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You still use grids and vanishing points, right?
>>
>>411160
Yes 3D programs make perspective drawing.
But because if you draw just one pic, every object under an certain complexity is faster drawn in 2 d programs.
If you have like 3-4 times the blocks you have I would draw it with vanishing points 2D. If its more i probably would use 3D.
>>
>>411160
grids - depends on what you mean
vanishig points - that also depends on what you mean

i can draw what shit looks like, so 'technically' there is a vanishing point in there, but do i much up some crutch to tell me what i already know? no.
>>
>>411160
whats the name of this effect when you're close to a tall building and it looks like this when you're looking up? This is present in GTA 4 for example.
>>
>>411239
eye lens effect?

>>411219
meaning do you still use physical grids when drawing whatever even when you are skilled enough
>>
>>411291
i use a proportional system in conjunction with functional requirements for graphic layouts, so in that sense its not really a grid "" , but yes i almost always do layout work with a system.

ive never ever drawn (like from life) with any type of grid - but you always have some sense of measuring relationships between objects and spaces and in a sense these generate their own system of modules
>>
Guess all these are not connected to x y z in anyway?
>>
>>411302
not really, no
>>
>>411239
Perspectivity distortion.
Usually things distorting into just two vanishing points, but in big scale, the third is visible.
t.architecht who had to learn this
>>
>>411390
incorrect
-ish
all parallel lines converge at a vanishing point, as a geometric result of an eye point like a single point in space. things like x y z are only possible because we line shit up and/build vertically.
otherwise we have,a b c d e f g h . .. . . x y z a1 b1 etc.
perspective is the world as we know it, not a distortion
>>
>>411493
>other wise we have a b c d....
What are you talking about, 3 dimensions is all we need to describe space in a locally meaningful way.
>>
>>411532
true, but "xyz" doesnt really have anything to do with perspective
>>
FWiW - working on some visualizations, 2d based on photos given, and yes, i set up a 2 point system for drawing - working in autocad
wouldnt do if hand drawing 9wouldnt set up the system - but of course would use perspective)





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