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File: eyeball_7xs9.1024[1].jpg (181 KB, 740x555)
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I want to get into 3DCG to make things that look like they're straight outta the late 80s / early 90s
What should I read or watch to learn?
>>
1) study 3D straight outta the late 80s / early 90s
2) replicate
it's just that simple
>>
>>934428
>go to youtube
>blender PS1 rendering
simple as
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>>934428
Get a late 80s/early 90s computer and software from that time. Be a 3D Thor Hyerdahl.
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>>934495
what wouldve been common at the time?
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>>934507
Stratavision 3d
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>>934538
Just prompt it. Don't bother learning any principles.
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>>934507
silicon graphics workstation running alias power animator
might be hard to find and expensive

>>934538
this has the benefit of running on regular desktop macs of the time
not sure where you'd find the software now tho
>>
i use 3ds max 1.0
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>>934538
I have a tutorial on this, check it here, Its a WIP:https://dongab22.neocities.org/
>>
>>934545
>>934595
post some of your work
>>
>>934657
This is my tutorial mate. Why are you asking? Here you go anyway. The first time using strata blitz 1.75
>>
>>934428
if you're looking to create something like that then you don't have to watch or learn anything.
>>
>>934595
Pretty neat anon. My neighbor has a mac se, if I could find a copy of Stratavision 3D I'd follow your tutorial. It appears to be vanishingly rare though, not on ebay or marketplace at all.
>>
>>935057
Remember to limit yourself during lessons, only 5mb worth of space, no free assets you have to make it yourself, low screen size otherwise computer will crash, etc.
>>
>>935057
Yeah I had to use Mac repo and burn it on a CD-RW. Tutorials are just as hard to come by as well.I had look around a bit for these (such as yahoo auctions) The tutorial with the apple wasn't good enough. So I have use a lot of Google lens to translate and ask my brother for translations
>>
>>935089
Pic for reference. Some of the books I had to buy to understand the software
>>
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>>935106
Wrong image
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>>935106
>>935107
those look fun
any good art within?
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>>935124
The strata star book is pretty great. The others are pretty good. They do a pretty good job of explain how to make faces and characters
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>>935124
Strata studio 2.5
>>
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>>935234
>>
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>>935235
>>
>>934538
Why can’t people just emulate it on a virtual machine?
>>
>>935245
No windows version and the download Mac version you find can only run on Mac hardware or trick it into thinking it's on Mac with emulators but it's never recommended.

You are better off buying the windows CD version than finding a real digital copy.
>>
>>934428
Aww man i loved bryce back in the day!
>>
>>934595
>>934683
do you have some thoughts on what the key aspects of the look created by the software are? As in how would you go about replicating it with modern 3d editing tools?
>>
>>935963
I'm not sure what you mean, But if by recreating Certain renders from older proprietary software its not really possible. They use completely different rendering engines. If by the modeling techniques, Maybe. Alot of the techniques japanese designers did back in the 90s consist of Lathing and Skinning polygons and curves. One thing you can try is turning off GI. But for me, Doing that sort of feels fake to me and doesn't really capture the aesthetic well.
>>
>>936104
>They use completely different rendering engines.
Wouldn't it just be a matter of finding out what shading models were used by software like strata and restricting yourself to those? I would assume it was mostly phong shading and other basic CG stuff. Most graphics programmers can probably implement raytracers with the same capabilites by themselves. I also read that the internal blender rendering engine from before 2.8 is good for achieving that look.

>Doing that sort of feels fake to me and doesn't really capture the aesthetic well.
We're not talking about faking film grain here. It's all digital so you can recreate it 100% if you really want to.



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