[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/co/ - Comics & Cartoons


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: collab.png (1.46 MB, 1910x1074)
1.46 MB
1.46 MB PNG
>>137305340 PART 2, original op hasnt made a new thread so here we are

Let’s all come together and contribute with whatever skills we have, and make an open source or CC-0 animated short film, someone could make designs, storyboards, models if 3D, or keyframes if 2D and others could do inbetweens etc. We can all pitch ideas and see what should be expanded upon perhaps using a public domain character or someone from the /coc/ threads like Ladybug.

last we left off, we decided on a duck based 80's intro
>>
File: duckface2.png (1.07 MB, 1328x3000)
1.07 MB
1.07 MB PNG
>>137356188
>>
Reposting to stop doomposting about animation being unachievable:

By rough estimate of >>137350079 we'll only need about 18 clips of action scenes, some may be continous but assigned to someone else, and it's not the animators job to color, shade, and add backgrounds. Those are three different jobs that go to different people.
We don't need to cut corners like a real modern scummy business, we can let people rest.
>>137355551
>image sequence transparent png files
This seems to be the right step for the animation itself. Even puppetry animation can be done transparent to have someone else add shadows and colors, and a background added separately.
Key animators still need to time their animation and still have those extra 23 frames be in the sequence so the inbetweers know how many frames go inbetween the key frames.
Not everyone has the same animation software and this would be the simplest way to move the files through multiple hands.
3d artists don't need to texture their stuff and take 50 years to render it out either, they can image sequence it as well to have traditional animators, inbetweeners, etc take over.
Webms can still be made with the transparent png files to show off the movement of the mega-file clip.
It should be about 240 files assigned to each animator and maybe the colorists as well so we don't load it all on just one person, so each 10 second sequence gets multiple people on it.
And coloring can be done with anons with little to no artistic talent so they get to actually contribute.
>>
Google drive folder of all the artwork so far so its easy to access:
https://drive.google.com/drive/folders/1jUlTz1jFmmjcKeee5McsOJZ3J9uJCudL
>>
The rough plan is
>agree on character designs/colors
>get model sheets done (doesn't need to be done to move to next plot point)
>optional 3d models of characters/props
>agree on plot hook for the song lyrics
>musicians fight over the song itself (does not need to be completed to move on)
>build up plot ideas to 18 different sequences about 10 seconds in length each
>someone writes it out as explicate script directions
>split storyboards into the 18 sequences and assign them to named anons in a spreadsheet with due date
>storyboarders turn in storyboards as images AND webm (this would be where 3d animators take the models and make a layout animatic with the storyboards)
>backgrounds based on storyboards/3d layout anamatic assigned here
>take the storyboards and assign them to KEY animators who turn in a transparent no color OUTLINE ONLY png sequence of 240 frames (with only about 50-100 being unique, the rest copies for timeing) with a webm to showcase progress
>take the 18 240-frames and assign them to INBETWEEN animators. (They don't need to finish the entire sequence just an assigned number of between two key frames at a time)
>take completed transparent animation frames and possibly shade, (if not skip to next step)
>take transparent frames and assign them to Colorists
>take all finished frames, backgrounds, music and compile them into a short, post here as webm and in mega as other file types as well
>>
>>137357477
We still don't have a script and not many of these assets can be made without a script saying what's in the animation
>>
>>137357583
The characters and props mean the things like the vehicles that transform or setting pieces.
A script can only be made once we agree on what plot hook to take our duck-theme 80's toy commercial cartoon on without people wanting to change it up.
Then plotting out the stuff that happens in a sequence because if you breakdown all those openings anon posted in last thread, then you do it by camera angle which usually means a change in setting.
And use the script is very important but that's a full plan to get to the end
>>
>>137357151
>original op hasnt made a new thread so here we are
I didn't make a new thread because I said towards the end of the last one to wait until tomorrow so the other anon could make a excel sheet with info for this, and I could make a better OP image and some 3D blockouts for the characters.
>>137357583
>>137357768
I think we could just do a storyboard since it's a musical intro
>>137357151
One think we should do this thread is decide on a royalty free song to use until if/when the music anons can make a original score. It needs to be in the same tempo as what he creates a "80s synth-rock" sound.

This was the main ref sheet from the last thread.
>>
We can fight over whether the title logo goes at the beging, end or in the middle of the sequences, but another thing is showcases the characters' personalities and maybe names with slide onto the screen, the transforming part if we are using it, the vehicles, the villian trio, a showcase of their minions, and epic battle scenes
We can possibly make them feel like they got pulled from the episodes themselves but it could also just be clearly an opening part if you can understand what I'm trying to get at.
That's about 10 sequences down on what they have to be showcasing characters, and 8 left for fights and maybe some plot hooks
>>
>>137357830
and i cant read, im just a duck!
>>
>>137357830
How long is the intro? Is there even a song for it?
>>
>>137358177
3 minutes or less, we have some composers, one of which posted a sample last thread but we don't have a final version or a temporary royalty free version selected yet. I believe the composer anon, which I think also did the ref sheet I posted said he was also busy today so we may not have much content till tomorrow, unless anyone new wishes to contribute.
>>
>>137358177
https://youtu.be/QOaLh639_Kw
3:20
No lyrics so we can add them, it would be 20 sequences since >>137357233 calculated a 3min song
>>
>>137358477
I basically tone deaf, but that doesn't sound 80s to me. You also have to purchase a $20-$40 license to use it. The song doesn't have to be 3 minutes, we can make it shorter, if we finish a 90 second musical intro we can have a fake toy commercial or part of an episode for the rest.
>>
>>137358262
>>137358477
I think it should be around 1 minute and not 3. Intros are usually around 1 minute and we also have to animate all this mind you.
>>
>>137358626
Yes I agree, 90 seconds or less for the intro, anything more as a extra if we finish the main part.
>>
>>137357583
I had a hard time following the first one due to being very exhausted and I have a long day tomorrow. But I have Final Draft and I’m somewhat familiar with screenwriting rules, so if you need a script I could maybe make one.
But first we’ll need to grid and budget the episode
>>
>>137358477
I'm the music/pencil sketch anon... a three minute intro???? Let's keep it one minute, 1:30 tops. TV intros today are around 30 seconds, too.
>>
>>137358660
there is no budget for this. we are all doing this for free for fun. we also are making an intro not a full episode.
>>
>>137358660
It's not an episode. It's an intro
>>137358619
Thank you for pointing that out, I just chose at random, we can always suggest others
>>137358626
1min would leave only 6 ten second segments
1:30 would be 9, meaning to have a fight segment and showcase the characters personalities we might need to cut the segments down to 5 seconds each(120 frames a segment), which would still be reasonable but the cuts might be funky and fast when put together
Maybe we can cut the segments into other numbers sizes but keeping them consistent is more efficient, it'll just be a bit of a pain to count by 7 seconds (168 frames)
>>
>>137358827
I think animators should change between shot changes and if there are multiple characters in one shot each animator will get one character or that shot so it's less work for one anon and more work for others to contribute.
Also I'm not sure how many people here can actually animate. We are going to have to get the animators to post reels so we can see how many can actually contribute.
>>
>>137358875
True, the ducks that are floursacks with necks will be far easier to animate than the human. Though IF we get 3d models of the vehicles they'll be the simplest to just rotoscope.
Or have a shot of the vehicles driving towards the camera but the camera and dust is the only thing moving as it pans to showcase the group of vehicles
>>
>>137357830
>>137358945
>the height chart is actually an animation difficulty chart
Pottery
>>
>>137358945
I think the 2 second shot idea would be easiest.
>>
>>137358826
No, not budget! Budgeting
Budgeting is the process of deciding how long each scene should be in a screenplay. 1 page, 2 pages, 1.5 pages, .75 pages. 3-4 pages is pretty rare but it’s possible
The budget length of each scene should be in the grid too
>>
*snappy narrator*
in the watery, feathery realm of Pond
>scene pans across landscape (or clouds part to a watery globe and zooms in?)
the nefarious Baron von Honkiehonk
>villain reveal with lighting in the back
has betrayed the featheration, and along with his fowl goosestepping goons
>baron from a seat of power shouting orders incomprehensingly
>goose goons goosestepping in a line
bringing terror upon all!
>montage of geese going around burning nests, crushing eggs, etc.
>fade to Baron cackling as lighning cracks behind once more

