zombie leaving. But I guess we might never learn that, or not yet. Since our priority is Larry's life.
>>
>>4551604
>QM, can I make Larry do quick scent and sound checks?
Unfortunately, no. The only way something like this can come up is if you use a wisdom check. Larry's quest is not easy and is not even meant to be super fair. That is why this mechanic exists. However, the speculation everybody has been doing is really nice. I like this kind of interaction.
>>4551647
>can we at least see if we notice any differences between the zombie in front of and behind us
Their are no real physical deformities on the one in front of us. As for the one behind us, Larry cannot see it all to well. Remember, the door opens outwards. This is why that zombie has not seen Larry yet, but it also means Larry can't see much of it.
>>4551650
>QM does this zombie outstretched his arms on us
No. But it could at any time.
>>4551654
>could we at least know about the layout of our own cabin
I'm not sure I agree that this information should be given without a wisdom check. Convince me and I might.
>>4551668
>Ehm... ehm... QM
The normal bathroom door needs to be locked manually and the only way to unlock it is from inside or with a key. The emergency lock automatically locks after a few seconds and is only unlockable from the inside.
>>
>>4551746

Larry has lived in that cabin for a few days. By now he should be familiar with the cabin's basic amenities, furniture, etc. Obviously he may not be able to know exactly what has changed since he returned from breakfast and the zombie entered the cabin, but he can at least recall what it looked like when he woke up this morning, what was there, etc.
>>
>>4551746
>It is getting closer, within arm’s reach.
>No. But it could at any time.
Do we believe him guys?

I vote for that we don't, so let's hope for the best.

>Bathroom door something he always locks
>Bathroom’s emergency exit is always locked from the inside.
>The normal bathroom door needs to be locked manually and the only way to unlock it is from inside or with a key.
>>Run back to his room and get into the bathroom. If he can make it, he will be trapped, but at least he is safe. But there is no way of knowing what is currently in his room or where it is.
No way to get into bathroom. Bad option. Dead end. Game over.

So, it's either zombie we're facing or the other one. Since that other one didn't notice us I'd like to keep it that way.
Only thing to do is to go all in.
>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough.
>>
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>>4551768
Alright, I'll go ahead and let you know. See the attached image. It's exactly like this image, except the emergency exit from the bathroom is also included. It leads to the same passageway as the normal exit.
>>4551770
>No way to get into bathroom
I should clarify that Larry does have a key to the bathroom, but yes, it will take a bit to unlock and get in.
>>
>>4551770
Actually. What are pros and cons choosing either of them?
I agree that zombie we're facing might be going straight into our room, while the other might be looking for something to eat. It would be obvious whom to choose to pass by.
And turning our back to this isn't good option either.
>>
>>4551777

So no radio to speak of, and there's no reason why the stove or bath would be turned on at this point. Clearly whatever is in there right now making noise is a living thing, either human or zombie.

>>4551780

I think trying to pass the thing in front of us is the choice that gives us the best chance of survival. The zombie in front of could kill us when we turn our back, or when we go into our room and fiddle with the key, and the zombie behind us could also just turn its back and kill us while trying to pass it. Whatever is in there is probably barely edible, so it won't attract the attention of the zombie in front of us for long, if at all. No matter how I look at it, the best option is to keep moving forward.
>>
Wisdom Check! No point in saving them if we die here and now.
>>
>>4551799
Wisdom check is useless here since all of these choices logically suck. All of them will be marked "likely bad." It is literally a waste of a check.
>>
>>4551799
Anon, it's okay to be scared.
But we'll make it just fine.
See this >>4551801, probably already did, but do it again.

>But we'll make it just fine.
If not. Then we'll know that zombies doesn't have tunnel-vision and are open-minded to all types of food along the way.
>>
>>4551802

Actually, we already got the aforementioned clue from Jack's quest saying that Zombies are laser-focused on food and will prefer dead, easy to catch food sources over living, harder to catch ones. The only thing that makes this situation different is that the zombie is not yet able to see the food sources, but we know they can smell them. The only thing making this hard is that the same hint could also suggest that it's better to follow the zombie behind, since it may be injured from fighting another zombie. However, Murphy's Law tells me there's less that can go wrong when we go straight forward than when we go to our room or go past the one behind us. So I think my faith is best put in the choice with the least needed to go right to succeed.
>>
>>4551812
>However, Murphy's Law tells me there's less that can go wrong when we go straight forward than when we go to our room or go past the one behind us. So I think my faith is best put in the choice with the least needed to go right to succeed.
Agree.

>Actually, we already got the aforementioned clue from Jack's quest saying that Zombies are laser-focused on food and will prefer dead, easy to catch food sources over living, harder to catch ones. The only thing that makes this situation different is that the zombie is not yet able to see the food sources, but we know they can smell them.
I think this is very different situation, since with Jack's they already had food, so why to bother. But this time we cannot apply same principle, since zombie has yet to get food. It's all up to him, he'll probably do easier thing and he has to decide what that is. We just have to hope he doesn't think that Larry will be easier prey.
About smell. Since zombies are basically humans. They should have smell no better that regular humans do. So, if we could just extract from QM what does Larry smell, it would greatly help is to decide.

>Since it may be injured from fighting another zombie.
That should be a noisy business, I mean fighting. I'm not going to bargain with QM over wisdom check point over that wheter Larry heard such sounds.
We need to check on this later. How zombies behave, to each other, how they fight, wheter they fight to death (since they're still some kind of animal, I think they preserved their self preservation instincs), etc. This could and will prove critical to how we should apporach them, and then ultimately to survival.
>>
>>4551837
This isn't true, zombies are known to have some superhuman abilities, and since they were able to smell a recently shot buck in the forest during Jack's quest, they should be able to smell a dead thing a few feet away.

I have to agree that fighting probably didn't happen, making the choice to go the other way even worse.
>>
One more hour of voting! Get your votes in while you still can!

>>4551842
>since they were able to smell a recently shot buck in the forest during Jack's quest
I want to clear up something here. Remember, they were attracted to the area the deer was because of Jack's gunshot. Zombies do use their sense of smell extensively, but that case was because of a loud gunshot.
>>
>>4541974
>>4546640
>>4544153

This is my case for the strong sense of sell. Maybe one of the "zombies" in Kyle's quest was Kevin, but Jack's suggestion to not even cook things with a strong smell cements it for me.
>>
>>4551842
>This isn't true, zombies are known to have some superhuman abilities, and since they were able to smell a recently shot buck in the forest during Jack's quest, they should be able to smell a dead thing a few feet away.
QM already said that they could heal severe injures in mere days and even could regrow lost limbs. But smell...

>>4551845
Good point. Thanks QM!

As with smell...
>>4551848
I don't mean that they cannot smell or smell poorly.

>Humans have about 10 cm2 (1.6 sq in) of olfactory epithelium, whereas some dogs have 170 cm2 (26 sq in). [wiki]
That is area with you catch odorant molecules, read how well you smell. My point is, zombies are still former humans, they couldn't magically enlarge and enhance their ability to smell.
>>
>>4551850

They could have stronger breath strength, allowing them to smell molecules from farther away. I think that if something was dead in there we'd also be able to smell it, especially the blood on the door. Still think our best bet is to bank on the sense of smell somehow working out for us.
>>
There were quite a lot of replies, so please let me know if I accidentally missed your vote.

>>4551340
>>4551430
>>4551539
>>4551770
4 votes for "Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough."

>>4551525
1 vote for "Try to get around the thing that came out from his room. It’s back is currently turned, and it may not notice until Larry slips past. But that is not a guarantee."

>>4551461
>>4551492
>>4551553
>>4551799
4 votes for "Wisdom Check"

Since we have hit a tie, I will allow for 2 more hours of voting. However, after that, if there is still a tie, the normal tie-breaking rules apply.
>>
>>4551888

Guys, I basically already got at least half the wisdom check done. We really shouldn't use it here, since we won't get much additional info and all of the choices will be logically marked as "likely bad." It's practically a waste of a check at this point.
>>
>>4551888
What treason is this? Weren't you supposed to break this tie using your super complicated method of first-come-first-serve?

>>4551900
No more words. Albeit, I think they might not read this in time, as they aren't lurking here all the time, unlike others.
>>
>>4551904
Each time there has been a tie, I have always allowed a bit of extra time to see if it would be resolved without any measures from me. Then, if there is still a tie, whatever option was higher up on the list gets picked. Currently, in a tie-breaker, "Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough." would be picked since it is higher up on the list than "Wisdom Check". I like to see if it gets resolved without me needing to resort to this if possible.
>>
>>4551911
Okay, roger that.
Sorry for implying you're traitor. :P
Won't last two more hours :/, let's hope it'll go well. Night!
>>
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>>4551888
>Wisdom Check
>>
No more votes! We have broken the tie.

