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File: Miami_Wallpaper.jpg (1.29 MB, 1920x1080)
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Previous: >>900204

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://forum.reallusion.com/Character-Creator-4/General
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
Bridges were updated: https://blog.daz3d.com/everything-you-need-to-know-about-our-latest-bridge-updates/
Sharecg registration is back
>>
>>904214
these daz characters look so goofy
what is the point, youre just adjusting sliders, its not even real 3d modelling
>>
BLESSED IMAGE AND TITLE
I KNEEL
>>
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Who does custom character commissions but doesn't also sell or release them for other people to buy? There's this gal I'd like to have a clone of but dont want anyone else to have her. I wont even post my own renders.
>>
>>904214
People, to this day, still believes they can pirate Daz content. That is amusing to me.

And before you answer, I did go to the pirate websites and downloaded what they "offered", but it was a file. When I clicked them there were more files inside of it. Probably viruses. No installation bar. Don't go on Daz pirate website, it's full of viruses and probably Russian viruses too.
>>
>no bad dragon dildos
>no baddragonslayer clone yet
The mousy girls are the crazy ones.
>>
>>904214
That's a neanderthal
>>
>>904275
what about the lousy girls
>>
>>904250
Retard
>>
>>904250
weak even for mormon morons
>>
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>>902427
I was trying out something similar in dforce but the problem I ran into was that the character dforce mesh is too low res and idk if there is a way to subdivide it or rebuild it. Testing on just a sphere I was able to get something somewhat passable and it would be simple to apply it to a G8 if only I could figure out how to subdivide the dforce mesh.
>>
>>904317
Had that problem. Subdivided it in blender, reimported the mesh. It's not hard if you're talking props.
>>
>>904250
Low quality bait
>>
>>904362
definitely passable as zoomer raised by tablets and phones
>>
>>904317
Don't waste time with useless dforce. It's literally only useful for making dresses fall on the body, that's it.
You can do a squish like that in literal seconds with dform (add dform, add map, draw where you want the dent, scale dform object down).

Again, dforce is a fucking waste of time.
>>
any good dforce tutorials?
>>
>>904221
someone render and upload this whore so i can post her getting fucked by an entire zoo
>>
>>904370
Pretty much that.
>>
>>904250
link said daz pirate website
>>
>>904372
zonegfx.com
>>
Anybody got some swimming pool assets they recommend?
>>
>>904250
if youre actually buying daz products youre a fucking idiot
>>
>>904250
This board is truly full of confident retards
>>
>>904216
imagine coming to a daz thread to cope over shitty blender results

literally stab yourself cunt I hope you get molested faggot
>>
>>904250
3duk is that you

We know you distribute cp, and you have already been flagged by LEA, hope you get shived and raped at the same time cunt./.. faggot cunt when you die it will be a cause for celebration cunt
>>
So whenever I render, my CPU usage is only at ~20% and my GPU is at ~8%. How the fuck do I get DAZ to actually use my hardware to it's fullest extent?
>>
>>904430
It's too big for you GPU, you fall back into CPU, but Daz falling back into CPU only uses one core.

This answer should be enough for you to find the problem and solve it.
>>
>>904431
Eugh, that fucking sucks. Why can't they code for shit? Single core rendering? What is this, 1994?
>>
>>904433
Every time you render Daz doesn't give up VRAM until you turn the program off. Eventually, you will run out of VRAM until you reset it. found this out rendering 10 renders in a single day.
>>
>>904434
Good god what a piece of crap software...
Is there a way to easily just take an entire scene I set up in daz and just plug it into Blender or something?
>>
>>904438
Nah tweaking is needed. Unless, maybe, someday blender get their hand on a iray render engine.
Anyway don't worry, blender is heading the right way with their assets library. Maybe in a half decade or so you could seamlessly import stuffs from daz.
>>
>>904221
I do
>>
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Does anybody know what assets were used for this garden?
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>>904434
>Every time you render Daz doesn't give up VRAM
Can't confirm. Maybe it's specific to your hardware setup?
>>
>>904467
bone cancer upon the one known as blurfag
>>
>>904467
looks like a hdri they added geo flowers to
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Has there ever been a Sara Ryder clone? I think I've seen the lesbian sidecut character around but not this sweet autist.
>>
I'm really bad with Daz's interface

