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Good news everyone!
>the Poles started shipping their limited production run of FM1st Remake physical copies they tricked you into pre-ordering before the announcement of a regular publisher publishing a regular run regularly
Bad news everyone!
>FM2 remake is getting delayed
>>
They are so retarded, baffles me anyone would let them remake FM.
>>
>>21749284
Front Mission is now a eurojank franchise.
Prepare for FM6 to run like shit and somehow have the most thought provoking story about war ever.
>>
So Poland can't into space but it can into giant robots?
>>
>>21749309
wódka is a gateway to abilities many would consider... unnatural.
>>
>>21749284
FM died with 5 when the team disbanded. Real niggas know this to be true.
>>
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FM anime series when
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>>21749273
>FM2 remake is getting delayed
I'd rather they fix their shit. FM1R is rather jank so if that means they're polishing their work then I really can't complain.
>>
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>>21749317
1000% truth. This is cannot be refuted. Front Mission games ended at 5
However, the new tiny model kits are incredible. Perfect hand sized Mecha
>>
>>21749273
>>FM2 remake is getting delayed
Not surprised.
>>
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>>21749342
>From the creator of Gundam Thunderbolt:
>>
I fucking love mech designs and setting, but how do I not die from boredom while actually playing these?
I tried both SNES with fanpatch and Switch remake, and they're putting me to sleep.
It's not just Front Mission, I can't into TRPG at all.
>>
>>21749949
>I tried both SNES with fanpatch and Switch remake, and they're putting me to sleep.
try 3 it's a lot bette-
>It's not just Front Mission, I can't into TRPG at all.
give up?
or play the platformer
>>
>>21749957
I played FM3 like 15 years ago on emulator, I remember save scumming like a bitch, but I also didn't understand mechanics and what's what. Should I wait for the inevitable remake? Will miss out on the story without playing 1 and 2?
I also played Gun Hazard and Evolved. I liked them enough to finish, but not enough to replay on harder difficulties. I know FME has shit reputation, but I didn't hate it.

I also can play and finish Super Robot Wars games, but they are super easy with spirits and mid-mission quicksaves, so that doesn't really translate to TRPGs where I can die and have to redo the entire mission from the beginning.
>>
Any idea if a physical copy of FM2 is in the works? Skipped 1 for now since I bought it for DS long ago, and grabbed a loose copy of FM3 earlier in the year that someone was selling for a pittance.
>>
>Outsource to poles
>Can't even finish a game
>>
>>21749284
mainline FM games have actually always kind of been the janky redheaded stepchild of the SRPG/TBS genre mechanically, we just pretended they were good because customizable mecha, basically. The franchise ended up handled by 'tards is entirely because they're convinced that the fanbase will eat up any garbage from FM so long as it's an SRPG and will refuse anything else anyway so why even try.
>>
>>21749961
Sanest TRPG player right here
>>
>>21749925
But Yasuo Ohtagaki already did the Front Mission manga almost 20 years ago?
Not sure what you are saying here unless you think his drawing skill has gotten worse post self destruct.
>>
>>21749342
Hideyuki Matsumoto should be the default mechanical designer for all Front Mission work forever.
>>
>>21750372
I'm saying it would be an adaptation of that instead of the games
>>
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Gotcha, and yeah, I agree. Front Mission should feel like a Tom Clancy/Project Itoh novel, not a blood, rape, and shit guro novel like every modern fantasy.
Military suspense with complex geopolitics and mecha fights is good.
>>
>>21750955

Exactly what I've felt about Front Mission as of recent: Square Enix should have made a new continuity with different supernational unions that would have been more relevant for modern-day gamers (writing a supernational union where Japan, the Philippines, and Australia are buddied up against another supernational union consisting of the United States of America, Canada, Mexico, and other Latin American nation-states is something present-day gamers can't suspend their disbelief for).
>>
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Chasing you back from page 10
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Hi i am new here,why Front Mission is really hard compared to SRW games?
>>
>>21749273
I'm so fucking sick of remakes, it's always worse than the original too. Just give us a proper translation of FM2
>>
>>21756209

