OLD THREAD: >>40320700Pony maps, sprays, and micspam!Reskinned vanilla maps (with mares) by our very own anons!Come relive the heyday of pony TF2 with your friends from /mlp/!Visit our official website to check out the server info from your browser: https://mlp.tf/If you'd like a custom icon on the mlp.tf scoreboard, post your Steam ID and attach your desired icon in the thread.Server IP: tf2.15.ai OR 18.104.22.168:27015Password: check filenameMap downloads (extract the .bz2 file, then place the .bsp file in /tf/download/maps): http://mlp.site.nfoservers.com/server/maps/Player stats: http://mlp.gameme.com/Download demos from matches (request demos in the thread): http://mlp.site.nfoservers.com/server/demos/Website for making in-game sprays: https://rafradek.github.io/Mishcatt/Micspam guide: https://desuarchive.org/mlp/thread/38320443/#q38320875Guide to adding pony models to any map: https://ponepaste.org/9223Pony mod collection: https://desuarchive.org/mlp/thread/37462569/#37462590Pony model replacements with voiceovers: https://desuarchive.org/mlp/thread/39697428/#39701005Pony war paint texture mods collection: https://desuarchive.org/mlp/thread/39788496/#q39796303Having trouble with sprays showing up in-game? Put the following in the developer console: https://u.smutty.horse/mfwtrwijazh.txtGetting error signs instead of pony models? Download them manually here: https://github.com/EtraIV/SpawnPony (place the materials folder into /tf/download).Active hours: 7-9pm to 12-4am EDT (32-64 players)Custom MvM also available for early hours (42 player limit) and other gamemodes like Death Run or VSH for after-hours.This server uses a plugin that changes the stats of some weapons. See https://forums.alliedmods.net/showthread.php?p=2717299 for more info. All reverts except for the old airblast are active by default, and most reverts can be toggled in-game.Consider installing mastercomfig if you have frequent frame drops, bad hitreg, poor network connectivity, or are new to the game. See https://mastercomfig.com/ for easy installation. It is STRONGLY recommended that all players install some preset of mastercomfig since TF2's default netcode settings have not been changed since 2007.THERE IS NO DISCORD SERVER OR EXTERNAL CHATROOM ASSOCIATED WITH THIS THREAD. All information regarding the TF2 general is – and will always be – contained in these threads. Any post mentioning "the /mlp/ TF2 Discord" is a troll and should be ignored./vg/-style chatroom-posting is OFF-TOPIC and should be reported as such./mlptf2/ videos playlist (highlights, karaoke nights, Anon Fridays, etc.): https://derpy.me/73Z0j/mlptf2/ intro: https://u.smutty.horse/maqwtlmafwl.mp4/mlptf2/ New Years (2023 edition): https://u.smutty.horse/mlakpjgcooh.mp4/mlptf2/ 2-year anniversary: https://youtu.be/4fzG-WLKIycNo one is judged for being new to the game, and skill level across the playerbase varies.Join the fun!
>ART ANCHOR POSTThe next OP mare is Tom. Reply to this with your art if you want to have it voted on as being the next thread's OP art.
first for myself
21/64 on pl_poneo_b1
>>40330094Attention this is cute, that is all.
I want a consensus, did I miss?
>>40330110Are you on the lowest interp settings?
>>40330110yes you missed
>>40330112I haven't fucked around with interp, would that fix situations like this? It happens constantly
>>40330116Uh... yeah. If you're on default interp (100ms) you're playing with the netcode settings that were meant for the game in 2007, as stated in the OP.
>>40330116>Consider installing mastercomfig if you have frequent frame drops, bad hitreg, poor network connectivity, or are new to the game. See https://mastercomfig.com/ for easy installation. It is STRONGLY recommended that all players install some preset of mastercomfig since TF2's default netcode settings have not been changed since 2007.
I think maybe we should start planning on what we are going to do for thread #300. Any ideas frens?
>>40330110Summary:Shots 1-5: Clearly missed.Shots 6-9: Missed due to recoil (bad spray control).Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.Shot 12: Likely didn't actually fire because you were already dead.
>>40330123obviously gonna have to do some shitpost gaming that day maybe make another video
>>40330123Didn't we start planning for #200 on thread #190
>>40330123It will take us around 250 days to reach thread #300. I think it's a little bit early for that
>>40330130Yeah I guess your right. My bad
/r/ing Blonde Spooky Bone Stealer @pina
>>40330130How do you know
>>40330141/r/? im confused, i dont remember my 4chan lingo sorry
>>40330149It means requesting
I was wondering if I could get the art tag on mlp.tf.>>40326631 was my first submission. Do I need to post my steam ID like for icons?
>>40330154>>40330153>>40330152im retarded guys, i havent been on here in a while
>>40330159Yeah that's fine.
>>40330161aint no problem anon, we all start somewhere.
>>40330159>>40330165alright here you go https://steamcommunity.com/id/JustSketch/
19 on Prop Hunt
i got booted, wtfug
Rejoin, server back up
Sorry, Prop Hunt plugin had to be updated, it's back now.
10/64 on ph_laboratory_rc1
offer is still up, a strange l'tranger for a cute mare of your choice, fully drawn and such, only reason I'm not spending money for it is cause I'm saving up while I job hunt this week
sucking Big mac's big cockno homo
orchard blossom can grope me in the little filly's room
Look mom I'm on TV!
>>40330213I can get you one, if you're willing to wait for the 1 week 1 week trade restriction to expire
>>40330264already got it, but ill keep some sketch stuff open for /r/'s
Do you fags want to be in the /tf2g/ OP? We want different servers as the ones that are currently in our OP are either not 4chan related or shitpost our threads.
>>40330913not really this is a pony server for mares
>>40330913No, fuck off.
>Could install mastercomfig>But would fuck up all of the class configs and other shit I've tweaked and futzed with over the years since playing the gameAll I even want from it is just the network stuff really but apparently that's not a separate module.
can we get this mod?https://github.com/woisalreadytaken/RandomAttributesalso it was developed by someone named 42, might be 15's brother or smth xd
>>40330913No this is for horsefuckers only, no normgroids allowed.
>>40330913A better question is, do you even want a server in your OP that will ban you if you come off as not liking ponies or /mlp/?Also is fragmin's server dead or does it still exist
>>40330913I will be in the /tf2g/ OP
>>40330913Hard no, the last thing we need is other boards in here.
