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File: 1613392574335.png (2.23 MB, 2962x1537)
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***READ THE OP BEFORE YOU COME IN NEWFRIEND***

>>19390477


For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help:
https://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES

Current status of the games availability in the English language:
https://pastebin.com/N1NcqRQj

Detailed Version of Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com

/m/ Booru
https://ryusei.booru.org/index.php

/m/ Wikia
https://mmecha.wikia.com/wiki//m/-mecha_Wikia

>New Threads are to be made after page 7 for the newfriends making new threads
>Do not remove resource links
>>
>>19395565
SRW when?
https://www.youtube.com/watch?v=0-WD8N3q_vk
>>
>>19395565
Just tease the new game on famitsu already you cowards
>>
Is the Graviton Launcher even worth it in OG1? I'm trying to have Kyosuke vacuum up as many kills as possible before stage 31 but he joins with like 20 kills and the Alteisen isn't that good on enemy phase so it's kind of a pain in the ass.
The answer is probably no but I'm autistic enough to always try to get every secret regardless.
>>
>>19395642
It's a finisher you can slap on anything. Good for stuff like the Huckbein 009 that doesn't have an inherent high power move
>>
>>19395642
Every secret is worth it in OG1. Also, if you're talking about the remake, besides being a very strong weapon in that game, it's the only equipable ALL weapon other than the shotgun.
>>
https://www.youtube.com/watch?v=MGCWXAlMTeM
>>
>>19395565
The girl who makes Nakamura Kanko relevant
>>
>A-Aya... we were just kissing not watching anime I swear!!
>>
Next game Rai and Aya will pilot ART-2 and -3, because the AR series undergoes final tests etc., while Ryuusei has psychic disfunction. After Banpreios debuts the ART mechs will become usable by everyone.
>>
>>19395577
hopefully fucking NEVER.
>>
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Where did it all go wrong?
https://www.youtube.com/watch?v=CrFzzrWJLNI
>>
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>>19395764
Z2
>>
>>19395658
It's sad how graviton launcher, boost hammer, g impact stake etc became shit in MD.
Only stealth boomerang is still good for easy support
>>
>>19395779
z2 z3 are still a million times better than vtx
>>
>>19395813
>Z2
Those were also comically easy, but they're better yeah

>Z3
Bullshit, and you know why. Shame on you.
>>
>>19395761
Best girls and Shitose
>>
>>19395764
From the start
>>
>>19395761
>4th anniversary
No way. fug
>>
>>19395816
i thought z3.2 was good despite its problems. VTX biggest problem imo is its cast and inconsistent animations. You have shit like mazinger emperor with godlike cumworthy animation and then you have other shows that look worse than the psp games
>>
>>19395813
Yes, but it's where the decline started.
>>
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So, as a /m/echanically-ignorant anon, I've noticed that when the subject of "inspiration/basis for OG mechs" comes up, Grungust is usually described as being based primarily off of Daitarn 3. As far as the plane and tank transformations, the color scheme, and the face, I can see the obvious Daitarn influence. But the various Grungusts' weapon loadouts - eye beams, rocket punch, chest blaster, sword - seem rooted more in Mazinger than in anything I could find on Daitarn. Is there something to this, or am I just stupid?
>>
>>19395845
You're correct, Grungust is Daitarn+Mazinger
>>
>>19395813
This.
>>
>>19395845
Most OG mecha do not have a clear inspiration from some anime. There are a handful that are dead ringers (Huckbeins, Dougram for Razangriths, Dunbine for Cybuster regardless of Terada's blatant lies on the subject, etc) but if someone asked me to name the inspiration for Garmraid or Coustwell or the Lion series or the Riot series or Xelguard or any number of OG mecha, I couldn't tell you
>>
>>19395868
>Dunbine for Cybuster regardless of Terada's blatant lies on the subject
Didn't he just dispel the rumor of "we made Cybuster because we wouldn't get Dunbine"? I don't think he's ever really said anything about the Dunbine influences
>>
>>19395868
>Huckbeins
RIP
>>
>>19395837
>i thought z3.2 was good despite its problems

It's more like the opposite. V is good despite having some flaws and a story that gets lost a bit as soon as it stops following yamato's plot but in general it is the most consistent chapter. Z3 really has a lot of problems and animations clearly done in a hurry. Also make it work with psvita was not exactly a good choice.
>>
>>19395845
Yeah, it's

-Grungust: Daitarn and Mazinger Z
-Huckebein: Gundams
-Gespensts: Dreissen from Double Zeta Gundam.

These are a bit more out there:

-R-1: Zeta Gundam, OG Gundam and GP-01
-R-2: While it could be a Guncannon homage, its closer to a GM Cannon II
-R-3: Dendrobium Orchis.
>>
>>19395876
He did, but Cybuster is a blatant Bilbine homage and the whole Prana thing was a stand in for Aura power.
>>
>>19395845
Grungusts is a super robot that follows several archetypes. The chest beam, was born with Mazinger, but has become a canonical weapon of many robots. The final attack with a sword is a famous archetype too. The transformations in tank, aircraft and robot are mainly from Daitarn, but it's one of the many archetypes used for inspiration.

The original Huckbein with its black hole canon can be seen as a reference to Z Gundam or Wind Gundam Zero , but that is also an archetype
>>
>>19395888
But playing on the Vita is comfy.
You get a huge access of SRW games to play with on it.
>>
>>19395889
>R-3: Dendrobium Orchis.
Also Nu
>>
>>19395905
I'm not against Vita itself. It bothered me that the ps3 version was simply a port of the vita version when they could have optimized it better.
>>
>>19395907
Oh yeah, I keep forgetting since that reference mostly works while it's the regular R-3, you lose a bit of that when it becomes the R-3 Powered.
>>
>>19395889
The R-series actually seem more like Dragonar nods, you can see this in some of their combo attacks with the rainbow color coding. Though obviously R-3 Powered does reference the Gundam mobile armor battlestations, yes.

Valhawk is the more obvious Z Gundam reference, it even has a Waverider Crash-esque attack.

