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Previous hit image limit: >>935985

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
https://www.daz3d.com/thank-you-community
>Daz banked with Silicon Valley Bank
Fire sale and acquired by adobe next?
>>
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post 3delight renders
>>
>>939652
3delight is only used by third world pedos rendering underage bestiality comics like 3dxworld.
>>
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outfit 90% done.
>>
>>939645
>That news
There won't be any good sales as long as tafi's still around. Adobe also kinda already has their own daz (Abandon) it would have to be someone with an agenda.

>>939658
Lolifags use iray, cloud rendering, or export to something else. 3delight's mainly used for more stylized characters since it's the only engine where npr don't look like shit.
>>
>>939652
what morph is this? For V4?
>>
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>>939674
custom g8f morph
>>
>>939676
great legs on that one anon
>>
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>>939676
Care to share morph? Some sort of very attractive yet homely-ness to her. Reminds me of picrelated.
>>
>>939673
>it's the only engine where npr don't look like shit.
smoothbrain take
>>
>>939680
I admit, I never checked out the npr thread in a couple of years and didn't cltest out filament yet.
>>
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>>939678
I just realized that too, I guess my desires for her leaked through when I was making the character.

here's the morph:
mega(.)nz/file/2qpGmDoD#YdTIb5G1dMRMnpPneyGGRpp5t5KUTC7glXwgu_daL_8

>>939677
Thanks
>>
>>939692
You overrode my base G8F you fucking cunt.
>>
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>>939693
>not quarantining morphs first
I haven't tried it yet but if its like other things just edit the morph file and change VALUE to 0 under the CHANNEL section
>>
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>>939694
>my face when he starts talking about parameters
>>
>>939697
What a QT, I want to kiss those long cheeks!
>>
>>939692
Thank you, anon.
>>
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>>939699
These cheeks are for Chad's cum only.
>>
>>939703
BUILT FOR MERMEN
>>
>>939645
>>939678
Not a DAZ user, just dropping in to say I like these images. Have a nice day.
>>
>>939676
You certainly tired.
Is this a self portrait? You're a man right?
>>
>>939708
That second one is obviously a photo. Get your eyes checked.
>>
>>939710
I simply like girls with glasses, real or not. Sue me.
>>
I'm making a (non-erotic) game using Daz. Does anyone want to help? I need promotional art, dialogue portraits and maybe even cutscenes. https://github.com/Laserwolve-Games/DaggerQuest
>>
How do you guys do interior lighting? Do you guys use the default lighting with the scene?
>>
>>939692
>>939697
this is what /3/ was made for, doubt any thread in this shithole has as much fun as daz generals.
>>
>>939693
Oh no! I am too stupid to fix it! So I blame you for not doing everything for me!
>>
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Imagine the smell.
>>
>>939751
Damn, from did you manage to render that many characters without your GPU melting down?
>>
>>939755
assuming they used glorious instance tool
>>
>>939756
I did not know about that. Thanks
>>
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>>939740
for indoor lighting I put the camera in the position I want and then create a couple of planes. Then I use the planes as light sources and then light up the scene like that.
Sometimes I place some ambient lighting like candles or lamps to give a soft ambient light (but never use that as main source).
>>
Here are your G9 breast morphs bro
https://www.renderosity.com/marketplace/products/157650/breasts-implants-morphs-for-genesis-9
>>
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what do you think of my render
>>
>>939767
3DMark05 lookin' ass (love it)
>>
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>>939765
>$14.99 for pulling vertices with proportional editing tool in blender

>>939767
bro that's just a screenshot from the Destiny 2 DLC
I dont even play the game I just know because it was linked on /v/ over how stupid the character sounds:
https://www.youtube.com/watch?v=2FTZITiiSTE
>>
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>>939693
my bad bro
>>939697
>>939703
These are some awesome renders
>>939709
I'm a guy who just like cute girls too.
>>939743
thanks, this thread is always great, love seeing the work that are on these generals.
>>
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Cozy fantasy feeling. No gobbos in sight!
>>
I ported a boob morph from G8 to G9 using morph loader pro and the current "skinsuit" method but want to get rid of the base GF8 exported during the process. That way the boob morph still applies but without shaping G9 to G8. Ideas?
>>
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>>939792
Ah, just had to have the G8F dialed into the target G9 when using morph loader and reversing deformations option.
>>
>>939792
>>939793
With the various base options for G9, it might be better to sculpt specific morphs for your nearly finished character since more universal morphs may be shaped differently depending on those base morphs.
>>
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>>939676
that's a woman just with a mans face and penis.
>>
>>939792
I have a similar problem. I want to convert some eye morphs from G8F to G8M.
>>
Anyone here export daz models into blender?
Is there a way to do it without having retarded edge loops going all the way around from the face to the arm to the leg and then back to the face?
>>
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>>939826
This garbage
>>
>>939828
that's just how the topology is broseph.
>>
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Seeing Daz/Poser renders now with all the AI shit around makes it even more apparent how fucking done it really is.
Unironically think Daz will throw the towel soon since apart getting Applel support sort of working and maintaining their shop they do fuck all anymore already
>>
>>939833
Pls go shit some other thread with your delusions, AIjeet.
>>
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>>939833
The AI was probably trained on all those generic daz / poser renders
The assets & models are still decent as bases, there are alternatives like iclone but most of them are somehow even worse / don't have anywhere near the autistic amount of content you can get to dress up your generic virtual dolls in daz
It's been very dated for many years but there's also a lot of people who'll likely struggle switching, so the company will always have a small but steady stream of income from housewives & autists who don't have the skills or the mental capacity to move on

