this is what Bethesda calls "game ready"thoughts?
>>958446picrel
>>958447wtf is that even ment to be
>>958448A broken remote.
Topology fags btfo
>>958446is this an asset form the game?
>>958459The apple chunk.
>>958446Hardly a dent in the tens of billions of polygons modern hardware can handle. Polycount isn't as big of a deal as it was ten years ago. Upgrade your shitty system mate.
>>958459>>958468is this real?
>>958446I'm very new to 3D, but why couldn't have they just done this?
>>958448>>958453How it looks in the game.
>>958472because they're fucking retarded
>>958472is it breakable?
>>958477I don't know if that object in Starfield is breakable.
>>958472>>958474
>>958472You need even polygons for proper reflections
>>958488"Even" as in "as close to even sided as possible"?
>>958472You're using Blender, of course you have no fucking idea what's going on. 99% of the idiots on this board use Blender as well so they don't have a fucking clue what they're talking about. This topology is fine for static objects, not for animated ones. Please do yourself a favor and take a 3D class at school with Maya, it doesn't matter how shit and trash the school is it'll be better than anything you will ever learn with Blender.
>>958493Is this some sort of an in-joke on this board, or are you being serious?
>>958495He is taking about deformations on a solid box so the only person who is that stupid to make that remark is Cris,and I think that he uses blender so, for the sake of humanity I hope is a joke
Here is a compilation from /v/Pajeets and Bethesda cultists are on total damage control right now
>>958446This is a sandwich in Starfield
>>958459
>>958459I can see that this was initially a beveled cube. How would a competent person go about adding organic detail without fucking up the topology so much?
>>958501It's like those /v/ retards don't understand what a static mesh is lol
>>958505Topology only matters when you're deforming the object.
>>958505use zbrush?
>>958499>He is taking about deformations on a solid boxYou read that backwards and thus need to go back to school.
>>958472This is literally worse than the OP. At least the one on OP will look good in game, this will look like complete shit because the polygon size is all over the place.
>>958471Of course not. This is the in game model.
>>958493
>>958518they're called QUADS not RECTANGLES for a reason, aspect ratios matter
>>958493Please dont be a copypasta that would be so funny as fuck
>>958493Blenderfags are cringe, but 120.000 polys?
>>958472You basically do that and then bake it in a fucking cube>>958493it is a cube, idk the things that you want to animate there but it looks like a prop that could react to physics or to have some loopable animation at best
do you suppose creation engine has different lod and that one happens to be the highest one?
>>958553I thought of that, and also the possibility that it's tessellated (maybe dynamically) so that a displacement map can be applied.
>>958472they don't do this because they need to sell computer parts
>>958446FAAAAAKE. Why would a game asset have quads? The game already has its flaws, so why invent new ones?
>>958518>>958537Where can I read more about why this is the case? Also, that doesn't explain the black wireframe between the details.
>>958576You need uniform geometry for correct shading.For performance, you also want your quads to be small enough to fit in a fragment shader, they can be as tiny as 2x2 pixels.
>>958553Still wouldn't make sense.A geometry has to do two things: define shape and support other pieces of geometry and the quad meshed cube in OP is full of shit that does neither.>>958565This would make sense, but I can't imagine what's going with that cube that you would want to tesselate it. I can't find what it looks like fully textured in game. >>958518>>958537>>958577this is nonsense
>>958578>this is nonsensehttps://youtu.be/vjbTf64PxsU
Do Bethesda modelers not know sub-d? Pathetic.
>>958583should I need to remind you?
>>958446They already posted a bunch of 3D art jobs lol. It seems like a whole department got fired for this.
>>958584bruh
>>958584>https://mindwalkstudios.com/careers>Required Skills:>3D software: Maya or 3DS Max>ZBrush>Photoshopoh well better luck next time /3/
>>958584the same studios who made starfield's 3d assets also worked on stuff like diablo 4, god of war, bg3, and a ton of other shit. chances are they know what they're doing and you don't. besides, people have shown that the reason starfield runs like shit on pc is because the engine uses the gpu's ram inefficiently.
>>958446Can anyone explain why this is bad without going full schizo?
>>958607Maybe you just need a modern computer?
>>958608making a cube use a billion polygons doesnt add any detail and kills performance. an anon said its fine because the cube is animated but I think hes trolling, even if you used Maya like he suggested you would still think this is retarded
>ok topology>can deform>40k trishow tf that shitty cube with awful topology have 120k tris
>>958610i've never played starfield.
>>958610A 4090 can't hold stable 60fps at max settings. Doesn't help that it looks like an early PS4 game either.
>>958616My 3080TI is having no trouble at max But then I don't do the whole 8k meme
>>958607Knowing Bethesda's extensive track record, the artists know what they're doing and the studio doesn't.
>>958634the artists aren't from bethesda. they are from 3d studios that have worked on a ton of triple-a games and movies. the shittiness of bethesda's code is not the responsibility of some 3d modeler in china.
>>958447isnt this from garden of banaban
>>958620Imagine buying a 3080Ti for 1080p
>>958653Oh wait, it can't even do 1080p 60fps lmao
>>958654Again had no issues maintaining 60FPSNot sure whats wrong with those niggas rigs
>>958483Holy shit lmao. This also completely explains that crappy art direction.
>>958675Let me guess, you used upscaling? No shit the results are different
>>958446What-what polycount? I am doing high-detailed printready models more optimized than this cube O_O
>>958584How do you get that many chinese and indians in a room together without a bloodbath?
>>958676What's wrong with the art direction? I like it. Also, those are probably just the people hired to do the menial labor of creating the assets, while the art direction was handled by more trusted people in Bethesda.
>>958469So now instead of getting a warehouse with 10 million crates to interact with we get 10 crates like weve always had.
>>958483And then it all made sense
>>958751fun fact : 4channel is blocked in china AND india so you are just trying to make fun of like 3 billion people who cant even respond to you.sad
>>958446492 tris
>>958866that bake isn't looking so hot
>>958483So the game was made in India hahahahahaha
>>958577No you don't.
>>958989that is better but could be more optimized.