Oh no! The CG police are here!They're on the hunt for the perp and the only description they have is>he couldnt model this simple object lmaoProve you're not him by recreating this VERY SIMPLE object
Oh shit I'm guilty. I think I messed up the topology somewhere in the process.
>>929699why are you such an edgelord?
>>929700Checked. My daddy was bismuth.
>>929701a what now? How old are you ?
>>929699>sharp edgesGet in the van.
This was a pain in the ass
wasnt me
alright, you got me
For all my Max heads out there. Not gonna finish this, but you'll never take me alive!
>>929724Maxchads can't keep getting away with this.
>round corner shader at render timeheh nothin personnel
>>929724arrimus?
top lel
>>929689Are you meming or are there actually /3/utists out there who can't do it?
Sometimes I say to myself that I like hard surface, but then I remember all the bool-cleanup-subdiv autism and change my mind.
>>930270> You must wait longer blah blah blahFuck you board, here's the right image.
>>930270For sonething as simple as this you could literally just throw a bevel node at the normal input, though.
>>930388In this case the bevel is not where I needed to clean up. It's the unevenly spaced edges on the sides of the cylinder (see those small triangles) that fuck up subdiv. I guess I should have have more faces on the cutting cylinder, but I never know how much geometry is just enough.
>>930259I don't see your waffle iron anon
>>930411>subdivThat's why I told you to just use the bevel node. Just give the cylinder a high enough polycount, autosmooth the whole mess and add the bevel node. The end.
Officer, I believe you have the wrong person.
>>930454No I refuse to do it, its so dumb.
>>929689I'm a HoudiniChad. I believe that will suffice, officers.
I've seen shapes you people wouldn't believe. Like circles with squares in them. And triangles with circles in them. And also squares with triangles in them. All those moments...
>>930588This is like showing the 3D cop your CIA or other spook ID just to dab on them.
>>930588>sharp edgesInto the wagon with you
my bevels officer
>>930831>FailedIt's ok, rookie.
>>929689How would you do this without >>929724 (ie in Blender)? Something like make the pattern on a plane and bool it so it becomes a circle? Sorry I'm a noob
>>930888Create a cubesubdivide the top face till you get the amount of squares you wantThen with all your new faces selected go to, faces > extrude individual face and lift them up a bit Then inset faces with the transform pivot point set to 'individual origin' Add a second, cylinder object.Boolean union to the cylinder, delete the cylinderthen bevel the edges.Good luck.This is mine and I cba to spend more than a minute on it so you'll have to accept officer.
>>930888in Maya I'd:1- make a plane2- select faces then circlularize component3-extrude faces and turn off keep faces together, change the offset and thickness values.And thats it, you can also bevel the faces to make the edges look nicer
nigger anus shape
How the fuck do I make it so that it has unfull faces for fuck's sake
>>930999the fuck you mean?
>>931025See the OP pic, at the edges of top part of the object, the pattern cuts off and leaves those square things cut in half or more. Can't figure out how would one do that, I only found an option to make it so that parts that don't fit in fully are not removed.
>>931075Oh right, I think that's just a product of making the 'flat topped pyramid' pattern on a cube and then using a union boolean operation with a cylinder.
>>931092Maybe I'm retarded but I did that and pyramids that don't fully fit in just get removed
>>931096Can you give a screenshot showing both objects before the boolean operation in wireframe mode so I can get an idea of your geometry?
>>931098No, I'm phoneposting right now. Later, sure.
>>931092It's an intersection with a cylinder.
what's the right process here? how do i preserve the bevel along the booleaned edge
>>931121Apply the bevel after the boolean add the bevel modifier to the bottom of the modifier stack.
>>931124I'm under arrest by now but I can't do that without overlaps and there's margins in between my squares, help!!!
>>931128Try this?
>>931129I turned it off since it wouldn't bevel it at all otherwise. It doesn't bevel right because of some weird boolean logic I don't understand and I dunno how to work around it. I got it to work when the difference object is smaller here.
>ngonshow do i fix it
>>931206position the camera so they are hidden
i made this with tinkercad
>>929689Mine has more little boxes
the real flex would be if someone could CNC one of these real quick and cook a waffle on it
>>929689here ya go
>>931375>>931375>>930948>>930890>>930831>hard edges>creasingYou're nicked
Just kill me already ;_;
probably a little late but not bad for a noob IMO
PEOPLE STRUGGLING HERE YOU GO.https://www.youtube.com/watch?v=eSbtoJUyvpA
Printed a fast in memoriam of this thread and of OP's sexual choices in life.
>>932063
I have some questions for my model and for how to fix the surface.What do the these curves that show up in viewport shading: wireframe mean? They appear when I have the subdivision modifier on. Are the flickering surface texture issues in the top right photo the result of the overlapping curves at the canyons between the pyramids? How do I make the sides very smooth like in the OP photo? Steps:1. pyramid shape from cube 2. two array modifiers to make 11x11 grid of pyramids3. boolean intersect modifier on grid with cylinder target4. bevel modifier using width type: width, had to uncheck Clamp Overlap5. subdiv modifier
Plz help, my waffle has caught autism.
