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File: 4357567.png (753 KB, 988x658)
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Oh no! The CG police are here!

They're on the hunt for the perp and the only description they have is
>he couldnt model this simple object lmao

Prove you're not him by recreating this VERY SIMPLE object
>>
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Oh shit I'm guilty. I think I messed up the topology somewhere in the process.
>>
>>929699
why are you such an edgelord?
>>
>>929700
Checked. My daddy was bismuth.
>>
>>929701
a what now? How old are you ?
>>
>>929699
>sharp edges

Get in the van.
>>
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This was a pain in the ass
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wasnt me
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alright, you got me
>>
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For all my Max heads out there. Not gonna finish this, but you'll never take me alive!
>>
>>929724
Maxchads can't keep getting away with this.
>>
>round corner shader at render time
heh nothin personnel
>>
>>929724
arrimus?
>>
top lel
>>
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>>929689
Are you meming or are there actually /3/utists out there who can't do it?
>>
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Sometimes I say to myself that I like hard surface, but then I remember all the bool-cleanup-subdiv autism and change my mind.
>>
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>>930270
> You must wait longer blah blah blah
Fuck you board, here's the right image.
>>
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>>930270
For sonething as simple as this you could literally just throw a bevel node at the normal input, though.
>>
>>930388
In this case the bevel is not where I needed to clean up. It's the unevenly spaced edges on the sides of the cylinder (see those small triangles) that fuck up subdiv. I guess I should have have more faces on the cutting cylinder, but I never know how much geometry is just enough.
>>
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>>930259
I don't see your waffle iron anon
>>
>>930411
>subdiv
That's why I told you to just use the bevel node. Just give the cylinder a high enough polycount, autosmooth the whole mess and add the bevel node. The end.
>>
Officer, I believe you have the wrong person.
>>
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>>930454
No I refuse to do it, its so dumb.
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>>929689
I'm a HoudiniChad.

I believe that will suffice, officers.
>>
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I've seen shapes you people wouldn't believe. Like circles with squares in them. And triangles with circles in them. And also squares with triangles in them. All those moments...
>>
>>930588
This is like showing the 3D cop your CIA or other spook ID just to dab on them.
>>
>>930588
>sharp edges

Into the wagon with you
>>
my bevels officer
>>
>>930831
>Failed
It's ok, rookie.
>>
>>929689
How would you do this without >>929724 (ie in Blender)? Something like make the pattern on a plane and bool it so it becomes a circle? Sorry I'm a noob
>>
>>930888
Create a cube
subdivide the top face till you get the amount of squares you want
Then with all your new faces selected go to, faces > extrude individual face and lift them up a bit
Then inset faces with the transform pivot point set to 'individual origin'
Add a second, cylinder object.
Boolean union to the cylinder, delete the cylinder
then bevel the edges.

Good luck.

This is mine and I cba to spend more than a minute on it so you'll have to accept officer.
>>
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>>930888
in Maya I'd:
1- make a plane
2- select faces then circlularize component
3-extrude faces and turn off keep faces together, change the offset and thickness values.
And thats it, you can also bevel the faces to make the edges look nicer
>>
nigger anus shape
>>
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>>
How the fuck do I make it so that it has unfull faces for fuck's sake
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>>930999
the fuck you mean?
>>
>>931025
See the OP pic, at the edges of top part of the object, the pattern cuts off and leaves those square things cut in half or more. Can't figure out how would one do that, I only found an option to make it so that parts that don't fit in fully are not removed.
>>
>>931075
Oh right, I think that's just a product of making the 'flat topped pyramid' pattern on a cube and then using a union boolean operation with a cylinder.
>>
>>931092
Maybe I'm retarded but I did that and pyramids that don't fully fit in just get removed
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>>931096
Can you give a screenshot showing both objects before the boolean operation in wireframe mode so I can get an idea of your geometry?
>>
>>931098
No, I'm phoneposting right now. Later, sure.
>>
>>931092
It's an intersection with a cylinder.
>>
what's the right process here? how do i preserve the bevel along the booleaned edge
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>>931121
Apply the bevel after the boolean add the bevel modifier to the bottom of the modifier stack.
>>
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>>931124
I'm under arrest by now but I can't do that without overlaps and there's margins in between my squares, help!!!
>>
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>>931128
Try this?
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>>931129
I turned it off since it wouldn't bevel it at all otherwise. It doesn't bevel right because of some weird boolean logic I don't understand and I dunno how to work around it. I got it to work when the difference object is smaller here.
>>
>ngons
how do i fix it
>>
>>931206
position the camera so they are hidden
>>
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i made this with tinkercad
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>>929689
Mine has more little boxes
>>
the real flex would be if someone could CNC one of these real quick and cook a waffle on it
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>>929689
here ya go
>>
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>>931375
>>931375
>>930948
>>930890
>>930831

>hard edges
>creasing

You're nicked
>>
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Just kill me already ;_;
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probably a little late but not bad for a noob IMO
>>
PEOPLE STRUGGLING HERE YOU GO.
https://www.youtube.com/watch?v=eSbtoJUyvpA
>>
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Printed a fast in memoriam of this thread and of OP's sexual choices in life.
>>
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>>932063
>>
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I have some questions for my model and for how to fix the surface.
What do the these curves that show up in viewport shading: wireframe mean? They appear when I have the subdivision modifier on.
Are the flickering surface texture issues in the top right photo the result of the overlapping curves at the canyons between the pyramids? How do I make the sides very smooth like in the OP photo?

