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New board: /vrpg/ - Video Games/RPG



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Here's your Halo bro
>>
>>18753127
He looks that one guy from Turn A. What did they mean by this?
>>
>>18753190

Huh, what guy?
>>
>>18753127
>We want the Warhammer audience.
>>
>>18753127
This one looks a bit more brutish than the meme one.
>>
>>18753127
>Second worst part of Halo 2
whatever, if the gun play is smooth and firefights are fun between small scale and wide open spaces I'll give it a try. But story wise, I checked out 1/3 the way thru Halo 4.
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>>18753127
Monke
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>>18754027
Get him lagered up at a footie match and you'll see how brutish he can be.
>>
All these jokes about that one Brute makes me not want to fight them.
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>>18754153
C R A I G
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>>18754170
Best part is that 343 acknowledges it and approves.
>>
>>18753127

>>>/v/
>>
>>18754048
>story wise, I checked out 1/3 the way thru Halo 4.

You made it further than most. By 3, too much of the lore was in extra-media.
>>
>>18754538
343 has been utterly insufferable with this, they made their shitty books and comics actually mandatory to comprehend their already poorly told stories.
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>>18754562
don't forget all that Waypoint integration
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BEAST WARS
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>>18754562
off
screen
death
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>>18756310
I will never forgive them for how my nigga the Rookie went out.
>>
>>18756310
Why did they throw Black Team off to the side like that? For SUFFERING's sake?
>>
>>18756329
>>18756321
Also Didact
>>
>>18754048
>>18754562
What is even going on in Halo anymore? Haven't played since 2 and only played 3 at a friends house.
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>>18756358
Cortana is bad because
Monke crew took over Zeta halo
You might team up with Mendicant Bias to fight the Monkes
Massa Cheif and Octane are stuck on Zeta Halo (possibly alone)
All of UNSC is wiped out (maybe not true, monkes might be lying)
Thats it.
>>
>>18756358
>>18756378
Also there's a monitor with a cute anime girl voice
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>>18756358
Spartan family drama.

That's the best I can explain it. 4 was John finding out he's not the last Spartan anymore and also Cortana going batshit rampant and presumed dead, and 5 is John finding out Cortana somehow isn't dead but is even more batshit rampant and so he and a reunited-offscreen Blue Team tries to stage a family intervention.
>>
>>18753930

>tfw no Gorkamorka vidya

I just want to go fast with muh boyz and muh honorary boyz da Digganobz.
>>
>>18756275
holy shit and the xerox is supposed to be more powerful
>>
>>18756386
https://www.youtube.com/watch?v=J-o37R-Hcxc
>>
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The parallels between Halo and Star Wars are so uncanny it's frightening. 343 Halo is Disney Star Wars, like right down to the same shit.
>>
The Jackals are unfucked. It's already better than 4 and 5.
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>>18756378
haven't played 4 or 5, how did galactic spanning UNSC gets wiped out? I thought Arbiter and friends are allies now? I heard monkes are just covenant splinter faction. How did this happen?
>>
>>18756683
Cortana got a hold of a giant forerunner weapon and emp'd them from what I remember, Banished probably came and cleaned them up afterwards. Humans are pretty underpowered compared to the monkes.
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keep that mf THANG on me
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>>18757044
So what gets me is that the new pistol there is a 10mm. Pretty hard hitting diameter.

The M6 family of handguns in past Halos were all chambered for 12.7mm, or .50 caliber. In fact, the bullet they used is slightly larger than the .50AE round made famous by the Desert Eagle.

All things considered I think the new pistol is a far more sensible sidearm weapon once you consciously acknowledge EVERYONE WAS PACKING SPACE DEAGLES WITH EXPLODING BULLETS THIS ENTIRE TIME HOLY SHIT.
>>
>>18757179
What gets me is the fact they completely fucked up the proportions of the new pistol.
Its a 10mm, yet the pistol dwarfs the old Magnum.
And just look at the size of the bullet in comparison to John's thumb, someone in the modelling dept messed up the scaling methinks.
>>
>>18757044
Looks like a Hi-Point fucked a Ruger LCP.
>>
>>18757197
Supposedly some models of the M6 are actually upscaled to fit Spartan hands to begin with.

It'd be like if the Mark 23 had an actual marketbase for people with gigantic hands, rather than just being the outrageously large member of the USP family due to its OHWS origins.
>>
>>18756616
That's what happens when you let women into your industry
>>
Didn't play Halo 5, but what's the point of Locke being in Halo 2 anniversery? I know that he's a deuteragonist but what was the point of bringing in Buck from ODST beside marketing?
2nd question, are the spartan program in Halo 5 just as strong as the Spartan-II program? Because from trailers it looks like there's a whole ship of Spartans like its normal.
>>
Also, do the earlier novels from Halo 1 and 2 days still hold relevance to the story/lore?
>>
>>18756310
Holy shit they killed off the Rookie from ODST in Waypoint. Literally wtf? Not a novel, not a comic, not even in game.
>>
>>18757264
Until a game adaptation of First Strike happens, it's still the only way to get a satisfactory explanation for how Chief and Johnson managed to make their way back home, because H2 is still "lol fuck you it doesn't matter, FINISH THE FIGHT BOI"
>>
>>18756386
>>18756566
i will now buy your game. No i will not put on my dick away.
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>>18757179
10mm is goddamn retarded in a universe where most things is bigger than a human with more natural armor, physical armor, and fucking shields. The good that gun is going to be for is shooting yourself in the head when shits fucked.
>>
>>18757264
As far as I recall most in the fanbase always took The Flood with the position that the readers are free to take as canon the bits that don't directly contradict the game, and that in-mission occurrences are obviously not going to match up to actual player experiences.

Fall of Reach remained the most propped up pre-game canon until Halo: Reach came out, and which after a lot of back-and-forthing mostly made out of literal "what the fuck ONI" the entire segment of the battle for Reach in the book is compressed into the final day(s) for the planet. Everything before is still untouched, however, as much as I can see.

Nobody in 343 or late Bungie seems to have had the balls to touch First Strike, which is probably just as well.

Ghosts of Onyx was supposed to be for the main cast of book characters what the end of Halo 3 was to the Master Chief. Of course, sequel powers kicked in, but IIRC the material of the book itself remains unmodified through the new canon.

Cole Protocol has sailed pristine into the new canon which is not really unexpected because of its timeline placing far before the events of Reach.
>>
>>18753127
Combat looks smooth. Weapon variety is always a plus. Wake me up when Roster Teeth gets it for the season after Zero.
>>
>>18757322
Most of the hyper-lorefags on /v/ fucking hate Reach for contradicting the novel so much, with admittedly stupid shit like the SUPER carrier just chilling on one side of the planet and nobody, not even Chief, being any the wiser.
>>
Ok survey question: Which developer do better justice to Halo lore, Ensemble Studios, Creative Assembly or 343?
>>
>>18757346
I recall that Waypoint nearly caught fire from all the post-H:Reach material that kept being posted on it to justify all the retarded decisions from both Covenant and UNSC. Especially when it was revealed that ONI colluded with the Fleet higher-ups to keep the invasion over the other half of the planet quiet in preparation for jumping straight to the "capture" part of Red Flag, which resulted in Noble Team under Army auspices happily going up to slap the supercarrier's shit none the wiser. Or UNSC coverage of their supposed "fortress planet" being so terrible they never detected a 28km-long patch of it not jiving with planetary wind/heat/gravity/air pressure conditions around it. Made doubly stupid by the aforementioned Waypoint articles that said that UNSC analytics foresaw an extremely high chance that Reach would be the next planet to come under attack within months if not weeks of their prediction, and that it would be a chance for them to pull off Red Flag without having to take a long and dangerous journey into Covenant-held space - and then because the ending of Reach was already set in stone they get written in-game to be caught flat-footed anyways, got in each other's way, and putzed around for the remainder of the 1.5 months that Reach was under siege performing inconsequential defensive actions before giving up on the planet.