There's a few others I know of, all the BX OGs are Brave stand-ins, Soul Saber actually kinda reminds me of, hilariously enough, VOTOMS with all its loadout and frame swapping, and my little brother thinks Ryu-Ko-Oh and Ko-Ryu-Oh are Digimon
>>
>>19395889
R-1 feels like Victory to me
>>
>>19395921
Mostly the Hexa head, yeah. The torso is more GP-01.
>>
>>19395577
A trilogy with the three Wataru shows could be cool. (That tiny internet show doesn't count.)
>>
>>19395917
>Valhawk

Starts out as a generic transformable Gundam, ends up as something that anticipates the final form of the Tengen Toppa Gurren Lagan concept by several years.
>>
>>19395845
Gunleon is an even more construction-themed Gaogaigar, especially when it uses its super mode.
>>
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>>19395903
We already have a bootleg Wing Gundam.
>>
>>19395929
I don't see what Valhawk and TTGL have to with each other. If you want to know where TTGL's concept comes from, it's this
https://www.youtube.com/watch?v=1EhTuM_uFok

>>19395945
The Z OGs are based on the zodiac signs. Gunleon is just Leo. There are dozens upon dozens of lion mecha. Though yeah the tools could be a GGG nod
>>
>>19395917
Yeah, those are inspirations too, as other point out many OG robots take from more than one source. The SRX team also takes a from Dancouga's concept of making the components works on their own before having them combine late in the game.
>>
>>19395945
This is just me, but aside from the lion theme I think Gunleon doesn't have much in common with a brave like Geogaigar. Yes it has a super mode, but to go all yellow covered in light is something that Geogaigar itself took from G Gundam.
>>
>>19395952
The wings and the general silhouette are also very Brave-esque.
>>
>>19395948
The fuck is this?
>>
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fafner returning to SRW when
>>
>>19395965
Is that Kazuki's new unit?
>>
>>19395961
I disagree. Braves have a variety of different wings, so that's meaningless. If anything Gunleon's wings are part of the reason it doesn't look like GGG. I also think Gunleon generally looks a bit more slender than the average Brave owing to it not being a combiner.
>>
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>>19395952
>I don't see what Valhawk and TTGL have to with each other

Unit that starting small. Gradually it gets bigger and bigger also combining with its spaceship, until become something that destroy time and galaxies. Look, it's not a competition to see who takes out the oldest robot as a reference also because there is not jjust a single robot reference.
>>
>>19395961
While I agree Gunleon looks Brave-esque, I don't think it looks "main character" Brave-esque. It looks more like one of the robo sidekicks.
>>
>>19395952
>If you want to know where TTGL's concept comes from
Well, the latter part is pretty much Getter Robo with less gore.
>>
>>19395979
>It looks more like one of the robo sidekicks.
Actually this.
>>
>>19395976
Sure but there's no possible way that Valhawk influenced TTGL because W released just a month before TTGL aired. Also we don't even know if it combines the same way and there's no similarity apart from that.
>>
>>19395929
>by several years
Unless you're talking about STTGL, it doesn't even predate by a year
>>
>>19395983
While I would normally agree, Gainax seemed to change the plot of GL after a certain point since the prologue was ignored later in the show, but they did show their giant battleship. So, it wouldn't surprise me if someone played W, liked it, then added the combining battleship aspect late in the show.
>>
>>19395983
But I never said it influenced TTGL, i said:
>anticipates the final form of the Tengen Toppa Gurren Lagan concept by several years.

Among other things, there are many divine robots, but a small unit that combines with his ship to become a semi God was not very common.
>>
>>19395994
Oh right 2007. I thought it was older.
>>
>>19395813
Jigoku was janky as fuck, I hate it
>>
>>19396009
TTGL aired from April 1st 2007 to September 30 2007
W released on March 1st 2007
So it did predate Arc and Chouginga by a couple months.
>>
OG Final adds a new Val form where Valzacard combines with Valarm
>>
>>19396002
They did the combining battleship thing pretty early in the show. That was the whole reason Kamina died, he was distracting the bad guys so Simon could hijack their ship with Lagann.

>>19396004
Keep in mind that Valzacard isn't really as strong as its animations imply, like most OG robots. The SRX blasting things into the sun is blatant animation hyperbole and I reckon things would be much different if it could canonically do that. In game, Valzacard is on par with Golion. And anyway, I could name earlier examples, but as you said, not a competition. I do still think that Valhawk and TTGL are entirely unrelated and implying connections between them is silly.
>>
>>19396028
Valzacard is Valguard + Valarm + Arm Arcus, you nonce. Play the game sometime.
>>
>>19396032
That was different, he hijacked it. It wasn't till late in the show GL combines with a battleship and makes it transform.
>>
>>19396026
>by a couple months
AKA too small a time frame for it to be a likely influence
>>
I kinda hope the next mainline the next game adapts GaoGaiGar Final by itself since it’s the only part of GGG’s storyline that hasn’t been adapted independent from other the parts. But at the same time, I feel like it run into the same issue Gurren Laggan had in X: The space portion (I.e. the meat of the story) happens in such a specific location and short timeframe that it can’t really be told in piece meal over the course of the game. This leads Guy and pals get introduced relatively early in the in story only to meander for like 90% of the game
>>
>>19396038
Yup.
>>
>>19396038
Arc Gurren didn't appear in the show until episode 22. Gainax and Trigger have mentioned they alter things in their shows late in production.
>>
>>19396034
The one you call "Valarm" is Val Stora
https://www.youtube.com/watch?v=kdhmN7eypJo
>>
So has there ever been any official art that shows Valzacard's combination?
>>
>>19396044
why would you want GGG FINAL's plot? It's trash and doesn't deserve any more than it got in W
>>
>>19396034
Valarm is the giant Guarlion-looking unit, not the ship. Play the game sometime.
>>
>>19396044
They could adapt René's sidestory and all of her shenigans with Bionet and what not so you could gradually introduce the GGG crew proper. They've been willing to experiment with all that given Z2 loosely adapted the Moon Wars for Shin Getter and all the Mazinger stuff since Z3.
>>
>>19396057
Not that I know of. We know where the Valhawk ends up, but no clue if it needs to change into a third cubbish mode (like the R-1) to go into the Valaguard's chest. The Arm Stora transformation's even harder to make it since it splits apart.
>>
>>19396073
Well shit.
Are there high res scans of all the component mechas?
>>
>>19396073
>We know where the Valhawk ends up
Where was this explained?
>>
>>19395642
Just teach revenge and attacker to stakeman. He's insane in OG1
>>
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>>19396071
They already did a lot of that in W so I can see it happening again
>>
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>>19396080
You can see the Valhawks chest and a bit of it's red navel circle thing on Valguard's chest.
>>
>>19396057
It doesn't even exist in official artwork. Surely there is some logic in the transformation, but we will probably have to wait for the next OG to see a semi sequence.