but his sister, codenamed Mother Goose has had enough of his fowl deeds
>MG at the Baron's back and looking horrified
and has assembled a quack team of elite warriors to frree the land once more!
>MG transforming from damsel to team handler sitting in a hidden base
>team on her back in a silhouette
and they are...
>
>>
>>137359008
You're right, I was misremembering my notes so I double checked the Thundercats intro to get a feel for it and they change camera shot about every 2 seconds
https://youtu.be/-ofc-p8ZSjc
That would be about 48 frames a segment and 45 segments for 1:30
>>
File: 1680580474274407.jpg (136 KB, 956x808)
136 KB
136 KB JPG
>>137359039
>enough of his fowl deeds
I love it, please keep this
>>
>>137359039
Don’t forget to start with
INT. (Scene Location) - DAY/NIGHT
and then do a mini one for the montage
>>
>>137359080
Although to point out, a good number of these segments would follow the same scene but the change in camera means we need to change background art and that's the thing we hold focus most on unless it's a sequence withe the moving/spining camera specifically as the background for those have to be animated as well in seperate files, most likely referencing the 3d layout anamatic
>>
File: file.png (753 KB, 1920x1080)
753 KB
753 KB PNG
>>137358826
He meant time budget I assume.
>>137358985
Baron Von Honkyhonk seems the most difficult to animate, not Duckface.
>>137358945
Me or another 3D anon can make 3D models for vehicles once we have concept art for them. Vehicles and mechs can be done in 3D and rotoscoped or just fully 3D with toon shaders, what ever looks best. Lackadaisy used 3D for vehicles, guns and other non-organics.
>>137359039
kek that's good.
>>
>>137359039
>>baron from a seat of power shouting orders incomprehensingly
what if its just goose honking lmao
>>
https://youtu.be/Ae-Pl-Q34ng Transformers G1 1:18
https://www.youtube.com/watch?v=AxuvUAjHYWQ TMNT 1987 1:00
https://www.youtube.com/watch?v=7yeA7a0uS3A He-Man 1:12
The point of an intro is to be an introduction to the series but not the same way as a trailer. I say we stick to this.
>>
>>137359210
kek
>>
Art needed
>Mother Goose, sister of Baron Von Honkyhonk
>Yoko's Eggatron robosuit
>land vehicle for Quaxor
>water vehicle for Ducktress
>air vehicle for Duckface
>tunneling vehicle for Captain
>space/defensive vehicle for Webster
>faceless grunt minions of the Geestapos
>hero duck headquarters
>villian headquarters
>>
>>137359103
>>137359138
THERE'S NO PROPER DOCUMENT ABOUT THE OTHER CHARACTERS I CAN'T CONTINUE
>>137359210
just meant to say there's no dialogue
I'm actually envisioning no dialogue but the narrator
>>137359156
>Baron Von Honkyhonk seems the most difficult to animate
just have him sit around or stand menacingly for most of it, have the goons do the fighting
>>
>combined giant anthro mech duck of heroes vehicles
>>
This is the Spur-winged goose. The meat of it is poisonous and it is one of if not the fastest waterbird.
>>
>>137359373
As a villian it could look more like Webster and Ducktress, so just a normal goose in nazi gear
>>
>>137359404
canada goos, perhaps?
>>
>>137359373
Gonna color the villain baron von honkyhonk like this duck and see how that looks.
>>137359427
I'd like to see a canada goose character because lots of people see them as aggressive demons lol.
>>
File: 1684882922403983.jpg (564 KB, 1250x1946)
564 KB
564 KB JPG
Reposting possible vehicle art
And reminder the vehicles have 3 forms: personal, group, and mecha
>>
>>137359504
Let's try Baron Von Honkyhonk in multiple goose colors so we get a good variety of choice, but the grunt minions should be the more like Quaxor or Webster then Mercenary Swan or Baron with the creepy human arms
>>
>>137357830
Don't mistake Duckess for a mallard or drag queen, that's a choker/necklace attached to her top with tights, of she is a mallard she'll be brown with a blue mark on her wings, but she could be any color along with Webster and Quaxor
>>
>>137359730
>she could be any *species
>>
>>137359297
Ideas for sequences
>Duckface pulls out bazooka to hip, it fires a piece of bread
>shot of Geestapos getting distracted and snapping each other for bread
>Webster at computer watching DJ Quack concert, turns behind him to see camera, freaks out, covers his screen
>Quaxor and Mercenary Swan get a Princess Tutu reference pic related to show they have a history together
>Yoko pulling back in his robosuit
>zoom out of the robosuit to show it also pulling back into a raised-fistacuffs pose
>>
File: honkyhonk.png (1.73 MB, 1469x1695)
1.73 MB
1.73 MB PNG
>>137359373
>>137359504
Ok I based his colors off of the spur wing and I wanted to see what he'd look like with a knob.
Also ripped off skeletor's armor.
>>
>>137359570
I can't make out what the top cube is.
>>137360061
looks awesome
>>
I know this is just going to get dismissed as shitposting but wasn't the whole point of those old toyetic shows that you could use a single mold and produce a bunch of action figures? Like, all the thundercats are basically the same body type, same with almost all the GI Joes. The biker mice and battletoads are basically just pallete swaps, etc.
That doesn't really lend towards a lot of variety, but that's kind of the point.
>>
>>137359918
>shot of vehicles exiting the hero base
>front shot of cars driving towards camera while it pans left (the cars actually stay in place on screen, movement lines and dust sell the effect they move)
>Captain Muscovy boxing indoors
>follow up to Captain Muscovy boxing Geestapos in the field
>>137360061
Nice but I do think he needs to be a bit creepier for the main villian, if only by separating his beak from his saw teeth, or the tounge spikes that geese have being too detailed.
I do know we also have to figure out how this translates to Mother Goose.
>>
>>137360131
You are certainly right, we really missed the ball on that one, but even this early on backpedeling will just lead to nothing actually being done, just a bunch of ideas.
The current designs are because
1. It's funny that they have such dichotomy
2. No one want to do furries/swipe the Disney duck style
3. With such different characters the different animation skills will be less noticeable
>>
>>137360135
>I do know we also have to figure out how this translates to Mother Goose.
Just make her a regular goose, cartoons and kids media love having the good sibling and evil sibling look completely different from each other.

Besides Mercernary Swan and the Geestapo, are people interested in bringing over the other Mooks I made for the Baron in the last thread to fill out his forces, like the Traitorous Right Hand Heinrich Heron and his Mooks as well as the Toad Monsters?
>>
>>137360264
I'd say stick to birds so Heron is a keeper, not sure about toads though.
If the world of Planet Pond is only inhabited by talking birds then we don't need to think about how non-birds are supposed to navigate floating cities. Just whether or not Penguins/Kiwi are discriminated against...
>>
>>137360305
Well the Ostrich has a mecha so there's probably transportation.
>>
>>137360305
My idea was the Toads were mindless beasts, think Hannibal’s War Elephants, or a more Toyetic Example, those Dinosaur Toys that came with Lasers attached to their bodies.
>>
>>137360334
Ok that sounds reasonable, their beasts would be more chaotic versions of ours in some way
>>
>>137359918
>it fires a piece of bread
>shot of Geestapos getting distracted and snapping each other for bread
lmao I was planning that already, it could be an unheard of food that's practucally crack. Somewhere there's a joke about "best thing since sliced bread"
>>137359138
I was relying on that guy who signed up for "scriptwriter" to make it industry-standard, but I'll try fix it on the second draft once concept artists post character details.
>>
File: duck face.png (982 KB, 1684x2000)
982 KB
982 KB PNG
Opinions? She feels a little too much like april from tmnt for me.
>>
>>137360689
I don't like it, maybe yellow boots with black clothing. I don't like the enlarged nose either.
>>
>>137360689
Maybe switch out her colors, instead of the “rubber duck” colors maybe do a color set of a Mallard or even Daffy Duck.
>>
>>137360689
>left
Looks like SU diamond.
>right
Looks like Amphibia girl aged up.

Just change the suit color and give her "gloves". Draw a line by her wrist and color her hands differently, so an action figue would just be dipping her arms in paint.
>>
>>137357830
where is DJ?
>>
>>137361346
She was cut because she turned out to be to similar to some Vtubers avatar.
>>
>>137361346
>>137361413
Yup, cameo or nothing.
It also didn't really fit for the cast to be more than 5 and Duckess had a more fleshed out design
>>
File: 1280px-Buitre_negro_(1).jpg (345 KB, 1280x960)
345 KB
345 KB JPG
Maybe we could have a vulture sniper for the villains as another ally from the outside the pond region?
>>
>>137361855
alternatively a hawk could make more sense
>>
>>137360689
It makes sense to color her face like Hanna Barabera, no eye whites, since the duck designs lack that feature.
I like the new hair.
Not a fan of the nose of either, almost every 80s cartoon has defined nostrils but I really think adding that would make her look very ugly in almost every shot.
I get what left was going for on the lips more than right becasue it's like she's making a duck pout more since the teeth are visible in the default veiw but that detail would get lost in far away shots. I think the joke was she's either crouching or furthest from the camera in group shots.
I also get that old 80s cartoons defined the cheek bones for faces so the features wouldn't float around the face in mothion (see Treasure Planet shitpost for details) but my recent memories of people shitting on the original SheRa design tells me we should stear clear of that.
>>
>>137361855
>>137361879
Draw them.
>>
Project may have been a psyop, and when the original intenders didn't get what they want they abandoned. Could very well be wrong. Not going to reply just posting an assumption, I hope you guys succeed, good luck.
>>
>>137360689
>>137361932
Hanna Barbera was less toy and more all about formulas. While He-Man, She-Ra and TMNT were animated in the US, Gi Joe, Thundercats, and Transformers were animated in Japan and all of them had eye whites in their designs. While it makes sense to have the ducks without eye whites because ducks lack that in real life, Duckface should have eyes that fit more to the standards of the time.
>>
>>137360689
>>137361982
I've collected refences from opening specifically (except GI Joe that had Scarlet for 2 frames so she has some from the episode itself and another lady) Cheetara defiantly has the most frames (and no eyebrows) and even from far away they still drew the whites of her eyes, nostrils, and other face lines we consider unattractive these days in cartoons. We also have to consider line width in closer shots, as cleanup artists are the ones who would try and fix funky bits like that after the animator draws it out.
I would suggest we go with the eye shape Sliverhawk's Steelheart and the black eyes with shines in closeup shots from TMNT's April O'Neil.
Lips wise it seems that they are like eye whites and a separate color-to-color layer, not fully lined but I do get that Duckface's lips would be lined to enhance the duck-face quality. And lipstick shines are a thing in closeup shots as well.
I think a basic way to go is that if you can see her stomach on frame, then she's too far away for eye/lip shines. Possibly similar for her lip outlines, they should swap over to being conveyed by just color and the lower lip indention from that far away.
I think we should also keep her hair framing her face in a way they can act as cheekbone guides like in Cheetara and April's faces, so maybe just add some sideburn tuffs like old-school Link?
Clothes wise we could go for a more G I Joe Scarlet type leotard over bodysuit with gloves of some kind like >>137361248 suggested. The rubber duck yellow is clever but I think she would look too much like April and Cheetara.
FullRes Image here for designers. I didn't shrink any, all were taken at the same frame size:
https://files.catbox.moe/chzrt9.png
>>
>>137360689
>>137357179
>>137362406
Considering all three, here's a revision. I might make a clearly different color be the thin lines on the sheet just so people may understand at a glance.
I still can't draw knees and hands well.
>>
>>137362812
Loads better, is the color motif still rubber duck?
>>
>>137362812
And here's a transparent one to test colors easier. Open it in a program with multiple layers and put the color layer underneath to avoid the scraggily lines.
>>
>>137362406
You actually had to know human anatomy back then, now it's just blob culture
>>
File: YellowDuck.png (506 KB, 1547x1911)
506 KB
506 KB PNG
>>137363036
It could work but she may look too much like April O'Neil
>>
>>137362812
Are you the one who made >>137357830? What's duckness supposed to do?
I imagine the nerd is tech stuff, manhunter(duckhunter?) is fist/blade rambo type, and colones is the firearms guy.
>>
>>137360061
>>137360135
I stood his neck upright because he's a baron. No one's tried characterizing him yet aside from evil so I'm not sure if pathetic crouch-neck would be a better fit than prideful upright neck. The tongue spikes can probably only be applied in shots that are close enough to not have his belt in frame, but the teeth details should maybe stay further away. I also made his beak longer than his head so you won't mistake his proportions for a duck.
>>137360264
If Mother Goose is the classic white/orange beak goose then Webster, Duckess, and Quaxor should avoid the typical white/orange beak duck color scheme to avoid confusion
>>
>>137363538
I suppose she would be a diver and water based.
>>
>>137363538
I suppose her role is defined by the other characters, aside from being the diver like >>137363580 said, seeing how Duckface would be the cold tough mature female, Duckess could be the ditzy spunky teenage girl or the motherly kind relationship-problem solver or the snooty know-it-all brat.
It just depends on what more people want from her character and how it meshes with the three males and the Mother Goose character.
Her original proposed position was the April of the team but since DJ Quacks was cut she's part of the squad itself and has to have a role compatible with it.
>>
>>137363569
serrated beak > beak and teeth
>>
Mother Goose character design. Realized she can't be a white/orange beak goose because those are only males. She could be the female variant, brown, or a Canadian goose (sorry >>137359504) or any other goose type.
The line around her eye is the eyelid color that's orange in the brown goose kind, incase its needed and top match her brother (also why her legs are pretty long).
>>
File: goose.jpg (52 KB, 1200x627)
52 KB
52 KB JPG
>>137363989
Ok, we can escape geese teeth in the cartoon design, but you cannot escape it in real life
>>
>>137364103
>>
Updated lineup
>>
>>137364103
I think she's cute! Did poll anon from the last thread not come back?
>>
File: RuddyDuck.png (512 KB, 1547x1911)
512 KB
512 KB PNG
>>137363036
What about a Ruddy Duck?
>>
File: NewZealandScaupDuck.png (534 KB, 1547x1911)
534 KB
534 KB PNG
>>137363036
Or a New Zealand Scaup?
>>
>>137363538
>>137363580
>>137363662
Ok but hear me out, diver duck female common merganser, she even has the hair justified!
>>
>>137365377
I can see it working
>>
>>137357151
great image OP
this is why I suggested a logo: >>137309933
I didn't even knew the thread was up

