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/gd/ - Graphic Design


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File: RCO024_1469308813.jpg (349 KB, 1054x1600)
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This is probably NOT the right place to ask this, but I'm willing to give it a shot

If I were to, hypothetically, create a comic with unique characters and buildings and clothing and EVERYTHING...but I wanted the aesthetic to be similar to a movie (graining, color grading, etc), should I just use a limited color palette and color everything manually, or should I use Premiere Pro/Davinci Revolve to color grade it like an actual movie? I remember Shadman once said he used Magic Bullet to color grade HIS works, and apparently Dreamwave Productions had actual film editors and color graders to...uh, color grade THEIR comics before that company went belly-up, but frankly it's all hearsay.

Thoughts, /gd/? Be as based as humanly possible...
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>>432179
An example of what I'm looking for...
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>>432179
>>432180
Another example
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>>432179
>Shadman once said he used Magic Bullet
Isn't that overkill for illustrations?
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File: 10.jpg (62 KB, 600x849)
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>>432179
dude, don't get caught up with the coloring, just draw as many fucking pages as possible. the story and characters is what will hook people, not the coloring.
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Having separate color grading is just extra, unnecessary work. You just need a colorist who knows what they are doing. See Ultramega from Image Comics for some excellent color from Dave Stewart.

https://imagecomics.com/read/ultramega



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