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File: catsuit 4k.jpg (902 KB, 3840x3840)
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Previous: >>932704

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
MORE nft shit. But with chimp watches. https://timex.daz3d.com/
https://www.daz3d.com/fisio-physics-simulator
>>
>>
How do I work with Daz models inside of Blender and Zbrush? I'm a pretty good sculptor, when importing with diffeomorphic sometimes I need to fix some shapes, but Blender sculpting is actual dogshit. I thought exporting the model without modifiers into zbrush, sculpting without changing topology and bringing back to Blender replacing the original mesh would work but I got texture errors everywhere. I don't have much knowledge in the 3d pipeline, can someone shed me some light? Is there a way to sculpt over the model and import into blender as a morph or something?
>>
>>935985
This bitch look retarded fr fr
>>
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>>935990
instead of replacing the mesh when you bring it back to blender you should probably turn it into a shapekey for the original diffeo imported one using join as shapes in the shapekey menu
>>
does dforce simulate hidden clothes?
>>
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she's wearing pants! how scandalous!
>>935999
use simulate selected.
>>
>>936000
Your OC vs Freja 9 in oil wrestling match when???
>>935796
>>
Seriously you fags should try out advanced pussy and HD physic breast, they are good shit
>>
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kinda liking pants version.
>>936001
maybe soon...
>>
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>>936011
juicier arms, yes or no?
>>
>>936011
>>936013
hmm personally I like her more with less jucier arms
>>
>>935985
where do you get pirated models?
>>
>>936028
We don't pirate. It's immoral and illegal.
Go to some shady site like reddit and ask them.
>>
How do I make clothes look like my model is taking them off?
>>936028
https://render-state.to/
https://3d-load.net/
>>
VRAM size matters more for DAZ/Iray than the actual speed of the GPU, right?
So an older card with a lot of VRAM would be better than a newer card with less, right?
>>
>>936033
Just like regular RAM, VRAM is also of varying speeds. More older/slower VRAM might not be inherently better than less/faster modern VRAM. It is why 4090 moggs some of the larger VRAM dedicated professional cards.
But generally speaking you are correct. Just make sure if the difference is really worth it.
>>
>>936034
Speaking of which, why is the professional A-series so shitty?
>>
>>936037
It's old, simple as. And it was also always made for companies that buy shitload of them to use them in dedicated machines, not much for a single card use.
>>
>>936034
>>936033
>Just like regular RAM, VRAM is also of varying speeds
yes but also like regular RAM: If you do not have enough to store the entire scene in the VRAM then IT WILL NOT USE THE GPU AT ALL.
That is why VRAM is so important and amount will 90% of the time be better than faster. Faster VRAM = faster render speeds. But if lack VRAM amount then it will be snails pace anyways.
>>
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>>935990
Look for the GOZ module for ZB<->DAZ
It's a bridge.
Every times you move something in daz, send the model in zb or blender again or you'll have issues with your custom morphs.
>>
>>936033
Just get over 12gb of Vram. That's what you'll need to render a single Genesis 9 with 8k maps.
If you can afford twice that, then do it.
>>
>>936032
You edit the mesh's geometry in zb/blender and create individual morphs usable in Daz.
>>
>>936042
A single G9 is 12gb??
That's nuts. Not switching from G8 any time soon then.
>>
Is there a way to make a metahuman character and then import it into Daz, or do you have to use Unreal to do anything with the character?
>>
>>936042
have you considered simply not using 8k maps?
>>
>>936047
you could do a zwrap of the meta human onto Genesis 8 / 9 and then just take that result and import it as a morph.
>>
>>936041
GOZ is dogshit, doesn't support geografts
>>
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What does lewdlab do to make a model's skin look like this? There's this shiny/smooth look to the skin which I like a lot.
>>
hair creation link dead
>>
>>936051
do any of the bridges support geografts? I tried the blender bridge two years ago and it didn't handle them well. Has that changed?
>>
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moar sarah
>>
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MW Elisabeth is a cute dyke.
>>
Anyone know a work around for exporting a figure as a .obj file and the eyes going white?
>>
>>936113
it's probably the transparent eye lens material not working in whatever you imported the obj to
>>
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>>935985
>>
>>936041
finally we have the technology to render realistic old, moist hags
>>
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Why do DAZ eyeballs always look so gray?
>>
>>936145
Based Bridget enjoyer
>>
>>936131
we don't post selfies here.
>>
>>935985
Will DAZ be dead soon because AI scribblers?
>>
>>936150
No.
>>
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>>936048
I have 24Gb of vram and i intend to use them.
>>936143
Damn right.
>>
>>936152
She needs to be thicker.
A LOT thicker.
>>
>>936153
Minerva G9.
Show me.
>>
>render with denoiser
>it comes out blurry
>render without denoiser
>it comes out noisy
What do?
>>
>>936155
render without denoiser
use external denoiser (intlel is pretty good)
???
profit
>>
>>936156
I use Topaz DeNoise AI
>>
>>936157
Topaz is trash. So much it is not even worth a pirate. Intlel's is free, not to mention LOT better.
>>
>>936081
You have to survive the attack of this girl first.
>>
>>936145
Bridget 8 looks like acute dyke that needs to learn to love the D.
>>
>>936164
i use my hug attack to close the distance then tummy tickle to make her drop her weapons
>>
>>936165
Bridget a best
>>
>Necdaz release foot morph 2
>It's $50
Man why is this guy a jew? He's making good money on Patreon and no idea how much he's making on Fanbox
https://necdaz91.gumroad.com/
>>
>>936172
footfags get the rope
>>
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>>936173
this
feets are so disgusting i don't know how there are people who like that
>>
>>936170
That will get you killed, anon.
I prefer poking attacks.
>>
>>936164
Are you retarded/autistic? Legit curious.
>>
>>936178
Aren't we all. Why?
>>
>>936170
adorable, I'd watch an animation like this
>>
>>936178
what's wrong with be special?
>>
Where's the /aco/ thread?
>>
what's the best eyebrow asset?
>>
>>936178
>he comes on this board
>to this thread
>to aks a question like this
lol
lmao even
>>
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>>936172
Good lord, he also went ahead and released a stirrup asset. Bye bye 75 dollars
>>
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damn didnt know focal length make that much of a difference
left is 120 right is 20 mm.
left is look mature and right looks young and naive
>>
>>936165
Bridget acute
>>
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Genesis 9 still looks like dogshit.
>>
>>936218
Always
>>
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>>936218
Wasted their budget on their NFT/Metaverse garbage
>>
Powerful
>>
>>936231
>oh noooo a monke hand, I am going insane
Stop being a faggot.
>>
>>936232
>Stop being a faggot.
>stop noticing absolutely everything being black on white every single time
>>
i cannot believe decals don't work on multiple objects. i CANNOT believe decals don't work on multiple objects.
>>
>>936233
Like I said, stop being an annoying faggot. No one fucking cares about you "noticing" things, especially not "noticing" something that has been around for decades. Which is also something no one cares about at all, apart from mentally stunted /pol/darkie subhumans and their blackcel counterparts.
>>
>>936236
i don't remember asking.
>>
>>936237
Exactly.
>>
>>936231
Good to see a little equity around here
>>
>>936236
You seem to care a lot.
>>
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how the fuck do I get skin to look smooth and not like the surface of the god damn moon? like what is this shit why do they make characters with skin like this??
>>
>>936287
reduce bump maps.
>>
>>936235
>decals don't work on multiple surfaces
>4 layer shader doesn't support tiling or opacity
i'm going to do a mass shooting in the daz office.
>>
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>>936288
so I tried turning bumps off entirely and it's still not looking all that great, is there anything else I can do here short of making my own textures?
>>
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>>936298
and this is with bumps on for comparison
>>
>>936298
>>936299
look for bumps, normal or displacements. You dont need to remove the maps completely but can change the strength.
>>
>>936298
the "grit" you see on the left side is from the roughness map. roughness is what determines how shiny the skin is. you can play with that, but removing it would make your character turn into plastic.
>>
>>936300
>>936301
yeah I've been playing around with all sorts of settings and I think it boils down to the skin textures being too low res most of all
turning down bump and roughness helps but the actual problem is that the gritty texture itself is not fine enough
guess I'll either ai upscale all the skin textures to 8k or curb my autism and leave it be
>>
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Cant decide on how this guy's waifu-wrecking penis would look. Suggestions?
>>
>>936307
probably really veiny, and barbed.
>>
>>936307
Are there any DAZ creators who will take commissions for character-creatures like this?
>>
>>936310
I dont imagine you'll see much for the modern figures since only daz approved vendors have access to the hd morph kit.
>>
>>936307
This guy ended up being pretty low detail for the "close up" shots. Materials around the crotch and ab area are fairly low res.
Are there any LIE or other options to add skin details? Open to product recommendations.
>>
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>>936307
We definitely need more ugly bastards for DAZ
>>
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>>936326
only scholarly femboys for my girl.
>>
>>936330
You haven't shown us how she dealt with those big side effects of that faulty potion, anon.
>>
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>>936331
it was a 48 hour potion, so she got them a 48 hour room.
>>
>>936332
>48 hours
Poor bussy
>>
>>936333
i'm sure after that experience he'd never make a mistake like that again.
>>
Vicey bros...we won.
>>
>>936337
Uncommonly decent lookalike.
>>
>>936330
>>936332
oh my
>>
>>936337
is this supposed to looks like female bogdanoff?
>>
LMAO-ing at them geneshit 9 user
I mean look at this shit.
top fucking kek
>>
>>936155
What i often do is render without denoiser and then use the Intel denoiser to create a second image. In Photoshop i put the denoised image above the original and then reduce the opacity until i start seeing noise appear.
For areas with really high noise i use a layer mask to use more of the denoised image in those places.
>>
>>936337
they seem very hit or miss. His taylor, nicki minaj, gal gadot and some others look fantastic, then others are completely off and I can barely tell who they are supposed to be
>>
>>936332
Fuck yourself you mongoloid, no one gives a shit about your garbage role play.
Seriously? What is wrong with you?
FUCK OFF TO /aco/
>>
>>936287
Sometimes the normal map is pitifully bad.
I recommand roaming through your Runtime/texture/ folders and pick what's decent. Edit, mix in photoshop save in your own resource folder.
Try all the preset material of all you installed characters and pick the best maps and shaders combination. Learn how the do it. Learn about PBR, Uber and RSL shaders.
>>
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>>936369
I ended up upscaling the roughness and bump maps to 8k and toning down the bump and detail map weight by half
I'm okay with the result, also added metallic flakes out of curiosity and I kinda like it
>>
>>936368
you seem troubled.
>>
>>936368
Shut the fuck up.
>>
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>>936368
>>
>>936375
monstrously based
>>
>>936375
First decent use of this software.
>>
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>>936375
based
>>
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>tfw from daz youtube account
Based bleaching chads. I wholeheartedly welcome this kind of content.
>>
>>936375
is that a jewish prayer ribbon
>>
>>936384
why would it be?
>>
>>936375
criminally based
>>
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Who the fuck is this
>>
>>936400
I want to say Mila Yovovich but I'm probably wrong. It is a Daz character, after all, so who know but the sculptor himself.
>>
>>936403
The author did a few models and such, I do get the Mila vibe but bogged
>>
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>>936383
Jonah Hill becoming the next big content creator.
>>
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Character creator 4 is sadly still is meme. Seems truebones was right again.

