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Shipping edition

EaW:
https://steamcommunity.com/sharedfiles/filedetails/?id=1826643372
https://www.moddb.com/mods/equestria-at-war
>Wiki
https://equestria-at-war.fandom.com/wiki/Equestria_at_War_Wiki
>New to HoI 4
https://equestria-at-war.fandom.com/wiki/New_to_Hearts_of_Iron_4
https://www.youtube.com/playlist?list=PLs3acGYgI1-v2rWyEDR8Mn3Avf9CxH1s1
>/mlp/ EaW Discord
https://discord.gg/eFKnDkj


Recent fan-games:
>M____ (Askloona Fan Game)
https://docs.google.com/document/d/1u1rxaXitYB6ibykC5LDg1DO1gC4PVz3RtWsKu-fjcms
https://desuarchive.org/mlp/thread/35236925/#35236925
>Element of Justice
https://soft-lava.itch.io/element-of-justice
https://desuarchive.org/mlp/thread/35770028/#35770028

Other games:
>Fallout Equestria: Remains
http://foe.ucoz.org/main_en.html
>My Little Investigations
https://www.equestriandreamers.com/downloads
>Ponyvania
http://ziggylung.com/games_1.html
https://gamejolt.com/games/ponyvania/232954
>Legacy of the Pony
http://www.mediafire.com/file/mupyfj73phj5jio/Legacy_of_the_Pony_v1_08.zip/file
>Sulphur Nimbus: Hel's Elixir
https://oddwarg.itch.io/sulphur-nimbus-hels-elixir
http://oddwarg.com/Deployment/Sulphur_Nimbus/
Rainbow Dash as main character mod:https://mega.nz/#!Ss8BgKAC!VJxpmU4eUiOiI2_YQMnUw8vRhUgGY7rCVSifW30v2CY

List of more games and mods:
https://ponepaste.org/610
https://pastebin.com/WGahckNt

>Previous thread
>>36345634
>>
Is there an RTS pony game anywhere? (Like Age of Empires or some shit)
>>
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>>36406352
Since I know the commie devs will eventually come to the thread I'm gonna ask. Why is there no right wing person on the dev team? Why do you hate white people and fascism so much?

Unironically you are assholes. Without the 4chan "nutz ee" fanbase you wouldn't be anywhere you slav retards. Stop insulting us, IT IS OKAY TO BE WHITE AND LOVE PONIES AND EAW.

There, I said it, had to get it off my chest. Fuck you "commissar" devs.
>>
>>36406374
Oh my god, we are 2 posts in and you are already shitting up the thread with your drama mongering.
There are several right wing people on the dev team, you absolute moron. Eisen for example, pretty sure he might be an unironic fascist.
>>
Do we have any indication when Zebrica is coming? I want to do another play through but I'd prefer to not get back into it before they release the new continent.
>>
>>36406374
They are cancerous indeed, and it is no joke the devs call themselves "comissars" unironically
>>36406427
>EaW thread
>but it is not okay to talk about the bad side of the mod
White people get tired of being shit on by commie slav devs, you know
Like when I play fascist nations in the mod like Lord Protector or Wingbardy banning communism, the literal in game text belittles me, the devs sometimes go too far with their shitting on right wing values
>>
>>36406438
I am pretty sure LP is the only case of the game calling you "bad". It's not even because of LP's beliefs, but the fact that he straight up murders a child.
>>
>>36406374
>this shitposter again
Given how commie the devs are, you should be happy with how respectfully they've treated all sides of the political spectrum. I know I am. Most Marxists are not known for their objectivity, but the devs do seem to break that trend
>>
>>36406438
>slav devs
>commies
Oh sweet Celestia someone never learns.
>>
>>36406427
It's just a very full on troll at this point. They're trying to be that sort of attention grabber that makes one side look bad because it's relatively easy to do so.

Doesn't help that their posts attract a lot of people trying to debate that bait of theirs.
>>
>>36406359
I've heard of pony mod for warcraft 2, try to look at it.
>>
>>36406374
Holy shit, the horseshoe theory is real.
>>
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Shinespark is Cute! CUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTE!
>>
>>36406374
>>
Not sure if this was asked before, but if Equestria at War had achievements, what would/should they be?
>>
>>36406374
close the internet
>>
>>36407078
here's 10 off the top of my head
>Friendship is Magic: As New Mareland liberate Equestria with at least [X] allies.
>XK Scenario: Witness the rise and war of the Solar and Lunar Empires.
>Zombie Apocalypse: Finish the Black Crusade
>Humble Beginnings: Conquer the world as the Barony of Rumare.
>[Hidden Achievement]Life is a Joy: Create Our Nation
plus an achievement for all the other hidden paths
>Hail to the Emperor: Crown Grover VI the emperor.
>30 flowens? What do you need 20 flowens for?: As Flowena have a balance of [X] flowens.
>Total Victory: Complete Chrysalis' coronation.
>Death is Preferable Alternative: As Brodfeld eliminate communism from the world.
>Is this really the best time?: Complete the Crystal Fair while at war with the Changeling Lands.
>>
>>36407078
>"bronze tier"
Restore the griffonian empire in its full extent.
Conquer Equus as the lings.
Conquer the world as Solar Empire
>"silver tier"
Unite equestria as one of the civil war breakaways.
Conquer nimbusia as Asterion.
Have Sombra marry Sinister.
Conquer whole the Herzland as Cyrille Bluecrest.
Form the Holy Pony Empire.
>"gold tier"
Win as the dread league.
Form the River federation and get all 13 possible members.
Own Romau and Midoria as Arantiga.
Control Vesalipolis as Greneclyf
Conquer the riverlands as Gering.
Conquer the Riverlands, Equestria, Stalliongrad and the Crystal empire as Reformisten Hellquill.
>>
>>36407078
>Wait this isn't right...: As Harmonic Changeling Lands be in a defensive war against the Solar or Lunar Empire.
>>
>>36406374
Why does she have the mirror from The Lord of Rings?
>>
Hey, has anyone else had trouble with the state-transfer tool? It's just stopped working for me. I thought it was because I installed a conflicting mod- either the rename parties tool, or rename countries tool, or maybe both, but I think I uninstalled them, and it hasn't worked. Anyone else had a similar problem?
>>
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So does anyone besides me have any submods of their own they'd like to share with /mlp/ or are working on? I know there's a featherfucker somewhere in here, anyone else?
>>
Is there a tutorial somewhere on how to mod EaW and also understanding game design?
Say I wanted to make a species play entirely different like how The Necrons from WH40k have only 1 resource instead of 3. Or the Tyranids have a giant ship as a base.