Remakes bring things closer to present-day works in a long-running franchise. The DS version of FM1st didn't have Wanzers use their wheels whereas the Switch version does.
>>
>>21749273
>Bad news everyone!
>>FM2 remake is getting delayed
the more time they have to make it less miserable mess at launch - the better
sounds more of a good news for me
>>
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>>21756216
Except the remake looks worse than both the original, a fucking Super Famicom game, and the final, a Playstation 2 game from 18 years ago.
And let's not talk about the lazy gameplay. Which neither improves on the original or builds from the base that Front Mission 5 left for 3D works.
Bring things closer to present day mobage is a more correct way to phrase it.
These devs are incompetent, and SE doubly so for farming it out. Remakes remain 99.9% shit.

And the onus of "support your beloved franchise in an English release" is literal shit . I wont support these low effort turds.
>>
>>21756312
>And the onus of "support your beloved franchise in an English release" is literal shit . I wont support these low effort turds.
other anon - it's less about support, more about "oh, I can play FM2 without reading guide side by side, neat".
Remakes hardly better than original, that's old tale. But since no one could implement FM2 translation into the game, it's either remake or learning japanese.
>>
>>21756542
More importantly, the load times.
FM2 is objectively miserable to play thanks to the constant need to load into battle sequences due to the higher production value of the game and not once considering just zooming into the map models like what would happen for 3.

Sure you can ram through it in emulator, but that's a brute force solution to something intrinsically fucked about the original release. On that front, FM2Re is expected to be an objective, irrefutable improvement.
>>
>>21749273
>Bad news everyone!
>>FM2 remake is getting delayed
As others have said, I see that as a good thing.

I might also buy that shit for a dollar or two, even after finishing FM2 with the partial English patch.

Cheap remake? Cheap customer. Seems fair enough to me.
>>
FROST

OR

ZENITH
>>
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>>21751282
And how do you see the geopolitical alignment in your proposed restart?
>>
>>21759856
Nta, but
>that moment you realize it's Super ASEAN vs Ultra NAFTA, as stoked by the CIS
>>
>>21759856
Not him but honestly given modern politics, there's been a lot of tension with the EU and Japan/S.Korea have been cozying up to Daddy USA again, while China's been pushing into parasitizing a lot of African states. Russia's been making friends in S.America as well. This is all vastly simplified but things like this are always vastly simplified and based off of abstractions of real politics anyway.

So I guess a N.American bloc fattened up by the Philippines, the British Empire, S.Korea, and Japan, a Chinese/African Slave State bloc, and a Russian/S.American one, and the EU can beg India and the Middle East for help, ensuring that all powerblocs have similar structural problems they'll all be targeting in the form of having oceanic bodies between them rather than the contiguous blocs of the current timeline.

Which of course is a good excuse for Amphibious Wanzers and Wanzer Operation Overlord.
>>
The first switch remake of FM1 is finally coming on PC (officially)

https://store.steampowered.com/app/2399730/FRONT_MISSION_1st_Remake/
>>
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>>21749273
Don't you think it's strange that in the 2090s-120s, Wanzers still don't have mass-produced railguns and laser guns?
>>
>>21756216
>The DS version of FM1st didn't have Wanzers use their wheels
That's wrong.
>>
>>21763873

When you have a Wanzer move on flat ground before making it do anything, it hops from one square to another as it was in the SFC/SNES. The Switch version has the Wanzer use its wheels to move from one square to another, which came from Front Mission 5.
>>
>>21763896
they use their roller wheels in their melee attack animations
>>
>>21763896
They've been skating since day 1 and continued to in FM2.
>but map skating!
Introduced in FM3.
>>
>>21763901

