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Last thread: >>10582710

>TQ: show and tell us about your current project, regardless of which state it's in right now
>>
>>10653676
currently hand embroidering an entire surcoat with an ermine pattern. It seeed like a good idea at the time
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doing fuckall that I'm proud of
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>>10653676
Not pictured: fashion sense, game, the stuff I'ven't gotten yet
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>>10653833
I'm proud of you, slightly too much effort is the correct amount of effort to put into a larp.

>>10653942
Comfy, which time period is this?
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>>10653676
Making a new leather doublet since the old one finally gave up the ghost.

>>10653942
Ditch the kilt and get breeches.
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>>10653676
>TQ
I'm currently up to three projects. I'm making a load of warskirts to outkit my friends with for when we are playing monsters at our regular event, I'm slowly getting some Medieval Rus kit together for a future character, and I'm writing and rewriting my own game for after the coof ends. The rough premise is weird WW1, where the war has ground to a halt in 1919 and trench raiding is the only way to really make any headway outside of incredibly costly massed assaults against hyper-fortified trenchlines. It's an airsoft/blank game (for now, it's still very much a prototype that I might entirely rejig), with a smattering of occulty elements over the top to add some spice to proceedings. Pic related is basically the rough aesthetic I'm aiming for, with raiders individualising their own kit, but I'm currently getting tangled in how to properly and interestingly integrate magic without making it a part of the game most people won't be able to touch, as well as how to prevent players from just showing up in loads of kit rather than naturally accumulating it over a few events, if that makes sense.
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>>10653948
vaguely 18th century. I'm really not trying for anything specific since I plan to finish it off with either some ww2 jackboots or gaiters depending on how I feel that day.

>>10653992
I have breeches coming. The kilt is honestly a little cumbersome, I just had it first out of the whole getup.

Next project down the line is going to be more like a proper uniform, pic related, instead of just buying things that catch my fancy.
>>
Anybody have a blank front-sides-and-back short-sleeve tunic template with a decent resolution sitting around that they're willing to share? Long-sleeve I could probably make work, too, I just can't seem to find a version online that shows all four sides.
>>
>>10653995
>as well as how to prevent players from just showing up in loads of kit rather than naturally accumulating it over a few events, if that makes sense.
Are you just worried that players will show up with fifty grenades and enough BB's to snap the average person's spine, or is there more to it? Because the former is trivially solved by including some rules for maximum starting equipment.
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>>10654176
It's more that I don't want a player showing up wearing too much armour to be honest. I'd much prefer a smooth sense of progression from fairly accurate uniform to individualised and armoured-up trench raider, but I might just be overthinking it or inventing a problem where one doesn't exist.
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Made this hood, it still needs some work though. I did cast the moon-shaped button thingy myself, same as the piece in the centre that's going to be a razor one day
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>>10654202
If all else fails, just put that exact quote in your rulebook.

You could maybe try some kind of upgrade system where they can upgrade one piece of their uniform after each session? That would mechanically enforce the thing you're looking for but would immediately get quite rules-heavy. Completely freestyling here, but a kind of sanity system tie-in might be cool. Players start as smartly dressed recruits, and slowly grow into practical but jaded veterans in the trenches.

If you're not going to mechanically enforce it though, the best you can do is clearly tell your players what you want to achieve and hope they play along.
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>>10654370
I reckon that's what I'll end up doing. There almost certainly isn't going to be one jerkwad who shows up looking like shit Ironman, but the thought does keep me awake at night.

I've had the design doc together for 6 months odd, and the more I tinker with it the more I'm tempted to run something a bit more classic first before I run the WW1 game. The idea of running a bronze age game, maybe set in Glorantha for anyone here who knows runequest, is pretty tempting, especially as I havn't actually done much airsoft so don't want to dive into that for the first time by running an event. Something like pic related for the rough aesthetics, lean into the dragon pass/celt look more than the Greek stuff.

>>10654280
Looks good anon, what's it for?
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>>10654698
>what's it for?
Nothing specific, I made it for the costume I wear in a stone/bronze age museum. Maybe I'm gonna use it for my druid, though I planned on using no metal at all for that kit
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>>10654698
Orlanthi larp when
>>
LAIRE,
Live Action Immersive Roleplay Explorers, in NJ is sending out cease and desist orders to people whistleblowing on the organization's corruption, protection of predators, and pay to win scheme.
>>
>>10655194
Warm up the class action suits.
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>>10655194
I honestly can't believe they still exist at this point.
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>>10655046
Honestly, the more I think about the idea the more I want to write up a design doc and a brief for it, maybe ask some mates if they'd be interested. Why do I have a feeling a lot of players are going to be Eurmali though, one way or another
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>>10655840
You migth have to make the magic part of the game more...well...mythic and superstition. But I'm into it.
>>
Anyone ever want to go HAM and larp the fantasy/scifi equivalent of the stereotype that seems a parody of your ethnic religious cultural or nationality group and play it to the nines?

Like, a Jew playing a Ferengi at a Star Trek LARP or an actual Soccer Hooligan Orking up?
>>
>>10656255
I do now, thanks anon
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>>10655857
I always lean more towards low magic in general, so making blessings from the gods and magic more subtle is almost certainly the way I'm going to go. Rather than praying to Orlanth mid-battle in order to throw lightning bolts, it'd probably be you can get some small mechanical bonus to your health or a call for invoking the gods/magic, and then a major RP bonus of some description. The main obstacle I'm running into right now is just drawing together a cohesive aesthetic from 40 odd years of artwork, as while some leans more celtic a lot of the more modern stuff is more ancient greek/ persian, or a mishmash of the two.

>>10656255
As a bong, I've played a Del Boy proxy before, which was a lot of fun. Just lots of rampant stealing/ get rich quick schemes in a stupid cockney accent.
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>>10656299
the entire even could be about gathering to do a heroquest, and then some lunars try to intervene.
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>>10656299
>modern stuff is more ancient greek/ persian, or a mishmash of the two.
I'd say it looks maybe like the odrysian kingdoms.
Could be a bit fun to just tell your players that the orlanthi "looks like what greeks thought barbarians looked like" and let the players figure out what that means.
https://wellofdaliath.chaosium.com/home/catalogue/websites/moondesign-com/jeffs-old-blogs/theyalan-art-direction/
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>>10656331
If I end up running this, it'll probably be an episodic game, so I was thinking having 2-4 games a year, divided into the 4 seasons, so each bring their own flavour. Spring is planting season, so there'd be a greater focus on protecting your land, while autumn gives time to go to other places and raid. A heroquest would probably be the culmination of the game itself, and require a fair bit of prep, maybe with the clan itself being attacked while its going on so they have to protect the quester.

>>10656332
This link was exactly what I was looking for, cheers anon. Good call on the odrysian kingdoms and the "what greeks imagined barbarians as" line, I'll throw that into the design doc when I start writing it up. Meshing that with some more gallic/ british aesthetics might be the call, I'd like the option for more celt-like trousers. Having been cooming over the layout and style of the Zweihander costume brief recently with its kit layering photos, I might try whip some kit together to solidify the look in my head, see how a few different styles mesh in person rather than in art. Unfortunately I don't own much ancient stuff so it might take a while to borrow some off some mates.
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>>10656441
I wish you luck and look forward to seeing what you come up with
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>>10656255
Not really. There are already enough trashy larp gypsies with bad Transylvanian accents.
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>>10656441
How would you handle arms and armour? Not a lot of people who have bronze armour or even bronze coloured larp weapons, though they might be easier to get.
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>>10657120
forgot image
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>>10657120
>>10656441
Been thinking about this and I have found some solutions.
>Rural Orlanthi are not extremely wealthy. Most fyrd-members have little better than padded or leather armour
>cheap LARP-tier plate armour can easily be spray-painted to be bronze coloured
>just don't be a poorfag. You can get a brass curiass for like 300Euro and a helmet for only 100Euro.
>you can find lots of cheap (and poor quality) brass or copper armour tiems on etsy and ebay

Weapons is harder. You'll have to look at sites that offers customization like calmacil or some that allready make bronze coloured weapons like saxonviolence.
Or make some yourself.
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>>10656470
You know some games still have Gypsy as a class or race like elves right?
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>>10657120
This is the issue that I've been pondering lately. I basically came up with the same ideas as >>10657134 , but with the addition of allowing minor amounts of more steel coloured stuff and just saying its burnished bronze or something. I'm planning on making it clear in the brief that no armour is better than bad armour to try avoid people just showing up with medieval plate. Your average farmer will have maybe a helmet, while a weaponthane will be expected to have more protection, kind of pic related, and as having more farmers than thanes makes sense it kind of should balance out the way I want it to. If people really complain about it I might just allow painted poly plate, but I find that stuff ugly as sin so thats a last resort. With weapons its slightly harder as I dont know many people willing to drop a significant chunk of cash on a brand new event, especially with crew equipment on top of that, so will probably be more leniant on that stuff.