So I downloaded a skin texture for genesis 8 male, installed it in the right place like any other content, but I can't find anything to actually load the textures on my model in the studio. How do I do that?
>>
>>904512
If the author didn't include a .duf file that applies it (usually called: apply skin, apply texture, apply mat, apply maps) you have to apply it piece by piece under the surfaces tab.
>>
>>904513
I cant find the textures (tiff files) anywhere in the surface tabs

The whole thing had to be pasted in the general folder and runtime folder
>>
>>904467
>dandelion both in seedhead and in flower
Faggot who made it should sometimes go outside. Nature doesn't work that way.
>>
>>904517
If you don't know what you're doing it's best that you install stuff in your default library location.

Daz has a gigantic catalogue of assets and each asset is created by a specific artist and each artist has a specific idea on where to place their files. DUF files hold such information.
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>>904522
>Nature doesn't work that way
????
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>>904528
Now count which of the yellow ones are actually dandelions and not daffodils or whatever the fuck they are. I see few in the front, which is proving my point - you either have one or the other, with few rare slower/faster ones in between. Having BOTH in full flower and in fresh seedhead, pretty much 50/50 is not how it usually works.
>>
>>904529
holy shit you're autistic
>>
>>904530
Yes.
>>
Anyone have any experience using cloud render farms with DAZ? I'm wondering if it would be a good cheap way to churn out renders until I can afford to buy a beefy rendering rig for myself.
>>
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Is there a low resource faceless crowd character asset for daz?
>>
How long until this ancient shit is surpassed? It renders slow as fuck for results only marginally better than you can get in realtime with shit like VAM (which runs on Genesis 2). UE5 likely even better. The controls are absolute garbage compared to practically everything else out there from illusion CharaStudio to Blender. There is a significant lack of QoL controls like Blender's (g)rab or r(otate). Animating in it is impossible, the physics engine is garbage, the face creation is subpar compared to CC4 or Metahuman. The only thing keeping it afloat is the absolutely monstrous library of clothes and presets marked up at insane prices.

This looks better than practically every Daz render I've seen and it's running in realtime https://youtu.be/S3F1vZYpH8c Imagine if Daz was able to actually pump out shots and actual animations within seconds. There is no excuse for 'rendering' in 2022 unless you are making a movie.
>>
>>904554
just use Now-Crowd Billboards and make the texture black to get a silhouette
>>
>>904583
Oh right I didn't think of that. Cheers!
>>
When a simulate a dress with Dforce the skirt falls correctly but the neck gets inside the figure, what settings can I play with to avoid this?
>>
>>904568
I just grab model from Daz and bridge to Blender by diffeomorphic script
>>
>>904411
what's all this about?
>>
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>>904568
The barrier of entry is too high for any potential startup in this field.
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Why is this even a thing? Why isn't there metadata in the item itself that tells DAZ which figure it was originally designed for and what type of item it is?
And how the fuck would I know if the software itself doesn't know? I don't have clairvoyance, I have no clue which figure this was made for. I hate this.
>>
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any tutorials on how to use these Tiler Shaders? I bought it hoping to create a custom background scene and the presets were dogshit the grass isn't even 3D like in the image but 2D into the texture.
>>
>>904711
You can change the metadata in daz, anon. It's two clicks. Three. Relatively obscures clicks, but yeah, it's trivial. Particularly works on hair, clothes.
>>
>>904747
Yeah but I shouldn't have to do that. It should have been either whoever created that asset or the software itself if it was made by competent people.
>>
>>904748
It is made by competent people. All two of them. Cut them some slacks, the Mormons aren't willing to throw much cash on this, and they're literally two.
>>
>>904446
stolen
>>
>>904214
So does daz 3d make models for you or do you have to make them yourself? in 3d max.
>>
>>904805
Technically all daz models are made in blender/zbrush/max etc. Daz is strictly just a pose and render tool.
Of course you could download body/face morphs pack like rare stone head morphs and mix and match them together to create your OC, but in the end its kinda like primitive form of sculpt. As you progress you will soon found the method no longer good enough for your taste and sooner or later you will have to dab into sculpting
>>
>>904814
Speaking of morphs, I downloaded like 500 morph packs and now my list is absolutely fucked with a mix of expression morphs, character morphs, shaping morphs, tweaking morphs, and posing morphs. Is there any way to group these by product so I can just filter by pack instead of having a massive scrolling list of 10000 morphs?
>>
>>904841
Idk, I just separate them by folder and keep a tight leash on what morphs to install, because with every morphs pack installed your loading time keep getting slower and slower. When you load a new character daz load every single morphs you have ever installed.
Also when dialing morphs just type head/nose/eye etc into the search bar.
>>
>>904711
even if it had the metadata and tried to automatically do it, it might not fit properly. They are just generic templates that attempt to fit using the standard fitting system that works on any 3d model. It's better to just learn how the auto-fit works and know how to get any model to fit properly.
>>
>>904841
Installed morphs are organised on the left in a tree. Usually they are installed under their pack name under "actor" or something and can be filtered down. Are you just using the list where it lists "all"?