>>936383
Wpguru?

>>936229
Ever since daz joined tafi, they've done nothing but promote stupid nft and vr nonsense. I remember talks about daz wanting to do a major overhall for studio before tafi, but it seems the only thing that came from that was the new render engine.
>>
>>936412
>Character creator 4
Who
>Tafi
Double who?
>>
>>936345
unfortunate but we all know Taytay is joining the bogs after she took that call
>>
>>935985
CAN SOMEBODY TELL THESE DAZ CREATORS TO STOP MAKING STUFF ONLY FOR GENESIS 9 !?!?!


FUCK GENESIS 9! FUCKING STOP UPDATING THE CHARACTER!!
I SPEND SO MUCH TIME ON GENESIS 8 TO PERFECT IT, I DONT WANT TO MOVE TO A NEW FIGURE!!!!
>>
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Imagine paying for all this
>>
>>936436
You dirty thief!
>>
>>936436
jesus how long does your daz take to add figures?
>>
>>936464
depends on the figure, more morphs = more time. I'm at over 3k installed but have got rid of most legacy V4 and prior things
>>
how do i send a daz model to blender, remove and replace the eyes with ones that aren't distorted, and send that back as a morph? doing absolutely nothing different, sometimes it fails, sometimes it works.
>>
>>936492
>ones that aren't distorted
wat
>>
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>>936400
Kristina Grikaite
he puts the the name of the celeb/model in the tags
>>
>>936518
>Kristina Grikaite
nice, thanks
>>
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Trying a bhv animation would be fun right? Well my person ends up upside down. I would need to invert the values on a group of keyframes and it would be fine. I'll just select them and make a script that will flip the selected keys! No, it will just crash daz!