Personally, though, I'm more miffed that the big bad supercarrier is literally an upscaled model of the assault carrier. They could have at least given it a new design; that was lazy as fuck.
>>
>>18757369
Ensemble Studios if only because I like their retelling of the beginning of the war and then they fucked off from the main plot when they wanted to introduce things that would fuck with the timeline. While I haven't played Wars 2 they apparently decided both the Ark and High Charity were still mostly intact and that some Flood survived in High Charity, thereby making Chief's entire actions at the ass end of 3 and Johnson's death pointless. And then 343 comes in dead last of course.
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>>18757481
you're right of course, but still, SOME missions were kino
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>>18757543

Oh, don't get me wrong, the journey through the missions were more or less good and tied very well to the player's ongoing playtime. Most of Reach's story problems came from the aftermath of having to adhere to a larger narrative, especially one that's been boiling in the pot of fan expectations for years. It's a problem even within itself; on a smaller scale you have some of the inter-mission cutscenes especially with the scale of time and the lack of set piece presence, on the larger scale there's the infamous game/book split.
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>>18757254
>2nd question, are the spartan program in Halo 5 just as strong as the Spartan-II program? Because from trailers it looks like there's a whole ship of Spartans like its normal.
Last I recall:

The H5 Spartans besides Chief and his team are those from the S-IV program. They're almost as good as the Spartans from the S-II program. The main difference is that the S-IIs are physically superior even outside of the armor, whereas the S-IVs were veteran soldiers picked up and given some augments but are reliant on the armor to bring them up to par.

The GEN2 Mjolnir Armor brings S-IVs up to par with S-IIs in the classic GEN1 armor (and unlike GEN1 armor, doesn't kill/main most non-Spartan II/III wearers), but S-IIs in GEN2 armor are still slightly more superior due to their childhood augments giving them still faster reflexes/physical endurance. For that matter, surviving S-IIIs are still slightly superior to S-IVs outside of the armor, given similar augments and semi-permanent drug-fueled conditioning.

On the subject of armor, am I the only one frustrated that the amount of actual plating (regardless of armor permutation) has gone down with each game until 6? Like, by 4-5 it's more a body suit with some armor bits strapped on compared to Halo 1-2's mostly armored setup. Infinite goes back to rearmoring the Chief, but 4-5 really trimmed down the armor.
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>>18756616
But there won’t be a Halolorian to pull their asses out of the fire
>>
>>18753127
Maybe it's just me, but I'm not getting the hate this Halo Infinite trailer is getting. The gameplay looks and feels like classic Halo, with maybe a slightly more aggressive focus. The open world dynamic seems to push the game in a arena battle rather then corridor battle direction, which is where Halo always shined anyways. The graphics meanwhile are just.... meh. Nothing looks awful unless you really zoom in and scrutinize it, but nothing looks fantastic either, detail wise. Art design wise it all looks pretty good. So why the anger? Is it just because we distrust 343 and need something to complain about? Doesn't the fact that 343 is not prioritizing graphics show that they've changed their ways somewhat?
>>
>>18757670
Is Halo 5 a soft reboot? Ala back to basics with lore, if most of the UNSC is wiped out most of the Spartans overall are wiped out (until later needed). That Master Chief is the Spartan super space marine.
>>
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>>18757670
>2020
>>
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Why are there orcs on Halo
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>>18753127
KillZone is a superior game.
Shadow Fall was what, 2013? Why does it look a million times better than this new Halo?
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>>18758945
Humorously, that's kind of what they're doing after the increasingly negative feedback from H4 and H5. Infinite is supposed to harken back to more H1/H2 stuff.

>>18757916
Halo 6 is the soft reboot/back-to-basics. Halo 5 was some shitty attempt to spotlight characters other than Chief and introduce more mechanics and trying to balance classic favored weapons. Unfortunately, it didn't do a great job of anything and is only redeemed mostly because of multi. But the story was near universally panned for just shitting all over Chief, Cortana, and everything set up.
>>
>>18759945
Killzone is shit
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>>18759945
Because Guerilla Game are really good at getting the most out of Sony's hardware. You seen the Vita Killzone game? One of the best looking handheld games ever. That being said, Shadow Fall is the absolute worst game in the series, so the prettu graphics cost us something it seems.
>>18760252
No u.
>>
>>18760266
>Because Guerilla Game are really good at getting the most out of Sony's hardware.

Only starting with KZ2.
And a lot of that is because Guerilla got trapped into making a game that at least would resemble the legendary bullshot of pre-rendered footage that was the announcement trailer.

Thankfully the PS3, architectural clusterfuck that it is, was capable of some damn good pixel pushing when leveraged properly, but good lord imagine having to actually live up to a bullshot trailer. They called them bullshots for a reason, yknow.
>>
Video games???
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>>18760316
I still don't know how anyone thought that KZ2 trailer was a good idea. Like come on, you should have known better.
>>
>>18760375
Sony works in mysterious and ass backwards ways.
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>>18760377
So I've learned over the years.
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>>18760375
It was an internal demo reel never meant for release, but a Sony exec somehow got their hands on it and thought it would make for an excellent hype piece for the PS3. Watch the DigitalFoundry video on it.
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>>18760383
I'll do that. I really hope Killzone gets some kind of big game collection some day. If the series is over at least send it off like they did for Wipeout.
>>
>>18756443
>John finding out he's not the last Spartan anymore
but he already knew
it's explained in the bungie novels
oh fuck this entire franchise
>>
>>18760426
Bungie never cared about the novels.
343 cares too much about the novels.
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>>18757322
>Ghosts of Onyx
Remind me, was this the one where they out that the planet they're stationed on is some Forerunner factory?
>>
>>18753930
>We want the Warhammer audience.
I thought they wanted to make money?
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>>18760498
Yes. And also was the blacksite for the S-III project.
>>
>>18760498
A shield world, actually.
>>
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>>18760584
The design itself is fine, if a bit generic, but the fucking proportions are comically oversized
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>>18760637
The safety is way too far up, gun design 101 is that the safety lever ought to be more where your thumb naturally lies so you can flip it off on the draw.

Similarly, the slide stop doesn't need to be as far back as it is, the two can have their placement swapped honestly.
>>
>>18760661
Yeah, if a 7ft tall genetically modified freak like the Chief can't reach all the controls without modifying his hold on the gun, you have a size issue.
Especially if its firing a lower calibre round than the old Halo pistols.
>>
>>18760668
To be fair it only bugs me because I've gotten interested in firearms design lately. Like, I don't hold it against the art team if they think it makes the gun look cool, I just realize now it's kinda dumb and would not pass muster for a real world gun design.