>>904844
I just remove all morphs unless I need them and have a python script that moves them back if the duf file lists them as missing.
https://pastebin.com/ERcWgvSC
>>
How do I take a character's pants half-off if they don't come with preset undress states? I'm assuming it's this DForm/dForce stuff?
>>
>>904880
Export the pant to blender, do some sculpting. Use the elastic tool. It's very simple.
>>
>>904749
They really just should ditch the stand alone app and make daz a blender addon. Reskin blender to look like daz and make their assets available to purchase right their. Some stuff like the scripts would have to go but from what I recall it's using ancient javascript and an ancient version of Qt to keep compatibility already and something will have to give eventually. They could have a layer that translates legacy daz js into blender python?

Free features and new markets for their content. The content store is their only source of revenue anyways (why isn't daz open source already?). They need to keep their simps coming back for more at the bare minimum which will be a problem soon if you can make your pregnant oppai futa loli cuck porn on another platform just as easily that has no access to their store.
>>
>>904890
>ditch the stand alone app and make daz a blender addon.
COMING IN 5.0 IN THE FALL!!!
>>
>>904711
I've wondered this too. Duff files do, well can, have this data. They can know the figure they're for and what type of thing they are. The data can be missing or inaccurate though so maybe they would have to display a dialog about what you want to do with it regardless. For instance you can change a hair to say it's for g8 or g3 and it'll work just fine without the conversion as the head and neck bones are pretty much identical.

If you import a figure from another file type it will obviously not have this data.
>>
Any Emily Blunt clones yet? That one "celebrity clones" pleb need not apply.
>>
>>904908
celebrity series*
>>
>>904908
>Emily Blunt
>39
The wall closes in on the real one we need a virtual clone that can be 30 forever
>>
Why the nipples of my figure poke through some clothes and not in others?

Some clothes seems to have better "fitting properties" than others, what categories of settings control this?
>>
Why the fuck do RGB and HSV inputs in daz give completely different colors than any other application's colorpickers?
How do I input the precise color I want?
>>
>>904930
Try to add sub division to your clothes
>>904931
Just render and fix things in Photoshop, or modify the textures in Photoshop. No points wrestling with shitty daz.
>>
>>904873
mind explaining this in more depth? seems like it'd be a life saver
>>
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>>904890
>why isn't daz open source already?
Good question. Absolutely excellent question. I would code new features for Daz Studio, if it was open-source. Maybe port it in the newest version of QT if it's a problem. Or add a rendering engine or two. And just like you said, it's not like it's making them money: it's literally a free software. There is no grand algorithm or patented stuff in it either.

Instead of the Mormons paying pittance to two passionate but overworked devs that are routinely doing the impossible, they really just should make it open-source.

Of course, it's corporate thinking at worst, and corporate thinking doesn't like open source even when it could save their company, because reasons. Better to be proprietary and go bankrupt than open source and millionaire. And as long as it keeps making money through the shop, there is also no real pressure. The two overworked devs are enough for the Mormons.

>They really just should ditch the stand alone app and make daz a blender addon. Reskin blender to look like daz and make their assets available to purchase right their.
That is a bad idea, though. The amount of work that is currently in Daz Studio is staggering. As I worked on several scale projects, we are talking, I'd say, easily 300,000 - 500,000 lines of code. Some of them probably obscure and for very obscure, but used, features. Any port into Blender is doomed, unless you are putting millions of man hour into the project.