var oSkeleton;

var start = 0;
var endFrame;
var range;

var ticks = Scene.getTimeStep();


function invertSelectedKeyValues (node) {

var props = bone.getPropertyList();
var keys;
for(var p = 0; p < props.length; p++) {
var prop = props[p];
if((prop.canAnimate() && prop.hasKeys() && prop.isNumeric()) === false){
continue
}
range = prop.DzTimeRange();
start = range.start / ticks;
endFrame = range.end / ticks;
for(var k = start; k < endFrame + 1; k++) {
prop.setValue(prop.getKeyTime(k * ticks), prop.getValue() * -1);
}
}
}
var bones, bone;


oSkeleton = Scene.getPrimarySelection().getSkeleton();

bones = oSkeleton.getAllBones();
bones.push(oSkeleton);


for(var b = 0; b < bones.length; b++) {
bone = bones[b];
invertSelectedKeyValues(bone);
}
>>
>>936520
I was putting the same value in for every frame, I wasn't getting it at the selected frame, but that's a bug not a crasher...
>>
>>936434
I'm with you. I can't see any reason to use it. There's an autofit for 9 clothes to g8 that works pretty well. So at least those aren't a total waste.
>>
>>936520
Oh also I didn't save this I guess before it crashed I accidently pasted DzTimeRange where I should have pasted getSelectedKeyRange or something like that.
>>
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I'm aware of the "skinsuit" method to transfer morphs from 8 to 9 but is there a method to transfer materials yet?
>>
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can someone post cute girls pls?
asking for a friend btw
>>
>>936492
export as obj with no subdivision levels, import to blender, fix eyes, export as obj (keeping vertex order), load with morph loader?
>>
>>936539
Also keep vertex order on import.
>>
>>936541
oh yeah true
>>
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i'm just trying to making some wholesome wonder woman renders and these cuirass textures are abominable. what am I supposed to do about this, photoshop them?
>>
>>936543
waifu2x or another upscaler might help
>>
>>936546
didn't work unfortunately. I'll do it the old-fashioned way and just stamp out those pixelated edges in photoshop.
>>
>>936548
really? it works wonders for me even when things look like trash
post normal map
>>
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>>936549
sure, try it out. I'd be thrilled if you got results. I tried waifu2x and couldn't tell the difference with the upscaled one, maybe I didn't set it correctly.
>>
>>936539
the eyes are too fugged. i want to delete them entirely, and replace them with a non-fugged set from the same base model.
>>
>>936551
>fugged
show example
>>
>>936528
there's an UV set
just switch the UVs and apply the materials I think
>>
>>936550
that shitty pixelated look is coming from the bump map, make sure to also upscale the bump or normal map
>>
>>936539
>>936551
try following this tutorial
https://www.youtube.com/watch?v=gvh1bWTof8I
>>
>>936551
i don't think you can but you could remove the morph(s) from the eye geometry then move the eyes into position with bones and bake ERC onto the morph again?
>>
>>936550
the light color on the chest is denoising resistant so you'll probably have to paint with luminosity/saturation in photoshop to even it out then denoise it maybe
but >>936554 is right, most of the fucked appearance is from the normal/bump which should denoise ok
>>
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Im looking for a Model of the Mass Effect 2 version of Jack

I've found a Mass Effect 3 version model, but I'd much prefer a model with her ME2 design
Does anyone know if one exists/can link it?
>>
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looks like the gobbos caught her in the end
>>
>>936627
inb4 janny paddle'n
>>
>>936627
I did think that staff was a bit comically thick at first but now I think its just right.
>>
>>936630
but its censored and you cant see much. Maybe its a bit too far now that I think about it. Oh well time for a vacation it seems...
>>
>>936627
Is that... Is that a n-word? A n-nipple? Only barely censored?
AHHHHHH I AM GOING INSANE, JANNYGGER SAVE ME
>>
>>936610
link?the tattoos look pretty nicely applied and that's like 90% of the difficulty of any jack model
>>
>>936648
>>936610
>Tattoos
Into the trash it goes
>>
I've noticed that the skin in some renders have this distinct shine to them. An example comparison:
>>936330
Not shiny
>>936337
Shiny
How do people get this effect?
>>
>>936656
Skin material itself and how harsh the light is.
>>
>>936656
>How do people get this effect?
go to surface tab and set the shader. Roughness is your key. When I am home later I can show it but its pretty basic
>>
>>936666
>g-gaslighting
>ur opinion s-sucks!!
Just like the usual, /pol/tranny sounds like a woman, moreso than actual troons who TRY on doing that (and fail).
You will never be a man. Now fuck off back to your gay, double-digit IQ containment shithole, you subhuman garbage.
>>
>/pol/cel garbage so mad he samefags now
buckbroken, like the rest of the subhumans.
>>
>>936677
Checked and i kind of feel for him you know? Must be hard to live with a skin with a shad of shit all over.
>>
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The absolute state of Poser
>>
>>936682
Funnily enough, "Poser" means "To shit yourself" in my language. I always found it hilarious.
>>
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Is there a way to export a Blender model to DAZ? It seems like these are just modified Daz Models.
>>
>>936698
http://diffeomorphic.blogspot.com/
That's the main tool to do it, the process is convoluted and takes a serious time investment but it works.
What sucks about it is that you don't just set it up once and use the same process for different models.
>>
>>936713
you can technically set up a base model in blender then import head/body morphs onto it and switch the textures to make characters
that's how rigid3d makes his stuff
>>
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>>936534
How about an apple instead?
>>
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I like it. what can i say?
>>
>>936767
Woups! I fucked up the head translucency value.
>>
File: yennefer 2_nvidia.jpg (1.84 MB, 3840x3840)
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>>936764

bitch, I asked a sandwich not an apple
>>
>tfw I'm still garbage at lighting my scenes
How can I fix this? Maybe an photography course?
>>
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>>936779
Copy this first. Turn off everything even your HDRI and play around with it.
>>
>>936794
I've already played around with three point lighting for a good while, but it is often insufficient. For example, it doesn't address how one is supposed to deal with the shadows that the figures cast onto themselves.
>>
>>936799
I liked Donut Man's ted talk on lighting.
https://www.youtube.com/watch?v=Z8AAX-ENWvQ
>>
>>936518
>in the tags
where? product page or social media?
>>
>>936799
you want there to be shadows
if everything is lit then it makes the image flat
>>
>>936802
nevermind, I see the tags on his deviantart
>>
Is there a used condom with a knot prop for daz? Found this one for blender but have no idea how to get it working in daz.
https://smutba.se/project/441/
>>
>>936779
Read this

https://chrisbrejon.com/cg-cinematography/introduction/
>>
>>936524
send link Please for the autofit for g9 to g8.
I fucking hate Gensis 9 and am not gonna waste time on it.
>>
>>936848
but muh gen9
>>
I hope you aren't pirating....
Otherwise you hate creators.
>>
>>936809
I look forward to demonstrations of its abilities.
>>
>>936848
https://www.renderosity.com/freestuff/items/93282/making-genesis-9-auto-fit-clones-for-g8-tutorial