We're in a timeline where daz has a very real chance to become 'the retro videogame' of 3d.
>>
>>939833
for sure bro, next ai will be making video games automatically, and making feature films. just two more weeks bro.
>>
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>>939786
Oh n-
>>
>>939848
You're going to inspire me to lewd her at this rate
>>
Any recommendations for G8M clothing for hooligan type characters? Maybe alt/emo/skater type outfits. To give you an idea, I'm working on skate park gangbang and the guys assaulting the poor skater girl should look the part.
>>
>>939867
There's some cholo stuff, could have some Mexican gang roll up with their shitbull. https://www.daz3d.com/dforce-street-smarts-outfit-for-genesis-8-males
>>
>>939867
just get a random tracksuit for gopnik vibes.
>>
>>939868
pretty funny idea also damn that looks low quality, i'd probably get better results stitching two planes together with cloth physics in blender

>>939869
gotta keep that in my back pocket, I like the idea of creating an aesthetic with the male talent, usually people just throw in a generic male and focus all the detail and effort on the girl. I want to balance both while also keeping the faces of the men obscured by props, limbs, or hats because that's kino.
>>
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working on yet another medieval fantasy outfit... this shit is addictive.
>>
>>939879
Yvonne's my favourite.
But Emma is pretty good, too.
In fact, your Emma work has made me appreciate her. How's that for size?
>>
>>939883
>In fact, your Emma work has made me appreciate her. How's that for size?
well that is high praise anon! thanks and ill make sure to do more Yvonne stuff
This outfit is going to the be the under cloth of a armor outfit of something like a cleric/paladin.
>>
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base shape finished. Time to do some armor pieces.
>>
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>>939799
whatever you say, nigger
>>939848
oh yes
>>
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https://www.daz3d.com/daz-tokens
>>
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>>939917
Something is very wrong with daz users.
Anyway, I'll go back to blender threads.
>>
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>>939855
Oh my god, you fucking perv!
>>
Can you use StabeDiffusion to transform/retouch your DAZ renders into something either more photorealistic or "painting-like"?
Does anyone here have any experience with that?
>>
>>939959
let me find out for you real quick.
>>
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>>939959
>>939960
kinda wack.
>>
>>939959
>>939960
>>939962
also, you'd have better luck training a model based on your character. i just took some generic prompt that looked nice and used it in img2img.
>>
Go back to your containment, AIpajeet.
>>
will AI kill daz3d in the future? Or did they?
What are your thoughts? Cause both does the same thing, generated sexy images, right?
>>
>>939936
I agree with you.
>>
>>939979
yes, once the AI stuff gets more and more tools that control the result it's ogre. Whatever is in your mind will be generated with ease without the hours of fiddling with models, materials and iray.
>>
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>install hundreds of products over the years
>some of them had jcms that dialed in on the base figure and i never noticed until now
umm that should be illegal, pic is me btw
>>
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Posing hands can be so fucking frustrating sometimes. I guess DAZ devs haven't heard of opposable thumbs.
>>
this is a nice image this nice tits
>>
>>
>>940015
you aren't doing a natural hand position that's why it's awkward
>>
What's your postwork? I use smart sharpen. Color correct the image with curves then use a LUT to get the desired color.
>>
>>940043
Hand and wand clipping through the sheets.
>>
>>940044
I could push the sheet in zb, but i won't.
Shouldn't stop a quick wank isn't it?
>>
>>939959
I gave it a go when SD was new, it's good at making hair look better.
>>
i made a dick which looked nice then i saved it as a shaping preset but when i apply it to other dicks the shape isn't right, am i retarded? i also tried saving it as a character and even then it doesn't keep the same shape as when i saved it
>>
I started to use daz, but i feel it's too complicated to make a pose. Do you guys have any good tutorial or shortcuts for make a pose quickly?
>>
>>940105
there are premade poses, just use one and tweak it to get the hang of things
also if you've just started then pirate everything don't pay big money for daz trash
>>
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Genesis 9 still looks like dogshit.
>>
>>940092
A lot of Dicktator/Futalicious "morphs" are classified under poses for no explicable reason. Is that it? Just save the dick as a Wearable preset.
>>
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Uh, I applied some outfit and turns it was masking the body of the character. Now I turn it off or delete it and it's only head. How do I unmask the body?
>>
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>>940162
HELP
>>
>>940162
Hold CRTL while clicking on making your character visible should make everything parent to the character visible, including the body.
>>
>>940092
When you save the preset try unmarking everything and then use right click -> mark only modified.
>>
>>940169
Doesn't work.
>>
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>>940162
>>940164
>>940186
assuming the item hid the body the "normal" way, control and left clicking on the eye besides the character name should solve that. If you expand every branch of the tree, are all "eye" icons "open"?
>>
reminder to pirate and thank posters of 3duk's products, even if you don't use them.
>>
>>940210
His products are so poorly done its not even worth a pirate, my wraps are a million times better (I haven't posted them anywhere yet and don't plan to distribute in the event that I do)
>>
>>940211
Its mainly to see his tears on Deviantart
>>
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there is something cozy about doing low skill low poly hard surface stuff...
>>
>>940219
Brings you back to simpler times. PPMs for Quake 3 and UT
>>
>>940220
yeah, I never really got on the sculpting train since I went into the workforce at the time it became more prominent.
and now when I am back to doing 3d I still like to do things as if we are in 2006.
>>
>>940210
Of all the Russian (the software, not the people) wrappers of late, 3duk is like the bottom of the bottom of the bottom of the barrel. And there is competition. Merade, Ghuz, Shinteo, etc.

