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File: 1589455532392.jpg (211 KB, 1200x954)
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***READ THE OP BEFORE YOU COME IN NEWFRIEND***

THANKSGIVING OF STEEL 2021
11TH JULY 2021
https://www.suparobo.jp/topics/2021/30th.html

Previous Thread:
>>19758765

For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help:
https://akurasu.net/wiki/Super_Robot_Wars
(add ?action=purge to the end of the url in case of a blank page)

Current status of the games availability in the English language:
https://pastebin.com/N1NcqRQj

Detailed Version of Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com

>New Threads are to be made after page 7 for the newfriends making new threads
>>
One month away, boys. What is the biggest thing you don't want to happen?
>>
>>19764434
At this point, I just want it to be good. If anything, as long as there's no Mucus or Lamalice shenanigans, I'll live.
>>
>>19764437
> No Mucus
Don't jinx it, anon.
>>
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I like the transforming R-Gun > R-Gun Powered
Transforming midair was so fucking cool instead of the twin cannon
>>
Are we really getting some news for a new game that's not mobage shit?
>>
>>19764457
We'll at least hear a new Jam Project song
>>
>>19764449
The Alpha version of R-Gun Powered can still transform and fire as a gun, no idea why they took that away in all the other games
>>
>>19764457
We're getting some news for something. We don't know what it is, could be an anime for all we know. But they announced this announcement almost 3 months in advance so, it's almost certainly something big
>>
They should let the Boxer use the R-Gun as a shoulder cannon
>>
>>19764463
Balance reasons, maybe?
>>
>>19764466
But it's a handgun
>>
>>19764475
Okay then
They should let the R-Gun use the Boxer's G-Sword mode as a bayonet
>>
>>19764475
What if a Huckebein uses it in place of its Graviton Cannon?
>>
Reminder that Ingram gave Kusuha the Dead End Shot..
>>
>>19764537
and Bullet gave Ingram the Black Hole Cannon
>>
>>19764537
Aya will get the Dead End Shot from Cobray right?
>>
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Been getting into the franchise with the Alpha series and I beat Alpha 2 the other day. I've just been wondering what the optimal way to play is. The game itself is obviously pretty easy but it's so extremely slow, especially the 500,000 hp final boss. Luckily seishin spam solves any problem but it just seems like a total level check when it's an endurance run against running out of SP points before defeating the boss. (Though of course SP Regen helps)
>>
>>19764613
she could have in Alpha3 after her rescue, but she barely noticed Cobray was even existing, since she was too busy drooling over Ryusei. Don't think this will change in next OG
>>
>>19764691
Alpha 2 was one of the first SRWs with HP bloat. In older SRW games nothing had more than 65535 HP (which is by the way the largest unsigned integer that can be saved stored in 2 bytes). This often made is possible to one-shot bosses with the right setup.
Alpha Gaiden had a proto version of HP bloat by letting bosses fully restore their health many times.
>>
>>19764434
The biggest monkey paw would just be ports of the early games.
>>
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>>19764613
>>19764706
It's gonna be a love triangle between Touma, Cobray, and that alien princess
>>
>>19764709
Alpha 2 had to increase enemy HP because the player has significantly more sources of damage due to the squad system + support attack.

>>19764691
In most SRWs, funneling your resources into damage above all else is the best way to play.
>>
>>19764723
Plot twist: Aya ends up getting infatuated by Touma instead
>>
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Here's your DGG unit 4.
>>
>>19764734
That's a big Saber.
>>
>>19764734
Wow it really is Daizengar
>>
>>19764734
Should have been Arthur
>>
>>19764432
I hope they will get Garberus ver good guy in OG. I don't like Garmreid Blaze and Cerberus Ignited.
>>
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>>19764734
Those parts belong to my family, Give it back to me
>>
>>19764709
>In older SRW games nothing had more than 65535 HP (which is by the way the largest unsigned integer that can be saved stored in 2 bytes)

Shin SRW had a boss with 90000.
>>
>>19764734
Was this based on a real life samurai armor? Because otherwise this is literally DGG lmao
>>
This Fuunsaiki in SRW when?
>>
>>19764437
>>19764446
What if 3rd OG borrow OE's limited deployment in multiple plot related stages.
>>
>>19764767
No, she's Gawain=Barghest which is what makes it funnier. The artist is just an SRW fan
>>
>>19764734
I should bring up that her normal attack has her grow gigantic and clobber enemies with Galantine.
>>
>>19764776
>Normal attack
Meant NP.
>>
>>19764776
>>19764778
Thank you Melon
>>
>>19764776
>has her grow gigantic
>not even Sir Kay

Goddamnit we're never going to have Fate actually meme Kay into being an Ultraman at this rate.
>>
>>19764772
Wait, wasn't Fate Gawain still male?
>>
>>19764787
It's just a Barghest that was given Galatine and the title Gawain. Alternate universe stuff, don't think too much about it.
>>
>Gachaniggers coming out of the woodwork
>>
>>19764787
This is from the Lostbelt part of the story, we don't know her deal yet. Though it points out to her just using Gawain's name as a title, she's apparently Barghest. The Lostbelt Tristan and Lancelot are apparently doing the same thing.
>>
>>19764780
That explains the fatness of the tits and thighs
>>
>>19764757
I doubt it. Only Gilliam has gotten such upgrades so far.
>>
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>>19764434
>Another fucking month
>>
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I prefer him
>>
>>19764806
>Only Gilliam has gotten such upgrades so far
WTF XN-Geist???
>>
Is this one a good starting point for someone who've never played any of the series?
>>
>>19764825
The V pack, anon.
>>
>>19764833
It works well enough, though you may want to try Original Generations on the PS2 instead, since the version of OG1 in that game is pretty much superior in all aspects aside from difficulty
>>
>>19764833
Sure. It's in english, pretty easy (but not a super cakewalk either), and it's the first game of a subseries. It's just a bit different compared to the rest because it has more focus on mass produced robots.
>>
What does the Timeflow Engine even do
>>
>>19764871
Flows time
>>
>>19764871
It's a perpetual motion device where a turbine is turned by the flow of time. Also apparently lets you jump through time and space to the past/alternate dimensions.
>>
>>19764812
One day we're going to meme Battle Moon Wars into SRW.
>>
>>19764887
>Create perpetual motion
>Use it to power an Aestivalis knockoff
>>
>>19764734
Melon22= God
>>
>>19764833
Yup!

