1. Can I make a 2.5D platformer that uses vector art and has a shit ton of entities? 2. Are the Godot bindings production ready? Or will I have to code everything from the ground up.If so, I will use it. Thanks in adv.
In fact, I will shill for it.
>>788258351) yes 2) no clue, but nim bindings are super duper easy to make since its got a decent ffi implementation