>>10657134
>Saxon Violence

Good call, they have done some more oval bronze age shields in the past as well. It's nice to see another bong on here.
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>>10657163
not Bong but Bjørk. I bought a bronze dagger from them as a gift to a friend.

If I was a player I would forsake getting to bring my armour to keep the glorantha feel. But thats just me...
Polythane or plastic armor could be lead.
One badass could have an iron byrnie. otherwise, maybe seek magical protection? woad, dragonewt leather or werewolfhide. people wouldnt wear armour much on their own thula.
But weapons really is rhe big problem...
Ah, If I were a bong Id volunteer to help organize this.
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>>10657163
three more solutions spring to mind
>encourage bows
>encourage non metal weapons (wooden staffs, clubs, stone or bone knives, what have you) and fantastically coloured weapons (for that one guy who bought the fire sword)
>play as a tribe deepky allied to trolls with access to plenty of lead, saying that leaf is steel coloured and iron is black.
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>>10656255
I've considered going full Ambiorix, but I'm not convinced by my stache
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>>10657163
Encourage cloth based armour like linothoraxes. They're fairly simple to fake.
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>>10657296
and paint metal in gay colours or as greek vases.
Really, armour is the easiest part to fix here.
>>
Apparantly you can paint Calimacil weapons direclty with acrylic paint, since they dont have a latex cover.
In theory, you shoulød be able to repaint other larp weapons by applying a new coat of latex mixed with the desired colour (if you cant find bronze or copper gold works too. gold paint is usually closer to the yellow of bronze than the red tinted yellow of gold anyways)
Note: make sure your paint do NOT contain copper. this will fuck your latex.

I am actually surprised how hard it is to find anyone who makes bronze coloured larp weapons
>>
found a video on repainting
https://www.youtube.com/watch?v=zrO_-AsHPQs&ab_channel=EpicArmouryUnlimited

This principle should be applicable to the entire sword
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>>10657237
Oh nice, didn't realise that Saxon Violence had any customers outside of the isles, nice to know they have a wider audience. I'm going to keep putting ideas up here for feedback, so feel free to continue contributing, it all really helps.

>>10657247
Ideally I'd like to keep bows to the horse tribes and away from the players, but encouraging staffs etc is a good idea. As I'd like trolls to be a traditional enemy, that could be an easy source of lead as well.

>>10657296
The problem is the cloth based stuff doesnt enormously fit with my view of the setting, which arguably is more of a personal problem. I'd rather a player shill out for a helmet and just wear a tunic than have a obviously Greek, rather than Orlanthi, linothorax, if that makes sense.

>>10657298
Just painting cheap larp plate bronze is a good compromise, agreed.

>>10657406
>>10657422
This is good info, cheers anon(s). I just dont know how many people would rather repaint their existing stuff for one larp, compared to just getting a brand new spear or whatever.


As I feel pretty inspired by this entire idea, I might write up a character creation system over the next few days, so stay tuned. Planning on having you pick a main deity you worship, then pick a rough "class", and maybe gain an extra trait to further specialise or make your PC unique.
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>>10657162
>You know some games still have Gypsy as a class or race like elves right?
Wat?
>>
>>10657561
>than have a obviously Greek
If you're worried about your players walking into the game looking like they just stepped off the Argo, don't use the word linothorax and give a visual representation of what their cloth armour would look like.
>shill out for a helmet and just wear a tunic
But that's the point. I'll admit, I brought up the linothorax as an example, but I did mean all cloth based armour. The shape of a linothorax is -very- identifiable, but the idea of thick coats of layered fabric (or even thick wool) as protection against weapons is almost as old as the fabrics themselves. Despite popular depictions and Roman bias, most celts and gauls would not go into battle wearing nothing but plaid braccae.

What I meant was you need to instill the idea that their clothing is/can be their armour if they just wear it thick enough.

Another option is to go with "magical" armour in the form of body paint and shamanic blessings, especially if your region/season is warm enough to go around shirtless
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>>10657561
>Oh nice, didn't realise that Saxon Violence had any customers outside of the isles,
Maybe you can approach them about a discount deal in return of, how you say, commercial? promotion?
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>>10657675
I get you, thats a great idea and kind of what I was envisioning but actually put into words. There is going to be some woad-esque magical armour at some point, but honestly I'd rather give Larpers as few reasons to get their tops off as possible so its probably gonna be real rare and real good. Also, I don't want it to take away from people just having cool (fake) tattoos and stuff for aesthetic reasons.

>>10657715
That's a great idea. I'll chuck them an email soonish, but I'm kind of stuck in a chicken-egg situation where I want to send people a completed brief to show I'm serious, but can't easilly complete the brief without getting good kit pics etc. It's a bit of a catch 22 thats probably going to end with me snapping like a twig and buying 3 sets of bronze age costume.
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>>10657800
shiet, if the plague is over by next year I might consider coming over the pond for that.
Post about it on the BRP forum, maybe
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>>10657800
>buying 3 sets of bronze age costume
Have you got any sewing skills? Your basic items are braccae, tunic and sagum, which aren't too difficult. The shoes are a bit harder, mind. A torc would be nice, but isn't a must.
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>>10657863
if we are doing KoDP style orlanthi and not the modern achaen greek oroanthi
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>>10657837
>shiet, if the plague is over by next year I might consider coming over the pond for that.
Right? I'd do it just for the fun of annoying the shit out of people people with a carnyx
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>>10657867
I gotchu, famalam

Truth be told, Greek wear is even simpler. They're rectangular pieces of cloth of varying lengths pinned in certain places. There's no real difference between men's and women's clothing either, aside from length and taste in colours.

https://www.hoplites.org/basic-greek-clothing/
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>>10657837
>Post about it on the BRP forum, maybe
or dont. I dont think chaosium is petty, but who knows how they will react to a larp using their IP
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>>10657874
and even so, a simple T shaped tunic is simple to make
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>>10657561
>I'd rather a player shill out for a helmet
And speaking of, these guys have a fairly good selection of brass helmets

https://www.celticwebmerchant.com/en/armor/roman-greek-helmet/
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>>10657868
have you got a carnyx? think I saw one on etsy for 30k
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>>10657890
Sadly, no, I'm not that rich. If I had that kind of money to blow, I'd get a nyckelharpa first.

That said, I have an approximation made of modern steel pipes (bent, flared, welded) that more or less mimics the sound, but is nowhere near as pretty. I've considered shaping a resin boarshead to fit around it, but I'm not that good with resin yet. I also have no idea what it would do the sound (not that that matters much, since when I play it, it sounds like a horde of panicking horses)
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>>10657901
3dprint and spraypaint bronze?
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>>10657908
You know, I hadn't given 3D printing it any thought, but that might just work. Cheers!

I guess I'll have to keep an eye out now to see if this project works and turns into the Celt inspired one.
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>>10657910
>3D printing
we used it in a larp i was a co-arranger of to print out wolf paws to make tracks and a GIANT snakeskull as a demonskull. shit was cool.
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>>10657837
I'm going to keep posting updates on here as I write/refine the design doc, its good to see that people are actually interested, gives me motivation to forge ahead and get stuff done. If I do turn this into reality, I'll let people on here know as a thank you for giving me a place to bounce ideas off.

