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The sentient mice struggle in the harsh world of predators and unforgiving seasons. Thus Mouse Knights were born. The mouse territories are troubled, weasels raid food caravans, cats and owls demand tribute, and poor mice fall prey to false idols. But Mouse Knights stay true to the One Faith, and fight for their territories and fellow mice.You are one of these Mouse Knights. Roll 2d6 for each attribute. You may then swap any two attributes.>STR: Physical strength and endurance>DEX: Speed and agility>WIL: Strength of will and charisma
Rolled 6, 4 = 10 (2d6)>>4384566Rolling for strength
Rolled 6, 3 = 9 (2d6)>>4384566>>WIL: Strength of will and charisma
Rolled 3, 3 = 6 (2d6)>>4384566Guess I'll roll Dex.
>>4384576>>4384572>>4384577Damn. We're bad ass.
>>4384586We got charisma, muscles to back it, and a decent amount of dex. I'm just happy we didn't get anything below a six
>>4384572>>4384576>>4384577STR:10DEX: 6WIL:9You are a strong willed and hearty, albeit heavy, mouse. Mice have many jobs and always have a backround before becoming a bonafide Knight. You were...> Son of a recently deceased captain, who crewed a cargo raft that disappeared without a trace> A Gambler, who went too far and lost everything> A Sparrow Rider, a job with a high death rate, even among mice> Write inYour choice of past will influence your inventory, friends, and enemies.
>>4384593> A Sparrow Rider, a job with a high death rate, even among miceWe are no stranger to death. We had the strength to hang on and the courage to brave flight.
>>4384593>A Sparrow Rider, a job with a high death rate, even among mice
>>4384593> A Sparrow Rider, a job with a high death rate, even among mice
>>4384596>We are no stranger to death. We had the strength to hang on and the courage to brave flight.Being a Sparrow Rider is hard. You could have gone to Pigeon Riding School like your father, but you wanted more. Instead of delivering news or transporting rations, you beared hard against terrible winter conditions to deliver reinforcements to the frontlines. Your poor sparrow was constantly overloaded by a third of it's max capacity, the mice reinforcements riding it wearing heavy armour and carrying oversized weaponry. Sleep didn't exist for your sparrow and you and you both were lucky to get a nibble of rations before flying again. The fatigue got to your sparrow and she crashed with several Mouse Knights on board, the crash killing your sparrow and three Knights on impact. You and two others only survived the bitter cold night. By morning, a pigeon patrol found you and returned you home. The events in that one night changed you and you decided to become a Mouse Knight for the mice you couldn't save.Gained skill>Avian RidingGained items>Goggles>Rations>Needle (Light weapon)What is your name, brave Knight?
>>4384624Jerry of course
>>4384624AngusI like Redwall, btw...
>>4384634Jerry is a bit on the nose, how about the derivative of it, Gerald?I got it, Jerald Thomas!See what I did there?
>>4384625Welcome to The Mouse Knight Order, Nibbles.It's a good thing you quit Sparrow Riding when you did. Deaths have skyrocketed unbelievably high. The number of sparrows that could be beared were reduced to single digits. Ambushes, through the weasel's Crow Riders or their superior archery, have decidely won in the war of the sky. But this year's winter became unbearably heavy, and not even the weasels crows or arrows could pierce the winter wind, effectively winning nothing. But the war between the mammals wasn't over yet.Your succesful track record in flying had not gone unnoticed. You are tasked with protecting and leading a caravan delivering tribute to a Great Horned Owl. A great honour, even if it is slightly demeaning for all mousekind to bend the knee. For every warrior protecting the caravan, which is to say, upstart and over courageous beetlefarmers armed with sticks, there is one follower. They include torchbearers, scholars, interpreters, and labourers. Your caravan is forty strong, twenty warriors and twenty followers. >Caravan Inventory 6/6>Rations>Torches>Tribute (Rations)>Tribute (Rations)>Tribute (A large bag of pips) (Currency)>Tribute (A large bag of pips) (Currency)The journey will be dangerous. The path up to you. Where do you begin, Ser Nibbles?>A forced march through the snow and up the hill. While exhausting, getting to the owl will be quicker and therefore safer>A carefully planned path using whatever shelter possible. It will be slower, but your caravan won't suffer exhaustion
>>4384657>A carefully planned path using whatever shelter possible. It will be slower, but your caravan won't suffer exhaustion
>>4384657>>A carefully planned path using whatever shelter possible. It will be slower, but your caravan won't suffer exhaustion
>>4384661You curse yourself as your mental map of the territories in the air is impeccable, but useless on the ground. You will need a local guide to help you plan the path, and they cost a pretty pip.Surely the owl wouldn't notice some pip bags being lighter than usual? >Pay the local guide to plan a safe path>Plan the path yourself through a borrowed map and guessing>Write in
>>4384672>Plan the path yourself through a borrowed map and guessingAre you taking the first vote or majority?
