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""fucked up"" / non traditional geometry is a form of art
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nice cope
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based "I changed the geometry deep in the modifier stack and now the vertex numbers are all fucked up"-core
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>>925861
i highly doubt he uses max - he has clearly given up.
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>>925861
ngl would be interesting to see a fourier analysis of what kind of noise fucked up vertex numbers creates.
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>>925848
theres nothing 'non-traditional' about it really
your just ignorant of art and culture
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>>925848
Congradulations.
You found what every deviantartist with cinema4d posted in the early 2000s.
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>>925848
yeah, i bet you also think "Modern Art" is genuine and not just cope by the untalented underbelly of the world.
interesting that the movement really took off commercially in the late 50s/early 60s. all stemming centrally from j3w york.
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>>926033
The stable diffusion of its time
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>>926033
i miss this stuff and all of the design aesthetics of that era. god i just miss the 2000s so much
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>>926098
This and space art made with the free terragen trial. Those were the days.
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>>926098
>every techno music club event flyer in the early 00s
I liked those though, especially the diagonals and pixel shit stuff that looked like keygen logos which was also on many websites back then for a short while
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>>926045
STOP noticing
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>>926033
I want to share some of the ones i found.
>>926047
Pretty much, there is only so many cancer explosions you can make so the style faded out.
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>>926098
I found an old tutorial.
The other part to make C4D ""art"" is random photoshop/After effects shit.
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>>926146
>simplicity doesn't matter anymore
that is the absolute state, isn't it. nobody wants to make toys anymore
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Un-clamped overlap
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>>926098
>>926033
Me too, that stuff was great. Spikey / crumpled things and then the overlays. I even wrote a PovRay script to randomly make them but by then they were out of style.
Here's one I just whipped up for old times sake.
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>>925848
this is the happy merchant if i squint



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