>>40330110It's hard to tell from the webm but are you sure this isn't just ping? You could've hit the shot succesfully client-side, but the server registered you as dead before your hit packets reached the server. It happens a lot on 100+ ping.
>>40330992Looks like it could be fun!
>>40330935cl_cmdrate 66cl_updaterate 100cl_interp 0cl_interp_ratio 1cl_lagcompensation 1cl_pred_optimize 2cl_smooth 0cl_smoothtime 0.01rate 100000put these in autoexec.cfg
>>40330935When I get home I can post my autoexec values, you can do the network stuff without mastercomfig.
>>40330935You don't need to not use it, it is possible to have class configs in mastercomfig. More details on this can be found on the website, I'm going to bet that the end result will be far more effective than anything anyone will give you here.
>>40330110You had your crosshair on him, then flicked off and fired.
>>40330913Fuck off and stay gone.
>>40330923>>40330926>>40330943>>40330998>>40331085>>40331196>>40331375Great, we'll add you in the next thread :D>>40331059Fagmins server is dead and the others are not 4chan related so /mlp/ would be the best option.
>>40331394Looks like jannies are going to have their hands full with invaders.
>>40331423Oh boy another ban wave
>>40331394You are not welcome and you will be banned on the spot>>40331423At this point I dont envy the jannies position.
>browse /vg/>browse /mlp/>play on every 4chan server fairly regularlyno one man should have all this power, and yet...
>>40331924Ok Fox the Undead
>all this kvetching about who can and cannot link the server or who is or isn't trans>meanwhile, 0/64I guess I'm playing factorio tonight instead
>>40331990I will delete the server tonight
>>40332014Nooo Dashie :(
>>40332014DOSH NOOOOOOOOO! >:(
I eated the server
don't worry niggas, the KGB will be in the server tonight to filter out the undesirables....
>>40331990>should I join the server......?>no, I will bitch about it insteadthank God we have chads populating the server every night when everyone else just waits like faggots
>>40332094>should I idle on 1/64 for two hours.......?>no, I will play another game insteadcry about it
3 on jump jurf
12/64 on pl_marewater_b6
>>40332212We swapped over to Marewater just now. Join frens!
>>40330084Big Mac bros...
25/64 on pl_bloodwater (stinky)
26/64 on pl_marewater_b6
>>40332227Still would every night
Please tell me if I am misperceiving things, but it seems as though respawn timers are added/dropped mid round, seemingly at random. If I have missed something, that would be good, because this is an obvious abuse of game integrity, and of power over that system.
>>40332363This is how respawns work in default TF2. If BLU pushes too quick red gets reduced respawn, if round timer gets lower RED gets longer respawn.
>>40330935the mastercomfig vpks are literally just packs of config files. unvpk them, copy what you want. or, use mastercomfig like a base which is what i do and add whatever you want to your autoexec, it will override mastercomfig defaults
>>40332370I should have clarified, I mean to say that I saw the respawn timers go from off (instant respawn) to on (respawn timer enabled) within a the same round.
>>40332363>>40332387It's a plugin for 32+ players, you probably caught it in transit between <32 and >32
>>40332398ohhh, that makes sense, thanks
>>40330084>filenamegod me too
>>40332401Yeah, respawn timers work differently depending on the player count, and for obvious reasons the edge case for >32 hasn't been worked out for the vast majority of maps, so a plugin fills in the gaps, so to speak.Message one of the coders if you have questions about it.
34/64 on pl_cashworks
36/64 on pl_mareward_b1
Actually thinking of waking up at 5am to play at server before going to job kek
>>40332455Server's active now though, hop on tf2
hop on marecock
>>40332480hop in a marecock
>>40332455>going to job
>>40332478Its jobbers time now
41/64 on pl_frostcliff
41/64 on cp_mannbase_rc2b
>>4033258741/64... it's low pop hours bros
>>40332607>Only 40 friends to play withwhat is even the point anymore
36/64 on pl_marecoast_b2
>>40331423Hopefully they get cracking soon a fair few of tonights denizens are literally straight out of /tf2g/
>>40332642Literally no one was from tf2g Callsign and/or Ghost
>>40332642name names pussy
>>40332646>>40332651I'm not going to be the one to start shit but a quick look at some of the unfamiliar names will quickly find they are in literal groups called "tf2g anime club" which is a pretty big red flag outside of a distinct lack of anything pony about them
>>40332659>"i don't want to start shit">explains that he wants to start shitok lmao
>>40332659So in other words, literally no one from tf2g tonight. Great, thanks retard.
>>40332642Say it in the server
Impregnating Twi's ponut rn
>>40332659>straight up lying at this pointlol seriously
36/64 on pl_humidity_rc5
Soon the mares will be real
>>40332779wacky drug post xD
>>40332779the rcmp would like to know your location
>>40332779those look like they taste like shit get some 'bellas or 'takes instead
>>40332781bruh im literally high!!!! lol!!!! this pony is sooooo me x3
>>40332785Kino 'ushroom taste, but those are not 'cylin fr no cap, ohio ass mushrooms w 0/10 gyatt
>>40332779why am I not surprised you're a druggy
REE, shadowplay hates sound on my pcVid ebony requested: https://files.catbox.moe/65pf7t.webmEpic play: https://files.catbox.moe/hdyung.webm
>>40332792>not doing a stab reversal on the sniperweak
>>40332799My brain blanked out. That's what I started typing, 'I could have stab taunted back'
I love my Derpy bind
>>40332807Zaifer how did you know
>>40332808I just did(this post is not sus)
>>40332808Hi Plain :D
>>40332808I'm not Zaifer, Plain
>she hasn't been around long enough to recognize regulars by typing style alonenewfag spotted
>>40332808That's not me Plain.
dark rainbow dash getting groundedhttps://files.catbox.moe/kxetmw.png
>>40332851POUNDED POUNDED POUNDED POUNDED
>>40332851dark rainbow dash when she gets the sex card during behavior card day
ok lads, im opening up a /r/ feel free to drop an idea, ill select the cutest one
>>40332872derpy sitting over a broken teleported with a wrench they cant pick up looking disgruntled hardhat on backwards, goggles around neck
>>40332872trixie refusing to eat a floor sandvich
>>40332872Nurse Redheart getting some restful sleep. She deserves it for working so hard!
>>40332872this image, but ponified
>>40332872Twilight Sparkle Horse Anus
>>40332872This with anypony.