>>4551938
Now there are 5 votes for "Wisdom Check"

Will write out the new choices with explanations from Larry now!
>>
>Run back to his room and get into the bathroom. If he can make it, he will be trapped, but at least he is safe. But there is no way of knowing what is currently in his room or where it is. (Wisdom Check. Bad Choice.)

Larry’s Thoughts: I have no idea what is in my room. There could be another one of these things in there. And since I never unlocked the bathroom door, it could take me a bit too long to fumble with my keys and get the door unlocked.

>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough. (Wisdom Check, Likely Bad)

Larry’s Thoughts: He is right in front of me. I’m not as nimble as I used to be, so getting around him would probably be difficult. But it doesn’t seem to have its hands outstretched to get me yet, so I may just barely get around him. It would be tricky.

>Try to get around the thing that came out from his room. It’s back is currently turned, and it may not notice until Larry slips past. But that is not a guarantee. (Wisdom Check, Likely Bad)

Larry’s Thoughts: If I turn around, there is no telling what this thing will do. But I think I have a better chance to get around the one with its back turned. However, if it catches me, I’ll have two of these things to deal with.

Remaining Wisdom Checks: 6 (-1)

The voting on this is completely reset with each option having zero votes. I will leave the voting window open until 6PM PST (about 3 hours and 45 minutes from now).
>>
>>4552080
>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough. (Wisdom Check, Likely Bad)
>>
>>4552080
I told you all, and you didn't listen. Way to burn a wisdom check guys...

>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough. (Wisdom Check, Likely Bad)
>>
>>4552080
>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough. (Wisdom Check, Likely Bad)
>>
>>4552080

QM, the choice here is fairly obvious, and progress on this story has been pretty slow between all the bad choices and draws slowing things down. If the current choice leads by a large amount of votes, say 5-0 or 6-1, can we just end the voting early so we can proceed with the story?
>>
>>4552097
The time limit is there because I have personal matters, and I strategically pick times that I will be free. But look, if it is too slow, I suppose I could make the voting window until 3:30PM PST, which is less than an hour from now. I will be free at that time.
>>
>>4552080
Anon was right(

>Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough.
Better not to turn our back to it, I think.
>>
No more votes! Sorry guys, I'm ending this one early!

All votes were for "Try to get around this thing. The passageways are spacious to make this possible. But with the zombie so close, this will be tough."

Writing now!
>>
While every possibility for Larry seemed to not be the best, he decided to take a big risk and deal with the threat right in front of him.

Larry, in a burst of energy, tries to fake out the monster by pretending to go to its left, but then quickly change directions to go to its right. While it does seem a bit surprised by this maneuver, its attempt to get Larry, even to him, seemed to be half-assed.

Larry is able to easily get around it, and while the zombie did attempt to grab him once, it completely gave up and continued forward.

“What the hell? I thought it was trying to get me.” Larry thought.

However, as many people correctly predicted, this zombie was in fact trying to go elsewhere.

When Larry was in the bathroom, a different man had been running from pursuers from down below. After getting to Larry’s floor, he noticed that there were more of those creatures on the stairs above. Nowhere else to go, he started running down the passageway. Luckily, most of the zombies did not notice that he went this way, but a couple did. The rest of them either kept ascending the stairs or descended the stairs after not being able to find him.

While running down the passageway, a third zombie emerged from the stairs in front of him, on the opposite side of the passageway. This man was trapped with two zombies chasing from behind and one in front. With few options left, he tried getting into any room he could.

Since Larry always kept his door unlocked, he entered after trying a few other doors. However, the man was not fast enough in locking the door and two zombies started pulling on the other side. Zombies are smart enough to know how doors work, as evidenced back in Jack’s story. The zombies’ bloody handprints marked the door. Eventually, he couldn’t hold them off anymore and they came in.

These were the initial sounds Larry had heard. The man was brutally savaged by these undead monsters; however, they had bitten into his neck, so his screaming was minimal and drowned out by the flushing of Larry’s toilet.

The two zombies in the room already began to fight now that their pray is dead. These were some of the other sounds he had heard. One of the zombies was clearly stronger than the other in this scuffle, but normally, this was not enough for any zombie to give up. However, with the abundance of sounds that Larry made like flushing the toilet, opening the creaky door, and talking on the phone, the weaker zombie decided to give up and instead start hunting this new potential pray. The weaker zombie had no real winning chance in that fight anyway.

However, it could not determine where the sound came from, so it tried the opposite way, away from Larry. The victorious zombie began eating its pray, which was the sound coming from Larry’s room after one zombie left the room.

Finally, one of the initially pursuing zombies was slower than the others and only caught up as Larry exited the bathroom.

(1/2)
>>
The zombie would try to get Larry, but it deemed that its initial target was easier.

A zombie can instinctively discern the sound of another one of its kind eating a dead animal/human. Zombies fighting each other for food is a very, very common practice and is ingrained in their minds. This is normal for them. They would normally prefer to fight other zombies instead of hunting a live animal/human. These facts are extremely important.

Remember, that one zombie who gave up the fight only did so because it was losing the fight and the prey was close by. That is one of the only circumstances that a zombie will give up a fight.

Larry quickly escapes, takes a moment to catch his breath since there are no more of those things in the passageway in front of him. It had been years since he did any real exercise, so he was pretty winded. After recovering, he needed to get out of there.

There are only a few places for Larry to go: the medical facility close by, or he could try going up the stairs or down the stairs. Going down the passageway and trying the stairs opposite is not something he wants to try since there is still that one zombie heading that way.

Larry scouts the medical facilities first. It seems like a ghost town in there, but he can see some shadows in the distance. He gets a bad feeling from it, so he stays away.

He then checks the stairs. The stairs are unassuming normally with just your average steps and handrails on both sides. Each floor has a landing halfway up and a fire extinguisher behind a little door.

There seems to be sounds coming from above and below. However, Larry also hears some people talking. But with the crappy acoustics of these stairs, he cannot be sure if they are coming from above or below. He decides to try climbing up instead of down just because he wanted to get away from the passageway, and he needed to pick one of them.

Larry slowly, but surely, climbs the stairs, but stops on the landing halfway up. There appears to be a zombie walking up the stairs.

What should Larry do?
>Head back down the stairs and check the stairs that descend. There coast may be clear or it may not be.
>Stick behind the zombie and try to match its footsteps so it doesn’t notice. But once it gets to the landing, there is no telling what is up there.
>Quietly open the little door, grab the fire extinguisher, and hit the zombie in the head with it. This could lead to it falling off the ledge to the left and cripple it. However, this could be loud.
>Wisdom Check

I will keep this voting open until 6PM PST, a little less than 2 hours from now.

(2/2)
>>
>>4552219

Write-In: Quietly open the little door, grab the fire extinguisher, and then stick behind the zombie and try to match its footsteps so it doesn't notice. If the zombie notices, hit it in the head with the fire extinguisher.
>>
Crap, I almost forgot. You have also unlocked the ability to switch characters. The next character is Stacy. So you can choose the option below if you wanted.

>Switch characters
>>
>>4552219

To be honest, with how difficult this quest looks, I'd advocate allowing Write-Ins early for Larry, because death could come at any moment anyways and it seems like either creativity or a lot of knowledge is our only way to resist death or Bad Ends. Of course, this is entirely at your discretion, QM. I trust you to make this quest great.
>>
>>4552225
I'm going to veto this write-in. Please pick one of the available options instead. If Larry does it this way, the zombie will be too far up the stairs for a hit to knock it off the stairs.
>>4552233
I appreciate the enthusiasm for the write-ins, but this story has just barely begun. I do not want them to happen this early on for Larry. There is a specific point I have in mind for Larry's story for write-ins. Trust me, in Larry's story, there will be plenty of opportunities to write-in. Please utilize the Wisdom Checks if a choice is difficult to make. Most choices will not have all of them flagged like the last one.
>>
>>4552219
>Quietly open the little door, grab the fire extinguisher, and hit the zombie in the head with it. This could lead to it falling off the ledge to the left and cripple it. However, this could be loud.
>>
>>4552219
>>4552236

Aww, alright.

Then in that case...


>Stick behind the zombie and try to match its footsteps so it doesn’t notice. But once it gets to the landing, there is no telling what is up there.

We know this is going to the recreational deck, which is near the Captain's Quarters and bridge. This is probably the place where the Captain, his officers, and maybe a few luxury passengers are holing up, with the rest of the crew escorting passengers to the Main Deck to prepare for an emergency disembarkation with the police. Personally I want to stay as far away from the police as possible, that whole situation still seems super sketchy. If we whack the zombie, and there are other zombies up there, odds are good that we're screwed. But if I'm right, and there are just people up there waiting for us, they can take care of the zombie for us if things go wrong. Overall this is the best choice, worst case scenario we get some light injuries.
>>
>>4552219
>Stick behind the zombie and try to match its footsteps so it doesn’t notice. But once it gets to the landing, there is no telling what is up there.
>>
No more votes!

