Previous: >>939645Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguruParmyTravis Davids (Marvelous designer)ThundorndCgByteshttps://www.laylo3d.com/https://thinkdrawart.com/Kelvin Jinhttps://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Similar programs:Makehuman: http://www.makehumancommunity.org/Vroid Anime Tool: https://vroid.com/en/studioXnalara: https://www.deviantart.com/xnalarahttps://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)Metahuman creator: https://www.unrealengine.com/en-US/digital-humansHair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQNews: https://www.daz3d.com/thank-you-community
Are there any tips or tutorials for animating breasts and butts?
>>943790is Genesis 9 really better ?? it's very annoying to upgrade each time, still using genesis 8
>>943846if you aren't rendering in 8k, there is no difference.
>>943792thanks for using my character
>>943852post link again please?
>Aeon Soul still creating absolute abominations after all these years
op thread pic is so epic i will use this thread to shit pics myself.Nicely done fucking fag.
OP is a disgusting faggot.
>>943997>op thread pic is so epic i will use this thread to shit pics myself.based esl
Posting recent sfw renders#1
what in the good god damn hell is this shit?
>>944021need some dforce or rigging on that bra with those milkers. Besides that I really like it anon!
>>944058Like applying bra pressure and then simulating? I just skipped that part because it looked just fine here. Thank you for the feedback!Here's #2 btw
>>944062Learn MD it's much better than Dforce.
I am saving all my Genesis 8.1 character's morphs into one file and had some questions: I have heard that I should have mouth realism at 0% so i've done that, but I was wondering should I have my Head/Body/Iris HD details baked in with the morph?I am leaving the nipple and the naval sliders set to 0 on the basis that most of the time they will have clothes on and these might interfere with clothing, and it's easier to add them than remove them, is this what everyone else does?Is there much difference between the HD Details, I have quite a few from products, but it's hard to tell the difference, am I missing something or should I just add the Victoria 8.1 HD details.Thanks for any help
what are these man made horrors
>>944108>what are these man made whoresftfy
I need a big sister for my weg. What G8F model would you recommend?
Just need some clarification. I have a character that I've edited and rigged in Blender but it used the Genesis 8 male body. All the clothes and hair was made in Blender too so its literally just the body. But I've read the licenses and I just wanted to know, does this mean I can't animate with this character or sell them or anything like that? And if so, is there a license I can buy to be able to do so?
>>944141If you've only used the genesis 8 base male then you should only need the interactive license if you are going to redistribute the mesh in some form.
>>944001Daz is so dying. The official shop assets look worse today than third party website assets looked like 2015.
>>944243Its been dying but things have definitely gotten worse in the last year. The splitting of products to fluff up their sales is pretty bad. A good example is the home bar they released today in four parts.
>>944243I just want Daz to fully transition their shit to Blender already and just be an asset store for that. All Daz does is be a powerful character-creator tool but Blender does everything else so much better.
>>944252or unreal https://youtu.be/vnkgPDOGuAE
I still think that Unity or Epic should buy DAZ.
>>944269why would epic want them? they have make human already to generate infinite ugly goblinas
Nobody reputable will acquire them because of the reputation daz gets from the userbase and the likes of people in this thread.
Why isn't there an AI thing that can pose the model and position the camera if you feed it in a photo? Someone get on that.
does anyone know for sure if ai art will become as good as human art in the future, or is that movie plot shit?
Where da G9 booba morphs at???
How do I render a lecture hall full of people? I suppose I could use instances, but then they will look like clones.
>>944382billboards and make your own or render them seperately
does anyone have a good Diffeomorphic tutorial to link?
>it's ""anime"" week over at the DAZ store
>>944423Another week event started on a Friday?
>>943790>don't rape meI'm thinking this is on renderotica and not DAZ's own storeasohttps://www.youtube.com/watch?v=ddX1Z2P0Xh0
3d models look so bad lmao idek why they just look ugly af
>>944394There is one and it's not that hard to find, are you even trying?