But again this is a franchise with future tech Deagles shooting explosive bullets as a service sidearm so fuck it. At least it doesn't use a cross bolt safety like that goddamn MA5.

Can't stand cross bolts, they're aesthetically unpleasant.
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>>18754170
>>18754147
>>18754129
i love this face
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>>18757481
Watch your tone citizen
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Uh, is Halo really /m/?
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>>18760811
Everything space related is /m/ nowadays
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>>18760811
There's robots, spaceships, and kaiju
We have recurring generals for less
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>>18760811
Yes
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>>18760848
Scarabs are badass.
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>>18760811
>>
>>18760851
Scarabs are just supersized Hunters.

That's not a dig at Hunters, those guys are awesome as fuck, but there's something amazing about hive mind worm clusters that can essentially wear an entire siege weapon platform and act as its drive system.
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>>18760864
Hell, I think in some ways biological organisms that are used in unconventional ways like powering giant siege guns are even cooler than normal gears and circuitry robutts.
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>>18760863
The best thing to come from Halo 4 teebeeaytch
>>
>>18760875
Lekgolo in general are the biggest badasses in the franchise.

>fought the covenant to a standstill on the ground back before they were part of the group, to such a degree that the covvies had to resort to orbital bombardment for them to yield
>get more sophisticated the more of them are bundled together, yet because of their physiology they're inherently resilient to Flood subversion because no single worm is complex enough to infect
>hunter forms aren't just badasses who fight as coordinated pairs with enough of a bond that killing one absolutely enrages the other, they're also cultured as hell and apparently quite fond of poetry

The only reason these fuckers have never stolen the spotlight is because they're too enigmatic to get enough named individuals of note.
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>>18760900
There's some one-off named ones in the novels, but Colony in Halo Wars 2 is really the only one of note.
>>
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>>18760976
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>>18760976
i want to pilot this in halo 1.
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https://www.youtube.com/watch?v=LgjylRdDrIA

this is what they took from you
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>>18760980
thank mate
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>>18757044
>>18757179
Chief's finger cannot reach the safety, and if it's that monstrous in his hands no normal human is actually using that as a sidearm. Fuck 343 so much what a retarded gun.
>>
>>18757044
is that there gun from halo 2, when is this game set in halo 2 to 3 to 4?
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>>18761046
No, that's a brand new design we havent seen.
Infinite is set after 5
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Should I watch legends subbed or dubbed?
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>>18761161
You should watch it in whatever your father tongue is.
>>
>>18761161
either is fine, but if you do get it subbed make sure they are not dubtitles
>>
>>18757254
The current spartan program are the spartan IVs. They're "Normal" soldiers picked from special forces, given some minor physical augments, and plopped into a refined but more budget version of the spartan armor. They're technically worse but not by a huge amount and they can be trained up and produced much faster and cheaper than spartan IIs while also not being a kamikaze squad for suicide missions like spartan IIIs.
>>
>>18761394
Most importantly, they don't have the ethical baggage: the Spartan-IVs, alongside the establishment of the Spartan Operations branch of the UNSC, elevates the whole program to that of a special operations outfit that sources its members from the rest of the service rather than the kids of the IIs and IIIs. A lot of it does come down to the fact that MJOLNIR suit design has improved immensely over the years such that you don't need to be a super freak to wear one, just a reasonably enhanced freak.
>>
>>18760976
>>18760985
THICC
>>
Ok, so if Spartan IVs don't need that much augmentations. Are they the same height as freakish Master Chief or are they slightly taller than a normal soldier now?
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>>18760875
What in the actual fuck is going on with Linda's design? Did they just hear "sniper" and go full retard? Fucking Jun had a more sensible design and he was a part of the donut steel squad.
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>>18761454
Mostly the same height since they're grown prime physical specimen soldiers also wearing spartan armor.
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>>18761464
There's a reason almost every Halo fan bags on 343i's art department for the last two games.
>>
>>18761470
I know but I genuinely though the stupid ass binoculars eyes were the worst it got for the Blue Team redesigns. I see now I was mistaken.
>>
Haven't touched the books since Ghosts of Onyx so I have no idea what happens later, but from what I remember Fred was my favorite spartan followed by Linda.
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>>18761464
I can sorta understand why someone might feel a compulsion to give Linda something more distinct than "she's the sniper, so she carries the sniper rifle with her at all times."

Holding a sniper rifle doesn't really feel like a character trait, if that makes sense. It's Linda's gimmick, but it also has this weird sort of creative laziness to it that would drive an art type up the wall I'm sure.
>>
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>>18761490
Well the Spartan's aren't supposed to be distinct. They are the faceless strong arm of the UNSC on the frontlines.
>>
why do ODSTs get shit on in lore?
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>>18761516
so the Spartans suffered the same thing that Clone Troopers from Star Wars. Faceless soldiers that later entries in the franchise gave more individuality through armor customization. But in Halo lore, is it really a bad thing to have specialized armor for certain mission ops?
>>
>>18761516
Yeah, but then you go to art team and they're like

>WHAT THE FUCK AM I SUPPOSED TO DO WITH THIS? THE ONLY WAY YOU'D KNOW THESE CHARACTERS IS THROUGH DIALOG, AND MAYBE A WEAPON PREFERENCE

I mean seriously, the only reason you can tell Linda is on the cover of fall of reach is thanks to her sniper rifle. That's the extent of her character. She snipes. At the very least in the customized armor era of Halo she deserves some spotting gear to communicate that her other gimmick is that she snipes solo without a designated spotter like traditional sniping teams.
>>
>>18761533
Halsey designed the armor to be a one size fits all kind of deal so armor is well suited for most situation and keeps the assembly and repair process as uncomplicated as possible (Keep in mind they usually need heavy machinery just to get the Spartan out of it as well as a team of technicians). Different permutations could lead to problems in the field and could be unique enough that they can't use another Spartan's armor for replacement parts. Also just fundamentally if they're in a situation where they need to make a modification to their armor, regardless if it's in the field or in preparation, and it's going to have a substantial effect on the chances of succeeding then chances are they're going to be fucked regardless. I have no idea what's going on with Noble Team though.
>>18761518
You'll have to be more specific.
>>
>>18761576
>At the very least in the customized armor era of Halo she deserves some spotting gear
But the armor already has a magnification function and according to the novels they can mark targets with it as well.
>>
>>18761608
She still ended up handing out some unique modifications during the b-plot of First Strike, if I remember right.

The GEN2 standard for MJOLNIR is a more procurement-friendly version, allowing for a multitude of manufacturers to provide Spartan armor components gear without any fear of compatibility issues so long as they're GEN2 compliant. This is sorta the in universe excuse for why armor customization is so wild by the 343 era, though as I recall Halo 3 was setting the stage for the military industrial complex getting in on contributing to the MJOLNIR system. It's also honestly a perfectly sane way of hand waving the customization, as it's not that different from the entire gun modification and accessory industry; anything that is Picatinny rail compliant can reliably mount to anything with a Pic-rail, no fear of weird incompatibility as long as a strip of rail is present somewhere.
>>
>>18757670
Slight correction to your post; Gen2 armor is actually slightly inferior to Gen1 armor. The only Gen2 armor that could be considered on par with Gen1 is the DECIMATOR variant, which incorporates tech planned for the Gen1 MkVII, but is too costly to produce regularly. Gen2 was made specifically to be easier to manufacture and easier to handle by less-augmented individuals. So S-IVs in Gen2 armor are still inferior to S-IIs or S-IIIs in Gen1 (MkVI) armor. Most S-IIs and S-IIIs still make use of Gen1 armor given it has higher performance than most Gen2 armor variants.