I've done some pretty crazy refactorings when I was younger, but that kind of refactoring, I'd balk at it. It would take me three or four years, at best, possibly double that, and tutting my own horn, I'm good.
>>
>>904946
you talk like a soi boi faggot
>>
How do you guys manage your daz content files without creating a whole fucking mess of a folder?

I like using the original manager because of that, I can easily select and delete what I no longer need and keep it all clean and tidy.
But the custom content from renderosity or renderotica for example I cannot install through that, or dunno how atleast.
>>
>>904880
There are a few options:
Use D-former to to adjust. You can apply multiple D-formers and position their field and base separately which is actually pretty powerful. They can also be turned into morphs as well for reuse.
DForce is hit or miss. It works better for small pieces of clothing like underwear, and it's a gamble whether it will look like a melted pile of garbage or not.
MeshGrabber and FitControl are two add-ons that do similar things. Fitcontrol creates morphs for any clothing piece that allow you to adjust it, one of them is a pull down that works decently enough. MeshGrabber is a primitive geometry editor which will let you drag around the polygons yourself. I mainly use this for fixing clipping.
You can also use Blender or some other program to sculpt it, but I avoid it mainly because I'm never confident enough in a scene/pose to get that far, but Blender is likely to get you the best results.
>>
>>904970
Manually. Alway.
>>
>>904945
The script? In DAZ Library there is the morphs folder
"My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs" (I have it called "Morphs_Active" but you can ignore that. It's just a symbolic link to another faster drive.)
These morphs are the main ones that slow down posing/loading. Conveniently together in one folder. I only use this one Library mostly. create a folder outside of your Library , name it something like "Morphs_Recent". That will be the inactive folder. Paste those folder paths into the script.
could look something like:
inactive_folder =r"F:\Morphs_Recent"
active_folder =r"F:\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs"
Manually move everything in the Morphs folder to the inactive folder you created. But you might want to leave the always needed morphs in "Morphs\DAZ 3D". They are called stuff like "Base", "Base Correctives"

Now when you load a duf file it will list all the missing morphs needed for that scene. Paste that list into a text file "needed_morphs_list.txt" and save it next to the script. Run the script with Python 3 and it will move all listed back into the morphs folder.
>>
Needs more booba
>>
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>>905019
have some ayylmao booba
>>
>>905020
Not bad. Makes me think of some kind of lewd Flash Gordon
>>
>>905020
>>905021
>>
>>905022
>>905021
wat
>>
>>905026
Pulpy scifi
>>
>>905020
Where can I get this model? I love Irelia
>>
>>905029
>Flash Gordon
she kinda look like this guy, lol, lmao even
>>
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>>905040
she is a mix of anggun, TMA angel, Lianshi DW 9 and using ayumi daria textures.
You might try the wild rift irelia by sokurabbit and dial the lianshi head morphs down a bit, it might get better, idk
>>
>>905041
Evil twin sister but the goatee is much lower on her body.
>>
>>905043
Not the guy you replied to, but could I add you on discord? I want to get into 3DCG
>>
>>905086
Chad ThunderCock#2321
>>
>>905069
based hairy pussy enthusiast.
>>
This 4.20 ctr+z bug is really irritating.
>>
>>905147
You should thin your paint. In my experience, most issues can be solved by thinning your paint.
>>
>>905149
Based and /tg/pilled.
>>
>>905086
just create a booba discord for daz general where we showcase our goblinos
>>
>>905193
Cant trust the 3d loli niggas
>>
will daz survive the biden economy?
>>
>>905272
Daz is flourishing. Though they seem to have a content drought. The last month of new content has been pretty shit.
>>
All the pedos seething rn
>>
>>905326
Why exactly? The faces?
>>
>>904717
You need to use displacement maps/settings to get that effect.