But I'd like to go full autistic. I'd like to let's say turn the gameplay from Earth at War to melee RTS like Starcraft or Stronghold Deluxe or Dungeon Keeper.

Do the kirins and some sub-species of changelings play entirely different without it being boring? like a stealth gameplay with spies/rebels or a zombie gameplay.
>>
Good news everyone. With Flash finally dead the creator behind PPP is recoding them in a better engine and releasing the source so you can mod it into a better game series. Mmmyess.
Check out the forum posts too.

https://www.dragon-mango.com/ponygame/
>>
>>36408143
Google how to mod HOI4. It's best you understand the ruleset of HOI4 so you can understand what you can change and what not. Countries in HOI4 are pretty much identical to one another as a base- and their main differences are in starting position- how stable are they, what government do they have, how big of an army and economy do they start with, how many cores and population do they have, what their international politics are like (do they have cores on other countries, and start in a faction?) With this you can already have wildly different experiences between say India which starts with a high population, a small economy, is a puppet under britain, and has a colony of it's own in Burma, than say Japan which starts with a large army, navy, population and economy, colonies in asia, but most of it's routes to expand are against other majors.

Then after that the differences between countries are changed further by their focus-trees, national spirits, and what ideas they have for government. The US starts with the Great Depression spirit, and a unique economy law that guts it's early game economy (to simulate history)- meaning the US has to first focus on removing those so it can gear for war, giving it a late start compared to other nations. A lot of countries have their politics simulated by how easy it is to switch ideologies- Japan can switch to non-aligned easily, but will have a civil-war if it goes communist or democratic severely kneecapping the country if they do (losing half their military and wrecking their economy in the short term- as well with any puppets). Turkey however has a much easier path to change it's goverment as the country was new and in flux at the time- with the main dividing line being more towards religious traditionalism, and reform-based modernization.
>>
>>36408143
The hoi4 Wiki has a shitton of info on how to make mods. Check it out.
>>
And it's worth noting different paths offer different incentives- say New Zealand gets tech-sharing for staying in the commonwealth, while they get 5 research slots for going independent instead.

Then you have national spirits alongside government ideas where a lot of national character is decided- the Soviet Union largely focuses on sending out waves of troops, Germany focuses on Tanks and motorized units for blitzkriegs, the UK the Royal Navy- alongside the different military doctrines which are for majors are usually incentivized to go down different routes (blitzkrieg for germany, mass mobilization for the USSR and China for instance)- some variation is usually tolerated, especially among different paths and ideologies (an agressive france will be incentivized to take offensive blitzkrieg doctriens, rather than defensive traditional warfare).

So really it's a matter of pulling at all those levers to see produce the kinds of strategies you want a country to use. EaW also adds on to this with racial techs that give bonuses for certain species- Griffons get techs for knights and armor prioritizing tank-based doctrines to maximize that bonus, Diamond Dogs focus on entrenchment, infrastructure and the like, Ponies are split among eath, pegasi and unicorn branches that buff things like the economy, weather buffs/debuffs, and the unique magical support unit, while changelings get bonuses to swamps and forests, and using shapeshifting to decieve enemies on the battlefield. Also many of them get a unique special forces unit.
>>
>>36406673

The difference between a dedicated troll and actual mental retardation is a line that gets blurrier every day.
>>
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>>36406374
Im unironically very sad amd concerned about your mental health. I know quarentine can be hard on many of us, and you sound like a very affected individual.
Yet, im sure you are not a lost case, ppl rarely are. I encourage you to change your profile pic and try to reach out again. Im sure we can have a nice, educated chat. might help you get all that negativity out of your chest.
Remenber compadre: friendship is magical
T. Slavic Comissar
>>
>>36406611
This

I like the fascist focus trees, I think Beakolini needs an update but Ordensstaat Hellquil and the Lord Protector are unironically based.
Although it’s hard not to notice that a lot of the commie paths involve much less genocide than every real life communist nation has, but I’m not going to get bitter about it and give the thought free real-estate in my brain.
>>
>>36409143
Can't Sinister kill a lot of people and even have his nation starve because he's too busy invading shit?
>>
>>36406374
Spbp
Notice how all the snowflake faggots started seething
They simply can't compute that not everyone in the world is gonna tolerate their antiwhite propaganda every single day, slavs are pets of the jews

Hopefully one day more white people wake up to the bullshit
>>
>>36409047
Alright faggor gonna give you the chance to explain. How come you can't say anything against jews without being muted and insulted in a fucking ww2 game, but when you son of a bitch and your bastard friends insult white people you allow it and even let the mockery continue for a long while, huh?
>>
>>36409512
>>36409538