>>4552250
1 vote for "Quietly open the little door, grab the fire extinguisher, and hit the zombie in the head with it. This could lead to it falling off the ledge to the left and cripple it. However, this could be loud."

>>4552251
>>4552276
2 votes for "Stick behind the zombie and try to match its footsteps so it doesn’t notice. But once it gets to the landing, there is no telling what is up there."

Writing is done! Posting right after this!
>>
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It would probably be a good idea to not make too much noise, and Larry would bet that going down the stairs could be a bad idea. So, he resolves himself to ascend the stairs in-step with the zombie, carefully making sure to not make much noise.

Luckily, the sounds from elsewhere can drown out minor noises, but if Larry makes too much noise, the zombie will hear.

Step .... Step ........ Step

The zombie is walking at an agonizingly slow pace. It seems to have difficulty on stairs. Larry can get used to how this zombie walks while keep a good distance away.

The zombie is getting close to the landing, but Larry still can’t see anything yet.

Step .... Step ........ Step

The zombie has finally made it to the landing and is seemingly trying to figure out where the voices are coming from. Its still hard to tell, so it picks a direction and starts walking.

Unfortunately, it decides to keep climbing the stairs. This means if Larry stays on the stairs where he is, it will see him if he doesn’t act quickly. It would take too long for Larry to descend the stairs now, plus it would be loud.

Luckily, there is a pretty unusual way to hide on stairs like these. When attempting to face the next set of stairs to climb up, there is a small blind spot that it wouldn’t be able to see, and thus, Larry could hide their briefly. (See the circled part of pic related to get an understanding of where this is and how small of an angle it is).

Larry quickly hugs the railing and squats down, out of sight of the zombie. The zombie is slowly, but surely climbing the stairs. However, Larry is not capable of hiding in a position like this for long without getting muscle cramps. This is a sticky situation. He needs to hold out for a while longer, he may accidentally make a sound because of the pain or his body might give out entirely.

Please roll a 1d6, and if you guys can make two sequential rolls of the same number, Larry will be able to stay quiet and hold his hiding spot. You can roll up to five times per poster, but there needs to be two of the same numbers in a row, like a 2 and then a 2 or a 3 and then a 3 to be successful.

I will leave the dice rolling open until 10PM PST (about 4 hours from now) or when you guys can get a proper roll, whichever comes first.
>>
Rolled 5 (1d6)

>>4552316
>>
Rolled 5 (1d6)

>>4552316

Let's see if we can pull this off!
>>
>>4552319
>>4552320
Are you kidding? The very first try? Well, shit. Writing now!
>>
>>4552316
>>4552319

We did it! Holy crap anon, we must be on a serious luck high right now.
>>
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Larry resolves himself. “I can’t give out now. I need to hold on.”

Even with this newfound strength, the zombie is taking way too long on these stairs. You would think it could handle something this simple. However, it seems to not be able to.

Finally, the zombie makes it to the next landing and continues further to where it thinks the voices are. Larry finally can get out of the crouching position and sit on one of the stairs.

Larry is out of breath and is taking his time recovering. That zombie must be fully gone by now. After a few minutes of relaxing, he stands back up. He slowly creeps up the rest of the stairs. To his luck, there is not a soul in sight on the landing.

Larry has been in sticky situations this whole time, so this is his first time he can really stop to plan out his next steps. It must have been less than thirty minutes overall, but it felt like an eternity. But before he could even ponder what to do next, a voice comes over the speaker system.

“This is the Captain speaking, and I have an urgent message to everybody. If there are any survivors, please make your way to the main deck. We have set-up a large barricade on the concert stage. It is safe there. I repeat, any survivors please make your way to the main deck.”

“Well, this is great. I spent all of this time going the opposite way, but now I have to go back? Today is just not my day.”

As Larry starts descending the stairs, another announcement starts blasting throughout the ship.

“This is the Captain again. The ship has sustained some kind of heavy damage to the engine and our main power generator has stalled. We are currently using the backup generator. However, we have sustained some causalities from our most important crew. If anybody has any knowledge of ship engines or power generators, please report to the Captain’s Quarters immediately.”

What should Larry do?
>Head to the main deck and find the barricade.
>Head to the Captain’s Quarters
>Switch Characters

This is the first pivotal moment of Larry’s story. The choice you make here will decide on the route Larry will take. One choice will lock you out of the Happy and Okay endings and one choice will lock you out of the True ending.

Larry can ONLY meet the other characters and affect other stories if he goes for the true ending. This is an important mechanic, don’t throw it away lightly. On the flip side, there is a second mechanic of Larry’s story that will only come into play if he goes for the Happy/Okay endings. Something unique to his story and will affect the style of play more than the Wisdom Checks.

This is the most important choice for his story, so I want to give a proper amount of time for it. Think about it and discuss with others.

I will leave the voting window open until 12PM PST (a bit over 17 hours from now).
>>
>>4552357
>Head to the main deck and find the barricade.
This is the one for the true ending isn't it?
>>
>>4552361
Correct. What you picked is for the true ending and the other option is for the Happy/Okay endings. I tried to make this a fairly obvious choice because I wanted the decision to be made based more on which kind of route you guys want to go on versus debating which does which.
>>
>>4552357

>Switch characters

This seems like too tough of a choice to make right now. I want to get a closer look at Stacy before we decide.
>>
>>4552319
>>4552320
Well played guys.

>>4551938
*face slap*

>>4552080
Thank you for summarizing stuff we already discussed.

>>4552383
>Switch characters
If you'd like you, sure why not.
But I thought we already determined what ending to pursue. I won't point out that Larry's closer to Captain's Quarters. But it'll be definitely more interesting to help repair ship than getting in with the rest of passengers.
>On the flip side, there is a second mechanic of Larry’s story that will only come into play if he goes for the Happy/Okay endings. Something unique to his story and will affect the style of play more than the Wisdom Checks.
Are you not curious?
>Larry can ONLY meet the other characters and affect other stories if he goes for the true ending.
Also, I think there's no need for this.
>>
>>4552555
>Thank you for summarizing stuff we already discussed.
I had pre-written these when I made the choices. There wasn't much more for me to add without completely spoiling each choice. If anything, you guys should be proud of yourselves for being able to deduce so much, even when I didn't give you that much to work with. However, more people voted for the Wisdom Check, so I needed to go for it.
>>
>>4552357
>Head to the main deck and find the barricade.
Larry's story is pretty detached from others so we can play him for a while longer without accidentally killing anyone.
>>
>>4552570
Heading to the main deck is choosing true ending and only with that we'll be able to directly influence other characters. But why would you want that over happy ending? You even get another mechanic!

>>4552567
You see, democracy doesn't work.
>If anything, you guys should be proud of yourselves for being able to deduce so much, even when I didn't give you that much to work with.
You're right.
>>
>Head to the Captain’s Quarters
Cruise ship life sounds more fun to be honest.
>>
>>4552357
>Head to the Captain’s Quarters
I feel it'd be more in-character for Larry. Also maybe I want to try to save the ship's crew.
>>
>>4552357
>Head to the main deck and find the barricade
>>
>>4552704
>>4552570
Explain me your reasoning.

You too. >>4552383
>This seems like too tough of a choice to make right now. I want to get a closer look at Stacy before we decide.
>>
>>4552715
Not an anon you checked but they probably want the true ending as well.
>>
>>4552719
Oh right, I didn't check you, but question applies to you as well.
>Explain me your reasoning.
Why do you want true ending?
>>
>>4552721
Easy enough, I want Larry to help other characters.
>>
>>4552737
Why should helping other characters be more important than helping captain and crew?
I mean, not like Larry can single-handedly save four other characters. Did you read that part when he climbed staircase? If we'll go this way, I suspect that other characters will end up saving Larry, not the other way around.

I bet that QM would be angry at you, for I think that he has prepared interesting story on this ship in his mind, with exciting new mechanic along the way.
>>
>>4552742
>I bet that QM would be angry at you
Lmao that's quite a reach
>>
>>4552743
You'd disagree with this statement?
>>
>>4552748
I think our QM knows his stuff well enough not to provide an option he wouldn't want us to choose.

>>4552737
>Larry can ONLY meet the other characters and affect other stories if he goes for the true ending
This can be read as "Larry can help other characters", but it's a very optimistic reading. There are many other ways of affecting other stories. Like inadvertedly fucking something up. Or being in need of help.
Also, don't you think sacrificing an old guy to use him as a tool is a bit dickish?
>>
>>4552762
>I think our QM knows his stuff well enough not to provide an option he wouldn't want us to choose.
You're right. I shouldn't speak for our QM, that is.