I mean, all Russian wrappers fuck up the PBR textures, it's like, they can't do it, at all, but 3duk fuck up absolutely everything. From choosing the worst models to Daz, to choosing 256 bytes textures, to just not caring at all. He did it all.

I can, grudgingly, thank Shinteo for some of his assets or morphs, because some of them are almost, barely, usable seriously. I can't even do that for 3duk.
>>
>>940145
when i try to save as a wearable it only shows the shell not the actual futalicious object
>>940181
however this worked well enough (still missing some foreskin morphs for some reason). ty
>>
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starting to take shape
>>
>>940246
looks nice
>>
>>940246
Yvonne is going to tackle some goblins, in armor? I'm looking forward to it.
>>
How can you be sure there's no malware in your pirated assets?
>>
>>940256
even engaging with the idea that someone put malware in a .duf file, that only executes inside of daz, is silly.
>>
>>940243
When saving wearable presets have the character selected.
>>
is genesis 9 worth it or just a meme? since stablediffusion came up, I haven't touched DAZ in months
>>
>>940264
>muh ai
You faggots are getting on par with vegans, troons, and cyclists tier of annoying.
>>
>>940265
who the hell asked your opinion, what a moron
>>
>>940266
That is exactly the point, you abhorrent faggot
>hey guys I know this is a thread about Italian cuisine, but do you know that I also use SD?
You faggots just can't do otherwise, you simply have to talk about your faggotry. Just like these groups above.
>>
cringe, what a loser lol
>>
>>940264
>since stablediffusion came up, I haven't touched DAZ in months
post your model that's 100% identical in 3 different poses and angles.
>>
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>>940252
>>940253
yeah, but not full armor just some parts. Also update on the armor.
>>
>>940241
but he's the easiest to provoke
>>940278
damned impressive, love the dirt and wear
>>
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>>940291
thanks but I am still struggling with the look. Update on the armor
>>
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>>940312
I chuckled a bit at the boob plate. Seems like its two forms you're fighting over. Rather than breast cups, I would suggest going with the angular look. Deflect blades and such upwards toward a more heavily armored collar or downwards towards some sort of waistguard.
>>
>>940313
of course, warhammers and larger clubs could be problematic to the more angular parts.
>>
>>940313
>>940316
haha yeah I might just try too hard to sneak in some boobplate. Could always just go back to something more realistic
>>
>>940319
She could put all her faith in her weapon and shield. Ornamental armor otherwise.
>>
>>940320
yeah and I dont want her fully armored really. I want to do a full armor completely covered character but here I wanted the armor to just be pieces and something light.
>>
>>940322
>>
>>940323
that is a nice look... might just use this for yet another outfit!
>>
>>940323
>>940324
>sisters of the SOMETHING heart
>they leave their hearts exposed in combat as a measure of faith torward their deity... or something?
kek
>>
>>940325
haha decent lore for some simple DAZ smut
>>
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>>940325
>>940323
made it more slim and toned down the boobplate. Better or worse?
>>
>>940332
boss, your angry rooster chestplate is ready
>>
>>940333
oh no, now I cant unsee it. Rooster knight?
>>
>>940334
She is strutting around, cocksure as hell
>>
>>940332
now we know why titcows can't be warriors
>>
>>940336
https://www.youtube.com/watch?v=N_O_Vgq7vkk
>>
>>940032
cute
>>
i tried MD and i feel like a fucking retard. why do i need to know actual sewing to do this
>>
>>940362
its a simulation based program so it wouldnt really work with traditional tools. Also sewing is a lot more intuitive and simple than working with faces and such.
I would just start with doing something simple like a t-shirt. Pick one up from the dirty floor behind you and check how the Indonesian child worker made it and recreate it in Marv.
>>
>>939917
this character is so ugly wtf bro?
No offense but you have one hell of a strange taste in woman.
>>939692
>>
>>939740
>https://www.daz3d.com/thank-you-community
Ghost light planes in a 3-point arrangement (main, rim, fill). Sometime a ghost light plane just below the ceiling of the room helps with general ambient light.
>>
>>939879