About funny transformation, Fort Gigas is actually a thing but I don't have at the moment the pic that a depicts that.
>>
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>>19396079
https://exhentai.org/g/835713/05dda701d6/?p=1
Yes
>>
>>19396101
Thanks, fren. I always forget there's tons of "obscure" art books on sad panda.
>>
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>>19396100
>Forte Gigas is actually a thing but I don't have at the moment the pic that a depicts that
I assume you're talking about this fan art that more or less got the combination sequence correct several years before it appeared in OG?
>>
V is solid.
It's not among the best of the franchise but it's unfairly shat on because people just go "vtx sucks"
>>
>>19396118
this, right. I didn't know it was a fan art, in any case on GBA I absolutely didn't understand how this robot could come out.
>>
>>19396118
There's actually a more detailed, official version. Though that one is also just a sketch so it's harder to make out every step.
>>
>>19396121
All three games are okay-ish
People need to try the winky games before they bag on VXT. I played SRW 2 and 3, which are legitimately awful
>>
>>19395837
>You have shit like mazinger emperor with godlike cumworthy animation and then you have other shows that look worse than the psp games

Alternatively, you have Literally Every New To Z3-2 Animation against some of the better Z3-1 stuff.

>>19395983
>Also we don't even know if it combines the same way

It doesn't, Valzacard is literally just the Arm Stora splitting up and slapping itself over Valguard's extremities.

(Honestly it reminds me a bit more of the King Beal in that regard. And hell, the King Beal got stronger that one time by combining its Ion Cannon with Zambot 3.)

>>19396089
King J-der is also a pretty good example of that.

...You know, come to think of it, Dag Base got stronger when they slapped all the robots inside of it two or three episodes from the end...

>>19396138
Yeah. I thought VXT were mediocre on the whole, but I'd never even consider them bottom ten material.
>>
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>>19395761
Super Robot Wars Vincent.
>>
>>19396138
but that doesn't counts, it's literally hurting yourself.
>>
>>19396089
FUCK proportions and scale
>>
>>19396144
>...You know, come to think of it, Dag Base got stronger when they slapped all the robots inside of it two or three episodes from the end...
That wasn't what happened. All the others had been sucked into Genicidron while En had been unconscious from a prior battle. En woke up and combined with Dag Base, tears into Sargasso and saves everyone before blowing the place up. None of the robots combined with it or anything
>>
>>19395970
The Mk. Alles, yeah.
>>
>>19396138
Only the SNES versions are bad.
The CB versions are alright.
>>
In internet extremism, if something ain't the second coming of Christ and SRW Z tier then it's shit by default. Actually it surprises me that no one has ever criticized the fact that some SRW Z animations tend to be a bit strange with some skipped frames. Without the fluidity of those from previous games.
>>
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>>19396136
I've got this one from the MD artbook though it doesn't show the combination itself.
>>
>>19396168
Guess which ones we have a patch for
fuuuuuuuuuuuuuck Gideon
>>
>>19396167
I don't like the spiky wings that much, but other than that it's pretty cool.
>>
>>19396168
yet I remain genuinely attached to SRW 4 as it was my first SRW
>>
>>19396167
Hard to imagine something crazier than the Mk Sein. What can it do?
>>
>>19393596
>Why is it that only Rayearth can start the combo attacks anyway?

There's something of a valid explanation for that. Canonically it's Hikaru that triggers the fusion into the final combined Rayearth. Umi and Fuu contribute their power when fused, but are pretty much just along for the ride. The glowing blade it wields is also Hikaru's physical manifestation of her status as Cephiro's pillar, much like the crown was Emeraude's.
>>
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>>19396136
https://exhentai.org/g/939984/18b7424337/
You're referring to this, I take it?
>>
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>>19395970
Yes

>>19396181
It makes the edgelord festum bosses shit themselves in fear
>>
>>19394158
>Not much happens in W before the timeskip

First half of GGG.
First half of Orgun.
First half of Tekkaman Blade.

Lots of 'first halves of ...' really.
>>
>>19396189
Yes, that's the one.
>>
>>19396201
To clarify, not much in terms of OG plot happens before the time skip. The point was that there would be no reason to split W's plot over two OG games.
>>
>>19396201
Not much OG plot and in Orgun's case replace first half with like the first 10 minutes.
>>
>>19396201
But no OG plot.
>>
>>19396201
First half of Orgun is grossly overstating it.

It's literally the first ten minutes, maybe not even that. Original Orgun is killed off/disposed off fairly quickly in the OVA, given it's only an hour and a half at most.
>>
>>19396201
>First half of GGG.
You mean the entirety of GGG, along with the entirety of Nadesico and FMP, and Mazinkaiser and Wing EW. I think Blade and Golion were the only shows that got cut in two by the timeskip
>>
>>19396199
>Mark Nicht II
Jesus FUCK. Are there any more upgrades I should know of?
>>
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>>19396135
https://www.pixiv.net/en/users/12554/artworks
http://osumm.blog18.fc2.com/blog-date-201803.html
The guy does some pretty decent work; he seems to have disappeared though, which is a shame.
>>
W's first half has a pretty crazy amount of plot for 27 stages
>Endless Waltz
>FMP's first series
>Nadesico TV
>The entire GaoGaiGar TV series
>Mazinkaiser OVA
>Half of Tekkaman
>One whole episode of Orgun
Not sure how far into Golion it got, haven't seen the show
>>
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>>19396225
>>
>>19396138
I think it's unfair to compare the first games of the franchise to its 50th something sequel
>>
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Rai's new unit.
>>
>>19396228
GODDAMMIT
>>
>>19396178
Well, there's a reason they thought 4 was good enough to split into F/Final remakes. Actual enemy phase control was a game changer for one thing.
Now that I really think about it releasing 4 as basically just a beta only to expand and remake it immediately is insane.
>>
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>>19396225
>>19396228
>>
>>19396232
That's just an adapter, bro. You can get one of those at Radio Shack.
>>
>>19396229
Ok, I still had more fun with them than I did with J or AP
>>
>>19396237
Well it looks like all the Salvatores got upgraded.
What about all our lads on the einherjars?
>>
>>19396032
>Keep in mind that Valzacard isn't really as strong as its animations imply, like most OG robots.

Valzacard might actually be the inverse: stronger than its animations imply. It was built to serve as an ark that could survive a universal big crunch and subsequent big bang to start a new cycle; and it actually succeeded at it.