>>10657863
I'm a complete sewing novice beyond mending clothes, but who knows, its a good skill to have so might as well give it a go. I'm planning on having a few different example costumes in the brief, so one thats a bit more wintery with boots and trousers, one thats a bit more summery with sandals and a more greek-leaning look (and obviously double this up for rich and poor, men and women to have maybe 6 total, possibly more if I want to add more specialist characters), to give options while keeping a coherant aesthetic. In response to >>10657867
I'm trying to mesh the two aesthetics together a little, with more achaen armour but more celtic soft kit, but its a balance I need to toy around with.

>>10657874
This is great, cheers anon

>>10657883
I've been umming and aahing over whether I drop them a line and potentially have to file the serial numbers off this if they dont like the IP usage, or just going ahead with it and hoping a lawyer doesnt just turn up outside my house at some point. It'd be nice to get feedback and interest from people who are deep into the RPG though.

>>10657885
Nice find. There's a fair bit of bronze-looking stuff there, which is good. Shame they dont do the more celtic helmets in that material.

>>10657890
>>10657901
I saw one being sold for 300 quid on etsy a few months ago, but I imagine your best bet would be getting a blacksmith to just make you one and sorting out cost with them. They sound fantastic though, that would basically be the dream to announce like an crew raid on the player camp or whatever.
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>>10657874
Having made a brief foray into making ancient Greek clothing for a play, I can confidently say: Ancient Greek clothes look like absolute ass. They're rectangles with pins in them and will always look like rectangles with pins in them when worn. Great for historical accuracy and challenging modern sensibilities about clothing, not so great for looking good in the eyes of a modern audience.
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>>10657938
>IP usage
Tough choice. One the one hand, there's a very significant risk they'll just say no because they don't understand the implications of saying yes. On the other hand, I don't think this is legal use of their IP. In most courts I guess this would fall under fair use if you do it right (not making money, clearly stating you don't own their IP, and not hurting their profits in any way), but British fair dealings law seems to specifically exempt only research and criticism from copyright protection. Also, your objective probably should not be to be able to win court cases but to avoid being summoned to court in the first place.

I wager your best bet is to send them a very clear mail where you tell them
>This is a fan initiative, not a business idea
>I do not intend to make any profits off this
>I will immediately stop if you ever ask me to do so
As to preventively address any fears they might have.

But in the end these are just the tired ramblings of someone whose experience with IP law is purely theoretical. Obviously don't take legal advice from 4chan. I have no idea if any of this is new or helpful to you in any way but I'm just trying to brainstorm along.
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>>10657971
Devil's advocate: to make it look better, you have to use fabrics with a fluid drape, otherwise it won't bunch together quite the same way.
It also makes it more comfortable moving around, since the bunched up fabric won't put the same resistance.
The problem there is it might be difficult to find neutral colours that don't look shiny as all get out. It can also get very expensive, very fast. But you know. Choices, choices.
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>>10658077
shouldnt straight up normal linen work?
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>>10658079
I'm trying not to be all "source: trust me bro" but you'll have to bear with me.
In short, normal modern textiles that are mass produced can't hold a candle to the quality of the textiles of those days. Mostly because you'd expect a piece of clothing to last for years, back then, and they're expected to last a season these days. This lack of quality also makes them coarser and the drape less elegant.
You can find linens of that quality, but again, it becomes real pricey, real quick.
You -can- use shiny fabrics, however, since in some regions and periods of ancient Greece it was popular to oil the linen to get a shiny effect, but that might trigger the Tiffany problem in some people.
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>>10658106
I might have a solution: repurpose bed or curtain linen.
I have an old, blue, bed sheet of linen that I have used for variius larp purposes. It drapes real nicely
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>>10657979
I'm just drafting up an email to send them that basically lays all that out. It seems like they've been fine with small convention larps in the past, so it should be alright, its just the fact you need to charge for tickets to pay for site rental/ crew kit thats the tricky bit. Their fan-use seems really reasonable, but this might be the first LARP directly based on one of their properties that isnt an inhouse parlour larp between Chaosium employees.

>>10658110
I'm planning a trip to a local charity shop this weekend to hopefully get a bunch of old bed linen to learn sewing on by making slightly-wank Chitons from. Hopefully should be able to get some thick wool blankets for overlayers as well. I'm slowly refining the look into a reasonable direction, I've drawn a few kit mockups that are a mix of thracian and med aesthetics, with a dollop of early northern Italian/ celtic inspiration in there as well to keep that KoDP vibe alive, while drawing upon some of the newer, more explicitly bronze age look.

I'm a bit torn between going rules-lite or just having everything be rp'd and almost no rules at all, but I reckon I'll draft up a slightly heavier document and have a feel of how it'd work, and if it doesnt flow super well I'll just make it a "react to everything" system to save myself the effort.
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>>10658925
>I'm a bit torn between going rules-lite or just having everything be rp'd and almost no rules at all
This is how we do it in scandistan.
Naturally, I think those rules are the best. I could proselytize our ruleset, if you want.
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>>10658932
Go for it anon, I love reading new systems, it helps give me new ideas on stuff to add/ change.
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>>10658936
Our combat rules are very simple
You have 1-3 HP based on what you are, warriors and such having 3 and meek peasants having 1.
light armour +1hp
medium armour +2hp
heavy armour +3hp
helmet +1 hp

All weapons do 1 damage.
[spoiler]Only daggers are allowed in indoor fighting, with the understanding that you try to take it outside as soon as possible[/spoiler]

Naturally, you can have magic give more HP.

>Coloured bands
A RED band around your arm significes that this is a NEW role. your previous character is dead, missing or left the area.

>GREEN band
a green band around your arm means that this is a SECONDARY role. Maybe you are stepping in as a nameless npc for the game-masters who need extra people for a bandit attack or somesuch.

This is a quick and non-obtrusive way of seeing if someone has merely changed clothes or if they should treat someone as a different person.


These are the rules we use that might be relevant for you.
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>>10659032
Funnily enough that was the sort of thing I was envisioning. I find systems where you have to yell out damage numbers and type every hit to be hilariously immersion breaking. I'd probably bump the base health up a bit to lean into the heroic bronze age feel a bit more. If everything goes well I'll be able to drum up enough crew to cover all npc roles. I've recently fallen for the idea of whenever a player dies (as long as it's not hilariously early in the event), they join crew until it ends, as that gives a bit more weight to death rather than having craig-but-in-different-clothes emerging a few minutes after his demise back into the playerbase. The nice thing about having some rules beyond "just rp it lmao" is it means I can twist the players into the directions I want them to go. Giving mechanical bonuses to helmets that are pretty decent leads to more helmets and the aesthetic I want, for example.
>>
>>10659075
how much crew do you usually have in a game and what does "crew" do?
>>
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>>10659190
So, in a game with 50 players I'd generally aim for 35-40 crew. They play all the NPC/ monster roles, and can have their own rnr characters for evening downtime, but often these characters exist to seed later plot. They're basically the bad guys or the generic townsfolk to the players important people.
>>
>>10659211
wow, thats a lot. we have about 2 fulltime crew per 30 players and borrow people if we need more npcs. with clever use of costume it works pretty well.
But then 90% of all conflict is between the players and their group/individual agendas
>>
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>>10659213
That makes sense, the games I play in are generally political pvp, combat pve, so you kind of need a solid block of crew to throw their lives away for external game, while the internal game is all inter-group bickering by and large.
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>>10659211
Man, if yo ucan pull 100 people I would rather have them all be players, haha. Make all the conflict between them and have smaller bands of high powered enemies, maybe.
God... Imagine if you could get a Glorantha larp at like 300 people...
>>
You'd think buying a simple bronze/copper/brass disc would be simple. But no.
How can I make disc armour like this?
>>
>>10659385
look for used drum cymbals, or give up and go for the Roman style square pectoral plate and buy some from any number of places that can supply a 7~11 inch square
>>
Two comics you should read if you are a fan or glorantha
https://readcomiconline.li/Comic/Conquests/Issue-1?id=148505#5