I like the outfits you've been working on.

Been meaning to try out MD in my copious free time. Maybe after I get my pixiv comic in the books.
>>
>>940312
You might have trouble with that bottom point gouging open her navel if she bends forward, assuming the armor doesn't deform.
>>
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I love AniBlocks
>>
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>body morphs make the long hair change shape
is this badly rigged hair or something? how do i stop this? i can unfit it but that creates a different set of annoyances
>>
>>940432
wild how this lad's horse cock is so heavy it makes him step into carpet like it doesnt exist
>>940437
show hidden morphs for the hair and zero the butt and other things you've added.
>>
>>940439
aha tyvm
>>
>>940441
also show me that jinx with the big booty
>>
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>>940442
booty delivered
>>
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>>940418
update on the "rooster" armor. Went back and started to redesign it based on the feedback on here. Still want to keep that rooster look now.
>>940420
sure its silly and unrealistic. But lets be real so are my other "medieval" outfits as well.
>>
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>>940463
>>
>>940455
cute
>>
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>>940464
I supposed that would be my face with that armor design
>>
>>940485
I bet her internal organs look really cute.
>>
>>940499
No snuff and no gore, please. This is a blue board.
>>
>>939765
>Biala with the frightening body morphs again
Someone please euthanize him/it
>>939918
>Daz Tokens expire every Sunday at 23:59
Are you fucking kidding me
>>
>>940516
the timer has been at 0 for most of the day but I still have mine. Regret falling for their shill regardless.
>>
>>940517
>buying things from daz
huh?
>>
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>>940372
to each their own i guess, whats your taste in women then?
>>
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>>940313

gibe Miranda Lawson
>>
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Holy moly just updated daz to 4.21 and what the fuck is this, everything feels clunky, iray preview is slooooow as fuck. Gen 9 doesn't worth this.
What's your daz version? Did I pick the wrong one? Should I down grade to 4,15?
>>
>>940577
I upgrade as soon as each one is released and have had no issues on any of my machines.
>>
>>940552
Your girl has the flat face of asian, jaw of a man, manner and look of a savage nigger bro
>>
what's your fav pair of undies in DAZ? i can't seem to find a simple thong better than the gothic rebel one but it annoys me that i always use it
>>
>>940602
My girls don't wear panties because they've always got their dicks hanging out.
>>
>>940000

how do we check if jcms are getting dialed in?
>>
where the fuck do i download daz studio? clicking download redirect me to some DIM shit, I assume its like oblivion mod manager back in the day? fuck off where is my files bitch
>>
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>>940626
>filtered at step 1
>>
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Yus an hello I am Katya here look for friend
>>
>>940626
Dazcentral
>>
>>940656
hahahahahaha
>>
>>940618
>parameters tab
>tab dropdown thing -> Preferences -> show hidden
>click currently used row
you should see a bunch of greyed out morphs being applied if you bend a leg or something.
>>
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>>940464
Rooster knight "finished".
>>940528
I am packing some of my characters next weekend.
>>
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>>939959
>>939962
works on my machine
>>
>>940673
it deleted her muscle definition, and pubes.
>>
>>940676
I worked off of a 512x512 jpeg, didn't even know she had pubes.
>>
>>940677
what did you do? i remember getting it to "remix" characters once, didn't touch SD again for a month and completely forgot the process.
>>
>>940678
Downloaded >>939962 image, cropped the render out, put it through img2img with captions describing it and how I wanted it transformed, then played with settings.
>>
>>940672
really nice texture work on the armor
>>
>>940673
Only absolute AIpajeets would manage to make a Daz render to look worse and still be delusional enough to even post it.
>>
I'm thinking of getting started in Daz, but I have two questions:
A) Do I have to spend any money? The shop looks pricey
B) Anyone get it running well on Linux?
>>
>>940644
I'd keep the lips normal map and throw everything else in the trash bin.
>>
>>940719
you don't want the hag wrinkle face normal too?
>>940711
yes you can pirate shit and you should because everything is retardedly overpriced + misrepresented
no idea about linux
>>
>>940711
>linux
ymmv, doesnt hurt to give it a shot as long as you have nvidia.
>>
>>940455
Where can I get this model? Is it from smutbase or somewhere else?
>>
>>940644
> 8k
why...
>>
Are A-series cards or RTX-series cards better for DAZ/iray?