>>137357830
>I didn't make a new thread because I said towards the end of the last one to wait until tomorrow
I told shit like that was going to happen
>>
>>137359039
>transition to reedy swamp rustling with hurried movement
>duck feet running, followed by geese's
>geese goons stop as everything is quiet, slowly walk around looking alert
>duck cage spring upon one, followed by a blurry silhouette hitting another
>silhouette lands in the middle, Quaxor Manhunter revealed, goons squawk
>fight scene, mostly QM sending them flying in one punch
>*blam!* *koff!* *thump!*
>other goons flee,quacking in fear
>QM strikes pose
QUAXOR THE MANHUNTER!
>*shiiing* sfx
>pose holds as background returns to MG's, but now QM's silhouette is filled
>scene gets covered by tank treads (or a beast mount if no tanks?)
>returns to swamp as geese returns riding a tank
>QM throws a knife and if bounces off
>shoots around as QM dances around dodging
>one hits too close and knocks him off
>lands in a set of duck feet
>(camera pans to the face of captain muscovy)
>CM pulls QM up and hefts a bazooka
>fires, kaboom
>another tank arrive
>CM uses a multitude of guns as cover fire until he gets close
>CM climbs the tank, kicks the spotter off with a *biif!*
>throws a bomb down the hatch and jumps off
>poses as tank blows up in the background
CAPTAIN MUSCOVY!
>*shiiing* sfx
>pose holds as background returns to MG's, another silhouette filled
>>
>>137365887
If you made that public email, it's a good time to share or make those google documents that chart out what needs doing and is done.
We got the character designs mostly done, just need the vehicle forms, Yoko's robot suit, and the grunt geese minions >>137359280

>>137364511
Add the General to it with the wing cross>>137354199 >>137354361
>>
File: old radio.png (1.04 MB, 750x750)
1.04 MB
1.04 MB PNG
I'm around if needed.
>>
>>137366037
I like it, is it like the G I Joe opening where it's kind of a continuous scene?
>>137366279
I don't think we picked out a placeholder song yet, even without lyrics yet any content is welcome
>>
>>137364303
I really like the beak like this but on the final design we need to have less teeth because the animators need to keep track off all of them.
>>137364103
I think a canada goose would be good.
>>137363569
Yeah I think the upright neck is better
>>137362812
I really like the more detailed nose.
>>
>>137366418
Will the characters not be voiced? No narration? Nothing wrong with that, I'm just asking.
>>
>>137366647
Most likely just the narration, maybe some lyric jingle going over it afterwards based on
>>137359039
>>137366037
>>
>>137363569
>>137364103
I actually forgot Geese normally are white and orange and was suggesting making her a Black/Brent Goose, my bad.
>>
File: duckmainscheme.png (568 KB, 1547x1911)
568 KB
568 KB PNG
>>137365162
>>137365057
>>137363276
>>137363041
the main colors
>>
File: mother goose.png (624 KB, 1788x2000)
624 KB
624 KB PNG
>>137364103
I'm imagining mother goose was permanently injured by honkyhonk and now she cant fly but she stays on the ground and helps anyone who is injured.
>>137366880
I like the colours but I feel like yellow with any dark colour makes her feel evil.
>>
I edited Captain Muscovy and Quaxor to have more duck-like proportions and showing how their resting position hands go back like the others but they have those anthro feather hands. All ducks have them I'm just not really showcasing it here.
>>137366144
I tried but I did see some people were uncomfortable with actual nazi imagery, we can change it if we must, I used the symbol Mercenary Swan has on her neck. Is that a real symbol with any meaning? I assume he's the basic white/orange combo.
>>137366515
I'll get very detailed with the number of teeth his beak has in the turn-around model sheet, but I cut it to just 7 for now
>>137366751
>>137367060(it's cute, I love it)
I think she'll be more visually interesting with the canadian markings (the black around the eye being outline black and the head being a not true black)
>>
File: 1684942286324701 (1).png (160 KB, 3927x2109)
160 KB
160 KB PNG
tried my own attempt at coloring
>>
>>137366515
>we need to have less teeth because the animators need to keep track off all of them
Not necessarily. The key animators can fuck up the teeth number, we just need the clean-up anons to correct it before getting the inbetween animators to bridge the two keyframes.
Remember >>137357477>>137357233 animators here don't have to do the job of 5 different people, that's why what they need to turn in is a digital version of just drawings on clear cel sheets, so other people can work on it further. And not a compressed file that was so much work they leave forever. The webms are progress reports but NOT what is going to bring this project to completion.
>>
>>137367436
>Duckface and Duckess are giving Wonder Woman and Starfire vibes
Glorious, but those are the outdated designs>>137367336
>>
>>137367336
This pleases me but ignores some other decisions upthread. Thank you though, I realized I forgot to give Baron Von Honkyhonk his other arm line on his elbow
>>
File: Seagull.png (5 KB, 649x542)
5 KB
5 KB PNG
I made this design for a Seagull. Could be this villain that picks of targets far from the sky at high velocity.
>>
File: 1684953658633294 (1).png (180 KB, 4418x2109)
180 KB
180 KB PNG
>>137367488
>>
File: The Collsboration Plan.png (403 KB, 1496x6496)
403 KB
403 KB PNG
>>137357477
Now with a visual so people can understand it better, in theory
>>
>>137367996