>>944269>Unity or Epic should buy DAZ.It's a privately held company 90% owned by venture capital firms whose idea of recouping their investment is firing all the techies and subcontracting periodic updates to pajeets.DS itself is hardlocked to an ancient version of Trolltech's Qt framework because its scripting engine is Qt 4's WebKit which Qt abandoned in version 5 due to security problems, and the current Qt is 6 which has an incompatible scripting engine. They'll either have to jettison all scripting support or somehow build WK themselves for DS for the foreseeable future, and they don't have skilled enough code monkeys for it. On top of all of this the application requires an enterprise level database running in the background only because it has no licensing costs compared to lighter DBs like MariaDB, and having multiple figures in a scene slags performance regardless of your video hardware. It's not a shitty program but it's in shitty hands, and both DS and Poser are watching Blender take their market.
>>944444What the purse string holders at DAZ3D really need to do is fire the cokehead running the company and his asshole buddy who keep trying shit like avatars (dead), video game asset stores (murdered every time a game engine changed), NFTs, and in all likelihood retarded generative content is next. Market share and a few quality vendors are the only things keeping them alive: Genesis 9 was solely created to produce a low-poly figure you can't easily export to Blender so you'll have to stay in their ecosystem, and in the long term this may not be their smartest move.
>>944423>DAZ storeTheir search is so bad that it's basically unusable, and their entire site is so slow that it's like it's under constant ddos attack. Even if everything cost 0 dollars, it would still be easier to use pirate sites.
G9 is so shit, god damn!
>>944269Daz Productions have failed to innovate their product and they're stuck with a coomer userbase. Nobody wants to buy the company since the Genesis products work terribly in engines like Unity or Unreal. They tried really hard to pivot towards metaverse and NFTs, but nobody gives a shit about that anymore.
>>944493>Genesis products work terribly in engines like Unity or UnrealWhy is that?
>>944520>MaterialsDoes not work well with real time render engines>BonesNothing about genesis 1 to 9 bones is compatible with game engines. Even the orientation is wrong and you need always some scripts to fix the bones>Weight map support & skinningThis is the big one and always breaks the characters and they look shit outside of daz. UE or Unity does not support dual quaternion skinning. The bending will always look unnatural outside of daz because of it. To get G3, G8 or G9 work in UE properly, you need bunch of scripts and even custom built UE. Even then, it is shit.Just use reallusion. They have at least tried to make their shit work seamlessly with game engines.
get it while it's hot
>>944588They do not hallow nudity or "obscenity".They keep a tight leach on everything you do with their products.It's for serious people into serious business you see... Like selling yoghurt.
>>944590And Daz is Free 100%.Call me back when we get a convenient and free assets repository or several and a pipeline we can use OFFLINE from CC to Unreal.inbfor "duhuh cooomeeer!": You're in a Daz thread.
>>944591meant to >>944588
>>944441what schitzo core shit is this?
Why does Daz have such a hard time with IK and posing? Been using the Pose Tool in Daz since the beginning and trying out the Pose tool in Blender. Holy Shit, it's like night and day difference.
>>944653I dont even know what IK is. I see the option to turn it on and off wit CTRL+K but when im practicing posing, idk if I should have it enabled or not. Let alone if it needs to be on or off if I plan to sell to DAZ store or rederosity/renderhub.
Does anyone actually regularly post renders in these threads or is it always bitching and moaning about DAZ?
>>944584>Does not work well with real time render enginesIray uses PBR just like any modern engine.
>>944665I can't finish any renders because I always end up nutting to it and closing out of the project.
How does this guy get his renders to look like this?
>>944731> iray > this render no way you can do this with such shitty renderer.
>>944731GPU muscle and good lighting probably.
>>944741What makes you say that? His Patreon states that uses Daz for these renders. I don't see why someone would lie about this.>>944744What would one need to do to light a scene similarly?
>>944731>>944745Sunlight with Ghost lights for highlights and DOF to hide out the mistakes in the background. Not that special.
>>944750Are these renders really that easy to do? I've rendered plenty of images that can be described by your words, but none of them are even close to being as aesthetically pleasing as these.