Do the A-series cards have anything special at all that Iray can exploit, or are they just a way of swindling companies out of their money?
>>
>>940731
Yes if it is not 4090.
No, if it is.
The difference will get even greater when Daz stops being lazy nogs and add support for 4090 (if they didn't already, I haven't checked lately).
>>
>>940733
Huh, what makes the A-series cards better?
Which one is the closest equivalent of the 4090?

Also, thoughts on the A3000 12Gb? I can get one for really cheap as things stand now.
>>
>>940742
Just wait for the big Apple Metal update with Daz 5.0
We'll see the TRUE POWER OF APPLE SILICON
>>
>>940743
Nigger.
>>
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>>940696
Why are you so angry? What did I ever do to you?
>>
>>940731
>Are A-series cards or RTX-series cards better for DAZ/iray?
It depends on where your priorities lie. You will get objectively faster render times on a top-tier gaming GPU, but your power usage will be through the roof, you will have to contend with temperatures, and you're limited to 24GB of VRAM. An A100 on the other hand can have 80GB of VRAM and draw something like 120W under full load, so it's simply a better option for large-scale render farms.
>>
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>UE5 Metahuman delivering better realistic visuals in REALTIME while Daz has to spend 5 minutes to render some grey washed out shit https://youtu.be/NCYMNmkjRS4
>AI perfectly understands skindentation, a feature Dazlets have to not only sculpt themselves but be on a goodgoy list to even get access to 'HD morphs'
I hope AI sinks this fucking garbage company already. The writing was on the wall with how outdated their shit is compared to Blender and Unreal. They are unironically holding real-time coom back by refusing to move on from their shitty Studio application and just turn Genesis into a drop-and-drop system with 1click cross-engine support and a marketplace that doesn't charge an 'interactive license' for some model files that still need to be converted for proper use in an engine.
>>
>>940723
jinx? i'm sure there's several models around for blender and daz
>>
>>940765
I am not angry, anon. I am just a little bit tired of delusional AI nogs shitting up every single thread. Like other anon said before, you are getting into furry/tranny/vegan tier of annoying. The fact your stuff is more often than not completely abhorrent is only a cherry on top. This is a Daz thread, not yet another thread for AI pajeets.

>>940781
AI won't replace shit. UE5 is much closer (and I really would like it to replace Daz), but until it gets the same massive coom related network functionality and assets, it is not going anywhere.
>>
>>940790
>person asks a question about using AI in their workflow
>i respond
>i get attacked for responding
Your behavior is, frankly, extremely entitled.
>>
>>940838
>"I respond to a question by "works on my machine"
lol
>I get attacked for responding
No, you get attacked for being an delusional AIpajeet.
>>
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>>940678
>>940679
What they said. Controlnet makes it even easier to maintain silhouette and pose

People trying to turn everything into "OH NO NO BROS IT'S OVER" are needlessly shitflinging. I'm loving using simple daz renders as bases. This one is literally default g8 with a shitty kitbashed outfit and a beard
>>
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>>940839
The question was if it can be used to modify the appearance of a render, my "works on my machine" was in response to the person who tested it but was unable to affect such an outcome without completely changing the image, and I expounded on settings when asked. My post(s) were perfectly valid and on-topic. Your bitter, womanly breakdown at a four-post digression is pathetic.
>>
>>940842
And with an SD anime model plus a few artist/style LORAs I get this
>>
>>940843
Which brings us again to the original point, that claiming it "works on your machine" and then providing the absolute piece of shit as an example, is, again, just another case of AIpajeet delusions.
>>
>>940845
Again, why are you so angry? No one was talking to you, no one cares about your opinion, you obviously have nothing to contribute to the conversation, so why interject? Narcissism.
>>
>>940846
To show you that you should go back to your containment thread.
>>
>>940847
>abloo bloo bloo bloo
That's you, that's what you sound like. A little baby bawling his eyes out. You are so fucking new it hurts.
>>
>>940848
You sound a little bit buttmad. Which is nothing new, no matter how smug your AIpajeet ass wants to pretend otherwise.
>>
Ah, many new posts or replies today. I'm sure they're all very creative, constructive and of high qual-
>>
>>940870
>finger on the trigger
>>
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What is this cute little schoolgirl carrying? Could it be a cello or a violin?
>>
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>>940877
Wrong!
>>
>>940742
A6000 Series is the same as a 3090 but has 48GB of VRAM. Once you get to the render speeds of the 3090, you need a card that can hold more VRAM since Iray doesn't let go of the VRAM. If you aren't having 4+ models with 4K textures and rendering in 4K, all you need is the 4090. Don't buy an Intel GPU Iray won't work on it the same as AMD. Iray only works on Nvidia
>>
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>>940878
>>
>>940871
>encouraging the reddit finger
>>
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>>940731
if you aren't making money from this, or aren't making a game and just doing this for the occasional shitpost for anons, or aren't doing 10+ renders a day, then a 3060 is fine for your needs. 12gb is really good for daz.
Here are benchmarking results for DAZ
3060 has an insane value. It did 10 iterations per second compared to a 3090, which does 18 iterations per second. If you want the fastest render time go 4090
>>
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>>940871
>>940881
How can you shoot if your finger is not on the trigger?
>>
>>940883
how did you light up that environment? I had difficulty lighting up that hallway since everything looked too bright and washed. Did you do post on your renders?
>>
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>>940885
Nothing special. Just the ceiling light that's part of the environment, sun shining though the window, and a quad shaped ghost light pointed at the elf. Pic related.

