What is the correct way to animate skin bulges? Like if a character's skin is being pressed on by another 3D object, how do you make it look like pressure is being realistically applied? As opposed to just clipping through the mesh.
FEM, anything less is a dirty hack
>>946611Ai or machine learning. Disregard the other idiot >>946612
>>946680not an argument
>>946611Easy: blendshapeStupid: physics