16/64 on dr_simulacrum_v2fix
Classic old Linguini
hello hello server borked???
server died hours
Server back up rejoin
>>40332882here ya go doc!
>>40332992i can't take the phrase "so brave" seriously anymore kek, it just seems like mocking her
>>40332995sorry, my b
>>40332992Poor nursemare deserves some sleepy time
>>40333001it's just my brain, not your problem bro
>>40332992She literally worked her tail off
>>40333016>Disappearing hat>Disappearing tailWhat's with the Nurse Redheart sleeping curse?
>>40333004>t72bMe below the bed.
>>40332992eepy sleepy nursey!! I love her so much!!
>>40333042Goddamm can't even post this guy stuff without futa stuff coming up
>>40333067Even Hattsy thinks futa is hot.
i thought ghost was a futafag
Who is the most dominated player on the server? (I am not talking about dominant)
>>40332659I will join the tf2g anime club
>>40332992Same as >>40332995Brave and stunning
is this ghost?
>>40333183>Who is the most dominated player on the server?this but sexually
>>40333183me when i'm in a bad mood
>Want to do some sim2 runs in the morning when the server is dead anyway>Not allowed to nominate DR maps at that hour>Won't be able to play DR late at night soonFuck
>>40334158Just ask in the thread to change to dr and a janny will do it for you?
>>40334158It's on DR now
3/64 on dr_simulation_v1a
>want to do some jump_bomb runs in the afternoon when the server is dead anyway>not allowed to nominate non-dr maps at the current hour>won't be able to play jump maps later in the night eitherSneed
>>40334225can't you ask melodic? he's on the server
>>40334248>directly talking to someoneI just can't ok
>>40334230Melodic is a janny?
>>40334161>>40334182I'm at work now, but I'll remember that for another day.
>>40334305I will be the next janny
>>40334333mlp.tf is not the same thing as tf2.15.ai
Fellow equines, whenever I play on the server I'm getting 200-500 fps, but for some reason the game still feels slow and laggy. Is there something I'm missing? I have pretty much everything tuned into performance and my rig is decent, so what the hell is going on?
>>40334377You need to give more info than “feels slow and laggy.” What exactly is the problem? Does your mouse feel sluggish or like it’s being dragged through mud? Are you getting high ping? Are you getting microstutters? Is there a delay between when you shoot and when your shot fires?
>>40334447clean your room
>>40334447I'm glad I'm not a chudcel
>>40332779just get the chocolate bars next time. they’re just as efficient and actually taste good
>>40334479I’m sure theyre ok, but more expensive and I don’t trust them. Rather have good old fashioned shroomies>>40334447Just came inside to eat, but ill get a good pic with dashie and my popper bong
>>40334449No I'm serious, I know melodic actually has janny powers on the server but mlp.tf is a website that isn't even made by 15. (Unless I'm out of the loop and the creator of mlp.tf transferred ownership and control over to 15 at some point?) Assuming that didn't happen, it's literally a separate project, created by a separate person.If the https://mlp.tf website didn't exist, I could also see the argument that "oh it's a shorthand for the mlp tf2 server", but as it stands mlp.tf is literally a specific website, one which is very well known and very widely used in this thread so you cannot expect anyone to NOT know it when mentioned.So maybe the badge description is just wrong, but there is no reason why "admin on mlp.tf (the website not created, managed or administrated by 15)" would mean "is also admin on 15's tf2 server".
>>40334485the badges are literally there to show you player information on the server
>>40334491Your point being?
>>40334485The description of the server in the server browser is mlp.tf
>>40334500Prove me wrong, you can't>>40334506Unlike this anon who can, because he has more than two brain cellsFair enough then, that makes my autism very unhappy but I suppose it might be considered correct in that case
>>40334510>makes my autism very unhappy but I suppose it might be considered correct in that casebased retard
Can I get blue badge
>>40334412well that's my problem, I really can't tell or figure out anything definitive, which is why I'm asking as a shot in the dark at this point
>>40334447you are not white
I’ve been meaning to ask, how exactly does mlp.tf even work? As far as I’m aware we’re the only server on TF2 that has live scoreboard tracking, not even big servers like Skial or blackwonder or redsun have that, they only show the number of people connected.
>>40334533That's like going to a doctor and telling him that you don't know what's wrong with you, but may as well show up so he can diagnose you with something and hopefully fix you up.You have to tell us something more if you actually want your problem fixed.
>>40334622Checking "server info" in Steam in my friendlist gives me players' score for that server, so that's one way it might workSkial works by keeping people hooked with sunk cost from donations, not with actually useful features like a good website
>>40334651"Score" in the steam info isn't actually a player's score, it's actually the number of kills they have. Plus, Steam info doesn't tell you all the other stats like damage, healing, deaths, etc.
>>40334533It might be your monitor's refresh rate. Check if it's at its maximum value.
>>40334657Oh.Well in that case not my problem
>>40334622slav is a magician
what if next mare was screw loose?https://files.catbox.moe/2smxt8.png
>>40334377Software-related>use mastercomfig low>use mastercomfig launch options>dxlevel 81>high CPU priority>uncheck CPU 0 priority>disable full screen optimizations>set OS power mode to high performance>lower screen resolution>no hats mod>minimal custom hud>disable Steam overlay>update/install GPU driver>set GPU settings to performance mode>verify game files / reinstall TF2 / delete extraneous workshop items>install TF2 on an SSD>reinstall your OS (use this as a last resort, you have to reinstall TF2 even if you keep your files)Hardware-related>use a wired mouse instead of wireless (wireless mice are notorious for causing microstutters)>switch mouse USB port>check refresh rate of monitor is set to maximum>ensure CPU/GPU isn't overheating
>>40334447clean your bongs
>>40334447Do you have a hoarding disorder? Your living space looks like a junkyard.
>>40334646I don't know anon. I sometimes do this ans they sometimes find stuff wrong with me
been playing HOI4 a lot recently guys, and I'm thinking of the mares sent off to fight, all their friends, it makes me sad
Plap plap plap
>>40334959>>40335008dashfag wants a kiss bros
>>40334678You make a compelling argument.
>>40334678She needs tender love and care!