>>36406981
>>
Why can't we have griffon genocide decisions for all pony nations?
>>
>>36409597
Does Lake City at least get a chance to go Nanking on Griffinheim?
>>
>>36409489
I actually don’t know.
I’ve only done Darkwing & Vasiliy
And if so that sounds really good.
I know and like Blueberry Frost and the whole Equality is a false god thing. If you hold it as the highest value then you will constantly need to use tyrannical methods to enforce it.
Along with Hempstrand Farbrook. That utopian dreams regularly lead to immense suffering due to fundamental misunderstandings of ponykind/humankind
Again overall I think the devs are well above average.
Still seeing a actually benevolent fascism like Austrofascism in Österreich would be a nice addition.
>>
>>36409725
It would be pretty interesting if Hellquil got some post Riverland conquest content where you get the chance to choose how the Reformisten handle actually winning their grand crusade and looking for a new purpose.
>>
>>36409489
yes
>>36409143
i'm willing to suspend disbelief for stalliongrad and only stalliongrad on account of the average p0ny being less shit than the average human, making communism actually possible in reality and not inevitably devolve into stalinism
>>
>>36409725
>benevolent fascism
isn't that the solar empire's "empress protector" route?
>>
>>36410064
To be fair, I actually think that pony communism might actually work. The main reason communism doesn't work irl is because humans are naturally greedy. In a communist society there is no real incentive to work hard, because in most jobs there is no way to advance your career. Thusly, most people do as little work as possible and the economy suffers. Ponies on the other hand are much more communal and generally less greedy than humans, so it could possibly work. Griffon communism, on the other hand, is absolutely retarded.
>>
>>36406374
oh great nice amazing more fucking dramaposting and fucking bait
>>
>>36410120
griffon communism 99% of the time has something to do with anarchy
>>
>>36410070
I consider that and many other supremacy paths merely magical authoritarianism or totalitarianism.
I never got the sense there was much of a political ideology driving Daybreaker compared to Beakolini, The Lord Protector, Wingfried von Katerinburg or even King King Kloseu de Kissau and the Golden Guard.

I guess I am just hoping for a minor nation that has a political party following an ultranationalist anti-egalitarian (ie anti-democracy and anti-communist) ideology which upholds third-positionist economics (be it corporatists, distributist or something else), social regimentation, the exultation of tradition and the belief that the primary function of the state is to protect and support its people’s national identity, religion and traditional family unit.
And have this nation be actually reasonably benevolent, (because at the moment the closest we get is Beakolini, because he isn’t literally committing genocide and Allsherjargoði Jurva in Olenia because she isnt very purgey since she might keep the king alive and her warmongering tendencies stem from her pseudo-Viking religious beliefs)
And finally actually NOT be warmongering (maybe focus on expanding alliances and building tall, with would also be a fresh idea for a supremacy nation, unless you count some routes for Gerings Farbrook).

I’m trying to not sound like a person demanding a specific national path tailored solely to me, I just figured
1) all those features combined would be a fresh take for the supremacy path.
2) it would not be unfounded in history, again see the Austrofascism in Österreich.

Just a thought, anons free to give your opinions and tell me how wrong I am.
>>
>>36410120
You know what... that’s fair.
I don’t support communism, but I think that is a reasonable explanation.
But I also totally that the devs included various schizo communism types like BlueBerry Frost, MARESOC and Hempstrand in Farbrook.

>>36410179
Yeah but the “anarchy” that the communism Griffons advocate isn’t really anarchy at all (for that see Rosa Heidenreich or the Blackrock Bandits) it’s just decentralised authoritarian communism.
NOTE I’m going of what happened to the CNT-FAI for this example.
Worker unions and co-ops are supposed to represent the workers and regularly hold worker elections of various things but 1) in order to actually get something put before the union and voted on the person pushing the idea would need to not only get a lot of initial support, they would need to go through various debating channels where the idea could be shot down and then actually wait for a significant period for it to be heard and arranged for vote.
2) union leaders had a immense amount of authority and as human as griffionkind are want to be they tend to be corrupt.
3) the union has a say in virtually everything you do.
All actions, ideas and decisions must be put before Union.
>>
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>>36410314
This may be unrelated to the discussion, but i just want to say that Heidenreich is a 10/10 waifu
>>
>>36410450
Unrelated, but not unwarranted nor incorrect
>>
>>36410450
>cute design
>violent racist
>blackpilled and horny, just wants to be loved in the end
>becomes ancap as fuck
>most effective illiteracy eradication program in the world
>the best general Hellquill/Longsword can get
How do other waifus even compete?
>>
>>36408074
I've decided to try and make a tech tree for the minotaurs. The problem is that I have no idea how to get the descriptor path working to check on its progress (it say that the path in the mod's descriptor file is invalid or deasn't exist). I've only added one new tech in the files, but I wanna start up the mod to see if even that worked.

By any chance could you post what you put into the descriptor file to make it work?
>>
>>36409143
Beakolini's path is getting a rework, it, unfortunately, won't take it too far from OTL Italy but it will be expanded and fleshed out at the least.
>>36409878
That's planned for "eventually", but we have a ton of projects planned out that are that same way.
>>36410195
1. Jurva is a guy, and uhh... in his rework concept he is well beyond insane. And for 2, the concept is indeed interesting. Not sure how far it will go through, supremacist nations are generally tied to militarism, and non-expanding militarism is hard to come by.
>>36409538
Look man, we make jew jokes all the time, people are able to laugh and have fun, so if you're being muted and removed, you're not "joking around", you're probably comparing some group to jews, and saying kill them all. As people have said, despite our team having literal communists, and I'm not trying to deny that, we don't fuck around with people based on ideology. The stuff we can't and won't tolerate is advocating war crimes and genocide, along with racial supremacy theory. We generally even give people chances, but it's not just our opinion, it's partly down to TOS for Discord. So we're not going to tolerate people coming in and doing the whole "jews rule the world" schtich because it's cringe as fuck and could get the server banned. If you want to join and have civil conversation about the mod, the discord is open, and that goes to everyone here. And call me a cuck, snowflake, jew, zionist, commie, faggot, tranny, or whatever you want, but that's how it is.
>>
>>36411083
>That's planned for "eventually", but we have a ton of projects planned out that are that same way.
That's pretty cool to hear, I always thought that it was working as intended that once you do the big thing for your country there's basically nothing else.
>>
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>>36411008
name="Mod Name"
dependencies={
"Equestria At War"
}
picture="thumbnail.png"
supported_version="1.10.*"
path="C:/Users/username/Documents/Paradox Interactive/Hearts of Iron IV/mod/ModFolderName"