>>19764839
Inferior remake.
Superior original.
>>
>>19764894
Its use is actually stupider than that if Excellence Rescue is any indication.
>>
>>19764910
lol no
>>
>>19764911
Oh yeah, wasn't the Excellence meant to become a rescue vehicle even back in R?
>>
>>19764894
It was supposed to be a solution to energy crisis but everyone laughed at it, so they have to turn it into a weapon to keep the funding going.
Raji's father always intended it to be a time machine though.
>>
>>19764894
What are you supposed to do with miracle energy sources if NOT sticking it in a mech?
>>
Melon22 OG soon
>>
>>19764833
Don't play this, it's not canon

Play this instead

https://www.youtube.com/watch?v=WHqK22ryeo4
>>
>>19764734
What would happen if post OGMD Touya replaces Gudao as the Master ?
>>
>>19764894
>>19764887
Is this the best engine in OG?
>>
>>19764969
Maybe, it gives you Energy Regen L and negates time stop tech from other factions that have it
>>
>>19765015
>>19764969
>>19764894
>>19764887
Wait until Crystal Heart, the only power source that can surpass Perfectio and Neo Granzon Annihilation Engine come out in OG 3rd, Legend of the Mist
>>
>>19764913
>>19764960
Cope, OGs is non canon trash remake.
>>
Does inherent Energy Regen on a mech stack with Solar Panels or whatever
>>
>>19764932
It was always meant for rescue ops, yeah. Its probably why Diver is even a thing.
>>
>>19765032
lol no
>>
>>19765034
y
>>
>>19765040
Yes, but Excellence's packs were always meant for combat. Mizuho made Diver pack because they were going to fight in the ocean, that's it.
>>
>>19764434
If it's another Z3 asset rehash with that awfully weak Gundam Mk-II I'm giving up hope for the franchise
>>
29 DAYS TILL 2021年7月11日(日)
>>
>>19765170
>>
>>19764691
I think the first time I played Alpha 3 I just gave up at the last boss and used the sound force/Ideon Gun map trick. I felt dirty.

It was like my third SRW game back then, and I got it when it was still relatively new.
>>
No one cares about the event.
It's another shit mainline game or a lame OG game.

SRW is dead. Accept that and move on.
>>
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>>19765032
>Cope, OGs is non canon trash remake.

Despite OGG and OGs2 referencing it.

Low quality bait.
>>
>>19765211
Just like the Jfag, assuming they're not the same anon
>>
>>19765211
>Despite OGG and OGs2 referencing it.
Which are also non-canon.
But carry on eating up shit.

>>19765218
I am all, I am Legion.
>>
What will it take for you guys to stop responding to bait? Axelfag, GBA OG, and J are reccuring shitposting topics and you guys aren't smart enough to notice that shit?
>>
>>19765227
>I am Shit
FTFY
>>
>>19765244
>Literally kneels
Good pup.

>>19765245
Cope BITCH
>>
OG needs a timeskip, and everyone is just too much of a coward to admit it.
>>
>>19765312
>and everyone is just too much of a coward to admit it.

i'm full okey with a Timeskip, but it doesn't depend on the players. After Alpha 3 it would also make sense.
>>
>>19765312
How will we get timeskip?
>>
Dis Astranagant (OG.ver.Ka)
>>
>>19764839
>>19764842
>>19764910
>>19764960
Thanks...
>>
>>19764734
>Sexy Dygenguar

The new EF is looking good.
>>
>>19764734
>Dygenguar
>only 4 stars
Is SRWOG weak and no one can defeat ORT in OG?
>>
>>19765312
Are you going to elaborate? It's been doing fine
>>
>>19765367
Not him but getting a bit older art of each character will be nice. Long haired Ryusei and Bald Sanger for example
>>
>>19765387
> Sanger hits 30
> Instantly loses all his hair
>>
>>19765387
I would have said yes 10 years ago, but Kondo's style looks awful these days.
>>
>>19765351
It wasn't being piloted by Sanger. also, with his sword that smites evil nickname. He could probably makes ORT his bitch according to visual novel lore
>>
>>19765387
Honestly, this would be really nice. Especially Lat
>>
>>19765387
Sanger's 29. How is he gonna go bald all of a sudden? That would be one massive timeskip
>>
>>19764432
Still using the out dated copypaste. I'll post again.