>>944761you're just thinking with your boner. If you want to analyze that image critically. Her ass is clipping into her arm. The hair is clipping into the concrete. Look at the calves clipping into the legs. You're just enamored with the lighting highlighting her stomach and tits.
>>944762Would you be willing to post a render(of a genesis model) that you consider to be high quality? And what would one need to do to render an image of similar quality? I'm not trying to say you're wrong or anything, I'm just trying to learn.
>>944764This guy's stuff is pretty good, but he does heavy Post-processing. 80% of doing a good DAZ render is Post Processing. Color correction, contrast. Daz is not good with the normal tone mapping settings.
>>944765>80% of doing a good DAZ render is Post ProcessingThat is true for basically everything related to rendering
What are the good sites these days for 'jolly rogering' Poser and Daz resources?Not been into Poser stuff for ages.Now have a better laptop with a non-StoneAge gfx card.Thanks in advance.>tfw been playing with stable diffusion for too long
Can someone port this for g8f ( sharecg . com/v/48785/gallery/11/Poser/Cosplay-Costume-8) or tell me a good g8f raven costume?
>>94489210 buckspay pal me and i will do it
any good high resolution lip products guys?I see high res nipple high res ass but no high res lip, so sad
>>944903"ALITA 2; Alita Does Dallas" looking GREAT.
Can someone help me out? I'd like to find out how this model was made. Is this a daz model? I don't know much of Daz, it looks like a head hack to me, but if there is a model, please help me out, I couldn't find it.
>>944930Yeah it's DAZ. The outfit is Street Rider Suit. Morph looks to be something by guhzcoituz or one of fadeam's character morphs with more morphs added in. look for the Sarah Bryant morph. Skin seems to be MeradeDAZ Samus. Daz allows to easily mash up a lot of stuff. For the Hair if you look for creators who do video game ports you'll probably find it.
>>944960Thanks a bunch!
Looking at my stero renders is literally the most fun I had with Daz in ages. It's the same than with porn: 360° pictures with depth, and it makes you feel just like you're here. Physically present. Fucking whatever abomination you were never supposed to create.Render at very high resolution, use Gigapixel to up the resolution even more, maybe denoise with the intel denoiser, use lens offset at -32 and 32. Don't forget that the camera must be very close, because in that scheme the camera is literally your eyes.And you're fucking here. What a glorious day.
>>943790what is Reallusion and why is it spammed on zgfx
What viewer do you use to look at the stereo renders (on quest)?
All the way up op's ass.
Someone has something like this?
>>945058Poor taste and a ladyboy fetish?
>>945059the objective is something like this tho
>>945061Doesn't seem like it would be too hard to retexture a swimsuit and some chaps. Ears and horns could be created in another 3d program as fairly basic objects and imported into daz then parented to the head.
Can I export a fully posed scene from DAZ to Blender easily? Will the shaders be fucked up? I want to do animation, and Blender's animation tools are much better.
>>945001I use Deovr Quest, because it's free and that's what multiple other faggot artists said to use.Apparently Deovr is a scheme to make you buy 3D streaming content, but the App's free and works and don't push too much for random bullshit, so IDK. Also it only takes jpg, for some unfathomable reasons, but it also takes like all the different kinds of stereo you can imagine, 360° vertical, 180° horizontal, everything.You'd think stereo pictures viewers would be a premium place in VR, but really, everyone is focusing on porn, and that's stereo video viewers. And those are often either not free or pushing rando bullshit to make more money. The not free one have a tendency to not push for bullshit, the free ones almost always do. VR is a place that is sometimes more monetized than mobile games, and that's fucking saying something.
How much of the $10s for a shitty pose pack does a creator keep/get on Renderhub or Daz? I can't really understand what is going on here with Daz3d, is the program itself deliberately janky to make it hard to pose a character? I have a fairly mid pc that runs UE5 fine, but it slows to a crawl using Daz, their native functions are user friendly but they burn through memory and take forever, even the interface is heavy as lead. Is the market; tech literate people who like to play dollhouse?