No post per se, but I'm rendering with Octane that has built in bloom and ACES tonemapper.
>>
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new sorceress outfit WIP
>>
>>940894
Neat, who's the boobamommy?
>>
>>940895
just a custom I made a while back but never used. Improved her frontal tools and found a place for her.
>>
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>>940895
boobs bump
>>
>5 day orc sale or event starts at end of week
huh
>>
>>940919
no accompanying elf sale? who are they gonna have sex with?
>>
>>940921
This one came out last week, not very stylized or lithe though. https://www.daz3d.com/joan-9-high-elf-add-on-bundle
>>
>>940921
fem-orc, the bussy destroyer today https://www.daz3d.com/norba-the-orc-hd-for-genesis-9
The other anon's warrior woman seems far more threatening.
>>
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>>940923
this looks more like some kinda jew inspired goblin than an orc
>>
>export model to blender
>do lots of work on it
>test the face out, eyelashes are totally fucked
classic merade
>>
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>>940924
They haven't deviated too much from the basic human form with G9. Descent NORF FC lad though https://www.daz3d.com/ds-roger-hd-for-genesis-9
>luv me anatomical maps
>luv me stretched UVs
>hate french torture anon always using me likeness (not raycis jus dont like em)
>simple as
>>
what can i do about two morphs with the same name? can i just rename the file or do i have to save one of the morphs again with a different name?
>>
>>940927
The latter, I believe. Could always add a creation year to them.
>>
>>940928
how annoying but ty. wish there were better standards for this shit
>>
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>>940711
>B) Anyone get it running well on Linux?
DAZ for rendering only makes sense when you have a Nvidia GPU. But the Linux support from Nvidia isn't great.
>>
>>940781
>AI perfectly understands skindentation
Most of the time the skin folds in those AI images make no sense at all.
>>
>>940894
>>940904
>>940940
Finally, some good fucking milkers. Pls use her exclusively from now on, thank.
>>
>>940882
A 4090 with DAZ 4.21 does 22 iteration/sec
4.21 is slower than 4.16.03 (old iray libs vs new)
>>
>>940882
>tfw 4090 arriving on Monday
Switching from CPU rendering, I feel this will be a pretty big change.
>>
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>>940926
So, a G9 version of the fat old bastard who has appeared in countless wegs.
>>
Is there any Elon Musk lookalike model?
>>
>>940967
What sort of evil are you planning? You may want to check sharecg
>>
>>940967
http://youtu.be/WtzXzGil1v4
>>
>>940970
what the fuck
>>
>daxK
>>
>>940983
what the fuck is that
>>
>>940970
>167 views
did you make this
>>
By hovering my mouse on a random search result I just learned that Daz can actually move your figure in viewport to preview whatever poses or animation your mouse if shifting toward.

I've done Daz for a decade, now. Never seen that.

That's like, high tech. Also what the fuck. What in the highest hells is fucking happening. My figure is moving in my viewport, in real time, and I didn't click anything. What is the story behind this hidden feature?
>>
>>941011
Daz documentation is one of the worst I've ever seen.
Same with holding CTRL when applying the pose. And then there are even people who don't know about holding ALT when placing things.
And I am not even talking about the fact that you can actually set the Daz to behave like Blender, or Maya or any other 3D software with actually good, sensible controls.
>>
>>941012
But why isn't all pose sellers using that feature? I'm looking at my figure doing a dance in the viewport while I've clicked on nothing, I just put my mouse on top of the pose file. And my figure fucking preview it.