***READ THE OP BEFORE YOU COME IN NEWFRIEND***

[last thread]

For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help:
https://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES

Current status of the games availability in the English language:
https://pastebin.com/N1NcqRQj

Detailed Version of Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com

/m/ Booru
https://ryusei.booru.org/index.php

/m/ Wikia
https://mmecha.wikia.com/wiki//m/-mecha_Wikia

>New Threads are to be made after page 7 for the newfriends making new threads
>Do not remove resource links
>>
>>19765444
I dont think Sanger has metaphysical superpowers
>>
>>19764724
I never thought the squaddies did much damage. They're usually not using a very strong attack and have their damage halved/reduced. Then again, most of my squaddies were just utility units like the planes or brain powerd mechs.
Support attacks were very prevalent in Alpha Gaiden when I played and were extremely important. It was also fun to figure out the exact positioning of units I wanted to use to maximalize sup attacks. Compared to @2, where support attack is a skill you have to buy, which makes it less prevalent if you're going for SP Regen and other ones.
>>
>>19765474
Squaddies don't have to do a lot of damage but they still inflate your output because you can carry a ton of useful support spirits without sacrificing your damage.
>>
Which of Z3 Zeta's attacks is getting a new animation this time?
>>
>>19765771
Vulcan or the grenade launcher.
>>
>Called the Cerberus
>Doesn’t have three heads
https://www.youtube.com/watch?v=LY_a84bk1oI
>>
>>19764432
Aqua and Hugo are NOT a couple. They are very professional about their work
>>
>>19765799
Cerberus isn't really far removed from being just a generic real, so why do I like it so much more than Tyranado
>>
>>19765815
Still makes me laugh that they lost friendship between games.
>>
>>19764375
Yeah all the weapons/summons/characters tied to those events, plus the event’s story are permanently accessible at any time to be unlocked in a dedicated side story tab. I can’t think of any other game that has permanent collab access
>>
How did Sonic get a Hokuto no Ken collab but not an SRW one
>>
>>19765871
To be fair, Sega has a proven history with HnK, between the Master System game and the Yakuza spin-off.
>>
>>19765991
And Super Robot Wars, between Virtual-On and developing X-O
>>
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whats this guys deal?
why is he trying to fight an angel on foot
>>
>>19766186
Because he can
>>
>>19766186
https://www.youtube.com/watch?v=p93eGQ6lzP8
>>
>>19766186
>Still using PCSXR
Duckstation is the recommended PS1 emulator these days.
>>
>>19766186
>>19766228
i thought it was beetle psx on retroarch
>>
>>19766228
everyone shilled mednafen to me and it works fine
>>
>>19766186
Imagine Big Fire in Alpha 2. Would've been amazing
>>
>>19766239
They never bothered to do the actual plot of GR in Alpha so there’s no reason they’d start
>>
>>19766021
Might be an issue picking which lead character, then. We got oldest (Masaki), most popular (Sanger), most shilled (Kyosuke) and most obvious (Folka).
>>
>>19766252
I think you got most popular and most shilled backwards
>>
>>19766252
>most popular
>Sanger
This isn't 2002.
>>
>>19766245
They didn't do the actual plot because they were setting up for Alpha 2 to do more Giant Robo with
>>
>Have SRW V on switch
>download pc port to replay it since I want to use custom music
>No custom BGMs on pc either
>It's on an update I can't find anywhere online
>Don't live in Asia so I can't even buy the game on pc
Kill me
>>
>>19766299
They didn’t establish Shizuma drives or the Tragedy of Bashtarle so that’d be pretty hard
>>
>>19766259
>>19766278
I lost track, but either way he and Kyosuke have been used a fair bit.
>>
Who is the Madara Uchiha of SRW?
>>
>>19765822
Tyranado has the issue of all but it's weakest attack just being some variant of "send me a gun". Cerberus at least feels like it could fight on it's own with outside support, and that's before getting into its upgrade's two forms
>>
>>19766395
On paper, Tyranado at least has the gimmick of the support ship that launches weapons while Cerberus is just the most basic Gundam-type real with a GM head
>>
>>19766409
Most Gundams don't have wire funnels or a beam artillery mode
>>
>>19766385
shuu
>>
>>19766427
Some Gundams have Incoms and a lot of Gundams have a giant laser beam weapon
>>
Seeing as Metal Slug Tactics was announced, I wonder if MS would be viable for SRW. Battleship series got in, so why not tanks as well?
>>
>>19766482
Metal Slug will be apart of Super Robot Wars S
The S stands for Small
It'll have Metal Slug, Bubblegum Crisis, Tekkaman Blade, M.D Geist, post plot G Gundam where Domon lost the keys to God Gundam, and Chibi Robo
>>
>>19766487
Add Heroman, Medabots and any Megaman into that list and it would sound like a pretty fun roster honestly, also obligatory Mazinger rep would be Mazinsaga right?
>>
>>19766487
Tank Police when?
>>
>>19766490
The Mazinger rep is the Infinitsm model kits, having come to life through some Zeus bullshit. We get Getter and Jeeg that way too.
>>
srw when?
https://www.youtube.com/watch?v=FmzkbCo70B0
>>
>>19766409
Because it's Reborns Gundam before it was cool
>>
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Bros, I found it. The Alpha 2 SKILL MAD.
https://www.dailymotion.com/video/x2mf0q0
https://www.dailymotion.com/video/x2mf0q0
https://www.dailymotion.com/video/x2mf0q0
the youtube version wasn't much different in regards to quality
>>
>>19764887
The latter is what the perfected engine was supposed to do
>>
>>19764968
All the cuck doujins would never happen then, since Touya is too much of a haremchad
>>
>>19765464
I've had friends who lost a bunch of hair suddenly due to a family history of baldness.
>>
>>19765827
If characters are permanently stuck together in the same unit then they don't have friendship bonuses. See Raul/Fiona losing their bonuses in 2nd OG and then regaining them in MD once they get the Gunstrikers.
>>
>>19766409
>>19765822
Garmraid isn't that far off from being a generic super either with it's attacks just being head beam, Rocket Punch, Knee of Justice, and punch harder
>>
>>19767003
rocket punch isn't as common as you might think (and there's certainly nothing else that does it like Garmraid does), and I actually can't think of anything with a knee attack other than GGG. The real kicker is not having a sword finisher though.
>>
Just finished V. It was my first SRW game and it was fun. I was only familiar with Cross Ange and the Gundam entries, but it made me want to watch Yamato and Nadesico.