Works pretty good for most items. Just like the G3 to G8 autofit it sometimes has problems with shoes and gloves.
>>
File: red bronze.jpg (1.42 MB, 2160x2160)
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>>936868
i do hate creators actually, yes
>>
How do you anons prevent pubic hair from poking through the sheer underwear? Is there a geoshell for pubic hair available?
>>
>>936921
if it doesn't have any morphs, i manually "shave" it with the geometry editor. alternatively, trace the pubic around the panties, so it only sticks out where you want it to, then add a pubic texture on the skin under the panties. for >>936887 i just traced the armor with the geometry editor.
>>
>>936926
Thank you. I was hoping for a geoshell but this is a good workaround
>>
>>936887
damn! Love the smug expression and silly conan tier outfit!
>>
How short can your characters be before they become sus?
>>
>>936974
Sus, how? Pedo?
That's not about size, more about child-like features I would think. Otherwise you could scale up a baby to adult size and do porn with no problems.

But anyway, it's idiotic, since now matter how distasteful it may be, it's just pixels and polygons with no real people.
>>
>>936974
>>936987
>But anyway, it's idiotic, since now matter how distasteful it may be, it's just pixels and polygons with no real people
Not according to the fucking law idiots.

And damn right as it should be.
I hate pedos with a burning passion. They ruin everything they can, want to make GTS/shrinkfag/size play content? No that's not possible unfortunately because we got unwanted media attention because pedos were attracted to our software.
Happened with a popular adult game in the 10s and could happen with daz.
>>
>>936989
>want to make GTS/shrinkfag/size play content? No
GOOD
>>
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Advice for posing characters with human bases but not so human shapes? Most of the usual bones seem extruded or offset.
>>
>>936081
Here you go. Modern version.
Have tweaked her to reduce some of the goblinism she had in her face.

>>936999
Nice to see someone appreciates my """art""".
>>
>>936987
If you wanted to make a Patreon or whatever, there's got to be some minimum sized woman you can make before triggering their censors. Same is true for everything from /aco/ to Steam. So how short is too short?
>>
>>937014
How many people have to explain it? It's about child like features.
You can make >>936775 any size you want,
>>936381 and >>936999 will be fine if they are portrayed as adults
and >>937009 will get you b& no matter how you spin it.
If you are asking for "younger" features just kys.
>>
>>937000
That's how the anatomy works unfortunately.
"hooves" are equivalent to toes.
Daz armatures do have the "metatarsals" bones which you can use though.
You can move those to the right place with the joint editor. Will take a bit try and error but should work.
>>
>>937020
>try and error
Seems just like any other daz thing then
>>
>>937019
>will get you b& no matter how you spin it

She's taller than the man behind her and has large breasts, Karen.
>>
>>937009
massive head and torso
>>
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>>935985
>>936000
Who is she? This is great.
> just a visitor of /3/
>>
Hey Meipe, thanks for releasing Dicktator for G9. But since all you did was refit the old prop to the new model, why not include the half-dozen expansion packs with it, since they're right there and you're already rehashing old material.
>>
>>937064
>no futalicious
>still the same low res textures
>still the same atrocious cum shader
I sleep
>>
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>>937060
original character.
>>
>>937065
1. Futalicious is unnecessary because everything is monogendered now.
2. Yeah that sucks. That's why I want the expansions. Pumping Pole is a must. Just as a bare minimum he could ship with HD textures
3. This is an easy fix. I found one cum prop I liked, saved the shaders, and load the shaders on all other cum props. This is useful when using props from multiple sources, because it makes them look uniform.
>>
>>937068
>I found one cum prop I liked
Please do share, wise cock-wizard. I have like three but they are all non-ideal.
>>
>>937071
The shader came from the prop Moneyshotz Bellies, then I increased the Diffuse Weight to 0.10.
>>
>>937077
Nice. Thank you, based strudelmaker.
>>
>>937077
NTA but how do you save the shader/preset from the asset? I have the Bellies, but I have no idea how to use their shader with other assets.
>>
>>937009
Alternative outfit. Would you take her on a coffee date after work?

>>937054
You are kinda right. I thought I had it fixed, but apparently not.
Will keep working.
>>
you gotta buy a bunch of expensive addons to have fun and do more than just pose the default model?
>>
>>937094
>buy
>>
>>937094
Unless you plan on working professionally or posting your "art" on some official site you can just pirate most assets.
>>
>>937109
ohh.. now i gotta figure out how to import it
>>
>>937060
>this is great
No, it really isn't.
>>
Here's your genesis 9 bro.
>>
>>937054
Is this a bit better?
>>
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>>937114
there's no need to be upset.
>>
>>937116
Looks nice
which base and character is that?
>>
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>>937115
fat, ugly, henna tatted elves just what i've always wanted
>>
>>937009
>>937085
>>937116
too old
>>
>>937081
Select the object you want to save the shader from, then on the Surfaces tab, make sure to have the surface also selected. Then File, Save As, etc. When loading to your next target, again make sure to have it's surface selected on the Surfaces tab.
>>
>>937146
>Now i am becoom
>>
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>>937146
Thank you, senpai!
>>
>>937153
that's a man
>>
>>937162
i'll make a man out of her if you know what i mean
>>
>>937153
>no buttcrack hair
>>
>>937114
You know, with this sort of thing, the end user is always right. It doesn't matter if her technicalities are not right. She looks good to me that I am not a sculptor/animator. That's enough.
>>
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working on a new outift. Early WIP
>>
>>937184
make the strap orange for those Fifth Element vibes
>>
>>937185
hah I see what you mean. But that strap will get worked into a belt with buckles and such
>>
i downloaded some models but they all spawn in bald
how do i add their own hair
>>
>>937184
Great medieval-ish tomb raider feelings
>>
File: r hero.png (2.28 MB, 1920x1080)
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I wasted my whole morning on this.
>>
>>936520
(I don't this language (Javascript but for models?)
But are you sure you need the bones.push(oSkeleton) in there, since with getAllBones you should have the array of bones at that point?
>>
>>936520
also the param of the first function "node" is unused after that . . . you meant 'bone' there I'm sure.
>>
>>937187
Hairs are separate assets.
>>
>>937192
I could do that in 30 mins
>>
File: 01.png (1.6 MB, 960x1280)
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some bideo jame character
>>
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>>937243
post butt
>>
>>937208
It gets the bones but I realized I need to do the properties on the base figure too. So I just dumped it into the array. I could rename it nodes or something.
>>
I'm thinking about getting into Daz. I've played around with Honey Studio before, but have no experience with the real stuff. Is it worth trying?
>>936164
I love this character. How did you make her and can you post more of her?
>>
>>937268
>Daz
>the real stuff

