High prominence game ui.
Depends on what scale it will be.
what's the context? and which action is it affirming?
>>447599it looks fucking insanewhat the hell does "move now" mean?why is there a box spammed with "move"?there's so many separate pieces that it's hard to even focus on the "accept"
>>447599Would check out on steam if genre I like
>>447599This is style before substance by someone with no sense of either
>>447599Good>>447671Shut up dweeb, it's good
this is sub saharan "move to sweden" propaganda isn't it, OP...
>>447683Yeah, good at looking like shit
>>447599>movemovemove move mo ve m o v eonly decent thing about it but it needs workscrap the restaccept and move on
>>447599the little triangles are flipped the wrong way, looks like you just copied it and rotated it and now the thick part is facing the other way
>>447683a little busy,,
>>447599straight dogshit, my guy
>>447606it can work well, if used sparingly. i would opt for the same graphic, but scale down to the point where its seeable without being a distraction. place in bottom third of screen. instead of black, use a dark-tinted-transparent background, as a horizontal strip going across the length screen.
>>447599Concept is great, typography sucks. I will assume "move move move" would be animated.