The ingame version we get in W is also canonically gimped. A hastily patch-worked together do-or-die solution that isn't even close to its full potential.
>>
>>19396245
Achilles transformed into Alles
Tsukuyomi and Susanoo got assimilated by Nicht and are gone
>>
>>19396232
Is this thing meant to be related to the Huckebein, like how the Boxer frame was initially supposed to be a sword for SRX?
>>
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cool robots
>>
>>19396232
I wonder if OG's giving us this thing again or if they'll actually produce an AR-Gun.
>>
The only real reason VTX get shit on as hard as they do is because they got english releases so more people played them and spent time thinking critically about both the game and the plot itself, because I'm positive at least 90% of the english fandom doesn't know enough Japanese to understand the games and is just going off summaries.
Think about how much people praise D despite being pure jank because "the plot sounds cool".
>>
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>>19396256
>>
>>19396247
I hope we get a full power secret in OG.
>>
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New Nicht's wings really make me think Cybuster
>>
>>19396265
Along with separable Banpreios.
>>
>>19396261
Ultimately that's just as true for any game that's been translated. It doesn't make a difference whether it's line by line or summarized, ultimately you are putting trust in the translator unless you know Japanese.
>>
>>19396261
X is legit shit

V and T are okay but not as good as the Z series

D is dumb jank and weird

A and R are good

W is good except for the original villains

MX is very good except for some stupid gameplay shit
>>
>>19396272
I’ll eat my hat if that doesn’t happen. That is 100% happening.
>>
>>19396201
OG plot wise basically nothing happens until the Database shows up and trashes everyone
>>
Best SRW is OG 2 PS3 but it would be better if the EX parts were skippable

They should've just released the EX parts alongside Dark Prison as a separate game
>>
>>19396261
I don't give a shit about the plot
The majority of the attack choreography is worse than what we got in the handheld games over a decade ago
>>
>>19396252
>Is this thing meant to be related to the Huckebein, like how the Boxer frame was initially supposed to be a sword for SRX?

The adapter/gun-stock thing is afaict called the Ex-Gunner.
So... guess where your Exbeins end up being recycled?
>>
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>>19396295
What’s the point of those feet things?
>>
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>>19396297
Yanase loves dumb feet.
>>
>>19396297
They form the nose of Valhawk's jet mode
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>>19396297
They're (heat) blades
>>
I for one look forward to the next decade of HEATS
>>
>>19396295
Every time I see this robot I feel happy
There's nothing about Valhawk that I dislike
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>>19396283
The only way that could possibly be okay is if the stage count for 2nd was still the same (63).
>>
>>19396240
That the point.
He is too good controlling the Tronium Engine so his new job would be the guy inside the adapter.
Leave all the battles to Ryusei.
>>
W is still just an inferior J.
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>>19396164
>saves everyone before blowing the place up. None of the robots combined with it or anything

They kinda did, it used that big beam that turned them all into light and sucked them into its chest. Then the next thing we see is all the people inside Dagbase yelling as they pushed it apart with those big beams (including Gunkid and Lian).

It's not exactly the same, but the theory is similar.

>>19396222
Fumoffu, technically.
>>
>>19396313
Remove the Guest/Ground Christmas route split and make both mandatory, it's stupid that that's a route split to begin with

50 stages is still plenty
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>>19396329
At least both splits were great, meanwhile OG 2 had the Earth Cradle and Moon Cradle splits. To this day, I have no idea what they were thinking. Even Inspectors just ignored the moon route.
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>>19396321
>>19396307
So it looks like the Valguard turns upside down (the part that includes the bridge and hangs behind him can be seen in Valzacard, but it's primarily blue, so it must be upside down), but the arms and legs are still upright.
Huh?
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>>19396082
Not to say Kyosuke is bad (he's not, that would be insane) but Revolver Stake being +10 accuracy and 6 ammo is pretty janky, and I'm pretty sure Claymores double in range and ammo when he upgrades to Riese. Had to hand him a Roche Saber and a random beam gun so he didn't get outranged by everything/run out of ammo instantly.
OG2 also hands us the Neo Chakram Caster which actually turns Alt into an enemy phase god.
>>
>>19396275
I'm pretty okey with that.
I would like to add that I really liked SRW Alpha 2 a lot. Sengar's route is almost completely translated (I used the summaries only for the last chapters).

SRW alpha gaiden also one of my absolute favorites. I liked the cast, and taking all the skill points was genuinely fun.

I've only played Alpha 3 with summaries, so it's not the same thing, but i always felt that a semi clusterkfuck , even though Cobray's route is always hailed.
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>>19396362
Most likely explodes into parts like Arm Stora does
>>
>>19396367
I never had ammo problems with the Alt in OG1
You can just slap B-Save on him if needed
>>
>>19396353
Earth Cradle is a meme.
I've always gone with Moon because its more enjoyable, plus more Kyosuke (with his new Alt for extra fun)
>>
>>19396374
Yeah, you can also kind of see the Valguard's red panels near the shoulders around a similar area inside the Valzacard, which would put them "upright".
I give up trying to make sense of it.
>>
>>19396353
>To this day, I have no idea what they were thinking
A phrase that kind of applies to OG2 in general, honestly
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>>19396181
I haven't watched it yet myself since rips aren't out yet, but a guy who made a garage kit of it had it having built-in luger lances.
>>
'Member when battleships being good was the exception, not the rule? What dark times those were.
>>
Winky is jank

Alpha and Alpha 2 didn't age well

Alpha 3 is a clusterfuck

Z is fantastic

Z SPD is good

Z2 is fantastic

Z3 is good

GBA OG1 is decent

GBA OG2 is not canon

OGs is the second-best SRW game

OG2 PS3 is the best SRW game

Dark Prison is fun but way too much of it is a load of nothing happening

OGMD is mediocre

J is bad

K is shit

L is mediocre

UX is good

BX is mediocre

Scramble Commander 2 is not bad

OE is shit

Masoukishin 1-3 are good and 3 is not nearly as difficult as people make it out to be

Masoukishin F is not bad but disappointing because of the series getting cancelled

Infinite Battle is a shitty EXVS clone by people who don't understand what makes EXVS good

Real Robots Final Attack is actually not that bad of a Virtual-On clone but the shamelessness is hilarious
>>
>>19396395
Yes it does have those, and that guy's stuff are all made from Gunpla parts. He uses Grimgerde a lot.
>>
>>19396400
>Winky is jank
Filtered hard.
>>
>>19396395
I like it, but these designs are starting to be more Code Geass and less Fafner
>>
>>19396397
Tbh mostly it just felt like Gundam battleships that weren't captained by Bright were shit
Otherwise they at least had good spirits even if they weren't good in combat
The Alpha series has more good battleships than bad ones
>>
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>>19396400
>Z3 is good
>>
>>19396400
>Z3 is good