lmao
>>
What is the right/best way of adding a bit of extra gloss to a character skin?
>>
>>937332
Decrease dual lobe spectacular roughness.
Don't mess with reflectivity values ever when using path tracers (physically inaccurate means rendering artifacts)
You can add top coat for a quick fake water layer. (Again only tweak roughness, not reflectivity)
If you want to really go ham with the moist skin look you can add a geoshell with a water material (ior 1.33, 99% transmission) and a displacement and alpha texture for droplets.
>>
>>937124
It's 3duk's Sarah Miller (from TLoU).
But I've only dialed the face/body to 35%, so the original character is way younger looking.
Plus I've made a ton of other small changes.
>>
>>937340
you're the amazon anon ,right?
I gotta ask, and don't take this the wrong way but...

Why do all your characters look so bored?
You never seem to dial in any expression or "do" anything with the faces.
If it's a personal choice sure why not, but otherwise yeah I see it every time
>>
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>>937340
>so the original character is way younger looking.
>>
File: watch it lug nuts.png (1.59 MB, 1354x1383)
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In memory of the manfaced lesbian anon from years back
>>
>>937368
>Coom with me if you want to live.
>>
>>937398
I don't know why I laughed so much from this.
>>
Does anyone know what hair is this?
>>
>>937243
what character what textures is that?
>>
>>937368
That was some time ago, nowadays he would be labeled trannyanon or some such
>>
Am I the only having weird fireflies fucking everywhere when using Raw Saquatch for Genesis 9?
>>
How does one make genitals work with the "Ultimate Skin Moisture Shell" asset? Specifically XY and NGV8.
>>
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>>937477
If I remember correctly, the problem is that the script that adds the geoshell will generate additional surfaces for each "not out of the box" element of your model.
>>
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>>937499
But while it will add the correct Iray UBER shader for the "default" surfaces of your model......
>>
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>>937500
It will do a default shader for the parts of the shell related to your new geometry
>>
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>>937501
So you have to manually assign an Iray Uber shader to the new, generated surfaces.
This can be found under :
My DAZ 3D Library\Shader Presets\Iray\DAZ Uber\!Iray Uber Base.
Then, just copy the shader from one of your correctly done surfaces (the torso, for example) , over your freshly assigned Uber Base on your new surface
>>
File: 2btrisha.png (1.95 MB, 1280x1281)
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>>937406
own character with 2B clothes and other lingerie stuff

>>937245
not butt but see this
>>
This general is too quiet, even for /3/. I know you're up to something... Post it!
>>
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>>937662
here's an old render for now.
>>
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>>937665
oh my. love this. what's yo @
>>
Who can I commission to convert a game character? I have the game character ripped already.
>>
>>937662
Blue board, holmes.
>>
>>937684
Shinteo on Patreon takes commissions.
>>
>>935985
>dazed
Where to get good femboy trap model?
Quick search give nothing but gay looking butch dudes or ugly masculine trannies
>>
>>937405
What model is that?
>>
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>>937701
You simply make your own.
>>
>>937703
H o t n e s s
>>
>>937701
Just start with a chick and flatten the chest.
>>
>>937703
>>937705
How do I edit the body shape?
Stupid Daz wont give me sliders to adjust shape of body parts
>>
sure are interesting products on renderhub
>>
>>937733
What's wrong with it? It's a nice horror model.
>>
>>937733
grim
>>
File: barb4.jpg (1.35 MB, 2160x2160)
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>>935985
god damn daz renders are so shitty. Its like giving children a bunch of crayons.
>>
>>937763
What do you use for rendering, then?
>>
>>937764
Usually I render my cum on your moms face.
>>
>>937766
So you know fuckall about the topic and just came to shitpost.
>>
>>937768
yeah sure anon, whatever you want to believe. Keep fishing for crumbs...
>>
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>%My Daz3d Library%>General
What the fuck, theres videos, wallpapers and random extras
>>
>>937772
>succubus lady
Post more Mammario.
>>
>>937773
https://www.forender.com/market/exraclones/product/1753-aldrio-g8f.html
>>
>>937759
Have you given her a name yet? Still waiting to see her mudwrestle Freja
>>
>>937775
>funding finished for Marie-Claude Bourbonnais for over a year.
>No Marie yet
>>
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>>937703
This is the way
>>
>>937711
You have to get shape morphs separately.
>>
>>937812
ok. thank you. i did some googling earlier and i saw something about morphs
how do i get the shape morph options though?
>>
How do I get good at animating in daz?
>>
>>937825
>animating in daz
stop that futile attempt
>>
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>>937701
>>937703
>>937810
femboy enjoyers, RISE UP.
>>
>>937814
Depends on what you want.

All a "morph" is is a distortion of a base mesh shape (for example, the Genesis 8 base figures). Every "character" is a full body morph. You can get morphs for individual body parts of all sorts.

There are lots of freebies to get started with on Deviant Art and ShareCG. You just install them and then dial up the sliders to taste. The more you have, the more you can mix and match.
>>
File: Erin Leia Slave 2.jpg (1.4 MB, 2400x3000)
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>>937830
More Erin
>>
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>>
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>>937830
>>937810
>>937843
>>937854
>so many femboy enjoyers itt
Based beyond belief.
>>
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>>937810
>>937830
>>937843
>>937854
>>937859
nice. I want to create a character like this too.
or something like Skykliker's Jessie [picrel]
>>
File: Cowgirl Erin Femboy 3K.jpg (2.49 MB, 1822x3000)
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>>937859
As long as everyone is enjoying...
>>
>>937859
>them child bearing hips

built for impregnating
>>
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>>937930
Twink-kun is built for huge futa cocks.
>>
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>>
>>937936
Cute!
>>
>>936236
>"Which is also something no one cares about at all..." he said during his autistic tirade.
>>
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My new babe
>>
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was working on this armor, but lost interest.
>>
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any recommendations for better tay characters, the vicey one isnt that good in my opinion.
>>
>>938070
you can literally shape her face however you want. id start with that.
>>
What Assets to recreate Cammy?
>>
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>>938086
forgot pic
>>
Emmanon, is that you over there shitposting on /v/'s Mass Effect thread?
>>
What's a good fem genitalia for g8f?
I'd like one with the insides like most models on smutbase have
>>
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>>938115
Advanced pussy has fired every other genital. It's so much better. It does a weird thing with thicc thighs though.