>>944731Which hair is this?
>>945261Leyton Hair for Genesis 3 Female(s) and Genesis 2 Female(s)
>>945263Thank you. Shame it's not for gen 8, it looks beautiful.
>>945271Autofit works fine for most hairs, m8. This is G8 and G9
A thing I made
>>945260Many use the assets with other programs.
How much do you think TotoCandy is making? I asked for a custom head and he told me that his queue is so long that I had to wait a year before he could work on my order. He's gotta be killing it.
>>945325>HD morph So the guy is a Daz Published Artist and sell on the side?
5.0 next month! FULL APPLE METAL SUPPORT!!!
>>945325why doesn't he raise his price if the queue is already a year long
>>945260they get to keep 55%.If they have 200 products or more they get to keep 70%
I just tried Virt a mate for shit and giggle and holy shit, this shit blow Daz the fuck out guys.>soft body>very smooth collision>better bending than daz. No more weird thigh bubble>even tho its rendering in real time the graphic quality is not bad at all>the graphic even surpass daz, daz just cant do small skin details with normal maps at all, its always very blurry.holy fuck daz get BTFO by some shitter on patreon with his porn project.This VAM thing tooks a lot of good idea from daz and make it better
>>945373and I think daz just now, in fucking 2023, lifted their ban on normal maps. Thats why we see a lots of new products with over the top facial skin details like pic related
>>945373Where do you think these models come from?They're Genesis 2.If you have the link to the Lilith i'd like to take a look.Also, vam 1.0 is CPU bound for the most part.And vam 2.0 should have been out 3 years ago. THREE. So you're stuck with a not HDRP pre-2019.3 Unity with shit performance.
>>945374>Ban on normal mapPls explain. I am aware of the HD morph PA lock but what about normals? Didn't the channel exist in the shaders already?
>>945376i know they are genesis, and they looks surprisingly good. Their textures game are better than Daz, cause they use daz's textures and add more stuffs, like normal maps, better roughness maps etc...
>>945377I think they forbid vendors from using HD normal maps to make skin details cause I have never seen one until now.Think they want to reserve that skin details privilege to the HD morphs alone
>>945378Yea, but you're stuck with a 16k poly subd 0 mesh. Also the cloth clipping is really, really bad.
>>945377and few threads back, there was an anon who fed up with Daz's lacks of normal maps and decided to make his own lip's normal mapsI still use his normal maps, better than daz's, lol, lmao even.
>>945380err you are wrong buddyGenesis 1:19296 vertices, 18872 polygons, 26 material groups, 73 bones (including root)Genesis 2:21556 vertices, 21098 polygons, 28 material groups, 81 bonesGenesis 3 and 817418 vertices, 17000 polygons, 17 material groups, 173 bonesgen 9 is about 30000. So gen2 has second most polygon
>>945380Cont.Also the G2 JCMs are fucking bad as well.
>>945384irrelevant cause vam dont utilize daz's JCMs at all
>>945383You're right, but so what? You can see the straight edges on vam nonetheless.
>>945385So it does the same shitty job? Changes nothing, AGAIN.
>>945378nice sweat mask
>>945387lol are you dumb, it use it own system which provide much better bending and stuff>>945386just use plugin to sub divide it like daz, dumb dumb
>>945389>lolNo it doesn't provides "much better" bending, you are a fool.I didn't know about the plugin. Have fun.
>>945389Meshed should have delivered 2.0 Three years ago btw. Anyone still giving him any money is a big fucking Moron.
>>945390oh yeah, you tried it out yet? I BTFO you two times with your shitty claim, you might as well gtfo of this thread, buddy
>>945391f95 is freekemono is freejust like zonegfx is freewhat kind of dumb fuck pay for this shit in 2023 anyway
>>945392BTFO? Are you 12? I stand on my ground even if occasionally wrong. Nice to meet you little shit.
>>945393Check meshed's patreon. You'll understand why i am mad.