My self-imposed goal of getting the entire Cross Ange cast to ace status took a while (Ersha in particular) but it was worth it when Vivian took out multiple Hystericas in multi-action string. Taking out the final boss with a lovey-dovey Shinn-Luna combo attack was fun too.
>>
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Ryuusei Date. I'm here for YOU.
>>
What if Giant Robo finally returns, but it's the manga?
>>
>>19767122
When Back Arrow debuts, G Gundam better be in the same game.
>>
>>19766395
I've never seen this as an issue myself ss I love the Tyranado's concept and attacks, but apparently that's an unpopular opinion here.
>>
>>19767418
Because it's literally just blanche neige but shit
>>
>>19767425
Can you blame the newfags?
>>
>>19767425
Subjective opinions aside, you can like both mechs and it not be a problem. Just because a """better""" version of an existing mech exists doesn't make the other version bad, it just means there's more of the type of mech aesthetic you or I prefer
>>
>>19765244
The Trollium engine is at full drive is why.
>>
29 days remian..
..
>>
Did DD servers die, or is it just me? Been getting error 9990002
>>
>>19766186
>>19766299
>>19766245
>>19766239
What's the deal with this Big Fire and Giant Robo? Is it some kind of failed franchise that they changed Alpha 2 plot becasue of it?
>>
>>19766278
>>19766259
>>19766252
If Kyosuke is popular, he will appear as cameo in FGO. But FGO use Fairlion, Dygenguar and Van Ein Alva. Kyosuke era is finished
>>
>>19767455
How strong is Tronium Engine? A lot of engine in SRW can give limitless power
>>
>>19767543
and an aspect of Brasta in Summer Jeanne
>>
>>19767539
The Yokoyama estate requires separate licensing for every series featured in the Giant Robo OVA.
>>
>>19767543
Van and Fairlion are used? By who? I'm guessing summer servants since I don't pay attention to those.
>>
>>19767560
It is Lostbelt story servant. Fairy Lancelot, Fairy Gawain and Fairy Tristan
>>
>>19767545
Inferior to Timeflow Engine which gives EN Regen L for unlimited EN attack spam
>>
>>19767609
>timeflow engine mech can slash through space-time
>weaker than mech that can shoot enemies to the sun
>>
>>19767583
Huh, so all the new one's are doing it? Weird.
>>
>>19767615
Maybe if the Excellence also got a giant robot-sized handgun
>>
>>19767543
The era of fire and pierce will never be over.
>>
>>19767619
>Excellence Rescue is overhauled into the Excellence Gun
>>
>>19767633
>Excellence Unrescue
>>
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Srw when?
>>
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Can someone kindly post the OG oppai chart again
I lost it
>>
Why do these make these games so goddamn long and tedious? I always get burned out by stage 35ish.
>>
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>>19767970
That's why they made a 1-handed controller so you could masturbate while you play.
>>
>>19767970
What game are you playing that you haven't gotten to the point of smashing things in your way by the mid 30s?
>>
>>19767970
If you get to 35ish and are suffering then you didn't upgrade your damage enough.
>>
they should just write Fiona and Raul out of the series at this point, they're worthless and have no good machines to pilot
>>
>>19768024
>>19768089
What part of the post do you think implied a lack of damage?
>>
>>19768129
By mid-late game your units should be hitting the point that you can be using MAPW and so forth to bust your way through stages quickly.
>>
>>19768100
Raji was given a funding to improve on the timeflow engine at the end of R lol. I think the OG team simply don't like it.
>>
>>19768100
That could apply to a lot of things
>>
>>19768159
Didn't they bring back the Timeflow Engine in MD and slap together some new Excellences? That may be an indication that they've decided to do more with them.
>>
>>19768159
It's fucking stupid that they feel guilty about attracting Duminass to come to the OGverse when the Overgate engine from Roar's mech is still running around with the same potential danger
>>
>>19768159
I mean, we didn't even get them in kuso omega
>>
>>19768172
Yeah after they found out that it wasn't their fault and Gilliam had them devise a counter for the Fury.
>>
>>19768175
And also the Granzon's engine doing the same thing, at least until Shu fixed it.
>>
>>19768184
>at least until Shu fixed it.

Can Shu fix Mist though?
>>
>>19768175
It's even dumber in OG2nd which reveals that AYY LMAOs are attracted to Earth because of the Cross Gate, not any one engine

Good thing is, they're putting back the Eternal and Lighting so they're usable again in OG
>>
>>19768100
OK, how about this, Fiona and Raul engage in incestual relationship, got caught by the police and never seen again because it's a sin against God?
>>
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>>19767970
WTF is wrong with you?
In mainline games 30s stages where it starts to get fun due to mid-game upgrade or for OG your can deploy alot more from both routes.
The online time things get tedious is the final stages where mooks are health sponges
>>
>>19768100
They're rebuilding the Lightning and Eternal frames as bigger; better; faster versions of the originals.

The frames we saw in OG:MD were kitbashes that were hurriedly put together to have something combat ready to wrap around the Timeflow Engine to deploy against the Fury, since the critical thing there was that the Engine could undo the Fury brand of time-stop tech.