>This can be read as "Larry can help other characters", but it's a very optimistic reading. There are many other ways of affecting other stories. Like inadvertedly fucking something up. Or being in need of help.
Also, don't you think sacrificing an old guy to use him as a tool is a bit dickish?
Agree. I think that from Larry's point of view, there's nothing for him on land. Family? Possibly, but they got their own lives. I don't know what relationship he has with them, but he had his share of it I'd say. And when in emergent situation like this someone needs his skills, I'm talking about captain, I think it's great opportunity for Larry to feel, to be needed for last time before he passes away. Not like he got much time without zombie apocalypse anyway.
>>
>>4552357
>Head to the Captain’s Quarters
>>
>>4552771
+1
>>
>>4552715

QM's making it sound like we may really need Larry for the other stories. While he said it was possible to beat them without the help of other characters, it may be significantly difficult or even less than likely to achieve good endings with other characters without Larry's help.

On the other hand, Larry's quest is clearly difficult and unforgiving, seeming to require information from other quests to succeed without the help of Wisdom Checks. I suspect that without the new mechanic Larry will get on the Happy route, this already hard quest will only get harder.

Therefore, I'd like to switch and see if we can find a point in another story that we actually need Larry for. If we can't seem to find one, I'd rather choose the Happy route.
>>
>>4552851
>QM's making it sound like we may really need Larry for the other stories. While he said it was possible to beat them without the help of other characters, it may be significantly difficult or even less than likely to achieve good endings with other characters without Larry's help.
What made you think so?
>>
>>4552357
>Larry can ONLY meet the other characters and affect other stories if he goes for the true ending. This is an important mechanic, don’t throw it away lightly.
>>4552858
See above.
>>
>>4547453
>>4552858
Also see this
>>
>>4552869
>>4552872
I see. Good points, thanks.

>>4552851
You suspect that Larry's help may be critical? He is experienced mechanic and wise. He special, but not by great margin.
>Therefore, I'd like to switch and see if we can find a point in another story that we actually need Larry for. If we can't seem to find one, I'd rather choose the Happy route.
Agree, there's no need to rush Larry's story. I still doubt that Larry's part in other characters' story will determine wheter we fail or not.
But even if we find something that we could use Larry's help with, I agree with anon >>4552762. Well, except if it's something crucial to survival of whole town for example.
We'll need more than two votes to pick this choice though.

>On the other hand, Larry's quest is clearly difficult and unforgiving, seeming to require information from other quests to succeed without the help of Wisdom Checks.
Information we get about zombies and other stuff can be used by all characters to succeed, albeit as QM said, Larry's quest is supposed to be hardest of them all, so information we get from other stories will significantly help.

>>4544740
You think that they're interconnected? Or just cross like this >>4547453 at some point?
I'm not sure where I got this information, I tried to find it, but no luck. Didn't QM said something similar to that characters can meet, but their stories won't merge?
>>
>>4552913
>Didn't QM said something similar to that characters can meet, but their stories won't merge
This is correct. I did state earlier that, while characters can meet, they cannot permanently stick around in another's story. All stories are separate stories, but interacting with each character from time to time is possible.
>>
>>4552913

Your vote would help, anon. I also encourage anyone else who may want to choose a route now to just hold off for a little while longer. It's not a lot to ask and could really help our run
>>
>>4552913

As for your other points...

>You suspect that Larry's help may be critical?

He has some very unique skills that may be necessary for ending the outbreak. If, as some have suggested, water contamination has caused the outbreak, Larry could go to the water plant and tinker with it to end things. Other characters might have to blow it up instead, which could be significantly harder. Just for an example.

>You think that they're interconnected?

They definitely are, just look at the timestamps in each story. Look at how Jack has to save a man who is, in all likelihood, Sarah's husband. They all definitely take place in a relatively close radius, so characters can definitely meet each other to affect the story. This is why QM tells us not to underestimate the power of characters to affect other stories.
>>
>>4552971
>Your vote would help
It already does >>4552555
But I doubt you'll get any more votes.
3 for barricades.
3 for captain.
2 for change.
Doesn't look good, but after tie you can change everything.

>>4552982
>can fix many broken machines
That in his bio.

>If, as some have suggested, water contamination has caused the outbreak, Larry could go to the water plant and tinker with it to end things.
If... yes, we don't know at this point. But decontamination of water isn't in Larry's job description. You'd need properly trained personnel to tinker with water plant stuff. I suspect we can other people more than fitting for their job, so we shouldn't rely on Larry for this kind of stuff.

>They definitely are, just look at the timestamps in each story. Look at how Jack has to save a man who is, in all likelihood, Sarah's husband. They all definitely take place in a relatively close radius, so characters can definitely meet each other to affect the story. This is why QM tells us not to underestimate the power of characters to affect other stories.
They are interconnected very neatly. But my point was more like, wheter we can achieve happy endings on all characters or need to sacrifice one of them to help others. I think it should be possible.

>Look at how Jack has to save a man who is, in all likelihood, Sarah's husband.
I think we should that man nonetheless. But I doubt he's Sarah's husband. What would he do in outskirts of town, on the opposite side of town where Sarah probably is. Also, it's still not confirmed that they're in same town.

>This is why QM tells us not to underestimate the power of characters to affect other stories.
While it's no doubt important. Is it really that crucial as it seems?
>>
>>4552991
>3 for barricades.
>3 for captain.
>2 for change.
This count is incorrect. There are, so far, 4 for the captain, 3 for the barricades, and 2 for the change. I just wanted to clear this up.
>>
>>4552991

>What would he do in outskirts of town, on the opposite side of town where Sarah probably is?

I'm not sure, but it's likely that he gets into trouble somehow on the way back from work, which could be why Jack finds him near his home in the suburbs. At least we're on the same page about saving him, he seems important nonetheless.

> But decontamination of water isn't in Larry's job description.

He has experience as a mechanical and electrical engineer. While he may not understand the chemical processes behind water decontamination, he can certainly manipulate the machines driving this process, right?


>But my point was more like, whether we can achieve happy endings on all characters or need to sacrifice one of them to help others.
Again, it's possible to get happy endings with everyone, but I suspect some true or happy endings may be significantly harder than others without help. This is why we need a combination of 2 true or happy endings to unlock the secret character, rather than 2 of one or 2 of the other. He accounted for the possibility that we may need help from other characters if we can't work through things with each character individually. Is it crucial to victory? Probably not. Will it make things a lot more likely to go the way we want them to? Probably.
>>
>>4552996
Oh, you're right. I missed this one >>4552838, thanks.

>>4552971
>>4552982
While I would go for captain too, this way we won't be able to switch characters.
>>
>>4553013

I'm leaning towards the captain myself, but we could also force a tie to allow further deliberation. If we both agree, I'll change my vote to barricades so we can get our tie.
>>
>>4553015
I won't be here when voting is concluded, so I'll vote. You can adapt to situation later when needed.
>>Head to the main deck and find the barricade.

Good luck anon, o7.
>>
>>4553015
>>4553024
Can you guys clarify for me what you are doing? Are you both changing your vote from "switch characters" to "Head to the main deck and find the barricade."
>>
>>4552357
>Switch Characters
>>
>>4553028

My vote is staying where it is, on "Switch Characters." I assume >>4553024 changed his vote to barricades.
>>
>>4553024

I'd also suggest that I keep my vote on barricades and not you, since if you're gone after the draw is called, you'd be one less vote to switch.
>>
>>4553028
Right this >>4553031, albeit...

>>4553034
You're right, votes do not reset after tie.
QM, I'd like to change vote again, sorry.
>Switch Characters

>>4553031
>>4553029
Good luck.
>>
>>4552357
>>4553028
>>4553036

Okay, now that this is happened, I'm going to change my vote to:

>Head to the main deck and find the barricade.

Apologies for the confusion.
>>
>>4553036
Noted.
>>4553039
Noted.

While I made the tie-breaking rules this way so that people would vote strategically, please try to keep it simple when changing votes. But I have the updated counts now.

There is a bit over half an hour left if anybody else wants to vote!
>>
>>4552361
>>4552570
>>4552704
>>4553039
4 votes for "Head to the main deck and find the barricade"

>>4552581
>>4552663
>>4552771
>>4552838
4 votes for "Head to the Captain’s Quarters"

>>4553036
>>4553029
2 votes for "Switch Characters"

Since we have ended in a tie, I will allow 2 more hours of voting. However, after that, I will do the normal tie-breaking measures.
>>
>>4552357
>>4553073

Since we cannot come to a decision, I would like to once again ask everyone here to hold off on locking Larry into a route for now, switch characters, and first try to determine how helpful he will likely be in other characters' routes. The information Stacy gives us in her quest will also likely be helpful for when we come back to Larry, since his challenging story seems to benefit even more than other characters from information found in other quests.
>>
>>4552357
>>4553039
>>4553073

That said, I will change my vote to:

>Switch characters
>>
No more voting! The tie has been resolved!