>>137365377
>>137365693(just the bird type)
>female common merganser
>>137346874
>Swan
>>137367336
>canadian goose (the black around the eye being outline black and the head being a not true black)
>>137360061
>>137359373
>Spur-winged goose
>>137343606
>>137342761
>muscovy duck
>>
>>137359570
Can someone make concept art for a Mother Goose flying base/ship?
>>137361975
I'm OP of the first thread and I haven't abandoned this, I was just busy yesterday and only planned to make a thread today. I will make some 3D stuff today. Now I'm sure there was some anons that lost interest as soon as their idea lost, as we had lots more votes then people participating.
>>137363569
>>137360061
I like this new version but I think he should keep some of his nazi uniform to fit the Geestapos theme.
>>137366880
>>137367436
I like these two the most for Duckface.
>>137367336
>>137367436
Personally I prefer the less duck-like proportions for Captain Muscovy and Quaxor.
>>137368402
Thank you for this, one thing to change though is at the part where is says it's public domain, put it's CC-0 instead as it's basically the same thing but people can't donate new works to public domain but can to CC-0. I can edit if you don't feel like it before using it as the next OP.
>>
>>137368616
I'm about to head to work, hopefully someone else comes in to draw up suggests for the ducks and the art style doesn't stray too much from what I can mimic. Quaxor and Captain need some fixing.
I was planning to be quite autistic with the turnarounds once people agree to everything, pic related, and have it as a gif and essentially a spirtesheet in transparency with the color ref seperate so we won't mess up >>137368402 this workflow
>>
File: The Collaboration Plan.png (405 KB, 1496x6496)
405 KB
405 KB PNG
>>137368616
Is this better? We may need a list of free resources to use like
>mega (moveing large files)
>google drive (store files)
>krita (drawing)
>blender (3d models)
>opentoonz (animation)
>davinci resolve (video editor/compiler)
and any others that would be better
>>
File: turnaround.jpg (85 KB, 1301x749)
85 KB
85 KB JPG
>>137368824
We need to make sure everyone agrees on the designs AND art style first before turnarounds so we don't have to redo any work. We have a few technical character designers so I guess each character designer can choose 1 or 2 designs to make a turn around sheet of so it's less work for everyone and so we can get it done faster.
You also don't need to make turnarounds that complex all we need is pic related. The 2D animators and 3D modelers can work off of just those angles easy and it'll be less work which is smarter.
>>
>>137368912
Yes that's good thank you.
>>
>>137368912
I can make a google doc of free resources we can use. Drop some more if you know any.
>>
>>137368978
Maybe Dropbox, I know mega has an upload/download limit but I don't know how big a file size of 48 1920×1080 pngs is going to be, so it might not be the best for moving large numbers of files at once
>>
>>137368978
I don't really know more than those that are reliable free
>>
>>137368978
>>137368912
catbox moe can be used to share files.
>>
>>137369165
>>137368978
The actual art programs I mean,
Maybe GIMP and Clip Studio Paint, Paint Tool Sai is old and outdated, ProCreate is paid for but I heard that's the only choice most Mac users have for some reason.
>>
>>137368941
The autistic turnarounds would be for the cleanup artists to open up more opportunities for the low skill volunteers to help, but I understand
>>
>>137368912
>>137368978
FREE ANIMATION/ART RESOURCES
https://docs.google.com/document/d/1ZCXyUaHEGRhJT4NoEAQQhJRScGTv-6PWu8prsYPZFlQ/edit?usp=sharing
>>
>>137368912
>>davinci resolve
Doesn't have native webm export, add in either an online converter or something else
>>
>>137368616
>Can someone make concept art for a Mother Goose flying base/ship?
If no one does I'll go invalid the /g/ ai threads to ask nicely
>>
>>137369409
We don't need webm, we need transparent pngs, but if you need to post as webm use this webm for retards converter, seems it's been renamed recently though.
https://github.com/argorar/WebMConverter
>>137369332
https://animatearchive.neocities.org/?home
this is some of the outdated flash programs.
>>137369552
No don't shit up the thread with AI slop. This is a human made collaborative effort.
>>
>>137369640
>don't shit up the thread with AI slop
That does seem like it'll invite unwanted attention, but in the concept phase for soley environmental art or props (which to be fair I don't think it can do that well) with the intention of being redone by a human later, it should be fine
>>
>>137369712
>>137369552
It will just invite shitposting, don't beg on /g/. If you can do it yourself then go ahead but clean it up before posting. We don't need a 100 ai idea guy post shitting up the thread. Don't post AI shit and expect someone else to fix it, and If it becomes a problem I will put in the next OP that it's not allow at all.
>>
>>137369552
>>137369712
>>137369785
Yeah please don't include AI stuff in this. We don't need people spamming the thread and making our own concepts is more fun and interesting.
>>
File: 1684956793715788 (1) (2).png (1.98 MB, 4418x2109)
1.98 MB
1.98 MB PNG
>>137368511
?
>>
>>137369890
8/10, try giving Duckface darker hair and Mother Goose is supposed to be pic related
>>
>>137369890
The necklace on Swan could be a different color than her. Maybe golden to balance out the blue color.
>>
Okay so what is Webster going to have? Obviously showcasing his gadgets or intellect.
I think a scene could play out like this
>Webster is surrounded
>Looks freaked out at first
>Geese about to overwhelm him
>A remote controlled drone blasts off the geese off him at the last second
>Shows off Webster with a control pad and a smug look
>>
>>137369890
not a fan of those colors for duckface, she looks like not-starfire (actually she looks more like a fusion between starfire and 80s april oneil)
>>
File: 1684965059875972 (2).png (2 MB, 4418x2109)
2 MB
2 MB PNG
>>137370039
Alright. I really prefer the regular goose though
>>137370109
ah shit, she's wearing a necklace? My bad
>>137370166
what do you reccommend then?
>>
Probably smaller gadgets, his vehicle is supposed to be the defensive one so maybe his personal form is a Gizmo-like power armor? Or a sheild he smacks or shocks enemies with?
>>
>>137370211
>>137366880
Yellow suit
>>
>>137370211
>what do you reccommend then?
Green hair, pink outfit. Go full og Zero Suit Samus
>>
>>137368616
>Can someone make concept art for a Mother Goose flying base/ship?
I got a Duckess water vehicle design
>>
>>137370285
>>137370318
you guys will have to decide which one you like the most. I made two diff yellow versions because I think yellow looks good with black also being part of the suit
>>
>>137370412
It all clicks
>Duckess water vehicle is the head
>Webster defense/electric is the stomach but is kinda brain shaped
>Duckface has the wings
>Captain tunneling vehicle gets one meaty leg
>Quaxor land vehicle gets other meaty leg
>Ducktimus Pond attacks mostly with legs because wings are for flying

>>137370461
Can we please move away from the April O Neil look? A vote for third.
>>
>>137370461
>>137370548
honestly, the green hair and pink suit kind of works
>>
>>137370412
>AQUAQEEN
She's secretly the new queen of the diving duck population but the there just think she's a drama queen
>>
>>137370548
Well suggestions for what a new design could look like?
>>
>>137370712
The design itself is fine, but no yellow
>>
File: blep.jpg (63 KB, 750x560)
63 KB
63 KB JPG
>>137357151
Make Daffy Duck a cameo!
>>
>>137370461
Maybe the boots from 2 and a black suit, third one looks like a oppa loompa.
>>
>>137370822
I'll put daffy and donald as ducks in the background in the animation lol
>>
File: duckie.png (567 KB, 2000x1308)
567 KB
567 KB PNG
sorry for the grey parts i didnt colour
>>
>>137371210
2 but I don't like it that much, can you post the line art transparent?
>>
>>137363041
>>137371240
>>
>>137368616
>>137370412
>>137370147
Webster brain vehicle and armor
>>
>>137371210
I like 3
>>
>>137371268
I missed that, but this >>137366880
was what I was going to do. That one is my favorite so far. We can do a vote but let's see if anyone else wants to try first then add them all into a image numbers to vote on. Maybe in 4 hours or so.
>>
File: hqdefault.jpg (18 KB, 480x360)
18 KB
18 KB JPG
>>137371440
>Please let this be the last time we have to vote on something!
>>
>>137371440
Do a tournament vote where it's color1 v color 2 until we eliminate all the other choices with all the ones in the thread
>>
>>137371659
with the fagz, no way.
>>
>>137371440
I honestly think we should just come to an agreement in the thread. I'm sure eventually we'll naturally come to that because a lot of the ducks naturally got their designs mostly settled on without a poll.
>>
>>137371909
>>137371659
>>137371689
>>137371723
>I honestly think we should just come to an agreement in the thread.
That's fine, we can do that then.
>>
>>137370548
You'd figure the leg as a drill with tank treds, racing car that had a back thing that makes it look like a leg, and a pair of wings would be very simple to draw but here I am just not doing well on any of the three
>>
But seriously where the fuck are those guys who signed up for this shit?
>>
>>137373156
either they dropped it or they're waiting for the time when their skills are needed.
>>
>>137373156
I'm working on 3D models of some of the vehicles, but I think the duck theme scared off many of them, I was against it at first but it grew on me but I do regret a bit going with ducks instead of just human characters. It's also possible that they would have never done anything anyway.
>>137373262
Perhaps it's this, but I think there was a lot more concept artists who signed up but it seems to be only 3 that are actually contributing.
>>
>>137373318
Sign ups began before the poll for what we were going to make ended so probably half of those people didn't follow through. And half of those people left over likely also left when we went with ducks. And theres likely a few submissions that were trolls.
Also since we are close to finishing the characters designs we need people to post examples of their turnaround and animation work. Just so no one waste our time.
>>
>>137373156
>>137373318
Such is the nature of these sorts of projects. Who knows maybe we'll have a huge surge of people at the midnight hour of the entire project to do something
>>
>>137373156
the nazi duck scared some people off
>>
>>137373655
>post examples of their turnaround
Like an example of a previously made one?
It's been many years since I've actually finished a turnaround, I only found this old gif I had tucked away, not the laid out sheet. I've had many wips over the years but never actually finished any of them.
Same with animation, I don't have any examples because I've not done any real animation in even longer, at least the turnaround had wips, so I'm really hoping we get a competent 2d animator to do the keys. I can manage inbetweens because they will have the proper setup behind them, maybe storyboarding as well since I have made comics before, but I have no confidence in doing key frames. My art is only passible when its just stiff model sheets.
>>
>>137372773
I'm going to try and sketch these tomorrow, here's hoping the thread stays bumped overnight.
Also lets try and prepare a next thread op image now incase the thread doesn’t hit bump limit
>>
>>137367792
I'll draw him into the lineup. Always nice to see more birds.
>>
I was thinking on a new villian which is a snapping turtle that has butterflies on him, he can fly and hates the duck squad.
>>
>>137375270
I assume this is being disingenuous and poking fun at us. If it's not, then draw a concept. Otherwise don't expect anyone else to do it.
>>
>>137375270
Sorry birds only on Planet Pond. Other animals are just fantasy beasts, like the toads the Geestapo use for hounds.
>>137375573
We can always utilize a possible shitpost to reinstate lore
>>
>>137366037
>geese wading through pond with a prisoner queue
>*plop* *plop**plop*
>one by one geese guards sink
>last one starts to anic before being sunk
>DA apepars from under and frees prisoners
>they squawk away in all directions
>other guards notice and chase her
>she dives
>chased by SCUBA geese
>zigzags across terrain
>head towards sea grass/lotus roots, followed close by goons
>emerge on other side towards camera
>goons on background emerging entangled in underwater weeds
>strike pose
DUCKESS THE AQUAQUEEN!
>screen back to MG, with DA's silhouette filled
>transition
>bigger goon sitting in a raised platform in a headquarters
>screen show earlier fights
>goon screeches while pointing at a big screen, as if issuing order to goons in a cotrol panel below
>goose one sqwawks a reply
>goose two same
>goose 3 quacks
>goose 4 sqwawks
>camera pans back to 3
>it's a besectacled duck
>all pause as they all look at him
>he types something
>big central screen now displays a self destruct sequence
>everyoe looks at it
>then back at the duck
>everyone screeches and flaps limbs in a panic
>runs away to the exit
>while running in the hallway at the head of the goons, duck does a pose and gets outlined
WEBSTER THE BRAINIAC!
>rush to exit starts again to the voice of a female computer quacking the countdown
>view from a distance as headquarters crumble
>Wevster pulled out of rubble by a hand
ALONG WITH AN UNLIKELY ALLY, DEVRA "DUCKFACE" DUPLANTIS!
>goons suddenly surround them, pointing guns
KEEPER OF THE MOST POWERFUL WEAPON KNOWN TO AVIANKIND...
>DF pulls a stsck of sliced bread and thows it on the goons' feet like shuriken
>one lands too close to a pond and gets soggy
>>
>>137375677
>all pause, goons stare at bread
>one goon pecks at it
>others slowly follow and ten everyone drops their arms to peck on it
>DF watches and does a pose
>Webster slowly inches towards the bread flock, tail pulled back by DF
>screen transition back to MG, now all silhouettes filled
TOGETHER THAY ARE THE DUCK DESTROYERS, PROTECTORS OF POND!
TUNE IN TO THEIR QUACKY ADVENTURES EVERY SUNDAY AT 9 AM, only on channel 4!