https://readcomiconline.li/Comic/Age-of-Bronze
>>
>>10659385
Sheet metal (have it cut by laser to more easily avoid jagged edges), even mild steel (QST240) or Aluminium (AlMg3) will do for larp, but do not use these for sparring with real weapons. The mild steel is cheap as dirt, but it will rust and is more difficult to shape. The aluminium will be soft enough to hammer into shape relatively easily, but aluminium has seen a worrying uptick in price recently. You can then spray paint the discs.
>>
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>>10659544
oh yeah good point
>>
>>10653676
Trying to figure out what to do next. I'm really sick of playing hobos, pseudo-landsknechts and druids. I wanna do something more serious and noble-looking, but that's either gonna cost me, or I'm gonna have to learn to sew from scratch.
Might be fun, though.
>>
>>10659714
or a friar. you dont need to be too fancy then
>>
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Got home from a reenactment event, have basically 3 more days to finish 12 capes for a chamber larp I organized at friday (and maybe next week too) Then, organizing a hiking larp for organizers of this year PORTAL larp convention in september, and big larp organizing at october. I don't think I will have any free weekend until November and it didn't started just now.
>>
>>10659836
you need cocaine or adderal. maybe both
>>
>>10659840
those won't give me more free time. Like even if sorted a truckload of cocain and various amphetamine stuff the events I have to do are still the same length, and at the same date. Finishing stuff for them might be faster, but I always have stuff to finish so no change there either.
>>
>>10659836
Objectively correct use of your time
>>
>>10659547
The further avoid jagged edges (and to make it visually more appealing), consider hemming the edges in leather. Unless you're going scalemail, of course, the amount of work that'd take is insane.
>>
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>Patiently waiting for updates from Runequestbro
>>
Check out these tutorials.
https://www.youtube.com/watch?v=m5B5DnqBQ10 - linothorax armour on the cheapish side
https://www.youtube.com/watch?v=R4_too8sJ6I - making a shield
>>
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Hope everyone's doing well

>>10653676
>TQ
Update: The playgroup were having a chat about planning a small LS&DT game (18thC fairytale fantasy horror) for the Halloween season... But with current trends to idiots spreading covid even worse, it's debatable.

>>10657591
Oh yeah, super damn common. Always the most stereotypical Halloween costume gypsy types, and they get bonuses to the classes like thief, or fortune telling magic. Pretty damn phoned in.

>>10657874
>>10657938
>>10657971
>>10658079
>>10658106
>>10658925
I freaking love ancient Greco-latin fantasy and fully endorse this! We'll often host one shots on a local wooded island that has open camping near me.

Look for a midweight "slub linen", which is a more rustic weave, more appropriate to the period. Honestly, if you're just doing men's chitons in the various styles, you don't even need to so anything, if you use the selvage width of the fabric, and tie the ends of the raw edge into drape. All you got to do is get some pins.

Pic related for the fabric and the pins.
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>>10660387
(Cont 1) tying raw end into fringe
>>
>>10660391
(Cont 2) and a simple guide to the men's chiton, which can be worn over one or both shoulders, and have a overhang or not.

Seriously, all you need is a chiton and pair of sandals, and that covers the soft kit. Maybe a simply phyrgian cap and chalmis cloak if desired.
>>
I am new to shopping for LARP attire (really I'm looking to dress up for a ren faire), and all the stuff at faires seems nutty expensive. What are the usual stops for this kinda stuff, or are people all about making your own? I don't really feel comfortable making boots and hats and gloves, stuff like that.

On a somewhat related note, what are some outfits that incorporate masks and don't seem out of place?
>>
>>10660770
>and all the stuff at faires seems nutty expensive.
It generally is. I took sewing classes for 4 years and bought a brand new Bernina, and I still saved money compared to buying all the things I made. Of course, anything sewn by machine is not considered historically accurate, but for a LARP that's just nitpicking.

Whereabouts are you and what outfit do you have in mind?
>>
>>10660391
Never thought about this. Neat.
>>
>>10659534
Man. Paris is a fucking douche.
>>
>>10661069
straight up.
>>
>>10661069
Come now anon, I hate Fr*nce as much as anyone but calling their entire capital a douche is a bit much
>>
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>>10660155
Apologies for the lack of updates anon, been busy the last few days (or getting pissed up with some mates). I should have a initial draft of how the games gonna work bashed out in a few days, and I'm slowly accumulating some kit, so we'll see how it goes. Managed to find a guy who sells bronze torcs for a really reasonable price, but he only takes cheques for some reason which catapulted me back a couple of decades.

>>10660159
Good call anon, the linothorax in particular seems like a great idea.

>>10660387
Cheers for the advice on the linen, as a dipshit who buys most of his kit from people who know what they're doing I have next to no idea about grades of linen etc, so this kind of advice is super helpful.
>>
https://www.elysianforge.com/?fbclid=IwAR39bc27ZPMnuU74EMAzhzx0F121sG9uDSY3T5ET6XVslOCVYCukZsS2sJU
This knigga sells some cool shit. Only dude I can find that sells khopeshes. would be good for Lunars.
>>
Hey, /larp/, what are the chances any of you guys have resources about historical hairstyles? Theres only so much I've been able to find about cadenettes, the napoleonic, hussar, hairstyle.

>>10662446
1796 sabers are cool AF, I might have to hang out in here more often.
>>
>>10660770
>stuff at faires seems nutty expensive
Dedicated larp stores sell it cheaper, but expect larp quality

>some outfits that incorporate masks and don't seem out of place
The most obvious answer is plague doctor, but that's probably just a little overdone these days. Desert dwelling people mask up a lot against sandstorms. If it's specific to ren faires, you could consider a Venetian carnival mask. If it's in a cold environment, you could do anything and wear a scarf around your face.
>>
>>10662446
> Only dude I can find that sells khopeshes
get your shit together
http://www.goldhammershop.com/index.php/klingenwaffen/saebel-und-skimitare/jagds%C3%A4bel-142-153-154-155-156-157-158-187-188-189-190-detail
>>
>>10662778
https://www.res-bellica.com/
I aint your buddy, pal!
>>
>>10662788
That is some good shit, right there. Thankfully I have a brother who speaks spaghetti. I know enough to navigate the shop, but terms and conditions would be a bitch.
>>
>>10662841
just change it to english
>>
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>>10661922
Will I finally find a Babeester-Gor GF?
>>
>>10662860
No, it's a Bring-Your-Own type of event
>>
>>10661922
>sells bronze torcs
>uses only bronze age or older payment systems
Checks out, IMO.
>>
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>>10653676
I can actually accurately use this name again! For the first time in a very long time an opportunity presented itself for me to use my old folks' workshop and get some shit done. I'll be posting some progress pics over the course of this week.

This is yesterday's progress. I didn't get a whole lot done, but I made the incisions in the outer two beams. That was the last step I needed to actually try the thing out. So, I shoddily wound up some coils and put some pressure onto the thing. It can easily put out more torque than I can pull back by hand so it's definitely future-proof. I'll need to figure out some way to consistently have the thing fire with a safe amount of energy, but that shouldn't be hard.

But the key take-away is that the thing works! Still a lot that needs to be done, but it's one step closer to being operational.
>>
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>>10663398
Today was just a whole lot of boring work. I sanded down the two diagonal channels that will guide the projectile, then made some holes for pegs to fix the two beams together. Now I'm just waiting for the adhesive to dry, and then I'll figure out some mechanism to pull back the bowstring tomorrow.

Oh, and I actually have some sawblades that aren't blunt since yesterday! Turns out sawing through 10cm thick wood is significantly easier if your saw is sharp. All my drill bits are still unbalanced dull pieces of shit though, so that neatly balances it out.
>>
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>>10663401
And this is what the thing looks like now, waiting to dry. Maybe more updates tomorrow!
>>
>>10653992
What's your opinion on Townsend's?
>>
>>10663570
Not favorable, I'd wager, since I asked the same thing as a post-script on my email about potentially joining his group and he never got back to me.
>>
>>10663570
>>10663578
You'd be wrong then. As long long as you know what you're looking for, Townsend's is a great source for starter kit, bulk (shirts for example) and camp/house kit.