Nice to know. Though I must wonder why FM3 and FM4 did away with that?
>>
>>21763944
Battle animations were static in 3 and they'd still use wheels in some cutscenes in 4.
>>
>>21763896
Fun fact, in classic mode it reverts to the walking movement in map.
>>
>>21759778
TEAM FROST
>>
>>21750069
>and will refuse anything else anyway so why even try
I enjoyed Gun Hazard greatly and Evolved moderately. The latter would've been vastly improved if the devs didn't force player to use specific leg type every few missions and completely cut the character action parts. Less of an rpg part progression with more sidegrades accomodating different approaches (like in Armoured Core) would've also been better. Still, the gameplay wasn't bad although the mobility backpack movement should have been the default instead of being tied to that specific part. Free mission kind of thing would've also been nice, why am I dropped into the full campaign if I just want to replay some specific segment of the game?
>>
>>21763769
surprising no one
honestly would be nice if they just bundled emulated OG together but oh well
>>
>>21751282
>writing a supernational union where Japan, the Philippines, and Australia are buddied up against another supernational union consisting of the United States of America, Canada, Mexico, and other Latin American nation-states is something present-day gamers can't suspend their disbelief for
I don't know anything about world politic. Mostly because I try to ignore everything that has anything to do with politics in general. Why would the suspension of disbelief here be any different from any other strangereal setting?
>>
>>21764099
that's a most healthy stance you have and I wish world followed your example
>Why would the suspension of disbelief here be any different from any other strangereal setting?
I'm other anon and I think there never was any difference. Until internet happened with social media.
People will scream bloody murder if something will be off (so - they will always do that), hence real settings of that type mostly disappeared.
No one wants to deal with internet mob of idiots.
>>
>>21763801
Well, lasers will always be garbage in atmosphere and at being magical SF cutting beams, that's just reality.
And the U.S. Navy came to the hard realization that a massively expensive railgun that shoots itself to death from the first shot is not a viable weapon system.
Sure, metamaterials will probably save railguns sometime in the future, but there is no getting around how shit lasers are as weapons.
>>
>>21763801
Not really, I mean have you seen how jank Wanzers can be? An armored car with arms and legs slapped on, that's pretty much what they are.
>>
>>21749949
Play Left Alive, then Evolved
This will make you value the rest of the entries
>>
>>21764327
Check >>21749961
I did play FME and liked it.
I'm not gonna play LA because it's not even mecha game. I
>>
>>21756216
>Remakes bring things closer to present-day works
When the present-day works are >>21764327
>Left Alive
>Evolved
then no one needs this approach
>>
>>21759856
>>21760035
>>21764099
>>21764108

What part of "should have" did you not understand? The idea of a new continuity with different supernational unions would have worked a decade ago but not now. It's best suited that a new continuity made in this day and age avoid supernational unions like Gun Hazard did.
>>
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>>21764424
Well, today we are watching live the revival of the Cold War tendencies and the new division of the world. If it has become possible again, then why do supranational blocs seem so unrealistic to you?
>>
>>21764424
>avoid supernational unions
Hey look someone who hasn't been paying attention for the past two years.
>>
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Kindest JP opinion I have found on the remakes so far:
コインランドリー
Though it is nice to see that even the ever subservient "I'll support it" JP attitude has is limits. No one like shit mechanical design.
>>
>>21764683
>>21764716

It's one thing to have a supernational union but it's another if it's two nations separated by large bodies of water. While realistic, I can't suspend my disbelief over the idea by >>21760035. Take the suggestions of Russia + South America and China + Africa: how would Russia be able to send troops to South America without alerting US forces? Same with China sending troops to Africa?

