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File: images (5).jpg (7 KB, 285x177)
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Prove you're a competent modeler and make a Bender
>>
>>937630
brown hands typed this
>>
>>937630
Guys i think i misunderstood: https://github.com/OmarEmaraDev/blender
>>
File: bender.png (1.18 MB, 4096x4096)
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>>937649
>Bite shiny metal ass polys
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>>937630
You want me to waste hours of my life to prove some random dipshit on the internet that I can sculpt a Futurama character?
>>
>>937788
>hours of my life

This is taking you more than one hour?!?!
>>
>>937788
it's called practice you should get acquainted with it
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>>937788
This fucking retard can't make a bender lol
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>>937789
>>937790
>>937798
I'm not that guy, but it would probably take me like 2 or 3 days.
>>
>>937824
Oh wow your honesty is appreciated. Better keep on practicing, this is literally a 30 minute 3d modelling job.
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>>937828
post your work. I'll check back in 30 minutes
>>
>>937828
>>937831
I'ts been exactly 30 minutes and you did nothing. I just wanted to tell the whole board that I am a flaming homosexual.
>>
>>937828
>this is literally a 30 minute 3d modelling job
There's no way this is true. Do you just add a bunch of primitives and intersect them mutually to form the shape of the character? I can't imagine how you can possibly do that in 30 minutes.
>>
>>937828
epic fail
>>
>>937837
Oh no I lost I failed.vhdns
>>
>>937839
you're worse than cris
>>
>>937841
No u.
>>
Fellas, please! There's no need to fight, no need for violence! Futurama finished airing ten years ago! It's okay now!
>>
>>937649
Ya know, I wonder if I could actually do that, and rig it afterwards...

Could even make the blendshapes pretty easy with some work. Ya know what Imma set this idea aside this sounds neat.
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>>937847
For real? I only watched a few episodes. How did it end?
>>
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My first model in 3D software period. 1.5-2 hours?
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This was about 10 minutes of modelling...I can model the arms and feet and intersect them into the body, but I don't know how to actually connect them to the body if the character were to be rigged.
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>>937866
For example the bottom of his body is just a single face of a 32 point circle...how would I cleanly connect two cylinders to that? (blender)
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>>937867
you don't have to connect them just add a new object
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>>937869
You don't have to keep it part of the mesh of the original object? I haven't looked into riggable character design at all so I have no clue.
>>
>>937869
If you can just create a new object for the arms and legs and intersect them with the body without actually connecting mesh then yeah I agree with another poster above, this is a 30min-1hr modelling project tops lol.
>>
>>937866
>>937867
Why do you feel the need to connect them? He's literally a robot built from parts, not an organic shape that needs seamless flow. Keep them separate, if you want to rig it just weight them together with the bottom of the body where they intersect.
>>
>>937649
doesnt look anything like Bender
>>
>>937857
doesnt look like Bender either
>>
>>937908
>>937909
>this guy can't model bender
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>>937630
Man cartoon shading in 3d is aids
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>>937914
give up

>>937918
why even bother at this point?
>>
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>>937630
gotta figure out how to actually do a fucking toon shader that picks up his outline. toon shit is a bit out of my wheelhouse lol
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>>937935
hopeless
>>
>>937939
>>937921
>>937914
>>937909
>>937908
this is not actionable feedback. this is just trolling.

people like this are the reason this board is fucking DEAD and no one comes here except shitposters
>>
>>937941
IF and I mean IF you would take steps to learn how to create shaders you wouldnt have horrific results
>>
>>937856
Badly after it got picked up by Comedy Central.
I couldn't stomach a single episode.
The rest is worth a watch.
>>
File: Robot.jpg (365 KB, 1228x893)
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Guys, I think I fucked up somewhere.... in 2007.
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>>937946
3d guy?
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>>937935
20 minutes of tuts later
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>>937946
lol this reminds me of my college days
>>
>>937950
You messed up the eyes and the teeth as well as the rest of the linework being inconsistent width
>>
>>937952
messed up the eyes and the teeth how?
>>
>people wasting their time making bender for this shitty thread, for some asshole just shitting on anyone trying

work on something you like instead, worthless fucking thread
>>
>>937649
>>937866
>>937872
>>937857
His "shoulders" connecting the cylindrical body to his head are curved like a partial sphere and don't have a large flat area on top around the head. >>937935 >>937950 got it right. >>937918 is close too but its curved towards the body rather than outwards.
>>
>>937948
I don't know whether I should be flattered or insulted, but nah.

