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1. Can I make a 2.5D platformer that uses vector art and has a shit ton of entities?
2. Are the Godot bindings production ready? Or will I have to code everything from the ground up.

If so, I will use it. Thanks in adv.
>>
In fact, I will shill for it.
>>
>>78825835
1) yes 2) no clue, but nim bindings are super duper easy to make since its got a decent ffi implementation



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