You need to have two copies of this file, one named descriptor.mod inside the mod's folder and another named Mod Name.mod inside Hearts of Iron IV/mod/
>>
>>36411107
The main issue is always that post-"big thing" content always needs to be narrative and in depth in some way. Meaning it takes effort to design and a lot of work and writing to implement.
>>
>>36411213
Makes sense, especially when it still needs to be vague enough it can account for a shitload of other outcomes.
>>
>>36411008
Fucking hell, I can't seem to post pictures for some reason. Basically what >>36411146 said.
>>
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>>36411329
>>36411008
The difference is the file in the mod/modname folder shouldn't have routing to the file location. Pic related.
The file on the left side, inside the mod name folder, should be named descriptor.mod. The file as shown on the right side should be the name of the folder containing your mod files - if the mod folder is named MinotaurSmash, for example, the file should be named MinotaurSmash.mod
>>
You know thinking about it. There's an Anprim (farbrook), Ancom/Ancol (Several, though the Civil war Baltimore comes to mind), is there more Anarchists in? Ancap or anything and the like.
>>
>>36411472
Nova Griffonia TM is the closest thing to Ancap, though it is pretty authoritarian so it's more just State Capitalism
>>
>>36411472
Nova Griffonia has an ancap route
Greifwald has an ancom route
There are lots of bandit routes, which could be considered anarchic
>>
>>36411146
>>36411329
>>36411333
Thanks! Managed to actually start up the modded game.

Now, to figure out how to get it to actually open the tech tree when I open it instead of giving me errors. It should be reletively easy from there as long as I know the modifiers.
>>
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>Solar Empire
>Barrad Magocracy
>Firtree Magocracy
>Ordenstaat
>Changelings
>Sombras empire

Why is supremacy the funnest path 100% of the time? There must be something to it.
>>
>>36411556
99% of the time they get to get in a lot of wars and blob like mad and pretty much all of HOI4's good gameplay is tied to wars, simple as
>>
>>36411581
Not just that, 99% of the time they also have the more interesting storylines.
>>
>>36409143
Did you miss Berry, anarchist Yale, and fucking Maresoc?
>>
>>36411556
It's mainly 2 things, anon.
First of all, you are the conqueror. Being proactive instead of reacting to someone else's conquest is always more fun.
Secondly, it's the variety. Supremacy has by far the biggest variety of paths: fascists, military juntas, theocracies, mages, bandits, expansionist monarchies, ancaps, nazbols, feudalists, mad scientists and many more. Since these are also usually the edgelords, their stories are generally more fun as well.
>>
>>36411556
Communism has a ton of great ones too. Maresoc obviously, but also Baltimare, Skynavia, Caramel Haze, and Dark Wing if you'll let him count
>>
>>36411556
The wacky woohoo crazy leaders.
>>
>>36411602
There's an Anarchist Yale? I kid, but man it's hard not to pick anything besides "Lets go Wacky science!" when you go Yale.. I still hope the other path someday gets picked up again.

>>36411618
Non-Aligned has plenty of good paths too. They've limited harmony a bit too much at times, but there's a few good ones.. but one of the worst still imo is Farbrook. Huzzah you are competing with the Riverlands to get people into a faction with no benefits..? Doesn't help that Hermane's storyline is genuinely interesting.
>>
>>36411735
Non-aligned does get some fun stuff, though none of it is quite as strange as the commies or supremacists (apart from Gryphus' SSGC route)
>>
>>36411801
It's certainly not strange, but you get some rather comfy ones like surprisingly Wittenlands. Though I will say that PMC Skyfall is pretty amazing and I'd love to see the non-aligned skyfall factions get boosted out. Go full on PMC nation of soldiers for hire.
>>
>>36411556
In the normal language of EaW, each of the three other ideologies is kept restrained by something about the role they're supposed to play.
Harmony doesn't have a lot of wars or blobbing, and thus doesn't have a lot of gameplay. Communism is limited to two or three real-life archetypes and their endless academic derivations, since it already goes into LARP territory a little too far and anything cool would ruin that or be red-star Supremacy. Non-aligned has no problems, but fills the same catch-all role as Supremacy, except with the understanding that it is the reasonable one while Supremacy is the extreme, out-there, bizarre one, so that all the interesting paths go to Supremacy.
>>
>>36411813
The one interesting communist one that I imagine if it were to be redone or revamped properly would be Communist Firtree.. Aka: The Spirits taking over Firtree. I imagine you could make some weird communist version of that, but really it's got domination, it's got pony possession and the like as well.
>>
>>36411813
There's a few strange communist strains, like Bronzehill, that take inspiration from the wackiness of real-life communism. And allegedly, there's going to be a currency-less monarcho-communist state in the vein of the Incas in Zebrica
>>
Whats a fun harmony nation?
>>
>>36411980
Secret harmonic brodfeld is pretty fun.
>>
The diplomatic mechanics in hoi4 are pretty laughable and pathetic. What options would you like to see added to the sandbox aspect of the game?
>>
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>>36412310
The poopenfarten
>>
>>36411861
>Monarcho-Communist
Okay I know that there's some historical evidence here, but still, that's very silly given HOI4's framework.
>>36412310
I agree, but I don't really know.