>>937951
It was something I did for a school project back in high school a long ass time ago.
>>
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I don't think I want to model a bender for the thread if half of the replies are just roasting other people's benders...
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>>937964
Ignore them bitch. Also this means you cant model a bender.
>>
>>937965
reading comprehension
>>
>>937969
comment.
>>
>>937972
>reading comprehension

I'll spell it out for you, retard :

>I don't think I want to model a thing
>this means you cant model a thing

>reading comprehension
>reading comprehension
>reading comprehension
>>
>>937975
You are coping you can;t model a bender. That is the underline.
>>
>>937965
Whether I can model a bender or not is besides the point. I do not think the thread is made in good faith or for the spirit of having some fun, unlike many 'can you model x' threads we've had in the past. If this is just a thinly-veiled excuse for anon to get bits of dopamine by judging other people's works inadequate compared to his own, then I do not think it's worth anyone's time to participate in this farcical bender factory. Good day!
>>
>>937977
Yay! that is a good wholesome comment! This also means you can;t model a bender.
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>>937978
post your work
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>>937979
No I can't model. But if you are asking this means can't model a bender either.
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>>937980
what the fuck?
>>
>>937981
You also can't model a bender.
>>
>>937982
what the fuck?
>>
>>937983
what the fuck?
>>
>>937984
what the fuck?
>>
>>937978
The apostrophe is one key over, retard. It looks like this '
>>
>>937988
I don;t know what you mean
>>
>>937649
>>937872
not bad / 10 in likeness, but I also think if you view it as a different stylistic take on Bender it's even better, especially the second one.
>>937918
>>937950
probably looks the closest ITT to what I'd imagine a 3D Bender model made for a Futurama video game
>>
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>>938001
>Futurama video game
there apparently was a futurama videogame for ps2, huh... picrel
>>
>>937939
no actually, hes dead on.
>>
Any comment on mine? >>937963 It's an SDF.
>>
>>938019
Finish it.
>>
>>937872
this looks like the guy from caravan palace.
>>
>>938002
thats a surprisingly nice art style.
>>
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>>937630
here ya go
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>>938037
get rid of whatever shader that is lol it looks like aluminum potmetal bender
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>>938002
I totally won't rip the assets and create some rule34 content with this, why would I.
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>>938042
No.
>>
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This is also an SDF but it's ray-marched in my own renderer.
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>>937630
Here's my 30-minute masterpiece.
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>>938046
i want pictures of the professor's wrinkled ass on my desk by tomorrow, parker
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Small update
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I don't get it, my doesn't look anything like what you guys have made...
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>>938059
very nice
>>
Here
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>>938166
Factually correct.
>>
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>>937828
This literally took me 8 minutes and I did it from memory. You really bring shame onto the 3D community. I bet you charge like £30k for a simple model
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>>938219
I think we have a winner.
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>>938219
i kneel
>>
>>937630
Realistically, took me about 2 hours to make this from scratch in Blender. Rigged with IK and Bendy Bones.
I think this was more of toon-shading skill check than a modelling test.
>>
>>938333
You're talented but this guy >>938219 did it in 8 minutes.
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>>938337
Off model and looks horrible
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>>938333
terrible toon "shadows" when toon never has shadows, inconsistent toon edge width, eyes off model, pupils awful tilted squares. Terrible, stop posting
>>
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>>938333
trips of winrar
>>
>>938349
You're not really wrong, pretty talented nitpicker. Would love to see the perfect Bender you can make.

Don't know what you mean that toons never have shadows though. They almost always do have at least one shade of shadow color.

The line work is all done with a single Grease Pencil modifier so it's all exactly the same width except for the chest plate square which I drew on in Texture Paint mode.

Yeah the eyes are a little fucked up.

Surprised you didn't notice I missed marking a couple lines, around edge of his right foot, and around the edge of his left hand.

I know there's a better way to do toon shadows by editing the vertex normals but I just learned about it recently and didn't use it.

So instead of being strictly based on the angle of light and looking too precise and shitty, it also factors manually edited normals to influence where the shadow/highlight areas are. It helps keep consistent, manual/unrealistic, more toon-like shadows to ensure you get lighting like the Rembrandt triangle on the face if the lights are simply close to that angle.

Here's some tuts (toon-shading shadows via editing vertex normals):
https://youtu.be/x-K6bCAl6Qs
https://youtu.be/uptuXWNWpk0
https://youtu.be/_3irBIq1lXk
>>
>>938407
the goal of a toon shader is to look 2d. This doesnt look 2d. You fucking failed so hard. To succeed you need to go much further, beyond even guilty gear. Your shadows and highlighting are an abomination
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>>937630
>>
>>938414
By all means, share some examples of 3D models looking more 2D than that, and how that would be achieved. Not saying it's impossible, because I'm sure it is and I would like to learn.

I already included those links of how to get better shadows, but I don't see what else really could be improved.

To truly look 2D, you need to draw it in 2D using Grease Pencil or in 2D software.