Alright that should last at least a minute, now for the actual intro that includes the swan and the egg
>>
>>137373944
Nazi goose. But I wouldn't really blame that.
>>137373655 has the right of it. Once you actually settle on an idea you're naturally going to lose at least half of the people that expressed interest initially simply because the idea isn't one that they're passionate about.
>>
>>137374951
>Also lets try and prepare a next thread op image now incase the thread doesn’t hit bump limit
We will probably use >>137370211
with this >>137368912 the first post to help explain the purpose.
>>
There's a Moho bundle right now. I can attest to the software's strengths, and you'll be getting a useful tool that you can all be standardized with.

https://www.humblebundle.com/software/ultimate-animation-bundle-with-moho-pro-125-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_3_c_ultimateanimationbundlewithmohopro125_softwarebundle
>>
>>137376326
That's a great deal but I'll stick to FOSS animation software.
>>
File: nazi.jpg (101 KB, 1629x907)
101 KB
101 KB JPG
>>137373944
>the nazi duck scared some people off
We didn't asked for it, but bam! duck nazi.
>>
writerfag here and i'm interested in this duck-themed intro and I want to help
how can i help?
>>
>>137373156
Mucho texto

>>137377177
Read the whole thing
>>
>>137377206
i will try
but i have some questions
so since only birds live on Planet Pond does that include non-waterfowl birds like owls, parrots, Penguins..etc?
are we going to have bird-themed stuff in the show like I don't know Obi-swan knobi or some bid puns?
how advanced are the people or birds of planet Pond are we talking sci-fi movie advanced or Action movie advanced (advanced In weaponry and military stuff and nothing else)?
>>
>>137377575
80's sci-fi advanced, essentially they have mechs and what not.
There is one ostrich and maybe a heron and a seagull, but the ostrich would be an outsider. Essentially grunts are Geese but there may be a couple outsider allies but only a few at most.
>>
>>137377595
ok noted
sorry for this but I have more questions kek
about the whole concept of Planet Pond
how does it look? i mean the geography and everything and the climate, also do the birds have one main city or many towns and villages around
and now for the characters "THE DUCK DESTROYERS" , did you imagine/know how their personalities and interactions with each other like how would Webster interact with Captain Muscovy? i know it's too early for that I just wanted to know just to be able to imagine a scenario
thanks
>>
>>137377703
a freshwater pond environment would be the most logical, with temperate forests and grassy fields around. So generally temperate with swamp tone. Although to be fair this has not been settled upon yet.
Same goes for the civilization of the waterfowl, but I'd say there's a bunch of towns and villages about. The main city could have been taken over by the baron leading to this guerilla warfare dynamic and secret bases. As for the character dynamics you would want to look to the character descriptions that were discussed in the first thread.
>>
>>137373156
I can do some test anims for a character if u want, otherwise it aint much i can do until we get storyboard/story or a task overall.
>>
>>137377924
>main city
Should be a canal city, with the central square being a big pond/small lake.
Can give the girl duck diving infiltration scenes.
>>137377925
>anims
Animation? Can you do something dynamic with one of the ducks? I reckon it'd be more complex than human as there's no reference.
>>
>>137377983
Yeah can give it a shot, any specific duck?
>>
>>137378015
Manhunter, just basic karate shit.
And if you can maybe the swan, walking up a staircase.
>>
>>137377703
I know some of the background influence were He-Man, I'll try and compile a mood/board collage of it if I can
We haven't discussed all their character interactions so suggestions are welcome.
Also it seems like the Geese have the backing of diverse bird types to wreck the duck populations while the ducks only have other duck types.
Duckface finds all the talking birds really cute, even the creepy ones like the Swan with boobs
>>137377924
There was also an idea for a floating/up in a tree city with water underneath, then there's also land masses just so all the vehicles make sense, there was a diving duck monarchy that Duckess was recently crowned in, or is the last remaining queen of.
>>
File: SheRaBackgroundReferences.jpg (887 KB, 4704x3768)
887 KB
887 KB JPG
>>137377703
Here's some SheRa pictures taken from before Netflix disallowed screenshot. I never gotten any of He Man, Thundercats, or other old cartoons for whatever reason.
It's a little more girly but in the right ballpark of what the backgrounds we're looking for
>>
>>137377924
>a freshwater pond environment would be the most logical, with temperate forests and grassy fields around. So generally temperate with swamp tone.
This is how I imagined their world. But I guess we'll wait for more ideas.
>>
>>137373655
Well I have a 2D effects reel:
https://files.catbox.moe/yh5xih.mp4
And a 2d character reel although there isn't much:
https://files.catbox.moe/h76h1k.mp4
I don't really have much experience using timing charts but I guess I could do the keys and most of the inbetweens and leave the boring inbetweens for another person.
Also I'll do a test of duckface and one of the ducks later for some more examples.
>>
>>137380672
Just remember to do them in different steps, not all at once, we don't want you to blow out early
>>
>>137359039
>>137366037
>>137375677
>>137375691
Script for at least half/part of the intro is looking good.
Do we have an archivest anon?
>>
>>137379124
>>137378537
>>137377924
ok thanks
also i read the description of both Quaxor and captain Muscovy and I wrote a little description of I imagine their interactions (I'm just suggesting btw):

>As the retired but ever-capable Captain Muscovy rejoins the gang, a heartwarming and wholesome uncle-nephew relationship begins to blossom between him and good old Quaxor. With his wealth of experience and wisdom, Captain Muscovy takes on the role of a mentor and protector, always ready to lend a helping wing to his nephew and the rest of the team.

>Despite his retirement, Captain Muscovy's skills remain sharp, and his presence brings a sense of reassurance to the team. He effortlessly assumes the role of the team's muscle, ensuring their safety and well-being during their daring escapades. Muscovy's charisma and old-timey sense of humor injects a delightful charm into their adventures, making every moment with him filled with laughter and warmth.

>Quaxor, grateful for his uncle's guidance, looks up to Captain Muscovy as a role model. He eagerly absorbs his uncle's tales of past exploits and draws inspiration from his unwavering dedication. Muscovy, in turn, takes great pride in seeing his nephew grow and evolve, supporting him every step of the way.

>Their bond extends beyond the realm of superhero duties. Captain Muscovy becomes a reliable confidant for Quaxor, offering advice and guidance on matters both big and small. Whether it's about battling villains or navigating the complexities of life, Muscovy's steady presence brings comfort and a sense of security.

>Amidst the excitement and danger, their interactions are filled with warmth, mutual respect, and a deep familial bond. The uncle-nephew relationship between Captain Muscovy and Quaxor serves as a reminder that even in the world of superheroes, the power of love, support, and family can be the greatest force of all.
>>
>>137379124
That third one on the third row is very phallic, but backgrounds used to be beautiful. The 80s really peaked for backgrounds.
>>
>>137382518
If I recall correctly that one was part of a panning frame. As an intro we won't really need any establishing shots like that but will need panning backgrounds.
Also second second row was an example of its just very aesthetic lines to make a water background. They did something similar with a sunset sky shot from the same scene last on the 4th row is from.
>>
File: SegulVDuck.png (602 KB, 1335x328)
602 KB
602 KB PNG
They seem like natural enemies desu
>>
I honestly won't be able to pick up a drawing pad until Sunday/Monday. I hope more drawfrens come to help with the actual drawings but I'll still be here to bump the thread at least.
>>137367792
I'm sorry I haven't gotten to him yet. We could make that design a generic minion design but we still need more geese minions, and possibly owls, hawks or other anti-duck birds the Geese regime would have drawn and they try to get them at least looking like they came from the same cartoon as the rest of the cast.

If anyone can try and make >>137370211 Quaxor and Captain look like they fit with the rest of the cast better, please do, I drew them twice and I'm still not satisfied with their bodies/proportions
I'll try and start the basic turnarounds on Monday if that's when we have all the designs down, if not I'll redraw the designs at that time to try and be cohesive
>>
File: mbro.png (1006 KB, 1736x645)
1006 KB
1006 KB PNG
>>137379124
I also think The Super Mario Bros anime from 1986 would be good inspiration for colors and the water too. The SheRa pictures have the right amount of detail.
>>137382518
Yeah and it was all hand painted and drawn too. Crazy amount of skill needed for it.
>>137382702
Seagulls are god damn evil. They eat ducklings and fucking rats whole and alive. I saw a video of one eating a rabbit whole and I've seen seagulls with my own eyes pick apart a dead pigeon together.
>>137382871
I think the seagull could be the leader of some attack squad and his troops look the same-ish minus the hat to save time on making unique designs and character sheets. Same with any other villains.
>>
File: swimsuits.png (355 KB, 1039x714)
355 KB
355 KB PNG
I think duckface needs a clothing change since she'll be on a water based planet. Maybe something close to a swim suit.
>>
>>137383254
>leader of some attack squad and his troops look the same-ish minus the hat to save time on making unique designs and character sheets
So we really just need a faceless/Generic variant of Geestapo General>>137370211 for the Geese minions and whatever other birds get drawn
>>
Now me out…Honking Hitler.
>>
File: f.png (2.06 MB, 2344x2430)
2.06 MB
2.06 MB PNG
I would like to make a couple of suggestions for

>>137357830
>>137357477
since you two guys seem to be leading the project

>suggestion 1

in order to set up groups ITT and not be too exausthing to read them,
how about we start each new post with a key word, in BIG letters:

[SUGGESTION]
[OPINION]
[MUSIC]
[PLOT]
[BKGR]
[3D]
[ANIMATION]

so we can ctrl+f our way through it?


>suggestion 2
since you all are so fucking adamant about not leaving 4chan, how about making:

- a oficial text file containing the plot, I can't follow at all what's being said here

- a checklist so we can mark what has been done already, with the links to the posts containing that information.
maybe we can adopt this one: https://www.projoodle.com/953169974a8e470daf70d29d48d21694/e16c9640b1f8406fa9b0175a8802b541
I give you the link to edit it if you want

also, each thread should start teaching people were to locate these files.


