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File: various.jpg (398 KB, 3780x816)
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Im trying to make a logo for my game.
Which one of the following do you think is best?
(consider that the idea is to put it behind the name of the game, similar to Final Fantasy)
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I'd say the logo may be a bit to colourful, either take out one of two colours or just decrease saturation a bit
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Rule of 3 colors motherfucker. Make something that minimizes color usage and can be distinguished based on silhouette.
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Honestly i agree with most of this thread. You do need less color. This looks like straight up LSD stuff
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>>365005
Less colour, looks too much like the Star of David, try something between 3-4
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File: there.jpg (142 KB, 1612x667)
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Too late, I already chose yesterday.
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>>365077
next time at least give context: what the game is about, where the "logo" will be displayed, etc.
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>>365005
shoo shoo joo
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File: OP.png (342 KB, 1000x600)
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>>365077
three color rule
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>>365077
This is absolute dogshit OP, but you do you.

You sticking with that font? I'd maybe lose the italics, and also the whole logo.
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>>365096
t b h this is your standard Japanese video game logo. these guys don't care about design "rules" much.
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>>365123
not really, Japanese video game logos are very professional compared to this dogshit
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>>365142
it depends but OP's image is what I'd expect from indie game
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>>365143
You clearly havent played a good indie game ever.
Op is setting himself up for failure. I would never buy something that looked like that.
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>>365005
Looks like a two year old just found the rainbow brush
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File: FFX_logo.png (50 KB, 563x365)
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>>365005
>similar to Final Fantasy
Final Fantasy has traditionally used colored gradients with a high-contrast image as a mask. Nothing like what you've posted.
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>>365086
Three color rule is important but generic geometric horseshit like what you posted is pure fucking cancer
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>>365345
OP gives generic shapes, i do what i can with generic shapes.
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>>365078
>what the game is about,
Imagine FF7 but with KH gameplay, Ar Tonelico aesthetics, and Klonoa mood
>where the "logo" will be displayed
For now only on the title screen, against a completely white background or maybe some very light texture like marble/clouds or something like that.

Anyway, I'm still pretty ok with it.
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>>365425
I think it is OK for what it is, but most people here disagreed with me. if your game is a fan project or a small game, the bar is set pretty low and your logo fills the spot it's made for well enough. it gives me PS1/2 game vibes, too.
that said, if the game is commercial, and/or you're looking for distinctive mark and a memorable identity, I think that's not enough. the shape of the logo is too generic, pretty effects don't add recognition to it. and at least make the title font bold.
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>>365077
yo bitch, don't even try to compare this absolute shitstain to the artworks that are the FF logos. gtfo and never come back if this is what you settled on. you have no taste and should be shot and then locked up.
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>>365005
ask >>>/g/
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File: Trippy.jpg (88 KB, 728x511)
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this shit is absolutely awful holy shit



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