A lot of stuff needs tailoring, and it's not 100% perfect if you're looking for historic accuracy, but it's a great start for people getting in the hobby.
>>
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Glorantha-fag here, I've bashed out the basic systems for the brief, but got an event this weekend so will be finishing off the writing bits after I get back. Hopefully I'll be able to get some kit photos together around the same time to hammer out the aesthetic.

>>10662788
Now this is a good find, no idea this site existed and it seems pretty reasonably priced.

>>10662860
There's hope for us all anon
>>
>>10664354
I must be reading right over it, but where would this be happening?
>>
Does anyone know any reputable sellers in the UK? I'm looking to buy some articulated gauntlets but want to know i'm not gonna get ripped off before I make a £70-£90 purchase.
>>
>>10664718
Specifically I was looking at Southern Swords and was wondering if anyone here has experience with them.
>>
>>10664690
I'm a bong, so probably in the UK. I havn't gone site searching yet, as I want to have both a full brief and some interest in the idea first, but probably in the south.

>>10664718
>>10664720
Southern Swords is all Indian stuff, so basically one size fits none. I have a pair of their 16 guage hourglass gauntlets, and even with fairly big hands they're pretty large, but work well enough. It's basically a you get what you pay for situation, so if you're fine with them not fitting like a glove (ba dum tsch) or using some hand padding its worth.
>>
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Got them post larp feels...
>>
My team is gonna have to try and outcompete a larger tavern next game.
How can we make our tavern more fun?
>>
>>10665878
-bar billiards
-one free soft pretzel per person
-live music
-setting/history trivia to win a latex weapon? Either a contest, or a couple of questions people answer on a ticket then you draw from the box later.
>>
>>10665878
having the better bard
day fresh bread
staff it with pretty tavern wenches
preferably the bard is also a pretty tavern wench
>>
>>10665878
Have some sort of gimmick. Some mates of mine had a gigantic spin the wheel you could pay to spin, with stuff ranging from a free drink to "owing the bartender a favour". Another group I know served mystery shots that ranged from delicious to fucking awful off a huge table full of em.

>>10665516
It can happen to all of us anon. What larp was it?
>>
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>>10665516
can't relate to that feel
>>
>>10665903
Skymningssagor in Sweden. First larp for me since an injury back in 2019, I had quite some fun as well and now I just wanna larp some more and start a bunch of costume projects :(

>>10665920
Still flaunting that thing around I see?
>>
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>>10665992
>Skymningssagor in Sweden.
just googled it. I like the size.
Tell me more about it? and your experiences in it?
Got any images from the game?
A buddy and I have been looking for new larps to go to in sweden.
>>
>>10666013
>Tell me more about it?
It was created by people who were upset with the management of Eleria (Swedish equivalent of Drachenfest) and the core players are mainly the same, so the whole larp is based off of the same Swedish high fantasy world. That kinda sums up the whole campaign, people being butthurt because their character got nerfed/removed/ignored by organizers trying to live out their Tolkien/Animu power fantasies at a new larp.
The high concentration of autism also means that the campaign has very little role playing, if anything at all. I barely saw any outside of my own group and a small number of players who do know how to. The organizers decided to have the campaign revolve around a plot of religious conflict which should be the easiest shit to play off of yet people fail with that even. Costume and camp requirements still holds tho, so whilst you try your best to look and act the part you still have to deal with periodic dressed vikings openly acting like college sjws.

If you want to larp in Sweden, go to Gimle instead. You'll get the same experience except in lovely summer weather and english is the main spoken language since its international and you wont find yourself excluded by language barriers.

>and your experiences in it?
It was great fun despite the shite weather. My group had a lot of work cut out for us, as mentioned, plenty of nuts to crack :^)
Worst part however was that our neighbors, who were playing against our group, would sit in their house off-character and eavesdrop on us being in-character, and make their plays based off of what they had heard, and we didn't notice until later on the second day of the event. Dunno how common that is in other places but we have a ton of meta players here and its really frustrating to deal with.

Pic is one of the orc groups, they are actually okay to interact with and one of the few who actually does roleplay a certain character.
>>
>>10666029
Dunno what these guys played but I think it may be some sort of chaos/cthulu octopus cult thingy.

Also there were lots of faun players there, which is unusual considering the size of the event.
>>
>>10666031
The mad lads at the Viking village decided to set up their wood houses. It was extremely comfy place.
>>
>>10666029
>you still have to deal with periodic dressed vikings openly acting like college sjws.
this fucking ruined Krigshjärta for me

>make character for X faction
>X faction is ideologically possessed and stone homosexuals
>character is epitome of X values
>but also gay
Very interesting. Then the GM's decided that every faction is super tolerant now.

There is no room for art anymore...
>>
>>10666029
>It was created by people who were upset with the management of Eleria (Swedish equivalent of Drachenfest) and the core players are mainly the same, so the whole larp is based off of the same Swedish high fantasy world. That kinda sums up the whole campaign, people being butthurt because their character got nerfed/removed/ignored by organizers trying to live out their Tolkien/Animu power fantasies at a new larp.
Wtf, that sounds TERRIBLE. Why do you go?
>>
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>>10665992
Good to hear you're back in the hobby anon. Costume projects is a great thing to have on the backburner, I'm slowly teaching myself how to sew for both the glorantha thing I'm working on and a viking larp I'm crewing.

>>10666029
Not gonna lie though, this sounds pretty fucking awful. Good to hear kit standards are high at least and that you and your group had a good time, and >>10666033 is comfy as fuck.
>>
>>10666089
>Then the GM's decided that every faction is super tolerant now.
dropped

Imagine having to adhere to the strictest costume standards only to be met with watered down rp.

>>10666090
Good opportunity to hang out with friends in the forest, dress up, and beat the crap out of the mouthbreathers I've mentioned.

>>10666175
>Good to hear you're back in the hobby anon.
Thanks! I'm quite surprised how much I enjoyed myself actually, thought I was just gonna go there and then quit or just have passive engagement afterwards.

>Costume projects is a great thing to have on the backburner
Typically have that bad habit of starting my projects one or two weeks before an event but with no upcoming stuff I'm gonna have it as my main hobby this semester actually.
I'm still airing out my clothes on the balcony and I've already started constructing a new shield in my living room. Next I'm gonna make a good proper fur hat, period wool pants, and pick up an old project in the attic.

>Not gonna lie though, this sounds pretty fucking awful
The car ride home was spent with mostly "-with blackjack and hookers" talk. But there ain't that many choices in Sweden anymore, high fantasy larps are all small scale now and you get the same experience everywhere.
Organizers were quite open to us coming tho and what we did so it might be worthwhile to invest our time there in the long run.
>>
>>10666193
heard good things about this little slavic fairy-tale larp in sweden
>>
Orlanthi larp now
>>
>>10666029
>acting like college sjws
You bitching about this is basically announcing that you have a micropenis.

Cringe as fuck, dude.
>>
>>10666194
Triman?

>>10666216
>wanting rp in your larp
>cringe
fuck off burger
>>
>>10666295
Yeah that's the one
>>
>>10666216
NTA. Your bodyshaming is making me uncomfortable
>>
>>10665992
technically it's a different one if you mean the codpiece
>>
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Does anyone know any good places in the UK/ Europe to get linen undertunics? Everywhere I find is either a blend or ridiculously expensive, and I'm too much of a cack-handed fuck at this point in my learning to sew journey to give it a go myself on some expensive linen.

>>10666198
I'm working on it, have patience anon! Unfortunately I've become incredibly busy due to a mix of real life stuff and massively overbooking events for myself in a post-covid frenzy, but rest assured it's still under construction.

>>10666193
Sounds great, make sure to post pictures when they're done, I love seeing other people's kit. Shame that the Swedish scene's falling apart a bit, best of luck with carving out a niche.

>>10666216
Benis XDDD
>>
>>10666386
>Everywhere I find is either a blend or ridiculously expensive
get used to it. Even getting 100% linen is not that easy if you want it at a reasonable price. Especially because sometimes the shop you buy from can't guarantee that it is 100% pure linen as the manufacturer fucks everyone over sometimes and just label it as such, then when you paint it it turns out it's 70% linen at top and the rest is whatever
>>
>>10665118
>I'm a bong, so probably in the UK.
Keep it in the south and I might jump across the pond for it. Playing Gauls is comfy
>>
>>10666296
Hmm interesting, if I get bored I'll check it out.