Dude....
>>
>>19396400
>Z3 good

What? Maybe part 1 and it was just ok, part 2 was terrible.
>>
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>>19395565
UUUUUUUOOOOOOOOOOOOOOOOOHHHHHHHHHHHHH
>>
>>19396283
based and factorspilled
>>
>>19396429
>>19396425
>>19396422
>>19396400
Where's the giant Z3 shitpost when you need it?
>>
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Holy shit, they acknowledged Super Robot Wars on the survey for when you beat the Project Triangle demo on the Switch and they ask you what other similar games you like. So, go play that thing so they know we know about it.
>>
>They never released OG3 for Ps4
>>
>>19396444
They're not going to PS5 this early, especially when the PS5 plays PS4 games. It's going to be PS4.
>>
https://www.youtube.com/watch?v=kUOTKOLmODw
Are Netflix series totally off-limits for SRW?
>>
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>>19396432
>>
>>19396447
I sure hope so
>>
>>19396445
And i'm happy for that, because i don't want to buy a ps5 too soon, but in the meantime i couldn't play Og3 because i didn't have a ps3.
>>
>>19396445
I never bought a PS4 in the first place
Maybe I can borrow a friend's if that happens
>>
>>19396412
Nah battleships are legitimately a lot better now. Between multi-seaters becoming the standard, the ability to carry consumables for your mechs (and consumables not being actual one-offs), and most importantly being able to fucking aim you can actually fight with battleships now.
t. playing PS2 OGs and staring in horror at Daitetsu's 30 SP Strike (Sean's is 25, not much better)
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>>19396482
>Nah battleships are legitimately a lot better now.
This chad still hasn't been topped.
>>
>>19396482
I'm not saying battleships aren't better now, but they definitely weren't unusable prior to the Z series
Even in OG1 and 2 the main problem with the battleships is that they were slow as fuck and only had one part slot, so you could either fix their movement or bump up their accuracy but not both.
With Attacker their damage could be solid enough and they could certainly take a hit
>>
>>19396489
Yamato
>>
>>19396498
The Yamato still does not compare to the Battle 7. I don't think there has ever been a battleship in the franchise's history as good as @3 Battle 7
>>
>>19396489
BX Nadesico
>>
>>19396489
Well yeah, it's piloted by Max
>>
>>19396504
Even when he leaves and Excedol takes over, it's still retardedly OP
>>
>>19396501
I think the J Nadesico was probably better just for having more sub pilots
>>
>>19396500
BX Nadesico is not only literally 100% invincible and in possession of one of the best MAPs in the franchise, it has a shitload of pilots as well.
>>
>>19396518
BX Nadesico literally cannot take damage from anything that doesn't have Barrier Pierce (same goes for anything with a barrier in that game tho) and can have Continuous Action. Plus stronger MAPs.
Also still has every spirit you could ask for.
>>
>>19395889
>Gespensts
Could it not be argued that they have a bit of toku inspiration too, considering the first time one Gespenst showed up and all? Also, to add to the list, the Excellences are super robot Aestis
>>
>>19396528
J Nadesico was similarly invincible and had the best MAP in the game (Meiou is there but it doesn't let you free target like PTC does). But I didn't know about BX having continuous action
>>
>>19396533
>J Nadesico was similarly invincible
No, Invincible in BX doesn't wear off if the barrier blocks the damage that was reduced to 1/8th
I'm not saying J Nadesico isn't good but you definitely haven't played BX if you think that it wasn't the most broken incarnation of that ship
You could only use Continuous Action on non-paired units in BX... buuuut battleships could never be paired anyways so there was no reason to use those skill parts on anyone else
>>
Ra Cailum
Archangel
Eternal

All I need.
>>
>>19396531
Are the Excellences supers?
>>
>>19396543
Yes, they are. Just look at the Lightning and Eternal frames for proof.
>>
>>19396534
That's certainly absurd, but half the time you really don't even need that spirit in J. Nothing gets past the barrier if you pick Defend on enemy phase even with no armor upgrades or parts. Can't imagine how crazy it would have got if I ever had the patience to get to 15 bar mode
>>
A little thing I appreciate a lot about the modern games is battleships that have pilots that have their own mech have said mech pilot Captain the ship variably depending on whether you use the mech or not.
On that note, I'm surprised at how well Rayearth was treated in T
>rune gods get higher stats and more moves handed out basically until the very end of the game
>Lantis gets Zagato's rune god without even being a secret or anything
>you get Eagle and his boys before they would even show up plot wise and they join you immediately as a 4th battleship
>>
>>19396543
Striker and Gunner have stats that are like Supers, while the others are generally closer to Reals
>>
>>19396564
That's really the only instance of that. Captains almost never overlap with pilots, but I guess it was a nice detail. The best thing T did for Rayearth was cut out the complete wastes of time that were Chizeta and Fahren
>>
When will the Exelion/Eltreum return
>>
>>19396573
Lelouch also did it in Z2.
It was arguably the better place for him even.
>>
>>19396592
Even if you could bring the Ikaruga with you the whole game, battleship slots are arguably way more valuable than normal mech slots. Imagine giving up the Quarter or Shin Dragon to drop Tactical Commands.
>>
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Let's get more Tronium!!
>>
>>19396275
>TE filtered by wataru
im thinking based
>>
>>19396612
Is planet Tron confirmed destroyed in OG?
>>
>Valhawk is over 30m tall
What the fuck? That's almost SR level
>>
>>19396621
SR level is 50+ meters
>>
>>19396621
reminder that when not referring to SRW gameplay stats, super robot and real robot are at best an aesthetic and don't describe anything quantifiable
>>
>>19396621
Most OG Reals are pretty big
I think they actually made Bellzelute smaller in OG though
>>
>>19396621
Nu Gundam Tier ( i bit more than the Nu in fact)
>>
>>19396621
excuse to not have it equippable with weapons in OG
>>19396643
nah im p sure most gundams are around like, 20-25. That height might include the tip of the funnels or something
>>
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>>19396618
Harvest the one in Shadow Mirror universe!
>>
>>19396643
Gundams tend to cap out around 25m and then they get smaller again after ZZ/CCA
>>
>>19396646
Valhawk will be like most OG combiners or frame changers. It'll be able to equip its own weapons but Valguard won't.
>>
>>19396400
>OGMD mediocre when its literally just more of 2ndOGs
>>
>>19396633
is neo zeong a sr
>>
>>19396660
Considering its psycho shard bullshit, yes.
>>
>>19396534
>so there was no reason to use those skill parts on anyone else

No no, you start with all the ships, and then use all the rest of the parts on people who are always getting force deployed.

>>19396633
Mazinger Z is 18 meters tall, anon. Getter Robo was 35. Dancouga is 30ish (31, I think?).