Is anyone getting on tonight? I've had a couple of cbd drops and feeling the after effects pretty hard, could be fun to hang and play tf2 high asf
>>40335272>Is anyone getting on tonight?We've played TF2 literally every night for the past 2.5 years
11/64 on br_battleroyal_72_v7
15/64 on pl_marewater_b6
I don't understand why more people don't use the backscatter, it works pretty well against the local heavy after taking care of his medic marefriend
>>40335336Because the Soda Popper and BFB are better
>>40335337That may be true, but have you considered the following:funny > effectiveEveryone notices BfB and SP, few regard the BSPenis ScoutI rest my case
>>40335336If you're in range to meatshot the heavy then stock is perfectly fineIf you're out of range of a meatshot then you can get a minicrit from long range without damage falloff but it's a fucking scattergun and still does pellet spread so you'll just sneeze on him, also the heavy will turn around after one or maybe two shots. Unironically shortstop is better at mid rangeIf you're in any other situation then stock is literally superior in every way
>>40335341Back Scatter is basically a meme unless you're exclusively going for flank picks, which makes it a less generalizable scattergun for most scenarios. That's why the reverted Soda Popper is universally agreed to be the best primary for Scout, followed by the BFB and Stock.
>>40335336the accuracy penalty is icky
>>40335272>cbd dropstoke fat rimmers from your bong like a real pony gangsta
Can we please remove the 20 second overtime counter on payload? It's so miserable.
>>40335513has there been a vote over this yet
>>40335517As far as I know there has not been a vote in the server
>>40335513cry about it ^:)made you look
>>40335513I like it though
27/64 on pl_hoodoo_final
>We're up to like 5 name/avatar fags nowCan we seriously put a stop to this? It was fine when it was just ghost and doctor, but it keeps getting worse and the thread quality is going to keep degrading. It is a cancer.
>>40335513switch to engineer, build sentry, and rancho relaxo
>>40335544Say it in the server fag
>>40335520well there we go
>>40335547Why? It's about the thread
>read regommendation that I use dxlevel 81, so i try it>negatively effects performance>Scheiße.jpg>must reinstall TF2 and let Mazdorcomgif choose my dxlevel because that's what worked last time in 2000BCE, and idk which It used>MezÞore-konmфiggue hath changed their webbensitten, unde now I do not knowe how to get the same resultten, unnde I muste figure it oute before I may get the same resulte as beфore>gnashing of teeth
>>40335549thank fucking GODMaybe pl will be playable without resorting to unfun spawncamping and/or engiestacking
Eating a McHayburger rn, pretty good stuff
>>40335577wtf end of the anorexia sleez era?
>>40335565Step 1: add "-dxlevel 81" to launch optionsStep 2: launch tf2Step 3: check that mat_dxlevel is indeed in 81 in consoleStep 4: quit tf2Step 5: remove "-dxlevel 81" to launch optionsStep 6: launch tf2You are done. Enjoy your free FPS you brainlet.
>>40335595I just don't know which dxlevel I was using originally
>>40335565why must she be like this
>>40335595>no cart/teammate/scottish bomb outlines>no battlepaintsnoty I'll pass
>>40335625Me on the left
>>40335544List them, pissbaby.
>>40335670doc, rdflaggot, ghost, sleezeoff the top of my head
>>40335690Me on the right
>>40335695Name the rdflaggot
>>40335700hmm... I shall call him "Joseph"
>>40335695don't forget woad
>>40334533If it feels like you have low fps, you might want to try disabling vsync and turning off any screen recording software you might have open.
>>40335695>forgotten as alwaysmaybe its a good thing
40/64 on pl_twosisters_a7
>>40334533GPU overheating due to throttling?You should clean your PC/laptop.
if youre pc is overheating, youve got too much porn you coomers
Applejack has so much cider
>>40335549>They set it to 15 secondsWhy even start a vote, then
>>40335719mares holding hot chocolate is kino
>>40335906Because 5 second overtime isn't fair if the server has 40+ people. Either 10 or 15 is ideal.
>>40335923Isn't this the exact logic used to implement the 20 second overtime that clearly people did not like
>>40335923The server does not consistently have 40+ players though. Even when the server does peak at 40+ players on a single evening, it doesn't remain that high a population for very long before the player count starts to gradually decrease in number again.
>>40335923What is the point of even putting 5 seconds on a vote as an option if its not actually an option. Even if you wanted to use this argument, 10 seconds was at second place! Theres no justification for 15 seconds.
>>40335930Also this Anon has a good point
>>40335923Your shitty overtime idea was outvoted, put it back to default
>>40335923how is it not? i thought more players on the server = less overtime necessary
>>40335923Why not just make the respawn time longer instead?
>>40335941>Why not just prevent people from playing the gameThat's a terrible idea, Anon. Nobody like sitting in the respawn queue with nothing they can do.
>>40335941That's retarded, people want to play the game
>>40335941Because that reduces the amount of time I get to play the game
>>40335930Because the person who made the vote isn't actually in control of that cvar
half the votes we do in the server, be it for changes or even maps, don't matter since the jannies just do whatever they want regardless
>>40335952jannies can't edit cvars
>>40335951This is the truth. I made the vote just for fun and to see opinions, I didn't actually have any power to change it. Also, worth noting that the vote got 20 votes but only 8 of them wanted it changed back to the default, which is nowhere near consensus. I think experimenting with 15 first is an acceptable compromise.
>>40335955Best I can do is 10 seconds
>>40335955We voted to change how crits work with less consensus. This is a non-argument. 15 is not a compromise. It's clearly ignoring the problem.
>>40335955It got 8 votes for default, and 7 for 10. It DOES have the consensus of it SHOULD be shorter.
Here's my offer. I'll invest in your vote for the change in overtime NOT for your majority vote, but for a compromise of 15 seconds with 3% equity in the longer matches that comes from it.
>>40335961i still want the "remember my choice" thing to come backi will never ever vote to disable crits on purpose. every time i voted to disable was an accident
>>40335966same, it makes the results go one way less consistantly only by introducing human error into the equation, its frustrating
The fact that we're able to discuss and alter this overtime limit is actually a good thing.When Valve implemented the 5-second overtime rule, that was when they had intended TF2 to be capped at 24 players maximum. If there are only 24 players or fewer, then even a 5 second overtime allows for some crazy pub push comebacks to win the game. But when the server population reaches 32 or above, that's when those exciting pub pushes are always thwarted by the horde of red players spawning at the same time. If the overtime is kept as a constant 5 seconds no matter how many people are on each team, the chances of a pub push happening dwindles as the server pop increases.So, we've experimented with a 20 second overtime limit for super high pop games, and while this has led to a lot more exciting last second pub pushes, a number of people have also expressed that it feels unfair to the red team. But the good thing is that this means that there is a sweet spot between 5 seconds and 20 seconds that will allow for those exhilarating pub push moments that we love so much while not making it overly oppressive to the defending team.I think changing the overtime timer as a function of players on each team is the best solution. For example, if the match is 12v12, then keep it at 5 seconds. If the match is 16v16, bump it to 10. If the match is 20v20, bump it to 15, and so forth. Thoughts?