>>945394You sounds like some faggot who don't know what he is talking about. Argue with me, but didnt have the knowledge about the subject to back it up. Just a big mouth fool
>>945396Mom is calling you for dinner Kevin. Don't be a shit head and wash you hands.
>>945396You've mad such a difference today, i can feel the Earth's poles shift from here. Now go to bed Kevin, it's past 9pm already.
>>945398>>945399wow you are so mad you double posting. Sure thing bro, keep coping, dumb dumb
based drooling vamtard shitting up the thread
>>945407You can't shit up a daz thread. Daz thread is shit from the get-go.
>>945409There's always some autist stirring shit up to bump limit in these threads valiantly defending some shit take. >>945410Having commissioned both toto and this guy, rhenderart blows toto out of the water.
>>9453585.0 never ever
>>945373>the graphic even surpass dazI am sorry that you have cancer in both your eyes.
>>945410>>945414he is dog shit bro why do you even...
>>945373>surpass dazWhat a stupid thing to say.
new cutie dropped!
>>943846The human eye can't discern quality past genesis 3 so its negligible to upgrade
How can I properly export from daz3d to Blender or Maya?As you can see quality is gone on the right side.I just want to export the daz3d model, edit it using Substance Painter and then import it into Blender (Cycles)
>>945636use this to get it into blender https://diffeomorphic.blogspot.com/
>>945637I did, it looks like shitHaven't tried it with new version tho
>>945638what part looks like shit? the materials? no shit, it's a completely different shader system
>>945639Yea the textures
>>945636Once in maya your shader is lost, only the albedo remains.Switch the shader to Arnold and re-assign all your maps. If you manage to complete the process please feel free to show us.
>>945641(ai Standard Surface)
>>945640the textures are the same though.. the materials are not. if your end goal is cycles then you should know how to make materials which look nice so just fix them
>>945636>>945638shit how? You don't like the look or it makes big obvious visual mistakes? I found diffeomorphic on blender with non-principled setup gives the most accurate default results. Many things load in perfect. principled setup makes more mistakes. For Maya there is not really any good auto-shader setup last time I checked which was quite a while ago. You have to roll your own and know how to do good shaders in your chosen render engine.
>>943842 you should look for tips and tutorials on how NOT to be a failure.
>>945647Actually this one looks good issue is exporting it to Substance Painter.Don't know how to do it properlyI've tried it but it might be an uv issueThe penis is split into 3-4 parts.I've packed the textures in Blender then unpacked, then I've imported them in Substance Painter
I think the morphs I applied to her feet are messing up the shadows. Is it possible to fix this?
Any morph/texture suggestions for recreating pic related? Asking for a friend of course.
>>945771It might be a blender issuehere there are textures of 3 penises and a body, the one's selected are the one's that interest me, dicktator, it seems like Blender didn't unpack the base textures, the one that looks like base texture in the thumbnail view is actually diffuse and if I apply it in SubstancePainter it makes the glans black
Are most hair assets exclusively made to be used in portrait/upright poses? Decent dForce support is rare, and no hair comes with sufficient posing sliders.
Oh hey, there's a general 3D thread on /aco/
Looking for a Shrek port or morph, anyone see something similar around?
Forender is kill? Or perhaps payment lapsed with hosting? There were quite a few unfinished commissions, maybe they took the money and ran.
>>946106Nevermind, they're back up now.
I have yet to see a good genesis 9 morph for womanthey all look unfeminine
Does anybody know what assets were used here?
>>946137red shirt gal is kind of cute. What VN is this? F95 forums usually have art threads dedicated to the more popular ones with suggestions for recreating the characters.
Forgive my ignorance as I don't use normally use DAZ, but is there a Genesis 8.1 base model available for free like the Genesis 8 one is? A model I want to use says the 8.1 is required product but I don't see any free versions.
>>946248It will be part of the free starter essentials.
>>945771the dicktator textures have their own uv map which gets blended, using a mask, with the daz torso textures/maps on the normal daz uvso to get it into substance you probably want to bake the textures onto the dicktator uv
>>946283>bake the texturesNot sure if this tutorial will help?https://www.youtube.com/watch?v=wsO1eozb1Qk
>>946137Man I really suck at lighting, is this render made with one giant light on the ceiling? Looks flat but still good, most likely with some editing in photoshop or lightroom
Are there any female hapa daz characters?