I think for one Factions need an overhaul so you can better coordinate your factions. Now factions like the Axis and Chinese United Front had noted issues with collaboration, but then the Allies had excellent coordination that was a big advantage for them. Now I think some things in factions make sense- license production is always yes, you all have military access, but that's just a start.

I think there should be ways to coordinate spy missions and share intel- an example is that Poland was the country that smuggled an Enigma machine to Britain allowing them to crack the german codes- that should be represented by a mission Poland can do that they can then give to the faction leader for a decryption bonus. It doesn't make sense if one country has 100% intel on a nation but refuses to share that with their allies.

Likewise I think there needs to be changes for exiled governments- I think they have the potential to be a lot of fun, but are held back by economic issues. Naturally without any land you can't produce any guns or equipment severely limiting what you can do. This is meant to be made up for by lend-leasing from the faction leader- but it's really hard to rely on the AI for that. They likewise won't give you fuel for any planes, trucks or boats you've kept. For this I'd recommend that exiled governments should get off-map factories to make up the difference- tied to the legitimacy mechanic (which mostly just gives you spare generals you don't really need). I'd balance it at 2 civilian, 2 military, and 1 dockyard at max legitimacy (it could represent foreign investment in your exiled government).
>>
>>36412449

Also side-note- I think more mods should take advantage of the border-conflict mechanic- in particular I think raiders or tribals in Old-World Blues could get access to this mechanic to differentiate them from other nations.
>>
>>36412457
Border conflicts are cool on paper but the way PDX coded them in is a total mess. We already use them in many places, including bandit raids, though. t. dev
>>
>>36411083
>Beakolini's path is getting a rework, it, unfortunately, won't take it too far from OTL Italy but it will be expanded and fleshed out at the least.
That’s is really interesting to hear.
Thanks anon.
>won't take it too far from OTL Italy
Maybe that’s than opportunity to work in a more benevolent fascist state. There were quite a variety of differing groups among the Fascists.
Italo Balbo fully supported the ultra-nationalist tendencies and social regimentation of the PNF BUT he was opposed to allying with Germany disagreeing with their world view.

>1. Jurva is a guy
Ah, my bad.
>in his rework concept he is well beyond insane. the concept is indeed interesting. Not sure how far it will go through.
I have no problem with this. A neo-pagan path lead by a schizo occultist should be fun. Hopefully he goes full Varg Vikerness and trys to LARP as a deer version of Hyperborea.
>supremacist nations are generally tied to militarism, and non-expanding militarism is hard to come by.
That is fair anon, it was just a concept I thought would be interesting for the mod.

>>36411602
>Did you miss Berry, anarchist Yale, and fucking Maresoc?
Of course I didn’t anon.
I have mentioned those a couple time already this thread
See ————> >>36409725
>I like Blueberry Frost and the whole Equality is a false god thing. If you hold equality as the highest value then you will constantly need to use tyrannical methods to enforce it.
>Along with Hempstrand Farbrook. That utopian dreams regularly lead to immense suffering due to fundamental misunderstandings of ponykind/humankind
Also please see ——-> >>36410314
>I also totally love that the devs included various schizo communism types like BlueBerry Frost, MARESOC and Hempstrand in Farbrook.
>>
>>36412475
God and sometimes they just make things so weird. Yes please suddenly lock up six of my units randomly before a war at random places. I'd love to be able to choose where to border conflict at least so I could properly get terrain bonuses.
>>
>>36412643
Ah, my bad. I mistook you for someone else.

Could have an isolationist supremacist country. "Fuck off we're full" types
>>
Bump
>>
Whats some good ofensive templates?
Also, how do you properly use the special ops like knights? Should i mix them up with arty or ahould they be keep pure? Keep at groups of 6 to spam them around or are 10 ok?
>>
>>36413511
>spec ops
i asked that question last thread and these kind anons gave some good advice
>>36373836
>>36373801
>>36374202
>>
>>36412310
Perhsps more ways to interact with nations and more things to do with spies.
>>
>Couldn't take jaki clan as sombra because organization
I hate the division building mechanic, god, I hate it so much.
>>
>>36413759
Just make sure your org is high enough.
>>
>>36413924
It never goes up, I leave them there for months and the only thing that happens is that they suffer attrition.
>>
>>36413942
Then your having supply issues. There is a mapmode for that.
>>
>>36413960
Should I build some infrastructure or what?
>>
>>36414154

Infrastructure is a good start. The mountain ranges have none, so you'll really need it. You can also invest into logistics companies or transport planes to paradrop supplies, but that means more mil factories need to be built.
>>
>>36414205

You could also try fielding some lighter divisions, but given that the AI just shoves shitloads of infantry into a single division, I don't know if that would work. If they don't have supply, attacking's a bitch, but if your division is real weak, that may not matter.
>>
>>36413416
>>
Whats the best spec ops battalion?
>>
>>36415316
If your nation has no specific buffs to one battalion or another besides racial techs, it's Knights. But certain nations can take their special forces farther. For example, Bakara can get God level Marines. Nimbusian Pegasi are also ridiculous.
>>
>>36412643
I guess the closest thing to a more "tame" fascist /supremacist path in development is the new Supremacist path in Aquelia, the MPA. They're Aquelian nationalists but they keep the democratic system and the republican structure.
>>
>>36415366
Rosewood can create some truly absurd Knight battalions, too
>>
What happens to ponypower in any remaining divisions when a nation capitulates? Are the divisions disbanded with the ponypower going back to the states, or does the ponypower just disappear? I'm asking from the hypothetical viewpoint where you can get cores on someone's states after you conquer them. Would it be wise to not encircle and destroy their divisions so as to get more ponypower later?
>>
>>36416311
I also ask myself this. Personally i try to minimize enemy casualities when trying to puppet
>>
>>36416311
90% sure they are just disbanded
>>
>>36416311
>>36416435
>>36416461
Because of how base game mechanics work, manpower can never be returned to states. It just poofs away
>>
>>36415316
Depends on your needs. Paratroopers are the worst as they are very situational and require air-control to use- they have to be very light and will lack heavy guns like artillery as those can't be paradropped- they also have the problem as in real life as needing to be immediately relieved in order to prevent them from literally starving to death. However if you want to cheese the AI, and lack a navy to invade an island they have some uses. Pegasi are a lot better in EaW as they can be beefier, have higher movement and terrain buffs, in addition to being able to be paradropped.