I came to post my about how I thought I was so clever with my wet effects and it made her look like she has jizz in her hair. And I managed to make the most complicated lighting situation possible or something. What the hell is going on here with these render times?!!
>>
>>938118
It doesn't have public hair though and does some weird wrinkles on the thighs when it's spread
>>
>>938119
I don't know about the spreading thing? But I've just let autofit go for many rando pubes and, I dunno it just works. I have no complaints. Oh, also, transfer the morphs from "street panties" which is available as a free download in various places. These free underpants solve so many fitting issues in general.
>>
>>938118
MASSIVE FUCKING YIKES
But I do agree on Advanced Pussy
>>
>>938118
just tried it, it does look great but unfortunately yeah, it straight up doesnt play nice with the thighs

Any morph packs for g8f base genitalia?
>>
>>938118
ran out of vram, so it defaults to cpu rendering which takes 900 years.
>>
>>938135
No, it's just being silly, I even have cpu fall back turned off. At 3 hours and 35 minutes it still says it's 0% done.
>>
>>938118
water caustics?
>>
any good marvelous designer tutorials/short courses?
>>
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I'm starting to think all of you all are gay because none of you know what a sexy woman's body looks like. This right here is the ideal female form.
>>
Which 3d benchmark tells you the most about how well a card will perform in Iray?
Blender Classroom?
3DMark?
Cinebench?
>>
>>938198
You didn't make this in Daz.
>>
>>938179
Yeah, that's what it was..

>>938242
Anything that measures cuda performance.
>>
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After talking about these underpants morphs yesterday I made a script that puts them onto a selected figure. You just have to have the duf file in the normal spot it installs to. They're a dl free on renderocity, other places. Copy this and save it as a .dsa file.

!function(){var e=function(e){if(e.isEmpty())return"";var t=App.getContentMgr(),r=App.version64>=0x400090000002e,s=DzContentMgr.AllDirs;return s=App.getImportMgr().findImporter(e)?r?DzContentMgr.PoserDirs|DzContentMgr.ImportDirs|DzContentMgr.CloudDB:DzContentMgr.PoserDirs|DzContentMgr.ImportDirs|32:r?DzContentMgr.NativeDirs|DzContentMgr.CloudDB:32|DzContentMgr.NativeDirs,t.findFile(e,s)}("People/Genesis 8 Female/Clothing/yukatanhouse/StreetPanties/Street Panties.duf"),t=new DzUri(e);App.getContentMgr().openNativeUri(t);for(var r=Scene.findNodeByLabel("SPanties"),s=r.getPropertyGroups().findChild("Actor/Adjustments").getAllProperties(),n=0;n<s.length;n++){s[n].setIsFavorite(!0)}var o=Scene.getPrimarySelection(),i=new DzTransferUtility;i.setSource(r),i.setTarget(o),i.setMorphTransferList(s),i.setTransferMorphs(!0),i.setTransferSourceMorphs(i.Favorites),i.setOverrideExistingMorphs(!0),i.setTransferTemplateMorphs(!0),i.setFitToFigure(!1),i.setLockViewOnTransfer(!1),i.setParentToFigure(!1),i.setRemoveUnusedTargetBones(!1),i.setRespectHiddenFacets(!1),i.setSmartLeftRightHandling(!1),i.setSilentImporters(!1),i.setAddSmoothModifier(!1),i.setAdjustTargetBase(!1),i.setConsiderLinesAsRigid(!1),i.setTargetReplacesSource(!1),i.setTransferBinding(!1),i.setTransferFaceGroups(!1),i.setTransferMaterialGroups(!1),i.setTransferRegionGroups(!1),i.setTransferSelectionMap(!1),i.setTransferUVs(!1),i.setUseNearness(!1),i.setUseSpecifiedContentType(!1),i.setUVSpaceProjection(!1),i.setVertexFirstP
rojection(!1),i.doTransfer(),Scene.removeNode(r)}();
>>
So glad theres a 3d general

This is my new home now
I'm white so i'm allowed here
>>
Where are the cute and funny models
>>
>>938242
https://www.daz3d.com/forums/discussion/341041/daz-studio-iray-rendering-hardware-benchmarking/
>>
>>936006
>>938118
How do you anons even use that asset? Even loading it into my scene makes the texture shaded view unusably laggy.
>>
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>>938111
no. Could have been but not this time as ive been too buzy to shitpost on /v/
>>
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Is 16GB the highest amount of VRAM you can find with a laptop GPU outside of egpu options?
Looking at "mobile workstations" and most of these seem to have thermal throttling problems.
>>
>>938573
I think there is a RTX A6000 mobile with 24 GB but laptops with those are crazy expensive and never worth it.
>>
>>938573
>>938608
Maybe a Lenovo legion pro 7i or equivalent with a 16 gb mobile 4090 could be an option for you (if you have the dough).
I'm looking into one myself.
>>
While we are on this topic, does anyone have any experience with egpus?
How well do they work for DAZ and how clunky are they to use?
>>
>>938635
Continued: I'm currently stuck between a Legion Pro 7i with 16Gb 4090 and a Thinkpad P16 with a 12Gb A3000.

The P16 is way shittier but the thing is that I can get it for free from my workplace. I was thinking I could then maybe spend the money I would have spent on the Legion on a proper 24Gb 3090/4090 egpu.

Thoughs?
>>
>>938635
>>938636
>>938638
Egpu is probably the way to go. I've tried a few different enclosures and have the most consistent success with razer core x. Other egpus had issues detecting in windows despite the 4 gpus I tried. Ended up rma'ing the enclosure. It will just show up as another GPU in daz
>>
>>938640
Stupid question, do you have to restart the computer every time you hook up the egpu?