I'm at tthis part of the tutorial but there is no smart uv unwraphttps://youtu.be/wG6ON8wZYLc?t=155
>>946406didn't watch but why the hell would you need to UV unwrap anything? Everything should already have good UV
>>946408cause he said so>>946283
>>945909Some hairs have excellent nodes/bones.But basically, on hairs: You can use normal transmap hair, which doesn't pose that well without a lot of bones (which some hair do).You can use dforce strand hairs, which use 25 GB of VRAM.Or you can use dforce non-strand hairs, which are banned on Daz store. Because Daz really wanted strand hairs because hype because NVidia.Daz being absolutely moronic, stupid, retarded, cretinous, there are no good solutions for now. Wait a little while for Daz to remarket dforce non-strand hair as "Dforce Physic Based Geometric Gravitic Hair" or something pr worthy, and to unban them from their store, and the solution will be here.
>>946411Or wait two generations of graphic cards for dforce strand hairs to become acceptable, that works too. They're almost usable seriously on a RTX 4090.
>>946409i didn't say to fuck with the uvs i said to bake the maps to the dicktator uv.dicktator has a seperate uv map and it blends dicktator textures (on the dicktator uv) with daz torso textures (on the daz uv) to create a seamless transition with the rest of the body while still maintaining high resolution dickto bake:select your modelgo into edit modeselect the dicktator material slot and click select to select the verticespress p to separatedelete all material slots except the dicktator oneopen the uv editor windowselect the dicktator uv in the uv list so you can see the unwrapped dickopen the shader editormake a new image nodeclick new, set the dimensions and name itattach a uv map with the dicktator uv to the image nodeattach your desired output channel (i.e. diffuse) to a diffuse shader and connect that to the material outputopen teh render settings, set to cyclesopen the bake settings sectionset bake type to diffuse, disable direct and indirect lighting contributionsselect the dick objectselect the image node in the shader editorpress bakemake sure to save the image from the uv editor (image > save)repeat for whatever textures you want in substanceyou can also try to aoe bake all the textures at once by using the standard principled shader into the material output and not using the diffuse only texture mode but i find it fucks things up
>>946452the resulting dick diffuse texture but i hid any good parts of the dick so it could be an elbow with a tumor don't ban me mods fuck you
Is this based on someone?
>>946404Just dial two morphs to 50%.
>>946452>>946453The models you see are 2 meshes, one is the man's body and the other is the penis DicktatorI'm under Layout tabI've selected the penis and entered edit mode.The dicktator penis has 6 material slots thoughIf I delete the Torso-Front, the pubis area becomes black.I've selected the vertices on every material slot, pressed P and chose Separate>Selection>delete all material slots except dicktatorhere I get confused
>>946527idk when i import futalicious dicks which are the same as dicktator but for g8f it has one material for the whole thingthose different materials (except torso front) are probably just the same textures with potentially different settings so you could in theory combine the ones with the same preview iconwhat are you even trying to do anyway? can't you just export the dick to substance and load the dicktator textures onto it?
>>946508Just like real life>>946404Mousso makes some mouth watering hapa girls,
ANOTHER FUCKING EMMA just droppedif you were bored of the 3 dozen previous Emmas here you go
>>946558>download every Emma morph>set each to 1%>receive the perfect EmmaIt's that easy.
>>946534need to add some nasty details to the penis, substance painter has brushes which can do this
>>946558Getting tired of this peak mid bitch
>>946558pajeets love her
>>946562can't you just import the mesh, add whatever details you want (making sure you're using the dicktator uvs) then export those textures/masks and mix them into the current materials? you'll have to do it 6 times because of all the material slots but it's doable as-is
>>946558>if you were bored of the 3 dozen previous Emmas here you goLies. There are like 6 Emmas on the market righ now. And one made by some anon here two years ago, that is a too old Emma, she's wrinkled and stuff.I can't imagine the drive behind someone trying to capture the essence of Emma and purposefully wrinkling her face. It feels... wrong, somehow.>>946560Agree. Most perfect Emma is, by my experience, mixing all the Emmas on the market until it is the best Emma of them all.