10 years of Daz. Experienced more or less all the kinks of the software. And now I learn you can preview poses?

But no one use it? Is it forbidden lore? Why? Seems you can at least provide alternate files with real time poses activated.
>>
>>941007
That is the vendor's default character type
>>941008
found after a google search of musk and daz3d
>>
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test
>>
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4th outfit done. Now I just need 1 more to fill out the 5 man RPG party
>>
>>941109
the crimson chin
>>
>>940000
Same thing happened to me, halfway through finishing my shitty game. Was annoying to fix but felt so good to unfuck everything. So many problems came from it, glutes turning into disgusting muscle abominations, eyes not closing properly, expressions becoming junji ito panels. One thing I kept was some random face morph that got glued to default G8 and made every model cuter.
>>
>sculpts primarily with clay brush
https://www.deviantart.com/totocandy1/art/Lisa-A-come-back-pic2-955672850
>>
>>939833
With ControlNet and the right merged model, AI is a great tool to finish your render and give it an "almost painted" feeling.

But AI is years or decades removed from simply materializing your scene into screen with any degree of accuracy from what you had in mind. What you see demonstrated is the product of highly optimized remerge/pruning of several models until it just works, along with ControlNet and the best of hundred of attempts. It is highly impressive, but you definitely lose in precision.

What you need is a Daz-like poser using ControlNet-like diffusion models to help pose your character and customize its cloths/face/quirks with a great degree of precision. We're a decade removed from that. It will be possible eventually, be sure of that, but we're still nowhere near it.

For now and until then, Daz can serve as an input for AI drawings adequately enough.

(And yes, the future of Daz is the same software but where you pose stick figures, type "redhead catgirl" as a caption, drag and drope the "sand outfit" diffusion model on that same figure, the "catgirl ears" difusion model on it, and get pic related, but again, not for a decade, kiddo).
>>
>>941475
Any AI based on written/verbal input will inherently always get btfo by the actual human imagination.
>>
>>941476
That's what ControlNet is for. It's a way to forcefully activate/deactivate part of the model to get what you want. We can already pose figures using it, forcing the model to pose the result in a certain way. In the future, if you want, say, a wedding dress, you'll only add the right diffusion model to your scene, maybe with natural language modifiers (aka "a white silk wedding dress with huge frills").

But again, for that, a decade minimum, and for that particular example, two or more.
>>
>>941477
That is like slapping a band-aid on a blow off leg and saying "good enough."
Anyone who ever created anything worthwhile will tell you that what they can define with words is ridiculously limited compared to their imagination.
What I am saying is that keyword-based image generation is tremendously subpar to what even slightly above average human imagination can do.
>>
>>941478
What's the difference between loading a .duf file containing a wedding dress with several shaping modifiers and loading a ControlNet file containing a particular wedding dress with several rendering parameters?

No, really.

What's the difference?

You pose a figure, you click on the wedding dress, you knob the "frilly" knob at max. What's the difference? You can't preview the output? Then make the software generate a preview, and a button to regenerate it. With level of constrains on what the diffusion model is about? And what you want as a result?

Again, it's future stuff. But it will happen.
>>
>>941479
The difference is that I can open maya/blender/max/whatever and make whatever wedding dress I want, exactly to how my imagination sees it. And then put it to daz.
Then there is the whole creative process itself, that often produces even more interesting results during the work. These two are the vital steps that keyword-based AI lacks. And will always lack.
>>
>>941480
Creativity is good. And creativity will be most likely valued much more as we approach a total AI software rendering period, which will likely not happen before twenty/thirty years. Given most of the studies on the subject.

But again, the more the control is deep in the Neural Network, the more you can push knobs and do stuff, the more it is known, the easier it will be to create knobs and tools. And sometimes, when you're likely retired (so do not fret about your job until you're a grandpa), it'll replace what you do.

>The difference is that I can open maya/blender/max/whatever and make whatever wedding dress I want, exactly to how my imagination sees it.

And what when you can open a random software and make your wedding dress exactly as you want, exactly to how your imagination sees it, just by clicking on the right diffusion models? And the right parameters?