The premise of this thread is to make a 3D model.
>>
>>938424
>but I don't see what else really could be improved.
you are blind then. A 2d artist would never _ever_ shade bender this way>>938333. Just shows how old you are.
>>
>>938426
You need to go back.
>>
>>938428
you need to stop using memes kiddo
>>
>>937946
What program and where can I get it
>>
>>938754
Autodesk alias you can get it for 7000 usd withvan authorized autodesk reseller in your area. Autodesk. Making the world a better place.
>>
>>938755
In 2007 wouldn't it have been Maya?
>>
>>938760
my guy, alias has been around since '85. autodesk acquired it in '05. shits been around about as long as 3D has been a thing, maya was even developed by alias and wavefront.

people still use alias to this day though in industrial design, particularly automotive design
>>
>>937946
>>938755
>that
>alias in 2007
what, were you running the 1997 version?
>>
>>938416
>Picocad
Both based AND cringe...
>>
>>938042
Bender is 40% aluminum
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>>937918
>he doesn't use the lightning boy cartoon shader
lmao holy shit u are retarded
>>
>>938333
I'm impressed, this genuinely looks 2D
>>
>>938754
>>938766
I don't know why that anon responded to you that I was using Alias. I wasn't.
We were using 3ds Max in that class. I don't really remember what version, but since it was a HS class I doubt it was the latest and greatest.
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>>939375
thx man
>>
>>939375
>>939401
I was fucking with you guys.
>>
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>>939402
Ay, fair enough.

>>939401
No problemo. I think it's more my young ignorance and naivety with 3d modelling that contributes a lot to the "look" more than anything else. Not that I'm claiming it looks good or anything.
>>
>>939494
I've seen this before
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>>939521
Yeah, I've posted it once or twice.
It ain't a Bender though, so I'll stop.
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>>939552
No no no good shit keep on posting is has sovl.
>>
File: BenderBendingRodriguez3.png (1.98 MB, 1920x1080)
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Is it a joke that most of you are terrible, i havent even applied for my first job yet and you have all offended my eyes
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Made this months ago actually. Was this thread made for me?
>>
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>>939632
Neither have I and your bender looks like shit. Mine mogs yours. Cry.
>>938333
This is my favorite in the thread, I like his eyes, he's cute.
>>
>>939685
the rendering leaves much to be desired and looks like you should have left out the background and the accessories. They are not helping you.
>>
>>939686
I did it for an animation, Final had a better background. Not posting it, but thanks.
>>
File: bender01.png (1.23 MB, 1080x1920)
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Pretty new to Blender and 3D modeling, but here's my Bender
I want to figure out toon shading next
Also haven't applied subdivision surface yet
>>
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>>940511
and heres my reference
>>
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>>940511
you're gonna go far, kid
>>
>>938019
What is an SDF
>>
>>940621
"Stable Diffusion Faggot"
>>
>>939494
i am reminded of the original south park game on playstation
>>
>>940621
Signed Distance Fields. It's a way to describe shapes using primitives instead of polygons. Like Metaballs but better.
>>940633
You're being AI phobic.
>>
>>940948
>You're being AI phobic.
time to come up with a new slur and fend this cancer off
enough with the schizo scaremongering, i wanted to see shitposts made with stable diff, but instead i have another source of demotivation to use internet
>>
>>938349
>>938414
>>938426
>All this critique
>Refuses to post his bender
Faggots like you are what give this board a bad reputation, literally nobody cares about your garbage opinions
>muh 2d shading would never look like this
Post your bender, faggot. If not, opinion immediately discarded. His is the best in the thread. You are clearly upset that other anons are more talented at 3d than you so you act like a nigger in these threads to demotivate the competition
>>
>>940998
>i wanted to see shitposts made with stable diff
Be the change you want to see in the world.
https://civitai.com/models/12859/basedjaks-lora
>>
>>941034
lol, not what i meant but thanks for letting me know about this
>>
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>>940511
ive returned
with subdivision and toon shading
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>>941319
thats not how toon shading works
>>
File: 0006 - BenderChan.png (1.3 MB, 1920x1080)
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>>937630
Here you go! A Bender made in blender!
>>
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>>941319
You're Doin' Good Lad
>>
>>938166
Have you tried applying the scale?
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>>941712
thats a mighty fine blender bender render
>>
ican do this not quickly
>>
>>941319
This is good but I'm gonna drop a bunch of steaming feedback on it.
His eyes are slightly too small and they're usually not perfectly round unless he's doing a surprised expression.
He never has a glossy sheen like that.
The arms are lumpy because there's actual geometry in the edges of his arms. In the show his arms are just smooth tubes with dark lines, which could be a texture instead of geometry.
His eyes and mouth are tinted yellow or yellow-ish green.
The linework color is not usually straight black, it's tinted a darker color of his base color.
He needs a couple more vertical lines in his mouth and the two horizontal ones are generally closer together unless he's yelling.
And what is this pose?



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