>>40335955>dashflag>I thinkI preemptively disagree.
i am removing overtime
29/64 on pl_parking_b3
>>40335974The last time we "experimented" on this it caused problems day 1, we were told that we should leave it for at least a week at least just to see how we feel about it. Its been like this for about a month. The vote was overwhelmingly in support of lowering it to the 2 lowest options. With only about 3-4 people even voting for 20. 15 is being treated as a compromise, which is disingenuous when its clearly just obfuscating for someone who strongly prefers the long timer. We've already done the experiment around 4x longer then we were told it would last. So I'm really not interested in hearing about further experimentation when we voted to lower it and got a consensus towards the bottom two, with the lowest being the victor.
>>40335974>"exciting last second pub pushes"It has never been one of those. It's extremely drawn out overtimes that devolve into engiespamming / spawncamping with phlogThis is none of those. Stop attempting to justify this.Even if your match gates were implemented, that still runs contrary to how the game actually works: MORE people means MORE chances to extend the overtime by touching the cart, never LESS. This argument makes no sense whatsoever.
anyone got a blondy ref? I wanna draw her todayi appreciate it guys /)
>>40335990>It has never been one of those. It's extremely drawn out overtimes that devolve into engiespamming / spawncamping with phlogAm I the only one who actually likes this and finds the overtime stalemates really fun
>>40336000Yes, on payload. If you want that, play 3cp/5cp.
>>40335974I wager 20 would feel a lot better if we didn't have the reverted DR. That was the main culprit behind 5+ minute long overtimes. A spy suiciding the cart constantly with 90% DR and invisibility can't really be countered in any way.
>>40335923who is making these balance decisions against what people want
>>40336014Either 15 or melodic, unless there's a secret third with admin-level powers that I don't know of
>>40335994here >>40330141and here's her songhttps://www.youtube.com/watch?v=SSkP22e5mkothank you for considering her!
>>40336019/mlptf2/ has always been the forerunner of pub TF2, it makes sense that we'd experiment with it at least a little bit. I think this is a good thing.
>>40336022Its not a good thing because "experimenting" is just an excuse, the experiment isn't allowed to fail, and will continue longer then we were told it would.
>>40336022What the fuck does this even mean? /mlptf2/ is far from "public", and even if you're experimenting, experiments stop when they've clearly failed.
>>40336026We were the only community server to get 38 player plugin working without crashing, plus we're the only community server that has weapon reverts on that's actually populated every day. Plus we're the only server with a dedicated website that somehow shows a live scoreboard and a live 4chan thread plugin that announces whenever people post to the thread. No other server has these things.
>>40336026He means that this is the most innovative and also the best server in TF2's history and he and I both mean this unironically
>>40336024>>40336026This. I remember a post that was made back when the plugin was introduced that we would see how it impacted gameplay for a week and then readress it if necessary, then we just kinda never did
>>40336028party /v/an did 38+ without crashing and the live 4chan plugin before /mlp/ did though'ver
>>40336034literally what even is that and how is it relevant to this discussion
>>40336034Neither of this is true
>>40336028>>40336029Okay, those are technical experiments that clearly worked. This is not a technical experiment. This is a gameplay edit- and by this logic you're admitting the only way that it would be returned to 5 seconds like we voted is if it crashed the server- the only way other plugins have been removed.
The only other solution I could have think of is to introduce sudden death.https://wiki.teamfortress.com/wiki/Sudden_Death
>>40336034Is the party /v/an online every day? I thought that was weekly.>>40336039Sudden death is already on the server, for CP maps.
>>40336041just on weekends
>>40336039How about, and stay with me here, PUTTING IT BACK TO DEFAULT, A THING NOBODY COMPLAINED ABOUT WHEN IT WAS AT DEFAULT.
>>40336046Lack of complaints doesn't mean it can't be changed for a better server experience. Having more exciting matches occur on the server is a good thing.
>>40336048It can be, but it clearly wasn't. An overwhelming majority agreed when it was voted. 75% of players said 10 seconds or less, and more than half of those said default. It is not exciting nor is it a benefit to put it at 20 or 15 seconds.
>>40336048You have been told repeatedly that people do not find this more exciting, the "compromise" we're being offered is leaning towards less then 2/3rds of the people who voted. Hearing every option for change except the one people want isnt reasonable, its aggravating
>>40336050Let it stay at 15 seconds and see how it plays out. A single spy won't be able to respawn and bumrush the cart again within a 15 second span.
>>40336036>derpy flag>is retardedpoetic
>>40336048>better server experienceYou're delusional. Everyone is telling you the timer being above 5 makes the experience objectively worse.>m-muh playercountsMore players = more opportunities to reset the timer = the timer must be shorter, not longer. Capische?
I like the long overtime its fun!
>>40336053NO. DO NOT. THIS IS EXACTLY HOW THE 20 SECOND TIMER STARTED. "LET'S JUST TRY IT" IS A LIE, YOU JUST WANT TO CHANGE IT FOR NO REASON AND KEEP IT BECAUSE YOU THOUGHT OF IT.