Did I do okay anons
>>929689i dont understand what's so difficult about it
please help meI applied array x 2 to the cube, then bevel the edges after that I created the cylinderwhat do I do now
>>933254I figured outshove the whole cube object into the cylinderboolean intersection, applymove the result to the surfacejoin the objects
>>930596kekked
pretty easy
>>933333Checkd and bail out of jail I would in fact eat a waffle that has more waffle in it because of 50% of the holes.
That's right officer, this anon right here.>>931128Try adding a Weld in between. Collapses transient verts. Also scale the cylinder slightly so the intersection is a little friendlier, mine ended up at 0.825 from just default primitive size. No real science to it, just vibes.Also some of y'all need to use more subdivisions on your primitives when booleaning, sheesh.
>>933253Now bevel your edges.
is this some weird cult? why are you all making these?
>>935750>why are people on the 3dgc board making 3dcg things!?
>>935753i notice you didn't deny the fact its cult-like behaviour.
>>935750>autistic anon cant grasp doing things for fun
>>930273ehheheehe
>>935750it is a cult make the fucking iron
>>930273I love this.
>>935753I don't know why people are t just making a cube with the waffle iron then cookie cutting it into a cylinder...
The holy bestagon doesn't have such issues
Took me 10 minutes:(
>>937038
>>930259>>929689You could make this 2 ways1) cylinder, slice it horizontally, then slice the top at each of the coordinates you want, or 2) booline the top with the edge of cubes.there are probably better ways to do it depending on program you use, hell, probably a good way to sculpt it now, but its just not worth the effort to make unless you need to make it.
im sorry officer :(
>>937108Omfg that is some Guantanamo level shit.
>>937069Based af
>>937137after some mace to the faces in jail, and some reformation the best i could do was this
>>937175Ok back to minimum security.
>>937069sweet mother of God....I kneel.
>>937108nice chinese toilet prison toilet manhole bro
Blendfag here. What should I be doing to make the outer edge smooth? The bevel modifier just freaks out any time I try to apply it after the boolean. Either doesn't do anything or produces weird glitches.
Wasn't so hard
>>937611
>>933149no, retard
>>929689is this an industrial strength wafflestomper?
Is this good?
2 arrays 1 bevel and a boolean intersectwhat's so hard?I timed it and took 103 seconds
>>937246The bevel fails when there is no room for it. This happens when two vertices are too close to each other. You need to manually clean it up by merging or moving the offending vertices. Disable the clamp overlap in the bevel modifier to see where the glitches happen.
>>938686I think you should have even less light in your render, we can see too well right now.
>>938698I detect sarcasm.
>>938892I detect sarcasm that sarcastically detects sarcasm.
Looks like an object that someone would make in their first 30 minutes of using Blender. Too easy.Any amateur can make this in seconds.
>>938974pyw
>>938984It's really simple.> Add a cube.> Flat subdivide a few times.> Inset and raise each face on the top.> Add a cylinder, no caps.> Solidfy/Shell the cylinder.> Boolean; difference.I made this in 3ds Max in 2 minutes and I just started learning it a couple days ago. I could make it a little faster in Blender, ZBrush, or Maya.
I guess I was the only one thinking this looks like a tasty piece of chocolate.
>>938989all this smartassery and you still have sharp edges, OP's image has the sides beveled.
>>939321Delicious sss
>>939330Ta-da
>>939549
>Create a simple cylinder>Create a bump map for the top>Also create a specular map for the topDone
Can't be arsed to try harder, have at it.
Took me 5mins.. I don't think I'm cutout for this industry. Done in inventor cause CAD
>>939321I like the "milk chocolate" aspect of it, but chocolate should be much thinner, and chunks more large IMO.Like this.
It's an SDF and it does have infinite resolution so you can, like...
admire every single little square.
Here's mine. Don't ask for wires.
>>940331Turn up your anti-aliasing samples in the viewport.
>>940428It's my own renderer. I haven't implemented anti aliasing yet.
>>940429I think you can turn on msaa with pretty much no implementation effort
>>940435Sure it could be done. If you want to try yourself, the source code is here:https://sourceforge.net/projects/snes9l/files/sdf_05.tar.gz/downloadThere is no documentation but there are several examples. "script14.txt" is this one. "script13.txt" is the Bender I've posted here >>938107
>>940435I think I misunderstood what you were trying to tell me. There is no MSAA setting because it runs entirely on the CPU and it's a ray-marcher.https://en.wikipedia.org/wiki/Volume_ray_castingHere I've rendered it 3x resolution and then I've scaled down in GIMP.
If it is a rubber foot, I wanted to add a place for the screw.