>>946557Built for GLARK GLARK GLARK
Hmm there seems to be less retards here than in /weg
>>946614because this is for people who want to make shit with daz while /weg/ is for people woh want to post the butthole lips picture and collect (yous)
>>946614To be specific, this general does not possess a mentally ill badik spammer.
What's the point of genesis 9? Is it worth porting my models over to G9?
>>946628As an early adopter because I'm a sucker for freckle bitches, there's no point yet. The big selling point was higher res base materials but you can literally do that to any generation figure. Figures also appear to be torn between using no default masc/fem base or 100% their own morph for characters. Makes mixing and matching shapes fairly odd sometimes, specifically boobs.
>>946614We don't have the tranny spammer here.
it's crazy to see people posting nude stock models on artstation thinking they're going to get a job like that.onepixelbrush actually uses daz but only for posing
>>946628Only if you want ugly aka "realistic" models
>>946534>futaliciousI think I found something that will make it workhttps://f95zone.to/threads/shell-master-for-futalicious-and-dicktator-g3.61047/
>>946658Are you using G3M? If so that will probably help
>>946665>G3Mthe model I use genesis 8 I believe
uh'—so in what fucking way is this supposed to be an improvement?
>>946728Right side is from Resident Evil: Revelations 2 which came out before the RE2 Remake on the left. She was supposed to be older at that point in the timeline but a lot of autists got upset that their waifu would age.
>>946729Waifus shouldn't age. Until you're one of those weirdos that try to make it so 'People of 3D Graphics' are a protected class. People modelized in your favorite random 3d software do not have a protected class, because they're not humans. You moron. Law apply to people, not a random collection of pixels.
>>946728>>946735I liked haggard-mommy-claire but nuclaire has a special place in my heart for all the breast expansion and monster rule 34
>>946729>she is supposed to be olderthen why no facial scars, grimace lines and dyke mullet?
renowned degenerate loli artist Ugaro released this model recentlyhttps://www.renderhub.com/ugarman/dolores-for-genesis-8-femaleI think it's my favorite DAZ stylized morph yet, it's also a nice base to make Ugaro styled lolis
Any experience rendering animations?
This is what I imagine the average DAZ user looks like.
>>946785>>946792use both these morphs at 50%
> ugly shit on top of uglier shitEvery Daz users need to be shot dead, I said it.
>>946803Post your work.
>>946804I only post on pixiv because of the nature of my renders
>>946812Post it, simple as.
>>946813I'm afraid I cannot due to global rule 3 c, d and e
has nobody made neko paw gloves and boots for daz? for real?or just a model in general, I'll port it myself. I can't find any video games that have these japanese cosplay style items besides the Leona Heidern cat costume DLC in SNK Heroines.
What the fuck happened to RareStone?
>>946812>the nature of my rendersMust be tame if you can post them on pixiv.
>>946831Great purge of 2021/2022 when a dozen creators were purged from the shop. I know nothing else. Ask him.
>>946848JM posted on pixiv before he was sent to a chinese prison. Pixiv accepts more or less anything.
>>946853Pixiv stopped hosting L and S about half a year ago. Before that it was basically the homepage for it.
>>946812>>946817>day 2>work posted: 0
Best bundle ever sold?
>>946853i have an account they blocked. They imposed to everyone to sensor their work to please Mastercard. Now they come at random and banhammer you just because.pixiv is dead.
Anyone knows what asset is this woman based on
Someone wanna trade me Cloud 8.1 from Sonne for Don? I want to save Tifa.
>>944454Same, search is easyer on pirate site, what a shame
>>944731photoshop, sharpen a good ghost light
>>946831I need help doing an non-stock model, cute asian girl like this, does anyone have any tips?