Marines have buffs in naval invasions, marshes and river crossings- use them if you expect a lot of fighting in that terrain, or expect to be mostly naval invading. You can also swap them for armored or mechanized marines instead giving them armor and speed advantages too, if you have the industry to support them (I recommend Mechanized, since they have infantry health, and are cheaper than tanks- amphibious tanks still need some kind of infantry support to give them health). Engineer Battalions are a must for them and Mountaineers to maximize their terrain buffs.

Mountaineers are what you should focus on if you have a primarily land-based country, and the others don't really apply to you. Diamond-Dog special units are essentially just super-buffed mountaineers. Not much to say- they doo good in hills and mountains.

Griffon Knights essentially act as armored cavalry- treat them like fuel-free mini-tanks.

Don't know much about Changeling Jaegars besides they have bonuses in woods and swamps.

In general- also stick field-hospitals on your spec-ops to keep them lean- saving that experience keeps them in professional standards. Otherwise it's easy to bleed so many men they turn green defeating a lot of the point.
>>
>>36416751
Changeling jaegers are like a downside-grade of pegasi. They have terrain bonuses in forests, cities, and jungles, where the former isn't actually that big a deal and the latter two are extremely rare. They can't be paradropped. They are no faster, and pegasi are already half as fast as motorized. They cost much more to produce than pegasi as well because of severe support equipment costs. Honestly, I recommend you not use them as SF units, and instead use them as org batteries for divisions that are more than half artillery in order to mulch infantry with your 6 brazillian soft attack. Any SF unit can do that just as well (except paratroopers), but you start with a jaeger template as CHN and get research bonuses to them so they're the easiest.
>>
>>36416822
They are faster than basic infantry, but not as fast as Pegasi
>>
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The empire can get quite interesting.
>>
>>36415423
Thanks anon, that sounds good, I will look Foward to that.
>>
https://cdn.discordapp.com/attachments/514266705287970850/800040584844148766/Secondary_doctrine_selection_window.png
>>
>>36417734
Your fucking discordfagging religion prevents you from downloading a pic and posting it as usual?
>>
>>36417837

Even if he's a discord tranny, he's still less of a cum-guzzling faglord than you.
>>
>>36417734
wtf aquileia gets TWO DOCTRINES?
>>
>>36417734
Aquilea has some supremely cute ponies
>>
>>36417734
I know it will probably only give minor buffs, but I'm super looking foreward to this feature. Is there a possibility that other nations could get something similar once Auquilia's is finished? I think it could add a lot to potential army builds.
>>
>>36418210
>this is how far 4chan has fallen
>zoomrr and millenial faggots are unironically defending discord communists
Pathetic, maybe I am too old for this site
>>
>>36418210
Oh sorry, sweatie! Was that your girlfrienf (male)?
>>
>>36417734
>the cutie pony gets the worst doctrine (support equipment)
Sad
Just more evidence that the devs are commie slavs who hate ponies because they represent white people
>>
>>36419008
>>
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>>36411146
I have a basic branching dialogue system. Everyone talks about things related to their stats and traits as if they were a Dynasty Warriors character. You can also hire neutral officers if you manage to impress them in a duel or through mental gymnastics.
>>
>>36419133
I like how you even copied the way ROTK has dialogue trail off before the stat gains, it's great.
>>
>>36419133
Neat. This is shaping up to be something interesting.
>>
HOSTING
ID: 90142108823058434
Password: None
Hotjoin: ON
No rules, if you want to have fun feel free to join.
>>
>>36420462
Forgot to add, only mod you need is EaW
>>
>>36420462
REHOSTING
ID: 90142109520049160
everything else is the same

Rehosting to be able to play with DLC's.
>>
>>36417734
Absolute magic.
>>
>>36419133
Damn, this is very impressive.
>>
>>36421972

Homie's about to drop the next big pone game of the century.
>>
>>36419133
Senpai thats pretty impresive. But whats most crazy is how quick you are coming out with it. Keep up the amazing work bro!
>>
Bump
>>
Best leader?
>>
>>36417734
Why do all the griffons have fucking ears? Griffons don't have ears, at most there's a tuft of feathers there. Is this that same furry artist that did the Lord Protector's portrait that's basically a wolf with a beak?
>>
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>>36419133
If anyone wants to write events, see
>https://ponepaste.org/3630
Be sure to view the paste in fullscreen. If this sounds too complex to you, let me know and I will make it easier.
>>
>>36423397
>>
>>36424049
which game is this?
>>
>>36425277
It's my pony ROTK clone.
>https://mega.nz/file/mmohlSLT#XtfP3Q0OW6jJ5YLvbDYJAp0YzU0o4waF3Bf86bf_9f8
I still don't trust the save system, but everything seems to work fine. Let me know if you break something. There is no tutorial or anything so just figure it out ^:)
>>
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Guys, can I have some help? This is the basic division I've been running so far but they get crushed even in a 2v1 against griffonian empire divisions. How can I improve them?
>>
>>36425698
if you have the manpower and army experience to do so then make your pushing divisions 40w 14/4s. 20w i find to be more for defending with pure infantry rather than pushing, and magic infantry is more suited for pushing over defending as well
if you're really struggling against tanks and lack the manpower or experience for the 40w then make them 8/1/1s and swap out the support AT for something else
>>
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>>36425737
This one? Mannpower should not be a problem as I am playing as the Firtree Magocracy.
>>
>>36425759
Add field hospitals, field hospitals are pivotal in EaW.
Plus, it's not like your divisions are the problem here, it's that the empire is ridiculously powerful. Your 20-width is fine, just swap the support artillery to field hospitals. I suggest wearing them down with CAS and attacking in massed assaults.
>>
>>36425819
Thanks friend.
>>
>>36425822
Another possibility is to slowly wear them out by letting them attack fortlines you built. Try getting air supperiority and CAS if you do this. If you cant get air supperiority, at least set your fighters to just intecept.
>>
>>36425822
Yeah, field hospitals are downright necessary in EaW because the population is so low
>>
>>36425698
That's because you don't attack with infantry divisions unless you have complete supremacy over your enemy or do pinpoint attacks with a lot of troops concentrated on a single enemy province with the goal of breaking through their defenses and encircling a bunch of forces. Blunt offensives are pointless - in fact, that's what AI always does and this enables you to win practically any war against it.
>>
When are we getting a posadist path?
>>
>>36427317