A lot of big name Supers aren't that big.
>>
>>19396621
The Fafners are something like 45 meters tall
>>
>>19396641
https://srw.wiki.cre.jp/wiki/ベルゼルート・ブリガンディ
According to this, OG Brigande is nearly 5 meters shorter
>>
Was stuff like earth/space deployability an interesting tactical consideration or just needlessly making units nearly unusable for no reason?
>>
>>19396687
Depends on the game. AP having only one space part and K making B rank the equivalent of a C rank in any other game, though, was just fucking dumb.
>>
>>19396658
The problem was execution. You get most of the cast really fast so many characters don't get anything to do all game. Lamalice are terrible enemies and having 4-5 stages being "attack Lamalice, then a Dark Brain General takes them when they combine" got old very fast. To top it off, GC's representation in the game was terrible, the new Zuvorg guys essentially take their spot, Sally and Sieg join without fighting them at all, and then they blow up the Rubble Pile so that's the last we see of those guys. It hurts since GC really needed that boost in OG since the OG plot was pretty meh, but then they add all this crap and did nothing with it. They tried with J (making Al-Van a saint not withstanding since it's OG tradition), but it wasn't enough.
>>
>>19396335
How many Raftclans were there again? Like 4?
>>
>>19396692
Remember MX just giving you two space parts on space route splits? That was great.
>>
>>19396621
While the Super/Real size tends to be very flexible on the licensed series (i.e.: Jeeg is just 10m tall), OG Supers tend to be around 40-80m tall while Reals are 15-38m tall, those sizes also being roughly what defines Sizes L and M.
>>
>>19396551
But how are you supposed to tank and kill everything if you're defending?
>>
>>19396701
Yeah, Black, Green, Red, and the slightly different shade of black. The player version was the Blue one. A shame MD made Ja-Mu's Red version so pathetic.
>>
>>19396710
I need to play J again...
>>
>>19396714
Oh, and the second black one was MD only.
>>
>>19396707
Easy. You just absorb the hits for will gains and then nuke them with a MAP on player phase.
>>
>>19396675
Dancouga should be 34.6. There are a lot of old Supers that are 50+ (Combattler, Voltes, Raideen, Gaiking). Daimos also more or less counts, though it's five meters short
>>
>>19396717
>MAP
Disgusting, will never use.
>>
>>19396700
>so that's the last we see of those guys.
Until OG Z throws everyone into the Endless Frontier and traps it in the the Black History.
>>
I've done J before but never did Touya's route. Should I bother?
>>
>>19396701
Known: 4
Unknown: Many
>>
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Why cant I be Grungust?
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>>19396746
only the first two stages are different and Touya is frankly even less interesting than Calvina
>>
>>19396759
So Calvina again it is. I really hate Touya's type
>>
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>>19396757
https://anige.horigiri.net/wp-content/uploads/img/1614000386196.webm
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>>19396768
Unrelated to this post, her constant screaming bordering on insanity was the only thing that made MD fun.
>>
>>19396774
Yeah, and Jua-Mu doing the same and just spiraling out of control. I love it
>>
>>19396759
Touya is way more interesting than Calvina.
Touya becomes a CHAD while the bitch stays a bitch throughout.
>>
>>19396781
>touya
>chad
please, he just stops whining and then discovers his mary sue backstory. Nothing he does is entertaining. He's not even really relevant. At least Calvina has somewhat of a personal stake in what's going on
>>
>>19395565
Adult Irui seducing Sanger when?
>>
>>19396791
Wrong.
>>
>>19396795
Never, because OG Sanger is too much of a sword autist to be affected
>>
>>19396781
I thought it was weird when MD tied some of the Fury to Calvina so Touya just gets the big bad. Calvina gets So-Des, Ja-Mu and Fu-Lu (unless her death conversation changes if you kill her with Touya).
>>
>>19396791
he acquires hints of knightly virtue and stoicism as the story goes on in both j and md,
>>
>>19396678
Have you seen what those fuckers can do nowadays? They aren't reals at all!
>>
>>19396809
they're dodgy in the games they're in, so they count.
>>
https://www.nicovideo.jp/watch/sm5472778

>Ichimon Jigiri's been recorded for Voltes for at least 16 years and went unused until DD

huh
>>
>>19396367
Equip him with a Magna Beam Cannon. I never really had ammo issues in OG1 with Kyosuke.

>>19396394
OG2 is fine, although it feels as though some of the plot points happened a game too early. Mostly because all they really did with R was just the first part where it's just Raul getting warped by Dynamis and bumming around when it was a good time to combine that with Alpha Gaiden and some other stuff.
>>
https://www.nicovideo.jp/watch/sm8217881

Ryo has exactly thirty four lines.
>>
>>19396442
Wait the Project Triangle demo survey is out? Also it's surprising that they mentioned SRW in an English poll.

>>19396768
Touya's development in J is way different compared to MD. They took out the part where he gave the girls shit and had to get browbeat into piloting Granteed for example.
>>
>>19396843
MIKITTA
>>
>>19396612
Where does Tronium even come from?
>>
>>19396859
Planet Tron
>>
>>19396859
Space
>>
>>19396859
Well the Tronium we have is harvested from the Septuigant so probably Balmar.
>>
>>19396855
OK, SHINOBU!
>>
>>19396854
If I run with Touya I'm doing a Vorlent/Rafclans run, but Coustwell is the only mech I haven't used yet.

Yes I used the gamefaqs save to unlock Vorlent
>>
>>19396824
Didn't Alpha 1/2 use it for the regular Tenkuuken attack
>>
>>19396719
There was also that brief stretch of "NUH UH LOOK HOW BIG OUR TOY ROBOT IS" where there were a bunch of shows with 100m+ super robots
>>
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>>19396899
I could only name like 4 robots that I'm certain are over 100m
Vast majority don't break 50m and I'm not even sure where anon got his stats on every robot he posted because I'm pretty sure every scale chart I've seen has listed the Nagahamas and Gaiking as sub 50m
>>
>>19395893
I mean La Gias is very definitely Byston Well with the serial numbers filed off.
>>
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>>19396843
Speaking of Dancouga. I just watched Blazing Epilouge.
...I wish I didn't
>>
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>>19396918
King J-Der scale is always funny. I really don’t think they gave a shit.
>>
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A shame the creator for those vanished. This is the most recent.
>>
>>19396310
Yeah I think Valhawk is a real winner.

If they do more OG games after the one that brings in W, I would love to see the Earth Federation putting out Mass-Produced Valhawks as their new MP line. It looks like you could make a great grunt suit out of it.
>>
>>19396928
Wait I never saw the show, the robot itself isn't called Captain Earth?
>>
>>19396910
I got them from various JP wikis. Admittedly, Gaiking may not really count, since I don't know if the measurement includes the horns or not
>>
>>19396918
>Gosaurer being twice the size of the other Eldrans
Weren't they all the same size in the Daiteioh promo?
>>
>>19396400
>Alpha 3 is a clusterfuck
That's what I like about it.
>>
>>19396918
It's funny seeing Danguard and Gunbuster towering over multiple rows.
>>
Daimidaler in SRW when?
>>
>>19396930
Daichi, the pilot, is Captain Earth.