In short, what kind of supernational unions can make gamers suspend disbelief?
>>
>>21764848
>playing FM for the mechanical design
There's only one good design and I'll let you guess what it is
>>
>>21764936
>how would Russia be able to send troops to South America without alerting US forces?
Russia and China already are building military bases in South America. Alerting the US isn't a problem at all, all they can do is seethe.
>>
>>21765163
Shit, wasn't that just literally what the Cuban Missile Crisis amounted to anyway?
>>
>>21764936
Well I mean we live in the post-Cold War era where it's largely assymmetric warfare and small scope "Bleed myself to cause chaos" warfare where actual full scale warfare for a direct geopolitical goal rather than just fucking around for politics outright baffles and confuses most of the public so people not being able to fully mobilize undetected makes sense and would easily tie into a plot where everyone is caught off guard when somebody actually does instead of just posturing and sending some dudes as a advisors/disposable bodies maybe.
>>
i'm checking Forever Entertainment's other games and goddamn it's like a Kusoge Factory
>>
>>21765330
Yet another person who still thinks it's 2005.
>>
>>21765350
Is it still slavjank when the Poles do it?
Honestly though at the end of the day FM1st is still dumb silly fun.
>>
>>21765357
>anon makes blatant references to how Russia actually launching a real invasion with an actual goal rather than fucking around without any followthrough like everyone has been since like the 90s caught everyone so off guard that it took them like 5+ years to realize Russia was actually at War with Ukraine because they didn't understand what the fuck they were seeing.
>Lol 2005
Retard.
>>
>>21765133
You have achieved maximum shit taste, ironic greentextman. Congratulations.
>>
>>21765392
>officer : *squiggly lines*
>officer : *squiggly lines*
>officer : *squiggly lines*
So, what does the officer say?
>>
>>21766605
To paraphrase
>the pleasure of being cummed inside
>nigger nigger chicken dinner
>I bet the Jews did this
>>
I feel like a weirdo for openly liking the Remake's aggressive use of DOF bokeh.

I dunno if it was the intended effect, but it makes the game look like a tabletop war gaming diorama.
>>
It is interesting how the Japanese comment sectionare full of people criticising the remakes, while the English comments contain almost nothing but praise. Makes me wonder if those people were either paid or part of the dev team.
>>
>>21766831
either paid shills or
>westerners who never played FM vs Japs who are lifelong fanswrtm0
>>
>>21766831
Nowadays, always assume bots or shills first, and retards second.
It's a shame but we can't go on corporate internet and expect to find truth. Maybe way back in the day, but not now.
>>
>>21766858
If there ever was a proper Front Mission 6, AI chatbots on the internet and drone everything/everywhere would have to be included.
>>
>>21766858
You people vastly overestimate how much a company needs to/is willing to invest in fake praise when consoomers are always ready and willing to do it for them.
>>
>>21766831
Are there going to be links to substantiate either of these claims or is this going to be more of that Front Mission fandom patented "make shit up and no one debunks it until a decade later" nonsense?
Because honestly I see more anglos shitting on FMRe than I do praise, and usually because of the visuals rather than the very real issue of the game still having a lot of weird unresolved bugs that make some of its presentation look incredibly unprofessional at times.

Why did some of these enemy wanzers in the desert ambush just fail to counterattack me? They didn't get stunned, they didn't lose the arm they were attacking with, what the hell is this mystery shit and can I cheese it any further by any chance?
>>
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>snes ver boring as fuck
>switch ver boring as fuck
>steam demo where you can actually use mosue is suddenly fun
Holy guacamole.
This entire genre was built to be played with a fucking mouse and was held hostage on consoles for 40 years.
>>
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>>21766605
Officer: Your group order is coming from the command center.
Officer: In recognition of merit,
Officer: Your promotion has been decided.

Does anyone even remember ecards?
>>
>>21766915
And here we go, the quiet part finally spoken out loud.
Watch now as suddenly people claim to like 1stRe despite none of the real issues being fixed.
>>
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>>21766938
Nah, I'll stick to my earlier criticism
>>21756312
Lazy remakes for an SE paycheck by lazy devs who have no idea what makes the games cult classics.
They didn't even respect the handcut font ffs.
>>
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>>21766938
My issues is that "ranged" weapons are just melee weapons with different priority, unlike FM3 where you can actually fire machine gun from 3 squares away.
This shit is super playable with all the speed up options you don't need to turn on and off like one mulator to not skip dialogues occasionally.
I'm super hyped for PC versions of FM2 and 3 now.
Pham is the best girl btw.
>>
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I'm bummed remake doesn't include original pixel graphics, but seeing how even Diablo 2 remake, funded by super rich giant corporation couldn't actually replicate original 2D visuals with all the effects and nuances, it's not surprising.
Still pixel art in SNES game is pure sex.
>>
>>21766956
Range doesn't really get implemented until 3 anyway.
1stRe is as jank as 1st was, which is as jank as the original: the SFC original Front Mission is rough as fuck but no one has had the balls to overhaul much of anything, instead largely choosing to retain the jank in some fashion.