That's the gommies that believe ayy lmaos will arrive and spirit us into a post-scarcity society, right?
>>
>>36427362
Some salient points of posadism:
>international revolution, like trotsky
>both america and the USSR were not socialist and wouldn't go socialist, so they had to destroy each other to leave room for true socialists (in the third world)
>only commies can survive to space travel; therefore any ayys out there are commies
>they'll hopefully help us rebuild after the nukes
>dolphins are cool
>>
>>36427399

Ah, so all ayys must be inherently internationalist, and that should they arrive, they will liberate the workers from class struggle and usher humanity into true socialism?
>>
>>36427415
Yeah, applying marxist economic principles (tendency of the rate of profit to fall, need to destroy excess value, etc.) to other worlds, basically.
>>
>>36427431

Out of curiosity, what would the Marxist interpretation of "destroy excess value" be? Mine would be that goods or services whose value is artificially high because of corporatist bureaucracy or an oligarchic cartel, if they are even different at all.
>>
>>36427649
The Leninist theory is that wars are fought to destroy excess value. When there's too much stuff, a war destroys a portion of it to make capitalism sustainable again. But it's all ultimately futile because of the tendency of the rate of profit to fall. Everything we see in today's collapse of capitalism--workers getting poorer, gigantic investments into africa that can never be repaid, squeezing more productivity out of people, expanding into new markets with things like international trade, wars fought in the third world--these are all the result of capitalism not being profitable anymore. To put it simply, the more advanced tech is, the less profit you can milk from things, because all your tech is absolute value while humans are flexible. I'm probably doing a shitty job explaining, so apologies.

Marxism, at least Marx himself, don't blame the bourgeoisie for their role in the system. But they're as much slaves to the forces of capital as the workers. A CEO who tres to be kind and good to his workers will inevitably go bankrupt as he gets outcompeted. Capitalism isn't the rule of capitalists, it's the rule of CAPITAL ITSELF. So the goal of Marxism is to create a system where capital is NOT in charge of humanity.

This is what is meant by "socialism or barbarism". Either we'll keep collapsing further into this nightmare, or we find a way to get the forces of capital out of the driver's seat and finally put humanity there.
>>
>>36425698
These are pretty good divisions. Perhaps add replace the ART with field hospitols. I would also replace the maintenence companies with either support AA or recon, but thats up to how many guns you can produce.

If you have the manpower, you can consider upgrading them to larger divisions as already mentioned. One other thing you can try is replacing an infantry division with a tank destroyer. The heavier the better. If you do that, you may also consider replacing the AT with something else.
>>
>>36426935
wait, so what is a good ofensive template?
>>
>>36427821
Of all the places i was not expecting to find genuine marxist analysis, comrade, this is probably on the top.
>>
>>36428174
I only started reading Marx so I could write commie paths for EAW.
>>
>>36428157
tanks are generally best, otherwise magic infantry makes a good offensive infantry division.
with your pushing divisions breakthrough is the #1 stat you're looking for. 14 magic/4 art is still good. not as good as it used to be, but still good
like I said, you want to use your dedicated pushing divisions to make holes and follow up with defensive divisions to hold the new territory
>>36427821
>>
>>36428235
My issue with tanks is that i often find that they are very cost heavy for minors. Maybe if i only did light tanks, but in my experience, they suc.
Slowly replacing normal inf with magic inf seems easier
>>
>>36406374
>noooo you are just a troll and schizo, there is no jewish propaganda among the devs noo

>>36427821
>>36428174
And yet we have the slavshit commie devs and their faggot clique LITERALLY MAKING PROPAGANDA IN FAVOUR OF COMMUNISM


Jews are fucking scum and slavs are too for being their pets
>>
>>36428720
Are you even trying to bait at this point
>>
>>36428783
>bait
Tell your group of dev ecelebs that anon's distaste for their belittling if whites and fascism is genuine. I am tired of communist bullshit, and it saddens me you'd defend them too. They hate white people.
>>
>>36428798
Anons, I suggest stopping to give this cum-guzzling faggot (you)s, maybe he'll get bored and go rage in a different thread.
>>
>>36427821
>the more advanced tech is, the less profit you can milk from things
>tech is absolute value while humans are flexible
You know your economic system is good when major concepts can be disproven by a cursory glance at the subject in question.
t. has seen old manufacturing machines in action and also new manufacturing machines in action
>>
>>36428720
Yes. We developers are all, each one of us, commies/slavs/jews/illuminati/cucks/badpeople tm. And we definetly want to destroy the white race, or watrever is it you schizo believe.
You figured it all out. Give yourself a medal, sherlock.
When you are done tho, please dont forget to take your meds tho.
Also, your pony waifu is real, she is being raped by a minority right now. Probably a ethiopian griffon or smth
>>
>>36429732
If only I could donate to the mod team that are brainwashing our future greatest leaders aka HOI4 players
>>
>>36429732
>Also, your pony waifu is real, she is being raped by a minority right now. Probably a ethiopian griffon or smth
At least its not by a gipsie zebra...