Also, so would you recommend the Razer Core X? And is there a thunderbolt 4 version out yet?
>>
>>938643
Some computers I tried with it needed me to cold boot in order to see the GPU, despite bios settings. Tried with a few ThinkPads. Def the core x, you don't use as much bandwidth as gaming would so a few egpus should be an option depending on your machine.
>>
>>938645
So, did you ever find a Thinkpad/egpu combination that didn't need to cold boot?
>>
>>938646
T15g gen1 after some bios fiddling but this model has a terrible thermal throttling problem with the CPU despite repeating.
>>
>>938648
So, in practice you will always need to restart, especially if you don't like messing with the bios?
>>
>>938650
There's a specific thunderbolt setting I haven't been able to narrow down but reboots will usually work 100%
>>
>>938651
That sounds impractical. Now I'm swaying more towards having a gaming laptop with a somewhat decent internal GPU, honestly
>>
>>938656
Basically a sffpc is the least worst option. Specially when you start looking at vram options over 11gb
>>
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>>938657
Over the last year I ran though a lot of options for mobile rendering. Best option is to have a good render machine at home and then use parsec or similar to remote into it. Though I dont mind the 8GB 2070 on the T15G for quick single character outfit render ideas while on-the-go and questionable internet. I've used a few laptops with the core x as well as a sffpc with thunderbolt, Intel NUCs should work just as well.
>>
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>>938659
Even with a large enough man purse to carry everything, I still felt like picrelated when going places with the SFFPC, portable display and peripherals.
>>
>>938659
Emmanon, is that you?
>>
>>938659
nice kristen
>>
>>938659
How much VRAM do you need for comfortable use?
>>
>>938671
Not him but a fan, the Parsec advice was from him and is great advice.
>>938691
I dont optimize much so prefer 8-11 for 1-2 characters and minimal backgrounds. Using a 3090 on my main machine and have yet to put a scene together to max that yet.
>>
>>938699
Somewhere in the last few years of daz updates, iray got really gpu hungry. Daz has always gone full retard with 4-8k image maps for jewelry and such
>>
>>938659
Who made this Kstew? Emma-anon?
Is she available?
>>
>>938719
Some BR chad on DA. Forget the name, will check when I get home.
>>
>>938720
What's the base, G8.1?
>>
>>938721
Yes
>>
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I put a dress on her and a bandaid on her crotch to post this here.
>>
>>938723
Bratz tier
>>
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>>938724
respect my space hooker girl gang!!!
>>
>>938727
what zero vram does to a mf
>>
>>938719
its a great Kristen clone in my view. Got the right look even all zoomed in like that. Awesome
>>
>>938638
Just don't go for VRAM size.

I do pretty good renders on 4 GB VRAM with multiple people. Scene optimizers + subdiv. Before that I did it in 2 GB VRAM. It's a hassle, but then it's also three clicks away. You don't need a master workstation VRAM to render, I literally do it on a potato PC.

And I've done really crazy stuff. Like a 9 girls 4 boy scene. I spliced the rendering in that case, though.
>>
>>938739
Post work?
>>
>>938119
After investigating the issue I know what lines you're talking about. The weight map zones for the labia are making "lines" way up the thighs in certain poses. It looks like they did this to make it stretch enough to accommodate a brontosaurus dick with room to spare. If you change the weight maps to remove the lines the vag starts to clip into the thighs when stretched. Maybe making a morph of it with it stretched to the max and then fixing the weight maps might be the best of both worlds.
>>
>>938740
Yeah. You can simply render three different scenes with the characters you want, and as long as they don't meaningfully shadow each others, or you can smooth the edge, no-one gives a fuck. Use the perspective.

The post-work isn't even that difficult.

But in any case, VRAM can always be optimized. You can simply say "fuck it" and buy the card with the best VRAM in the market, but you also can in two clicks divides your VRAM usage by 2 or 3 or 4. As one that potato PC render, think about your render times, as long as you're comfortable with your VRAM.
>>
>>938743
I meant to request examples of your work, oops
>>
New thread: Celeb edition
Off-model not welcome
>>
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>>938723
>>938727
Same energy
>>
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Why can't I find a tuxedo for G8F? It's like they don't even want me to have a 1920s Vaudeville lesbian gf.
>>
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>>
>>938795
based
>>938786
pretty sure there was one for 8.1 around the time they released all the LGBTBBQ+ mustache unisex items a year or two ago.
>>
>>938786
>>938796
https://www.daz3d.com/dforce-signature-style-outfit-for-genesis-8-females
Not quite what I remembered but catty and the bundle was more cringe than I recalled
>>
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>>938769
More Bratz!!
>>
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>>938796
too risky?
>>
>>938833
Depends on how butthurt the other posters are. Pretty sure jannies dont bother coming this way unless reports.
>oilchange.jpg
nice! Though I feel the left breast would rest differently, maybe have the arm goblin grab a handful as a workaround to gravity simming it.
>>
>>938836
yeah I think ill redo the breasts pose. Seems "off" its true.
>>
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>>938836
>Depends on how butthurt the other posters are
ill be on the safe side then
>>
>>938720
Is this anon around? Mind dropping a link to that KS morph?
>>
>>938854
Oops forgot about that, sorry.
>rhenderart
on Deviantart
>>
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>>938804
Looks pretty mid.
>>
Own Bruce and Selina
>>
>>937803
It took 432 days for the campaign to be completed but she's out as of yesterday for G9.