Steps:
1. pyramid shape from cube
2. two array modifiers to make 11x11 grid of pyramids
3. boolean intersect modifier on grid with cylinder target
4. bevel modifier using width type: width, had to uncheck Clamp Overlap
5. subdiv modifier
>>
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Plz help, my waffle has caught autism.
>>
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Did I do okay anons
>>
>>929689
i dont understand what's so difficult about it
>>
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please help me
I applied array x 2 to the cube, then bevel the edges
after that I created the cylinder
what do I do now
>>
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>>933254
I figured out
shove the whole cube object into the cylinder
boolean intersection, apply
move the result to the surface
join the objects
>>
>>930596
kekked
>>
File: waffleiron.png (1.25 MB, 1080x1080)
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pretty easy
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>>933333
Checkd and bail out of jail I would in fact eat a waffle that has more waffle in it because of 50% of the holes.
>>
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That's right officer, this anon right here.

>>931128
Try adding a Weld in between. Collapses transient verts. Also scale the cylinder slightly so the intersection is a little friendlier, mine ended up at 0.825 from just default primitive size. No real science to it, just vibes.

Also some of y'all need to use more subdivisions on your primitives when booleaning, sheesh.
>>
>>933253
Now bevel your edges.
>>
is this some weird cult? why are you all making these?
>>
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>>935750
>why are people on the 3dgc board making 3dcg things!?
>>
>>935753
i notice you didn't deny the fact its cult-like behaviour.
>>
>>935750
>autistic anon cant grasp doing things for fun
>>
>>930273
ehheheehe
>>
>>935750
it is a cult make the fucking iron
>>
>>930273
I love this.
>>
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>>935753
I don't know why people are t just making a cube with the waffle iron then cookie cutting it into a cylinder...
>>
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The holy bestagon doesn't have such issues
>>
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Took me 10 minutes
:(
>>
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>>937038
>>
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>>930259
>>929689

You could make this 2 ways

1) cylinder, slice it horizontally, then slice the top at each of the coordinates you want,

or

2) booline the top with the edge of cubes.

there are probably better ways to do it depending on program you use, hell, probably a good way to sculpt it now, but its just not worth the effort to make unless you need to make it.
>>
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im sorry officer :(
>>
>>937108
Omfg that is some Guantanamo level shit.
>>
>>937069
Based af
>>
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>>937137
after some mace to the faces in jail, and some reformation the best i could do was this
>>
>>937175
Ok back to minimum security.
>>
>>937069
sweet mother of God....

I kneel.
>>
>>937108
nice chinese toilet prison toilet manhole bro
>>
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Blendfag here. What should I be doing to make the outer edge smooth? The bevel modifier just freaks out any time I try to apply it after the boolean. Either doesn't do anything or produces weird glitches.
>>
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Wasn't so hard
>>
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>>937611
>>
>>933149
no, retard
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>>929689
is this an industrial strength wafflestomper?
>>
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Is this good?
>>
File: waffle.png (601 KB, 919x658)
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2 arrays 1 bevel and a boolean intersect
what's so hard?
I timed it and took 103 seconds
>>
>>937246
The bevel fails when there is no room for it. This happens when two vertices are too close to each other. You need to manually clean it up by merging or moving the offending vertices. Disable the clamp overlap in the bevel modifier to see where the glitches happen.
>>
>>938686
I think you should have even less light in your render, we can see too well right now.
>>
>>938698
I detect sarcasm.
>>
>>938892
I detect sarcasm that sarcastically detects sarcasm.
>>
Looks like an object that someone would make in their first 30 minutes of using Blender. Too easy.

Any amateur can make this in seconds.
>>
>>938974
pyw
>>
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>>938984
It's really simple.

> Add a cube.
> Flat subdivide a few times.
> Inset and raise each face on the top.
> Add a cylinder, no caps.
> Solidfy/Shell the cylinder.
> Boolean; difference.

I made this in 3ds Max in 2 minutes and I just started learning it a couple days ago. I could make it a little faster in Blender, ZBrush, or Maya.
>>
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I guess I was the only one thinking this looks like a tasty piece of chocolate.
>>
>>938989
all this smartassery and you still have sharp edges, OP's image has the sides beveled.
>>
>>939321
Delicious sss
>>
>>939330
Ta-da
>>
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>>939549
>>
>Create a simple cylinder
>Create a bump map for the top
>Also create a specular map for the top
Done
>>
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Can't be arsed to try harder, have at it.
>>
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Took me 5mins.. I don't think I'm cutout for this industry. Done in inventor cause CAD
>>
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>>939321
I like the "milk chocolate" aspect of it, but chocolate should be much thinner, and chunks more large IMO.
Like this.
>>
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It's an SDF and it does have infinite resolution so you can, like...
>>
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admire every single little square.
>>
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Here's mine. Don't ask for wires.
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>>940331
Turn up your anti-aliasing samples in the viewport.
>>
>>940428
It's my own renderer. I haven't implemented anti aliasing yet.
>>
>>940429
I think you can turn on msaa with pretty much no implementation effort
>>
>>940435
Sure it could be done. If you want to try yourself, the source code is here:
https://sourceforge.net/projects/snes9l/files/sdf_05.tar.gz/download
There is no documentation but there are several examples. "script14.txt" is this one. "script13.txt" is the Bender I've posted here >>938107
>>
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>>940435
I think I misunderstood what you were trying to tell me. There is no MSAA setting because it runs entirely on the CPU and it's a ray-marcher.
https://en.wikipedia.org/wiki/Volume_ray_casting
Here I've rendered it 3x resolution and then I've scaled down in GIMP.
>>
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If it is a rubber foot, I wanted to add a place for the screw.



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