Well... not really time-stop; more like a bubble of localized time dilation that perceptually slows everything down to a near stop. The Timeflow Engine actively resists time dilation because it literally runs on time and the R engineers jerry-rigged something akin to 'reversing the polarities' that allows the engine to *kick-start* time back into its regular flow and anchor it there. (That's some Star Trek levels of tachyon-bullshit right there.)

Bottomline is: there was no time to put something competent together so they just slapdashed what they had. *Anything* as long as it would be enough to at least defend itself from attack in the field. The primary concern being the Timeflow Engine itself had to be out there as a time-stop canceller/jammer.
>>
>>19768225
Will we get stronger Lightning and Eternal Frames later?
How can Gesphenst, Grungust, Alteisen even compare to this?
>>
>>19768233
By it being a video game
>>
Fully expect both Eternal and Lighting to get kitbash upgrades, might as well play to the strengths of the Excellence's frame swapping tech

They'll be in HD for the first time since 2007's SD sprites
>>
Queen of /m/
>>
>>19768286
I don't really expect Eternal or Lightning to get upgrades, since none of the OGs that weren't already OG-original got new upgrades
>>
>>19768293
https://www.youtube.com/watch?v=OeB8mG-rxN0

They did this kitbash so they certainly can do upgrades for Eternal and Lightning
>>
>>19768286
Lightning Striker and Eternal Gunner when?
>>
https://www.youtube.com/watch?v=wQksScI4isc

Next game gonna be OGG hype all over again, Eternal, Lightning and SHINKA Ialdabaoth in HD for the first time
>>
>>19768314
I think the Shura are gone for good. I'd love to be proven wrong though
>>
>>19768225
I mean if the Timeflow Engine uses the forward momentum of time to spin a turbine, it makes sense that using traditional power to turn that turbine would induce forward momentum of time. It works with fans, windmills, and water wheels. It's soft sci-fi bullshit but it's internally consistent.
>>
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Oh man I hope I can get the Huckebein early on. I love the combination as I just charge in front and let Ryoto get tons of kills.
>>
>>19768293
>none of the OGs that weren't already OG-original got new upgrades

Gespenst & MK II -> Halloween Plan RX + MK II Custom -> Gesterben
Huckebein MK III -> Exbein
>>
>>19768379
Also: R-1 -> ART-1
>>
>>19768382
ART-1 doesn't seem to be an upgrade to R-1. It's seems to be another prototype for testing stuff for the SRX team
>>
>>19768310
They already have the Gunstrikers, so Gunner/Strike won't get used again. It'll be some kitbash of Flyer, Eternal, Lightning, Diver and/or Cosmodiver for the remaning frames.
>>
>>19768367
Does someone wanna tell him or should I?
>>
>>19768409
That they're called Exbeins now?
>>
>>19768367
Dude if you're playing 2nd OG you're in for an unpleasant surprise
>>
>>19765032
Sorry senpai, but OGs is cannon, the original games are retconned out.
>>
New SSR attack for two (or three) units on tomorrow.

Also, Chapter 2: Part 2 is on the way and somewhere either middle or late of this month.
>>
>>19768397
>ART-1 doesn't seem to be an upgrade to R-1. It's seems to be another prototype for testing stuff for the SRX team,
It's literally both.
ART-1 is the Advanced Real Trooper Test-Type 1; an intermediate stop between Real Trooper 1 aka R-1; and Advanced Real Trooper 1 aka AR-1 -- Ryusei's component for Banpreios.
>>
>>19768448
Wouldn't it be called R-1 Altered?
>>
>>19766482

Giant Gorg in BX had a couple playable units that were just normal helicopters and tanks, I think you could just put in the Metal Slug and make it a four-man unit.
>>
OG when?
https://www.youtube.com/watch?v=nfLTPsC8s88
>>
>>19766487
>>19768458
Makes sense.

Also, I didn't think about Blaster Master Zero, that could be included with Sophia as a two-man unit.
>>
>>19766482
>>19768458
It's not exactly "normal" but don't forget the Gratan in X. So... yeah, there's a precedent.
>>
>>19768367
OH BOY, HERE WE GO
>>
>>19768448
>>19768397
How is the development for AR-1? It feels like it has been more than 2 years for it to finish
>>
>>19768355
Aledy still exist and they can bring Shura back along with him. Just give them a new enemy they can't survive in their Swordian
>>
>>19768437
How do you know we will get 3 units?
>>
>>19768135
Again, what part made you think the complaint has anything to do with damage output?
>>
>>19768397
ART-1 is a better unit except for not combining into the SRX
Better built-in weapons and pretty much the same stats otherwise
>>
>>19768721
>except for not combining into the SRX
And that is the entire reason why it's worse than the R-1.>>19768712
>>
AR-2 is going to be even more rectangular than R-2
>>
>>19768712
Because if the damage output is what it should be you should be easily smashing through the stages so fast they aren't tedious at all, unless you just don't like the franchise much in general.
>>
>>19768712
Because the stages only get "long and tedious" if you have no damage, have ADHD, or are too dumb for a fairly simple series of strategy games.
>>
>>19768734
Who uses the SRX to care about that?
>>
>>19768712
How about you actually establish what your real problem is instead of beating around the bush by using vague words like long and tedious with no descriptors.
>>
Who cares about SRX.
We need another Alteisen upgrade who leads a squad of MP Alts.
>>
>>19768745
Everyone, because HTB spam is the only thing anyone in the SRX team is good for.
>>
>>19768758
this but unironically
>>
>>19768448
I stand corrected. But the line of what counts as an upgrade is kind of vague though when discussing prototype military weapons
>>
Hope Banpreios is 1 precombined unit, fuck using 3 deployment slots for SRX
>>
>>19768379
>halloween plan
ACE P