>sugestion 3

come up with the official name and create the logo so we know for what thread to look for

>borderline

I want anybody who see this thread, to imediatelly know what's happening.
if getting started on it, is a job itself, just do the math: real jobs will not
ask you to sit through 3 threads with 500 posts each, do you think randos will?
>>
>>137383679
I'd rather just contribute 3D block outs, vehicles and animation, then do the managerial stuff, but if no one else wishes to I will make a recap document for the future. However we have a outline image here >>137368912
but perhaps the anon with the google account for this will handle that stuff. Some people will be busy of course so if the thread dies I suggest we only make new ones once a week on Sundays. Name wise I think /co/llaboration is fine, unless you mean for the duck animation in which case yes we do need to settle on a name among other things. I'm busy today though so I may not contribute.
>>137383630
Did you draw this or was there oddly already a image of duck Hitler?
>>
Yeah we need an official bake with links and stuff.
I do like the idea of tagging posts.
>>
>>137383433
Het outfit is kinda supposed to be a wetsuit>>137365162
>>
>>137384056
I think we could keep a thread up even if the activity is lower as long as people keep trickling in stuff. Say it reaches bump limit. But yeah if it dies due to a lack of replies then we can wait but then again people might have differing schedules and be able to contribute on weekdays too.
>>
>>137383679
>official name
The 4chan /co/llaboration Animation Project
>actual name of story, we don't have one yet
>and create the logo
Pic related, it's a duck with 4 clovers around it with a green beak
>>
File: 20230525_164357.jpg (282 KB, 1073x829)
282 KB
282 KB JPG
>>137384675
Call me a dumbass, I forgot the picture
>>
File: ducks.png (322 KB, 3811x2109)
322 KB
322 KB PNG
Color suggestions including color designs by others.
Name suggestions for the cartoon:
Battle of the Beaks
Poultry Punch!
Quack 'em up!
Quack Wars
Quack Attack
>>137384692
Cute
>>
>>137384882
>Poultry Punch!
I like this one, and I like the colors so far but I did prefer the old Quazor and Muscovy designs.
>>
>>137384882
Nice! Unifying the villian uniforms is a good touch. I assume you took out Duckface becasue we haven't agreed on her colors yet. Not a fan of Duckess having a generic color so similar to Quaxor instead of an actual duck breed like>>137370211

I say we just go with (outfit, not feathers) colors of Power Rangers for the duck team. They can also translate to vehicle colors.
Red-maybe Captain since he has red in his design already, it could be black stylized as red though
Yellow-Quaxor or Webster, just specifically NOT Duckface since it makes her April O'Neil
Green-Either Webster or Duckface
Blue-Duckess because Aquaqueen
Pink-Duckface because she's a girl or Webster because he has a brain theme vehicle
>>
File: FMnEIRNWYAMVpEF.jpg (59 KB, 1200x907)
59 KB
59 KB JPG
>>137384882
I like >>137385294 idea of Captain Muscovy in a dark stylized black color instead of blue. And Duckess the Aquaqueen as her other duck breed colors, I thought the black lipstick on her beak was pretty clever becasue that breed common merganser has black tipped beaks.
>>137385141
>prefer the old Quazor and Muscovy designs
I disagree but maybe they could keep the more human buff torso but back leaning legs like the new one, maybe pic related for inspiration
>>
>>137385141
>>137385859
But with this they can have the same downward stomach and belts like the others but keep their thick musclar necks.
>>
[SUGGESTION]
>>137383679
>>137384675
>>137384692
I'll try to compile this into another ms paint image
>>
[MUSIC]
since the other anon hasn't respond yet, with his composition, here's something I've made, I'm more of a score kind of guy, so there's something off about the tempo that I can't figure out what it is.
every time I put a beat, you can tell it's extremely off.

https://files.catbox.moe/wa3gwl.mp3
is just as a placeholder
>>
[VOICE ACTING]

>>137359039
I'm ESL, we can get more qualified people for this later:
https://files.catbox.moe/o6mqve.mp3
https://files.catbox.moe/yx8jut.mp3
>>
[OPINION]
>>137386800
It's alright for a placeholder but
[SUGGESTION]
I'd recommend extending it to the full 1:30, the script so far still counts as the intro and the musical theme should extend through that first part before assumaly a catchy hook kick in
>>
File: bgr2.png (1.47 MB, 1920x2124)
1.47 MB
1.47 MB PNG
[CONCEPT ART]
I just wanna get to a part were I'm doing something?
I'm so bored
>>
>>137387911
I think there should be more water in the background.
Also how about sketching scenes from >>137381676 in the meantime?
>>
File: duck lips ref.jpg (226 KB, 2304x1095)
226 KB
226 KB JPG
I think we should draw her lips like this, maybe the eyes like the right as well.
>>
>>137389675
not 80s
>>
>>137389730
The current design is Steven Universe, that's not 80s either. Also I don't mean the eyeshadow just the eye shape and lip shape. At least the lips.
>>
>>137389675
looks too fetishy
>>
>>137389843
Well yeah, but is that a bad thing? I think it reads as pouty duck lips to me.
>>
[OPINION]
>>137363041
>>137362406
>>137389675
Perhaps the lips shouldn't be fully lined, like the left Rosalina, but her eyes were directly pulled from SilverHawks and the inclusion of her teeth showing when her mouth is in the closed position is a design choice and matches with what you're implying in that picture, even has the extra line bit at the bottom. Her mouth would only look like the right pic related one from a screenshot where you can see about her knees in frame so her teeth showing is the default.
Unless you mean specifically having the top lip dip down but that wouldn't read the same as the curved line and the dip would seems to bleed into the teeth lines
>>
File: evil lair.jpg (287 KB, 3300x2400)
287 KB
287 KB JPG
>>137359280
>villian headquarters

Heres a rough design. Someon could prolly flesh it out a bit more.
>>
>>137390308[CONCEPT ART]
>>
File: 80s.png (44 KB, 441x365)
44 KB
44 KB PNG
(CONCEPT) (OPINION) (SUGGESTION)
tried to make her face look as 80s as possible by maker her lips smaller, adding cheek bones, etc. Taking reference from Thunder cats, tmnt, etc. Just showing how 80s we could go but i like how the project looks right now.

>>137389675
I like duckfaces current face though and think it should stay the way it is.

>>137389770
your pic is not really 80s like the other anon said.
also you are probably just trying to start an argument/derail but the current design is no where near steven universe lol.

>>137390047
We should keep the lips outlined because the people who colour might not keep the coloured lines consistent. That will cause problems and more work and also it would be faster to colour if the lips are outlined. so I vote to keep them outlined. Keep the animators and others in mind when making design choices.
Also keep eyelashes off of duckface cause thats just more lines for the animators to draw and keep track of which wastes time. And she looks fine without them.
>>
File: storyboard.jpg (150 KB, 1145x833)
150 KB
150 KB JPG
>>137359039
>>
File: storyboard v2.jpg (122 KB, 1145x833)
122 KB
122 KB JPG
>>137391054
STORYBOARD
>>
File: storyboard.jpg (150 KB, 1145x833)
150 KB
150 KB JPG
>>137391054
shoot, forgot the dark lighting
>>
File: simplified chaaracters.jpg (138 KB, 2400x2400)
138 KB
138 KB JPG
>>137391298
(SUGGESTION)
For anyone who wants to storyboard, remember to use simpllified stiick figures as a shorthand so you can focus mainly on acting, then you can do a second pass to mke it more detailed later
>>
>>137390308
I say make it more goose/swamp/bird themed.
>>
bump
>>
>>137384882
[SUGGESTION]
The swan's arms could instead be gloves of a different color than her feet. Maybe a different hue of purple or blue.
>>
File: 11.png (539 KB, 4178x2711)
539 KB
539 KB PNG
[CONCEPT ART]
here's some pleasing color schemes for the background
if the thread dies will we start another one next week right? we won't start it right away
>>
>>137393435
I like the bottom ones a lot.
The threads could be weekly, but if the thread gets to bump limit then a new one can be created.
>>
>>137391054
>>137391193
>>137391298
[OPINION]
We cooking with oil now baby
>>
>>137394307
[CONFIRMED FACT]
based
>>
>>137391054
>>137391298
[SUGGESTION]
Maybe instead of the having the arm salute it's the goose kick salute?
>>
I have no artistic skill so I can't contribute beyond a bump and a wish to you all the best of luck.
>>
>>137391054
>>137394621
I was just envisioning them marching with weapons in shoulder, more generic and less Nazi.
>>
File: duckface.gif (277 KB, 1920x1080)
277 KB
277 KB GIF
>>137380672
Sorry how rough and messy this is but heres a little duckface test animation.

>>137393435
really like these especially the pink and orange ones

>>137391193
(SUGGESTION)
The egg crack is definitely going in the intro. Cool idea.
Also I know this is awhile away but when the intro is done can someone put some kind of vhs filter over it if possible?
>>
>>137391054
>>137391193
>>137391298
these are great.
>>
>>137390881
>your pic is not really 80s like the other anon said.
>also you are probably just trying to start an argument/derail but the current design is no where near steven universe lol.
The current one isn't as SU but the slightly older designs were basically Pink Dimond.
>>137390047
The right one is good.
>>
File: Navegation.png (786 KB, 816x1096)
786 KB
786 KB PNG
[CONCEPT ART]
here's a couple of ideas for vehicles
>>
File: drawings.png (809 KB, 1010x836)
809 KB
809 KB PNG
>>137397011
[CONCEPT ART]
I know that >>137368941
>We need to make sure everyone agrees on the designs
but I just went ahead and did it anyways
>>137396096
this is great I wish it was a webm so I could see it frame by frame
>>
File: wallpaper.png (1.39 MB, 1834x1522)
1.39 MB
1.39 MB PNG
>>137397038
[CONCEPT ART]
and here's a wallpaper
>>
[SUGGESTION]
are we going to have another poll to choose the name of the animation?

I've collected the suggestions:
>>137384882
Battle of the Beaks
Poultry Punch!
Quack 'em up!
Quack Wars
Quack Attack

>>137348207
dukin' for action
goosehunks
dukin' gonads
duck duck action

>>137348207
The duck Squad (squad pronounced quack)

>>137343067
Definitely-Not-Deadly Duck Destroyers
>>
>>137396954
The right lips were how they should be rendered afar, without outlines and without the teeth because far away shots loose details, it's similar to the eye and lip shines that should be there in shots close enough that you can't see her crotch
>>
File: logo suggestions.png (964 KB, 5001x3000)
964 KB
964 KB PNG
>>137383679
[OPINION] [LOGO] [CONCEPT]
Alright, i've started working on a logo, here are some early suggestions, these are nowhere near finished, but i would like your opinion on which font do you like best.