>>4384678I'll wait a little bit for majority :)
>>4384672>Write InAsk one of the scholars for assistance with the maps
>>4384672>Write inAsk our superiors for funds to make this trip. It is within their interests for the tributes to make it there on time and without complications.
>>4384682I like this one. Make use of the resources at our disposal.
>>4384682While the scholar haughtily remind you he is no simple guide mouse but a mouse with great intellect and the ability to read and write, an impatient flick of your tail reminds him of who's boss.>You caravan travels successfully and doesn't suffer exhaustion! >Nightfall arrives, the air chilling to the boneThe Great Horned Owl expects tribute within two days and one night. You are a day and a night away.>Make camp and rest>Force march the caravan through the night and risk exhaustion
>>4384701>Make camp and rest
>>4384703You take easy and let some poor sucker take your night watch>Nightfall passes and morning comes. Not a cloud in the skyYou are shoved awake by one of the warriors. His whiskers shake as he tells you he's convinced he saw weasel eyes in the darkness that disappeared as quickly as he noticed. He whispers to you an elebrate story of weasels spying on the caravan and setting a trap ahead. >"I swear on me tail, Ser Nibbles! Those weasels have us in their trap, they do!">Sounds like someone fell asleep on the job and had a lame nightmare. Follow the path normally>Take the warrior seriously and take a longer route to the owl, avoiding the trap>Write in
>>4384712>>Take the warrior seriously and take a longer route to the owl, avoiding the trap
>>4384712>Write InTake the normal path, but stay on alert and send someone ahead to scout
>>4384712>>Sounds like someone fell asleep on the job and had a lame nightmare. Follow the path normally
>>4384734Support.>>4384566Redwall/Mouse Guard quest? Awesome!
>>4384734The strength of your caravan is only strong as its weakest warrior. Losing one leaves a follower undefended. Knowing that, are you willing to risk your caravan's fighting strength? If so, there is the question of who to send.>The mouse who warned you. He is youthful and has all the traits that come with youth. Naive but the fastest in your troop>The oldest and most respected warrior. Nearly two years of age, his breadth of experience balances out his slower pace>Any warrior among the caravan will do, they all have some experience in scoutingYou always can back out of this choice and choose between moving forward regularly or taking a long way around to avoid any possible traps.
>>4385277>The mouse who warned you. He is youthful and has all the traits that come with youth. Naive but the fastest in your troop
>>4385277>The oldest and most respected warrior. Nearly two years of age, his breadth of experience balances out his slower pace
>>4385277>>The mouse who warned you. He is youthful and has all the traits that come with youth. Naive but the fastest in your troop
Oh hell yeah. >>The mouse who warned you. He is youthful and has all the traits that come with youth. Naive but the fastest in your troop
>>4385277>>The oldest and most respected warrior. Nearly two years of age, his breadth of experience balances out his slower pacehe's an old mouse whos occupation kills young mice.
>>4385277>The mouse who warned you. He is youthful and has all the traits that come with youth. Naive but the fastest in your troop>The oldest and most respected warrior. Nearly two years of age, his breadth of experience balances out his slower paceNever send someone to scout alone, jesus christ guys, know your tropes.
>>4385348>>4385403You learn the old mouse's name is Goodwill. He happily accepts the role of being a scout. After all, being recognized by a Knight is worthy tale to tell young grandpups. Goodwill puffs his chest and sets off ahead of the caravan. The caravan only travels for a good twenty minutes before Goodwill returns to you with a report. It's good he came back alive and well, but he brings bad tidings.>"Ser Nibbles, I saw no weasels but wild mice. They're a smaller group than our caravan. They don't seem to have an ambus prepares, but you never know with wild mice.Wild mice. The words make the caravan mice in earshot fur bristle with hostility. Your experience with them with them is minimal as wild mice don't fly. You ask a scholar what relations wild mice have with the Knight Order.>"They claim no territory beyond the temporary encampments they make. They have no flag and have cultist beliefs such as working for queen bee's or believing in giraffe's."The scholar snorts.>"Speaking with bee's is like trying to get water from a rock, and no mouse has ever seen a giraffe. Be warned ser, wild mice are aggressive and accept no one but their own kind."It's one thing to fight fang and claw against weasels, but putting your needle hilt deep into your own kind... the idea upsets your stomach.>Take the long way around and avoid the wild mice>Continue your current path knowing there will be conflict between your caravan and the wild mice encampment ahead>Write in
>>4385736>Take the long way around and avoid the wild miceLets not get even more traumatized than we already are.