Gen1 still has superior performance, but costs a ton and can only be used by S-IIs and S-IIIs. Gen3, teased for Infinite, takes some of the streamlined production of the Gen2 and applies it back to Gen1 armor, making it cheaper than Gen1 while retaining all the strengths of Gen1, but still pricier than Gen2 and only usable by certain Spartans because now it's semi-customized.
>>
>>18760976
getting some major LOTO vibes from that suit
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>>18761922
I can see that, when I 1st saw Prototype it reminded of the Power Armors from the Starship Troopers OVA
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>>18760661
The safety is in the Five Seven's position, meant to be used with the index finger. If its ambidextrous then its a functional design. However as noted ad nauseam its the sheer size of the thing that is the primary problem.
>>
what happened between halo wars 2 and halo infinite that caused 343 to forget how to make decent looking brutes?
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>>18764111
>343 to forget how to make decent looking brutes?
Creative Assembly developed Halo Wars 2, while 343 supplied them with reference supplies and oversaw the story elements.
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>>18753127
FOR THE HORDE
>>
>>18764561
The Horde just marching into Halo and wrecking shit would be pretty funny.
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>>18764568
then they accidentally orkz
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>>18757543
Reach sucked, it was just aesthetically pleasing and '''epic''' feeling but was a complete joyless piece of shit to play coming off of Halo 3 and ODST.
>>
>>18760875
I want to fuck the 3rd one and I like the Ent Sniper Bros.
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>>18764946
Fuck health regen, health packs 4 life! Plus the DMR wasn't that bad of a weapon.
>>
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>>18760637
REJECT COMPACT
EMBRACE FULLSIZE
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>>18757044
Got that Yeet Cannon
>>
>>18757670
Should be noted that the last batch of Spartan iiis gamma company are the only ones on that drug stuff where they need drugs every now and then if I recall right Alpha and Beta didn't get any if that
>>
>>18760900
I hope with the banished in infinite we see more of their forms since I think there was a few new ones in that.
>>
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>>18764131
meant to say halo 2 anniversary but ended up having a brain fart and merging two thoughts together, but still
>>
>>18765501
>real time lighting system isn't playing friendly with hair
>ok let's just shave everyone for the time being!

That'd be my guess. Inf is still WIP innit? I mean this is like the bullshot dilemma earlier, you can't just take pre-release material as entirely indicative of what the final result will be.
>>
>>18764946
Reach's aesthetics were half good half butt ugly.
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>>18758945
Halo 4 and 5's design were objectively dog shit
>>
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>>18753218
>>18753190
I have no clue what he means.
>>
>>18765565
My assumption was they had some kind of shaders disabled or something. But the question then is why show the game in this state when it's gonna look so last-gen.
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>>18766085
>But the question then is why show the game in this state

>announce game forever ago
>many E3's and Xbox Event things go by
>zero ingame footage
>all CG or Concept trailers
>game comes out in a few months
>this is literally the best they have to show

Studio's a fucking mess. Just goes to show that unlimited money doesn't buy unlimited quality. And that the skill, passion, creativity and dedication of old Bungie was what made it great.

Now reduced to a shitty, clunky FPS with a halo paintjob.
>>
>>18766085
Because it's gameplay in motion that can be improved, and not a bullshot lie.
>>
>>18760441
343 were responsible for the novels.
>>
>>18760637
All of the human weapons look so generic. The pistol looks like something from m&p; the rifle clearly took design cues from the kriss vector, and the shotgun from the ts-12.
>>
>>18753127
I BREATHE SO I MUST COOM!
>>
>>18761533
>But in Halo lore, is it really a bad thing to have specialized armor for certain mission ops?

Have as many choices in H:Reach-type attachments as you want. But if it's about full sets of armor, not to the point of the number of variants in H4, later 5.

Like, starting from the very bottom of the ladder, why is Recruit armor even a thing in the first place.
>>
>>18766085
With the corona virus and everybody shifting to working from home, they probably didn't have time to throw together a specific demo build to show off so they used an older build.
>>
>>18766798
The Gen2 standard allows for a lot more specialization in suit capability, but before anyone is allowed to go hog wild and harass their armorer for the hottest shit on the market they have to demonstrate proficiency with the suit in a basic vanilla configuration, which is exemplified in the Recruit armor.

Remember, S-IVs are sourced from adult soldiers, not child warrior superfreaks. Stepping into a MJOLNIR suit when you've known, for example, some form of Marine gear your entire career might take some adjustment, it would be ridiculous to expect someone to master that new environment while playing around with specialized armor components, it'd be like trying to train a rifleman to use a sniper rifle before they've even got basic marksmanship down.
>>
>>18766798
Some of the GEN2 variants made sense:
>EOD - Explosives handling.
>DECIMATOR - Very expensive variant with performance close to that of the experimental GEN1 MkVII.
>FOTUS and PREFECT - Incorporated reverse-engineered Forerunner tech.

But yeah, most of the variants didn't need as many subdivisions as they got, in terms of armor differences. It should mostly have been helmet and torso differences, and mostly augments that can be plugged in and used to augment towards a specific role. Everything else could have been distilled into Heavy-type (heavy armor and focused on defense), Standard-type (all-round general-purpose armor that could be specialized a bit for a specific role), and Light-type armoring (Recon, stealth, high-mobility but low armor specialized for espionage or sniping).
>>
>>18768098
Well there's a few things going on.

Some of the armor are holdovers from the previous MJOLNIR era, such as the classic Mk4 through 6 armors that surviving S-IIs might be fond of. There's unusual items like the ODST set adapted for MJOLNIR compatibility, which as of its GEN2 iteration is actually a rather novel inclusion considering all the ODSTs who would go on to become S-IVs. There's at least one instance of an armor set that's sorta more "hey fuckos we made this armor and it's pretty cool and the top brass thinks it makes a good prize incentive for wargames" so on some level SPOPs isn't just sending out requests to the military industrial complex to satisfy certain procurement needs but also just accepts submissions to putz around with and see if anyone's got anything going on that might provide quality of life improvement over the current inventory.

There's also the fact that, being a special forces outfit, SPOPs kinda wants as much equipment variety as it's allowed to source, as the nature of special forces is to adapt to the mission to a level of granularity far beyond what regular forces do.

But even then, there's clearly the undertones of Fashion Spartan going on, and the flavor for character customization in modern Halo approaches it in a rather tongue in cheek way where as long as whatever you do conforms to specification, you can rice your suit out as you see fit, which is why Spartans are canonically allowed to be more colorful than a pile of Skittles if I'm not mistaken.
>>
>>18753127
>500 MILLION dollars
>>
>>18758945
They literally did. He unironically looks great.
>>
>>18757670
The bodysuits from 4 and 5 where the worst design decision in Halo history. The bright colors and artificial muscle texture Made the armor that was there almost invisible, and caused even the standout designs to blend together in a confused mass.
>>
>>18768222
>which is why Spartans are canonically allowed to be more colorful than a pile of Skittles if I'm not mistaken.
That has more to due with shifting attitudes of the Spartan program than anything else, lore-wise at least.