>>938659
this is fucking amazing, Emma Roberts when???
>>
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zonegfx be like
>>
Does anyone have any experience using the same DAZ library located on a portable disk on different computers/different DAZ installs?
I mean like setting up a scene on your laptop at work and then rendering it on your home desktop.
How smooth is it?
>>
>>939016
>I mean like setting up a scene on your laptop at work and then rendering it on your home desktop.
just use parsec for that, you can control your home pc remotely from your laptop.
>>
>>939014
I don't get why people are still using the same host that gets taken down everytime.
>>
>>939043
What if you don't have good internet at home, for instance?
>>
>>939088
parsec needs like 5mbs.
>>
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damn what a shit site
>>
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>>939142
gobbos, huh?
>>
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>>939289
they are a real menace. Nice outfit but I can help but feel something like sandals would work better with the whole look ;)
>>
>>939317
Your other characters are way hotter than your Emma. I don't know why nobody ever points this out.
>>
>>939323
fair enough but since i do this as a hobby I tend to favor my own ideas
>I don't know why nobody ever points this out.
a lot of people point this out so I am aware
>>
>>939317
Is that Eva Green?
>>
>>939328
nope but I can see some resemblance
>>
>>939329
The eyes and the scowl remind me of her, a little.
Is she meant to be someone recognizable, or just a waifu you made?
>>
>>937701
so a flat chested tomboy?
basically the same if you ignore genitals and acknowledge the androgyny of both
>>
>>939331
>just a waifu you made?
just that but she is clearly based on a few women I find very beautiful like Eva Green
>>
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>>939331
WIP archer outfit
>>
>>939340
She looks cute.
I follow your work on Pixiv, too.
I love your work.
>>
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>>939341
Thanks anon. Sorry I havent posted much lately but been busy. Also been more into creating outfits and such than doing actual renders
>>
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WIP 2. Fully dforce controlled now. Time to add details and get to texturing. Also need to fix the feet of the boots (add heels and such).
>>
It's international Woman's day apparently, lets see those renders!
>>
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>>939363
>>
>>939384
>the subtly erect nipples fighting against the fabric of her top
Nice.
>>
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>>939362
>>939384
>>
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>>939363
>>
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>>
>>939404
BUILT FOR GOBBO
>>
>>939394
haha oh yeah
>>939399
cute
>>
>>939399
i need to see amazonian women choking and head scissoring kristen stewart
>>
>>939346
is that MD? any tips you have on getting started? alternatively what tutorial or course did you use to learn it
>>
>>939416
seconding this.
Also is there a way to simulate skin-tight clothing (like leggings) from .obj without it inherently shitting itself?
>>
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>>939405
snap a gobbo's neck.
>>
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>>939416
>is that MD? any tips you have on getting started? alternatively what tutorial or course did you use to learn it
yes its MD. Tips for getting started? Well the way I started was just opening the program and then making something really simple as a plain shirt. That will force you to figure out how it all works.
Also there are like tons of videos on youtube going through how to X and Y in MD. But before diving into that try and test the waters yourself and then when you hit a brick wall do a google search for info.
>>939417
>Also is there a way to simulate skin-tight clothing (like leggings) from .obj without it inherently shitting itself?
yes but you need to cleanup and keep the obj really clean. MD uses the UVs of the obj to create the cloth planes so keep that in mind (no overlapping, no weird layouts and such). Also keep the mesh density similar and do not get too high res.
But really if you want to create skin-tight clothing like leggins just do it from scratch in MD. Properly faster and not really hard to do.
>>
>>939418
poor little gobbo just wanted some love
>>
>>939424
it's a training dummy, you can tell because he has no slimy monster cock.
>>
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>>939425
phew got scared for a moment. Also working on adding dforce strings and such to the outfit. Works great (WIP warning!)
>>
>>939422
Thanks anon, have a nice day!
>>
>>939431
how do you set those strings up for dforce? just add dforce to everything but the part that touches the shorts?
>>
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>>939435
>just add dforce to everything but the part that touches the shorts?
that wouldnt work as I want the shorts to dform and sim normally.
You can do this two ways:
Use attachment points and then either use surfaces or a dforce modifier to free the top of the strings.
OR
just build the mesh so its dforce friendly and then attach the strings to the actual mesh and dforce everything.
I prefer the option two as the first options can be buggy and heavy on DAZ. Its still very useful to add hardsurface objects to dforce cloth (like buttons and such that must not deform).
Problem with 99% of DAZ content is that its not optimized for dforce so you kinda have to do it yourself.
>pic related took 1 min to sim from T-pose
>>
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>>939435
and as you can see from this quick and dirty pose if dforce is use correctly it can even handle multi-layered cloth quite easy. There are some minor bugs still but then again this outfit is still WIP
>>
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>>939440
>>939441
interesting. i've been meaning to mess around with marvelous designer and dforce. dforce has always been 50/50 for me. love the new outfit! have a secretary.
>>
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>>939443
>dforce has always been 50/50 for me
that is mainly because things need to be setup and made with simulation in mind. Cant really take a mesh of the shelf and use dforce.... that tends to give bad results. In this quick render I tried to do some lace for the "shorts".
Love the glasses are they your creation? Also the top vest looks great on that body
>>
>>939448
>Love the glasses are they your creation? Also the top vest looks great on that body
nah, just a set i used for a quick render.
>>
How do you guys pose your figures? I manually set the bend/twist/side-side sliders for pretty much everything. Is my method inefficient?
>>
>>939448
Are you going to make this outfit available?
Also, what's the material on the shirt - some commercially available shader or OC?
>>
>>939468
when its done I can share the obj files sure.
>Also, what's the material on the shirt - some commercially available shader or OC?
just a single normal map and some noise for roughness and a black white map quickly done in photoshop for opacity. You can easily recreate that look in no time if you want.
>>
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making dforce belts and such is a bit of pain but the results are quite good I think
>>
>>939466
Get a base pose from one of the pose packs and tweak it with the posing tool. If you're manually posing with sliders you're deranged.
>>
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outfit mesh nearly done. Missing a few things before its time for some detail texturing
>>
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Anymore of this girl?
>>
>>935985
Does anybody know a good horse wang with balls that could be used with a humanoid figure?
>>
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>>939486
brother i like your work but this forehead is like beyond even a 5head
>>
>>939505
its cute!
>>
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>>939505
well it was not really a render about the model but 100% just the outfit.
But yes I just picked a random hairstyle premade from the library and threw it on there.
>>
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>>939505
>admiring the absolute 5head
you are just jealous anon because you are not a chad cranium enjoyer
>>
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> smoll env asset made my mely3d https://www.daz3d.com/mely3d
> 3duk fag dmca'd mediafire link for some reason
he's still butthurt it seems...
>>
>>939546
based seething 3D(C)UK
Those unhinged rants on Deviantart were great
>>
>>936434
>still using victoria4
Hehe now you understand why some of us still use outdated figures. If you're really intent on not moving to a new figure I'd strongly advise collecting/hoarding/not pirating a shit ton of G8 stuff now while you can...
>>
>>939546
https://www.deviantart.com/3duk/art/is-not-fair-f-you-it-is-funny-947620384
>>
>>939563
> that wall of text
lmao
a fucking assblassted faggot :/
>>
>>939568
>my product
Game ripped, poorly rigged
>BUT ITS MINE REEEEEEEEEEEEEEEEEE
>>
>>939569
>my product
some of them are taken from shinteo lmao
he left the shinteo5 folder in a few of them
> NOOO YOU SON OF BASTARD, YOU CAN'T STEAL, ONLY I CAN STEAL
>>
>>939486
Imo all the materials look too thin. Looks like some cosplay instead of the real thing.
>>
>>939610
if the topology is clean, daz has a thickener script that works great.
>>
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>>939610
>>939627
well it was a WIP. Only just finish the shorts, vest and blouse now.
Still need to work on the belts, shoes and gloves.
>>
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dios mio...
>>
>>939505
>>939523
She's cute. You wouldn't happen to have her number, would you?
>>
Image limit reached
>>939645
>>939645
>>939645



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