>>4552361
>>4552570
>>4552704
3 votes for "Head to the main deck and find the barricade"

>>4552581
>>4552663
>>4552771
>>4552838
4 votes for "Head to the Captain’s Quarters"

>>4553036
>>4553029
>>4553079
3 votes for "Switch Characters"

Writing now!
>>
File: What Larry Saw.png (476 KB, 710x273)
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“I may be retired, but I still know a thing or two about engines and generators. I should go help out. The last thing we need is a broken ship,” Larry thought.

The main issue standing in his way is how far the captain’s quarters are. Larry is currently on the third floor of the luxury cabins. There is one more floor of these cabins above, then there is the recreational deck above that, and then the captain’s quarters is at the top.

There is still that one zombie ascending the stairs slowly above him, and it has yet to reach the next floor. It is only halfway. Larry took some huge risks before with sneaking, but he is not confident that he could pull it off again.

Instead, he decides to peer into the passageway of the current floor to see if he could make it to the set of stairs on the opposite side. For some reason, this passageway’s door was closed. This gave Larry a bad feeling in his gut, but since there were no sounds coming from inside, he decided to carefully open it.

Larry had to hold back a scream. What he saw could only be described as horrifying. There were what appeared to be dead bodies covering the ground with hardly any space to walk. There must have been at least 20 people lying here. But strangely, there were no zombies walking about. Not only that, but there seemed to be no sounds coming from anywhere in the passageway.

No, that’s not right. After straining his ear to listen closely, Larry can hear the faint sounds of rustling and footsteps from one of the rooms inside. He can also hear some very, very faint breathing from an unknown location. Larry wants nothing to do with this passageway, so he closes the door and thinks about what to do next.

As if Larry’s day couldn’t get any worse, it seems like one of the zombies from the floor below has entered the stairwell and has started ascending the stairs.

“I should have closed that stupid door down there. Shit, shit, shit.”

It looks like other zombies from below are following its lead. Larry is running out of time. He needs to do something now. With a zombie above and no telling how many are up there, plus the group below him, it would be a bad idea to try to sneak or try to attack with a fire extinguisher. Out of options, he opens the passageway door again, gets in, and closes the door.

The zombie group ascending the stairs makes it to the landing and starts trying to open the passageway door. It must have heard Larry closing the door. The passageway doors are a bit unique with how they open and close, which seems to confuse zombies. However, they will figure it out within minutes.

Larry needs to either find a place to hide or he needs to get out of there. He runs as fast as he can to the opposite stairwell but stops before he opens the door. There a lot of footsteps outside. If he opens the door, there is no way he is getting out alive. However, they seemed to have heard his footsteps, and are now trying to get in.

(1/2)
>>
Larry then tries to find a cabin to hide in. Most are locked, but one seems to be unlocked. However, this is the cabin with the sounds of rustling and footsteps.

What should Larry do?
>Go into the unlocked room. It may be a survivor trying to hide as well. But it could also be a zombie or two.
>Hide among the corpses. Larry will hide in the middle of the room and hide under a few. That way, the zombies will pick closer ones to eat.
>Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway.
>Wisdom Check (6 remaining)

Larry’s new mechanic does not kick in until he reaches the captain’s quarters. I will explain it then. But you guys first need to figure out how to keep Larry alive first.

Wisdom checks, from now on, will not flag every option. There will always be at least one option that won’t be shown as bad. If that does occur, that is a 100% safe option. And as I explained before, if one is likely bad, it could still possible be okay. Finally, one marked as a bad choice is always a bad choice.

I will leave the voting window open until 7PM PST (about 4 hours from now).

(2/2)
>>
>>4553263

Hiding doesn't seem smart here, especially if we're under bodies. That would make us good as dead to the zombies, so we'd be considered easy pickings.

That leaves us with the choice to either go into the cabin or do nothing. I find it unlikely that the being in there is a zombie, considering just how many bodies are out here, though it could also be a looter or undesirable, which would explain why the bodies are here but not eaten from, the looter killed them all. I think we could probably do nothing long enough to slip over to the next staircase, considering just how many bodies are here.

So we should:

>Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway.
>>
>>4553263

By the way, we still have the power to switch characters, right QM?
>>
>>4553280
Fuck, I have once again forgotten to put that in. I get so caught up in what I am writing that I sometimes forget. Switch characters is an option. If I forget again, I will do something nice for you guys regardless of the story it is in. For example, I will give Larry another Wisdom Check or I will give Jack more ammo.
>>
About 45 minutes left. Get your votes in while you can!

If there is only one vote, I may decide to extend the voting window. I'm not sure, but it is on the table.
>>
I think we are relatively safe from zombies right now. They have no reason to care about us with all this free food right there. I think its worth checking the room. If it is a zombie in there it won't care about us. Doing nothing is just going to get us trapped between zombies, but we could possibly sneak past while they are busy eating. Inside the room could be someone who might panic and scream or shoot us when we open the door. Something horrible could happen with any of these choices. I think we should wisdom check.
>>
Another tie. I'm going to extend the vote window.

>>4553278
1 vote for "Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway."

>>4553488
1 vote for "Wisdom Check"

I will leave the voting window open until 10PM PST (about 3 hours from now). Vote while you can everyone!
>>
>Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway.
>>
>>4553263
>>Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway.
Shouldn't there be a switch character option?
>>
>>4553530

There is, QM already clarified that :)
>>
No more voting!

>>4553278
>>4553507
>>4553530
3 votes for "Do nothing and hope the zombies get distracted by the bodies. However, there are lots of zombies outside. And it could easily cram the passageway."

>>4553488
1 vote for "Wisdom Check"

Writing Now!
>>
File: Pool Area.jpg (262 KB, 1500x1000)
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262 KB JPG
Larry is not sure what to do. If he opens the unlocked door, that could be a zombie, or it could be some survivor who would briefly mistake him for a zombie and shoot. He also worries that hiding in the pile will leave him as live bait. Plus, he can still hear some light breathing. He has a minor hunch that someone or something is playing dead in the pile of corpses.

Stuck and with no other options, Larry accepts his fate. He decides to not do anything and hopes that he can find a safe route. Maybe they will be distracted like the one before.

Slowly, the doors on both ends of the passageway are opened, revealing two groups of these things. They are slowly piling in. Some get distracted by the corpses near the entrances, but some continue. The numbers begin to dwindle more and more as each zombie finds a body to snack on.

There are two zombies left that have not been distracted by the food. They seem to believe that Larry is not much of a risk of getting away, seeing how many of them there are. However, zombies, being as stupid as they are, did not consider how many couldn’t care less about Larry and are just chowing down on the corpses.

These two zombies are behind Larry, but none are currently blocking the exit in front of him. This is the first lucky break he has had today, so he takes the opportunity and runs to the stairwell in front. This is opposite from the stairwell he just came from. Those two zombies couldn’t even hope to catch-up.

Before Larry can close the door, he can hear somebody kick open the unlocked door he had thought about entering before.

“More of you undead bastards. Well, come and get me.” The man pumps his shotgun and starts getting to work. He starts blowing the brains out of each close zombie he sees.

However, Larry’s intuition appeared to be correct. A zombie pretending to play dead crawled out of the corpse pile and lunged at the unsuspecting man’s leg. The bite to the man’s ankle was just the beginning. As the man focused his attention taking care of his surprise attacker, some of the zombies from behind rushed him and knocked the man over. He put up a good fight, but he was no match for the imposing power of multiple zombies at once.

While Larry could probably quickly grab the man’s shotgun from the chaos, he is smart enough to not risk it and closes the door. Those zombies will be distracted for a while.

There doesn’t appear to be more zombies on the staircase, but just to be safe, Larry slowly and quietly ascends to the fourth floor. Larry has no business here, so he continues to the recreational deck.

This place was one of true luxury. There was an average-sized pool, Jacuzzis, a bar, a restaurant, and a theater just in this tiny part of it. However, Larry can’t focus too much on the amenities. He needs to get to the captain’s quarters.

(1/2)
>>
File: Restaurant and Theater.jpg (261 KB, 1770x494)
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261 KB JPG
There are three ways to the captain’s quarters.

The pool area has only a few zombies, but the walkways are narrow, so he would need to swim around. Larry cannot swim very well and has bad stamina, but he could at least swim. Zombies can, in fact, swim as well.

The restaurant area has more zombies, but he could veer around the multiple tables and chairs. They could trip some zombies up. But there are a lot of them to worry about.

He could also take a detour through the movie theater. The back door would lead to the same set of stairs located at the back of the restaurant. It is dark to conserve power, but movies theaters allow someone more coordinated to navigate. Zombies may have trouble here, but they do see better in the dark than we do. Larry has no idea how many zombies are here.

What should Larry do?
>Go through the pool area
>Go through the restaurant area
>Go through the movie theater
>Wisdom Check (6 remaining)
>Switch Characters

I will be pretty busy tomorrow, so I will leave the voting window open until 6PM PST (about 19 hours and 20 minutes from now).