Prior to S-IV, ONI preferred Spartans to being their black ops/elite ops units they sent to do what even ODSTs couldn't. All of them wore the same general armor with similar coloration with only superficial differences being due to equipment or purpose (like Black Team). They also wanted Spartans to look invincible; any fallen Spartans were kept off the official record, and having them look very similar in the suit helped with that perception. Sure, they were colored in some media portrayals, more to help discern who's who than anything, but going by the lore for S-IIs, most S-IIs operated under the standard green or special ops black coloration.

By the time of the S-IV and GEN2 armor programs (and maybe late S-III given Noble Team), Spartans were no longer the ONI bogeymen nor the invincible warriors used to inspire the troops, and were increasingly seen as the new face of the UNSC's finest. Thus, they're allowed more personalization outside of mission-specific equipment. Some Teams color-coordinated (Fireteam Majestic all had a Sky Blue coloration). Irregular Fireteams got to personalize their stuff (Fireteam Osiris).

While it's true that Halo tastefully wove in mostly valid reasons for playing GI Barbie with armor customization, it doesn't quite jive if one was asking why are there so many variants on armoring when most of them is mostly spec'd to similar purposes, infiltration/recon for example, or assault/vanguard, and could have made do with mostly just attachments, helms, and maybe body armor types, while arm and leg armor would stick to a general heavily armored/all-rounder/light. Moreso for an armor system that was still more expensive than ODST armor but meant to be simplified for streamlined mass-production vs GEN1.
>>
>>18769421
The bodysuits w/ less armor made sense for the Spartan 4s, who used simplified Gen2 Mjolnir armor and just strapped modular armor bits on. It never made sense for Chief, who was still canonically rocking Gen1 Mjolnir and should have been more armored than Gen2. H4 and H5's armoring on Chief made him look less tank and more semi-generic Crysis-esque carbon-fiber sci-fi suit.
>>
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>Chief and Blue team goes back to Reach 1 year after Halo 5
Are they really that short on ideas for their novels now?
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>>18768098
I wanna know who the hell at 343 thought that making the EOD helmet even more like a stormtrooper helmet was a good idea, the Reach version was perfect
>>
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>>18769577
Yes. 343's journey in becoming Disney Lucasfilm is now complete. They fucked things up so bad with the last two games they are now scaling back in an attempt to damage control and undo all the bad blood they have engendered from the fans.
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>tfw you realize your race is controlled by false prophets and will slowly be phased out by a subhuman ape species
>tfw the one person who is somewhat reasonable and level headed enough to listed to you ends up killing you
He was just trying to warn his sangheili bros.
>>
>>18769665
But when both franchise do spin-offs, they're hit or miss. Look at Halo Wars 2 and A Solo Story
>>
>>18769665
Halo Wars 2 is the Rogue One here, I guess.
>>
>>18769687
>"THE GREAT JOURNEY IS A LIE!"
rip the atheist arbiter, he was too cool for the prophets so they sent a samurai sanghelli to kill him
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>>18769687
He literally started the fight. He chose death.
>>
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>>18769821
At least thel vadaam somewhat took his place and took the redpill the heretics dropped.
>>18769886
t. prophet
>>
>>18769934
I meant when he shoots at Arby while Spark is talking to him.
>>
>>18769947
Oh I got confused cause of your pic. Honestly I've always found the history of the covenant and sangheili the most interesting part of the lore.
>>
>>18770004
Covie history was always my favorite part of the books, even if lots of it was one-off stuff like the Brute feeding rituals described in Contact Harvest.
>>
>>18770050
Yeah the books are pretty neat in expanding on the lore, legend is pretty good too. Might check out some of the comics I keep hearing about.
>>
>>18770160
I've been reading them online and they're pretty good. Best one so far is probably Uprising, though it had a little less Chief than I was expecting. Reading through the Fall of Reach adaptations now, and I think I prefer the novel. Speaking of novels, the Halo Graphic Novel's first story has some of the most hideous art I have ever seen officially published. It shows the incident where the Shipmaster loses his mandibles, and I dunno if if it was the scans or what, but I couldn't tell what was going on for most of the book. I had to keep double-checking his mouth to see if he'd actually lost his jaws yet.

So yeah, look out for that one.
>>
>>18770211
The art looks like what I imagine taking acid is like.
>>
>>18770211
>tfw you're too dangerous to even be kept around in the covenant
That's actually the one I wanted to read, rtas was my second favorite character in 2 right next to the arbiter (thel vadaam). I've been watching a lot of videos covering some of the material from the books and graphic novels.
>>
>>18770282
It's not great but for the Flood I can see why they okayed it even though it kinda sucks. I just would have liked more defined action sequences.
>>
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This is the only Halo novel I've read, are they all as based?
>>
>>18770905
I can't speak for the new ones, but all the ones before Contact Harvest are both based and redpilled.
>>
>>18770905
Contact Harvest is personally my favorite though Lighter-Than-Some and Dadab certainly play a big part in that. Fall Of Reach, First Strike, Ghosts of Onyx, and Evolutions are good. The Flood is definitely bogged down by most of it being a retelling of CE but the Covie and Jenkins stuff is great. Personally I think Cole Protocol is the weakest of the the original novels but it's worth a read. I've only read the first Forerunner novel, some of Glasslands, Broken Circle and Shadow of Intent. The first one, Cryptum, probably just wasn't for me though most people seem to really like them, but be warned that if you like the mystery behind the Forerunners and the Flood that they explore them heavily. Glasslands was ass to the point I dropped it, and most people seem to think it and the sequels to it are shit. Broken Circle has stuff focusing on the Elite-Prophet war and the events leading to the Schism in Halo 2, while introducing a Prophet that isn't a worthless piece of shit. Then Shadow of Intent follows Half-Jaw as he investigates Prophets attacking Elite colonies as they hold them responsible for High Charity and most of the Prophet population being consumed by the Flood.
>>
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>>18771808
>Then Shadow of Intent follows Half-Jaw as he investigates Prophets attacking Elite colonies
Sounds interesting, he was the best parts of the Arbiter missions from Halo 2. On the subject of Arbiter, who else plays him in Killer Instincts?
>>
>>18768021

So I made a mistake in assuming that the closest obtainable to Recruit, Warrior, is a straight upgrade instead of technically being a mobility variant. Still, it's touted as the next in mainline gear and is the most req'd set, which brings up the additional question of what Spartans really consider as general-purpose gear, since the Recruit as it is basically serves as a very expensive set of acclimatization gear that, despite being panned as baby wheels by its users, is not only fully functional in battle, but also fully rated for it.

