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VR is a gimmick isn't it?

It's not going to survive post 2025 won't it?
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>>78817802
I think it's a niche, not a gimmick. I haven't tried it myself but the VR stuff looks fun.

The problem is it will be a niche until VR goggles look more like this, without sacrificing resolution or FOV
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>>78817951
I don't think VR has a place in the game industry.

I believe VR companies are using the game industry as source of funding, knowing gamurs will consoom new technology faster than anyone else, they are the best guinea pigs.
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>>78817951
this. vr has a long way to go but for now its still pretty good. i got a rift for £170 to play half life and its pretty kino. its the lack of AAA support that kinda kills it because right now its pretty much a vidya machine i cant think of a good professional use for it outside of gaming. hopefully valve can carry it further
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>>78818017
depends on the game, racing and flight sims are perfect for VR
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>>78818103
what's it like looking at outer-space in vr for the first time?

is it mind blowing or cheap fake-ish textured walls?
>>
It still has a ways to go - unless you have banging specs most games look like 2000s titles graphically,but it's only getting better and really is gamechanging. Especially some of the more interesting stuff not game related (I got my headset working in Touchdesigner and it's a mind fuck to take old 3D realtime audiovisual projects and experience them in true 3D)

I see a lot of threads where people call VR a meme, on the game side there is DO much shovelware and few standout killer titles, but outside the game scene there is some fascinating stuff being developed with/for VR. Reminds me how the kinect was a joke as a game device but the DIY community reappropriated them for all sorts of awesome projects, to the point Microsoft still makes kinects but not even for games anymore.
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>>78818514
EA Squadrons has a texture for the stars when you're in mission briefings which just looks SO fucking bad in VR. But proper stuff rendering particles etc as stars, you can really feel the huge lonely depth of space
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>>78817802
Way before that we'll have affordable 120Hz OLED display variants of pic related and affordable GPUs capable of powering two 4K displays. After 2025 we'll probably see all the hardware baked into the headset itself.
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>>78817802
try it and you'll see its not.

>>78817951
>niche not gimmick
agreed
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>>78817802
i got an oculus rift for a job for free - never touched it after like using it 3 times. Total meme to me, idk. It worked really well, actually was really impressed but then I was just way to lazy to use it.
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>>78818103
>racing
any good example?
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>>78818959
project cars, iracing, dirt rally, assetto corsa
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>>78817802
Nah it will keep going all the way until we have brain interface becoming common because that will be the ultimate solution. For gayman VR is basically in early stages of wild west where new shit comes and goes, specs get higher, new technologies gets introduced all while mostly indie devs are trying to figure out how to make shit work (melee combat is pain in the ass, should it slice without breaking emersion or full simulation that might break immersion oh wait should we account force or not and how much and etc.) I am waiting for introduction of eye tracking so graphical fidelity can be bumped up altho alyx can sustain 144 with 2070 super at medium settings so here you have it although Valve used lots of fog in open areas.
>>
I totally stopped playing games until I came by a Rift S. I think it has it is niche right now and will become commonplace over time. I don't play anything but VR now, admittedly I don't have much time to game
>>
VR has been great for quarantine. I am actually getting in shape and building muscle from playing expert Beat Saber every day.
The medium has alot of promising potential.
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>>78821055
If you think you are building any significant amount of muscle by waving your hands with no weights, you must be absolutely brain dead and require urgent lobotomy
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>>78821161
I am not saying you will become a bodybuilder dumbass. It is mainly cardio but yes the rapid arm movement does build muscle.
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>>78817802
>It's not going to survive post 2025
I think it will but we need better competition. It would be great if some other company (valve, htc, samsung, w/e) made an affordable independent VR like the oculus quest 2. There's a need for affordable pieces than people can buy and experience without being tied to dying facebook.
>>
>>78817802
>2025
I can name a good VR exclusive game: Half Life: Alyx.

Can you, without Googling, name a second VR exclusive game?

I would say that VR does not need to get to 2025 to be declared a gimmick. It is a gimmick now.
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>>78822339
I could name lots but then I have a headset.
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>>78821161
If he is starting from zero, a completely sedentary person who does zero cardio, then some cardio is good.