(2/2)
>>
>>4553784
>>Switch Characters
>>
>>4553784

>Go through the movie theater

Stealth and smart coordination are our speciality, let's stick to it.
>>
>>4553784
All I know is that the pool is a bad option. In a straight physical contest, in the open, we'll lose to the zombies.
I don't know which of the other options is less bad, so I won't vote for now.
>>
>>4553784
>Go through the movie theater
>>
>>4553784
>>Switch Characters
>>
>>4553784
>Switch Characters
>>
>>4553790
>>4553949
>>4554007

Can one of you please explain why switching characters now is a good idea, and not when we were choosing the ending we were going for? What do we get out of switching for this choice as opposed to one in the near future? We only get one every three choices with a character, so we need to make sure we count when we use them.
>>
>>4554020
I'm hoping that we might get more information about zombie habits/movement patterns in another story that could help with the choice here.
>>
>>4554021

I'm pretty sure we got all the information we needed in the most recent post from QM, and we know that Larry's bad at stamina and good at stealth and coordination, so the movie theater or restaurant make the most sense to me. Do you think Zombies might also suck at swimming or something?
>>
>>4554024
I was hoping we might get another chance to see how they are around obstacles like with the restaurant.
>>
>>4554028

Seems like a bit of a stretch to use our switch to look for that rather niche piece of information. I'd rather just pick either the restaurant or the theater and run with it for now
>>
Hey QM, got a question. How do you reslove tie after time is extended but nothing changes? Do you void votes and set new voting window?

>>4554024
>Do you think Zombies might also suck at swimming or something?
I'd like to know this as well. While Larry doesn't have good stamina, he could outswim them because of swimming technique. I believe that they would be only able to do dog paddle technique. QM, can we observe swimming zombies for a while?

>Larry cannot swim very well.
QM, please elaborate.

>Zombies can, in fact, swim as well.
Does it mean that they posses ability to swim too, or that their degree of ability to swim is at comparable level to Larry, or average human?

>>4553881
While swimming doesn't sound as good as other options. When you are in water, your body is kept afloat and becomes lighter, as well for zombies, but we might get that needed edge from technical advantage over zombies. However, as stated, they has that physical one. And with clothes on, it'll be even more difficult to swim for Larry, as well for zombies.

While I would really like to go through theater, tha fact we don't know how many zombies are inside is worrying. The route through back of theater shouldn't be frequented as much as other places, which could mean less zombies. Another question for QM, does Larry carry some kind of artificial light, or anything emiting such, as mobile phone for example? That could be either used as to light way, or bait to lure zombies towards it.
>>
>>4554109
>Do you void votes and set new voting window
Neither. Whichever vote appears higher on the list of choices I have given you is chosen in the event of a tie.
>QM, please elaborate
Larry knows how to swim, but since he is older, he has lower stamina than he used to. This makes swimming harder than it used to be. However, his ability to swim is normal for someone his age.
>QM, can we observe swimming zombies for a while
Anything involving zombies swimming will be revealed in a wisdom check.
>as mobile phone for example
Larry does have a cell phone that can emit light, but anything involving the use of it will be covered in a wisdom check.

If anybody is unsure of what to do, that is what the Wisdom Check function is for. It will reveal many key details and information I have not given.
>>
>>4554129
>Neither. Whichever vote appears higher on the list of choices I have given you is chosen in the event of a tie.
You're right, I forgot that, sorry.

>Anything involving the use of cell phone will be covered in a wisdom check.
What do you mean, that we can't touch it without wisdom check, basically?

>Anything involving zombies swimming will be revealed in a wisdom check.
Why did you start to barter with those wisdom check so much now? What's special about swimming zombies anyway?
>If anybody is unsure of what to do, that is what the Wisdom Check function is for. It will reveal many key details and information I have not given.
Oh, I see now, thanks.

But cell phone question stands.


So, guys, swimming zombies, take or leave it. What do you think?
As with restaurant. I don't like idea of many zombies around Larry. Outsmarting zombies is best bet we can make, but since there are lot of them I don't really want to go this way.
All of these options seem bad, as previously in story, but if I had to choose, I'd go with theater.

>>4554021
>>4554028
I agree with anon. There are three different environments, finding which is worst for zombies while counting in their amount. We could learn a lot from other stories. No need to rush with Larry's anyway, since he got the most difficult one.

>>4554020
>>4554024
>>4554043
I can't recall our encounter with zombies in such environments. Can you generally predict how will they behave? Learning more about their weaknesses and strengths would help us greatly here.
>>
>>4554152
>What do you mean, that we can't touch it without wisdom check, basically?
Larry will do any scenario the same way regardless of whether you use a wisdom check or not. However, what I am saying is that there are certain things relating to the phone and lighting from the phone that I will not just outright tell you either until you use a wisdom check or when you choose the theater option.
>Why did you start to barter with those wisdom check so much now
Larry's story is meant to be more difficult than any others. If I give you a lot of information like I did before, it makes a wisdom check pointless. I'm trying to make the mechanic useful and not a waste.
>What's special about swimming zombies anyway
As I said, you'll see if you choose the wisdom check.
>>
>>4554157
>Larry will do any scenario the same way regardless of whether you use a wisdom check or not. However, what I am saying is that there are certain things relating to the phone and lighting from the phone that I will not just outright tell you either until you use a wisdom check or when you choose the theater option.
Do you mean ringing or some music? Like if Larry used some good vibes to lure zombies to certain place to advance? Not like his speakers would be ideal for that. So far we had only bad experience with this cell phone. Could it be battery? Can we check current state of it? Some cell phones also got integrated flashlight, it that the case with Larry's?
>>
>>4554165
In any other story I would gladly answer each of these questions. I hate to sound like a broken record, but these kinds of questions will be answered in a Wisdom Check. It's not that I don't want to answer them, but this is how his story works. You're free to speculate with other posters, though.
>>
>>4554167
I understand. As you already said, I hope that other posters will elaborate on them or bring up their own theories. So far, you only one willing to post, albeit unfortunately unwilling to talk.
>>
>>4553784
>Switch Characters
>>
>>4553784
Since there isn't any debate over this, let just put this aside. No need to rush, we can always come back.
>Switch Characters
>>
>>4554152

The pool is instant death if we're wrong about zombies also sucking about swimming.

The restaurant is doable, but likely tough as hell because of Larry's poor stamina and the need to weave around those chairs and tables.

The theater is dark and has lots of places to hide, lots of ways to navigate, and we even have a light-emitting phone we could use as bait in a pinch. I think the choice here is pretty obvious. If you really want to blow the switch here so we can try to get lucky and learn about zombies swimming, go ahead. But I'd rather save it for a tougher choice down the road, since we only get to switch after doing 3 actions with Larry.
>>
>>4554262
How about the possibility to happen upon a zombie in the darkness? Or the fact that Larry can't hide for long without cramping up?
>>
>>4554363

We may have more trouble seeing in the dark but we're not going to be blind. Think about how your vision is in the dark, limited but not completely useless, right? Now account for the fact that we have limited lighting in the theater + we have a phone as a light source. We already saw the cramping mechanic earlier so I'm not worried about that either.
>>
No more votes!

>>4553790
>>4553949
>>4554007
>>4554201
>>4554215
5 votes for "Switch Characters"

>>4553823
>>4553895
2 votes for "Go through the movie theater"

Writing now!
>>
A man who has known poverty his entire life will be fulfilled by a modest life with few luxuries. He will be satisfied by working hard to improve the lives of himself and his family. If such a man were to become wealthy, he would never go a day without being grateful for all that he worked for.

A man who has known wealth his entire life will never be fulfilled by modesty. The wealthy man will keep fighting for more luxuries his entire life, never truly being satisfied. How could he? He will have started and ended his life at the same point.

It is ironic then, that the latter case is most often caused by the former. A man who worked hard for his riches and never took anything for granted will spawn ungrateful children who can never understand what he sacrificed for their success.

The first person you might be thinking of from this description is Kyle. His father did indeed come from nothing, rose to become a success, and raised an ungrateful child. However, it isn’t just money that can cause people to become ungrateful.

Looks are similar in many ways. An ugly man will be happy finding a girl who loves him, even if she is not the best looking. An attractive man, on the other hand, will never be satisfied with a girl who isn’t also attractive. The most attractive men will never be satisfied with even one equally attractive woman. They will often have many girlfriends before settling down, if they ever do.

Women are the same way. This is where the story of Stacy begins.

Stacy grew up in a middle-class, happy family. Her father and mother love each other very much and tried their best to give their daughter the best life they could. Even from a young age, she was a popular girl. She had large groups of friends and had her first boyfriend in second grade.

After graduating from high school with decent grades, she decided to pursue a career in nursing, like her mother. While she was no health fanatic, she believed staying in-shape was important for a healthy life. Therefore, she never let herself go and exercised at the gym each week. This is also partially the reason why she started becoming a nurse to begin with.