1stRe is kinda renegade in having an entire mode that gives you a tacmap view and adjustable camera, but even then it still retains a lot of the core nonsense intrinsic to the game, like most guns being in practice melee by another name. And then there's the classic mode that strips those niceties out and makes you play FM as it was with only a coat of HD VISUALS to change things up, even the way the wanzers animate on the map differ based on the mode of play you choose!
>>
>>21766956

So it is "Louys" in the Japanese versions. Though how does that work since Pham's full name in Katakana is "ファム・ルイス" (Famu Ruisu)?
>>
>>21766997
Japs have no idea, they just put in whatever they think sounds nice. "Pham" isn't a real fucking name anyway.

>>21766976
I imagine if they changed 1st gameplay into something out of 3 or even 5 people would complain shit's not faithful, or that it's unfun to go to the next game, since it would be a step back like playing normal Yakuza 3 after Kiwami 1 and 2.
>>
>>21766997
What do you mean. Ruisu ~= Louis ~= Louys
>>
>>21767007

But were there people who enjoyed the DS rerelease of FM1st despite it keeping the gameplay original SFC/SNES's version, which is primitive compared to the sequels?
>>
>>21767015
>>21767010

Fair (since it's shown in the website on Pham's family that her relatives have French-sounding names). Problem is, once we hear that FM3 is being remade, will they use "Louys" or "Luis" despite Pham being a Filipina?
>>
>>21766997
Spelled like Louys, pronounced like Louise.
>>
>>21767015
Look to be honest you can tell even FE cared enough about the original 1st and FM1 as to go so far as have wanzers do standing marches when you select them in classic mode.
You know how small a detail that is? And how stupid it actually looks in modern day 3d? And they still retained it.
>>
>>21767026

Learned something new today. Though like I asked in >>21767019, what do you suppose will the transliteration of ルイス/"Ruisu" be if we get the FM3 remake and it has an overseas version? "Louys" or "Luis"?
>>
>>21767033
Possibly Louys as in the French author, that's a question for the translation team to deal with.
>>
Royd is not real name either, but they kept it in Remake.
Expect old fake names to persist in later remakes too.
>>
>>21767050
Royd Tolkien would beg to differ, apparently.
Also Clive's a strayan they can play by whatever weirdo name rules they want.
>>
>>21766911
True but I was specifically thinking about the comment section on YouTube, there's a clear contrast there between Japan and the rest of the world.
>>
>>21767050
>>21767057

As was discussed before, "Royd" is a Norwegian name, meaning "dwells in the clearing in the forest", pointing to Norwegian ancestry for our protagonist. As to the idea of Australians of Norwegian descent, they're real:

https://en.wikipedia.org/wiki/Norwegian_Australians
>>
>>21767121
>>21767057
We both know they had no fucking idea about actual Royd names and were thinking Lloyd, but since japs are all inbreds that can't pronounce R for centuries, their monkey language doesn't even have appropriate letter or syllable for it.
>>
>>21767127
More accurately, R and L both don't exist as separate distinguished sounds in Japanese, their phonology has a sound that sorta fills the role of both but isn't a proper L, and it's at the root of why Japanese people can't distinguish R and L sounds that are night and day apart for an English speaker because it's something Japanese as a language just intrinsically lacks a feature for.

Kinda like how most forms of English can't say loch correctly.
>>
>Royd
Reminder that it's Roid.
>>
>>21767178
You mean carrion crows
>>
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>>21767178
No, it's:
ロイド・クライブ
RO EE DO KU RA EE BU
Anything else is translation/localization and incorrect.
Roid is just the official translation that has appeared the most, so it wins.
>>
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Well, nothing on the demo is encrypted so you can just fire up Unity Asset Bundle Extractor and dump whatever files might catch your fancy.
>>
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>>21767400
There are no underage girls in short skirts that I can look up panties of, so I'm not interested.
>>
>>21767400
Could one rip the Wanzers and make them do funny little dances?



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