>>947237I think you need a volumetric fog for this onemodel is Miya ( genesis 8 )
Anyone tried messing with strand based hair in blender? I tried diffeo to import it then converted it into a particle hair system. But now hair dynamics wont work. Kinda clueless on what I'm doin wrong with that.Also, it converted to 100k particles and that's after quite a bit of culling
If anyone wants to trade sonne, guhzcoituz, etc figures give me a shout at email@example.com
>>947279Better to learn to do your own shit with the hair nodes.
Dyntopo makes the textures begone.How to avoid that?Just want to use some brushes without changing much of the textures
>>947387dynatopo probably deletes the UVs because it's adding geometryif you're trying to add detail so you can bake the normals out just dupe the mesh, dynatopo to your heart's content then bake onto the originalor you could use a displacement map (if using cycles)or you could use a multires modifier for higher sculpting subdivision levels but as far as i know you have to pose the mesh first and moving it afterwards will ruin the multires sculpt
Can anyone explain to me how to get diffeomorphic with NV8gens working?Every tutorial out there has some sort of "do this, no explanation given" taste to it and the slew of options make me feel lost.
>>947240You are so fucking bad you have no idea how much your shit sucks.Are you stupid?
>>947424what's the problem?you import it, load all the morphs you need on the body (then transfer to nvg8 if needed), load the morphs you need on nvg8 (transfer to body if needed) then merge the nvg8 geograftyou can't add any extra morphs after that so make sure you're done + have a save from before you merged the geograft
working on new outfits for a village DAZ render
When this board was created (around the time News became Pol) it was packed with historyfags making Napoleonic Riflemen in poser 2 for wargame assets and Chistfags making elaborate dioramas of biblical scenes and fedoras making trollposts of Jesus being crucified. It's so strange to see how the Zeitgeist has changed. I don't really see the appeal of visual novels, but then I'm a 65 year old ancientfag with kids. Beauty is in the eye of the beholder. If I was 25 again and looking for a fun project to flex my creative muscles, I would get a few solid individuals together and build a 'platform' using the Unreal Engine 5, a foundation which would allow all of you to build your own games using assets from Daz and Blender sharesites. The only hump is building a rock solid base for a game using C++, and the thing about Cs, is that once you understand it the basic building blocks of the language, everything else just takes time, if you have two or more people bouncing ideas off each other, the learning curve diminishes logarithmically. C is more like a 'language' in the traditional sense than any other programming language, this actually makes it easier for a bunch of determined yahoos on discord to quickly break it down than a math guy at college with a natural talent for patterns in mathematics. If you want to make a fap game, make the best fap game possible, if you want to make the most offensive Poltard shooter, do that too. There is literally nothing stopping you but yourself anon. And I will tell you, that the only thing which tops the feeling of making your own living-breathing realised dream-game in this world is the feeling of having a kid.
>>947532Love the enhancements you've made to the breasts for your gals in the goblin series. These outfits look like they'll be fun too.
>>947551thanks anon and a little enhancement never hurt anyone
memory test strandbased hair. It gets quite bloated as this scene takes up 6gig VRAM and about half is just the hair...
>>947532Make Belle with Emma
>>947622Oh lawd is dat sum Cate Blanchet?
>>947645maybe... >>947630well I am already working on that
>>947667your Emma is the best .. always fun to render her , thanks for making her available..
Speaking of Emmas!https://www.renderhub.com/history-degree-productions/hdp-belle-for-genesis-88-1-female
>>947676looks promising, is this IA going to understand the french langage like ChatGPT ?
>>947676So that's what these cocksuckers came up with, instead of correctly implementing the last Iray version from Nvidia into their software or releasing 5.0, that?I swear to god if i can avoid giving them a single cents i will.I stole about 250gb of assets and have no intention to stop.
>>947676It looks like the AI follows a prompt and constructs a character based on assets you already have in your content library or assets it is trained on. Not true Text to 3D generation as is advertised. What's the point when users can just dial in the morphs themselves?
>>947750finally i can generate infinite fat ugly bastards