Going by the rifleman analogy it would be like giving the already-trained rifleman a rifle with a x1.5 scope to train on targets at ranges that snipers would almost never engage when what they really need is to be instructed on, then allowed to handle, an actual sniper rifle. Guns seconded to training can be fitted with muzzle caps to fire blanks more efficiently and even catch casing ejecta, equipment that wouldn't be standard on combat-ready guns, so basically the point I'm trying to awkwardly construct is why the "Recruit" armor set exists as it is, instead of there being a, say, "Warrior Infinity Training Contingent" skin that is in canon locked to 70% physical output so that the newcomers don't run into too many bulkheads on their way to the training rooms and is just a special user setting applied to maybe 500 Warrior suits.
>>
>>18770905
Kilo-Five and Forerunner trilogies are shit. Primordium is literally 300 pages of nothing happening. The rest of the novels are generally pretty good.
>>
>>18770905
The sex scene out of nowhere at the end was a surprise
>>
I really do hope we get a legends part 2
but I don't trust 343 not to fuck it up
>>
>>18770905
the nylund stuff is all good but also has the most retarded numbers and some of the dumbest naval feats in halo
anything by Staten and Bucknell is solid
the post 2011 books are very hit or miss, the hits are good, the misses are bad
my favorite hot take is the time a brute of all things waxed poetic about the barbarity of nuclear weapons
>>
>>18770211
Speaking of which, Nihei's take on Halo was pretty cool too.
>>
>>18769665
4 had a good story, 5 was utter trash and killed the franchise
>>
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>>18775743
>4 had a good story
You can fuck right off.
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>>18775690
That's the one where Johnson busts out of the Flood facility, right?
>>
>>18772459
Well, perhaps what I should've said is that it'd be like learning to use a grenade launcher before learning to use a rifle. Though honestly that's still applying regular soldier track progression to special forces kit diversification.

The other thing to possibly consider is that Recruit armor is the epitome of FNG, and that probably fucks with the pride of, say, all those transfers from ODST.
>>
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>>18775743
>4 had a good story
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>>18760668
>>18760702
It would make sense to have an oversized or removable trigger guard because even non-supersoldiers will have to be able to use them with bulky space suits gloves and similar.
>>
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>>18770211
> Speaking of novels, the Halo Graphic Novel's first story has some of the most hideous art I have ever seen officially published. It shows the incident where the Shipmaster loses his mandibles, and I dunno if if it was the scans or what, but I couldn't tell what was going on for most of the book. I had to keep double-checking his mouth to see if he'd actually lost his jaws yet.

I hated that so much about the Halo Graphic Novel. The paneling, poses, and even the lighting and color made everything a total mess. It was never even slightly clear what in the world was happening in most of the stories. There was no flow whatsoever, and the whole thing was just a baffling mess that was mostly filled with non-stories.
>>
>>18780322
My only real gripe was with the first one. It had the best premise but the worst art. The armor one was fun, if a bit pointless, and the New Mombasa story might have worked better as a lead-in to Uprising, but I enjoyed the one with Johnson. It was quick and to the point. One of the original Spartans just shooting up some Flood.
>>
>>18780347
The funny thing about the Johnson story is that Bungie had it commissioned specifically as a middle finger to First Strike.
>>
>>18780354
That's an odd claim considering that the Johnson stroy takes place several days before First Strike.
>>
>>18780347
>>18780354
How did Johnson escape in First Strike? Also, I felt it really didn't need to exist since the story of how one guy, who at the time was just one of the two generic sergeant models in the game, escaped the facility wasn't too compelling. Johnson was more like Kenny where he kept dying yet somehow coming back.
>>
>>18780361
On a Pelican.

That docked with Chief's Longsword.
>>
>>18780369
I know that part, what I meant was how he escaped the Flood containment facility.
>>
>>18764630
>then they accidentally orkz
DA ORKZ is like, fifty times too cool for WoW
like if you dropped GWAR in the middle of them
>>
>>18780358
>>18780361
First Strike gives the explanation that Johnson is immune to the Flood due to a rare genectic condition, and that was how he survived. It actually becomes a moral dilemma for Master Chief when Halsey gives him two sets of intel about it, one of which explains his condition and how it might be possible to develop a cure for the Flood, but would sacrifice Johnson. Bungie hated everything about the books, so they had that story made to "retcon" his escape from the Flood facility.
>>
>>18780389
[Citation needed]
>>
>>18780384
>>18780389
I guess the major retcon is Johnson never becoming aware of his Flood immunity, since in the comic, the Flood never catch him. Either way, they changed it again later by making him a Spartan 1. A soldier who took some experimental steroids that served as baseline data for the more extensive augmentations the 2s got.
>>
>>18753127
thanks dude
>>
Spartan Locke should have been a cloned Sgt. Johnson. ONI/UNSC have been shown using cloning tech. Throw in that they need that special blood of his or some shit. It might help add something to the story.
>>
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For me, it's Shadow of Intent.
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>>18780831
Cloning doesn't seem to work well when used for more than individual organs (Unless that bit from the original books got retconned as well).
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>>18753127
How is Halo /m/?
>>
>>18781708
Dr. Halsey perfected flash cloning and brain copying processes but there was only a 18% chance with no side effects. Any writer can hand wave the percentage increases because Johnson's blood.
>>
>>18782046
Scarabs I guess? I think they also added some UNSC mech in like 4 or 5 or some shit.
>>
PS2 prerendered cutscene
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>>18756683
UNSC was almost gone since 2 & 3.
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>>18782046
>power armour
>spaceships
>giant mechanical installations
>various fantastical SF weapons and vehicles
>>
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>>18753127
I'm so mad about this franchise. I didn't even play the games that much; I got hooked by The Fall of Reach's "Ender's Game but not a giant waste of my time especially since I'm not a pedophile" vibe and the promise of 2 and 3, but truth be told it's been mostly downhill from there.
>>
>>18782422
>since I'm not a pedophile
wow get a load of this nerd who things some naked kid deathmatch in the showers is creepy or weird
>>
>>18782422
>I'm so mad about this franchise. I didn't even play the games that much

Nice blog post, faggot.
>>
>>18782434
The strength of Halo was that it wasn't just a barebones rooty tooty bugger shoot-y. They actually put a lot of work into making it something non-trivial that lent itself to being enjoyed by a lot of different people. Using atmospheric music and Gregorian chanting instead of buttrock, big, open environments that gave a real sense of place, bright colors in a world full of brown and bloom, all of that set it apart. And then, on top of that, they set it in a universe that had actual thought put into its structure and dynamics. Most younger people playing weren't actually in the military, but if you were a Navy brat or ROTC or whatever you were able to recognize the authenticity of the treatment. Shit was good, it should have stayed good.
>>
>>18782430
Don't forget the lake and Ender's tanned, toned, hard 13-year-old body. You know, normal YA sci-fi shit.
>>
>>18782477
wow I'm glad Hamlet's dad hasn't given me the gay or I'd have such a boner right now
>>
>>18782052
UNSC didn't have any qualms about throwing dozens of test subjects through the wringer to get one super-soldier that worked. The original MJOLNIR tests... https://youtu.be/xqte1kz88jc
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>>18782466
That's a whole lot of post to justify blogging your bitchboi secondary tears.
>>
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>>18782062
>I think they also added some UNSC mech in like 4 or 5 or some shit.
More like Halo Wars, and it is awesome!
>>
>>18782046
>>18782062
>Cuckdam virgins think anything that doesn't explicitly involve their giant toys isn't mech-related when there have been constant Star Trek / Star Wars / science fiction threads here since the board was made
>>
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>>18782499
rofl ok bud
>>
>>18782046
It is /m/ but it's such a shitty and bitched series that it's one of the black sheeps of /m/. Highest point of the series was Steve Vai rocking out for the Halo 2 theme and that's it. Rest was gigashit.