Which is absolutely terrifying, anon. But that's the truth. It's a highly far away truth - you won't feel it, you'll be probably retired by then. But it's a truth. Which is being explored at a_very_ rapid pace.
>>
>>941487
>exactly to how your imagination sees it
It can't. And it will never be able to, because imagination is not something quantifiable. And by "never", I mean for as long as we are unable to link directly into brains and analyze and properly translate related data. Which is even at this point a pure science-fiction.
The imagination/creativity flows without any semblance of order, even with highly creatively productive people. And even then, the original idea (which already AI cannot replicate) is only the tip of the iceberg, as the creative process itself is nearly always fluid, often creating the best part during it. There is a reason why so many artists throughout the history usually end up believing their imagination/creativity is something only borrowed from somewhere else.
>>
Is it possible to change the noise pattern between frames? Iray documentation says it should be possible, but I don't see any option for it in DAZ.
>>
>>941475
yeah not for another decade, just by hardwares's limit alone so >>939833
pAIjeet, fuck off if you will
>>
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2 new cunnys dropped
cunnoisseur bros we eating good tonight
>>
>>941537
>le 3duk wrap
The only thing you'll be eating tonight is shit. Gottem.
>>
>>941578
well
pedos love eating shit, nothing new.
>>
>>941580
They do? Oh my!
>>
>>941602
What's the character based off?
>>
>hello fellas
>>
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now with Cycles

is it over for DAZ?
>>
>>941537
wake me up when they get uploaded to the zone
>>
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Anyone familiar with ultra terrain? Half my content generates pretty fubar. Even with default options.
>>
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>>941632
Maybe I'm just missing some products or some terrains work better than others. Either way seems like there are probably better options to throw a scene together. Maybe even just move to unreal?
>>
>>941627
poser after being dethroned will always be a meme
what do they offer that daz dont?
>>
>>941578
ngl that blue brat looks kinda cute, and not made by 3*uk
>>
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explain this
>>
>>941661
3duk still seething
>>
>>941642
>>941537
wait thats nikki model from guardian of the galaxy.
I have been looking for this model for ages, them soi cvck on deviantart dont even extract her model for fear of muh child porn.
Only some nips on pixiv has this model and they dont share shit, fucking gook
>>
>>941668
Hey pedo, what are you going to do with that model, anyway?
Maybe, just maybe, those "DeviantArt soi cvck" were right about your kind?
>>
>>941668
i thought deviantart was full of weirdos extracting little girl models
>>
>>941672
thats what Iam talking about. For some reason those fucker refuse to extract Nikki model.
>>941671
none of your business, fucko
>>
>>941603
It was supposed to be Luna...
>>
>>941487
>And what when you can open a random software and make your wedding dress exactly as you want, exactly to how your imagination sees it
Would only work of the AI can literally read your mind. Everything else us just you making compromises.
>>
>>941703
And you're not when you're forced to choose the Daz outfit that match more or less what you want, but not perfectly? Or when you can't exactly get the morph right? Or assuming you're modelling from scratch, or Marvelous Designer or whatever, when your lack of knowledge or lack of resources prevent you from making the hundredfold wedding dress of your dreams in 8k, because you literally can't animate that much cloth? Or render it?

All art is compromises. There are very few artists that don't compromise with their art, I can name one, and even he probably compromises in ways I can't see. The point is to hide the compromise, and when you're good, use the limitations as another way to move forward. True art flourishes in limitations, it's a truism of the Oulipo, and just as right as the first time it was written.

I'm becoming pedantic, but the point is, especially for Daz users: you're playing with dolls with a few tools now. In twenty years, you'll be playing with dolls with other tools. The result will be alike, with more or less the same control, and the process will be mostly the same, and the limitations the same, although the range of style will be far better.

It'll happen. You can embrace it, you can ignore it, or you can seeth all days long that it'll never happen and it's not true art and the knobs aren't real knobs and the poses aren't real poses and it's ain't real. Mostly, most "artists" decided to take the third approach for now. Or the other retarded doomseer approach that they're going to be replaced in two years by the AI unless they do something Right Now.

Or the equally retarded approach that because we had a dozen interesting developments into this burgeoning field those past four months, we can sustain that level of progress forever.

Usually, for that kind of change to happen in a profession, you need one or two generations anyways, even putting aside the numerous technical issues present in this instance. You've got time, kiddos.
>>
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Even the store is complete trashy junk to browse
>>
Next thread user challenge: render your interpretation of 3DUK seething in his favela
>>
>>941730
>And you're not when you're forced to choose the Daz outfit that match more or less what you want, but not perfectly? Or when you can't exactly get the morph right? Or assuming you're modelling from scratch, or Marvelous Designer or whatever, when your lack of knowledge or lack of resources prevent you from making the hundredfold wedding dress of your dreams in 8k, because you literally can't animate that much cloth? Or render it?
I never said using premade assets is much different but when you make something yourself you are only limited by your own skill which you can train to get better. No matter how good the AI will get it can't read your mind.
>>
FUCK OFF AI FAGS
>>
>>941783
this post is AI
>>
>>941783
they're getting to be worse than crypto shills at this point.
>>
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I need you ppl's help.
Does this look like shit?
I've been starting at it for 20 minutes, and the uncanny valley effect has set in and I can't tell if it looks good or not
>>
>>941819
That doesn't look like shakira at all. The jaw and eyes are so different
>>
>>941819
For starters, those eyes are way to large for a real person.



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