Unlike her mother, however, Stacy couldn’t settle down with anybody. She had tried many times, but she would get bored from her current boyfriend each time. Plus, she would always get a lot of attention from men, so she never had to worry about being alone. However, like every other time, she has resolved herself to being loyal to her current boyfriend. His name is Mark, but because of an inside joke, she started calling him “Boyfriend”. It’s a weird nickname, but it stuck.

Stacy is in her last year of school before joining the workforce, and she is excited to finally be able to get in the real world and help people.

6:00 AM, an alarm playing a familiar pop song can be heard from Stacy’s room.

“Ugh... Why did I ever pick a 7 o’clock class” Yawn

(1/2)
>>
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Stacy groggily arises from her slumber and stumbles her way to the bathroom. She takes a quick shower, blow dries her hair, puts on some make-up, gets dressed in the scrubs she is required to wear for the class, grabs her purse, and departs from her dorm. Luckily, her dorm is close to her class, and she makes it just in time.

Stacy takes a seat in the third row from the front. The class begins like normal. After about 10 minutes, Stacy can tell that a guy who sits behind her is checking her out.

What should Stacy do?
>Wink at him
>Do nothing

Before any choices are made, I need to explain something about Stacy’s, probably highly controversial, story. If you look at the endings she can achieve, you will understand what I mean. Stacy has a mechanic in her story in which she can cheat on her current boyfriend.

This is strictly a mechanic I thought would be unique for a character, no more, no less. It will not be the focus of the story at all. It was necessary for me to explain why she was like this at the beginning of her story, so this will be the point where it will be discussed the most.

This is a zombie apocalypse quest, not a relationships quest. This will not be the focus of her story.

To briefly describe the mechanic: Stacy can get valuable items and get into survivor groups easier by seducing other men. However, by doing so, she can increase the likelihood of Boyfriend finding out, and if he does, it will lead to him trying to kill her. Notice also how Kyle is an easily seduced character, so him meeting Stacy could lead to an interesting interaction. Like the rest of the mechanics of this quest, there is more to it than this, but that is the gist.

However, I have left you guys a way to completely disregard this mechanic and never have it come up. A way to completely change what Stacy’s ending criteria and completely change her story.

If you choose “Do nothing”, Stacy will stay strong in her resolve to be loyal. This mechanic will be scrapped.

If you choose “Wink at him”, Stacy will not actually do anything with this man other than wink. However, this is a signal to me that you guys are okay with the mechanic. Note that you never actually have to seduce other men, even if this mechanic is active. Her happy end requires that she is faithful.

I leave the choice up to you guys. However, if you do choose to change this story completely, it will take me some time to come up with ways to re-imagine how it would go down. But I promise that it will still be a good experience regardless of what you choose.

If everybody votes in the same way, I leave the voting window until 11pm PST (about 4 and a half hours from now).

If there is some debate and people vote in different ways, I want to give a proper amount of time for this decision to be made since this is clearly a very important choice. If that’s the case, I will leave the voting window open until 12PM PST (about 17 and a half hours from now).

(2/2)
>>
>>4554683

>Do nothing

I'm not down for a sex quest, let's stay pure virgins and save ourselves for marriage in true 4chan spirit.
>>
>>4554683
>Wink at him
>>
>>4554683
>Wink at him
Keep all our options open
>>
>>4554732

You do realize that we'll gain brand new mechanics and endings if you leave the guy alone, right?
>>
Just to be 100% clear, new endings and a new mechanic will be created if we scrap this one. It will just be different than what it currently is. Please only judge this choice based on whether you like or dislike this current system.
>>
>>4554735
Using the powers of the thot is fun
>>
File: Deus Vult.jpg (102 KB, 640x480)
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102 KB JPG
>>4554751

BEGONE, HEATHEN
>>
>>4554683
>Do nothing
>>
>>4554683
>Wink at him
>>
>>4554689
Agree. But I'd like to point out that Boyfriend is not waifu material. And, not because he's man.

>>4554710
>>4554732
Partially agree.

QM, does this mean you'll change requirements for endings, or just they'll have different story?
>Stacy’s Endings:
>True Ending: Find a group to survive with safely, and ditch Boyfriend for another man. Boyfriend can be in the group or he can die.
>Happy Ending: Find a group to survive with safely. Plus, Boyfriend and one university friend must survive, and Stacy cannot cheat on Boyfriend.
>Okay Ending: Find a group to survive with safely. Plus, Boyfriend and one university friend must survive, and Stacy can have cheated on Boyfriend without him knowing.

So far, from what OP said. I don't like Boyfriend and I'd like to ditch that guy into stratosphere. But I want happy ending. I am torn between choices, please help.

>Please only judge this choice based on whether you like or dislike this current system.
When you talk about current system, you mean
>sex quest
?

>>4554735
He said he'll scrap current mechanic, but there's nothing about brand new one.
>>
>>4554881
>QM, does this mean you'll change requirements for endings, or just they'll have different story
The endings will have different requirements. They will be completely separate from what they are currently. If we decide to get rid of the mechanic, I will completely change what the endings are.
>sex quest
This has never been, nor will it ever be a sex quest. The seduction system is a mechanic to gain items and such. The "sex scenes" will be entirely skipped and we will just see what happens afterwards. (For example, she wakes up lying next to the guy, or something.)
>but there's nothing about brand new one
See >>4554738
There will be an entirely different mechanic in play if we scrap this one.
>>
>>4554881
>>4554892

It was a joke, but yes, I know it's not actually
a sex quest

Personally, I think that sex, even if not explicit, as a mechanic is infinitely less creative than whatever QM can come up with for her. Clearly he's a creative genius and I'd like him to put that on full display for us.
>>
>>4554892
Aight, thanks.

>>4554903
I got you and agree. Whatever QM can come up with will be way better than current mechanic.

>Do nothing
>>
>>4554683
>Wink at him
>>
>>4554683
>Do nothing
I don't like what we know of Boyfriend as well, but we basically only know one thing. He may turn out to be a decent person yet. Meanwhile I know I wouldn't vote for cheating in the future.
>>
>>4554683
>Wink at him
>>
1 hour left. Get your votes in!
>>
>>4555097

Stacy's happy ending with the normal mechanics is actually her staying loyal to Boyfriend. With the new mechanics it could be so much cooler though. She could have purity powers, or we could focus on her medical student background. It could also be based on her love for Boyfriend.
>>
No more votes!

>>4554689
>>4554790
>>4554910
>>4555097
4 votes for "Do nothing"

>>4554710
>>4554732
>>4554851
>>4554961
>>4555120
5 votes for "Wink at him"

Since this choice was so close, and I don't really want to make a large group hate Stacy's story entirely, I'm thinking of making a compromise. Since more people voted to keep the seduction mechanic, I will keep it. However, I think I'm going to modify it.

How about Boyfriend breaks up with her for his own personal reasons, and she is single? Therefore, she won't be cheating on anybody, but the seduction mechanic is still active?

I will change her ending criteria and add a new mechanic, but this current mechanic of being able to seduce people will stick. I'm assuming this would make both sides happy.

I'll start writing now, but if anybody has any opinions or objections with this compromise, please let me know.
>>
>>4555442
Not cheating is fine, I just want to be able to suck people off for guns. An ending change would be appropriate (finding a new loyal bf for happy ending maybe) but I don't think a new mechanic would be necessary.
>>
>>4555442
New endings and mechanics sounds great! Thanks so much for the hard work, QM.
>>
>>4555413
>>4555442

As I mentioned earlier QM, here's some ideas you're free to draw from for the new mechanic.
>>
Stacy decides to wink at the student sitting behind her. She likes this kind of attention because it makes her feel pretty. The man, not realizing he made it so obvious, looked away with embarrassment.

But before she could properly enjoy this confidence boost, she can feel a vibration coming from her purse. This is nothing unusual. Stacy is a popular girl, so she gets text messages all the time. As the professor rattles on and on about things Stacy already knows, she takes her phone out and reads some of the messages.

“Babe, there is something I want to talk about. Look, I don’t think I’m ready to settle down and be in a serious relationship. I care about you, but I need to be focusing on other things now. Maybe sometime down the line, we could be together again. I’m sorry. Goodbye, Stacy.”
Sent at 7:13

Overcome with emotions, Stacy quickly exits the classroom and heads back to the restroom close by. After finding a free stall, she sits down, and starts tearing up. At first, she can keep it together and stay quiet, but eventually it becomes too hard to hold back. Stacy begins to loudly cry

While Stacy has had many boyfriends, Boyfriend was easily the one she was with the longest. She even stayed loyal to him, but even though she tried so hard to make this work, it still ended like this.

After a few minutes, she is able to compose herself a bit and exits the stall. She fixes her makeup and heads back to class. While she is heartbroken, she doesn’t want to completely skip class.