>>10666340
Yes

>>10666386
My kit is still quite basic even tho I've made most stuff myself, might post a pic later but its not much to write home about.

>Shame that the Swedish scene's falling apart a bit, best of luck with carving out a niche.
Chamber larps seem to be doing just fine tho so at least my retirement plans are still intact.
>>
>>10666386

finsterbuschkleider on ETSY
made some of the best medieval Underwear I have ever owned
>>
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>>10666386
>Shame that the Swedish scene's falling apart a bit,
I have been feeling this too lately. I wonder if it is economic factors or creative stagnation.
>>
just got back from a game.
now to wait 6 months for the next
>>
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>>10669229
winter is coming frens

>tfw larp season is over
>>
>>10669229
>>10669255
larp season is just starting here
>>
>>10669255
>>tfw larp season is over
>tfw larp season is cancelled until we torch 'n pitchfork the bureaucracy
>>
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>>10669255
What do you mean? You can larp all year round as long as you got players.

>>10669255
I can't wait to do some winter hiking and camping, if not actually get a game together.

>>10669420
Sounds like some juicy drama

>>10669480
>Properly wearing mask
>Social distancing spear
10/10 kit. Am I right to assume elf?
>>
>>10669804
>You can larp all year round as long as you got players.
not outdoors you cant. an attempt at this killed the entire larpscene in the north of my country
>>
>>10669904
That's as may be, but if you're in, say, Alaska or Finland or the like, winter is one of the best times for outdoor larp (which is good because it's half the year). You haven't lived until you've fought in a three-foot-deep snow field. You need to have the right kit or be a crazy Finn, but if you're properly prepared it's very fun.
>>
>>10669936
you also need a warm place for players to retreat and sleep in.
In the game that killed the scene there were several cases of lung infection due to the poor facilities
>>
>>10669942
Oh, absolutely, but if you don't have somewhere for people to get out of the weather and eat something warm I'd say you've already fumbled as an organizer.
>>
>>10669904
>an attempt at this killed the entire larpscene in the north of my country
Literally, or...?
>>
>>10669904
>not outdoors you cant
as someone who frequently breaks the laws of reality, I'm proud to say I've larped more than once outdoors during every season and nearly every weather conditions so far.
>>
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>>10669904
The fuck are you on about? Winter is one of the best seasons for larping and historic recreation! No excuses for people not to dress in wool and layers, and makes camp/hub activity more immersive and important.

And don't spout BS about "but our winters are /too rough/!!!". I've done it up in Canada multiple times, and other posters here from Scandinavia and the like regularly do it.

>>10669974
Madlad.
>>
>>10669952
no people died. just the scene
>>
>>10670000
>and other posters here from Scandinavia and the like regularly do it.
I am in northern norway.
>>
>>10670210
I live outside of Kirkenes and still LARP in the winter between taking tourists to see the aurora. What is your excuse?
>>
>>10670210
then you probably aware of the term "misery larp" and about how fucked up some people can get
>>
>>10670259
no scene.
also, what the hell kinda larp is there in kirkenes?
>>
>>10670407
I slept in my armour for 3 days. I know it.
>>
>>10670411
alright, thought that on itself is just standard larping
>>
>>10670415
sure
>>
>>10670410
Presumably, some sort of Nordic larp?
>>
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>>10660770
I sewed my own kilt with a nice tartan fabric (I think I spent $60 total on the fabric but I had enough left over to make the sash and then some, and that was retail price fabric at craft warehouse so you could definitely get it cheaper.

The tunic is just a bedsheet and some old pillowcases. You can also cut the necks/arms off t-shirts for an even easier

The Tam was pre-owned, it's my mom's ancestral colors (supposedly, we're amerimutts). Honestly it's the least essential part of the kit and I only rarely wear it.

The only thing this pic is missing is a pouch w/ a belt loop I found so I can carry crap around with me without wearing shorts under the kilt to have a pocket.

For footwear you can just wear regular work boots, but these days I have some nice unobtrusive moccassins I prefer.

My sewing is pretty garbo, someday I hope to get good enough to do something Landsknecht-esque to honor my father's side of the family (again, allegedly, because amerimutt).
>>
>>10670781
clan McSneed
>>
>>10670642
Ayyyyyye
>>
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>>10653676
My current wip now that my new shield is done (also got a bowl in repair and a hand saw in maintenance in the kitchen rn).

Repurposing broken arrow shafts and some old experimental ones for arrow injury props, to give our healers and surgeons some more gameplay after battles. Gonna wrap these up in bloody cloth wraps as soon as the "extra safe" ones have finished curing and then I'll hand them out in the group :)

>>10670407
>"misery larp"
uhh I think some of those scandinavian misärlajvare actually died because I haven't seen them in a while.

>>10670411
>I slept in my armour for 3 days. I know it.
boi...
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>>10670411
Use animal stuffing in your gambeson, it's like sleeping in a giant pillow. Comfortable as long as it's below 20°C.
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It upsets me that, as an American, I will likely never experience a good LARP. Everything here is so cringe. Fat furries, a gorillion hit points, no immersion. We at least have the SCA and lots of milsim/airsoft stuff, but virtually nothing in the way of good fantasy LARP. Everyone is more motivated by "winning" than creating a good experience.
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>>10672493
>We at least have the SCA
you say that like its a good thing
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>>10672495
It's something, goddammit.
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>>10672493
Euro larps have their own share of problems and faggotry, but I feel you Anon, I have a good amount of disdain for the not so serious american jeans larps.

But ultimately larps are only as good as we make them. You either raise the standards yourself by promoting good costumes, roleplaying and acting or you make your own larp with dice taverns and wenches.
I honestly think it would be easier to create a worthwhile larp experience in america compared to the EU, because everything here is so conservative and pushing new ideas can be hard. I can also imagine setting up your own larp field complete with historical/fantasy buildings and props to be cheaper, which is just a dream for many europeans considering the land prices here. Some cope by renting open air museums but that can only offer so much in terms of experience.
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>>10672578
This is the only fantasy LARP near me that "holds a high standard of costuming".
https://m.youtube.com/watch?v=4ETgsC-ISjM
It's fucking laughable. WHY DOES EVERYONE WANT TO BE A FUCKING FURRY? Can't you just put on a kettle helmet, swing a spear around and have a fun time? Why do we need a rulebook for spells and abilities? Why do my hit points increase? It's annoying. Everything else is boffer-fighting or Vampire: The Masquerade.
There is a decent STALKER LARP that happens around here on occasion, though. I've heard good things. Would like to make it sometime but I sold all of my airsoft stuff years ago.
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>>10672523
I admit, it's not bad, but good doesn't look like that either.

>>10672578
>Euro larps have their own share of problems and faggotry,
one day I will write a series of book about all the faggotry I've encountered on euro larps, and probably a side book about the faggotries I've only heard second hand. Half of the words will be just cursing.

>I honestly think it would be easier to create a worthwhile larp experience in america compared to the EU, because everything here is so conservative and pushing new ideas can be hard.
really depends on the country. western EU might be true to be too conservative to get new stuff, but in eastern europe because of the balkanization of larp groups there are a shitton of new stuff, some are even innovative, or god forbid, good.
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>>10672594
>that panda furry
oh lawd

I only skimmed through the vid but I did see some good characters, dunno how they play them tho. But its something, if people are willing to put the effort in then its easier to push things in that direction. Is it possible to market the idea of character investment and campaign plots rather than pure boffer fighting dnd rp?

>>10672597
>Half of the words will be just cursing.
Relatable. I'm still triggered by the faggot who cut me down after I agreed to meet with the opposing faction for negotiations.

>really depends on the country
I have unironically witnessed a campaign here die because the organizers decided to stir the pot a little. I guess going east is the fute of larping in EU then?
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>>10672604
>Relatable. I'm still triggered by the faggot who cut me down after I agreed to meet with the opposing faction for negotiations.
honestly, that one is on you. Should have used the power of friendship.