Some light cardio might seem to be trivial to you, but it is still better than zero.
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>>78822378
I am here to learn. So this is a genuine no-snark question: Name the good ones?
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>>78821161
Not him but I have a boxing game that kills me. I'm tired and my arms hurt after a long session. That has to be something.
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>>78822422
Pokerstars VR, Superhot, Bigscreen Beta, Pavlov, Beat Saber are my personal top 5.
Then there's so much that aren't really games as such, like Aircar. You're just flying through a future cyberpunk city in your flying car. It's relaxing.
Another that is just a collection of websites made for VR with some very cool stuff going on.

Do I use this thing a lot and definitely recommend everyone should have one? No, but I'm glad I have mine. It's a fun distraction.
>>
>>78822484
Then there are games like elite dangerous that aren't exclusive but they're a totally different experience. There are apps where you can bring up your browser in game so you could be flying your spaceship around the galaxy, completing tasks with youtube in your cockpit. It's just something that may not sound interesting but the immersion is unparalleled.
>>
>>78822339
Why would publishers purposefully limit their audience to VR only, unless you are Valve who are making their own glasses?
>>
VR still has a long way to go. I used to think it was gimmick, but after trying out Alyx, Boneworks, and Pavlov, then going back to play regular 2D monitor games, it kind of just clicked in my mind.

The feeling of immersion is the single biggest advantage VR has over traditional gaming. It's a different feeling entirely. Picking up things isn't just pressing a button anymore, but actually just reaching out and grabbing it. I go back and forth between regular 2D gaming and VR, but now in my mind, I'm always yearning for that level of immersion again.

I think VR has a long way to go, but the taste I got from this very early generation of VR games does have me excited for what can come in just a few more years.
>>
>>78822484
I'm always on bigscreen with a mate watching 3D shit
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>>78822562
>Why would publishers purposefully limit their audience to one platform
Halo succeeded. So did Metal Gear Solid 1/2/3/4. And Warcraft.

Anon's honest answer is illuminating:
>Do I use this thing a lot and definitely recommend everyone should have one? No, but I'm glad I have mine. It's a fun distraction.
Compare that with those who owned the PS1.
>>
As of right now I find it hard to justify because it's just a neat niche for videogames but I do hope 3D rendering techniques continue to develop. There's a lot of space to improve and a lot of potential for 3D interfaces to become something that's actually convenient for certain tasks.
>>
>>78817802
it will get better and survive, but it won't replace traditional gaming. There are too many issues related to accessibility and price with VR for it to ever truly be the default gaming experience.

I bought an index earlier this year for alyx and while the game was an awesome experience, I can say the $1000 buy in (plus PC if you don't already have one) is definitely not worth it. My circumstances allowed me to bleed a ton of money this year without really caring so I don't mind it, but unless you're alright dropping a grand for a 15 hour experience and then a bunch of 5-8/10 games (usually tech demos) don't bother right now.
>>
Nah VR porn where you can look around it pretty amazing, no idea how they managed to do that though. Like the girl is obviously not CGI but you can still freely look around.
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>>78822577
Yeah I hang out with a couple of friends on there too. I think one thing people don't talk about much is that there's this conception that if you're not playing some type of AAA title there's nothing else to do with VR. There's plenty to do outside of playing traditional games.
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>>78822611
They use a 360 camera or something to record the porn.
Speaking of that, I haven't had the chance to try out any vr porn yet since my plans to move out and live by myself have been delayed due to WFH - how does jacking off in VR actually work? Do you just have one controller in your hand and use the other to fap? How hard is it to clean up since you can't really see what your dick is doing?

Seems like it would be cool but I don't know how I feel about getting cum near my index stuff.
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>>78822594
Consoles and PC gaming were already established and not a "gimmick" for those titles. Apples and oranges as hell.
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>>78822623
That's very true. I think I spent something like 5 hours just talking to folks in Rec Room. It was kind of weird at first in VR, and I've played similar chatroom 2D monitor games before. Even Tabletop Simulator with friends felt very different going from monitor to VR.
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>>78822638
Those controllers are only used to imitated a flight stick or gun. The VR headset can also detect your hands. You can also get a belt with a built in fleshlight/tenga that moves when the girl on screen moves.
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>>78818514
Elite dangerous does an incredible job of it. Warping up to a star is actually extremely intimidating with how large it is.
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>>78822641
But Halo and MGS were "killer features" for their respective consoles.