>>137348207
i went with duck squad, since it seems like the most likely final name
>>
>>137397755
[OPINION] [LOGO]
mmm, I think they are too simplistic.
and the one at the top are too similar to the Ducktales font, I get it that it was your point, but we are trying to look stay away from copyrighted material.

I was thinking we could go for something more stylized like I've done before
>>137341893
but that's just my opinion, other people will have to give their two cents
>>
>>137384692
[OPINION][SUGGESTION]
This could be the project logo while the actual cartoon logo is one of these>>137397273 titles.
It could be like the company logo that plays for a second before the beginning of the intro while the title card logo appears towards the end or in the middle
>>
>>137398059
>>137397755
[OPINION] [LOGO]
I like the more stylized hand drawn version, other ones are soulless.
>>
>>137397755
[OPINION]
Remnds me of Ducktales
>Woo-ooo
>>
>>137397755
>>137398059
[OPINION] [LOGO]
I think the designs should be combined, because the >>137397755 logos have great readability (if a bit bland) while the >>137348207 are more original (although I can't understand them)
>>
>>137398887
Fuck I meant >>137341893
>>
>>137398887
>>137398907
[OPINION][SUGGESTION]
So the title logo can be a fancy one with it written clearly underneath, I think it'll look good
>>
File: THUNDER.png (158 KB, 640x200)
158 KB
158 KB PNG
>>137397273
Maybe we'll have a poll soon but I'd like to wait for more name suggestions so anons drop them!
I like Battle of the beaks, Duck duck action, Quack wars and Poultry punch!
[OPINION]
>>137397755
>>137398887
I agree with this anon. Make the logo and text simple and easy to read but make it cool. Make sure its flat colored so we can add effects to it.
>>
>>137384692
[DESIGN ART][PROJECT LOGO]
Cute fat duck
>>
>>137399649
Hows the green ducks for the project team name?
>>
File: More ideas for logo.png (1.69 MB, 5001x3000)
1.69 MB
1.69 MB PNG
>>137399527
i suggest these
Duck squad
The Duck Squad
Quack Patrol
BreadWinners
Foul Ducks

>>137397755
those arent even finished logos, these ones arent finished either, i was just asking what kind of font was more appropiate, i used the duck tales font here
>>
File: cute.png (429 KB, 2820x2820)
429 KB
429 KB PNG
>>137399649
>>137399649
[PROJECT LOGO]
CUTE!
here, I vectorized it.
but the name should stay /co/llaboration
>>
bump
>>
>[OPINION]
It kinda seems like every iteration gets further from the 80s toy commercial action cartoon aesthetic
>>
>>137383679
[SUGGESTION]
>a oficial text file containing the plot
How do we go about doing this
>>
>>137400902
[OPINION]
The plot, backgrounds, accessories, and human are 80s enough to make up for the fact the birds are more the 1992-98 Peter Rabbit cartoon that were chosen in an effort to not make this a "furry" project
>>
>>137400924
[SUGGESTION]
in your google drive go to > new google doc or go to txt.com and start typing.
I could have done it, but I'm lost. Now, somebody who has been following the thread since the beginning or some very patient person could do it.
>>
>>137401398
[OPINION]
In doing it this way you've actually made it closer to Adventure Time and various other CalArts shows. Also if you think this is somehow going to make the project perversion proof I will refer you to the 34th rule and make a solemn vow that once designs get formalized that chick is getting the corkscrew.
>>
>>137400902
[OPINION]
are they? I don't think so.
what makes you say that?
the only thing that isn't very 80's to me would be the storyboard, but the way they did animations in the 80's was much different
nowadays we can have dynamic camera angles instead of boring fixed
>>
>>137400902
>>137401662
[OPINION]
While many of the 80s cartoons would have been humanoid or anthropomorphic, the duck body type could be the standard for this show instead.
>>
>>137400924
>>137401452
[SUMMARY]
I'll try to get a summary down in thread while making that Google doc

Plot
>A group of 5 ducks(one is human) on Planet Pond utilize specialty transforming vehicles to forget an evil regime of geese
>The good guys and bad guys have a piece of a 3-part macguffin, both are trying to get the 3rd part of a macguffin to stop the other
Setting
>Planet Pond. Known as Pond to its inhabitants who are all sentient birds. A swampy place
>Hero Headquarters
>Villian Headquarters
Characters
>Quaxor the Manhunter- the brave one
>Duckess the Aquaqueen- the noble spirit
>Captain Muscovy- the strong one
>Webster the Braniac- the smart but weaker one
>Debra "Duckface" Duplantis- the cold sharpshooter who is also a human that was stranded
>Mother Goose- the Zordon, founded the group to liberate the ducks, sister of Baron Von Honkiehonk and stole her piece of the macguffin from him before fleeing into the resistance
>Baron Von Honkiehonk- the big bad guy
>Mercenary Swan- the sexy henchfowl with a bittersweet history with Quaxor
>Yoko- an ostrich in his egg, very evil
>>
>>137402187
4 d doc:
>>137343998
>>137342943
>>137343018
>>137359039
>>137359918
>>137366037
don't know which ones are official
>>
>>137384882
[TITLE]
duck em'
duck it out
reDUCKtion
>>
>>137402662
Geese's Feed and Seed (formely Duck's)
>>
>>137402586
tecnically, all of them are until we vote for it
>>
>>137402187
[SUMMARY]
Vehicles, has a tank-form, a combination part, and personal form
>Duckess Aqua vehicle, look like a bird head, personal firm is a deep diving suit
>Webster lightning vehicle, looks like a hovering brain, is the torso, personal form is a sheild brain tank
>Duckface air vehicle, personal form is a paraglider/jetpack, is the wings of the combo
>Quaxor land vehicle, thin hood racecar that looks like a duck leg, personal form is fancy rollerblades
>Captain Muscovy tunneling vehicle, looks like a duck leg, personal form is feet that can latch onto stuff to climb up walls
>Yoko's egg power suit, ai is known as Eggatron
>>
>>137400902
>[OPINION]
>It kinda seems like every iteration gets further from the 80s toy commercial action cartoon aesthetic
I agree, and /co/ complains about Teen Titans Go and Thundercats Roar, but you are all basically making a fucking bouncy, round, pastel, CalArts cartoon instead of something 80s.
>>
>>137402920
We need to sell a product to keep ourselves in track, call the factories tell them we need a line of duck action figures and plushies
>>
>>137403197
Due to a shitpost at 80s Mattel there a second line of toys aimed at girls that's a Duckface barbie with little soft plush ducks alongside the MOTU style action figures that don't actually look like the cartoon at all.
It led to much confusion in the toy wise and one of the reasons why the series was canned early
>>
>>137403197
>>137360131
>>
Oh damn is /co/ actually making something? Right on. I don't remember /co/ doing anything since that one gif
>>
File: 1200px-Treble_a.svg.png (27 KB, 1200x738)
27 KB
27 KB PNG
[MUSIC]
I'm still waiting for that other anon post some of his music.
meanwhile, I fix some of the issues of my first version >>137386800

https://files.catbox.moe/wxnqbi.mp3

not done yet
>>
>>137404238
What gif?
>>
>>137404450
>>137386800
No offence but all the music posted so far has been terrible.
>>
File: 1467765788417.gif (3.43 MB, 280x280)
3.43 MB
3.43 MB GIF
>>137404633
This one and I think one right before/after it, I don't remember, it was years ago.
>>
>>137404653
let's let the other guy do it
>>
>>137404699
We can't rely on others, you might be all we will have. Just try again, I don't mean to discourage you, I was just being honest.
>>
>>137404809
[MUSIC]
can you pinpoint to what I can change? I'm not good with songs.
>>
>>137404865
[OPINION]

I'm not sure, I'm not good at articulating my words, or at music analysis. Although I think the first one sounded better. Still not great though.
>>
Can someone bring me up to speed on what this project is?
>>
>>137405123
an intro for a cartoon about space ducks and their human pet/girlfriend fighting nazi geese
>>
>>137405123
A collaborative effort from /co/ users to make a CC-0, i.e. public domain animation for a fake Thundercats like 80s toy driven cartoon, about human girl who crash landed on Planet Pond, and must help the Ducks fight nazi geese in order to return home. Anons put forth ideas in the first thread and then voted, selecting a fake Thundercats like 80s toy driven cartoon. Now we are on concepting stage.
>>
File: 1684960786743320.png (220 KB, 1496x6496)
220 KB
220 KB PNG
>>137405123
>>
File: webster the braniac.png (140 KB, 1600x1600)
140 KB
140 KB PNG
Really liking what you guys have whipped up so far, so I did a drawing Webster. Mostly based it off his design in >>137357830, I didn't see the other one in the google drive until I started doing lineart. I feel like he'd say "Quacktually..." in every episode as a forced attempt at a catchphrase.

