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File: ZBrush_5DNGYFDtrt.png (417 KB, 1030x869)
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>>956159
Cont.


My face still looks unsatisfying.
>>
>>963656
regardless of the result, keep going op
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>>963662
This. Shit or get off the pot, OP. Either stick with the western face. Or retopologize a pointed nose and thinner lips. Just make a decision and press forward.
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>>963656
what do you expect, its a generic elf girl, there are literally thousands of these things floating around artstation and all the various coomer sites. you cooked up a 1:1 imitation of a fast food burger, of course you're unsatisfied.
>inb4 food reference
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>>963656
from what I can tell, the nose currently works quite good. There is something with the mouth and the eyes that we can probably improve.
Softening the corners of the lower lip could be an idea.
And shaping the eyes a bit more femininely and less generic disney girl. This would bring everything more in line with an artstyle that isnt full on cartoony.
>>
>>963656
looks disney/pixar style like danny mac. it's an unappealing style, popular with 3d artists because it's easy to achieve and appeals to the masses. i'd suggest not learning from western artists if you want to avoid this style.
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>>963656
Why everyone here is butthurt at the toon style?
>>963675
>>963740
Pyw
>>
>>
>>
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>>963747
>>963745
>>963744
This Ai shit looks awful, even op westoid character looks 100 times better
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>>963656
If it really looked unsatisfying you'd have done something with it!!
This thread was created by some other idiot
>>
>receive criticism
>"p-pyw"
every time
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>>963783
>bullshit ""critique""
>asked to pyw
>"n-no, you are just m-mad at the truth!"
every time
>>
>>963740
>unappealing
>appeals to the masses
/3/ logic
>>
File: edit.png (101 KB, 515x435)
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>>963656
I agree with >>963740. This is way too western compared to your reference. I suggest looking at the works of Japanese artists like this guy: https://twitter.com/sakuramochiJP/status/1638511116371521537
I noticed a few weird things in your model
- The eyes are too close together. I noticed this even from the thumbnail.
- The face is too narrow. Anime faces are modelled after a hybrid of Japanese faces and baby faces, both of which are pretty flat.
- The defined lower eyelid makes her look haggard. Anime emphasizes cuteness, so stay away from unnecessary wrinkles.
- The way her lips are pursed and puckered reminds me of a duck. Not to be mean, but this is the best way I can describe it. Also, anime-styled characters never have defined lips unless it's an integral trait of the character or the art style is intentionally realistic (in which case the lips are very minor)
I made an edit with my best attempt of addressing these points. It's not ideal of course, but it should give you a rough idea
>>
>>963796
cont.
By the way, I can tell you're skilled in the area of sculpting, but you're having a lot of difficulty adhering to your reference. I don't know if you're genuinely struggling or if you think you can do better than your ref, but in the former case, consider dropping by /ic/ and reading through some of our materials for studying anime.
>>
File: Anime Face.png (1.06 MB, 1578x702)
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Putting in my tiny critique, I would do something like this. I didn't want to try hard, so I just copied a realistic mesh I was working on, retopologized the nose to a point, and pushed vertices around to make her look more big eyed anime.
I for one, don't think the generic western style is bad. I quite like OP's face shape. It's pretty and appealing. In fact, to my eyes, it resembles the style from a short and discontinued comic called "sky doll". I always loves the style in that comic.

But at the same time, anime is anime. You have to obey anime's rules, if you want to make anime. So retopology is necessary.
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>>963783
You didnt provide any criticism, only an autistic outburst over how you feel personally
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>>963796
now she has no way to blink because she has no lower eyelid
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>>963656
>My face still looks unsatisfying.

>>963662
>regardless of the result, keep going op
>>963663
>Just make a decision and press forward.
this desu.

Is this the only progress you have to show for weeks, potentially months of effort?

As horrifying as it looks, at least >>962213
completed something.
>>
>>963805
Is this a joke? lmao
>>
>>963805
Great points and critique, you were one of the few anons here that actually gave feedback
But holy fuck, the head looks off on 3/4 and front
>Realistic mesh
This is why that makehuman anime base looks off, but your point still stands
>>
File: ZBrush_ZV5XUHnx1W.png (1.3 MB, 1890x1018)
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>>963662
Let's go!

>>963663
I'm still trying to figure out the blend I want to perform. It goes very "Overwatchy"

>>963675
Let it cook :)

>>963725
Good suggestions, anon!

>>963740
I don't mind any of that, to be honest. In fact, I find that most anime is exactly the same; characters are only identifiable through color coding their hair, iris and clothing.

>>963741
I think most are unhappy that I didn't follow 1:1 the illustration.

>>963796
>>963798

Good tips, anon!
In the previous thread I made a post where I stated that I wanted to make something in between both styles. I'm trying to mix both and enjoy the process of doing so.

>>963805
Good observations, anon!

>>963866
I don't think I've put a lot of time into this yet mainly because it sparkled interest in some anons that paid me to do other models. Paid work gets priority :)
>>
Turd polishing: the thread
>>
>>963656
Shrink the eyes and move them further apart.
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File: mfGvSTmdxS.png (602 KB, 486x722)
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An example of something in between Japanese and Calisney style
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File: ZBrush_raECxrn33e.png (812 KB, 1213x938)
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keep going, anon. We wanna see it through
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>>964075
woah
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>>964105
Please anon, we want to see the hair!
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lovely progress, keep at it :)
>>
Cute
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>>964291
fuck you i hate bitch
>>
File: 1654095103775.gif (332 KB, 220x220)
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>>964316
>>
>>963656
>>964105
Throw some scrappy hair on her head 'less she's a bald character.
Hair is a major thing that affects appearance, the more complete the basics are, the more you'll know what she's actually looking like.

That said, >>964105 in particular looks really good, anyone who'd claim otherwise will just be flinging shit for their amusement
>>
>>964105
I like the progress, she looks more cute now. Her down syndrome face is gone.
>>
File: 77b967ac71.gif (100 KB, 220x220)
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>>964372
>>
good work op. hopefully that retarded faggot dumb enough to try to defend tumblr garbage art doesn't come back
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>>964908
I've already posted in the thread. Sounds like you want to go another round. Well THIS time, I'm not going to argue with you. You're clearly don't have anything better to do than to argue on /3/.
>>
File: Anime Face 2.png (629 KB, 1293x576)
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>>963885
>>963887
What about now? You guys shamed me, so I tried a little harder. I started to learn how to change normals using this tutorial. https://www.youtube.com/watch?v=oKfFi1MpO9
But then I realized I really do have to fix the mesh to actually accomplish this. That's when I said "fuck that", and just went with a toon shader. Building this one: https://www.youtube.com/watch?v=VE-B4yu4ysk
So it's the same mesh, just touched up in sculpting to hopefully look more anime.
>>
For reference, this is the bodymesh for a AAA+ Game.
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>>964946
Holy kino...
>>
>>964946
Oops. Messed up the first link. This is it. https://www.youtube.com/watch?v=oKfFi1MpO9c
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>>964947
needs bigger tits
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>>964908
you're also a faggot anon-kun
>>
>>965028
Chris chan is here!, how is the mommy fetishism going on? Did you started talking with your psychiatrist?



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