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File: story.jpg (2.21 MB, 1600x1600)
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post your projects,artworks that you working on rate others
give suggestions
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>>390049
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>>390049
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File: kamon.png (232 KB, 2557x2209)
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I made this design for a fictional not!Japanese noble house for an RPG campaign. How's it look? I'm worried the triangle of coins inside the diamond makes it look unbalanced, but all my other ideas felt way too derivative.
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File: Nudl Games v2.png (37 KB, 1000x1000)
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Working on a game and i wanted to have a logo. Any critique is welcome.

>>390438
I feel like the circles are too close to the outer border. You could experiment with removing the bottom square, see how that works. It's alright as a sigil if that's what you plan to use it for.
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Been working on this Ambient styled album cover. Influenced by covers of Brian Eno and William Basinski albums.
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>>390049
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File: kamon2.png (198 KB, 2440x1676)
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>>390438
>>390444
I ended up squishing it down a little more and I think that made a big difference. I tried a few other things (including taking off the bottom square) and this one ended up the best.
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Been trying to push GIMP as far as I can before I cave and buy photoshop

>>390492 This is v cool, could totally picture finding that in a thrift store all beat up

>>390444 The words look misaligned. Really like the simplicity though
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I made this to be used as a label. I only own ms paint so it’s not the best
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i was fucking about this morning
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>>390049
I'm not a designer, but I made this thing. Does it look cool?
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File: scombov2.png (371 KB, 1154x1600)
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Thoughts on this, friends?
Not finished btw.
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>>390323
disturbing but good idea I think. Maybe those straight black lines have too much dominance tho.
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>>390492
I like it
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>>390656
Very good. My only doubt is the surface cutting the leg of the man. But could be subjective.
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>>390665
Please don't use complementary colours with text/background. It kills the eyes to read that.
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>>390674
I like these kind of perspective focused works. Very good claustrophobia effect.
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>>390771
what is that?
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>>390911
Thank you...well I understand your point but that was my plan with those long black lines .
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>>390915
thanks broski
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>>390957
0/10
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>>390655
Use Krita, its free and better and not a bloated botnet
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>>390323
this is cool, Amazing work anon.
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>>390444
I love the simplicity on this,really good!
maybe just align it
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>>390665
thats preety ok for mspaint. try downloading gimp, krita or just plain pirate the fuck off adobe. Old CS is really helpful still.
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>>390656
who is the OG painting from? its really amazing
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>>390600
I liked the squared version better. It is still really nice.
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>>390492
So cool

Ambient music and design go together forever.
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>>390655
maybe piracy is an option??
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File: SetIconosISOMETRIC-02.jpg (1008 KB, 1442x1150)
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Some Isometric icons Im working on
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>>391137
mission looks weird
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>>391139
you are right I think the gardients might be messing up the geometry
thnx for the reply
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How'd I do today? I worked with one twenty dollar client today. Feels good to be in a design world over saturated with niggers.
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I never know where to put the words
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>>391140
nah man services and mission are just not on the same perspective than the other icons.
Mostly due to the arrow and headset I think, but as a whole they aren't iso rn

Also, home feels misaligned, door/window/roof aren't vertically centered and the window suffers from the same perspective problem than mission
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>>391130
Thank you brother I got a lot of this shit on insta if you are interested in taking a look.
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>>391137
>>391167
Found out some more

shop : front wheels aren't aligned and should be on the same axis

articles : last sheet is translated down&right too much it seems, and not aligned on the guide

home : I think we shouldn't be able to see under the roof on the left ?? needs confirmation
why didn't you start from the products icon ? the gradients are inconsistent as well as the corners, rounded everywhere for home but the chimney, and not rounded for products
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>>390049
You should make it so that the stars are reflected in the metal of the van, and the lighting behind the person should have a rim light effect on their body. :)
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>>391245
Sweet
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>>391140
I think the problem is having the arrow sticking perpendicular out of the target. Try angling it so it's pointing more up into it or down into it.
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Back again with another noble house crest design. I think the right option feels better to look at, but the motif is supposed to be two spears crossed and I'm not sure that it comes across without the bars you see in the left version. Any opinions or advice?
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I do random photoshop stuff, I went hard on it since the lockdown in March, been producing daily stuff.
Not a proffessional, so go for the critic, it will be welcomed.
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>>391277

Looks very sci-fi. Unfortunately they look like knives to me, not spears, why are they dual pronged? You need symmetry for the bottom banner to match the symmetry of the design.
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>>391293
it looks pretty cool honestly, the monster itself is a bit plain, but the composition and the atmosphere makes up for it, i'd definitely make the eyes bigger and brighter tho, adding a bit more noise and degrading the image quality might be a good idea to add more of an authentic feel, but it looks pretty cool as it is too
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>>391307
The thing down the center of each spear tip is supposed to be the dividing line between each side of the blade. I guess maybe I should try to make it thinner?
I'm a little partial to the asymmetry on the bottom, but I worked a bit on an alternate design (left). Also tried to fix a few issues with the bars that were bugging me.
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>>391315
Thanks !
I actually photoshoped the shit out of my own body to make the monster because I suck at drawing.
You're right the eyes seems a bit small restrospectively.
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>>391293
Good thing. Usually, with images like these, you don't want the keep the monster in the foreground - have something obstructing it, or if you can pull it off, hide the monster, make the viewer look for the scare. The monster is just... Eh - it's a bit uncanny.

Imagine you put the monster somewhere less and it was obstructed - cool, but then you put faint eyes and faint shadows of the monster farther away and less obvious. First you notice HIM, then you notice the rest.



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