And... "VR gaming" has been a thing since the early 90's.
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>>78821161
t. fatty who knows less about the human body than an elementary school curriculum covers, and is angrily defending his lard storage facility that has the strength of warm butter.
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>>78817802
If it survives till 2025, then itll pass the technological threshold for VR to actually be something more than narrow FOV low visual 3D gaming. The thing stopping VR is computing power and eye tracking. By 2025, those should be solved. Then youll get 10K per eye 180 fov Half dome 3s on the market, with Face tracking and body tracking like this.

https://m.youtube.com/watch?v=OK_BIQPiCEk

Thatll make it possible for you to work at home and open up a whole industry to the potentials of VR and also make far more expensive VR stytems feasible since theyll be Tax writeoffs.

I feel pretty jealous of the Zoom Zooms who will grow up in a time when VR will truly flourish as a new entertainment medium. The VR industry today are still getting the handmedown tech of the mobile industry.
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>>78822762
Late 90s or early 00s VR was a gimmick, sure, but it has evolved beyond that. A more apt comparison would probably be stuff like Guitar Hero and it's controllers, which also gained a good audience like VR has and at least in my head evolved beyond a gimmick. It's not going anywhere.

Nvidias 3D glasses for example are/were a gimmick that was driven out of the market largely thanks to VR evolving beyond a gimmick.
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>>78822762
>And... "VR gaming" has been a thing since the early 90's.
Not for the average person. You either had to be able to afford an SGI workstation + all the peripherals, or go to an arcade and get a few mins play at a time.
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>>78817802
whether you like it or not, vr is going to be the future of how we view digital media. it sucks right now, but theres no avoiding it as tech progresses. theres a reason why the military uses VR instead of a flat monitor
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>>78822804
>2025
>10k per eye
Nvidia won't even be able to do 8k desktop properly in 5 years. However, 4k per eye will be enough for workstation use, so the problem is that a midrange graphics card will cost $1200 by then and people will still be buying RX480's. Luckily, you don't need to rely on home use to establish the business market since the in-office teleconferencing potential is huge. Imagine being able to drag anyone, anywhere into pointless meetings at any time without having to buy plane tickets and waste a day of meeting time traveling each way. The New York and Silicon Valley offices can waste each other's time meeting "face to face" every day. Managers will love it.
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>>78822895
>Not for the average person. You either had to be able to afford..
...a $2000+ powerful PC plus peripherals for modern VR?
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>>78822731
i should try that
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>>78822956
Oh this dumb meme. I'm still playing VR on a 1070, and you can get a used headset for like $2-300. There's also PSVR.
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>>78822968
Oh, not to mention headsets like the Quest II that don't even need a PC.
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>>78822968
>buy a used VR headset
I see.
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>>78822986
What's your point? That's the poorfag option. Whereas in the 90's there WAS no poorfag option, or even middle class option.
>>
>>78817802
>>78822939
textures aren't good enough in any video game for VR to be worth it.
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>>78822968
>used
Somebody came on that thing.

>>78822975
Facebook will ban you.
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>>78822993
>Not for the average person. You either had to be able to afford...
...a used set?