Consider this : Destiny is better than Halo and more /m/ than it. That's how bad Gaylo sucks balls.
>>
>>18782544
Wow buddy, did you really have to revert to a 12 year old just for that post?
>>
>>18782052
Did Johnson's blood ever do anything besides resist the flood?
>>
>>18782559
Lot of that going around recently.
>>
>>18782528
>1318x2048
did you really need to make it that big
>>
>>18782559
I wish. Megaman Zero 1 came out that year and Battle Network 2 released in Europe.
>>
Thank fuck I'm not wasting my money on this trash
>>
>>18782642
Let's be real I probably shouldn't have made it at all. I forgot it was the full version until it took 5 full seconds to upload oops.
>>
>>18781651
based halfjaw chad
>>
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I don't understand how a franchise can hit such heights and them plummet to such lows. I really wonder if it's just incompetence or intentional malicious design on 343's part.
>>
>>18785506
Direct quote from the forming of the studio: We hired people who hated Halo.
>>
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>>18785530
I remember that. They wanted a "fresh look" for Halo and hired a bunch of retards who had ideas for branching Halo beyond the confines in which it had made a name for itself. Then they hired some woman who especially hated the macho supersoldier thing and shat on everything that H1-3 had built up in both game and book/comic canon.
>>
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>>18785530
>>18785662
Is there any visual more appropriate for 343 Halo than Chief in a wheelchair?
>>
>>18785662
What kills me the most is that Spartans weren't even macho. Chief was literally called Husk for most of development. They're just dedicated soldiers.
>>
>>18785670
I wonder if they ever fired the writer and staff involved with H4 and 5. 343 clearly had to backpedal and return to the very traditional roots that they threw out for 4, and swears it'll return to the core focus on Chief and his adventures after trying to marginalize him with Reach and 5. Otherwise, it'll still just be as shitty as 5 despite being dressed up as H1.
>>
>>18785687
Anon 343 didn't make Reach.
>>
>>18785506
It's all optics, really.
343 doesn't have the endless goodwill hype machine that Bungie held onto until that moment they pissed off lorefags with Reach, and that means literally everything 343 is associated with will be scrutinized and held in the most cynical light possible, ensuring that their mere existence is grounds to accuse them of being Worse Than Hitler(tm).
>>
>>18785687
Brian Reed was responsible for H5 and they fired his ass.
>>
>>18785726
The people that cared about lore and the singleplayer were a very small minority of retards and had no bearing whatsoever on the franchise. They did indeed hate Reach even though Reach was Bungie's apology letter for
never including any of the gameplay features people wanted and hoped would be in Halo 2, but didn't deliver on in favor of making it into an accessible e-sport for low reflex uncoordinated soccer moms. (Who were the primary playtesting group.)
>>
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>>18785662
i fucking hate karen traviss so much, so fucking much
>>
>>18785554
i have yet to see a uh oh stinky variation of this
>>
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It's seriously hilarious to me that a single line from Arbiter in H2 (accompanied by absolutely perfect music and voice acting) carries more weight than this entire rambling incoherent speech from an orc you've never seen before and know absolutely nothing about.
>>
>>18761021
That safety isn't placed somewhere's for one handed shooting regardless
>>
>>18785506
343 was built specifically to make Halo what Microsoft wanted it to be. Most developers push back a bit, when it comes to publisher requests, in order to preserve the vision, but when all you have is yes-men hired specifically to be yes-men, you're not going to get that cohesive vision. You're going to get a market-tested monstrosity.

Note also that Microsoft is really, really fucking bad at consumer engagement. RROD was a thing not because the hardware failed but because MS does not like listening to anything but its own goals for a product.
>>
>>18785662
>especially hated the macho supersoldier thing
This is the thing. MC was never macho. In fact, he was /the straight man/ to Cortana's snarkmeister. And even in that(being a stoic, matter-of-fact let's-get-it-done-er), he actually had a discernable personality. It was a breath of fresh air, between RIP AND TEAR, SHOVE IT UP YOUR ASS, and *timidly wields crowbar*. The most macho you got in Halo was Johnson, and that was always tongue-in-cheek.
>>
>>18785670
>Contextualize our universe
Fucking
No
Halo's universe was great because it had a galactic-scale scope but a human-scale story. All the other sci-fi that gets to that scale tries to make big pronouncements about The Nature of Humanity As We Approach Infinity or w/e, with stupid-large timeskips/scales or trying to treat a galaxy with thousands of worlds like a chess game. I don't Halo to be Asimov or Clark or Card or Vinge or Liu, I want it to be Halo.
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>>18788660
Doomguy wasn't RIP AND TEAR during peak Halo, that was pre-Slayer era back when the comic book was still actively mocked for its writing.

A lot of people seem to forget how functionally nonexistent Doom's story was back in the day, or hell any id game made during the tenure of absolute madman codewizard John Carmack. It was glorified flavor text.
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>>18753127
>500 years later and they are still using kevlar bulletproof vests
>No handheld railway guns
>No point defense system using lasers
>Still using a primitive launch system to send fighters to space
etc etc
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>>18785662
>>18787444
>>18788660
>Karen Traviss
Which is rich because she's the bitch who built up the Mandalorians as a "can do no wrong" race of extraordinary humans who are just SOOO much smarter, purer and hardier than the rest of the universe.
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>>18788754
I really wonder what came over that woman, the early RC books were very good, or at least the first one.
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>>18788716
This kind of surprises me to be honest. They've been reverse-engineering Covie tech, but the most they've applied to ships and Spartans were shielding tech and laser tech, although the laser tech on warships were defensive (and confined to novels only), and the main guns are still MACs that take up huge sections of ship.

There still aren't UNSC tanks or warships with plasma or beam-based weapons as standard. There still aren't simple carried Jackal shields for the normal ground troops. Heck, they've had Forerunner tech and still can't get something like hard light weaponry or defensive equipment out despite reverse engineering them.
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>>18788702
It wasn't explicit, but the metal BGM kind of clued you in that it was basically intentional.
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Redpill me on spartans
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>>18788972
No, again that's purely Doom Slayer memeing the comic book into canon.