>>4385736>>Continue your current path knowing there will be conflict between your caravan and the wild mice encampment ahead
>>4385736>Take the long way around and avoid the wild mice
>>4385736>Take the long way around and avoid the wild miceWe're not ready to become a kinslayer... yet.
>>4385746You take the long way around, catching a glimpse of the wild mice. They are warriors no doubt, with warpaint and scars to prove it. It was easy to sneak around as they do not spot you.Nightfall arrives, and two choices are available once again>Make camp and rest>Continue travelling through the night, risking danger and exhaustionA reminder that you a very close to where the owl rests.
>>4386092>Continue travelling through the night, risking danger and exhaustion
>>4386104Every mouse knows as the day gets darker, more ouside dangers lurk and threaten their lives. Despite this, you convince the caravan to move during night.>"You are right, Ser Nibbles! The owl is only so far away now!"How will you travel through the forest tonight?>With torches ablaze to light our path>We will feel our way through the forest amd use our sharp instincts to lead usYou always can rest instead.
>>4386170>>With torches ablaze to light our path
>>4386170>You always can rest instead.Lets not push ourselves
>>4386249+1We're making good headway. Best not to get caught in some trap at night and get shanked
>>4386249>>4386688We're a knight, we know how to fight. No point risking arriving late.
You decide travelling through darkness was too dangerous and opt for resting. After delivering the tribute at the bottom of the tree where the owl dwells, the journey home went as well as one can hope for. You record a successful report, surely a welcome sight for the mice who push the papers. (You can not read or write and asked a scholar to write your verbal report down.)But, for your pay...Mouse Knights are an honourable faction, anyone can attest to that, but the knights have guarded a close secret from the public. Your leader, the so called "hundred weasel slayer", Ser Silvershield, is a terrible leader and an inept coward. He hands you your pay in a small leather pouch. You were promised two hundred pips, enough to repair all your snow drenched equipment and medicine for your aging father. His health deteriorates by the day. As expected of a mouse who has seen more than two winters, but it is hard to let him pass on. You haven't sired progeny, a rare sight for a handsome mouse like you. It would be a sad tale for your father to pass without meeting his grandchildren.But Ser Silvershield only hands you fifty pips. Barely enough to cover equipment repairs. >"S- sorry Ser Nibbles, but the Labour Union h-has been riding their taxes higher since the winter has lasted seven moons longer than it should... perhaps you should take it to the authorities."Ser Silvershield IS the authority. His voice gets smaller and smaller as he squeaks.>"Speaking of t-he Labour Union, they have another job for us. It's right here in the city, Stonberry, you won't have to travel far again. T-they offer a hundred and twenty pips. Annete will handle the paper work, just come back w-when you're done."Your choices:>Bite your tongue and take the job>"Where's the rest of my pay!?">Write in
>>4395720>Bite your tongue for now and take the job but also check if the Labour Union did indeed raise taxes. If not check if other knights were stymied on their reward as well
>>4395786>>4395720Support. We aren't idiots.
>>4395786>>4396011>>4396551The mouse to ask would be Annette. As you approach her, she answers your question before you even ask. She rattles off various hogus bogus taxes such as "weapon continuity insurance", "father-is-still-alive tax", "navel and naval protection tariff". She stops when you get the point.>"You aren't the first one to wonder what's going on. They've been growing in power since there's no Knights to keep them in place."She flicks her tail.>"You want that job, right? About the Labour Union? Go to the Anthill Mine in the city. The union boss should be waiting for you. And before you go..."She motions you closer and closer until you can feel her breath and whiskers. She whispers>"Screw the union. Teach 'em a lesson."Annette then turns and leaves you with your thoughts.Before you go, you can make preparations. The blacksmith and spellsmith are convienently on the way. You quickly review what you have.SER NIBBLES====================STR 10DEX 6MIND 9HP (Hit Protection, not Health Points) 3/3PIPS 50/2504/6 INVENTORY SPACE====================NEEDLE (LIGHT WEAPON) O/O/X>The tip is dulled. Stop using it as a walking stick.LIGHT ARMOUR O/O/X>Wear and tear is showing. The emblem of Mouse Knights is still visible and can get you in places where others can't go, and leverage over bartering.RATION O/O/OTORCH O/O/OFinding everything to be where it's supposed to be, it's finally time to move.>To Blacksmith>To Spellsmith>To Anthill Mine (Labour Union)
>>4401304>To Blacksmith>To Spellsmith
>>4401304>>To Anthill Mine (Labour Union)maybe we could negotiate for them to maintain our equipment as part of the payment.
>>4401304>To BlacksmithLet's get our needle and armor in good order