Seriously though, stop giving this guy replies. Your just helping him derail the thread by doing so.
>>
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>be me, a based and redpilled fascist
>also a horsefucker, as there is nothing more aryan than horsepussy
>play a mlp mod for your favorite genocide simulator, hearts of iron 4
>spot communist nations on the map
>wtf.jpg
>this is literally communist propaganda
>this is literally white genocide
>the subhuman devs want to destroy the western civilisation
>decide to do something about it
>go to the subhuman slav discord and voice your reasonable concern
>prove to the slavs that they are subhuman
>crush the jewish infiltrators with facts and logic
>get banned from the server because the subhumans couldn't defeat your facts and logic
>go to based and redpilled 4chan to rally the anons against the literally 1984 devs
>present your reasonable arguments
>get roasted and laughed at
>mfw
Wtf bros? I thought you were supposed to be based and redpilled? Why have you betrayed me?
>>
>>36429732
>Also, your pony waifu is real, she is being raped by a minority right now. Probably a ethiopian griffon or smth
Too far man, too far
>>
>>36429113
(You)
>>
>>36429732
Here's your (you). stop being stupid too with the bait.
>>
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>>36423973
>Why do all the griffons have fucking ears? Griffons don't have ears, at most there's a tuft of feathers there. Is this that same furry artist that did the Lord Protector's portrait that's basically a wolf with a beak?
this lmao

such cancer
>>
>>36423973
>>36430506
Generously, perhaps they're giving them ear tufts in the style of owls. Personally, I think it can work, but not to the degree they do it.
The fact that a good half of the griffon portraits have fucking hair certainly doesn't help them look less furry
>>
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>>36430548
>Generously, perhaps they're giving them ear tufts in the style of owls
dude just look at those faces come on do you think we're idiots?

all of the ones we are complaining about are 1 to 1 the furry artstyle
>>
guess what they replaced this totally fine portrait by

just guess come on
>>
>>36430574
Like I said, the ear tufts could be excused if they were the sole furry feature, but the eyebrows and especially the fucking HAIR ruins any chance at most of them looking like anything more than another bad OC. The entire upper half of a griffon is a bird, and it should look like it, dammit
>>
>>36430619
As far as I remember the Ordenstaat leader looked fine.
>>
>>36430622
>The entire upper half of a griffon is a bird, and it should look like it, dammit
mlp is really great even in the ways their griffon works, usually griffons in mythology and media are just

>an eagle front
>with a lion's ass

but in mlp they had the idea to mix any type of bird with any type of feline, gabby is half pigeon half dove, there are half vultures half tigers etc


and in the artsyle, the head is a SPHERE, and doesnt have a huge protruding furfag jaw

the hair I dont really mind that much, it could be acceptable, but its the mix of facial features, skull shape, eyes, artstyle etc

just look at pic related, its an actual portrait in the game, no I am not joking
the fucker literally used his communist "fursonna" because of course he s an irl commie too
>>
>>36430637
>gabby is half pigeon half dove
half pigeon half cat *
>>
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>>36430637
If we take a look as this S1-era griffon guide, we can see that while, griffons have the avian-style 'bowling pin' profile from the front, from the side their jaws are noticeably pronounced. Again, it's the hair that is ultimately the most jarring design choice
>>
>>36430637
Issue is eaw has a variety of artists with their own artstyles and nobody really enforces consistency on them
>>
>>36430865
>griffons have the avian-style 'bowling pin' profile from the front,
nope, look at faust's own design, its a sphere

her drawings arent the best though, I prefer Gabby over Gilda
but this isnt the issue, if the portraits looked like guilda or the french cook no one would be complainig, the issue is that they dont look like that at all

> from the side their jaws are noticeably pronounced.
are you high on mushrooms? the guy doesnt even have jaws

>>36430884
the issue is that furfags are allowed to submit, no one is complaining about a diversity of good artists and artstyle, people are complaining at among the diversity there is shit
its not the majority but its frequent enough to be very enerving
worst is aquilla and a few others
>>
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>At 311 focuses, and after way too much time, the Aquileian tree is done (Until I find the willpower to add Allard's Gamer path)
>>
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>>36431361
so I can finally play as the only portrait that looks good for aquilea?
>>
>>36411146
>path="C:/Users/username/Documents/Paradox Interactive/Hearts of Iron IV/mod/ModFolderName"
Lmao, just use mod/modfolder
>>
>>36412310
Integration of texas hold'em mod
>>
The EAW dev team has a youtube channel now. Could be a good way to get updates.

https://www.youtube.com/channel/UCJZ8YIheC6TRRsZxPNMPHbg
>>
>>36431501
Yes
>>
>>36431859
nice

I dont think most of the mod makers understand how important it is for player to have a portrait they like, the portrait, along with the map color and flag is basically one of the only 3 elements of roleplay that differenciate nations
>>
>>36429732
>even the devs are trolling now
I wish you and your group of discord friends a painful death, you are disrespectful to many people, you even trolled users who didn't talk about politics at all
>>
Would anyone be interested in playing Drawful 2?
>>
>>36431998
>I wish you and your group of discord friends a painful death, you are disrespectful to many people, you even trolled users who didn't talk about politics at all
faggots pray and wish for things, men get what they want done
>>
>>36432032

Is this one of them drawing party gaems?
>>
>>36432049
Absolutely based
>>
>>36432077
yes





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