>gesterben
manga

>exbein
literally just Mk-III with no significant difference other than the helmet
>>
>>19768741
But it's still the same shit over and over again. You've already seen like 80% of all the content in the game and now you're just putting it on repeat. The novelty is gone, the fanservice grows stale. The AI is absolutely braindead, they just exist so you can watch animations and your stat numbers grow. The maps offer nothing in terms of chokepoints, elevation, cover, line of sight etc. other factors non-shit tactical games rely on to not get boring. The objective is almost always to kill everything you see. Not to mention almost every stage plays out the exact same way with you beating a first wave, and then a roughly equal strength second wave shows up. You just "smash through" dozens of completely helpless units over and over again in this same elementary design structure while you drool on yourself. How can it not be tedious? Wonder how much of this sheer senseless repetition would it take for you to even get tired of it.
>>
>>19768800
That's the best part though, using three good units into one invincible unit.
>>
>>19768846
Banpreios is gonna be broken either way, I just wanna at least see what the AR-Series looks like
>>
28 DAYS TILL 2021年7月11日(日)
>>
Laughing at the fact that Shinka Yaldabaoth and the final Excellence upgrades don't get any sort of animated intro. Gaiden was pretty lame
>>
>>19768845
>chokepoints, elevation, cover, line of sight etc.
A lot of these would be hard to implement in a series when units tend to as larger if not larger than their surroundings, scale can vary heavily, and flight tends to be a commodity. Not saying that environmental aspects can't be taken into account, rather you'd have to go about things from a different angle
>>
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>>19768870
>>
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>>19768845
>The maps offer nothing in terms of chokepoints, elevation, cover, line of sight etc.

i wonder why
>>
>>19768758
Alteisen already has anupgrade form in Endless Frontier. I am sure they will use it just like how they used Gespy Haken
>>
>>19769085
Three Triangle with bush = GOAT
>>
>>19769097
That just a recolor, we need one with bigger Claymores and Bunker.
>>
>>19768800
Given they've had time to develop combat data based on the ART1 plus no house arrest, the individual components are absolutely going to be a thing. Now, whether it'll based on how they did Hyperion (Individual til first combine with Hyperion being what's deployed after with seperation being an option in map) or x3 deployments as usual.

Most important question is if we finallly see the R-Sword given they've got more than one Boxer frame nowadays and if R-GUN will get a pseudo upgrade with the adaptor piece for Banpreios. Bringing back Metal Genocider as a move maybe?
>>
>>19769104
You're thinking of OGs. The Nacht from EF does have those.
>>
>>19769097
EF Nacht isn't necessarily an upgrade to Riese though. The original Alteisen, sure.
>>
>>19769085
"SRW should ignore the genres it's trying to simulate and just become X-COM/FFT/FE" is a constant refrain in these threads while ignoring the real problem: The games are just too fucking easy.
I mean there are already loads of optimisations you can make in SRW. It's just that none of them matter in most games and the only way to get any difficulty out of them is to choose not to interact with the upgrade system at all, taking the RPG out of the SRPG.
>>
>>19769104
It isn't just a recolor, it has a lot more claymores.
>>
>>19768821
>>halloween plan
>ACE P
First mentioned in OG2 as an upgrade plan for the Gespensts where it also produced Gilliam's Gespenst RX. Came into fruition in OG Gaiden, which released in 2007 whereas ACE P only released in 2011.

>>gesterben
>manga
A manga sidestory within the OG continuity.

>>exbein
>literally just Mk-III with no significant difference other than the helmet
Iirc the game literally states that even though it no longer runs on Tronium, it still has comparable power output and in some ways even became easier to handle. (No doubt largely in thanks to the fact that it got rid of the Tronium, which remains a special little snowflake that needs appreciable care taken.) And ofcourse: reduced production cost.

Regardless; canonically it still counts as an upgrade story-wise.


So: you were wrong on all three counts.
Care to try again?
>>
>>19769147
>>19769104
Look again. Tell me if it doesn't have larger shoulder for Square Claymore, more gatling barrel and larger Stake compared to Alteisen Riese
>>
>>19769170
I think the reason that people suggest making SRW more like those other series you mention is because there's not enough strategy in this SRPG. Even if you ignore all the advantages the game gives the player and not the enemies like spirit commands (especially on enemy phase now) and ExC, there plenty of factors that remove the need for tactics. Movement and range are so high that positioning never matters. Flight has become so prevalent that terrain rarely matters. Weapon type effectiveness rarely matters. The only way to add challenge with the current mechanics is to bloat enemy HP and severely reduce player hit rates and SP (a la A Portable).
>>
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How is Vivy going to save the SRW multiverse?
>>
>>19769266
By messing up again
>>
>>19769217
>all the advantages the game gives the player and not the enemies like spirit commands and ExC
SRW is hardly the only game in the genre where the player side is given a bunch of extra tools to make up for the fact that the enemy side just has bigger numbers or can't be expected to use the toolbox properly. You're not playing chess, you're playing a game where your various heroic archetypes have plot armour as a resource and enemies have loads of big dudes and that's fine. The only question is whether it's well balanced, and yeah, it's too easy but that's all it is; there's nothing fundamentally wrong with the system.

>Movement and range are so high that positioning never matters.
Only if you build your team with a bunch of snipers and purposely choose to ignore Support Attack/Defend, Command, relationships, etc.