However, before she can get very far, there is some commotion coming from one of the classrooms she passes. These classroom doors do not have any windows, so she couldn’t see anything. Not wanting to interrupt another class, potentially embarrassing herself, she keeps walking to her class.

As she gets to her class, she notices something strange. All the students and the professor are gone, but most of their belongings like backpacks and water bottles are still where they normally would be. Stacy checks her phone’s clock.

“It’s only 7:32, where is everyone? Did the professor let everyone out early? Or maybe it was a mix between a lecture and lab today? I don’t remember reading about that on the schedule for today.”

Stacy decides to start heading for the Lab located on the other side of the building. On her way there, she once again passes by that class with all the commotion from earlier. Things have gotten much louder, and suddenly, the door swings open. Tons of students start pouring out of the room trying to run as fast they can away from here.

While this frightens Stacy, she also sees some injured students near the doorway. She quickly calls for an ambulance and pulls out her first aid kit to start treating them. Before she could make any real progress in treating their wounds, another student starts slowly walking towards the exit.

(1/2)
>>
He seems injured too, but also a bit dazed. Maybe he was high or something.

“Are you injured too? Don’t you worry, I will help in just a moment. Let me finish up with this guy first, and I’ll be right there.”

He seemed to ignore her and kept walking slowly towards her. In then slumped down and started to bite the man she was trying to help.

“What the fuck are you doing? Get off of him!” Stacy tried getting the man off, but it was no use. He was not coming off. Stacy was about to call the police, but then another “man” started taking bites from another injured man.

“W-What the hell... I don’t think I should stay here- Ah!” Stacy stands up and slowly starts backing up until she bumps into something. She quickly turns around.

In front of her is another one of these weird guys. It looks like it wants to grab her. Luckily, Stacy is much faster than he is, and she bolts out of there. Out on the courtyard, there seems to be even more of these things.

Stacy needs to get out of here and fast. She doesn’t have a car and her university is in the middle of the city, so it would be best to stay at the university for the time being.

Where should she go?
>Student Union building. This will have restaurants and emergency services.
>Dormitory 1. This is the dorm that she stays at. She lives on the fifth floor and there is a working elevator.
>Library. At this hour, there won’t be many students. But there are some basic amenities like a coffee shop.

I will now show Stacy’s new ending criteria.
True Ending: Find a safe place off-campus to survive either with a group or without.
Happy Ending: Find a group to survive with safely on-campus. No more than 3 of her friends can die.
Okay Ending: Find a group to survive with safely on-campus. More than 3 of her friends must have died. OR survive alone on-campus.

I will leave the voting window open until 6PM PST (about 4 hours and 20 minutes from now).

(2/2)
>>
>>4555550
>Dormitory 1. This is the dorm that she stays at. She lives on the fifth floor and there is a working elevator.
Can we find a new boyfriend now? Is there a bonus for ending with one?
>>
>>4555550
Were the injured people unconscious? It sure seemed so from the lack of struggle.

>Student Union building. This will have restaurants and emergency services.
>>
>>4555570
>Can we find a new boyfriend now
If Stacy seduces the same man three times, I will give her options to get in a relationship with him. However, romance is not a focus of this story or any others in this quest. Please do not go into this expecting this kind of experience.
>Is there a bonus for ending with one
No. However, it can make getting each ending easier. The boyfriend could make it easier for her to escape for the true ending or he could help her try to keep her friends alive for the happy ending for example. Getting a boyfriend should be viewed as a means to make her story easier, and not the main focus of her story.
>>4555612
Yes, they were unconscious. However, they are now goners. Luckily, they were not Stacy's friends.
>>
>>4555550
>Student Union building. This will have restaurants and emergency services.
Most people should be here
>>
No more votes!

>>4555612
>>4555771
2 votes for "Student Union building. This will have restaurants and emergency services."

>>4555570
1 vote for "Dormitory 1. This is the dorm that she stays at. She lives on the fifth floor and there is a working elevator."

Writing now!
>>
Stacy decides to head to the Student Union since that’s where most people would be and that’s where the emergency services are on-campus.

“Hopefully, everybody is safe.” She thought.

Stacy made quite a few friends in college, but she had four close friendships in total: Jane, Jacklyn, Paul, and Cathy. While that may not sound like a lot, she treasures each one of them. They are family to her.

Two of her closest friends, Paul and Cathy, did not have early courses, so they always went as a couple to the Student Union to grab breakfast. She knows she can find them there. Jane would just be sleeping in at this time in her dorm next door, and Jacklyn would be studying at the library.

On her way to the Student Union, Stacy frantically group messages everyone to tell them what’s going on and to find where everybody is. Considering the circumstances, it may be a while to hear back from any of them.

Stacy then bolts to the entrance but is greeted with locked doors. The windows are covered with cloth, curtain, and wood, presumably to not let the zombies see inside. In one of the windows, a message reads: No entry. While we hope for your safety, we cannot risk zombies getting in.

“Zombies? Is that what these things are? I though they were all killed a month ago?”

As Stacy ponders what to do next, the horde of zombies in the courtyard is growing restless. There aren’t as many people outside to hunt as there was 10 minutes ago. Luckily for them, they spot just what they were looking for in front of the Student Union, food.

The zombies start to inch closer to her, but Stacy decides to take drastic measures. She runs the opposite side of the courtyard, hides in some bushes, and sneaks away with none of the zombies noticing where she ran off too. She is a fast runner and zombies are very slow by comparison. However, this was a very risky move and don’t expect it to always work. Zombies may be stupid, but they can learn from tricks over time.

Stacy is able to sneak around the multiple buildings in the courtyard and hide away from the zombies. Eventually, she makes it to the back of the Student Union building to try the back doors. It looks like they haven’t fully barricaded them yet.

It seems that they ran out of wood and nails to fully seal these doors, so Stacy takes this opportunity to try to get in. However, there is a student who was standing guard, and he sees Stacy trying to get in.

“Who’s there? You don’t seem like a zombie, but we are not accepting new people. For all we know, you could be infected or trying to trick us somehow. You’ll have better luck elsewhere. Now, beat it!”

(1/2)
>>
The student is clearly nervous, and it is a wonder that they even allowed just one person to guard this set of doors. They must all be busy with other things. Before Stacy gives up and leaves, she recognizes this student. It was the guy who was staring at her earlier.

“Wait, I’m from the same class you were just in earlier. Remember me?”

The man takes a good look at her and he realizes who she is. He has a crush on her and has been passing her glances and stares each day in class. She even winked at him earlier. He has thought about her more than he would care to admit.

“Y-Yes, I remember you. B-But I can’t play favorites. You can’t be here!”

Stacy, sensing the clear hesitation is his voice thinks she could easily charm him into letting her in. He would be a very easy target for seduction.

What should Stacy do?
>Seduce the man so she can be let in. Paul and Cathy are more than likely here, so Stacy will do anything to see if they are okay.
>Give up and go somewhere else. There aren’t any following zombies, so maybe she could sneak somewhere else.

I will explain the seduction mechanic a bit more in-depth if the option to seduce is chosen.

I will leave the voting window open until 11PM PST (about 4 hours or so from now).

(2/2)
>>
>>4555975

Going near the campus police seems like a disaster, why are we going to the place they are most likely to be located at? I wish I was here before this choice was made but I had stuff to do...

>Give up and go somewhere else. There aren’t any following zombies, so maybe she could sneak somewhere else.
>>
>>4555975
>>4555995


Wait, we have friends here? Hold up, let me change my vote:

>Seduce the man so she can be let in. Paul and Cathy are more than likely here, so Stacy will do anything to see if they are okay.

We gotta risk it for the biscuit, boys.
>>
1 hour left. Get your votes in everybody!

I tend to not like having one single vote decide something like this, so if there are no other votes, I may extend the voting period to whenever I am free tomorrow.
>>
I think I will extend the voting window until 11AM PST (about 12 hours from now).
>>
>>4555975
>Seduce the man so she can be let in. Paul and Cathy are more than likely here, so Stacy will do anything to see if they are okay.
>>
>>4556250
>>4556256

There's your second vote, QM. No need to waste time.
>>
>>4556266
As much as I would like to continue, I need to go to bed. I'm sorry, but the next update will need to come tomorrow. I might as well leave the voting window open until then. I apologize if the timing is inconvenient.
>>
>>4555975
>Give up and go somewhere else. There aren’t any following zombies, so maybe she could sneak somewhere else.
Yes,our friends are inside. But this guy has a crush on us, and if we seduce him he will think we're his girlfriend now and are beholden to him. This will lead to trouble later.
Also, while two of our friends are inside, two are not. This place at least looks protected, while the other two friends might be in danger and need our help.
>>
>>4556273
+1
Hope our friends will message us in time.
>>4555995
Same, had I been here earlier, I'd go to library. That girl is probably not aware of apocalypse and still studying.
>>
>>4556256
+1





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