>I guess going east is the fute of larping in EU then?
nah, the grass isn't greener here, but only a different kind of fucked up. western eu has a lot of good games too, you just have to find it. Be conscious about your choices of what game you go to and why.

>>10672594
truth to be told, most of problems I see in the video isn't about the costuming standards. I mean yeah it's subpar, but what it makes really shitty is all the desing choices the organizers made about the game that it's already blindingly obvious from the video. So in the off chance that these guys get better costuming it will still look shit.
And also another problem is the larp culture over there but I'm always parroting that one.
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>>10672604
>Is it possible to market the idea of character investment and campaign plots rather than pure boffer fighting dnd rp?

I think that touches on what the Hungarian mentioned: American LARP culture. I think most of these people see character progression as "number go up". The game in the video I posted has rules for spending XP and levelling up. The people who are investing more in their character... Well, look later in the video. There is a long scene of people crying because of a character death. It's absurd.

There is also the issue with world building. The setting for this local group just feels like a mishmash of Warcraft and Tolkien with room for donut steel OC.

I think most of the people around here who would be interested in the sort of game that I'd be proud to play just participate in historical reenactment instead.
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>>10672620
>I think most of these people see character progression as "number go up"
The campaigns I go to reward people with plot participation the longer they have been active as well as their character investment, thats one system of motivation but its sorta hard to motivate people with it :/
You can progress in magics and profession on the side if you choose to spend your time at the larp doing that which does give you a character sheet type of progression, which does motivate people who want to do those things but its a hard balance to not make those overpowered or unnecessary. I think being innovative and coming up with something new that would work in the US is the best way to go rather than copying EU style larps.

>>10672607
>honestly, that one is on you
It is, in hindsight I feel stupid for being trusting but I still feel like I had "good" reasoning for it. Already posted this like years ago when it happened but a repost wont hurt this slow place
>be residential bad guy faction, practically npc antagonists at this point since GM delegates all the asshole tasks to us
>we still act honorably despite being evil, always give diplomats free passage and prefer ransom over execution
>never burn down orphanages during sackings, never rob holy men on sundays etc
>be in a conflict over land disputes with the Good Guy faction™, they call for a negotiator to resolve the dispute peacefully
>these guys praise the light hourly, advertise their honorability on facebook in between events, use my faction as propaganda for how not to be a pious man etc
>I get volunteered to go, only get two sentences in before swords get drawn
I only got my revenge by setting up counter propaganda posts, where I accused them of being dishonorable backstabbers not worthy of the leadership over humans in the world.
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>>10672626
doesn't see a problem with your story. I mean it's not even that much of a faggotry as long as they don't get all faggy afterwards out of character how holier than thou were they at that specific moment.
It wasn't cash money sure, but gives you plenty of opportunity to retaliate.
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>>10672638
>It wasn't cash money sure, but gives you plenty of opportunity to retaliate.
I lashed out like a school girl and put up a dozen posters around the villages calling them NOT holy kek

You live and you learn.
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>>10672645
never forget the maximum escalation you can go is shitting in the coffemaker and then brewing it. Try to avoid that, and NEVER start at full escalation, it's not fun on the long run.
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>>10672604
>to stir the pot a little
The problem there is it usually ends up with players losing IG wealth, influence, power, etc. or other things they love while not addressing any of the faggotry that snuck into the game, so for players that have a hard time (or straight up dislike) adapting, it's a deal breaker (read: ragequit). This usually leads to losing more players than they gain in the short term, which causes organizers to abandon the project.
Organizers that have seen this in the past will be less likely to want to change in the future.

Best way to solve this is to start your own larp+blackjack+hookers
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>>10672652
>Best way to solve this is to start your own larp+blackjack+hookers
Already suggested that here >>10672578

I think the organizers were justified in their action there because the campaign had been running since the mid 90's and accumulated a lot of junk over the years with runaway custom characters and overpowered artifacts that never returned to the GM after use etc. Plus the scale of the game had changed from their old player numbers of 2000+ participants down to 300-400 and it suddenly felt like everyone you met was an epic character.
But what they basically did was wipe the board clean with an item reset, rituals/magic revision, nerfing rare races down to a reasonable level (demons went from 5 base HP to 2 base HP, same as humans). People still retained their character's standing, and those who had invested their time in to magic got to keep their progress but had to pick new abilities, so it was a pretty fair reform. The biggest difference however was that people who did not have approved custom characters got their ass whopped, some just got their "bonuses" wiped clean and others got their characters called up and permanently executed IG because the GM was fed up chasing them for rule infractions. I'm talking about the guys who dress up as an undead lord who goes around casting spells of cataclysmic effect that they invented themselves while claiming that they have 50 HP, when the average character in the campaign has 2-3 HP and maybe knows how to make people sleep or remove a curse or two after years of magic progression.

People didn't see things the way the organizers did, but the situation was doomed from the start I think. Too many people had left already before the clean up (which was caused by the rampant power abuse), and the remaining players got triggered by the changes and didn't want to accept the fact that they got nerfed so they left as well. I don't see any action that could have solved this issue better but it is what it is.
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>>10672649
Messing with people's caffeine source, that is too evil for me...
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>>10672620
That's mostly the reason here in Russia most LARP events have abandoned character progression between events, because that shit was getting ridiculous.
For example, we have this Warhammer Fantasy LARP every year since, AFAIK, 2006. For a while, around 2012-2015, they had character progression, and we got ridiculous shit like champions of Khorne refusing to go into a fight, because they were afraid to lose all of their shit.
Nowadays most LARPs don't do any of that. Certain characters can get new stuff over the course of the game, but you don't usually get to play the same character next year, so dying became okay and led to some pretty good situations.
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>>10672578
>EU, because everything here is so conservative
I goddamn wish.
Soon you can't have a larp here where factions have any disagreement apart from "our flag is cooler".
And even that might be too 'problematic' soon
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>>10672736
reminds me of the time when some random tryhard wannabees from larp haven promised torture and murder to me because of my banner
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>>10672739
we have to stop having drows because...well...
Not like any proud pocs of colour complained, but the white girls are upset for some reason so...
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>>10672740
>but the white girls are upset for some reason so.
and that's a reason to do anything, because.... ?
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>>10671020
Ayyyyyye

>>10671594
Those are awesome and now I need to make some.

>>10671862
>Use animal stuffing in your gambeson
This gives me heat stroke just thinking about it.

>>10672493
There are plenty of quality larps in the US, but they are quality because of purposeful gatekeeping and standards. We don't advertise them usually.

Also: as an SCA baby (both parents) the SCA is a very shitty larp, but one that is careful to put it's best in public view on a casual search.

>>10672523
>>10672597
It's like being beaten with a belt when you expect to be beaten with a bike chain: it seems better by comparison.

>>10672626
>>10672620
One of the problems is games that rely on table-top style numbers and stats to abstract practical action. "Levels" and such are an instant red flag for me.

>>10672739
I totally forgot about larp haven. I think I'm still banned.
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>>10672675
>GM was fed up chasing them for rule infractions. I'm talking about the guys who dress up as an undead lord who goes around casting spells of cataclysmic effect that they invented themselves while claiming that they have 50 HP, when the average character in the campaign has 2-3 HP and maybe knows how to make people sleep or remove a curse or two after years of magic progression.
How the fuck do you get to that point?
I'll admit, I've never seen or done a 2000 player larp, so it's probably something that can sneak in due to scale, but holy shit.
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>>10672739
>torture and murder to me because of my banner
IC or OOC? Neither would surprise me these days.

>>10672740
Or not being allowed to play orcs as savages because they think orcs are a stand in for black people, completely ignoring the implications of what they're saying.
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>>10672741
because you cant do anything to stop them. Nobody wants to become KNOWN on the internet for te wrong reasons
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>>10672872
OOC of course

>>10672887
>Nobody wants to become KNOWN on the internet for te wrong reasons
and thats where you are wrong.
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>>10672578
Western EU LARPs conservative? That's a first for me. I don't have a statline to back me up, but in my experience I see more and more Nordic style LARPs popping up in western Europe. Heck one of the bigger organisations is even Southern European. God forbid.