The average person cannot afford VR if you need to buy used, friend.
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>>78823018
Holy fuck no one on this cursed website can argue in good faith. It was literally IMPOSSIBLE for a middle class person to buy VR in the 90's. Today, it is. That is an objective fact. And you don't need a $2000 PC, nor do you need an Index when there are cheaper NEW options. The used thing was just to point out that even someone not middle class and poor could swing it if they really wanted.
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>>78823028
>1070
>$300 used set
A poor person can afford this?
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>>78821055
you should buy some of those weighted armbands and actually build real muscle.
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>>78823039
Read my initial post again, you stupid tripfag:
>Not for the average person.
The average person is not poor. Median wage in the US is about 40k a year. Someone making 40k a year can afford VR. Period.
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>>78822948
Just realise Eye tracking will enable a ton of tech that is 95 percent developed today and is now being stalled by the slow progress in eye tracking. Like Foveated rendering which will reduce computational loads by up to an order if magnitude which would enable a 3080 to do 4k per eye VR gaming comfortably. Or the few solutions to the vergeance accomodation conflict, which seem to all rely on eye tracking like the solid state Varifocal stuff FRL has been working on since 2016 and that is also pretty much ready for commercialisation if it werent for Eye tracking. Once they crack eye tracking, VR systems will look pretty different to our Inside out tracking/Fresnel lens/ LCD Screen stack. Paired with Samsungs movel 10k OLED VR panels that is also a few years away from commercialisation , and youve got yourself a true second gen VR system
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>>78823053
https://www.theatlantic.com/magazine/archive/2016/05/my-secret-shame/476415/
https://www.cnbc.com/2018/01/18/few-americans-have-enough-savings-to-cover-a-1000-emergency.html
>>
>>78823078
Another round of strawmen. tripfags really are the worst
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>>78823086
https://www.marketwatch.com/story/half-of-americans-are-just-one-paycheck-away-from-financial-disaster-2019-05-16
>A new study from NORC at the University of Chicago, an independent social research institution, found that 51% of working adults in the United States would need to access savings to cover necessities if they missed more than one paycheck.
>51%
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>>78823094
So you're saying VR is just as inaccessible for the average person today as it was in the 90's?
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>>78823117
No. Strawman and "arguing in bad faith" aside, this thread is about VR and whether or not it is a gimmick, as stated in the OP.

One of the many arguments against current-day VR is that it is too pricey for the average gamer.
>>
>>78823067
3080's still won't be in stock in 2025. Another great benefit of eye tracking is cutting data requirements so wireless PC VR will be much more practical. No more faggot cords, glassescucks getting rescued, UIs taking advantage of looking instead of requiring laser pointers, sounds good.
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>>78818017
interesting point actually.

If you have played VR you instantly understand how much different the medium is. You can do anything with it, where as with gaming, you are and will always be fairly limited.

VR should maybe just exist in its own category. I like this
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>>78817802
Anyone else thinking of getting an omnidirectional VR treadmill for the sole purpose of exercise? People tend to shit on them because they are not actual treadmills. Instead you slide back and forth to mimic waking and running.

But I don't really give a shit if it's not 100% immersive, surely it'll be more fun to run around in a game than just running normally.
>>
It's a good holdover until Papa Elon gives us full-dive VR like SAO.

Imagine fully immersive VRchat, Catgirl waifus, any fantasy you can imagine imported directly into your brain.

Ready Player One + The Matrix = GOAT

I imagine it could be Star Trek's holodeck/holosuite programs. You can't tell the difference between reality and fantasy.
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>>78823260
I've legitimately been thinking about that. Last thing I want to do is hit a gym because obviosu reasons. Full seize treadmill and workout equipment won't fit in my small condo.

I can't go outside to run or bike because fuck you that's why.

But if I can play Pavlov VR and get a workout while doing it? Hell yeah Im down. Even a half hour of Beat Saber can break a sweat on its own.
>>
How come VR devs are all too lazy to implement DLSS 2.0 in their existing games? I'm sure we'll start seeing it in new games, but would be cool if things like boneworks and alyx got support for it too.
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>>78822484
Superhot is so fucking good in VR
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>>78823289
I'm gonna see how people like the Omni One by Virtuix. It's coming out next year. So it may be like a full year before I pull the trigger after waiting for reviews but its something I'm excited about.
>>
is there good vr porn yet
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>>78823465
>[game] is so good in vr
>is exactly like normal [game] except THREE DEE gimmick, waggle controls, fucked up movement because any normal movement will make most people sick, and enjoy slamming into something in the real world because VR hardware fucking blinds you
Anyone hyping VR is a paid shill, period.
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>>78823289
If you have enough play space you can do redirected walking, basically walking in circles and turning the opposite direction in game to keep you moving straight. It's pretty immersive when done right, though a little dizzying at first.