>>19396932
Official measurements are not always respected even in-universe. Go see Kessen! Daikaijuu (the one where the Final Dynamic Special came from) and see Getter Dragon being as the same heigh as Great Mazinger and Grendizer.
>>
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>>19396918
>>19396924
>>19396928
Okay now put Zearth in there
>>
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Previous versions, those above were going to be updates.
>>
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>>19395948
>>19395962
If I'm not misremembering, it's an enemy unit from Sunrise Eiyuutan. Seems to be based on the Wing Zero TV version.

And since we're discussing multi-series crossover mecha games, here are some of the OPs to the Sunrise Eiyuutan games:

SE OP1: https://www.youtube.com/watch?v=7yK7Q0UpO74
SE OP2: https://www.youtube.com/watch?v=bg3WvpxuaWY

SER OP: https://www.youtube.com/watch?v=7LtWvz6rX8s

SE2 OP: https://www.youtube.com/watch?v=Vj4fOuhJFwk

SE3 OP: https://www.youtube.com/watch?v=WirK8pQRP7M
>>
>>19396924
how does Gladion even have a size, it's a computer program
>>
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>>19396949
I imagined it was going to be the last thing added on the updated 2000s chart since on this version, only the tips of it's legs appear.
>>
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>>19396965
I knew it was going to look ridiculous, but fucking hell.
>>
>>19395795
Graviton Launcher can still be useful for the few units that come without an ALL. Too bad Cybuster can't equip weapons.
>>
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>>19396966
>>
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>>19396963
>once the GaoGaiGar is mass produced, the Zonders will be finished in no time
>>
>>19396978
This and the ACE series needs some remasters/remakes at the very least.
>>
>>19396800
Fu-Lu does have extra dialogue if you kill her with Touya
>>
>>19396965
Now put Diebuster in there.
>>
>>19397010
It's already there. The black background is part of one of its panel lines :)
>>
>>19397039
How tall is she supposed to be anyways?
Can't find a stat on that.
>>
>>19396910
Baldios, Ideon, Daitarn, Danguard, maybe God Sigma, off the top of my head
>>
>>19397056
Some of these are clearly just made up. Ideon is just a few trucks stacked on top of each other. How does that reach over 100m?
>>
>>19396910
Dai Apollon, Danguard Ace, I think Mechander, Groizer, Barattack, Daitarn, Daikengo, Baldios, Ideon, and the Iron Gear are all from like a single decade long period.

>>19396931
Neither Gaiking is over 100m. Original Gaiking is supposed to be 50m, and LoDM Gaiking is... either 70 or 80, I forget.

>>19396957
It's actually an ancient computerized life-form that bounced through space after the destruction of its homeworld until it got picked up by a satellite and reconstructed. All the other Webknights are based on Gladion and data he had of former allies.

Also, in the last episode it shows up in the real world.

>>19397045
Taller than Earth is long.
>>
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>>19397045
The Earth's diameter is 12 742km so somewhere around there
>>
>>19397045
Well, from what we saw onscreen she's roughly Earth-sized.
>>
>>19397066
They're really, really fucking big trucks. That's how they fit so many goddamn missiles into them.
>>
>>19397076
Yeah that sounds about right.
>>
>>19397045
>>
>>19397091
Imagine literally building a city inside her
>>
>>19396928
I never actually vanished, just have had less and less free time to mess around with stuff like that over the years, plus at some point a lot of the information and images I had accumulated were accidently wiped out while I was cleaning out my hard drives, which sort of killed my motivation to finish it.

Maybe I'll come back to it one of these days.
>>
>>19397099
I don't see any reason why you couldn't, at least in theory. She'd probably be able to provide a near-limitless energy source all on her own, and you could just plug something that would feel like a mosquito bite into her leg for it.
>>
>>19397076
Not what I'm seeing
>>
>>19397066
The "trucks" are fucking huge dude. Go check out the first episode of Ideon.
>>
>>19397099
Why didn't the Earthlings just colonize Nono and fly away to a different galaxy
>>
>>19397109
Batman and Spiderman are two of some of the biggest media franchises out there period
The fact a niche robot like SRX is even in the top 3 with them is pretty good
>>
>>19397107
I don't think it'd be like a mosquito bite. It would probably like bacteria nibbling on her or something.
>>
>>19396918
They've never had Dai Apollon in SRW have they?
>>
>>19397132
And they never will.
>>
>>19397132
Not yet.
>>
>127 kills across 4 characters by stage 17
This seems like a lot, is 2nd OG loaded with enemies in the early stages?
>>
>>19397150
>Just get 32 or so kills across 4 characters with twins.
Easy
>>
>>19397150
It's really not
Masaki can easily suck up like 100 of those kill on his own just by flying out front with Cybird
>>
>>19397166
does one kill go to both units in a twin?
>>
>>19397150
It sounds hard but it’s really not bad at all. Especially since Cybuster is your best unit for those stages.
>>
>>19397091
I want to fuck her
>>
When?
https://www.youtube.com/watch?v=-81tFuqEGQw
>>
>>19397130
Well you'd probably need a pretty massive infrastructure to support the energy, so I'm thinking cities the size of like...Massachusetts. Which would be about a mosquito bite to her.
>>
>>19397263
With XO dead we’re never going to get various random series like Roboco or JJK.
>>
>>19397321
Just wait for X-O 2 in April (the only anniversary announcement)
>>
>>19397321
>Godzilla, Megaman, and Medabots used up their only appearance in a gacha game
>not even a very good gacha game
Why are we here, just to suffer?
>>
>>19397329
>When Terada said he was doing something "very predictable" for the 30th anniversary, he meant yet another mobile game
I can already see it. This general is doomed.
>>
>>19397344
I think Godzilla has a real chance of coming back
It's too easy to just grab a few monsters and plop them in
>>
>>19397367
The problem is Toho charges by the Kaiju.
Even if we DID somehow get him back it would be just Big G himself, with no allies or enemies, and thus no plot really.
>>
>>19397381
You can make a plot with just Godzilla himself. It would be best to buy at least one enemy like MG or Ghidorah though.
>>
>>19397381
Do you really need a plot for Godzilla, though? Just get him and Ghidorah or Mecha-Godzilla and you're good.
>>
>>19397381
I doubt the costs are prohibitively expensive even with that in mind, since X-O managed to get both Godzilla and Mechagodzilla
Like we're not going to get the entire crew, but just the basic set of Godzilla, Mothra, King Ghidorah and maybe Mechagodzilla would already go a long way
>>
But which Godzlla/Mechagodzilla?
>>
>>19397431
Probably Heisei, I'd wager. I think those designs are the ones that strike the best balance between generically classic Godzilla and tough enough to be genuinely threatening.
>>
>>19397431
Heisei gives you a playable Mechagodzilla but Showa might be an easier way to make the big G himself a regular member of the team
>>
>>19397456
Although Millennium does also give you the chance to do Final Wars, and gives Godzilla the most super attacks to flesh out his arsenal.
>>
>>19397431
Shin and Kiryu
>>
>>19397456
>>19397462
Millennium also means you can use the Kiryu for MG.
>>
>>19397462
>gives Godzilla the most super attacks to flesh out his arsenal
Sounds like a reason to not choose that one
>>
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Amiami hinted shipping the set is going to be quite expensive due to the size of the box.
I guess I will go for separate units instead.
>>
>>19397417
The big issue would probably be Godzilla not making an interesting ally outside of gameplay. How do you have a building sized radioactive lizard interact with Amuro, Kouji and co?
>>
>>19397471
It's a video game, he should have more attacks than just "Punch" "Tail Smash" and "Atomic Breath", even if the other attacks are goofy as fuck. You should at least let him have Spiral Heat Ray, which I guess does mean you can take your pick between Heisei and Final Wars.