>Flight has become so prevalent that terrain rarely matters.
I'd suggest taking it up with Go Nagai for SORA NI SOBIERU

>Weapon type effectiveness rarely matters.
So what, do you want to put a banner in deployment phase that say "put 3 Gundams in or else you have no beam weapons, eat shit"?

>The only way to add challenge with the current mechanics is to bloat enemy HP and severely reduce player hit rates and SP (a la A Portable).
Okay, even if that's true is that necessarily the worst thing? Resource management is a fundamental part of strategy games and EN/money/SP are all resources you're supposed to leverage to fix those exact problems.
>>
>>19769309
>SRW is hardly the only game in the genre where the player side is given a bunch of extra tools to make up for the fact that the enemy side just has bigger numbers or can't be expected to use the toolbox properly. You're not playing chess, you're playing a game where your various heroic archetypes have plot armour as a resource and enemies have loads of big dudes and that's fine.
I never said this was supposed to be chess. Being able to level up, upgrade, and equip parts is already the counter to facing stronger and more numerous enemies.

>>Movement and range are so high that positioning never matters.
>Only if you build your team with a bunch of snipers
I'm not even talking about snipers. How many units other than Sirbine do you get without 3+ range on at least one attack?

>and purposely choose to ignore Support Attack/Defend, Command, relationships, etc.
Because upgrades and parts mean you don't even need those.

>>Flight has become so prevalent that terrain rarely matters.
>I'd suggest taking it up with Go Nagai for SORA NI SOBIERU
I'm not saying flight as a concept is a problem, just that certain mechanics are ignored because of it. Maybe they could implement a sky equivalent of terrain (like weather) to make flight more or less advantageous in certain situations. Clouds could offer more evasion if you park in them while flying (advantage) but storms would deal slight damage if you park in them while flying (disadvantage) so you either land or go around them. Both of these would take up more than one square and their effects would of course also apply to the enemies. Just some thoughts.
>>
>>Weapon type effectiveness rarely matters.
>So what, do you want to put a banner in deployment phase that say "put 3 Gundams in or else you have no beam weapons, eat shit"?
Not to that extreme amount, but close. Have armor types that are very resistant to one weapon type but also weaker to another so that there's more consideration in what you use to attack. Maybe your Gundam decked out with beam weapons can't do much damage with most of its arsenal against a beam barrier, but the piddly vulcans that are usually included only as a formality can actually do bonus damage.

>>The only way to add challenge with the current mechanics is to bloat enemy HP and severely reduce player hit rates and SP (a la A Portable).
>Okay, even if that's true is that necessarily the worst thing? Resource management is a fundamental part of strategy games and EN/money/SP are all resources you're supposed to leverage to fix those exact problems.
It's not necessarily the worst thing. You're right about resource management being important. My point was that it shouldn't be the only thing you have to consider.
>>
>>19769387
I know they typically use the Walking Stick episode when they use TV Nadesico. I wouldn't mind more stages like that if that's what you mean, where they have gimmicks like that and all.
>>
>>19768870
>>19768990
>Announcement they will be shifting all their focus to their mobile game
Prease, understand.
>>
>>19769399
And I realize my thoughts on weapon type effectiveness here are venturing dangerously close to a version of the weapon triangle, but attack selection should matter more in SRW, not less. The reasons being that most units have 3 or more attacks, and they can choose which one is used for counterattacks. Contrast this with Fire Emblem, where the number of weapons or spells a unit can carry varies from game to game (sometimes they can only carry one weapon or item), and they're always locked into counterattacking with whatever they had equipped at the end of player phase.
>>
>>19769266
With her robutt
>>
>>19769387
Positioning and range absolutely matters in SRW considering the number of SR Points that many people tend to fail because they couldn't hit this one target or their units got sniped to much by Barrelions.
>>
>>19769406
It's funny how the Walking Stick level from A/AP and J had the exact same level layout.
The only difference between those stages was that A/AP had OG enemies as reinforcement in the top left corner while J had G Gundam enemies instead from the same place.
>>
>>19769411
KUSOMEGA got cancelled and closed, so much for mobile shit
>>
>>19769406
Theoretically you could make a lot of cool SRPG levels out of mecha show episodes, especially if you use stuff like NGE or GaoGaiGar
It sucks how they usually relegate that shit to events or damaging a nuke to 10% of its HP
>>
>>19769499
Console and PC games next.
>>
>>19769499
Too late, is all DD now.
>>
>>19768845
this applies to virtually any japanese SRPG desu

Tactics Ogre is my favorite shit ever but 99% of it is Canopus taking a steaming bird shit on every leader in the game and completely ignoring concepts like elevation while the AI stumbles around like retards. The game even goes out of its way to give the enemy the height advantage in almost every map and it still gets nullified by the sheer amount of toys the player gets.

feels like SRW is onto something with skill points though since they do a satisfying job of holding your attention among all the mass grunt slaying, even if they're all already easy and fair as is. like maybe another tier like totally optional "SUPA SKILL POINTS" that demands actual fine-tuning of units. something vaguely like OG2's early optional inspector kills except make it actually reasonable and not a once-a-game event. Or simply have more diverse objectives that isn't just "kill dude before he retreats at 50%" or "stop turtling and kill all these dudes by <x>" The Growlanser games are a bit similar in this regard, in that the difficulty isn't actually fighting the bad guys but dealing with snap decisions and sudden new objectives like sniping an certain target before they bail or saving NPCs
>>
>>19769531
>or saving NPCs