Also not really big on the buck teeth, so I gave him braces instead, just seemed more nerdy to me.
>>
>>137405995
I know some ducks have a hooked beak but I don't think Webster's breed has been discussed yet so he's just a generic white duck until then
>>
[MUSIC]

https://files.catbox.moe/pf4cpa.mp3

how about now?
>>
>>137405123
>>137402187
>>137402870
>>137402586
>>
>>137407026
[OPINION]
not great
>>
>>137407026
[SUGGESTION]
Around the 7 mark sounds like there should be some synthetic drums in the song, try it for a couple beats like the drum beat drop in https://youtu.be/k9iYm9PEAHg (Spongbob Sweet Victory from 1:08 to 1:11) and then make the drums get that tune from 37-47, then redo the horn sound to flow around those drum beats for maybe 20 seconds then feel the song out from there.
I know the script calls for narration for about a minute and then the theme song but it's placeholder so we can test out these things now.
>>
>>137407120
>37-47
And to clarify that's the mark in your catboc post, not the SpongeBob one
>>
>>137407026
[OPINION]
It's got too low a BPM for one thing, and not the right instrumentation. Synths are okay but for a 80-90's action cartoon intro there should really be more emphasis on percussion and driving rhythms.
Listen to these:
https://www.youtube.com/watch?v=LyKI1CHPMNw
https://www.youtube.com/watch?v=nNa2Fr6CA0E
https://www.youtube.com/watch?v=HcGNqrAtsgg
https://www.youtube.com/watch?v=SdtcK1Qs2K4
I am probably not using the right words to explain what I mean but they all sound faster and more energetic than what you have, since the idea is to get the kids EXCITED for the show they're about to see.
>>
>>137405123
lurking b4 posting is a lost art nowadays
>>
>>137400902
We can still play it straight with the proper direction, barring character design. Thats ship sailed long ago after no other artist came to challenge the initial suggestion.
>>
[OPINION]
where's the concept art? what happened to the characters models? is somebody working on it?
maybe we should make another head count to see who is still around this project
>>
>>137407519
Honestly it kinda feels like you guys are so afraid of losing steam that I don't think you really gave anyone enough time to come up with anything decent. It was what, 12 hours to decide on a concept and another 12 to lock in designs? It's been like 3 days since the first thread.
>>
[SUGGESTION]
I think we should take a vote on the concept for the script we are gonna go with. We have plenty of suggestions in-thread , and once we vote thee concept will be more concrete which will allow us to actually make progress. Some anons should create a strawpol. It shoold have different questions like, "Vote for the setting, story, character models you like ect."
>>
>>137407536
>>137407565
The duality of man
>>
>>137407536
[OPINION]
that was one of the main things that worried me about working on 4chan.
If somebody goes to sleep, thousand things move along and they can't catch up, so they'll lose interest. a major flaw in this project.

[SUGGESTION]
maybe we should make a big banner saying
>we need you!
>for:
>-this
>-that
>-this
is there a way to contact the mods? Maybe they could help us out?
highlight our most important posts and such
>>
>>137407586
>is there a way to contact the mods? Maybe they could help us out?
If tournaments are any indication that's an excellent way to get these threads deleted for being off topic or turfed to /trash/.
But even the tournaments gave you a full day in between rounds and had multiple generals in between each so...I dunno maybe they were just more active to begin with,
>>
>>137407536
>afraid of losing steam
Admittedly, but not without cause.
Pretty sure last thread's OP bailed out already, and of the ~3 concept artists who signed up only the green line anon remained. At that rate we'll reach thread 3 with nothing but "how about"s and "we should"s if things weren't pushed forward to actual production.

But I for one would be willing to support a >>137407565 polling if the proposals have tangible content, not just a quick paragraph like last poll.
>>
>>137407586
[SUGGESTION]
Next thread op should have that on it somewhere at the top, or other thread op images when we get to animating and other parts, because the longer we bitch about concepts and insists on backpedeling the less likely we are to do anything
>>
File: Evil base version 2.png (148 KB, 665x482)
148 KB
148 KB PNG
>>137391506
[CONCEPT ART]
What do you guys think of this design for the villains hideout?
>>
>>137407708
[OPINION]
It slaps, is that water or marsh around it?
>>
>>137407731
Its water, but then theres like marsh surrounding it
>>
[FOR NEXT THREAD]
>>137407689
>>137402187
>>137399649
>>137393503
>>137383679
the next OP, take these suggestions please.
>>
>>137407824
Still boggles me why these anons can't just format their management suggestions themselves.
Best way to get exactly what you want imo.
>>
File: NEXT UP.png (1.64 MB, 1920x1080)
1.64 MB
1.64 MB PNG
>>137408159
until next thread friends.
>>
Bump
>>
>>137407527
I'm still here I just won't have acess to digital art until tomorrow or Monday. There are some other artists here but I don't think it's character ones.
>>
>>137407708
Looks solid, add colors with this >>137393435 in mind next!
>>
File: 1685194796670911m.jpg (102 KB, 740x1024)
102 KB
102 KB JPG
>>137409893
>>137385859
>>137384882
[CONCEPT ART]
A rough concept on how Quaxor/Captain in 3/4ths and front facing
May give him the crop top later in digital
>>
>>137410306
>on how Quaxor/Captain *body type works in* in 3/4ths and front facing views
I also realize I'll need do the camera from slightly hight than them shot model for I a scene calls for the camera being at Duckface's eye-level. Probably won't need it because it's an intro, but it'll be good to have incase a shot gets fancy with the camera
>>
File: 1685194796670911m.jpg (190 KB, 740x1024)
190 KB
190 KB JPG
>>137384882
>>137410306
To avoid that weird look when their arms are in default duck position we can just have them put the forearms behind the back. Maybe have Captain with a thicker waist than Quaxor to drive home that Captain is a veteran pulled out of retirement while Quaxor is the spry yougin
>>
>>137407527
There was a Google drive link somewhere but I don't know how to upload the pictures from the thread into it if it's an option
>>
Bump
>>
>>137410753
You got anything with regards to height, width, arm length etc?
>>
>>137412375
I think we should let this thread die and star over in a couple of days with brand new material
>>
[SUGGESTION]
is industry anon here? i new to ask what software do you use to organize in your projects? we could use something for that
>>
>>137412612
[OPINION]
he probably uses Trello, my job used to use it during the pandemic.
But from what I've seen from other anons, they won't use it because Trello is not 4chan and they are insisting in keep everything here, despite my many attempts.
any other site or software (like excel) would still require some sort of identification or login, that I'm sure most won't do it.

[SUGGESTION]
maybe in the next thread we all start using tripcodes and assing a duty to each person, accordingly to their timezones
>>
>>137412765
Simple google spreadsheet would have sufficed imo. Just a list of tasks, who's doing it, when it will he done, and what still needs to be done.

That said I've seen Trello and it's less prone to mod authoritariansim than Discord, which is personally my only gripe against the latter.
>>
>>137412841
I think one of the reasons no one has made a spreadsheet checklist yet is simply becasue people keep trying to backtrack on anything. We have like 3 different submissions for placeholder music and only one response was more than
>lol that sucks
similar with the character designs, I thought we got them but apparently not because someone want to bitch that a single drawfag's digital artstyle is too close to Steven Universe because the line size is too big
And then we still are discussing the colors of the characters
>>
How many have you collab, bros?
>>
File: ducktress.png (297 KB, 1497x1509)
297 KB
297 KB PNG
>>137412841
Il make a google sheet thing, here:
https://docs.google.com/spreadsheets/d/1lPVmIRpFsOidA8Vxx9kD3SLy5AR0WulI47FQizPE4KQ/edit?usp=sharing

unlike the other google sheet we had, you can write on this one, il start adding stuff tomorrow, if you want to add something feel free to do it.

>>137414126
give it time, we will have a voting for those things
>lol that sucks
thats the way creating something goes, it might be shit buts its better for it to exist and to be shit than to never occur
>>
>>137415112
I meant that with the music it wasn't until the most recent time that people actually responded with constructive criticism
>>
>>137357151
>2.79
switch to the newer version nigga
>>
A simplified version of >>137357477 may need to add more
>agree on character designs
>agree on character colors
>character model sheets
>agree on plot
>make music
>make lyrics
>3d assets
>write script
>split script into scenes
>assign storyboards to tripfags
>list of backgrounds needed based on storyboards
>key frame animation pass
>key frame cleaners
>inbetween frame animation pass
>inbetween frame cleaners
>color frame
>assemble components into video format
>>
>>137415443
before the thread dies, we should focus on these 2 and make a vote, leave the vote open until the next thread

>agree on character designs
>agree on character colors
>>
>>137415112
>unlike the other google sheet we had, you can write on this one
Nah it just says view only
>>
>>137415476
My vote is for the designs I put forward based on real duck breeds, and the clothing colors from >>137415523
>>137385294
>>
>>137415523
>>137415112

Ah, no wonder nobody was writting, try this link

https://docs.google.com/spreadsheets/d/1lPVmIRpFsOidA8Vxx9kD3SLy5AR0WulI47FQizPE4KQ/edit?usp=sharing
>>
>>137415788
Still no, is it a permissions thing?
>>
OP for next thread


/co/llaboration thread

previous threads
>>137305340
>>137357151

Let’s all come together and contribute with whatever skills we have, and make an open source animated short film, anons make designs, storyboards,3D models, and 2D keyframes and others could do inbetweens etc.

Animated at 24 fps and 1920x1080

In the previous threads we decided on an intro for a fake 80s toy driven cartoon like Thunder Cats/He-Man featuring ducks.

To do:
agree on character designs and character colors


content created so far
https://drive.google.com/drive/folders/1jUlTz1jFmmjcKeee5McsOJZ3J9uJCudL
https://docs.google.com/spreadsheets/d/1lPVmIRpFsOidA8Vxx9kD3SLy5AR0WulI47FQizPE4KQ/edit?usp=sharing
+any other links

rules:
No AI images, unless heavily edited

To avoid any future issues everything created for this project is CC-0 “No Rights Reserved”
Everyone can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.
>>
>>137415788
>>137416077
Works for me
>>
>>137416709
Maybe I'm just retarded
>>
>>137416689
Wouldn't allowing AI images guarantee the CC-0 part?
Also how does CC-0 work when anons are wanting to use this in their portfolios? Couldn't anyone just take it and say they did it?
>>
>>137417091
The individual art itself is not the same as the collaborate effort between multiple people
The concept art itself could be used as portfolio pieces but the designs and style agreed are public domain. But that was the animation people who wanted their animation in their portfolio with they can but it will be the rough key frames they use, not the cleaned up collaboration effort with the inbetweens.
Or they make fix it up on their own after the fact so it's not same because of subtle differences in drawing skills
>>
>>137417091
>Wouldn't allowing AI images guarantee the CC-0 part?
Yes, but it defeats the purpose of the thread of creating something ourselves, and doesn't really contribute anything usable. It's advanced ideaguying.
>Also how does CC-0 work when anons are wanting to use this in their portfolios? Couldn't anyone just take it and say they did it?
I think the portfolio anon was scared off by the GG shitposter, but CC-0 doesn't let you claim you made it if you didn't, just like I couldn't put myself as the creator of Stardust or some other public domain superhero just because it's in the public domain. It just allows anyone to use it. That said I don't think anyone would falsely claim ownership for a portfolio, they could take any pros work instead and also would be discovered fairly quickly as they wouldn't be able to produce at the same quality for animation tests. The Hasbin Hotel stalker used some pros animations but was discovered easily when his animation tests looked like shit.
>>
>>137417065
I don't know bro, I just tested it again and it works for me. I'm not signed into Gmail perhaps that's why.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.