>>40336055>More players = more opportunities to reset the timer = the timer must be shorter, not longer. Capische?actually itsmore players = more meat walls = harder for one player in an uncoordinated team to slip through and touch the cartalso, defenders spawn in waves which makes it even harder for attackers
>>40336055>More players = more opportunities to reset the timer = the timer must be shorter, not longer. Capische?You're retarded, it's the oppositeMore players = more defenders = harder to touch the cart to reset the timer
This is stupid. Can we just go back to 32 max players?
where the fuck is 15, he needs to remove the fuck out of the retard fucking with timers>>40336069bonkdead ringera "coordinated" team would just push the cart normally, and uncoordinated one deserves to losesxkkk
It makes total sense to make the timer 15 seconds instead of something shorter.>Valve balanced the game with the idea of 24 players being the maximum on a server>32 players alone warrants a higher payload timer>40+ players warrants an even higher timer>payload timers should increase exponentially with the number of players to ensure fairnessergo it should be 15 seconds
>>40336080>15 joins for once>timers begin to changehmmm
>>40336080>bonklol. a bonked scout can't push the cart, and good luck standing ON the cart with 3+ sentries, 3 demomen, 3 soldiers and 3 pyros knocking you back>a "coordinated" team would just push the cart normally, and uncoordinated one deserves to losethese are pubs. and attackers are supposed to have advantages over defenders on purpose. such as reduced respawn timers and overtime because it's a lot easier for defenders to coordinate around a single point of defense with sentries and such.
it should be 20 seconds on maps i like so they last longer and 5 seconds on maps i don't like
I don't know why we're arguing at all, it's clear 15 has his grand idea and doesn't care how it actually affects the game. He's the only one that can change it, and by default must be the one arguing for it the hardest. It's why despite being the voted in option, it wasn't changed back to 5, and why there wasn't a real compromise with 10.
>>40336107Ok Fox the Undead
>>40336090>and good luck standing ON the cart with 3+ sentries, 3 demomen, 3 soldiers and 3 pyros knocking you backUncoordinated. Teams. (blu in this case) Deserve. To. Lose.If you want blu to win payload more often, play medic and find a heavy to be stuck halfway up arse of (or vice versa), instead of being a sore loser trying to screw up the game for everyone.>are supposed to have advantages over defenders on purpose. such as reduced respawn timersThey already do have those advantages.Overtime is not normal gameplay time. Overtime is "you already lost the game, but here's your pity chance to organize and push through". ONLY SORE LOSERS WANT TO EXTEND OVERTIME.
>>40336107I'm arguing for extended overtime and I have no power to change it. I genuinely believe that having longer overtime made the games more fun.
>>40336118Sure, you want that, and sure, theres about 4-5 people who like the long timer. But with 15 votes for the lower end of the scale, we have a consensus it should be lower and that most people disagree that it is fun.
>>40336118Remove normal cart timer entirely (i.e. if you're not pushing, it's rolling back). It'll give the same desperate fight "fun" you crave without making reds unable to win.
>>40336124Are you retarded or did you think you actually had a clever point here
>>40336127No, what's the issue with it? It's all the same problems, but in the opposite direction!
>>40336136Here's your flag
22 on Death Run
Another thing, once again ignored by the mods: The overtime timer affects cart rollback. This means effectively the cart will never roll back during normal gameplay. You know what else that leads to? Overtime will be at last. Every. Single. Time. If anything, you're heavily removing any tension or excitement that can come with capping a point for more time.
>>40336116nah it makes total sense to give attackers an advantage because defenders win more the more players there are.
>>40336148>The overtime timer affects cart rollback.it doesn't. it's two completely separate timers, one doesnt affect the other
>>40336148It literally does not, you stupid fucking retard. tf_escort_recede_time and tf_escort_recede_time_overtime are two separate, unrelated commands. Get your facts straight before you claim shit you don't know anything about.
>>40336148Shut the fuck up Fox the Undead
>>40336149This. In low pop games, BLU is almost always expected to win. This reverses as there are more players on the server, with RED winning most games on 40+. It absolutely makes sense to extend the overtime timer for those situations.
>>40336159This is what people don't get.More players means more sentries. More players means less coordination. More players means individual picks are unimportant. It takes insane coordination for attackers to break through a 20+ player defense. I really don't see what's so wrong with increased overtime.
>>40336162>I really don't see what's so wrong with increased overtime.People are fucking retarded and think any sort of change is a bad thing. It's good that the people who are actually in charge of changing the cvar don't listen to the reeing of the masses.
>>40336164>Its good that they're lying to us because I happen to agree with a minority position
>>40336164>It's good that they agree with my shit opinion, because I don't care if it negatively affects the majority of players!
Not a big fan of Melodic im 95% sure using admin chat to hide his username while berating people
>>40336169Nah it's me, not Melodic
>>40336169Melodic is a good guy, fuck off.
>>40336159Marewater and fifthcurve are the only red favored popular payload maps and marewater is the only payload map more often played at low pop than not, every other pl map is ~60% blu favored on average
>>40336169And here you are hiding your username to berate someone
>>40336149>>40336159>defenders win more the more players there are>BLU is almost always expected to win. This reversesShow stats from BEFORE the overtime change.>>40336162>I really don't see what's so wrong with increased overtime.see >>40336080
>>40336180>Show stats from BEFORE the overtime change.It's not about stats, it's literally how the fucking game works. Less players on payload = blu advantage, more players on payload = red advantage, it's not hard to fucking figure out.
>>40336176Not that anon but the constant talking in admin is fucking annoying. Just say that shit normally.
>>40336187Maybe because Callsign wouldn't listen otherwise? He's been doing this shit forever and even though people have told him to quit it he doesn't fucking listen.
>>40336191Defending the clear admin abuse, are we?
>>40336187jannies can talk in admin chat
>>40336194>admin abuse>oh nooo someone told someone to stop being an annoying faggot! admin abuuuuse!!!!Sometimes I wonder why you sensitive fags are on 4chan.
I have not personally been present for a payload game in which the 20 second timer has prevented a clearly dominant red team from winning, although, it does allow blu to cheese out some wins they wouldn't've have otherwise gotten. I think a way to help mitigate this would be to have it so that bonk scouts could not reset the timer (maybe this is already true, I have not seen), and perhaps the cart could have to be interacted with for 2 seconds during overtime in order to trigger a reset, still giving blu a period to close out a win, while allowing red a reasonable window to deny the payload in a situation where they've clearly "won"
>>40336203>bonk scouts could not reset the timerThey can't reset the timer
>>40336191Doing what shit?
>>40336204cool, thanks for clarifying.
Complaining in game lasts a few seconds. Complaining about someone in the thread lasts forever and increases the chance of getting dogpiled with complaints. Personally I would prefer yelling at me through admin.