VR is not a meme, but it is still a niche for sure. I have a ton of fun with it. Main thing I've noticed is it's so much more motivating to do /3/ shit in blender and unity when you can actually walk around and see your models up close instead of pictures on a screen.
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>>78817802
Its pretty cool for the first 30 mins that its just blah
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>>78823664
t.femoid ultra sensitive to motion sickness.
Just a reminder that men will dominate VR and women like you will complain about how VR discriminates when it blows up
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>>78823742
More people than not are sensitive to VR motion sickness, dumb paid shill. Admit it, your gimmick pseudo-technology is dead.
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>>78823710
This is why Im getting ready to rent a few abandoned warehouses when VR blows up. I dont think Omnidirectional treadmills will ever work until direct drive actuators are better and vestibular stimulation is a thing. Omni is a scam too.
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>>78823764
>A recent survey conducted by VR Heaven (sample size: 292) showed that women are more prone to VR motion sickness than men.

>In the survey, people were asked how often they experienced VR motion sickness. They could answer: never, rarely, sometimes or frequently.

>Women answered 'frequently' three times as much as men did: 22.6% vs 7.2%. Whilst men are more likely to answer with 'never' or 'rarely.'
>>
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>>78823764
From anecdotal evidence, plenty of people who got super sick at first just kept at it and got over it after a few months. I myself was never susceptible though, and of course it's reporting bias because I don't talk to the people who aren't in VR anymore, but hey, it works for us. Enjoy your cold reality.
>>
>>78823817
>>78823764
Oh nooo, looks like another tech industry and innovative artistic medium will be frozen out to women.
>>
>>78823803
I have a stretch of my house about 7m long I can walk around, but a whole warehouse or even a nice 5x5m room or so would be great. Need wireless to be a thing though besides old vive or zucc'd oculus.
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>>78823817
>random biased nothing site
kek
>sample size 292
kek
>unsubstantiated misogynistic slant
kek
If barely anyone is affected by motion sickness then why does EVERY SINGLE GAME use teleport movement in VR to keep people from getting sick?
Seriously, shill. Enough. I fucking owned your lying ass last VR thread a couple of days ago and I'm owning you now. Fess up and shut up.
>>
>>78823664
t. poorfag that's never tried VR with roomscale.
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>>78823862
Most shooter games like boneworks, pavlov, contractors don't have teleports and people just deal with it. I don't have any webms of those games though so have this vivecraft webm instead.
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>>78823862
Yes, most people have a bit of motion sickness and discomfort when they start moving with a joystick, but most, especially men, get used to it to the point where now VR indies are exclusively catering to those who have their VR legs like Boneworks. This is just one survey, theres been plenty of other surveys that suggest the same thing. Women are far more likely to face motion sickness problem even after the initial period whilst men are considerably less likely to suffer from motion sickness. I guess VR is sexist
>>
>>78823963
You brought up politics yourself out of nowhere. You're so obsessed with a politician you have to start incoherently ranting about conspiracy theories everywhere you go. No, you fuck off to /pol/.
>>
>>78823710
>basically walking in circles and turning the opposite direction in game to keep you moving straight.
This sounds like a great way to fuck your motor cortex, at least in the short term
>>
>>78823937
Damn that looks amazing
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>>78817802
dumb take
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>>78817802
VR interest will come and fade in small waves as long as there is no game or hub world that could be considered as the early stages of something akin to the "Oasis" from Ready Player One.
>>
>>78824057
I haven't noticed any lingering effects, but I've never gotten motion sick from any VR movement, so I have a pretty poor attachment to reality apparently.
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>>78824342
is it true that most people that throw thousands of dollars into VR want to be the little girl?
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>>78824412
guilty as charged.
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>>78817951
it's dr robotnik lmao
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>>78823067
gaze tracking is the cold fusion of vr
a few months ago michael abrash said we're not even close
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>>78824499
Animation is unbelievable, I don't even see it being fluid like that in any game.
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>>78817802
It won't survive if they keep it proprietary.
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>>78824870
true
might buy the quest 2 if there is ever an opensource alternative to oculus link that'll work on loonix
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>>78824815
a few submillimeter-precision trackers and inverse kinematics to paper over the rest goes a long way.
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>>78823177
Priciness isn't a binary you retarded nigger, it's significantly less than it used to be. Like it or not, most people can afford the $299 for a Quest 2. Nobody gives a shit about your poorfag heroin addicted uncle
>>
>>78823937
wait, is climbing built into vivecraft by default??
>>
Oh look. Its the daily "VR is bad thread".
Ludites, please go >>>/out/
>>
>>78818017
I think the most played VR game is VR-Chat, which really isn't so much a game, as it is a social interaction platform. That's probably the kind of thing VR is really made for.
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>>78817802
No, it will start replacing all other user-software interfaces starting 2025. Screencap this
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>>78817802
Imo, the only game that's worth playing a lot, is beat saber. High fidelity "realistic" games just still look too shit, yes even half life alyx. VR Chat and the porn is pretty cool though.
>>
what's the best bang for buck VR headset to get? i wanna play VR games in my room and also watch VR porn
i got a pretty high end PC if that matters, so it'll run any VR game
>>
>>78825470
also does anyone know if the Formula 1 games do VR and if so is it any good
>>
>>78825489
Never tried it, but you can run pretty much every game in VR with vorpX. Can't guarantee how good the experience is going to be though.
>>
>>78823664
Come back when you have tried Alyx, anon.
>>
It's growing incredibly fast, none of the headset producers can keep up with demand. It's been 18 months since the Valve Index came out and they haven't even been able to start selling it worldwide because the wait list for the countries they do sell to is still over a month long.