The metal soundtrack is largely John Romero being John Romero, and while it's an inseparable part of Doom's Doominess (did Doom 3, a spooky horror shooter, really need a loud, shoegaze-meets-industrial anthem of a main menu theme ? No, but it's definitely a Doom sounding thing to do!), it's actually a discrete quality from the gradual influx of RIP AND TEAR YOUR GUTS. Keep in mind that vintage Doom was also quite capable of moody and atmospheric, Doom II's Opening to Hell is practically a foreshadowing of the almost Quake-like levels of creepy ambient sounds that Aubrey Hodges would provide for Doom 64 (understanding that, yes, D64 is technically third party, but Slayer-era Doom embraces it just as much as it does just about everything Doom-related). Really though, Doom music is well understood to have been a time capsule of popular music that was blasting on radio through the 80s to early 90s, to such a degree that you can play a "name the song nearly being plagiarized!" game with Bobby Prince's work. It was less about what Doom was and more about what id's staff liked and was inspired by, if that makes sense.
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>>18788953
Even without reverse engineering covenant tech, their weapons, armor, ground combat procedures and tactics look awfully stuck to the 21 century. I mean, 500 years in the future I expected better.
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>>18789177
RIP AND TEAR was the media's perception of Doom, and subsequently the perception that Streisand Effect-ed it into permanent cultural consciousness. The comic book was a parody of this perception, it didn't just come out of nowhere. And given the content, and the time period (post-Dungeons & Devil Worshippers panic), you can't rightly get me to believe that id didn't know what they were making; whether they intended it to be that way or not (and I tend to think they did, because boy did they lean into the imagery), they had to have known.
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>>18789672
>Parody
No dude, the comic book was trying to be genuine. That's why it was notorious and hidden away or laughed at for years. Stuff like "RIP AND TEAR" just became a popular meme and made for convenient phrases to shitpost in or quickly derail pointless power level threads.
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>>18789014
psyop by glow in the dark ONI niggers
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>>18789852
I admit I never read any of the Doom novels for more than a page or two, but yeah playing Doom back in the day I got the impression that the game was a story of shooting things and grunting, then maybe a paragraph or so at the end of the game
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>>18789993
The joke is that Tom Hall wrote an entire big ass GDD for the game, the Doom Bible, and most of it got chucked because Carmack was very much a proponent of the "plot in games is like plot in porn" philosophy of game making (which makes sense, he was id's tech fiend, story would be superficial to his interests; interesting note is that Carmack's primary focus in developing Doom was to make a game that rendered fast on consumer PC hardware at the time. Games like System Shock 1 would technically shit all over Doom in complexity, but Looking Glass Studios' own magnum opus wasn't known for running fast and playing fast the way Carmack envisioned and ultimately delivered upon in OG "35fps on a 70hz CRT" Doom).

Still, the pop culture impression gestated, and when it wasn't assumed to be some kind of occult murder sim, Doom was associated with hyper violent gibbitude. Deathmatch multiplayer probably helped to push that narrative too.

People who were playing old Doom though were more likely to make jokes about how much of a coke addled speed freak and habitual wall humper Doomguy was.
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>>18790047
>>18789852
I think ultimately my point was that Halo wasn't that. Nothing really scintillating or provocative, but instead a story and setting that took itself relatively seriously without the accessibility problems of Half Life. HL only gets a new game when Valve wants to push new tech, Doom had to reinvent itself by doubling down on its reputation, DN doesn't really exist anymore. By contrast, Halo could have just /not changed/ and it would still be well-received. But they fucked that up.
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I hope Infinite dumps or redesigns the armor introduced in 4/5
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>>18791088
>Doom had to reinvent itself by doubling down on its reputation,

Look I know I'm just perpetuating a derail because Doom is slightly more my element than Halo, but D'16 wasn't that simple.

From the original Doom 4 "CoD: Hell on Earth" build to launch day "generic space marine on the cover - the game," D'16 was raising a lot of MASSIVE FUCKUP INBOUND flags. It may have been a massive comeback success story in the end, but there was a shitton of shooting-self-in-foot moments along the way. id and Bethesda didn't have quite the confidence and understanding in what the Slayer-era was going to be like at that time, unlike with Eternal where the marketing is relentlessly pushing the YO DOOM SLAYER RIP AND TEAR UNTIL IT IS DONE hype engine having pegged down the shit that people like about this modern take on Doom.

Incidentally, a lesson to take from this: always take marketing with a grain of salt. I feel like my casual enjoyment of Halo benefits from this mentality especially.
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>>18791166

Most of the time the armor isn't half bad but they keep getting kneecapped by terrible color distribution, color tone, or the most horrifying one, a sport jersey-esque skin.

Perhaps ironically, during H4's release I liked Warrior a lot, hoping that it would have become a sort of new "main aesthetic" of the S-IVs, the way the well-recognized default Mk. IVs, Vs, and VIs would be to the S-IIs.
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>>18757319
10mm Auto is rated up to polar bears dude, it's far better than the 12.7x40 retardation.
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>in the games Chief is indisputably the last Spartan, this makes the situation more dire that he's the only super soldier left in earth's defense
>in the books there's ten million Spartans zipping around defending Earth perfectly fine obliterating the Covenant like it's a routine set of affairs

Why was it so hard to stick to what the games portrayed? It's just like how in Star Wars Luke was supposed to be the last of the Jedi but there were dozens of Order 66 survivors just bumming around.
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>>18794946
Because the first book, the one that's a sacred cow in the reading fandom, the one written before H2 came out, is a prologue.

It's fine though, the books killed off Spartans regularly since the only ones that ever really matter are Chief and the Blue Team, and that didn't stop Linda from technically being dead and on ice for the entirety of the events depicted in H1. Spartan casualty rates make Legendary runs look like child's play sometimes.
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>>18795032
Yeah but between 2 and 3 there's Blue Team just whooping Covenant ass on earth and the Spartan III's up the wazoo, as depicted in Ghosts of Onyx. A whole book basically dedicated to explaining why Chief is the only Spartan seen in Halo 3. It's pretty ridiculous.
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>>18795064
Oh don't get me wrong it's definitely goofball how Chief emits a strong no-Spartans-but-me aura throughout the trilogy, but that's just how the Bungie era was. The books were sorta always apocryphal, they just weren't actively contradicted until Reach.

That said it does help to build up the mystery of just what kind of badass force the S-IIs were, followed by Reach giving you an idea of what it's like for S-IIIs, culminating in honestly one of the things I'll defend H5 for until the end of time:

The Fireteam Osiris and Blue Team introduction cinematics, showing the differences both subtle and overt between the S-IV and S-II groups.
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>>18795102
>The Fireteam Osiris and Blue Team introduction cinematics, showing the differences both subtle and overt between the S-IV and S-II groups.
One other thing, FT Osiris could show their faces because most of them were from previous games or live action tie-in materials. Blue team keeps that mystic "helmets always on" or "S-II are anonymous" vibes in their intro vid.
Blue Team intro:
https://www.youtube.com/watch?v=z0bYEToC0zA
Fireteam Osiris intro:
https://www.youtube.com/watch?v=TB1zxwmKZCc
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>>18792087
I mean, I guess? I distinctly remember watching DOOM '16 pre-release hype-making and they were definitely pushing the, "This is tight fast ultra-gory traditional DOOM taken to 11 we're going back to our roots please buy our shit," angle. And whatever the marketing dept. was saying, playing the game you can pretty much tell that that's what they were going for. But I guess if you compare it to the marketing push for Eternal it wasn't nearly as confident, I'll give you that.

Halo is a derail for /m/ so it doesn't matter. :^)

Again, though, my point is just that Halo isn't that. It's just crazy to me how hard it is for 343 to grasp what made Halo feel so good. Despite all the trappings I feel like Halo has always hewed closer to the military ethos (the good parts, anyhow) than CoD, and in presenting a situation where that ethos was actually justifiable (including delineating its limits by actually getting to a point where the situation had changed enough that it wasn't needed anymore). All the pieces fit. It's, like... elegant.



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