>When you nut but mare keep on sucking
>telling someone to quit backseat jannying by a janny is "admin abuse" nowBruh you guys are fucking retards
>>40336186this is the case when you ignore the instant respawn plugin, see>>40336186the stats of marewater, the only pl map more often played on low pop, show instant respawns on defense far outweighing the natural advantage blu has on low pop. If we assumed that the stats from the other pl maps, which are more often played on high pop, were all made post-overtime extension then we could assume that the overtime extension is far outweighing the natural advantage red has on high pop payload. We know that these stats include games before the overtime extension, but that would only show that whatever advantage in winrate red may have originally had on these maps before has already been overtaken by blu's advantage.Blu having a natural advantage on low pop and red on high pop is true, but rather than even out the winrates both of these plugins seem to be creating a larger winrate disparity than without them. Most agree instant respawns are fun on low pop, but the argument that either of these actually improve balance doesn't seem to hold up from what I can tell. The only real argument, and definitely the more important one, is if it improves the fun for the majority
>>40336204>>40336206They can reset the timer the moment bonk wears off. And you like to pretend that reds have 6000000 defenders all sitting on the cart with pyros holding down M2 and sentries galore, but if you ever actually played the game, you know that the primary reason reds lose is that they ALL run away to the great unknown instead of gluing their ass to the cart or last point. This does not improve if the overtime is longer, if anything, it gets worse.>>40336186>having more blu players that can reset the timer means red is advantaged!!>>40336203>could have to be interacted with for 2 seconds during overtime in order to trigger a resetOr, and stay with me, the overtime timer is set back to default 5 seconds so that a coordinated blu team that actually watches the round time wins, and uncoordinated one doesn't get infinite opportunities to deny reds their just victory by just having 2-3 bonks or dead niggers.
>>40336169I agree this should stop. 15 never used the admin chat to abuse people. Not gonna point fingers but whoever's doing it please stop
>>40336195If a janny uses admin chat it shows as their username not admin
the whole thing boils down to blu trying to hog the sled and extend the fun for themselves, denying round end and resulting team-switch and thus fun for the red players who want to get their turn on attacking side
>>40336230This but unironically
>>40336218my bad, you're right, I've actually never played Team Fortress. You will find communicating with people you disagree with far easier if you stop assuming that they're stupid and evil. Would you be willing to address why you think that a 2 second delay to reset the cart would be a poor solution?
>>40336218>you know that the primary reason reds lose is that they ALL run away to the great unknown instead of gluing their ass to the cart or last point.You are retarded
and before you say that the timer applies to red-turned-blu too, map timer exists and if blu delay long enough, map switches instead of reds getting a round of playing attack
>>40336240It literally doesn't lmfao, the server was changed so a minimum of two rounds is played per map no matter the time limit. Don't complain if you don't actually play on the server retard
>>40336240>just making shit up nowThe absolute state of anti-20-second-overtimefags
>>40336237Because it's a "solution" for the problem you have made yourself. Or in other words, it's not a solution, it's an extension of the problem. Resolve the problem (by resetting overtime cart timer to default value of 5 seconds) instead of trying to pile on "solutions".
>>40336227There's different commands available. One of those is anonymous admin chat.
>>40336245I see your point about the extended overtime being poor, but I personally enjoy it. I think this comes down to preference, although (big surprise) I like my idea. I guess we'll see what comes of it.
>>40336250Don't worry, I enjoy it too. I'd wager that most people do enjoy it too.
>>40336260>only 8 out of 20 people want it back to 5 secondsLiterally disproving your point kek
for Plain Sightthink you guys will enjoy some mare on mare actionhttps://litter.catbox.moe/2pj8gg.png
>>40336263>Only 43.9% voted for HitlerYour fucking point?
>>403362633/20 wanted 20... what's your point
>>40336272The point is that the majority of people don't want it to go back to 5 seconds, now we just have to figure out what the sweet spot is.
>>40336263>Only 8 out of 20 people want it backAnd only 3 out of those same 20 like it at 20, you're retarded.
>>40336275>the majority of people don't want it to go back to 5 seconds,The majority want it back at 5 seconds, and 75% wanted it at 10 or less, your argument is retarded and disingenuous
>>40336281>The majority want it back at 5 secondsLiterally no they don't, see the screencap you linked >>40335549
>>40336281Do you know what a majority is
>>40336278we've known we need it lower than 20 seconds for so long now, the average preference is between 5 and 10
>>40336284I am the majority.
The emotes plugin has been changed so that you can now bind a key to an emote without having it spam the chat or having to close out the menu manually. The new command is "sm_showemote blini" and you can bind it like bind p "sm_showemote blini". As a result of this change, however, emote triggers no longer accept colons, so ":blini:" is now just "blini".
>>40336169I agree this should stop. Speaking through admin chat should only be done if it is absolutely necessary, and use of admin chat has been very heavy-handed recently. Not to mention it is also being used in an abrasive and inflammatory manner to single individuals out on the server.
>>40336290bind bros we won
>>40336283>>40336284>I'm gonna use majority in context of being more than half instead of the common usage as the greatest voted option to make my poor argument sound better!Fuck off, even if that's technically wrong- a technicality at best- the idea that most people like 20 seconds is clearly wrong. 3/20 isn't most. The vote for 15 seconds was less than that.
>>40336306Yes that's why I'm saying we should change it to somewhere between 10 and 15, it's not hard to understand
15/64 on dr_minigames_b2
>>40336178>almost perfectly balanced15 I kneel!
>>403363073 people voted for 20 and those THREE people get more consideration then the 8 that voted for 5. Its fair and reasonable because I say so.
>>40330087I still don't know if this was a joke or not but I'm still rusty on my drawing and this is the best I'm doing on short notice
>>40336307I'm going to assume you meant 5 and 10- y'know, because saying 15 wouldn't make any sense at all in context of anything at all said up to this point.10 is the closest you can get to a "compromise" (read: being unwilling to just put things back to when they weren't monkeyed with in the first place)
>>40336264who is Natasha Aggret?
>>40336315Hes trying to assert that because 3 20sec voters and 7 10sec voters adds up to 10, and 10 > 8, that means most people want it between 10 seconds and 20 seconds. Why he chooses to interpret the data this way instead of adding the 8 5sec voters and the 7 10sec voters for the much larger 15 voters is anyones guess (transparent data manipulation).
>>40336319That would also claim that the 15 second voters do not exist. Both of them.7+8+3 does not equal 20.It's not just data manipulation, it's poor data manipulation.
>>40336290that's amazing! thank you based coders.
The cart overtime has been reduced from 20 seconds to 12 seconds. Changes should take place starting tomorrow.
>>40336329>to 12 secondsYou really go out of your way to do anything other than what is wanted, eh?