Search some youtube tutorial or search in the daz forums, they are very helpful
>>
>>905326
Sorry you feel that way
>>
Does anyone actually use Daz for something besides coomershit? They try to keep up the facade, but really the only thing I've seen Daz get used for is patreon porn games.
>>
>>905345
I think I've seen some regular VNs using clearly Daz renders. Still, 99% is going to be coomer stuff.
>>
>>905345
I've done non-cooming render. Fantasy stuff, cool fights, warrior charging at dragons, etc. It's a good outlet for my fantasy side. Doing only coom gets boring after a while. It's still primarily what I use it for, but non-coom has its place too.
>>
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How ze makes geographsics realistic render in daz? Thanks.
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>>905146
Based western enjoyer
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>>905352
Geographic realistic rendering isn't supported by iRay. You need a geographic render for that. Sorry.
>>
>>905345
Daz for coom, blender for artistic explore
>>
>>904670
Could you post a picture of a daz character in blender with cycles? Skin looks like shit to me.
>>
>>904649
Do you have any addon on the genesis figure? You could set the skirt to collide with the genesis figure in the parameter settings.
>>
>>904568
>magine if Daz was able to actually pump out shots and actual animations within seconds.
I guess that's what they attempted with filament
>>
>>905424
I forgot filament was a thing
>>
>>905450
One of the two devs on the job worked for 6 months+ to integrate filament. It was a hard task. Don't diss on him.
>>
>>905453
Where'd the whole "daz only has like two devs" joke come from anyway? I'm at least glad it's still alive.
>>
>>905453
Well it has improved somewhat since it's initial totally useless implementation. Looks like Second Life anno 2010 now.
>>
>>905454
what

Daz has literally two full paid devs. Last I heard. There is the oldest one, and the youngest one. The youngest one implemented Filament. It seems like the oldest one is getting bored with stuff, and slowly getting out, while the youngest one is getting more overworked (though the oldest one seems overworked too, so IDK).

There is no meme. That is 100% facts from the Mormons.

Maybe the Mormons hired a third full time dev since then, I dunno. If you have more information, please feel free to share it.
>>
>>905467
Source : your ass.
We already had DAZ insider larpers here and it was total BS every time.
>>
>>905468
I don't quite understand. Are you implying that there aren't only two full-time devs working on Daz Studio? If so, that's absolutely retarded. You're absolutely retarded. You should probably kill yourself right now to remove yourself from the gene pool.

Source: ten years on the Daz forum. Words of mouth, hard evidences, patch notes, conversation with insiders. Like, you know, basic stuff, like understanding the very basics of how to close a window. Source that the little button with a cross on the top right close a window? I dunno, and you really shouldn't be asking this question to begin with. How did you even find 4chan?
>>
>>905521
Please take your brain medicine.
>>
>>905453
I actually find filament incredibly useful for previewing characters that are ultimately getting sent to Unreal. No point in wasting time with Iray when filament is an adequate enough PBR previewer.
>>
Daz will be dead the moment someone managed to use iray within blender.
>>
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Anybody know where I can download this?
https://www.renderhub.com/fadeam/gcc-doa-christie-for-g8f
>>
>>905521
Are you some Reddit faggot ? You surely talk like one.
>>
>>905345
They're desperately trying to turn Daz into a metaverse company. However, Daz3D is unusable trash for any realtime applications
>>
alright guys, post your best coomer shits.
>>
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Oh hey somebody made an eleven, neat
now I need to figure out a way to de-wallify her
>>
>>905613
>make adult MBB
>looks younger than actual child MBB

Many such cases.
>>
>>905613
This little whore hit the wall at the age of fifteen...
Also that squared jaw reporter, I feel bad for her. She look so old...
>>
>>904214
I've been using virtamate to make simple coomer scenes with auto thruster plugins.
But virtamate, while amazing, is janky as fuck and both the physics and the engine itself are unstable and finicky.

Is this normal? What tools do you guys use for coomer DAZ stuff?
>>
>>905630
>Still pics
Daz
>Animated
Blender
>>
>>905630
animations are always gonna be janky af unless you yourself are a seasoned animator and know what you're doing
daz is not a realtime engine like vam so anything you do in daz will have to be rendered
>>
>>905631
>Blender
I'm a complete noob and I always assumed blender would be very complicated to use, virtamate+plugins lets me do low effort real time scenes with physics/collisions/deformations, can this be done in blender without studying and practicing for months straight to do it?
>>905632
>animations are always gonna be janky af unless you yourself are a seasoned animator
Then I should probably consider myself lucky my simple hacked together stuff is fappable.



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