>>19397482
>Amuro
Here's your answer. Just handwave some psychic shit. Maybe Newtypes gradually develop enough of a psychic link to him that they can communicate. Or make up some new OG character, or use someone from a series with full-on psychic powers, or whatever. You don't need to give him dialogue, but have characters be able to generally get across his feelings on a situation. Psychic powers are a fully established thing in Godzilla, so just come up with some way to bullshit it into SRW.
>>
They should just do Heisei leading into Destroyah with Junior taking the spot of team pet after being friends with the cast for no reason.
>>
>>19397474
Getting them separately probably wouldn't be much better
>>
>>19397482
Just have his son around to translate everything he says. I seem to remember his son talking to some kid in one movie.
>>
>>19397482
They’d probably do Against Mechagodzilla
>>
>>19397488
>>19397482
In fact, here you fucking go. Here's your Godzilla communication apparatus. Psychic twins are a long tradition in Godzilla, and we got a set right here.
>>
>>19397474
I hope this comes with a little speaker thing that plays the banpresto jingle or have Ryusei shouting varaible formation.
>>
>>19397344
You most likely wouldn't have those series in a regular SRW otherwise.
>>
>>19397554
It's not Bandai which usually cut costs on major details and engineering, and instead include a sound clip just to make it worth the price tag.
>>
astroganger in the next mainline srw

it'll have the ganger run as a cut in 100% guaranteed
>>
>actually paying $700 before shipping for something most of you will break in minutes
Meanwhile, I'm over here with a preorder down on the Gaiking LoDM kits from based GSC doing my part to bring Gaiking back to SRW for a fraction of the price. Just wish they'd release a set for Gaiking's support vehicles too. Gaiking the Great is nice but I want to be able to do Triple Gaiking at some point
>>
>>19397602
>to bring Gaiking back to SRW
Ha
>>
>>19397602
It's $600 + shipping
The fucking gas money I've saved not driving to work the past year more than covers the cost
>>
>>19397076
SRW bros... we won. The franchise won't be killed.
>>
>>19397658
The franchise will still be killed, they’ll just use it for pachinko and toys now.
>>
>>19397661
Worth it if we get good toys
>>
>>19397150
Your other units are terrible. Only Ibis can maybe stole Masaki's kills.
>>
>>19396652
Nah, they get smaller after Xi and Penelope, both of which dwarf Nu and Sazabi.
>>
>>19396189
Why is it on ExHentai?
>>
>>19397858
Exhentai is legitimately a great resource for artbooks and the like
>>
>>19397858
It's mecha porn.
>>
>>19397858
The non-H section of sadpanda has a lot of artbooks
>>
>>19397858
Dunno who started the trend, but it was often used for artbook archive
>>
Wat could defeat Neo Granzon in a straight up fight?
https://www.youtube.com/watch?v=nT972YEf4n0
>>
>>19397902
Alteisen
>>
>>19397902
My mum
>>
>>19397912
your mum's pussy gapes more than Neo Granzon's black holes?
>>
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Thoughts on this boy?
>>
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>>19397974
Kaneko needs to work on more mecha franchises.
>>
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>>19397974
He's alright
>>
Not sure why Terada has the idea of 64 remake in his mind...
>>
>>19398192
Not sure why Terada has the idea of 2ndSRWG remake by someone else.
>>
>>19397902
whatever that thing was in Coffin of the End
>>
>>19398192
Im always in for a new "battlefield of sorrow" arrange
>>
>>19398192
?
>>
>>19398266
If anon isn't lying on internet, he's probably talking about this week's Umasugi Wave
>>
>>19397593
one day we will have Astroganger and IBO in the same game and Orga will have a singular scene where he acknowledges the ganger's existence so that people who know the meme can screencap and go apeshit on twitter
>>
>>19396687
I think it would be a more interesting consideration if SRW was using a different upgrade system - as it is, since invested units are significantly better than non-invested ones, you would never really e.g pull out a space-dedicated unit for the space stages if you weren't already investing in it beforehand
>>
>grendizer game in development
Huh, didn't expect that.
>>
>>19398358
Grenwhat?
>>
>>19398246
Wasn't it a barrier while Shu was fighting Amara at the time?
>>
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>>19398358
>This is the publisher's track record
Grendizer can't catch a break.
>>
>>19398358
>Grendizer got sidelined in SRW so bad that he starts his own game
Based Duke grabbing the Brass ring
>>
>>19398401
Man usually I've heard of at least one game a developer has made but I don't know any of this shit
>>
>>19398401
Wait, hold on a minute, question.

>Asterisx and Obelix game in 2018
>titled 2

>Asterix and Obelix game in 2019
>titled 3

>Asterix and Obelix game in 2020
>is the first one

????
>>
>>19398490
It's a remaster apparently
The original was by a different dev
>>
>>19398490
Remastered versions. They did the first one last.
>>
>>19398500
>>19398502
Ah, I see. That makes sense, I guess.
>>
>>19398345
Yeah. Space and atmosphere versions of the same unit that play slightly different (and you can force to fit the wrong biome if you invest in parts) are more in line with what is considered Good SRW Design, I think.
>>
>>19398345
The upgrade system should be junked
>>
>>19397871
and a lot of prima guides for some reason
>>
>>19395565
New thread >>19398647
New thread >>19398647
>>
>>19398587
Nah



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