>>40336335Ok Fox the Undead
>>40336329Good compromise. Anyone who complains about this is a fucking baby lmfao
>>40336335and now it will be that much harder to get it reduced to a reasonable value lol
>>40336329I still think 15 seconds is the best value but 12 is fine>>40336335>>40336339You guys are d*mb
>>40336318my oc, ex communist gun runner now retired, living in the deep forests of the Fillydelphia countryside, farming, fishing and generally just living off the grid
>>40336338This. Sure the median value people wanted was 10 and the weighted average below that but who cares really
>>40336341>Dashflag continues to be retarded.You're not the majority, you're the very minority, you just have 15 agreeing with you.>>40336345Funny enough, the weighted average is exactly 10. (8×5+7×10+2×15+3×20) / (8+7+2+3) = 10
>>40336341>I still think...This is madness
>>4033634775% of the vote supports between 5 and 10.40% of that vote supports 5, as the largest block.Without an above 50% for 5, going back to 5 is difficult to argue as the most reasonable argument, however it still more people then both 15 second and 20 second votersHowever, 10 is the obvious reasonable compromise, its the second highest voted and the closest to the option that got the most votes.The reasonable compromise, as is, is to simply meet at 10, which is something that has been suggested persistently if the most voted option isn't going to be selected.
WHO THE FUCK CARES BETWEEN 10 SECONDS AND 12 SECONDS IT'S LITERALLY A 2 SECOND DIFFERENCE HOLY FUCK YOU GUYS ARE AUTISTIC
>>40336355If nobody cares, then why not do the thing that was repeatedly requested from the start (10 seconds) instead of trying to change it to be slightly more?Or better yet, do what the most amount of people wanted, and go to default?
>>40336357>do what the most amount of people wanted, and go to default?>maybe if I keep making this up it'll eventually be true!
>>40336357Or better yet, why don't you message the person who can change things directly on Steam?Oh wait, you can't because you don't play here and you just want to stir shit up.
>>40336361>8 isn't the most amount of people!I'm sorry to say, but 8 is a bigger amount than 7, a bigger amount than 3, and a bigger amount than 2.
>>40336355Seconds matter in a FPS, an ubercharge lasts 8 seconds and feels a lot longer in game. Its not unreasonable to care.>>4033636140% is the option that got the most votes, you can argue it isnt the majority in and of itself. But thats irrelevant because 10 seconds has been proven to be an exact compromise.
>>40336364>But thats irrelevant because 10 seconds has been proven to be an exact compromise.I wasn't there for the vote, so it's not exact
>>40336362>implying I must not play because I won't message 15 directlyI've played more than enough source games to know directly contradicting what admins want leads to an either immediate or manufactured ban. I will complain in the thread, but I'm not risking the ability to play the game with this group for it.
>>40336368>I've played more than enough source games to know directly contradicting what admins want leads to an either immediate or manufactured ban.Retard
>>40336368Bruh if you feel this strongly about it then fucking message him, no one else in this thread cares nearly as much as you and you’re not getting banned for it lmfao, what a fucking joke
>>40336370>nobody else cares as much as you>implying it's all one person
>>40336371It is literally one person (you)
>>40336357>whybecause autists are incapable of admitting they screwed upthat is the sole reason for all the fightingpeople unable to accept that they failed, they are in the wrong, they should reverse the decision entirelythat is why they are going to keep fighting tooth and hoof to have non-default timerthat is why they are going to keep with lies, damned lies, and statistics and claiming to "compromise"because resetting the timer to default is tacit admission that the change failedthat THEY failedand that is anathema to their underdeveloped, infantile, retarded psyche
>>40336372Take your pills
requesting la meltdown to be removed from the pool (or for guns to be allowed in dr)it has traps that stay on until theyre shot with a gun
>>40336375You accidentally replied to the wrong person, here I'll fix it for you >>40336374
I want to see this guy trying to breakthrough 5+ sentries nest
>>40336347>>40336353>>40336364>>40336368>actual weighted average is (5 * 5 + 20 * 5 + 15 * 3 + 12 * 2 + 10 * 1)/(5+5+3+2+1) = 12.75, so the 12 second compromise is actually the most accurateOh no no no
>>40336378rigged if and only if it ends up a value I disagree with btw
>>40336380HahahahaSomehow they're gonna find a way to manipulate the numbers so it's in their favor, just watch20-second overtime bros win again
>>40336380>open vote>not in server>middle of the night>end of threadReally reachin' here, ain'tcha?
>>403363855 second overtime bros are not nearly as abundant as you think they are. Give it up.
>>40336385strawpoll votes have always been reliable shut up
>>40336385Sure, but as more votes come in we can still take the weighted average to find the true value that we can compromise on regardless. It's looking more and more clear that 12 seconds IS the actual correct value to set it to, even though I personally voted for 10 seconds.
6/64 on dr_simulacrum_v2fix
>>40336380>26 votes in 6 minutes on a weeknight at 5 am20 second chads stay vigilant
>>40336386In the vast majority of cases, the most vocal supporters are almost never the most abundant. Let this argument be an example to those who question why this server should never remain a democracy.
>>40336391Ironically the 20 second votes isn't even winning, it's 15 seconds lol, kinda disproves your point huh
>>40336392yeah the silent majority were all simply not playing the server at the time of the vote
>>40336391I voted 15 seconds because 20 is too long but 5 is way way too shortAnd yeah we just came from Death Run, you know serb’s still active right now right?
>>40336391Bruh look at the fucking vote before you post, 20 second voters aren't even in the top 2
>>40336396>Yes, there are three times the amount of people playing that are monitoring the thread, this is not suspect at all
>>40336399You really underestimate how many people lurk the thread but aren't on the server at any given time lmfao
>>40336396that's crazy we have nearly 30 players on at 5am is this a record?
oh whoops, i meant to copy the link, it selected the file instead! KEK
>>40336399>>40336402The schizo excuses begin
My hunch is that the people who are adamant about keeping the overtime to 5 second are compfags
>>40336406This, chudcels off their meds thinking stawpoll can be rigged lmao
ahem, what i meant to post, sorry lads, excuse my autismhttps://litter.catbox.moe/59peod.png
>>40336409If it was rigged 20 seconds would be winning by the mile, try again schizo
>>40336408That's generally my hunch about everybody with other opinions on TF2
NEW >>40336418>NEW >>40336418NEW >>40336418>NEW >>40336418
>>40336169it obviously wasn't him, the majority of admin chat messages last night happened while he wasn't even connected to the server
>>40337139>gielnik comes back>admin chat starts getting used excessively out of nowherecoincidence?