For every big fantasy LARP in the Netherlands I know of 4 small scale more experimental LARPs dealing with themes ranging from the intense, to the poorly written and ofcourse the truely experimental.
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>>10672620
>There is a long scene of people crying because of a character death. It's absurd.
You say that as if making people cry isn't one of the best feelings as an actor. Nothing wrong with crying at the end of a particularly emotional scene, evoking emotions in myself and others is a pretty big part of the reason I larp.

Of course, having said that, the guy in that video that spent over two hours crying over his character death is just a fag.

>>10672716
>That's mostly the reason here in Russia most LARP events have abandoned character progression between events, because that shit was getting ridiculous.
I wish XP systems weren't such a sacred cow here. The last time I made a larp campaign, the idea of NOT including an XP system was immediately vetoed by half the GM team. Not even "no character progression", but the very idea of not handing out arbitrary progression points after each game was fundamentally inadmissible to them for some reason.

I've seen so few examples of larps where character progression actually made the larp more fun, and so many examples where it made the larp -at best- more fun for the old guard and less fun for everyone else. It seems to me that nobody actually bothers to stop and ask themselves "why are we doing this, and does this actually help us in achieving our design goals and making the larp more fun?"

>>10672989
>For every big fantasy LARP in the Netherlands I know of 4 small scale more experimental LARPs dealing with themes ranging from the intense, to the poorly written and ofcourse the truely experimental.
Guilty.
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>>10672989
yeah but the netherlands barely even a country so it doesn't count
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>>10672933
That banner is livable. if you get accused of blackface you are done
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>>10673019
I was acused of being a living rape joke (especially because of the codpiece) so it rustled a few feathers.

And about the blackface... I started my larp career as a drow.

Also I frequently fuck up pronouns when I'm tired and I barely care about them at this point, partly because in the hungarian language we don't have gendered pronouns so the whole idea is just strange to me even after all these years
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>>10672837
>There are plenty of quality larps in the US, but they are quality because of purposeful gatekeeping and standards. We don't advertise them usually.

Please, Gropey. Point me in the right direction.
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>>10673052
Oh holy shit I think I found one.
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>>10673034
Should have called them up for cultural appropriation for forcing you to use pronouns at all lol
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>>10673011
Kom maar halen, broertje!
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>>10673201
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>>10672837
>but they are quality because of purposeful gatekeeping and standards.
Good!
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Just for you, Gropey

>>10672837
>One of the problems is games that rely on table-top style numbers and stats to abstract practical action. "Levels" and such are an instant red flag for me.
Don't think I've ever heard of a table top style larp being good. You can have fun with them but they are subject to low impact experiences since they chase statistics rather than roleplay.

I think its safe to say that larps benefit from having none to very limited character progression, and all rules should be designed for larps in a way that creates a good flow of actions, supports lore and boosts roleplaying.

>>10672989
I mean more like people expect there to be a cookie cutter adventure with pointy eared blondes, loudmouthed greenskins, rude vikings and they all fight for good/evil or else they wont go to your larp. Last larp I went to the organizers decided to have the plot revolve around religious strife, and I swear most players had no idea how to play that out. They eventually had to intervene to get things rolling because larpers bad.

Experimental larps are plenty, but they never reach the level of popularity that the bigger ones have. But if anyone here do know of one then please tell me.

>>10672871
I can only guess, but I suppose because the larp was so large at one point and with multiple writers working separately to manage all the plot and lore things sorta got out of hand over time. It may have been fine at one point, since having 20 offical epic characters + 20 illegal epic characters running around was fine when you had 2000 players, but not when the player count went down to the 300-400 range, thats when things went over board.

I'm just speculating here, but I think what made things drag on for so long is that the rule breaking groups backed up each other in some way, because they all left in unison.
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>>10674265
>and all rules should be designed for larps in a way that creates a good flow of actions
What do you mean by this?
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>>10673059
What did you find?
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>>10653676
Current project:
>Get rust out of legs
>Get rustoleum into legs
>repeat with bowl of helmet
>Waterproof leather facing on corrazina to prevent rust on the inside of the plates

Lost 4lbs in one day, I'm convince all of it was sweat, and almost all it if went into my greaves.
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>>10674299
NTA, but I'd describe it as how well a game fits the medium of Larp. A super rules heavy game, think 100 calls, 500 page rulebook or whatever, is by nature far less immersive than a slim system. This is because in the slim system, there is far less need to break the action to check rules, scream out immersion-breaking calls, etc. The fact that the thicc rulesets even exist in Larp is almost certainly down to the fact brainlets just try port RPG mechanics over, despite the two mediums differing immensly.

>>10674265
As an aside to this, I don't understand people who like generic fantasy larps. There is nothing more immersion breaking for me than a 6ft dwarf, or someone throwing beanbags at me while yelling fireball. Those elements, as examples of a wider trend, just don't fit the LARP medium and are obviously crowbar'd in from RPGs, books, whatever.

>>10674650
Yup, a sudden torential downpour at an otherwise boiling event last weekend means that I've got to derust my harness, I truly hate this hobby sometimes.
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>>10675034
>The fact that the thicc rulesets even exist in Larp is
because at this point larp is old enough to be self-referential, and the fact that the main offering is rules-heavy generic high fantasy larp creates a demand for rules-heavy generic high fantasy larp. Much like how D&D is still popular because D&D's popularity creates people that want to play D&D.

But yes, afaik larps are confirmed to have started out as ported TTRPG's.

As much as I hate to admit it, this is what a lot of people actually enjoy: building and playing characters that steadily grow more powerful by shouting better words and numbers more often. I don't -mind- that there are larps out there that focus completely on rules-heavy character skill instead of rules-light player skill, I just wish they'd communicate their design goals on page 1 of their rulebook and the front page of their website.

>There is nothing more immersion breaking for me than a 6ft dwarf
The first dwarf player I ever larped with was a literal midget, and every dwarf player since has disappointed me.
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meanwhile, new shoes arrived
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>>10674606
It's in the pnw. Called "Eldritch". High grade costuming, no furries, relatively simple rules system, no furries, interesting lore and no furries.

I sent them an email offering to volunteer as an npc or whatever is needed. I don't have a kit and would like to try the hobby before plunging in.
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>>10674299
Ok let me rephrase that. Rules should not be constructed in a way that interrupts the flow of role playing and actions committed.

The most typical example I know of are those larps that have big systems for character and combat progression, where you call out your damages with your hits and people have to do math in the middle of a fight to see if they are dead or not, as opposed to just having a flat system that doesn't cause interruptions.
A more mild bad rule I've personally experienced was a "poisoning" system where you had to make a check to see if a poison action taken against a player had any effect based on the potency of the poison and the resistance factor of the affected player. It was so clunky, they did eventually replace it tho so I appreciate that the administration took note of it.

These are just my two cents tho. I know some people really enjoy larps with a deep rule books that they engorge themselves with, but for me its not as I just like to experience good drama and costuming.

>>10675034
>I don't understand people who like generic fantasy larps
If I cant genocide elves then I'm not going. Tho a not so generic plot is always appreciated, you can only save the world from total destruction oh so many times.
>There is nothing more immersion breaking for me than a 6ft dwarf
Pro tip, its not illegal to discriminate people based on height.
>someone throwing beanbags at me while yelling fireball
Catch it and yell Ice Gauntlet.
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>>10675436
Flamboyant as ever.
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>>10675436
Nice
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>>10675034
Rust is gone now. But a vacation day on it, thankfully it was all internal, so sandpaper scuffing isn't a big deal.

Now I want to paint. I've had intermittent rain for....3 days straight. Another combat event on Saturday. Fuck this hobby sometimes, peasants in leather limb armor have it made.
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>>10675851
>Rules should not be constructed in a way that interrupts the flow of role playing and actions committed.
every rule that gives you a system mechanic (so other than "don't be a dick", don't steal stuff for real, etc) interrupts the flow of the role playing and actions, however small it may be.

It's always a design choice where you draw the line and what rules you put in the game and why. Even calling out numbers could done meaningfully and a fun way (not necessarily good, but fun, for some people) and full trust based system can also fuck up a game
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>>10675762
Glad you found something good.





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