""fucked up"" / non traditional geometry is a form of art
based "I changed the geometry deep in the modifier stack and now the vertex numbers are all fucked up"-core
>>925861i highly doubt he uses max - he has clearly given up.
>>925861ngl would be interesting to see a fourier analysis of what kind of noise fucked up vertex numbers creates.
>>925848theres nothing 'non-traditional' about it reallyyour just ignorant of art and culture
>>925848Congradulations.You found what every deviantartist with cinema4d posted in the early 2000s.
>>925848yeah, i bet you also think "Modern Art" is genuine and not just cope by the untalented underbelly of the world.interesting that the movement really took off commercially in the late 50s/early 60s. all stemming centrally from j3w york.
>>926033The stable diffusion of its time
>>926033i miss this stuff and all of the design aesthetics of that era. god i just miss the 2000s so much
>>926098This and space art made with the free terragen trial. Those were the days.
>>926098>every techno music club event flyer in the early 00sI liked those though, especially the diagonals and pixel shit stuff that looked like keygen logos which was also on many websites back then for a short while
>>926033I want to share some of the ones i found.>>926047Pretty much, there is only so many cancer explosions you can make so the style faded out.
>>926098I found an old tutorial.The other part to make C4D ""art"" is random photoshop/After effects shit.
>>926146>simplicity doesn't matter anymorethat is the absolute state, isn't it. nobody wants to make toys anymore
>>926098>>926033Me too, that stuff was great. Spikey / crumpled things and then the overlays. I even wrote a PovRay script to randomly make them but by then they were out of style.Here's one I just whipped up for old times sake.
>>925848this is the happy merchant if i squint