There is no signs that VR will ever die and I can't fathom why anyone would even think so.
>>
>>78825462
>High fidelity "realistic" games just still look too shit, yes even half life alyx
Maybe if you play with shit settings.
>>78825470
I got the Lenovo one for 150. Good deal, they lack good full scale room tracking, but the experience and the displays are quite good.

Search used ones or look for new windows mixed reality ones, I think HP is going to release a model soon.
>>
>>78825680
>doesn't notice screen-door-effect
I'm almost jealous at how shit your eyes are.
>>
>>78825738
I do, but for 150 I can deal with it. Plus when you are immersed in the game, you aren't focusing on it.

It happens with more expensive HS too, so...
>>
>>78818017
Of course it doesn't, they just make games on it so that people don't look at it like a sex doll, it's a coom tool, the best coom tool ever desu, just release high resolution high storage versions for low prices and people will be happy.
>>
>>78822713
>You can also get a belt with a built in fleshlight/tenga that moves when the girl on screen moves.
Disrupting women, based
>>
>>78825949
In that case you can just pick up an oculus go for 100$ and coom to your heart's content.
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>>78817802
VR is fucking amazing.
>>
>>78823862
t. doesnt know how stats work
>>
>>78818090
Architecture, 3d design in real space, heck 3d design with a group remotely with real time manipulation, virtual tours becoming the new travel brochures, there's a ton of opportunity if the glasses were in almost every home like smartphones.

The line between game and just pure entertainment is most likely gonna bend at that point too. Instead of treating it as a game maybe people will start to see these places more like parks or a library, a hub for gathering without much effort, a modern digital agora if you will. If corona ends up being more like the flu, coming back stronger every year, you bet the government is gonna implement some real bullshit on us so it might be not only a possible path, but a "necessary" one.

>Inb4 tor sponsored underground vr clubs where all manner of degeneracy is traded
The cyberpunk you've been waiting for has arrived.
>>
>>78817802
>>78817951
>>78818017
>>78818090
my main use of my occulus is to use virtual desktop to work on my pc stuff but in bed with minimal effort lmao
>>
>>78822339
>Beatsabre (although this could literally run on a Nintendo Wii)
>Gunsmith
>The Walking Dead VR

Non exclusive games:
>L.A. Moore
>Fallout 4
>>
>>78823067
i have vive pro eye with eye tracking and its a gimmick. Full rendering looks much sharper and turning quickly looks console tier bad.



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