Ah, because if there's one SR point SRW players love, it's keeping NPCs alive.
>>
>>19769540
It's not much better in Growlanser or other games either. There's a reason why the green unit meme exists in FE.
>>
does anyone have the screenshots of the srw dialogs that roasted the shit out of kira?
>>
>>19769177
You should've just said the ravens
>>
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>>19764432
What's with all the jewish symbols in Masou Kishin
Maybe Touma should visit La Gias
>>
>>19770022
It looks cool
>>
Does anybody remember this old preview video for one of the PS1 games (alpha I think?) It had a really bad english voice over and I'm having trouble finding it. Does anyone still have a link?
>>
>>19770083
https://www.youtube.com/watch?v=RNO2CuX15hw
>>
Game with the main plots of Cross Ange plus SEED and/or Destiny and/or 00 S2, and the characters think that Rau and/or Rey are clones of Embryo or are Innovators.
>>
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Which would you like to see around in SRW more: Layzner or Dragonar?
>>
>>19770573
Layzner because there's already a bunch of usable assets from DD
>>
>>19770582
That would be pretty Lazyner from their part
>>
So uh... do you think they can reuse the X-O assets for something? Or are they unusable now for various copyright reasons or some other unfortunate shit?
>>
>>19770768
If they want to make another 3D model style SRW they can. So long as they've got the series license they can use whatever asset they have of it.

But.....do we actually WANT another OE?
>>
>>19770782
>But.....do we actually WANT another OE?
Oh hell no. But who says the next 3D SRW has to be a 1:1 retread of a poorly executed gameplay formula? They would fix things, or at least make them way less obnoxious. Hopefully.
>>
>>19770782
3D is the future, even for SRW
>>
>>19770782
>>19770815
how about another NEO?

aka OE but with all the suck removed from it
>>
>>19770831
A further improved NEO formula with an added less cumbersome GC capture system (if a game has series that warrant one) would be great.
>>
I like how barely anyone here cares about the chink mechs and their lore even when its one of Terada's pet projects. It only gets brought up when trying to meme Rishu, Yuuki, and Carla into significance
>>
>>19770869
I just don't really like it. It felt out of place?
>>
>>19770869
>even when its one of Terada's pet projects
That doesn't really mean anything. I think they're okay, even if I don't care much about their pilots
>>
>>19770831
>with all the suck removed from it

And replaced with entirely different suck.
>>
>>19770831
>Wanting another member of the bosses regenerate a billion times club
>>
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SAY MY DADDY'S NAME
>>
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SOON
>>
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SOON
>>
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>>
How soon?
28 days....
>>
>>19770869
What's there to care about at this point? They've been around without any major changes for over a decade at this point, Ryujinki was cool but only lasts like 15 stages before the usual Dragon-Tiger bot is back, and every other single mech in that family is boss fodder.

If Terada wants us to care about them he probably should try a little harder. I think the duo spend more time in the Type 3 than they do the Dragon and Tiger.
>>
>>19771005
>>19771009
Is there any worth in replaying EF? and any games with a similar feel of camaraderie?
>>
>>19771031
The sequel?
>>
>>19771015
>If Terada wants us to care about them he probably should try a little harder.
He doesn't seemed to care much when he was asked about them in Umasugi WAVE.
>>
>>19771035
I already did. Was asking for other games
>>
New SSR attack for Black Serena and Gundam Gusion Rebake.

Still no new for Devilman, sadly.
>>
>>19770573
Kelly Layzner and Dragonar Academy
>>
>>19770975
Ingram?
>>
>>19770825
Not gonna argue
https://www.youtube.com/watch?v=aRXL1-R2UsQ
>>
OG When?
https://www.youtube.com/watch?v=QhZ6t1qI-Lk
>>
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Announced yesterday
Announced next month
>>
>>19771233
Those two anons who really hate Great Mazinkaiser are going to freak
>>
>>19771233
how do these fucking infinitism kits keep selling? This is worrying me. I don't want this to become the standard Dynamic aesthetic going forward
>>
>>19771244
Those wings are a travesty.
>>
>>19771284
They're cool. The Great Booster was always meant to crash into things anyway, might as well increase the capacity to impale a nigga while they're at it
>>
>>19771113
SSR for Psycho Gundam never ever, huh?
>>
>>19771248
THe Mazingers in the INFINITY movie look pretty rough but I think the aesthetic works a lot better in the Infinitism toys
I don't think it's going to be a permanent thing though, Getter Arc looks same as usual
>>
>>19771113
Devilman is probably not getting one until the anniversary. They said they were holding back his SSR3 for the "right moment", which means it's either something out of universe (e.g. a big screen to show the move off on), or something big in universe (e.g. majorly plot important). And the way the last chapter of DD ended doesn't pay into the latter happening in the next Part.
>>
>>19771313
At least it's not Aphrodite A, what could its SSR even be
>>
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Waiting for this to happen.
Both in SRW and toy.
>>
New thread when ready

>>19771381
>>19771381
>>19771381

Made it a tad early, needed to do it in advance.
>>
>>19771319
I think only Z itself looks rough in the Infinity style, Great's design there is fantastic.
>>
>>19771396
Why did you put up links to that wiki?
>>
>>19771675
duel gonna duel
>>
>>19771675
Because that was the up to date copypaste and that is our board's wikia. Axia Delta subtracted it for no reason and I put it back.
>>19772416
I'm not duel.
>>
https://www.youtube.com/watch?v=GeXvlSsmIBM
>>
>>19773111
I don't like the Banpreios design
>>
>>19771396
Good to see the wikia on there again with the correct OP.



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